#zealot-class
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And he was talking about being suppressed while trying to shoot it
oh i see
im havin a stan moment
Bolt pistol being suppressed is like being water boarded
Just noticed he's deadass named lacerate knife there is now way he isnt trolling๐ญ
bolt pistol handling is aids
you said something stupid that only made sense if i thought you were saying it in the context of the +50% toughness tdr talent
motherfucker go into the psykhanium
it also has ads alignment problems like the regular boltgun
i did
and consider the fact that you are an insanely unreliable witness
can you trigger dodges in psykhanium?
with mods yeah
Uncanny
Changed from repeated to chained hit
Values remain
Thoughts
i think that much rending is kinda goofy still
make it only buff weakspot hits
assuming all the the interactions remain
I just don't like rending being a thing in general
yeah rending is p silly
I feel like weapons should have very clear strength/weakness when it comes to armor pen
the numbers that uncanny had are the same as pre-buff rending
but yeah rending is general is a bit cringe
I mean
Chained means you have to keep hitting the head
And if you miss, whiff or body, all stacks gone
ADMs are cool
back from when it was multiplicative to now that it's additive
related but it'll still get buffed on the non-weakspot hit
If uncanny gets hit, God please buff armor damage across the board
they wont
the armour damage of the majority of zealot melees is fine or good into cara
ngl i can't help that feel that removing crit cdr made all the zealot keystones kinda samey
@south folioi have martyrdom build without any TDR aside from aura(cant skip), so far so good, either way most of the time you die from frikkin 3-dimensional net or random mutant grab into fire (fck this)
Someone gets it

we dont need to 10shot crushers when 10 of them comes out every wave
they're all inherently pretty samey cuz they're boring buffs that are basically passive
you don't need to do anything particularly extra to proc them
nerf crusher furball rates then i'd be fine
ideally we dont get 10 at a time ye but also like
Go play malice
Hello zealot chat
go do a wackamole with them 100 times
Leave while you still can

What are we arguing about today?
yeah and this is why i want crusher numbers to be nerfed
mf
i'd prefer crusher numbers being nerfed rather than player damage going up again
as u can see i think rending might be somewhat changing the damage dealt by immo nades
ew knife
but i dunno... kinda ambiguous
because you know why elite numbers got increased?
"zealot nerfs might as well delete the class"
it's because it was to compensate against player damage being higher
zealot has fallen, billions must goon
and to get the numbers back down, we have to do the reverse
it isnt nerfed right now, so dont talk about rending nerfs before crusher nerfs are discussed
What got nerfed
wha
what
elite numbers haven't increased
It was either
Ability spam
Old zealot
"Idc give me flat buffs"
Before
Now it's
"Idc give me flat buffs" (crit/finesse weapon edition)
Old zealot
"Idc give me flat buffs"
Zealot nerfs, but it is what it is, let's move on

because next thing i know they nerfing rending without changing anything to armor values
armor values are fine huh
the crusher number nerf and the armor damage buff you want are two sidees of the same coin
rending should be nerfed
nerfing rending on zealot would make 1 weapon worse into armor and then you'd just go crit and still be good into it
how are you going to deny my point while promoting yours
you don't need uncanny on knife to deal good damage to carapace
like, why would you want to keep the elite spam that we have
I wish I still had my clips of Ogryn rending.
You can kill 7 crushers with one activation of Point Blank Barrage with an achyls due to rending 
just make enemies more of an individual threat and reduce their numbers
i aint denying your point, you sa stuff like fatshark will bring them all in within 1 sitting
which they never do
I've done away with it and still mulch them
facts, riposte mercy killer is my new toy on mk6
Rending needs to be nerfed into the ground.
i want them to do this
this is probably 5 now due to the crusher HP changes but the point remains.
based
more like replaced outright honestly
you refuse to every engage me in good faith
?
I only come correct.
ngl these days i feel really bad taking a melee that can't do either good damage to crushers with lightspam or can control a bunch of them with stuff like crusher (the weapon) specials
like you are just interpreting what i say in the worst possible aspect and then arguing against that
i dont want the game to be unplayable for 5 months cause some idiot decided that nerfing rending and not dealing about crusher spawnrates was fine
also are you going to watch josho's streamable clip
Long Live Indignatus Crusher
which is how most fatshark interactions go
The damage from knife blessing uncanny strike affects fire grenade damage
unplayable because you are shit?
game is pretty playable on zealot
(i've been playing zealot the entire day)
cool
thx
i run grey knives for 3vegs for fun
unplayable cause you get assaulted every minuite that requires a minuite to deal with
i'm mostly just playing tac axe and chainaxe now :L
it is not hard
games unplayable guys, i need to put an ounce of effort into winning
I'm gonna be honest my guy:
Both chainswords, both eviscerators, both chainaxes, and Crusher all deal with Crushers and make no sacrifices in horde control or killing power.
