#zealot-class
1 messages · Page 584 of 1
Yeah, I had no such luck on my vet
Im trying to find some spots to get sainted gunslinger so I can reload even faster
hello back asraval
what am I looking for on the new mauls
what does timed blocking means
Hitting block at the last possible moment before attacks connect
You can only proce fb on lmb. Never could do it on RMB.
Not even worth it on left click really
and again
who wants to not use alt fire really
Lmb has a better minimum pellet count
and a worse enjoyment amount
is it?
I enjoy not running out of ammo too
i don't think he's saying it's not possible to proc full bore on alt fire mechanically, but that it's practically unrelistic to do so
best blessings/perks for shock mauls?
But I'll probably not pull it out for sniping unless potshots are absolutely necessary
do not use full bore on the new shotgun
what blessings for new shotty
the db shotgun can't snipe at all
even at medium range it fails to kill basic elites because the spread is so wild
Maybe on a big target it's possible it was quite late yesterday when I tried it. But yeah I could proce it on rmb
It's a sawed off shotgun not q sbiper
death scatter?
what melee wep are you using with the new shotgun?
I've allegedly heard it used to two tap snipers but I haven't bothered to roll one myself
2 tapping snipers on a 1 shot potential shotgun is pretty sad aint it
Scatter double barrel and Deathspitter double are good
gotta get perfect with your knives to use the shotty
maybe 2 shot snipers right in your face
i'm telling you that thing has no range
but again, 2 shotting sniper is pretty awful bar
Yeah, the 8-man squads of Ragers alongside other units is really becoming a source of frustration.
why?
no range lmao.
Oh I'm not arguing it's great or anything, I personally find it one of the least interesting guns in this patch regardless
ahh the throwing knives , i thought the combat knife
I just don't want to waste any more of the measly ammo reserves than I need to
I love the double-barrel, myself. It's a consistently satisfying close-to-mid/close range blammer.
One shot for most enemies, two for meatier ones. Really fun for insta-braining mutant hulks.
Decent ammo reserves, too.
It doesn't get much back per pack, but TBH using it on large hordes to soften 'em up or on special targets up close is ezpz for conservative users. For a Veteran with ammo recovery per special kill it can practically become their primary weapon.
like
the spread of the pallet is so random even at fucking
face 2 face range
that fullbore can or cant proc at all
Fatshark WTF
its too late for me to try, but ive played enough of the ogryn shotty, shouldnt be too different
this one anyway
what is a good melee weapon to go with the new shotgun?

hello stan 👋
PLUH
You know the rules
Ice ily
most zealot weapons
ooohhh you touch my malala
I suggest something for anti-carapace or mobility.
It rips meaty targets but lacks armor penetration against Carapace, tho' it does fine against flak.
Otherwise, mobility to get around targets, maneuver hordes and to get close to special units ASAP are ideal.

ok
So knife zealot basically
Ooooh my dingding dong
at least DB can hit the Mauler body's 1 shot bp
what's the verdict on blessings for the new shock mauls?
TBH knife and double-barrel shotty seems thematically appropriate as a pairing.
Can also use the chainsword tho', the one-handed one? It's basically an oversized knife with a revv.
Pretty noice backstab damage when revved up and it cuts down hordes fast.
Only loss versus the knife is it has a lower mobility value.
Nah
Maybe throw on rev it up for the memes
Ive mained chainsword for a long time, it's amazing at horde clear. Doesn't need the double barrel support
wait they nerfed ranged chastise that's fucked
Chainsword isn't great on carapace either
Melee rending also messes with certain bps too
Specifically chain weapons since they have a decent flak modifier
Double-barrel isn't really a horde-clear gun, though it can blast them up close. It's most effective for special targets and especially meaty ones. Excellent for oneshotting otherwise nasty threats, barring Carapace-laden foes.
Ragers, mutant hulks, etc.
The double-barrel twinned blast is a noice cease existing tool.
DB is not great at elite management from using it yesterday
...Then you suck, I guess?
Just gotta know the effective range, it has significant falloff after 30m or so.
and zamn rip crit builds, dclaw in the dumps
yeah a bit too slow in fire rate and rip if you run dance of death
I found it a good way to shut down hordes, mixed and otherwise, but it's not great at killing actual targets that matter
It's good for ragers I guess
Most zealot melees can deal with meatboys well enough
Wot
Are you kidding mate?
Did you roll dogshit stats?
whats a meatboy
Damage fall off sure but the pellet spread is so so bad at anything past medium that it's untenable in situations that are dire
Nah I got a good roll
Yeah, fire within 30m.
It instagibs pretty much anything but Ogryns with Carapace armor. Oneshots ever other Ogryn if you aim a double-blast to the dome or even the chest in many cases.
remember you can always slide closer
aim for the neck
that's what i learned with the shotguns, should be the same here
I envision similar use cases as a kicky, for priority targets sneaking about in a horde
I mean I don't plan to use it, revolver pairs with chainsword way better. Which was my point
Ye, because spread is a thing and it's better to land shots on the head and torso than the head alone.
Tho' if the enemy is within hugging range, you can aim right for the dome with minimal pellets lost.
It doesn't overlap with chainsword well at all
Meatshotting is just for style points
Nothing beats oneshotting mutant hulks as they rush you with a twinned blam.
Shit is satisfying as hell and consistently so, ezpz to handle.
Hear RAAAAAGH!, turn around, BLAM, giggle as the mutant flops across the room and you reload in time to BLAM a second.
It's cathartic. Therapeutic.
Yeah that's pretty awesome
I've never felt mutants matter much tbh
Everyone targets them anyway
chonkers
They should give it a blessing to cr0wn daemonhosts
ur a bit late
Maybe, but I call this vindication.
You guys are the ones who comment first on posts aren't you
the god emperor willed it so
lmao no we didn't 
It's one day lol
zealots knew it would happen
Nor I, but when an ally gets grabbed, it saves them being yeeted or bonked into the floor even once. And the fact that you can blam after they grapple an ally or when rushing at/past you.. It saves a lot of time, focus and stress for your allies and you alike.
Allows the team to keep their mind and movement against other threats. It's like, a HARD counter to the mutant hulks.
Can also oneshot Ragers, so that's nice.
People have been arguing that that was intended for months and months because it went unpatched for so long
we knew it was def a contender for nerfs, or it would be broken down into nodes
Not disagreeing
Just don't see the need for that hard counter existing
Also they balanced flamer specifically pointing towards this mechanic
It's neat but hardly necessary
Because whilst damage is bad, being forcibly moved is worse.
And while many guns can kill a mutant, few if any can do so with relative ease of handling or kill in one shot.
i mean, they can buff flamer now
because it's not tied to killing 30 crushers from one fuel tank and ability use
me when I get thrown by a mutant into a beast of nurgle who spits me on top of a demonhost
pain
Or off a ledge. Insta-die.
Or into a horde. Or in front of a trio of Crushers.
No no, throw me into the horde.
That's where I want to be.
Anywhere else sucks 
being in the middle of large groups of enemies is how I maintain toughness
this is boris
Mutant grabs you, pins you to a wall...
Stares into your eyes. Kisses you softly on the forehead...
It yeets you into the middle of the room below you, but all the enemies are focused on the floor above.
You can only stand and watch as your allies have fun killing everything, your own blade yet to be bloodied.
