#zealot-class
1 messages · Page 1790 of 1
Hamdolsun does more damage than me and I'm in front of him all game
And Oggy is getting a nullify all attacks button w the new Charge rework, so they could be arguably a better gap closer
i am saying that, what good does me damage do, if a guy can get to another point quicker than me to just do the job in about the same time 
at that point bring a knife and speedrun
If ur trying to say that sprinting ahead to farm damage ends up making relic blade better than Karsolas
Then I have to say
when i say i like waffles, i dont say i hate pancakes
i never mentino farming damag
and idk how you come to that conclusion
Enemies in hordes come to you, running to clear the gap just means you reach an engagement slightly sooner
That's a slight benefit circumstantially almost not worth comparing to what Path already outlined
If you’re saying relic blade enables u to run faster ahead without losing much on damage which allows u to go through the level faster
I can get that
But that’s not a weapon comparison at that point, no?
At that point you’re comparing zealot to ogryn, not relic blade to Karsolas
what if ogryn could run
they wouldn't have named him ogryn then would they
In a void, and especially with the new Oggy changes
they would've name dhim rungrin
Double power blessings, the best ones in the game, is already very powerful
i get your point here @sterile basalt but i only judge a weapon by its own self if it can multiclass
Play more, you will probably change ur mind
guh

as said, i 100% get your point
Especially when paired with a keystone designed around increasing your swing speed, if we're taking into account things like FotF and run speed per class like you said
BM-adjacent cleave damage distribution is wild, all I gotta say
Yes
as said, rework ogryn will basically have me shut up most likely
New ogryn gets 20%Matk speed for free
more attack speed, more cleave speed, litearlly ignoring heavy movement menalties when you use them
like the rework has me believing that ogryn will most likely be 3rd best or tied with 3rd
I can’t wait for veteran to be a top 4 class fr
I'm honestly at this point arguing that Oggy just does what Zeal does but better - including weapons, barring a burst DPS exceptions only availavle to zealot
Nah, rn Zealot is squarely at the bottom
It doesn’t even need arguing
dont think that ahppens until VOC gets bonked tho
FotF relic blade is just inferior to bull rush Karsolas even in h40
Solid S at this point
Or Psyker is A, then Vet would be next in A or B
And Zealot is in gimmick tier
Oggy is S now w the rework
honest question
ogryn even has his own beacon of purity for havocs now... it's over zealotbros
is psyker s cause of pruge and ds
Psyker is S+
Ogryn is S+
Zealot is S
Veteran is S
Thrust as a talent for all weapons is nuts
or cause the class is genuinenly good 
Top 4 class
like what makes every class S
is it weapons they got available, or is it actually their tree
No
Which cooldown ability is the most cooldown for chorus book? since it says all different types of cooldowns... Invocation of death, Martyr's Purpose, or Pious Cut throat
Psyker is S+ because psyker defeats enemy density as a concept
Purge and FGS r just the tip of the ice berg
zealot in my game just pushed 5 bosses off gloriana, 2 dh 3 bosses, absolutely goated
You simply cannot make enemy density threatening when psyker has their kit working
As much as I bemoan Vet, Vet, funnily enough in an ironic twist of fate, got themselves the power creep treatment
warrants a nerf id say
Especially when you compare trees
shush u
Vet has a talent point stretched thin issue still, albeit nowhere near as bad as, say, Zealot now or Vet back then
Veteran at least is not illusion of choice (unlike psyker)
Veteran gets choices, just has to pay taxes
Very lore accurate to the imperium
Psyker is illusion of choice
Oggy has the best one by far thus far per rework
true
psyker has a fun choice of a shit talent and a broken one in one spot 💔
As well as some of the best and most interesting talents
Lightning Reflexes as a talent
Thrust as a Talent
Wrath but a talent
psyker gets ghost as a talent.....
