#zealot-class
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ok
personal preference
toughness regen or just normal toughness?
normal toughness
mk
back
i am going to play zealot without second wind
because i think vicious offering/bfte will keep me alive more
no throwing knives now?
mk1 has sweep heavies, mk4 has a strikedown and then sweep, mk7 is sweep then strikedown
mk7 has a funny push attack -> light -> light -> heavy single target combo
they have different lights iirc but i cant remember them off the top of my head
Just install hp bars
i know the 7 also has the parry followup light strikedown i dont remember if the other 2 do because i only really use the 7
i'd likely be running it with a boltgun
๐
so horde clear is its primary function
oh god dammit
i just realized i CANT start a new game
persona 3 reload comes out on friday, id be abandoning whatever i started now
yeah im trying to beat that before ff7 part 2
cause once that comes out i dont leave my room for a week
i have played original P3 back in 2005 on PS2 for hundred++++++ hours
gonna play this for sure

last year i bought the p3p remaster when it came out
played it nearly to the end, then stopped to darktide/warframe gaming
then they announced p3r
wanted to blow my fucking brains out
i also really enjoyed Soul Hackers 2
tho its not a persona, but more like classic SMT experience
ive not played any of those
ive tried smt 3 nocturne though and i got a fair bit into it
then i realized i wasnt having any fun
so i stopped
Damn and I thought Zealot chat was cool. No praising the emperor smh
yeah, its on gamepass
well, that one is pretty dated tbh, too much unfun stuff, give a shout for Soulhackers 2
it was the remaster tho
i did also buy smt 5 but i only played like 40 minutes of that before something else stole me from it
yeah and a pretty lazy remaster at that, if it was a remake like P3Reload i would try it again
i played original on ps2 and it was really like what's the word
like someone was choking me
experience

yeah
hard games are fun, but not that kinda hard
thats just "here we gave you suboptimal systems and gameplay good luck idiot"
also the grind is pretty boring too
and there's a lot of it
there will be no pc port until they port every other game you don't want
learning to use the Devil's Claw instead of sticking to the Eviscerator, it's pretty damn fun so far
ye
After parrying a Chaos Spawn to death at last I truly see
Never used it much since I started playing as vet and never took my time to learn how the thing works properly
Gonna try the Heavy Swords again at one point
dont forget that the parry is coded as a block
so you can parry an attack from behind or the side to hit whats in front of you
Nice
I forgor but can you parry dogs or nah
no
Didn't think so
Dumb question but can you parry the trapper net
no
See I'm different personally I'd just cut the trapper net but that's jus me 
that would be fucking awesome tho
trap the trapper
thats what you fucking get BITCH
Does block efficiency work for parries? Should I take that on a critclaw build?
it does affect the parry, but i wouldnt take it
3 stamina regen on your curios is more than enough
just remember u can parry plogryn charges
yes
thats not a grab
and mutie charges yep absolutely
I think Melk hooked it up?
yeah he did
excellent,
cleave dumped in the mk15
actually goated
purchase it
I was in here just a few days ago trying to roll a Evis XV lol
you got a flexible perk slot
rampage is flexible too imo
32% damage is not worth it to lock in but you can also swap it back if you want it/if they ever add more blessings
Reroll melee damage to spec and rampage ideally?
I mean reroll the rampage to IV if I can find it and the melee damage perk
do not upgrade rampage
thats a 4% increase
shred is much more conditionally useful because u only really care about it if you are doing crit cdr stuff
less than 4%
shred is the slot u would swap out depending on preference
because with +cara u can swap shred to bloodthirsty and one-shot crushers with a crit rev heavy
gotcha
i wouldn't use the MK15 outside a crit cdr build but ymmv
rampage wastes one of hte most important parts of +power (cleave increase) on the 15
due to the hard 4 target cap
๐ค
rampage is quite literally the only raw damage increase you can get on the evis
RAW
it being the only one and it being useful are different stories.
