#zealot-class
1 messages · Page 75 of 1
this is when the gunners got to spread out and take up awkward positions to deal with
zealot actually has it easier in this situation
because you have much better sustain vs ranged enemies in melee
higher hp, second wind is preferable to psyker toughness regen when dealing with this particular issue, etc
and this is with everyone dead, if you have 3 other people fighting stuff it's way easier
smh it's all in your head
Well played.
But alternatively, you could have a Vet with you doing his job.
class roles exist
a melee shout vet with say VoC and weapon specialist is a far more melee-centric build
the current powercreep makes them not exist
no they never did
ppl blame powercreep for things fundamental to the game since release
i dont exactly think the classes were designed the way they were without having roles in mind
having an intent =/= that thing working out in execution
and instead were thrown out like "sure fuck it have some stupid shooting guy with melee"
So you're saying Vets should stick to melee and Zellies should learn BB?
Wtf lol
hey, try reading what im saying and comprehending it. that's a bad faith question and you know it
what im saying is you can't rely on someone doing a certain thing because they are a certain class
fair enough
- people are bad and will underperform in pubs often
- since patch 13, each class has 3 subclasses that are related but also wildly different in what they can/can't do and what they will prioritize
you cant rely on zealot being the melee guy but they're always the melee guy because its the thing zealot excels at as a class
Gunners suck to deal with
a gunlugger achlys ogryn with fire bullets will absolutely destroy ranged packs
is it nice when vets delete specials and ranged elites, sure, can they do it really well? yes, do I expect vets to do that, no
vet excels as a ranged class yet people suck at vet
but a bullgryn taunt guy who uses slab shield push to take aggro on poxwalkers (please don't do this) isn't gonna annihilate ranged units with his gun
you can have class roles, but you can't have good players to accomodate those class roles fully
i concede
(issue I chose to hide was, I was carrying a flamer for a penance)
well i think conceptually you're looking at it the wrong way, because "melee" isn't a role
what would you define the subclasses are @royal vortex
lol
"frontliner", "backline ranged shooty guy", etc are
yeah im not saying melee is a role
but then u get into like
i just said melee as the clearest example
what can melee do as a role
and a stealth knife zealot isn't a frontliner in the way u would expect
My bleed knife can do everything.
uhhh
It's op. 
i mean in a literal sense the 3 main branches on each tree
because stealth knife is a subclass of the main branch it's supposed to be
left/middle/right
wait.. that sounds .. pedantic?/semantic?
the left side in each class corresponds to the launch class, so left side ogryn is the skullbreaker from pre-13, etc
Knife is better than heavy sword. 
Cuz tbh I see like
SHOELDRYNGS
well the whole class role discussion kind of revolves around a degree of pedantry, you're trying to define stuff
and i would argue it mostly doesn't exist, particularly in pubs where you can't communicate that stuff effectively
Tbf like weapon spec Vet is still very solid at using ranged to kill specials.
Its just not gonna shooter clear as well.
well in terms of support nothing will beat a Vets passive ammo aura
Classes are social constructs 
i don't think any class currently has an issue dealing with specials with their gun tbh
Dont get them started on auras
the way difficulty works rn every gun has to deal with them for the most part
But yea theres no real class roles. Theres tendencies for some classes to lean some ways
I'm lower middle class it feels pretty bad here.
taunt is less a support ult and more damage
because if ur not running the damage on taunted enemies its pointless
Not at all. Hardest frankly is zealot and even then u have laser beam brautos and revolvers
taunt push is otherwise just better
Did they allow to taunt bosses like in Vermintide?
taunt push is otherwise just better
yea lol
Idk
cuz i dont remember this here
I don’t touch Ogryn so idk how their shit works fully
taunt works on anything
u can taunt a boss with ult, yeah
even bosses
actually
Except for they shit out damage and have tons of damage reduction
There's only one aura, vet ammo regen
Everything else is placebo
Ur going to get them started u FOOLISH fool
yeah
Tbh I never really see the benefit of auras cause coherency is so short
im not interested in hearing shit rant #53158145 about auras
you just take your pocket vet with aura and thats it
if you taunt an un-aggro'd daemonhost
it randomly selects a guy to aggro onto
so u can grief
I'm trying but it doesn't work 
and taunt works through verticality so you can do it on accident
which is really fucked up
they fixed shroud griefing, but this still exist
a crime that josho can do discreetly in pubs
Changing the Subject: Can Demonhosts knock you off your Evis/Chain latching?
i don't think so? maybe the knockback can if you don't have twbs
aint no way they ACTUALLY made bloodletter on eviscerator apply less stacks
actually no the knockback wouldn't
it's because you can cleave with the rev attack
i miss my 16 whatever bleeds 
Yea it wouldn’t interrupt chain stuff
Not with twbs I believe
i think the only way you can stop a chain rev is if you get crowd control'd by an enemy or you pop chorus
Yup, I was referring to the special attack..
