#veteran-class
1 messages · Page 1739 of 1
Attack speed is very important for me
serrated not that important
trench fighter is good and fairly important for basically every melee except tac axe and duelling sword
and maybe DC sword 7? but nobody runs that
any idea what I can drop to make room for grenade tinkerer so I can use kraks?
It was a recent video too, last month.
It's, mind-boggling. Recon lasgun, making Havoc 40 easy? Like what?
killzone, ez
Somehow these meta builds are supposed to be strong
when I constantly see such users eat shit
why killzone? isn't it jsut a flat +15% ranged damage?
when ur not getting hit by any melee yes
A melee weapon that cant kill hordes, and ranged that can't deal with carapace
and it turns off for 8s which is really long
Doesn't dodge count as not getting hit? same for block no?
dodge yes
block no
Stop using dueling sword, my god. I hate dueling sword, remove dueling sword
Right?
It’s a very good weapon
dont hate on my boy dueling sword
aside from killzone is there anything I can probably drop? I think I need killzone for my 2 shot breakpoint on havoc 40 crushers
nah just shoot 3 times
u need 2 crit headshots with a lot of buffs up for that breakpoint anyway
besides there're just less crushers now so u prob shouldn't build entirely around them
Watching dueling sword players move around like Bambi on ice while stabbing the air is my personal hell
maybe if I switch hot-shot to armorbane I can drop a point? think that could work?
which helbore mark
oh yeah I really fuckin hate that
MK 4
armorbane is worthless for that variant
does it already have a 1x multiplier on full charge?
0.9568 ADM vs carapace
rend/brit basically achieve nothing
sustained fire then?
i guess it'll give you around 10% extra damage against crushers 
high ADMs across the board
I do surgical + WOF
with helbore passive charge mod
what is that?
https://www.nexusmods.com/warhammer40kdarktide/mods/496?tab=description
it only works properly when u have aim down sights set to hold instead of toggle
it makes it so when u ADS, helbore will auto charge up and u can click m1 to shoot
instead of holding m1 to charge and releasing to shoot
a lot more intuitive this way
yea it shud be base game options tbh
I'm bugging playtesters abt it so they can bug the devs to add it
is there a mod that makes the charge bars on the helbore non-bugged too?
wdym
sometimes if I rapidly fire the helbore, the bars on the side of the reticle will stop going up past a certaqin point
no, i mean multiple cahrged shots in scucession
how does it bug out then
Are you holding charge or just clicking?
like the charge bars wont go all the way up no matter how long I hold
is it because the ammo in the gun is below 9
i didn't chek
didnt know that could even happen
helbore's charge amount is related to ammo
can't charge to max is the ammo left for that shot is below max charge shot ammo consumption
got it.
also, why dump defenses on heavy sword if it has deathblow?
isn't cleave a better dump stat?
u could dump cleave targets but defences' difference is pretty small
it's push/block/sprint cost
and it's not exceptional in all 3 even if u max defences stat
isn't cleave targets totally pointless though thanks to deathblow?
not entirely
H smiter is 11.7 cleave with 80% cleave targets
with max headtaker this goes to 16.38, which exceeds 16.2 (4 poxwalkers in h40)
u cannot get this cleave breakpoint without getting high cleave targets stat
and H smiter doesn't have particularly good attack angles for horde (overhead or diagonal uppercut)
thank you! this makes sense now
there're basically 2 cleave "breakpoints" to aim for
Perfect Strike enjoyers rise up
🧍🏼♂️
10, will reliably activate "hit 3 or more enemies in 1 attack" on most enemies
16.2, will be sufficient for most mixed horde scenarios across all difficulties
Smoke grenade triggers daemon?
yes
there's a little stagger it does on the blast
it wont wake the daemon
but it'll anger it
TIL
that's why I sometimes throw it when picking up someone downed
cause it staggers fodder just a little bit
Threw it when DH spawned in an unskippable area, & horde & specials were choking us to a killbox.
Also kinda messes with melee unit ai too
So they're sometimes slow to react when you go for the rez
Sometimes
This is the only reason I use helbore lmfao
and it also makes shotgunners juke the shit out of you
Is speedrunning, a meta in Maelstrom?
3rd time in a row I'm in a Maelstrom, both quickplay right in-game & quick-lobby, that I find myself in a squad where folks are all running around everything.
2 of which, both had Nurgle Blessing + Monstrous Specials modifiers.
kind of?
Don't stall and sometimes you have to take point
The 3rd time I was in, ended when squad ran into a wall of shotgunners + bulwakrs, while nurgle & 2 chaos spawns caught up from behind.
Hell someone has to take point
If everyone can manage it, I can see that.
