#veteran-class

1 messages · Page 1732 of 1

neon current
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used to have that

tall torrent
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and it doesn't even look particularly good

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RT is a low graphics game

neon current
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got removed to prevent bolter from magdumping 30

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hmm, so lessdot doesnt remove the numbers of dot

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you can turn off individual ones

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instead

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whats the point

tall torrent
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visual clarity

neon current
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ye but what do I remove

tall torrent
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I removed all

neon current
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analysis paralysis

tall torrent
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and use enemies_improved to show debuffs I care about

neon current
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oh lol

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that works I guess

tall torrent
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I only rly care about like

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6 debuffs

neon current
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enemies improved is an alternative to debuff indicator than

tall torrent
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bleed
burn
soulblaze
chemtox
stagger
skullcrusher

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it does way more

neon current
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sounds bout right

tall torrent
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it has some cheat like features but I don't use them

tall torrent
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u can see how long enemies stay staggered for

neon current
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but if you use it ethical

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it looks like a better debuff indicator

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judging by the pictures

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holy shit this mod is massive

tall torrent
neon current
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this is some mipressive shit

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I wont ever use HP bars

tall torrent
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I have mine set to show all important enemy hp within 15m

neon current
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HP gives too much information

tall torrent
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as well as debuffs on them

neon current
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is cheating for me

tall torrent
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that's up to u

neon current
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you have one clean ass looking game tho

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yea

tall torrent
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u can disable the hp bar stuff anyway

neon current
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I dont care what anyone else use

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not why I'm saying

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you do you

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I know what I wanna do

tall torrent
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the real cheat feature is perma enemy outline to me

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I just have enemy outline for dangerous atks on

neon current
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still

tall torrent
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perma outline is too cheaty for me

neon current
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it is a lot cleaner than debuff indicator

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even if I only use it for that

tall torrent
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yea

neon current
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on the sidenote, I can't fully cleave moebians with Borovian + stagger node

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not that it matters much

tall torrent
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u can tweak from there

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just disable health bar stuff if u want to

neon current
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yea I just fired up this mod

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the number is settings

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massive

tall torrent
neon current
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thanks

quasi surge
# neon current used to have that

Why did they eliminate it? At least reload speed increase would be nice. Trying to put together a build for the special event around the Spearhead Boltgun and was surprised to realize it lacked the reload.

neon current
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deemed too strong

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DS4 laughing in the corner

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it's been years since

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fatshark is not very consistent, let's leave it that

quasi surge
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Volley Adapt plus Tactical Reload does make it viable without it for just constantly spraying ragers at least

neon current
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it was used to melt monsters in veggies

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12VEG

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back when it was the hardest difficulty modifier

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those were very different times

tall torrent
neon current
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damn man, I don't think I can go back to the fisheye FoVs of VT2 lol

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think I'll settle at 100

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also, why does my user settings have 1080p still, when I clearly run 1440

tall torrent
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prob cuz default puts u at 1080p

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and then u changed settings to 1440p

neon current
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aye

tall torrent
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windows' user settings config does that

gloomy rivet
somber axle
sharp epoch
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fair and balanced

tame lodge
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I would've tanked that

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Good enough
Welcome back next class

dapper coyote
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Ok, now i see why skiitarius feels fucking cheaty lmao

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Its dirty and i love it

hollow ibex
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you can abuse skitarius to... varying degrees

dapper coyote
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Zealot crusher, special, heavy, light = fuck you specials

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Switch the heavy and light spots and fuck you horde

dapper coyote
hollow ibex
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unless you're going all-out macro abuse

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tbh i think you're better off manually controlling usually

dapper coyote
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Special, light x3 (lolololololol)

dapper coyote
hollow ibex
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i still manually control PS charging

dapper coyote
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Zealot Crusher go brrrrr

hollow ibex
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mainly use skitarius for light spam and single target combo

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to spare my poor hands

dapper coyote
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No brain, unga bunga electric bugaloo it is

dapper coyote
languid dune
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Until I get lucky with the god roll for the plasma, what is the best dump stat? Charge rate or thermal res?

languid dune
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I've been using a randomly rolled Plasma with a bunch of 70 - 80% stats for hundreds of hours and it never occured

