#zealot-class
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chain weapons will stun them while you saw
throwing knives
the crusher will put them on their ass
chainsword, chainaxe, eviscerator
heavy sword IX and revolver
lead in with the alternate attack
slash fury of the faithful
Thank you all for responding❤️
your attack opportunity refreshes every subsequent hit
i can deal with 1/2 no problem
flamer puffs
your alternate attack will reach further than they do
and will kmnock them out of their attack animation if they're in it
or make em stop dead if they aren't
Brauto.
you can use that to slap them backwards as you give ground
work em down as you work back to cohesion
rager attacks are also pretty low stamina to block
long as you're facing them
ragers also refresh their jostle animation each attack you hit em with after the first, actually staggering blow
so you can whomp em then taptaptap as long as you hit em faster than they find their footing
Opinion on knives Okri? If you are a good shot you can drop elites extremely quickly. Back peddling and aiming for headshots is a thing.
they also push out of their attack animations if you push when they're recovering from the last attack before they swing the next
sure
several weapons just shine when you have to give ground as you fight
a big thing about that
what kills you isn't ten things in your face
it's four things, all attacking in their own personal timing
what an aoe CC stagger will do
is put a timestamp on the start of all their stagger animations
so they all end up recovering about the same time too
Do you have any recommandations for a ranged weapon to deal with bosses ?
then, the crucial part
they all have to jockey for position to swing at you
and only one or two will at a time
so you've effectively pushed reset on all their individual attack timings
and forced em to come at you one or two at a time like a martial arts movie
magdumping a bolter will always get you 30% of a boss's health
flamer's good for bosses too
slow firing weapons get put at a disadvantage with bosses like spawns and demons because they're so agile
the heftier reload times become more dangerous
skullcrusher and thunderstrike won't work cuz they don't stagger except for gimmicks
but brittleness helps everyone
yeah flamer + bolter
an autogun with unyielding is not bad at all
if they'd just give me a plasma pistol
I wouln't have to make my own now would I
so whose fault is it really
plistol
bro
i met a bomb voyage cosplayer, lethal company cosplayer and a Ryan gosling driver cosplayer
life is good
god I have been sitting here fellating myself with these cosmetics options for like half an hour
mentally urinating when your bladder's about to burst
^the ogryn's butcher
this's who comes along after the fight and quarters all the dead bodies for the ogryn to eat
and in actuality this is just a dressed up eviscerator 15
...or 2
well yknow either or
so you already know the groove but seeing the weapon catch on different attacks or just skullfuck some heretic's entire day
some of these chainsword using chainaxe weapon animations are even more violent than the weapon they come with
finally got NR4
yeah this new suit cycle's really giving some good looks to the classes and the team as a whole
gives me the vibes of that anime about the guys in black armored gas masks with heavy waist secured heavy machineguns
something about riots and sewer tunnels and erasing people
illang: wolf brigade
welp
I know what suit I'm putting together next
I run an orphanage for disabled and developmentally delayed weaponry
the Warphanage
I take them in when nobody else will
these weapons are expensive, please donate today
all checks payable to Stabitat for Humanity
About an alternate future where the nazis win the war, and we follow the wolf brigade to figure out its origin and its ultimate goals
Very good would recommend
I tried, but the actual plot and story about a guy processing his PTSD while we process what's occured didn't fit very well with covid lockdowns lol
after a bit I was like somebody shoot somebody and turned it off
Yeeah maybe not the ideal timing
man this helmet totally fucks with the new outfit as well
God damnn
either deathspitter or full bore for no respite
Got it mate, ty
siiick
bonbon ain't the wrong poxwalker and had an eruption
Poor bro needs some tums
First furry convention was neat


do they have industrial grade
No you you just gotta take a load full of them
The other 284 after that had it coming though
Brotherhood of blood best covenant though
been running the columnus now for a few auric damnation games,,, i get why people like it. even with abysmal stability on mine, (as someone mentioned) after the initial kick its very easy to stay on target at medium/long range
I
got done playing a game where I finally thought the players I've been with are bad
its
My brain hurts
take a breather buddy
you'll be alright, it's post-game shock hitting
and yes columus (IAG I assume) fucks. love that thing
yup. still looking for the 2nd blessing on it,, and not tried the Braced variant yet (tho i had a braced agri, and was not a big fan)
agri brauto is one of the strongest weapons
you just don't really brace it much
and dance of death is nice with it
but yeah also columnus IAG is cracked
columnus brauto is decent but IAG is next level
the one i had was one i got after a game, so no idea if it was a good roll.
