#psyker-class
1 messages · Page 12 of 1
I thought damage done to carapace that doesnt pierce is always one damage?
Very OP, psyker must be nerfed
there is no wrong or right muhahaha
Imo bolter should be made more lore accurate, it should break the veteran’s arms after firing it a few times, downing them
Yes there is, when it comes to misinformation
@mortal ingot like I've already said I've had an easy time running surge on 5, I tried purge on 5 with the same group and it was instantly way harder, only better on hordes of trash
ok yes there's that
Hit shields with anything, then hit a Crusher anywhere that isn't the head.
its a much smaller bolter than the ones SM's use
Sibling 🥹
sibling
Oh ok, only break one arm then
rapid firing deals 5 toughness damage per shot
look at it.
again.
ez balance
ive tested every staff in 5. Purge is the only one that requires a specific build, as you suggest, to be good
I mean with that logic ... no Psyker build can beat out a VET, Ogryn, Zealot.
That's the only thing I care about, Idgaf about opinons, I want numbers, but we ain't got shit on that until the excel sheets are finished and made public lmfao
it negates damage, its still carapace
and void still does the same job better, without dedicating the tree
The only staff that is in a truly bad spot is trauma, all the others are great at what they do, though I'm totally fine with people sleeping on purge or even saying it should be buffed 
bless those collecting data in the practice rooms
@mortal ingot your strategy of "sprint at packs of ranged enemies and slide and hope they don't gun you down before you get in CC range (and that there aren't other ranged enemies in other pats of the area aggroed on you)" sounds like something coming from someone who has never gone above malice
I've looked at your jpg. That doesn't make it accurate. Running a weapon that pierces Carapace, or does bonus damage to Carapace still isn't going to deal damage to the Bulwarks shield.
Yeah we can all clown on the trauma staff gang.
Bolt gun not a bolter turns out there’s a difference
the reason that the shield being carapace is important is that it can be penetrated by bolters and hit behind it
There's people collecting data in the game files actually, meat grinder isn't a real representation of values in raids, there's values that aren't the same
nerd
Yeah i got it, should only break their shoulder
trauma isn't far off from being good, it needs to charge faster, leave an aoe behind, or not have falloff away from center, just a lil something at itwill be good
@uncut violet because they are different or because of buffs and coherence bonuses?
And give them back pain on cold days
knockdown is the best cc in the game
Only learned of it a few days ago when someone went “yeah these are bolt guns a REAL BOLTER would do THIS” and yeah
because of a bug or buffs?
I will agree 100% on the void staff. And yes for sure purge needs a specific build. Its all i run most of the time. But thats about it.. i wish trauma was better.
They both fire high velocity mortar shells, which is good enough for me.
That, and apparently there are values that change in enemies thanks to the AI that controls enemies, they apply different values to enemies depending on how many people there are in the game, ratings etc
If that's what you find fun, have at it man. But subjectively speaking, its not good
It's not really about beating out. Not having a psyker on your team is a huge disadvantage. Regardless of the psyker's weapon choice, you now have someone who can reliably deal with burster, bulwark, crusher, gunner, your staff just makes you good at doing something without expending any ammo
I feel like its important for people to realize that voidstrike scaling is not the same as how building stacks scale which is a primary source of damage for the purge staff. In lower difficulties voidstike obviously kills much faster but at higher difficulties (4 or 5) the enemies have a large enough health pool for the damage scaling of building stacks to begin to outpace the void staff (it seems to be summation afaik) which ends up killing comparatively fast compared to the void staff
ong. very good take sibling you are a true psyker
Imperial Guard have to mount bolters to a mount like mortars. They would tear your arms off real quick
Enlightened Surge Staff users watching the debates of these lesser Psykers ☕
any chance other ranged weapons will synergize with psyker in the future apart from staves, maybe new unique ones?
my brother in christ that data is pulled from the fuckin souce code
ong. surge for real men.
So the first factor is that the meat grinders difficulty modifiers are different from the mission table, as the meat grinder is considered a mission on its own that you join at random and hasn’t been accounted for with all changes made to the rest of the difficulties.
Second reason is no radial aura buffs from your Allie’s effecting you causing more inconsistencies, as some values behave differently with different weapons.
Final reason is that the goal keeper as the devs call it will makes adjustments and changes based on how many bots or humans are on your team, with there being neither it gives no modifiers. And until we know the exact modifiers we will have no idea going forward to account for it and min max. You can find all goalkeeper info on their previous discussions about it where they brag about it.
surge is so boring imo, its clearly good but just doesnt feel fun to use for me. needs more oomph
ong.
Who wants to tell him about the 4 guardsman meta
It just takes way too long to get good damage with stacks TBH compared to what other classes can do
they're not going to listen until they figure it out themselves. just let them keep saying purge is bad, it might get a free buff lol
i honestly could of sworn you never been passed malice. A slide to range and CC locking them down... isnt a hard thing. You do have a team btw. But doing a simple slide into range and locking them down is a simple thing.
TLDR: Meat Grinder numbers are not real
Damn that sucks
then you run into the issue of only balancing around pros (nerf city)
This is why people like Jsat are pulling values and numbers from the game files, and putting together tables to actually understand how values work
Cus this shit is fucked LMAO
brb soon taking doggie out.
@mortal ingot "just slide into range" not like Damnation spawns packs of 20+ ranged enemies on the other side of large open areas or anything, or ranged enemies in different directions so if you "slide into range" of one pack there can be multiple other packs shooting you.
And? Code that doesn't affect anything doesn't mean anything. I can write a piece of code that says "The ground beneath me is stone, and the ground to my left is grass" but if there is nothing to interact with those classifications, they are both just ground.
Kinda sad our ult only purges 50% now
purge staff damage is conditional, which inherently makes it less reliable than other options. You aren't always gonna have an ult available with warp charges to blow
It’s fine guys just run wte and then in half a year a “1000 HR 500 solo damnation clears” player will write out what the psyker meta is
all these horrible takes... thank god i am already the psyker in my squad
so purge should get a buff right?
I think soulflame needs a buff
LOL
or whatever the hell its called
TBH I don't think purge needs a buff, yeah I think soulblaze needs a buff
nice, would be a direct buff to purge as well. I'm all for it
the feats that is
Wrath
Which staff you bring we are all gonna judge
Ya'll acting like the staff is gonna be OP as if it will somehow be able to deal with shit more than 10 meters away all the sudden lol
imagine bringing a staff
it SHOULD be strong in close quarters
i use all of them depending on map and comp
you say that like it isn't
like a rational person
Actually purge does need a buff
Make it so I can see what is happening in front of me while using the secondary
recon lasgun or bust
It's not!!!!! it's fine, it's usable, it's not strong compared to other options
That’s a cop-out answer REEEEEE
this is actually the best take
can literally clear a point blank horde with void faster than purge, that isn't right
should not be that way
Reposting this for anyone who missed it before.
Depends on how dense the horde is and what you mean by "clear"
Void can knock them all down, but purge will kill them all faster
A horde is a great opportunity to descend into glorious melee.
^
Void strike still only clears hordes in lanes, the purgatus will apply cc and kill everything in a huge cone, they are just different
I use surge and run a good anti horde melee
Meh I’ll just let power sword cut them down and I’ll sit back and watch kek
but getting 20 headshots at once 
that does feel pretty damn good
Another enlightened sibling. Love to see it.
surge + dueling sword enjoyer
Force sword right? Right?
force sword is bad vs horde
i only switch to the void staff when i get bored of the recon lasgun
Do we have any melee with cleave? I've only been looking at force swords
Combat Axe MkV
Dueling swords cleave
dueling sword goat
I can't not run the Surge at Heresy+ The stun is too good.