Not sure you're picking up what I'm putting down. It's not like I don't know the basics of the game or what freeing up mental resources can do for the team.
I'm just saying its not a game changing thing. Mutants are always focus fired.
Displacement specials have been part and parcel of the L4D formula for a while though
Yep
The only problem is that Fatshark has to forcibly move us through mechanics like burster explosions, mutant throws, chaos spawn throws, trappers, etc because we're too strong to be moved by environmental effects like acid on the floor
There's a reason everyone shits on the jockey. Its bad game design.
And they're the most dangerous if not killed swiflty, yeah.
Nothing more deadly than being split from the squad, thrown into an instakill scenario or the like.
An unlucky/clever displacement can seriously bone a whole team.
so from my time using the dubbarrel yesterday i wanna say that full bore is not that unusable IF you have dance of death. but overal, man, blessings for it are kinds rough
Can't disagree. Fatshark is great at a lot of things but a few of them they take the easy way out and it shows sometimes. This is one of them
Any special is at their most dangerous if not killed quickly
Ngl a hunter/gutter knocking a whole team off a cliff is pretty funny
Until you realize keeping a random special alive helps pace out special wave spawns.
At least we can SHOVE the bursters, unlike most such games where the only option is blam them from afar or use a gun with high knockback to blow them away and THEN kill them. Not to mention the nigh-mandatory reduced corruption damage perks on Curios that make them far less of a run-ending threat.
Then you sit there and baby a special until you can safely remove it and handle the next special wave.
I know some people who voiced wanting qtes or timed breaks for diaablers in vermintide as a legitimate criticism
what
I use uh
I don't even know on human curios anymore, I'm so used to ogryn choices
I mean just bexause I think muties don't need my special attention doesn't mean I let them stay alive
Sniper Res, Gunner Res, Toughness Regen
who said this
In my experience people just hate playing the jockey in versus
jockey can be a gamechanger in versus
They don't have the aimbot latching nor mobility and is considered the worst roll by a large margin
- Corruption resistance (not the 'grimoire' one)
- Toughness regen' rate
- Whatever you like or happen to roll
Corruption resistance doesn't affect the baseline corruption of carrying a grimoire, but it DOES reduce the corruption gained from the passive ticks it deals. It also affects the corruption applied by the grunt infested in-game among other sources of the damage type.
...And toughness regen' is a no-brainer for passively reducing damage, as even partial reduction to damage on HP is handy.
why toughness regen rate on zealot lol we are melee fiends
isn't it just poxwalkers that apply corruption when they deal HP damage
poxwalkers. . . shouldn't be hitting you
It's actually more a buff than a nerf
and tox bombs and poxhounds
Because toughness is the hard-counter to ranged attacks.
It legit allows you to get into melee range without getting your HP shredded.
Yeah poxhounds is whatever. 30 seconds to die or 40 isn't really meaningful 
on zealot you want toughness, gunner res and 3rd is up to you
then take gunner resist or take 5% toughness
Corruption res is pretty meh, I'd rather just have more toughness or hp
And the last time I played, I could afk in pox clouds as ogryn
toughness regen does not help you get into range cause being ticked once resets the timer
Bruh, you never played higher difficulties? Grunts with guns, everywhere, alongside gunners and snipers and moar.
5% stacked to 15% ain't gonna cut it when you're under nigh-constant fire or moving between conflicts rapidly.
i only play auric+ and acud is speaking truth lmao
we have too many sources of toughness in our tree that are completely separate from coherency regen
Yeah the only reason ogryn takes toughness regen is because you can get to uh. . . 11.2 toughness per second? Something like that, with all of his buffs.
lol i only play auric plus
It sucks on everyone else.
literally it sucks to go toughness regen
just use your talents
slide
meatshield
its less there now since the cdr nerf but yeah
Welp, I'll give it a go since folks here seem to agree...
Tho' I do still think corruption resistance is pretty handy.
Well not really 0 cooldown anymore 
I use the funny mk15 eviscerator so I have momentum too, anyway.
toughness coherency regen is shit on zealot, it doesn't work if you are engaged in melee, it gets reset whenever you take toughness damage, and we gain more toughness from being in melee via other sources
schwing, schwing lookie me 30% toughness
corruptionr esistance is fine i wouldn't prio it over sniper, gunner, or flat hp/toughness, but i would never go toughness coherency, i'd rather go stam regen before that
woah
someone suggesting sniper res on zealot curios instead of just dodging
Times are changing.
I highly recommend 3 toughness curios, with toughness and gunner res on perks + whatever else u can get ur hands on
blazing piety was nerfed to proc once per swing
unless martyr then wounds
1x sniper is the best imo 2 is overkill
A reasonable change.
Stamgen is my #1 preferred roll on most humies
helps them not instantly take off your wounds and with certain set ups you can tank the shot through toughness
I wonder if ogryn can still take 0 damage from a sniper shot
zealot has the highest humie stam regen so i don't even care for it that much
Probably, I'd have to imagine.
FNP ogryn stacking toughness def could i imagine
Kinda funny that FNP can get you up to +1400% effective toughness in some scenarios
all it is, 125 damage, that has an 10.0 adm vs player toughness (1250 damage)
with DR and max toughness boosts, def reachable, zealot and vet could both reach it before the talent rework
whats the best ranged for stealth zealot?
Knoif
probably revolver
take zarona and blades
lacerate knife stelf with revolver
thanks m8s
Revolver+Throwing Knife still going strong on zealot?
yep
i wish i could throw my gun at someone like a bad guy who is out of ammo in an 80s action movie
Volov, Knife, mk15 eviscerator was my favorite kit on zealot.
You don't feel revolver and knives are redundant? I hated the overlap
Handled everything I needed to.
yes, blades for specials/gunners and zarona for armour/really far away problem enemies
I try to avoid going Revo and throwing knife, they feel too close in their roles to me
Nope.
Knives and flamer feels so good
no, they fit different roles
Think of throwing knives as a way to extend your ammo economy.
when will we be able to have 2 melee weapons like in vt2
If you JUST have revolver, you need to shoot everything, which wastes ammo on soft specials like flamers and trappers.
Revolver already has incredible ammo economy
imagine having no knives and being forced to shoot specials with zarona, do you realize how much time u waste reloading
You know. . . you say that.
But when you get 400 specials/elites in a match
every extra bit of ammo goes a long way
I hear that
i never run out of knives or revo
I guess I just am pickier about my shots, haven't really ever had an issue
I be out here shooting everything because my eviscerator's reach isn't long enough 
Also comes down to reaction times.
I'm not amazing amazing with mine, but 180ms is far faster than the majority of people out there.
So when you're reacting first to everything, you tend to eat up a bunch of ammo.
I'm not dissimilar
being able to turn your attention from a horde to a special in half a second, click, then go back to killing the horde AND your gun is still loaded for when a crusher/mauler appears is MASSIVE
Sometimes it works
????
Not right in the head
Just because a tool isn't 100% effective doesn't mean its 0% effective.
it 2 shots them on crit
This isn't star citizen 
I'm not saying it doesn't work
what would you use
I'm saying it's not a good use of resources
I'll shoot crushers if they're in a horde.
anyone wanna share their pref choise of the new maces?
It feels terrible to have a dodge body blocked by a bruiser.