- Cos Thammers apply the damage intantaneously.
- I was wondering if Evis/Chain would have damage applications inturrupted.
i don't think so
obviously if you went down or got netted or you dodge-cancel the attack, but once it's latched it should stay until the rev is over
You can imo if you get knocked up
By pogryn's stomp, for example
I think things that send you flying are different
there are things that force you out of any actions, yeah
Plogryn, chaos spawn and BoN would be able to
being in the air or pre-patch 13, if you were by a ledge when a mutie went up it
that shit was infuriating
A yellow barrel exploding would work similar too
you could get killed because a mutie jumps next to you and then you get shot by a sniper on vent purge or w/e
But not demonhosts?
DHs can't launch you into the air
Sniper trickshots were something else lol
now they're not supposed to target you while disabled
sometimes bad things happen because enemies aren't told to cancel their current action
Daemonhosts don’t have a super high knockback
They have hella damage, corruption and stuns
But not launching you
Basically if you can catch air from the attack, it’ll interrupt
If not, nope
<sigh> Back to the grind: I still got 60 more missions to do.
Have fun
😔
godspeed
the best part of p13 wasn't the huge content introduced it was that they actually started making specials more fair
unpushable hounds
the bane of my existence
Wish they didn't fuck the sound in 14 tho
8m pushes are wild
Tbh, I hate it when people activate a DH to show off to kill it. Like thanks, you did it in the middle.of horde so no one could focus DPS, you just sat in a corner with the shield deployed, and now we all have like 10 health since the rest of it is corruption
Tbh usually the only ones doing that are hammer zealots 💀
you only go and oneshot DH there if you are a hammer Zealot, it takes like 3-4 seconds
There's a lot of sound events in the game and they start overwriting each other and artifacting
and can clear area if you are fighting horde/boss/w/e
byproduct of too many enemies with sound cues existing at once
it only started getting really bad when they started cranking up spawn rates
Somehow channels worked alright in 13
Nope
Was as bad back then
it's also really annoying because it's an issue that changes depending on the map and where you're standing
patch 13 is when it started, basically like the day after it dropped ppl were complaining about it
Huh
I think they upped spawns to compensate for the power creep from the talent reworks

although they didn't really solve the issue that specials are the only way to kill players, particularly through annoying jank
like most of my damage taken from snipers/bursters is audio bugging out
Eh. In real warfare, force multipliers do way more work than actual infantry
In terms of damage
mostly irrelevant
elites are a huge step back from vt2 because of how the game works
Most deaths in warfare are bombs.ajd artillery
melee elites in particular
There's a lot of issues right now with elites
are just pathetic outside of ragers creating an aoe of "DO NOT WALK HERE"
or having sound bug out
True add randomised artillery strikes
The krieg experience
murder-kill-kill
like maulers/crushers are complete jokes because they have 1 attack that matters and you can spot-dodge it without moving your model at all
shotgunners also literally exist as enemies that knock you around and nothing else
which is fkin hilarious but also weird
I got knocked down into the abyss by a shotgunner earlier today
The comparison to real Life warfare was mostly to draw a parallel to most kills being from force multipliers but horde/infantry still have their use as a constant threat and being a major pressure
Pre nerf shotguns too good for this world
elites should be considerably more of a force multiplier than they currently are is how i feel
Pre nerf shotgunners were plain dumb
Remove the damage reduction after toughness breaks. Embrace chaos
pre-nerf shotgunners are based and i want them back in some form or another
remove their knockback, crank up the damage
getting shot should hurt you, it shouldn't fuck you up by moving you
I really hate the momentum loss when I get shot tbh
it's why TWBS is so fun
TWBS?
Ah gotcha
to both melee and ranged
Yeah it's a really good one if I can manage it
altho its again sht tooltip text
Doesn't always fit
that does not mention ranged
In my Fatshark game? Never.