Combat Axe MkV is like the best cleave and best singletarget outside of chain/force special
I don't even equip a ranged weapon tbh. I just use a force sword with deflector and run at everyone with special attack while deflecting bullets
Being able to stun a charging mutie, ragers, anything without a Health Bar basically.
I run force sword simply for the special on it and Deflector perk.
Well Combat Axe Mk 8 has better singletarget but cleave is bleh
I make it work but im absolutely swapping to Force Greatsword on release lol.
brain burst is all the single target youll ever need
Gotta be super on point with your block shoves but the muscle memory comes quick.
MkV axe is good but dueling sword lets me dance circles around anything, which is way more fun
force sword special is one of the best pieces of the psyker kit imo
Heresy sibling, quell your peril
This. I run a mk8 Axe and Surge. Its nice to have the single target overhead for flak armored mobs that slip past.
How to spot a t3 only Psyker
Voidstrike staff is the most fun staff to use. It actually makes you feel like you are conjuring up extremely powerful psychic attacks as long as you don't try to hurt a boss with it.
you over estimate my braincells
Hold on, I have one irreputable fact that makes purgatas the best staff... you. can blind. the veteran. He cant steal your elite kill if he cant see it 
I play heresey difficulty lol
Honestly that’s the best reason I’ve heard so far
you can also crash your bad teammates game sometimes, or your own
@keen meteor mkV barely does less damage and has way more cleave
You can 1tap flak guys on damnation at like 2 warp charges
I like the 8's attack pattern.
tbh, I stopped running Force Sword for a long time until I got one with Deflector. The Special on it is really strong, but having a melee weapon that is only really good at one thing is pretty sus. Deflector gave it a very powerful second niche that makes it worth it, tho.
I love charging 2 brainbursts for 10 seconds on a Pox Hound when my Vet just looks at it for 2 seconds and it dies
People still crash because of Purg? I had one dude who it happened to, but that was at the beginning of the beta.
This is what Purgatus staff does for me 100% of the time.
we talking rapiers? because I'm confused on which rapier is the best
I was out of town playing on steam deck and purgatus was a 100% crash lol
You use the charge reduction level 30 talent, right?
So anyone know if we are actually getting a force greatsword? Lots of talk about one
voidstrike and Surge are my favorites. Fire is good but I dont like not having some sort of range bolt
I actually have one as well, but haven't forced myself to get in the habit of using the perk
The weird part is that i've played with plenty of other Psykers using Purg with no issues. The second I try to use Purg myself, straight to desktop.
I just surge pox hound then melee 2x
No I'm a chad DoT build user
Just use surge ez
Based.
Recon lasgun with the 10% chance to brainburst every 15seconds is also another good combo, people say ANY weapon has good synergy with the brainburst talent because of the 15second cooldown, but high rate of fire weapons have an advantage because you are guaranteed to proc the burst when you try to proc it
Visual Disgust
And also justifying needing 2 bb's on a pox hound and 4 bb's on a mutant just cus you have charge time reduction on your feat is just... Man..
I mean yeah but surge and flamer staff both proc often, as do melee on hordes it’s not a standalone combo
Are you telling me you use something more than just kenetic transfer for soul blaze?
Id rather use a surge staff with the 10% chance to bb perk
I think BB needs a rework where instead of it charging up and hitting 900, it should be like 100 200 300 300 for 900 total in the same time, and let you keep holding it to keep doing 300.
true meta is just to take the passive %chance to brainburst and use a gun to shoot elites to proc the brain burst on elite/killing elite etc abilities
this is the new way
convert or be a heretic
i mean thats what i do, quite often
Buff BB by instead of it being a brain burst, we actually just whip out a Boltgun, then we'll be fixed
Fun fact bb damage gets reduced by head armour and soulblaze damage by body armour.
I use my rapier to do that often tbh
some dude had a good suggestion earlier. Let BB consume warp charges for big dmg boost
As Psyker you dont want to fight horde with melee weapon but with range staffs. Other classes cant fight every horde with their range weapons because of amunition, but Psykers can spam aoe staffs attacks without end and that is what Psyker suppose to do vs hordes.
Melee is reserved for blocking and killing elites in close range.
gives warp charges and BB a purpose at high difficulties
Let’s just make push our brain burst and our special ability We whip out a force bolt gun and get one full clip
That's just playing a Veteran D:
give force sword special warp charges on kills
why do you want to hurt us 😔
Yeah I personally use void 24/7 but was just curious
Change the brainburst soulfire perk and just make brainburst aoe within 3 meters. That would be balanced. 🙃
I'll just say it again, BB = Brain Burst -> BB = Ball Bust
The problem with this in my opinion is you arent necessarily going to be able to control who the brain bursted target is if you are relying on say the Area of Effect abilities to proc it, with high rate of fire single target weapons you can ensure the brain burst is applied to exactly the target you want to hit
Yeah soulblaze does literally no damage on crushers
Give Psykers the Ball Bust ability and we will be the best class in the game
BB targets the testicles for critical dmg
Probably best cleave you have in basic sword, but staffs are the best to fight hordes.
We already do have it. It's just on ourselves though.
I tried a staff + soul blaze combo, was super underwhelming and immediately switched back
real talk being a psyker habing 203 hp is great
Yeah just stacks up to 33 damage max per tick.
I suppose so but 9 times out of 10 if I rly need to prioritize a target I’ll just use my ability and then manually brain burst while everyone around me is on the floor
Do you think they'll fix the soul blaze bug at launch
what bug?
it's bugged?
what bug?
I hope they improve damage and/or stacking rate
Probably the bug of it being really bad
lmao
The bug is you accidentally equiped a purgatus staff instead of the void strike, really annoying
class feels like a bug hehe
Imagine it’s actually overperforming and damage supposed to stack linearly
yeah can it just be 20 damage per stack instead of some dumb exponential damage where it does 5 damage per stack at 4 stacks
I wonder if they gonna add more psykinetic perks. \
Almost nothing stacks lineraly in this game
i think the cd on the 10% chance to BB could be lowered to like 10s
Another big reason i tend to not use staffs is it makes peril management more difficult, definitely a skill issue for sure but its just not a preference of mine having to worry about exploding
There's fucking stats that stack multiplicatively with themselves man
"stats"
this guy made a bug post on the entire psyker kit
https://forums.fatsharkgames.com/t/psyker-feats-kit-in-desperate-need-of-a-redesign/58769
We kindly ask that you complete the questions below. With this information, we can add it to our database for investigation. Issue Description: I’m calling this a bug because it is embarrassingly terrible to play. This class, as it is designed, is the opposite of fun to play as. Psyker’s kit feels bad to use. Period. It is unintuitive and pro...
I mean it's multiple stats
Does no one else crash when they use the purge staff? So many people are talking it up, but I get booted the moment I use it lol.
It's just scaled by the same bar
allow me to introduce void staff with quell on headshot
What
Soul blaze causes at 40% increase of damage taken. This effect stacks in some way that causes stacks of soul blaze to scale massively after you get past like 3 applications of kinetic transfer. At the 4th application it does way more damage than it should and then it's just actually insane on the 5th, 6th, etc
void with quell is fun.
