#zealot-class
1 messages · Page 158 of 1
I cna't remember any of them
but it is good to go around and test spots and you might just find a great sightline
holy shit i did not know about this
I could see the argument for Anoint a bit but that doesn't make sense.
That left side part of benediction and chastise is so fucking good
500 hours in and prob 200 of them is playing vet
The ult, is potent? And you spend a 2nd point to get a 2nd ability charge? WHAT
That's crazy
It's a low cost for something incredibly versatile
It's an ult no shit
I have often been tempted to just not even take the second charge on some builds.
And it's preceded by another set of great talents
All three are highly impactful because that's their design.
Tbf you do gotta eat the +25% suppression node below it lol
Pensive emoji

The top of the tree is interesting
Left has woundgating before the blitz
But right has crit TDR
I gives the player interesting expensive choices
mrw when the skill tree has builds
And scourge coming after backstab technically makes it a 2-point talent
zealot got the best tree imo
Unless the player is doing stealth, which they don't always do
also can we take a moment to laugh at how the best psyker aura isnt an aura node but a regular blue node (psykinetics aura)
Zealot feels like it has the least fodder nodes. I personally like the design of the Psyker tree, not much the nodes. My favorite rn is Ogryn's tree just overall.
Funny cooldown
psyker tree frustrates me tbh, One With the Warp and Psykinetics Aura are way too fucking good, so I find myself almost default locked out of the top right
Same
assail down to crit aura
I wept when I went full right
Psyker tree frustrates me because the only blitz that isn't boring is brain burst, and the dedicated fragging ability is (arguably) worse than the dedicated safe ability in both safety and damage
assails most limiting balance factor is that you can't use psykinetics aura with it, and thats just strange
At least from my limited time paying attention to them, that's how it seems
Also feels like there's substantially less freedom than zealot builds
thats cause there is lol
psyker tree is so good but it just has random trash
like I legit still think the tree is too strong cause assail EP build can go 4x toughness talents + EP toughness talent
but then you have just stupid shit that obviously isn't up to par with other classes
Assail moment
I wonder if they'll scrap it and turn it into something actually interactive
i love assail design wise
it is fun and thematic and i don't think interactive should be used as a code word when ogryn blitz's exist
shooting its max ammo count and tying the regen mechanic to something more interactive is all i need
I like the idea, I was just disappointed that it wasn't just one strong needle that you could command like Yondu's lil arrow from GotG
And instead is
ANGRY BEES
Left click
e,g,, reworking quickshards from a straight up numeric buff to "get x% regen buff on non-blitz weakspot hit for 1 second" or something
Rock: infinite
Box: dogshit
Nuke: best grenade in the game

rock, guaranteed to never be used except when i'm ready to one shot the mutant with my melee
that's how my first hardmode team beat the twins
Nah because I tried box in psykhanium and as soon as I saw it didn't even kill the infested it landed next to, I immediately switched
Just like
I think rock should be 2 but put on a 20 second cooldown
SO horrible
we just funneled all 4 ammo crate charges to the ogryn
box bumped up to 4
Rock is the way
box should get bleed or fire or wait
maybe more delayed explosives?
like it makes a psuedo minefield?
Assessment: umgak
Umgakery
idk having it be an area denial tool would actually be pretty cool and unique
where it has the initial explosion but there is just more clusters over a longer period of time
Synergy good
and since it is in the taunt line, it would synergize with taunt which lets you control enemy movement
Nerfing the nuke to be more focused on fleshy enemies like Puri is saying and upping box count would probably be fine imo
Box being the standard issue grenade that can be spammy would suit it.
idc about fine my autistic brain is hyperfixated on a box that literally creates a no-man's land
cause that would sync with taunt, you throw the box, and then force the enemies to fight in your explosive hell
With a little initiative you can make the ambient explosives that
yee i meant like, 10 seconds of explosions? maybe 15, but that might be pushing it
I personally feel like the damage on the mini nades should be upped no matter what, unless I'm wrong the fact that it doesn't even kill regular infested trash is very, very sad
it does a considerable amount of damage to my fps tho
waack
these are just facts

