#zealot-class

1 messages · Page 163 of 1

placid fiber
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Yeah

ornate bone
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One starts with a strikedown before a sweep

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The other is a sweet before a strikedown

rocky marsh
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@placid fiber can ya explain why is evis so popular

placid fiber
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because it is a solid weapon that can handle a large range of problems, and it is a warhammer 40k staple...?

rocky marsh
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how does it fare against the elites?

placid fiber
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Pretty well, if you know what you are doing

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I don't know about ragers, but, It is great against armored elites for sure

rocky marsh
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idk i kinda want to try something other than crusher weapon
but evis is so popular its boring to even see now.

placid fiber
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Try a heavy sword

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The main problem you will have is crushers, which your answer is generally: Special attack then heavy 1, rinse and repeat

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for the mk 6 and 9 heavy swords, anyway

rocky marsh
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what is your opinion on caxe? & does it face problem against crushers?
ik its very blessing dependent with brutal momentum tho

placid fiber
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Caxe lost a lot of power with the nerf to bromentum, but, for zealots it is still perfectly viable

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Just use headtaker and bromentum

rocky marsh
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for hsword what blessings to get?

placid fiber
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headtaker and rampage/deathblow

ember yew
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deathblow - headtaker

placid fiber
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Headtaker is the main blessing, the other 2 are just icing on the cake

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The heavy sword is good with whatever career skill you bring

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I am 90% sure the caxe is, as well

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Just not 100% certain about how well the caxe does with shroudfield when compared to a heavy sword

placid fiber
rocky marsh
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yeah i tagged you cause i saw you were online xD

acoustic dune
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OK hear me out

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Ogryn throwing players around

placid fiber
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Could be fun, if you could keep them from ledging teammates

acoustic dune
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Imagine a zealot drop kicking a sniper

ornate bone
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ppl not knowing how to dodge em or smth

acoustic dune
ornate bone
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from throwing i dont think u take dmg

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but when he slam u on da ground

acoustic dune
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Just crouch

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Before hitting the ground

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I demand we have a sub categories rock throw

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It's just ogryn being able to throw around people at other people

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Throwing pox walker on a crusher or smth

copper hawk
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I think we should eat u

ornate bone
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man

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3 lvl 30s insta wiping in heresy almost

placid fiber
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I stand corrected, then

fading vale
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caxe got better with BM that kills 4 things per swing

placid fiber
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I will go hang my head in shame.

fading vale
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Rashad one of the most busted weapons rn

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struggles versus nothing and the majority of the game is solved by light spam

fading vale
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and you can even light multiple shotgunners and gunners down in 1 swing with buffs etc

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you seem to have a dodge jump bind issue

lethal totem
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which devil sword is the good one again

fading vale
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the 4 is the preferred one IIRC

olive raven
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maniac better

sly mauve
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they fixed relay station shortcut -.-

zinc talon
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I sometimes wonder if I spoil her

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Looking at her sleep in her fireplace catbed, next to her fox suit Mario stuffie

lone pecan
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Pets can never be too spoiled

zinc talon
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Changed my tune pretty quick on that bit tho

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Cuz that is human grade salmon I bought for you

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now you don't like it?!

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You sure did when it was my dinner

frail copper
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mk 4 chain axe supremacy

zinc talon
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The thing is just silly strong

frail copper
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Its a raw damage dealer theres nothing thats particularly special about it aside from the latching mechanic which is very cool

sinful widget
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which hammer to use?

zinc talon
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crusher

fiery ingot
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yes

sinful widget
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i already have one, i just want to get sth else so i can use later on

zinc talon
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start with the crucis

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then try the ironhelm

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the ironhelm is unique in that it won't send your combo chain attacks back to L1/H1

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and it cleaves smols

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crucis though is the beeg numbaaaaaas sweatlord min max boss delete

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yeah man you really helped stealthing up to that plague ogryn and killing it

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did you have to wait the entire fight for your stealth cooldown tho

brisk raft
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As crazy as crucis is, I rely on Ironhelm more in pubs, the cleave and lack of selfstun is useful

zinc talon
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you mean when you boooioioioioioing back after hitting something powered up

brisk raft
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Yee that

zinc talon
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at least crucis doesn't have the activation slowdown any more

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that made it feel a ton more fluid to me

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but, again

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the biggest problem I have with both hammers is they are not the crusher

brisk raft
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Crusher is ...well, crushin it

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Is it weird that I want crazy physics? Like a powered attack sending enemies flying like Sauron did

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Let Impact blessings like Thunderstrike do that, reduces enemy mass so they get flung further into the distance

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Won't be useful as a meta but it'd be funny like Showstopper on Flamer

cursive viper
pale kelp
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In the weapon document, it suggests among other perks to take, to take dmg against unarmored for the knife, any reason for this?

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Think its one of the few weapons that dmg against unarmored comed up, even more peculiarly it doesnt list dmg against unyielding. Is there something im missing?

twilit otter
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is this a pretty standard zealot build?

keen silo
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how much of a difference is 80% first target and 69
is the difference very noticable?

stable raptor
keen silo
twilit otter
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what do I drop to get it

keen silo
keen silo
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do u want to use stun grenade?

rocky marsh
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must be wounds build?

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or can go shoutspam build

keen silo
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u can do just fine with fury of faithful
i use that on rashad
weapon is so good

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only have to aim weakspots on carapace

rocky marsh
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what perk to get on rashad?

keen silo
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brutal momentum

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and decapitator...?

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ig

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perk same

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flak maniac

rocky marsh
quartz silo
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What am I looking for perk and blessing wise on a chain axe? What are its dump stats?

zinc talon
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Damage sorta takes a back seat to shredder in terms of total damage output

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Since the old one locks targets and saws on lights and the new one on heavies

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Head taker and slaughterer are the most straightforward choices

quartz silo
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I have a bunch of mk4 transcendent ones I’ve just never touched after I got them

zinc talon
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But there's plenty of room to pack thrust and/or beittleness instead

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My thrust new axe can kill a damnatiin slug in four heavy revs

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And a daemon in twenty seconds or so

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Lil less

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But thrust is a big opportunity cost

quartz silo
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I’ve got one with Stam, elite damage headtaker and bloodthirsty

zinc talon
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You're activating, then charging the swing

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And if you miss or get knocked back all that damage you shoulda been doing is lost

quartz silo
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Other than that I’ve got a very well statted stam, groaners, slaughterer, head taker

zinc talon
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Which variant are these

quartz silo
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Mk4

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Orestes

zinc talon
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Bloodthirsty to me is wasted on the 4

twilit otter
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re perk it

quartz silo
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Again its just junk that I’ve had pile up

zinc talon
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You're already killing almost everything on one heavy Rev as is

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Or two or three lights

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Revving, killing, revving again, all for a crit

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Doubt it's faster killing than just swinging

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Besides crit build already has you sitting at like, 70