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Also is there even a method to getting the god roll or just classic armory profane roll spam?

languid dune
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Good ol RNG

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Add the desire sensor in for extra measure and you have a recipe for disappointment

toxic reef
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well at least be lvl 30 before rolling

languid dune
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Well yeah, I've been playing the game for a while. Was just curious if there actually was a trick where you roll at a specific level, like between 20 and 30 for example

toxic reef
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nah you're likely to get less stats at 80 when you're a lower level

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you usually get like min 3 at 80 once you're at 30

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lower level rolling is only useful to get 76 across to board

tawny badger
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never in my life have I ever felt so threatened by pack hounds

drowsy perch
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hot take but heavy las might be the strongest laser weapon on vet

pseudo fiber
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the heavy las pistol?

tame lodge
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Or heavy as in hard hitting? So the Helbores

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Which true

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Another Helbore w as always

drowsy perch
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ya

tidal fox
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plasma will clear any gun

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always

drowsy perch
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plasma isnt a las gun

tidal fox
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close enough

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it shoots something like a laser

drowsy perch
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plasma

tidal fox
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plasma laser

hollow ibex
drowsy perch
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is plasma

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and also once survivalist is fixed

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it will become mid

tidal fox
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such as being easy to swap to and the cleave

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I'm not using it cause of its damage at all

hollow ibex
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well you said it'll clear any gun always lol

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and it doesn't

tidal fox
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no idea what you mean but whatevs

slow sky
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Helbore is better for anti gunner and armor

hollow ibex
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plasma isn't just simply the best gun in the game

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it's good but not that good

slow sky
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And it has functionally infinite ammo too

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And basically never needs to reload

hollow ibex
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yeah helbore is by far the better option

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if you want to be a dedicated shooter

tidal fox
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running helbore makes you invest bottom left tree

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which already leaves you with crazy weaknesses

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plasma just covers everything

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bottom left vet tree just miserable to run on solo q anyways

hollow ibex
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shrimply play better

tidal fox
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lot easier to dominate the lobby with plasma gun for less effort

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all while not being a sitting duck in melee

tame lodge
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Bro said easy

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This qualifies it to be a skill issue

slow spade
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if only it was like the DoW plasmas where you see guardsmen just full auto it :p

drowsy perch
tidal fox
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well yeah I didnt say it wasnt

drowsy perch
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literal infinite toughness

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also that it refreshes duration with melee too

hollow ibex
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MMF is good, the pathing is not unfortunately

warm schooner
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mmf vigi is so much fun

strong umbra
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Smug laspistol how to ez win havoc 40 as vet >> kill all ranged + special

drowsy perch
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but the stuff below that is p good

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bigger clip is great for a good bit of weapons

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and stamina regen sooner is always nice

hybrid plover
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It's not at the level of bottom right

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And that's a fundamental issue with the tree tbh

hollow ibex
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vet's tree is also just too long

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bigger mag talent isn't very good

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pathing sucks

hybrid plover
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MMF is great but the fact that you have to give up so many general sources of damage to get it is an opportunity cost in itself that hurts it

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And it really shouldn't be like that.

drowsy perch
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but it is quite nice on some

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revolver, shotguns

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basiclaly anything with a small mag normally

drowsy perch
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it takes like 20 points just to reach a keystone

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not to mention all the talents that you should be taking along with that

drowsy perch
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vet needs more like, cross path links or something

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its very restricted in a sense

hybrid plover
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The more things change, the more they stay the same.

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Vet rework #3 when?

drowsy perch
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i also feel like it needs just better sorted paths

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like you cant build ranged and melee crit without either missing a lot of talents or not taking a keystone

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it kinda forces one or the other

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which is weird

hollow ibex
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though really i think we're only on the first rework

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it's psyker that's on their third rework

drowsy perch
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not really even needing a rework

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just better talent pathing/sorting

lament venture
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Just login to the game, at this point I'm sure that old cadian cosmetic are rare than krieg now. They re-run that krieger shite like what every 3 months?

narrow frost
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yes

lament venture
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Sad I just want that one set

hollow ibex
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i didn't buy that one cuz fanny pack

lament venture
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I think it's cool and since I've start this game 2 years ago, I've never seen this thing in store once.

amber vortex
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I just want the old steel legion jacket

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thats it

lament venture
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Hope they add more to the store or even open for whatever you want outright.

narrow frost
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FOMO works

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so low low low chance

gilded wraith
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What we really need are more helmets that cause baldness.

amber vortex
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No, what we really need is more gas masks

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reskins of the same gas mask

tame lodge
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I was joking about steel legion being yellow Krieg

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But there's literally a yellow Krieg helmet

amber vortex
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Have they made a reskin for the steel legion helmet?