You can duck or slide under them
leave it as is until you get thrust
I have a clip where I was crouching still for three seconds before a dog missed a leap on me from behind ๐
sure, if headtaker, slaughterer or any other damage blessing existed, then it would be better for that
but those are ALSO power, which would be "wasting" the cleave part of power too
rampage is still Power last I checked
I am just hunting for a melee with those blessings: 
it is
that's a p decent stat spread, so once you get thrust i'd swap headtaker for it
and so are all the other good damage blessings
because thrust is the best hammer blessing by far
Also I found a new funny hanging ledge guys
once you get a better hammer you can still take slaughterer off that one
i just don't like making a weapon that doesn't want to specialize in crowd clearing less bad at crowd clearing when if I wanted that I could instead get perfect strike for its massive hitmass ignore even on hordes
its either going to crit and kill everything (4 targets) or its going to run into the 4 target hit cap
I recognize 32% more damage > no more damage
36% damage, cleave, and impact is a fairly solid buff.
but it feels like we're ignoring tangible benefits on perfect strike or the niche utility of chain crits
i'd have to double check later tonight but crits also do more impact
Director will tell you we were camping a spawn point and did indeed deserve the silent burster
im not exactly seeing where crits are killing all 4 targets in a swing
This isnt making any sense, first hit with a heavy attack on maulers bodies the top one does around 200 the bottom one is doing 542. The 25% cant be so strong its giving almost triple the damage and this is before power gets involver
Also new ledge to patch out
It also multiplies cleave after other cleave blessings, so on the Mk II you get like 38 cleave on the H1 lmao
What's the best Shred weapon right now? Chainsword?
the impact of crit damage on cleave falloff gets significantly lessened as it goes lower in the target order
and 32/36% flat damage does?
107 *1.36
isn't suddenly 500+ damage
it is objectively more damage in horde scenarios
it's more consistent damage
perfect strike is purely providing crowd control, it does nothing else
Chainswords with SS/Wrath + Shred, Mk II Evis with any cleave blessing + Shred, and Mk XV Evis with Rampage/SS/Wrath + Shred.
because in most cases ur unfortunately not getting 100% crit rate
Tyvm
shred is again only really doing anything significant if you're running crit cdr and on other builds is a single-target damage improvement some of the time
there's a reason the general consenus here is that you take rampage and then second blessing is whatever, because rampage does the most on a consistent basis
like yeah if you're running martyrdom i wouldn't ever advise using Shred
and if rampage were the purpose, just go use the MK2?
Trying to work out a good Chorus build and I figure Invocation of Death is the best CAC reduction
Also to note with the Chainswords lean towards Wrath a bit more than the Evis' would. It can stack it fast and enables better light spam which can be nice in certain situations.
For Heavy Evis XV, would you roll flak/maniac/carapace ideally for perks?
SS is still fine on Chainswords though.
flak lets you 1-tap maulers on bodyshots
you either need chastise/a crit to 1-tap on headshots even with carapace last I checked
cara with bloodthirsty for the one shots
but I don't have an 80/80/80 MK15 yet
From what I remember on the Mk XV you'd only want +Carapace if you're using Bloodthirsty, it allows for easier Crusher chaining.
carapace is good with bloodthirsty, outside of that not quite as useful
But you can also hit it with +Elites
bloodthirsty is for consistensty, carapace allows one shots on crit period
specialists is p terrible though on the evis melk gave you so it's much better to swap that one
Yeah I have a Mk XV evi build that would definitely like SS better due to the slower swings
by this kind of logic, why do we put slaughterer on boss killing thunderhammers if you dont get any benefit from it when using it against bosses
its because its built to cover up weaknesses, which is killing power against lower health enemies, something that mk15 also shares with its cleave cap
i mean u can also stack slaught before hitting a boss
I still think its poisonous logic to reccomend slaughterer on boss killing crucis
biggest number on paper for sure
๐ค
but you very rarely get the chance to actually hit them before the stacks run out in actual gameplay
if the idea is you're stacking headtaker in a situation in which you are only fighting a boss you're wasting time doing normals which is lowering your dps
wrong
That I can confirm.
Due to buff timings it's easier to hit a boss with slaught stacks than it is with headtaker stacks.
there's almost always enough enemies on the screen that u can hit the boss after getting stacks
(it's even easier with ironhelm because it takes less time to get slaught stacks on it, but i did it with crucis all the time)
Man you already have to deal with someone kiting the boss away from you so that you don't lose you chastise
Keeping stacks up?
