#veteran-class
1 messages · Page 1734 of 1
Melee psyker is unaffected cuz it gets crit and finesse
But just having less of the carapace head honchos is a good start to me.
Staff Psyker was the uncanny merchant this whole time
There were only like 30 crushers spawning per h40 already 😭
I didnt mind there being so many, though I guess less is better. I know performance has gotten super unstable for a lot of people in the upper tiers of difficulty due to the density
Agreed I think they should give DC sword H smiter 3 ADM vs carapace
Nooo my beloved
devilclaw could be so fun if it wasnt awful into carapace and if its parry was remotely skill based
I'm struggling to think of a more forgiving parry mechanic in video games
Make it do auto parry if u perfect block with normal block button
that could be cool
Instead of having to use the special
I like that a lot actually
It kinda is skill based tbh. The window is forgiving. But you can't just throw out parries in a horde willy nilly either unless it's psyker or scum (lol)
I hate that it is 2 different keybinds
you cant throw them out without thought yeah but like, if you're not just spamming the button you're not going to miss your parry
The two classes with abrasively good stamina management and one of them literally not requiring stamina to block at all
i block with brain
usually parry mechanics are higher risk, higher reward
ow my head
having to use the parry to have any hope at killing crushers makes me so sad
Just so u know this is the first actually impactful & significant psyker nerf since they nuked quell cancel spamming
The gamble of parrying a crusher overhead 
Good, let's keep em coming lmao
I still dont get why they made psyker have way more toughness
I thought the justification for them having absurd dps was they were meant to be a glass cannon
then they unglass'd the cannon
mmh, I think that was more a call to fix the flat penalty to toughness
than to give them more honestly
especially when they have so much recovery baked into their tree and already ignore some of the other harsh modifiers
They made psyker way too tanky yeah
Given psyker’s current mixed horde dps they honestly deserve like 75 instead of 125 toughness
two more talent points, you say?
whole game too tanky 
reject gold toughness, reject tank meta, make everyone die to two groaners
Psyker should be unable to receive gold toughness
Or love
I miss when gunners were cracked for a very short amount of time
Nahh the 1.0 havoc was hell
unloved by the emperor
I liked it
I will say it wasnt good
but I do think there was a middle ground to be struck
between them being that insane and mostly fully reverting them
I would not say they were reverted tbf
unless they've been changed since afaik they literally just rolled back the changes they made
No it’s somewhere in the middle
I'd take everything in the game being a glass cannon, even myself... over everything being silly tanky and having a lot of health
Have you been lasered by a h40 fodder gun?
my comments on balance are basically old person shouts at cloud I've not actively played this game in forever
most of the changes they've brought in I've really not liked, waiting on new class to drop
maybe I'll regrind new havoc to see if its fun
rotten armor changing them to infested means heavy sword gains
It’s for people that understand that love isn’t coming for them
its such a huge time grind too
its honestly so off putting having mostly been away forever
I dont think I'd be able to reliably drop into high havoc at this point anyhow but the thought of having to grind through the clearance levels makes me big cry
Games are still really fun if you play without flame staff or a hive scum that’s too good
idk genuinely if they just ported havoc 1.0 gunners to auric maelstrom I think I'd be happy
my genuine unfiltered dogshit opinion
is hive scum that cracked?
I've not really heard much since the changes they had
pickpocket nerf etc
Extremely
does seem kinda problematic to stack damage with the downside being "game harder"
Lemme put it this way
as someone who is good isnt going to care
I've been not playing it much because they're so abrasively overtuned rn
And if I do
Rampage hive scum with Rashad is power sword hybrid vet
Without any of the downsides from power sword
Yeah if you know how to optimally abuse needle dot on bosses and get good luck with grenade drops. You do flame staff level dps
i see rampage scum my eyes roll and 1/2 the time i dodge tbh
I exclusively use the not so overpowered stuff
And it's still overpowered
Heavy Sword Scum is a drug lemme tell you.
honestly the needle pistol is so strange to me as pickpocket as a node seemed strongest with it
and then they nerfed pickpocket in a way
that mostly affects needlepistol + melee the least
The nerf just means you have to occasionally put yourself at risk instead of never being at risk
yeah this is most of what I was running
its crazy how much nicer the heavy sword feels on other classes than on zealot
Hsword zealot is Hella fun
I think the only thing I enjoy on zealot anymore is thammer and their throwing knives
I wish I could have throwing knives on every class
it'd fix me I think
Thing is that the crusher spam was just so egregious that it was getting phased out
Just pray for a dreg seed
lol
Rager feast
I might play more zealot with it, but idk with hive scum out I feel like they sorta took everything I liked from zealot anyway and just made it more fun
faster, bigger numbers, squishier
Zealot still has their place imho
Yeah pretty much
I miss old fury of the faithful
old fury of the faithful + shotgun might still genuinely be one of the most fun interactions I've had in this game
But mostly as a book bot or boss deleter
book bot isnt fun and boss deleter isnt much either
Fury zel is Temu hive scum but with until death
it sucks because I like the thunderhammer a lot, but don't really like just deleting bosses
there was a class I was playing in vermintide that had this issue too
the uhh... gruber grail knight?
Zealot gimmick is shroudfield
smite cool, destroy boss fast less cool
Zealot gimmick is stealth right when ur running up to a shotgunner pack so they all target the other guy at once and evaporate him
I'd much rather they toned the boss damage down on the thammer and made its general kill speed a bit nicer
community are fine with stealth now?
They can just add a damage cap per hit to monsters
I remember a lot of people crying about it previously
No one runs it cus it takes some skill to pull off
It’s forgotten in the discourse
damage cap for bosses would be good
the boss rush maelstroms really fun until someone brings a thunderhammer or some other instant boss deleter and completely ruins it
I feel a hint of sublimation in this from me aggro dumping you in that Riser run lmfaooooo
The most impactful vet ability is stance
The most impactful zealot ability is shroud
People are just slow to picking up on that
stance the goat
I don’t even remember that 😭
whats defines impactful
I play with another guy who always runs stealth zel and aggro dumps on me
like good for the team or yourself
Both
stance is the epitome of the best offence being the best defence... just kill em
It was when we got to the Riser part before we hit the button and then out of nowhere you just took a bunch of damage
honestly its nice to see exec stance well regarded, everyone used to shit on that ability so unfairly
And then you mentioned the stealth and I'm like "oops"
though admittedly it has been... buffed... and its direct competitor nerfed
Before 1.9 it wasn’t that good
was 1.9 when it got its tankslop toughness additions
stance is toughness all the time and twbs at home right now
After 1.9 it’s really good but probably not in the way they intended it to be
It’s more than TWBS
everything must be tankslop, everything must regen 4000000000000% toughness on press F
"At home"
ohhh right
am I stupid, why would that be impactful
your ability almost immediately fades out of ranged?
and swaps to your ranged weapon
you need to pay for another talent to be interruptible 🙁
Because Exe Stance is not a ranged ability
Stance is good because stance is stun immune + wallhack + mega toughness gain, so that u can melee everything way better
It's a QoL ability that just happens to also give you extra ranged damage
It directly fixes one of the biggest issues power sword faces
what have they done to stance... my beloved
I agree exe better, but chorus is very impactful on havoc compared to stealth
U can play it like a ranged ability
But it’s more than a ranged ability
It’s a second keystone
Chorus isn't doing a damn thing about the BoN blockading the worst position possible
And the ranged benefits are secondary to me
wait, do melee kills refresh it now?
All kills
Shroudfield can and will do something about it
ah... thats.. gross
They're impactful in completely different ways.
That's probably one of the only situations its different, but every other boss or armor blob will get stopped by chorus
Exe stance power sword vs rager mixed horde is some of the most peak melee in this game
It’s just so good
Captain skipping. Basically being most of the boss damage. Dealing with specialists in really pesky spots. Safely destroying bulwark walls
Shroudfield's got a lot going for it
But the thing is
You actually have to think a little bit.
