#zealot-class
1 messages · Page 1805 of 1
id unironically use lumis talent guide for rebalancing
rip lumi
the furry with be missed
Whos guide? Can you link me to it?
Martyrdom can be taken without Martyr's Purpose (mediocre CDR on taking health damage)
it should be taken without it
he died in our heart
(he got banned)
i still havent finished his drawing
It usually is, unless someone Doesn't Know
made too much enemy
heres the last piece i made for him
(i still havent fnished it)
now draw the emperor rejecting his ban appeal
Damn, you should
no...
i should continue the choas waifu line up
post
But what do you guys think of the new shroudfield?
what new shroudfield?
peak
whats on top of tzzenches head
best pieve ill ever do
the DAMN crow
ah
@frosty herald
why did you post normal android 17
That’s looks slaytified android 17
becaause
which remind me
i need to put a boba tea in tehre as well
took my ban appeal 10 days to get appealed so if lumii instantly sent their ban appeal then it's not looking good for their prospects (it's been >10 days)
Mine was also a week
Here is my first conplete shroudfield rework mock up

A quick run before going out
Malice if someone is asking
I still need to do one on damnation
Yall think the idea is too much or too weak?
Hmmm with thoughn3ss recovery
I mean it's just that psycher warp generator
Which I am pk with
How ever
I would perfer if it was like krill elite to get token
And you activate it and you lose token for every second
The more token you have
The more multiplier you have
Death cult assassins are more about death in general, which are something akin to a dance performer almost
I think rogue trader has an amazing depiction of a death cultist
It's the clown
It's the elf clown
Nono, thats harlequins
I was able to use shards for a long time aon this psyker Abillity when you are fast enough to "reload" warp
my beloved 
Kibellah was her name… right?
In general, this is what dca are
Highly agile and deadly
They cant take damage super well but if they get hit they sometimes hurt you back even harder
Hitting them is the main issue 
questionably sane and just barely not heretical
That too yes
I thought of for wxample sacrificing health for significant bonuses
Like the right tree should be the “fuck it we ball” tree
What if we made shroudfield instead a leap?

Like a dash, but you genuinely leap over enemies sorta like bardin slayer
how will this translate to gamepaly 
Look at bardin 
Leap of faith
Thats how
who's bardin
You didnt play vermintide?
nope
i started with unlocked and loaded and this is my first tide game
lemme look him up actually
That little dwarf might as well be the reason frogger exists
ok i see what you mean https://youtube.com/shorts/l5mVGHZqwus?si=ab8gj0JWGv9MumXw lmao
Meme: Norwegian Goes Full VIKING MODE Jumps Cliff Dual Wielding Axes
Track: Peyton Parrish - Draugr (Viking Old Norse) (Rise of Vikingr Album)
Vermintide Fanimated playlist: https://youtube.com/playlist?list=PLJN7j2DS_3VauA5KeMPHtFqjwaCPxeNMv
Wanna learn how to asset rip characters, textures and audio from Vermintide 2, too? I wrote down my wo...
The guy can jump around so much it makes FoTf look immobile
looks fun
i wish jumping was more of a thing in this game in general
u literally never need to jump
Griiiimniiiir
🗣️
As said, i think making right tree the most agile and yet deadly class is a fun idea
What about a node that lets you deflect range attacks while blocking?
Sounds cool?
Kinda weird for angry Normal human
Thoguht it fitting since death cult assassins, but i can concede that
Compared to FTOF, how is this?