but it was near impossible to hit anything at medium distance if not braced xD
should be pretty easy to hit anything out to like 25-30m without doing too much, also crouch tap fire is good
well it's a close range weapon, you need dance of death if you want to fire at the ranged I'm imagining you are
it's fantastic for the range you should be playing at as a zealot
also anoint buffs ranged damage out to 30m (scales down linearly from 8m to 30)
could easily just have been a bad roll, and my first experience with autoguns in this game (since beta at least)
but after rolling a decent columnus, i have my personal favorit of the two (might try to roll an agri at some other point)
you want a brauto like this, ideally higher ammo of course
will keep my eyes open for one ^_^
ammo not much of an issue since the buff, that's an old screenshot
might find one while working on my psykers penances, done with vet and zealot now
psyker doesn't get brauto
a bit tragic tbh
What exactly is close range?
iirc 8 meters but that might've changed, and since it's fatshark it might change between blessings/effects that say "close range" idk lol
It's 8 meters
practically melee range
lol thats like 30' not very close range
8m is actually pretty generous
yeah lol
Back then it was double that, 15m
The most boggling aspect of that is that ogryn has a 5 meter reach on melee
With Fire Frenzy + Deathspitter you could mow down an entire incoming horde xd
with things like the eviscerator you have a ~3.5m reach
Its really fucking stupid that "Close Range" got nerfed from 15 meters to 8 
Hey
Hey you
You see that guy
If you shoot him, you get 10% more damage within 8 meters that stacks 5 times
but I can just melee him with my axe
SHOOT HIM
its uh. . . confusing and kind of shows(If its not a mistake) that someone in the combat team doesn't actually understand the combat
yeah let me just waste ammo in the range where my melee will cleave the enemy
''but your weapon is for big targets''

I HAVE 2 CHASTICE STACKS
HERE WE GO
I only justify showering a horde with a gun if it's a mixed horde with a few too many Ragers and Maulers to handle with just melee
even with the perfect buffs
you can kill two crushers per magazine
regardless of the gun - with fury of the faithful 
Sometimes it just happens
Its the kind of dumb dumb that only veteran gets away with
eh, the only class that can actually just braindead shoot crushers is ogryn
and that's only with point blank barrage
headhunter IX can kill 3+3 if you aim at the head, but this requires crushes walking into you, so you can easily aim for the head
yeah but no self-respecting zealot is gunna use a headhunter 
My Thunder Hammer's honest reaction to that information:

nah you can do it on vet, just need right talents
Nah, vet with the brittleness stacking talent
No, even with a FULL counterfire tree
its a waste of time and ammo
I said that Headhunter wasn't that good on Zealot and Exhil nearly clowned on me for it
unless you're using a helbore
:c
- vet with plasma*

I think a better way for low finesse guns is to unironically grab focus mark
Even plasma gun is reliant on critical hits
~700-800 damage isn't exactly stellar
when each shot is 3 ammo and you only have 200
i had 2 plasma vets yesterday, crushers and bulwarks just evaporated
i never got into the melee
plasma is rather busted rn

its just the finesse modifiers on light attacks
it should be 0%
so i was just sitting there scratching my nose and farming trash mobs
so:
Body shot - Headshot - Body Critical - Weakspot Critical
all do the same exact damage
I was thinking maybe it should only have the kind of pen it does on heavier hits
but Idk honestly
I dont use it a lot
so I'm not gonna suggest what would balance it
I'm more of a bolter enjoyer
and it should only have 2 or 3 cleave on uncharged attacks
I guess 50% charge
I just use whatever the fuck
because of the minimum charge mechanic
Boring
Brain too hurty trying to explain strats
even thats generous cleave tbh
I mean
its a fuckin plasma gun
3 cleave is fine
just buff elites hitmass up
which is something that needs to happen anyway
yeah but I think you'd expect it to scale with how much you charged your shot
I'd kill for 1/3 of that pen on my helbore
shotgunners could use a mass buff I agree
shotgunners could use a p decent buff in general
uh
The best way to buff them is to do weird AI shenanigans
so they always stagger fire
so when they come in groups, you outright can't dodge them
shotgunners are fine stat wise?
because ONE of them will catch you at the end of it
the only threatening part about them is the knockback rn
they also just never take cover or position well
they are kept out of the gunner resist curio aswell
I mean, you camp the mid event elite spawns on commsplex right Josho?