What blessings are you looking for on heavy evis 15?
Rampage + Anything except Rev it Up, Perfect Strike, and Bloodletter.
Cleave is strictly for CC.
what are the best maps for true solo?
Thank you
Silo 
ty
oh
I've found that any maps with large open areas can be annoying in solos since it can be build restricting, and Assassination mission have been really difficult.
What about the new mercantile map, there's no objectives to do, right?
You can hold in that area
Perfect strike enjoyers
The newest Carnival one is annoying during the starting bits
i hate that map
Ah, that's true
because of the area that you got to wait enemies to spawn
and they take forever to spawn
tho idk how it goes on solo
Shred + Perfect Strike on the Mk II Evis with a crit build can be fun.
Shred and perfect strike is quite a nice blessing combo for the new eviscerator
no
On the Mk XV it's not really doing much over Wrath and SS. You already hit like 33 cleave with them that the 44 that Perfect Strike offers is super overkill
To add you aren't doing shit with the armor bounce ignore on the XV
It's not for the cleave, it's for the armor abort
wow you can hit Crushers for 50 damage
Not caring for crushers and bulwarks with horizontal attacks is awesome
What about smelter with fire grenade and a shotgun for the spores?
Hab Dreyko stealth enjoyers
thats a cool idea
Kinda wish we could blacklist certain maps
Mainly cause I'm tired of either
A. No one is on the map i wanna play in Auric
B. Qp is the same map everytime
I find my attempts at buffing up a scoreboard when I get into an empty map are quickly ruined by people joining, maybe you aren't waiting long enough?
I am NA though
HOUNDS OF THE REPUBLIC
COME TO STEAL BACK YOUR BATTLE STATION? YOU WON'T HAVE IT.
im feeling mentally unwell after seeing that 50k animation
Oh I play for a minute or two, and then suddenly 3 people join.
HOUNDS OF THE EMPIRE
ALL THAT POWER, YET YOU STILL FEAR US.
it's because the manual pickers usually pick the newest/most efficient/most fun maps. If you manual pick you should have QP people filling in after a few minutes
Yeah, I don't wait in the lobby either.
I insta hit ready
Sometimes I load to a 4 person lobby
its just really fucking shit for 50k
i'm just saying if I comm'd out 50k for an animation for a character i have the hots for
it would not be on youtube and it would not be an amv
that shit better come with VR support too
If I was to spend that much money
I'd buy a 3D model, animation courses and make the porn myself
Vervalase moment
And then buy a car with the remaining 49K
Audible neuronal infighting
he did not bankrupt himself
but it is a very stupid investment
then those patreon donators a few years back got fucking scammmeddd
true
Gotta be one of the worst things i've seen
considering death now
BG3 multiplayer campaigns are so goofy
pov pashtun
when warhammer 50k coming out
@meager bison The original idea before the mention of Grim Dawn was to rearrange it in this shape
just had possibly one of the most cancerous titanfall 2 games
cant wait for 40k endtimes
no cheaters just a bunch of good players
and age of the emperor afterwards
and my team was full of idiots
we still got to get through 41k first
The locations are just placeholders, but for example, leaving the rending talents right at the bottom where the player already has spent most of their points
Or other similar talents that have gamechanging importance on the build
And the player could zigzag between the left and the right at no cost, focusing more on which things they want to take while leaving points for the very good stuff that will fill the bottom
And the points would be set and the bottom would be filled in such a way the player still won't be able to get everything good, which is the appeal of making builds
It really is just a thing for me to not keep spending 2 or 3 points each time I want to grab something on the other side, then 2 or 3 points to come back
Stuff like this shouldn't be hindered by "oh, you want to go to the other side again?" taxes
In an ideal world these taxes would be to balance the interaction between the things the player wants to get
Say, if there was an ammo-hungry talent on the right side of the tree and getting survivalist on the left helped with it
They would work well together and the player would pay a tax for it
thank god this isn't in the game rn
Your feedback is appreciated
🫡
I am confident the incredible points you raised will help me fix the problems this design has
man, this roll is such a meme i grabbed it
probably just going to roll it to blue to grind blessings, but how terrible is it?
Is what I would have said if your entire point hasn't been to be an ass the entire time
Redistribution of skill points 😤
@median steeple Habibi
I get that you don'tl ike it, just don't keep popping up to clown on it and leaving it at that
We need 1 more for Six days in Fallujah
sorry I am in the middle of a BG3 multiplayer sesh plus my power might go out because its -50
I'm here showing a sketch of an idea that I think could lead to something that improves the talent tree pathing in this game, I got off work, it's almost 1 AM and I really don't need someone just tossing snarky comments and going away
🫂