Speedrun as in actually speedrunning or average pub players
As in, trying to run past all enemies, in a racing pace, when possible ignore & outrun bosses altogether.
One of the end result screen had a victory runtime around 17 minutes.
Funny enough, only one of those runs had a stealth zealot, & that was the third one which ended in loss.
This is not that fast to be called a speedrun tbh
Without map exploits, Maelstrom can go under 15?
With a good team yah
Not for all maps though?
Excepting the train one, cause that's a fixed time of what, 10 minute end limit?
I NEED HELP
i seem to always have toughness pretty full but still take so much damage to my health, i dont know what is wrong with my build. i have good damage as well
Some attacks nonetheless bleed into health
dodge dodge dodge
block
sliiide
wats ur talent tree
and are u new to the game
Then do 5 big booms
huh
how do i even show you?
can dm as well
up to u
turn ur screen towards him
i dont see guardian gloriana here
what
one of my curios is that and i dont see it here
do i send link here?
sure
how do i share the build
don't need one
you could use the snip tool on your computer or like press alt+printscreen and it will copy an image of whatever is on your computer
but idk if grey names have image perms
might need red first unless you DM them
just fill the little talent tree, select weapons with perks/blessings and then share pics or a link to the page
u can just take a screenshot of the build u made on that web page...
honestly I'd swap One Motion for Tactical Reload
swap speed is already decently fast in most cases unless you're using like
the helbore lasguns, bolter or maybe plasma gun
ok yea this is missing a lot of good stuff
question: are u new to the game
no
start from this base
I know for sure my psyker build is good cause i dont struggle like i do on this class
and my zealot
well ur missing some crucial defense talents on ur build here
🤨
and also a good chunk of damage
and frankly seeing ur vet build makes this statement kinda sus too lol
i promise
when i play psyker its a breeze just this class
no demolition team, why live
do i have to have survivalist ammo doesn't feel like an issue
a lot of the time, no
but u should have it anyway
The other auras just suck
not exactly true
survivalist is just too good
Tbh if I had a choice I'd just skip the row and use default survivalist
Would be funny but welp
Does damage do anything
Is it base damage 
i only have 6 skill points left
confirmed kill, iron will, tactical awareness, and demolition team are very very strong talents. Try giving some stuff up to allocate them and test in a game yourself
Died while testing a build and was sat next to another teammate. One of the remaining two threw a smoke on us and went in to revive the other waiting teammate. Literally as soon as they stood up, they both got Trapped through the smoke lol
Clearly you don't own an air fryer
i did this now what
ok what did u end up with
i dont know what to use my last 6 skill points on do i just choose what i want now?
what last 6 points
????
what blitz and ability did u take
kra\k and voice of command
Fym 6 points spare 💀
normally it goes like this
blitz:
if frag, take grenadier
if krak, take tinkerer
if smoke, optionally take tinkerer
ability:
if VoC, take D&H
if stance, take ogryn highlight
if infiltrate, take marksman (bottom left, red node)
keystone:
if FT, take redirect fire
if WS, and using a gun that needs to reload a lot, take always prepared
agile engagement is very good and if u don't play sharpshooter, u should have it
trench fighter is also very good and if u don't play sharpshooter, u should also have it
do i choose my keystone?
it sort of depends on what weapons u take
if ur using power sword or rashad, go WS (dodge and atk speed improvements help a lot)
if ur using ranged weapon that needs to reload a lot (like shotguns, revolver, boltpistol), go WS and take always prepared
otherwise focus target is generally a good choice, it's just a lot of extra single target dmg
wat about close quarters killzone?
it's not that good
because vet has the worst ability CDR in the game
it's entirely balanced around VoC being super strong when it's up
Even with tactical awareness always up the CDR still bleh
and as a result u either get really meh CDR if u go VoC or infil
or u practically don't care about CDR if u go stance
So is there no point on taking cdr on ur curios?
depends
if u one trick VoC, CDR does matter
or if u play infil, CDR also does help
but if u play stance then CDR is practically irrelevant
is invigorated meh?
I see i see
yea
so like i just only get the one keystone thing?
Do you know how much overall 3x cdr on curios do?
you can only get 1 keystone on vet yes
Like specifically
i still have 2 skills points
3 combined is -12% so your 40s CD becomes 35.2s
with full tac awareness uptime, it goes from 20s to 17.6s
what is your tree now
Yeah i think ill get rid of the cdr on my exe curios
Ill keep it on infil tho
that
swap aura to survivalist
get agile engagement
and probably change weapons
DC sword not very good
last point depends on what weapons u use ig
i like using so much of them tho
also change fire frenzy to deathspitter on infantry autogun
chainsword
unfortunately also meh
you should use what's fun to you
thats the best way to play the game
Devil claw is really good on Scum and Psyker, but on Veteran you'll have to relly on kraks to defeat Crushers.
