#veteran-class
1 messages · Page 1732 of 1
got removed to prevent bolter from magdumping 30
hmm, so lessdot doesnt remove the numbers of dot
you can turn off individual ones
instead
whats the point
visual clarity
ye but what do I remove
I removed all
analysis paralysis
and use enemies_improved to show debuffs I care about
enemies improved is an alternative to debuff indicator than
sounds bout right
it has some cheat like features but I don't use them
stagger and skullcrusher is super nice
u can see how long enemies stay staggered for
but if you use it ethical
it looks like a better debuff indicator
judging by the pictures
holy shit this mod is massive
my settings make it look like this
I have mine set to show all important enemy hp within 15m
HP gives too much information
as well as debuffs on them
is cheating for me
that's up to u
u can disable the hp bar stuff anyway
I dont care what anyone else use
not why I'm saying
you do you
I know what I wanna do
the real cheat feature is perma enemy outline to me
I just have enemy outline for dangerous atks on
still
perma outline is too cheaty for me
yea
on the sidenote, I can't fully cleave moebians with Borovian + stagger node
not that it matters much
I can send u my settings for it
u can tweak from there
just disable health bar stuff if u want to
I sent it in dm
thanks
Why did they eliminate it? At least reload speed increase would be nice. Trying to put together a build for the special event around the Spearhead Boltgun and was surprised to realize it lacked the reload.
deemed too strong
DS4 laughing in the corner
it's been years since
fatshark is not very consistent, let's leave it that
Volley Adapt plus Tactical Reload does make it viable without it for just constantly spraying ragers at least
it was used to melt monsters in veggies
12VEG
back when it was the hardest difficulty modifier
those were very different times
@neon current better showcase of this feature
damn man, I don't think I can go back to the fisheye FoVs of VT2 lol
think I'll settle at 100
also, why does my user settings have 1080p still, when I clearly run 1440
aye
windows' user settings config does that
"I can't wait to have a relaxing game of darktide after a stressful 8 hour shift!"
they threw you like a competition shooting puck for the shotgunners to practice on LMFAO
Is this the event
fair and balanced
brutal
you can abuse skitarius to... varying degrees
Zealot crusher, special, heavy, light = fuck you specials
Switch the heavy and light spots and fuck you horde
I can abuse this with fuckin Pswords lmao
unless you're going all-out macro abuse
tbh i think you're better off manually controlling usually
Special, light x3 (lolololololol)
There are times where manually controlling is better, but fuck me this is fun
i still manually control PS charging
Zealot Crusher go brrrrr
No brain, unga bunga electric bugaloo it is
When i got this mod finally figured it out, suddenly I don't tire myself too much from the game (fucking -45% stamina consumption)
Until I get lucky with the god roll for the plasma, what is the best dump stat? Charge rate or thermal res?
Thermal
I've been using a randomly rolled Plasma with a bunch of 70 - 80% stats for hundreds of hours and it never occured
Also is there even a method to getting the god roll or just classic armory profane roll spam?
RNG
Good ol RNG
Add the desire sensor in for extra measure and you have a recipe for disappointment
well at least be lvl 30 before rolling
Well yeah, I've been playing the game for a while. Was just curious if there actually was a trick where you roll at a specific level, like between 20 and 30 for example
nah you're likely to get less stats at 80 when you're a lower level
you usually get like min 3 at 80 once you're at 30
lower level rolling is only useful to get 76 across to board
never in my life have I ever felt so threatened by pack hounds
hot take but heavy las might be the strongest laser weapon on vet
the heavy las pistol?
Or heavy as in hard hitting? So the Helbores
Which true
Another Helbore w as always
ya
plasma isnt a las gun
plasma
plasma laser
nah lots of guns beat it out in single target damage
it excels in other areas
such as being easy to swap to and the cleave
I'm not using it cause of its damage at all
no idea what you mean but whatevs
Helbore is better for anti gunner and armor
running helbore makes you invest bottom left tree
which already leaves you with crazy weaknesses
plasma just covers everything
bottom left vet tree just miserable to run on solo q anyways
shrimply play better
lot easier to dominate the lobby with plasma gun for less effort
all while not being a sitting duck in melee
if only it was like the DoW plasmas where you see guardsmen just full auto it :p
marksman focus is incredibly strong
well yeah I didnt say it wasnt
MMF is good, the pathing is not unfortunately
mmf vigi is so much fun
how to ez win havoc 40 as vet >> kill all ranged + special
the weakspot or crit i agree with
but the stuff below that is p good
bigger clip is great for a good bit of weapons
and stamina regen sooner is always nice
It's not at the level of bottom right
And that's a fundamental issue with the tree tbh
MMF is great but the fact that you have to give up so many general sources of damage to get it is an opportunity cost in itself that hurts it
And it really shouldn't be like that.
not for every weapon
but it is quite nice on some
revolver, shotguns
basiclaly anything with a small mag normally
true
it takes like 20 points just to reach a keystone
not to mention all the talents that you should be taking along with that
is true
vet needs more like, cross path links or something
its very restricted in a sense
i also feel like it needs just better sorted paths
like you cant build ranged and melee crit without either missing a lot of talents or not taking a keystone
it kinda forces one or the other
which is weird
though really i think we're only on the first rework
it's psyker that's on their third rework
Just login to the game, at this point I'm sure that old cadian cosmetic are rare than krieg now. They re-run that krieger shite like what every 3 months?
yes
Sad I just want that one set
I think it's cool and since I've start this game 2 years ago, I've never seen this thing in store once.