Duration is 10s, my mistake
thats easy lighsaber
why do both need to be an instant mobility tool
WOAHHH
It sorta just fits to right tree
I do not know why the preacher got amobility tool but not dca
It makes very little sense honestly
stealth lets you go behind enemies otherwise they pivot near instantly
I want a hunter with a wolf character ( traps and pet command)
They DO have a small window where you can backstab them after their attack
But the right teee is in general is meanth to be a tree very strong, but only in the hands of a great player
High skill ceiling basically
Like unironically, left tree is a better death cult asssassin than right tree
Duellist would be straight up something a death cultist is about
Your changes to right tree i like
I mean, yes, but i dont do tree extensions personally
my suggestion over yours
It aint even half of it
Does definitely remind me some of how assassin could be played in Martyr already
I thought of thay, chose against it
Not line for line of course, and not saying Martyr is the best example
Assassin is Martyr is officio assassinorum
Yeah
Intentional
death cult are a part of the ecclesiarchy/cults of the emperor
It is the best reference we have
Yeah thats why i had to add my last bit cause i knew it was coming
Since the datamine calls right tree death cult assassins, i just think there is sorely missed exploration
A leap with shroudfield would be nutty, would also allow even more melee focus over ranged me thinks
The stealth is gone
Yee
Basically, i want death cultist assassin to be pure skill
The space where great players really get to flex their skills
Yeah im trying to get better at the movement, im dodging a lot better now, defending, perfect blocking, but i feel like my input layout could use work
Ps5
Sometimes the buttons im trying to push feel like they're in an awkward place from each other
He just like me 
Haha na you could say I have the aura of a loner
anyone ever watch an anime/anything and then hear a voice actor who you know died recently and it gets you to slightly tear up? sadge
I haven't, but, that's understandable how it could do that
TF2 Soldier
Going to become an increasingly common occurance
Especially after the past couple of deaths
it's even worse when they're not that old, like 60 or 50s
That would be fun to play around with
🙀

pog Chinese food, all authentic
meat is meat
Who let the cat out~
Is bloodletter + rampage good for the evis?
no
I wan't to give it a try, one of the weapons I always pass, so...
Is dog commonly eaten anywhere anymore?
probably China
for the mk15 it is rampage + shred/bloodthirsty for the blessings
I know they used to eat dog in Vietnam but pretty sure that started originally cause of the sheer ammount of wild/stray dogs running around
will give bloodthirsty a try over shred then
but how common it really is I couldn't tell ya. I assume it's not really that common, I would presume the more westernized or technology centric Chinese people would be reticent to eat dogs
also ice
Instinctively I feel like Martyrdom would be the thematic keystone for Death Cultist, especially if it's meant to be high risk/high reward.
Preacher would be something like Blazing Piety (at least in its current form, in which it's the only one that's directly affected by the actions of nearby allies and can optionally buff them too) leaving the other one (Crusader? Never paid much attention to those subtree names) for Inexorable Judgement (a low-effort, high-uptime, all-round self-buff)
with bloodthirsty you can chain kill crushers in 1 rev with +25% carapace
True, but they arent keen on getting hurt themselves
Is it worth going flak+carapace then?
rat meat
dont forget about rat meat
rat meat abll
So while the base idea of martyrdome is fine, the execution wouldnt fit
Yes, iirc

Poor Remy
Hi did you get your pc fixed
yes and no
i needd to do a cold reset when i want to use bluetooth
What’s a cold reset?
unplug from power shutdown and wait for 10 min or so
i am so confused what this is
Its Team Rocket blasting off again
Is bleed THAT inconsequential?
Working on zealot talent rework
yes
when your companion is in meed of pet pet but yu are out of country
if you are playing around bleed, you are gonna have 16 stacks easily there isn't any need for stacking bleed more if the cap is 16 and flesh tearer is 8 and scourge is 2
and off other builds, tehy aren't going bleed
Yes
I think you should take more opinions from zealot mains
the politiest way to say it
i have a evil knife that let you do a maximum of 100 crit chance
its evil
It's by far the weakest dot
like changing shroudfield to a leap, why not just give it more shade like tools,
Bleed ONLY exists to make Zealot's crit centric build work
Think of bleed for Zeal like Batter for Ogryn
also for mkx relic blade, is elites or cara a better pick for bps, been messing around
The ends are different, means are the same
its crazy how cancerous that shit is
reliuc is silly
Armored enemies are resistant to it
like why not
Scourge also doesnt proc if an enemy dies in one hit soooo
interesting. it's highly unlikely you have to wait that long if you unplug the psu, have it switched on, and then hold the power button down (it obv can't turn on but it like drains the psu or something)
Tbh i wish they just got rid of shroud
its recommended 30 sec
but i perfer making sure
death cultist with shroudfield is fine
So wait, how often are you actually getting the bleed you need for the proc on tougher enemies
Replace it w like a mix between zealot from vt2 and like a weaker scriers
Woth nodes being like crit, tdr while ulted, dmg, etc
Node locking the others out
Enemies hit refresh node like vt2 zeal or something idk
like i really think
Cloak that drops aggro is stupid for the frontline attack class
you should look at the vt2 shade innates and talents
the rashad is so nice to use :3
that's not how the subclass system is
it isn't 3 version of frontliner
just like how vet is 3 shooty backliners
Same w Keril
Im vt2
4 backliners 1 frontliner
Best frontliner in the game
Uh in terms of survivability
Same w dtide
It's not the ults that determine the role, it's the foundational talents at the top that do
All our shit only procs when ur close to enemies
Dodging them in melee, hitting them w melee attacks, being around them
when are you gonna stop eating shrimps with the wimps, and come feast with the beast?