I have no idea where to start, like, it's a completely different system fundamentally. It solves entirely different problems that would suit a game where your goal is to get as strong as possible. I said it before but a system like this would make our powercreep problem way worse until Fatshark nerfs everything into the ground or makes a rework to how difficulty is done.
The powercreep will depend on how they rearrange the talents, and if they even decide to keep all of them or maybe change others to fit the system
We could group certain good talents on lines and make a limit of 2 per line, for example
We could toss good things at the bottom
i honestly have half a mind to build this up just to mess with people who inspect
We already have so much freedom that it's causing problems right now, it gets exponentially harder to balance stuff as the number of combinations increases.
you do want SOME collateral
collateral is okay to dump but not that far
We could do the Grim Dawn link that has you picking talents to unlock other talents, which is kind of what we have today
i dont know what the magic number is but if it's too low you won't be able to pop open a bulwark with a single shot
that was my understanding, but getting near max stats in everything but one is funny to me
55-60
And arrangements like this didn't exist
this is less a trees issue and more a balance issue
"Oh, you want the tax node on the left? Too bad, you picked the crit aura lmao get fucked"
we wouldn't care so much if the tree looked like that for psyker if psykinetic's aura wasn't so goshdamn strong
and PA as an example is a very generic strong node that just works with everything, it isn't particularly flavourful
Like, the horizontal nodes were a good step and it tells that the vet tree was the latest tree of the game
so it's weird to push it over to the 'spell caster' (loosely) side of the tree
But even then the horizontal nodes being a whole-ass 3 gives it an expensive cost to switch sides and discourages the player from mixing and matching
put PC where PA is now and everyone's opinions would change immensely
and yes, that's not inherently bad
the intention is to somewhat direct you into styles of play
and if you wanna mix it up there is indeed something of a tax
the issue is some nodes are jsut straight fucking shiiiiiiiiiiiiiiit
namely +25% suppression
The tax problem is that there needs to be something that makes it work paying a tax for
there is, it's your playstyle and realizing it
If all four of those talents were good and the coherency auras were competitive that would be a fun building aspect of the tree.
^
instead one is amazing, two are shit, and one of those four nodes is far and beyond the rest
For example, I'll go from the movement aura to exec stance. What is the interaction between both that justifies the tax to get to exec stance? Is there something on killzone that interacts with something else like agile engagement or the melee bleed thing? Does opening salvo have something important to interact with the right side?
Survivalist being the best aura aside, is there an interaction between its ammo economy buff that interacts with more grenades or the revive? Something about the stealth or its modifiers?
Something that justifies the points I'll spend crossing there?
These are the kinds of questions the player needs an answer for when accounting for the taxes
Taxes can be good if they have a proper justification the player can see
If they're just flavors of different, the taxes feel like padding or punishment
Smoke grenade and exec stance is something that actually has some merit being on opposing sides
One obscures the vision and the other clears it
i mean frankly those sorts of lines are arbitrary
If you smoke the enemy and use exec stance, you have clear outlines against an enemy that can't fire back
That is an interaction that starts getting into the justification territory
you could also say it should be the other way around -- shredder is too aggressive for a backline shooty class. or they're actually perfect for one because it's defensive for hordes
they had to put them somewhere
I don't understand your point. The entire reason why we say certain things are taxes are because those points aren't good but have a good thing after. If I picked up Survivalist there and wanted to grab Stealth I'm spending 2 points for that freedom and getting what I want + what I spent the points on.
But that somewhere can become a problem, because depending on the somewhere we'll have different paths and different costs
sure, and you can adjust some of that, which they do
frankly i just dont buy into the idea of 'tax nodes' in general
That's the thing, why is the player paying for build freedom?
why not 60 points for the tree
Could the point cost not have been done in another way that didn't involve crossing through often minor bonuses?
worth rolling?
Because if you had complete freedom this game would not be balanceable in it's current state. Especially considering how Fatshark handles stuff.
those bonuses add up
Yeah go for it.
yeah
like being a realist, fatshark is not known for its uhhhh we'll just say speed of response
They add up, but they're often an afterthought for the player's ultimate goal, which is crossing the tree
but the nice thing about these trees is you can make a minor alteration and have really large balance implications
without fucking up a tonne of shit anyway
The vet's melee damage nodes are great, but I'm not crossing to get that 10% health
we're already lucky they didn't nerf a fucktonne of vet nodes, because vet is insane. they only squished the tree down and moved some of the power onto the keystones
It's even weird stuff
One tax node is 10% health, which is half a curio
The other can be 10% melee damage, which is not in curios at all
Part of the reason why we have somewhat diverse builds on the table is because of the restrictions in place. The more freedom the more the builds overlap.
You could almost see that happening with pre patch 13.
A lot of choices are going to be based on being pretty honest with yerself. If you know yer gonna get hit -- include toughness and health in the build. If you are extremely confident go for nodes that give you more utility: movespeed, etc. There is a point at which certain builds will be better suited for very mechanically skilled players. My opinion is that any node that can't be counted on to give a fairly reliable bonus -- isn't great. It is usually better to take a flat 10% damage bonus over a node that sounds cool but only activates in specific circumstances.
i just have a hard time swallowing the notion that 10% melee damage is a fucking 'tax node' tbh lmao
can we just call them gray nodes
that's what they are
Fat nodes
And stacking a few "minor" tax nodes can add up to a lot of damage in a build.
fat node is reserved solely for anoint in blood
My only concern is that the complete freedom of this would do the opposite when it comes to build diversity
Which begs the question of what is the purpose of these nodes when we have some that are health, suppression, reload speed, toughness, toughness DR, stamina regen, melee damage, ranged damage
their purpose is exactly those stats
Do they have a logic in what they're doing, their positioning, their pathing?
Why is the health here and not there, why is the melee damage there and not here
Well, the melee damage makes sense at least
It's on the melee side of the vet tree
They do, it's a limited logic. It is to encourage certain builds and makes certain pathing choices have a distinct advantage.
these are the only tax nodes in the game
i'd love to love it if it weren't for running man and shooty-mchitharder
That's not something we can argue, that's a question for Fatshark and their balancing team. We could come up with reasons as to why those points add depth to the talent trees but we don't have concrete answers for that.
i think it came with p13
Fatshark's team, at the end of the day, is as fallible as we are
It's literally 3 back-to-back tax nodes
4 if you count the talent itself
That they are
oh i started playing this game a month before orthus offensive update 
