#zealot-class
1 messages · Page 163 of 1
One starts with a strikedown before a sweep
The other is a sweet before a strikedown
@placid fiber can ya explain why is evis so popular
because it is a solid weapon that can handle a large range of problems, and it is a warhammer 40k staple...?
how does it fare against the elites?
Pretty well, if you know what you are doing
I don't know about ragers, but, It is great against armored elites for sure
idk i kinda want to try something other than crusher weapon
but evis is so popular its boring to even see now.
Try a heavy sword
The main problem you will have is crushers, which your answer is generally: Special attack then heavy 1, rinse and repeat
for the mk 6 and 9 heavy swords, anyway
what is your opinion on caxe? & does it face problem against crushers?
ik its very blessing dependent with brutal momentum tho
Caxe lost a lot of power with the nerf to bromentum, but, for zealots it is still perfectly viable
Just use headtaker and bromentum
for hsword what blessings to get?
headtaker and rampage/deathblow
deathblow - headtaker
Headtaker is the main blessing, the other 2 are just icing on the cake
The heavy sword is good with whatever career skill you bring
I am 90% sure the caxe is, as well
Just not 100% certain about how well the caxe does with shroudfield when compared to a heavy sword
Just ask the main people here whenever you see them and they can answer any questions, generally.
yeah i tagged you cause i saw you were online xD
Could be fun, if you could keep them from ledging teammates
Imagine a zealot drop kicking a sniper
dats funny asf
ppl not knowing how to dodge em or smth
The question is how far and does he do damage to the one being thrown
Just crouch
Before hitting the ground
I demand we have a sub categories rock throw
It's just ogryn being able to throw around people at other people
Throwing pox walker on a crusher or smth
I think we should eat u
this is completely false
I stand corrected, then
caxe got better with BM that kills 4 things per swing
Rashad one of the most busted weapons rn
struggles versus nothing and the majority of the game is solved by light spam
and you can even light multiple shotgunners and gunners down in 1 swing with buffs etc
you seem to have a dodge jump bind issue
which devil sword is the good one again
the 4 is the preferred one IIRC
maniac better
they fixed relay station shortcut -.-
I sometimes wonder if I spoil her
Looking at her sleep in her fireplace catbed, next to her fox suit Mario stuffie
Pets can never be too spoiled
Changed my tune pretty quick on that bit tho
Cuz that is human grade salmon I bought for you
now you don't like it?!
You sure did when it was my dinner
mk 4 chain axe supremacy
The thing is just silly strong
Its a raw damage dealer theres nothing thats particularly special about it aside from the latching mechanic which is very cool
which hammer to use?
crusher
yes
i already have one, i just want to get sth else so i can use later on
start with the crucis
then try the ironhelm
the ironhelm is unique in that it won't send your combo chain attacks back to L1/H1
and it cleaves smols
crucis though is the beeg numbaaaaaas sweatlord min max boss delete
yeah man you really helped stealthing up to that plague ogryn and killing it
did you have to wait the entire fight for your stealth cooldown tho
As crazy as crucis is, I rely on Ironhelm more in pubs, the cleave and lack of selfstun is useful
you mean when you boooioioioioioing back after hitting something powered up
Yee that
at least crucis doesn't have the activation slowdown any more
that made it feel a ton more fluid to me
but, again
the biggest problem I have with both hammers is they are not the crusher
Crusher is ...well, crushin it
Is it weird that I want crazy physics? Like a powered attack sending enemies flying like Sauron did
Let Impact blessings like Thunderstrike do that, reduces enemy mass so they get flung further into the distance
Won't be useful as a meta but it'd be funny like Showstopper on Flamer
Hitting an enemy with the corpse should also knock said enemy over
In the weapon document, it suggests among other perks to take, to take dmg against unarmored for the knife, any reason for this?
Think its one of the few weapons that dmg against unarmored comed up, even more peculiarly it doesnt list dmg against unyielding. Is there something im missing?
is this a pretty standard zealot build?
how much of a difference is 80% first target and 69
is the difference very noticable?
try to get thy wrath be swift from the loner line (right line mid)
what do I drop to get it
which gun is it?
need to get 4 points
at this point idk if its worth getting
do u want to use stun grenade?
goddam
must be wounds build?
or can go shoutspam build
u can do just fine with fury of faithful
i use that on rashad
weapon is so good
only have to aim weakspots on carapace
what perk to get on rashad?
ahhh
What am I looking for perk and blessing wise on a chain axe? What are its dump stats?
Damage sorta takes a back seat to shredder in terms of total damage output
Since the old one locks targets and saws on lights and the new one on heavies
Head taker and slaughterer are the most straightforward choices
I have a bunch of mk4 transcendent ones I’ve just never touched after I got them
But there's plenty of room to pack thrust and/or beittleness instead
My thrust new axe can kill a damnatiin slug in four heavy revs
And a daemon in twenty seconds or so
Lil less
But thrust is a big opportunity cost
I’ve got one with Stam, elite damage headtaker and bloodthirsty
You're activating, then charging the swing
And if you miss or get knocked back all that damage you shoulda been doing is lost
Other than that I’ve got a very well statted stam, groaners, slaughterer, head taker
Which variant are these
Bloodthirsty to me is wasted on the 4
re perk it
Again its just junk that I’ve had pile up
You're already killing almost everything on one heavy Rev as is
Or two or three lights
Revving, killing, revving again, all for a crit
Doubt it's faster killing than just swinging
Besides crit build already has you sitting at like, 70
All bells and whistles
Bleed on Rev hit is lackluster as well
Oh just remembered
The old chain axe doesn't Rev on heavy
But the new one does
And thrust applies to both the swing damage and all the sawing
Is there much reason to use it over hammer? Never really felt a pull towards the axe
Its very
Desperate
But in a good light
The more calculating you are on getting to thar far target unscathed the far better you so overall
I personally like the old more than the new
Because they gave it some valid space in the sense of what role it fills in the team
Also, most importantly
You can swap out the head and teeth for a 1h chainswords parts with customization
And your brain will drown you in dopamine cuz its fooled you have a brand new weapon to play with and learn
Plus the attack animations can look even more ultraviolet than what weapon they came with
New evis will work until retirement with flak carapace rampage and wrath or sweep
Cleave is a safe dump stat if you keep an eye on it
The sword cleaves on light 1 Rev up
As opposed to the II doing it on heavy 1
Light attacks are back forth
Heavies are always mauler overhead nuke up down
this build sacrifices TWBS for a bit more damage, which isnt gamebreaking
unlike TWBS itself
And the push attack throat stab will auto Rev and chew for free
The next light after is the bigger damage 4th I think attack
And the heavy attack after the light attack charges faster than any other heavy
All the heavy strikes have a built in mandatory minimum time to charge before they release as heavies
Time it too short, and you'll wind up at first foe the heavy then swap to a light when you release lmb
And it'll be from an anhle
New evis is just chainsaw executioner sword and you can't convince me otherwise
This is very correct
kjerad
does caxe have big/good crit multipliers?