watching exec stance become another thing to just help you tank through shit is so sad though
While anyone can just run chorus and have an impact.
Well no it has the ranged damage benefits which are actually relevant
yeah I mean, it remains I just dislike the tankification of the game
my main problem with shroudfield is people trying to kite the boss when it is not needed instead of reducing his movement
It’s rly more like u press F to turn into veteran pro max plus ultra
its part of why scum was so refreshing
It’s not actually tanky
every time I press F, the boss is too far
U just recover from damage quick
No actual damage reduction though
U will still eat shit if u get blasted by plasma gunner or multiple shotgunner at once
Vet is the only class that has this contingency currently.
it´s not castigator lol
mmh, castigators got buffed as well semi recently
So when your toughness runs out, that's it.
I've not kept up much with arbites
So u need to actually engage with the game to not eat hits
But stance will help u a lot vs ranged
how easy is it to keep the uptime in melee though
It kinda does by keeping one of vets tdrs always active, Iron Will
I assume all enemy highlights arent being run
huhh, interesting I didnt know that changed
I've seen some builds that have Trench Fighter Drill & Superiority Complex, and some don't. Do y'all see those as "flex" talents or pretty important.
important
9 seconds is a laughably long time to find a kill with
It's kinda hard kinda parsing through things and making sense of it all
any special, any elite, in game modes where the AI is constantly shitting them out
it would be aberrant as fuck to have a game with a 9 second period where not a single taggable enemy spawned
Me when I press F and become veteran pro max plus ultra for as long as I keep killing
Also, how about Serrated Blade on a Combat Axe? Serrated Blade + Field Improv, or just one?
not recommended
pick one
Next second u kill smth and ur back
serrated blade works best on weapons that attack fast, have good cleave that dont one shot, or both
caxe is neither
Combat axe, just go field improv, don’t spend extra points that row
@slow sky Okay that's what I thought. I was playing in the Psykhanium and didn't notice a huge difference.
it doesnt attack fast and its cleave is basically exclusively one shots
its just not worth it
The main thing I have trouble with is kinda determining what's important and what's more optional
that comes with time as you get more familiar with weapons and stuff
Check my guide pinned here
U can also just go off this for now
It works for majority of vet weapons
Last point depends on the ranged weapon u use
Thanks. For example, I've been enjoying the Combat Axe and Plasma Gun - Weapon Specialist.
Would you put that point in one of the Weapon Specialist (ammo reload or the 20% toughness) or put it in a +25 toughness node?
For plasma I run On Your Toes for weapon specialist
+25 toughness is also very good
Up to u really
How much do you like Out for Blood? I've always kinda used it but haven't tried without it, so hard to say how much value I'm getting from it.
out for blood is 5% toughness on literally any kill, so it sees the most value when youre doing basically everything
it also is additive with the melee kill toughness so that means you get 10% from each melee
With OYT u can recover from a bad situation really fast
shredders are aoe so they can also give you a ton through that
OFB would be good for a Born Leader / Focus Target build then
Born leader is ok but I don’t run it
I feel like knowing if I over or under-index into Toughness oriented talents/nodes is what is somewhat tripping me up. Although maybe not a huge deal in the grand scheme.
Focus target is good, it’s just more damage (hardest hitting vet melee possible) but Rashad like atk speed from WS a lot
You pretty much can’t overspec toughness on talents
i use out for blood on my double barrel build cuz that thing just turns into a wide railgun, so i can look at a group and instantly get a ton of toughness back instantly, and the rest of the time im meleeing so that 10% puts in a lot of work
the elite kill one is the overall best toughness node he gets but it really depends on if theres elites up and youre the one killing them, whereas out for blood just needs kills from anything so its just passively there all the time, albeit at a lower value
Yeah, I like to play all classes, but started and mainly played Ogryn. Where I'm used to taking all the +toughness regen talents like Weapon brace + attack single + attack groups) so when I get more into other classes, it's what is tricky to me.
From what I notice, there are some common points of deviation I see from build to build. Usually it's the groupings of (Trench Fighter Drill + Superiority) (+10% Ranged + Precision Strikes) (+25 toughness + Bring it Down)
As well as the +1 grenade / tinkerer
The build that Guide WIP showed as a template has all those first 3 groupings so that's probably a good place as a foundation.
the biggest difference is, most of the general toughness replenishment nodes are kill based for vet
on kill is a significantly taller ask than on hit
sure youre killing a lot, but you might not always be getting the kills when you need them
he does have new avenues as of the last few patches, like exe stance giving toughness replenishment, and catch a breath just being passive, and on your toes being a thing too (still requires a kill but procs on a seperate action)
but those become more build specific, or dont have the same immediate potential of the other ones in terms of covering up a ton of lost toughness in a short amount of time
its a similar reason why arbites is a toughness monster too
he has tons of toughness regen, and by comparison have the same value strength as vets nodes, but so many of them dont require kills so they are always relevant
(the higher tdr does help a lot there too, same in ogryns case, but thats another difference)
but vet still gets a decently high amount himself so
im just yapping now but things like these are important factors when looking at toughness regen
like on zealot, second wind doesnt have particularly high potential for restoring all of your toughness, but it still is one of the best in the game due to its condition
youre gonna be dodging a lot, its relevant against melee, ranged, bosses, anything
thats cuz ur always breakin wind
no kills required
no distance requirements
just dodge an attack
enemies within enemies without tho
Helbore any good on Havoc, if so which mark.
zealot is at their happiest when surrounded by heretics
that too
the new version of ewew (i am totally biased because they implemented my suggestion for it) has a condition thats fulfilled by what zealot does
ur suggestion is gud
and its a fair amount over time, its not instant but it plugs small gaps, the big restores can be left to the abilities and kills
the slowest firing mark, with exe stance and marksmans focus
one of the best, if not the best weapon for a ranged heavy vet build into havoc
@tepid otter youre lookin at something like this
Helbore Exe Stance is good, actually.
The OG Slinking Video (Pre Talent Tree Rework) - https://www.youtube.com/watch?v=U2PyspDaBGc
++ MUSIC ++
Gobi's Valley - Banjo Kazooie - https://www.youtube.com/watch?v=4qGVCijjJlk
She Swallowed Burning Coals - El Tigr3 - https://www.youtube.com/watch?v=GhclOjt7d2U
Peach's Theme - Mario Strikers Charged -...
holy one taps
i'll havea to go over the talent trees again, i havent read up on the changes
it can 2 shot crushers to the head with your buffs stacked up (basically just exe+mmf so thats not hard at all)
in h40
also one of the builds where dclaw shines as a horde/defensive weapon, but heavy sword also does the job well too, way better at offense
@slow sky Thanks for the advice on the Vet Toughness differences. Guide WIP mentioned it's not bad taking toughness talents/nodes. If I wanted to take both 25 toughness nodes at the bottom as well as Out for Blood. Is it worth losing out on (+10% ranged + Precision) (Bring It down / Trench Fighter / Superiority), in your opinion? example, is I'm using Combat Axe + Plasma Gun.
Ewew?
both of those weapons care about breakpoints a lot more, so id personally check to see the differences against enemies with and without certain nodes to see if it makes a significant impact
like if it changes a 3 hit kill to a 2 hit kill on an important enemy, that might be worth taking
enemies within enemies without
its zealot stuff
but its also worth noting +25 toughness is additive to your base toughness which is what gets multiplied by curios and stuff, and your max toughness is what all the other nodes operate off of, so the higher your max toughness is, the more those nodes actually restore
@slow sky Yeah, I've been in the Psykhanium getting a feel for things. For sure though, one thing I learned so far from you and others is Serrated Blade isn't too needed on Combat Axe
So that freed up a point
i dont really use plasma and ive not used combat axe on vet in a long long time so i wouldnt have any specifics in terms in terms of for/against certain +damage nodes that now exist which is why im basically saying to check it yourself lol
serrated i just know doesnt pair with what caxe just does in general