The exponential scaling is super weird imo, forces you to sell out your whole build to utilize 1 mechanic
sounds beautiful where can i get me one of these
I assumed you were talking about weapon bars that have multiple multiplicative substats
No I mean you can find one stat multiplied by itself multiple times in one damage calculation
shop rng 🙃
A big one is armor damage modifier
No it doesn't, that's false info spread by someone misreading numbers
It stacks multiplicatively with itself
i mean i dotn even use BB with my manual targetting
i almost miss the loot crate rng of vermintide 2 lol
Ehh you only really need kinetic transfer IMO
i actually dont pull it out at all
@uncut violet what do you mean?
pro tip for anyone thinking about specific blessings, if you spot a weapon with one in the store, just pick it up so that you can use the crafting system later to swap it onto your main weapons
Guide for new Darktide players and veterans alike explaining how weapon stats and stat bars work and how damage is calculated. B
HUGE thanks to Manshanko (who helped me with too many things to name), to CommissarTyr for his excellent armor type representations and more.
https://www.reddit.com/r/DarkTide/comments/z2pn4t/enemy_breed_armour_types...
Have fun
i love the fact that we all generally have acknowledged our class is underpowered but are still willing to argue over the best staff in the worst class 
does soulblaze actually increase dmg taken? I've seen it thrown around but not any actual tests
wouldnt it be fucking nice if fatshark just told us what things do
@uncut violet I've watched that, I don't recall anything like what you're talking about
We're all in this misery together, siblings
I mean we play it, might as well discuss
The armor damage modifer variable, it multiplies with itself twice in the same damage tick calculation
Its a different playstyle that i enjoy, i dont exactly care if im the strongest player on the field
It, at the very least, increases the damage that other stacks of soul blaze does. I haven't actually tested it with normal shit
Psyker is really strong on t3, but on t4 she falls short because brain burst is only half as effective, which makes it borderline useless compared to gun toting classes
oh thank fuck, I thought it was going to be random rerolls
I was just saying that nothing scales linearly in this game, everything is multiplicative, including some stats that apply multiplicatively with itself
check out their post on crafting, should definitely be able to cannibalize weapons for whatever perks you're hunting for
idk how you could possibly isolate that variable vs just assuming the soul blaze stacks are exponential in nature
i believe my void has 6% quell on hs
I know the surge staff is arguably one of our best staves along with the void staff. But has anyone else noticed that it can be really finnicky about whether or not it's going to shoot out at enemies above or below you? I've tried to shoot people that are below me from a catwalk many times and it just doesn't get to them.
damn
Its extremely j anky w/ vertical targeting, and also handrails are its nemesis
like through the floor?
You've learned about the great enemy... Elevation.
a repeated attack of the void staff is linear damage, a repeated attack of the purge staff is not bc of soulflame stacks 
Guard Rails in 40k actually guard against the warp
Teach me how to overcome this threat, sibling
How crazy would I be to kinda go all in on using the F button and actually use the psy wrath perk at 30 with the one that gives you 15 percent with every elite kill? I could effectively be using the F key almost three times as much without losing too much use of my staff powers, no?
is there a trait that guarantees soulflame or are you talking about a soulflame blessing?
Is the fire from the purge staff soulflame or is that a different kind of flame? maybe dumb question
It is
it's soulfire
alright, thanks
purgatas staff applies soulflame stacks always, which will proc any related abilities
It can proc feats related to soulblaze
You would need to generate warp stacks to get the cooldown
good to know
Err soulflame whatever the kark it is
only if they die to the soulblaze, not the direct damage, right?
I run the one that depletes my warpcharges combined with coherency, i have it up like 24/7
Because there is no rhyme or reason to how it increases from the 1st stack, to the 2nd stack, to the 3rd stack. From the 1st to 2nd it's a SLIGHT damage increase and then only notable for the 3rd. This implies that it is increasing itself based on how many it applied and not based on an exponent
oh I see, I mixed up soulflame and soulblaze
Personally I'd love a force spear or halberd. 😄
yea, same. lmao
Only the Emperor can deliver us from the dark genius of Chaos standing 3 feet above or below us.
that's not too hard with a surge staff, and the 10 percent BB and the 4 percent coherency.
Elder spy detected.
hold on is it soulblaze or soulflame 
That sounds like exponential to me... 1 > 2 > 4 > 16 etc, or do the numbers not add up in that way
one is a damage type, the other is a blessing, or something.... can't load the game to check 
the 15% cooldown is in the same line as the 4% coherency iirc so you can only choose one or the other
@uncut violet not seeing anything here that said armor mod is applies twice
so, the perk that causes the fire to spread on elite BBs, is the same fire that the purge staff spews out
Wait yes burn stacks do not apply damage linearly btw I read that argument late but I don't know if that's what you guys are talking about
By the Throne, He who resides on Terra. This Chaos treachery gives way to calamity.
im tryna figure out what DoT build you guys are building other than the natural one from purg lol
The variable is there twice
yea pretty sure it's all the same stuff. literally anything fire coming from the psyker is going to be the same soulfire stuff (at least that's how I understand it since I've been using purge staff)
ok, thank you
Once being additive to the finesse variable, and that sum being multiplied by the armor mod additive to the crit mod variable
Everyone still should be watching that video because man, the UI fucking sucks at items.
Doing the Emperors work there, man
I know, I'm waiting for more from Jsat
@uncut violet you're just looking at the formula? It's there twice because the armor mod influences the finesse and crit multipliers.
It's stupid that this is what it takes to understand the weapons stats lol
Jsat is absolutely in the top 5% of EVE online players
I don't know if I can find the timestamp but I am pretty sure he says it in the video as well
Indeed, I've played since 2010 and that's why I am an Excel nerd and Excel nerds are life and Excel nerds are love.
in the postgame press conference, soul flame said "2 points isn't 2 points, i'll explain later" then never spoke again
fatshark gets off on our quest for numbers
Does anyone use any melee weapon other than the force sword? I feel like I dont want to use anything else. I tried the sawblade and was not a fan.
dueling swords are dope
My experience, the force sword is my crutch
A lot of people use dueling sword but personally I am only using force sword cus it's sick af
Dueling sword here
I love dodging mutants with a powered up force sword and slapping them in the ass
It does not add up that way. It was extremely confusing trying to think of a way to rationalize how the calculation is coming up with the numbers. The thing that a friend theorized is that the damage increase is increased by 40% everytime there's a new application of soul blaze. So 40%, then 56%, then 78%, 109%, etc
Ahh unnecessarily convoluted, sounds about right lol
maybe one day we will know
1 shotting maulers with a force sword is just so unecessary and so satisfying
open with BB, dodge as they rush past and special sword them for the kill. so good
Apparently the Excel bad boi has actual sources for the formulas
is there 1 sympathetic dev feeding jsat some numbers
We'll see when the warp calculators come up
Force Sword best sword cause you can quell with it and with that power up to boot? Shiiiiiet
Code diving, pulling it directly from the game files presumably
He uses the variables named in the code of the game
decompiler cave diving 
It's really interesting
Ah I was under the impression that noone was able to do so yet, but that is way outside of my skillset lol
Isn't that why he says they are named that way in the game
I am pretty sure I saw a force greatsword in the psyker reveal, so besides that. Are there any specific weapons from lore that you guys would want added?