Armored enemies can be dealt with DC with a parry, it has a really good damage profile across all armor types.
Since both your weapons don't get decent bonuses from Weapon Specialist change it for Focus Target!
Then remove the left side near the keystone and remove Precision Strikes and the+10% ranged node.
Put those two talent nodes on the keystone, Focused Fire and Redirect Fire.
Then, as you're using Devil Claw, change the Trench Fighter Drill for Out for Blood, otherwise you'll be dying to anything in the game.
is focused target not for ranged?
how come?
spending a whole point (on the class with 8 points worth of choice including blitz, ability and keystone) to get a measly 5% damage, is not worth
Extra 34% on single target, then a team wide bonus of 15%.
that single target has a caveat of not tagging anything for 6s straight
Math
just not the right way to play the keystone
Nope, that's not how it works.
yes it is
can i just share my screen?
9
FT minimum refresh mechanic starts u off on 2 stacks banked
4 stacks need to be banked, each takes 1.5s, so 6s total to reach max stacks
Oh
im in sp7
We love hidden stuff
You can keep tagging to keep the 15% to the whole team, you just won't be getting the full 34% all the time, but you don't need to.
yes in which case it's 15% from RF compared to 10% from base RF
so u get a 5% dmg increase for 1 point, which is not worth
max stacks takes 4.5 seconds as applying the stacks already gives you one.
join me in vc pls
4.5s gives u 3 stacks
You said 6 seconds.
Ah, for four.
Even then, you'll only be accumulating those stacks for the ogryns, the rest you'll be tagging no matter how many stacks you have to keep Redirect Fire on.
With Target Down! it would be even better, but not enough points left.
If 6 stacks made it so you gained a stack every second instead of every second and a half itd be good
6 seconds to reach 6 stacks
These two videos sums it up why this is the best keystone.
https://www.youtube.com/watch?v=141C-Vk9acY
These are the mechanics and information you need to know why it out performs other keystones in havoc 40 :)
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This is the build i recommend when you want to win in pub havocs or any game mode for that reason, fully optimised for 1-2 shot breakpoints across the board, while bringing some of the best utility in the game
This is the veteran build your team mates want and need you on, for higher chances of winning
...
6.5 seconds to remove 34% hp from a beast of nurgle... huge time.
u can still do very respectable boss dmg without 6 stacks
Died distracting a bunch of elites away from the objective. Controller ran out of batteries. Replaced them. Accidentally pressed the prompt to back out to the main menu instead of retrying the controller connection
your teammates prob: another fking leaver reeeeee
This is why you always have a charging cable ready when playing on controller
No, just go wired. Never worry about batteries.
or better yet buy a pc
Coward
also latency is really good on controller + dongle now
You can plug a controller into your PC's USB port. 
has anyone done dps testing on all vet weaponry?
yeah
do you know where i can find it?
I think next to the weapons it shows adms
and somewhere it shows damage scalings?
forgot
I know he has a graph somewhere
am I dumb or are smokes the best grenades bar none for vet in havoc now?
best at lettig you win with PUBs
I think the director getting less crushers means there's way more gunners now
depends on the user skill/build and team comp/difficulty/enemy seed
so it can be, yeah
exec stance mogs shout in every way now
depends
if ur ranged build ya
its like always better
even on melee
melee ES is goated
what guns are good on ES
I was using hellbore and it was fun but i'm wondering what else there is
i think you just have shit teammate
Vigis
imagine being fucking 1m damage behind they're so ass
all of them
except maybe braced
even ES can't save braced
Auto pistol
this is how it looks like with 99% of people i play with
And
This is strange, the Zarona Combat Shotgun is, as always, with wrong ADS stats wrong, because it has a different damage profile when ADS, it's not just pellet count, it's like a different shot altogether.
Zarona Combat Shotgun - Flechette and Scattershot.
Yeah because it needs Onslaught
You know
To help with loss of adm over distance
Unless mk8

Or if you're point blanking it
I think that's the price of getting so good at a game, everyone else is just bad to you.
True
That's when you accept that everyone will be worse than you
So you just be a kind soul and understand
Like me

Admech on its way to get the hive scum treatment
one day we will face a plague marine

then we can truly throw powerscaling out the window
It'll go from s++ to s+++++²
Yay
💀
Surely it doesn't get its entire tree reworked
Read it again.
You're missing a very crucial detail on the chart that explains the different damage profile.
It's actually completely correct.
Finesse?
Yep. Zarona in particular has a really high finesse curve for ADS shot compared to any other shotgun.
The base damage is the same. But hitting a crit or weakspot nets a lot more than the other shotguns' ADS shots.