also just realized your profile picture is the rat being grabbed
Bloodthirsty is a pretty big waste of a blessing on a weapon with so many great options
It’s a reimagined version of it, yeah 
You have to be very, very unlucky to brick a chaxe
Not really, I don’t remember it scaling very well with Finesse in general
so for caxe wound build > shoutspam?
Nor does it need finesse terribly (additional modifiers of it, not the item modifier ofc.)
Anything goes, but I definitely would rather not build it for Blazing Piety KS
Inexorable and Martyr should certainly work, however
inexorable is mommentum?
idk i remembered it as momentum, i think cause the stacks are called that from what i rmb
tbh
i like shoutspam build the most, but i want to try something other than crusher weapon and i rmb caxe feeling pretty nice
someone suggest ed hsword
because full name is just 
people always shorten things
god knows why stacks called momentum
Aren't cleave blessings on new evis suboptimal because of the 4 cleave limit?
Oh don't worry about it
I can't really influence the language that is commonly used
Is that plasma?
that's plasma, then
All vets use plasma, because plasma is ridiculously good right now
Okay, either plasma or revolver, sometimes Columnus 5 IAG
i see vet gameplay and im bored to death
I don't see other weapons often
columnus + evis/chsword (can't tell) for zealot
Agri braced chads 
i see people use them and im like why
fucking psword one taps everything below mauler
The sapper shovels are kinda nice if you don't bring plasma
I like variety and good skill check things, so I naturally avoid things like plasma
that weapon alone makes vet look stronger melee wise than zealot
And play, IDK, Vraks 7 HHAG
Telopots has posted a 3ish hour video of them talking to TAC and I am developing opinions as a result. Its terminal.
TAC?
whats the context im confused
Tiny Angry Crab
oh i saw that on my feed
whats it about?
i don't think darktide is complex enough to have a 3hour youtube video, personal opinion of course
Well, first 20 minutes so far has been mostly about darktide enemy design, why its bad and suggestions on possible changes to make it less bad.
enemy design is bad?
Mostly everything laz and dough says comes from him 
the telepots guy or the crab guy?
Crab
I mean, according to them, but they do bring up good points I havn't considered before. Hence the development of opinions.
what are the points? if you don't mind sharing
(He is also why crusher good now)
HI DOUGH
Yes
He’s making fun of me

wait you are the guy that microwave icecream right
that and your profile picture is very distincitve
Stan is a food connoisseur
And lots of more disturbing concoctions
oh ya detective hammer, im sitll here
I am about to use ketchup for good
Eggs with ketchup and coffee is amazing
wait you put ketchup in your coffee?
Crab knows everything about dt, and stan knows everything about bad food
is this like duck duck goose
New phone, new autocorrect 
what is stan
"It's just the association my mind makes"
Raaaa Ferret Blast
wow you are his translator or somehting? amazing
Uranium do go that mass tho ngl
Oh i just was there for the conversation
horrifying (your profile picture and name, that is)
He hates it
Do not use non newtonian lubricant
stan would never
the best part about the non newtonian fluid thing was it kicking off a miniature saga in vc
when mainerz asked him if he had learned what non newtonian fluid is
I am embarrassed to say this, but I am really oblivious in my media consumption. So I never realized:
-BoN is not fun to fight or satisfying to kill.
-BoN could be redesigned into a "Troop Transport" (This idea is wild to me)
-Bulwarks could be redesigned to be more fun to fight in melee without sacrificing line-breaking
-Ragers have multiple different combos with like, 7 different attacks in them.
-Timed blocks could be a possible solution to ragers being unfun in melee.
-Spawn apparently has a directional dodging mechanic?
-Most enemies are probably unfinished/proto designs due to the rushed release. It never occurred to me that if crafting/classes/etc were unfinished, that enemies could also be unfinished. In other words, I never even considered changing the current enemy design, I accepted them as complete without question.
the best part about rager combos is they are optimally designed to be as fkin annoying as possible
with the double-hits n shit
playing ogryn then ragers and bullwarks become a joke
Well, maybe there's problem, like everything about Beast of Nurgle is already in Games Workshop TCG or in whatever archive and they cant just do anything about something, that thing doesnt do in the universe.
Dont forget that GS held hostages all of Warhammer (fantasy) and W40K games
why is BoN not fun to fight? because you have to use range?
Fatshark gonna lose W40k license if they go against GS

ye all warhammer games have GW observers n assistants who have to approve stuff
so don't see much happenin to bon
Not unless I have anything to say and I do
i'd like to see new ranged enemies tbh
having only 1 ranged elite makes firefights kind of weird
psyker chat is arguing whether fatshark is malicious or incompetent so uh
whats zealot chat doing rn

Scab rocketeer
like to see it deleted but ya'know 


Rocket launchers 
Idk agree with any of these
i wanna see plasma gunners
I said that first smh
I would assume Lore BoN have more to them than what Darktide BoNs have going for them, no? Or do they already play exactly as they are described?
Or dregs with shredders that charges at you
i want new elites in general but also the ai director has this huge problem where it will very often skew the ratio of melee/ranged elites super hard
I mean, they are opinions.
no lore BoN are super fucking boring
and it's like why are we designing a whole game about fighting different enemy types at once
No cap?