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All bells and whistles

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Bleed on Rev hit is lackluster as well

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Oh just remembered

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The old chain axe doesn't Rev on heavy

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But the new one does

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And thrust applies to both the swing damage and all the sawing

quartz silo
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Is there much reason to use it over hammer? Never really felt a pull towards the axe

zinc talon
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Its very

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Desperate

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But in a good light

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The more calculating you are on getting to thar far target unscathed the far better you so overall

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I personally like the old more than the new

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Because they gave it some valid space in the sense of what role it fills in the team

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Also, most importantly

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You can swap out the head and teeth for a 1h chainswords parts with customization

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And your brain will drown you in dopamine cuz its fooled you have a brand new weapon to play with and learn

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Plus the attack animations can look even more ultraviolet than what weapon they came with

quartz silo
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I’m thinking I’ll pick up the new evis

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Need to get perks for it tho

zinc talon
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New evis will work until retirement with flak carapace rampage and wrath or sweep

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Cleave is a safe dump stat if you keep an eye on it

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The sword cleaves on light 1 Rev up

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As opposed to the II doing it on heavy 1

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Light attacks are back forth

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Heavies are always mauler overhead nuke up down

ember yew
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unlike TWBS itself

zinc talon
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And the push attack throat stab will auto Rev and chew for free

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The next light after is the bigger damage 4th I think attack

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And the heavy attack after the light attack charges faster than any other heavy

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All the heavy strikes have a built in mandatory minimum time to charge before they release as heavies

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Time it too short, and you'll wind up at first foe the heavy then swap to a light when you release lmb

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And it'll be from an anhle

umbral kindle
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New evis is just chainsaw executioner sword and you can't convince me otherwise

rocky marsh
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kjerad

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does caxe have big/good crit multipliers?

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also just realized your profile picture is the rat being grabbed

umbral kindle
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Bloodthirsty is a pretty big waste of a blessing on a weapon with so many great options

oak ermine
umbral kindle
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You have to be very, very unlucky to brick a chaxe

oak ermine
rocky marsh
oak ermine
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Nor does it need finesse terribly (additional modifiers of it, not the item modifier ofc.)

oak ermine
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Inexorable and Martyr should certainly work, however

rocky marsh
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inexorable is mommentum?

oak ermine
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idk why people call it momentum staregryn

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(probably because the stacks have that 'keyword')

rocky marsh
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idk i remembered it as momentum, i think cause the stacks are called that from what i rmb

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tbh

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i like shoutspam build the most, but i want to try something other than crusher weapon and i rmb caxe feeling pretty nice

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someone suggest ed hsword

ember yew
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people always shorten things

oak ermine
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INEXORABLE JUDGEMENT

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Now that's a proper name

rocky marsh
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oh yeah others called it judgement

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i just remember the term momentum

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thats all

ember yew
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god knows why stacks called momentum

vast basin
oak ermine
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Oh don't worry about it

ember yew
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while momentum also the blessing

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on weapons

oak ermine
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I can't really influence the language that is commonly used

rocky marsh
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kjerad

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you know what i call vet's gun?

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pfoom pfoom gun

oak ermine
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Is that plasma?

rocky marsh
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i think so, not sure the actual name

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the one that will overheat

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and blue

oak ermine
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that's plasma, then

rocky marsh
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all the vets i see use that and psword

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keyword: and

oak ermine
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All vets use plasma, because plasma is ridiculously good right now

ember yew
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psword is just top tier powerful and top tier boring to use

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perfect combo

oak ermine
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Okay, either plasma or revolver, sometimes Columnus 5 IAG

rocky marsh
oak ermine
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I don't see other weapons often

rocky marsh
vast basin
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Agri braced chads thumbsup_ogryn

rocky marsh
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i see people use them and im like why

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fucking psword one taps everything below mauler

vast basin
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The sapper shovels are kinda nice if you don't bring plasma

oak ermine
rocky marsh
oak ermine
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And play, IDK, Vraks 7 HHAG

open pollen
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Telopots has posted a 3ish hour video of them talking to TAC and I am developing opinions as a result. Its terminal.

oak ermine
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TAC?

open pollen
oak ermine
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Oh

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That’s interesting

rocky marsh
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oh i saw that on my feed

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whats it about?

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i don't think darktide is complex enough to have a 3hour youtube video, personal opinion of course

open pollen
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Well, first 20 minutes so far has been mostly about darktide enemy design, why its bad and suggestions on possible changes to make it less bad.

oak ermine
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DT closed Tester/Psykhanium warrior talks to a hard gamer

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What can go wrong

ember yew
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is he an Ogryn?

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if he's one

ember yew
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i dont trust that guy

quaint verge
rocky marsh
quaint verge
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Crab

open pollen
rocky marsh
north sedge
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crab knows all

quaint verge
rocky marsh
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oh stan is spider toe

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?

north sedge
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(He is also why crusher good now)

hushed knoll
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HI DOUGH

hushed knoll
rocky marsh
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no wait

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no

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this guy is not u

hushed knoll
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What

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No

north sedge
hushed knoll
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He’s making fun of me

hushed knoll
rocky marsh
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wait you are the guy that microwave icecream right
that and your profile picture is very distincitve

hushed knoll
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So good

ornate bone
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Stan is a food connoisseur

quaint verge
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And lots of more disturbing concoctions

rocky marsh
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oh ya detective hammer, im sitll here

hushed knoll
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I am about to use ketchup for good

quaint verge
rocky marsh
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am waiting for da points

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thanks for typing it out

hushed knoll
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Eggs with ketchup and coffee is amazing

rocky marsh
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wait you put ketchup in your coffee?

north sedge
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Crab knows everything about dt, and stan knows everything about bad food

hidden verge
lusty turtle
quaint verge
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It's his typing scent

lusty turtle
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stan how

quaint verge
north sedge
quaint verge
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New phone, new autocorrect NODDERS

rocky marsh
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but what is assam library?

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what

lusty turtle
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what is stan

quaint verge
north sedge
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"It's just the association my mind makes"

fleet zealot
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Raaaa Ferret Blast

rocky marsh
north sedge
fleet zealot
quaint verge
north sedge
quaint verge
north sedge
quaint verge
south folio
quaint verge
fleet zealot
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Do not use non newtonian lubricant

south folio
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stan would never

royal vortex
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the best part about the non newtonian fluid thing was it kicking off a miniature saga in vc

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when mainerz asked him if he had learned what non newtonian fluid is

open pollen
# rocky marsh what are the points? if you don't mind sharing

I am embarrassed to say this, but I am really oblivious in my media consumption. So I never realized:

-BoN is not fun to fight or satisfying to kill.

-BoN could be redesigned into a "Troop Transport" (This idea is wild to me)

-Bulwarks could be redesigned to be more fun to fight in melee without sacrificing line-breaking

-Ragers have multiple different combos with like, 7 different attacks in them.