similar situation for zealot, they have scourge which stacks bleed too and gives crit when you hit bleeding enemies, but you one shot most things with caxe so it just doesnt work with it there too
the build I sent can hit all major breakpoints for both even into havoc
and it has that 1 free point so he can basically slot it into whatever he likes
Right that makes sense. From your experience with Plasma Gun & Weapon Specialist, do you see good value with the Reload based on stacks talent or is it more of a luxury?
well, even if it didn't get all the best breakpoints, u won't get much better cuz to go further beyond would require changing aura and keystone
not needed, it's an IQ tax
just learn reload cancel for plasma
Right, yeah, it is the Y+Y (weapon swap) once the number changes right?
don't need swap
that reload node is very specific to weapons with low ammo counts, giving you the most bang for your buck
just sprint cancel
@slow sky Right yeah, I wanted to try the Double Barrel Flechette with that at some point soon. To try weapons that aren't as common.
@tall torrent Oh, as in like, just briefly sprint and stop?
my most used vet build
as of this patch though, id swap uncanny for SC
lemme edit that
I was actually considering decimator + TAS
i tried it and its fine, it doesnt have the same carapace impact as SC though and sc is literally still sc
@tall torrent I had a feeling about that talent being a "tax" / luxury. Like, it felt nice to use, but I'm sure I could find time to reload. Especially now knowing about sprint cancel.
tas is still one of the better blessings but its competition is just too rough
yea u have a 45r gun that 1 taps most things
u will definitely have time to reload lol
@slow sky Thanks, been looking to use both the Sapper Shovel and Double Barrel, so it's twice as intriguing to me
With less Carapace now, do you guys find yourself adjusting weapons that have +25 Carapace damage, or just depends on breakpoints still?
i havent run +carapace on anything in a while ngl
@slow sky Noted. With weapons I'm not too familiar with, I tend to just go with what I most see, and if it feels okay, I tend to keep it the same. Not the best methodology for trying everything out.
im just stupid and i do flak unyielding on melees and flak unarmored/maniac on ranged weapons to cover what i use them against the most
because i just dont care enough lmfao
But it's good to hear others talk about it and share their thoughts. Helps a lot
depends on weapon
I still run it for most weapons that innately do ok/well vs carapace
@tall torrent That build you recommended earlier. I saw it had Frags instead of Kraks. Is that a response to the latest update?
kinda? imo they were similar value before anyway
now maybe frag more value than krak
but krak still gud
if u want krak, swap grenadier for grenade tinkerer
I saw previously there was an interaction with Weapon blessings and Frag grenades but never tried it. Though I assume Frags is still good regardless of it
yes
Frag bleed dot used to get boosted by rending
Thanks a lot for this tip. I would've 100% assumed to take grenadier and tinkerer regardless of grenade.
so uncanny strike + frags was a viable option
with +25% dmg vs flak perk on ur in hand weapon, u get ~2k dmg vs flak base enemies from 2 frags
still does, global rending just does that
So if I take frags, I can just take Grenadier and free up a point
wdym free up
Sorry, yes, still boosted by rending, but no more rending from uncanny
@tall torrent Oh, what I meant was previously. I was taking both Grenadier and Tinkerer. Your explanation is if I take frags, I can take grenadier. And if I want Krak, take Tinkerer.
yes
Yeah, I was previously taking Grenadier and Tinkerer regardless. Not really thinking of how Tinkerer affects Frags
More of an opportunity cost sorta thing?
ye
Combat Axe would be considered good against Carapace, relatively speaking? The idea of frags is interesting. Maybe it will help cover some gaps, along with Plasma Gun.
I think I got conditioned by reading/watching a lot of content about Carapace and having to index hard into it. With the update changing things up, maybe a good time to experiment. After all, I suppose there's no risk haha
yes, it's good vs carapace
I will also say that combat axe's best user atm is hive scum
it's actually like the best melee weapon, period, on hive scum
Will keep that in mind. I've just been comfortable using Bone Saw + Needle + Stimm Supply. Didn't try Shivs super hard cause it tires out my trigger finger though I know it is good. Will look into Combat Axe for it soon.
By the way, what situations should I keep an eye on when using Frags now instead of Kraks? Just overwhelming mixed hordes, as a starting point?
Though I guess with Grenadier + the other regen talents, it's okay to be a bit liberal with usage.
teammates near barrel? toss frag UwU
@slow spade I was learning/testing swing patterns on a new weapon and was focusing on the weapon, not the background. And accidentally hit a barrel and launched a teammate off the map and he went on huge tirade in text chat on how this community was worse than LoL. I never felt so bad.
mixed hordes or if you need stagger
iirc they stagger crushers at least?
clearly they were flirting and you should have reciprocated
you should’ve shown them your fire barrel
@slow spade I'm on console so it takes forever to type lol, then he left.
@stuck gorge Good to know about the best times to throw them. To get at least the right overall mindset of usage
unlucky, there's always more fish in the sea UwU
also using them to secure a revive is a good idea too
if it’s at least safe from gunners toss one and start reviving
Ah yeah good point. Do you like running revive speed perks on Vet curios?
I don’t usually change my curio setup across any character
Usually 3x toughness + 3 minor toughness 3 revive speed 2 gunner 1 sniper
@stuck gorge Ah that's more than fair enough. On Vet, I've been learning and rolling with 3x toughness + 3 Combat Ability + 3 minor toughness + 3 stamina regen. But feel like I should add in some revive or gunner. Even though I use that Talent for Shout that revives others.
You mentioned frags as a way to revive teammates, so I'll try it out and see if I have enough time to revive teammates with/without revive speed to see how it feels with the frag stagger.
Revive speed also applies to assist speed btw
Lemme get the chart rq
abbreviations are the class specific revive speed talents
@stuck gorge Thanks, really incredible information. Very specific
Yeah just search up kulis in steam guides for even more info
he’s got up to date info on basically anything you could want to know in darktide
Yeah, I heard it's super detailed. I also just got introduced to Guide WIP's guide which is incredibly great too. I used to only play Ogryn so I remember a year or so ago having the Ogrynomicon as a source of info.
This Discord got a lot of good people answering questions / offering tips, for the things that aren't always answered or discussed in a GamesLantern build.
Like the how and why / play patterns / behaviour etc
if overwhelming mixed horde (ragers, maulers, etc), use 2 frag for dmg
otherwise u can use 1 to stagger enemies (quite useful vs ogryns and bosses)
What blessings should i go on plasma veteran for my dueling sword?
revive speed on curio ALWAYS
never neglect revive speed
3x toughness or 1xhp 2x toughness ?
triple T sahur
Never triple toughness
It’s a noob trap
HP is very important
i see
thanks
and what weapon you recommend for plasma veteran, dueling or falchion?
Prob falchion tbh
DS is easy and safe
But has abysmal horde clear
If you’re using the plasma a lot, the long cooldown on the falch isn’t a huge issue
thanks man
i will consider that
"Fuck Dswords and all uncanny users"
Even while bros nerfed he’s still good in havoc 40s 
I don’t think vet was singled out
"we reduced the spawn rate of carapace enemies so we nerfed your kraks by increasing regen cd by 50%"
I just count the brittleness change as a team helper can still 2-3 stab every mob in game lol
used Zealot Crushers and become untouchable
Yeah the extra 30 sec on Demo Stockpile for Kraks is fine imo
We also have Demo Team
Big safety stick
A lot of other classes have no grenade regen at all
Crusher spawns have taken a big hit
that's something im surprised didn't get changed
It's fine
Real, i need more stunstorm nades
They might take another look at it after the make the balance pass on Bulwarks but idk
Control the flow is very nice
at 90s is it even worth it to take it now
and just rely on the demo team roll instead
Gotta think you still can regen nades off mobs so does it really even bother to have a extra 30seconds to wait
since you're always going Survivalist Aura your only nodes you can reach on the way down are Grenadier and Demo Stockpile
would you rather have a Krak back every 90 sec
or carry 1 more Krak with the chance to throw 2?
Both 👁️👄👁️
Get all 3 lmao and nuke everyone
lol
Only vet gets nade nodes, and i fucking wished zealot got something that regens nades
I'm really hoping they take another pass at talent points and move blitz, abilities, aura and keystone to be separate from the tree and give better customization/control for builds
Vet tree second rework when
Vet tree second nerf when lmao
watch them roll demo team into competitve urge
1/20 on spec/elite too good, better turn it into 1/40 on any ally kill instead

