#veteran-class
1 messages Β· Page 1733 of 1
Because it had really high adms.
pbb, pickpocket, staffs, dog, zealot being zealot
vet is an all rounder u can play a lot of guns if u actually play like an all rounder 
I dont think theres anything wrong with darktide having classes that are primarily ranged focus
vet is an imperial guardsman aka a mf trained to be a verstile solider
Goal of the game should be to let you play more than 2 weapons in havoc, right now you're forced to play las or plasma gun, not even gonna mention the fact that them being just better than autoguns makes no sense, and the 0 attempts to buff the autoguns is getting annoying at this point.
he's not mister call of duty
tox adm against carapce is 0.9
perhaps a irregular perril increase for psykers in havoc?
this game should not be balanced around havoc
I think the idea that this darktide should be almost all melee is a holdover from vermintide thats kinda silly, they're very different games
literally just dont play high havoc if you're this limiteed
Problem is, it isn't. It's more an enabler for other effects or maybe kill capt under shield.
ehh.. I mean YES but also no
insert @slow sky h40 run with db shotgun and shovel
well it's a havoc specific change i am proposing, not buffing classes for havoc, so it wouldn't be balanced around havoc, havoc would be balanced around the classes
as said fatshark has zero interest in balancing havoc especially if its at the detriment of lower difficulties and accessibility lol
case in point: smite
the game not being balanced around havoc makes sense for a side mode, but doesnt make sense when you sit and think that its literally the only aspect of the game remotely challenging after this much power creep
i never played vt2 it's just that all the ranged and dot builds in this game are complete utter cheese
the mobs are clearly designed around melee players speed and u can just destroy mixed hordes with ease with strong ranged stuff
A.k.a. hilariously busted compared to bleed.
havoc was made to please the players with 10k hours in tide games who want their balls crushed
its not meant to be an easy win mode
its also a dogshit mode
sure bro, but he would have had a way easier time playing dueling sword, plasma gun is the point, he's a 0.01%
its literally meant to be bullshit
I remember when auric was meant to be like this π΄
but somehow became the main mode for so many people xdddd
"Oh thank god we have a hive scum with a rocket launcher to flatten this difficulty curve on sight, i almost started to sweat"
and now they want the whole game reworked to make it smooth
because auric is just too easy sometimes, sadly.
when itys not supposed to be smooth
because auric was powercrept so hard its not hard
thats the primary issue
they fucked themself making havoc instead of balancing their game
majority of players are still in heresy btw
we literally have 5 (4? was one removed) difficulties that are completely pointless
then auric which is the easy/normal
havoc has a confused idetnity its the bullshit sweatlord mode but also the only mode that's somewhat challenging but balanced poorly cause the game is "not" balanced around it and yeah this game is a mess
but a fun mess 
You live in a bubble
do I?
oh no a nice mixed horde i shall flame staff them
Game is in a decent state overall, it's just momentary salt causing this discussion right now π
is there any actual data showingthis
and yes I see h40 people in aurics and mael so bad I have to go out of my way to rez them
regular heresy, not auric heresy
Aurics heresy doesn't exist anymore
am I tripping
its just auric + a, maelstrom?
auric with pubs can be spicy cause its possible to get 3 other deadweights 
the only time the game is fun
and most of the playerbase are heresey and below lol
idk genuinely I mostly stopped playing after havoc 1.0 because they kept fucking the game
if you play with ds and plasma, hu yeah
Fatshark hasn't shown stats for two years but last time they showed some for both VT2 and DT 70% of players are in the 'lower' difficulties and the remaining 30% occupy the top (Legend, Cata, Modded for VT; Damm, Auric, Havoc for DT)
tbh this game is fun if u just play it in a bing bong wahooo way like i did
over the past 2 years power creep has been wild, I mean over the games entire life but still within that period especially
if u look into the numbers its a giant unrefined mess
that has nothing to do with being 0.01%, it is knowing the mechanics of the game and using them
Most people are just here to swing at poxies and look at the map after a day at work
people used to complain about the uhh orthus offensive? is that the boss map
being impossible
that build is dead btw, thanks people for complaining about uncanny
now its completed by average players with 1 hand
We're the fucking weirdos who want to feel body stress playing a video game
Power fantasy and stress relief in a way.
dt is just what happens when devs are making the game along the way 
all of this should have been palytested ages ago before release
i don't care if 1 guy managed to do havoc 40 with some barely viable weapons, he still had a fucking fire staff psyker and a book zealot probably, so the fact that he's epeeing with underperforming weapons doesn't mean shit, they're still bad weapons compared to others
i agree with this. i enjoy making guns work in high difficulties with their respective execution but this game is just played based on vibes tbh.
idk I dont really feel much stress relief from games I play unless I'm actively pressed and have to focus, darktide was one of the few pve games that had me hooked
people still get absolutely dumpstered by the karnaks
To say Auric is easy is really just ignoring how much you had to learn to even make that true, and most people aren't going to do that much or play that long.
at least from my own experience playing the mission recently people seem to be doing fine where before they were just dying constantly
most of the bad weapons arent actually bad
dt is actually very skill expression based 
u can do nutty things if you're good
Like it took me 300hrs before I knew all the special spawn sounds post launch. That's already an order of magnitude more than the average person will play.
he outdmgd the flamer but ok bro
Bing bong
guess what, most of his damage was shredders.
yeah I agree, I'm not the kind of player they're balancing for. but its undeniable that the difficulty of auric has been constantly eroded since the release of the mode
which just got nerfed π
Delicious shreddies
DB carries damage harder than frags im not sure why youd say that
And its still woefully out of reach for many
reminder that DB is infinite cleave
yeah literally
I mean, you could have over 1k and still mix them all up barring the very obvious trappers, dogs and muties lul.