And that's without touching the combat axes.
Quit fucking malding and just get good at the game.
shit even knife crits are good vs crushers
lacerate tho
I'm sorry to be the captain obvious but darktide is not a hard game lmao
(the 3 minute loss is because i was on a gray build doing testing)
unplayable game as zealot
Darktide is easy
chain weapons get scuffed on crusher furballs
caxes and crushers do fine yes
impossible.
You can dodge out of chain animations and have stun grenades.
Like this shit isn't hard.
murder 3 with the stun nades and then do the dashdance for 30 seconds, great solution
that a 4 stack u can literally run around woth no talents and win
Don't even need to if you use the Rashad or Antax.
yes
which is why they are busted
5 hits
No they're busted because they get brutal momentum
not because they're good at killing crushers
5 or 6, 4 if you have carapace
In any case, you're taking a stance that would lead people to believe that there's no solution to crusher packs when that's just not true.
Gasp You need to change your kit and movement mechanics to address different enemies
How DARE Fatshark make you try at the game.
i mean, there are obviously solutions, but i wouldn't say they feel good to use...
outside of a few
how so
point is that i'm doing comparable damage
I don't know what doesn't feel good about blenderizing a whole room with any of these weapons
He is so fucked when they fix spawns
no solution to crusher packs that comes out every minuite, yes
because outside of crusher/caxe/tacaxe and other single hit damage dealers that can deal with carapace, they are slow
and doing that every single minuite a furball is spotted is not a fun experience to endeavour, especially if it happens every minuite
When? Bold.
every minute is a bit of an exaggeration no?
it would be fine if crusher spawns were nerfed all across to be lower than current
I need to play scab only mostly melee to see that kind of crusher density
fair point
chsword/evis/newer chaxe kinda need latch and that doesn't feel good when there's a bunch of other things that can hit you
knife, saul as well
Personally I fear having like 6 bulwarks spawn in a corridor a lot more than crusher packs
Don't play solo?
currently its within every wave that theres some kind of furball
im fine with 4 crushers jumpscaring me every wave, im not fine with 8 of them jump me every wave cause it drastically slows down the anti-crusher process
you are right my bad
when they fix event spawns on every map and specialist waves
Caxe doesn't feel great doing slow single target hits either
eh they still hit hard
do i play with idiots who wake up DH, immeditely alf-f4s and sends the DH to my rectinum?
they hit hard but on one thing, typically a crusher, and are unlikely to stop w/e small things are currently phasing through the crusher to slap you
what, this game only meant to be played with actually trustable friends?
Something like that
bad take then
Hey, yo, ew
obv i'm not expecting that, i'm just saying the weapons that can lightspam or AoE control to deal with crushers feel a LOT better than the ones who can't now that you're kinda forced to deal with crushers in melee
Every class has tools to deal with that.
Plasma Gun, funny rending infantry lasgun
Everything I listed for zealot above
Trauma and Void Staff, Dueling Sword, Deimos
Literally anything on Ogryn
Even a fucking bull butcher mk3 can deal with a crusher eventually 
I'm just taking the piss at this point. And tbh if you have enough attack speed the weapons feel fine, even if you gotta heavy the crushers
really you gonna try to stab 10 crushers for 2 minuites to kill them?
eh you just sit there and abuse heavy 1 looping on the BB mk3 to do ~230 damage a hit
jesus
yes
treat it like you treat d.claw and no issues
My 50% rending gorgonum
yes
tbf, ogryns can just stunlock crushers with so many melee weapons
preferably there's the expectation of my team helping tho
That's why i said "literally anything on ogryn"
It just. . . doesn't matter what he's using.
He's got an answer for Crusher somewhere in that kit
i think the point is that zealots best answers for actually killing crushers are kinda the worst of the 4 classes, even if we technically have a large number of them.
That's fine.
insane but ill take your word
almost like every single one of them wakes a DH and then leaves the game
not... really? You're the best equipped for taking them in melee
sending the DH to one of the leftovers
Now you're arguing in bad faith.
argueing in bad faith?
i see that shit every like 5 playthrough
i have not had a man wake DH and leave in my memory
but that's the point no? killing them before they reach melee is so much better than doing it after
I've had generally bad teammates, and that's normal. But even a bad teammate is still drawing aggro away from me which is great.