which would be pretty terrible considering a vet that would be relying on that for reloading grenades would be doing literally no damage to try and get as many procs as possible
I hope if they rework the tree again they change Covering Fire
Let it apply the buff to Vet ONLY if the Vet is applying the buff to an ally
so you're never going to get the buff for just shooting things unless an ally is near
Make Covering Fire a coherency check skill
kills grand a stacking buff to you and allies in coherency, 2.5% per ally, stacks to 20%, lasts 10s
Remove covering fire
also
give us a select fire infantry lasgun
how do u use "on stagger" blessing for shovel
you bonk
is it just the special attacks?
cause it doesnt seem to do anything with heavies or lights
you bonk more
This is a good idea
and i dont want to replace decimator or whatever with impact
I'd also be in favour of removing it if we get a really fun idea replacing it that isn't an auto pick over the others around it
false
9 cleave
withering fire is great on certaiin weapons
its actually goted on plasma gun
it's just that usually you should take Field Improv
covert op is also useless
and revovler
that's way more useful
its also good on heavy laspistol
and there's no guarantee you'll have another Vet with it
unless you're running with friends and can coordinate
plus it's not like Serrated Blade is an auto pick ever
that's also niche
covert op is a useless skill, even if you try to take something like shredder with raking fire
useful for a few weapons but you ignore it on anything else
Covert Op is useless yeah
I think Withering Fire is perfectly balanced
It's useful for a few weapons
It's not a choice that you're forced to take always
Like Skirmisher being such a massive want always
ugh
get rid of it
also take both
i take field improv to get withering
I don't like being too heavy on points in the middle
we're already taking Iron Will and Superiority Complex
like it's doable but for my Helbore tree I'm losing Exploit Weakness to get both
i dont take SC most of the time
15% on only elites is meh compared to other stuff i can get
I like it for making the Helbore better at taking out Ogryns
Mk V needs a bit more juice to make it consistent
yeah it's bloody great with agripana inf autogun, in Havoc you can kill 2 dreg ragers and a bunch of other enemies that several other weapons/marks can't is great
I don’t run it at all
Its fine
Too many points to sink into where there are other more important/build prefered talents to get
skirmisher is a near permanent 25% damage increase its huge
Undoubtedly
Just talent cost wise ain’t there for many of my builds unless i go right which i mostly don’t
Like sinking a total of 4 talents is oof
Granted its nice bonuses but most of the time other things are more important
fair but it makes m1 spam very viable
goes through like 2-3 enemies regardless
unless its an ogryn
Hangon,
Bistols perk for bigger explosion is perc at all times for all explosive weapons right?
Yes
Indignatus Crusher go bigger boom
You’re so late to the party all the candles burned out