BoN is just a puppy, that's it
All rocket launchers
Prepare for some explosions
we need to compare it to the lore
leaving a layer of stinking slime in their wake.
true
Agreed! I didn’t mean to say they are wrong, I just don’t agree
they basically just infect everything they touch and eat stuff (hense the goo trail n stuff)
they are one of the least interesting demons
you side dodge all of spawn's attacks and it'll miss
I want the hatred evolution of the BoN
ive come to the conclusion the vt2 patrol thing really does not translate well to this game cuz a lot of the time u end just just fighting 10-20x of one elite
dodge toward spawn's tentacle arm when it grabs and it'll miss that too
A lot of those complaints are the reason those specific units are in the game.
A flying monster, what could go wrong?
and the game doesn't work v well with that
Ah, so like Dark Souls?
Rotflies
Despite its fearsome appearance and deadly attributes, the Beast is an affectionate creature that behaves in all respects exactly like an over-friendly and easily excited puppy.
touch of death bon lets go
Basically impossible to dodge a patrol in darktide
Beast of Nurgle at home when
i hate nurgle lore
i dont really care about that part
I prefer slaneesh lore
i dont want enemies to spawn that im not supposed to kill
(I know absolutely nothing)
the issue is that all the patrols have compositions of 1 elite
i just dislike bulwark shields blocking a larger area than it looks like
and this is both super boring and dumb to play around cuz u either get the plasma guy firing 2 shots into a line of shotgunners and thinking hes exceptionally skilled
Though few know the truth, the putrid daemonic creatures known as Rot Flies are, in fact, metamorphosed forms of Beasts of Nurgle who have given in to spite and despair.
well
heres an idea
or the clip of the redditor swapping targets every 3 columnus iag shots
missing half of his bullets
if the beast is alive for too long
and then going "damn idk what i was supposed to do against all those ragers"
its metamorphose into a new stronger boss, fully regens HP, become mobile and deadly
so its a race
against time
Rot Flies were once Beasts of Nurgle that have since been transformed by the will of the Lord of Decay into hideous Daemonic insect steeds similar in appearance to giant corpse flies whose appearance is so repugnant it scars the mind.
I mean, Darktide's BoN already doesn't match this description very well.
Truely, a mechanic they have never included
Victims are caressed, petted, and stroked with the Daemon's multiple tentacles, while the long tongue delivers slobbery and slimy licks.
this ^ sounds like certain japanese favorite genres
Bon chews on you and can eat enemies
And heals a lil when eating enemies
Daemons vary wildly in appearance
They will fit the theme of their god but the BoN design in DT is just as canon as others
I don't really have any ideas to fix it myself. But in the video they mentioned it buffing other enemies, eating/regurgitating them ("Troop Transport"). As well as making its frontal attacks based more on dodging its tongue than puke.
I would also assume we could make tweaks to the puke/slime mechanic itself. Perhaps it could provide a debuff instead of corruption damage? Maybe it makes all subsequent attacks that break toughness deal corruption damage instead of directly, for example.
Neither of those would go against the spirit of the creature, no? Also, I feel some of the animations could be more "Playful" but that's a personal opinion there.
the transport would def go against the spirit of bon bon
How so? Its just grabbing one of its toys and bringing it to you.
the rest is w/e, it could work in theory but i don't really see it happening
Dogs do that all the time
They are playful
It is about perspective
They do an excited little dance when aggroing on a person
It just looks scary as shit to a little human
"transport" to me implies carrying multiple, which bon isn't gonna have the forethought to go pick up a bunch of people to vomit on you. And if its just picking up one guy at a time thats such a nothing event to occur most people wouldn't even notice it, it just wouldn't be impactful enough
Well, it would presumably favor melee elites/ogryns. And the regurgitated enemy would have a buff.
I think they also mentioned it having it spawn enemies as it goes. Like flies, although how that'd work I cannae imagine.
I ain't saying that's the best solution here, only that it's something I never would have considered had I not watched the video. And that it doesn't go against the spirit of BoN. Its effectiveness is an aside.
the part about making the vore thing based on a tongue attack u can dodge is really cool
except for the part where knowing fs itll be like the cspawn grab and super annoying in its own ways (if they did that)
simply dodge cspawn
And carry you to an active healing crate 
dodge (off of a cliff)
i will literally never get over 1 game i played on p12 monstrosity maelstrom with a hb3 and high ping
where a full match of malding about hitreg was capped off with the delay on subsequent charges eating my first input to finish off a weakened cspawn
the next shot ghost hits
and then it hits me into the air against a wall and combos me before i drop to the ground and i go down
anyone wanna join me in being garbage at the game for a match or 2? first few matches back since surgery
I wish. But I am technically at work :c
ghost hits and the like, ping eating inputs needs to die
its awful
I hope you recover swiftly!
does the plasma still sometimes shoot but not fire the particle effects?
wth that's not cute at all, not canon
goin well so far!
on one hand suffering through bad internet with this game is super frustrating on the other hand i am genuinely like
impressed at the different ways they can fine-tune the net code to create new and annoying things
like before the plasma charge rate bug fix the ripper was the only gun i know of that would break at high ping and stop playing animations/sounds
and now it has a friend
except the plasma one isn't ping replated it happens no matter your ping in lobbies
but not in psykanium
so it IS network related but cares not for how good the connection is
i see
"Ogryns should have more HP by spawn less often" - TAC
Hmm. I am on the fence about this one. On one hand, its more lore-friendly. But on the other I really like fighting crusher parades.
Eh it's fine since the shot still happens, just looks goofy
the problem in general is that the game has too many enemies
In terms of variety or count?
