#zealot-class
1 messages · Page 444 of 1
Manor Lords tomorrow
It does look really good
Shame they're sticking to their guns on the stupid new price
Probably wont get it because of that
It and the previous one are like the only DLC im missing

It dun matter tho, cause Manor Lords will probably scratch the TW itch anyway
I usually prefer smaller battles anyway
Homemade baked sausage alfredo skillet @lusty turtle
said evis when its small as fuck
Except for the fact that Total War Warhammer 3 isnt yet cracked
I wish there were more impressive titles considering the two ones with any significance can be cheesed which lessens the significance of them
unless we get a evis this large
Said its small as fuck when you couldn't pick it up irl
where's the sauce
It’s under the crispy top
wtf stan
that looks not bad
it has a reduction of price and you can buy indiv lords for like $9
Because I've met you

future DLCs will also be cheaper
What about a title for twins hardmode with 0 downs across the team
im suprised they didnt add a hard mode twins title
evis should BE THIS BIG
in the lore the evis is that big
joined a mission as it failed
fuck me
i should've grinded this penance out way earlier
I was really excited for grinding hard stuff for cool titles as a previous destiny no life but there being only one title with any significance that feels hollow is disappointing
i need a zweihander sized evis
how do I learn this power
Any other titles are just "look how many hours I put into the game" and has 0 showcase of skill and prowess, just time invested
if i cant cleave a bulwark in half with one swing this thing fucking sucks
what about power zweihander
bro
i had a sniper look away from me
shot
bawscialy just a normal evis
and it hit me before the sniper turned around
https://medal.tv/games/warhammer-40000-darktide/clips/29s4gdqtzJdHuL/d1337dm5jmyZ?invite=cr-MSx0aVUsMTk0NjM5OTEyLA this whole game was buggy asf
Watch fear and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
we'l keep adding more outfits to the shop doe..................
I hate and love that the lion looks like danse
i think its was done on purpose
i cant be da only one who thinks ranged does a bit 2 much damag
i wouldnt mind ranged enemies if curios had 15+ ranged resistance
slide under enemy fire
is this worthless?
martydom fucking blows
nah
Watch can you shoot me please and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
doesnt have to be a godroll to be useable
as long as its not fucking 50% across the board
@median steeple
i wish they'd add more weapons
at thhis point im just looking for max rolls or interesting other builds, cheers 🙂
and not just redo's
of current ones
i want a fucking billhook
gimme a duel evis
anything that isnt just the same weapons we've had since forever with a new coat of animations
Calling an Evis anything other than an Evis is bound to just cause confusion.
small evis 1 handed
big evis 2 handed
simple
Chainsword*
tomato tomato
literally the same thing
I finally found where you are really from
evis is a chainsword for space marines
My screenshotting wasnt working
'erm ok u guys use the exact same weapon as them but small, but u guys CANT call it a evis...'
They are two functionally different weapons. One is more ST geared and the other has really good horde damage. One is a Chainsword and the other is an Eviscerator. It's literally labelled as such ingame.
Psyker penances sucked to do
Not cuz they were bad
But cuz the game was out to take my balls with a rusty knife when I was doing them
Psyker isn't too bad for me, except that I need venting shriek to do assail
I was drained from doing the smite penance
I don't want to touch psyker
Ever again
That video and these three were all within the same hour
Rough day for dark tide
Did the fire instakill you?
I had that happen an hour ago
It did the last tick of damagr
A sniper hit me
shot by a sniper then fire
One I couldn't dodge cuz I was being pingponged by dog hitboxes that weren't even attacking me
ngl
if someone is at half downed and a tox grenade gets dropped im going to go ahead with the mission
miniviscerator
I hate tox nades
thats the most annoying part about dogs tbh
they are ok when they target u, but if they dont want u
Depends on the class
If you have a method of toughness regen you can easily grab someone unharmed
Warp charge regen, bubble regen, natural peril quelling regen, ewew, post invis regen, vet elite kill regen, vet distance from enemies regen
The gas does nothing to you health as long as you have at least 1 toughness every time it ticks
i know
but once that toughnes breaks your not reviving anyone
and gas damage ramps up
Toxic nades need their duration reduced
It's not that they're super dangerous, it's that they disrupt the flow of play so much
Especially if you get two at once
They're huge and last forever
give it another month
oh gas is very dangerous
Or you're in a confined space and the gas fills the next two rooms
the damage starts small but very very quickly it goes up to 60 damage per tick
So you just have to sit and wait and be bored for a minut3
but its hard to see the bombadier through the gas
i can hear the grenade very well
That was one of the main points of it
just saw a shirtless zealot, am jealous
Longer windup and no nade dropped during windup cuz the fact that the grenade is overall more dangerous despite less damage
it almost sounds like a skaven
I said he sounds like fregley from diary of a wimpy kid
lol
If they reduce the duration by like 20% and maybe the area by a bit I'd be fine with them
The decay consumes wooaaAAAAAAOOOOooooohhhhh
THE ROT CONSUMES
whose in the shadows?! (imo best line)
THE FOG IS COMING
It is genuinely quite funny when you get two tox bombers tho
Just never ending all encompassing tox gas
I feel like the tox bombers are even more trolly than the scab ones
killing yourself would be more survivable
Also the fact that the actual visual is way larger than it's hitbox is so it's hard to tell what's safe and what's not
They play the insane bounce of the tox nade so well
Never forget
L. D. R.
words to live by

so uh when are scab shooters getting grenades
Hell no
imagine the suffering
best way to make a devil claw (thinking the mk 4) and best build for it?
should i go savage sweep + rampage?
or is it better used in a crit build with shred?