If only.
if you're in such a low intensity situation you have to chase the boss it's not a situation where you're actually at risk
cuz u can't really lose at that point
mfw I chastise toward BoN, perfectly lining up a pimple shot before he immediately turns to me and vores me
i don't think it's worth benchmarking for scenarios where the damage difference doesn't matter in the first place
if i need the boss dead as soon as possible, i.e when other shit is happening at the same time, it's not hard to stack slaughterer
but my point is, slaughterer and headtaker arent put on the hammer with the sole purpose of boss damage, theyre mainly to improve the weapons performance outside of the situations they excel at
which is the same reason you put rampage on the mk15
and im saying the marginal amount of swing difference in a horde scenario doesn't impact the BPs you otherwise build the weapon for whereas bloodthirsty or perfect strike further refine or adequately cover a weakness
not really
it's not marginal
I have seen that in every situation and sometimes it's maddening. When I am in a premade yeah, it works.
rampage is power
and horde clearing/melee'ing crowds is one of zealots main jobs
(rampage tooltip is wrong, currently says damage, gives power)
The xv wants rampage, who said the contrary? Oo
im saying that its not this end-all be-all
hopefully that's one of the main jobs of all classes
not that its not-good for bigger number
dragongirl
or maybe i read it wrong
original point is being flanderized
I think psyker / ogryns are better horde clearer
on specifically the MK15, with its current limitations, I'd prefer to leave shred 4 than rampage 3
ogryn is mainly chef, and part time race scientist
If they decide to go that route
phrenologist
so true
rampage, if you're maintaining its uptime, is kind of defeating the purpose of you choosing to bring the evis MK15
Why?
hey politcal science exists too
rampage isnt a thing that you think about maintaining though
its so easy to proc in general gameplay that you dont have to worry about it
if its active you're in a scenario you should have brought a rampage synergistic weapon to, like the heavy sword
the more frequently that comes up, the less likely the mission favored you bringing that weapon
heavysword doesn't go rampage anymore
It's like blaze away or surgical on a kickback. You're not using them together. But each has a role.
it goes deathblow headtaker
yeah im aware, but there's still synergy there
after I locked both perks on a heavy sword that was close to perfect
So rampage + bloodthirsty combo works.
only to get pranked here
reminder
You don't always have to synergize
yeah its why I run Shred + perfect or occasionally rampage because I don't believe myself above being wrong
BEGONE
throws knife with MIND
bloodthirsty is a meme imo multiple crushers will just kill you
mah fuckin cranium
Knife/Recon Vet about to shake the meta:
what if they run lacerate tho
they have smoke grenades to help them do it safely too
then they are all set
i am incurring mild pain from this convo
i cannot believe ironhelm has trouble with maulers
talents wise
Seems like weird logic that can be viewed as adjacent to the "why use this when this other weapon does it better?" argument. If you pick the Mk XV Evis for it's qualities and also want to better literally half of the weapon, Rampage is available for that.
crucis users in shambles
josho how did you find those maulers without hp bars?
HELLOOOOOOO
i am trying to figure out exactly what i want to change about the weapon
scent
echolocation
scent
Typing scent
it's very close to being an interesting thing
echolocation
be quiet stan
but just not quite there
No u
ive started looking at the numbers
i don't talk to people who have yet to leave their typing scent on their devices
????
The phone learns the scent
Noob
"I cri"
l1 vs heavy
hey its that weird sniffing guy get away from my devices
a bad craftsman blames their tools
patch 12 stripped down won't save you
I have never blamed my tool
Delve into the combo weapon Josho, make it the Crusher sidegrade that it has the potential for
i shall outrun the speed of smell
you blame your tool like
you're putting the responsibility onto your phone
its the only way
everyday
you blame your phone all the time
wait what the fuck is going on here
Oh are we talking about phones
????