Everyone laughs when some dude posts saying Havoc 10 is hard but it actually is.
it just sucks to see that rather than actually keep their hard mode hard, they'd prefer having a custom mode that requires fucking about without quickplay
guess what, no :
anyway if the only way u can preform is with the tippy top weapons then uhhhhh 
i wont say it
Havoc quickplay would suck so hard
but ok I am tired of listening to you, if you want to be a meta slave and know only to play ds and plasma ok
you do you
those who nose.....
this game totally allows you to grab the wepaons you like and play with them to your hearts content so long as you do not crutch on them
It is if you see the real avg player of the game.
if the player already dropped, I'll play it
I'll quickplay into the worst fucking unwinnable matches on repeat
someone who enjoys revolver will always be more apt than someone who believes plasma gun is a forced necessity in havoc
Which we don't. I haven't clicked on anything below Auric since Scum launched
guess I stand corrected bro, but he would have gotten more with the top weapons is the problem
Only possible if they removed demotion.
he's having fun and preforming with this and so can you!
famously easy to use logshooter vs famously easy to use logshooter
its just practice 
''top weapons''
They will add remotion
I think I told some stories of smykers dying to 2 groaners in malice.
idk i see people lament the low ammo of the revolver in havocs
its a pve game there's no elo there's no ranks there's no life or death
just play whatever u want lol
First havoc game ever and you quick play into a havoc 40 
you're not "forced" to use anything
yeah its low ammo is a drawback but idk if I'd really describe the weapon as skill testing
I was about to ask "how tf" but I can't even talk because sometimes a groaner catches me lacking
I really dislike that feature, whats it called..
something hit radius?
the thing that makes your projectiles WIDE
''top weapons'' existence is the reason people do not try other stuff
people meta salving in a none pvp setting will always be so funny to me
the ai is not that deep vro....
idk maybe this is a uber hot take but, maybe we shouldnt be balancing auric around the kind of people that think any real friction is difficult
They both tunnel visioned and got backstabbed.
when we have non auric difficulties they can play instead
Basically.
besides the hordes of 40 crushers that they didnβt have to fix
revolver having a wide ass hitbox is actually peak
i mean look at the gun its like a giant hand cannon
this is the second time they lowered their spawns
now if only they gave us rannick's hand cannon
and they changed their armor type
I dont like it, I dont mind it on the plasmagun because you're hipfiring which on high fov yeah fine.. whatever. but on other weapons it just feels so bleak when I see I've missed and hit anyway
I Get its a concession for controller but
it'd be nice if it was a toggle
Rayscan
oh that's just dt jank
And yes revolver has a dumb one
nah its got a specific name, they gave it to the infantry las semi recently
da hell is rayscan
but i like the idea of the giant ass revolver firing giant ass bullets
i dont think many people realize how oversized the guns are in dt lol
you skillfully aimed between two targets and skillfully hit both targets yes

crazy how nature do
I assume you mean a hard toggle because my mouse accidentally taking control from shakes turning that off would suck.
heh, ass bullets
actually it's kinda like JFK where his head just did that
actual head vs headhitbox nonsense
you shoot one guy in the head and the other guy's head explodes in solidarity
sympathy
empathy
fuck which word was it again
I mean a toggle that resets the hit radius of shits so that you need to actually hit the blue instead of the red
its wild how your gun can literally not even be pointed at the guy anymore and the game will still give you the headshot
its only certain weapons
Sillyness
plasma i can accept
for some it makes sense, like the uhh.. void staff whatever the fuck thats called now
a revolver bullet
I mean, have you seen snipers 
I really just think it's just setting up 'advantages' for the player to make thing feel better.
no I agree, it feels bad to me as well
"that hit?"
if I get something I feel I havent earned it makes the feeling of doing something well feel so much less fun
yeah, for the plasma gun where you need to hipfire I can get it being added
but it being on the infantry las and revolver seems silly to me
Then again, I get the, I shot you in the head 4 times, why are you not dead yet???
Nurgle's blessings
Because even 3 bodyshots would have been a kill.
hitreg is funky
weirdly I only get hitreg issues with poxxies though
I get it with everything.
there have been definite times I've shot one through the face for a giggle and done 0 damage even though I can see the lashole in their head
Usually the most BS ones like short range trappers that NEED to DIE NOW.
Man on launch i had to lead my shots
With 30 ping
That's just how it was, you got used to it lol
I believe it honestly
think I'm lucky
unplagued by hitreg when it matters, never any audio issues
outside of like, very specific map locations
which are bugged
You mean, texture is basically shredded face, still alive.
know when you shoot someone with a lasgun and it has that glowing dot where they were hit
that
and 0 damage dealt
Yeah. Just replace it with a point blank DB.
They shouldn't be alive since it was more derping around in expeditions on malice but... Fatshark.
The penance numbers still absolute bs basically.
get em boys
Contacting Fatshark right now to raise the bonk volume by 230%
it should be like the old voidblast sound every time i hit something on the head
fixes bayonet
I hear its good for diggin graves 
Digging a grave for itself and bleed maybe?
I'm sure now it will be buffed into being a good weapon and not just forgotten about
fatshark would never
at this rate we may see minor tweaks to make it slightly less garbage by 2028
Flame staff will need some buffs first
I am seeing that pushfollow attack maniac buff
From 0.5 to 0.75 might cook
1% improved crusher ADM in the same patch that makes the plasma gun a continuous infinite ammo beam
Are you saying I'll be actually ancient by the time it's decently good?
Guess decimator's replacing uncanny
goddamit phatshark you put krieg in the store twice a month and you nuke shovels after
How much more betrayal can I take?
krieg cosmetics also cost more than regular ones
I think the technical term is "you've been played"
Way more. It's normal.