-Timed blocks could be a possible solution to ragers being unfun in melee.

-Spawn apparently has a directional dodging mechanic?

-Most enemies are probably unfinished/proto designs due to the rushed release. It never occurred to me that if crafting/classes/etc were unfinished, that enemies could also be unfinished. In other words, I never even considered changing the current enemy design, I accepted them as complete without question.

royal vortex
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the best part about rager combos is they are optimally designed to be as fkin annoying as possible

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with the double-hits n shit

twilit otter
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playing ogryn then ragers and bullwarks become a joke

ember yew
twilit otter
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why is BoN not fun to fight? because you have to use range?

ember yew
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Fatshark gonna lose W40k license if they go against GS

quaint verge
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@royal vortex show em the clip of a funny BoN

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Backwards puker

royal vortex
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dude was SHITTIN

ember yew
lusty turtle
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ye all warhammer games have GW observers n assistants who have to approve stuff

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so don't see much happenin to bon

sharp zodiac
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Not unless I have anything to say and I do

lusty turtle
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i'd like to see new ranged enemies tbh

ember yew
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lets go

lusty turtle
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having only 1 ranged elite makes firefights kind of weird

mental coral
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psyker chat is arguing whether fatshark is malicious or incompetent so uh

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whats zealot chat doing rn

lusty turtle
sharp zodiac
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Scab rocketeer

reef pewter
mental coral
quaint verge
lusty turtle
sharp zodiac
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I said that first smh

open pollen
quaint verge
royal vortex
open pollen
lusty turtle
royal vortex
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and it's like why are we designing a whole game about fighting different enemy types at once

open pollen
royal vortex
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when the game can just decide

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all u get

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is gunner/shotgunner packs

quaint verge
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BoN is just a puppy, that's it

sharp zodiac
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All rocket launchers

ember yew
sharp zodiac
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Prepare for some explosions

ember yew
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we need to compare it to the lore

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leaving a layer of stinking slime in their wake.

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true

crude lake
lusty turtle
# open pollen No cap?

they basically just infect everything they touch and eat stuff (hense the goo trail n stuff)

they are one of the least interesting demons

tropic pelican
quaint verge
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I want the hatred evolution of the BoN

royal vortex
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ive come to the conclusion the vt2 patrol thing really does not translate well to this game cuz a lot of the time u end just just fighting 10-20x of one elite

tropic pelican
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dodge toward spawn's tentacle arm when it grabs and it'll miss that too

crude lake
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A lot of those complaints are the reason those specific units are in the game.

quaint verge
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A flying monster, what could go wrong?

royal vortex
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and the game doesn't work v well with that

ember yew
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its touch causes paralysis
not true

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FS time to fix

sharp zodiac
ember yew
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Despite its fearsome appearance and deadly attributes, the Beast is an affectionate creature that behaves in all respects exactly like an over-friendly and easily excited puppy.

lusty turtle
fleet zealot
ember yew
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Beast of Nurgle at home when

royal vortex
sharp zodiac
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I prefer slaneesh lore

royal vortex
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i dont want enemies to spawn that im not supposed to kill

sharp zodiac
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(I know absolutely nothing)

royal vortex
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the issue is that all the patrols have compositions of 1 elite

tropic pelican
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i just dislike bulwark shields blocking a larger area than it looks like

royal vortex
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and this is both super boring and dumb to play around cuz u either get the plasma guy firing 2 shots into a line of shotgunners and thinking hes exceptionally skilled

ember yew
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Though few know the truth, the putrid daemonic creatures known as Rot Flies are, in fact, metamorphosed forms of Beasts of Nurgle who have given in to spite and despair.

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well

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heres an idea

royal vortex
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or the clip of the redditor swapping targets every 3 columnus iag shots

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missing half of his bullets

ember yew
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if the beast is alive for too long

royal vortex
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and then going "damn idk what i was supposed to do against all those ragers"

ember yew
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its metamorphose into a new stronger boss, fully regens HP, become mobile and deadly

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so its a race

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against time

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Rot Flies were once Beasts of Nurgle that have since been transformed by the will of the Lord of Decay into hideous Daemonic insect steeds similar in appearance to giant corpse flies whose appearance is so repugnant it scars the mind.

open pollen
ember yew
#

yeah

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the beast does not eat anything

lusty turtle
ember yew
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Victims are caressed, petted, and stroked with the Daemon's multiple tentacles, while the long tongue delivers slobbery and slimy licks.

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this ^ sounds like certain japanese favorite genres

north sedge
#

Bon chews on you and can eat enemies

sharp zodiac
fleet zealot
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Daemons vary wildly in appearance

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They will fit the theme of their god but the BoN design in DT is just as canon as others

open pollen
#

I don't really have any ideas to fix it myself. But in the video they mentioned it buffing other enemies, eating/regurgitating them ("Troop Transport"). As well as making its frontal attacks based more on dodging its tongue than puke.

I would also assume we could make tweaks to the puke/slime mechanic itself. Perhaps it could provide a debuff instead of corruption damage? Maybe it makes all subsequent attacks that break toughness deal corruption damage instead of directly, for example.

Neither of those would go against the spirit of the creature, no? Also, I feel some of the animations could be more "Playful" but that's a personal opinion there.

lusty turtle
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the transport would def go against the spirit of bon bon

open pollen
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How so? Its just grabbing one of its toys and bringing it to you.

lusty turtle
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the rest is w/e, it could work in theory but i don't really see it happening

open pollen
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Dogs do that all the time

fleet zealot
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It is about perspective

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They do an excited little dance when aggroing on a person

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It just looks scary as shit to a little human

lusty turtle
#

"transport" to me implies carrying multiple, which bon isn't gonna have the forethought to go pick up a bunch of people to vomit on you. And if its just picking up one guy at a time thats such a nothing event to occur most people wouldn't even notice it, it just wouldn't be impactful enough

zinc talon
open pollen
# lusty turtle "transport" to me implies carrying multiple, which bon isn't gonna have the fore...

Well, it would presumably favor melee elites/ogryns. And the regurgitated enemy would have a buff.

I think they also mentioned it having it spawn enemies as it goes. Like flies, although how that'd work I cannae imagine.

