#zealot-class
1 messages · Page 228 of 1
dont think so
some new maps/weapons
yeah i stopped when the clown map came out
yeah new weapons
and new boss fight thing
where you fight the twins as its own boss fight
what twins?
oh my god i am throwing money into the shredder
remember when a human boss would randomly show up mid mission for a little
t3 skullcrusher
either a sword one or a range one
if you didnt play during that time then you didnt see it
its neat
and then new weapons like new shovels
new evis and chainsword/chainaxe
some stuff got buffed
and new map
The hell are you doing now?
sounds cool thanks for the help
skullcrusher does seem to stack with no respite
oh pog
3k crit headshot unyielding damage with a kant
nice stickerbook boy

crucis was one of the first weapons i grinded for properly
i just sold all the non meta stuff ig
Totally not at all a bit nuts with shotguns having a fast pullout and all
such a weird interaction
i just spent 3k plasteel
for a fucking blesisng
I ALREADY AHDAHAHCBIUJSZDAFGHBLSDFJBHDFGHB
@frank night i am NOT juiced
I'll be so peeved if you get a good roll on an SC ironhelm
We love darktide
hadron taketh and hadron giveth
You were saying
aaaaaaAAAAAAA
what are you going for now
a hammer i can put skullcrusher on
he's falling for the meme
i am going to exterminate all ogryns if brunt fucks me again
Me getting god rolls on weapons I have but a fleeting interest in
you should fuck brunt personally
KEEP GOING
How cucked is this hammer?
Whats with the stars?
I think its to favorite
Hmmmm
So you dont sell on accident
Like it disables selling it
If i remember the mod correctly
Switch out momentum for thrust and specialist damage for elite and it's not optimal but usable
i have lost
i will not spend more
The Fall of Josho
all of my hammers have thrust rolled onto it

This looks like one of them plastic guns a parent bought for their kid at walmart
Fallout 4 ahh gun
And the kid broke it
Bethesda?
IKR
1.2 million ordos and 10k plasteel spent for nothing god bless the thunderhammer blessing pool
Waiting on the day they buff the slug shotty
Possible greatness
there's a real danger of it imploding in on itself if we make it any denser
Shotgun pistols would be a cool idea tho
Tho that isn't a shotgun pistol
It's like...
A fever dream
heh that RNG was actually almost exactly the smallest dimentions you could get
ha!
this thing resets so quickly on opening salvo you can get it to trigger even at full auto
maybe im weird but i think lawbringer is the best shotty, special shot is a wide spread and if you want a slug just ADS and its basically a slug
the ripper 6 braced fire is the same horizontal spread pattern as the lawbringer
and I use it almost exclusively
wut?
the lawbringer fires special ammo in a horizontal line
no up/down spread
so does the ripper 6
i didnt say it did?
yea but does it turn into a slug when you aim down sights?
because the lawbringer does
?
kick a hole in ur door
the agrippina is the one that fires a slug
go try it
just take the lawbringer and aim at a wall and shoot while hip fire, then ads at a different spot and you will see the spread tighten up to almost a slug
i guess im not seeing what your doing in that clip
Yeah I see a miscommunication here.
oh I misread, my fault
Mr. Catting here is saying you get an accurate ADS along with a wideshot special.
yes
he keeps calling it slug
because it takes the spread and makes it not spread, just like a slug lol
this is my setup as well which prob helps and i usually run martyr zealot
which of these is the next on the chopping block do yall think
yep I bet full bore is a monster with that ads shot pattern
does no respite apply on the first hit?
bolter/hsword is p aight
no
still, full bore / no respite sounds pretty nasty either way
oh?
pop em with the ADS round then follow up while they're on the floor wondering how it all ended like this
nah that didnt work out
hey thats my loadout
you sure? i could see it not working but when i rolled it i was told i basically got perfect blessings on it
the enemy has to already be staggered for no respite to apply damage
whiffs Daemonhost backstab with THammer
watches it wake up as team is half way across map
20 seconds later
Karik (me) has killed Daemonhost
Barely alive but wow
ballsy
I almost biffed it
so for shotguns in most cases ur getting no respite on the second shot and beyond
but I appreciate the chutzpuh
i have come back around to bolter because it feels like i have to be deliberate in how i use it on zealot
lest i end up with 0 ammo and no killfeeds to show for it
Anyone got an idea on if fire nades are effected by Vet's Mark ability?
true
give me max deathblow kills everytime
seems like cleave isn't the most important stat
even at a mid/low range it's still rounding to 12/8
all damage dealt should be
Even shit like barrels?