Yes; thunderous as well
Hmmmmmmm
Trauma too i think
And thunderstrike
Man, i like indignatus crusher so much already
Fuck playing the vet, he ain't got that safety stick
saving this gif
im evil and thieflike
so hows hellbore now with the less crushers
was lowkey aids when crusher wall + team mates of all time
Played some H40 with Infantry Lasgun after yesterday's patch. It feels so STONKS for infantry lasgun.
genuinely don't have to worry about Crusher clown cars anymore
you can basically just take any melee that has slight bit of Carapace dmg and you're all set tbh.
shock mace lowkey STONKS this patch, the shocking special actually does pretyt decent dmg against Carapace + guaranteed stun. Now that there are a lot less crushers, that's pretty damn viable
Shock mace doesn't get the stun the crowd special
Yeah sure it stuns one guy but i want that stuns and knocked the whole crowd tasting the floor for a few second
shock maul alway has good cara dps with special into h2 h3
problem is crusher clown car but that is less of a problem now
it still have bad cleave though
when peopel say the heaviest mk. do they mean the one with the highest dmg
Yes
100% correct
asm special cant cleave

Indignatus Crushers is fun
Now i see why some people refer to it as a big safety stick
not the best cleave, but still pretty serviceable, I played with it like 2-3 times in H40 be4, tho it's one of them melees that's best with Weapon Specialist.
pretty clunky without
Power Falchion is also SUPER STONKS this patch too, now that you dont have to worry about Crushers much anymore
Soooo how's the new patch?
How was ur sleep
one of the best patches so far tbh
simple but effective
no more full anti-armor slop builds
The usual; nothing changed in the pass years… still can’t sleep longer than 6h… trouble getting up… waryness…
But i get on time to work if i wake up early enough to wither away the tiredness
it got significantly easier as of like yesterday due to a roughly -35% crusher spawn and Rotting Armor being less of a cancer
maybe i'm in the minority but i think the changes were way too much, i only played about a dozen games (half of which were 40s, half of which were mid/high 20s), but the crusher reduction feels more around 70%. tbh i didn't have a big problem with the crusher numbers pre-patch so i know people might disagree with me
i think that wasn't about Havoc/Darktide, just in general last year for him lol
ah
at the very least, they did actually decrease crusher spawns
tbh, anything that makes non-fully-anti-armor loadouts more viable is good. You were still able to see a bunch of crusher clown cars even be4 (albeit a bit less than way back), whichs till restricted a lot of loadout varieties.
it's not like Crushers are fully gone, just in a pretty damn healthy amount now. I see 2-3 bundled up here and there still, just not in such a huge amount that makes weapons that don't do great carapace dmg feel useless. I'll take more Mauler/horde spawns any day.
yeah i agree in general, but i still think the decrease is way too much. i also often used loadouts considered non-meta / non-anti-armour in 40s along with teammates doing the same and genuinely think that there was a ton more viability than most players thought. i'm not against a slight tuning down of the carapace to further help with build viability but this felt like too drastic of a step imo.
You gotta admit tho, with how the meta was before the patch, mass crushers usually were always very "0 or 100", you either struggle with them or just outright easy mode, depending on what u bring, cuz most ppl were kinda inclined to bring at least 1 source of full-anti-carapace dmg that more or less deal with them with ease, very one-trick. Most of the deaths were from many other sources, like disablers, ragers, gunners, BOSSES and etc...that a lot of the times people don't know how to handle around them.
So this at the end of the day, just makes things less annoying, people still have to deal with a lot of other stuff that a lot of the times...probably require more finesse to deal with.
I played 3 H40 games yesterday, we still saw Crushers but not as much, my teammates still died from disablers, ragers and gunners and stuff lol, but it was 100% more enjoyable than be4 where u see massive chunks of metal all the time.
if anything, mass Crushers probably protected us a lot from Gunners lmao
the additional ogryn reduction in havoc is kinda fucked up because youll find more crushers in auric than havoc now
like a good direction but havoc took it too far
agreed
I thought there were more ogryns in havoc by default or am I misremembering
there are but the spawn changes kinda
made it weird
surely it's still chancy, I still see groyups of 3 crushers here and there when I was playing H40 yesterday.
cuz they added an additional 15% reduction
i only saw 2 over the course of 6 minutes into a h40
and there were like 10ish total
i'm gonna count how many I saw in a recording I got lol
could also be a seed thing
I saw some H40 "solo/duo" vids where dude encountered like 0 crushers b4 lol
So far 30 mins into my 37mins H40 game record, I counted 21 Crushers so far, 4-5 instances where there wer 2-3 crushers together
and it's on dregs too, with majority spawn on gunners and ragers
lots of bulwarks tho
it's nice that they've said they're taking a look at changing bulwark numbers
maybe compared to Crushers, Bulwarks spawn roughly 2x more, not horrendously many
those have always frustrated me much more than crushers
they sit below Crushers for me cuz at least they can be dealt with WITHOUT anti-carapace stuff.
I counted 22 Crushers, give or take (cuz it was Cranial and maybe there were Crushers that died from that without appearing on killfeed) in my 37 mins Aegis Station H40 game, with dreg gunner/rager seed I believe. maybe 5 instances with 2-3 Crushers together.
All things considered, I think that's pretty damn decent. it mostly comes down to chance i think. It was also Aegis Station with certain parts that don't really spawn Crushers I think, like at the end.
just height gap them
yeah outside of rot it was totally fine with "bad weapons" if you knew how to attack while kiting backward
I haven't played yet but I assume everything is much easier now?
a lot of people freeze up if the crusher doesnt die in 2 seconds
Well, that is to be expected 
and blame it on the weapon, declaring it unviable
theres a fuck ton of ragers
Ragers are very easy though
Is tactical axe currenrly good for veteran ? I have been using dueling sword but looking to mix it up . I dont super love having to charge power sword so often
Especially if you're using a range build
yes
they appear in such numbers that I have been caught off gaurd by them silently appearing behind me while im at negative dodges a few times
Do you know if whatever changes they did yesterday made sapper shovel worse
think it'll perform about the same
not sure tho cause i don't use shovel much
Tac axe is a very low investment melee weapon
Because its light attack or for some other reason
no
unless mk4
but you wanna use the mk7 which has the better moveset
and horde clear is pa + h1
it's very mobile, doesn't need trench fighter
and you can stagger muties and raggers on command
is there a build that make mk4 good
Oknthanks
not counting rampage scum
Who up ramping they age
is the lawbringer power falchion okay
Don't remember names