Our sustain fundamentally is designed around being around enemies at the frontline
What exactly makes shroudfield look terrible compared to fotf?
Imagine, for a moment, if Ogryn, with his melee sustain, had instead of Taunt an ult that cloaked him
It's just less incongruent due to the fact ogryn had a functioning backline option
that's why shroudfield is a short duration
vs infilitrate (vet stealth)
we nerf cdr, shroudfield will be fine on a frontliner
less flexibility, all eggs in one basket, easy to use in a way that hurts the team IE aggro dumping
fotf has mobility, invuln while charging, rending and crit boosted attack, and 20% attack speed boost for 10 seconds
vs shroudfield all it's bonuses are for a single hit
and to regen toughness with it you need an extension node vs fotf giving 50% baseline
like cica i get it i am not a stealth fan
but stealth is always going to exist
i really think toning down cdr will be a massive help to making shroud healthy
and less spammable
What if we made shroudfield a bit longer lasting in terms of a buff after shroudfield
That’s what i was saying about extension node options
Heretical eyes vs dude sprinting after activation
Options that encourage staying in the thick of it
There's no way to make stealth "healthy."
The key thing people seem to forget when thinking about death cult is that they don't necessarily need to kill their targets from stealth, the target just needs to die.
i was here when it discovered :3
it was
something
Zealout should have a duration ability, sort of like how scriers or exe stance works, focusing on exponentially increasing melee lethality to replace shroudfield.
the voiceline spam lmao
The reality is that stealth assassin is a popular playstyle and they're not gonna get rid of shroud unless they just add another class with that playstyle
Just look at ur hotbar
If ur using weapons that kill things instantly itll really only proc on bosses
Maaaaaybe cara
Being popular does not mean it is healthy.
doesn't matter if it's healthy. they won't do it
Fire bullets pbb is extremely popular in live right now due to it stacking to 32 stacks on its own, but it is extremely unhealthy. (hence why it's being changed)
They could absolutely scrap shroudfield for something that fits a horde game like this more.
They won't delete a common video game archtype from the game entirely
If you want stealth that badly then go play vet lol.
Zealout absolutely does not need stealth, and there's no way to flavor it to make it viable compared to chastise.
It would be way more fitting to have a duration style ability to replace it.
vet stealth doesn't really fit the "assassin" gameplay that well, although if they add like a guaranteed crit like shroud does, maybe it could
"Assassin" gameplay doesn't exist to start with.
The only thing remotely "assassin" esque about right side is backstab talents, and that just means you do more damage to the bulwark that is trying to touch the psyker.
Everything else is about moving around your opponents, staggering them, or taking less damage.
Like I get what you're playing at, but you are leaning way too heavily into the assassin part of death cult.
Yes, they are assassins. No, they do not do everything from stealth. They will straight up show themselves and fucking gut you while they look you in the eyes and watch you die.
I'm not even specifically talking about zealot.
I don't know what death cult is.
I'm saying stealth in general has to exist for the assassin fantasy
it can stay in the form of vet, sure
You can literally just borrow from shade lol
To add more depth to shroud
Fotf is also massively overtuned
Shroudfield would make more sense if the duration was short and the enemies with aggro on someone using it would be momentarily confused by it for the short duration before resuming aggro after it ends
Yea
Long story short, death cult is more "I want this guy dead, I dont care how you do it, make it happen" than it is "kill from shadows."
Not as much and big aoe as vet stealth
like I already said, it can exist in a other class if they remove it from zealot
but it has to exist somewhere
It’s specifically death cult assassin
So what i’m thinking is divergent stealth nodes
It'd keep the current flavor and identity, eliminate the aggro dumping behavior and leaning on staying in stealth for long periods, and could make for faster more engaging gameplay if they balanced it by giving it shorter cool down
So there is flexibility
You do know "assassin" is just a noun in this context, right?
i don't care enough about warhammer lore to care if stealth is on zealot, or vet, or some new class. I'm just saying as unhealthy as stealth is, it's going to be somewhere in the game
I dont think stealth longer is good
Same
The uptime is already too high with cdr
That's just what you refer to someone carrying out orders from the death cult as.