I ain't saying that's the best solution here, only that it's something I never would have considered had I not watched the video. And that it doesn't go against the spirit of BoN. Its effectiveness is an aside.

royal vortex
#

the part about making the vore thing based on a tongue attack u can dodge is really cool

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except for the part where knowing fs itll be like the cspawn grab and super annoying in its own ways (if they did that)

lusty turtle
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simply dodge cspawn

quaint verge
south folio
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dodge (off of a cliff)

royal vortex
#

where a full match of malding about hitreg was capped off with the delay on subsequent charges eating my first input to finish off a weakened cspawn

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the next shot ghost hits

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and then it hits me into the air against a wall and combos me before i drop to the ground and i go down

lusty turtle
#

anyone wanna join me in being garbage at the game for a match or 2? first few matches back since surgery

open pollen
#

I wish. But I am technically at work :c

lusty turtle
#

its awful

open pollen
#

I hope you recover swiftly!

lusty turtle
#

does the plasma still sometimes shoot but not fire the particle effects?

visual stream
royal vortex
#

p sure yeah

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the compressed air can of DOOM

lusty turtle
royal vortex
#

on one hand suffering through bad internet with this game is super frustrating on the other hand i am genuinely like

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impressed at the different ways they can fine-tune the net code to create new and annoying things

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like before the plasma charge rate bug fix the ripper was the only gun i know of that would break at high ping and stop playing animations/sounds

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and now it has a friend

lusty turtle
#

except the plasma one isn't ping replated it happens no matter your ping in lobbies

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but not in psykanium

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so it IS network related but cares not for how good the connection is

royal vortex
#

i see

lusty turtle
#

i hate it

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plasma unplayable sadge

open pollen
#

"Ogryns should have more HP by spawn less often" - TAC

Hmm. I am on the fence about this one. On one hand, its more lore-friendly. But on the other I really like fighting crusher parades.

north sedge
#

Eh it's fine since the shot still happens, just looks goofy

royal vortex
open pollen
royal vortex
#

count

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not enough variety imo but i have 2000 hours i dont count

royal vortex
#

i think one way or the other u have to tune down the clown shit like a psword two-shotting crushers

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reapers are super awful to fight

open pollen
#

Aye, one could see it as a failing that it requires so many enemies to really get my blood pumping.

royal vortex
#

and they just get worse the more you add

north sedge
lusty turtle
#

i honestly don't want more health again on stuff

royal vortex
#

i think reapers as like the GIGA-GUNNER would be super cool if they did anything other than act as basically a giant fan to force anyone not running smth like ghost or TWBS to stand back and shoot them

lusty turtle
#

bullwarks should def be more stagger resistant tho

royal vortex
#

i don't really want them to do the power creep arms race any more

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at some point u have to stop the numbers inflation or face the consequences

north sedge
#

So you want reapers only mode, got it

royal vortex
lusty turtle
#

i think ragers need adjustment, other then that they should look at filling out the roster more isntead of buffing things

royal vortex
#

ragers/bulwarks/shotgunners are the ones i want them to change the most

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in no particular order

lusty turtle
#

i miss launch shotgunners

royal vortex
#

SAME

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unironically

lusty turtle
#

they are so easy to dodge i was fine with the punishment

open pollen
# lusty turtle bullwarks should def be more stagger resistant tho

I am down with anything that:

-doesn't remove their role as linebreakers.
-makes them less annoying to fight.

Hell, they could remove/rework the sheild bash attack and I'd be satisfied, but my expectations are low.

I mean, if KF2 can make a good linebreaker I am sure FS can figure it out eventually.

royal vortex
#

like obvs it was a little ridiculous but i would take them over the current version which are just basically guys who push you but from a distance

royal vortex
#

i don't know if that'd be a popular implementation so more generally i just want them to make them serve a more distinct purpose

lusty turtle
#

i think tho the enemies are majorativley a lot healthier now

royal vortex
#

and decrease the knockback and make them hit harder

lusty turtle
#

the game IS easier for it, but thats because theres a lot less bullshit deaths

royal vortex
#

oh yeah

lusty turtle
#

the fact that, on a good day, i can confidently melee fight a hound wave

#

thats such a huge step from launch

open pollen
#

Oh, here's a thought. What if you could break a bulwark's shield? Its technically carapace, no? Maybe doing so causes the bulwark to become more aggressive/unlocks new attack patterns.

royal vortex
#

disablers/specials are generally less cancer

#

i mean like bursters and dogs functioning as enemies is a step up from how it was before

royal vortex
open pollen
#

I actually think the specials are in a pretty good state. This is only from the perspective that I enjoy dodging/countering multiple specials at once. Dodge a net, Dodge a dog, Dodge a mutie, push a burster, dodge another mutie, etc.

royal vortex
#

(something fs shouldve put more fucking thought into before releasing certain special types)

lusty turtle
#

"but guys we should summon demons when we perils"

royal vortex
#

and i absolutely do not want enemies that have permanent mode switches based on something another player can do to it

open pollen
royal vortex
#

because i think this sets up too much potential for ppl to get trolled or to undeservedly flame a guy

lusty turtle
#

my party that has 2 4 wound psykers who fully die 8 times between them exclusivley to perils

gray ice
#

The authentic psyker™ experience

lusty turtle
royal vortex
#

yea what skele said

#

like if i have shield-raised bulwarks taking up slots keeping shit from behind it from hitting me

open pollen
#

I didn't think it'd make the enemy any harder to fight. Just add different attack patterns. You're still dodging them, no?

royal vortex
#

cuz im doing something

#

god knows what

#

and some guy breaks them all when i want the bulwarks to have their shields up

#

like if i turn my back to snipe specials or something

#

(hypothetically)

#

and i turn around and these dudes are now beatin the shit out of me

#

not really cool

lusty turtle
#

if it being more aggressive doesn't make it more dangerous, then theres no reason to make the shield breakable tbh

royal vortex
#

yea i mean the thing crab proposes

#

is that on the approach the bulwark can like screen for the other elites

#

and then he drops the shield and gets more aggressive so its like trading defensive power for more offensive pressure

#

so u reasonably have to make the bulwark harder to survive once ur closer

open pollen
royal vortex
#

the shield bash is a really stupid attack

open pollen
#

Indeed

royal vortex
#

it should just not be a thing in its current implementation

#

overall i think if ur going to do a "mode switch" it needs to be based on something much more reasonable like player proximity

#

crab's suggestion is basically perfect imo because it adds a specific layer of decision making that isn't too complicated

open pollen
gray ice
#

Puts away shield

pulls out twinblade

open pollen
#

Aye, I think that'd be the same result either way.

cerulean pike
#

put away shield

Pull out two shields

royal vortex
#

is if we make the shield carapace

#

and breakable

wheat nymph
open pollen
royal vortex
#

you inevitably get stupid shit like a guy bringing a rending strikes onslaught recon lasgun

#

and going

#

"im gonna break all the shields"

#

and this beyond the existential issue of rending and brittleness

#

is super dumb

#

in an immersion way

fleet zealot
#

Behold, a little dude

royal vortex
#

something i think to consider is how you would still meaningfully differentiate the "bulwark solving" weapons like bolter or crusher

wheat nymph
open pollen
#

Hmm. You could make it immune to rending? But a bolter guy or thammer zealot should be busting shields no problem, no?

royal vortex
#

i mean u could but at this point we're getting to the point where it functions less like a physical object the guy is holding