If were lucky
π
I didn't even notice that
Get Fatshark'd lol
dev time is limited
cant really balance weapons when you're spending all that dev allowance on secondary modes that will be dead 3 weeks post launch
Yeah that mode really was a wasted effort it feels like
10 hours of shovel bonk to relax and study to
but yeah a little over a year we've gotten 1 new map, 1 new non dlc weapon family (and it was delayed content from a patch ages before that), and 2 new modes that died instantly
the shovel thing can't be that hard of a mod to make
Mortis trials at least has lore dumps
Expeditions do nothing new compared to the base game
At this point id really like them to add a new faction to fight to freshen up the game, everything else id be less excited about
You may have to ask in the modders discord about sound mods
Darkmech
You can do it FS
suddenly khorne is here too
dark mech being the second faction would be so out of left field but so fucking dope
Hereteks or genestealers ill take either
If im relegated to the same meta for several years at least provide something new to shoot at
GSC have a higher chance of being on our side than admonition is the thing
Im just waiting for all of these various hints and teasers about eldar, Gene steelers, and admech lead to nothing and have the next playable class be kroot
Im super doubtful we'll ever get a second faction though
if it comes it'll be in darktide 2
tbf a lot of stuff included is never to hint or tease anything beyond the wider universe and act as lore jumping off points
iirc vermintide also had lines mentioning all sorts of shit that never got added
third
Just realized the uncanny strike change is good for veterans who mostly play ranged because brittle is a debuff to enemies instead of rendings buff to you so someone with uncanny can attack a heavily armored enemy and have a veteran burst it down I think if I'm understanding it right but I'm not entirely sure
Generally a nerf since you could carry rending over to a second or third target, but brittle is individual enemy.
inferno staff psykers normally apply brittleness so idk if its worth to have uncanny
unless they're going for a more selfish build like crits or w/e
You must be seeing really bad psykers then, Most run crits and blaze away.
this is just generally true now across the board
"Really bad" and it's someone running pure support with brittle flamestaff
everyone benefits from someone having uncanny
as opposed to only one person benefiting from their uncanny
this is good
(in coordinated play especially)
In general, it is. You could just kill them faster with crits. I literally have two staves with blaze away, one with crits and one with brittle. Crits always felt easier.
The whole team benefits from enemies having brittleness
GL in pubs.
It's solo or you die because nobody will ever look at you.
And the bots are still broken and won't help players.
I have never had a selfish pub game
second MEANINGFUL faction
as in one that seriously provides other threats or differing gameplay
i mean its still good, i also mean like the absolute basest level of coordination
guy but green and guy but grey
can be done with how it is now. but fathsark too lazy
like now when your psyker is flaming a horde, you attacking the armored guy with your uncanny melee weapon is of team benefit
While true the value of brittleness depends on a lot of variables
So yeah
its dual participation instead of just one selfish actor with a giant damage stat bonus
That's you. I simply learned that people always demand help but will never help themselves in pure pubs.
If they add genestealers I want something like the l4d2 jockey that hijacks where you walk to put you in unfavorable positions
semi off topic but I saw a clip recently showing how fucked up the hurtbox on l4d2 jockeys was, when they move its literally a meter or so infront of them
right now my kneejerk, reactive suggestion off this patch is that crushers should get another health buff and then we're good
nothing huge but another 1500hp probs
just to push them out of most two-tap combos
(at damn)
And you can dodge it by looking up or something
no more hp changs... more weapon changes
π
this one right here commisar
their frequency is good
thats fucking wild
Yeah l4d2 is held together by hopes dreams and mods
and their presence is notable (And notably less)
hp changes dont affect weapons equally, and using them to balance the weapons at the top end of strength just fucks those at the bottom infinitely harder
but they are much easier to bully off cd
as are all source games
cause less
they need to set a consistent baseline for enemy health and then slowly rebalance all weapons around that
constantly setting new baselines has fucked the balance from launch
lets remove crushers and make maulers 3x as fast
Scab Mauler Saturday but they are all on coke
Remove crushers and give their health and carapace to trappers
add crushers
can we get an ogryn disabler that just picks you up and yoinks you through a spawn door
mutant with long arms
Cspawn but all it does is command grab
The ogryn yoinker who grabs you and runs through a spawn door bringing you to a random part of the mission
burgle with cspawn mobility
I'm kinda surprised they didnt just change some crusher hitzones to be something that isnt carapace
feels like the lowest effort easy solution to adjusting carapace
And the pack master dog disable ability
It would also be only viable on melee because the forearms and legs half every ranged damage taken
π₯
half range damage is still better than some carapace adms
Hitting for a Cokecollion damage and only dealing a Pepsillion damage instead
You could make a faster mauler by just making a dreg version of it
We also need dreg crusher
(or just add rotten armour version as a %)
scab bulwark
we gotta put you down
nah
get through the scab bulwarks first
put them up
Please no
teleport > instagrab > teleports into an active bomber fire burning you alive

dont forget the poxburster
also crushers overheading you inside the burgle
Disfuckingusting
"Smoke grenades don't protect against fire mines" something they have never done
I can guarantee you that dude doesnt run smokes
we all know bombers spend 30 minutes before every mission setting up fire mines across the map
then they just go and watch the rejects set them off
maybe he was throwing smokes at fire barrels 
I think the actual answer is this reviewer thought this was CS2
time to check chinese reviews again 
what the FUCK are fire mines
Surely there won't be even more bangers
If there's anything really funny I want to see it
the ones in the reddit post are basically what i saw earlier lol
its funny cause the insults are unhinged
they're very creative
Arrogant white pigs is so unbelievably funny
path showed me real unhinged chinese roasts
and translated them properly
pure kino
I stole 2 screenshots from you sowwy
spreading the good word 
It's actually all the big plan to make the subreddit pro nerf
And yes it does include leveraging racism
we do a lil trolling
For those at home this is a joke
what about those not at home
I'm kind of leaning decimator, take a swing and AON for shovel atm?
tried the impact + skullcrusher route and it's just kinda meh
doesn't have that long stagger duration to make best use out of skullcrusher
impossible
All or nothing value?!??!?!