Invocation is best
I pulled an 800k dmg match in pubs on Mercantile w meow and she was like groaning in despair
Cuz of fgs being usted
She'd run ahead to finally have enemies to face and wipe that engagement off the map because i spammed scriers lmb the previous engagement
Two shotting crushers never felt so good
Idk why Zeal gets playtesters saying stuff like wanting to take the class out back and kneecap it
(It’s deserved)
Idk as a Zeal player what other classes see is so busted about ours
Second wind
Duellist
Enduring faith
When they have so much more, and better
Yum
One actually good tness regen talent that has an internal timer and doesnt work on gunners
5% move speed is good
Definitely better than shield of contempt
Not as good as dance of death
I prefer bleed for the emperor💪
absolute kino that enables me to survive making 2 iq plays and should not be touched before psykers get ran to the ground with their stupid ass puke spam that nukes entire rooms by holding mouse1
5% movement speed is like less than 5 roundfish units of additional speed
Might even be less than 2
40% damage reduction when the mauler completely fucking demolishes me
also what weapon is good for high damage im currently using the devils claw sword but it feels so weak like i can just be swingin at one dude for 30 minutes
It’s more like +0.3m/s
What
Less than a meter of extra movement per second
Rounding error coded
Why even bother having it
Just make it a tness dr node
A full +1m/s is crazy overpowered lol
Or just make it another dogshit talent
i tell you what needs fixing
Like reload a lil faster or stamina cost reduction
loner
unironically just play with randoms if u feel like power creep is making your games boring
Whenever i play with people here everyone is so cracked and entire maps get wiped
pubs are the true blood pressure experience 
all my homies hate loner
make loner more thematic
hey is the crusher good or would the tactical axe be better im looking for good single target damage
i want to backstab
Loner is great gatekeeper against shroudfield
gib backstab damage
It's fine on Vet with the emphasis on that class being melee support or a backline specialist sniper
I mean shroudfield
Sooorrgy
Make loner gib 4 coherency
Loner is also dogshit
delete shroudfield
i played like 6 games and today and votedkicked 3 knife runners 
Loner is a worse ewew
if you run into my in a lobby im votekicking you
Which is a worse at arms length

tactical axe
If only it actually gave you "coherency" to begin with
And not just toughness regen
Loner is a point tax disguised as a passive
Shroudfield is a troll ability disguised as fotf
Me taking loner shroudfield in my h40 match
yes 
would the server crash if you took 4 shroudfields
It's in the game, don't blame me !! If Roundfish didn't want the frontline melee sustain character to run away then why would they have it in the game !!
backstab damage for you and allies in coherency
I doubt
Baka..
Who is benefitting off of backstab damage besides the 1 guy that can turn invisible
sad thing is shroudfield has cool applications but just so poorly misused to the point where i go "here we go again" everytime i have shroudfielders on da team
Be real
or did they nerf hordes hard enough post console launches
Don’t think that happened?
fuck consoles man....
Which map
i like the density just fine tbh
They reduced enemy density on console release due to console performance
if anything some maps are too long and have too many fights 
It was a silent change a while back
i just wanna bonk people into the next heaven
Around the time the enemies were buffed across the board
im waiting to get the thunda hamma
It was a game wide change
Patch 13?
Ask a playtester or a dev for more details
cus it makes everything look like a nail
Aren’t those supposed broken spawns
well they aint too keen on fixing them!!!!
Like those totally working as intended magnetic hounds
A few maps still have spawns working fairly well
Trips and falls on my spaghetti code and breaks my spaghetti code
well, the mob has to focus someone
what broken spawns? i swear i dont run into these empty maps people bitch about
the other 3 can whale on the enemy
Baross
Baross is not exactly new
archivum still being a free ticket to true survivor
archuvm makes up for some downtime with a banger finale tbh
damn straight
Proof that heretics are heretics cuz they dont reas
Read
That's y they dont spawn in archivum
Nah how is that finale a banger
So anticlimactic
It has buggy spawns
archivum finale is so boring
Moebian increases the spawn limit a bit
But it feels capped even on high int or shock troop
Fuck i need to sleep
Baross finale way better, u got planes dive bombing in the background and the elite spawns actually work
i like it
nonstop spawns and fights while you're forced to run around th eentire map following the damn skull and paying attention to where the 1 billion snipers are shooting at you form
So peak
I couldnt help myself w the kars apologist..
So I'm not crazy then
moebian compensates a bit by them being fatter also
Baross spawns more elites in finale than Gloriana even
I always thought recently that there wasn't enough enemies at the end of archivum anymore
Archivum hi int shock or hi int moeb duo finale is very fun
archivum is an empty wasteland
U get overwhelmed fast
Which sucks because I actually really like archivum
It's one of my favorite missions mostly cause of that ventilation shaft bit
Gloriana finale only spawns like gunners and shotgunners most of the time, at most a few ragers
W the inf spawn grab the gizmo event
yeah...
baross is cool
what was the map that makes u carry big capsules and launch air strikes an d stuff at the end called
i love that one
archivum is a fun map, scan finales suck but the map itself is fun
Baross finale has 12 maulers walk out a door
I used to run inside the closed rooms
Gloriana is peak in the beginning and the tram
what if loner made everyone in the whole teams coherency count as +1?
And get softlocked
After that it falls off
lmao
That’s about it tbh
I think what would fix loner is if it was just made like vets passive
still dookie
Baross is just consistently peak
The middle one ?
or while loner is active for you, allies gain 20% of the toughness you gain?
So called loners when they buff coherency number
The increased damage in coherency
survivalist
Not worth
still dookie
and second idea?