Where else would he get them
You're going to do hex fucking with that kind of stuff if you have even the slightest intention as a dev to obscure your numbers
But that's heresy and we don't do that here, do we?
i suddenly feel threatened
if he's decompiling he's going through hex, yes
But that is why he calls it a "Code confirmed" guide no?
god a force greatsword would be amazing
That'd require a developer to submit the source
inb4 idapro and wireshark 
The force sword special one shotting maulers only on body hit and not on headshot is also weird af.
we have the source on our computers
well
well just have to buff ourselves then...
he just used a gameshark
if its server side damage calculation
Otherwise you could just pull the numbers straight out of CE or something
then nvm
LOL
Indeed. Just how vermintide used a bazier curve to calculate crit/headshot, perhaps one day we will find out they use String Theory to calculate soul blaze damage
But still, where does he get the variable names and such then
He is reading them out as they would be in code
"diminishing_return_distance_modifier"
That's how you name variables
if he hasn't been handed the sourcecode, then decompiling
wtf
He could be making up variables. It doesn't matter what the name of a variable is
😄
Well obviously how he would acquire these things is much outside of my skillset as well
But then what does he mean "code confirmed"
pretty sure they're using cert pinning, so I'm guessing you have to bypass easyAC protection to actually look at really interesting things over the network
I have come up with an accurate simulation that shows that soulflame damage is inversely proportional to the number of veterans on your team. The more veterans, the less time the enemy has to live, the less stacks and DOT achieved. Its quite simple really 
I mean you can be a proper man and make a variable that reads drdmmw and that would mean diminishing_return_distance_modifier_melee_weapons if you're a nerd that cares about code maintenance
It's not a standardized term so whatever he means by that is what you have to go with lol
And again, he calls the variable "disgustingly_resilient" but the display of that variable is "infested", why would he not just call it infested...?
Didn't he also say something about Ragers being called Maniacs?
Exactly
I believe you are asking questiosn only jsat can answer
Indeed
But the fact is, his numbers probably add up and I love Excel nerds
Most of the time what the UI shows and what the backend has the values as are different
now we just need him to dedicate his next 80 waking hours to soulflame calcs
They've been writing the game for a while and if someone decides to call a mob something else, they most likely will just keep the old name in the backend
I just assumed that he calls it "code confirmed", and has variables named differently than how they are displayed, that he somehow has access to the actual code or files
Because that's what it would be in the table-top game so yeah I think he's just making up the names which is fine and doesn't matter
It's the same engine as is in VT2, is it not?
probably but I wouldnt mention any details on what you'd have to do, could see it being an issue
I need to solo a monstrosity
Or using the names from VT2
You'd get rekt by absolutely every company
I mean, lets see about the warp calculator tomorrow 😄
Then I just want to know what he means by code confirmed 
The UI is dogshit and does nothing but mislead in my opinion
Guess I was wrong assuming that's how he got his values
that's something only he knows

That's the source code you have uncompiled...
I mean it's not very unheard of that a CM would provide a prominent actually intelligent dude with more information than your average youtuber
yeah that seems like a plausible way he got this data
It happens a lot in niche games
fatshark exposes a lot of data in lua.
That's how you get a good community
if you've never looked at vermintide 2 modding you should go check aussiemon on github to see what i mean
I find it baffling that no mod support for this game lol
Is the flame staff still causing crashes when used with a controller?
very disappointing
Oh well, one more post on off-topic from this channel, Project Reality: Battlefield 2 had a massive amount of things hooked through a buggy code in the reload animation. The nerds will find a way without SDK.
damn shame release hour is 1pm est
Less than a day, then we can see if we get bigger better swords.
we do btw
behold bigger sword
big swords are cool
if you haven't seen it in the two trailers its in, im fairly certain i saw references to it when looking through some stuff
Ya sure I think its just the held swing of the force sword?
I'm looking towards monday and friday right now
different hilt and guard
Remaining hopeful then!
different blade too
Nah, has a different moveset. Quadruple checked because I didn't want to get myself excited.
that too
I still wish there was a second version of Force Sword with previous stats - with a slight buff.
i.e., peril cost on push, but also same high aoe as it was back then.
when i get home ill go check again 🙂
where is that screen from?
It didn't show any psyker ability with it in the trailer. Probably wasn't ready, hence why it wasn't in the beta as well.
Behold, 100% more weapons for psykers in the melee slot
yea i just have work is all
that aoe was really nice for sure, even worth the 4% peril imo
psyker reveal trailer, gamespot.
They could just make it a blessing
Peril cost and push range
I'm a psyker I use my mind bullets
That's not even a tradeoff
there's a lot of really cool stuff they're working on for psykers actually
That's telekenesis, Kyle.
the Class Spotlight?
@deft tusk ?
It's just going to be a buff again 😄
How about the power
To move you
Space Gandalf
peril cost is actually good
Would rather have it as a separate sword. Without taking the slot for blessing.
...can then have peril quell on weakspot hit and anti-ranged forceshield on it too.
I don't have any experience with that anyway, just enough to realize getting useful info would be against the rules and to leave it at that
It would be cool if we got a force melee that was actually good as a melee weapon outside of the special attack
Indeed, ties into the class
link for that shot?
ties into the bonus damage
Learn more about the Psyker Psykinetic class in this latest spotlight for Warhammer 40k Darktide. The game comes out November 30th, 2022.
#warhammer40k #wh40k #gaming
just like deflection does
bigger sword.
I didn't know if links were allowed. Sorry if not.
yea bigger sword
I've been posting links
Neato 💪
some other really cool stuff they've hinted at
and not shown
and some other stuff they haven't shown at all
but we'll see as classes for psyker
😉
Lol thats just the heavy sword weapon the zealot has now. Idk how people didnt notice
There's a plethora of fun stuff to draw from. It's gonna be good.
"Man if I could've just had a little bit more time to finish up just that one feature" is the bane of developing anything on a computer
Me sitting here hoping I can use my cool white flame staff without crashing when full game drops
good!
its mostly stuff thst won't be released for months
like classes
but they're all really cool from the stuff i looked through
wait wtf is that thing with the purgatus at the end of the trailer
Where they explode the pack
Yeah and 90% of the mostly work done will be just coalesced into a single class
Thats the barrel exploding
Oh
nah there's at least two unique classes for each archetype that are half finished rn i think
wait are you sure? I see no barrel
or just undergoing iteration
They've probably got like 10 different subclasses at that stage
maybe ill show a bit when im home around 12 40 est
It's an immense amount of work to get even a single class working that doesn't simply fall through wall because one class specific weapon had some weird value issued to it in a pointer lol
There was shooting off screen to the left. It's probably a sharpshooter grenade.
nvm there's a barrel, it's only on screen for 2 frames
badass in the making
Crystal clear image
pixels so sharp that psyker might do decent damage 🤔🤔
Heresy
Karkin’ heck 🥵
im sensing rage, fear and foreshortened lifespans...
Sorcery is heresy
wait why is my psyker in the releasse trailer? 😮
Four shortened lifespans
No, not... four shortened life spans. I said foreshortened lifespans! Why are you not paying attention? Look at me, not them!
I'm always down for a selfie thread
Imagine not staying in your prison drip
no hood yet
with hair that good you don't need one
which is really pants tbh
ngl, im just going to like be awake for as long as possible so i can sleep all day and then game when i wake up, cause i dont have a job
got a solid stat purge staff, but have to wait until I can replace the blessings to really make it shine
the only perk of having so bad mental health ur on disability, is that i can actually play while u work
guess that's what u get to be a battery for our lord, the god emperor of mankind
was going to say, that's almost thematic with the psyker
yeah, i guess i chose the right class huh ;D
The login servers are probably gonna get Slaneesh'd for half a day so you're gonna be missing out
😤😤 got my drip sorted, use the styges black hood now tho
yea there's no way the launch has zero problems with login lol
Probably true.
Thats cool. How exactly do i manage the two impossible penances again?