Is take a swing the push attack one
yea
+60% weakspot dmg for 3s after push
shovel's L smiter has 1.5 finesse so
it's ok dmg
You do do lots of push attacks on mk1
and u can take rending on vet talent
bypass the need for uncanny in a copium-intensive way
Guys what if we took uncanny anyway
what if we exploded
but I think the actual biggest winner of this shovel rebalance is mk3
biggest winner or smallest loser?
biggest winner of the 3
because u can run the stagger spec stuff for it and not worry abt single target
don't have post-patch source code yet
What if the world was made of pudding
heavy bias as I dont like the shovels very much at all but looking through the list of buffs they got idk how impactful much of this is gonna be
mostly lots of fairly small numbers tweaks
they're not much more than mid
they rank pretty low for melee dps
and also don't work that well for ranged build self defense
How so? π€
because they buffed folded heavy's ADM as well as both H smiter and H sweep profiles
and despite the small buff to L smiter, it's still not good at single target dmg baseline
luv me my horde clear heavies
littlely a shock maul tier
not horrible but not much more than mid
it goes fwip
shock maul looks cooler and has better dismemberments
shock maul cant go fwip
so shock maul still better
nuuh
cap
cause no fwip
i aint paying for skins
weapon customisation best of all worlds
only game i did that for is drg
base models still look better than shovels as well
cosmetics for me tend to be playtime related more than most things, I dont mind paying more money to games I get a lot out of
I love the right kne
kne
And the BP one in that set too
shockmauls are cooler though I agree
both weapons kinda struggle from that feeling that youre more just pushing shit around than actually killing it though
whats their unyielding and other adms
0
their unarmored and infested adms seem.... a bit low
a mace like that would usually just
idk take one light swing to at least break their skull
Question for power sword lovers. In high Havo I really like having at least one high mobility weapon. I find the power sword to be lacking in mobility and find myself out of stamina and making tiny dodges that don't get me out of trouble. Running with plasma gun also means low mobility ranged weapon. Unless I run something like las pistol I find it hard to ensure I stay safely positioned and get boxed in by hordes or armored packs. How do you manage to stay alive with limited mobility?
Also, is there any way to mitigate the slowdown associated with activating the sword? I also find it more unreliable than I'd like to actually activate it, even with mods that supposedly guarantee it
gotta remember to push enemies
I do, but limited stamina. Only running one +3 curio atm
I don't run any additional stamina and it's still fine
you just play it safe and slow cause where psword lacks in mobility it makes up for in power
could also be that youre pushing too much
weapon specialist also helps a lot
I run focus target w/ psword + plasma
that is probably why youre struggling a bit
might wanna try weaponspecialist or a different melee for focus target
I personally dont run it
Kk. FWIW I really like tac-axe w/ Agile blessing for refreshed dodge efficiency on weak spot hit. I can basically dodge forever, and high mobility means dodges take me further
H40 solo Melee psyker
Deaths:
Mauler: 99
Trapper: 33
Dog: 21
Crusher: 71
Shooters: 17
Reaper: 22
Rodin: 2
Cspawn: 22
Burster: 11
Shotgunners: 13
Rager: 6
Mutant: 13
PotW: 9
Sniper: 13
Gunner: 13
Bulwark: 8
Poxwalkers: 4
Flamer: 8
Captain: 2
Bomber: 1
Plasma: 5
BoN: 1
Pogryn: 1
FT is a lot of dmg but WS makes power sword significantly more flexible in mixed horde
noticeably better vs ragers given faster atk speed and improved dodge to get hits in between their atks
Do you take Duck and Dive for +30% stam on avoiding range with sprint/slide/dodge?
Filling this bad boy up with tequila before going into the theater and showing everybody who really has the power
Quoting DiscussingFilm (@DiscussingFilm)
οΈ
The movie theater cup for βMASTERS OF THE UNIVERSEβ is the Power Sword.
οΈοΈ
οΈοΈ(via: @Cinemark)
No
For some reason I'm struggling with pushing enemies and NOT triggering the push attack even if I let go both buttons after pushing and then attacking
The same happens when I wanna H1 + Push and then H1 again with ogryn shield
push + L2 has L2 come out with a bit of a delay
takes some practice
no
I checked around every weapon with uncanny and my initial conclusion is that the most impactful change is honestly for force swords
u can get pretty comparable performance to before on knife/DS in single target with executor and relentless and crit
but u can't obliterate crushers as easily with force sword on staff builds for psyker now
Hey guys this class sucks right now right
no
Yes
Quite the dialogue
Why would it
is sapper shovel a good replacement for DS?
