#zealot-class
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Not overly impressive but noticebly impactful and unique
Though I guess it also brings to question what's going to be a fun challenge and what's going to be a pain in the ass
damnation and auric should be hard, but it should be balanced
I remember watching one or two modded difficulty videos for Vermintide and it was like
targetting heresy is just weird because heresy is a notorious hell
and elite/special spam being the main challenge is poopoo
They basically stacked CC and blocks to fight as little as possible while going towards the boss
woe, crusher bulwark pack upon yee
the gameplay of 10-20 ragers descending upon you from a doorway
I did notice that my missions shortened by a couple minutes, but there's a shitton of variables....
time to get your teams gear/build checked
Shooters should be reworked to be deadly
(aforementioned frag grenades invalidating one of the main challenges currently)
Balancing is honestly in a shit spot right now because elite spam is the only challenge, but player power is too high in many situations.
The elevator thing I saw was essentially foot knight spamming shield bash and sister spamming the thorn wall
did u know that they nerfed scab shooters
scab shooters no longer track you through a dodge
Fresh 30s going into auric maelstroms only to get molly wopped at the first engagement and rage quitting
And I realized it was something that crossed the line into being boring minmaxing
they are deadly but you have to be caught out pretty bad for it
Recent or old? Ive lost track of all the shooter nerfs
They were and the game felt horrible 
but getting toughness broken and two gunners locked on your from separate directions is oof
so you no longer get hit outside of your i-frames if they're still shooting
If you drop player power level without also touching spawns simultaneously, high-end gameplay is going to be genuinely unfun.
at least after patch 13
i know that scab shooters tracked you through dodges before that
They are less dangerous than you think, they have horrific ranges drop off starting at like 5m
Had this happen before, literally had gunners lock me in place with the force push their guns do
The delay between shooting and flash for shooters is already almost unreactable in damn
yeah and i am in full support of lowering # of elites/specials in exchange for making them more individually threatening
tbf i did get sandwiched unknowingly
chaos spawn threw me into a crossfire situation
Almost feels like they need another level between elite and bosses
Only if we see a reduction in shooter spawns. Ranged enemies are largely pinpoint accurate unless you have your slide dodging down, so they should either be dangerous but few or many but relatively weak. I lean more towards dangerous but few because having a squad of traitor guard shooting at me behind a wall of melee fodder sounds more fun and cool.
though dodging is ridiculously strong and ranged enemies do not push you
and you can just retreat
there is that one big door in manufactorum when you open and it's just the entire regiment on the other side
melee enemies are a threat because they do push you and you can't quite take cover from them
You can also sprint or time dodges to avoid them. As long as that remains viable deadlier high dif shooters would be good
Plus some enemies that have some fucked melee lunges
also, sprinting with stamina giving i-frames to ranged attacks not in a frontal angle
Most people just hide behind the stack of boxes
or just beeline it into the other room that leads to high ground flanking
and they just nerfed ranged stuns for all ranged enemies
so you can just spam sprint slides and come out fine because you no longer get staggered out of sprints (w/ toughness)
whereas there was an inherent risk to spamming sprint-slides against ranged enemies before because you could be staggered before initiating a slide
and even then it was very safe because dodges are stupid
less of them spawn than elites/specials in a hishock game
EP smite buff actually shines most with shriek
like dragging down the winrate
they also spawn in genuinely awful configurations that make no sense for dudes with guns
yea EP smite already shined with shriek+ creeping flames
You can actually kill full HP ragers now
if you wanted to use shield you should go war charges
so,
- ranged enemies don't push you, and you can always take cover from them
- trash ranged enemies no longer have the ability to prevent non-TWBS classes from rushing them
- you can ignore the damage of ranged enemies by just dodging
- they must work through the entirety of your toughness before they can start working through health, and we are also living in an era of ungodly amounts of toughness regen
I can kill entire mixed hordes short of ogryn sized enemies lol, my kill feed looks like a meme
Do the doom thing and make everything a projectileb
It's a bit of a mixed bag
Getting staggered by essentially anything was fucking obnoxious
I can finally let the smite psykers alone and focus on enemies outside their reach
though that was only while sprinting w/ toughness, and you're getting staggered w/o toughness anyways
woe, you just get more shield smiters who spam smite on monsters
the recent patch only removed the stagger that shooters/stalkers inflict while you're sprinting w/ toughness
Acro Tshash
I've already seen a couple of them 
and now you can just run their asses with any class
ppsspssspspsps
You can also block and push melee enemies, which you can't do against shooters. And cover isn't always available. Each type of enemy has their weaknesses, but ranged enemies become exponentially more dangerous as their numbers go up, while melee hordes can more or less be infinitely controlled so long as a disabler doesn't spawn. Like I said, IMO relatively small numbers of dangerous ranged enemies would probably be the best thematically and gameplay-wise.
prob should add some more ranged enemies
m-more?
i do agree shootesr are probably a little weak rn, i dont want to make DT a cover shooter or anything but its pretty rare i care about them since they need to be spread out and i need to have no health
very few ranged elites doesnt help ye
but melee enemies also occupy your space, and enemies like maulers/ragers/crushers/bulwarks are not trivially dealt with blocking/pushing
replace all shooters with stalkers
and shotgunners barely count cause they dont do anything
pre nerf shotgunner ptsd
Actually a simple solution would be to make it so shut gunners don't have a sound que anyomre.