They are an "assassin."
Any boosts to duration should be earned like how Shade does
Either chaining weaker stealth with less bonuses for chain killing elites/specials or a double backstab for nuking bosses and high tier elites
They also have a shroudfield
I wouldn't mind seeing a 2 second duration shroudfield that gives you a leap / big speed boost so you can close gap on an elite or specialist, with a 30-60 second cool down, but gives a big chunk back or allows a free recast when you kill an elite/ special target
You are missing the point entirely.
They very much are a half assassin half agile frontliner from their talents and that’s fine
That way you could run around stabbing all the elites and specials but would lose stealth after and need to kill horde traditionally instead of disengaging with stealth
Loner is more harmful than stealth baseline anyways
shade refreshes being in this game would be fun
See this is cool why can't we do this
These are all horrible ideas. Yall do not know what you are asking for.
Stealth is fine, shroudfield is fine
Lol i know exactly what I’m asking for
You want a zealout to be perma invis with ds4?
Because that's what you'd be getting.
Ds4 needs a nerf
Ok, then theyll use knife, and still be perma invis.
I've played enough games to know what fun stealth mechanics looks like in combination with hectic fights with other kits
fatshark could cap it if it turned into a problem anyways
We shouldn’t have fun and interesting mechanics added cause there is op things
We already are practically perma invis
Yeah this would just be adding a criteria where you need to continuously kill to maintain stealth for any period
If someone wants to be perma invis they have to earn it and i think that’s fine if the challenge matches the reward
Chainkilling talent was also nerfed to only 1 second of refresh per kill
In vt2
You do not understand what you are asking for with permanently having someone be invisible.
But i guess some people just want shroudfield to be a leap
No one wants that
I literally play infiltrate vet
they kill 2 extra bulwarks per stealth
I play everything
2 extra seconds of stealth
Shade handmaiden infiltrate vet
Yes and with a short base duration
You should be beaten with hammers, methinks.
You aren’t encouraged to run off from your team
You should be lit on fire with a lighter mr frog you don’t belong here
/joke
like i also think permanent uptime would be a problem
but this is a solvable problem
It’s a reference
just make it not infinite
Smiling friends?
The problem is perma uptime is already a problem
And we aren’t advocating for no nerfs either
It is easily assumed and been said many times cdr and weapons are overtuned
Stealth should be a vet exclusive and we should get a duration style ability to replace shroudfield, involving duration extension based on kills, and stacking up on mostly melee benefits with slight ranged benefits.
Like the thought of replacing shroudfield with a fuckin leap makes me wanna vomit
Ahh yes, leap, charge, or rub a holy symbol for several seconds
There are only 2 cdr choices in the game that are overtuned at this point, the rest are either fine or quite weak.
Those being tactical awareness and iod.
Psyker
Psyk aura is fine.
Psyk aura is fine
idk if i'd call it "fine"
People are literally dodging taking assail for it
Yeah the name could be changed but the effect is what Im talking about.
The aura “aura” is fine
it's pretty broken
It's really not.
The node that has aura in it’s name is ridic broken
That's like saying live bruiser is broken.
But anything that scales of density is that’s why IoD and ogryn cdr are being put on duration cdr speed buffs
Update bruiser is gonna be even better.
That just refresh
But IoD is overtuned cause fatshark is pandering to never nerf always buff zoomers
Again, it's not broken.
Live bruiser is literally 1% difference.
Who need to spam their ability every 10 seconds
Psyk aura is 5%, live bruiser is 4%.
i mean, look at the cooldown timer and realize that it's also happening to the whole party
this is a little past "fine"
No, I'm doing this thing called being right.
It happens pretty often.
Lol lmao
Psyk aura is a fine node.
Frog thinks this is healthy
The only reason it gets stupid is stuff like waves of dogs.
And using trauma staff.
Or any higher difficulty where density scales up
With infinite cleave options that excel at killing that density
Not a problem
And ogryn can do the same thing right now with a pickaxe cleaving 3 maulers and 2shotting them. :)
Live bruiser, again, is literally a 1% difference.
Yea and?
So do you think live bruiser is broken?
Because that would definitely be a take of all time.