It needs to be fundamentally changed
^
Same w shroudfield
Loner needs outright replaced
I just hope they don't kick FOTF in the teeth when the inevitable changes come
With antithetical to borderline toxic pathing
Born leader if it was abysmal dogshit
My angry loud noisy zealot being stealthy impossible
I don't want my allies to get anything thank you
i love gloriana start to finish
i like all the events, if the team sucks u get wiped in the first section and u dont waste your time
map layout is straight forward and u dont have to constantly ping people who get lost in darktide of all games to follow you
U see roundfish u did the get stronger the more hp u lose well already
In vt2
U couldve just
Did that
Lmfao
than what can one do that would still fit a death cult assassin esque class with an aura called loner? 
Buff martyrdoms numbers and make it stack on 6 wounds 💪 💪 💪 💪 💪 💪
I love maps that just crush you at the start if your team sucks it's funny as hell
taking damage to get marty stacks up is hardly throwing lol
I think it is
tell it to all the marty players that DIE
just eat a couple hits and you're good to go
Enemies can do chi pdamage in one hit
This would be true if most players didn't suck
To get maximum value out of it you need to be at low hp
if they were good at the game that system would've worked
Like I don't want to be mean
Imagine for a moment you replaced how Saltzpyre Zealot worked with how Marty zealot worked
you can put yourself down to like 25% hp and you'll be fine and get value
but 99% of martyrdom players I see are dogwater
Never forget the quote
No temp hp gen that makes the taking damage to receive benefits valuable
me when the console vet shoots the barrel and yeets the entire team off the map 🔥
"really need all them wounds, don't you?"
2 minute wipe
And the value you get form damage reduction being worthless if you're already at 25 hp
Woopdie doo the attack kills you anyways
worse dr than ij...
I mean, if you're not being an idiot you're immortal on marty zealot lol
Just a random dumb idea
All players gain +% toughness gain modifier, scaling inversely with coherency value (the fewer coherency a player has, the more toughness gain they have)
Value scales higher than Ogryn’s middle aura at 2 or lower coherency
The entire idea of taking less damage at lower hp works on saltz zeal because of temp hp
That's the whole gimmick
Sister of the thorn
It doesnt
Because theres no temp hp to have damage be reduced on
There's nothing supporting martydom in that way
It's all to your hp
like I don't like martyrdom just because it encourages some degen gameplay but the keystone absolutely does work
Since enemies can break tness and deal full damage simultaneously
Martyrdom would be infinitely more useful if it prevented chip damage to health altogether
Excepting specialists/fire damage/explosions etc
that sort of stuff
The damage reduction in zealot saltz would let you eat some blackrat hits because you're at 1 real hp and 149 temp hp
Yeah
Honestly it is a very mid talent but I like the aesthetic + dying in the emperors service is goated
i shit on the entire map when i use marty well but always go back to piety or IJ cause i feel like marty punishes my poor defense a lot
on zealot the optimal build doesn't even run the DR at low health though, you run the bonus healing at low health so you can rubberband your thp real easily
20 or 100 you're going down regardless because attacks can ignore toughness
What greater deed then to die in the god emperors service tho
otherwise it's just THP and Barkskin and that's a universally available setup
The chip damage is just an added penalty
vermintide
Martyrdom should modify %toughness gain to allow you to stay at 100% toughness very easily
The thp dr not being the most viable option serves my argument lol
What you just said is your build builds around rubberbanding your thp
The class functions around thp
Thp is what makes it work
I just got here is shat saying that martyrdom isn't good
what do i play
psychotic taxe psyker
or psychotic taxe zealot
I mean no it would be the most viable if the healing wasn't mathematically better but barkskin exists and DR is multiplicative
Oh we're talking about Vermintide
You making and building around it is an argument for it
Psychotic
psychotic relic blader haha 
Yes
thats not a taxe
Or scale chip damage
but the value?