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The one with the hose?

junior haven
amber vortex
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I FUCKING HATE KRIEG

junior haven
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i dont hate it i just want something else

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but "something else" was that weird all black and occasional bone weapon set.

dapper coyote
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I've seen people doing Brunts and even Zola

drifting verge
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Bot wearing non accessible helm?

tidal fox
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they need all the help they can get

drifting verge
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Mask and headset
banhammer

tidal fox
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see now the fact the devs decided to let vet bots have a heavy sword is an affront to the militarum cause fuckin hell

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give them all psword or dueling sword

tidal fox
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yeah but fuck the heavy sword

hybrid plover
tidal fox
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I did not mean the botass

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but I did mean the bots

hybrid plover
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SHHHH

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fat fingered

dapper coyote
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Botass.

tidal fox
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must have been one fat ass finger

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cause how do you get three letters in there

hybrid plover
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I wish I could tell you the answer.

dapper coyote
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All three rather far letters as well

tidal fox
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warp trickery

drowsy perch
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literally make them all available and theyd make way more money

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its not like they become permanetely unobtainable

fading yarrow
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Who knows

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Maybe when AdMech releases and it's subsequent patches are finished then FatShark can write Tencent an email

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If they can take the time to do so out of their Summer vacation.

unreal nova
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Would be funny watching one parry a DH to death in like... 3 mins?

drowsy perch
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yknow

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im not changing my mind that uncanny being 40% brittle is ass

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BUT

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vet does have a 40% brittle talent

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i assume they stack?

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80% brittle would be pretty sweet actually

slow spade
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the real problem is every time they say they "reduced" spawns, it turns out they like doubled them or made them like 3x deadlier

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when they did the hp increase for crushers, they supposedly reduced their spawns and we can see how that turned out KEKW_ogryn

slow spade
balmy igloo
slow spade
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definitely not edited

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trust

balmy igloo
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This is chaos

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But did they really needed a upgrade tho?

slow spade
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||in case you want the real numbers||

slow spade
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we're dealing with the buffed crushers atm

balmy igloo
tame lodge
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You know

slow spade
tame lodge
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Psyker Ek staff didn't get a compensatory buff for the scabs hp increase

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#noticing

slow spade
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yeah they just dropped like a 50-75% increase to all scab enemies hp and basically went "have at them"

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part of why every vet in QP runs kraks

willow prairie
unreal nova
unreal nova
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Or ehm. Got a buff that did barely anything.

dapper coyote
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I discovered today something stupid with the laspistols and inf lasguns

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Inf lasgun (tan) deals around 200 ish dmg on flak,

Laspistols (tan) deals around 600 ish dmg on the same place

unreal nova
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Same tree, same headshot focus, more damage and mobility.

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The fast mark lacks recoil as well.

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So is more accurate than the heavy mark.

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The main reason for inflas is guardsman cosplay.

unreal nova
drowsy perch
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i think its technically because its so hot it makes a blast at the front

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nvm

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well

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technically still true

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for darktide or something

unreal nova
sudden cedar
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Las-weapons and their properties as well as the "projectile" may vary quite wildly depending on the author of a specific book, so i find difficult to pinpoint exactly how a Lasgun does really work

thorn lark
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Then you give a talent to the vet to negate most of that recoil. Smh.

unreal nova
dapper coyote
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Also ghost is funny

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"Welp, i guess yall having skissue then" saying that to sniper, plasma gunner and reaper shooting at my face

drowsy perch
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yea its just "time to stand still"

unreal nova
dapper coyote
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Just walk and shoot, miss all shots, d i e.