it has a different min cleave value for infested
WHAT (to stan)
but not unarmored or flak
God I am bed angeling so hard rn
lay off the carbs/coffee
bed angeling
I'm drinking coffee rn
I'm exhausted, been on my feet all day
the problem is rn the unactivated moveset is super bad
My bed is so soft I want to marry it
in that u can't chain to stuff intuitively
and there has been one failed bandaid attempt and 1 real bandaid attempt
Now I gotta deal with my annoying bank
the current idea i have
is that the push attack becomes an uppercut with juiced finesse
so it's uppercut push attack -> l2 strikedown -> h3 strikedown
and then
and this is gonna sound annoying but hear me out
u take away the activated heavies always chaining to heavies
because something that i thought would be cool
is you do an activated h2, knock a crusher on his ass, and then overhead him
but u can't chain to this freely
u have to add awkward in-between steps that make it feel dumb
I think it has this weird idea behind the moveset that fails to be complimentary to the special attack's design. In a vacuum I'm fine with both but together they clash imo.
juiced
Very bonk
thats why i just use the simple combo of PA -> L2 -> Activate -> PA -> L2 -> H3 -> Diagonal Left -> A -> B -> B -> A -> Upper
it's good
how much are you losing on not getting an activation
yea and this is dumb
why
they need to flow together
@quaint verge GET OUT OF HERE
well ok actually
i think the unactivated single target combo is awful
Anngak 
i don't want to have to throw in pushes to do the moves i want
No
stan's phone is pretty juiced
journey before destination
i love making images in photoshipped
but yeah i do agree
Depends but it's time efficient to activate an H3 compared to just spamming base H3's.
that comment was pretty juiced
gonna bust some halls
ironhelm feels heavy but not like super sluggish bad awful like crucis does
ya got a license for that?
which i like
A problem arises since the H1 and 2 are roadblocks for the H3 so you need the push -> H3 combo which would only benefit you if you need to hit a BP
there is surely some meaning to be gleaned from this
and is ass when trying to use it in a horde lol
im also pretty fucking annoyed when i try to push to make space and i queue up a h3
it's a bad solution to a moveset problem
it kinda feels like 2 movesets
ironhelm has the problem of being a botched combo weapon more than anything else
on the same weapon
tbf you have access to the PA from push but I see what you mean.
i used to think it was just because fatshark took reddit complaints and made it into a hammer but i think there's a very cool concept here
its close enough i think it could be made cool in the future
its probably both
cause the special didnt even work right when it first came out if i remember right
thats right
the push attack has an identical damage breakdown to the l1 from what it looks like

because the l1 is ass
thats probably why lol
I wish I could like, lab out potential weapon combos like FS can but I feel like I'd enjoy smth where the H1 is the overhead and the H2 and H3 chain into eachother. Key point though is you can Push to access H2 and you can activate while in the block/push action.
i dont want the h1 to be the overhead because then u kinda just have no purpose for the light strikedown in all likelyhood
because then u end up with just h1 block cancel repeat
another idea i had
was that once u did the h3
I mean there are creative ways to solve an issue like that
it would loop to the l2
and back
because it goes back to the l1 and its just liek WHY DO YOU NOT WANT ME TO DO THE MOVE I WANT TO DO
WHY IS THIS WEAPON FIGHTING ME
AT EVERY FUCKING TURN
Like H1 combos into a fast followup light that's a finesse hit or smth. On paper it'd be better to loop that than to H1 QQ but only if you hit the finesse hit on the light.
maybe if you were nice to it
i think josho is trying to be nice to it lol
So like the H1 starter loops single target hits and then the L1 leads to the H2 and H3 chaining
i just wish
but then u get into the Darktide Crafting Ruins Everything problem
where u have thrust
the current l1 did not exist
his attempts are evidently failing
and all these other damage boosts
Director on its way to make the groaner screaming "HEEELLP" 80 db but the poxburster behind me 10 db
obviously the solution is to run thunderstrike
thunderstrike trauma
that was a good one
boom no power boost
Oh I mean sure, yeah, but I cannot imagine you'd be full thrust H1 spamming everything. If the H1 L2 loop kills small elites fast and can chain into the crowd combo it'd still have a use.
FRENCH
It doesn't need to be the single target combo, it's a Thammer, it has the biggest single target hits available for Zealot. It just needs to have value, much like how on the Crucis you'd use the lights in some situations.