Anyways falchion in general is mid
Mk1 is the better mid one
lawbringer is the MkIIb
i like the moveset more : ( and the model looks cooler lmao
True
Unfortunately is even worse
I should try that. It sounds really fun 
It is really hard to pass up a global 25% damage just for running/dodge sliding and the right side of the tree has a LOT of really good talent nodes that are tricky to pass up like Reciprocity 25% crit, Desperado +10% melee crit and +25% melee finesse. It feels like purposely crippling your build on damage substantially by ignoring that side of the tree
It's also not hard to afford like even the Helbore build going down to MMF could still afford to grab Skirmisher
Skirmisher is definitely better now than the old Skirmisher but imo it is too good
Nah you don’t cripple at all
And yes; its hard to sink in 4 talents for skirmisher tbh; if you do not run a crit weapon its worse than utility/enchancement talents that increase ease of use/efficiency of weapons you choose
Only build i took skirmisher on was WS vet with Dbarrel that i would not bring into Havoc cause i like to be useful & fulfill the role of a special killer
I run a helbore build and I only go as far as the 15% melee damage 
I'm mostly curious what other damage/utility you're trading the right tree for
Because like that's a lot of damage to pass up
and it's also so cheap to afford
I use auto pistol and don't even invest skill points
and I'm not seeing where you're getting better value than 25% global damage
Ez; for things that are always present no matter what & talents that enchance ease of use & survivability talents
Trench fighter drills and serrated edge for sunder power sword goes crazy
Examples?
I genuinely miss old Darktide back when Crushers had 4k HP and I could goof off with silly builds to let it gun down a Crusher with surprisingly good TTK/DPS
and confuse people in quickplay
LMFAO
20% ogryn & monster dmg
CK & OfB
Tac reload for some weapons
And more; really build dependent and going for skirmisher would make them perform worse for what they are suppose to do
You take both CK and OfB? I'm usually only taking one or the other
I also never really take reload perks unless the weapon has an awful reload speed
I seen too many ppl die cause they only took 1
Remember; survivability > dmg
Boltgun
Cshotties
Zarona revolver
For Boltgun definitely
Those want it
I never really think about Zarona Revolver because I'm always taking Weapon Specialist/Always Prepared with it
but I don't run it often
Zarona revy cam be build either for WS or sniping tool
With WS is more of a ‚i mostly melee & then pull & shoot & stow away’
I use it actively
Take innate suppression immunity from vet & utilize it
Fair but back to the Skirmisher thing it's just kinda wild to consider a tree that is just straight up ignoring the right side entirely
Cause that weapon suffers greatly from suppression
It'll depend on the melee you run imo
Not at all; not every melee goes for crits nor needs them
I melee all the time & i have no issues in killing stuff
Like I main the power sword so sunder and trench fighter drills I find are sufficient to do crowd control
Serrated edge helps as well
Still not making much of a difference tbh; not for the talent point cost
Thats 5 talents; even worse + its directly for crit oriented weapons
I'm really struggling to wrap my head around how 25% global damage is not a big difference to you
or the extra +20% damage you're getting from Exploit
Cause other things are more important for more complex reasons than ‚me do big dmg me good’
exploit weakness just need to crit once to get the bonus
like even if you're not feeling the 25% crit from Recip or the +10% melee crit/25% melee finesse of Desperado
Yeah MMF definitely can't afford it
Yeah my build is focused heavy on marksman focus
it's base damage
skirmisher and EW both are global damage
AE is melee/ranged
These 3 combined are higher value than pretty much every other damage related talent on vet
MF opportunity cost is horrid because u can’t take these easily
And these 3 combined go for 60~70% of what MF gives u on ranged dps
Yeah it kinda forces you into a helbore heavy build
But also apply to melee
I'm always grabbing Skirmisher even on my Helbore build tbh
But I'm not complaining because I do like leaning into the anti-gunner role
even if I can't get Exploit
also path how the crusher change affect the meta
especially latch weapon
also mk4 taxe build
Frag stocks up
Krak stocks down
Knife has a cursed build on vet
Tac axe IV still inferior to VII
Latch on weapons are still meh at best
Yeah with the change to uncanny strike would it be better to run bleed instead?
But but but, I thought mercykiller needs more stonks?
Mercy executor is real funny
Is the uncanny strike brittleness only temporary or does it stay permanently once you hit them?
Temp
As every brittle
How long does it last?
brittleness effectively never run out
Read the blessing
because shit will die before it run out