every build i have takes TWBS and since i path through throwing knives im already right there pointswise anyways
Throwing knife chad
throwing knives are really good if u have an answer to elite swarms and bulwarks
I love them because I get to bring flamers and bolters more often
like i run it with crusher/columnus brauto, since crusher has no problems with elite density or bulwarks, and columnus brauto is a bit unreliable at range if you don't have dance of death up
It's also hilarious taking all the sniper kills because your teammates take forever to notice them and then draw a gun
i make it my mission to killsteal vets with hitscan weapons
i really dont think elites should be able to get oneshot with like one buff stacked
I don’t think I have a single build without TWBS
it feels so stupid
There's a lot of issues with elites:
Plasma, trauma, ranged spam, smite, etc
they should be oneshottable, but only by very damage-prioritizing builds
elites are glorified damage sponges
that suck at their job
i think the core issue is how most of them are designed and intersect with baseline game mechanics
Give all elites void shielss
you can't properly dodge-dance a rager in this game
there's no side dodging like in vt2
their reach is too long
it's really annoying
I'd agree if elites weren't packed in conga lines 90% of the time
and then on the flip-side maulers/crushers are completely mitigated by having a spacebar regardless of your actual dodge distance
right, which is why i think the correct solution is tuning down player power globally
and then re-designing elites to varying degrees
That would make sense
I think every number in the game needs like a 20-50% nerf
the servers don't take the current density very well
which is why you get the rampant audio issues, stuff spawning in your face (also a map issue but still, got worse since p13), etc
I'm fine with the mechani interactions, but the synergizes with all of the talents create a ton of hidden value
well so my thing is like, before the p13 power creep, you still only really got killed by disablers
that's why they made hishock
So there just needs an across the board nerfing
if you got rid of survivalist entirely that'd be good too
ammo is kind of something you think about when you don't have an ammo dispenser on the team
We're entering payday 2 levels of powercreep and power creep mitigation
That could create a major negative backlash, so they decided just to increase spawnrates by like x5
That will just lead to the third great vet malding and third review bombing
yes please
hell yeah
there's the "only buff don't nerf" crowd who are always screaming into the void
I'm constantly fighting over smite nerfs right now
more kneecaps need to be shot
where plasma nerf 
I just tell them to look at payday 2
^^^
plasma and smite both need a rework more than a strict nerf imo
I love plasma but what the fuck
people who cry about smite being too op clearly are crybabies
I have a forum thread on it actually
I want cleave nerfs first
payday2 has like 3143414 dlc, lets not look at that
is a bit much
the problem isn't the numbers (in most cases), it's the underlying mechanics being bad
oh absolutely the left click should not cleave like it does
^
it's 50 cleave on uncharged, 100 at full charge
ye
any good vet with a plasma will make everyone else redundant
but plasma has way too little use-case for the right click rn
Can confirm
I am that vet and no longer run plasma because it got boring
you should have to charge it for unyielding/carapace damage and for (a reduced) cleave

plasma imo is the strongest universal weapon
like jack of all trades
Hey, we all need a comedy show
its just deals with everything
what they need to do is separate the attack profiles on charged and uncharged shot for plasma
that's why I said "yes please"
because rn the charge shot (unless they changed it) and uncharged shot work off the same function with the same adms, it's just the uncharged is an automatic charge-up and fire
As long as they dont nerf my revolver
I still remember good old days of playing revolver - evi when they both sucked
I still love how the charged shot doesn't get deadshot
Revolver also needs nerfs
A bit of cleave
Just a little off.the top
part of the design intent behind deadshot is mitigating recoil/sway
I just want the fucking crit increase
Yeah but more crit
Big number make neuron go vroom
if revolver couldn't absolutely fuck ragers like it does rn it would be a lil more bearable
Melee is probably in a decent spot, but a bit overperforming in some areas because of talent interactions (haha stealth hammer)
Because it's not particularly healthy to just delete bosses in 3 seconss
They are nerfing oneshots in Vermintide 2 now
tbf the vast majority of people aren't doing that
maybe they'l look over here after that
I also hate how people just say "yeah but it saved my run so it shouldn't be nerfed"
Like, you should have lost. It's a game. You can lose
Go to a lower difficulty if you think you shouldn't lose
bosses in general are just trivialized for the most part
the cspawn damage nerf was COMPLETELY unwarranted
they shouldve just tuned the grab hitbox
grab hitbox sometimes do strange things
Honestly, only the bite from the chaos spawn is something that does something
Flailing and using you as a literal club doesn't do anything?
Like hello? Newton's third law? Equal and opposite reactions?
which is hilarious when it happens to someone else
not so much when it happens to me
(it's only occurred like, twice for me iirc)
Revolver does need a bit of a nerf
I usually get ready to stagger the spawn if my little pubbies get grabbed
I think a slight time increase to surgical is all tbh
Survival def needs to be nerfed
Save a krak, keep cooldowns up, etc
U can just walk up to it and it will weirdly insta switch to just swinging them around
In general
blades of faith bad?