Ok so
I'm at work in retail so i may be delayed in my messages
But as my name suggests this is my territory
https://youtu.be/6V4xGbIvH4c?t=850
saltzpyre..?
Quotes said by the traitor captains.
Enjoy!
Timestamps
00:00 Encounter (Brute)
00:49 Combat Taunt (Brute)
01:33 Reinforcements (Brute)
01:54 Death (Brute)
03:06 Encounter (Maniac)
04:03 Combat Taunt (Maniac)
04:56 Reinforcements (Maniac)
05:20 Death (Maniac)
06:58 Encounter (Officer)
07:45 Combat Taunt (Officer)
08:24 Reinforcements (Office...
Both builds work but my experience is with shred and a crit cdr build, which is great especially since dclaws crit damage is on the better side
You'd use rampage and shred, the power from rampage gives enough cleave to where you never feel you're suffering from a lack of it
And crits add to that, which would be most swings with a crit build
Lemme send the bones of my build, since a decent number of talents are personal preference
ty! MK 4 is best?
just to clarify, crits dont increase cleave
ominous piano
mk4's the best general purpose claw, mk7 isnt bad too
Cole got the ole Lee Harvey Oswald treatment
flak maniac on perks, or worth doing something like carapace to help with armor? i feel like with shred, blazing piety and scourge we are good on crit and dont need a 5% crit perk but could be wrong
Is "behind enemy lines" locked to just ranged enemies or specifically ranged specialists? (asking since the heavy hitter one doesn't specify that it has to be heavy attack kills specifically)
ya i wonder if theres enough crit with keystone etc and a cleave blessing would overall be better but def will try it this way first and see what its like, ive like never used a devil claw and kinda bored wanna use something new lol
any ranged I believe
The bonus to burn stacks via crit is better handled with talents and never the crit chance perk. It's so marginal it's almost impossible to test the difference against any enemy.
thats why I said maybe
The higher your crit rate the more impactful it is
well that only really applies with a decent crit mod
no, exact opposite.
The relative improvement of crit procs goes down the more crit chance you have
If you top out at 80% crit, that extra 5% equates to relative 25% more crits
purge staff likes some crit
but is not worth a perk slot at all
the crit chance from warp nexus alone is to keep the avoid ranged fire talent and warp damage on crit up
what drugs are you on
It's a 6.25% relative crit proc increase
At 10% vs. 15% it's a 50% increase.
mmmmmm purge staff
dude i fucking love psyker
if there wasn't a cap or the flames did something if you overcapped, it might be worthwhile but until then there is no need to reach 16 stacks 3% faster
Don't take mans serious
does everything i want
I think the math he is doing in his head is that he is reducing the 20% chance to not crit to 15%, thereby increasing crit chance by 75% 
psykers the best i wish it's drip wasnt so fucking terrible
i got something for you
:O!
dont say for da drip..
already have it installed.
look what they did
This is what my build looks like, which takes tons of additional dr nodes and triple stacks on dodges, especially with how much you'll be dodging with it despite having the parry
Second wind is just too good to pass up
Duelist is great considering the dclaws pretty good headshot and crit damage and how often both are gonna happen
I take good balance just as additional dr considering I'm already double stacking dodge benefits, and I'm taking twbs cuz that's always amazing
Bear in mind my tree has very little damage increases, mostly cuz I am comfortable with being able to kill shit without the extra damage, which is why I sent the bones first
Also yes I prefer the mk4 cuz of its moveset, the h1 is an overhead and h2 is a sweep, with the overhead you can literally sprint from enemy to enemy and it will always do the h1 and it one shots everything besides the dregs with the flak heads
I said 25% and relative
Clips with everything under the sun
WDYM LUcky i come back and my go to helm is ruined
also lost my auric streak
my fault tho
i know i dont do well in low vis misions
killed the sniper, he had a sniper right behind him farther away
Lights out is easier than vent purge
wtf does vent purge do again
fog
and niether are easy for me since i already struggle visually
Smoke and alot of snipers
and snipers
any of the modifiers that fuck with your vision are the worst
That math is for finding the negative of crit chance, so in this case the reduction of non-crits. You'd be, in relative terms, non-critting 25% less. That is absolutely not equivalent to critting 25% more often.
With scourge base piety and shred, you have enough crit to keep you going for years which is why I personally don't take the extra 10% in piety in favor of another node
But thats just me, there's a lot of flexibility in this build
I've changed it many times lmao
Dev punches are so golden
Do zealots use shotguns in builds ever?