I mean, this is going to sound wrong but if you're looking to avoid melee with tough enemies you've picked the wrong class
still drawing aggro
really
he can shoot a barrel next to you and fling you off the map
if he's actually pulling aggro, thats a good teammate
not bad
yeah it turns out that dealing with 25% less of a horde is a great way to stay alive because its less stressful
yeah it turns out people try to murder me if i stand next to ledges and barrels
he cant
i don't, but if you tell me you didn't use old fury to gun down a crusher with an autogun last patch you're lying
mf i'm using a premade scoreboard so that i have players of equal skill as comparison
do you want me to use a pub scoreboard
and have me brag about how i'm shitting over random players
I did because it was busted
but the point is i take melees that facilitate me being able to deal with crushers in melee because i'm the class that's best equipped to do that, but that feels very limiting
i dont care if you or me shitting over random players
i care if they actively throw the game with dumb decisionmaking that wasnt even in my choice board
because with a lot of weapons it's really hard to both kill crushers in a timely manner and avoid taking chip
Quit playing team games.
I'm a vet main and take them on melee
Clearly you're unable to deal with it.
clearly you havent been jumpscared by a DH that you wernt even near
I like fire grenades in maelstrom due to that, they clear space from trash so i can focus on elites only
i mean that statement is meaningless without more context because power swords exist lol
Didn't fatshark make the DH fuck off after it kills one person
was like "oh wait some idiot woke up DH" and then for some fucking reason it goes for me
best change ever made
and then i see the player count and see that he immediately DC'd after waking up the DH
it does
it might go for 2 on diff 5 but i don't remember if i hallucinated it
Wont it go after the bot?
no
I can't think of a melee on vet rn that sucks at carapace outside of d.claws
One of my problems with someone else dealing with crushers because I don't have the weapons for it is
sure, just saying the powersword was like, the best weapon at fighting multiple crushers for a long time
What if the other three players thought the same?
Also all human classes have ways to stun crushers
you don't have to sit there and let them bonk you
wack them for 2 minuites, least thats what the chat is telling me
it takes 1 shout and then 4 players will eat a crusher pack in mere seconds
shroudfield catachan sword wont come close to 6shotting it p sure
you call yourself lacerate knife and use a sword?
i have 12 builds
who the f said anything about shroudfield catachan sword?
alternatively use my revolver then xd
new rending fotf with parry might be abole to 2shot
still very good at it
it's crazy how good it is lmao
I have a loose cannon girlfriend, but you wouldn't know her
She goes to another Mourningstar
she goes to a different school

tho ngl, happy that the mk7 tac axe got fixed
always good but the tac7
eeeeh
had a light 2 that had - ranges
i wouldn't say "always" good
now its fixed
ok at least its good for the past few patches
i wouldn't even say that lol
tacaxe 7 had the light 2 issue but the PA heavy did lot of the work
that's just pub matchmaking tho
not some fatshark thing
Taxe 2 and 7 are both very functional weapons in martyr builds
able to do crit DR stuff
Speaking of
2 does heavy spam, 7 does lightspam and heavies
I'm actually scared of them wanting to add attack speed to psyker
taxe7 lightspam is hella dps
4 exists as a lightspam hordeclear i think
It's just going back to swift slaying bullshit under a different name
except it sucks cos you're not getting BM triggering more than once on a swing (often not triggering)
And also crutches on the autoattack mod to carry lightspam weapons
i didnt fair much yeah but least it can consistently murder fodders
7 is simply better for lightspam
do you really wanna spamclick mk4 lasgun
it wasnt cause light 2 kek
and you got the dps to lightspam down crushers and stuff
and tacaxes are one of the few weapons that survived the scourges of the crit cdr nerf
im not trusting a good samaritan when half the pub players take the big ammo when they ran out of 1 ammo
also it has surprisingly nice stagger traits
trust is vital to a coop game, but there should be some remedies when needed
the special attack can stop muties so its good
you can knock back sploders when on 0 stamina with the weapon special, or use weapon special into heavies to stunlock ragers
and that yeah
im still mad about how people can still troll you with DH
it only murders one people but said person can just disconect and the DH goes for other players
what matchmaking region are you from?
SEA
oh
rip
smh
yeah there's no such thing as a "team game" when you're playing on SEA servers
yeah so?
just be good enough and run a good build
it's not like you have to be that good
just run something brain off and only requires dodge spamming
and then a pubber near you shoots the poxburster next to you
it's not like the top difficulty requires some wild mechanical inputs
tbh the crux of the point is that now there's a lot less brain off now that you can't deal with crushers with fury of the faithful and an autogun
it IS fun to play that way though ๐
ranged rending getting the boot least is justified yea
justified? sure
the microefficient stuff you can do makes it fun
well rashad no longer 2shots on heavy with 1 fotf charge
requires 2 fotf now
for starters
wait, i didn't remember seeing any melee changes for fotf
because it was changed to rending
it's melee rending now
looks like most weapons had a
higher flak damage usually?
unbelievably higher flak damage
so weapons also got the boot for melee
That's the thing, I don't think I should have a weapon that asks me to
Knife is my favourite melee, but the light attack spam without mods is just fucking criminal
๐ค
I can't imagine playing knife on console
tacaxe is worse cause light is optimal half the elite encounters lol
Why?