shovel has always been good
i was thinking of going to knife or shovel, but maybe DS is still good, since i mainly play gun in my missions, ds very rarely
from a h40 perspective
im newish but like to play in h40s
No
Maybe for horde clearing but neither are impressive at it
yeah, mianly use gun for hordeclear
just if it would perform better on carapace
or in general
hard for me to work it out from the stats
with skullcrusher and take a swing, the push attack does very solid single target damage
and for hordes just heavy back and forth
why
it works
and i dont really worry about horde in general
i mean i still have a lot to learn but yeah
and no shovel is worse vs carapace
power sword is best vet melee
ya, want something with high mobility so i can focus on gun
then it's the same knife/DS
so was looking at knife, and i thought maybe shovel would be similarly quick to DS
oki ty
and falchion
ppl sleep on tac axe
i think falchion has pretty good mobility
tacaxe
yeah and tacaxe
nothing faster than a knoife tho
tacaxe with headtaker and agile is super mobile and hits like a truck. weapon specialist but make sure you grab weakspot damage from left tree. mk vii is like all headshots
i like it with stealth and smokes on my never-reload double barrel shotgun build
don't think i'd take it to high havoc but its super fun and blazes through regular auric no problem
i think the uncanny change impacted every weapon because instead of keeping a buff yourself your just applying a debuff
yes but knife/shiv have pretty good alternatives to achieve what they were doing before
might run precog on shivs now
shovel is sorta complicated because uncanny is still very relevant but u could also do the cursed double rending talents since it's vet
but the biggest difference I find is that regardless of what u do, u can't nuke crushers as hard as before with either force sword or duelling sword on a dedicated staff build
Just go folding and max brittle in 1 special attack
im not sure if the shovel buffs will make up for the uncanny nerf on shovel
mk1 was actually pretty decent before with the bleed talent
and rending i think its even worse now tbh
L smiter got quite a bit better at base
but it's still L smiter
carapace adm not amazing and u want rend/brit to fix that
i dont really like the folding ones it just reminds me im not using a ps right now π
mk3 is ok rn
cuz u can actually largely ignore rend/brit for it
I feel like im using the power sword wrong should I be powering it up on every swing?
Do you have power cycler?
Nah, is it a necessary blessing?
yes
besides power cycler, I recommend running the trench fighter drills talent as well
speeds up the powerup time
Ok so I should only be swinging the sword in the powered up form?
Mandatory
so you donΒ΄t know about bm
I've been thinking about what to run on shovel with the uncanny change. Knife seems mostly unaffected but shovel feels like a big shift.
knife already has a ramping component on vet if you're doing bleed stuff so "get a weakspot hit and then your damage starts to actually matter" was already baked in for some builds.
also wondering if it makes the other shovel models worth looking at given the broad shifts in carapace numbers
skullcrusher + take a swing. push attack -> light -> light
on mk 1 push attack is its hardest hitting attack and is strikedown
yeah I think for the preferred version (is that the MK1 I think?) that's an appealing pick.
i like mk 1
special attack staggers ragers out of their attack chain
and just swing heavies into hordes
MK1 is generally considered the best stat-stick in exchange for not having the sorta-useful anti-armor swap mode
I think it might be more viable depending on how the crusher change plays out, but I'm not sure. It struggled a bit in that it was easy access to good anti-armor damage but "activate then take a swing and repeat and then maybe kill one crusher" wasn't very impressive against surprise 30 crushers.
roughly 2 ways to go
stagger spec with rending talents
or
uncanny + dps talent, with no rending from tree
both work
neither impress
or you can brittleness from ranged instead of the shovel
So at the risk of asking this question as the 500th person in the last 5 minutes; I haven't played since before the new game mode got added in a recentish patch, and now this new patch seems to be nerfing blessings and shit. Do I need to re-do all my Veteran builds you guys helped me make?
what's ur build atm
Yeah I think the changes might temporarily retire shovel for me.
Pretty much the cookie cutter stuff you gave me, Power Sword + Plasma Gun shout vet, for example.
it's roughly the same strength as before, works but doesn't impress in any way
Yeah and it no longer has that weird free bleed synergy which I think was one of the few big selling points it had
Slayer build with shotty+shovel.
works but doesn't impress and lost one of the niches it had
I play smth like this atm
honestly ur weapon choice matters more
vet tree is just, rigid
I know its sort of an accepted part of the playstyle by now but I'd love for some of the power of skirmisher to be spread out to the rest of the tree instead of being part of every build.
25% damage for running sometimes is really hard to pass up
How's that new game mode that got added a while back? People loving it?
it's kinda half dead
Damn I was worried that might happen.
Biggeste issue is the reward structure IMO
Like that other psychanium mode that nobody seems to touch. π
and no tie in to the base game
It sounded so neat on paper.
there's no reason to run it on higher difficulty, no real structure to its currency, and that means everyone who is going for penances etc. just plays on easy over and over and over
Plus I'm just glad to not be staring at black metal maps all day.
which creates a self-fulfilling cycle where you can't matchmake for any higher difficulty stuff
the real big change from today's patch are that
- crusher spawns are way lower across all modes
- staff build psyker can't nuke crushers with 0 melee investment melee anymore
if the reward structure and difficulty wasn't borked I think it would be good. Still not perfect but a decent alternative mode.
Its gonna be weird to not plan everything around crushers.
That the inferno psyker build people say is mega OP?
psyker is mega op period
Inferno is pretty crazy, not sure you can balance the game without taking it behind the shed.
also when I say staff build I specifically mean shriek/bubble ranged main
SG+DD using staff will still be pretty effective vs carapace cuz u get global crit & finesse there
I'm glad psyker got some needed love but the class has been nuts ever since the last big tree rework they got
Any big changes with vet between that new mode launching and now?
I vaguely remember plasma gun got changed where I can actually blow myself up now.
But can't remember why or how.
nothing big really. Kraks got a nerf that doesn't really matter IMO, plasma also got a nerf that doesn't matter at all.
plasma change basically didn't matter outside of slower draw speed
smoke grenades keep getting small buffs and they're mostly good now but still a bit wonky. If you like using them and learn to use them they're solid.
Oh yeah Krak regen timer? Saw that in the latest patch.
krak longer regen does matter but u also have way less crushers spawning so they're not that required atm
frag with grenadier is quite a bit better into mauler/rager waves and can be more flexible vs gunners
Was lowkey hoping for some buffs to that new unique melee weapon we got a while back.