This is the dumbest gocha ever
This looks less like psyk aura being super good and more like your team sucks at killing basic shotgunners.
bruiser only applies to the ogryn
psyker's applies to the whole party
Like one of your worst of all time takes
Im dropping this
Bruiser is just you and only elites
Psykinetic’s is your entire party specialist and elites
Do you ever take psyk aura for your teammates?
Your gotcha with bruiser is fucking stupid
No. You don't. You take it for you.
That’s not the point
That absolutely is part of the point here.
But it's also full resetting the cooldown for your teammates
It’s the effective cdr lol
Psyk aura feeds into itself just as badly as bruiser does.
It’s over 4 players lol
No it doesn’t bruiser doesn’t work on specialists
And only gives 4%
Not one psyker on this planet takes psyk aura for their teammates outside of havocs.
spread between all players psykinetic is 20% total for elite and specials
Then why is it fine
Lol
and the fact that it's working on teammates makes me feel a bit like i'm being selfish when i'm not taking it
so yes it working on teammates is part of the reason
Then we should just take the teammate sharing off
Because 5% per kill isn't bad?
if i drop PA for assail, it feels really selfish
Since no one takes it for that
ok i am in a drawing mood
Remove giving teammates the cdr and it will be fine
honestly yeah just turn off or nerf the teammate share
Cause no one takes it for that anyways
I mean, nobody would really notice if someone removed the teammate cooldown part of it.
it feels like an obligation to take it for the team rn
And then it will still be 1% more than bruiser and proc off one additional enemy type
I frankly don't care either way, my point was the 5% for yourself is fine.
Bruiser in live is just slightly weaker, and soon, it won't be.
True we should pretend it doesn’t give the additional 5%*3 for your other teammates
Not like ogryn can hunt specialists that much anyway lol.
Also note that bruiser procs off of your teammates killing elites too.
That’s not the point lol
Elites and specs is more than elites
Bruiser will likely be more consistent with its rework though.
I assume dump stat here is Heat Management?
We already agreed we don't take it for our teammates. :)
mobility
if i remenber
Bruiser
I would like to say that full reset in 20 kills is different than full reset in 25 kills
For some reason
1% off of 5% isn't actually nothing
Right before the ogryn rework
Yes, they are different, and bruiser is slightly weaker.
but i just said i do
I never said it wasn't.
20% weaker isn't slightly
Slightly
I said only two cdr in the game are overtuned, those being iod and tac awareness, and the rest are either fine or weak.
Psyk aura and live bruiser are fine, but soon, bruiser will be great.
Martyrs purpose is weak and the only bad part about pious cutthroat is backstab hitreg inconsistency.
I would do more assail builds on havoc if I didn't feel the need to bring PA for the team
Had time for one more of these between school and work! Hope you like it!
Since there's no 2nd Jerma vid with this bit yet, here's a Twitch clip link:
https://clips.twitch.tv/SparklyLovelyCrocodileWholeWheat-gHrRGRk7GY_iWuJZ
( you can also find it in the archived stream here: https://youtu.be/4vVyQu_5YJA at about 1:03:46)
(And yes I know he ...
Im going to go and put down a 3rd note not to take frog opinions seriously
You can do smite with scriers and abuse warp unbound with psyk aura.
It's actually quite effective.
I'm aware but that isn't really fun
You do you, not my fault you want to be wrong. :)
Like voldy at least coming from a place of ignorance not being a zealot main and making some questionable choices
Like the, IJ extension idea where you inflict 1 additional stack of bleed for every 2 stacks on the target
That is just like
Not knowing bleed caps at 16
That sounds like a knife specific way of running IJ lol.
(yes I know lacerate is 4 stacks a hit)
If i wake up one day and shroudfield is a leap i am committing a warcrime on sweden
Every day I wake up and shroudfield still exists.
invis is now extended by 2 seconds for every weakspot kill
I think you guys misinterpreted this.
Pretty sure it's 1 stack of bleed per 2 stacks of IJ you have
for a proposed 5 stacks of bleed per hit, since they had 10 stacks of IJ written there
If it works like post nerf/rework shade yea
I'm going to cut your hamstrings if fatshark actually does this.
Cause the refreshes only get shade passive
wtf
Lower your voice or he will yassify you next.