Survivalist should be removed and ammo should be a bit more common
they're good*
it's just
much more build specific
than the other 2
It’s also
He is false prophet
Very “can you aim”
The emotional support vet ammo printing factory is kinda shitty design
you treat them as a weapon that fills a specific gap
if you have a bolter or flame and want quick-swap special killing, it's nice
Do not listen to cryonic rod colin
but immo nades literally scale with enemy density and murder hordes/mixed hordes
and stuns are stuns
I see immo nades the most
they have better clutch potential/damage spikes compared to knives
Mostly used badly or weirdly
but knives are a consistent tool u can use and yea u have to aim
Throwing knives are really fast reactions if you get good with them, and rather than a reactive blitz like fire grenades, and stuns, you're more proactive trying to get rid of a threat before it does its thing
For a sudden elite rush, you should always have a backup plan like bolter or flamer spam
I would like to see more stuns
No. No more fucking hard CC in this game
Immo nades get used too much on poxwalkers
I'm already losing my mind over relic, voice of command, and smite
fire nades are for elite packs especially with lots of bulwarks
im ngl most relic users pop that shit on 2 bruisers after 2 ppl have died when the intensity is super lower
right at the end you can see this dude pop it when theres legitimately 2 bruisers on the screen and thats it
Altho bad player is bad is not reflective of game design
Neuron activation
but it's thankfully on a cooldown (and i don't see many blazing piety users praise the LORD)
pops relic when last alive
You couldn't have fucking done this before we went down instead of you just awkwardly staring at our 3 bodies bleeding out?
lmao
They were saving it
emergency rescue service vid
The saving period is negotiable
Tbh finding the “perfect” time is hard
I use them primarily for revives or making a chokepoint fire

U just send shit and then practice till u get the instinct
i was running around trying to stop the toddlers from drinking the chemicals under the sink
oh ya
or sticking forks in the outlet
They will not repeat his mistakes
I’ve found like just, choke points or needing to clear a huge horde
Is the usual practice
Sometimes the usage is weird but
Funny fire
If it weren't for those annoying additives, anti freeze is actually a type of sugar and is sweet
Pls do not sommelier review the anti freeze
Sugar is a natural anti freeze and synthetic versions designed for the job of course do it better
And that's how ice cream works
Anti freeze tastes pretty good
Ice crystal suppression with fat and sugar
Same as gasoline
It tastes like how it smells
dumb teen activities
https://streamable.com/6a5a77 so anyways
Nothing bad
Yea hitting dogs out the air is fun
You mean pushing a dog?
it was better to try to hit it out of the air
No
than pushing it
Hit the dog
I still push dogs and doing a side dodge
less likely for it to ignore the attack
This is the best case now
yea lol the muscle memory is still there
Prior it was ehhh
i use all available options because im used to them deciding to ignore 1 or more of the mitigation methods that should work
Depends on the situation. I just dodge spam a lot more now, and it usually works
That or break LoS and hit them when they go around a corner
And light spam the little shit down
throwing knife headshots on moving dogs are always nice
Tbh, my preferred method is to break LoS and use corners/cover
i mostly do LoS breaking for trappers nowadays
dogs i feel more confident in just killing normally
Trappers just aren't dodgable in hugging distance
you can stagger em way easier
fires anyway while you're hitting them
I’m confident killing dogs cuz heavy sword OP
is grenade better than blades?
also it’s funny bullying a crusher with a revolver 💀
Where the hell did you go when we explained our opinions to you like 5 minutes ago
the one thing they can't do is shoot you through something they can't see (at least until they start the windup, then sometimes they can shoot through walls if their gun clips through it)
How the fuck can a trapper get you through a fence
The fence holes are smaller than the net
yes grenades are more or less just better outside of if you run something like flamer
This isn't how it works
it's cause the net is literally a pixel more or less
when would knives be useful?