UNPLAYABLE
i think one way or the other u have to tune down the clown shit like a psword two-shotting crushers
reapers are super awful to fight
Aye, one could see it as a failing that it requires so many enemies to really get my blood pumping.
and they just get worse the more you add
ye the spawn count needs to be dropped but that means either more deadly enemies or we need new enemy variety
i honestly don't want more health again on stuff
i think reapers as like the GIGA-GUNNER would be super cool if they did anything other than act as basically a giant fan to force anyone not running smth like ghost or TWBS to stand back and shoot them
bullwarks should def be more stagger resistant tho
i don't really want them to do the power creep arms race any more
at some point u have to stop the numbers inflation or face the consequences
So you want reapers only mode, got it

i think ragers need adjustment, other then that they should look at filling out the roster more isntead of buffing things
ragers/bulwarks/shotgunners are the ones i want them to change the most
in no particular order
they are so easy to dodge i was fine with the punishment
I am down with anything that:
-doesn't remove their role as linebreakers.
-makes them less annoying to fight.
Hell, they could remove/rework the sheild bash attack and I'd be satisfied, but my expectations are low.
I mean, if KF2 can make a good linebreaker I am sure FS can figure it out eventually.
like obvs it was a little ridiculous but i would take them over the current version which are just basically guys who push you but from a distance
exactly
i don't know if that'd be a popular implementation so more generally i just want them to make them serve a more distinct purpose
i think tho the enemies are majorativley a lot healthier now
and decrease the knockback and make them hit harder
the game IS easier for it, but thats because theres a lot less bullshit deaths
oh yeah
the fact that, on a good day, i can confidently melee fight a hound wave
thats such a huge step from launch
Oh, here's a thought. What if you could break a bulwark's shield? Its technically carapace, no? Maybe doing so causes the bulwark to become more aggressive/unlocks new attack patterns.
disablers/specials are generally less cancer
i mean like bursters and dogs functioning as enemies is a step up from how it was before
my thoughts on enemies are that we should generally avoid enabling gameplay that can grief people
I actually think the specials are in a pretty good state. This is only from the perspective that I enjoy dodging/countering multiple specials at once. Dodge a net, Dodge a dog, Dodge a mutie, push a burster, dodge another mutie, etc.
(something fs shouldve put more fucking thought into before releasing certain special types)
god this
"but guys we should summon demons when we perils"
and i absolutely do not want enemies that have permanent mode switches based on something another player can do to it
Oh, I wasn't aware that idea would grief people. Could you explain?
because i think this sets up too much potential for ppl to get trolled or to undeservedly flame a guy
my party that has 2 4 wound psykers who fully die 8 times between them exclusivley to perils
Ah, I see.
The authentic psyker™ experience
your fighting a blob of bullwarks
someone breaks all their shields
yea what skele said
like if i have shield-raised bulwarks taking up slots keeping shit from behind it from hitting me
I didn't think it'd make the enemy any harder to fight. Just add different attack patterns. You're still dodging them, no?
cuz im doing something
god knows what
and some guy breaks them all when i want the bulwarks to have their shields up
like if i turn my back to snipe specials or something
(hypothetically)
and i turn around and these dudes are now beatin the shit out of me
not really cool
if it being more aggressive doesn't make it more dangerous, then theres no reason to make the shield breakable tbh
yea i mean the thing crab proposes
is that on the approach the bulwark can like screen for the other elites
and then he drops the shield and gets more aggressive so its like trading defensive power for more offensive pressure
so u reasonably have to make the bulwark harder to survive once ur closer
It would stop them from shield bashing and make them easier to hit. It should be a net benefit to the player, no?
the shield bash is a really stupid attack
Indeed
it should just not be a thing in its current implementation
overall i think if ur going to do a "mode switch" it needs to be based on something much more reasonable like player proximity
crab's suggestion is basically perfect imo because it adds a specific layer of decision making that isn't too complicated
I think they suggested that in the video! A tank skirt that drops when they engage in melee.
Puts away shield
pulls out twinblade
yea
Aye, I think that'd be the same result either way.
put away shield
Pull out two shields
well so i think the thing here
is if we make the shield carapace
and breakable
The ogyrn special
THE WALL
you inevitably get stupid shit like a guy bringing a rending strikes onslaught recon lasgun
and going
"im gonna break all the shields"
and this beyond the existential issue of rending and brittleness
is super dumb
in an immersion way
Behold, a little dude
something i think to consider is how you would still meaningfully differentiate the "bulwark solving" weapons like bolter or crusher
The dreg gunner watching 4 ogyrns perform the turtle formation whilst sprinting forward
Hmm. You could make it immune to rending? But a bolter guy or thammer zealot should be busting shields no problem, no?
i mean u could but at this point we're getting to the point where it functions less like a physical object the guy is holding
and more like a void shield from an assassination target
but josho that build is overpowered!
Rip recon lasgun gone but not forgotten
i think it demonstrated fairly effectively why giving characters access to so much ADM-flattening capability is dumb
i dont even know if it was that good
i never saw anyone but crab use it in a match and when i played with him he was running around hunting daemonhosts with kraks
i mean ADM affecting range is dumb as sh-

Recon is good for just pure b e a m i n g
Well, it would still be directional, and it would still move out of the way during attacks. You could slay a bulwark without ever touching the shield, which is not true for bubbles
it wasn't
(same tier list)
Aint no way
literally any other automatic got better DPS out of the same setup
Whoever made this should never rate again
but people tricked themselves into thinking it was good cause u could kill a crusher in ~50 shots
Recon was only viable for one patch and even then it wasnt the best
who in the wah
just another dipshit youtuber
this is fair, but i think you run into redundancy at this point
how so?