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Also, is captains spawning in without shields is a normal thing now?

desert viper
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is this havoc?

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or mission spawn

dapper coyote
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Too tired to play havoc, especially dealing with party finder

desert viper
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in low diff missions

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captains spawn on kill missions with no shield

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not sure about high diff tho

dapper coyote
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I see it in heresy

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Lvl 3 I'd suppose

desert viper
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heresy has that yeah

brave acorn
sudden cedar
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Perhaps.

void elk
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why is the laspistol literally better than rifles lol

dapper coyote
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A shitty and questionable balance

unreal nova
dapper coyote
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More ammo (lasguns) vs literally better performance in most ways (laspistols)

unreal nova
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Buffs soulblaze more, forgets bleed exists.

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Bleed is already the worst DoT in the game btw.

dapper coyote
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I put my dump stat on ammo on laspistol, and it still enough for most engagement

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So more ammo means fuckall in inf lasgun's advantage

unreal nova
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So non-stop fighting.

dapper coyote
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But yeah

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Fym more ammo?

this shit deals so low damage that a fanatic zealot pissing from one too many mugs of amasec probably have a better dps than this "gun"

unreal nova
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I think that's incomparable.

dapper coyote
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Feels comical outruns a fucking rager

unreal nova
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Like why even use the inflas?

void elk
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I'm not exactly complaining. the pistol completes the commissar larp

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It just feels more responsive, snappy and better to use than rifles

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It's only unfortunate that the game doesn't allow wielding both melee and ranged at the same time

dapper coyote
void elk
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It's magical laser

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Very expensive officer weapon

dapper coyote
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Officer weapon? Fym by officer weapon?

Its literally written there it was used by steeple guards (lower than imperial guards lmao)

void elk
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If I don't read it it's not there

dapper coyote
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Officer weapons would have been revolvers or bolt pistols (should the logistics be not damned)

void elk
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Now if only power sword wasn't a snail to use

dapper coyote
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That's not a laspistol, thats definitely a bolt pistol

desert viper
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chainswords are also given to officers

void elk
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I'm pretty sure a bolt pistol looks different

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The other loadout (chainsword and bolt pistol)

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The bolt pistol definitely looks cartoonishly bulky

tepid otter
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bolt piss'tol'

brave acorn
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Bolt pistol is better for executing allies

unreal nova
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They do work to blam bitches trappers in a pinch though. And bombers. And snipers. And flamers.

somber axle
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I'm late but the Laspistol is better than the rifles because the Laspistol has normal damage falloff in a game where the vast majority of encounters happen in close range where it will do all or most of its damage and the Infantry Lasguns have reverse damage falloff for some reason so their damage is being cut substantially if you try to keep firing at close range where the vast majority of encounters happen. Add to that Infantry Lasguns having poor Flak ADM which is one of the most common types of armour and it loses half its damage for trying to fight anything with Flak up close

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Oh also this is a hot take but the Crusher HP buff from the original 4000 to the current 6500 was necessary. At 4000 HP you could reasonably spray a Crusher to death for near free on a Recon Lasgun with a certain set up with enough DPS to hit 3.2k to 3.6k+ depending on crits so the TTK was too strong and if Recons could do this it meant others had a much easier time

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Please do not spray Crushers with Recons anymore

unreal nova
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I need ammo is a normal spam.

somber axle
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Maybe if people see me asking them not to politely enough times they will stop

hearty panther
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optimism? in the big 26?

steep flower
somber axle
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I think the only argument I saw someone make that I thought was sorta reasonable was using Onslaught to spray a short burst before engaging in melee but like that sounds as though it is very niche. Like only if you are a short distance away where spraying and swapping wouldn't be a hindrance on TTK (if you are already melee you will kill faster staying melee) and only if your melee weapon would benefit from it

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I guess there's the funny Burn and Bleed deal of Recon + Knife with Onslaught helping both DoTs but like that still seems questionable compared to just going full Knife

desert viper
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recon spraying a crusher is silly work

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combat knife eats crushers up on vet

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or just any gud melee on vet

somber axle
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Plus you have to sacrifice a talent point for Onslaught and that's rough

desert viper
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competing with alot of the nodes on the right