i mean 10% would be dookie
Top tier
Also chadam jensen
revolver's meta so uh, yeah
Zarona is one of the best wpns in the game
its like 3 axes on top of each others 🔥
like Martyr zealot in DT does actually work but it should be changed because wound stacking and such is kinda bleh conceptually, it's too gimmicky
For vet and zeal
What you doing in darktide smh go back to mankind divided
Unfortunately a cowboy gun does indeed kill a tank-armored ogryn in less bullets than the explosive rocket-propelled gun that's the size of a torso
i never asked for this
For balance makes sense tho
Make it so if you take hp damage beyond your hit you just lose a wound immediately, or the damage is dealt as corruption damage or something if ur hr isnt up
i just saw revolver and all i heard was cowboy music
I'ma be real every time I've played Marty zealot chip damage has really not been a problem, especially since you can just proc holy rev absolute worst case
Smth like
+8% per -1 coherency
So at lone coherency you get +24% to all toughness gain sources (melee kills, talents, blessings)
2 coherency, 16% (barely better than Ogryn’s aura)
3 coherency, 8% (still works)
Max coherency, does nothing
That's the issue
one of the marks lets you fan fire on ads
true cowboy times we're living in
I've never had scenarios where I've gotten done in by damage on martyr that wouldn't have killed me on any other build anyway
Why bother taking all yhat damage to receive any benefits if chip damage undoes it and resets your biggest safety net
at max marty stacks you're killing things too fast to get chipped 
i only prefer others cause they have bonuses for ranged weapons while marty is all melee
When you can run around 15 meters for better benefits insta tly
i either want the revolver or the double barrel shotgun
And not have to take damage for your keystone to work
Or just kill 25 enemies and get a flat massive tdr + more tness on kill
I mean if you're arguing that martyr isn't as good as IJ, then sure
It's massively overshadowed by the other keystones
Tbh just run martyrdom with the healing one and the one where u don’t die every two minutes
And it’s marginally better then running matrydom raw
but you can't die to get to full health......
I mean
IJ provides better tdr for no risk
i can die 6 times......
lemme guess if the thunder hammer meta?
And additional damage
And piety zeal gives u better tdr for 25 dead gloopers
:p
Marty stinks
i like marty cause it makes my big bonk sticks go fast brrrrr
Chum it !!
weakest keystone but by no means unusable
but i can also just play piety spam fotf and get extra speed
Martyrdom's main purpose assumably is to keep you alive and it gives you constant damage uptime if you just stay at low health and live off of HR
and bad cdr.........
It's the current fnp of zealot
Honestly it's the worst one for keeping you alive
Bad CDR I agree
Genuinely
like ngl a lot of the bellyaching about zealot being the worst class I just don't buy, it feels like all the previous ogryn complaining. Zealot needs changes but strength wise, regardless of keystone, it keeps up with anything else just fine
every other keystone is overshadowed by the chastise - piety - 10 sec cdr loop
Truedge
its funny you dont even gotta do the meta you can just use whatever ya want in this game
You know what needs tweaking
Zealot isn't weak at all, the tree just needs love and reasons to path in other places
It’s all very dumb because the 1.5 builds they have is genuinely broken on many levels
imagine if loner aura was actually cool
tbh the common opinion here is that the class is busted but basically 0 build variety
it has like meh/shit nodes then BAM insta win button
I can't hear you over my 50 passive damage bonuses
Hell yea
zealot is w+m1 meme class
needs more ranged nodes honestly
Needs more
Veteran actually needs talent tree changes
But zealot needs it more than veteran, at the moment
its literally peak
just me, my m1 and my reactions
Let’s raise the level cap to 40
zealot is the angry religous nun
*without the power armor
indeed
i hope whoever makes zealot rework makes it out of pure love and passion for the playstyle like the ogryn guys did
instead of just spreadsheet gaming balance
I'll do that
based
I just want to run as fast as I can into a horde of enemies and bathe in their blood. Is that too much to ask for?
Ainz should become the Fatshark so we can get swift and quality updates
@hard axle any chance we will get some sister of battle drip?
Never happening chief

yea I agree with that but seeing people say zealot is the weakest class now as of ogryn rework is just like...I want what they're smoking
who are these people and why are they dumb
itd look so good
we're so absurdly powercrept anyway I don't see much value in class comparisons
It's because they're huffing the biggest damage=bestest class gas
It would but this isn’t that game sadly
No chance
Only doomposting and misery
has zealot ever been "weak"? I've legit never heard anyone say that before
zealot has never been weak at any point
This is average acolyte simulator within the imperium
And here I thought common opinion was calling the rework a nerf 
If its not the build its a Lukewarm class that does meh damage
Only zealot mains will say zealot is weak (they’re overpowered)
zealot is strong and will remain strong regardless of other classes getting buffed or nerfed
zealots got a big bolter and a big sword... every thing dies
when you do "the build" you'll destroy anything
true
hence we should gut Veteran
Psyker has crazy damage potential, very few and very minmaxed builds can output more damage than zealot, but they're still crumpling into an implosion on ONE misplay that zealot can shrug off easily
delete veteran from the game