I think you should yassify the frog
he has yet anger me
Yassify frog
wow that frog really does look like icecream
Bro copy pasted a regular dragon ball episode and claimed he edited it
Thats legit how he always looked
WRONG
he never had boba tea
it was
a tomar plushie in da original
YAAAAAS FROGCAST SLAYYY
Darn 
I suck boba tea too hard and the little balls shoot into my throat and make me cough
@solar gorge
Why are you pinging Lambda-chan
@royal vortex stop frog assing me
stan failing to drink boba tea does not surprise me
wtf screaming mushroom
hi stan
Anyone like classical music? Opinions? https://youtu.be/_HuDT2IDSH4?si=WuqHCSUQSLhtjWPR
I downloaded video when a day before the video has privated. Thanks to me.
Original Uploader: TheExarion ( CQSXlKU57Qo )
And.. You're not gloomy thinking that way, are you? ( ͡° ͜ʖ ͡°)
wahat thge knife blessings agian
riposte and the other one
doge thing
that and rending
per weakspot hit
@grizzled aspen
whats the uncanny combinaton or is that not a thing asnymore
Mobility
and i assume flesh tearer isn't used much on kinfe
its frown upon
that and lacerate
however
howcomeb? juist bleed moment?
It’s overpowered but frowned upon
Rending Bleed is why ignore that input
anyhow immagive da frog yassqueen hand
is it l*cerate + uncanny that people really hate?
Literally just get a normal knife with Uncanny and a Bleed Talent (Scourge or serrated)
And it’s brain dead overpowered
real
Yea because anti synergy that ends up being strong
hemorrhage is a viable tactic fellas
3.5 second window
howcome lmao
first time using it like yesterday
knife seems dumb
second to dueling sword imo
so how is flesh tearer + uncanny/riposte? still dumb?
stupid op
ran it yesterday
with the dump damage knife
DOT that rapidly boosts in damage against Maniac, Unyielding, Cara, and Flak because you decided to run Uncanny with your bleed
It’s less bleed and more rending that’s overpowered
uncanny is busted
also affects throwing knives as a bonus
wait im kinda confused here, does uncanny work with bleed, or do you need to stack it?
wouldnt recommend mercy killer
I've run uncanny flesh tearer before. Works well enough but replacing flesh tearer with like any of the good knife blessings ends up being a bit better
precog is another thing
yeah don't be turned down by any of the knife blessings
they're all at least servicable
Most combinations of uncanny/riposte/precog/flesh tearer are gonna work without issue
well most
you hit weakspot anyway
it's a thumbs up imo

Uncanny is a self buff
@fleet zealot @grizzled aspen
So if an enemy is being effected by DOT sources you put on them it’ll be buffed by your uncanny stacks
done
beautiful
You are a modern da vinci
i am not drawing a yassify frog rub his belly
i shan't
nay i wont
I said no such thing, that is just another me inside your head
ah, so what are the popular knife combinations, apart from l*cerate + uncanny :3
usually people pair uncanny with precog or riposte, or ruthless if you're playing a certain way
i hate painting aswell
Uncanny Precog
Uncanny Riposte
Uncanny Flesh Tearer
(Veteran only) Uncanny Mercy Killer with Serrated Blade Talent
Riposte Precog
Uncanny + Precog/Riposte/Flesh Tearer
or
Precog + Riposte
I like oil paints. Have you seen the oil painting of an Uncrustable ™️
you should see some painting in person
That’s an oil painting of an uncrustable
its insane how detail some of it are
That’s actually badass
I read that as “in prison”
Ikr?
@north sedge hates it
i should draw more girlsify choas god
No you wouldn’t
LMAO
add it to the collection
balls in your throat is crazy
ey dreg
hi wolf
how do you feel being yassify?
I acknowledge and accept this
mmh
you sound too enthusiastic
need to find a new prey
fire nade chat
LAMBDA HI ILY
change it too molotov when
well now you made dreg rager #760398091 sad, I hope you're happy
You can’t judge me
I don't trust zealot chat with that
thats why we should hav eit
you know what, you
you in particular

sure
why not
i only run tknive anyway
ey i have those pic
sadly i dont remenber the twitter link where i got it

lies
From typing things and pressing send
eh sure
okay now we should just go back to zealot chatting
This is not a painting

How do we do Just a flesh wound penance?
The karnak twin boss
Get low health before fighting the twin
Wait for like
5 min or so
The fite The twin
Oh the candle
Why is it smiling?
It's happy
Do you have one of it petting das cat?
hows uncanny flesh tearer compared to lacerate uncanny
kinda interested
Nope
any devil claw users here?