With the magic of friendship, everything is possible!
just get frienz -fatshark
I dont have friends
Yes friendship 
Except to get to that stage, you need to not have friends but have friends who also do not have friends
no friends - no drip
i wish you could still see your hair with the hood and not just be bald
No flaming, I fly spaceships in an excel simulator regularly
All true psyker players are bald
😔
Are you saying that psykers are TRVU KVLT
Witness your doom perhaps
Im bald from the frustrations i have to endure
omg you misspelled trve, not very kvlt of you
Not a true psyker player
You haven’t gone bald through your sheer power
underneath my hair I am bald
I can't dispute that
My psyker went through a few iterations.
how do you get these red face bandanas, do they come with the pysker penance that gives you the red hood. I saw ogryn with one aswell
Level 2 headgear penance yes
any1 have a screen shot of lvl 3 headgear penanced?
I do yes 1 sec
Psyker penances are so annoyingnnngngng
lvl 2? Whenever you complete the 1st red hood penance it gives you a second one to complete for the bandana mask?
is that color purchasable? i like that much better than the red
This was pre me getting malleus monstronum lol
psykers get the best imperial edition headpiece, it's the only one with the popped collar
glasses, nice
others just get the face mask
by suffering
Yes then a third
Is that chest armor from the terrible heresy BB penance?
Damnnnn thats crazy, I had no idea
Yeah malleus monstronum
It’s very easy if you do it right
After release I'm sure you'll be able to jump in here and ask for assistance
How did you do it without volunteering to become a duracell for the Emperor
omg I've just realized you have to do Malleus Monstronum for lvl 3 cape
That penance seems terrible, BB damage is so bad on heresy
Strange question, boys. Do you all feel like psyker should also get a grenade slot, like the other 3 classes?
yes
I wrote a guide enjoy
Psyker would be OP with grenade
let me guess, loner voice
You dropped this
yep
👑
malleus is the easiest achievement you can only get with an actual squad
no, providing they fix BB scaling (or just rework it to be more effective at high difficulties)
dont tell them the secret to our coveted black chest
I feel that BB should be special on staves or the BB should be castable with anything you have in hand by holding granade button
he does look it
if BB scaled with difficulty, then no
but now he looks like Gandalf so not sure if Loner voice fits but oh well
but currently, BB is so laughable compared to not only the other classes' GRENADES, but their ults
psykers lowkey need a hordeclear warp melee
your psyker looked like he came out of prison and got a job. good stuff.
lmao
this guide has solved all my problems now
mines looks like she came from mid 2000 emo days BRING ME BACK TO LIIIFEEEE
they did such a good job with the psyker aesthetic, just incredible looking stuff
ogryn looks the worst
I chose to be a psyker BECAUSE of the drip
all their armor is just a tanktop + more straps 😛
finally weve stopped talking about staves, and about what really matters
YES
i chose to be a psyker because the peril management sounded really fun
but psyker do got the best cosmetics for sure
the only problem is compared to other 40k psykers, ours looks like the DVR repairman
https://www.reddit.com/r/DarkTide/comments/z7vxbi/psykers_bb_and_charges_the_numbers_tell_you_that/ here's a fzb oist from a few days ago
43 votes and 20 comments so far on Reddit
tl;dr: charges barely do shit for BB
bullgryns can look really sick in the tabletop, but that'll be a whole other class no doubt
mhmhmhm
oh i knew
only use for charges include peril resistance, and venting them all with F so you can go sanctioned mode
you're not wrong, though they're useful for the other feats that leverage them (though that doesn't mean I think you should be spending a lot of effort maintaining them)
warp charges mechanic needs an extreme rework
yeah its purchesable for like a total of 260k
without any perks, i feel like charges should be the difference between a glorious victory, and being brain sludge
john darktide
john darktide
yeah very ridiculous
hopefully i can buy it once i have a set of weapons i like. its very nice looking
I ignore them. More up time on the ankle popper staff.
hi yollim
bonjourno
yaaas, though if u bought and played the beta, then u'll have very nice drip at launch 😉
Have you tried the surge staff, and what is your opinion on it between the purge staff. I am lvl 22 with psyker and still have not gotten it from the fucking shop.
my name is actually john so do you have any idea how often i am referred to by my slave name, john souls?
my pronouns are john rings, john elden ring, and john darktide tyvm
lmao
point to me was mostly that the 6 charge trait is actually worse than I thought because it doesnt make a lick of difference on damnation for bb, and inevitably requires more work to keep the charges up because youre skipping kinetic flayer for it
all staffs are pretty good in different situations, except for trauma staff which is just ok at best and needs work (you need to spec feats appropriately for a good purge staff experience imo)
putge staff supreme
surge staff gang
oh yeah that dumb safety helmet we get?
i can't wait. i will be prothected 
all my homies hate purgatus
use the BB chance on hit talent. works with ranged too. one AOE into a horde is usually enough to get 1.
yes
this thing 😉
its just that we had some experts come in saying 6 charges is good for BB and now I stumble over this post
Do you know if BB on hit also triggers on brain burst for a double brain burst?
I wonder what the beta psykana helm looks like
Cant recall. It's all so wonky.
my guess its the one from the trailer, over ur eyes
Sure, everyone will have one. But, I think itll be cooool
6 charges is good for additional warp damage from staff, more ranged damage resist, and those last two charges giving you a hefty bump in damage if you're using Ascendant Blaze feat. not to mention that damage bump resulting in way more kills, and therefore more charges coming right back
not psykana specifically but the gist
I have been outposted

6% more damage isnt worth skipping kinetic flayer
because an actual helmet on a psyker doesnt really work
Kinda crazy that 70k of the player base will all have this helmet with the B on it, gonna see people in jail clothing with helmets looking goofy
The 🅱️ helmet
beyda helmet
🅱️eta
B for boobies
The 🅱️ elmet
testa
btw since there is 2 equinox helmets
That imperial edition psyker drip looking fiiiiine
shit
Professor Xavier head ass
safety first! you would not want to fall and accidently hurt yourself?
i think it perfect for ogryn. will prothect hith brian
I'm not talking about the innate 3%+ per charge, but the feat giving you more damage from warp attacks
maybe good for us to protect our skulls when he throws his box
i mean 2 equinox staffs, there should be a new risthaven and nomanus staff aswell, more fire and lightning shenangens
ogryns are just big cuddly bois, realy to cuddle ur bum 🙂
Whos playing right now
He needs that brain protected for when he uses it as a battering ram
2,002 people coping
The feat that gives you more damage from warp attack isn't tied to warp charges
you're right, mixed it with Inner Tranquility
they are the bull of.. ostland? atoma! 
like yeah, 12% more peril resist or free charges every 15 seconds
fave quote in darktide: "i touched you, you're damned now"
fave quote from vermintide "these arent proper stairs"
I choose the free charges so I dont have to waste time using BB on trash or yelling at my vet to stop sniping shit I already marked for death oh wait I need to BB everything twice at least
the real problem is warp charges are not good enough to bother managing
they aren't particularly hard to keep up with traits, they just aren't good enough
Also, BB takes too long to channel, and doesnt deal enough damage to warrant it imo .