It just made it usable
because most high-carapace adm weapons like plasma or bolter already solve bulwarks as an issue
But recon being even good is cancer
That tanner lindberg weirdo
and you either keep their unique ways of dealing with the bulwarks (opening the shield, penning it outright, etc) or you flatten them into "can break the shield" or "can't break the shield"
and this doesn't actually help anything that doesn't really shoot carapace if its rending immune
It is just a cancerous design weapon that cant be too good or else everyone runs it cause it is brainless
sounds about right
No recoil, tight spread
i wouldnt know because ive used a recon lasgun once and it felt so awful to shoot i couldnt comprehend how people wanted to use it
You see there are multiple strats for bulwarks
Just shoot the fuckers
the OG laspistol is kind of like a recon except at least 2x better
They'll stumble eventually
Cause laser gun go brrrrr
basically, even at 1.0 ADM, the dps on an accatran is at best 850 dps, and you only get 0.45 finesse on it 💀
it was like shining a flashlight at enemies
is the finesse mod that terrible
what the hell
I mean laser guns are cool, doesn't need much more explanation
with full DPS breakdowns on the accatran
No they're hot, dummy
Why'd people use evisc even tho it was trash? Cuz cool af
its not good

yeah except the people who used it would hardly ever admit it was trash and coped omega hard
you can double the damage of the accatran, and the IAGs will still out perform them shot per shot
And killed the mutant with your melee anyway
i think my favorite quote about an IAG ever is some guy saying people who use marksman's focus with it are idiots because its high finesse "dilutes" the bonus

...i don't know if he understands how numbers work
I mean, that to me just means when a weapon is cool enough people will bend reality to jump through hoops and keep using it 
I.e. bleed knife for some reason
ppl find a way to like every weapon
the recon lasguns were always bad
anyone saying otherwise doesn't actually know maths
But at least for one patch they were usably bad
I mean the rending
the thing was they released a handful of stupid good vet talents
and the stupid good vet talents would synergize with the same archetype of gun as recon
No they removed it forever, very sad
Right, but it solves it with stagger. This would solve it differently by making it a permanent state change. What would be the problem having a third solution to dealing with bulwarks?
i hate it cause people are like "but my dps is good once i land these 16 crits"
HOW THE FUCK ARE YOU GOING TO LAND
16 CRITS
WHY IS THE TARGET STILL ALIVE
well you see this is why I have the best perks, crit chance and crit damage
the loss of crit rending means nothing

Weren't there two of the rending stacking talents and one of em got changed
Can anyone suggest a good speedy zealot stealth build that isn't troll? Wanna make a build to kinda farm plasteel
Should i prepare something for dinner myself, or should i go wandering in the streets in the hopes of finding a place with take-away food in-20C 
it just made me mad
because ppl would take both
and think its doing anything useful
wander the streets
I'd take the streets
stacked on the same cap, and the other one used crits to stack
so basically what has changed is uhhh you maybe hit max brittleness 0.1-0.2 seconds slower, but the DPS remains unchanged
its the same kind of gameplay issue as when a guy drags a crusher overhead into you but instead of someone trying to avoid damage someone is trying to deal it
depends on the cold factor for me 
my problem is that this isn't necessary to make bulwarks more engaging
and allowing other people to change the mode of a bulwark without your input and not being able to accurately predict if it's going to happen is super annoying
may have better luck if you find one/make one and then ask for feedback
the one thing they lost was 4 crit chains, down to 2, thats the only actual major change, but as stated accatran finesse is dog so thats like... no damage loss really
if you have the Proximity Based Combat Bulwark someone has to telegraph they are going to mode switch it
because they have to walk up to it
Ahh got it
Ooo theres a sushi restaurant 2 blocks away 
or the Proximity Based Combat Bulwark is telegraphing it by walking at you
in the world where u can break the shield
decisions can be made based on the idea that a bulwark is going to be in mode 1 and then you start to execute them and suddenly he is in mode 2 because the controller bolter vet felt the wrath of the emperor pointing his crosshair in the general direction of him
I do not get bolters doing this
I get random autopistol bullet pings off bulwark shield
causing him to react like a small child putting his head under the blanket
it's the same thing as when some guy does smth dumb like shooting a burster but not killing it and instead pushing its body towards you
and now u have a super fkin hot potato
Good job
thanks vin
Anytime
i barreled myself with assail cuz i didnt know the shards hit it
until i consulted arco
why are anime streaming apps so bad like, I pick a genre and this is how you sort it?????
post steve
I have never blown up a burster in my face ever
What the
1 is my favorite genre though
Well, most decisions I make about bulwarks regard working around their shield. Namely, provoke a melee attack so I can open them up for a counter attack, or crack their shield if I am able. If their shield is gone, it wouldn't change my approach all that much, short of making my plans easier to execute.
Can you provide an example of a decision that becomes non-executable if the shield breaks?
C is the greatest genre
so the original point was "you break the shield and then you would have a separate more aggressive moveset"
sorry that would be under O
exquisite steve
an enemy that has two different fundamental approaches to combat necessarily needs two different kinds of answers to these modes
otherwise u have put in a bunch of effort for something that is mostly pointless
Don't be ridiculous he's not O punch man
I think there's confusion around what I mean by "More Aggressive". I don't mean rager-aggressive. I mean instead of doing shield bashes they have like, a second melee attack.
O Punch Man Where art thou
well realistically if u want an enemy that deals damage u can't use any of the existing bulwark animations
because theyre all terrible
and super telegraphed
If you throw a nickel in a well and wish really hard O Punch Man will hear your prayers
the current actual damage dealing attack where he swings the club at you literally just exists to bait the shield swing
ur not actually at risk of being hurt which is a problem
Do you think he has really bad morning breath but only on one side
but i think regardless of animations the big difference between bulwark mode 1 and bulwark mode 2 hypothetically is the impacts of having a shield
One side is minty and the other is seafood
for instance right now a gunner's shots will go into a bulwark and stop due to hitmass
(He sees food and he eats it)
and this can stagger the bulwark which is a blessing and a curse because it's a super mild stagger from behind which gives him stagger res
Breaking the shield could also have them stagger and play a sound que (If they ever fix the dang audio). This would give you time to change decisions if need be.
Also, I like the telegraphed moves. I think ogryns should be easy to read/dodge, and only become problematic in groups/with other enemy types.
The telegraphs would also make the state change better, no? Nowhere near burster/DH trigger levels of grief-ability.
mmm bluegill listerine my favorite mouthwash flavor
the problem with the telegraphing is the attack is so slow for what it does it's basically harmless
Pogryn is my favorite boss to fight precisely because of the telegraphs.
you would have to speed him up somewhat
and ideally give him a couple different swing arcs he can do
a lil interactivity if u wanna duel the guy
The harm of the Ogryn is to soak damage and distract from other, more deadly threats.