This would make the game worse
but they would do more.
if you're ever forced to kite against a ranged patrol, that's also because a melee patrol is in the mix and attempting to fuck your shit up
if it's purely ranged enemies, you have all the time to just sit back and relax as long as you have a reliable form of toughness regen
Wdym, they spawn in a block and feed the warp flame
i've turned my pack to my team only for them to go down to a pre nerfed shotgunner pack
it was brutal
true
i think gunners being able to be set up before you aggro them would help
when they just stand in a group and dont aggro until you can kill them
it doesnt help
and ranged enemies also just don't deal a lot of damage if you just engage them at certain distances
Im not saying put them back to exactly how they were. But i miss them being rarer and deadlier
as much as i like the chaos of DT i think the healthiest solution is less elites but they are more dangerous
and making ranged enemies move more
Is the trench coat ferret guy still here
Yeah, and that's where the potential balance nightmare lies. Ranged or melee patrols by themselves, not an enormous threat. Ranged and melee patrols at the same time, you have to pick one to deal with and the other can very easily fuck you up
cuz the fact that they move either slowly or are easily melee-locked (stalkers), or just sit in place and never push you (shooters/gunners) makes them poopoo
Or less tbh, part of the issue is they dont keep good positions n shoot
wait a minute arco are you just coming up with excuses to use vraks 7 more
I want it explained like I'm 5 why my build is shit so I can make a better one
i mean very simply they have no implementation of ranged enemies in ways that make logical sense for how they operate
sure, but if you're a full team, you can kite into another area and deal with the melee patrol first
shotgunners are cqb shock troop dudes who have the urge to form a congaline of ducklings that all run into the wheels of an oncoming bus
and also, the game does not spawn melee/ranged mixes often
the game just spams one type of enemies for a particular section
gunners stand out in the open having conversations with their friends
oops all melee, and then oops all ranged
you are barely getting meaningful melee + ranged engagements
enemy spawns is certainly something that the game has to work on
also, ranged enemies don't shoot you as much if melee units are around
the game doesn't punish you for stepping on a teammates toes hard enough
so there's that inherent mechanism
that +enemy spawns being predictable
Guys why is ironhelm/flamer/martyrdom a shit build (I will listen but I won't stop using it)
like, the game already has some subtle mechanism to prevent the player from being steamrolled by certain enemy compositions, and ranged + melee units is one of the things that they accounted for
there's criminally little incentive to make sure you're dealing with different types of targets beyond killing specials
perhaps accounted for too much
if you go into the psykhanium and spawn some scab shooters and a mauler, you will notice that the scab shooters will not shoot you at all
Which specials in particular
I mean I know snipers is the biggest one
so ranged enemies are just completely gimped currently
I don't think anything else troubles me
p much all specials are a menace in some way if not dealt with
i would put snipers on the lower end of special priority honestly
i mean... all of them? like they're uniquely situated as the ones where you kill them or you have to play the "don't immediately lose" minigame
but like yeah all of them
There is the problem of special sniping
flamers are a fucking menace
bombers are a menace
trappers/hounds are a menace
trappers and dogs id put the highest because they can end a run the easiest
but the rest cause a lot of issue still
The flamer puff shits on dogs
other enemies do not have buttons that can almost immediately kill you outside of overheads (but these enemies are very slow and way harder to get trolled by)
Dogs are easy abyway
One of the reasons revolver is utterly goated is because you can pull it out and one-shot some random shitstain with massive cleave
And it loses little from being in a ranged slot because good players often know how to maneuver to get within melee range
i put mutants and snipers on the lower end of things because mutants can actually be a boon in certain situations and can also just be position-checked if you fail the dodge-check
and you can usually take cover against snipers (until you can't)
mrw jogging at an angle can singlehandedly shit on a lifetime worth of training
It also runs on consumable damage, while melee is infinite
mutants are probably the most infuriating because when they're your actual cause of death its something stupid like a crusher already being mid overhead windup
bombers/flamers just severely reduce the space that you can work with and also can just straight up kill you
trappers/flamers also straight up kill you and can incapacitate you through a wall of enemies
Running t hammer almost just negates monstros too tho
You can essentially become a specialist killer by just getting one weapon
It's like Kruber picking the handgun 90% of times
Not that they are top priority but I don't think it's any worse than charge Crucis zealots
yeah mutants just meme you on accident
Nothing says versatility like one-shotting disablers
so tragic
I'm coming from like almost 3k hours VT2 and I have maybe like 400 in Darktide
And I main IB
And WP
But I think the general consensus in Darktide is that killing better is always king in builds
Makes sense with ranged enemies
yeah we've been living in the era of dps checks for a hot while
or having absurd stagger tools
Isn't that mainly true in vt2 as well, although IB had niche in control due to talents and taunt
It's hard to argue for stagger when a good number of times that it's available it reduces damage output taking it, and hitting stagger BPs is either uneeded or just out of reach.
Well not exactly like warrior priest doesn't even have a ranged weapon
I guess my question is right
or you have a singular weapon that provides all the stagger that you ever need (cough cough smite/trauma/crusher/frag grenades)
In VT2 your teammates understand you have no ranged but that the warrior priest is packing big meat in other departments so it's fine other people will handle the gunners
Why does that reasoning not apply to Darktide too? Just an increase in total gunner guys?
Are you suggesting trauma not being able to stagger crushers 
Understandable
Because there is one gunner in vt
yeah we should kill trauma's stagger in some way
Like on a D&D stat sheet I would be 16 str 16 con 8 everything else
A big problem is a good number of BiS options are Power, which buffs stagger, so like we get it for free on stuff that shouldn't get it at all. Makes it so the bar for CC weapon are outliers like Crusher w/ unlimited cleave AoE staggers and absurd cleave weapons because it has something it shouldn't.
Make DT VT2 again 
But for DT builds people want like a 10 in every single stat
yes
Vs DT which has gunners shotgunners snipers reapers and ranged mooks
Sienna's trauma was really kind of weak though I never used it
what do you mean i shouldnt get power for hitting a guy (playing the game)
DTs gameplay and VT2s gameplay are pretty damn different on the details
So what if I take the same build and just slot a revolver or kantrael?
It's pretty different but still similar enough. I mean I'm still clearing auric fine but I need to pick the brains of other zealots to understand
After making rager attacks dodgeable, they should remove rager stagger from powerswords
It has good crowd clear iirc, I liked it/flamer/fireball when running crowbill.