Every combat shotty has that trait. It's just a lot more exaggerated on Zarona specifically.
Or rather. The finesse curves a lot harder from hip to ADS.
Agrippinna has the highest finesse on ADS.
But then why body shots have such a different damage profile as well. And if this was finesse people would see it scale normally, people even report this in the forums.
Plague ogryn, body shot all pellets 349 damage, no crit, ADS 437 body shot all pellets, no crit.
This is a classic case where finesse does not apply, yet, damage is far different.
because it is a pellet count thing.
Both have 13, hitting all pellets
So let me try the mutant
It has a higher maximum pellet count for Unyielding compared to any other armor class.
It quite literally just magically forms 2 pellets.
When you do that test with any other enemy type, the damage is consistent.
946 hipfire body - 946 ads body.
Mindblown
This is what I was saying in Psy chat the other day
It's also why Full Bore is a decent option for making Zarona a boss killer.
Because it's basically guaranteed to proc on a boss no matter what.
But yeah you can even see it in the chart. The "MPC" for Zarona on VI Killshot for Unyielding is 15.
woah im learning new things
Apologies for misunderstanding your assessment the first time. I didn't catch what you were sayin until you mentioned the Plague Ogryn and it clicked lol
But yeah it's just been like that the whole time.
So it's most likely intended. Just.
Confusing.
also off topic may i again request your hsword zealot build 🙏
OH
I'll check in a bit
I already explained it no worries
No problem, I'm just out of words because of that one line, although I never saw that table. All my knowledge of the weapon has been from playing with it.
no I just brought the shotgun and shot reaper chest point blank and it was different dmg
need to check again
Yeah. Because it generates more base pellets on Unyielding enemy type
Thanks for the patience see you guys.
no, reaper chest is FLAK
But reaper themselves is considered Unyielding for center mass. I think it goes off of that instead of actual armor type being hit
Which
Again
no, pellets go off of armor zone struck
Then that might be something to check on
On plague oggryn depending on the angle the damage could be higher, I did not know what was causing that as I was certainly hitting the belly.
Or it could simply be the pellets steering off to the unyielding part which is resulting in the extra damage
As if the hit was being detected latter and hit a different armor type.
highly doubt that can happen at point blank
It's a shotgun to be fair.
On the Zarona the hipfire and ADS damage profiles have different min pellet counts
I could not possibly tell you for what reason, but that's just how it is
All shotguns are like that, but the thing here is that the min pellet count vs unyelding is higher than the total pellet shot by the gun, the gun shots 13 but when you ads vs unyelding it becomes 15.
honestly could trade the 10% melee damage operative node on bottom left for Against The Odds and it might actually work better tbh...
well fuck I guess shotgun checks center mass or whatever on reaper specifically
thank u you're my goat
What the heck
You're right.
It doesn't do the same thing for Bulwark
What kind of Tzeetchian treachery is this???
It could very well be that it's checking for center mass when hitting chest shots, which wouldn't matter on anything but Reaper.
That is some actual mind karkery right there.
♥
I saw patch notes and was like oh shovel uncanny +db is dead
It's fine tbh
Don't really need uncanny for it anymore
Really
Shovel ADMs got buffed across the board to compensate for uncanny nerf
And there's just not as many crushers anymore
Crusher spawn nerf is actually really noticeable.
I've stopped running carapace perks on my weapons cuz of it
But I cant clear a wave of scab ragers in one blast anymore...
you still can lol
How
Scab rager chest are carapace no
They're considered flak for center mass
Wot
Dafuq

We're learning a lot today 
Scab ragers were all flak in the past
Caveat, I still run it if I'm primarily using that weapon for crusher control
Yeah they never actually changed their center mass armor type
Just gave the chest area carapace.
Also I'm lowkey considering running zarona even more after realizing it's basically a reaper hard counter lmao
What a weirdly designed weapon.
Its a hard counter to most things as long as you hit heads
No like, it's legit coded to be.
That is a weirdly specific behavior for a weapon to have.
what do you think of the 10 sec modifier for IJ
i havent tested with and without
It
Is helpful.
But I don't think it's necessary.
wa
I still run it for mauler and plasma gunner
as well as twins
but unyielding flak might be better now
they take 2x melee damage to the head
so you rarely even notice it
but if you want to minmax then a cara perk would be better but i dont think its worth it if the reason is "cuz twins"
It’s mainly mauler tbh
But I’m also considering dropping it for unyielding instead
Power sword just does ridiculous damage
which shovel are we looking at?