When you have an elite or special you really want to kill that isn't in melee distance and isn't armoured
is imn better?
that's a bit copium, guns are gonna do a better job 90% of the time
unless you are running slow ranged
"better job" is overselling it in a lot of cases. they will do the same exact thing (up to a certain point depending on enemy density) sufficiently outside of penning multiple elites with a revolver
is imno nade better than stun?
they are both good
depends on build more than anything. immos are bad with a flamer, pair nicely with crusher
idk, maybe I'm just bad or cause I run shotguns primarily but throwing knives always feel like ass, like yeah is it cool or fun when you land a cool knife sure
oh shotgun is a really bad pairing with them
up there with revolver
Stun is better when you want something stopped RIGHT NOW
Immolation is better when you just want enemies dead and don't care about the time too much
is it that consistent, no
but part of it is definitely how practiced you are with them
ive put in quite a few levels (though nothing crazy) running knives and im definitely getting more value than when i first started out
they're really good for low to mid densities of specials or elites you want to kill at a distance, esp while closing in
and they are certainly more niche in application, which is why i put a big asterisk when saying i like them because you have to run a loadout where they are useful
I feel like even with a brauto I wouldn't run them
or a laspistol
probably just flamer
eyy, melk sells thrust 4
i hate shooting flamers with a laspistol, with brauto it takes pressure off your ammo consumption
(mostly matters if you don't have a surv vet ofc)
It’s also really nice to open a fight against a rager pack by taking two down in one shot
what is the cleave of a throwing knife, I was pretty sure it's not enough to cleave a rager
there's also a case you can make for when you don't have dance of death procs but that's getting kinda into copium territory
it cleaves 1 poxwalker or 1 groaner
won't cleave a bruiser
Sorrry I should amend the statement
Throw two knives for two ragers
i think if you have deathspitter up
Very satisfying
it can cleave more though probs not a bruiser still
I kind of don't like using IAG out to 50m+
True
throwing knives also have a little bit of value for covering in-between reloads
it's not huge for brauto, but every now and then it does something for me
I also want to experiment with a bolter & flamer a bit
It’s clutch on revolver reloads
im obvs not gonna say theyre by any means the best blitz or anything but i feel like people shit on them a lil too much
idk I just feel like if I'm solo I would never want knives
and I kinda plan to be solo if I'm in pubs
immo nades for being alone are probs the best way to go
They definitely are harder to solo with
but it also kind of depends on what sorta solo we're talking about
because there's clutches where it's mostly killing specials because u had to backtrack, and then there's the kind where u have to make forward progress through adds
and these are v different things to have to do
and immo nades in the first type aren't nearly as useful
forward progress is my main concern for solos
yea, immo nades are stupidly good for that
i find a lot of clutches i deal with are ppl getting overwhelmed and i have to back up to survive anyways
Tbh with forward pushes I just spam chastise and run like a little bitch
and this means (depending on map) im just killing the adds they pulled, + a special wave or a horde, then getting em up
where throwing knives can actually have some value
to be fair I also run hammer which isn't a crusher hsword or caxe
yea
crusher eats melee elites for breakfast
in a way that is considerably more bearable for game health than hsword/caxe but still
Iirc throwing knifes get affected by uncanny strike, the same way hand cannon affected melee
U can halfshot a crusher with full stacks
quite a few blessing interactions
and surgical

i find this can go badly really quick if u pull stuff
and u get a guy up
and he does nothing
Think back
do not say that
Think mark think
fuck u
https://streamable.com/4bjztf @frank night is this what u refer to
vile one
can u get a better ccrsshair fr the revollver??
the crosshair remap mod if you're on pc
The phone may be exploding again
crosshair has no bearing on actual weapon accuracy but u can set it to be a dot or cross yea
you just died to those 9 gunners
smh
that guy conceded his point so i wont make fun of it
mankar has left me to burn in fire multiple times because he gets the net to 90% and then it just auto-drops and he thought i got up
i just enjoy being ana ss
I’ve gotten the bar
Fully up
The guy starts going up
I release thinking it’s done
Nope.
And now there’s a chaos spawn and horde on me
god bless fatshark
guys what the world happened to all the wound curios
ive checked at least 20 curios in the shop
none of them are wound
whart the living world
It’s a sign to use the better keystone, momentum
That's a weird way to say piety
should i buy this?
what are the best blessings for knife? or are they almost on the same level?
Use throwing knifes then
you cant punch with throwing knives tho
mercy killer seemed good. it has big number
precog? the one that buffs something for 2s when you dodge?
What is heavy sword alt good for?
The special attack? Staggering.
The special? Armored target.
Like flak or carapace
Usually used against ragers + armored targets on a Special -> H1 loop
Yes
Exactly
Typically only
Maulers, Crushers or Ragers
i was told that was trash exactly because it lasts only 2s so it would not always be as consistent
Whoever told you that
Is smoking something
Precog has nutty buffs to something that is already nutty

good to know
ty
also
is haymaker actually good for the new knife?
not that ill be looking forward to spam heavies on a knife but
just curious
what does zealot do better than veteran?
can veterans also use revolvers? or only zealot?