Some of the stuff there is so bad
TAXES
Sainted gunslinger is unironically good, but the cost to get to it is oppressive
i'd love to run bacon of purty more often but god those nodes are just atrocious
Beacon of purity too
and also benediction is cracked as fuck
It's a good aura, I ran it before to good results
But holy fuck, that magdump talent
I swear by bible thump, corruption eater, and stun grenades
corruption eat is amazin
i love sainted gunslinger with a revolver
with max mobility and attack speed/stacking damage
everything to get there is kinda balls
Funny that marty is avoiding the tree that has the keystone until you reach the bottom
I'm finding that you're unsatisfied with the bad nodes in a tree and instead of pursuing ways to improve them you want to completely rework how builds work.
anyway these are balance issues more than just tree/node issues
that's my logic with vet tree: i take everything good with no special conditions to activate if i can then i make my build
I want anything
i find it harder to do that with zealot...
The rework was a suggestion, not an order
It was a fairly bad suggestion to fix the problem.
just a very different suggestion tbf
One of the things people sometimes forget about suggestions is that they're not "implement what I have as it is, I know everything about everything"
with its own different set of new problems
It would take forever for Fatshark to implement it and the problem talents would still be a problem. Just instead of them being tax nodes now they're decorational pieces.
i think the trees are genius. not like, in their current iterations necessarily. but the idea.
It's not like Fatshark made the current vet tree when the first guy gave them the idea
I'm sure it took time to rework where the nodes would be, how the grey nodes would work and whatnot
and if fatshark was a bit faster at updating and reacting to the gamestate they could make a lot of granular changes to the tree to shape outcomes <.< but they are not
It gives FS a good number of ways to balance stuff without needing to change talents.
1,6k hours in, i am great at auspex things
Zealot tree is very weapons choice based IMO. A lot of the things in the tree are more based around making a certain choice of weapons viable.
put that aura in the fucking dirt already
It would be pretentious for me to assume I could show them something I did in Paint in 5 minutes and have them implement it detail by detail in the game
If you really want to run hammer -- well -- the entire focus of your tree is going to mobility and attack speed.
or you could not. that's the fun
i'm still finessing and finangling so many of my builds
Sometimes you can show someone something, they'll glance at a specific part and get a lightbulb above their head
And then they'll go back to their unrelated project and change it for the better because of something you did on yours
ur holdin it wron
Yup. It's not perfect, I do hope they continue balancing it. Every balance change to the tree probably means a balance change to some weapons will be necessary. V2 stuff. Balance gets messy pretty quick and Fatshark has done -- an alright job with this?
you can even ADD or REMOVE entire nodes to balance stuff ;o
is this blessing fodder? I don't have momentum yet
Joke to me is all my builds cross over. Every point ends up being a trade-off.
was going to replace with this one
Guild Wars 2, for example, makes a man appreciate Darktide's state more
In there we have 3 trees with 3 choices of 3 and 3 fixed nodes
the curse of console crossplay
but I guess I should reroll better stats, the low shredder of 43 kinda sucks
One of the choices I like is a node that gives me -2% damage taken per buff on my character
Except it misses everything else from another tree I want that deals great damage
ehh, FS is just slow when it comes to update/patches
So I either pick an entirely different tree or suck it up and miss out on the defense buff
vt2 only recently got the balance patch that was talked bout for 3 years
To Darktide's credit, it would at least allow me to do that, even if by spending points crossing trees
is that a flexing bullet
Bloody hell, it could be
Holy shit, I initially imagined it was arrows to indicate the bullet is spinning
It really is flexing
And this tree is called "firearms"
one choice of three per X levels
This is my firearm
i havent fukken played GW2 in god idk a decade
I fire myself up and smash shit up
shadow's embrace is all i remember
Turns out the firearm referred to the fire in my arm just before I hammered something
just using one ability as assassin over and over and wiping the fucking floor of every encounter with it
You just spam one ability and shadowstep to get more initiative and keep spamming it
This hone here I uh
also i have eighty dodges
I press 4, wait for the cast, press 3, do two combo detonations, then create another field with T, 2 or 1, then use tab and E to do two more combo detonations and mix my Q in because it deals good damage
And I have to do the combos because the combos give me attack speed
And I equipped myself with runes that buff my buff duration so I can increase the time of the buffs I give people
And then I have a CC denial field with missile block
A damage reduction field
A stun remove in area
this sounds like mesmer talk
And I have to think about like 15 different buttons while trying to avoid damage because this game doesn't have facetanking
did they finally get rid of aegis
God forbid I spam dodges, because this thing's stamina regen makes Dark Souls look like the Olympics
cause there was definitely face tanking before
Hah, you wish
I mean, there is facetanking but it can be a very uhhhh
Active thing
My healing is based on speed/swiftness, barrier and self-healing
my memory of the game was basically elementalists were insane and guardians were just there for when the elementalist had to wait on cooldowns to cycle again
I basically survive just enough to use my heal and need to not die before the cooldown is over
and both tanked basically by repeatedly stacking aegis buffs on one or the other to survive
I hear tales from older folk that the quickness and alacrity meta really did a number in the game
meanwhile id just hang out in the back shooting pistols
You have people asking for "qdps" and "adps"
I kinda steered away from guardian because of the meta surrounding it and how it's basically the most played class or something
Funny, paladin was meta as fuck in DDO too
It's almost like giving a heavy armor melee class the ability to buff and heal makes it very strong
guardian just had a gimmick to guaranteed pull aggro
again tho i am working off a decade old memory of experiences
i can firmly say that GW2 of 2012-13 was not at all balanced
Shadow's Embrace is something I could only invent in a PvP game as a joke
But it was a real skill
That granted immediate stealth to everyone inside it, full healed them, then gave you a bonus 10s of stealth and move speed
Instant cast time
30s cooldown
on the thief, lmao
not even a support class
aaah, good times
you could never lose a dungeon so long as thief was the last man standing
and you could literally appear from thin air as a group of 30 in PvP and start demolishing people
it was not ... fun
it was bullying, really
You see
Scrapper has the stealth gyro
And scrapper has a choice to give superspeed on well skills
You can give people 18 seconds of stealth on top of superspeed
It's basically the vanguard of "fuck you"
so the same thing all over again huh
What is this
The war that the guilds had twice
It's a hammer
Because they made firearms when the engineer could only use firearms
Now we have a hammer, a lightsaber and a mace
freakin love the crusher
i want to get skullcrusher IV so i can squeeze the most out of it
slap them left and right
feels good opening bulwarks legs whenever i want to
I at least buy them rations first
they're uncivilized they dont need rations
wow youre heartless
also uh is thammer IV faster than crucis?
or same speed?
interms of swings
they're the most annoying enemy type in the game imo
even worse than mutants and their obnoxious endless screams