That moment when you go to bait out the bulwark’s attack and he just bonks you with the shield
And to hit hard if you fail to dodge said slow, telegraphed attacks
well
that's what the crusher does
the bulwark needs to be more focused on disruption
That's what the shield accomplishes. It doesn't matter if you dodge, crack or break it. The result is the same, no?
i.e he needs moves that become more dangerous when combined with other enemies because of how he functions
well it does matter quite a bit
go on
the 3 different methods (2 proposed, one existing) all have different outcomes assuming you disengage and run away
Crusher’s got a quick attack that deletes my vet’s entire HP pool
Although at 0 toughness but still
Kinda nuts
the real one: the guy just brings the shield back up and keeps walking, current bulwark implementation
the tank armor skirts thing: he'll keep walking and then when he gets back into melee distance he goes into offensive disruption mode thing
breaking it: he cannot bring the shield back up
Aye, I follow ye
so if u have a 100% success rate on killing a bulwark at the first available opportunity i guess it doesn't really matter
but in practical terms these all have different outcomes
the lil running punch thing he can do is kinda comically strong yea
What do you guys think about something like this? https://darktide.gameslantern.com/builds/9b19799e-4df7-4e9b-9980-694abcef6af9/speedy-plasteel-farm
my issues with bulwarks are: stagger reset mechanics, 1 frame shield bash, 180 degree force field, disablers going through them, and the way they stack with eachother
I’d rather a bulwark lose the 270 degree forcefield but be able to fuck with the player it’s targeting more
Regarding weapons, uncanny is best in slot on knife by far, then you can run precog/executor/flesh tearer/riposte
for the revolver, hand cannon over crucian and flak over crit chance
Seeing a bulwark snapping to face me when I don't quite hit them perfectly from behind is annoying as fuck
Especially when visually they're not facing me and I'm hitting around the shield
bulwarks being able to completely turn on a dime and basically perfect parry your attacks
is really funny and also really dumb
Trying to help a teammate by shooting the bulwark in the very clearly exposed side only for it to dink just makes me want to leave them to the 1v1 because I don’t feel like I did anything wrong
my favorite bulwark moments are the ones where both you and another teammate keep side-doding the same way when you're trying to get at least one of you behind it
Aye, I consider the outcome of shield breaking to be the ability to actively demote bulwarks from "Elite threat" to "light-elite threat". I think this is a good thing, as it solves a lot of the issues folks have with bulwarks without removing their primary function.
But it also provides a default solution to the "Me and my team can't follow up" dilemma. If no one can get around the shield, it will eventually break.
because it's just a complete cohesion breakdown and a failure of basic teamwork
I would also not run any of those curio perks, if you want a stam perk go for stam regen, combat ability regen isn't worth it, number too small, block efficiency is bad, sprint efficiency not really worth either, the fastest tech for movement is heavy into slide so it's not like you are gonna run out of stamina ever
i don't particularly agree with the idea of turning the shields into a carapace damage tax if you fuck up fighting them
How so?
because the issue comes down to it's too easy to "fuck up" fighting them and they're super punishing in dumb ways
I just don't like the fact they can spawn in a pack of 6 and run at me
It would still leave them with a pretty big time cost I’d say if you had to break the shield
the "armor skirts" idea i agree with more because not only does it make them more interesting, you can also make them a lot more fair if the shield shrinks/you can better engage them as a teammate by pulling them into melee
because now you can actually have one guy doing a certain thing to make life for his teammates easier as a baseline interaction
And time cost is pretty important with other nonsense being tossed at you
I've never been happy to see 6 bulwarks unless I have kant
and for the build, do not go momentum toughness, get the dodge stack one, and you should get second wind instead of the stealth toughness
Me and my crusher about to stagger all 6 bulwarks at once 
in the world where you just break the shield it basically comes down to full frontally hitting a bulwark with a melee weapon
because almost everything that does ranged carapace damage w/o rending already deals with bulwarks
let us shoot through the bulwark eye slot
monkey's paw curls anything with bullet magnetism is incapable of doing it
It wouldn't be so bad if they didn't phase through you and then aggro almost every single time
Ah, I think I'm stating to get your point. Or, at least I'm seeing a problem with my suggestion. This would turn the modus operandi when encountering bulwarks to "Just keep attacking mindlessly until it breaks" instead of rewarding folks who invested in carapace or stagger specifically. Which is poor form for novice players to rely on and might hinder their advancement to higher difficulties.
yeah
What would you change on this revolver?
crit damage to flak
Change crit to flak or maniac probs
i don't think shield breaking mechanics like in vt2 would work like darktide
because the player has so much more damage output
World’s cleanest inventory
Flak it is, thx 😄
if you make it accessible to all weapons you further allow for people to spend an entire match with a brauto out blasting stuff
and while run n gun is cool i dont know if u should be able to get away with just shooting everything
including enemies like bulwarks (in this hypothetical world)
do you know the reason why crit and weakspot aren't recommended perks? basically really bad math
What if you had a damage threshold? I.E. if your carapace damage is less than X, it does 0 damage. I think something similar exists for crushers, at least from a UX standpoint, as low carapace weapons give you the blue hitmarker.
Let's all be grateful on this lovely day that you aren't required to do this stupid fucking double bash to get a one second opportunity to hit a bulwark like you do with shield rats
i think all this really does is enforce that you have to melee a bulwark shield rather than shoot it
cuz like, most melees nowadays deal decent to good carapace
Ah, another thing they noted in the video. Hmm.
Thanks!
Its a tough situation to speculate upon. But in the ideal case not all melee would be suitable for shield-breaking.
But some melee could be modified, via talents, perks or blessings, to become shield-breaking when they otherwise wouldn't
I mean bulwarks as they are have a couple implementation problems, but conceptually do they really need much changing? They do their job as space hoovers
They do their job well, but they also inflict psychic damage
I dislike them strongly
any solution should keep the former true, while solving the latter
I mean if they fixed most of what laz listed I'd basically be fine with em
the job they fill specifically is to slow down combat in every situation and add a layer of annoyance to the game
you go round the corner
i like them more as a sort of dedicated "make the situation more complicated" guy
u see 6 black shields
Well then, we have to ask ourselves "What makes fighting Ogryns fun?" Since they are, by nature, going to slow things down due to their lorgeness
i think in general the fun part of the game is fighting different elite types at once and reacting to overlapping problems
“dink” makes my dopamine vanish
I personally find being able to bully a larger, slower foe to be fun. Rather that's through finesse, damage or stagger.