Every class but ogryn can use the revolvers
iis ogron good??

for dealing with crushers & maules
alt into heavy
My new crusher, never used this weapon before so wondering how good my kindred think it is
It basically has 0 things you want it to have aside from raw stats
brutal momentum and maniac?
or just brutal momentum?
perfect gift from hadron then
But crushers don't need a lot. A skullcrusher blessing and maybe a damage perk is enough
BM+maniacs
wtf is this lol
y'kno?
don'no
unless you count darktide as fps 
whats the difference between old and new eviscerator?
How tanky can you make a zealot?
As a former ogryn main I feel squishy and want faith to be my new shield
You can make zealot very tanky
tangy
Personal I usually do Second Wind + Good Balance + Holy Revenant + TWBS and I never really go down
Unless I do some real stupid shit
And what would you use on curios?
I go full health on almost every class and spec but +3 stamina isnt bad to have 1 and wounds are used with martyrdom
i never lose health in any combat situation on my zealot
the only way i can lose health on my zealot build is through sniper shots and bursters
or getting netted
i can confidently say zealot is insanely tanky
Let mee guess, you're good at dodging?
almost comparable to ogryn levels, but thats a massive stretch
3x toughness
Full health curios help with exactly that same with surviving mauler and crusher packs and getting hit by 1 of their punches
toughness stacking + second wind + ewew + twbs and also knowing how to dodge
do not do this
Stacking more than 1 HP is counter intuitive a human character
you can survive mauler and crusher overheads on zealot without needing martyr fte or max hp stacking
Having 2-3 toughness curios allows you to take like 5 hits before getting significant chip damage
Alongside the toughness regen of second wind, etc, you will always have high enough toughness
Throw in the damage reduction and yea
Pretty beefy
If you playing in auric the chip damage is noticable after the second hit already
It isn’t lol
I take 1-2 HP chip damage after five hits
212 toughness, 231HP
it’s just better
It’s the general consensus that toughness > HP
Only thing toughness helps with is shooting units
if you add something facerolling like momentum (weapon) then it becomes even more hilarious
Never have I seen any good players take toughness
Players like ChocoB always run health or some memes
Ancient
never rely on youtubers
Dude I can list a solid
Twenty mfs
Who run toughness
And carry auric mael’s
You can list whatever you want but toughness is just flatout worse for good player
Has to be trolling
it is not flat out worse for good players
counterpoint; how is health better for good players?
or stamina or wounds for that matter
HP is something that doesn’t yknow… regen. While toughness can.
Toughness helps of you consistently make mistakes health helps if you fuck up once in a big way like getting hit by sniper or chrusher etc
a good player doesnt fuck up enough to take health damage
because they have toughness
which safeguards their health
(Also toughness allows you to tank snipers and maulers)
Sometimes you just get fucked nobody is flawless
a good player uses toughness as a resource to interact with enemy groups with more confidence and less worrying
You need voc to tank snipers
health on the other hand is not a resource you can use to interact enemy groups
you used to be able to have health be your safeguard
but that got changed when hr got nrefed
I dont drop down below 1 wound from a sniper shot
(rest in peace never forget)
If sniper goes 1 point over your toughness with its shot it does the full health damage
Yes thank you for explaining how toughness works
Sniper shots will always take your toughness out
That’s what they do
I have a 50% damage reduction up usually
So toughness doesn othing to snipershot unless it tanks it completely
So a sniper shot doesn’t wipe my HP at all 💀
Mate
Toughness is your friend
You get HP from having 3x HP perks
200+ HP is plenty
How important is toughness damage reduction?
Really? I thought it would be a bigger deal
tdr is nice overall
Can’t remember if martyr is TDR tho
yes
Not usually the sole focus of a build
you can stack TDR to disgusting values
Like hell even running 3x wounds for Marty
im not sure if thats needed tho
You’ll have
Fuck tons of TDR
making you effective toughness insane
My general effective toughness is somewhere in the uh
300-400 range
Due to damage reduction
On a non-momentum build
Probably low 300’s
so
Does regular damage reduction stack with TDR?
I believe regular damage reduction does
That’s why I love good balance
Such a good synergy with second wind
Regain 15% of toughness and 25% damage reduction I think
So that’s sorta fuckin nutty
Toughness is king basically
How far can regular damage reduction be stacked?