There's also the smaller trauma but you put like 5 of them
which is really fun
But yea it didn't have traumas ability to stagger CW
It just seems so limiting for some builds to follow a meta like that
Making rager attacks dodgeable is one of the best changes they've made imo
Well I mean that's what the crowbill was for
In my build, at least
I meant to say DT trauma is overturned but yea
Crowbill was so cracked on unchained at release
Okay so my next question is
If I don't want to use knives or revolver
What ranged weapon do I use
p much all of them work similarly and very well
What's your melee
Every melee weapon is cracked on unchained it's the fire zealot.
Ironhelm
pick whatever flavor of ranged weapon that you like
I want unchained in darktide 😤
kanty
shredder autopistol is the only sad option that i can think of for zealot and even that works as just a stagger tool if you need it
What scriers should've been fr
you have ironhelm, that's your horde clear
Flamer bolter columnus or agri IAG, agri brauto
Ya I have a 540 kanty that's what I was running before
Kant shotty good too
I think I got too used to psyker staff
I just leveled my psyker to 30 and I love running around puff puff cleaving
And I tried the same on zealot
You need to abuse chastise more
Like honestly it's a meme but it fucks I'm not lying
Gives full invul to ranged upon activation
It's decent, more so they nerfed ragers
Are you gonna run chastise or chorus
Maybe bolter then
Maybe Agri shotty
very much so
Then I was trying Ironhelm/flamer/chorus and thought I was owning so I shared the build and they called me a stupid teenage girl for defending it
I'll never recover from this (until tomorrow when my even worse build emerges)
Aw, well youre always welcome to post here and we'll call you a stupid teenage girl for any reason ❤️
Thammer flamer can be nice but lacks reactive specialist play
Unless you take t.knives
Okay so let me ask this bc there's no Darktide database w all this info for some fucking reason
Yea
Do different sources of flame damage stack or is it capped
Like if psyker has flame staff and I have flamer
soulblaze and burn are two different statuses
I think souldblaze might be separate but other fire sources should just be fire I would think
But flame grenade and flamer are just burn and burn
iirc, blessings and talents can have their own lower caps but i don't remember the hard caps
yea
ur cap
So why are all these other builds even running it
YOU CAN HIDE YOUR BODIES, BUT NOT YOUR MINDS
for thematic/they don't understand
Flame grenade is not a real "status"
they think melting+ melting= more melting when either one hits the cap, if the enemy even lives long enough
oh flame grenade applies stacks doesn't it
It just deals damage to whatever is standing on it
Okay wait wait
No flame grenade does not apply burning stacks
Cause situations where you need to drop a burn nade are very different to situations where you can afford to pull out a flamer and do a right click held spray
Well that was the reasoning that made me take it
Think of it more like a spiked floor
If I can't pull the flamer I just literally light myself on fire
They immediately stop taking damage once they step out of it
So you better hold them there
But Gui you're saying if you toss a flame grenade and flame them it does work?
Yea it's two different dots
Im on Xbox so I can't download any mods to help with testing or anythint
Probably super overkill but sure 
Well it owns like
Packs of crushers
cause it gives your damage armor pen, as long as you dont melee attack
But key point is enemies stop taking damage from burn grenade once they step out
for the buff duration
I see so it's like literally a caltrops
Yea it's not like l4d moltov where you throw at the source of heretics
Guys there is a place next to my work thats gonna server 2 million scovill chicken
Throw at your feet is better
I have a chastise build too my chorus build is just my favorite one to run with
Solo queueing
Youll need to sign a waiver for it
Okay so what's the general consensus on best Chorus builds then?
Ah man finishing my penances and being able to pick up fury chastise again felt like coming home
Rashad, revolver, paired with fury
Imo
What is a Rashad I don't have that dlc
best chorus builds is anything with crit cdr or backstab cdr, avoid martyrdom
Axe
It's a combat axe
I recently built one for psyker it's great
just remember not to overdo your chorus spam, if your team can't keep up in damage while you channel you have 0 outgoing dps yourself
The rashad and the revolver both get more out of crits, crits gives CDR, cdr gives more chorus
Rashad is the best melee in the game atm imo
Okay usually the fulcrum of my chorus builds have been
Especially on zealot
I don't use the crit cdr
I use restoring faith and the one above martyrdom where damage taken gives cooldown
If youre running fury it is a required pick
Damage one is the worst talent in the game
That one is the worst 
It's more martyrdom tax than anything
martyrdom basically always goes chastise cause 2x charges means you don't need the cdr
I'd take 5% health over that talent
i dont see the point of the book when you can just be killing shit instead of making groaners think about all of the times they jacked off before they caught the plague of nurgle
it isn't cause you take +2 wounds instead xd
But paired with restoring faith you heal back 1/4 of all the damage you take anyways
I forgot how the tree looked like
its the smite psyker argument
me neither, i think it should have a longer cd, pulse slower, but last longer and also just sit on your belt
I'm just telling y'all where I was coming from not that it's the best
it doesn't matter
125% cdr
for all your hp
More chastise is always good
Smite EP actually kills things, unlike chorus 
150% if you count holy revenant and restoring faith
that is one and a half cast
crit and backstab give you real cdr
But chorus can edge bosses sooo
I just think chorus is the best oh shit button I've found
It's like well lemme just pulse us outta here
You haven't played vet have you 
Stealf
Chastise staggers enemies near you, let's you cover distance, increases attack speed, restores toughness, gives a guaranteed crit, has two charges and lowers armour DR
Ah, VOC will utterly spoil you
Chastise fucken rules
I mean when you explain abilities like this it always sounds good
book should make every enemy in the radius explode if you channel all pulses
that would be sick
As they should
they are overcome with shame and they detonate
Chorus staggers and freezes all enemies in their tracks, gives your team complete invulnerability, and gives a 20% damage boost
One variant should remove the stagger but turn you into a human time bomb
I ran VoC + plasma (pre buff) + chainsword and after they buffed both VoC and plasma its like "I gotta stop using this I'm becoming actively worse."