After wandering around for ~30 minutes, i have found borger
what isn't fun is when combat gets halted by the presence of a specific enemy type (i.e slug or bulwarks)
the damage output is so insane that non-bulwark ogryns get fried like battered shrimp
altho that's been the life of a reaper since launch cos mg12 could drop it in like 3-4 headshots
i think bulwarks acting as the big "disruptor" guy is cool
Well, we have multiple elite types that fulfill this role pretty well, to the point that there's probably gonna be some overlap or annoyance somewhere
almost but not quite really like the ogryn version of a rager in the sense that it aggressively tries to take space away from you
regardless of roles or what have you the implementation of bulwarks from a mechanical standpoint does not actually add to the game's combat
because what they do currently is exist to inconvenience you
the feeling invoked by seeing 20 ragers is "holy shit"
likewise with crushers
if u see 6 bulwarks u go "god damnit"
and u can scale that all the way down to 1 bulwark because they're not really an enemy they're an obstacle that moves
it’a gonna mean something when I’d rather krak grenade a bulwark by themself than 3 crusher grouped together rapidly approaching bonking range
Just because they’re annoying
I like having to step around them so their back faces a teammate but i myself hate having to be that teammate trying to help
bring fire nades or kant just for packs of 6 bulwarks
I don’t use the flamer much but I remember testing and seeing that the bulwark just blocks flamer fire?
ye
Or am I insane?
i bring em a six pack and a smile and they're just happy to see me
Does anyone know if Swift Certainty actually dodges damage, or just counts as "dodging" for the sake of procing other perks/blessings?
I feel like bulwarks are foils to ragers. In the sense that bulwarks outright discourage the use of certain ranged weapons as ragers discourage melee. But both are annoying to fight.
If you have the right weapon, they become much less of an issue, but they do their "Job" regardless. I think they'd be just as disruptive if they didn't have the shield at all, and just had more health to compensate.
Which brings me right back around to my solution.
If I might modify, attacking the shield shouldn't cause a stagger/reset like it does now. The ogryn shouldn't care about the shield getting hit, unless it does enough stagger to crack him open. This would negate the "Mindlessly hit the shield" strat because the bulwark would still move/attack as if you were not hitting the shield.
there's a pin explaining what it does, has to do with dodging ranged attacks by running at an angle
well then i would have to wonder what the purpose of hitting the shield would be
nothing to do with actual "dodging" just the diagonal ranged mechanic at 0 stam
To eventually break it
cuz the issue is as it stands when you mess up fighting a bulwark the stagger resets and you have to wait again
that's what can make them take so long
if they don't care about shield stagger you've just made them way easier to hit anyways
Also ranged enemies resetting the stagger 
Sorry... Diagonal ranged mechanic?
It gives you something to work towards even if you are, for whatever reason, unable to capitalize on the openings the bulwark provides in its attacks
I don't see this as a bad thing.
you can run at an angle and avoid enemy ranged fire
If you run perpendicular to enemy gunfire you will dodge it until you run out of stamina. Swift certainty makes this work all the time
but these two changes make the other redundant. if shield breaking exists as a failsafe for fucking up bulwark combat that becomes kind of pointless if you can't fuck up fighting the bulwark
oh, I found the pin. Thanks guys!
why can't more curios be on sale, or at least ensure 1 curio is in blunt armoury at all times
Sorry, new to discord and darktide
what are good blessings for evis?
caxe dumpstat?
Rampage, shred, wrath, SS
MK 2 -> Rampage/Savage Sweep
MK15 -> Rampage/Shred
course frog
MK2, I have one with rampage and wrath
I mean what if bulwarks got a bit of redesign making them more versatile in combat and ways to kill. Off top example
Put a hole in the shield so the head is exposed from the front and give a ranged weapon. Make it so when they first aggro they kinda plant their ass somewhere and keep shooting at you. Doesn't need to be actual Gunner/shooter dmg. If you move into melee they will now pull out melee and aggressively chase and swing at those in range. Meaning the shield is down way more on average but whoever is in melee of it is getting harassed a bit harder
if u scroll up (i wouldnt but u can) the original conversation was proposals on making the bulwark less cancer
the one crab suggested that i like is u have the screening mode basically where he closes into melee with the shield down and fully extended
and he gets closer and the shield like shrinks or w/e (tank armor skirts type deal is what he said) and he gets more aggressive and focused on actually disrupting u in melee

what about finese?
not dump stat?
No
jesus christ 300k dockets (without recycling) to have 1 decent weapon
I’d really rather a loot die system than clicking “buy” 40 times to get 330- weapons
no way you need 40 times to get 330
or did you mistype and thats supposed to be 330+ meaning more than 330
I’ve spent 1m+ to get a decent mk15 evis
what is decent
It’s slight hyperbole but I’m just tired of it
hadron licking her lips rn
Something that isn’t 50 or less on one of the important stats
ready to turn it into a bucket of shit
OI NO JINX
not jinx
1mil+?
destiny
no way
I have
Most other weapons I got it at around 300k-500k but the mk15 evis is just not a hot time for my wallet
Good thing auric maelstroms make me rich
true
mk15 is weird
my best one so far is 70/80/80
dmg/pen/shredder
its the only one i've rolled that 1-taps maulers on body shots
I got a good mk15 on the second one I rolled
Preferred/BIS ranged weapon for stealth zealot?
depends on your melee
evis 1 tap mauler on bodyshot?
no wonder its meta
2/3 of my zealot melee inventory is full of grey eviscerators
yeah, and if y ou crit with it, it 1-taps crushers
headshot and body shot. I run flak/carapace on it
The rest is my actual weapons and load of unused emperor’s gifts
i saw some youtuber rate chain sword higher than the evis tho, not sure why.
no maniac besides a mutie survives a reved light let alone heavy
and its lights can stagger rager
Because I’m on some hopium that we can scrap for materials one day
normal chain sword cleans up crowds far better
without rev?
does almost as good on specialists/elites and crushers
without rev
mk 15 is great
I love the mk15
does the light cleave?