Easier to just remove the crusher and go back to hording.
I don't. I stun made them if it's bad and let my team handle it. If I'm forced to engage I use chainsword rev
I did that with autoguns, now with no rending I feel weird, pretty bad change I'd say
Naw it's a good one.
At least in my opinion. Chastise was super broken with ranged rending.
"i let my team handle it" is the worst fucking excuse for not doing something I've ever heard
1800 damage throwing knives into a crusher is fucking stupid.
if you rely on your teammates for any flaws in your build you are a burden
You have invincibility frames when pressing dodge, doesn't matter much if you didn't dodge, just that server sometimes does a bit of tomfoolery
Let alone mag dumping with the SAP(old), Autogun, Shotgun etc.
I don't feel it's reasonable to ever think I can build my character to handle every possible threat. Instead o build to my strengths and support my team in their weaknesses. Their strengths will almost always cover my weaknesses anyway
That's the whole point of build diversity for zealot lmao
Regardless of balance it's just an ill-fitting and unintuitive mechanic
the majority of zealot melees are fine into carapace anyways
and limiting players is not inherently a bad thing
whats gonna happen when you're last up and suddenly you dont have all the tools necessary to clutch the game
Team games aren't usually played with the team firstly, you depend on your own skills and build first, and then you can think about the team
Hence why in horde shooters the best builds tend to do everything good
I do
blame it on the team, duh
Not let the situation come to that
Oh no so sad
unfortunately i do not dictate how my team plays
I can kill most stuff so even if they're handicapped they will have an easier time
Of course there's always times that the 3 other people literally can't do anything so it's just meh, next
Or just shroudfield laps around the place and hold the game hostage
I run a build that can very comfortably deal with every enemy so that I'm never reliant on other people to cover any weaknesses I would have otherwise.
Eventually someone will snap and free up a slot
true
nothing wrong with running non-optimal builds
Yeah pretty much, I'll have to change mine sadly, autoguns are crap on zealots now, well, for what I look in a ranged weapon for My hammer build
you're a non optimal build
be quiet gay
happy pride month to you too
While that's great I do feel it's not ideal to be a jack of all trades. You gotta specialize somewhere to be exceptional in the areas you can be. So the team is more than the sum of your parts sort of thing.
But it seems we just disagree on that and that's okay too.
In premades specializing is cool
For randoms? Hell no
it’s not that hard to make a build that is exceptional at all things
happy pride month kindred!
If a run fails because little old me didn't build his revolver to two shot crushers instead of three shot then I should be playing a different game
That too, all classes have at least 3 stupid op builds that do everything perfectly
nah, darktide is a game that works best as 4 peope who are individually capably at everything, but having their specializations, imo it doesn't work if you aim to specialize first
unless you are in a premade
I agree you should cover as many bases as possible
But not at the cost of what you're good at
And I don't think a crusher killing revolver is it
but expecting pubs to compensate cause you can't handle armor, horde or specs or whatever
I aim to be carried by my team, perhaps in a very fine palanquin
isn't it your knife? uncanny+push attacks
perhaps an exquisite chaise longue
I don't run knife
Pretty much the same basis for every horde shooter
Specializing is fun in premades, in pubs it's just waiting for a random to get overhead crushed
sure but there’s also the bolter, the bolt pistol, and a healthy amount of melee weapons that can deal with crushers as well
This started because I don't believe in building revolver to kill crushers
Sure those work
you’re not really starved for options
Those aren't what I run
Nothing wrong with someone running those
Not sure what you are trying to get at sorry
i mean the reality is that the “correct” way to build a revolver should just happenstantially also be good at killing crushers so
Well I disagree
hand cannon plus surgical gets you there regardless
Yea the ideal revolver build deals with crushers anyway
Surgical is just chance, not damage
Revolver with surgical is the oldest trick in the book since it got buffed way long ago, to the point it was nerfed, there's a reason every zealot and their mom use a revolver
I only agree on disliking the revolver, I don't care for it
Not sure why you think I don't like surgical
I run it t4
Just commenting that it's not helping damage
hsword 9 > stomps hordes, maniacs, flak, any ranged enemy i can get close to, is fine against unyielding and lone carapace, works fine for monsters
blades > deletes any special/gunner thats out of melee reach
zarona> wrecks carapace, unyielding, works fine for monsters
all bases covered
They are but you're missing my point
Crits are what make the revolver do damage lol
honestly my guy i think you’re missing everyone else’s points
Yeah, I'm done with that
i feel like im on reddit or steam discussions rn
Choose a weapon you like best...
Make a build around it with your class perks...
Pair a ranged/melee with it that can take down the threats it struggles to manage.
ezpz.
Crits dont help dmg, surgical is merely emotional support for handcannon
it's guaranteed 100% after it stacks
lol PLEASE
I'm fully aware how surgical works lol
you don't even need to wait for full stacks if you know your rough crit chance
Yeah, I've known that since early 2023 🙂
sorry excuse me sir do you have paperwork for that emotional support blessing
I'm aware of that too
emotional support blessings
Here's how I feel:
Breakpoint has hand cannon and carapace and elites killing a crusher in 3 headshot crits. Maybe you can make that two with some fancy talents.
I build my revolver to deal with long range specials, which means I take unarmoured and flak with surgical so no matter where I hit snipers I get the kill.
I build it this way because a loose sniper or bomber out of range that no one has time for is way worse than a loose crusher.
Don't think one or two fewer shots on one crusher matters? Not at all
how do you deal with 3 crushers rushing you
they let their team handle it, as they’ve said before
If I feel I'm backed in a corner I stun grenade
the smiker got me
flak i can see but unarmored lol
Or the usual 7 crusher patrol xd
Unarmoured is to deal with damage dropoff against snipers on t5
what melee do you run alongside it ?
i feel like youd need to take a knife or shredder weapon for it
I run chainsword. It handles hordes and anything not mauler or crusher
lacerate knife!!!
But like...how so you deal with 3 crushers? Three shot all 3 of them? Is that really better than four shotting them? By how much? I don't feel it's enough to remove the ability to miss important special kills at long range. Maybe we just differ there. Not like zealot meta is in shambles or anything.
have you heard of blades of faith
...throwing knives on crushers?
Also that has nothing to do with how you build revolver
no it has to do with killing far away specials
You'd be surprised how many folks have no bloody clue how to build a build.
FatsharkStrawHat
Community Manager
4h
Hey there, thank you for bringing this up. We missed a patch note for this change. I’ve added it to the end of Patch Notes pt. 2 4, but I’ll post here too:
‘Invocation of Death’
Can now only trigger once per attack.
Dev Note: While class Abilities are really fun to use and a key part of a character build, they are also balanced around their cooldowns.
However, the Abilities cannot find a healthy balance when the cooldown can vary by large degrees due to Ability Cooldown Reduction effects.
We are therefore looking to rebalance the Ability Cooldown Reduction instances which result in extremely high uptimes of Abilities.
Invocation of Death, combined with the Zealot’s crit-focused kit, led to unhealthy situations when paired with huge cleaving strikes into multiple enemies; the new version will still be a really valuable pick in the talent tree, but not as overpowering as before by normalizing the amount of cooldown reduction awarded to players when fighting elites or hordes, with single target or cleave based weapons.
oh come on really..?