What
i saw that on twitter
You can't do this
Ok
with the caption "this cat is french"
The cat is not french
That's his son wtf
this discussion is evidently a matter of numbers which is subject to a fatshark dev hearing a proposal and then just typing something else in
don'
t necessarily think that's the direction you should take it from an identity perspective
another issue you run into is activated attacks
and for hammers i generally want to keep the charge -> heavy loop to be a horizontal unless u get fancy with it
I HATE THIS I HATE THIS
and im not a huge fan of having activations that get their own weird move like on the new shovels
i also don't like the push attack just being a light that also costs stamina
so my idea here is u incorporate the push attack into a single target combo and then make the push chain back into horizontals
unironically I might try to request a mod that lets people visually change the combos in self-hosted lobbies
i fkin wish
the reason ive even thought of this is because they made the crucis push attack special
and its a sort of space-maker diagonal thing
@hushed knoll
so what they need to do is make the ironhelm push attack not a fucking l1 with a new animation
god the l1 is garbo
it's fun
It do be fun playing the ironhelm
i also got a near godroll for p much free
In a world where i dont get headtaker locked
f
"slow, romantic, featuring solo viola, later flute and guitar; fade-out."
From the album "Strings Go Pop" by Don Harper.
Widely known from being sampled on DANGERDOOM's "Crosshairs".
All credits go to Don Harper and BMP Inc.
Playlist Link: https://www.youtube.com/playlist?list=PLQ3TS-5sBCegNW9s2tj3L6D7coeW9zbwQ
Full Album(s): https://youtu.b...
the fact that the weapon is legit allergic to letting u chain to the h3 without doing dumb stuff
is the worst part of it
H3 is the massive overhead right
words said by absolute lunatics
fk off
Rude
im already on this cliff
@coarse birch im havin a stroke
i can think up a build
Do you need me to call for help josho
i have a terrifying glimpse of a dark future
in which I ping the care home staff about the coppery taste in my mouth
At least the light after a push (rather than push attack) is an l2
Watch "grievous wounds ironhelm is awesome for ragers in the world WHERE THE L1 DOESN'T FUCKING EXIST" on Streamable.
look at this
LOOK AT IT

dude
I've been in love with that
makes comboing stuff so fun
the full title is "grievous wounds ironhelm is awesome for ragers in the world WHERE THE L1 DOESN'T FUCKING EXIST"
๐
Darktide PS2 release?? 
oh also the SC thing along with No Respite is really fun
It really shows on the Lawby w/ Bulwarks
the problem with the ps2 i i started gaming on pc when it was released and well...
i have fond memories of ps1 tho
Ps2 is my entire childhood
Zealot chat talking about enjoying ironhelm is crazy
damn fighting ragers could be fun if they were more of an individual threat
And n64
Next update: we've made the l1 on ironhelm more accessible by replacing all attacks with l1
i was 20 when it was released
And if groups could be fought in a way that wasnt mf
do not distract me from my fantasies.
Dodge back shoot gun
so my childhood was nes, megadrive and ps1
Y'all were too busy shit talking it to enjoy it very briefly being S tier right at tree patch drop
i shall let you dream
Though with the Crucis you actually get similar Rager stunlocking as the Chaxe
Then they buffed elites health 
though you need to hit weakspots
Don't worry josho is hating on it plenty
this is the coward's way
they're communicating with videos of ironhelm combos
Ironhelm can do it fine too but I've hit to many arms
132 headshot maniac damage
mrw when the high cleave light has bad single target damage
all alonge .
Thank god for grevious
L1's primary and arguably only worth is it being a fast sweep but meh
josho, i tried flechette manstopper on a ws vet yesterday, it was fine but i did have a better experience with scattershot flechette
its also a p annoying animation
you must leave the psykhanium brother and see the light of day
it's a diagonal but its just worse in every way than a sweep heavy and u only really do it i just
fucking
played
matches
u slime
A sweep attack,,, we should make it ermm swing at a 45 degree angle 
crab has a really good general proposal that diagonals get boosted finesse
in general
iirc
(with uppercuts getting the highest)
horizontal sweeps the lowest and so on
and so on
Sweeps have bad finesse, overheads have mild, diagonal has the highest or smth
what is
I do not recall
below the horizontals
so h1 hsword 7?