since it makes it easier for the team, and stat padding or something I dunno
it doesn't matter if i camp them or not i literally just don't take damage from shotgunners
But when that wave of 10 spawns, if you don't fuck em up immediately they just delende est your HP
shotgunners have the damage en masse
you realize shotgunners are like
like it's super not hard to kill them
they just all shoot at exactly the same time
but they're also just not threatening to deal with ever
gunners at least can suppress and pin u down somewhat if u let them get set up
so if you dodge one, you dodge all of their shots to an infinitely high amount
a shotgunner walks up to me and i get one step closer to a yellow highlighted number
Shotgunners are for making the yummy elite kill sound effect
not every class has 3 abilities all of which disable shotgunners from shooting you
uh
no
not a concern on any of them
well what do you do with exec veteran
literally all 4 classes have ways to delete shotgunners as a threat
you shoot them one by one
i mean u can bring a bolter/iag/lasgun etc that doesn't really have an rof issue
not every weapon is plasma/revolver either
they have like baby hp pools
you're asking to balance the game around like, edge case loadouts
game spawns like 10-15 of them in a pack
Veteran: Counterfire, Voice of Command, Stealth
Psyker: Shock Staff, Trauma Staff, Assail, Electro-Palpatine Mode
Zealot: Chastise, Crozius, Stealth, Stun Grenades, Fire Grenades
Ogryn: Bullrush, point blank barrage, taunt, rock, box, nuke, literally any of their guns due to hilarious stagger values
a headhunter too fucks em up u dont really need cleave
so on and so forth
its a human sized ranged elite
What's a good heavy sword to invest in?
I dont get the expectation
a brauto literally just makes shotgunner packs dissipates
mk9
i expect an elite enemy to pose a threat to me in a meaningful way
obvs if u spawn like, 1 shotgunner or w/e it's nothing
but they dont even feel threatening as a force multiplier unless u get pingponged around into something else from the knockback
Thamk
and that's not even shotgunner unique
None of the enemies in this game pose a threat by just itself?
are u reading what i am saying
gunners have decent ai too tbh, they position at distance , run away from you . have sustained fire etc
you can make this argument for pretty much all of them except maybe disablers
like a swarm of ragers
is a serious "i have to consider this" moment
because a swarm of ragers is like, alright these guys are gonna run at me and take space
shotgunners is like ah ok this bruiser has 500 more hp
and if i have a surv vet or am the surv vet i normally get a net gain from killing a shotgunner

because a rager runs at you and swings with undodgeable attacks
keep distancee
and you have to start backpedaling and focus the ragers
shotgunner has a much bigger range and will not shout at you
With Shotgunners you just dodge harder
I mean I remember back when this game first came out
like I said above, shotgunners are defeated with the dodge button
but u can also just dodge their attacks and plink them super easy cuz they have two of the armor types everyone builds to kill or deals with well already
Those bastards were obliterating Toughness in one shot
and hold mouse 1
It was dirty asf xd
there's no skill required to their antics
the most a shotgunner will to do to you is knockback, and itl always set itself up as a very easy target
they also don't take space very well
just. . . shooty bang bang
like 4 crushers or maulers
is taking space from you
4 shotgunners is a very mild inconvenience at best
This chat too big brain for me
so are 4 ragers
at a distance they don't do much due to falloff
4 of any elite are always more dangerous than 4 shotgunners right now 
so its like
only time I'm afraid of ragers is when they pop behind me out of nowhere
these guys aren't good close up for taking space as a melee elite
at which point a shotgunner would also demolish me
i mean games ez rn yea
every single enemy in this game, in a vacuum its just simplistic and easy
but shotgunners aren't even something i have to consider
even bosses
especially bosses
though when you brute force an enemy to be ''difficult''
but the point is shotgunners are the easiest by a good margin
you get bullshit like DH
DH is everything wrong with enemy design
naw, DH is fine
i love the daemonhost
their spawn points are not
it's a way more interesting way to force alt paths than having to grab books/plasteel
Its an IQ test for your teammates that fucks up someone else who didnt do any wrong
and its great
thats not fine but we can gaslight each other into thinking it is
i mean bursters exist as a way more problematic griefing tool
idiot teammates make everything way more frustrating
dhs don't feel disproportionately aggravating when the game has a bunch of annoying stuff people are allowed to do
only because dhs are a small portion of the game
if you designed everything like DHs
this game would have no players at this point
why would you design everything like daemonhosts..?