Yes
6 charges gives you more toughness damage reduced from ranged attacks, more peril resistance in general, and significantly more damage from ascendant blaze (and a higher likelihood of getting charges back due to more kills).
when I was using flayer, too often it procced on targets that weren't that useful
I think it's just a preference thing
either way you shouldn't be worried about managing stacks currently. just stating their benefits with the right feats
imo, flayer is good for single target engagements (monstrosities, assassinations), which is where psyker struggles the most
psyker has A+ horde clear with or without asendant blaze
all the staves make psyker the real horde control king
i just use psyker as a support typ character, stunlocking enemies and pushing em around, while head boppin targets whenever i need to
you're not wrong, though I think it's still just as good if not better than the other two level 30 feat choices. they're all kind of whatever (not to mention it benefits purge staff
)
i think psyker is best played if you play the class like a jack of all trades
Yeah, none are super exciting. I prefer the bottom one for rapid BB when a crusher or w/e needs to die now
smack that horde around, force push mobs off your downed buddy, and BB a big dude when you gotta
bottom one, the vent charges one?
bottom one is reduced cast time & perils cost for BB
25% faster BB charge time and 50% peril cost reduction
Guys, no matter how much I hit R, the timer isn't going any faster. I feel like I'm going to lose my mind. My Beloved needs me, I need my Beloved.
also solid for deleting annoying lasgunner enemies
omg a new mctile episode
why am i standing here fucking venting my shit like an IDIOT
i think with the (tier 2?) perk that reduces peril buildup you can spam 6-7 BBs from 0 peril with that lvl 30 perk
its solid
its solid
no fucking way
this is what i mean
can't wait to charge my perk tomorrow unless fatshark has another "we hate psykers" patch
Did no one else read that last feat at level 30 after seeing the Soulblaze one? lol
lmao
ive been using this build
pls
i was gonna say, i saw the vent one and immediately grabbed it
didn't even look at the other 2 like a fool
rarely die on 4star missions, havent tested 5 star one yet tho
i think i was running 233232 aka gun psyker
3-2-1-2-3-3 is what ive been using
111111
just to test it out since i had been excelusively playing with Staves since I was high enough to unlock them
toughness regen on quell is miles ahead of hte others imo if you havent tried it
yeah i used that build, with either force sword or mk4/mk5 stabby sword, and a surge staff
Does the burn from the fire staff count as soul blaze or just regular burn
Also highly viable leveling build
it's soulfire
eh i did use the quell toughness thing, but this one gives alot more without me having to care to much
I've been running 121212 with a purge staff, pretty reliably generates charges (and toughness) if there's a decent number of enemies
glad they changed it to Soulblaze to go with the staff. Agony only made sense because I played WoW and think of it as a DoT still
Yeah when I swapped to Quietitude (quelling to get back toughness) it was a game changer. Its any quell, so passive and F quell too.
passive quelling, ult quelling, manual quelling, trait quelling w/ void - all triggers it
like with my build, i usually keep close to the group to stun anything that comes near, and only headpop if i need to if the shootyperson dont kill it for some reason
and ive been personally targetted by the runny punchy man
Quietude and EH are both very good (EH especially with flayer)
I headpop snipers and bombers across the map, besides that it's stunlocking hordes and swapping back and forth to my rapier (until I get Deflection Force Sword)
then theres warp absorption lol
the runny punchy man or the runny yeetman, literally targets me through my whole team every time he decides to join the game
I've gotten pretty good at the dodge+force sword special ass slap for Mutants lol
Warp Absorption needs tuning since it doesn't consider staff attack to be warp attacks last I checked, and haven't seen any notes about it
saaame, like, it seems like a personal attack at this point though
I would like the duration to be longer than 25s
even if staff attacks triggered WA i still don't see the point vs the other 2
i dont want the duration to be longer, i want the stacks to go down by 1 every 25 sec's instead
to help keep em up
that would be nice
this ^^
Last I tested staves triggered as a warp attack, the problem is staves aren't great for damage
then u dont have to either stress like crazy so i dont lose my stacks, or not care at all
staves are fantastic for damage, but against hordes, which is where you are probably least likely to need toughness regen
Could even make the duration a bit shorter if it only removed one stack at a time. I never have a problem having stacks, it's only getting back up to max stacks if they fall off
you could even make it so the stacks are for 15 sec, make em lose 1 stack per, and make the damage bonus higher
also the voistaff quell on hs trait gives you a baby warp absorption for free, when combined with quietitude
so it makes u actually use the stuff to get those stacks
then i'd actually go for the 6 stack thing, since it would give me alot of damage, and maybe make me wanna be a bit more offensive instead of disruptive
Staff damage doesn't seem low to me, it just seems balanced for infinite ammo. Like people complained the Purgatus is just a weak Flamer, but the Flamer uses ammo, has to reload, etc.
and Surge staff damage seems fine. Being able to stunlock an entire horde is a fine tradeoff
purge has to "reload" too, I think its definitely weaker than zealot flamer
burst > sustained dmg in games like this, always
it does worse damage than the flamer too
Yeah it does worse damage, but it has infinite ammo. Devs always tune shit like that to balance it out
surge staff charge-up doesn't affect the stun strength at all, just damage?
Only damage
having a psyker on your squad means more ammo for everyone else.
mhm so just spam it then if there's a massive horde
hence, you dont care about dmg, you just got for quell speed, charge up, and resistence, to be able to spam stun everything that moves
but also kill armoured enemies quite fast
surge is in a weird spot on damnation, due to random targeting and 6 enemy limit
but increasing the enemy limit clearly makes it OP
idk about you, but if you spam out quick charge attacks it's pretty nuts
It somewhat feels like a slap in the face zeal and vet get the boltgun when it seems more like a solid all-classer for the normal sized classes.
i tend to spam quick charge with surge while my squad cleans up
or if you want damage over utility, the Void Staff aka Artillery Staff is fun
maybe, but they can keep their guns. I'm loving the staff gameplay
cannonball staff
Staffs are fine but the stopping power leaves a bit to be desired
i still think void is the clear best and others need a lil love
left click seems like it does more damage than surge staff left click even though they're both projectiles. and right click on void staff is artillery shells
I disagree. If they increased staff stopping power across the board, they would be comically overpowered.
i have a friend who uses cannonball staff alot, but he aint as healthy as me spam stunning things 😉
void + surge on the same team is an incredible combo
One thing I love about this game over VT is the ability to play as the same classes in a squad
Same-class meme squads are incredible content
so fun
did a 4 psyker run on damnation the other day
Staves could use a bit of love as I doubt they intended to have you spam a surge staff and not charge it up.
Flame staff is ok but the other soulblaze talents could use some work.
Trauma is just weird and is a worse void
it was awesome, until the assassination bos slol
yeah when we have ogryn/zealot/psyker/psyker or Ogryn/vet/psyker/psyker, we have alot of ddmg
Honestly, I haven't felt any of the staffs have low damage. Flame staff lower than the Flamer, sure. But overall, I still feel like I carry while throwing cannonballs of void energy
I have yet to play on the really tough difficulties but the charged force sword heavy slash chunks the hell out of the assassination boss
it does, but the animation lock can get you killed in a hurry
purge and surge do ok damage to bosses
boss boy hits like a truck on damnation
There was a term from Vermintide called "Finger Rolling" where you'd Right click, then immediately left click to pop off quick charge shots rather than default cleft lick shots. It was quite common for MANY weapons, including all of the Staves for Sienna
thats certainly a thing in this game as well
most effective w/ surge / purge
good w/ void for cc
One thing I dont like about the voidestrike is that the left click is basically useless
Yeah, I mentioned Finger Rolling yesterday in this channel and 5 different people were like "what is that?" so I guess there's enough people that didn't come from VT2 where some terminology is weird for them
just spam the charged right tap
left click is sneaky good for special killing
left click does more dmg on headshot than uncharged right click
left click ifs great for walking through hallways and finding those lone dregs, left click their head
you can kill a sniper faster w/ left clicks than with bb lol
Are all the staff left clicks considered warp attacks for the purposes of Warp Absorbtion?