It's fun
Vet shoulda got a rotary nade launcher
I wish you couldn't chastise out of the map
Man you must really hate those ragers lol. You get the one shot BP?
Try a shout + close DMG + bleed nade + onslaught + red stimm + focus on a boss. Fun time.
0.15x sens modifier my beloved
When you use Fury it lowers your sensitivity. I think it caps how much you move as well. I run 1400 dpi and .3 sens ingame.
I haven't tested it enough yet
when rage and the admage blessing ramp up it might as well be a oneshot
cuz the first staggers em and they're dead before they recover
@polar nexus
if you max your sens you can do 180s during a charge lmao
headshot a crusher with a bolter doing that
For a first axe I'll take it
might be time to actually set up my DPI switch lol
I think decimator will work along with the obvious blessing needed
I struggle below 2000...
wtf
Mostly because of melee with slower weapon
i play 400 dpi default sensitivity for this game
I play max sens
400 or 4000?
400
is Wrath, Savage Sweep, or Perfect strike better for the Eviscerator? Or are all 3 not worth using
if i played on 4000 dpi i would explode
What mark?
Precisely
MKXV. I like the light attacks more
you can prob change stick sensitivity though
Are you using one of those big mouse mat?
I can
Yeah but that must help
cause my keyboard and monitor stand take up some
so i use like
1/4th of it for the mouse
or so
ive gotten very used to aiming with my arm and not my wrist lol
Aiming with the arm and not the wrist is really a skill
i did it because i used to play siege a lot
and i played on stupid low sens
and i just got used to it
Haven't fully decided which one I like more, leaning towards MKXV though
I have way too many hours coming from shooters so I have a very typical Valorant and CS sens setup
Mkxv has a target DMG cap at 4
So added cleave will just be for stagger
Does that include during critical hits?
Anyway, the consensus here is wrath is better on 15 and SS on 2
what about PS
But tbh, rampage is power so cleave as well
rampage is only damage
at lvl 3 it's hit at least 3 enemies with an attack, increases damage by 32% for 2 secs
3 secs*
Tooltip wrong
Oh
the tooltip is wrong
Deathspitter stacks like fire Frenzy. But the tooltip doesn't say so
So rampage over more crits then?
such is the life of fatshark descriptions
can't remember what that blessing is called, I don't havbe one with it
Rampage + shred is very very good on a xv
With blazing piety build you're just spamming chastise every few seconds
thrust and slaughterer/headtaker for blessings. unyielding and flak/elite for perks
With 2 charges you're just chaining a ult every 15s
Now if you add Crit CDR to gain your ult back under 10s...
You're just in attack speed mode all the time
true, but martyr + emperor's bullet + ult is even MORE attack speed
or does it not stack?
You need to empty your mag for EB
I use a revolver and keep one in the chamber
I onyl use it for snipers and far off gunners
it works way better than you'd think
I've been grinding out eviscerators for days but still haven't even gotten level 3 shred
very sad
Now I see Rashad's enjoyment
What was wrong with it before
Rashad is worse Antax 
Hitbox for the longest time
What perk should I replace reload speed with? Crit chance? Carapace, unyielding?
Rashad being cool is a new thing
Well its been months at this point
Maniac
So don't hate me right
Yeah probably, I have been playing since the beta so...
I forget exactly when it got buffed
What for, mutants? Ragers?
Red stimms have rending too
I figured red stimms would be better for rampage mode ogryn or zealot
I did not know this....
Then you use shout + the nodes giving you DMG after ult....
Which helbore you use argus
I rarely use it
Does the helbore need rending oO
But Normall the mk3
Probably around last summer
It might be usable vs cara with rending given all the attack buffs you can get on vet
With red stim up
Im still on the quest
To find out what ability stacking can cause the most single hit dmg
Like Taunt + shout + Mark
- Chastise
@median steeple https://www.youtube.com/watch?v=RW75j0CSClM
Check out the first hour of gameplay of the new Witchfire made in Unreal Engine 4. We played the game with a RTX 4090 in a 4K monitor. A unique blend of souslike, extraction and roguelite gameplay, Witchfire offers a challenging but satisfying gameplay experience, and with multiple roads to victory!