You pc players have weak fingers?
unless you have momentum + the 10% attack speed + fotf you can set a pretty solid rhythm taht won't eat your hand
weapons having cranked up flak crit adms is also pretty scuffed
I use the heavy knife a lot, its not that bad
fair point, they should nerf that globally
is it not already good enough that you are doing ~100% damage
and fotf duellist SA caxe is still ~2.8k damage on cara
before you can dualist oneshot with caxe p sure
sa? special attack?
sustained assault
Why?
i just gave up fixing my rashad build
hsword is still very much a top tier melee weapon
switched to stelf cause that actualyl does damage
having a melee which doesn't deal well vs maulers or crushers seems really awkward
what
but dash + built-in 50% toughness regen + 25% atk speed for 10 seconds
like come on
the attack speed
not really when every wave has a crusher miniwave within
its a great weapon dont get me wrong but its not on the top for me
marty.
what?
sorry i run marty
yee. Stealth is very good for that massive burst but the dps is a bit low overall, though that doesn't matter if you kill important targets
so i gave up and then switched to stelf
which lets me kill primary targets and still have decent attack speed
what does running martyr have to do with the choice between fotf and stealth
i just gave up the 20% attack speed now
martyr is in the middle so it's not point efficiency
i took marty with fotf either way
alright so what does martyr have to do with the choice...?
my question continues to be ignored
So am I wrong that martyrdom is basically a safer but less damaging momentum?
the new fotf cannot 2shot crushers reliably at all now so i switched to stelf
yeah, I'm saying momentum gives that 15% damage buff and martyr gets damage reduction
not much else
the attack speed is still gon help with DPS
unless im wildly wrong
ah, though the caveat is that you'll have to be on low hp (though until death exists)
martyr gets a like 40% melee damage buff...
and 20% attack speed
damage reduction is tdr only, and it basically serves to make up for the fact that you're taking wounds curios instead of toughness curios
so the tdr talent is just playing catchup
aah
i know, still taking fotf on tacaxes mostly cause i still run piety on the thing
piety with caxes ๐
i dont use the tdr subnode i think
these days i'm running martyr tac axe with backstab cdr and relic lol
neat little attack speed subnode as well
wonder if they'll nerf the backstab cdr and do nothing about vet next patch
ragebaiting yourself on the future once again
I have a feeling the backstab cdr is fine
you complain about me talking about theoreticals
and then ragebait yourself on theoreticals
the ever consistent character
yes
it's difficult to consistently get and rewards good positioning and smart movement
fun with theorizing
i dont take that as a valid "it'll happen" because its all theorey
you take it as a given fact, that it will be nerfed
except that i have a pretty good reason to think it'll be nerfed
since it's a pattern that silly stuff has been getting nerfed
fatshark even explains their reasoning nowadays
it had a good reason to be nerfed for 6 months
was it nerfed?
no zealot got the boot
because why not
ogryns also got some boots
i know entire vet and psyker broken talents have a valid reason to be nerfed to oblivion
problem is, that didnt born today
it was here for a long while
psyker did have some stuff nerfed previously though
like yeah that stuff still exist
but zealot also has stuff that deserves to be nerfed to the ground currently
like, you keep on thinking that fatshark has some high anti-zealot bias for some reason
which
nerfed, yes. To the ground? Mmmmm, I can't think of anything that far.