#

and more like a void shield from an assassination target

lusty turtle
gray ice
#

Rip recon lasgun gone but not forgotten

royal vortex
#

i dont even know if it was that good

fading vale
royal vortex
#

i never saw anyone but crab use it in a match and when i played with him he was running around hunting daemonhosts with kraks

lusty turtle
#

i mean ADM affecting range is dumb as sh-

lusty turtle
wheat nymph
#

Recon is good for just pure b e a m i n g

open pollen
lusty turtle
fading vale
wheat nymph
#

Aint no way

lusty turtle
#

literally any other automatic got better DPS out of the same setup

wheat nymph
lusty turtle
#

but people tricked themselves into thinking it was good cause u could kill a crusher in ~50 shots

fleet zealot
#

Recon was only viable for one patch and even then it wasnt the best

lusty turtle
fading vale
royal vortex
fleet zealot
#

It just made it usable

royal vortex
#

because most high-carapace adm weapons like plasma or bolter already solve bulwarks as an issue

wheat nymph
#

Recon struggles with poxwalkers now

#

Its sad

fleet zealot
#

But recon being even good is cancer

north sedge
#

That tanner lindberg weirdo

royal vortex
#

and you either keep their unique ways of dealing with the bulwarks (opening the shield, penning it outright, etc) or you flatten them into "can break the shield" or "can't break the shield"

#

and this doesn't actually help anything that doesn't really shoot carapace if its rending immune

fleet zealot
#

It is just a cancerous design weapon that cant be too good or else everyone runs it cause it is brainless

fleet zealot
#

No recoil, tight spread

royal vortex
#

i wouldnt know because ive used a recon lasgun once and it felt so awful to shoot i couldnt comprehend how people wanted to use it

wheat nymph
#

Just shoot the fuckers

fading vale
#

the OG laspistol is kind of like a recon except at least 2x better

wheat nymph
#

They'll stumble eventually

lusty turtle
royal vortex
#

it was like shining a flashlight at enemies

royal vortex
#

what the hell

gray ice
#

I mean laser guns are cool, doesn't need much more explanation

lusty turtle
#

yes

#

dude i have

#

a sheet on my desktop

royal vortex
lusty turtle
#

with full DPS breakdowns on the accatran

north sedge
gray ice
#

Why'd people use evisc even tho it was trash? Cuz cool af

lusty turtle
#

its not good

gray ice
fading vale
lusty turtle
#

you can double the damage of the accatran, and the IAGs will still out perform them shot per shot

royal vortex
#

in this clip

wheat nymph
# left iron

I will admit the recon has become the equivalent of coughing on your enemy

left iron
royal vortex
lusty turtle
royal vortex
#

...i don't know if he understands how numbers work

gray ice
#

I.e. bleed knife for some reason

lusty turtle
#

but ye

#

in summary

royal vortex
#

ppl find a way to like every weapon

lusty turtle
#

the recon lasguns were always bad

#

anyone saying otherwise doesn't actually know maths

gray ice
#

But at least for one patch they were usably bad

lusty turtle
#

vin

#

they still perform the same now as they did then

#

nothing has changed

#

💀

gray ice
#

I mean the rending

royal vortex
#

the thing was they released a handful of stupid good vet talents

lusty turtle
#

THEY STILL GET RENDING

#

AND IT STILL (ALMOST) LETS THEM HIT CAP

royal vortex
#

and the stupid good vet talents would synergize with the same archetype of gun as recon

north sedge
#

No they removed it forever, very sad

royal vortex
#

didnt they nerf rending strikes from 15% to 10%

#

a huge blow

open pollen
lusty turtle
#

i hate it cause people are like "but my dps is good once i land these 16 crits"

#

HOW THE FUCK ARE YOU GOING TO LAND

#

16 CRITS

#

WHY IS THE TARGET STILL ALIVE

fading vale
#

well you see this is why I have the best perks, crit chance and crit damage

lusty turtle
#

the loss of crit rending means nothing

gray ice
#

Weren't there two of the rending stacking talents and one of em got changed

royal vortex
#

THEY STACKED

#

TO THE SAME CAP

still mango
#

Can anyone suggest a good speedy zealot stealth build that isn't troll? Wanna make a build to kinda farm plasteel

royal vortex
#

THEY WERE BOTH BRITTLENESS

#

i hate that

#

i hate ppl

gray ice
#

I'm not refuting the point legit asking

#

I hardly play vet lol

left iron
#

Should i prepare something for dinner myself, or should i go wandering in the streets in the hopes of finding a place with take-away food in-20C pepeW

royal vortex
#

it just made me mad

#

because ppl would take both

#

and think its doing anything useful

gray ice
#

I'd take the streets

lusty turtle
royal vortex
granite minnow
royal vortex
#

my problem is that this isn't necessary to make bulwarks more engaging

#

and allowing other people to change the mode of a bulwark without your input and not being able to accurately predict if it's going to happen is super annoying

fading vale
lusty turtle
#

the one thing they lost was 4 crit chains, down to 2, thats the only actual major change, but as stated accatran finesse is dog so thats like... no damage loss really

royal vortex
#

if you have the Proximity Based Combat Bulwark someone has to telegraph they are going to mode switch it

#

because they have to walk up to it

left iron
#

Ooo theres a sushi restaurant 2 blocks away PepoG

royal vortex
#

or the Proximity Based Combat Bulwark is telegraphing it by walking at you

#

in the world where u can break the shield

#

decisions can be made based on the idea that a bulwark is going to be in mode 1 and then you start to execute them and suddenly he is in mode 2 because the controller bolter vet felt the wrath of the emperor pointing his crosshair in the general direction of him

frank night
#

I do not get bolters doing this

#

I get random autopistol bullet pings off bulwark shield

#

causing him to react like a small child putting his head under the blanket

royal vortex
#

it's the same thing as when some guy does smth dumb like shooting a burster but not killing it and instead pushing its body towards you

#

and now u have a super fkin hot potato

frank night
#

I managed to burster myself with assail

#

once

gray ice
#

Good job

frank night
#

thanks vin

gray ice
#

Anytime

royal vortex
#

i barreled myself with assail cuz i didnt know the shards hit it

#

until i consulted arco

fading vale
#

why are anime streaming apps so bad like, I pick a genre and this is how you sort it?????

frank night
#

post steve

north sedge
#

I have never blown up a burster in my face ever

open pollen
# royal vortex decisions can be made based on the idea that a bulwark is going to be in mode 1 ...

Well, most decisions I make about bulwarks regard working around their shield. Namely, provoke a melee attack so I can open them up for a counter attack, or crack their shield if I am able. If their shield is gone, it wouldn't change my approach all that much, short of making my plans easier to execute.