Oh, I see what you mean
you can kill 12 specials, without having to replenish blitz, without having to spend time switching weapons or reloading
Yes, really
ok game yes I want to roll falter 4 times in my shock mauls
They should Roll Back this...
no
they shouldn’t this shit’s fun asf
im not happy about it but its a fair nerf
no its a based change
I really don't know names, what even is invocation of death
crit cdr is busted already
crit cdr
it's critical cool down
Got it
not at all
This nerf is not fair for zealot
???
god
it doesnt break piety at all
i get that nerf to be fair, it was crazy being able to replenish fury every few seconds
whats not fair is nerfing cdr but not nerfing some of the other things zealot has but otherwise yes its fair
it just tones down how busted it is
I ran knives for a long while and really like them. They're great at killing specials. They have trouble with hordes being in the way and very far range kills since lining up long throws take more time and pull me out of focusing on other stuff. Revolver is an easy aim and shoot, knives aren't the farther away they are.
So I prefer revolver because the overlap isn't helpful. Other people said earlier they don't overlap and I still disagree with that, especially since you're suggesting I use knives for long range so I can build my revolver to 3 shit instead of 4 shot crushers. I'd rather run stun nade.
Well maybe you're right
its only crazy to me that we got it before veteran lmao
But I really don't like this nerf;;
But again, how would you deal with 3 crushers charging you? 9 shots is one reload.
fwiw you can build revo entirely to combat carapce and still have it be extremely good for specials
and ive never found ammo to be an issue
Yeah
Yes I agree
but yes it was always gonna happen
But on t5 you can miss kills due to long range damage dropoff, and that's worse to me than saving 3 shots against 3 crushers
I don't find ammo to be an issue either. I'm saying 3 shot vs 4 shot is doing nothing lol
imo with the crit reduction theyve double nerfed fury so i think the duration of fury should last longer like it did for ranged weapons
People with knives and fast weapons are gonna get less fucked
I mean it sucks yeah but that’s a nerf tbh, no one loves them
kinda
Yeah, prime knife hours
yea...
it drastically reduces the time spent reloading in order to kill another crusher
I understand sahs
I use hammer a lot, I guess that is done now or whatever, triggering only one cdr per heavy swing will be xd
This is what I was saying earlier
first thing i did was to remove my relic catachan build
If you don't use knife, they'll probably be balanced on the future and you'll never experience this patch
and return to fotf catachan build
relic is goat
i hate using relic but i love teamamtes having relic
except goat kicks like a mule
Ik ik but weps
Realistically with carapace+maniac perks on a hand cannon surg revolver you’re already one shotting everything that’s not a crusher
Also chastise with 100% rending and knife with Uncanny Strike stacked seems interesting
Same
I think we can both grab a calculator and do the math on the downtime here, so I'm not back and forthing on that. I don't think that time saved is as valuable as securing long range problem specials that can fuck you over in extended horde events. Crushers will go down either way. Bombers and snipers that keep sneaking off won't.
if you crit
the body shot bp for a sniper is really not that important over increased versatility
yeah that’s the surg part
i have carapace and elite cos hadron but also im fine with it
it’s like 1.5 seconds to guarantee a crit with surg if you have a good crit bonus stat on the gun
Seems like you disagree so that's fine. That's just my stance and I'm a bit frustrated the logic of that is trampled because of crusher maximization of...one more bullet... Is seen as tremendously ideal
it’s not really that slow
to be frank this stopped being about revolvers specifically nearly immediately
BP is a BP
you cant say its a half
Yeah I run surgical I know what you mean

Knives seem great, but since I play on a gamepad and the button is bound to my D-pad... It's not terribly convenient trying to aim from the hip to yeet them.
I really wish there was a toggle in the settings to let me wield them like other grenades, so I could then aim them and toss with my triggers as usual. As-is, they're just so cumbersome to utilize I don't even bother.
knives on controller sounds suck
I definitely dislike you can't hold a knife like a grenade yeah
It's mega-suck. The worst.
Maybe someday somebody will make a mod for 'em to be used as such?
I guess my response to that is if I'm running revolver and chainsword... What DOES constitute building to crushers? If it's revolver I'm not missing much since 3 to 4 shots isn't doing a lot. And I don't want to sacrifice securing special kills at any range to do so
Therefore
I throw stun grenades
Let the team assist me
Or rev them to death
I mean
Zealot's heavier Eviscerator variant with the rush ability can oneshot 'em swiftly, so there's that?
Gotta trigger AFTER connecting the revved strike tho', because the ability is bugged and otherwise fails to function properly and instead boosts the damage of the initial whack of the strike rather than the full attack.
Anyway, what's the sentiment on the new weapons? I don't feel like playing my other characters
Sure, but again, I run chainswords
All rev weapons one shot crushers when doing the mid rev dash bug, one day that'll get fixed too🤪
knives on controller sounds suck
I guess this is all a response to me being baffled people believe crusher killing revolvers are the only way they should be built
Can do the same with that too, I think?
And it's not the case at all
It's not a bug afaik, the rev just doesn't count as it's own attack so it gets the full benefit of the bonus damage
from what i can tell rending also helps you deal more damage on targets at long ranges?
true
not just crusher
duellist sustained assault chainsword will oneshot crushers with FotF rev yeah
I really hope it's fixed so that we can DASH with it and the attack is properly buffed, man.
As-is, you gotta choose to use it either for mobility or to buff the attack from wherever you're standing when you strike.
Then again, I do kinda like that choice in function... It's interesting and a fun way to balance such; versatile but limiting, potent but choice in its use.
mine doesnt

Rending isn't helpful against long range snipers who are unarmored
Sure but that's still only one crusher, the other two are still coming at me
That's way better, ever since I knew about the dash bug well, gotta make that choice, either kill instantly or rip only half their hp
I already kill those two anyway
Reapers are two shot but yeah
RENDING DOESN'T WORK ON UNARMORED OR INFESTED
You have an additional dash saved for the second.
The third can be weakened with one normal heavy-swinging revved attack, killed on the second or third.
And your allies shouldn't be twiddling their thumbs...
does it work if unarmored damage is like 70%?
That revolver isn't good for killing crushers and I should let my team assist?
🎉
I didn't think the ranged rending was unintended as the patch notes said, and it was always there and acknowledged, so I wouldn't know
???
I'm saying Crushers can be oneshot with a revved and rush-buffed attack.
And that being able to oneshot a Crusher, even if only two in a burst, is a pretty decent anti-crusher "build".
Especially since the Zealot's rush ability recharges fairly quickly and can be used sooner with the critical-cooldown-reduction.
And it ain't like you can't rip them apart with the non-buffed heavy Eviscerator, either... Just takes 1-2 moar hits.
Just bring back the old revolver that 2 shot crushers without any effort
I think we've gotten off the rails or I missed something
Not that it isn't the most overused weapon in the game already🤪
I'm not asking how to deal with crushers
Im saying building a revolver to deal with killing crushers is silly
I thonk'd we were
crusher? i hardly know her
And I don't believe it's the best revolver out there
how to deal with crushers when using catachan sword
step 1: parry
step 999: parry
This is mostly a rhetorical response to the person I quoted
Oh, agreed. It's a great precision weapon, but like... It's not the most efficient nor swift Crusher-killer among ranged options.