Nah
But some people say psyker is objectively better than zealot
Yes
That ruins the only guardsman experience In 40k
arent you a vet main 
They need darktide until we get a battlefield game for 40k to satiate the guard players
Gut the class anyways
true
It’s ok the rumored 40k total war game that’s totally happening before 2050 will save us
voc spammers trivilizing melee malestroms 😠
I think a perfect Psyker is stronger than a perfect Zealot, but the average player is going to be better at Zealot
I wonder how that would work
Need space marine game but instead with sisters of battle
HELL YEAH
Some aspects of veteran’s kit need small nerfs / reworks
Most of veteran’s kit needs small buffs
Need space marine game but with rejects and called Darktide 2
And instead of fighting tyranids you just fight every single heretic astartes faction cuz their all dicks
i think zealot is just very forgiving once u get the hang of it
it allows you to make stupid plays that would get other classes nuked and i dont want that to ever change 
it makes for fun gameplay and its good theamtically, im a raging lunatic fanatic charging headfirst at things yeeehawww
A story game where you play as an inquisitor like Eisenhorn would be cool
Except emperors children their too busy to fight
brain fungus 💀
Yeah, nothing beats dashing into a horde of heretics
Investigating things and dealing with chaos/xenos, etc. equally
The humble cordyceps:
It’s very cute
the more left to go on the class selection the smarter you have to play
Ig but zealot is second from the left
i see people posting melee psyker and id suck ass at that class ngl
wowzah 1 billion dmg but gets insta nuked after 1 mistake
id legit have to relearn the entire game
Weaker zealot but magical
reminder Zealot has a get out of jail free card that any good player can abuse
Yeah cuz book is goated
you use until death to get another chance
i use until death to make braindead plays and get away with it 
I LOOOOVE RUSHING IN NOT CARING FOR MY HP KNOWING ILL LIVE ANYWAY
that's the joke
ZEALOT GAMEPLAY 🗣️
Group of shooters and gunners with nothing in between you and them. Press F for maximum fun
too many points to get it
Heal up your stupid decision making
im never giving up thy wrath
I’m sure you can do wrath with it
(I have 200 hours I don’t remember any talent names)
isnt that talent middle tree
im pretty sure you cant do both
i literally took annoint and purge off to get twbs and good balance cause why tf not
oh no my bolter will only take off half boss hp bar instead of two thirds big deal wooooo
What the fuck is momentum key stone
Never ran it before cuz it seems like it’s only good for the opening hit and that’s it
nah ij is cracked
u literally get stacks for moving and dodging (playing the game)
its free extra dmg and speed
Martyrdom if it was good
It's not just first hit
zealot keystones be like
play the game = win
But martyrdom is good wdym
Dying in the emperors service is amazing
Literally the greatest thing you could bestow to a zealot
I’m met Santa clause on darktide and his present was eternal life
i dont think anyone is discussing these talents theamatically here tho 
Just so I could serve the emperor more
But if your life is eternal, you cant give it to the emprah
How can I die for big E if I cant die
Yeah that takes away one point from an objective 10/10
Doing the emperors bidding is still goated
A man working at wendys told me the god emperor protects after i ordered my baconator in the drive thru, it was the worst day of my life
I shot the last Wendy's drive thru guy because they fucked up my order
Those fucking serfs...
jeez the revovler is so good
Ran into Dorn in a pub
the axe is a bit lacking ngl
"Do you miss zealot chat"
"Some people"
Which one?
Darcy....
tatical
I think tac axe really likes carpal tunnel syndrome
Jokes aside IIRC it only works well when built correctly
What was rogal doing in the pub bro
Put his ass back on holy terra
He needs to fortify it more
It needs to be virtually impossible to escape or enter the palace
My largest lingering memory of her was when she said something about Islam and then got banned
At least I think she did after that
Very much not
What weapons have you used and what have you put on them and your talent tree?
zealot is a pretty straightforward class
so straightforward you only get one build
one that people can draw by memory
then just put whatever weapon you like on top
:̶.̶|̶:̶;̶
Posting loss makes you lose the game btw
Wilds weapons peak
I see a Lotta people on the subreddit screaming abt how much the hammer sucks but damn it be fun
Those people just suck
I've picked up the gunlance and damn it slaps
Hated it in world but sheeeesh
It's just dps lance
My friend was telling me how his friend said hammer sucks
But the guy only had 4 hunts with hammer
And yea gl is giga strong
Especially with burst
Classic
This isn't a build but rate the fit
Probably could have screenshotted from the layered menu that shows what they are
I like the xu wu armor
It goes pretty hard
Huge fan of the jin dahad stuff too
Xu mail and helm, jin greaves and gloves, blango belt
I like the gore helm a bit too much but so many people are using it along with arkveld armor (including myself)
So I'm probably gonna swap to another preset I got
There's too many of them now
It was cool when you got it before the majority of the playerbase even got to fight arkveld 
No patch notes no announcement
Beating up on a chatacabra and then you hear it roar
is the chainsword good?
I'm looking forward to future additions to the roster
The starting roster is solid imo
good perk for the revolver?
Yes, good for horde clear and generating crits by attacking really fast. Not great against Carapace.
thunderhammer good?