Did people bitch about the witch this much in l4d

Cause they're the same exact thing
i think literally every special has some way you can be griefed
even down to flashlights
witch is like... so much easier? lmao
ppl can drag overheads into you
how is it the same thing
etc
are you even paying attention .d
aggro witch
instantly downed
unless you played on the easiest difficulty in the game
where you could one-mag it with a shotgun
does it down your teammates and corrupt your entire teams hp?
no the dumb dumb who shoots witch gets downed
you can shoot the demonhost
you kill the witch
you know that right
you dont HAVE to melee it
Not if you're horrible at aiming
yeah cause every gun is perfectly adequate at shooting the head of DH's dancing head
literally a skill issue
whats the difference between a dreg and a scab shotgunner anyway
twas a joke mate
armor type
flak everywhere on scab
flak and unarmored on dreg
cant tell tbh, their hp and mass is too low
so, in essence, ehp or effective health points
some weapons have DOGSHIT flak damage
like achlys stubber, shredder autopistol
etc
so they kill dreg shotgunners faster
give them flaming dot pellets or something and increase their hp/mass
shredder autopistol
probably has less range than those shotgunners
anyways
well maybe not on a zealot
but still
I guess if you're on a gun with equally efficient flak/unarmored you might not feel a difference
yeah SAP is another victim of the pinning fire nerf
now the graia brauto is objectively better in every single way

Its kind of in a sad place
and the graia brauto is awful
Fatshit try not to make weapons irrelevant challenge:
just bring back unpatched shotgunners so the dozen shotty mobs can instantly down psykers thrice over imo
agri brauto on zealot is pretty solid
IAGs are just kind of better
Its not a columnus
and agri braced I like it but it just kind of needs more ammo as a spam gun
columnus is only good because of the crit chains and you can't change my mind
id rather they look at shotties, except maybe kantrael
iag, specifically, I suppose
I shouldnt speak
Agri braced slaps
tbf if u want a more ammo agri brauto the columnus brauto exists
pre patch 13
Ogryns with their machine guns beg to disagree
where you get shit like the shredder autopistol clearing whole maps by itself
or bolter
its a balancing factor for ogy
their guns are really powerful
whereas right now that's plasma gun and revolver
what I find problematic is how survivalist is a veteran aura and not a base game feature guns are balanced around
cuz ppl would be like "buff everything to bolter/autopistol"
Ogryn gang oorah!
the idea that your ammo scales with intensity is a good one
the values are a little scuffed though
NO
NO ITS NOT
some weapons get too good of a value out of it
Make elites or specials sometimes drop a small ammo pack, that'll scale with difficulty
care to explain why having ammo proportionate to intensity is bad
enemies do
Because it outright removes it as a difficulty factor
here's thing that will, no matter what, always give you infinite ammo
you could crank that shit to .1%
then you make the game into a speedrun contest
and half the guns are still ammo positive
or melee centric one
it completely breaks the game
so more weapons have sustain
numbers can be worked on
No
fuck off with this
survivalist is unsaveable
and needs to be outright deleted
Isn't that the point of survivalist?
And just go through and buff everything's ammo pool again
most guns don't even need a lot
its just problem things like bolter, plasma gun, grenadier gauntlet, rumbler, revolver give or take
could make an argument for rippers
are you saying it makes those guns OP
No, I'm saying it makes everything have infinite ammo
and always will
due to the insane spawn counts of elites and specials
the whole idea should be scrapped from top to bottom and forgotten about
Anyways, I think they should do a Ranger Bardin and, proportionately to the enemy differences between the games, have a chance to drop the small ammo packs on kills. This way it can be shared with everyone, but is rare enough to be a helpful but not necessarily needed perk
I dont see what about bringing a gun that runs out of ammo fast is interesting game design
If it does a ton of damage
WHY ARE YOU REFUSING TO SEE THAT THEY CAN SIMPLY BUFF AMMO POOLS
but no
Doesnt matter if it runs out of ammo in two gunner packs
keep infinite ammo instead
I dont see any of you mfs using recon
that dunce cap is working overtime
I do

just was in a consigmnent yard game, some guy bypassed the first security door and somehow jumped onto the landing pad?
One requires a keystone perk
One does not
It's going to be easier with the infinite ammo drops anyways
they were running knife,flamer and stealth
Or higher pools or what have you, either way it's just replacing the perk with a default
are we on clowns defending survivalist hours again
time is a circle
you can get knocked off to the other side by a mutie or a plogryn, its happned to me
I think it should be heavily reworked, but just making it impossible to run out of ammo by default is also bad
reading is difficult
how do you skip the hacking part, they went through that door without doing the hacks
honestly my fault
uncle ruckus
So anyway since the chat is nice and heated who wants to show off their bleed knife builds 
there are no hacks in that area though?