I'm just genuinely curious
+50% toughness dr, the attack speed of fotf should be split into a talent, second wind should not be what it is,
yeah okay that sounds about right
all keystones need some more interesting conditions attached
I agree with this
None of those are 'to the ground', lol, but sure
we have vets complaining about marksman focus
yeah i'm being hyperbolic but so is lacerate
mf
sorry that i'm not a precise speaker
Keystone should 100% have to have a special condition to activate
also tknife reduction in total count and duellist could probably be changed a bit
and therefore we should bring this energy to zealot chat
Martyrdom is a bit unique though imo
vets, the ranged class, has players malding about having to hit heads
The special condition is low hp
so let's figure out something for zealot
Turn sainted gunslinger into a keystone that reloads the gun when you swap to it and also gives it guaranteed crit chance and fire rate
And uhhh also make it into a melee version

momentum is nice
momentum is still pretty boring
I think having a boring keystone is fine
Piety is wacky
if it's only 1
just ends up being dodge and get stacks in combat, and run around during downtime for stacks
piety is just wack
piety is fine now that crit cdr got obliterated
Back in VT2 it was dog shit because you had no control over it
momentum should have more interaction with stuff like stamina and whatnot
do a bit more and involve a bit more
Lol, no worries, I just thought you had a spicier take
Now it's just a flat crit boost because you don't need to control it
o ok
the momentum actually having dodge as a subnode makes it least acceptable in my eyes
piety is just whail around for 5 hours
piety on itself is fine but it also enables scourge on otherwise non-crit weapons, and duellist is one of the talents of all time
I wish I could reasonably take piety on my stealth build but
i chose more damage instead
since it's +50% weakspot damage, +50% crit damage, and then +100% crit weakspot damage
is it 100%
or is it 1.5 x 1.5
Fatshark putting sainted gunslinger behind nodes nobody cares about
additive

separate weakspot and crit damage bonuses will add together
at the very least they actually think about those
this is distinct from "Finesse Damage", where +50% finesse damage = +50% weakspot dmg, +50% crit dmg, and +50% crit weakspot dmg
fucking wack
peeking cat gif enthusiast
finesse is v cursed
yoshi having been in the adm mines
ignorance is bliss my friend
Yoshi is like a hardass German caricature character misreading Josho
stop looking into fatshark numbers
nvm i do take this on my caxe
so piety also is problematic because of talent interactions, besides practically being just a boring passive
we need more bloated talent trees like vet :)
even vet's tree is p good besides a lot of nodes being concentrated at the bottom
it is too late
zealot has node distributuion issues imho
vet tree is unironically good
zealot's tree feels pretty good besides the middle middle
I have so many tradeoffs that hurt my soul
oh and top-left and top-middle tbf
honestly how the numbers are calculated is more cursed than the numbers themselves sometimes
idk stun nades tree part requires some touchup
zealot middle middle is wack
also the middle tree ranged talent is wild
top middle branch of zealot is so unimaginably terrible
yeah I was about to say there's quite a few areas zealot needs some work, lol
its a worse version of vet's +5% toughness on any kill lol
its one of... two? paths in the game where u can take 0 useful toughness regen options
yeah, just that my overall impression of the zealot tree is pretty positive
more practical permutations that people are gonna take compared to psyker, at least
zealot and vet have far more interesting trees than psyker and ogryn do because of how theyre setup
tbh the HM regen bit helps a bit
i actually put psyker tree above zealot
all i'll say is: psyker is getting a shit ton of new talents
well said
psyker tree least has more stereotypes
even if said stereotypes are stale as fuck
thank you yoshi
psyker's tree lacks talents, and it lacks permutations because of locks
this is indicative, i think, of how the tree feels
true
p much
yeah there's not a lot of real "trades" to make outside of keystone and ult
I don't know you but I choose to believe you 
ye
it's datamined
psyker and ogryn has the worst trees because you have 0 freedom
let me go find a message link
there's some neat stuff in the code repo
and one of said builds is built around a grand total of 4 staffs
i think psyker is more free on what he can take out of the tree than zealot, but it's bad nonetheless
tentative to change but pretty promising
i imagine that psyker playtesters have similar feelings as us about the lack of permutations
read from here down for a bit
i want to be able to go from one side of the tree to the other
noice
i think it's not unreasonable
imho at least they got 3 options lmfao
but yeah its p weak
it sounds reasonable ye
zealot has some talent tree deadzones that need a bit of buffing/reworking but i don't feel like it is structurally fucked up
i feel like zealot has some solid choices but are just stale atm
psyker is less stale but stale enough and tree does get boring like 2 points off the top
zealot tree has some choices to make
if you don't like the staves you're fucked for build diversity on psyker
since there's... 4
that too
and none of them are particularly hard to use
all but surge are basically different flavors of huge aoe damage
purgatus is the hardest staff to use imo
overreliance on staves to actually generate perils meaningfully well outside of assail
psyker even has the issue when you do have talents available its like mind in motion or damgae
hmmm
i wonder what ill take
you cannot use stuff like mind in motion and psykenetiks aura together which annoys me greatly
tbh i like the concept of blitz restricting what talents you can take
the metaphorical gun known as the cdr aura/venting shriek that forces you to take mind in motion
i dont think its well executed in psyker
psyker doesn't have enough talents period
and its barely well executed in ogryn
we need comedically large trees to make this not feel super limiting
yeah
when you have some that are basically just wasted talent points it really hards