Hope they add more to the store or even open for whatever you want outright.
What we really need are more helmets that cause baldness.
I was joking about steel legion being yellow Krieg
But there's literally a yellow Krieg helmet
un'ess its krieg related for some reason
I FUCKING HATE KRIEG
i dont hate it i just want something else
but "something else" was that weird all black and occasional bone weapon set.
I want it too so that i can turn my vet into Morrow
I've seen people doing Brunts and even Zola
Bot wearing non accessible helm?
they need all the help they can get
Mask and headset

see now the fact the devs decided to let vet bots have a heavy sword is an affront to the militarum cause fuckin hell
give them all psword or dueling sword
Vets do get Hswords lmao
yeah but fuck the heavy sword
They mean the bots
Botass.
I wish I could tell you the answer.
All three rather far letters as well
warp trickery
i really dont understand why fatshark has to make it fomo
literally make them all available and theyd make way more money
its not like they become permanetely unobtainable
Who knows
Maybe when AdMech releases and it's subsequent patches are finished then FatShark can write Tencent an email
If they can take the time to do so out of their Summer vacation.

Naw, Devil's claw and make them spam parry with their inf stam.
Would be funny watching one parry a DH to death in like... 3 mins?
yknow
im not changing my mind that uncanny being 40% brittle is ass
BUT
vet does have a 40% brittle talent
i assume they stack?
80% brittle would be pretty sweet actually
the real problem is every time they say they "reduced" spawns, it turns out they like doubled them or made them like 3x deadlier
when they did the hp increase for crushers, they supposedly reduced their spawns and we can see how that turned out 
Same or more crushers.
Wait wat ?!?!
||in case you want the real numbers||
:p this change happened months ago
we're dealing with the buffed crushers atm
Damm this crushers where already scary a more dangerous buff makes it chaotic on higher difficulty even with the perfect counters for it
You know
I mean everyone should have already adapted to it. The screenshot dates back to Sept 2025.
It was just really fucking annoying because it was never just "a" crusher
yeah they just dropped like a 50-75% increase to all scab enemies hp and basically went "have at them"
part of why every vet in QP runs kraks
the fact that heavy stubber got no mention 💀
I know. They now take 16 kraks each to kill.
Honestly, many actually weaker weapons got ignored as well.
Or ehm. Got a buff that did barely anything.
I discovered today something stupid with the laspistols and inf lasguns
Inf lasgun (tan) deals around 200 ish dmg on flak,
Laspistols (tan) deals around 600 ish dmg on the same place
Old news, you just use the fast laspistol and is better than inflas.
Same tree, same headshot focus, more damage and mobility.
The fast mark lacks recoil as well.
So is more accurate than the heavy mark.
The main reason for inflas is guardsman cosplay.
Look, they said it was modded in to feel better.
i think its technically because its so hot it makes a blast at the front
nvm
well
technically still true
for darktide or something
It's like adding a vibe to your gun to go off on every shot to cater to being used to visually linking a gun shot to a vibration in hand.
Las-weapons and their properties as well as the "projectile" may vary quite wildly depending on the author of a specific book, so i find difficult to pinpoint exactly how a Lasgun does really work
Yeah i read that
Then you give a talent to the vet to negate most of that recoil. Smh.
Fatshark talent tax, I guess.
Also overall better crit chance
Also ghost is funny
"Welp, i guess yall having skissue then" saying that to sniper, plasma gunner and reaper shooting at my face
yea its just "time to stand still"
Yeah, why, just throw out inflas and use laspistol.
I used it to advance with my zealot
Just walk and shoot, miss all shots, d i e.
Also, is captains spawning in without shields is a normal thing now?
can sometimes happen
is this havoc?
or mission spawn
Regular missions
Too tired to play havoc, especially dealing with party finder
in low diff missions
captains spawn on kill missions with no shield
not sure about high diff tho
heresy has that yeah
My guess would be that all these variants of lasgun function very differently from each other. The Imperium is too backwards to notice and the Mechanicus aren’t telling, so they all get lumped together as “lasguns”
Perhaps.
why is the laspistol literally better than rifles lol
B a l a n c e
A shitty and questionable balance
Fatshark.
More ammo (lasguns) vs literally better performance in most ways (laspistols)
Buffs soulblaze more, forgets bleed exists.
Bleed is already the worst DoT in the game btw.
I put my dump stat on ammo on laspistol, and it still enough for most engagement
So more ammo means fuckall in inf lasgun's advantage
The only time you run out is expeditions tbh, assuming team pulled too much by area 3 for 4/5.
So non-stop fighting.
Sometimes im screaming in that gamemode is "STOP FUCKING AROUND THE MAP"
But yeah
Fym more ammo?
this shit deals so low damage that a fanatic zealot pissing from one too many mugs of amasec probably have a better dps than this "gun"
Stealth weakpoint humiliation damage instagib.
I think that's incomparable.
Also 80% mobility on laspistol make able to ZOOOOOOMMM around the map
Feels comical outruns a fucking rager
Thus, it's just better.
Like why even use the inflas?