They go hand in hand don't they? Canonically zealots are only smarter than ogryns as playable races in darktide
the midway hacks with the blast door
or the half way event
no
idk I just saw people people overly mad and arguing over survivalist
I ain't scrolling all the way up
I spawned in during the midway event, there's a horde of crushers and a pogryn, I die eventually, no one does hack,they're at the elevator already
That's a vet perk right?
the blast doors weren't opened
"i'm stupid but i'ma just blame zealot chat cause that's easier than to admit i'm dumb"
vet aura yeah
the one that gives everyone infinite ammo
whats the distance on auras
coherency
whats the distance on coherency
I dunno about infinite, some teammates are stupid enough to still somehow waste all theirs
Is there any salvaging this?
it's fairly simple. Dunce cap was saying ammo scaling with intensity is good and that the numbers could be worked on if it's too strong for some weapons
well, it's particularly infinite in auric stuff cause there are so many damn specials and elites, I suppose it depends on the gun but like, I can m1 with a brauto for 80% of the game and never run out
I think it's 8m now but not 100% on that
The fun part is turning darktide into a game where the melee is to be forgotten
does stuff like charistmatic and big brute increase that to 16m

it used to be 15m, but they changed the close range radius to 8m
I'm not sure, I would assume they work unless people are saying they don't but I don't know those talents off the top of my head
if you're receiving cohrency bonuses from that person
it should work
i believe aura is tied to a person's cohrency bonus unless it's a seperate value in the code
most of the weapons have good enough ammo pools as is now without survivalist, and there's usually enough ammo on the map, I do think they could consider adding something like ammo stations in addition to med stations, basically just guaranteed ammo at certain parts of maps
towering brute gives plus 50 % coherency radius and so does charismatic, does that apply to auras as well
No then, that's 12m not 16m
50% coherency radius should mean you benefit from coherency at 12m, but I've honestly never cared enough about coherency to look into the specifics enough to know exactly how that stuff works
I would assume the code says if coherency with person then aura = active
Use loner and not have to worry about coherency. 
can't decide between these 2 builds... sustained is good but is it worth giving up the top middle tree and nades? (crit dclaw)
I'd go with right, I like sustained too, but it's not exactly necessary
not having immo or stuns is basically guaranteed to get you into a situation where you'll really wish you had em though
it kind of depends on your weapons too
also true, I'm talking with crit dclaw in mind like they mentioned
curio ratings are an enigma
How do you, personally, deal with crushers? They're very fat and I don't like them :c
I use my crusher to deal with crushers
I run mk15 eviscerator, my fav melee weapon by far , it can handle crushers too
and its unga bunga monke brain to use
Special heavy, start sawing, use chastise, one shot the crusher
i still love HS6 on zealot, i use auto fire on bolter to deal with crushers
blades of faith for trappers/hounds/bombers so you dont waste ammo
pretty sure the HS6 has the fasted TTK on elites aside from carapace
fastest*
I wish we had button mapping for controllers, so blades of faith was a better option
Does hardmode unlocks only on damnation difficulty?
I'm not sure what you mean
I assume referring to the twins mission
oh like to beat the mission for hard mode to unlock?
Yeah, the bell thing. Can it be unlocked only on damnation or I can do it on any difficulty
Honestly, don't know
You can unlock the skip on any difficulty, so long as you clear the encounter IIRC
Only found out about it today and damnation twins was hard already without hardmode
But the insignia you can only get on Damnation with hard mode engaged
I got Insignia from damnation twins without this, we did entire mission from start
The bells penance doesn't give anything beside level skip and hardmode skip options as far as I've been told
theres a cosmetic thing that goes by your portrait when you beat them on secret hardmode damnation
four balls?
Need a good coordinated team for it though. Its not super hard when you get competent players, but trying it with people who don't know what they are doing is pretty much impossible
So just getting a random group of pubs is rough
Any recommendations for bosses to make fight easier?
I know I'm not that good. I can pull it off on damnation, but not without reviving teammates.
Theres some good write ups out there. high fire rate ranged weapons eat up the melee boss shield. have people stay in melee with the ranged boss to make them kick instead of shooting or throwing nades. constantly clear the nades when you can
eviscerators wreck the ranged boss shield apparently
Golden balls
Personally, going Zealot with stealth allows to revive teammates, making it easier to grind the fight.
use the combat axe and spam heavies
namely the rashad cuz it has the fastest heavies
dont even have to hit weakspots just spam it
No love for thunder hammers? I like how charged hit can stun bosses.
its not great on these bosses
because they have set damage caps and the boss fight goes in stages
How do people build their crushers these days?