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skirmisher, exploit weakness, agile engagement, etc

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just for your recon to hit armor basically

somber axle
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Yeah exactly

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Talent tree has too many far more important nodes

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I really loved shooting Crushers with the Recons when they were 4k HP but now it really isn't worth it

desert viper
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4k hp was managable indeed

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6.5k (only going higher in havoc) is not

somber axle
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I think they should buff Daemonhosts too

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I'm not a game designer so I wouldn't know where to begin with what to change but I feel like they're not the threat they should be as is

desert viper
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where they take % dmg

somber axle
hearty panther
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daemonhost used to take out two people before disappearing

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could do that again

somber axle
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I like the idea but it was too easy to exploit it for trolling before so idk how they would revert it without enabling that behavior again

unreal nova
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It'll jump to someone else unless someone dies first.

hearty panther
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the one thing they did solve regarding trolling is that stealth no longer breaks DH agro

stone zealot
dapper coyote
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OK, I WILL SHOOT HIM, EVEN THOUGH THAT'S YOUR FUCKING JOB

sharp epoch
faint beacon
somber axle
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Maybe for Auric+

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Daemonhost kills 1 and then dips on lower difficulties, 2 on Damnation, whole team for Auric/Havoc

sharp epoch
somber axle
forest scaffold
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that way the scaling remains consistent

somber axle
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do you mean Maelstroms

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or

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I do agree though

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Scaling Daemonhost difficulty by letting it kill more of the team before leaving would make it a more potent threat

forest scaffold
somber axle
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Auric and Heresy are two different difficulties now

forest scaffold
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Or, you could last time I cared about darktide in any meaningful way

somber axle
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Auric is no longer a separate mode

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Difficulties go
Uprising - Malice - Heresy - Damnation - Auric

forest scaffold
#

fair

somber axle
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then you've got Maelstroms and Havoc

forest scaffold
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out of date information ftw

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I guess fatshark killing auric heresy and sedition makes sense

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both underplayed difficulties that served no real purpose

somber axle
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no worries I was out of date on a lot of info too. I took a year and a half break after the release of Havoc before Arbites was even announced and didn't return until the recent Rumbling Giants event

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there's a LOOOOT of catching up to do

forest scaffold
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All my information that I've retained through and through is just ogryn stuff KEKW_ogryn

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Confident Strike+Skullcrusher on mk3b club

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and everything in the heavy hitter tree

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congratulations, you've unlocked darktide easy mode

somber axle
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The only thing I know about Ogryn is they released a cosmetic weapon that's just a giant Inquisition letter i on a stick that Ogryns were so happy to get

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and then they started beating heretics with that giant letter i

forest scaffold
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Look, if the mechanicus can beat people with a cog

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I can beat people with a letter

somber axle
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yes

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I'm also very excited about the new AdMech class

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have you seen the leaks

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still very much subject to change

sly orchid
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take this with a grain of salt btw

somber axle
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when we do finally get the class it very likely will not be this word for word

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we've also seen Transsonic weapons

sly orchid
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it was posted by a greyname which had no previous messages

somber axle
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so speculation seems to be Skitarii

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yeah the source is very sketchy

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but if I were someone in the know and wanted to secretly leak this without letting anyone know it was me who violated the NDA

sly orchid
somber axle
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I would do the grey name thing too

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not that I would ever violate an NDA

sly orchid
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We dont have enough info to pinpoint skitarii

somber axle
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I thought people were saying Transsonic weapons are a Skitarii weapon?

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Though also I hope we get Skitarii for the Galvanic Rifle

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Radium Rifle would be nice too

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I hope it's not just Plasma pistol