I'm not exactly complaining. the pistol completes the commissar larp
It just feels more responsive, snappy and better to use than rifles
It's only unfortunate that the game doesn't allow wielding both melee and ranged at the same time
And more dmg lmao
Officer weapon? Fym by officer weapon?
Its literally written there it was used by steeple guards (lower than imperial guards lmao)
If I don't read it it's not there
Officer weapons would have been revolvers or bolt pistols (should the logistics be not damned)
That's not a laspistol, thats definitely a bolt pistol
chainswords are also given to officers
I'm pretty sure a bolt pistol looks different
The other loadout (chainsword and bolt pistol)
The bolt pistol definitely looks cartoonishly bulky
bolt piss'tol'
Bolt pistol is better for executing allies
Naw, just for show when your frags just stagger the arena.
They do work to blam bitches trappers in a pinch though. And bombers. And snipers. And flamers.
I'm late but the Laspistol is better than the rifles because the Laspistol has normal damage falloff in a game where the vast majority of encounters happen in close range where it will do all or most of its damage and the Infantry Lasguns have reverse damage falloff for some reason so their damage is being cut substantially if you try to keep firing at close range where the vast majority of encounters happen. Add to that Infantry Lasguns having poor Flak ADM which is one of the most common types of armour and it loses half its damage for trying to fight anything with Flak up close
Oh also this is a hot take but the Crusher HP buff from the original 4000 to the current 6500 was necessary. At 4000 HP you could reasonably spray a Crusher to death for near free on a Recon Lasgun with a certain set up with enough DPS to hit 3.2k to 3.6k+ depending on crits so the TTK was too strong and if Recons could do this it meant others had a much easier time
Please do not spray Crushers with Recons anymore
Pubs just do it anyway.
I need ammo is a normal spam.
optimism? in the big 26?
Its good cmon… and after update fire dot will do 0.7 adm to them total so yeah
I think the only argument I saw someone make that I thought was sorta reasonable was using Onslaught to spray a short burst before engaging in melee but like that sounds as though it is very niche. Like only if you are a short distance away where spraying and swapping wouldn't be a hindrance on TTK (if you are already melee you will kill faster staying melee) and only if your melee weapon would benefit from it
I guess there's the funny Burn and Bleed deal of Recon + Knife with Onslaught helping both DoTs but like that still seems questionable compared to just going full Knife
recon spraying a crusher is silly work
combat knife eats crushers up on vet
or just any gud melee on vet
Plus you have to sacrifice a talent point for Onslaught and that's rough
competing with alot of the nodes on the right
skirmisher, exploit weakness, agile engagement, etc
just for your recon to hit armor basically
Yeah exactly
Talent tree has too many far more important nodes
I really loved shooting Crushers with the Recons when they were 4k HP but now it really isn't worth it
I think they should buff Daemonhosts too
I'm not a game designer so I wouldn't know where to begin with what to change but I feel like they're not the threat they should be as is
it would be evil kind of funny if they had the same modifier as twins
where they take % dmg

I like the idea but it was too easy to exploit it for trolling before so idk how they would revert it without enabling that behavior again
Trolls just leave after doing it nowadays.
It'll jump to someone else unless someone dies first.
the one thing they did solve regarding trolling is that stealth no longer breaks DH agro
Focus Target
point mod
Focus target spam belike
OK, I WILL SHOOT HIM, EVEN THOUGH THAT'S YOUR FUCKING JOB
make them team wipe
Unironically bring it back
I do kinda want them to go until they've wiped out the whole team but I wonder if that'd be too much for lower difficulty players
Maybe for Auric+
Daemonhost kills 1 and then dips on lower difficulties, 2 on Damnation, whole team for Auric/Havoc
I think theyre really oppressive to fight though as of now as a low mobility build though (power sword)
I agree but they're also a little too easy to kill otherwise imo
3 for auric heresy, 4 for auric damnation+
that way the scaling remains consistent
do you mean Maelstroms
or
I do agree though
Scaling Daemonhost difficulty by letting it kill more of the team before leaving would make it a more potent threat
No, you can just go play auric heresy
Auric and Heresy are two different difficulties now
Or, you could last time I cared about darktide in any meaningful way
Auric is no longer a separate mode
Difficulties go
Uprising - Malice - Heresy - Damnation - Auric
fair
then you've got Maelstroms and Havoc
out of date information ftw
I guess fatshark killing auric heresy and sedition makes sense
both underplayed difficulties that served no real purpose
no worries I was out of date on a lot of info too. I took a year and a half break after the release of Havoc before Arbites was even announced and didn't return until the recent Rumbling Giants event
there's a LOOOOT of catching up to do
All my information that I've retained through and through is just ogryn stuff 
Confident Strike+Skullcrusher on mk3b club
and everything in the heavy hitter tree
congratulations, you've unlocked darktide easy mode
The only thing I know about Ogryn is they released a cosmetic weapon that's just a giant Inquisition letter i on a stick that Ogryns were so happy to get
and then they started beating heretics with that giant letter i
Look, if the mechanicus can beat people with a cog
I can beat people with a letter
yes
I'm also very excited about the new AdMech class
have you seen the leaks
still very much subject to change
take this with a grain of salt btw
when we do finally get the class it very likely will not be this word for word
we've also seen Transsonic weapons
it was posted by a greyname which had no previous messages
so speculation seems to be Skitarii
yeah the source is very sketchy
but if I were someone in the know and wanted to secretly leak this without letting anyone know it was me who violated the NDA
Tech adept*
We dont have enough info to pinpoint skitarii
I thought people were saying Transsonic weapons are a Skitarii weapon?