See on paper I'm like yeah that sounds great
And everyone is like nah chorus is shit 😭
Chorus isn't shit
Anything happening? Press F
Nothing happening? Press F
Chastise is just fucken good
Truly the best skill 
Goated
You can use marksmans focus which is good and infiltrate which is
Fjne
I guess
I just think I'm trying to fill a role that doesn't really exist in Darktide
chorus will occasionally save your run but chastise is more consistently useful
What about like full tank ogryn is it good
Chorus is a kinda like breather really
But it looses its benefit if you're on your own
All ogryns are tanks
support doesnt really exist in this game
Chorus is a personal miff of mine
It's 6 seconds to reposition w increased damage and overcharged toughness
Don't need to specialise into tanking, but you can
Chorus is useful if you have a team of crazy dps gunkers or ranged vets
It stops everything you're doing so you can depend on other people to do what you want
you support by optimizing to kill shit that would otherwise kill your glue eating teammates
Support players like.. "yeah?"
Support is a meme
Better to make a self-sufficient build that has some stuff sprinkled in to help allies
exactly
the best support in darktide si just killing everything before it can become a threat
and hoping your team does the same
But then that's how every build becomes cookie cutter "this does top DPS" no?
not exactly
utility is good
but if you go too hard in it, you are basically anchoring yourself down
yeah but everyone kills shit in a different way
Well, top DPS is a debatable thing
In darktide, support stuff is mediocre player boosting
plasma gun veteran shoots through walls
You need to kill well, not necessarily kill fast
For great players, they don't need support, it's just a cushion for them
zealot kites hordes and continually knocks them over
I still think the VoC buff to +100 was the funniest buff ever though lmfao
for bad players, you will get slowly ground down and overwhelmed
since you don't have the necessary damage and your teammates suck
One thing that I can say about support as well is that randoms don't play expecting someone to come with some kind of support build
basically, supporting helps mediocre teammates who are alright at the game but the extra buffer helps them clear
Pugging is having a worst case scenario build with you all the time
Like it's on a 30 second cooldown +100 and full toughness with cooldown reducing skills what were you cooking
why play smite shield+ full supportive stuff
Most of the people I solo queue with are mediocre anyways
Which is part of why revolver is so fucking insane
i want to play darktide cuz im 15 penance away from 4500
but i have to make final revisions to a presentation im giving in less than 12 hours 
You never need to worry about specials with revolver
when you can go venting smite EP
You're self-sufficient against them all the way through by just equipping one ranged weapon
and just, clear the room
If you think about it getting it done means more time to play darktide. But do it properly you don't want it on your mind while you're killing heretics
people who hold smite on hordes and shit make me murderously angry dog
Chat gpt do this bullshit for me pls
But the gun is kinda tiny though
I need like a dirty harry revolver and I'm in
well, now it is viable with EP vent flames
People could play expecting someone else to snipe specials, but then what if it's a party of 4 people who expected someone else to carry the weight?
hell it was viable before the patch, now a psyker can just melt mix hordes
And then laugh as GPT fucken butchers your numbers
does it actually do damage now
Hell, what if one person is carrying the weight and gets trapped into the shittiest position possible?
EP, yes,
EP/soulcharges both did damage before the buff if you just stacking venting shriek +soulblaze talents
The game allows the player to turn into a scary jack of all trades and they need to capitalize on that
but fatshark buffed EP smtie
now it makes ridic killfeeds
in mixed hordes
anything smaller than an ogryn is free kills
It unfortunately means a lot of items are just straight up worse for that metric, like weapons that can't deal with carapace well, or weapons that don't cleave well, or whatever
The big thing about support builds is they exist to help correct mistakes.
In a perfect world that doesn't happen but we're not in a perfect world.
I mean that's still what it is though
There is no pure support
It's a killing game
there are people that try
Well I'm not saying do that
When I say "support" it's more just like
I'm tankier than usual and have chorus
and that's why we steer people away from it, at it's core, dartkide is an aggressive game that works best with 4 independent killing machines having eachother's backs
and not like VT2 where you have the no ranged classes
I hammer on it a lot because there really are people who try to build pure support
But VT2 the no ranged classes only work bc your other guys have your back
It's the same kind of person that just spams smite literally everywhere and goes "omg wtf my team ignored the 5 poxwalkers I was stunning for 2 minutes"
and there is classes that wreck way more at range than even vet does imo
Like I'm not switching off chorus I'm trying to find out
Real challenge. Grail knight, slayer, warrior priest. Kerrillian bot with the rapid fire bow.
What is the most effective play style for what I'm trying to do
i've played waystalker in this scenario
I've run chastise I understand for dps chorus will never be better
People can't have the support mentality to the point they make a dead weight build full of little tidbits that nobody planned for
I'm still miffed they didn't add a dual ranged career smhmh
i uhh, got a few moonfire arrows in the back of my team, tbf the dwarf leaped into the enemy I was shooting at
Chorus is a really good tool, that's for sure
I don't want to be the zealot zipping around solo, I want to be the one just holding the choke
"you can carry the game without damage or kills, just skill" steam forums 2024
i mean that's exactly what I am
i take martyrdom, i tank up, I have my chain axe
I don't like it because it's downtime for me, but chorus is one of the strongest skills in the game
and i'm just the fuckign wrecking ball for my team
quickswap to my ranged for special/elite picks
See you're a human (or... ferrets maybe) that's an innate advantage. Give it to the bot and it might be genuinely impossible ahhaha
I can't say it's better or worse than chastise because they fulfill two different niches, but I'll take any player that can use either well
You don't have to be a zealot zipping around solo
You can be the zealot zipping around the area ur team is at killing everything :)
but loner
Yeah I'm doing that I just pop chorus for oh shit
Or if teammate down
Or if surprise Crusher pack
They should just change it to work like WP shields
So you can still attack
Gamers
yea, people also confuse runnign solo with running to pick off targets
I need 2 million scovill chicken in my body now
as long as the loner zealot stays in line of sight and reasonable distance, it's okay
Bro there are truly crazed zealots in these streets
I really like chorus i just don't like how I'm forced to do absolutely nothing while using it
Yeah the VT2 version is way stronger
Just throw on invulnerability bubble and smash
i just dont' like chorus cause i'm forced to do nothing while doing it
chorus is good, you can actually use it offensively lol
I guess if it didn't work like that tho it'd just be a stronger VOC so
it's literally the worst support tool in the game
Bubble is one person though
I didn't think it's the worst
oh wwow sometimes i can ledge a boss
the problem with it is that in the vast majority of cases for the guy using it chastise is enough
while doing other stuff
2 bubble talent actually busted
What's infiltrate then
you don't really have to put everything on its ass and have overshield when the stagger chastise provides gets you out of a lot of stupid situations
I like the heal personally
chastise is straight up overpowered
overpowered... but FUN at least :D
Is it S tier?