trying to get IV blessings are so aids ngl
literally rng
and melk gives shit weapons
not even worth spending
its okay, im over 100k plasteel trying to get riposte 4
id share if i could
id take it if i could
Just don't get hit
Headtaker
figured i'd keep hit chance to just further exploit the ccritty build
love you
The crit chance is a bit of a shame on that sword, maybe
Woulda been the funny on mk9
eh i figure just throw it on the top of a pile of other crit chance lol
is this on 4 or 5?
auric damnation qp
my buddy has this mod and i just got done with a 5 with a posted 460000 with 260000 overkill on vette
revolver not plasma
lmao
Gotta blast em poxwalkers
still working on leveling my zealot but when I can start Brunt Roulette, what blessings are good for the power maul?
there's a guide for it
Skullcrusher and whatever
Skullcrusher and literallt doesnt matter
ok so skullcrusher is the anchor and then just- alrightyyy
the guide is linked above
thx
A purple crusher with skullcrusher would still be functional and even good in some cases
It matters
powermaul is so team supportive i feel like a dumbass running other stuff
Impact blessing makes it easier to stack skullcrusher and bully the dangerous shit without having to spam special
Its not
Its not anymore
i mean
it literally flattens ragers and crushers and bullwarks lol
But it is no longer the meme cc weapon
it's very team supportive lol
I can also combo them to death
It is Jax league of legends the weapon
oh no i just meant i feel like a dumbass NOT running it, dude
there's no reason to view the cc and damage as separate functions
it's team supportive and it's fun