Though also I hope we get Skitarii for the Galvanic Rifle
Radium Rifle would be nice too
I hope it's not just Plasma pistol
Though I would also be very psyched to see Plasma Pistol
They are but a tech adept can become a skitarii
Omnissiah Axe is probably the weapon I'm most excited for though
That's fair
As long as I get the iconic robes and enough metal augmentations I'll be happy
Inb4 we get dragon scale power armor
I'm not familiar with that tbh
Oh that's sick
basically techpriest heavy armor
This type of power armour is worn by the tech-priests of the Magos Militant and the Enginseers seconded to the Imperial Guard. Each set of dragon scale is individually hand-forged from adamantine and ceramite plating and woven with prayers of permanence and micro-etched with fractal incantations of defence. While offering protection of the finest powered armour, and augmenting the wearer's strength, dragon scale’s greatest advantage is that it is designed to interface directly with the tech-priest’s cybernetic body and draws its power from his potentia coil, never needing to be recharged while worn. The suit's systems include a photo-visor and a respirator. However, the user must have a cybermantle and potentia coil in order to use this type of power armour.[4a]
I hope we get the metallic boot sound effects with their footsteps too
hopefully yeah
The same as those metal prosthetic legs on that one Vet cosmetic
i do wonder what theyre going to do
cause cryptic is shown as its own race within the files
so it has an unique skeleton from human and ogryn ones
Felinids Probably just lots of augmentations
I half expect the servo arm to be a big part of it
lul this hair brand is named KMS
unfortunate in today's age
good thing i am very mature and totally didnt laugh at that
man i want that new class so bad
scum was cool but very boring to actually play
arby had dog micro to stay interesting
this looks like psyker with it having a secondary resource to manage
gun scum is boring and op
melee scum is op
and also boring
@tall torrent would you still run unarmored carapace for rampage scum taxe4?
I don't use tac axe 4 in the first place
its so good on scum, dogwater on anyone else
Typical Path L
been doing crit flak for 67% with headtaker deci
but deci blows, so need something else with shred
flak unyield or unarmored carapace
7 just better
7 is all the good parts of both taxes rolled into one
I'm just happy I found a class the 4 doesn't suck donkey ass with
yea but like
its scum
turns out a class that can statcheck everything in the game can make a stinky weapon kinda good
but 4 has funni light spam
and the single target combo is just peak aura
yea I've started using it vs rotten
its so good
your dmg ramps up with blessings as their DR gets lower
just heavy spam their ass
it certainly is, not on scum tho
sometimes ill run 7 with Deci/HT instead
heavy rend actually makes it better vs rotten than 7
bro
I've tried to make those work
averaged 3 stacks on deci, 1 and a half on relentless
they are dogwater
relentless is dog
they both are
really though, three stacks deci?
aye
have you tried clicking less lmao
this is true
I think shred is just more consistent
for me its not so much getting maximum stacks
its the very fast ramp up
first five swings gain 10% str each
and on
yea but you heavy spam 4 vs big targets, so it'll stack slower
I've tried to make both work, shred is just better for me
im usually doing two special taps into a light and then heavy
and then heavy spamming
special for the stun
being able to stagger crushers at 2 deci stacks is nice tho, ngl
been a while tho
You should honestly be orbiting 6-10 on H40 with Deci cause of horde density
it's actually worse light atks than 7 lol
does it even have higher base cleave
quite possibly, but I don't wanna pay attention not to hit carcasses when spamming a taxe
man i miss when wartide was updated
ofc not
in other words, cba
that would make it good
still has the best special imo
but the 7 already has one of the two jabs
and thats sufficient
7 has one jab one overhead
ye, if you spam it they differ
4 is faster
only if you miss
Usually used on Cleaving units (Maulers/Crushers) or Mutants
taxe2 used to be my daily driver on zealot pre13
Instantaneous stagger button
now 7 is better in jsut bout every way
Of course I’m going to stagger the overheading crusher
the moment they differentiated strikedown dmg values, 7 became the undisputed king
can't wait for the nerf taxe7 cries, once people migrate to after DS nerf
my fave build pre13 on vet
was super fast recon las back when everyone called it unusable
with a taxe4 lmao
DS nerf that honestly Didnt even hit it as hard apparently lmao
lightspam shred HT was okay on vet
the recon still had reverse damage fall off back then too
next week nerf I mean
that one looks a lot more substantial
i mean it alway been that way
debatable
I pretty much PA heavied pre13 only
taxe2 has a slightly better PA angle
but that's it
4 have like no bp for bromentum+ the heavy isn't that good against armor to justify it over 7
its funny tho
we all know 7 is the best, no one argues against
using the same shit on everyone all the time gets boring tho
imagine if they make mk4 light to be linesman and buff heavy cara adm that would save it genuinely
remove cleave cap while they're at it
wtf
look at this shit
bottom left crit conversion into dmg
when I heavy, it seems I lose the 5% crit perk
goes away once I have chem dep stacks
does the same on blocking
and lightattack does the same, just for a splitsecond I didn't notice before
what the scallop
That does not look like a veteran
its the new improved one
Damn
Those balance changes look neat
But god damn
Another patch (seemingly) with no devils claw adjustments
whats the best wep for the adept assassin/weapon specialist penance? been using the surgical revolver but feels like i can only get 1 or 2 kills per keystone activation. would crit build recon lasgun be a better option?