Unless you're build is just krak spam, you'll be fine
krak regen is worse but curhsers are less common and kraks were mostly for crushers. Its a nerf for using them against anything else, which stinks because grenade balance in this game is all over the place
Power falchion or something.
falchion is still mid
Its ok
they buffed it by giving activated attacks ~3.5% more dmg
falchion got some smallish buffs, its "fine" now
Know what's even better?
Dang.
I know people always got hyped about uncanny strike, does that mean things like combat knife are significantly worse now with the changes to it?
u can achieve similar single target results with other blessings
most of the uncanny weapons hav good alternative blessing picks
except shovel
shovel is just borked like that
Knife is still strong, you can run different blessings or just use mercy + bleed + uncanny for the "my second hit is the one that matters"
Interesting. So it feels like all in all even with these big shifts, nothing's really changed for Vet in any big way. Maybe perhaps less viable weapons becoming more viable due to less carapace enemies?
Will depend on how the spawn changes actually play out IMO
so if ur melee sucks vs carapace then 12 maulers will still give u some problems
maulers are scary and if crusher waves still functionally exist you will still need an answer for them, even if they're less common.
I'm surprised, when I read these patch notes with the ogrin enemy reduction, I assumed it was going to be a big shift in the meta.
True, they didn't say anything about maulers.
like "1 wave of 30+ mixed crushers vs. 3 waves" is a big difference but if you can't deal with the 1st wave the lack of waves 2 and 3 doesn't matter.
I think it will take a while for the meta to shift and to see how people change playstyles.
the entire point is trying to make anti-carapace less mandatory but in a weird way if it becomes less mandatory it also becomes more important since this is still a team game. If your 3 teammates have no answer to crushers, well
I suppose that's true, it doesn't mean I can bring out less versatile weapons more, whether it's 10 carapace enemies or 50, I still need anti-carapace in my kit.
I think the question will be what can you gain by losing anti-carapace, since most meta builds right now basically trade very little for it.
like, u can get away with frag + a lower carapace dps melee vs a bunch of maulers
If we start to see some big meta builds that have almost no way to deal with crushers, that will be interesting.
frag bleed with weapon perk +25% dmg vs flak gets u ~2k dmg on maulers in big AOE
pretty nice
This reminds me of when I was new and would not bring any anti carapace in my kit, assuming my teammates would have it in theirs. And then as luck would have it, I'd be in a crew fill of people who also had no anti carapace in their kit so we wipe due to that.
I will also say
how important do you think the +damage and +1 nade talents are for frags?
turns out the uncanny merchant this whole time was DS lol
Variety I think is the goal in terms of gain.
tinkerer is gud, not required (pairs well with boltpistol lethal proximity, but then u have to run boltpistol which is yikes)
grenadier is gud, works well for frag's ideal use cases
They both seem decent but you know how valuable +2 points on the bottom of the tree can be....
psyker loses quite a bit in this regard (specifically staff build psyker)
but melee psyker is unaffected so it's fine
What does ADM mean in the patch notes?
there should be tradeoffs
armor dmg modifier
yea I would only take 1 between them personally
I have this
any good alt blessings for mk1 shovel or should I just keep uncanny? only played one match but it seems similar to how it was
I can't tell if shovel got a buff or a nerf.
nerf IMO but mostly for one specific use case.
Not the stabbing with alt attack into heads?
adjustment
uncanny + bleed stuff was fun, not really meta or dominant but you could make bleed talents and grenades go pretty far by mindlessly stacking rending
that's gone
but it wasn't really a good strategy, more like a "stupid fun shit to do with a bolt pistol" level stuff.
Is the good old reliable guide updated for the blessings changes and such?
MK3 shovel might be more viable since it offers a good anti-carapace alt mode that always struggled with "surprise 30 crushers" so its theoretically more usable.
The can opener one? That, and the one on the crowbar, are somehow very satisfying sound/animation wise but always felt very underwhelming in results.
I'm sorta waiting for new patch's source code before I make big changes to guide
Yes, the can opener mode. Its pretty good against maulers and maniacs IIRC, so I think it might end up a secret patch winner despite not getting much in the way of changes.
It was though.
I wonder if the MK1 with a +impact and skullcrusher would be worth playing around with for a sort of easy-stun-everything bonk stick.
That's the entire reason uncanny was changed to brittleness
I think mk3 is best for that purpose
It was mainly to put DoT damage in check
Frag nades with rending have always been crazy goood
so thinking something like decimator + skull (or whatever) on MK1 for horde spam and skull + something impact for MK3 to mulch bigger guys?
But its not an immediate fuck off button like kraks are so people stopped thinking they were good.
me sniffing the dorito dust on the floor
TBH I think the biggest knock against frag grenades is that psykers and (to a much lesser extent) hive scum exist
Don't scum have that screen wiping bazooka?
yeah and chem grenades and spreadable dots etc. etc.
both got nerfed
the powercreed on "spreading dots to a shitload of non-carapace enemies to delete an entire room" has been huge and even though frags are still good at it you can't compete with a psyker who remembers to push a button.
@hybrid plover
mercy + executor is actually kinda based
never before would I consider running smth cursed like this
execUwUtOwOww
Lmao
you had my curiosity.gif
Crazy how I was saying this was good before and it never caught on cuz no one could fathom not having uncanny on knife
That FOV gonna give me vertigo.
uncanny was so good it invalidated everything else
maybe someday power cycler won't be mandatory.....
flesh tearer stocks are not as good as this honestly
I implore we keep it like that
So whats the mindset behind this forbidden knife combo
Executor give strength bonus, vet has good finesse bonus to multiply with 60% weakspot dmg
mercy killer is consistent sustained dps enabled by serrated blade
mercy killer needs weakspot hits
executor needs weakspot hits
fuck it why not
And it just ends up enabling Knife
You're just stacking numbers to a point where you don't even need rending.