And building around it entirely is kinda whack for most classes, let alone a Veteran whom can opt for far more deadly weaponry exclusive to them.
Step 2: ???
Step 3: profit
step 2: dont dodge while the parry is active goddamn it you did it again
Good habits die hard
step 3: parry, but some mob hits you early

I'm sometimes baffled by how little veterans use the godlike plasma cancer emitter bomb
I saw someone on the forums complain that their evis doesn't one shot with this trick anymore, so it got half fixed I guess
evi just kills tho?
It's embarrassing the amount of times a random mob took my parry out right as I eat an overhead
probably just a bad roll
I'd have to see myself, I don't trust forum people because they usually do weird stuff
you cant say this when theres like 3 crusher killing guns in the generic ranged pool
I'm more baffled by how many are braindead tap-fire plasmers.
Like. Yes, it instagibs regular units and mid-sized specials...
But they severely underutilize the charged shots on larger foes and it makes my head hurt to watch them wastefully tap-fire it over and over into Elites.
no
because chargeshot is useless?
It's not tho'. xD
charge shot isn't useful lol
It pushes the damage over the breakpoint to oneshot the Elites, bro.
I never use charged shots and 90% of times I make the map a walking simulator for others so xd
it's more ammof or less damage
so does vet talents
like even squad leader damage bonuses
will push uncharged plasma shot to BPs
path has a good vet build that makes every oneshot build for non-ogryns and 2shot for reaper, 3shot for crusher
Vet' talents have cooldowns.
And the Vet' has passives that recover ammo.
Using it so neurotically and sparingly is silly.
You're trading raw ammo-use efficiency for TIME which in many situations is sub-optimal.
rending only affects armor and unarmored and infested aren't armor types technically or whatever
maniac is armor?
ahh yes cooldowns like increased elite damage
by the code, yes
Yeah
or more ogryn damage
Rending helps with maniac too
There is no armour in darktide
unyielding is also an armor
for the sake of the pedantic conversation
Maniac is a type
And rending only affects flak and carapace types
shut ur pretty little mouth
Easier to brain that way
and unyielding, and maniac

Ah yes, discord semantics, lovely

Sure
Technically there is both a type AND armor.
Boosts to damage apply against the enemy type, but the armor on enemies does change how your hits register their damage/penetration otherwise.
Does rending affect void shields tho? 
rate my shinty new saul
no idea
Nah, check the breed sheet. Some enemies just have whacky multipliers for no reason
I think so? If I remember correctly they are flak armor, don't ask why
Like flamers having .5 ranged on their hands just because
i c
Definitely sounds like Fatshark logic.
Not bad, tho' I prefer the other shock maul simply due to aesthetics.
In testing I couldn't really feel they were any different by a significant margin.
flak is the traitor captain itself
void shield is a unique armor type
breed sheet denotes their base armor class, which is usually torso
Yeah...flamers are all maniac but only their hands have 50% ranged reduction. Not all body parts.
other parts can calculate different armor types
there is the standard void shield, weak to melee, resistance to range, and rhinda's voidshield which is net neutral (she's supposed to be weaker to range and stronger into melee but that just makes her standard)
every enemy gets a limb damage reduction p sure
It's arbitrary on a per rnemy basis
Nah just some
Reapers and flamers are great examples
But if you wanna get really weird check beast of nurgle body parts
and per enemy there's still a per location basis
Richt
So there is no armour in darktide that is consistent by any measure
Just enemy types and body part multipliers
i did notice this with blades of faith not one shotting legs or arms on trappers/snipers i think
Just Google darktide enemy breed sheet
what even is your definition of armor
You'll see it all laid out
There is no armour in darktide
Flak could be called goose feathers and it doesn't matter
It's just a name
ok captain pedantic
we were talking about rendiing
for the sake of the rending conversation
rending is a myth created by zealots to make their characters buffed
rending does no work on unarmored or infested, it does work on flak, maniac, unyielding and carapace
True, Plato's cave but it's a rending cave
Visually to our brains flak and carapace are "armour". But there's no measurement in the game's code that cares what armour is and the game is not consistent on this point
ok jaden smith
reddit chat
So it's easier to just not think of it that way
this is why i'm moving to ogryn chat smh
Don't you like discord fellas "discussing" semantics, c'mon, you gotta love it
fleeing t veteran chat t talk with sneaky cat
Back in my day zealot chat was the nerd chat darnit
What has happened to this holy place
Going to quasimorph discord to avoid this bs
there no lacerate there
back in your day i posted boykisser memes nerd
sneaky cat is a cool person
idk about you but my darktide reddit feed has just been fs hatewanking
/cat
zealot chat back in the day was femboy chat idk what you’re talking about
That's just how game communities work now
it's been that way for a while, too many bad actors with multiple accounts buying upvotes/downvotes
this chat has always been full of degens
some folk been caught multiple times
It's pinned
#zealot-class message
Zealots: "Armor is an illusion."
Ogryns: "ARMOR. IS. ARMOR."
real and true
you can keep them as long as you continue to feed and water them
GIVE THEM BACK YOU MONSTER
FEMBOIS ARE BELONG TO ZA WORLDO
anyone else get so nervous when they praise the god emperor that a little bit of wee comes out
sorry but they all belong to me now
huh
would you like me to repeat
Officer boles
no

You're praising the wrong emperor there
holy shit IIIVEG's back
thoughts?
Is Blood Redemption actually worth using it?
Not terrible, but what are the perks and such?
Also, keep in mind that reload is gonna be important since it literally has two shots between full reloads.
You're gonna be reloading often, full or partial.
Does the bolt pistol compete with mk iia revolver on DPS?
no
They're the same kind role it seems to me
But I haven't ran bolt pistol so can't comment much
I sold the other one I had, but it was about .2s between a 50% and and a 70% reload
But good for long range specials pot shots
think about it more like a sidegrade to the bolter
I've been using one on my vet. Like a bolter it explodes so I've shot into groups and made them stagger. I'm not sure how useful that will be for your playstyle over precision damage.
From wot I've seen, it's somewhere between the Bolter and precision Revolver in feel/function.
It's basically a hand cannon, emphasis on the cannon bit.
Can it full-auto when firing from the hip?
nope
No
Semi auto only
Shame.
sadly no. But they sell it's got recoil to justify it.
Is just a bolter you can run with. Good? It's ok, fun I guess.
IMO it's a bit iffy, since it has the irons and sway-feels of the Bolter... Which is shit for precision beyond mid-range.
Is there any hope left for the flamer with the Fotf nerf ?
it feels better on vet with the suppression immunity talent
Flamer is still great wym
it’s a bit wobbly under fire otherwise
Idk, flamer felt pretty underwhelming to me unless combined with the rending ult, it's still very good vs dense enemy horde but is it really Worth giving up on range ?
Flamer was good without Fotf. Only really needed it if you needed to delete the horde immediately.
Imo, no. Not atm
What, you mean the accidentally-made exploit that allowed you to halt a rush, aim and melt through every level of armor in a huge horde?
The absolutely broken and OP interaction that nobody felt was sane or balanced?
Could always run knife to help with losing your gun
chastise was the thing that let it deal with crushers
Still will kill everything besidez crushers
Yeah this one 😎
Still also melts bosses
Yeah, nah. That shit was never intended. It took longer than expected for the devs to limit the ability to melee, but thank the gods, man.