And with my 400+ hours using a shred rampage dclaw i can say for certain you won't ever have an issue with cleave using shred and rampage
A crit and heavy attack never stops in a horde for me
They're good. Consistent generalist weapons.
shotguns are good and fun
Trying to get the marksman penance done with a shotgun
what curios you rock
All 17% toughness
bro tryna swat a fly with an rpg
Perks are 5% toughness, gunner resist, and stamina regen
I gotta make sure I hit my target

I don't wanna leave any reasonable doubt
People don't like stamina regen on zealot but it becomes very noticeable and helpful when you start weaving parries into your attacks and dodges
Most noticeable against bosses though
I just don't care to run stamina because even with as many games with dclaw as I have, I can think of maybe 3 occasions where I've gone "damn I really wish I had stamina right now"
I think they should try running the numbers for stam regen up and see if it'd stack up to other options then
ill run stamina regen or blocking stuff when i get the bret longsword moveset
Lol we have the same setup
Great minds think alike
I mean, same here
I have a crusher build that I'm very comfortable with as well and have a knife build that I rarely use but always have available if I ever get an itch to be more of a goblin than I am with the dclaw
I really should give the dclaw a hoon again
I think the last time I used it was shortly after the patch making them not shit anymore
a hoon
correct
noun
a lout or hooligan, especially a young man who drives irresponsibly.
"the whole family was wiped out because some drunken hoon had to drive his car"
verb
behave in a loutish way, especially by driving irresponsibly.
"she noticed people hooning around Ohariu Valley"

replace the h with g
Dclaw drive-by
i failed a clutch on my psyker
One time in my relatively new office job, I got asked by the HR manager if I wanted to try some wine and I told her "I'd give ita hoon"
i was doing good but the horde finally burnt out my dodges and a sniper railed me while i was stuck
@vernal terrace
any1 down for auric maelstorm
Boss fights are great with it 
What's that boy doing out in the day ):
It always makes me laugh that Americans call them kiwi birds
Cause just kiwi usually refers to the fruit there
Even though the fruit is named for the bird
So we call them kiwifruit
I honestly straight up forget kiwi is a fruit
Best thing to come from that side of the world
new zealand may be small but man they lucked out on decent animals unlike australia
i love kiwifruit
i eat the skin on
tho like an american
i simply call them kiwis
Delicious
I'm not gonna look down on people enjoying something I don't
its just not something I'll go out of my way to get
"A kiwi is a wingless bird"
Diogenes:
gimme the more run of the mill fruit and veggies. Carrots, apples, bananas, corn, peas, green beans
Understandable
I am though

i'm so basic you could neutralize industrial grade acid with me
If you want to try some real NZ fruit (ironically from South America) it's feijoas
Yo! I haven't seen a pear on a while, should really get some
pears are fuckin delicious
Pear cider was the first alcoholic thing that i had and liked didn't want to immediately spit out
Bottom heavy fruit
mine was rum
and then PBR 
budweiser is. . . drinkable. . . but its not great
Heineken is great though
i had a sip of my bf's rum and mtn dew
and it was ok then i tasted like bad memories
"This is my favourite spirit"
Gets hungover once
"This is my least favourite spirit"
which would yall say is better
left
left
cool cool
Left
A small dip in cleave targets on a weapon that has no issue with cleaving anyway is worth the swap of crit chance for maniac
I think the statline is still such that you might not reach the dreg rager 1 shot threshold, at least not without some additional dmg help
i am literally him
I have plenty of disdain for this game I'm not sure how that helps
Flame grenade Zealots when a horde approaches
how'd you know my favorite thing to do was beat them to death whilst they cook
It's badass
Also smart
I used that method to get my penances done on high intensity missions
Shove spamming enemies and keeping them in the bbq pit
Easiest 2k kills
I want to link the Guts copy pasta, but it's probably breaking the discords rules
Nuts from vinland saga or smt
You mean Grunts from Dragonball Z?
Nuts is from Berk bruh
alright boys, looking to make my first boltgun ever... what kinda stats/blessings should I be looking for, if you had to pick the perfect gun?
Kill
and is collateral the shitty stat we dont care about?
wait is "impact" aoe radius?
cause the description says, "stagger, impact, suppression"
was thinking this one looked pretty nice
collateral is no longer a dump stat on bolter
you need high collat for bulwark opening
dump mobility cause bolter is slow as balls anyways
The usual deal is, you want 70+ in everything but your dump stat (mobility) but you can have like 65+ in one
this is what the first one i linked upgraded into 🤔
leave stats and replace both blessings im thinking?
Id keep rolling until you get the spread I said above
If you want the perfect bolter
wait im dumb, i just spent another 200k and didnt even look at the new rolls
Or just wait for the crafting update that will happen sometime in the next 6 months (maybe, if were lucky)
lol
fun af with piety
That should be Savage Sweep
wrath is all i got
dont even have a rank 3 lol
I think the 5% crit is probably not ideal either
But you're using Fury so not the worst thing in the world
yeah i slapped it on their until I figured out what it should be
you guys think its necessary to have flak on a bolter when it already has carapace?
i should probably just go fuck around with one in the grinder...
id say generally youre not wasting bolter shots on flak enemies
mostly ogryns and monstrocities
Yeah agree
best way to do "just a flesh wound"? is it just doing loner stealth zealot and grabbing a buddy with similar and sprinting through the mission?
my line of thinking was, flak would be overkill since i imagine it melts them anyway lol
Unyielding is probs the best
ooo yeah good point
for bolter
carapace unyielding is gouda
forgot about unyielding
Do (I think) it's oubliette assassination
fuck. i guess i keep the gloryhunter and replace the stam then?