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Though I would also be very psyched to see Plasma Pistol

sly orchid
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They are but a tech adept can become a skitarii

somber axle
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Omnissiah Axe is probably the weapon I'm most excited for though

somber axle
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As long as I get the iconic robes and enough metal augmentations I'll be happy

sly orchid
somber axle
sly orchid
somber axle
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Oh that's sick

sly orchid
#

basically techpriest heavy armor

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This type of power armour is worn by the tech-priests of the Magos Militant and the Enginseers seconded to the Imperial Guard. Each set of dragon scale is individually hand-forged from adamantine and ceramite plating and woven with prayers of permanence and micro-etched with fractal incantations of defence. While offering protection of the finest powered armour, and augmenting the wearer's strength, dragon scale’s greatest advantage is that it is designed to interface directly with the tech-priest’s cybernetic body and draws its power from his potentia coil, never needing to be recharged while worn. The suit's systems include a photo-visor and a respirator. However, the user must have a cybermantle and potentia coil in order to use this type of power armour.[4a]

somber axle
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I hope we get the metallic boot sound effects with their footsteps too

sly orchid
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hopefully yeah

somber axle
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The same as those metal prosthetic legs on that one Vet cosmetic

sly orchid
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i do wonder what theyre going to do

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cause cryptic is shown as its own race within the files

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so it has an unique skeleton from human and ogryn ones

somber axle
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Felinids Probably just lots of augmentations

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I half expect the servo arm to be a big part of it

sly orchid
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maybe

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if we do get skitarii i hope protector is a part of it

hollow ibex
# sly orchid

prob just arm prosthetics like the leg prosthetic cosmetics we have

hearty panther
#

lul this hair brand is named KMS

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unfortunate in today's age

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good thing i am very mature and totally didnt laugh at that

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man i want that new class so bad

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scum was cool but very boring to actually play

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arby had dog micro to stay interesting

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this looks like psyker with it having a secondary resource to manage

hollow ibex
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melee scum is op

hearty panther
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and also boring

neon current
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@tall torrent would you still run unarmored carapace for rampage scum taxe4?

tall torrent
neon current
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its so good on scum, dogwater on anyone else

hollow ibex
neon current
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been doing crit flak for 67% with headtaker deci

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but deci blows, so need something else with shred

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flak unyield or unarmored carapace

tall torrent
neon current
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it is

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but using the same shit on everyone gets boring

hearty panther
#

7 is all the good parts of both taxes rolled into one

neon current
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I'm just happy I found a class the 4 doesn't suck donkey ass with

hearty panther
#

yea but like

#

its scum

#

turns out a class that can statcheck everything in the game can make a stinky weapon kinda good

neon current
#

indeed

#

+100% melee str 😄

hollow ibex
#

and the single target combo is just peak aura

neon current
#

yea I've started using it vs rotten

#

its so good

#

your dmg ramps up with blessings as their DR gets lower

#

just heavy spam their ass

hearty panther
#

i do like the 4

#

its just kinda

#

shit yknow

#

7 does what 4 does but also extra

neon current
#

it certainly is, not on scum tho

hearty panther
#

sometimes ill run 7 with Deci/HT instead

neon current
#

heavy rend actually makes it better vs rotten than 7

#

bro

#

I've tried to make those work

#

averaged 3 stacks on deci, 1 and a half on relentless

#

they are dogwater

hearty panther
#

relentless is dog

neon current
#

they both are

hearty panther
#

really though, three stacks deci?

neon current
#

aye

hearty panther
#

have you tried clicking less lmao

neon current
#

on H40

#

no way, I'm using a taxe!

hearty panther
#

this is true

neon current
#

I think shred is just more consistent

hearty panther
#

for me its not so much getting maximum stacks

#

its the very fast ramp up

#

first five swings gain 10% str each

#

and on

neon current
#

yea but you heavy spam 4 vs big targets, so it'll stack slower

#

I've tried to make both work, shred is just better for me

hearty panther
#

im usually doing two special taps into a light and then heavy

#

and then heavy spamming

#

special for the stun

neon current
#

being able to stagger crushers at 2 deci stacks is nice tho, ngl

hearty panther
#

been a while tho

neon current
#

5 ht + 2 deci + rampage will stagger em on headshot

#

or 1 relentless

faint beacon
#

You should honestly be orbiting 6-10 on H40 with Deci cause of horde density

tall torrent
hearty panther
#

does it even have higher base cleave

neon current
hearty panther
#

man i miss when wartide was updated

tall torrent
#

ofc not

neon current
#

in other words, cba

tall torrent
#

that would make it good

hearty panther
#

still has the best special imo

#

but the 7 already has one of the two jabs

#

and thats sufficient

neon current
#

7 and 4 has same special

#

no?