Bright side shovel got some love
Double barrel
Does that need headshots or just kills?
critical weakspot so yeah
Hmmm
was the only reason i am using the revolver since i can use surgical for the crit
Lawbringer shotgun special shot good for aoe crit
Line up heads
I think they renamed it, but it’s the cleave special ammo shotgun
double barrel or combat?
Lawbringer was renamed into Zarona
I think I got that penance just with any gun, but I remember marksmen focus penance was easy to do with wide cleave shotgun special
But this one’s for weapon specialist, crit and weakspot kind of a annoying requirement, I’d say one of the automatic weapons or guns that can shred hordes with headshots and easy crit access is the science
only counts elite/special enemies
Oooo
Just stick to revolver then
Breakpoints and such, good access to crit and weakspot
I think I used an infantry autogun for that one. Big mag size meant I could spray transfer during groups of elites and stack kills.
Man, I kinda miss when hotshot blessing applied unintentionally to melee
80% hit mass reduction on weakspot was super fun with the claw sword, overkill on cleave but I liked it
But I can see that being busted as hell on hivescum with their poison dart gun
revolver is the best, it's not like it's hard to get weapon spec stacks
I should make a revolver + tac axe exec stance build
Tf are you
def goes good w weapon specialist
John marston
yes
Bro
I have a core memory
Playing red dead 1 online
My friend killed my horse and started trampling me
Like running over me turn around repeat
I get a chance before I die and throw my tomahawk and it hits his horse square in the brain
The horse goes head first into the ground like it turned 90 degrees
My friend gets flung past me
Straight into the ground like 190 miles per hour
His skull gets pushed through his ribs and out his ass basically
I remember he was somehow barely alive and I think I blasted his shit clean smoof off point blank with a shot gun
It was a lot of just out of breath cursing and shouting and laughing and cry scream laughing
If you feel bad for his horse he trampled me with it like 5 times in a row atleast
Also he shot my horse in the fucking head lol
if only revolver wasnt fucked rn
wdym
the hitreg is real bad for it
shots either dont register or for some reason count as a bodyshot when its weakspot
ah
hmm
is hit and run a good blessing
does it count melee kills
Death splitter too
nvm
ranged only
sad
it's ok
noe
upsetting
Question does only in death does duty end, and leave no one behind effect eachother?
the damage reduction yes
no, it does not proc that talent whatsoever
only manual revives proc it
Casual Death duty L
Does rending strikes seem any useful ?
I used to use it
10% rending to all weapons
Thank you for respond
Well HOT DAWG
Just my luck
Thanks
Is withering fire worth getting also with it or eh ?
Depends on the weapon
Helbores and Recon Mk XIV I'd say yes because those have base 3 cleave. Helbore Mk V has a fast enough charge rate to go Surgical/Hot Shot for an effective 9 cleave. Recon Mk XIV can go Deathspitter/Dum Dum and squeeze a little more cleave for funnier horde clear
Those are just two examples
I wouldn't for any Infantry Lasgun because their base cleave is too low
Plasma also has 18 cleave which is so much you don't need Withering Fire
3 cleave is prob the sweet spot to start taking wifi tbh
insane abbreviation
Thank youuu
Welcomes!
hey babe i heard you like doomed yuri @tall torrent
Story
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holy shit i love doomed yuri
cmon it's not bad as hiv
I don't tho
art looks nice tho
how does exhilerating takedown work?
like once it hits 3 stacks does it just stop working until a stack fades?
or is that purely for the damage reduction and it still gives 15% toughness on ranged weakspot kill
you'll get the toughness and refresh the tdr
What’s a good balanced weapon setup for vet?
Build dependent
Fair enough. What’s a good partner for the power falchion?
Power Sword 6 double Barrel
Power swords are up there for “good brain chemicals” in warhammer for me. Only weapon that beats it is the chain sword
Mmm yes, secret third bullet
I run it with mk5 infantry autogun
Warband! Patch 1.11.6 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below! This patch contains extensive balance changes, focused on Carapace Armoured enemies, particularly Ogryn Crushers. These enemies (and the tools used to counter them) have become a central part of the current meta. A...
and thats pretty good
heavy laspistol for commissar larp
@drowsy perch they still cap out at 40% and it literally only takes 2 weakspot hits to max out at 40, so all onslaught does is give your second melee hit 2.5% brittleness, it's trash
brittleness of the same kind do not stack
Yeah there is no reason to use both
Granted the same was true with old uncanny cuz it hit the hard cap on rending bonus anyway
ok thats dumb but also weird that i got increased damage
I wouldn't say it's dumb, it'd be way more dumb if it stacked to 80% brittleness, you put that and skullcrusher on an enemy and they'd just get Thanos snapped by whatever hit them
krak nerf is really unnecessary lmao
Kraks were kinda stupid
you also wont need as many of them in theory, less carapace to krak after all
Also their potency in lower difficulties was increasingly oppressive
(Yes we have to keep lower difficulties in mind)
You'd have enough kraks to kill every crusher, bulwark, and boss the moment one spawned
A lot of that still bled into higher ones too, up until there were walls of armor
Now theres another issue
Wall of armor also get nuked by your regenning kraks
you will fight crushers, gamer.