but the left click effects on bodies is so cool. Just melts the armor and skin, you can see the muscle and shit under
the gore is great in this game
That's when you attempt to BB to keep stacks but the vet unloads a clip in it immediately
Good question, because their right clicks weren't and is a problem
that is your punishment for thinking warp stacks are worth keeping up 😛
warp stacks need to allow BB to reach better breakpoints on damnation
I was having toughness regen issues with the Purgatus staff for that reason
Don't need to quell until high to regen via Quietude, but can't get kills with it. So when you NEED toughness, you're out.
hey yall. i am trying to get better at this class as i loved Sienna, but idk what i am doing wrong. is it that i am only at lv 2, fyi the game kept crashing on me before i could level up any more than a 5 on my Ogryn(highest level).
any tips or leveling plans i could do?
psyker doesn't feel like a psyker until you start getting staves in a few levels, stick w/ it
stick with it
Just play, gets better as you level up
Just like Sienna, Psyker is defined by their Force Staves. Those don't unlock until levels 8-12 iirc
Yeah. Level 4 I think unlocks the Force Sword. 11+ is the Trauma Staff, and 14+ is Surge
Or something like that
the psyker feels super bad in the beginning, but gets really fun after 25
trauma used to unlock at 8 but i think they made it available sooner at some point, i want to say its 5 it becomes available now
when you first start using the trauma staff instead of a gun, you're going to feel like a badass lol
and it only gets better from there
I'd recommend avoiding the Trauma staff and waiting for the Surge staff, but that's just because the Trauma staff has an identity crisis
wow...ok then. is there a force axe or will there be? i Love the special move of it, aka the up-words swing push back
Just run 2nd difficulty until you hit 30 and you should be fine. Try to find a good force sword and play around with all the force staves to find one you like
enjoy brain bursting specials on lower difficulties while you can 
you're right, but I didn't know that until I unlocked the surge staff 
2nd difficulty isn't worth it
I think there were leaks about a 2 handed Force Sword, but people said it was in the trailer (but that model was just the 1H one)
there was definitely a 2H'er in the trailer, not sure if it was a force weapon though
Why? Pugs will have the most consistent completion rate on level 2, level 3 if you know what you're doing and you're in a group
wish i could....i either get the syptom of "hey hes blue KILL HIM BEFORE HE EXPLODES" or my game crashes middle of mission or i crash as i get into a match
someone on here earlier was claiming to have info confirming 2h force sword
along with subclass details
Got a link? I saw the character wielding it 2H, but the model of the sword was nearly the same as current 1H
It takes 78 runs of level 1 to hit 30, 75 runs of level 2, but everything is meatier and hordes are slightly bigger, slowing you donw
there is the Hammers but i never saw a sword or axe
the pommel(guard?) looked different than the 1H if I recall, but the footage is literally like 3 seconds so not much to go off of
So are you saying just grind level 1 to level cap? lol
We should get access to most of the Force Weaponry, honestly. Hammer, Sword, Axe, etc.
i'd recommend using difficulty 3 to level, or you're gonna learn some bad habits and get used to taking too many hits
Future DLC
unless you just want to speedrun it
I hope we g3t the force 2h sword i want variety
Either that or start doing 3s when you can clear them. Takes like 50ish
dont knowk that strat. i did that in Vermintide for Sienna cuz i have no friends to play with....
The regular force sword feels like such a defensive weapon
go into diff 2 at level 5 with your first talent (probably quietitude for easiest early game buff), then take on 3's at level 15+
granted i had to make a new accout...the one i Had been playing that on had been hacked...
agreed, 15 is a good power level to jump into malice
If you want to play pretty casually, level with Tier 2 (Uprising). T3 (Malice) starts getting difficult if you're unaware of all the dodge/block mechanics
I do want more force melee weapons, only having a sword is kinda lame
wirdly enough....i am actualy GOOD at the dodge/block....when i am not shooting
agreed.
I’d say Endless Hordes 2 gives almost as much exp as a 3, significantly more than a 1, but is still easier than a 3
I just know that more things can go wrong on Malice, and I assume there will be a large influx of players tomorrow, so I don't expect them to know all of the mechanics. In fact, what I expect is former Vermintide players thinking they can jump into Malice at level 5 or new players who have no idea how scaling works
The problem we have as well is that there are so many melee weapons (15 total) that we have access to and only 1 is the Force sword.
excited for all the level 7s or w/e in damnation tomorrow
The difficulty increase from T2 to T3 from a casual perspective is fairly large
just sit back at the beginning and watch them die
More elites to handle and more health pools
the first couple weeks are going to be rough with new people learning the game if they haven't upped the level restrictions on higher difficulties. that said, the beta community should really try to be patient and give them a chance to learn
also, anyone know when the maintenance is over?
Man there’s either going to be a lot of “this is no longer a beta, the stuff we were testing is changed to normal gameplay” things, or there’s not, and the possibility of the latter frightens me
Yeah no reason to be mad about it, but It's probably gonna be really hard to pug higher difficulties for a bit
most definitely
So i'm just gonna stick to level 2 and grind my other 2 characters up while new players are getting their first characters to 30, then hop back to my Psyker for higher difficulty content once all my characters are 30
Roughly 17 hours from now
Maintenance won't be over until release tomorrow. So basically 18 hours from now
in about 19 hours and 9 mins
Beta community still has a lot to learn... People still running off like crazy when a hoard comes in.
wish i had this for me when i started Virmentide,
11am PST tomorrow
12pm CST
It’s 10AM PST
it said 19 my time so in 19 hours and 8 mins, since its 23.52 atm
It's close enough
Exactly. I expect beta players to be the ones with some foundational experience going into the beta. I can only imagine new players tomorrow....
Dang it! and i was hoping to try and play today.... i work night shift(10pm to 630 am) and today and Sats are my usual days off....
Some people think the game is a power fantasy because we kill thousands of heretics per run
not worried bout newbies, they will probably try 1 malice mission then tone it down - its the vt2 cata vets that think they can handle damnation at level 10 that will be a problem lol
But will easily crumble if they get swarmed
I probably won't play that much since I've got the new wow expansion, but I'll certainly hop in a game or try when I can
I am going to stay with my mum for a few days and see a friend or two...
I will wait for thigns to settle down
and why do they? you get killed FAST when alone
Because you so easily kill trash, so you think you can solo monstrosities.
followed by discord, reddit, and forum posts about how the game should better emulate vt2
Ehh, I figure since I know most of the maps at least, I can help herd the newbies while i level my Zealot and Boltgunner
wft? ive been playing for YEARS, i was a first day player of VT2 and Never tryed that
so, how many of u guys went from sienna to psyker?
i can't believe melee chips through toughness, GAME IS TRASH
(I never played intense difficulties though)
Are reddit links allowed here?
I went from zealot to psyker
I didn’t really main any class in VT2, though I did start with psyker
Sienna was actually my least played VT character
i from Vet>Zel>Psy>Skull and found i like Skull but i want to be good at Psy more
i played, handmaiden, unchained, bounty hunter and ranger veteran 😉 then now im a psyker
Aye, Veteran isn't the same type of "soldier" that my boy Kruber was, homie even became a Grail Knight
I actually play Sienna cuz i love her lines more than the others and i love the commentary form the others to her
I would run with ya with ma lightening psyker, frying the little gits with lightening force... But I not got the build right and I have been way unlucky with the RNG.