Some missions are just shorter than others
One of the assassination missions is the shortest on average
I think it's oubliette
Also try and find a Low Intensity mission
So Low int assassination
how do the Raids stack up, not as quick but still doable?
No idea
I just know that the assassination mission is what everyone did (including me) back in the day
i did consignment yard
the only one available atm is a high int Damnation haha
ye I know
trs relay station is quick too
none are ideal atm, looks like I'm waiting next rotation
id say dreyko but its end event got reworked and idk how much time its added or not
I think in general we are a lot more powerful than we were back in the day, so im sure no mod assassination would work
Assuming you have well rolled/good weapons
its probably slower than before if you had a good team grabbing scans quickly
This has got to be the most dog shit penance in game
Oh I don't think I've started that one
a warpfire psyker + high int missions would reduce pain I think
RNG teammates are not the move
Oggy kill numbers are almost universally too high
I think the only reasonable one was the rock penance
brunt sells some wacky weapons sometimes.
bucks like a horse lol
It's good, but you may wind up with a dead blessing/perk
Silk moth?
no it's a ferret
i actually have a slight ick about moths because when I was a kid a giant moth clothes lined my face and wiggled on it while I was running which made me fall over a log
That little fella can't eat
he is a nut weevil and he is attempting to eat the nut
is someone gonna tell him that it is too big for him
A Dr. Demento Classic.
What am I looking for as final product?
Not sure what the ideal ones are, but I know both those perks are bad
Most likely flak maniac
I think the blessing is good though
Yeah if you upgrade it and get another good blessing then you can replace both the perks and it'd be a very good columnus
hey while were on the topic of penances
Best creature tbh
Weevils are the shit
did they throw out all the old penances?
Lol no
for instance i liked checking my progress for killing a million scabs or whatever, now im not finding it
Nah just added new and made a new UI
could someone help me find it?
Bruh
I dont want to say better UI, cause the fact that it shows Hestia's face every time you click on it makes me mad
Not cause I dont like Hestia
But the delay is sghjudfgj
right, i thought it would be in the heretical category but not seeing it
Still have to sit through the slight delay
Is everyone’s adhd that severe they can’t wait a few seconds

okay
Yes. This doesn't exist for the other menus.
im at 372k wow
I got you fam.
yes
If every time you posted a kekw you had to watch a two second zoom in on the kekw guys face you would... probably keep doing it
I am genuinely baffled that people still play that game
It’s ubisofts last crutch
everytime i play it the game is 10x different
I played it for like 3 hours and thought it was shit
that game has a monthly budget of like 30 bucks
It’s low maintenance
its like keeping your grandpa on life support by giving her meth
But pays out well
By well I mean enough to not shut it off
And make slight profit
Besides
What else does goofysoft have going for them?
for some niche ass half baked fighting game 5k isnt too bad
It didn't help that im a mild history nerd so the whole premise is goofy as hell
They’ve basically marooned every other IP they own
i mean half baked
very half baked
i think for honor is quite possibly one of the worst balanced fighting games ive ever played
For Honor is like rust
People hate the game
But still play it
People hate the community
But still play it
Dbd is a wild case
Who would win? People from the same region but 500 years earlier with much shittier technology? Or people from a nation that have notoriously low quality iron and who's weaponry in game is primarily designed for fighting unarmoured opponents
i fuck with dbd hard
When it comes to toxic communities
Or people in full plate
any historical relevence is lost when you have a centurion kicking people in the chest
Wait they have romans now?
lawl
I kinda miss war of the roses
Good god not No Honor
Being wounded on the ground and if someone executes you, it switches you to first person
That game makes me violently racist
So you see their face as they stab you with a dagger in the throat
Neither
And you could give yourself a fucked up peasant face
6ft tall Chinese lady with gun
I'd rather wipe my ass with a cheese grater than play For Honor again
I played since day 1 as a Warden
And they left my boy behind
The knights should have guns too
worth getting for the Laspistols?
for honor has so many reworks for some characters that their original identity is just completely lost
Any setting with full plate should have guns
You mean like conquistadors?
they are contemporaneous
Warmonger is just a rework of Warden and it's genuinely sad they just left him to rot with a basic ass 50/50 guessing game
I mean Varangians are a lot more sensible than viking vikings
Yeah ain't she OP like every new release hero so they can sell the Battlepass as per usual?