apolgy for bad english
where were u wen uncanny strike die
i was at house eating dorito when phone ring
"uncanny strike is kill"
"no"
*"yay"
I think this is to make it so Kraks don't bulldoze higher difficulties with the decreased crusher spawn rates, it'd perhaps not be necessary in current patch but you need to think that Kraks are just instant killing some % of crushers. Rough numbers that arent reflective but if you could 1 shot 1/3 of crushers before, and we get 1/3rd less post patch, now kraks singlehandedly are killing 50% of all crushers. etc
without a cooldown hit, they'd be getting buffed by system changes
yeah i get it now
honestly I do not like the way they're going about changing crushers though
I feel like reducing the numbers and not the how polarizing carapace is will do little to fix the problem
you still need specific gear to be able to kill them, now you just have to kill slightly less of them
frag grenades are getting nerfed a lot harder by the changes due to uncanny nerf, though I guess there are still blessings for melee weapons that give raw strength that boost them
power sword gets one though I'm not sure if thats worth giving up their other better blessings
ngl the "you need specific weapons or you cant do anything" line with crusher discourse has always been a canard to me
literally everything can deal with crushers its just a question of speed and efficacy. you might have to spend more time not getting hit with a heavy sword than a thunder hammer but that's it
no big conga lines means 1-2 shotting them isnt as relevant as before
the problem is that speed and efficiency matter
that the whole problem with cara
this is exactly why we have zero variety in this game
so unless you're all running taxes you really shouldnt worry (and even then)
taxe have average cara dps on most class
yes its because gamers are lame
it's not bad
In a vacuum, anything can deal with anything. When thrown into the context of an army of carapace, 2 dogs, and Trapper, some bursters...
Dealing with that stuff needs to be quick in order to minimize complication.
you can say whatever you want but this won't make me bring like hsword to havoc still
nah the problem with cara outside the congalines was people refusing to learn how to fight them 
gamer spotted
dt playerbase is very afraid of a big enemy with a slow overhead
people just refuse to learn or dont want to feel inadequate for even ten seconds
its really not a big deal
aaaaaaaah fuck my allergies this morning
neighbour mowing his lawn at 7am piece of fucking shit
you know its officially spring when the sweet sound of socially inept dickweeds power up their leafblowers at the first ray of sunlight
im gonna go piss on his lawn
Honestly quite incredible
update broke my sword 
no it just transcended
time for dark souls broken blade run
there are some weapons where the speed at which you can kill these targets is so abysmally slow as to make it unpractical, a weapon that does a single point of damage to a crusher will eventually kill them but obviously it's too slow. There's some point ahead of that where the weapons do become practical, and unfortunately a lot of the weapons in the game tend to fall behind that point.
the reason this is so stupid to me is that weapons that CAN deal with carapace, are barely worse IF AT ALL than weapons that cannot at doing other tasks
melee weapons that can deal with carapace aren't usually being penalised at horde clear for example, and in the cases where they are (combat blade and DS) it doesn't matter because they have such nutty defence/mobility that they can ignore the horde mostly
Accurate dclaw power level
this is the main issue with it being so polarizing to me, if weapons were trading off strengths properly maybe it'd be less obnoxious
topical for the devils claw
Anime sword looking ahh
IDK I learned pretty quick that the instant you dont bring something to deal with a specific threat you're going to get matched with people that also didnt and are now severely lacking. There's a point of critical density where players having this mentality suddenly leading to teams lacking, vs just everyone making sure they packed the tools they need individually
that or they have the tools and don't prio
I don't really care in quickplay, that's the nature of it. Sometimes you're dropped into a live match so it's not even like an option presented itself to make an optimal team
In havoc its entirely by choice
And it remains the case that you will not immediately lose against crushers on sight just for bringing an underperforming carapace weapon
no but there will become situations where you're effectively dead weight that were entirely avoidable
and again, it's not like weapons that can deal with carapace have trade offs to factor that in
gotta love that shredder nerf....
Really what I'm hearing is some weapons are too strong against carapace
yeah and this would be a fine alternative fix
but reducing the number of carapace enemies doesnt do that
its a bandaid fix
But that's also not the popular framing right
It's not "these weapons are too good against carapace" its "carapace scary so i have to run the good weapons"
Carapace really isn't that scary
even if we were to nerf those weaposn though, imo shit like this should not exist
ideally both the upper and lower limits were squashed some
Where's Ainz with their solo psyker rotten armor attempt list? Maulers kill then like 50% of runs and they're mostly flak lmao
so the worst examples werent as useless, and the best werent so adept at it unless they're coming with other trade offs like the chainaxe / thunderhammer
is that not a result of them having a one shot capable attack
rather than being difficult to kill
tbh I don't like the framing of killing carapace as difficult to begin with when the more accurate descriptor is tedious
I can't fucken bReeaaaAth
Basically nothing changed melee wise, you'll still run dueling sword, you'll still never run shovel unless you're playing auric. Big nerf to shredders in general.