Yes, every melee weapon is good except Mk1 Devil's Claw and Mk4 Tactical Axe
huh
also reading about death cult, i think we should get twin power sword weapons
that could be some neat stuff

Which relic sword pattern people prefer?
fun fact about MH health scaling
the health of monsters scales for 1 player, 2 players, and then 3+ players
a 4th player does not add any extra health to the monster
except for in this instance, where he is technically adding health by proxy since he is Not doing damage
btw, waiting for this baby someday: works like a flamer, has a special that is just a single target rev attack, ofc should be a slow weapon
title updates are gonna cook so hard
mizutsune and the gathering hub in the first one
For yall fisherfolk in wilds I have secret cursed knowledge for you
Throw lure in vague area, rotate left stick counterclockwise to slow reel
Guarantee it hooks every time before the hook reaches land
You can twitch the line all you fuckin want and nothing will bite, but the moment you start slow reeling they all lunge for it at the same time
Look at what happened to the guy that loaded in
https://cdn.discordapp.com/attachments/922136978865156168/1348934885238378496/25AD691513DA5629.mp4?ex=67d14502&is=67cff382&hm=5be9a6b2f614bdf41666cd6d2ddff60064066ad90cd248dca65ca19a299aa815&
what the fuck
Tacticaly holding position
What is this pooptide meta
Mk10 technically has better scaling but mk2 is more engaging to the brain.
I personally like mk2 more than mk10.
why do people scoff at shroudfield?
It's objectively worse in every way compared to chastise for dps and people mainly use it to dump aggro because they suck.
It's rather hard to beat 100% rending.
what would it need to become a valuable skill?
Being replaced
a thammer
and thats a big if
even then shroudfield still stink
i am looking to make an ogryn style rework for zealot, since the tree suffers a lot it seems
like it is the same build over and over and over
blame that the other skill aint valuable to take
thats why i am looking into it
lemme show you my zealot skill tree
rework
i try to understand it, but this is incredible chaos
i dont even remenber what i green screen
i will basically check into each subclass, check lore, look at the context of the games gameplay and then look into what sucks and whats great and then change things based on that
the biggest issue rn is, i dont get what exactly about shroudfield makes it a strictly worse than FOTF
bigJ wheres my mordhau fiend request
i am mainly an ogryn player so i need people with more knowhow to explain things to me
fotf give you invincibly frame
also faster cooldown
more spamibility
etc
I think the bigger issue of shroudfield, is that it simply cannot be reworked, whatever you do will make it either op or useless, as it tends to be with stealth abilities
My suggestion? Replace it with a fire related ability, like all attacks applying fire dot or whatever, in general right side could do with some fire based abilities that I believe to be thematic for zealot
i do not agree
we need bleed stack
i think replacing it with fire makes little sense, why? Cause it is a deathcult assassin
Maybe make the zealot coat the weapon in prometheum or inhale it for some firebreath, we could in necromunda (tabletop)
those guys are all about quick and deadly kills, shroudfield makes sense, however, i think it can be made great
here is my suggestion
tbh a skill ability that let you do hyper big damage without the niche of it being stealth
would be ok
shroudfield suck when i have to take my time to prep a shot
aswell shroudfield completely break the game mechanic
why do you think its the go too for speedrun havoc 40 run
jesus christ i have blood everywhere
i might need to eat spaghetti to hide all this blood
It should be replaced with a duration type buff, like how vet has exe stance or psyker has scriers gaze.
Shroudfield
Enter Stealth for 5s, while in stealth gain 25% movement speed, 200% backstab damage and 100% chritical strike cahnce
Perfectionist
When Killing and Elite Enemy or above during stealth, extend the duration by 2s, up to 6 sedonds
Deaths Hand (replaces Master crafted shroudfield
When Exiting stealth, Gain no movement penalty for charging heavy attack, +25% movement speed and damage and the ability to move through enemies for 7s
invigorating revelation
When Exiting stealth, you cloak a second time.
vets would claim it shouldnt be
Well they're entitled to their wrong opinion.
but thats nor here or there, what makes it so bad compared to vermintides stealth if stealth even is a bad thing.
Perfectionist would literally break the game
i would argue that if you want to stay with stealth
Do you understand that shroudfield allows zealout to complete h40 by themselves in under 10 minutes?
Stealth is an unhealthy mechanic.
is a damage multiplier stack for each elite krill
stealth would be a good mechanic if there was any sort of mission that would require stealth
which in a horde game
can barely exist
It lacks the dps potential that chastise does and it, inherently, doesn't have a place.
shroudfield need to be a absolute damage dealer for it to be fun
yes but what makes it not okay in darktide, but in vermintide is accepted?
break spawn
Infiltrate is much better as a stealth ability because the intent for it is to stealth, approach a group of shooters, and then break stealth to suppress them.
what do you mean exactly with break spawn?