I'll email fatshark
if it was a totem, or a slower pulsing aura effect, it would be OP
if you could do anything after pressing it
Throw it on any revive or rez it's free
it's very strange because it i don't think it would exist the way it does if it was made after the other 2 ults
bring it back to giving full toughness
right NOW
Is there a point to going stealth build while chastise exists?
ye
but chorus is actually good, people sleeping on it just use it at shit times
same with exe stance but not for the reason people like to say
chastise you can pretty much just spam all day without a single braincell
Yes the damage buff and innate advantage of going invisible
I'm in this group Ive been trying to plead my case
That is true
But there's the case of it not being enough for the team
definitely tru
chastise has like a million minor utilities that depend on your weapon setup (and if you're using blazing piety enough)
hammer, knife mostly
the charge's value scales the slower your weapon is
chain weapons can't use stealth at all
Hammer chastise so sexy tho
I prefer rewinding time myself, mostly to stroke my ego whenever my teammates thank me for using it on them post-Chaos Warrior.
A good chastise user is terrifying, but sometimes they can't halt the entire room for that revive
You understand
They likely can clear it fast, but sometimes you don't need fast, you need it now
i don't think there's an aoe stun large enough at this point in the game to secure a solo revive
2 bubble is just a 100% guaranteed revive is why I take jt
stun grenades
kek
Plus if you have any other melee career with you then you guys just own
but nobody ends up doing this, i've had a ton of scenarios where something appears from fuckin offscreen and forces me off a revive anyways and its like i shouldve never bothered
I'm gonna be honest I cannot relate to that
I think chorus can be used offensively really well too though if your team has a firing brain cylinder
a bunch of sections in maps have like 80 meter long sightlines (at the longest extent) that maps it super annoying if someone goes down in a bad spot
and overshield doesn't stop a sniper shot literally pushing you out of the revive radius and therefore canceling it
Like just chorusing groups across full rooms no problem is still pretty good
Ah fair enough there I thought you meant more new melee units running in
I've been using it to stunlock groups to back off and charge the flamer then let it rip
With 20% extra damage
But if you have a smite psyker on your team you feel pretty useless
it's really not that good when you are zealot and one of the best melee munchers in the game
smite literally just invalidates any lower form of CC which is god awful design
Honestly it's really hard to make a build thats just bad in this game (under the assumption you're using orange weapons that aren't low level on purpose and stuff like that)
The game is hard yes but it'd mechanically difficult not "build not good enough you lose" a lot of the time.
I'll run in and pulse and the whole room is already being electrocuted so..
At least I'm boosting your damage.. or something..
i simply do the strategy of letting them run to me and beating them senseless
2 bubble is cool but I've found I typically don't need the bubble when a friend needs the bubble, just kinda makes me play risky. Comet is just my goto w/ 2 bubble as a bonus in Chaos Wastes for me
yea, it's mostly playstyle/skill
you can clear damnation in grey weapons
I've beat auric damn with a max suppression build
Like you can do almost all content with any build you want
in a lot of ways this comes down to the individual and the metric they're actually judging by
it's just a trend
people who build their talents and gear badly, tend to be worse at the game skillwise at all
Yeah that's fair I just think this is a complex game and being the "best" is hard metric to decide :)
sometimes you will get into an argument with a dude about balance and he's like "it works for me" and then somewhere along the way you learn he's playing regular damnation
this isn't a guarantee, people can abuse meta and suck ass
I mean apparently I build like shit but I'm still just clearing
before chain axe was buffed, I top dps'd a lobby by 400k for a total of 800k damage
VT instincts just kick in even with a shit build 😭
people tend to also have no fucking idea what they're talking about when it comes to this game ngl
and 2 of the people had "the meta"
which is way less funny than the people who are actually delusional
and say shit like "my knife 6 is like a faster hsword"
"i 3 shot hordes"
60 second clip of fighting said horde
I think Chorus is better than vet shout and taunt
nah vet shout is strictly better
taunt is bad but shout is one of the best abilities in the game
instant, free pickups if you talent into it,
VoC is overpowered
the problem with taunt is there's a talent that also lets you take aggro with pushes on the class with the widest/strongest pushes and the extra damage is very... eh
taunt is just a pathing tax and i've seen taunt ogryns do well but it's like shieldgryn, completely bipolar best or worst player
like straight up it's busted
chorus is good but it's actually balanced which makes it inherently "not good" compared to pretty much any of the meta shit
What's the other node that doesn't revive on shout
the duration on overshield even before you factor in cdr is a lil insane
cdr skewing game balance is something I've been seething about for roughly uhhh
forever
besides like
I'm gonna share this so I can be judged anyway lmfao
Monitorium sapper shovel
Graia mk4 braced auto gun
Executioners stance
Weapon specialist
Build 10 stacks with your horde clear weapon the switch and let 'er rip
dude if you play like
martyrdoms hp cdr
Only the 1% have any clue what a finesse is and how it works.