Even without, the flamer is still a fantastic single-target tool and can handily melt hordes if at the expense of a bit moar ammo.
Mostly gotta choose when/where to spend it.
True but it feels kinda shit to go right side of the skill tree just to get knifes with a weapon that doesn't really benefit from crits
You don't have to stay right
Just get knives and weave out
The talent police won't get you
I wish they’d walk back the ammo nerf on the flamer now that the chastise interaction is gone
Wrong. The talent police always gets you
It stayed 2 years in the game and people were heavily pointing it out as very weird, after all this time it's safe to say that even if it wasn't intended at first, it was definitely accepted as a part of the game from the team
It doesn't feel like shit, it feels normal.
Getting too used to a meta based on exploits tends to do that to a person.
You've ruined your own perspective, expectations and hampered the development of your skills as a result.
Yeah I feel like with the chastise interaction being gone the flamer is now a lot weaker
I don't need flamer to clear the game dude, you're just projecting a ton of shit on me rn
The devs said long ago it wasn't intended. It was, expectedly, difficult to fix.
It will still do everything but crushers lmao
A decent chunk weaker anyway lol
flamers issue is that.... it's just not fit for the "meta" not that it's bad
yeah I get what you’re saying DPW
Losing out on crusher murder is not way weaker
Well, it is, even tho it wasn't intended to work that way, it is now weaker, that's a fact. Still usable tho.
you lose alot from not having a long range option and precision fire
It's just brain chemicals being sad for things not being your perfect way
It's still fine lol
i still think flamer hammer is gonna be a nice pair
This. The exploit allowed it to ignore armor, which was the only thing that holds the flamer back since it does great damage and overpenetrates enemies. Against Carapace it was absolutely busted, but even without it still stacks burn DoT and melts.
i miss the flamer days of launch
I just think flamer is very underwhelming and that this interaction with the ult's rending made it good : Without it I don't see the value of it
it will always feel weak compared to then for me
I was never really on team flamer, tbh
...idk
only worked on 1 enemy(crushers since maulers take flak damage) and after the health buff it was aeugj
It's not underwhelming imo but maybe not just your sryle6
It's still a fine weapon
It is by far the most efficient and potent tool for killing Unyielding enemies with huge pools of HP.
It cuts through hordes due to overpenetrating them.
It does amazing DPS since the direct flame hurts and the DoT stacks...
Its only weakness is that it does less DoT to Carapace and it lacks reach.
Tap the pooft of flame to extend said reach and stagger enemies so you can get closer, handy for staggering snipers and gunners.
It's incredibly good at killing bosses whilst indirectly handling hordes for your allies by crossing the flames between targets and the boss as they overpenetrate.
lacerate.
why the fuck would i ever use flamer when it does the same thing as hsword but doesnt give me toughness
Lol hsword
be ause its fadter than a hsword
not to nitpick but inspiring barrage?
i dont know talent names
it’s a blessing
Unless there are something like 15 unyielding in a corridor, I'd rather bring a bolter or TH tbh
i think inspiring barage is goat on flamers
ok sure but still
I think the same was a good interaction with showstopper it kills specialist faster than your teammates and more chance to trigger the explosion
i mean I get it though I don’t really want a horde clear ranged weapon
as a zealot my melee weapon should be doing that
Literally every single boss's type is Unyielding
As are all the monstrousities. And the daemonhosts.
Void shield? UNYIELDING.
It's a literal boss-slaying tool due to this damage typing and the fact that it can overpenetrate said bosses to kill hordes and thus free up your allies' focus.
Yeah with showstopper the dopamine was hitting hard
yeah p much
i go all in on melee buffs
hsword is a machine
Tons of weapon are better than flamer for killing bosses dude
preach
although I am team mk4 dclaw for a long time now
Chainsword life
anyone else love the special>heavy downwards combo into big dudes
Name one weapon other than the flamer that overpenetrates targets infinitely within their effective range, in a broad swath, while adding a stacking DoT to every single enemy hit.
I'll wait.
voidshield is voidshield
with the amount of rager spam in higher difficulties now dclaw parry fucks
and it has a innate resistance to dots and ranged damage
Why do you want to dot instead of just kill them
I mean not to interject but this is an entirely different argument though isn’t it
Oh I thought we were talking about melee weapons nm
Not so sure about that, my own experience has shown them to be vulnerable to anti-Unyielding.
Flamer and autopistol rip into it hard.
Focusing only on a weapon strength and ignoring it's massive weaknesses is stupid, I could use the same logic to tell you how incredibly broken is the TH by ignoring everything it does poorly and just talking about the stealth one shot build
hm
Yeah flamer is amazing in a corridor with 20 unyielding and 400 mobs, great : It's awful in every other scenarios
looks like an excellent melee weapon!
I mean
There are lots of corridors in the game
But even still its reach is pretty good
the real super shotgun
It can cover large rooms well
Flamer is very nice
And it's not like spinning your mouse is hard
yall are being disingenous to say its awful in every other scenario, flamer still deletes hordes, that column of ragers, and will still kill crushers it just takes a whole tank now
Sure, but you rarely need a flamer to get through them
It's okay to not like it but it's not bad
Especially with shroudfield and knife
Flamer does well in bad situations
I often regret not taking a bolter or a revolver, I almost never regretted not taking a flamer
If you keep situations from getting bad it doesn't shine as much
But it's not bad
Again, the flamer can:
- Efficiently kill Unyielding bosses and minibosses with stacking DoT
- Clear hordes around said bosses due to the overpenetrating clouds of fire it spews
- Kill hordes efficiently within its reach
- Kill single-targets with stacking DoT, less effective versus Maniac and Carapace tho' it CAN still slag them if you wanna waste a bit more ammo...
- Stagger with the tap-fired pooft of flame at a decent range
flamer now not being able to scratch crushers was quite the last nail in the coffin it needed
It's not a do it all tool, no weapon is.
Come on, it's decent at best for boss killing
It's really not lmao
But it does VERY well at what it can do.
it still totally kills crushers idk what you're talking about
I agree though, it does hit the boss AND the horde, which is massive for assassination missions notably
im still wondering how it has never gotten buffed, it got nerfed to the ground back in the day because everyone used it and no one felt like using anything else, it's redundant know, and even worse this patch
and no i would never use flamer for boss killing personally
tbh I’d like to see a meat grinder test how quickly it can kill a crusher
captains are flak
the flamer does like 10 damage against crushers, im more interested in knowing what are you on to think it kills them lmao
There are two people in this server
- Weapon must do everything ever and any tiny change and it's TRASH
- Fatshark made all weapons pretty equally strong in different ways use whatever bro lol
i am literally going into the psykanium to show you
there are a bunch of people in here that have level takes about the flamer
if you gonna use a red stim then it's obvious
nope
just flamer
no tricks
in game you don't have a red stim all the time
"tiny change" ? it's -100% rending we're talking about
"My flamethrower can't benefit from the exploit that lets it melt everything with startling ease anymore, it is now trash and useless."
im not gonna say it does it fast, but to say it doesnt kill them at all, is a lie, and when you have 3 or 4 crushers its hurting them all at the same time
100% rending that was never intended to be there and broke the balance of the game
Correction:
Removal of an exploit that granted it +100% rending.
It has not had any innate 'rending' removed whatsoever.