Exactly what he said.
frog you got a clip?
Stealth breaks spawns.
as in enemy spawns or chaos spawns boss
when you have no presence on the map
the ai director would not spawn anything
Basically, think of it like this: specialists and elites do a bit of math in their own separate little noggins to determine who they target, yeah?
If they are still doing that, and one player disappears off their radar, they have to restart their math before they can leave the spawn door.
Also, what Knify said, stuff will straight up not spawn if the director does not detect a player.
So not only can you pause targeting and retargeting math for these enemies, you can turn off their ability to spawn entirely.
just change shroudfield to BIG damage dump
lemme stack damae via killing special and or elite
it would be funny
stay with the concept of single target hitman
is there literally no way to keep stealth without having to remove it?
So, as I said, shroudfield has two key issues:
- it competes with chastise as a one and done ability for dps
- stealth is inherently a bad ability for the games health
with how the game it is right now?
no
unless we have a new stealth detector unit
The only way to rectify these issues is to do an entirely different ability.
I, frankly, would rename dance of death to something else and use dance of death as the name for a new ability.
then why do we have stealth in vermintide? is the ai jsut different there?
diversity
thats it
Vermintide is 90% melee and 10% ranged.
Darktide is more like 60% melee and 40% ranged.
dont take my word actually
Depending on the mission seed you get.
depending the build
i run vet with only guns
Also the elites that spawn in darktide are significantly harder to deal with than the ones that spawn in vermintide.
recon my beloved
One chaos warrior is like one crusher, and the game doesn't throw 4 chaos warriors at you at a time unless you do some shit like cata.
And in cata, it doesn't matter if a chaos warrior hits you, because everything is lethal.
yes but how does that fall into the weight of stealth = bad in darktide?
We've literally explained it four times.
You break and prevent spawns.
And people mainly use it for aggro dumping.
yes but the answer or puzzle isnt compelte
It literally is.
If you break core game mechanics outside of what is intended, the ability is bad and needs to be scrapped.
so i asked, what makes it bad, you say, spawns, i say why is it fine in vermintide, you say its 90% melee and 10% range there, so how does that fall into the weight of stealth = bad
because vermintide is vermintide
I also said elites in vermintide are far easier to deal with.
its like sayin its fine in payday2
And also, dont compare two different games.
actually, you should, comparing things can help understanding
i need to replay payday2
yes and no
you are comparing 2 different mechanic
Lemme put it like this, yeah? There's 4 bulwarks coming to beat you to death, so you pop stealth, and they go to beat your teammate to death. Do you think this is a wise ability design?
like, your obvious answer is, v2 and darktide are two different games, then question is, how are they different that it is fine on one and not the other
what you would compare to other game is what make it great and fun
Oh and vermintide also only has one true disabler.
so the issue is that the now harder to deal with elites, now got a new target, where in vermintide dumping wouldnt be as bad due to lesser threats in general
zealot only dies by trapper and or dogs
That being the hook rats.
gutter runners tho
okay what do you call a true disabler
the trapper
Something that takes someone and completely removes them from the game.
bitch fucking shoot through horde to get me
If a dog pounces on you, there's a number of things that can get it off yoh.
Including enemy actions.
and sometime i dont hear her
ah you mean an interruptile disabler
You can't get freed from a net by a flamer.
gotcha
Hookrats don't care, if they get you, they drag you off and kill you.
Gutter runners will just sit on you and poke you to death if your teammates are dumb.
I count one sweep of my executioners sword to kill the bastard and I had it wound up the moment I saw him pounce bardin.
so here is a new idea
since here is the thing
introducing ranged to the right tree is almost a hard no go
Actually, ranged would be good on right side.
We already have ambuscade.
But we do not need a ranged focus ability.
Something broad spectrum that buffs both melee and ranged, with a focus on melee.
i argue that ranged for zealot would feel stinky
me think zealot should stay a heavy melee class
Counterargument, psyker is inherently a ranged class, but melee psyker feels great to play.
I'm not saying ranged should be the focus of this new ability, just that it should affect ranged as well.
i argue psycher is more a glass canon then well zealot
i love melee psycher
but it does kinda suck
since it cant survive much
Here's my take.
rename the current Dance of Death talent to something else
use the Dance of Death name for this new ability
activating Dance of Death will not have a duration, but it is canceled when you take hp damage, then begins a 45s cooldown
any valid dodge, up to 15, will grant a stack of Dance of Death
each stack increases melee finesse by 2% and ranged finesse by 1%, as well as increasing melee crit chance by 2% and ranged crit chance by 1%
Auxiliary nodes could be like "Dance of Death no longer cancels when you take hp damage and instead has a fixed 30s duration."