i hate like 100% of all the new heros
He got a slight rework like very recently
Like the Varangian were around in post 1000 CE
after the chinese
the varangian guard charcter fucking blows
locked to one gender on top of just being an odd mish mash of stuff
All the new heroes do the same shit with a different costume
What's the best zealot blitz
all the new heros feel violently sameyh
i love how it took for honor what
5 years to add a new viking
and they fucking suck
As someone who has used knives almost exclusively since they were released
I've been dying on my hill on Reddit that knives suck
Today was the day I decided an Internet argument would not go unchallenged
Nah mang, they are just not as good as the nades
They are
If you get good with them they can be quite clutch
For Honor characters back then were all interesting and different
But you know what else is clutch whenever you need it without needing to be good? A fucken stun nade
Is it redundant to run flame nades with flamer?? I say no
Now they are the same invincible dodge attack unblockable 50/50 cancelable into grab
I think the flame nades are more like throw at your feet when flamer isn't viable
Then hammer away
I think the way of thinking about it is
Nades are good
Knives CAN be good
If you're running a slow ranged option like bolter, knife utility goes up by quite a lot
But again, only if you're good with them
Well the argument they made was without knives flamer is a throw bc you can't rely on your teammates in auric for the snipers
And I'm like well I give gunner groups the flamer puff puff or we run in with relic
I use knives with evis and crusher, can flick a knife at an incoming special/elite mid combo, very satisfying
I don't think every zealot build has to be S tier in dealing w every unit
You can go S+ tier in another area and just accept the build weakness
I don't think it makes the build worse
Just different
Yeah flamer + knives would also be a good combo
But yeah, this
why arent they dealing with the snipers then
Your first mistake was thinking having any type of conversation would go anywhere but south
On Reddit
I usually take versatile weapons cause I dont like to rely on my team
Because I PUG all my games
you can have weaknesses but you should be able to do anythign if needed
you can be better at some things ofc
all problems can be solved by pressing w and f
but it's true, throwing knife covers flamer perfectly it just needs really good aim and practice
oh whoops
the ability to one tap a lot of specials and elites you normally couldn't
Yeah this is why I run Rashad, it can literally deal with anything in melee
any source of quell
wrong class chat sorry
Zealot is all class chat
so does it or does it not :eyes
any peril going down counts as quell'd
Unironically other than ogryn chat, this is probably the best place for any questions relating to the game
Bigguns tend to know their biz
so it's just basically natural toughness regeneration. Kind of. Like a second-order toughness regeneration
Yep
Well they said
Toughness on quell is very good with peril reduction talents
Even everybody on the discord says knives are the clear best option
So here I am
Asking the discord
They are full of shit
I'm not one of the people with 1k hours, but I have like 400 and most of it has been on zealot
And I've been on the discord since day 1
oh best option?
As far as I know, most people think knives are the worst option
you trade the crowd control of the nades for precision of a throwing knife
And every auric build I see is still fire nades with flamer
Unless these are for premades
that's pointless to me imo
And they already have people handling that shit
flamer hits max stacks easily
The thing with zealot is that with the right build we can do basically everything without a blitz
If you're running stealth, having the stun nade is less useful, cause you don't need it for a clutch res
so what is best does depend on your build
e.g. you dont need a stun nade to pull that res with stealth, but a fire nade will help clear the mobs out around the person your ressing, so it's less hectic when they get up
So there are situations like this
Flamer just non viable
You can still just throw flame nades down for thes times
well duh
it's non viable
holy shit you are running chorus
chorus ironhelm flamer build
idkw hy you come here complaining about reddit when... you are just kinda wrong?
You take flamer so you can take knives
Also that lmao
i take knives so i can kobe the snipers and bombers
Knives plus flamer or bolter are a good combo imo
Flamer and t.knife just mesh together well
flamer is so shit without chastise why would you give up on an amazing crusher pack killer weapon
I still need the stun grenade sniper Kobe 
i never use flamer with chastise i enjoy funny overtoughness spam
been a hot minute since ive hopped on my chastise build
nothin wrong with flamer n flame nades
The mission with the train fight at the end is probably the easiest place to do stun nade long throw
not optimal sure, but fun
There's always a sniper up in the rafters, just ask your team not to kill it for a minute
dw i aint callin ur ways wrong or nothin i just havent dabbled as much as i should build wise on some operators
if there are two people left alive, and someone has flamer and flame nades, i'm going to let that sniper shoot you
yea i know mage and slanderous library
you are doing it for fun
sorry i just see that gif used alot then continued with badmouthin
so it was a built in reaction 
i would simply not get shot by the sniper
it's mostly just, the person saying they argued over reddit about it's effectiveness and trying to prove they were right
when they are going chorus flamer ironhelm
judgement dodge buff poggers
knives are great to give u some ranged poke on a cqb build
also they are slick af
knives, much like flamer, is a massive trade off
luckily, they cover what you lose with the other pretty well
Because I will never give up my dream
Manor Lords only 1 sleep away
I will see this world burn
i wish more darktide kit building was trade offs and not evergreens
columnus and DS4 make me sad
and voidstrike
psyker in general really
😔
I fucken love smite this patch
psyker using smite EP+venting flames to wipe an entire mixed horde
Who's your main
Oh the psyker spell
i main vet
Tbf a lot of this is thanks to rending being so available now
Imo
a lot of talents being completely passive bonuses
Means i can take any high capacity or high damage gun and suddenly i am anti armor
and some stuff that pretends to be active but has practically 100% uptime
With hsword
The penance armor for smokey stealth vet was nice enough to make me actually play it
rending doesn't help but isn't the whole issue
or well, rending bonuses i think are fine if they had a lower cap (40%) but crit rending is where i hate
Smoke was better than I expected ill admit
But sometimes they seem to just not work
smokes are great but niche
On the other hand, the stuff that isnt generalized tends to be specalized to the point of removing an enemy from the game (ie hammer)
thunderhammer singlehandedly was responisble for the massive monstro hp buffs
idk if im joking
?