I mean tbh I can see it
I've been using this
I mean if you REALLY needed it (Which I doubt) we have a 10% Rending node
I will also have u know that this is somewhere like 8.45 cleave for H sweep for knife with executor stacks up
Brittleness being more common now with the Uncanny Changes iirc
I'm afraid you just weren't bored enough to try it
π
for zealot I would do mercy/precog/riposte + executor prob
Frags with Lethal prox could very well do that tbh
depends on which ability being used
And grenade tinkerer
and then for hive scum it's riposte + executor for me (knife & shiv)
precog 2s uptime just does not convince me
The radius for frags would straight up encompass the psykanium
Precog is more a scum thing imho
Didn't even realize the rending changes technically heavily nerfed the potential of the Grenadier build
not to unusable but not as good as it used to be
still would do riposte/executor over it
I don't hate precog but 2s is enough for maybe 2 good atks in
Since hitting a precoged crit would amount to insane amounts of overkill for HV
So you're not benefiting from it for only two seconds
Anyways
fuck it I'll bite
I'll make a knife and try it out with Serrated
After I try out Mk1 with its changes to Uncanny
I think mercy + executor and serrated might be my knife start now
yea but executor is just, more available
uncanny on knife is still fine but executor seems about as good but you can carry the x5 buff forward if you keep hitting right and that's big.
starting from 0 executor and uncanny on the knife seem to be about as good, give or take some randomness, so its "do I want brittle for my team vs. do I want to stack to x5 and stab things in the head for 9999 damage?"
executor is better than people think
it will only drop stacks if u land an attack on an enemy (dead enemy corpse doesn't count) and across that entire attack, u hit 0 weakspots
yes people are downplaying it but it affects a lot of interactions
Its just the Uncanny + Bleed meta was so prevalent
it won't drop stacks if u miss hits
but I think the changes they did today help
unlike the fuckass relentless strikes
and it gains stack per hit, not per atk, like headtaker, so u can gain multiple stacks in 1 atk that hits multiple weakspots
unlike the fuckass decimator (again)
fUwUckass decimatOwOww
frag stocks are also technically up
krak less needed
frag is better vs pretty much every other elite mix
gonna need to try it in a game a bit but hammer + stagger on shovel mk3 might be a fun comfort option
even tho u can't uncanny cheese the bleed DOT anymore
do trauma + skullcrusher
trauma gives u longer stagger duration
Wont be viable still however Skrusher with Trauma is PRETTY funny
Though I'd say try Smaul if you like "Object that staggers everything" but for vet
frag might be the play now with krak nerf and crusher nerf
but
global strength buffs still do work
like slaughterer and executor
if power cycler wasnt needed id run slaughterer like the old days
I do power cycler + slaughterer now
the mixed horde dps is nice
and better stagger breakpoints
it also just feels like I'm cheating game mechanics less
no BM
no sunder (carapace cleavethrough + mega cleave)
cega mleave
power sword so op already I don't mind nerfing myself with its build
I think its balanced on a class like veteran cause it kinda plays like a glass cannon in the sense you have zero mobility and bad toughness regen except for exe stance
on hive scum or zealot o boy itd be op
nah its not balanced at all
nah a <40s mixed horde trial clear melee only is not "balanced"
doesnt matter what class you give it to its busted
I mean if you throw in shooters/gunners your getting gunned down on havoc and specials your more likely to get disabled compared to every other melee
if its all melee yeah your kinda set cause you can just stay in place
no cover
u do have a gun for that so it's largely covered
I'm just saying PS has major weaknesses paired with the class itself which gives you situational TDR and low toughness regen which makes it balanced to me on Veteran
if it was that OP melee vet would actually be better than melee scum, but melee scum still mogs it
just like inferno staff π
someone said they just buff psyker cause the devs main psyker
idk if thats even true though
One thing being overtuned doesn't mean the other isnt
That's how we got to such a power crept state to begin with.
I think they just didn't do the original talent trees properly, it's just pretty much been nerfs since then
for Veteran at least, Ogryn has seen a lot of buffs
it is a dueling sword
so it is already problematic
that being said
mk5 trades a bit of damage for some better mobility
defense
and better parry
So howβs new patch?
Overall good adjustment for wider weapon incentive? Or flat downgrade due to other underlying issues with armor
Aaaa
I just want devils claw to have better flak adm
Idk 
Haven't played a match yet
Just hopped on to see the DS finesse change
Now needs EW to 1 shot parry
EW?
its probably not enough to make people switch to non carapace killing weapons if thats what your asking
exploit weakness
Oooo
Exploit Weakness
Thatβs vet talent right? More dmg taken marked by crits?
only played a few havocs but the crusher reduction is very noticeable
in exchange for more other melee elites and specials it seems
I like that
More ragers for my one aura farm hype moments devil claw parry chain
More maulers because I like those guys
Aaaand theyβre all perma stunned from arbites or aggrod on the psyker
Canβt have shit ever
All I know is, Hsword stonks are going up this patch
100% unviable canβt be used ever sorry Reddit said so
^
Reddit doesn't know me.

Maybe if you use other decent weapon and kill enemy faster your teammate wonβt die
LMAOOOOO
WHAT KIND OF EXCUSE IS THAT?