Probably just not worth unless you need for 1 hit breakpoint
1 or 3
Losing 25% vs carapace means power sword doesn’t get to 1 stab mauler with PA without crit/agile engagement
But it’s still 2 hit pretty well and frags will help a good amount vs mauler wave
Might do unyielding flak honestly
Would still run carapace for weapons that don’t kill maulers fast tho
Be a bodyshoter 
Rly wanna do unyielding flak for RB too tbh
But then it actually just won’t kill maulers that fast
Zealot problems
What melee weapon would you pair with the revolver?
Psword is great with Weapon spec
how is the rashad combat axe with brutal momentum? the power sword just feels so slow and clunky
also very good
kk ty! I'll try it out. I'm pretty new to the game and just recently reached lvl 30. I've been using the duelling sword, but I struggle with horde clear
i aint even level 13 methinks
i'm also figuring out darktide slowly
trying to go for the biggest single target shot possible cus idk i like that
so far, im torn between the revolver with the Mk IIa barrel or the Bolter pistol
I've used the revolver since I got it when leveling and it's been a blast. Feels really powerful and fun to one tap specials cross map.
what perks would you run on it and the revolver?
unarmored/flak + carapace on rashad
unyielding flak on revolver
No need for carapace on revolver? Is it because you're using the axe heavy to kill crushers instead of revolver?
yea not worth the ammo cost tbh
that makes sense. I was using revolver for them and found myself to be out of ammo a lot in auric or higher
axe is 2~3 heavy atks to kill mauler and usually ~4 for crusher
but unlike power sword, it can stagger crusher with heavy atk
if this is your goal revolver will be much better
which makes it a bit safer
oooh that's cool. You mentioned unarmored or flak. How would you decide which one you need? I'm still learning all the different types of enemies
noted, thanks! reccomended perks?
flak unyielding 👍🙂↕️
flak if u want better mixed horde
unarmored if u want better bruiser breakpoint accessibility
both are valid
so if I can 1 hit bruisers in the head then I don't need unarmored and can do flak instead basically?
depends on how many buffs u need
if it's too much, that's where accessibility comes in
I see. Once I farm some materials to level it to max I'll test it out and see what I need. I appreciate all the help!
noted, thanks!
btw im trying out the scout laser rifle
i do not like it at all
yeah it fires turboquick but it feels weird
the recon? im not a big fan of it personally but it's alright
im hating it
it goofy till mark vic
and how is the bolter?
pistol or spearhead
spearhead
swap cancel?
skip
bleh
zealot can skip the draw animation with knives
ohhhhhh
im running the mk2 revolver for now cus im legit oneshotting every elite on the dome
until i get le plasma rifle
bolter is clunky but it's a strong option
hows the revolver vs plasma gun? I've seen a lot of people mention plasma is best. Does it play similiar to revolver?
Plasma is stronger overall because it’s 1 point cheaper to run
revolver is bit reliant on ws and ap for reloads while plasma can run ws or ft. also cheaper to run cause you don't need the reload node as path said
ah I see
id say you can play more hybrid with plasma compared to revolver due to ammo i.e. not as melee focused
but it's also good with melee playstyle
that makes sense. I'll have to check it out in the future then
im mostly thinking of running a single target dmg build
This is my current talent tree while running duelling sword and revolver, but I'm switching to the rashad combat axe. Would you guys change anything?
Drop exhilarating takedown and reload speed, get longshot, get grenade tinkerer for krak
Rest are fine
Optionally use exe stance or infiltrate over VoC but that’s rly up to u
infiltrate mentioned
honestly i think out for blood or +25 tn is better than et with a ws build if you specifically want more tankiness, then id switch et for longshot. you would be dropping tinkerer tho
I also think frag with grenadier is higher value than krak with tinkerer atm
oops switch reload
Thanks, so I switched et and reload speed for longshot and tinkerer. If I don't feel tanky enough I'll try taking out for blood.
If u have stance u will be tanky enough
Which one is stance again?
ah I see, I've been really liking voice of command so I think I'll keep running that for now
You have One Motion talent

Its still noticeably slower than any other ranged weapon you have
If you really want reload spd use Tactical Reload if you use a revolver such as Zarona
which are the go-to stubnose mk-IIa blessings for single target dmg?
Also using the new mark. GF claims it swaps faster.
I should test it some day.
It swaps the same
It might feel faster because you can hipfire it for single shots too
Bolter 2b needs to go into ADS for single shots which adds a little extra time
Ah, guess it's just smoother. She plays mainly Zealot so... Shrugs.
I mean bolter and bolt pistol are 2 shot weapon
?
That's Zarona right?