I want a tank psyker
idk wom for darktide coming next 2 years or something
just more talents in general
we do not need another vet tree with 50 talents
cause rn i struggle to even spend 30 as psyker
vet's tree is mostly good at this point
there's a couple redundant nodes that i dont understand
ogryn's seem to be good
no no, we need another vet tree with 50 talents
there's some you could remove that don't even change pathing
not great but good
the entire right side seems mid
i forget the man's filled with whites for some reason
other than glugger
top right is ok, soften them up is nice
and this fucking hellscape
warp charges have entirely too many nodes
warp charges is
also
bleh
Shhh, don't look at it and it can't hurt you
EP is more bleh
psyker keystones having a single branch
god
to go down
only cause its so fucking boring
when every other class's keystones gets 2
EP makes me mad
whoever designed EP must have been bored enough to make even more boring talent than piety
EP makes brainburst not feel like total dogshit and then it just completely warps the other 2 blitzes
its not even hard to come up with something even remotely mroe interesting than more damgae
tbh i think it fits the psyker
man already has unique blitz subnodes
I say we take EP's buff for brain burst and just move it into brain burst or something, lol
but i agree that the tree is a massive bloat
EP BB should be base lmfao
it still charges too slow
the problem with empowered psionics is that it's completely uninteresting
some cracked plasma vet can kill stuff you point as laserpointer
it's not like transformative
charge speed is whatevs
the initial charge time it has and the outcome of it should be more interesting
your blitz is just stronger
i despise every suggestion to make it one shot enemies and it just charges longer
because you're basically making it a worse version of any TTK automatic gun
I like the idea of the auto-BB talent but... maybe it should ignore trash and poxbursters
i think the old DD was more interesting, fight me
i adore this idea
the DD change is kind of whatever
yeah new DD is just a passive bonus
though old DD also dropped pretty hard
like a thundercloud over the battlefield
should decayed by half stacks at least
new DD is way more fucking insane imho
they shouldve made it so DD halves when u "dropped" stacks
old DD you actually had risks
even if the higher stacks one never got off
probably the higher stacks needed to have additional target selection idk
and also maybe a lower cooldown :P
new one is boring
least you get to shoot at smurfs
brainburst chargetime just sucks ass
even after being buffed its ass
BB is fine damage wise with EP but the charge blows
even the normal damage isnt super awful if its wasnt such low DPS
they just have a bb talent that makes it spew lighthing/or fire to x amount of enemies that can stun/stagger for a moment idk jumped into this convo late
Don't worry, I'm sure Fatshark would never overcorrect and make Psyker completely broken and replace the VoC Vet they nerf in the same patch.
stares at camera
brainburst alr has a soulflame node on specialist/elite hit
thats a global node
also havnt played psyker in an age :S
and PC should just get reworked really
6 stacks PC 
everything seems to be 6 stacks so why not kek
maybe like a flurry, aoe 5m lighitngin vortex with like a 5% change to spawn an elite cus warp shenanigans
idk just talking out my butt atm
why nerf the stacks when soulblaze just isnt good
soulblaze itself is mediocre
the problem is
a lot of its application methods spread that shit in a huge ass AoE
Someone hasn't been introduced to our lord and savior venting shriek
itself is mediocre but psyker can just dump out anywhere anytime
as long as you build it right
only use sciers gaze because funny
I want full palpatine psyker
Surge/smite/shock maul/electric nodes
i do like the random brainbursts happening in combat as an idea
should be better than rng bullshit we already have
just a consequence of how it be cuz no finesse staff and the conflict of interest because of peril gen
but it'll is some passive thing
which is boring
only finesse staff is... surge i think? idk
does like 75% damage of base brainbursts but synergizes with talents that buff it
Silence knave, different playstyles should be given room
sometimes some things dont need to be exciting
surge has pretty meh finesse multis
It's not, it's gambling
gamblecore
like, how is flayer interesting besides funny random brainburst on enemy
just replace it with something neater
its not, but think of something like melee parry activates a brainburst on a target that has enough HP
I mean in its current form sure, but that's why I was saying make it do BB only on certain targets (AKA not trash/bursters)
the numbers for reference
i think as much as lightning reflexes be overpowered
still going to be a passive "hurt some elite/special"
its a really really intresting blessing
a talent for bb where you empower it with an ult or soem shenanigans, and kill ur bb target all mobs in x area take massive dmg(think ogryn nuke) and the targetr turns into a chaos spawn,
that we never got
Yes... I think that's fine? I like it that way.
anything that stays off swift slaying is a goat in my book
so 0.61x
jeez thats low
inquisitor martyr has psyker spawning demons when at max peril
also
psyker should just delete all the white nodes
blitz subnodes and keystone being longer doesnt help a bunch
the funny thing is
the # of white nodes that psyker has is comparable to the other classes
i think i like the keystone node designs outside of "i eat too much points" warp charges
it's just that we lack talent nodes
yeah because blitz nodes(2) and keystone nodes(3~5 extra points)
its been eaten
unless they somehow make all blitz subnodes free of charge(which is a dumb idea) psyker will always be taxing
More points, more tree, more skills, more more more 
i need tank psyker
i forgot scriar gaze also takes 3 points extra
compared to like every ult ever which is 2
unless you are fotf and only take 1
no i mean like the colorful nodees with pictures compared to the gray circles
You know, Psykers might've been tempted to ignore keystones and just go for whites had they... y'know, had better whites, lol.