Armed with strange weapons and forbidden paga...
Didn't understand the gameplay
Around 25% iirc
this game looks great
Were you running bm and stuff
To hit a one shot BP on ragers and 2 shots on a mutie
Especially if you use anointed in blood
Nevertheless try it in the psykanium. If you don't get any new BP, try elites which is more broad (it includes ragers and crushers as well). I would consider carapace last.
Praying this game gets coop
Mideval witchhunting with guns?
With the boys?
Sheeeeeeeit
Honestly yeah
Yeah
the guy who voiced smoke in MK1
I just thought it was a different playstyle
Ah i see
Speaking of MK1
Id never heard that complaint about rashaad
Reminded me of that one Blight something something game, you're knights fighting zombies
fuckin yuri
Ah great two knife people
So i was curious
So good news right
Youll be fine im sure
Blight: Survival is a medieval co-operative extraction-lite pitting you and up to three other players against mortals and monsters in a desperate attempt to reach and destroy the source of the Blight, a deadly affliction that plagues the land.The game takes place in the no man’s land between two desperate kingdoms in a ceaseless war. Within this...
To be announced
I think I heard somewhere Blight is gonna enter Early Access either end of this year or next
this game is great cant wait for it to come out
WOOOO
sloppenheimer
Gaming finally coming out that slump
I just got unshrouded
So ready for Helldivers 2 as well
we also have Stalker 2 and SM2 this year
It's fun, but I can tell it's not for everyone
I hope it's gonna be as good as the first
Gameplay reminds me of a 3rd person uhhhh....
i do wish zombies outside of modern setting were more common
What's that game with the bugs
so fucking true
love a viking zombie game
zombies in med or industrial era would go hard
I think thats why I love WWZ the book so much
Steampunk era zombies
its modern but all the nations take a diff approach about it
I mean they did in the walking dead but its the walking dead so they mostly forgor about it
they did it ONCE in teh WWZ movie
you'd look like such an idiot suffocating to death under a giant orgy pile of zombies that cant eat you but will never stop trying to eat you
in zom 100 the mc gets a scuba diving suit meant for shark bites
then he becomes a super hero killing zombies
as you slowly cook to death in your tin suit
Ideally you'd carry a weapon and the metal armor would be thing sheets
zombie media becomes really good when you are creative with it
Like you don't need to be wearing a garage door
oh you underestimate the bite strength of a human being
instead of american city #3000
especially one with no regard for personal health
like you'd have to be pretty decently armoured up
Cause if it's L4D zombies sure
today and yesterday a lot of HD2 videos came out
But decaying walkers will in no way have a strong bite force
and its so fucking cool
especially in the far future with zombies and dysentry
all depends on if they are infected or actual zombies
the GM system looks cool and everything else just looks great
I'd find it damn near impossible if a rotting zombie can bite through a sheet of metal
also there is actual story implications they keep hinting at throughout the all of the videos
a walking dead zombie? prob not
Can bit through my metal covered forearms
but like an infected from B4B for LFD might be able
i cant wait to the end of the helldivers 2 story when we finally get to kill the bug lord, which is just a bug with a hitler mustache
MECHA BUG
this seems fine to me for blessings id just change infested
If I'm getting squeezed like the last bit of toothpaste in the tube like the big zed in b4b
I'm just rolling over and dying
I am seeing more and more vets with knives. That's probably due to Tanner's videos.
fucking
GOOOOOOOOOOOOD
one day knives will implode
and I will be there watching in glee

@polar nexus you wouldn't happen to have a suggested talent tree would you?
for the MKXV
I would use the shit out of them to produce energy.
fucking zombie treadmill power
Well everything is valid. I would suggest finding a way to get attack speed, because that weapon can be a bit slow
Reminds me of How 2 Survive
It's so hard to build it without even being able to try out shred
Rampage momentum is good as well if you can't rely on spamming chastise to replenish tg
ALL VIDEOS ARE FAKE CGI SMOKE AND GREEN SCREEN EFFECTS. DO NOT TRY THIS AT HOME.
00:00 WHIPPIN IN THE KITCHEN
08:41 MUKBANGG BABBYYY
HERE I GO CHEFIN IT UP AGAIN!!! trust me, this fr is the best ramen recipe you will ever have.
I upload videos like this every friday so subscribe and come hang out again B)
Make sure to check me out on all pl...