I hate that weapon. I suck with crushers so much, these could be vacuums.
Vin is republican
Vin doesn't discuss politics as that is a void of which there is no end
wtf are these zealot pants
Stylin
very old ones
i kinda want some
haven't been in rotation since forever
is that your just a flesh wound timer
Yeah
I'm pretty sure Nurgle lives in that wound now.
Nah dw
I'm a bit sad about not getting that penance during beta.


Anything I should change?
the good shit
Well, I did the bell thing got disconnected in a middle of a twin fight
Zealot chat thrives on the burdens carried by those before. Those pants carried alot that day
theres a crusher guide in the pins. generally i'd try to upgrade skullcrusher and beyond that perks are to taste
reload speed on my crusher, got it
suffer
fuck
So what if I got stamina and block eff on my crusher

should i change the block efficiecny with 25% cara or unyield damage?
shilling your own product
shame
at this point ur self harming and thats not my problem
i like the posting the emoji and then editing it to be the text face
😔
I prefer text face
2 games with knife, not sure there is going back anymore, addicted to speed
And best part is can go grab all the materials too
7 times in a row got a Refinery Delta map
Fucking heretics can't stop brewing shit.
Does the zealot flamethrower sound "overrides" other game sounds when you are inside the flame?
is there a bug where the toughness isn't adding up properly?
oh nvm psyker base toughness is 60
What are the most fun zealot weapons now?
can you jiggle your wording a bit so I know what you mean
like, inside another zealot's flamer jet cone?
crusher, hands down
bolter's great, flamer too
new chain weapons are all fun in their own right
Crusher? Interesting!
that lowkey looks like steve
@mossy hornet
I did a couple short vids on how to maximize your enjoyment of bringin the crusher
Awesome.
why everyone who says it's subpar is wrong
why everyone's built theirs incorrectly
and why for just 9.99 monthly you can begin to-
Penis
That’s crazy
Nice one
Nice
🤝
Skissue?
shadly sho
but for true shiggles
both 5% move speeds
all attack speed and damage increases
bible thump, corruption eater, stun grenades 2.0
pack a crusher, or evis, or chainaxe
and you're a dungeons and dragon heavy armor priest
in terms of the group role filled
this will give you a hundred overlevels of top tier kickassin
dust off ya flamer and/or heavy sword when ya feelin frisky
do not touch the knife
it will corrupt your playstyle and cheapen your thinking
let someone else sit there with extra spicy armpits mission after mission
are there skin mods for outfit like the weapon mod discord?
there's one called for the drip
that lets you really get into the deep dicking changing your armor
other people can't see what you fit yourself in just like weapon customizations mod
I’m curious as to what For the Drip users look like to other players
Yes
Zealots with flamers are not that common, but I can't tell if is the timing of the "main characters" talking mission dialogue which naturally lowers the volume or if it is just the flamer killing other sounds (when I am inside of the friendly flamer cone of fire)
i made a chaxe/flamer build but too chickenshit to try it
why not
i dunno, I like my HS6 too much
no, the HS6 just slaps everything but crushers so hard
cant fault wanting to use good weapons
even against crushers its pretty good
its quite literally a meta weapon
especially when ran with martyrdom, since u can reach to a point where light attack weakspot can one shot poxwalkers
granted its not the HS9, but its still a HS
the special attack is pretty effective vs flak and carapace
granted not fast, but it has a way to deal with it even without the help of crits, chastise, or even just an alt weapon
I just run the bolter and only use it on crushers or snipers. Blades of faith for other threats
ye thats the way
except blade for snipers too
dont forget they still inhereit the buffs of your current weapon
i love arcing the blades onto snipers
Damn, i must be running a weird version of the HS whenever i feel like playing it if its considered 'good' against crushers
especially from far places
This is the special attack. A whopping 200 damage
my current record
Granted it does stagger, but its not good against crushers
Its the only thing you can do reliably to crushers to kill them
With HS
i dunno for the 6, but for the 9 just mashing special into heavy over and over is plenty
headtaker, sustained assault takes care of the rest
Yes, for singular crushers
it's not super fast but it's plenty and safe
Its okay, you can kill them but it takes a bit
But saying HS is good against carapace is wildly wrong
they really dont worry me, and when they do show up in a pack of six, just Q to Bolter, toss knife for draw, FotF, and you can waste three of them in a mag, four if you get a bit lucky
I must've misread
my fault, wording
i would still say it's good though
it's really just semantics
'bad' is really a total inability to do anything to it, neither damage nor control
Its okay at best, i wouldnt say its good
and to a degree that becomes less about the weapon specifically and more about your sum loadout
Sure it can do it, but you're better off having a secondary that deals with armor
and magdumping a bolter just feels good
well, its literally what having a secondary weapon is supposed to do
and well, cant really say that the HS isnt one of the best weapon rn can u?
unless u wanna compare it to combat axe
Mhm, this is true. Complementing the weakness of your primary, like for HS, carapace and monster damage.