Redditors are just on a different planet, I s2g
Posted a hsword clip against a dreg seed where itβs killing 3 ragers per swing
These are the responses I got
this is why you dont bother reading the comments
Overall gud
All they have to do
Is just use the sword
For one fucking game
Heavy sword into Dreg seed is fun but heavy sword into scab seed is sadness
Ima be real
the crusher change is immediately super noticeable, feels like 80% reduction not 30%
Aint that bad with Bladed Momentum
It is not hard at all to amass the rending for it
I donβt enjoy bladed momentum that much because I realized heavy swordβs cleave distribution is actually kinda meh after 2 targets
I've come to learn that special + light abuse works
By that I mean it falls off a cliff after 2 targets
It's more just to actually proc it.
It builds stacks real quick
Ik
feeling like skipping a big portion of bottom mid tree on vet may be worth considering after the tactical nerf.
Rampage and chained deathblow still exist
I think it just depends on what you wanna do with it for vet
Both those 2 are a lot more general purpose than rending
Not to mention itβs not that good vs carapace even with rending
Because ur not gonna take carapace perk for it usually
I do xD
hsword can be criticized but not for that, its amazing on anything not carapace
Mk6 mk7 lights cdd
Many players have crusher derangement syndrome
That's why I'm glad FS caught wind and decided to start actually adjusting things
I'm tired of the viableness of weapons being entirely dictated on "can it kill crushers"
I think they kinda nerfed the wrong things though, the reason crushers are so stacked is because psykers melt through everything not crushers π
Uncanny 100% needed a nerf
I don't think Soulblaze needed the buff at all
But at the same time, psykers can't just stack uncanny and suddenly start nuking crushers with DoTs anymore
Itβs not needed and kinda weird
But staff psykerβs carapace dps is pretty massively reduced this patch
nor did inferno staff, it literally has the most kills globally out of every weapon like wat
The soulblaze buff was so tiny, I think they just added it to avoid Chinese review bomb
The one buff it had was a compensation for Uncanny not interacting with SB anymore
Overall, it's more a net negative for inferno because you can't amass global rending for it anymore.
Itβs a nothing burger for inferno thatβs done for wack reasons
But the staff psyker melee carapace dps nerf is very very real
Do I think it needed that buff? Absolutely not. But its still a huge net negative against crushers.
In a real game the uncanny trick was only really useful on crusher trains
and like 99% of people didnt use it
Yeah I have like 800 levels of fire staff and only used it like 10 times maybe
I didn't bother using it either when I did have to fill psyker a few times
Honestly at this point they could look into inferno not having crazy ADMs against literally everything else
psyker catching nerfs... fantasy
3 more years then theyβll give it a look
idrk if theres ever going to be a point it'd be balanced
I feel the strength between too strong and too weak is so narrow for a weapon with that much cleave
its one of those things where its "balanced" on lower difficulties but just keeps scaling on higher difficulties
a smarter person might say infinite cleave is a bad idea in a game where density is a point of balance
I'd only use it out of happenstance cuz I usually run Scrier's with knife and trauma so I'd switch a lot and end up keeping uncanny stacks really often
not me though
I'm an outlier though since I have never seen a soul run a build like that in havoc lol
I think I've seen a psyker use the combat blade
once
ever
and it was to speedrun when that was semi popular
A lot of psykers use it for mobility purposes
I die inside when I see the 282737282929th ds4 purg psyker apply in party finder
When they're running a very staff heavy build
I mean its only natural
you make a difficulty most people cant play
then you make weapons easy enough and overpowered enough to carry those players
Dw I'll request with my goofy trauma build
meaning you see it a shit load because the number of people that can't play is bigger than those that can
I could never get the trauma staff
seeing enemies fall over just makes me sad
I think I have my own trauma around having it on my team and playing vet though
about to one shot a guy > psyker knocks him over
barrel death cometh
Team rocket moment
See this is why I just go up first to blow up the barrels
that'd be smart
Ngl if you immediately jump at the start
part of me does like watching my team sail off of the map though
...you're just kinda asking to die
The very first drop is pain cus thereβs nowhere to kite
The rest of the start is really fun
I mean ima be real, you really can't help that on that map 
I love it
old custom map that was highly voted or something
if that makes sense as a vibe
it doesnt feel like fatshark made it
Itβs very different
feels weird and sorta unpolished even if its fun
Not a lot of straight hallways
very WIDE
Every section is wildly different
U shud check DS4 crusher kill speed after patch on staff psyker itβs hilarious
I remember when I had to clutch for a solid 20 minutes in h40 on Gloriana once. I don't think I've ever kited as much as I have before that game
Unfortunately. I succeeded.
How is it different
I havenβt used ds4 in 1000000 years
presumably its a lot slower
And then the twins came in right after and knocked all of us off the map
It unironically takes like 10+ heavy stabs to the face to kill 1 crusher without uncanny strike lmfao
I mean you'd run new uncanny on it though I'd assume?
The Emperor sleeps soundly tonight.
though it dont stack that fast... hm
It stacks faster
And drop that to like 7-8 hits to the face to kill lmfao
8 stacks per hit at 2.5 per stack?
But you don't keep stacks
Like no that is not good
nothing stacks faster than already being charged
Across different targets
Players will have to use Deimos and learn their first combo
The fucking Obscurus
Takes minimum 6 hits to kill crusher with or without uncanny now
On staff psyker
Obscurus stocks rising
I gotta learn how to deal with the weird moveset timings
P sure Deimos staggers them better though, right?
It used to take 3-4
Yes but u just kill them slower than Obscurus
i like where it is now
I mean
maybe this will make people complain enough that we finally get substantial carapace changes
life could be a dream
Really just a pick your poison deal.
Nah I like where itβs at now
I dont really want to stab a single guy 10 times in the head ngl, though I wasnt using the ds anyway
Staff spam psyker deserves it