I was all about that valiaaant krrrrubaaaaaaarrrr! Didn't really translate to Darktide much but, I kept my height high in remembrance of him 😌
only have like 1,1k hours on vermintide though, and only 87 hours on darktide currently 😄
i actually only played the runny kruber til 30 back in the day, never actually leveled him to 35
I have to admit, Vermintide was ya more balanced than this game. At higher levels it just gets silly not hard.
That's to be expected haha, balance is the one thing I knew would be off
thats cuz he, the Vet for this one, was trained to be Cannon Fodder. Kurber was, in essence, a Noble Born Officer aka a "person of interest that everyone MUST keep alive at ALL TIMES" in WH40K standings
Although Heresy I find is a nice challenge, could settle into it like Vermintide Legend imo
clearly you dont remember VT launch
Provided the Endless Hordes bug gets sorted
well, i know ill have to play this game for a few years before its as good as it gets, but eh i think the game is decent for a beta release
Balance is an ongoing process. Vermintide wasn't well balanced on release either
threatening ranged mobs really change the difficulty scale in darktide
I compiled a short list of suggestions for improving the current version of the Psyker if anyone wanted to take a look. Nothing about BB or stack changes though.
https://www.reddit.com/r/DarkTide/comments/z809cc/psyker_weapon_and_talent_improvement_suggestions/
9 votes and 14 comments so far on Reddit
the combat really is wonderfully visceral, exceeding vt2, and really any other melee focused game I've played. It will be something special with more polish and features being introduced (though I will say Mordhau also has excellent melee combat)
OMG do NOT remind me about that lunch....I wanted to play BH SO bad and for a WEEK i could not
Of course, things take time. And I am willing to them the time as they have done it before.
I've got my complaints about some very questionable decisions theyve made for darktide, but im also 80 hours deep prior to release so can't complain too much
His personality type came off as "just another bloody footsoldier"
agreed i Love this game so far, when i can play, and its just different enough in game play, weapons and enemy tacts, that i am hooked
their choices to hide numbers, remove scoreboard, etc, I disagree with so strongly, but they dont hurt the fantastic gameplay itself
i'd love to see that the surge staff does multiple smaller hits, with higher crit chance
and the facts that it seems in the beta, that the surge staff sometimes just doesnt do any damage at all, and sometimes doesnt stun
they haven't implemented that yet, from there own words, is cuz they don't HAVE a score board set up yet
They did not intend to include one, due to "toxicity", until the backlash made them change their mind
Yeah, if I wave the staff around during a release like I would with a Purg staff, the animation swaps to new mobs, but doesn't stun
really? i thoght they where, and i never saw it as a toxic thing but as an aid to help people get better at the game
Go youtube the video of Alex Jordan, the Voice Actor for "The Professional" Veteran, playing Darktide with people in this server. I watched it yesterday and was cracking up
but i have high hopes, that this game will have a better release than vermintide 2, maybe not perfect but atleast better, and i know they will give the game love for years to come
I need to make a vet and zel as well. I'm too indecisive when it comes to voice and names. All of my characters are max height, though. I had a max short Psyker and hated it.
Gotta be the right height to tag heads for BB, lol
I don't recall their exact words but they thought the scoreboard led to players being toxic to each other, so omitted it. They now say they will implement it, along with more detailed weapon stats
Yup, always gonna get the snobs. You didn;t kill x within z seconds you scum... I just hate people like that. Sometimes, people with low scores act tactically and sometimes that can;t be measured
so far the comunity has been good when i can play and it runs better when it does go throw thant the lanch of VT2
I mean I actually prefer the idea of the game just being about the objective than the team constantly trying to one-up each other.
IF they did do score boards, they should be personal and not open to the public
Personally, I do not give 2 shits what the scoreboard shows for my teammates. I want to be able to compare my own builds, weapons, etc against themselves and get actual feedback beyond "oh that felt good"
why they thoght that that was a good idea idk. i only see that as more "friends being dicks to one another for fun" kind of thing
all of the withheld information within the game irks me
only thing i think they need to think about, is some kind of endgame gameplay loop, like the thing they did in vermintide, or sumthin big to work towards, to keep the community engaged
A benchmark for progress and contribution itself isn't toxic, it's how people interpret the data and treat other players based on certain numbers they perceive as low
The scoreboard lets you see how much damage you do or how many kills you got, but it can't tell you how much damage WASN'T inflicted because an Ogryn's shield was placed perfectly.
fingers crossed for chaos wastes
THIS iw what i used the VT2 borads for
They track damage blocked though 😛
i'd love something like the thing from diablo 3, with keystones and weird bosses n stuff
This would be a totally fine solution, if not for the fact that knowing your own numbers would be meaningless if you didn't have other classes or characters numbers to compare it to
That's news to me!
There are just intangible things that can't be objectively counted so it won't appear on the scoreboard
Honestly, time in coherency per person sounds like a good tracker.
Incentivizes teamwork
Totally agree. Some people will be dicks no matter what. For me personally, the endgame fun in games like this is to push the difficulty and make different builds work - that is very hard with the amount of info we're given in game atm
there are still many mechanics we have 0 clue how they work
I would love it if they unleashed a Geater Daemon of Nurgle upon us... big bad main boss.... Hard as hell to kill...
aka soulblaze
Lol, read my reddit post about soulblaze. I love it, but it's not good right now.
i just hope that they add a Space Hulk missions to the game sooner or later or a Slaanesh enemies. i can already see the Daemonettes running at me at Mack 3 just to have there heads bashed in lol 🤣
the information will come out, jsat will expose all (lol), we just have to wait and hope the 3rd parties digging into it don't make mistakes because things are so convoluted
jsat?
j_sat
look him up on youtube, he goes deep into the underlying mechanics of this game
things like damage formulas, weapon block recovery times, etc that are not readily available in game
oh, did he do the video on how damage stat bars actually work?
Guide for new Darktide players and veterans alike explaining how weapon stats and stat bars work and how damage is calculated. B
HUGE thanks to Manshanko (who helped me with too many things to name), to CommissarTyr for his excellent armor type representations and more.
https://www.reddit.com/r/DarkTide/comments/z2pn4t/enemy_breed_armour_types...
yeah
yeah, okay, i know him, no need for another link lol
he and others greatly increased the general communities understanding of how the game worked in vtide
i never seen his chanel but now that i have i will look him up soon
But yeah, it's people like him, or in Vermintide we had some fantastic community contributors, guide writers, mathematicians, spreadsheet wizards, etc. that make this game fun for me because i like to min/max and make spreadsheets too
Big vtide guy, I'm thankful he's coming on for dtide
It's why you hang onto greys at item levels 355+
same here. part of the fun for me is min-maxing and pushing things to the limit, which requires breakpoint data etc
I really do wish we will eventually get access to a Daemon Hammer
Back when I played WoW I used to be a class guide writer and make spreadsheets and stuff too. I'm really thankful that other people do it for these games because these formulas are beyond me 🤣 🤣
That's all to serious for... I like to just kill sh*t... And kill a lot of it.
Possessed Weaponry when
lol
honestly i wish i had knwon about the Crafting system for this game beforehand or i would of saved my old gear
I've seen some people asking for Nemesis Force weaponry, but they either don't know the lore well or don't care, lol
the math behind the tide series is so unnecessarily complex at times (at least from my perspective, maybe they ave justifications) - i'm very grateful others do it too haha
Same; 1.2 - 2k Dockets for an item isn't really worth it by comparison
It's not a huge loss, honestly. You have to REALLY look for good greys/greens
Imperial guard get naff all... Just meat for the grinder
we dont need another Fulgrim on our hands...but yes. When?