And yes, it is one of the best weapons, im not arguing against it. It just has an obvious weakness, unlike most of the even dumber weapons
lets debate about this a little, what weapon would u say, dont have an obvious weakness and is dumber
Rashad caxe comes to mind, you already mentioned it as well
yea, up to a certain point that's not false, especially in the lower difficulties
higher difficulties tho i will say there's the fact that its cleave is limited to 4
its a potential issue especially when trying to aim for key targets in a horde
with a combat knife vs maulers, am i trying to heavy their carapace helms or body shot them?
i mean, can u even reach the breakpoint of one shotting a rager with 1 combat axe swing?
Bodyshot if you dont have rending
as dumb as it is, and it truly is, idk if its that dumb
I havent tried, i'd assume not. But the weapon is safe enough to deal with several at a time due to headtaker, having a good dodge, while LMB spamming, and having no issues with boss damage/ armor damage on top of that. BM giving a respectable horde clear is just the cherry on top
nice chainsword
good ol Chaxe IV
its a chainsword dude
just red blooded meat and perterders chainsword stock right here
I'll say it again, swapping out the parts on a particular chain platform for another is just dopamine city
your brain can't help but fall for the newweaponyay
and some of the attack animations like especially chainaxe 4 on a 1h chainsword
even more violent than the weapon they came with
yea not false, and for zealot, martyrdom or momentum can compensate for the low swing speed hence compensating the low cleave count even further
got any other weapons u think stupid?
fatshark wont pump out new weapons for us faster so we gotta make our own
guarantee you they've finished a bunch but they want to wait for quarterlies or something
(they probably use the weapon customization mod too)
im sure there's a boatload we dont have that 'work'
but they just have shit identity
and would serve no purpose as an addition other than maybe looking different
if they would GIVE me a flashlight
I would not have to take matters into my own hands and give myself one
i wouldn't give them the benefit of the doubt
so whose fault is it really
personally
still fatshark's
every time I play with thunderheart I leave a little disappointed
fattymcfatface is cool tho
fking 1862?
my lil pocket psucker
also that fking intro with the flashlight is just hilarious
I mean, most weapons you can get away with that let you just mindlessly hold W + spam LMB AND do well while doing so regardless of player skill, are problematic and dumb in my opinion. Caxes are at the top of the list for me personally, but HS is pretty high up there too yes, this started with the HS, i know. I consider it a dumb weapon
the pause there in the middle, was when I realized oh. everyone else dead. this now rescue
NO!!!!!!!!!!!!!!!!!
no good deed goes unpunished I guess
Mister Bulging
actually maybe u can do it with maniac elites and decimator idk
maybe max ht decap stacks
Nah you cant, you need marty stacks on top of it
its time for the calc
Emergency response ogryn to the rescue
that was a fking clutch, literally perfect timing as the trapper got your ass
almost to the frame
god the original chainaxe just wakes up every fucking morning choosing violence
I have the most unique names
i wonder what they'll name their 5th operative
All I got in the name department is Luna, Ash, Náomi
No ogryn
George
nah you gotta be unique, since you're so good at naming operatives it will be "Jeorge"
That's my squad
lol
the quotation marks HAVE to be included in the name too
no stinky ogyrn?
should name the 5th operative "Lord Horrik Canorem, Son of High King Valorik Canorem, High Prince of House Canorem, Master of the Blade of Gaia, Keeper of the Gates of Loralo, Wielder of the Kaloric Flame, Bringer of Hope, Herald of the Holy Order of the Adamantine Lance, The Paladin of Koto, Slayer of the Lion of Essa, The Triumphant"
I'll do it if FS doesn't have a character limit
18 character limit so we gotta do an acyronym
18 characters
I understood that reference
LHCSHKVCHPHCMBGKGLWKFBHHHOALTPKSLETT would be the acronym
LHKSoHKCHPoHCMotBoGKotGoLWotKFBoHHotHOotALTPoKSoyLoETT
i tried to omit the smaller words like of, and the
that's still a lot of characters
If you play with that and someone gets the reference, bonus points
my autopistol cant be this cute
you'd have to do LHKSoHKCHPoHCMotBG for the longest name
it needs a scope fr fr
are monstrosities Unyielding armor type?