the # of gray circles that psyker has and the # of mandatory levels of gray circles that psykers have to step through to reach the bottom is similar to the other classes
i mean that the place for the blue nodes are gone cause psyker by design eats lot of that spate toward the blitz nodes and more keystone nodes
just that we lack colorful picture nodes and that makes it look a lot
like exclude this horrendous abomination
even then the blitz subnode takes up space for points to be spared across the blue nodes
this is why we need another subclass for every class it will fix the talent trees
servitor class when
Techpriest... initiate or something when
if you cant fix ur current trees, how does adding another fix it?
and zealot has more
doesnt that just make it more complex
like sure blitz upgrade nodees are there but they're not travel nodes either
they're not mandatory in any way
i guess
and the trees are designed such that you always have leftover points even after touching the bottom
sure but psyker feels a bit... ew without em
i just think they designed it to have less blue nodes cause psyker has to spend lot of points
thats already 2 down the drain and psyker has less to work with
the white nodes(boring nodes) are quite the same as any other talent trees
but since psyker has less points to spend on them i think they just designed less blue
bit lazy i guess
Psyker does feel strapped for points in my mind when comparing to vet/zeal
i run DD so i feel fine on points
zeal always feels like its strapped for points for me even more than psyker
but thats cause zealot is stagnated as hell not because the nodes are shit
in zealot's case, there are banger nodes that i make the tradeoff to reach for
like, in zealot's case, there are a bunch of spread-out nodes that i want to get
I mean zeal gets to move all around his tree if he so chooses, whereas I don't get that feeling from psyker. It feels like the opportunity cost in psyker is much higher yet they're not really getting much out of it.
for me thats the 50% tdr
in psyker's case, i feel that it's that the nodees i get are the best of the whatevs that i can get
its designed fine-ish i just think some nodes need reevaluation to where it should go
and maaaybe more crosspaths
e.g., zealot's duellist is just a better disrupt destiny and marksman focus
psyker has some stuff wrong about him in a fundamental level
not the first time a single blue node is better than any of the keystones
Psyker and vet are my worst for "im always short on points"
zealot tree feels great, you always feel like, man i just wish i had one more point for this thing
Like fatshark let me go up the talent tree smh
are any of the keystones ever actually key?
marty
imho
only because its like the most restricting nodes in the gamee. idk
marksman focus realy needs even more touchup
i feel obligated to take any of the three keystones on zealot
vet is a bit more loose and i feel that i can abandon keystones, but weapon specialist is usually my fallback because i always run psword
eh, I think martyr is a bit... well, the cost of picking it is a lot of curio stats and reduced health stim viability for... eh results
only keystone for me i am eh about is piety, momentum is nice but im a marty guy
usually i take piety because i want brain off gameplay because of +50% tdr and don't want to think
I generally use the tagging one on vet
momentum is a less "deranged" per say version of marty imho
piety is actually droozing
like the left piety is interesting
but the right one is
something
89% crit knife tdr days, super brain off and learning to move good times
still feel like i get scuffed with this since if i take damage i take in chunks
eyah but it's fine cuz that gets reduced by 50%
this is my keystoneless zealot build
i have fotf to start engagements off with crits and 2 charges to blow shit through
ye i just never felt that
instead i put points in dualist cause i forgot to actually ake room for that n stuff
and +50% tdr is either a travel node or a 1 point cost on a crit build (or any build involving the top-right tree)
ye
though you're practically taking both second wind and enduring faith
thats that one point i always want to put into but just missing, for duelist most of the times lol but its a good thing options plenty of em
i take it over second wind for tacaxe
since least it can still utilize cooldown node well
i take both for insane toughness economy
still feel like zealot doesnt have a great way of regenning toughness
I feel obligated to say hi 
like loner doesnt count
second wind
keel tings
outside of that 1 broken talent
dont get hit
yeah thats my notion nowdays
especially after the shooter buff
second wind is unreliable for me
second wind is just gonna be my answer cuz i don't run other trees and it's just so definitively good
and it's a no brainer for crit mains like us
like i slide and get hit with half the volley and dodge the other half and i just basically negated damage
second wind is the exact same as it has been
yeah? and that's a good thing
because the alternative is that you take damage instead of negating it
you can also just spam slide/dodge to regen it
since downtime comes up when you're just spamming dodge and wanting to fight in melee, and the dodge cooldown isn't fast enough for 100% uptime
loner zealots still have the default zealot aura right?
and that's what +50% tdr is for to reduce the toughness damage i take
no
never actually got that part which is why im shady
its a very great node especially now that crit cdr is nerfed and you cant rely on fotf for massive toughness regen
combine second wind and +50% tdr, and you'll be net positive most times
it does according to fatshark UI
this is the answer to toughness just play around this and ur always fine, mostly.