She has some of the best vibes
don't have any with momentum either
What do you have?
tell you in a min game just started
I gotta get more ramen
I havent smoked in a little while
might as well wait till HD2 comes out so I can be blasted when it comes out
yea i need a tolerance break lmao
what blessings do I put on this
rev to rampage imo but you could do savage sweep
someone who knows way more will prob say something else tho
what did I do
Be a little fellor
What the hell is that
worth investing in? I assume stability is pretty important?
bro that cat is fucking PISSED
look at him
the hate in his eyes
Worth tbh
explain ur smolness
The extra 5% you can roll isn't needed
It's personal preference, but the top choices are gonna be switching rev it up to rampage, or something for cleave. Worth experimenting to see which you like better.
Leave shred
cleave not particularly necessary for mk 15
wanted to use momentum and savage sweep is that okay?
sweet. flak is nice
oh I forgot I have 2 plasteel 😢
18k diamantine sitting in a corner, unused
I know that pain
That isn't a good thing
But knowing the restraint of saving plasteel up to have over 20k
Also why are plasma vets either good or dogshit with no in between
That shows a mark of truth strength
no
you need damage
take rampage and momentum
got it
https://streamable.com/h5wx53 @ripe quest arco applied skullcrusher to the maulers
i shouldve wiggled the camera here
It's always amazing seeing it happen
im almost certain half the shots go into a wall
can u turn off the bolter explosions
also fun fact: boltgun is one of the cases where the armor downgrade technically nerfs the flak damage. It's a 150% damage buff to carapace though.
I think you can yeah
but it also turns off fire
😔
Josho have you seen telopots zealot bolter guide?
Yeah my favorite weapons definitely turned into for zel weapons I use
1.The two eviscerators
2. Rashad axe
3. heavy sword
4. Devil's claw
5. Crusher
It is insane how much fun that axe is
Anyways off to shower
why did i not test that earlier?*
yea i always giggle when i see a zealot fotf a mauler line with a Bolter
shooting the floor around mobs to get max pf stacks
If you hit their heads it does very solid damage. It'll pop up against scab ragers though
heck headshots im dumpin it into their butt
1.6x weakspot damage + a 2.5x damage mod is goated 
so is a booty blastin
why?
unarmored adm is just about .99 and the flak adm is 1.
and that's a new thing btw
flak adm was not 1 before p13
(so said Crab-sensei)
I mean, yeah a shitload changed with patch 13.
Boltgun had a multitude of buffs since then
i can understand chastising a mauler or a scab rager not knowing that info
its especially funny since the numbers are juuuuuust right on the bolter where using chastise will cost you one more bullet
and that can hurt because its a bolter
can* not will rather
but reddit says boltgun is bad!!!!!! 
yes
i got my Knowledge™️ from crab
however i just hit the f key and shoot stuff
was there even anything notable in it or was it just a "here's the stats and here's the usecases"
i mean if u dont know how to use bolter it helps a lil bit
he gives good info about blessings and talents interaction
but there wasnt really much in there that i was like "damn thats good to know"
it's a good video
I was just trying to gauge if it was anything beyond the norm. Seems like a standard video.
i was surprised he didnt go into the full reload anim cancel and just showed one part
but i am also ready to accept that its annoying to execute and just hurts when you fuck it up
this kickback ogryn took an ammo pack i needed when he had 30 kickback shots and i had 27 bolter rounds
and so i made it my mission to locust up all of the bullets
part of that knowledge was not really known outside of discord / captain crab circle of lost poets

josho missed a red ammo pack right outside of the elevator
and the ogryn got to it
(josho consequently malded)
I mean barely anything interesting is known if you don't have a dataminer or an experienced player in your circle.
i didnt see it
cope
i also wear glasses
nerrrrrrds
exhil if you proce pf stacks and you quickswap your weapon, do you lose them?
only when the timer on them runs out
so
you shoot the floor, proce pf, qs to proce skullcrusher, knife and shoot?
i wonder if you have the time to do all of that
unfortunately it won't just auto-apply to enemies u have already staggered unless u have like stun grenades
it probably would but it would only be 4 stacks at max
This is about the best setup I've gotten for boltgun but it can be improved timing wise.
got 11 with this one
I think I've rounded a corner as a zealot main
Because zealot can hard carry so well I've found myself enjoying shepherding the weak through the valley of death
Its an extra little challenge. Like they're gonna complete the mission even If I'm the last one standing
i am convinced suppression only exists so i cant use lasguns on not vet
I am freezing
i might advise warming up
suppression exists to make gunners at the backs of hordes not an absolute nightmare
Oh, no that exists so that you'll miss by 30 miles while trying to hit that pesky gunner and wake the daemonhost
And that is definitely NOT from experience.
not at all
never woken a daemonhost
You can technically get it on Ogryn via a talent but it's ult-bound. Gotta use a blessing for it otherwise 
it's crazy that you either need to use 2 blessings or vet ult + 1 blessing to do this.