Surgical Trickshooter
Or
Surgical Hand Cannon if you're planning on shooting carapace
Which honestly no real reason to
What about false reason to
Moonmeleer
I love this; this is me


I want veteran to get a weapon in the same vein as rapier + pistol from vermintide
But it’s a sabre and bolt pistol instead
-# isnt that just dueling sword and revolver
-# dueling sword and revolver but with plasma gun too
Am I the only one bummed out that the graia helmet has no visor and doesn't match the color palette of the rest of veteran the uniform?
bro thinsk we out here memorizing vet cosmetics
I just returned to playing Vet after a long period of inactivity, and I see they changed the Vet talent tree
I am also seeing that the funny combat axe no longer features heavily in the builds on Games Lantern?
Rashad Combat Axe still top tier
It hasn't changed since
Uh
As long as I have been around
So like 4 years
I can still be the happy little hatchet man who gives his friends Toughness, and gives his enemies plasma shots and krak grenades, right?
Yes
🥳
And does Withering Fire even do anything for Plasma Gun? It already has infinicleave, does it not?
It has 18 cleave by default now so like no you don't need Withering Fire
it's nerfed from older Plasma days
Charged shots have 102 cleave or something
but it's still a crazy amount of cleave even at 18
And Withering Fire would restore it to closer to the olden days?
it's not necessary tbh
U don’t need it for plasma
you probably won't notice the difference much when you use it in game
So what do folks usually take to progress to Catch a Breath?
Iron Will + Field Improv are my must haves on every build for the middle of the tree
Superiority Complex, Withering Fire, Trench Fighter Drill and Serrated Blade are all dependent on what loadout I'm running tbh
I don't usually take Withering Fire but it's useful for Helbore Mk V with Hotshot and the Recon Mk XIV with Deathspitter
I am not even seeing Iron Will at this crossroads
you already have iron will
ive given up field improve for the bleed cause it'll often synergize with the pubs
Oh so it is
Well yeah that's pretty much non negotiable
Due to how peak it has been since launch
I always take Field Improv unless I know there's another Vet in the squad who will take it instead
all of the options around there are pretty eh except for field improv
Trench Fighter Drill on most melees but I don't take it on Knife or Tac Axe Mk VII
but people rarely need a grenade replen or corruption removal for a medkit
it's pretty good on taxe u should defo try it
makes it fun
I'm on my Rashad III grindset atm
I'd say Trench Fighter Drill is almost mandatory for Rashad Combat Axe
it's funny with the extra speed but I'd rather have the point elsewhere for a Helbore build tbh and my melee is really just a sidearm when I'm running Helbore
yeah if youre desperate for talent points that'd be the first thing I drop
That's good to know. I never really experienced it as slow tbh
The axe in question
Trench Fighter Drill + Weapon Specialist keystone makes the Combat Axe feel a LOT better
but if you're good I imagine you could get away with just one? Idk where else you'd rather have the point but both is really good QoL for Rashad Combat Axe
still extremely slow to me but it's a nice weapon to use ocassionally
I didn't really go for weap spec keystone. I'd do Shouty Boi + Focus Target
Oh yeah
wait were you playing Rashad Combat Axe without any melee attack speed
Also due to the low amount of crushers you might not need carapace
But Maulers still a thing I guess
Oh, no, Trench Fighter Drill existed last time I played too
Tac axe and DS can skip trench fighter
if you've been gone a long time another big change is Auric Crusher HP going from 4k to 6.5k
but also
Crusher spawns just got nerfed BIG TIME
so they're not nearly as frequent anymore either
I actually think unyielding flak is the meta for majority melee weapons now
Flak, really
🚬
There’re 4 exceptions tho imo
yeah cause maulers are a bigger issue than crushers now
Tax axe
Combat axe
Duelling sword
Force sword
IDK there were a lot of Crushers and Maulers both back then
The rest are basically just unyielding flak
So Combat Axe is an exception because it takes Unyielding + Flak now?
This says a lot about flak and the weapons with poor flak adm
I have a 20 min auric duo HiSTG vod with 0 crushers
Combat axe I do unarmored/flak + carapace
We should nerf the number of flak enemies too
I like the current spot tbh
So the Rashad III is still Flak + Carapace, then?
on a serious note it does feel a lot better not to worry about running anti-carapace all the time
Works
Unarmored still has breakpoints I assume
but the fact that inferno staff isn't resting in the grave alongside cadia is still heresy
Can do unarmored over flak as well if u like bruiser breakpoint accessibility
Due to crusher spam nerf?
I don't even remember which enemies the nominalistic term "bruiser" refers to
I have a 20 min auric duo HiSTG vod with 0 crushers
lol
I do remember that I'd usually take care of bosses with a damage stim and krak grenades whilst shouting like the calmest man in birmingham
That seems a bit over nerfed
Gonna be real I didn’t mind the crusher walls that much
35*
are you a psyker main
same tbh
these guys
And Crusher conga lines coming towards me were also completely handle-able with Plasma Gun overcharge shots
here's the link if you wanna look at enemies again
horribly ammo inefficient
I dont know when you last played
Please don't waste ammo on crushers
but now that is trolling
I can't take it anymore
revolver into crusher players rise up
It's been a while, I was doing Arbites for a long while
yeah no dont try charge shooting into crusher conga line bro
message unclear taking my non-onslaught recon and only spraying crushers 👍
So what do we do when those show up nowadays?