shreddies will be just fine
idk to put long ramblings short. no weapon should be borderline useless or take a million years to kill carapace, weapons that clear carapace quickly should have other drawbacks to account for that, reducing spawns without adjusting ADMs doesn't fix the issue it just makes you have to be annoyed by it less
I mean the difference in damage without the rending form uncanny strike is substantial, no they won't 😄
I mean shredders took two nerfs, the health pool changes and then uncanny being nerfed
well it certainly won't hit break points as it used to,, which in high havoc, obviously matters
plus shorter replenish cooldown
only shorter because kraks are getting nerfed
really the meta remains smokies
and kraks arent even getting nerfed
they're being adjusted to keep up with system changes to account for lower spawn density
they should still perform generally as well as they were
I still think kraks were only worth it if you ran double vet in a group, shredders way too good in general to use kraks as a 1 vet team
I mean it depends, they're a lot more of a choice between them then used to be
I had mentioned earlier as well that sources of strength will still boost your bleed damage
though yeah its a heavy hit
Yeah they're insane vs armor but half the time I feel like killing mixed hordes is way more important.
and now without rending, you will run into the situation where everything is left with 1 hp and those gunners that would have died before uncanny nerf will mow you down 🙂
hopefully if frags do fall behind some they'll get adjusted but, eh
how long was ogryn grenade useless
did that even get fixed
instead of 500 crushers it's now 500(-1) scab ragers
it is kinda odd that they got buffs to account for the lost damage from uncanny but nothing else did
I guess maybe nerfing the dueling sword was already 1 too many major balance change for the patch and they didnt want to risk angering people
I mean what would they run of we balanced all the overperforming outliers 
well it didn't achieve anything, there's still nothing better than the dueling sword, yeah sure, power sword, but the underlying problem is the movement that dueling sword grants you, having that mobility is way too good
my faith in darktide ever being properly balanced is effectively 0
we will continue to follow the meta of power creep into massive sweeping health adjustments till we die
most players were not doing uncanny soulblaze chicanery
well that and power sword being borderline useless w/o empowering it
doesn't much matter though when you can just continue to use it whilst empowered
Power sword is way stronger than duelling
stronger but harder
since its defensively kinda weak
where the ds anyone can pick up and do well
well it's they're fault cuz they designed blessings so bad, "let's make a blessing that gives an armor penetration buff, on a weapon that already does good armor penetration, oh wait, but that buff buffs everything else as well. Let's not touch it for years and then suddenly remove it, it can't have side effects right?" :))
I like that it wasnt even fixed
they just
removed it giving rending and made it brittleness instead
peak
still feels you're forced to run it right?
I do like brittleness more though typically, team damage boost but the max % is always much lower to account
idk I feel like you can just run other damage and you'll probably be happy even still you just wont be exploding crushers
combat blade has a lot of fun blessing combos
not sure about the ds
youll still be running uncanny on some weps
the rest of your build may adjust because of the loss of dot interaction
I mean, i've played countless games and it's the same pattern everywhere, it's never well balanced, some balance changes seem pretty obvious, yet they're never done in a timely manner, or at all.
luckily this is a pve game at least
like i might finally be dumping perilous combustion
I'm convinced the devs do not play their game at any real difficulty
I dont mean that to be insulting
just
I can't see the logic of some decisions if thats not the case
average swedish game dev
it's a pattern you see in all online games tbh
The devs have been pretty clear that outside of some crazy shit they have no interest in actually making something like havoc 40 balanced at the cost of all the lower difficulties
havoc was already a patch fix for them power creeping havoc into being the normal/easy difficulty
There'll be like 3000 players on and maybe 100 are doing H25+
havocs introduction genuinely killed my interest in the game
g game
:3
devs think they know better all the time, seems some changes are not even tested, they never seem to listen to all the theorycrafters putting thousands of hours into their game and suggesting rational changes.
devs own the game my guy
also i would bin 99.999% of all player suggestions
literally could have been not done at all and i wouldn't have felt a difference
I Feel like too many balance decisions are made around appeasing a crowd that don't understand what they want or the harm it causes the game in the long run
eh, it depends, but there are high level players out there that suggest some good changes that are well thought out and they are completely ignored.
So true bestie
also some things are just genuinely perplexing. Fatshark got their pipette out trying to carefully add the smallest amounts of power to underperforming weapons like infantry las or thunderhammer
and then just go "hell yeah what if we straight up buffed the best handful of weapons majorly"
plasmagun being buffed when at the time it was either the strongest weapon or top 3
not even insignificantly
exactly this, this is another pattern i notice in online game balance, obvious underperforming weapons, abilities or whatever, given incremental minimal buffs that don't do anything every few months
it's like, wtf could even happen if you made it meta
it's not even a pvp game
right now you have dueling sword meta for 2 years
I loved them finally buffing shotguns into a good state, only to immediately send them back to the dumpster by increasing enemy health pools massively
would still be a good change if something replaced it as meta, sure it wouldn't fix the game in the long run, cause you want multiple viable weapons, but just the fact that there's a new weapon at the top would bring ppl back
agrip is one of the best guns in the game
what is this mentality with shitting on devs lol its literally their game
Bell curve meme "utility is good" "nooooo killing is the best utility" "utility is good" .jpg
I mean, i can think of a buff that would make vet a lot more fun right now, make vigilant autoguns penetrate armor so you can actually use them for something, they're horde clear is 0 anyway, it wouldn't make the class broken, the weapons baseline design makes it impossible to make it too strong anyway, because guess what, you have the fucking plasma gun which is better than any other weapon will ever be by just its design and 0 downsides
I mean in this case it is kinda true though
It's same or worse in a way. No diff without uncanny, uncanny is just weaker.