Why can't I just be immune to ranged damage 
since when is this a battlebit discord
Ya know that feeling when you can feel the cramp coming?
Or when it leaves and you can still feel it and fear for it to come again?
No chance
live footage of an ogryn's final braincell being obliterated under the weight of his own skull
Paulblow 😔
I cannot fight a daemon host with my current build
Maybe because I am smart enough not to wake them up without hammer.
I do find it funny that whenever I run a Thammer I run into people who aggro a DH and go "Let me die"
Just dont fight them 😌
did you not like it before
It is very pogger
or did you just think it was bad
my opinion of it on zealot had not been updated since p13
because i got sick of it
and so in my mind it was kinda shitty
its nice in that its a gun u kinda have to think about using
rather than just u shoot bad guys whenever u want
yeah
and when its good its very good
and nice to have
what do you run on it
atm
are u asking talents or blessings
cavalcade/pf carapace/elites
i think i should swap elites for flak
because i use it with hsword and so i look at maulers and shed a tear
i have tknives and a hsword
oh fair
maniac enemies do not exist to me
shattering impact is super bad unfortunately
inspiring barrage gives you a stack per bullet
so by shot 5 you're at 250%
i just learned this from crab like 2 hours ago
barrage or cava is what i would run in an ideal world
i dont think toughness regen is enough of an issue for how u use bolter on zealot
insp has always been deceptively potent since p13.
As someone who only uses ranged when forced to on zealot, I love bolter
but u can get comically high amounts of toughness regen
yeah i cant think of a ton of moments it would be nice
esp since i dont need to fight gunners on zealot like i do vet
cause i can charge into them without getting stunned and losing all toughness
yeah i run flak on mine
and i like that quite a bit
mrw the brittle blessings on most weapons are now Carapace only 
the consequences of flak being unarmored 2
It's one niche use on Boltgun is if you aren't actively doing anything to reach bps against carapace
and both zealot and vet have really easy ways to get to a point where boltgun doesn't need SI
yeah i dont hate SI
but its not the best
also just to clarify i should chastise into maulers/crushers right
or just maulers on bodyshot
Carapace specifically
shouldnt*
so mauler headshots and crushers
ok
It's a completely minor difference if you armor downgrade flak though so dw about it too much
yeah i was wondering how it affected the armor downgrade
I'm still of the opinion that they should buff up the base damage and lower adms to make the damage the exact same but it gets more potency out of SI.
yeah it can create some weird numbers
Though that's more of a bandaid solution to the problems it has
although it does make some amount of sense that bolter has high ADM but still
i feel like it would play nicer with it since its a finesse weapon
if it was just better base damaeg
also unrelated but surge staff actually makes me so sad
It's very almost
like its fine if the enemy im trying to kill is far enough away to be inconvenient to melee, wont get one shot by assail RMB, and nobody brought a remotely quick gun to kill the thing anyway
which is half the fuckin guns
so i end up using it twice a mission
because every other option in my kit is better lol
Like they could do a bunch of stuff to it and it would be a bit more fun but it both feels weird sometimes and also is just like, not particularly great.
imagine turning elites into lightning rods that would be baller
like why the actual fuck is it so bad against carapace
i got a smoke nade vet today
i hate smoke nades
so much
like oh yes
im glad i can no longer see the things i want to kill
thanks
i will now spam ping in hopes of finding it somewhere
he would mostly drop it when melee enemies were around
It's fun that some people use it wrong when it's already a pretty minor effect on gameplay. I've had moments where it's kinda interesting but like
it does seem interesting in concept
but it just blinds everyone and theres far better ways of dealing with gunners
i did a god gamer move in that game where I was push-attacking an enemy and pushed a burster that I didn't even know was there
and then another burster came and i chastised and took no damage from it
I almost feel as if it should be like throwing knives but it's a thing you slam into the ground that does the same effect with a minor stagger or smth. Give it an AoE debuff or smth idk.