Chastise users when i kill htem
i crave daeth!
6 stack warp charges, cdr aura, psykinetics aura psyker when you're in a fight you shriek every ~7s if you're just mashing the key
Well it's clear that fatshark in some way wants a pseudo support build to be viable
which was really funny for getting the cdr aura penance
I just think chorus needs different upgrade nodes
I mean support builds exist, VoC+field improv is effectively a support build
That actually change something
Honestly yeah it's upgrades are super boring
5 pulses damage or 5 pulses toughness take your pick
the mandatory chorus upgrade should probably also just be put into chorus
Back w/ P13 Fatshark was talking about how they made like 6-8 intended builds and baked them into each tree, I'm mega curious to see those builds that they came up with.
chorus upgrade nodes are a meme and I skip them entirely
Field improv my beloved
it should be like psyker shield
and have 2 diverging options that give you different playstyles
Because with stuff like Psyker, I can kinda see it. With smth like Zealot and Ogryn though it feels like there are a gajillion venn diagrams just put into a pile and freely picked between.
ogryn effectively has 2 builds
anyways have a ferret
Dumb with club and dumb with gun
i like vet's tree the most because it feels like you have actually distinctive playstyle talents
yea but vet can still gun things down, and there is a lot of good damage bonuses sprinkled about
in tide games that's what support is, you've got a lot of utility but still can pump out dps
like chorus zealot still shits out damage because of the other 99% of the tree
With how many options there are in a tree you'd be hard pressed to find an authentic 'support' build. Usually will just be a normal build with some stuff swapped out.
like yeah w/ what Aquila is saying. If you see a Chorus Zealot that mf could still be rocking Martyr w/ Duellist and 3 shotting bosses
This is weird
some people hunt for it but yea, it's not often you see one
I'm use to mmo supports that trade damage for stuff like healing and buffs
obvs CDR chastise spam is higher dps but like...that's just a fuckin' balance error
eepy, overtakes me
yea, mmos and hero shooters kinda ruined the term support
whenever i hear of it i think of mercy mains
playing knife has actually given me an appreciation for how stupid the setup is at completely mitigating certain weapon downsides
Yeah nothing like that here
Health is a resource so no getting it back with abilities.
For now.
yea this is why "roles" is a kinda silly concept for tide games because it just doesn't apply the same way
blazing piety knife drastically reduces the amount of time you have to spend kiting enemies while frontlining because chastise comes back so much quicker
Everything feels like some variant of dps
which is... one of the only knife downsides
Because it is reallt
people who just want to shove a healing/boosting stick up someone backside and not do work themselves
And not anything different from that
like if you ever see someone call themselves "the tank" or something, they're just approaching the game entirely wrong
even tho in fps games, at least more realistic shooters, being a support means you bring ammo, or some utility but yuo still have your gun as a primary weapon
you could just repair a tank or call in something idk
"tank" shieldgryns on their way to take a bunch of pointless melee damage on one of the most staggering weapons in the game
what's a good Shroudfield/Loner build? gotta get these past couple zealot penances done 
"You don't need damage or kills to carry, just skill" Steam Forums 2024
that is never going to get old
Hammer or knife depending on your fancy
when shield first came out and every prick was just stitting in door ways holding alt-fire
god awful
shield is one thing, there is some legit good shield mains out there that have outdamaged me before
but powermaul
oh dear god the maul
that's like a doom sign for your run
this presentation is so ass
this is the final result of a years worth of research and im supposed to get a 6k dollars stipend for it but i 100% believe they aint givin me shit when they see this 
h1 block cancel
that's it
A true healer/buff dedicated class would break tide games
that's all u do
Remember when orgyn bleed was really good
it's so goddamn boring
Like they would trivialize all difficulties
yea, but not falling into the trap is a good sign
Servo skull healing admech when
there was a dude in ogryn chat comparing crusher to shield
was? as in its not anymore?
what are you talking about?
and their point was "you do stuff that breaks the 'canonical' moveset to get the move you want"
Gonna theorycraft a new chorus build tonight guys thanks for all the tips
('canonical' meaning you don't do another heavy after a heavy or light after a light)
No
I'll report back
what's a good Ironhelm Thammer look like?
flak/unyielding and thrust + slaught
slaughterer thrust
flak unyielding
headtaker on it is pretty pointless
The only acceptable support this game would need is a LC vet following you around, and any time you shouted for healing he would say "Mouthy karker" and jab you with a healing stimm
Ironhelm still the all-rounder, right?
Nah it used to be even better when patch 13 came out
if you have a mixed horde you will kill like 4 dudes before u hit an elite
Crucis is the giga bonker?
yea
i know but its still extremely EXTREMELY strong
ogryn's bleed is actually not super relevant anymore
lots of bleed for literally doing nothing special and up to 60% dr for just playing the game
a lot of weapons have bm or hit 1/2 shot breakpoints on enemies
This is pretty solid it conveys the information well if you have a good script along side it. Isn't too dense and lists key points. If you're worried about visual interest I'd maybe change some font sizes but I still like it
Remember pre nerf fire ripper ogryns
Fun times
that was a bugfix but yeah
there's an interaction with another trait for DR, but if you're going down that part of the tree, Crunch! might be better depending on the situation imo
pretty insane
yea
if you have ovenproof's scoreboard (shows bleed damage) on all my melee ogryn builds it is significantly lower than i expected from judging my gameplay
Commissar eyeing you with a laspistol and if you do anything wrong you die. It's supporting you playing better :)
its literally just a bunch of free damage that you dont have to do anything special for, you can just have it alongside your main priorities in your build
which is great compared to bleed knife zealots who put it way more work for a fraction of the effect lmao
Rippers need a little love imo, they were nerfed in addition to the PBB spicy bullet "bug" fix
so it compounded
and now they feel awful
i think the 5 is fine but the other 2 don't really have upsides
(and the kickback shouldn't really be competing with it for sniping, but that's a problem with how minimum pellet count works rn)
its supposed to be 20 minutes long 
also it looks like that for visual accessibility as this is an NSF funded research project
Oggy bleed was stupidly funny when it could proc haymaker though 

remember fire bullets :)))))))))
we had to actually remake it cuz it literally didnt look boring enough
what....