Can you provide an example of a decision that becomes non-executable if the shield breaks?

gray ice
#

C is the greatest genre

fading vale
royal vortex
fading vale
frank night
#

exquisite steve

royal vortex
#

an enemy that has two different fundamental approaches to combat necessarily needs two different kinds of answers to these modes

#

otherwise u have put in a bunch of effort for something that is mostly pointless

north sedge
open pollen
north sedge
#

O Punch Man Where art thou

royal vortex
#

well realistically if u want an enemy that deals damage u can't use any of the existing bulwark animations

#

because theyre all terrible

#

and super telegraphed

gray ice
#

If you throw a nickel in a well and wish really hard O Punch Man will hear your prayers

royal vortex
#

the current actual damage dealing attack where he swings the club at you literally just exists to bait the shield swing

#

ur not actually at risk of being hurt which is a problem

gray ice
royal vortex
#

but i think regardless of animations the big difference between bulwark mode 1 and bulwark mode 2 hypothetically is the impacts of having a shield

north sedge
royal vortex
#

for instance right now a gunner's shots will go into a bulwark and stop due to hitmass

north sedge
#

(He sees food and he eats it)

royal vortex
#

and this can stagger the bulwark which is a blessing and a curse because it's a super mild stagger from behind which gives him stagger res

open pollen
# royal vortex and super telegraphed

Breaking the shield could also have them stagger and play a sound que (If they ever fix the dang audio). This would give you time to change decisions if need be.

Also, I like the telegraphed moves. I think ogryns should be easy to read/dodge, and only become problematic in groups/with other enemy types.

The telegraphs would also make the state change better, no? Nowhere near burster/DH trigger levels of grief-ability.

gray ice
royal vortex
open pollen
#

Pogryn is my favorite boss to fight precisely because of the telegraphs.

royal vortex
#

you would have to speed him up somewhat

#

and ideally give him a couple different swing arcs he can do

#

a lil interactivity if u wanna duel the guy

open pollen
meager turret
#

That moment when you go to bait out the bulwark’s attack and he just bonks you with the shield

open pollen
#

And to hit hard if you fail to dodge said slow, telegraphed attacks

royal vortex
#

well

#

that's what the crusher does

#

the bulwark needs to be more focused on disruption

open pollen
#

That's what the shield accomplishes. It doesn't matter if you dodge, crack or break it. The result is the same, no?

royal vortex
#

i.e he needs moves that become more dangerous when combined with other enemies because of how he functions

#

well it does matter quite a bit

open pollen
#

go on

royal vortex
#

the 3 different methods (2 proposed, one existing) all have different outcomes assuming you disengage and run away

meager turret
#

Crusher’s got a quick attack that deletes my vet’s entire HP pool

Although at 0 toughness but still

#

Kinda nuts

royal vortex
#

the real one: the guy just brings the shield back up and keeps walking, current bulwark implementation

#

the tank armor skirts thing: he'll keep walking and then when he gets back into melee distance he goes into offensive disruption mode thing

#

breaking it: he cannot bring the shield back up

open pollen
#

Aye, I follow ye

royal vortex
#

so if u have a 100% success rate on killing a bulwark at the first available opportunity i guess it doesn't really matter

#

but in practical terms these all have different outcomes

royal vortex
still mango
fading vale
#

my issues with bulwarks are: stagger reset mechanics, 1 frame shield bash, 180 degree force field, disablers going through them, and the way they stack with eachother

meager turret
#

I’d rather a bulwark lose the 270 degree forcefield but be able to fuck with the player it’s targeting more

fading vale
violet hornet
#

Seeing a bulwark snapping to face me when I don't quite hit them perfectly from behind is annoying as fuck

#

Especially when visually they're not facing me and I'm hitting around the shield

royal vortex
#

bulwarks being able to completely turn on a dime and basically perfect parry your attacks

#

is really funny and also really dumb

meager turret
#

Trying to help a teammate by shooting the bulwark in the very clearly exposed side only for it to dink just makes me want to leave them to the 1v1 because I don’t feel like I did anything wrong

royal vortex
#

my favorite bulwark moments are the ones where both you and another teammate keep side-doding the same way when you're trying to get at least one of you behind it

open pollen
# royal vortex but in practical terms these all have different outcomes

Aye, I consider the outcome of shield breaking to be the ability to actively demote bulwarks from "Elite threat" to "light-elite threat". I think this is a good thing, as it solves a lot of the issues folks have with bulwarks without removing their primary function.

But it also provides a default solution to the "Me and my team can't follow up" dilemma. If no one can get around the shield, it will eventually break.

royal vortex
#

because it's just a complete cohesion breakdown and a failure of basic teamwork

fading vale
royal vortex
royal vortex
#

because the issue comes down to it's too easy to "fuck up" fighting them and they're super punishing in dumb ways

gray ice
#

I just don't like the fact they can spawn in a pack of 6 and run at me

meager turret
#

It would still leave them with a pretty big time cost I’d say if you had to break the shield

royal vortex
#

the "armor skirts" idea i agree with more because not only does it make them more interesting, you can also make them a lot more fair if the shield shrinks/you can better engage them as a teammate by pulling them into melee

#

because now you can actually have one guy doing a certain thing to make life for his teammates easier as a baseline interaction

meager turret
#

And time cost is pretty important with other nonsense being tossed at you

gray ice
#

I've never been happy to see 6 bulwarks unless I have kant

fading vale
vast basin
#

Me and my crusher about to stagger all 6 bulwarks at once thumbsup_ogryn

royal vortex
#

in the world where you just break the shield it basically comes down to full frontally hitting a bulwark with a melee weapon

#

because almost everything that does ranged carapace damage w/o rending already deals with bulwarks

fading vale
#

let us shoot through the bulwark eye slot

royal vortex
visual stream
open pollen
# royal vortex in the world where you just break the shield it basically comes down to full fro...

Ah, I think I'm stating to get your point. Or, at least I'm seeing a problem with my suggestion. This would turn the modus operandi when encountering bulwarks to "Just keep attacking mindlessly until it breaks" instead of rewarding folks who invested in carapace or stagger specifically. Which is poor form for novice players to rely on and might hinder their advancement to higher difficulties.

twin phoenix
#

What would you change on this revolver?

fading vale
#

crit damage to flak

gray ice
#

Change crit to flak or maniac probs

royal vortex
#

i don't think shield breaking mechanics like in vt2 would work like darktide

#

because the player has so much more damage output

meager turret
#

World’s cleanest inventory

twin phoenix
#

Flak it is, thx 😄

royal vortex
#

if you make it accessible to all weapons you further allow for people to spend an entire match with a brauto out blasting stuff

#

and while run n gun is cool i dont know if u should be able to get away with just shooting everything

#

including enemies like bulwarks (in this hypothetical world)

fading vale
open pollen
visual stream
royal vortex
#

cuz like, most melees nowadays deal decent to good carapace

open pollen
#

Ah, another thing they noted in the video. Hmm.

open pollen
#

Its a tough situation to speculate upon. But in the ideal case not all melee would be suitable for shield-breaking.