And balwarks
1
mutants can grab you in stealth if youre right in their line
but no they cant see you
this is true for everything
Muties will always grab on contact, whether you're intended target or not
is retributors stance good?
I've dodged into their grab a couple of times while they were going for close teammates
No
yea no
It can only proc whenever you dont have momentum active, and when you are in melee, you dont usually need it
just math it out
2% per stack, 20 stacks max, 40% toughness max
8 second window for use
so 5% toughness a second at its absolute hypothetical best
they can't see you but thye will grab you if you are in their way
in reality it's going to be much closer to 10-30%
and you also aren't really in control of when it's procing which is the worst part
if i have the ability to regain 40% of my toughness, i'd want it on a trigger i can manage
instead you are 90% of the time triggering the full stacks at the start of a fight when your toughness is already full
Think maybe the CDR that martyrdom pathing gives you could use a buff? I considered if any hit triggering cooldown reduction would make it better, it would let you play with your toughness taking intentional hits and bring more risk/reward rather than it being just a trash talent
Still low tier compared to crit cdr after that, but at least better
honestly, just leave it lmao
it's not unsalvageable but who cares when crit CDR continues to exist
Never used it so Idk how good it is when you do take a health hit but I've heard it's pretty horrid
Yeah, true
and yeah it's pretty fucking bad
i cant think of a tree construction where that point wouldnt be strictly better spent somewhere else
i wouldnt be against buffing it but the condition of taking damage will always make it shitty
even if it was straight up 100% of the damage you take is converted to CDR
and you cant make it toughness damage triggered since that would be undoubtedly insane
Maybe increase the cdr it gives you overall, then give it a penalty for if it's a toughness only hit
use it for the attack speed and damage then. it's just a passive up to 20% of each for free. it doesnt have burst value, but it has a rather large constant value
is mk15 good for a crit build?
Flagellants are known for casually giving themselves pain that they can manage, so allowing yourself to benefit off of toughness-only hits would still make sense
i mean lore sense, sure, but not gameplay
you'd basically have infinite dashes during gunfights
not if it's a large reduction
it still makes sense gameplay wise
it's only nonsensical if it's busted
and it would be
unless you balance it
Hence the penalty, it would be a bonus to CDR without wasting health but still putting yourself in danger of losing health
i think yall overlooking that literally every zealot ult has the capacity to regenerate your toughness
so its legit an infinite loop
it would only be 'balanced' if the effect were so minimal as to be ignorable
that's why it woukd be a small amount on toughness you dolt
like 25% of the default
balanced
it wouldnt help much but it would help
what does swift certainty do exactly?
cause it's a lot
it is a lot
swift certainty = zoom faster
that's why it'd be less than 1% damage taken lmao
and when you are sprinting with stamina* you are intangible to gunfire from the correct angles of approach
wdymn correct angles?
swift certainty lets you do that even without stamina
if you run straight into gunfire you get gunned down but at a harsh angle you dodge gunfire
gunner shooting you up ahead, you sprint away towards the left
but yeah basically anything not entirely headon
I took pious cutthroat, and I dunno if I also wanna get swift certainty
granted that doesnt matter because they hit you anyways, and there's often enough gunners that you literally cant have good sprint angles on all of them and the horde exists so suffer but technically the mechanics exist
yeah you'll just be dodge sliding
or sprint sliding
anyway that sprint speed is separate from the other move speed bonuses
wdym separate?
you can have the two 5% move speed nodes for 10% speed
and then swift certainty is boosting that 10% as well on your sprints
they are two separate functions so they aren't just clumped in together
nice
so if your speed is 5, it's 5.5 from the move speed nodes already, and then 6.05 with swift. it adds up
vets with close and kill are my best friend
Warhammer every three seconds be like "MUH GRIMDARKNESS OF THE FAR FUTURE"
LEMUR RUSS MENTIONED⁉️ 🗣️
Too bad cant sacrfice to get both blessings
Combat Axes get very rarely mentioned here, any guide or summary on them and which works for what role and what is generally best?
All i have is this to go by
Press l1 and win, basically
Rashad best, aim at heads
Heavies only on crushers and bosses
Okay thanks, too bad the perfect 380 Rashad landed on my Psyker instead of Zealot
But can grab that blessing out of the Zealot's Melk shop one still
It's one of the strongest weapons, people just don't talk about it a ton because it's dead simple
Heavy Sword is the same, yet i see it talked here quite often 🤷♂️
Ah but it is more complex because sometimes you use a special maybe 😔