If you try to use it like you would use old crusher cc support you are wasting the weapons potential imo
you... don't have to
you can crowd control a lot of enemies without using the activations at all
but you are still preventing them from doing anything
When someone says they want to cc support the team i imagine them spamming activate ->l1
On repeat
is there hope?
yeah
Worth an upgrade
Because with max hammerblow i only need to activate for my opener or dense elite packs
this is one of the reasons i wrote the crusher guide
but there's generally a lot of ways to misuse the weapons
The rest of the time properly comboing between your normal overheads and sweeps as needed will destroy anything in your wake
@royal vortex that guide showed me the way, having a hard time not using my crusher
crusher is way less geared towards making you play like an idiot nowadays, special l1 spam isn't something i see too much anymore
more often i see people spamming lights or just doing the combos wrong

It is a weapon that you can absolutely maximize your dps on and i havent even mastered it
as stated shitty version of yours
If im at max martyrdom i often revert back to light spam for hordes cause somehow the game skips H2 back to H1 instead at that point
oh yeah the input queueing issue with the h2 is super annoying
what is the most efficent combo btw? cus i've been getting along decently with shove + light + light and the occational heavy but idk if that's the most efficient
And at that point the sweep combo isnt necessary, at least not for pure trash horde
it's in the guide
Shove is a precision strike
the crusher guide goes over it in decent detail
wheres the crusher guide?
but generally heavy -> light for single target and light -> heavy for horde (as the most basic combos)
in the pins
Here
L1-h2 combo for horde clear/aoe and the opposite h1-l2 for single target
it doubles as a cleaving attack, it has a similar cleave profile to a light
it just also happens to have a higher finesse mod allowing it to do good single target
Kinda i see where you are coming from
it's not something to spam by any means
But i can l2 into push attack back into the overhead loop but im never gonna h2 to push attack
but it serves the function well enough, especially if you're just using it to chain to the h2 since it gets to the h2 faster than the l1
Over l1 return
Oh i didnt know this exactly thanks
you don't need to do it more than opening the combo
since the l3 has the same chain time
crab told me this and it blew my fkin mind
Ok but answer me this josiah, can you buy more crushers?
Shame
Im so fucking tired and heat exhausted
Idk what evi that is
Like i know what the 15 is
the new one
It does good
i didnt actually want unyielding but i figured i'd stick to the theme
Stfu try hard elitist uhhhh
and its got decent boss damage
Terrible crusher
😔
do u really get enough kills with that special?
i kinda hate the mk15 special
it literally locks me
its mostly for ogryns n whatnot
im sitting there cleaving forever
It doesnt lock you, you can block dodge out of it for having your stam drained
Go attack speed boosts for faster shred times
And yes, it lets you chain elite kills very nicely
Since heavy is literally just an overhead
wait lemme get this straight
i thought we couldnt shred more than 1 enemy with the evisc?
Yes
it stops on specials/elites
does it work on every enemy infront?
yea like the crucis charged on any enemy
only hits one enemy right?
one specialist*
yea
i hate using special in mixed hordes
me stuck on 1 enemy
and everything else batters me
Mk2 can hit multiple targets on activated sweep up until elite/specialist
Like ironhelm
Twbs
so mk2 better?
i mean i just get pummeled, meaning my shield/hp is gone before the shred is over 💀
Mk15 is easier and it is basicallt a fancier executioner sword from vt2 i like it
i shouldnt use special at mixed hordes
Martyrdom, momentum, and chastise
or i should find a better way
No
Where do i report bugs?
It is more for elite packs that dont have a ton of trash
is extra cleave on mk15 good
or wasted?
thank you
Wasted
Lights have a fixed damage cap
No?
Mk2 is harder and more finicky and usually wants a cleave blessing, not being force to take sweep/wrath is pretty nice
But yea for mk15 consider rampage your horde clear blessing and bloodthirsty more of a niche blessing
what blessings on mk15 then
rampage and SS?
Oh and dont forget the reach of the evi is pretty long
Cleave blessing wasted on mk15 the lights that you use for horde clear have a damage cap of like 3-4 targets
And they stop dealing damage
4
Perfect strike cause it helps ignore hitmass
But perfect strike needs shred
Which gives up rampage
why cant i post voice messages in this channel
rampage and momentum/shred/bloodthirsty depending on playstyle generally
Official discord
fucking lame
Rampage and shred/thirsty/whatever
Yes sir/ma’am/nonbinary
sir is good but i respect it
ni e
Why do some ledge railings let you stand on them, and some projectile you over
In the grimdarkness of 40k
cuz this game sucks ass
Osha doesnt exist
guys i was supposed to have a date tonight but the roads are iced over and she had to delay until fucking thursday

Yea
F
I havent had an irl date for a while and im getting antsy
Yea
ive had more than a few in the last several months
Ai doesn't count
Got edibles went shopping at the mall then we went to an old fashioned candy and soda store
this girl is like intimidatingly attractive though and i like her vibe and shes neen chattin me up nonstop for days
I got a cinnamon cola float
Sounds like AI
nah i work with AI i know it
Go out and talk to women
i can recognize the flaws
um guys i have a bug
Genestealer cult
i was able to re bless my evisc for the 3rd time
jeanss
You can change a single slot multiple times
I can bless mine 10 times
You get 2 slots that you can swap out freely
wait what
You can change 2 slots
As many times as you want
WHAT THE FUCK
But it is locked to those 2 slots and the other 2 can never be changed

Lol lmaoooo
@fleet zealot That Slannesh Heresy.....
I TRASHED SO MANY WEAPONS
Which part
why did no one tell me this