This is mercy executor
Sorry at work so I have limited access rn
I know this is partially gamer brain wanting big number (I don't take Longshot because One Motion is just better for me on Helbore for the same reason) but like it's more what you're getting in exchange that feels like the odd tradeoff to me. The game is going to throw a lot and sometimes hard DPS check the team, and it'll be harder/easier depending on how quickly you can meet that
5s as every brittle blessing
5s duration
Can be refreshed
I don't know that I'm sold on taking CK + OfB over Skirmisher
Never had lack of DPS; everything was enough while not losing on other fields
I'd say out for blood works best with crazy cleave weapons. Like power sword
Survivability > dmg; remember that OfB affects EVERYTHING so you take shredders & you gain your toughness easily back up + range is affected too especialy when dealing with shooters which are worse than gunners
idk their loadout other than them mentioning Boltgun tbh
Does work like decimator or missing is still okay?
Missing does not reset it
I've seen good arguments for OfB over CK for things like Double Barrel Shotgun just refilling toughness whenever you aim at a mixed horde
but like taking both?
I don't think I've ever taken both
Guess that's the new funny.
other than meme builds playing medic with Born Leader for casual games
It will only drop all stacks if u land a melee attack against an enemy (enemy corpse doesn’t count) and across that entire attack u hit 0 weakspots, and it also gains stack per hit so can gain multiple stacks in 1 attack that hits multiple weakspots
Which is way way way way better than the fuckass decimator
XD
give executor to taxe ffs
So what you are saying is, funni on lower diffs.
I wish BL was practically useful…
...took me too long to realize you meant Born Leader 
Same. It's fun for pretending I'm helping when I know most teams either don't need the extra toughness generation from me going Born Leader / Exe Stance or it wasn't going to be enough to save them anyway
executor stocks have risen
Executor is good period
It’s on par with slaughterer imo
executor was never bad, but people tend to focus on a 3 blessings at most
Like in terms of strength blessings this is my ranking
headtaker
slaughterer, executor, superiority
rampage, unstable power
decimator, all or nothing, thrust, torment, tenderizer, relentless strikes, energy leakage
15% of 5% on an entire horde kill is still 1 dump of toughness when everything expires at the same times and that's it.
you forgot unstable power and the one on relic
Is headtaker the one that's basically free?
oh mein gott das ist schwul scheisse in darktide server meinem
i wonder if fgs riposte shred is better than unstable + shred/riposte
or even if precog > unstable
Unstable is better because it’s str multiplied onto damage and other damage related bonuses
meaning all the dd and sg bonuses you have
Yeah it's just the feeling that every class (outside of maybe Ogryn?) already has crazy toughness replenishment anyway so it often feels like whatever toughness I'm providing to a team is negligible
I personally don’t think precog is beating unstable any time of day lol
They're either already filling their toughness frequently enough for that to not matter
Putting all or nothing above tenderizer is diabolical