idk I wish we got more frequent balance from the top end of players rather than the rare changes we get that have motivation and intent so indecipherable it's like reading hieroglyphs
FS cant balance for shit but im seeing way too many people acting like the devs are committing a crime for attempting to mold their game into their own vision lol
look at slay the spire 2 reviews
u would thin kthe dev boiled babies alive
slay the spire 2s main difference is that its people that are shit at the game complaining about good changes
not shitting, just making observations, it's they're game sure, but they make money from keeping players playing the game. They're basically afraid of big meta swings but that doesn't really affect the game in a bad way cuz it's a pve game, so they have rome to move in this department. They should be less afraid of big sweeping changes to weapons at least.
darktide genuinely feels like some changes are decided on by dice roll
You'll find most people are indeed playing
they're afraid of big sweeping changes because of negative reviews
look at recent reviews from today 
tons of negative ones with 0 hours played recently
chinese bots
the playerbase hates nerfs
honestly people complaining about important balance deserve all the clown reacts they get
I mean, you'd think the game would get negative reviews if let's say, freaking heavy sword became the new meta weapon over dueling sword? And i'm not saying that it's good to just switch meta, i want all weapons to be viable.
yes
heavysword should be top1
Some patches feel like AI did it even, with how the weirdest things break.
bringing other weapons to the broken weapons level is exactly what will make this game so much worse lol
they sidegraded dueling sword with the parry like a year ago and people lost their minds lmao
the reason why havoc was made in the first place is because the player is too strong
happens every time the braindead shit gets a nerf
u want to make them even stronger
I saw theres a bug thats been in the game forever where captain shields can one shot you after you go down an elevator as sometimes it doesnt correctly reset your height and so treats it like you fell like 30m
semi related, just funny
Never fixed for like over a year now.
I'm just saying the meta has been so stale for so long, even a bad for the future change like just replacing dueling sword with another weapon at the top would still be a good change at this point. Obviously I'd want a patch where you could choose from 5 different weapons or more cuz they're all viable and good
exactly this, instead of fixing their game they pushed a weak alt mode to act as containment for players that wanted challenge
Don't even get me started about havoc, I would introduce a hotfix in the next hour, simple change, increase ammo drops so ranged builds are actually viable. Would make the game mode so much more varied.
the shitty thing is that balance got worse bacause rather than nerf overperforming weapons they increased the health pools which made a lot of already weak/underperforming weapons even worse comparatively whilst those at the top remained stable
okay but this is a band aid fix
Replace a problem weapon with another problem weapon
simply bring all the insane overpreforms to more normal levels and make underpreformers more fun
but this will lead to the entirity of china quitting soooooo
also if u want a truth nuke a lot of stuff is viable in this game it just depends on skill level
Yes, i mentioned it is a bandaid, and sohuldn't be the ideal. But the meta is so stale, even a bandaid lazy fix like this would make the game feel fresh. That was my point.
u dont have to play at the absolute highest diffs if u cant cut it without the best builds 
i know my limit so u wont see me attempting that
The best builds push you towards meleetide. Why?
this is like saying the broken straight sword in darksword is viable because people have beaten the game with it, technically true but ultimately not relevant
weapons should be balanced against eachother and the difficulty set out by the game
no im saying people are too relient on crutches
its a melee centric game
Why should Vraks build be not viable in havoc?
its a melee centric game and every aoe/dot builds just cheeses the ai lol
The game literally labels your melee as your primary and your ranged as your secondary
some weapons being ahead of the curve does not mean that a lot of weapons arent behind it
the enemies are designed around melee speed
Why do classes like psykers with "infinite ammo" get to play ranged and I can't as a vet. I'm pidgeon holed into playing freaking plasma gun and recon lasgun and that's it. Why does ammo being scarce need to be a defining part of havoc? It just ruins build diversity.
psyker needs a bajillion nerfs
Vet isnt a ranged class
They are nerfing the over performers but not reverting the hp increase is the annoying part. Altfire EK is still bleah, bleed just got shot out back because devs forgot to buff it to compensate for uncanny.
instructions unclear, buffing them again and again and again
Theyre much more hybrid class
isnt it only uncanny and ds being nerfed directly?
I guess some rending changes but other weapons remain nuts
Bleed used to also be buffed by uncanny.
i dont disagree im just saying there are too many people who cant hang in the higher diffs but instead of choosing to lower the diff they limit themselves to playing 1 weapon
just lower the diff man lol
As I said, the simplest "fix" right now for havoc would be to just increase ammo drops so you can play ANYTHING else besides plasmagun and recon lasgun.
I agree yeah
Is the worst DoT, didn't even get a slight buff.
dots in general are fucked and need to be completely redesigned
also ammo being scarce is a thing to make u manage your resources aka the whole point of the mode
Yet they buffed soulblaze.
Helbore, revolver, vigilant, double barrel etc
idk they made toxin and thats generally how I think they should perform
I don't understand your ammo problem
strong but minimally boostable
people literally run shotguns and las pistol bro lol
it's 2 much for some weapons like infantry autogun, or combat shottie.
Chem tox is insanely op compared.
the only thing that should be meta is combat blade punch
Even without rending and such.
yeah because its damage numbers are mad, but I'm more referring to it generally being good standalone
every class has way to make the resources scarcity trivial