This would address the issues of shroudfield being bad while also giving zealout some sustain.
shroudfield being bad
It is.
hot take ik
If you think so
I dont "think so," I know so.
Falls behind chastise dramatically in dps output and stealth is factually a bad mechanic.
If you ever mog a chastise zealout with shroudfield, then they just fucking suck lol.
mog
@spare talon mpreg was the reason we got a zealot chat dark age
PREASE
NO MORE
so here is what i will suggest:
Shroudfield
Gain +30% move speed, 100% backstab damage and finesse damage, and count as dodging against ranged for 3 seconds.
Perfectionist mutally exclusive
Weakspot Kills during shroudfield grants you 2% attack speed speed for 5s after Shroudfield ends
Master crafted Shroudfield mutally exclusive
Unchanged
Neurotoxin
While in shroudfield, hit enemies gain 4 stacks of bleed.
the reason why ranged makes little sense, is cause death cults frown upon the use of ranged weapons
so i think its best to try and make something falvourful that can work
i was genuinely thinking of changing inex keystone
to have bleed in it and remove the bleed talent
it is basically a must pick on 99% of zealot builds
i feel like left tree should be the crit tree
let the right tree be melee focus and high mobility hyper agressive playstyle
all zealot skill is hyper agressive
reason i pick chorus over foft
i like to push
hard
death cultists are basically said to look like complete butchers, when it is a deliberate and complex ritualistic dance
right now, i do not get that feeling when playing a right tree
i just feel like, hurr durr, i steb, i cloak
insert eating spaghetti
no, pizza is where its at
careful what you wish for lmfao
i would like me a messy women
and or man
lol
poeople should play chorus more outside of havoc
i love chorus
lemme push stuff off da cliff
you should teabag people
revive time is almost perfect chorus stagger
Scourge should not be removed.
why?
i monopolized the tree pretty much
Bread and butter node for higher crit chance.
It needs to be put somewhere else, probably left side, considering it's crit.
The big part of rebalancing zealouts tree isn't actually nodes like that though.
First comes toughness generation issues.
i thought about making bleed seperate from the crit and make the crit different
Which I've spoken on until I'm blue in the face.
Scourge can be removed if the whole tree as a whole becomes more interesting honestly, or split its components up
yeah zealot regenerates toughness quicker than a millionaire launders cash 
Not if you ignore abilities.
The only toughness gen node that's worth a damn is second wind.
Vicious offering is cool but it's 4 points and that's not cool.
i genuinely think, seeing ogryns rework, zealots and vets tree became boring
EWEW is too low magnitude and has a terrible activation requirement, voice of terra is worse o4b.
like the top tree of vet is so empty it hurts
and zealots tree is also rather barren
best rework would be this
Blood redemption is 2.5% more toughness on melee kill and stalwart gets an honorable mention of 2% more per kill.
All in all it's just bad, second wind aside.
I'm not even gonna look at inebriate's poise on ij or popping piety regenerating full toughness because those are not reliable.
i also had an idea for additional blitz enhancments
for blades, i thought about a rising bonus in damage that dissapears once you take out your ranged weapon
That actually sounds sick.
thats what i mean, i dont wnna ruin zealot
i look into what it means being a death cult
and try to put that into the game
what about a secondary enhacnement that give you blade back on weakspot kill every 5s
sorry for slurring so much, i am getting real tired here, been up for a while
Nah that's a bit too much.
aight, fair enough
tknife is pretty on where it is right now
It's already 1 back every time you kill an elite or specialist.
isnt it on melee kill only?
Now, a node that would refund a knife if you kill an elite or specialist with the throwing knife could be in order.
i spose thats fine
thing is, i try to make something where you can at best ditch your ranged weapon
i even thought about a talent that reduces your total ammo, but increase melee/ranged damage 
i rather then have a talent that would force 2 melee weapons
but i feel like that might be too ... intrusive? is that the word?
ok hear me out
a skill tree for zealot
that let dual wield weapon
and make a major overhaul
that only let you only to take only melee wepaon
should be its own weapon, death cultists use twin power blades
let us run with what we arleady have
but those weapons imo are somewthing we should get
honestly, just give us a cosmetic for relic blade to give it a curve
and an actually new twin power blade
same stat modifiers as relic balde but weaker and MUCH faster and agile
jsut reuse the dual blade
give us this
Yo you good?
dont mmind cica
he is the local bumpy weird
or was it weird bumpy
Its the goober again :0
honestly, i love the incindiary shotgun on right tree builds
shroudfield loner
No
bro!
2 points to spare
Nnoooo don’t makrb me pick, ill spend hours deciding lmao :3
I assume good balance and something thou
All credit goes to the original artist of the comic, Gamer Comics. (https://www.instagram.com/the_gamer_comics/)
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Yah
Howcome builds take good balance now?