i made skele very sad when i used fire ult on a daemonhost and killed it as it was taking me to hell
Bring back infinite cleave power swords
I still think it should be fine I wouldn't be too hard on your self make sure the script alongside it is good you'll be fine
amazing
(I know stress does this to a motherfucker though. I once gave a 20 minute presentation on traffic lights lmfao)
Spicy Bullet Achlys basically does to bosses what old spicy rippers did, you just don't get the insane amount of collateral kills from that ripper spread would give
also doesnt help that i barely understand the contents cuz this is literal PhD level computational neuroscience and im an undergrad community college student lmao
I had to give a lecture on educational theory
hold on lemme grab a screenshot from one of the dissertations of a model we used for this
and the worst part was knowing full well none of what I was saying would actually help anyone because it was all predicated on y'know, a functional school system
Supercharge brutal momentum
And no power cycler
fuck me this penance takes forever
it was so absurd you literally didn't have to see what you were shooting at or anything near it
You said infinite cleave you get one hit of infinite cleave
you could play the game with no monitor
try it with a shovel or club, least that's what was suggested to me
Yeah im shubbling
i did that one with shield
i straight up afk macroed that one
and it still took 2 hours
fuck that one
Yeah but I need my multi hit infinite cleave back
It was fair and balanced
Bring back the infinite mk6 charged swings while we're at it
i want to know who made the fnp one require less kills when you could do it with any type of weapon and didnt have to build stacks up during every fight
it pains me when people who clearly aren't good at the game have the A.S.S. title 
auric exemplar is way more impressive imo
it's why I am still using it
because it isn't the "highest tier" one so ppl aren't chasing it nearly as much
and requires more effort

Nice
I gotta grind that out soon I've been doing the mission and vet penances atm
A.S.S.
Now earn it with pugs
I haven't completed a single penance because I haven't played since the update dropped 
the worst part about mine is i barely know anything about what we actually did
but i DO know the fact that our actual results mean nothing, i understand it enough to see that the model makes no fucking sense and so we're straight up just bullshitting for 20 minutes
Take this miniature Australian to the Sarlacc pit
I thought I'd do the same then the puzzles drew me in and I've been gaming again
i already got all the rewards from the i can't believe it's not a battlepass 
(i play this game too much)
go2bedge aquila
The saddest part of A.S.S. is that even if you're not great at the game, you can just hop in and out of Maelstroms until you get a team that can carry you, and if you ever go down and it looks like you'll die, you just quit out or alt-f4 to keep your progress from resetting 
I was going to play, but then I realised that this isn't crafting changes and not enough balance changes to give me any interest
Since youre so sleepy
the moebian sixth stuff looks good
the tox bomber is really fun
You can do this with the exemplar one aswell
Thats fair thankfully no fomo so you can always come back later
the mobien sith should have been in that kill teamm kit as their own unique model
Orange title > Purple title
Everyone is alt-f4ing for auric storm survivor
yeah, the only one that's really hard to cheese is the "No one goes down on Maelstrom"
that's good, was worried it'd turn out shit
I had to channel my inner shepard and herd my team from straying off
like when this is the artifically generated model we were given of seizure activity
and this is the results when we altered it to allow real data to be used in it
somethings clearly wrong
Real motherfucker though kill on sight tier enemt
That one however isn’t very based on individual performance
it gives me a very moderate dose of optimism for future enemy additions
tbf, that's fine given the theme of the penance name
it definitely is one of the more threatening specialists honestly
They got nerfed? What happened to them? I didn't see a change in the patch notes.
I cannot really comment on this without knowing what its exactly a chart of here
it adds to the gameplay in a cool way (bugged rn to increase toughness regeneration which is bizarre)
when FS fixed spicy bullets, they also took away a full mag of ammo as well as some other adjustments in the talents
the gas disabling highlights is pretty rad
I think the tox bombs themselves need either a shorter duration or smaller area
wait does it really
Welcome to a fun game of find the sniper
It should be both, mostly shorter duration tho
Right now it is just insane how much area a single gas nade fills
i thought i just kept tagging the wrong spots
im so used to this game its hard to catch me off guard but the first time this happened to me in exe stance it made me feel fear
It literally grinds hameplay to ahalt
exe stance user L
And my team just runs ahead while im stuck on the other side
Shout
But the gas modifier is great
Im playing my psyker
i noticed it when i was spamming ping and wondering why i wasn't seeing a highlight even though i heard the noise
i think the gas visuals should be the actual size of the cloud and not like 3x the actual hitbox
the gas modifier is shit because you can't have hishock gas so i dont play it
Oh, that's it?
you can see the skull still i think
If i was zealot id charge it
pretty much, but with the buffs to kickback, rippers feel left behind
Rending talent and brittleness overall was nerfed iirc
why take a ripper when a kickback is far more efficient?
L
The brittleness on ripper melee got hit
I'd imagine for the firerate and ammo.
Do you guys like martyrdom or do you think the other keystones outclass?
oh what happened to that
Kickback is more ammo efficient actually 
can opener is identical to how its always been besides when it was bugged to apply w/o meleeing
but its also sad that both can literally be gotten the same way
auric exemplar literally just takes a bit longer to get
there literally is no title that shows genuine skill right now and its so sad
Literally last year, why take kickback when ripper exists
Same thing happened to bolter i was told
ye ol' Monkey Paw method 
it's still 40% at t4
Ahh
My fault for listening
To the wrong people
Im too stupid to be a zealot pro pls fatshark
Make a difficulty that filters me out
f
You're not stupid, you're just suffering from a temporary decrease in intellectual capacity
No it’s probably permanent
Head damage doesnt heal well
Blind, brain damaged, disabled, still averages 800k damage per game
Is SMG good?