The link fish joke? Yes
@fleet zealot Talking to women.
Talking
Sex is further debauchery that deserves purging
this kind of reminds me of when i spent thousands of plasteel trying to roll blaze away 4
Giving me big clip of the ogryn learning he can turn on his power maul energy
well it’s not quite as dumb as what i did
can someone explain this thing
so when i initially get a weapon, i can modify either 1 blessing/perk or both on each
after that i can repeatedly change the perk or blessing ????
the one i modified the first 2 times?
Yes
mother fucker
You usually want to save modifications until yellow quality
yes ofcourse
only modify at legendary
so these ones with the spanner icon can be swapped around how manyever times?
Only modify weapons with good stats and 2 4 pips
Yes
Sadge
is this worth working on
nah dont listen to flip
the stats are great but literally every roll is piss shit
also dont work on that weapon btw
nah
U BITXH IOLL KILL U
who are u bro
so true
im drunk amd
which fallout should i replay?
fuck u flip!!!!!!!!!!!
drink some water bbygirl

that's good
swap bloodletter to rampage and take your pic between swapping maniac or cara to flak
okay i get it now
the slots u modified cant be swapped later
only the slots that we'rent modified can be swapped out whenever...?
am i getting this right
or is it theother way around
No
other way around
The ones you didn't touch get a lock


What a waste
Basically you want at least two 4 pips blessings or perks and close to best stat allignment as possible.
im a waste
Don't try for perfects They are near impossibleto get I got like 1 in nearly 1k hours
wasn't gonna use it anyways
so unless it was very good, just gonna collect the sticker
@royal vortex for Crusher, is L1 > H2 > L3 > L4 > L1 more dps than L1 > H2 > L3 > H2 loop?
I collect 380s just cause. A collection of failures of could have beens
i respect it. the journey to collecting all the blessings is what some would call... insane.

shouldn't be, two lights will do less damage than a h2
looping back to l1 also means you're chaining to that h2 slower
so i wouldn't do it
Opinion: Mark 4 lasgun is pimp. It's actually really decent on damnation. No ammo? Not a thing. Semi-auto rate is pretty much faster than you can click. Good stable aim. Good hipfire. Fast weapon switching. It's surprisingly good.
hehe our pfps are from da same game
or series i guess
❤️
Beaut, more of this in zealot channel pls. True romance.
It's Wednesday everyday apparently.
slug shotgun imo
There we go, back to zealot channel. All is disappointingly right in the world.
it's been my mainstay for vet since i decided to drop The Emperor's Crutch: columnus
i'm genuinely just shooting for fun half the time, the las-critfund multiplies that magazine to infinity.
i should make one for ZEALOT, but i like that heavy laspistol if i want to be hearing that crunchy las-crit soundfx
Yee, the crit multiplier on it is really decent. Comparable to most auto-guns. Very spammy -- but -- ye can run a match with like 3 small ammo pickups. It's sweet. And you just shoot everything.
hits that sweet spot of not quite overpowered, but with a bit of finesse you can stretch that ammo stache to clear most maps.
carpal tunnel will take me before i let go of it.
The lasguns have a bit less finesse multi's than the IAGs
Generally though the Lasguns hit harder
I'm talking about the multipliers
idk some aim
Weakspot, Critical, and Critical Weakspot damage
got enough shots to not really matter but yeah that goes without saying
efficient weapon
Should I get any of these from Sour Milk?
Save your coins.
No. Not unless it is good for where you are at.
Maybe the Deathblow Hsword if you had to pick from the three.
You'd swap +Fodder to BP, probs Maniac, and Perfect Strike to Headtaker. It'll be solid.
Big thing is no level 4 blessings. They won't really even recycle well when you replace them.
In Deathblow's case that isn't an issue
Is there a way to actually build an Ogryn to play like a zealot? Oglot? Zealgryn?
Congrats.
RELAX
Always.
War never changes
Look upon the face of war.
Be warned, Van Damme memes only go to one dark and sordid place. There is a nuclear option. Flexible thinking is always an option.
Huh
An allergy. Nice stash matey.
i have seen a decent amount of columnus being mentioned.. which type is it specifically tho?
but MK2 is decent too, just a bit different