ive had more situations where it is explicitly hurting me than it is helping me
because ill know ppl are fighting something but i cant see through the smoke
It probs shouldn't hinder ally visibility is another thing. If you're in it it's not bad at all, but if it's in front of you you should at least be able to still see enemy outlines or smth
i almost wish it was like
Im glad this has me crab and mainerz talking about the nuances of fart sounds in discord soundboard
"Corrosive Gas"
and it applied 20% brittleness to enemies inside it
or some kind of debuff
lmao
a debuff would be cool
https://streamable.com/kx278h this was another good "why game" moment
grenade that just applies SC to everything
where i get launched when i tried to bolter bash the burster away
i would have popped off if you got the bash off
0% chance i remember that exists there
yes
and i just swap to melee
that's why it should be like throwing knives
so you can have the funny interactions

I blame all the glue eaters with their ''smokes are good you just don't get it'' attitude
😔
actually trolled
i get memed by bossing throwing me all the time because its the only thing that interrupts u with twbs
(getting launched)
Smokes don’t need a buff. They need a rework. They’re just… eh
They are just worse psyker bubble in every possible way
Smokes themselves could make you invisible while you're in them briefly? Like just a couple of seconds upon entering/detonation? Idk
people had amazing suggestions to make smokes at least be decent
like entering one grants short duration stealth or popping a smoke cuts off all fires inside etc
So like. What’s his name from Vermintide’s ability? But a baby version?
Could go hard with elite chance to restore grenade and grenade regen for assassinating
also it's not too bad with the SC interaction but it def should be better
(I have not played much Vermintide. So I don’t remember names)
no reason for it to take that much time to kill a crusher with the ST staff
The fact its worse vs unyielding and cara than void is baffling to me
Beats me, I don't fw stealth classes and three characters have a stealth career 
https://streamable.com/5yvg5w the shotgunner lives in fear of the guy with the bodycam on
OH Bardin's smoke I think is what you mean
Given void sacrifices nothing for it
BARDIN. That’s it
Lame that the dwarf's starter class is pansy ranged
But like. Smokes being a baby version of that seems interesting
It was interesting in P13
Surge should fucking obliterate armor
Making things happen with the smoke rewards regeneration of said smoke
Just. Any ally or you in the smoke goes in. The enemy just kinda goes.
“Where’d he go!?”
Think that's a decent way to go about it
irrelevant because the smoke itself is irrelevant, harmful even
because it's a projectile it can apply SC through quick swapping too
Dunno how the skill tree pathing would work but if you can make a not horrendous build around that, it would be cool
Maybe invis+passing through enemies
Not for whole duration of smoke but a couple of seconds
Though Trauma can stagger AoE which lets you apply SC for free so like
I mean sure you could make it regen without investing 2 points for grenade regen that would solve the issue of sacrificing points over a meme
but then the smoke itself needs to have some reason to exist
like back when fires were really OP, fire denial seemed like a cool idea
Ig that is true
it also needs some work with visibility issues
It has so many issues it might be easier to just make another grenade entirely
The invis and passing through enemies would be the benefit of the smoke in that case
or just give it all that oomph without having veteran sacrifice like 4 talent points for it
because fatshark I hate to break it to you but no clown will spend 2 points for grenade tinkerer and then another two for grenade regen just to spam smokes
Would be funny meme though 
It was, in P13. But P13 right tree was really juicy
(Not funny for anyone else with a ranged weapon)
You could rework it into a gas grenade
Slow and damage enemies like the driller nade in DRG
That'd be really busted with old onslaught dot interaction
I'm kinda sad they fixed that it was fun
the +1 bleed talent would tick onslaught at a double speed 
Any of you have the name Azlo?