#

But some melee could be modified, via talents, perks or blessings, to become shield-breaking when they otherwise wouldn't

gray ice
#

I mean bulwarks as they are have a couple implementation problems, but conceptually do they really need much changing? They do their job as space hoovers

open pollen
#

They do their job well, but they also inflict psychic damage

meager turret
#

I dislike them strongly

open pollen
#

any solution should keep the former true, while solving the latter

gray ice
#

I mean if they fixed most of what laz listed I'd basically be fine with em

royal vortex
frank night
#

you go round the corner

royal vortex
#

i like them more as a sort of dedicated "make the situation more complicated" guy

frank night
#

u see 6 black shields

royal vortex
#

rather than a

#

"make the situation more tedious" guy

open pollen
royal vortex
#

i think in general the fun part of the game is fighting different elite types at once and reacting to overlapping problems

meager turret
#

“dink” makes my dopamine vanish

open pollen
#

I personally find being able to bully a larger, slower foe to be fun. Rather that's through finesse, damage or stagger.

left iron
#

After wandering around for ~30 minutes, i have found borger

royal vortex
#

what isn't fun is when combat gets halted by the presence of a specific enemy type (i.e slug or bulwarks)

frank night
#

the damage output is so insane that non-bulwark ogryns get fried like battered shrimp

#

altho that's been the life of a reaper since launch cos mg12 could drop it in like 3-4 headshots

royal vortex
#

i think bulwarks acting as the big "disruptor" guy is cool

gray ice
#

Well, we have multiple elite types that fulfill this role pretty well, to the point that there's probably gonna be some overlap or annoyance somewhere

royal vortex
#

almost but not quite really like the ogryn version of a rager in the sense that it aggressively tries to take space away from you

royal vortex
#

because what they do currently is exist to inconvenience you

#

the feeling invoked by seeing 20 ragers is "holy shit"

#

likewise with crushers

#

if u see 6 bulwarks u go "god damnit"

#

and u can scale that all the way down to 1 bulwark because they're not really an enemy they're an obstacle that moves

meager turret
#

it’a gonna mean something when I’d rather krak grenade a bulwark by themself than 3 crusher grouped together rapidly approaching bonking range

#

Just because they’re annoying

#

I like having to step around them so their back faces a teammate but i myself hate having to be that teammate trying to help

fading vale
#

bring fire nades or kant just for packs of 6 bulwarks

meager turret
#

I don’t use the flamer much but I remember testing and seeing that the bulwark just blocks flamer fire?

fading vale
#

ye

meager turret
#

Or am I insane?

north sedge
#

i bring em a six pack and a smile and they're just happy to see me

still mango
#

Does anyone know if Swift Certainty actually dodges damage, or just counts as "dodging" for the sake of procing other perks/blessings?

open pollen
# royal vortex regardless of roles or what have you the implementation of bulwarks from a mecha...

I feel like bulwarks are foils to ragers. In the sense that bulwarks outright discourage the use of certain ranged weapons as ragers discourage melee. But both are annoying to fight.

If you have the right weapon, they become much less of an issue, but they do their "Job" regardless. I think they'd be just as disruptive if they didn't have the shield at all, and just had more health to compensate.

Which brings me right back around to my solution.

If I might modify, attacking the shield shouldn't cause a stagger/reset like it does now. The ogryn shouldn't care about the shield getting hit, unless it does enough stagger to crack him open. This would negate the "Mindlessly hit the shield" strat because the bulwark would still move/attack as if you were not hitting the shield.

north sedge
royal vortex
fading vale
royal vortex
#

cuz the issue is as it stands when you mess up fighting a bulwark the stagger resets and you have to wait again

#

that's what can make them take so long

#

if they don't care about shield stagger you've just made them way easier to hit anyways

left iron
#

Also ranged enemies resetting the stagger pepeW

still mango
open pollen
#

It gives you something to work towards even if you are, for whatever reason, unable to capitalize on the openings the bulwark provides in its attacks

open pollen
fading vale
vast basin
royal vortex
# open pollen I don't see this as a bad thing.

but these two changes make the other redundant. if shield breaking exists as a failsafe for fucking up bulwark combat that becomes kind of pointless if you can't fuck up fighting the bulwark

still mango
rocky marsh
#

why can't more curios be on sale, or at least ensure 1 curio is in blunt armoury at all times

still mango
#

Sorry, new to discord and darktide

timber hound
#

what are good blessings for evis?

rocky marsh
#

caxe dumpstat?

vast basin
#

Mobility

#

Try to have above 50%

sharp zodiac
olive raven
sharp zodiac
#

Really depends on which

#

Thanks leux

olive raven
#

course frog

timber hound
#

MK2, I have one with rampage and wrath

gray ice
#

I mean what if bulwarks got a bit of redesign making them more versatile in combat and ways to kill. Off top example

Put a hole in the shield so the head is exposed from the front and give a ranged weapon. Make it so when they first aggro they kinda plant their ass somewhere and keep shooting at you. Doesn't need to be actual Gunner/shooter dmg. If you move into melee they will now pull out melee and aggressively chase and swing at those in range. Meaning the shield is down way more on average but whoever is in melee of it is getting harassed a bit harder

royal vortex
#

if u scroll up (i wouldnt but u can) the original conversation was proposals on making the bulwark less cancer

#

the one crab suggested that i like is u have the screening mode basically where he closes into melee with the shield down and fully extended

#

and he gets closer and the shield like shrinks or w/e (tank armor skirts type deal is what he said) and he gets more aggressive and focused on actually disrupting u in melee

frank night
rocky marsh
gray ice
#

No

gray ice
#

Finesse affects dmg and swingspeed

#

Weak spot dmg to be precise

rocky marsh
#

jesus christ 300k dockets (without recycling) to have 1 decent weapon

meager turret
#

I’d really rather a loot die system than clicking “buy” 40 times to get 330- weapons

rocky marsh
#

no way you need 40 times to get 330

#

or did you mistype and thats supposed to be 330+ meaning more than 330

meager turret
#

I’ve spent 1m+ to get a decent mk15 evis

rocky marsh
#

what is decent

meager turret
#

It’s slight hyperbole but I’m just tired of it

rocky marsh
#

like 75 for importan stats?