never used any of the autoguns, but wanted to expand my choices
It's good. Very damnation usable. VERY.
That's fine.
Stability is nice -- however, after kicking on the first shot it fires with very low kick.
Columnus IAG functions as a close ranged DPS tool. Hits harder with weakspot hits. If you want a similar kit for a Brauto use the Graia and use the braced fire.
good to know.
got a gold braced agri,, was okay but preffered my shotgun, but might as well try more stuff
Dum dum and fire frenzy for blessings are good choices.
For the columnus.
Makes it very strong close range.
so change out barrage for dum dum
Swap that yeah and Infested to Flak. Critical Hit Damage will just kinda be there unfortunately.
Terrifying barrage on brautos is pretty decent for pushing into groups of ranged enemies.
IMO.
So. I like it a lot.
It's also really solid for suppressing hordes if your team isn't ready to deal with them -- say during a boss fight. Generally dum dum is probably a better idea.
thanks for the info ^_^
in any case, dont have dum dum as of yet so barrage for now xd
I would swap out the crit damage and keep the infested.
It'll save you a few shots on dogs.
Unless you are specifically building around crit.
Very specifically.
Once again -- my personal opinion.
i do, but mainly when im chopping hordes (bleed - crit - DR)
Well -- even then I'd switch it out to 5% chance. I see it as better to just land the crit then to buff a crit that doesn't land.
Flak is -- eh -- a really good choice too though.
personally i would change the crit in any case, at least for zealot.
ranged is just a backup weapon most of the time
Get ready. It ain't gonna be now.
You can really lean into brautos and infantry autoguns to do some fun stuff. They allow for some extremely aggressive pushing and flanking without moving into open areas without cover.
Not to mention ripping apart like 3 ragers with a brauto before closing to melee range. Autoguns are pimp.
not played zealot since release 😅
first one i got to 30 and then i started on the other classes (with some breaks into other games)
working on penance completion now (finished vet)
only 2 left (outside of x games played)
stun (need 400) and the private game one
is that....
another of The Chosen has appeared
wearing The Forbidden Coat
ope, nope
I'm more noticing the light settings
fott yew wos wearin thissun
once I got this new rig with the 4090 seeing raytracing off scares and confuses me at first
we do some rippin' and tearing


well stay with me here
I'm running 25% fury, and 30% bleed crit talents
so all told, when the bells are ringing I sit at like, 70%?
what dis?
this's what I'm bringing to the fight
the weakspot/crit increase is bigly
but the two together
well
so if I just, aim for face
at 70% crit
issalotta hurtin I'm doin
the crusher is already fantastic at singling out weakspots
and it powers up
so 70%-crit-powered-up-heavy-overhead-weakspot/crit dmg
that 5% suddenly seems worth it
As a crit crusher enjoyer, while critchance may seem nice, it really enjoys the benefit of the % damage boosters for breakpoints
just like, too many good target not to be taking double %damage
Also unyielding lets you do some hilarious damage to bosses
hello hello zealot nerds mains, i am levelling my first zealot character and would like to know which eviscerator is better/what each one is good at
which is so much fun\
the old eviscerator, the mark II
the mk2 evis is far easier to use and better for crit I think. The Mk15 is very funky to use, but has a lot of potential, really wants martyr or momentum for the attack speed though from my experience
will rev up and cleave several targets on heavy 1 attack
all others it will lock to the first target you hit
mk15 is funky
the mk15 on the other hand revs up and cleaves on light 1
so no reason to grind for the mk15?
Discord is showing me this for your pfp and I was so confused
on the new model, light attacking with rev up will tick 4 times then finish for big damage
heavy attacks tick 5 times
and tick more rapidly
to the extent heavy saws are the same time spent as lights
with more damage done
on both, you can rev up and hit something, an d instantly dodge out of the sawing
but lay full stacks of everything on the weapon
the XV is very obviously left right horizontal lights and top down heavy single targets
the II is more varied in its swings, H1 will cleave but H2 is a single target, some light swings hit much harder than others per target type
the XV's easier to learn and you'll be quicker to put up big numbers with it than the II
but the II's more fun when you're in the zone
cleave targets is the dump stat on the 15
it still cleaves like one or two points less than having a 20% vs an 80%
the II is much more reliant on that number esp if you're laying bleed stacks or using momentum/rampage/cleave sweeps
last thing
Would you put Bloodletter or Shred
so if you're a crit build, shred but never bloodthirsty ideally
the automatic crit on special kill
cuz you're already at 70% of automatic crit anyway
that one shines when your crit is fuckoff whatever they gave me for free
cuz then you're using the rev/H1 or L1 cleave depending
and rev, cleavecrit; rev, cleavecrit; rev, cleavecrit
and you can chamber the last one to single target nuke the heavy that made you pivot in the first place
plus, if you get the weapon customizations mod, you can swap out an eviscerator's components for chainaxe parts
and have a two handed heavy chainaxe
your brain really will soak you in dopamine because newweaponnewweaponnewweapon
plus other ways of the force the jedi might consider...unnatural
Klaus, bring the Shovel. The HEAVY Shovel.
Can anyone explain how to do the heavy attack chaining/sprinting with a knife zealot. Searched online and couldn’t find much<\3
I think, hit your sprint before you start chambering the attack
and the longer you chamber, the more momentum you'll have when you release and move forward before attacking
if that doesn't work
Should be just holding the sprint key and chaining heavies, I think
turn sideways and dodge, and chamber your attack while at the quickest point
There is a point where if you hold too long you get slowed down
sprint and hold mouse 1
the dodge will carry you through the heavy attack slowdown
that's it
how do you deal with ragers as zealot
So you hold the heavy as much as possible before you slow down and boom
gun
gun is nice
shoot them
what are you using Scuba