Thoughts about buffs? I'm not sure how much it will really change. Less stamina consumption and some faster combos is nice
Darn
lacerate uncanny has weird requirements for playstyle cause you gotta headshot to keep uncanny stacks up but you gotta bodyshot to apply lacerate bleed
and also knife wants to headshot for damage too
flesh tearer just lets you play normally
Lac + Un when you get the movement down does shockingly more
But FT is more so if you’re insisting to keep hitting heads
I skimmed it a bit ago
If it’s nothing regarding buffing it’s Flak adm
It’s most likely still dead in the water
Wonderful
Just one more
And we get the 4 gorse men od the apocalypse
Im going to use the edit and throw it and frog everytime he shows his face
I wanna see this happen
ya this is kind of what i was thinking. Its too slow to kill carapace and even sometimes flak armor guys. The buffs are nice, and the swords do well against a lot of targets.
But without some armor dmg buff (which i get why they dont want to, and not have every weapon be anti armor) they seem just meh AM+
@fleet zealot I thought of giving blind hair
It shouldn’t kill Cara
But go too lasy
But it shouldn’t literally be useless against Flak
Or at least struggle heavily against it
Make dclaw behave to deflect boolet
It would be funny
hey lads, i had a fun idea for blades of faith, i know it needs no big buffs, so i decided to make something very situantional
For every 2 seconds of not using your ranged weapon, Blades of faith deal 1% more damage, up to 20%
i just wanted to engage more with the death cult idea of frowning upon ranged weaponry
Oh Vold you're back.
Did you mean per stack of IJ earlier or per stack of bleed on target?
so, at 10 momentum stacks, attacks would deal 5 bleed per attack for 6 seconds
yeah that's what i thought
did you guys think it was only on the first attack?
was wondering why everyone else was talking as if 5 bleed per hit would be dog shit
that would be fucking rancid 
ferret thought "per stack" meant per stack of bleed already on the enemy
HELL NAH
you get 6 seconds of bleeding, scourge will be removed from the game as is but blazing piety will get buffs to comepte with IJ
left will be the crit tree
Scourge is fine so long as they reduce the crit chance
Blood redemption will have to be buffed to compete with scourhe
Scourge*
A lot of shit needs to be improved to compete with other shit
honestly it's so hard to think about what changes for zealot would be good because I think the whole tree should be reworked anyways
And it's hard to discuss individual changes without knowing what the rest of the tree would be
I had this hair brained idea where piety dr should apply to tdr, and you shouldnt take any chip damage past a certain threshold on tness % to make marty less hr dependent and actually able to compete with the defensive buffs of ij while also maintaining the le epic walking killcorpse aesthetic
Yerp
Unfinished tree needs to be uprooted and reworked
Obligatory unfinished tree screenshot
Its the tree with the least changes since the tree update
what if scourge was reworked into something more interesting?
And yah like
something still bleed related, but more ... different
That whole top part is busted
Like it needs heavy work
None of the other classes past the 25th will need to dedicate 4 talent points to take a blitz lol
All roads lead to blitz ala ogryn rework
at this point keep it the same 
every take i read to change it just boils down to lobotomizing the class
They should just pluck zealot chat members and make them ptesters for any future zealot tree rework
if you're not gonna do it right dont bother
I agree w bandit
Get zealot players to do the zealot rework
Same w how they got ogryn players to do the ogryn one
i play all classes, i think they should just let me make all the game's balancing tbh
no? they're literally in the process of banning them all........
I'm certain a lot of the playtesters dont know the weird shit that Zealot has in its tree
Stalwart giving buffs to toughness
Toughness earned*
if zealot rework fails, ban all the zealots
ez
evis having damage caps
literally every single rework suggestion ive seen has 0 info on how the tree will get variety and a lot of talk about gutting every single cool ability because fuck having fun 
Etc
elect me playtester and my first move will be to delete the duelling sword
Nerf second wind !!! Cuz... IDK !!!!!!!
zealot talent descriptions are frequently wrong
until death is the worst thing ever!!!!! aarrrghhhghhhh
remove zealot and replace hijm with slayer bardin
Lmgao
Let's remove the entire identity of a Zealot all the way back starting in VT2 cuz it makes me grumpy
Despite the escape death button CAN get you killed when otherwise not having it wouldnt
Doesnt save you from disablers
And gives you a pittance of health, AND procs on chip damage
i knew people lost the plot when i was reading about nerfing fotf because "no strong ability should only cost 2 points"
zealot has a lot of tax
we wanna remove that
tax the blitz
we live in a society
u know vt2 zealot could reset its cd with dash
Oops it talent 4 u dt zealot
fun fact..........