I feel autopistol is only one that is equal to none in term of shiddyness
burn and flamer contact has drastically reduced carapace ADMs,
unless you swap to uncanny knife and get stacks, you aren't gonna be killing them
I wasn't using the flamer anyway, I was bringing it for the même showstopper from time to time : Can we have this conversation without assuming people criticize the game's balance just because they're bad ?
would be interested in seeing the video
this happens whenever flamer is brought up I’ve noticed
Imagine that, having an opinion on something without necessarily talking in bad faith about it
it’s a… hot topic
"Flamer is so bad now guys, can't even use exploits on it anymore."
"I don't even like/use the flamer anyways, I just use it for the memes."
Bruh pick a lane, stop this cringe nonsense.
It was not an exploit, it was intended. They even mention the mechanic specifically for flamer in patch 7
I think this weapon is shit and never use it, I think it makes sense yes
I agree flamer is great but you don't need to go so hard bro.
400 or so damage total onmy perfect flamer that has carapace damage, yeah, you dreamin
show me the flamer
The exploit I'm talking about is the use of the Zealot's rush ability to grant ranged weapons the effects of its rending.
And yes, it was an exploit, the devs stated it was not intentional early in the game.
They weren't sure whether to fix it nor how tho', it was reasonably difficult to figure out apparently.
Was mostly discourse between players. Devs were leaning towards fixing it, but it wasn't a simple fix.
You're just making your own private movie at this point pal
Exhil posted the code yesterday they literally just changed less than a line of code
Oh? I suppose I was uninformed then.
it went from something like “armor.pen” to “melee.rending”
No, it was as not an exploit. I just told you a place where you can see they acknowledge it as an intended mechanic. Can you cite your source besides " the devs said it once trust me bro"
having finally gotten in game and tested it, i concede my point. yea it only does like half the health of the crusher. but against groups it still is spreading that damage to EVERYTHING
to say its bad is still a lie
it was not originally intended, it was a bug because they iddn't code a difference between melee and ranged rending, then they made it intended, then it was OP and game warping so they nerfed it
"flamers is good sometimes, so it isn't bad" Is a weak arguement to make once, making it the 8 times I just... lmao.
The game can already give rending separately for your melee or ranged weapon, there was no way that changing it was complex
not gonna discuss semantics with you or anyone here dude
the bad part isn't "it can still melt human sized enemies" it's the oppurtunity cost of no longer having a proper ranged weapon
is it worth it now? yea throwing knives+ poor horde clear weapon i'd say
Flamer, like every other gun, has its niche and things it does very well.
Having flaws or things it struggles to handle doesn't make it a bad gun; it makes it normal.
The only thing that stops me using flamer all the time is not trusting team mates to take out gunners
and yeah, roughly that, did the rest of the testing, had to change the blessing because i forgot i had slapped flak, half my ammo for some crushers is still not a good trade
The incomprehensible part is why it took them 2 years
And where do they acknowledge that it was a bug first? Because I've looked through many blogs and patch notes and it's never said
This, but with snipers and bombers.
Like... So soft and fragile, easily slain... And yet nobody seems to kill them in spite of the horrors wrought if ignored.
You'd think on higher difficulties they'd have the wit to prioritize and the skills to briefly make space and fire a shot or two, but nah.
snipers/bombers/<insert long ranged threat here>
i use the flamer and don't worry about gunners because funny flamey gun go woosh 
i wouldn't know, my guess is that most zealots were just used to it, and it was becoming kinda a staple mechanic
fatshark is slow in general so such is life
I'm not saying that flamer shouldn't have flaws, i'm saying that its strength and flaws are improperly balanced, this making this weapon bad
Hello Arco
i just don’t really know what the significance from the player perspective is if it was a bug or exploit or intended or not. that’s a developer concern. from the player perspective it was simply a mechanic to be utilized and it’s not present anymore and we should by able to discuss it in those terms without shit talking about it
hi stan
when you get the zealot flamer voice lines it's dope
What did you have for breakfast
haven't had breakfast yet
Which can all do the things you need a range weapon to do more and better, with MAYBE the exception of being entirely overwhelmed, which the flamer might be above average in a situation that most of the time you find yourself in it, it is because you have already messed up.
SOLID WEAPON, nerf justified xd.
flamer's weaknesses are p easily covered by just taking throwing knives
Yeah it have great strengths : It also probably have the most massive flaws out of every ranged weapons, what is so hard to get here
The amount of players that just ignore ranged attackers and then die horribly to them is distressingly high
a gunner or group of gunners gatting you down is one of the biggest threats, change my mind
this is entirely true but I don’t like throwing knives
and you can often run into ranged patrols and flame them down given its suppression and appreciable range, beyond which enemies suffer from inaccuracy and damage falloff
people trying to defend what you cannot defend idk, i love flamers in any game, just gotta say the truth
stan what did you have for breakfast
It's not bad. It literally only struggles against Carapace, Maniacs and foes beyond its reach.
It cuts through hordes, melts single-targets with stacking DoT and has fantastic damage against Unyielding; a type held by some of the most dangerous and beefy enemy units in the game aside from Ogryns in Carapace.
Flamer ain't bad, you are.
it has flaws, but i don't really think they're a big deal because they can be easily covered by build decisions
and are dealt with by most guns + not positioning awfully. The flamer isn't exceptional at dealing with gunner packs, sometimes it's borderline, useless at it.
I don't mind if people disagree with me, but it's pretty lame when people try to warp what oi'm saying into "UUH I'M AN ENTILTED CHILD WHO ONLY WANT OP WEAPONS"
what i do think is flawed is looking at a weapon in isolation
pretty common around here
Which dont work at long range indoors with short ceilings and generally take a lot of effort to properly learn
This. Struggling with Carapace and Maniacs? Try literally any chain weapon with the Zealot's rush.
Or hell, carry the Crusher Indignatus to bonk them to the floor.
Or a thunderhammer.
You can't expect one weapon to just do ALL THE THINGS.
sadly, true
zealot chat is the worst in that regard
although maybe psyker chat is worse I don’t go in that place
Ogryn chat: i like rock
Darktide weapons are like Pokemon
What you choose to use is a reflection of your likes and personality and the flaws you accept to live your best life
People disagreeing with that is basically "nuh uh red is the best colour and you're TRASH for thinking otherwise" because it hits too close to home
Just live your life lol. Flamer is not trash nor is it a godsend, nor is anyone saying your preference is bad.
I still have yet to find anywhere the devs state that ranged rending was a bug first rather than a feature. I have found evidence to the contrary though
Like rock. Like pickaxe. Simple as.
would be pretty good if people using flamers knew that hmm, that when you use a flamer you don't have 40-50 meters range, you gotta use your dash to cut distance and keep in the fray and bathing in blood
I don’t think it should be controversial to say flamer lost a key part of its usability with the chastise change and its loss of ability to take on groups of carapace, that should be inarguable
we can discuss whether or not the change should have happened but like it’s just a matter of fact that that affected the flamer’s usability to a tangible degree
You're literally calling the flamer a bad weapon because it no longer has the potential via the Zealot's rush to outright ignore Caparace armor.