Uh I’d have to look at the tree and check
Regular toughness reduction is enough most of the time
Cause if your toughness is broken, press F.
most DR and TDR stacks multiplicatively
the minor TDR nodes are additive
everything else is multiplicative
DR and TDR should be multiplicative with eachother too
What do y’all think is the strongest class in the game when optimized? To me it looks like they’re all fairly close but Zealot and Psyker have a slight edge.
ogryn right now cause they are basically invincible for free
Ogryn
zealot is next most survivable and pretty strong
psyker and vet can also be quite good but you need to be a bit better to live
vet can output pretty crazy damage though but most people aren't capable of it
Is it bad that I only play in Auric ?
Ogryn is brain dead strong
No
Ogryn also will like
Not get nerfed
Cause the playtesters love Ogryn so fuckin much
there's like 5 ogryn mains that are playtesters lol
and they don't really play other classes afaik
somehow either didn't notice the broken DR or the gunlugger stuff, or fatshark just ignored it, but it's not really up to the playtesters
literally a few messages above
ogryn is def the strongest atm
people are just not bothered to check and ride the reddit train
or something
You can really just tell that they love the Orgyn but at the same time why did they nerf the melee attacks on the nade Gauntlet ?
Darktide has playtesters?
Expecting a hive mind and blames the entire server when not a hive mind. 
Now that you mention it...
well they buffed the hell out of the gauntlet melee and it was kinda broken
and then they nerfed it back down a bit
Yeah I was there, killing crushers was fun
there are only a handful of public playtesters that really only test when fatshark wants them to afaik, but I don't know all the details
id expect at least a major consent. i've often made lots of questions such as is it good or is it bad here and got completely contraditory answers
This is just a horrendous take
just find the people that know what they are talking about which is usually in this chat, granted it's gotten a bit watered down after all the new players
there are a few in psyker and ogryn chat that know their stuff too
vet chat is a wash
i've been told that precog is a complete meme blessing on knife and leiding told me quite the opposite
precog is very good
id expect opinions, but not mathematically wrong answers being said so confidently lol
Vet chat was always a meme
(Also after a lot burn out from explaining things 500 times to very stubborn people)
What does precog do again?
60% finesse on successful dodge
I just hope that they dont nerf the zealot and Veteran right now
Contra? 💀
Which is nutty on finesse weapons
they could nerf crit CDR
No just people in general 💀
This would be fair
I imagine they nerf marty survivability and crit CDR
They could since you can be in stealth every 4 sec
i dont see any other possible nerfs apart from also nerfing boss oneshots with shroud/thammer
since they are doing these nerfs in vermintide
at least you are kind of gimping yourself when you run shroud with hammer
in terms of general performance
Wonder if they ever do fix ult buffs for chain weapons
But then again, that would require effort
bosses just kind of need to be something more
every class except psyker can just delete monstrosities
- it gets killed instantly
- it gets killed a bit slowly
yay
And here is why Precog is good.
First set of numbers is without Precog, second is with
As you can see
It’s a big difference
200-300 for ragers
And nearly 1k for muties
- Horde that spawn with boss kill the squad

@fiery ingot don’t think I ever showed why so here
oh i believe in you
you have to be a very new player or using very bad weapons to die to a horde and a boss
im just explaining to the guy trying to mock me
the only threat of bosses is when there are also a billion elites and specials
Huh
Do even pub bro
yeah
If you csnt solo a boss, that’s a sign that improvement is to be had
or you get stuck in a bad/tight area
most people try to run specific builds that focus on one aspect
which is fine in my opinion
the reason why i brought the precog topic back up is because i was explaining my point to someone who mocked my take as to how contraditory answers i got
but with the current power the players have
being an allrounder is insanely more efficient
Always have been, imo
What would be a good allaround zealot?
the best kind of build is one that can tackle any threat in any situation
the general rule of thumb is that almost all info from youtube and reddit is either wrong or partially wrong
an example that comes to mind is
crucis thammer with flamer and throwing knives
and then in discord you have to find the people that post consistently
and know how the game works
you have crucis for armored enemies and bosses, flamer for other elites and hordes, throwing knives for specials/long range elites
and its pretty hard to get the right answers even when the game itself doesnt help you at all too
yeah the game itself is misleading in many ways
like when i started the game i used to think that 10% crit damage was huge 
Heavy sword.
what kind of melee do you want to use
that was not so long ago
Heavy sword + bolter
this is more correct
hsword bolter is a perfect match
I like evicorater
Like a fucking w
the blitz is whatever you want
Weirdo
hsword and caxe are the easy mode strong melees
then you have crusher, hammer, evis, chainsword, claw
Caxes were stupidly good for a long time
knife exists too but eh, it's not that easy to do well with
they still are
Rashad is stupid OP now, more so cause new BM
right now, is tactical axes worth investing into? if not, why?