Funny krak grenade go boom
Every time I wanted to use smoke I wish I had the shredder instead.
Maybe I'm crutching too hard
Frag is just very good
think that was just in response to the weapon buffs and class rework from patch 13-15
TIL hoon is an actual word
I love it. So good so versatile.
frag is insane value
honestly they should make frags and krak get less from grenade regen
god bless shredder frags
If something is on elite kill its practically a passive
Frag maybe krak not so much
I should play frag again. Throw out a couple in a horde and there's no more horde
frag and krak get so much value out of regen the fact you get more smokes means nothing
Maybe pick up plasma gun again too
EP my unbeloved
EP is fucking tragic
It could be so cool and its the least interesting thing while being easy to maintain
I'd say buff smoke Regen instead of nerfing the others then tbh
Less frags won't make me like smokes more it'd make me like frags less
I mean the amount of grenades you get is just kind of insane
though the point isn't strictly just to make smokes better
Also ep BB is activley nearly unhinged and the only thing stopping it is its tragic dodging behaviour
but because frags are better than they should imo
tune the bleed stacks per nade down
and/or put in a lower max bleed application cap for it
Current frag regen is unhinged tbh, which is the other reason i want it squashed
fatshark has a habit of letting DoTs be attached to AoE application methods that turn out to be too strong for its own good
attaching the regen nodes to each nade and letting balance fine tune it
and killing the current implementation of EP for psyker in some way
Frags are only 6 stacks of bleed. Tune them down and they may as well not exist.
deleting the keystone entirely and replacing it with an entirely new idea, moving upgrade nodes to the blitzes
Being able to clear elite packs pretty quickly, at 0 peril cost
there is certainly some range of tuning down where they'll still be good
Sure if you ignore the blast damage and the knockback they become useless
you can always stack bleed, so they'll inevitably be good unless we annihilate the # of bleed stacks that they apply
I meant the bleed stacks themselves rather than the frags
Oh yeah bb being good again feels great
just because you can potentially annihilate frags by tuning them way too down is not a reason to not tune them down at all
that's not how balancing works
Even in their current state Frags are a knockback tool more than a damage tool
you can chuck them into a pack of elites and kill everything
Honestly if it wasnt breaking psyker legs to use it i'd almost ask for EP BB to generate heat
besides crushers of course
scab ragers/maulers are significantly weakened with two or die with three
dreg ragers die to two
If Kraks went off on impact, at least against enemies they've magnetized too, and Smokes did... anything of actual value I think Frags would be less dominant
Ye 2 frags will kill almost anything in the game
Which sorta makes kraks redundant, but kraks have cool audio and visual design so no one cares
(Which is based)
I don't see frag bleed kill things often but I also tend to toss them one at a time as space clearing tools
that's just the nature of all DoTs having approximately exponential scaling at initial stack counts for some reason
bleed included
Drop 2 or 3 on an elite pack, it will kill most of them and if u have 5% regen on elite kills...
chuck more of them and bleed ramps up in damage + lasts longer
I'm curious actually is fire and soulfire different dots?
Its very unhealthy for the game tbh, but there are more pressing issues than frags
Yes
and if you pace the third nade, you can extend the bleed stacks for 2 more ticks
They are
Fire maxxing
burn ticks faster and has higher damage, but it lasts shorter
soulblaze ticks slower and lower damage, but lasts longer
iirc soulblaze lasts 8 seconds before decaying and burn 4 seconds
bleed decays in 1.5?
Then the problem might be more Vet's ability to regen grenades rather than frags themselves.
If you don't throw frags consecutively you won't stack bleeds
sure, and we're going to have to balance around the fact that vet can regen nades
Hense i said to tackle nade regen to affect based on grenade type
obviously, vet is going to keep nade regen in some form
so we will have to balance both the regen and the performance of the nades themselves
there is no getting around the fact that you will have to touch the nades in some form
Demo Team could honestly go, Demo Stockpile is slow enough of a regen that tossing your entire stockpile of grenades to clear one Elite pack is a risky move
eh, i consider stockpile to be very good since it's consistent
With 3 minute in between bursts, you can do it around ~8 times per match
1 minute is shorter than you think
and it's a lot
And that's just one vet
Stockpile is good but it's one grenade a minute
Not including field improv
if you play conservatively, you can just bust them out every time melee enemies show up
For an average game, assuming you are using nades frequently, thats 20 nades over time
but that's still a lot in the context of a game where you're not probablistically encountering elites that frequently
and as a stagger tool, even a single frag grenade is powerful
because the frag nades have an absurd stagger radius for that as well
If you're conservative with them you pretty much always have a bomb in your pocket but if you're spamming them out you're not going to have the ability to do so constantly
Great for rezzes and objectives
sure, and 1 grenade every minute quickly allows you to always have nades to bail yourself out
i think if we balanced the availability of the nades. along with the terribly balanced elites and specials which will come slowly but surely. the dmg/dot of the nades might not need touched all that much.
i have never felt the need to pick up grenades if i ever took stockpile
Yeah I just missed having really strong BB, I hadn't tried it since the talent tree
Depends, if you play mostly Auric you're going to be in "toss 3 nades to clear a pack" situations frequently
mf what difficulty do you think i play
lol
sedition
yeah most of us here are auric+ gamers
Ye arco, you run plasma knife vet on sedition
Though balancing everything around High5Shock is... probably not the best idea
i'm going to stab you
but it is since that's going to be where the balance matters
Uprising?