These sound like debuffs you choose in PZ to get good traits
Ok i never liked the original chainaxe
Yeah its okay
I loved hating it
I got like a 540 one off the contracts guy
@royal vortex is it wrong that I haven't used my beloved Crusher in a while? Been having an affair with my eviscerators
I cant list my good traits here sadly
Okay good you still may be saved
ive taken a break from it to use knife
I think that is my least favourite weapon in the game
funnily enough its harder to fight bulwarks with a crusher than it used to be and much easier for knife
Doesn't seem right, damage econ exists. It eating an ammo nerf wouldn't discount its damage.
Old chainaxe i wanted it to be good so i played it and complained and used it so much
When the buffs came out
I became death, destroyer of heretics
yee those were good times
They kinda fixed up mk4 but it was mostly numbers and not mechanics
Mk12 is just easier to use and a great entry point to chain axes
Mk4 is just quirky
has to do with the min pellet and damage buffs the kickback got, you can vaporize a horde of poxwalkers and stagger the elites with a single shot, where as the rippers require more ammo and set up time
That light attack I hate it
granted, once you are set up, you're sustained DPS with ripper will def be higher than a kickback
Light spam for single target damage, heavy spam with push attacks weaved for aoe
Rev’d heavies for single target and stagger for less dps
Cause you likely use the lights at the wrong time/situation
love me mk4 chaxe
and while the mk12 is objectively good, I hate the sound of the light attacks
It is best for monstros, and lone enemies
No you're right it still feels strange though
sounds like a foam bat
I suppose you just answered your own question then.
You’d get too much power, your lights would cleave through the enemy and do like 20% damage cause all of it was loaded into the shred
Ripper does more boss dps
don't remember asking a question, I forget loads
"why take a ripper when a kickback is far more efficient?"
Mk4 chaxe is straight forward but also backward and upside down, it goes against basically every other weapon in the game
Then it spams heavies anyways
ah, right, yeah... ripper just doesn't feel good compared to kickback in many areas
would be neat if they let the H1 PA combo have merit again. Just some situation where it makes sense to use.
Genuine question then is it a better vet or zealot weapon?
Mk12 is easier and better on vet imo
whatevers weakest is what im using and whatevers strongest is whoever i dislike is using
Hipster
Ignore that one skill point out of line above chorus
THAST RIGHT
Zealot has really high melee output, it'd naturally just be stronger on Zealot. Also helps that Zel has access to immo nades and Flamer if you want to super cover weaknesses.
Graia is got tier for veteran
For zealot both are good, mk4 biggest advantage is that with punishment talent and ramped up with headtaker you can bonk out rager and mauler packs
Mk4 doesnt even have a horde clear weakness anymore i just run stuns for big ogryn packs
Or shitty spots full of shooters i cant rush
theres a funny mk12 chaxe bp you can hit on vet with i think no setup
which is a fully charged thrust heavy on a rager
(it required fire team when i tested it)
Yee mk12 on vet is simple and kinda silly
(HUGE value)
i didnt use chaxe much on vet because the psword tier wheelchair dodges made me sad
It's comparatively very poor. Only better than XII Chaxe and XV Evis (and knife).
I really like the mk12
Mk4 has a higher peak on zealot since mk12 will not reliably stagger enemies with lights even with punishment
Damb
But some of those other weapons (ignoring bm/db weapons) cant heavy swing spam into 5 maulers and get away with it
So checkmate chaxethiests
Chainsword gang
Its so fun when you are fully ramped up martyrdom
And you just see a pack of ragers and maulers coming
buff marty dom
It might even need a nerf once they nerf cdr
Marty is smelly
Fuck u right
Martyrdom is for chads who finished their 2 week homework the night before class
The tension makes me play better
Besides martyrdoms cdr lol
That shit is ass
Even if everything else was nerfed
It would still be ass
I love being close to death for most of the game and being more resilient for it
nerf everything and then get actually based ideas for builds slammed into the tree instead of the hotpot of V2 talents.
The key is to do it all at once so it looks like a huge rework and the fanbase doesn't get outraged.
I do miss temporary health though
Lmao the little bit of outrage when HR was nerfed
I cant believe we had such weaklings in our midst
Wtf guys i dont have a full heal with my deathsave anymore? Class is shit and ruined
People get mad when things get nerfed in a pve game. I think it's dumb but whatever
If you nerf one thing and buff another thing at least there's a give and take
It's just a sentiment that sounds profound but ignores any details
Someone somewhere started the “pve games dont need nerfs” shit and they should be kicked in the shins
Since when did parrots gain opposable thumbs
Are you sure you dont want to nerf my boots now?
holy rev nerf came at the same time that the skill trees did, which meant you could run holy rev+twbs at the same time along with all the powercreep of the skill tree nodes
so on the whole zealot got buffed
Is until death/holy revenant a noob trap or good talent?
Great talent
Not needed tho
Mostly best for martyrdom as well since the 25% heal is better for keeping your big bonuses
Until death makes me feel like I'm playing zealot
Lax of judgement there
I swear you really are the must unlucky player
That's how I fucking feel when I jump instead of dodge (I'm not rebinding it(
its good
last night i was the last alive, got dogged
right before i was at 1 hp from corruption a burster had just blown up on me, killing the dog leaving me at full corruption save for 1 hp left from until death which was all i needed, and i saved the game with it
Yes, praise the god emperor fellows, why yes witch i feel perfectly fine
ye but thats cause ur a NOOB who needed it in the first place
there's a mod to always prevent sideways/backwards dodges if you prefer to keep them on the same key
that wasnt me but yeah
shame
GO BACK TO UR CHAT
wdym
i'm a zealot main now
I thought you were a vet main
oh wait i meant sideways/backwards jumps
they were a psyker main
You intentionally swapped off zealot today
Arcos psyker days are long over
Oh that's good I should get that one
whatever it is