If that is your basis for it being bad, you're a shit player or an entitled one that can only enjoy the game when relying upon OP techniques... Which makes you bad at the game in its own way.
if there's no official sourcee, then it's mostly implied that it was a bug given that the game never distinguished between melee and ranged DR and whatnot
Dealing with dense hrodes can be done with a flame nade, and msot zealot melee weapons really : Flamer is jsut decently better at doing that that the rest, but this difference in performances is not great enough to justify taking it, making it a bad weapon
Salty deep breaths are good for your health
sorry for the typos i have dyslexia
No one is calling your life into question
Inb4 skill issue
Same bro.
Shit sucks and seems to get worse the more I age.
ppl in shambles over one change lol.
yeah and good thing that flame nades are on another slot and aren't a direct competitor
Well I don't agree that it's implied when the mechanic is specifically mentioned in patch notes and balanced around
it's almost like you can make different builds with some CC source in some slot
Heck I run flamer, flame nades, Eviscerator. Because it's 40k as heck.
I may talk shit, but I ain't mad. I feel a lot of folks on the net just kinda assume I'm angy when I call someone a shit gamer or such.
brother, i don't even use the weapon before they nerfed it, it was very mid before.
Weapon needed a buff before this. Idgaf a people use it. Wouldn't say anything in a mission for peoples weapon choices, use what you want I do not care.
I give a very small f when something under powered is being blindly championed as good actually.
Local gamer is confused when people assume the words that come out of their mouth is what they meant
If you don't want to be perceived as angry
there was also the disjunction where the buff was consumed on melee hits and not consumed on ranged attacks, instead just persisting for its 3 second duration
Don't call people shit gamers
tbh I don’t think it’s insane that a ranged weapon can trivialize hordes at the cost of ammo and does average-to-above-average at monstrosities
Local forum member on Discord assumes mean words equal an angry user
it's just too wonky to be intentional imo
as a zealot my melee weapon can do that
I mean, it's personal atatcks : Often the signs of someone triggered and trying to hurt someone's feeling rather than having an actual conversation
Not saying you were mad or anything, just stating that it can help getting rid of the uncessessary signs of agressivity in general
it's insane that it has infinite cleave and whatnot
speak to who are speaking to when you're going to complain about people, cause that ain't me.
The one that confuses me is people saying flamer is worthless because of psyker flame staff. I almost never see a psyker flame staff
Context is the internet's worst trait
Assume it'll be taken wrong
did they make the bolter recoil more manageable or am i feeling it way better due to not having the crappy crosshair?
Reliance upon an exploit-tier mechanic that's been removed, calling a gun that is objectively fantastic bad because that singular mechanic has been removed... That's a bad take, one only a shit gamer would have.
I didn't tag you once what the hell man
I use it a lot, with the right build and the dodge state on crit talent you basically can ignore ranged enemies
Think they just buffed the ammo on normal bolter
New crosshairs are especially amazing on braced guns
i almost only see flame staves in auric, so idk about that
ya they added 20 to reserves
The flamer is not objectively fantastic, now that's delulu
not saying flame staff is bad, just I don't see it. I run it myself on occasion
I can run any gear and clear auric damnation, but i think it's important for a game to give every options a proper reason to be used through game balance notably : My personal opinion is that flamer is low tier, ppl can disagree but that's why i almost never use it unless the map have tons of corridors
Very fully aware. I get a metric crap-ton of folks that assume I'm mad like every other day because my tone and my words don't match, but the net is such that they make a tone in their own minds... And when they're being called shiddy gamerbros, the mind tends to conjure an outraged writer.
Even if you can clear missions with a weapon, it doesn't make it as easy than doing it with another wepaon
yeah, you're just saying thing around a conversation that are tangental to things that people ACTUALLY said.
It's a lame way to not actually be a part of the conversation.
I think at a certain point people realize that trauma staff is insane and similar to purg staff so they go with the former
What a nice chat idea
I'd argue that if the optimal solution is boring as heck it's not optimal for you. Enjoyment should be a factor as well
If you know that's the case it's on you for getting mad when the leopard eats your face
It's gonna do what it's gonna do
prob just that trauma offers stagger against ogryns which makes it pretty comfy and neuters them as a threat
I can sit and belch a flamer at most bosses, clearing the horde alongside it.
I can melt through an oncoming horde.
I can scorch and slag anything other than an Ogryn Crusher with equal efficiency and ease.
I can pooft a flame cloud at enemies beyond the stream's reach to stagger and grant me the time to approach.
The only truly awful issue with using the flamer is your vulnerability to snipers...
And the rush-to-rend exploit didn't really lessen that risk.
Some of the ppl in here walk through puddles with socks on just so they can be mad about having wet feet.
i went purg after trauma, purg has damage on lock between the two, trauma is better if your team plays around it imo.
i mean maybve it's a skill issue on my part, but when we get in a large r(oom with 30 gunners, it jsut feel ike the worst weapon in the game atm
I apologize officer I didn't see your conversation police badge in a discord channel on the Internet about video games
i think a key factor for trauma as well between it and purg is that it’s much harder to get a usable trauma staff roll
i've seen most psykers with fire, and most high level psykers with trauma, i think that speaks for itself
some ppl come in here to project on people they don't know instead of say anything about the class the room is dedicated to discussing.
Id rather have 20 mad people talking about the zealot than this passive aggressive weirdness 3.5 of ya'll doin rn.
I suspect it's a matter of playstyle, possibly lacking a melee to handle the threats you need or that the melee weapons to do so just don't feel comfortable in your hands. If Thunderhammer and other heavy weapons are tough for you to use, try the Crusher Indignatus; it's not a oneshot tool like the Thunderhammy or the heavy Eviscerator, but it can stagger and floor most enemies with one heavy swing... Especially when empowered. Deals decent weakpoint damage, so heavy swing, light, repeat if you wanna de-brain foes.
The shove-whack combos ain't bad either. Following a shock-whack with a heavy overhead swing to the chest or head is VERY satisfying.
trauma trivializes everything that’s not a monstrosity it just requires more skill
and better rng lol
No one being passive aggressive

my strat would just be to run into the center and trust in the flamer's suppression against ranged enemies
and also run inspiring barrage cuz it also has that blessing
left click, left click, left click, change melee, profit
hi arco
kill asraval
wat da hell
hi aeco
hes goin after asraval too
damn
this just happens when flamer is brought up tbh
he literally started the crusade of me getting called a goose
oh did overpressure got fixed
sorry asraval I guess I gotta kill you now
noop
Change your alias here to include goose. Own it.
sadge
Oh dw i have a large range of wepaons i'm very efficient with, i just don't like weapons withg ridiculously specialized strengh and a shitload of problems to compensate like TH/Flamer
arco u will bake people alive
Lol
i don wanna hear it
I haven't called u a goose in a bit arco
though you started it
Understandable. Generalist weaponry is popular in lore for a reason, after all.
flamer is pretty specialized, but at the same time, most of the important engagements happen up close
melee deathballs are a problem and flamer is going to knock out the non-ogryn enemies
aeco has been known to commit solicited war crimes
he DID NOT just followed orders
ranged enemies rarely push you and most maps do not have sections open enough to make them a threat that can't be easily positioned against
and if you want to rumble ranged enemies, you could trust in its range and take the inspiring barrage blessing for extra safety
play aggressively with it and you'll probably be a-ok with it
have a pocket plasma vet that shoots every single ranged chaff begging for ammo