See, a knife vet, bet he runs bleed to
balance doesnt matter in malice lmao
the game is showing you how to play at that point, still
And malice players don't care about balamce
Then shoot with the plasma perhaps?
what's the point of balancing for for middle difficulties if you can always step up for a harder challenge, or step down for an easier challenge?
that's the point of this discussion, since player power level relative to enemies is too much
and much of the current challenge is just spamming elites at you
so if you have very high uptime on an AoE damage tool, you get to erase a lot of the current challenge
balancing for low diffs is just making sure nothing ruins the games for others
like assail
Back in the day I feel like 2-5% of the population were on damnation
Because you can very easily make something underpowered or overpowered outside of HighShock if you only balance it around the idea that you have to constantly deal with packs of specials and elites
assail was nerfed cause low diff and only slightly overperforming in high diff
Balancing for the outlier wouldn't make a lot of sense
I like to think the middle is the default diffuculty set by the devs. Higher and lower just changes the stats and what the AI can throw at you.
But now I feel like it's 75% on 4+
and whats the default?
T3
at least in this context, grenades are always going to be overpowered for lower difficulties because they don't scale
league already did this song and dance, you balance the numbers around high diff
sry
"Only slightly"
Matches with assail psykers were unplayable
at least in the context of this current discussion (frag grenades), we are starting at the very top
I would know, i played with yoshi
I feel like Survivalist is a great example, on HighShock it was busted with the plasma/revolver because you could have basically infinite ammo but on Malice or even unmodified Heresy you get a lot less value out of it.
I still think it's very funny that everyone being so kill thirsty makes everyones time worse
it was big difference between unplayable in high vs low diff, low diff assail literally killed the game for all your teammates
though on lower difficulties, there is simultaneously a lower need for survivalist so it balances out
Cause everyone is penance hunting
Oh how the pro scene affects everyone, crap
And while im crab walking around in melee, then ogryn shits ammo into the mooks I need for the dumb penance, cause he has his dumb penance
you balance low elo around frustration and player retention
💀
Each to their own theres a reason why T3 is the first learning curve for newer players
It did the same on auric high shock
i had a match with 2 assail psykers and basically got to afk
most low elo players do not gives 2 shits if kassadin gets +10 damage on Q
Low Electric Light Orchestra?
but that shit matters higher up
yee true, it was pretty bad
Unless it's really unbalanced they they will notice things like that
Lower need perhaps, but having an unimpactful aura because it was OP on a difficult you aren't playing and may never play doesn't feel good. It may be balanced for the guy with perfect gear and hundreds of hours, but the guy still leveling is gonna look at the numbers and go "wow this sucks".
but it objectively doesnty
you jsut want it busted for your difficulty andplaystlye then
tbf it isn't on fatshark for a person to figure out more enemies= more survivalist value
sure, but it also just doesn't matter whether it's OP or not? simply because they don't have a need for that ammo?
they already don't need more ammo on those difficulties
so anything that doesn't disrupt the baseline ammo economy just doesn't matter for them
Ye survivalist doesnt really affect malice unless they are like... running accatran
Which... i mean good luck on that
arco ur too elitest and ur also a good reason why vets suck now, ur just like that one mod who got vets nerfed....
grrrr
it's joever for vets
Tbh lower difficulties feel like a different world at times. I was playing a T2 mission today for the blue bottle penance and my Aagripna mk 1 was oneshotting almost all lower tier enemies and I couldn't believe it
Omg darcy is that u
Imagine having peegun and being bad
stop making my game unfun!
That's not the point. What I'm trying to say is, yes the highest difficulties and levels of play need to be taken into account but if you ignore the rest of the playerbase, and the newer player experience, you create situations like Vet's auras where they provide basically no impact outside of extremely niche or specific situations.
yea, low diff players don't care if a gun does 10% less damage they just don't like it when something like assail happens
yes and I am specifically discussing how the examples being brought up ultimately do not impact the lower diffs
nerfing frag nades doesn't impact lower diff experience unless we just overnerf them extremely hard because their baseline is overpowered for lower difficulties because they don't scale,
its possible to have changes at the higher end of things while keeping things reletively normal at med/lower diffs///
I mean, for normal difficulty they wont notice a difference, its just a 5 sec internal cooldown, you arent exactly killing scores of elites in 5 seconds and missing out on regen on malice
survivalist getting tuned down doesn't matter for lower diffs because the need for ammo is less in lower diffs and the baseline ammo economy (ammo pickups/crates) is VERY good
idk skelllly
i know it sucks in your head "Oh wow they only balance around high elo and pro play" but in reality those are where changes matter, and where people who care about said changes, play
Kraks not killing bulwarks 100% of the time is weird
i agree that we shouldn't do sweeping changes willy nilly, but specifically for the examples that you brought up, we can indeed just nerf them surgically without cascading effects
That is strange like crushers and maulers no prob but the half naked ogryn
Okay actually if this happens can u DM me a clip if u record it?