Melee
Do we still shit out a Krak grenade every minute?
you activate your psword and swing at the heads
Anything but range
90s
but we do still have really good grenade regen
But crushers are pretty rare now
So we do still DIY our own grenades
Demo Stockpile + Demo Team means you have Kraks whenever you need them
as long as you're not spamming them everytime they're up
and there aren't enough Crushers anymore to push you that far
Yes we still Brick the grenades
Still salty Helldivers can't make their own thermite stickies
Guess that just shows who the real vets are
I haven’t touched psyker in months lol
I also haven’t touched the game in months
Oh hell ye it still exists
It also got buffed right?
I remember this being only 10%
Exe Stance got buffed a lot btw
if you've been gone a year
Exe Stance now lasts 6 sec by default, and 9 sec with Ogryns subnode
effectively infinite uptime
no longer drops when swapping melee
Where's the exe buff that gives helbore a sight
and gives a good toughness regen
New Exe Stance + Born Leader + Confirmed Kill turns you into a toughness battery for your team
Wonder how funny exe stance would be if the insta swap was part of the buff
Oh also we have Power Falchion now
It's not as good as Power Sword
but it's funny to play with a new weapon
it used to instantly reload your weapon
boltgun being able to fully reload the clip right as you're going full auto into a boss face was funny
💀
I don't think I've ever owned a power sword. My progression in terms of melee weapons on Veteran was basically Chainsword -> Rashad
I used to be really big on revving up and hitting a big bad on the head with it
Power Sword is definitely Vet's strongest melee weapon by a large margin. Rashad Combat Axe is definitely up there too though
I just don't like the gameplay loop of special block cancel light light light
it gets mind numbing after a while
I prefer to just go for the headshots with the Rashad. That Power Sword combo doesn't sound like my kind of thing. And the dagger bleed build would give me RSI
Any fun builds for these nowadays?
oh right Infantry Lasguns got a buff too
but weird buffs
they have a lot more ammo now and a slight unyielding ADM buff
I despise how they made it so shit against flak
it still has poor flak ADM and reverse damage falloff
stupid design choice
fun weapon to use too
you can offset it a bit with Rending Strikes
Lorewise lasguns are supposed to just delete unarmored and flak
As in melts through and causes steam explosions
and if you go further there's that +15% rending from the Marksman's Focus subnode too
yeah lorewise 4 crackheads on the same team shouldnt beat a daemonhost either but here we are
I vaguely remember something about rending and burn damage on the accatran via marksman?
Yeah the Recons are still good weapons too
Dum Dum + Infernus
alternatively if you like the Recon Mk XIV you could go Dum Dum + Deathspitter
Recon Mk XIV Dum Dum + Deathspitter has base 3 cleave that gets increased by Deathspitter stacking 5 times and it goes further with Withering Fire
that combo can burn through mixed hordes a bit better
This is what I ended up with after my last stint
yeah that's about right
though I'd probably swap unarmoured to maniac, unyielding or crit chance
Crit chance would be nice for getting ammo back yes
then I can brrt more
I think last I played, I had a toughness team support build, a melee build, and a brrt build
Maybe also a sharpshooter-esque plasma gunner build
I made a goofy set up for the Recon Mk XII recently that was fun for casual Auric quickplay
What was the name of that really rapid firing infantry lasgun that made the LMB finger hurt, btw?
oh it got changed to IIb
Base Vet crit chance (10% crit) Deadshot (+25% crit) Reciprocity (+25% crit) Opening Salvo (+10% crit for first 20% of clip) Lock n Load (Clip size to 225) Shock Trooper (No ammo cost on crit) Crit Chance weapon perk (+5% crit) for a total of 75% crit chance when everything is rolling but if you have a Psyker with Prescience and/or a Hive Scum with Anarchist their auras give you another 5% crit chance each for a potential total of 85% crit chance
Infantry Lasgun Mk IIb got some nice buffs to recoil
Feels a lot better now
Do I read correctly that Only In Death Does Duty End no longer increases the cooldown on Voice of Command?