They’re same tier in that level to me
isn't fgs a finesse weapon?
Or the player is struggling enough that the little trickle of toughness is just delaying them going down
Tenderizer mentioned
Woooo
Let's fucking go
Unless it's actual newbies.
Light sweeps no
I have seen a lot of newbies in Auric Maelstrom quickplay
Wdym oggy gets very good regain

Expected out of psyker melee tbh
fgs being my favorite weapon > noob confirmed
U can enjoy using it
Thinking it’s a deeply complex and interesting weapon is another thing
Cuz it’s neither
it is so much more pleasing than relic blade, it is doing what I want when i click
I see them in havocs too

Ah yeah, the looking for free carry.
I mention maybe Ogryn because I haven't played that class since I 100% their penances and I've seen a few Ogryns frustrated at their toughness gain talking about the class in general chat here and there
Yeah; They’re wrong
Or bad
Most likely both

There's a difference in asking for it for h40 and queuing into auric mael expecting it.
I think it's a steady trickle of Space Marine 2 players funneling over because Darktide had a very peaceful community and now we have screamers
Very fair
please carry me senpai
DT has always had a lot of screamers
Can play tonight 
SM2 players moving over to DT have largely been peaceful in my experience
I've genuinely not seen a single screamer in any of my matches until very recently
Can also show builds to ya @somber axle 
Like having played since beta I can't remember a single screamer in any of my matches of the first year
but I'm seeing a lot more now
I haven’t bothered to care
Tbh almost no one used voice chat in casual lobbies in the first year anyway other than LARPers
people RPing Zealots/Ogryns/Veterans over voice
@steep flower actually, i am available tonight! tbh, my premade stopped at H24 and I have not done a H40 since huuu season 2? We can play whatever you want
I've never met someone LARPing a Psyker tho
the dude LARPing the Zealot was fantastic
I still remember him giving battle hymns while we were fighting
judge va plays or played
the VAs are amazing
I wish I'd get lucky enough to match with them
mpreg monday was yesterday
Too late, you started it.
Perfect! Could maybe coach & refine ya & have fun!

"My beloved says petplay is beneficial to teamplay and cohesion."
In like 4h maybe
Naw, already got an arby doing that.
In 4h it is doable, not earlier, I have to go the gym
I like it when they say ‚no’ but can’t do much to enforce it

this is a whole polycule mate
I am in Rome, It. So we should be in the same tz
the auth, maul, prof vet, female prof vet
I have to stay at work till workers leave so yeah
Perfect
Oh, it is, kinda. When a lesbian totally not a Slaaneshi totally a commissar decides have an open relationship.
No Karien; BAD!
Back to your corner!

is this #zealot?
Remember the Loner x Fatalist? Loner makes the Fatalist bark. Also, Loner x Loner running off to derp yuri moments as two drunk Fatalist types get drunker and then end in bed waiting for them.
Rejected.
Thought Vet was the OG?
maul and fatalist seem like the types to get chummier the more they get drunk
I would read this fanfic
maul might get violent too
i miss darcy
YURI?????
It was more RP and little snippets of more intimate shipping bits typed out.
WHERE
Since he's a barky boy
He gets headpats

No AO3 link 
I checked that game u recommended to me with good art, apparently the plot is wack
Average doomed yuri
Never got invited to make an account. Plus, I mostly write for specific ppl nowadays.
That's fair
I need to start writing my own
True
And yes, the arbys are both bottoms. And the psykers tops. Gets funny when they goof off.
You just need to know where to upload to
And possibly worry about licensing too
But that's like
The boring part
That’d be after I write anything lol
Not Deviantart anyway. Or start your own discord server and save there.
But I have a plot in mind
Just scratch off liscensing stuff. Easy.
Sonion 😭
Psychic spess wizard is generic.
No but like
I say it's boring because
My older brother has some characters licensed and shit
And it takes a while because we live in the middle of fucking nowhere

Oh, you mean IP protecting your original chars do not steal.
Yeah that kind of stuff
Even random bits?
The story in my head is essentially a serious political thriller disguised behind toxic yuri
Listen man
It's not because you're the 70000th person to write about the thing that you should just leave it out there

toxic yuri....
Is based
I thought it was Josei
maybe I am confused
I wonder if there's more ragers
feel like it
Pretty sure replaced by bulwarks.
Well, it's on a few sites even.
I did not notice an increase on my end
ragers, yeah, definitely
A slight increase in bulwarks, less crushers, many more pew pews.
Start as if you're writing an anthology
Then you piece everything together later
where is your stash

Or just write and figure out order later.
It's a work in progress (average writer excuse)
Yeah enough for an anthology
I should probably get my artistic skills up if I'm ever going to post it as battle shonen
Or I'll just
One and One Punch Man it out with a webcomic
that is kind of the plan
ragers are fun tho
unless melee weapon can't fight multiple ragers at the same time well
Get it started 🗣️
I can dm a basic pilot to it
idk about crusher change
if u want
on one hand it pretty good for weapon with middling crusher dps
on other hand there zero crusher
on the other hand if ur melee can't fight rager mauler mixed horde ur cooked

Fuckass Laios



fgs does it well until
man I wish I had a taxe or a dclaw
dclaw eat ragers
That’s about the only thing it does well
And tac axe is just directly better in pretty much everything still
That's the rager allegations
Gimme fuel gimme fire
Gimme Ragers or I'll retire
I'm blind I'm deaf
I have a flaw
My name is devil's claw
🗣️
🔥
Defence Defence Defence
Oh yeah it is year of the world cup
I was wondering why I'm getting all stadium like
With the uncanny nerf, is thrust/precog the way to go on DS? thrust/uncanny could 2 shot a crusher, whats the best alternative now?
alright
can thrust work instead of riposte or nah? 20% crit for 6 seconds is too valuable
Thrust is only really taken on thammers for the meme, it's actually not that good of a blessing imo
ive been using a lot of dclaw lately. and what can i say
just buff its damage already, give it an inherent DoT like nox or something. anything.
Thrust is generally overrated
nox
I think it’s still uncanny + shred/riposte tbh
Thrust is only good on heavy hitters like thunder hammer or branx pickaxe
Even those I think slaughterer is usually better
debatable
I think thrust is a no brainer on pickaxe with the .2s
you will routinely get thrust2 hordeclearing without trying
thrust 2 
exactly as much str as a fully stacked slaught
and what are these sites you speak on
doesnt affect lights or push attacks though
If thrust started stacking as soon as game recognizes heavy attack input, it’d be better
But it doesn’t
It starts stacking after ur heavy atk is ready to go
altho I just took crunch on my boro with HT slaught