They might not miss out on any regen but when they're creating their build they're going to look at 1% ammo every 5 seconds and go "wow that's kinda crap."
I THINK its a terrain clipping issue? That or something to do with AoEs and stick points
okay and?
that is literally their fault LOL
They did buff bulwark health
like idk how to tell you
yeah, and if they don't need it, then what does it matter?
it is not on fatshark for people to understand enemy density= higher on kill value
I thought it was stagger resistance?
But I dont record my game footage
but all that requires is basic math and some thought behind it if that
Or since they are new and just hitting malice they go "oh shit free ammo for the whole team?"
that too
"The new player experience doesn't matter because they won't need it until higher difficulties" sure is a take
both
the point is, they already didn't need survivalist on lower diffs before the nerf.
And they still don't need it
Sounds like a steam forum right there
Useless!
actually my recon lasgun build is completely unplayable now in malice /j
that's a misrepresentation of what I've said and you know it
I am saying that nerfing a talent that affects the ammo economy does not affect difficulties where the ammo economy is very plentiful
Bro watch me get top numbers, I'm so good at this game
Mag dumps bolter into horde of trash
that's not what is said
Gonna have to ban you now 
Ah makes sense.
They made the shield smaller but I still hit that mf lmfao
that is not equivalent to me saying that the new player experience doesn't matter
we want a better tutorial and such
I think the tutorial is okay it's a little information... dense?
fuck yes I can go drink wine and then go home
And doesn't explain some important mechanics
Some of its info is wrong, has been for like a year now
(Gold toughness)
arco arco , theyre being willfully ignorant and dont really care about what objective analysis you have at this point because it doesnt align wiht their views. theyre malice mandies who jsut wanna complain
the tutorial is extremly outdated and wrong
It needs a touch up
but balance around low diffs is always gonna revolve around frustration and satisfaction, and number balance should be given to high diffs
Which is why we see stuff like
Ragers can now be dodged
Thats just good qol for everyone but mostly new players, cause how tf can you know they arent dodgeable?
if we're talking about nerfs, of course the main difficulty to focus on are the higher diffs since that's what will be affected
because if you're at a lower difficulty, you can always step up in difficulty for a challenge
but if you're already at the highest, there's no hgiher that you can go
Best change
^what did you thin of this
Good change but also
Bullwarks
, arco
there's 5 difficulties level and low/normal/hi intensity + modifiers
there's plenty resolution to work with so let's just expand the dynamic range of difficulty since evidently things are too easy
And I'm saying that while you're right, even if the ammo economy isn't affected a new Vet comparing his auras to the other classes is probably not going to be particularly impressed and he isn't going to find "It has to be this way because it broke the ammo economy on Hi5Shock" a compelling argument.
yeah and the other auras of vet also aren't impressive?
it was broken in normal damnation
hell it was probably strong in heresy too
i don't get why people always say "auras of other classes" as if the other auras of vet were also impressive
vet and psyker auras get memed on so hard
that's just unavoidable how on kill effects work
Idk if I'm honest I think this conversation is breaking down less into low versus high difficulty but heavy handed nerfs versus lesser ones
zealot too otrher than one

I also think a key thing is balance should aim for damnation, not auric just normal dam, to be a threat, and then auric is extra spicy stuff
also, it ultimately doesn't matter to them in terms of gameplay
and ogryn too lol
i do agree that we have to cater to player perception in some way
vet has damage and movement speed
2 auras that, if they were on any other class, would be good raw stats
but in terms of it affecting gameplay for lower diffs, it is a very low-impact change to nerf survivalist as has been done
Fucking movement speed.
A crumb of stam regen maybe?
tfw the hardest difficulty is not particularly hard 😔
movement speed is really hard to objectively measure
none of the auras are particularly good outside of old survivalist. there's a case to be made they're largely pointless
at least you can quantify movement speed with a binary measure of "does it let me outrun enemies?"
Make shotgunner great again
If you remove something there needs to be a replacement 
One of those illusions that it's doing something type shit
i guess if the teeny tiny amount of damage you get from the aura lets you hit a breakpoint it's fine?
some of them, like ogryn heavy attack aura, are actively contributing to dumbing down the gameplay of the class and fuckin up weapon design
i'm just comparing the other auras to other classes, i think damage and movement speed is in line with the rest of the classes
Definitely, hence why I went to other classes for it. IMO Heresy should probably be the goal difficulty unless they intend to add even harder difficulties. Damnation should be hard, and Auric should be the place the lunatics with godrolls go to fight God.
yeah
All auras should be fun interesting auras like the corruption cleans on zealot