I just hate the money I spent on it
only 'bad' part about it is that its cleave has a hard 4 target limit
which makes its cleave targets a dead stat
yeah no wonder its meta
i got tired of seeing it used alongside column
since it likes shred
I suggest a blazing piety build
nah im not touching evis
because then you can use las pistol
im not some hipster but it seems to make the game like too easy
fury of the faithful + las pistol means 2-3 dead crushers if your aim doesn't suck
It cleaves enough for my zealot charge to refresh constantly
That's the heavy sword's job for making the game easy
And boy do I love screaming
zealot in general makes the game easy
nah thats ogryn

i played crusher weapon and revolvo
granted revolvo is kinda good but i still don't find the game like easy
ogryn defo easy
I used the revolver before it was cool
i don't even need to dodge as ogryn
I just used it to stagger enemies as I close in on redemption range
You can dodge out of shredding now
It has made the chain weapons usable for me
Although I still hard commit sometimes because I’ve gona full unga bunga
Probably because you haven't yet played with a mk15
when you fury of the faithful a plogryn on a headshot for 20k 
no bosses are fun to beat imo
i feel ragers main problem is their insane reach (assuming we keep their speed)
try fighting a rager in psk, i haven't seem to out range them
eh last point is kinda subjective
But see, you can fuck up fighting the bulwark by wasting time fighting the bulwark. It just becomes a spectrum, with "Kill the bulwark(s) before it even knows what's happening" on one end and "Spend ages breaking down the shield(s)" on the other. With the middle being "Get around the shield and kill it as fast as possible"
They are disruptors, if I understand the term, so them taking up time/space is their win condition, instead of dealing direct damage. Both solutions maintain this, the only difference being a hard failstate or a soft one.
kinda OP* :p
i feel in other games, enemy types like disruptors would require a skillshot (e.g. can only shoot arms or something)
but darktide seems to be leaning towards a more casual philosophy
Well, you could consider the bait and hit a skillshot of sorts. It's just one that can't be performed at a distance.
i think thats why i like kf2 so much, a game i found fun and there is good player expression.
There is alot of stuff for you to get good at, you can infact solo the hardest difficutly with full party damage scaling if you are good enough
but kf2 gets kinda repetitive
And becomes close to impossible if you have 6 bulwarks all in sync, requiring you to figure something else out (Nades, repositioning, something you might not have control over, etc)
https://www.youtube.com/watch?v=VzMMUYSHu68
i remember spending hours practicing this lol
All combos are still doable with Steady, however you will find it significantly harder to use Fanfire with Steady as you will lack the recoil reduction from Quick Draw (which is actually stronger than the default ADS recoil reduction). Rack Em' Up and Speed Loader however are mandatory.
kf2 also have reload cancelling tech that you need to do properly on the correct timing
so sad, i want something interesting like darktide but something with skill expression like kf3
DT doesn't need to be "harder" , it just needs more skill expression
So summarize my thoughts on Bulwarks and Ragers.
Right now, they seem designed to outright prevent certain playstyles. If you like ranged weapons that don't have sheild-cracking capabilities, you're SOL against bulwarks. Likewise, if you prefer low-stagger melee, ragers are your bane. Both force you to play differently or suffer a potentially game-ending failure.
I am personally opposed to this. I think if you like to play a certain way, you should be able to, even if it's non-optimal. The cost of failing to adapt to the optimal solution should be "This becomes harder" not "This becomes impossible". Of course, the line there is blurry since there's a lot more factors at play, but we're talking median case here. For example, you can play your way right now if you have a teammate willing to deal with these threats for you, or otherwise distract them.
i feel thats fine?
because thats why they give you stuff like grenades.
And likewise give you guns about your comment on ragers.
@open pollenTL;DR They want you to be jack of all trades and your melee must be complemented by your ranged or vice-versa (aka melee horde clear and ranged is anti-elite), otherwise you are in a deep shet
Aye, it's fine. But it's always going to frustrate some people.

I mean, personally? I've never had a problem with bulwarks OR ragers, because the weapons I happen to like using (thammers) deal with them easily enough.
But other folks with different tastes despise them.
They find them annoying to fight, at least.
petition to retroactively make melk coins actually just foil wrapped chocolate coins and melk just has a sweet tooth
i mean, if you don't want to use the other tools that are specifically for the that kind of enemy in this then i feel its on you
my personal pet peeves are:
Fire damage atm
trapper bugs
poxburster bullshit
flamer shoots relatively fast, and the actual firing has no warning
mutie being a joke
\
how would they improve muties? just make them tankier?
i feel like for starters, if you are at wall, don't have them just throw you, have them slam and then throw
Now that is a good question.
But I wouldn’t get funny rock kill with ragdoll 
I wouldn't mind seeing the ground pound on grab trigger every time but do half damage
and then you could have things like "purposefully throw you into crowds / out of map" kind of stuff if you want to go one tier higher
If you really wanted to make them scary, make them prioritize throwing you off ledges. Now THAT would make them downright nightmarish
It'd feel more consistent at least
Ah, we had the same thought
Mutie tosses you right into a bon mouth
glorp*
i had that happen and i was actually relieved
because there was fire
and you are invuln
iirc
in air
getting thrown
so, cold potato then
very subjective, i feel the crusher OH dodge timing could be more lenient.
its fine 1v1 but now with 6 crushers
sometimes the back guy just sneaks a random OH that you can't even see
Muties are an interesting case. If we were talking fundamental redesigns, and not small tweaks, I think having them turn into regular melee enemies after the charge could be interesting. But then they'd just become chargers from L4D but less scary.
anyway, the way youtype right, i feel you are taking the guy's opinions too seriously
Is the Marty Zealot just bad?