Yeah that was another buff
Oh my god I need to go shout at people right now
No more CD increase on Revive Shout
But Voice of Command had the base CD increased from 30 to 40
It's not functionally infinite uptime anymore after the Tactical Awareness change too
But it's still a strong team support ability
I mean, I also feed them Toughness via Covering Fire and Born Leader
wait what
yeees
Medic loadout is fun to play with
Collat is the dump for recon
People shit on this harshly but if you get a group of melee zealots and you buff them with this, funny things transpire
A plasma round passing through a swarm will restore all their toughness to full
Yeah it's not something people like for meta but it is a fun team support tool
I don't think that stacks
If the buff affected Vet too people would take it always
Damage buff doesn't stack but toughness replenishment occurs per kill iirc
It does when the plasma round kills multiple, and restores 15% toughness for each one
Have you actually tested it?
I've never used it so I have no idea either
I've been doing it since launch
No like a control test
Eyeballing in the middle of the game doesn't count
I never trust this game on anything
Plus you don't know if the replenishment is coming from somewhere else
This is incredible, the only problem is the pathing. The weapons I like to run most does not allow me to pick it.
The control test being people on voice chat reporting that they went from 0% toughness to full toughness the moment the plasma round cleaved through the horde of pox walkers that were eating them
This is impossible to do.
It's at the top of the tree now
Like next to One Motion and Longshot
If you take Confirmed Kill it is one of 3 choices to go down
Point miser, like to play with shotgun, I NEED the reload speed.
Uptime is a mod that should keep track of how much toughness you generate from the talent
That's fair
I'm a masochist so I just use plasma gun without reload speed to save points for things that actually cause dopamine hits
It does not, it tracks how many times it triggered. And a teamwide but you 15% is nothing to look down at.
That's not a control test
ok
You can also just strategically reload
What's funny for me is when I do test people shit on me because it's not gameplay, now we have another situation.
You can reload cancel to skip the reload phases and drastically shorten the reload
There's like 3 skips or something iirc
Can also just WS reload 
Someone is taking damage, You killed something they recover 15% toughness, simple as.
Who said that?
this is what i do with desperado and pbb
I could but masochism. I also reload the recoilless rifle the sexy way in HD2
Those two abilities are very funny
1: equip hand cannon
i always think exe reloads but it doesnt and then i have to waste time reloading
Some guys when I was arguing about some psyker shenanigans.
I just use weapons that don't care about reloading most times like Helbore and Recon with Shocktrooper and lots of crit
Deadshot recon
It'll be funny trust
Wdym I already do that hold on
Base Vet crit chance (10% crit) Deadshot (+25% crit) Reciprocity (+25% crit) Opening Salvo (+10% crit for first 20% of clip) Lock n Load (Clip size to 225) Shock Trooper (No ammo cost on crit) Crit Chance weapon perk (+5% crit) for a total of 75% crit chance when everything is rolling but if you have a Psyker with Prescience and/or a Hive Scum with Anarchist their auras give you another 5% crit chance each for a potential total of 85% crit chance
This with the Recon Mk XII
For Auric quickplay it has been fun LOL
I wouldn't run it in Havoc
it to my face
I did run it in a few Auric Maelstroms too though
Thank you
Crit string of 2 makes it funnier
Mfw just worse gunker atp
Psyker will always be giga broken so why bother comparing?
Idk everything is better than ogryn guns nowadays
#buffOgrynGuns
Fatshark will release 5 new classes before buffing Ogryn
next class^
5 new hive scums*
That all get tree reworks after a month
AWOOOOOOOOOOOOOOOOOOOO
we will soon see a space marine neophyte as a new class
I see psykers are still doing shield bubble + burning everything to death
You're just running the wrong fov

thats what fatshark doesnt want you to know about helbore
It does look pretty good, and it would be another weapon to add to the collection
5ish?
I actually don't know what perks to run for it now
yeah
ive been thinking
theres no crushers for it

I guess I will just go Maniacs and hit 2k body damage
hyperbolicly
I think
I miss my crushers
I was legit considering 5% crit chance
what a level huh
Carapace only rly applies to 2 enemies
Maniac doesn’t change anything
Flak doesn’t change anything
Elite doesn’t change anything
Unarmored doesn’t change anything
another helbore w
as always
suffering from sucess
I'll just get 2 stam
💀
or sprint eff
I think just crit chance lol
What else is available for ranged weapons
Reload speed? For the infinite ammo weapon

That’s why I’m thinking just crit chance
Helbore sprint is ass
But don't worry about it
I might run Deadshot too because why not
I got the stamina to spare
actually with crusher spawn reduced I think IIIa is best helbore now
lol
can ranged weapons benefit from rending?
yes
it kind of is tho
3a hits 1 shot on everything else right
Srry ig V is just 2 fast 4 u
V is alr
except carapace enemies yea
Literally unusable
but IV doesn't 1 tap carapace enemies either
it can only do it on crit
to plasma gunner
mauler takes 2 (but usually comes in large waves which u can frag)
crusher takes 3 (but spawns way less)
This buffless or what