so eventually i grown on it
60% tdr seems nice
so is the ui thing a bug, or does it actually exist
also idk if this would work
according to someone who tested
it does exist
least for yourself
huh
i assume the same for others since auraless zealot gives the same buff
it is when someone shoots a pox or barrel on you and pops ur until death and have 1 hp so have to butt clench for a while :S
seems like survivalist is the only upgrade node that doesnt override its unupgraded counterpart
so wondering if a build like this would work
like the vet's power is all in the post-aura
so idk how to do this really
ive always ran rev so like im used to it by now
that build looks super tanky, but like no plamsa or ps to brute force for lack of dmg stuff
seems like survivalist is the only upgrade node that doesnt override its unupgraded counterpart
tbh this is super tanky
you get like 211 toughness nodes and get like
every toughness regen talents and TDR that matter
well except benediction
this is a auraless zealot build i run sometimes for the funnies
do i need the 3 stacks of momentum on dodge ?
I would take it. Very useful just to keep momentum going faster.
More stacks = more damage.
if you dodge like 4 attack at once you get 12 stacks from pressing the dodge button
so ye
lets you keep earning momentum even in combat
honestly i think i wont take a keystone at all
normal perks are better
wound zealot is no go for me since i need to ditch curios
crit is only 10% and nerfed anyway
and momentum zealot is 15% attack speed and dmg wow
wound zealot is super strong
i dont like running on 10% hp
40% dmg increase for 5 wound being taken off is no joke but ye its hard to justify the loss
momentum is p great
for evis
used to buff you up to 20% for each but
no cooldown reduction? anyway, the top left talent only activates every other swing
im only lvl 80 zealot so i might change my mind on what u say
ik but its a evis
i just really think that the middle perks are a must for every zealot
evis used to work well before the crit cdr nerf piety
basically got full charge back in 2 swings
very fun
evis has bad multipliers on weakshot
idk maybe its better than the top lefT?
i guess it does not make a difference at all, so i might just take duelist for boss dmg
and i think SoC just works really well with enduring faith
ranged dmg? -> soc
when Im in melee -> enduring
Haven't played In a while(started yesterday again)
Does this still holde up or was something nerfed?
Windows+shift+S gives you snipping capture
best perks for the double barreel shotgun?
is this good weapon for zealot?
Indeed
So far I like the shotgun
Pairs well with a chain axe for melting enemies
what perks are you rolling on the shottie?
is this salvageable?
yeah that's fine
p sure it's headtaker and decimator with flak and maniac
the pen i kinda dogshit but meh
so keep flak, swap weakspot to maniac and swap Bloodthirsty to decimator?
Why does the shop keep offering me 370 stat laspistols
yeah idik i've been getting them as weapon rewards too lol
that's what i'd do unless there's bm for it
I have 8 different 370+ laspistols now
not entirely sure what the breakpoints are on it or anything but flak is always welcome and so is headtaker on axes as far as i know
I don't have decimator for it so chucked on Blood letter 4 for hilarious bleed stacks
hi can you tell me the best combination of belsing and perks for ironhelmh thunder hammer?
i'm looking at a 3400 milk money chain sword rn with bloodletter 4 on it lol
16 bleed stacks are always funny
it's 14 on the cs but still
thrust and headtaker
yea chainsword's bleed stacks cap at 14
thanks
it's really not that bad
you speak as if the class as a whole got nerfed
All smealots should delete class
Regardless of nerfs
Oh no, the ability that did everything and the dumbest CDR thing to exist got a slap on the wrist, whatever shall we do?
Good riddance
You shall cry
i still use both and they're fine
brauto kind of lost it's niche this patch, which is more pressing
you just can't spam em every 3 seconds which if anyone thinks wasn't broken is literally kinda fucking 3 head
I never used FotF
No, people lost the ability to bring in whatever if they used a melee that cant deal with carapace. Brauto itself is still okay
True you can't mow down crowds and specials and elites with it anymore, wait...
The crit chain it had was the only thing keeping it above single shot rifles/shotguns
Even HH spamming is more dps
What's Brauto
oof deci
Braced autoguns
to troll you
People still used those?
Huh
Guess I missed out
it doesnt have bleed ๐
True
Eh
They were never accurate enough to suit my needs (deleting Trappers)
Abag supremacy
Rn I'm just hunting for a good double-barrel to slap Spec/Maniac on it as an Annoyance Remover
Also the new bolt pistol because I just wanna see if Puncture is fun with crit builds
Zealot with Eviscerator, taking no damage while surrounded. Completely hard carried. How did they do that?
sometimes they just refuse to die
Momentum go brrrr
- second wind
I have got to try that
Also wait are Eviscerators considered bad now
I do not keep up with the meta for this game
Mostly I just put together fun outfits and collect endgame-tier weapons
zealot just has problems against crushers and maulers