God DAMN is this knife zealot SCHMOOVIN
Thoughts on turning smite into a shotgun-spread horde clearing tool? None of their blitzes do it and it is a lot more interesting than "nothing is happening while I'm holding left click"
assail is meant to bethe horde clearer imo
Take away the stun, give it maybe a slow at most, and boost the damage
and it does it's job alright, good if you have EP
and they won't ever remove the stun entirely, they moved old surge into new smite so players can continue being cc bots
i think smite should have a new functionality
on left clikc
that is aggression focused
Psykers want shotguns and non-psykers want a more interactive smite
Ez
Everyone happy
maybe give it group anti armor
like, the more enemies you hit in the cone with flak and carapace (cara bosoted by 2x) the more the damage does
There are ways that would mesh better with smite. It requiring you to channel for any effect makes you just locked into channeling a crowd.
anti armor left click would keep it's vibe with surge staff,
I like the idea of the right click charging a wave that goes through enemies and lasts even just a second or two after
It would trample a tad on brain rupture imo
I was thinking more of a charged shock in a cone, like the lightning staff but focus is spread between more enemies
Was thinking the same
Poor BB needs buffs to make it not reliant on EP 
ehh i think how i have it in mind
wouldn't
i want it to be a single-target lightning punch on the LMB and a more interesting, shorter duration, shorter range, stagger/stun on the RMB
cause you'd still need multiple targets for most damage
I don't think it should stay single target cause that makes it collide with surge too much
The blitz being part melee would be pretty funny
surge is at range so there's that
and you might not be taking surge
different slots, different businesses
hell yeah
gimme that melee psyker shit
let smite keep Enfeeble
combo that stuff into your melee
Interestingly a good amount of these ideas could also be staff primary attacks or special attacks
to add flavor
i want like psychic batons
instead of full on staffs
that have the utility in the lmb slot
psyker being the class to get effectively second melees would be pretty neat
(or third, if we go with my smite suggestion :))))))))
a lot of psyker problems would be solved if u looked at various guns and go "how can we adapt this to be an interesting staff"
shotguns are a big one
i remember like
how everyone wanted the psyker homing knives before
then assail was added
and a ton of people hated it
so that bruisers could do this https://streamable.com/ujb9uu
why is quickshard a passive effect
of course
surreal
bruisers were late to heretic day
they simply slid
theu
you can prove nothing.
but i will always know
Is this thing any good?
if only headtaker was deathblow...
but it's still good ofc
i hope you mean rampage
So Rampage + Deathblow would be better?
Wait, so Headtaker + Deathblow?
yes
FIRE
but rampage headtaker is slightly better for hordes
but deathblow lets you kill 4 elites per swing so that is why it is considered the best rn
Every video game has the ''wouldn't it be cool if we had X'' people
Ah, alright, thanks
I mean to a degree I get it, its cool but why did they had to make it like a spammable
fatshark doesn't know the gold that they had in their hands
to make the ammo economy of assail more interesting
Reaping would've been a lot cooler if it was just one stronger Yondu missile that you could control 😔
psyker design is like everything you all criticize veteran for, turned to 11
and the balancing factor is ''u explode if you turn brain off too hard''
i will be forever pained by that patch where they nerfed assail's LMB damage and buffed the RMB damage, as if that was the proper solution
why are psyker's blitzes so god damn boring
all three of them
i hate it
at least with assail you can make it interesting
but god why it's the god damn magic class
BB just needs cooler noises and better numbers and it is good 
Let me hear their heads splat on the inside of their helmet when I kill a crusher, not a finger-pop noise
my number 1 bb wish is that it can lock onto enemies that are tagged through walls n shit
Never thought of that but based
Is Atrox Mk II any good?
Helps alleviate annoying crowd targeting too if you jump behind cover for a split second
I’ve always felt fine with Psyker but. I’m never sure how to feel about gun Psyker. Like. When I do it I think I could just be playing Vet
are you comparing gunker to voc veteran or exec veteran
Then again. Assail is like having three weapons. Because it’s basically another gun
Ogryns have the coolest blitz options in the game, the theoretically coolest class has the least cool blitzes, curious
Kinda just Vet in general?
vet has dummy ammo sustain
otherwise gunker is just.. better?