Saltz 2 strong 4 u
It was for launch darktide zealot
No
still not the biggest dps class
!!!
until death isnt even used proper by most people
That was a talent node you needed to pick
back in the days where i'd get full hp with 1 charged thammer strike
Maybe combine them into one talent to reduce the bloat issue zealot has
most people die in the 2 minute cool down 
until death should be 4 minutes
I meant in terms of the state of the ability in old dt
Yeeyee
120 seconds is fine methinks
well, that's the only real way to die
aside from getting ledged
Imagine if we were dropped back into launch darktide
Yah ur at like no hp
i would just roll a bm caxe with a crucian secondary
Or u take fucking chip from a single poxwalker or a soundless backshot from s shooter w no enemies around u
Womp womp
No hp 4 u
my point is you would think zealots are running around immortal in lobbies because of this "broken talent" but zealots fall just like the rest
truth of the matter is if u dont know how to use until death you will still die
Frontline SQUISHY melee class needs the safety net
okay then i ask
Ogryn gets a parry all enemies talent and press F to ignore everything
what do you guys considered the identity of zealot?
Hitting 0 and getting invuln is fine
running alone and dying in some random corner
cause to me, his identity atm boils down to a single tree
No cooldown on the parry all basic enemies talent btw
are you saying zealot is squishy
2 handed melee weapons and being a DPS frontliner
a frontliner beast that can sustain and survive on his own and bring the pain to all enemy types through melee 
Front line melee
With an emphasis on sustain and crowd management
With specialisations into dps and boss kill
would my rework suggestion lobotomize him then? i mean i still suggest him be that tho, or not? 
Is this about tanner or smth?
until death, second wind and duelist basically define zealot for me
i didnt look at yours tbh but the rest here are quite something
how did you come to the conclusino this was bout tanner 
Compared to Ogryn? Yes, that's the weakness; if you're clipped by certain attacks you instantly die
but simply, no, not even in the slightest
It's always about tanner
zealot needs a varied tree that can keep the identity if u wanna gut the "op" talents
just gutting them and packaging a bunch of mid talents would kill it
You're still a human character, blood redemption or stallie be damned
The lass complain about everything
That overhead WILL kill you
being able to survive in combat and getting survivability and damage buffs for staying mobile deep in a fight is what I think of for zealot
It's all about maneuverability; Zealot isn't strong per hit but has great options with evasion
It's why there's a whole tree built around being a bladedancy evasive target
W second wind and things like duellist, good balance
Zealot is the only class that can survive a crusher overhead on damnation and havoc
These proc on dodge abilities are fundamental to the class identity
Otherwise you're just a shittier ogryn
Zealot does what ogryn shouldnt
Moves faster and survives by being nimble
Need to remember that the class needs to be squishy with safety nets in order to prevent people from just flamering everything or just shooting at a distance
Or picking weapons shittier than meta
While also keeping the TABLETOP aesthetic, and the aesthetic of Tide warhammer games
Do you know about Feel No Pain ? Human characters, and other Imperial characters have it on tabletop
Saltz from VT2 had until death
It's part of the class identity
Keep it
you have like 900% tdr what
I think you might be able to with HP stacking ogryn
crusher overheads are like 350 in damnation or something?
oh 416

no
nah i'm just wondering if anything can survive crusher overhead other than zealot
survivabilty
There needs to be an inbetween of making a class aesthetically appealing, maintaining established warhammer aesthetic, and giving the character survivability through maneuverability, or giving temporary damage reduction by landing crits, bladedancer, or dodging an attack
Scroll up
Talkin about hypothetical zealot rework
Class issues etc
Aesthetic of the class
regardless of what they do to zealot tho
a zealot rework would imo be the most complex thing fatshark will do
i wanna see ogryn nerfs
Not yet 
because there are a LOT of differing opinions of what zealot emphasizes
Give it a week
Zealot and Ogryn overlap
yes
and it will always be like this
1 patch ogryn is a shittier zealot, next patch zealot's a shittier ogryn
Okay FNP ogryn should survive this
they are also facing an issue where the stuff that makes the class actually fun are being considered busted while half of the tree is dead weight
good luck 
)