push
yea
he's a real 7 stan
It's so weird having to argue that the Mk VII Hsword isn't objectively the worst and then like a week later people use it for "scooping"
Silent burster omw to medicae, day ruined
i was using the 7 back in march when everyone was a 9 stan
glad i invested
same with crushers ๐
Wait hold on did it spawn on top of me? There was nothing there while I looked to check the angle three seconds prior ๐
and people call you a cheater when you use spidey sense lol
ppl had brainrot for a while and thought the 9 was the only good one
it might've come from that corridor to the right
i have been in the trenches many times
trying to explain that the differences between hswords are far less pronounced than ppl think they are most of the time
the one leading to the stairs on the 2nd floor
burster audio is pretty sus yeah
stop posting arcotash's runescape server
I had a single silent burster wipe our entire squad recently
you know, it does put a smile on my face to see somebody else with the same graphics posting videos

were u all kissing and cuddling
we should all just butcher our graphics when we post clips
of course
Does anyone here play Rounds
not you piglet
so zealot chat is just full of ps1 clips
No people were saying the VI was better for elites and the IX was better for crowds at the time of the argument. I saw a weird video showing it so I looked into it and VII handles some elites better than the VI but they're like, literally so similar.
i have not noticed a difference
in playing any of them
in terms of performance that is
me when i make the one distinction between two variants a flipped moveset
i'll side with somebody and say that the differences are probably pretty damn small
first result in april
Hsword xv is way cooler
also i recently re-learned the hsword special staggers bulwarks and ragers
and that trying to make some massive lecture on optimising the swords is a sympton of metachasing only present in the chronically unloved
They're pretty minor yeah. The IX is noticeably worse at elites but like, so womp womp since it has upsides too. They all have the same carapace performance too with special block cancels
at that point the only difference will come from skill
crushers too
on headshot
i discovered you could proce executor and uncanny with a knife punch
dude why are bulwarks so weird in solo-hosted lobbies
lmao
if only that was how it worked ๐ฅฒ
usually when they're not yet alert right
i've popped some open from afar with a brauto
go away mittins
a young josho makes his way to school in a red state
lmfao
my pitbull doesn't bite
what is there to bite
toddlers
u ghoul
cheater
does that work in multiplayer games?
The dodge one does so probs
josho whats your main horde clear combo with ironhelm? seems like i can do heavy heavy light and then just heavy light repeating or just normal light heavy
hmm
The timings are different though
something that i'll have to keep in mind to dunk on plogryns even more
heavy heavy light heavy repeat
generally
or u do a push attack
sometimes
then heavy light blablabla
ok
i was just seeing if there was a way to avoid l1
but it seems like i can only delay it
H1 H2 bc
why are you running the game on a ps1
sprint cancel
the age of the ironhelm is coming
lmao ps1 wishes it could have blobs that round
in a few weeks everybody will rock one
i stand in solidarity with exhil
Skeleton you have asked before
what's the next trend Exhil?
like 300 fps
wtf
and no input delay
dudes fighting ganon from oot
going under the legs and avoiding everything
fucked up
i have a friend that played quake 3 like that
he slides uncontrollably into the horde while screaming about rubber banding and gets downed
I've been pushing for Agri Revolver, Agri Shotgun, and certain niche blessings but other than that I have an NDA I have to follow
i was POSSESSED
josho would never
it also pulled me off a fkin ledge thats unpathable
which was just the funniest shit ever
we have seen the image yes
actually murdered by netcode
I'd actually love it if Skullcrusher became a commonly used 2nd blessing on Ironhelm it'd be so funny
the usualy excuse 
ime rubber banding broooooooo
victim blaming
point to the rubber bands in this image
Beautiful
this is what happens when you only work legs
The hidden Fatshark employee in my computer (conveniently named the AI Spawn Director) increasing my ping for 3 frames to 1k+ just as a disabler targets me (I will be laughed at later by the darktide discord)
My lawyers have told me to inform you I had nothing to do with these events
not uploaded
what's the agri rev setup you recommend?