at being the ranged class
just a bit finnicky at first
but scrier is just better executioner
why does kinetic flayer have different damage values in addition to using EP buffs but not consuming charges
what is this
and DD isn't amazing as a keystone, but I'll take it over current MF for most guns
Weapon specialist and VoC, which encourage duality of melee and ranged, are my favorite parts of veteran and it's not even close
That sort of the thing I don't get when people talk about gunker being weird
you arent killing elites with it right
gunker build is like a pure damage/crit build
It has a pretty significant damage buff
no it's a sterile environment
same environment against carapace BR does less than Kinetic Flayer procs
I personally always liked it but I undestand most psykers are allergic to both DD and gunker
coming from veteran I feel nothing but envy for scrier it is the better executioner I'd wish I had on my own class
Actually even better Warp Rider is giving a small amount of it's buff to BR but not Kinetic Flayer and KF is still outdamaing BR
people righteously hate for cookie cutter voc vet but exec is just bad right now
pog
i'll prob go back to psyker once we get a more interesting force melee
one day

new weapons fatshark? Fatshark... fatshark please
it has like 0 of the defensive parts of exe stance
im almost debating using obscurus again
i now dislike the illisi since i keep thinking about how it could be better than "spam activation before every god damn swing"
take your slightly different auto rifle and be happy
wait exec has defensive parts
veteran best operative
where
yea
zealot worsty
I'll grab it one sec
ive been cookin
an idea
for a force halberd in my head
exec has stuff like stun immunity and +impact
force brass knuckles when
It's basically TWBS 2.0
the most ive got so far is an idea where u have like a special activation that gives u BM
dont you have like %20 TDR / speed on scrier though
but it locks u into certain swing patterns
did it not bother you pre patch 13 lol
so u get stuck with a fuckin jab
but if u can line guys up
u jab the shit outta em cuz it has long reach
it was one of the few strongest builds and i was like "whatevs"
but now i've had a taste of weapon diversity and actually playing other classes
and getting brainrot from vet's psword
Thy Wrath Be Bullet
Yeah it does. It's kinda easy to grab too since while it's a 3 point investment psyker's tree is less constricting.
getting a whole new moveset designed for certain scenarios on activation would be cool
whenever they fix scrier's gaze + warp charges, i think melee psyker will become very strong tbh
we already have precedent for it kind of
ogryn shovels
just super high gaze uptime and shred everything
always make u do an overhead when u attack
well you could keep it activated
You can kinda tap into it with certain horde mulchers
so its like 2 entire movesets you swap between
which would probably be hard to balance
yeah cool and all but I kinda feel like its a moot point, keeping exec usually coincides with things dying fast and having nothing in melee range to stun you anyways
i dont really want 2 overlaid movesets
i want special activations to give you unique moves
the amount of time you can spend at 0% while in scriers is nuts
that can flow in combos
guess you can take a hit and still get a shot off
but its better to swap to your melee and just not take that hit
yeah i was tryin it out and, like, frfr it slays hard. takin down maniac clusters with hardly an issue.
being able to further reduce cd so it's, liek, always up when you need it would be king tho
though a total glass cannon ofc if you make a mistake
this would be fine too
that would be neat. like activate special changes your grip on weapon to give new moveset
Well with that you can eat any hit at all and you won't even notice half the time. Ranged included. With melee you can just like, dodge or prep prior to ulting, worst case you only get ~10-15 seconds of value before you need to swap weapons.
imagine the world in which a weapon is made without the idea of the activation forcibly resetting your combo
and u give it better animation timings depending on what move preceded it
more like you get mulched instantly because you were tunnel visioned as is with most exec veterans
so u could have a weapon where it was like light light -> activate -> do activated attack and it does something more interesting than put u back at move 1
I'm tired of picking them up
give us dmc combat with aerial juggles and all
one day
That's not a fair statement to make. Randoms are often braindead in general and most people here aren't that caliber of braindead.
I broke a mouse over trying to keep exec
how does thrust works? just longer the charge of heavy more power? so waiitng for full animation for max?
imagine a world where activations are part of the combo 
yeah basically
Could probably make the same example for scrier psykers exploding
this is what i want for crusher 2
it would work very well with crusher
I want it for Mk IV Chainsword H3
it'll show you the buff icon at the bottom left
you don't have to quite hold it until auto-release
i do think activations being able to be part of the combo would also mean i would want weapons to have more combos than light > heavy repeat
guh
activation has an opening attack
and is maintained and is limited by peril instead of being psword 1.1
i think something we also lack is a meaningful distinction between a vanguard and relentless attack
and an offensive push-attack 🥲
could even make it a weapon unique kind of thing, like having chainswords be able to rev while blocking and/or during a swing to make the next hit a rev one
force sword moment
there should be a difference between a horde-safety attack and a horde-clearing attack
even if on some weapons or moves they are the same thing
like the heavy swords 6/7 have what 2 vanguards 2 relentless strikes in the light combos
but it doesnt matter because ur just hittin the fkin button anyways
theyd have to really juice horde safety moves mostly cause killing 8 dudes per swing does keep you very safe