i hope caxe and hsword get the guillotine
Is bolter good these days?
if hsword becomes a pure antiflesh and making it have next to zero armored enemy damage it'd be perfect
not really cause taxe doesn't do anything better or as well as than any other weapon
yes
Wasn't old bromentum even more op
bolter is still a very very good ranged
Horrifying but yes
but requires more skill to make use of it
Like downright broken
yesnt, new BM allows you to kill 4 things per swing
New BM gives Weakspot DMG bonus. So yea

old BM just staggered literally everything
15% weakspot bonus is actually a kinda beefy buff on certain weapons
and did some horde damage
And Rashad has finesse stats that benefited alot from bm
chastise martydom build is quite good and well rounded
the weakspot has roughly like a 600 dmg bonus or higher, the 15% weakspot gives it an extra 90 dmg
which is shockingly high for a weakspot dmg buff
Shockingly high for FS buff* 
Did they do something with cleave dmg?
whats the difference between hsword and dclaw? aside from move set
they seem to deal with the same type of enemies
brutal momentum's decription is just not actually descriptive of what it actually does
hsword oneshots every elite -maulers crushers and flak ragers
Blessings and flak dmg
and gets bm
wait what
how tf
so the way BM actually works, if you kill the 1st target you do primary damage to the next target, up to 4 targets
Good Lord, WTF 
youcan oneshot flak ragers on hsword too but you need to chastise
same with maulers (requires a heavy quantity of buffs) and crushers (max amount of buffs you can)
interesting
hsword 6 or 9 with headtaker and deathblow and flak/maniac
and you run the appropriate melee buffs in the tree
hsword6 has the highest heavy damage out of the other hswords
No one likes VII 
and what is the combo to achieve such a thing?
Knife is objectively the best melee if u are a plasteel liberator
but is harder to use
yeah this is why new ogryn shovel can 1 shot 4 crushers in a single swing
deathblow+ht +maniac and flak perk with first target and dmg stats above 74%
i havent bothered to check current breakpoints because there was a rager nerf which throws off the specifics by a tiny bit
old bp was 76% dmg 80% first target or 80% dmg 75% first target
now its probably -4% from each
so i assume building a heavy sword is very expensive then?
nah
Only if you are really unlucky
for what you miss in stats you make up with buffs from zealot tree
momentum, distain, sustained blows or whatever it wa
s
backstabber
martyr
you want disdain, duellist, sustained, and marty or momentum keystones
I mean it's probably workable just not optimal
^
you can run it if you wish until you get an optimal one
this is what ive been using
Btw does zealot have means to reliably stagger bonbon?
no
only holy relic
that looks like a monster hunter weapon
also hsword 6 and 7 have a hidden stat that is 4x cleave to flak
how important are cleave damage and cleave targets?
or rather flak is 0.25 hitmass for hsword 6 and 7
cleave damage also effects primary damage
and what would be the difference between 9 and 6?
and light + H2 combo for horizontals
oh yeah you can reset its combo with special atk yeah?
yes
while the 6 is only strikedown horizontals
which require some mouse movemen to make best use of it with deathblow
if you want to know the difference in terms of horde and elite ttk
here
thamk much
hsword9 and hsword6 have a roughly 3s difference in horde clear
with 9 being the best at hordeclear
and the 6 being the best at elite kills with a whopping 7s elite ttk difference if i remember correctly
and being a bit harder to use
you sacrifice horde ttk for marginally better elite ttk
which all boils down to playstyle if anything
hordes are really never the issue though so
yeah i reckon the heavy swing for horde clearing will be already a prog of sorts, so ill just stick with the easier one for now. until i get gud at it with the timing and all, maybe i can give a go for 6
is this dmg too low?
that's probably fine to use
you just need headtaker + deathblow/rampage
rampage also works just not as good

nah its fine
I'd honestly just upgrade the first one you posted if you are running low on ordos
that's plenty good
yeah that works
unyielding isnt bad as it lets you reach 2shot bps on bulwarks and reapers
it was originally with perfect strike and infested dmg
I think you might miss out on maniac rager 1 shot
aight
time to take this beauty to a walk at the psychiatrist

ty for the help 
wait what keystone should i use this with? piety?
momentum or martyr
i much prefer momentum over martyr since it has the bonus of having swift certainty on the way to momentum which lets you diagonal dodgeslide and run towards gunners all the time
so you take zero ranged dmg while going towards them if you dont have chastise up
it takes a while to get used to