As much as i also want to post the cat missile, try not to just spam gifs please
How are you all doing? Me and my wife went and got ourself a cat since our landlord approved us getting one. :3
mald about the ironhelm instead
I enjoy Surgical + Hand-Cannon like normal but Crucian instead of Surgical is fun with a combo melee weapon.
nice! got any photos of said cat?
if you don't magdump the revolver maybe surgical + hc could workd
yep thats an orange
you won't get cleave but an faster reloading time
if you arent magdumping the agri there's really no point
you just have to space your shots
There was 1 other cat at the shelter that I would have wanted more, but, I wasn't sure we could provide a safe place for it to live since it was almost completely blind, if not fully blind
what's their name
Sahara, but, we might rename her
we're trying to find fun things
She's only a little over 1 year old
Nice nice
ammo
We were told this October she would be 2 years old
it's fun
shes adorable
i dont find the ammo really holds up in use, but its been a while
the only thing i appreciated on the agri is the staged quickloader
and yea its fun to cowboy with
orange
Also: she likes the carpet near where my chair is for my computer desk.
my creature

long snoot
there's a lack of dogs
please read the server rules before posting
it is clearly stated that dogs, in fact, drool
while it is the cat that rules
@ripe quest oh my god
im being trolled
h3 into activated light chains to l2
but not back to h3
Lol lmao
ironhelm?
Yeah that's a bit rough lol
@ornate bone
yea
What only having 2 lights does to a combo chain
he is doing malding testing
man that's why i had the worst experience doing heavies and a special after then
u cant even be funny and do activated l1 l2 h3
Activated attacks reset the combos afterwards from what I can tell.
maddening
pallas cat
this weapon is fkin trolling me
I think the closest you can get is L1 L2 activated H3 loop
Or adapting to the enviroment
brrrrb wwahs
for ragers it's quicker to do l1 to stagger and then activated h2 to finish them off
That doesn't change how combos chain
I don't need to combo
MPRURS FNST
non-argument moment
uuh nuh uh l1 l2 base H3

works on flak ragers kind of but u only need the l2 anyways

l1 l2 activated h3 does work on maulers
skullcrusher keeps winning
this dude really got the arco graphics
Hold on mr. dreg rager let me just charge up my V2 hammer overhead rq
the crusher is weeping silent tears at your toil
meanwhile you're chipped to death by the horde around you
right in the achilles heel
Devs cooking atm?
ok melk
It's so sad I have to min-max damage for this one
goin for the shins
the chihuahua school of hammer
Well the heel is vulnerable because the rest of achilles got dipped in gold, according to stan
the emperor of mankind
don't do that to kobeni
World's deadliest ankle fracture
he didn't get nurgle blessed there
so it brought back all his pain receptors and killed him from shock
can't do this with a crusher
I cannot
but I can do that to a crusher
and to everything else except specifically field bosses
also if I include activated attacks I'm sure I could like 1-2 shot each elite because it's a thammer
you 1 shot every elite with activated thammer heavies no ?
my rule is I only activate on either the very first opening gambit to ragdoll them or if I have the time to sneak one in while they're getting onto their feet, either or
the less you activate with the crusher the more effective you are to all but the extreme example
crushers are rough
meanwhile ogyrn/vet shovel heehoo
maulers can be too
fuckin poop shovels I swear to christ
ogyrn be like

kills 3 crushers with 1 activated attacj
anyone have that clip
If i run cara instead of unyielding i one tap crushers with my Thammer/staggered blessing
Thunder strike or what not
Haven't swapped Thammers since, 1 year or so
Run.
you get 2 chastise and with crit cdr it's back in no time anyway
thammer crits yes or no
just not when activated
that's what i think i haven't looked into it
this is my personal lidl gitgud warmup routine
how quickly, can you do a circle around the psyk killing everything in sequence
that I think is the true test of a weapon's output
that doesn't test density tbh
I suppose but it's a crusher, it can aoe
Torrent rifle on cara
density becomes less of an issue
matrix meme would be nice now.