#

75 and above

gray ice
#

I mean I've got 30+ rolls with nothing above 350 at a time before

#

It can happen

faint cape
meager turret
#

Something that isn’t 50 or less on one of the important stats

faint cape
#

ready to turn it into a bucket of shit

rocky marsh
faint cape
#

not jinx

faint cape
#

destiny

rocky marsh
#

no way

meager turret
#

I have

rocky marsh
#

you muhst have terrible luck LOL

#

i usually get something decent before 300k

meager turret
#

Most other weapons I got it at around 300k-500k but the mk15 evis is just not a hot time for my wallet

#

Good thing auric maelstroms make me rich

indigo quartz
#

true

#

mk15 is weird

#

my best one so far is 70/80/80

#

dmg/pen/shredder

#

its the only one i've rolled that 1-taps maulers on body shots

vast basin
#

I got a good mk15 on the second one I rolled

still mango
#

Preferred/BIS ranged weapon for stealth zealot?

indigo quartz
#

depends on your melee

rocky marsh
#

no wonder its meta

meager turret
#

2/3 of my zealot melee inventory is full of grey eviscerators

indigo quartz
#

yeah, and if y ou crit with it, it 1-taps crushers

#

headshot and body shot. I run flak/carapace on it

meager turret
#

The rest is my actual weapons and load of unused emperor’s gifts

rocky marsh
#

i saw some youtuber rate chain sword higher than the evis tho, not sure why.

indigo quartz
#

no maniac besides a mutie survives a reved light let alone heavy

#

and its lights can stagger rager

meager turret
#

Because I’m on some hopium that we can scrap for materials one day

indigo quartz
#

normal chain sword cleans up crowds far better

rocky marsh
indigo quartz
#

does almost as good on specialists/elites and crushers

#

without rev

#

mk 15 is great

meager turret
#

I love the mk15

rocky marsh
#

does the light cleave?

indigo quartz
#

yes

#

but!@

meager turret
#

I just hate the money I spent on it

indigo quartz
#

only 'bad' part about it is that its cleave has a hard 4 target limit

#

which makes its cleave targets a dead stat

rocky marsh
#

yeah no wonder its meta
i got tired of seeing it used alongside column

indigo quartz
#

since it likes shred

rocky marsh
#

it looks as boring as psword gameplay

#

ngl.

indigo quartz
#

I suggest a blazing piety build

rocky marsh
#

nah im not touching evis

indigo quartz
#

because then you can use las pistol

rocky marsh
#

im not some hipster but it seems to make the game like too easy

indigo quartz
#

fury of the faithful + las pistol means 2-3 dead crushers if your aim doesn't suck

meager turret
#

It cleaves enough for my zealot charge to refresh constantly

sharp zodiac
#

That's the heavy sword's job for making the game easy

meager turret
#

And boy do I love screaming

faint cape
#

zealot in general makes the game easy

indigo quartz
#

nah thats ogryn

faint cape
rocky marsh
#

ogryn defo easy

meager turret
#

I used the revolver before it was cool

rocky marsh
#

i don't even need to dodge as ogryn

meager turret
#

I just used it to stagger enemies as I close in on redemption range

rocky marsh
#

and tbh i dislike the revving sounds as well

#

and the shred animation lock

north sedge
#

revolver kinda good?

#

it's fucked up op

meager turret
#

You can dodge out of shredding now

#

It has made the chain weapons usable for me

#

Although I still hard commit sometimes because I’ve gona full unga bunga

dense field
indigo quartz
#

when you fury of the faithful a plogryn on a headshot for 20k enemy_fromega_lul

rocky marsh
open pollen
# royal vortex but these two changes make the other redundant. if shield breaking exists as a f...

But see, you can fuck up fighting the bulwark by wasting time fighting the bulwark. It just becomes a spectrum, with "Kill the bulwark(s) before it even knows what's happening" on one end and "Spend ages breaking down the shield(s)" on the other. With the middle being "Get around the shield and kill it as fast as possible"

They are disruptors, if I understand the term, so them taking up time/space is their win condition, instead of dealing direct damage. Both solutions maintain this, the only difference being a hard failstate or a soft one.

rocky marsh
rocky marsh
open pollen
rocky marsh
#

i think thats why i like kf2 so much, a game i found fun and there is good player expression.
There is alot of stuff for you to get good at, you can infact solo the hardest difficutly with full party damage scaling if you are good enough

but kf2 gets kinda repetitive

open pollen
#

And becomes close to impossible if you have 6 bulwarks all in sync, requiring you to figure something else out (Nades, repositioning, something you might not have control over, etc)

rocky marsh
#

kf2 also have reload cancelling tech that you need to do properly on the correct timing

#

so sad, i want something interesting like darktide but something with skill expression like kf3
DT doesn't need to be "harder" , it just needs more skill expression

open pollen
#

So summarize my thoughts on Bulwarks and Ragers.

Right now, they seem designed to outright prevent certain playstyles. If you like ranged weapons that don't have sheild-cracking capabilities, you're SOL against bulwarks. Likewise, if you prefer low-stagger melee, ragers are your bane. Both force you to play differently or suffer a potentially game-ending failure.

I am personally opposed to this. I think if you like to play a certain way, you should be able to, even if it's non-optimal. The cost of failing to adapt to the optimal solution should be "This becomes harder" not "This becomes impossible". Of course, the line there is blurry since there's a lot more factors at play, but we're talking median case here. For example, you can play your way right now if you have a teammate willing to deal with these threats for you, or otherwise distract them.

rocky marsh
ember yew
#

@open pollenTL;DR They want you to be jack of all trades and your melee must be complemented by your ranged or vice-versa (aka melee horde clear and ranged is anti-elite), otherwise you are in a deep shet

open pollen
ember yew
open pollen
#

I mean, personally? I've never had a problem with bulwarks OR ragers, because the weapons I happen to like using (thammers) deal with them easily enough.

But other folks with different tastes despise them.

#

They find them annoying to fight, at least.

opaque island
#

petition to retroactively make melk coins actually just foil wrapped chocolate coins and melk just has a sweet tooth

rocky marsh
#

\

opaque island
#

how would they improve muties? just make them tankier?

rocky marsh
#

i feel like for starters, if you are at wall, don't have them just throw you, have them slam and then throw

open pollen
steel agate
violet hornet
rocky marsh
#

and then you could have things like "purposefully throw you into crowds / out of map" kind of stuff if you want to go one tier higher

open pollen
#

If you really wanted to make them scary, make them prioritize throwing you off ledges. Now THAT would make them downright nightmarish

violet hornet
#

It'd feel more consistent at least

open pollen
#

Ah, we had the same thought

rocky marsh
#

but yes

#

mutie is too much of a joke atm

violet hornet
#

Mutie tosses you right into a bon mouth

rocky marsh
#

glorp*

open pollen
#

Mutie tossess you into another mutie charge

#

Hot potato!

rocky marsh
#

i had that happen and i was actually relieved

#

because there was fire

#

and you are invuln

#

iirc

#

in air

#

getting thrown

open pollen
#

so, cold potato then

rocky marsh
#

very subjective, i feel the crusher OH dodge timing could be more lenient.

#

its fine 1v1 but now with 6 crushers

#

sometimes the back guy just sneaks a random OH that you can't even see

open pollen
#

Muties are an interesting case. If we were talking fundamental redesigns, and not small tweaks, I think having them turn into regular melee enemies after the charge could be interesting. But then they'd just become chargers from L4D but less scary.

rocky marsh
#

anyway, the way youtype right, i feel you are taking the guy's opinions too seriously

still mango
#

Is the Marty Zealot just bad?