Crusher with an axe head
we will never get a power axe 
we will not.
crusher as the best moveset of any weapon in the game
Erhm actually dueling sword smh
dueling sword's moveset isn't as enjoyable sorry
it's just stab stab stab stab stab
Your bloodline was boiled into my ancestors soup
I'm beginning to start to take the first steps into thinking they're not even working that hard on the chainfist I was promised
much less a power axe
1200284 dmg to mutants on heavies
because fuxk u
the last time I talked to fatshark from the parking lot with a megaphone
I was assured they were hard at work on the chainfist I've asked for
dueling sword's gonna eat a nerf so bad
don't worry, go home, we'll let you be the first to test it, they said
Deimos probably has more satisfying stabs
psykers gonna weep
lazy weapon but...
the saltz rapier knockoff can be a lil unoriginal I guess
the other two, nobody knows, because nobody's used them, ever
Deimos is like the rat that hopped into the deepfrier and became my dinner
That's why warp rat hasn't been seen
...you put it down your throat?
which sword is getting the best head
What does this even mean
they have dementia
New Warhammer mod for World War Z looks pretty good
||tho i should really try 3rd person for fun||
Maincoon
quiet large
chonk vs chonkiest
and here we see for the court's pleasure
the scientific distinction between chunk and chonk
That's a big noodle
domestic ferrets can range from 1.5 lbs to over 5.5 pounds
they are dimorphic so males are usually bigger than females, but it is also genetic
Finally reached level 30. Are my talents good? I use thunder hammer + Zarona
also, ferrets, domestic or wild, weasels, stoats and polecats all do wardancing
and it is a sign of happiness, usually when they caught their prey or when domesticated, just being happy
Out fishing?
i'd def put points in thy wrath be swift
hammer doesn't like having the swings interrupted
drop the momentum toughness talent and the node below punishment
and grab thy wrath be swift below throwing knife
here is what i'd use personally
hammer doesn't spend a lot of time just sprinting and your nromal stam bar is usually enough
With a Thammer, you might aswell just run a nade
top middle talents give great ranged bonuses and the unyielding damage is sick
melee damage on stam depletion is also a weird pick, I went down holy revenant instead cause the death save is strong
if you can stomach spamming heavies with crucis you don't need a nade
boring, but it gets teh job done
any tips on running evisc? I feel like I do fine and it's got a lot of survability, but I don't feel like I have a huge impact on the game
I just don't really know how rare some of the situations are
which one
and what kinda build, crit or non crit
I know kill count and dmg isn't the end all be all. I run the xv
if you are feeling too survability and low game impact, i'm worried you are running momentum (blessing, not talent) and/or relic crit cdr
I do have momentum right now because I haven't unlocked a better one, I'm running blazing piety also
that would do it, evi doesnt' scale well with crits
Prob better off running wound build & going for just a flesh wound penance
@fleet zealot What kind of gun do you use? I feel like the reload speed perk is necessary. Zarona is so slow
crafting momentum
martyrdom maybe?
and going blazing piety without shred is a pain
shred works fine on MK15
momentum would work just fine
swap in shred or bloodthirsty
mk3 headhunter
momentum would be fun for sure
I don't have bloodthirsty or shred yet, I'll start the mat grind to unlock lol
martyrdom is kinda niche so i don't like recomnending it cause it is just a tankier but harder to pull off vs of momentum
makes sense. I would like the manueverability of momentum also
bit odd choice to run mk3 headhunter and it is blessing reliant as hell
but deadly accurate 4+ headhunter 4= a gun that can pop down crushers
cause it crits per burst (3 bullets)
Tried wound build vs momentum as i usually run, you dodge into air trying to heavy attack..
makes for new gameplay but..
but even if you crit, your 2nd and 3rd bullet can proc headhunter still
adapting..
which is 40% bonus crit chance minimum
install fullauto mod if you hate burstfire or just want to save your fingers
i wishedd taco bell put more chipotle sauce on things
What's the difference between uninterruptible and immunity to stun?
Stagger
twbs is always active and works against ranged attacks
uninterruptible is your swing animation won't get interrupted
immunity to stun means you can't get staggered period
gunfire
twin-grenades
punishment interruptible just means your swing can't be stopped
boss plasmga gun
but you don't take punsihment for unstoppable
none of that can stop you
the big difference is that twbs is always active
you take it cause it lets you stagger ragers with your normal horde clear usually
so even vs large packs mixed in with horde
you can just keep swinging and stay safe
So i guess both are necessary
NO
(punishment is dependant on the weapon tho so I'd test a few games)
no they are not
you cand rop punishment