hearty panther
#

nah

#

4 has two jabs one overhead

neon current
#

7 has alternating

#

but first is the same

hearty panther
#

7 has one jab one overhead

neon current
#

ye, if you spam it they differ

hearty panther
#

4 is faster

faint beacon
#

Both stagger but 7s special is slower

#

Does that matter? Not really

hearty panther
#

only if you miss

neon current
#

not really

#

2 special sucks

#

other two is good

hearty panther
#

2 special is awwwwwwwwful

#

ill never use the 2

faint beacon
#

Usually used on Cleaving units (Maulers/Crushers) or Mutants

neon current
#

taxe2 used to be my daily driver on zealot pre13

faint beacon
#

Instantaneous stagger button

neon current
#

now 7 is better in jsut bout every way

faint beacon
#

Of course I’m going to stagger the overheading crusher

neon current
#

the moment they differentiated strikedown dmg values, 7 became the undisputed king

#

can't wait for the nerf taxe7 cries, once people migrate to after DS nerf

hearty panther
#

my fave build pre13 on vet

#

was super fast recon las back when everyone called it unusable

#

with a taxe4 lmao

faint beacon
#

DS nerf that honestly Didnt even hit it as hard apparently lmao

neon current
#

lightspam shred HT was okay on vet

hearty panther
#

the recon still had reverse damage fall off back then too

neon current
#

that one looks a lot more substantial

willow prairie
neon current
#

debatable

#

I pretty much PA heavied pre13 only

#

taxe2 has a slightly better PA angle

#

but that's it

willow prairie
neon current
#

its funny tho

#

we all know 7 is the best, no one argues against

#

using the same shit on everyone all the time gets boring tho

willow prairie
#

imagine if they make mk4 light to be linesman and buff heavy cara adm that would save it genuinely

#

remove cleave cap while they're at it

neon current
#

wtf

#

look at this shit

#

bottom left crit conversion into dmg

#

when I heavy, it seems I lose the 5% crit perk

#

goes away once I have chem dep stacks

#

does the same on blocking

#

and lightattack does the same, just for a splitsecond I didn't notice before

next musk
void elk
#

That does not look like a veteran

neon current
#

its the new improved one

red robin
#

Damn

#

Those balance changes look neat

#

But god damn

#

Another patch (seemingly) with no devils claw adjustments

hollow ibex
#

dw

#

soulblaze got buffed

bold grail
#

whats the best wep for the adept assassin/weapon specialist penance? been using the surgical revolver but feels like i can only get 1 or 2 kills per keystone activation. would crit build recon lasgun be a better option?

red robin
#

Bright side shovel got some love

red robin
#

Does that need headshots or just kills?

bold grail
red robin
#

Hmmm

tame lodge
#

It's not going to be recon then

#

💀

bold grail
#

was the only reason i am using the revolver since i can use surgical for the crit

red robin
#

Lawbringer shotgun special shot good for aoe crit

#

Line up heads

#

I think they renamed it, but it’s the cleave special ammo shotgun

bold grail
#

double barrel or combat?

red robin
#

Combat I forgot names

#

Might not be as effective as I remember

tame lodge
#

Lawbringer was renamed into Zarona

red robin
#

I think I got that penance just with any gun, but I remember marksmen focus penance was easy to do with wide cleave shotgun special

#

But this one’s for weapon specialist, crit and weakspot kind of a annoying requirement, I’d say one of the automatic weapons or guns that can shred hordes with headshots and easy crit access is the science

bold grail
#

only counts elite/special enemies

red robin
#

Oooo

#

Just stick to revolver then

#

Breakpoints and such, good access to crit and weakspot

gentle rapids
#

I think I used an infantry autogun for that one. Big mag size meant I could spray transfer during groups of elites and stack kills.

red robin
#

Man, I kinda miss when hotshot blessing applied unintentionally to melee

#

80% hit mass reduction on weakspot was super fun with the claw sword, overkill on cleave but I liked it

#

But I can see that being busted as hell on hivescum with their poison dart gun

quiet lark
gentle lake
#

I should make a revolver + tac axe exec stance build

lunar maple
#

Tf are you

gentle lake
#

def goes good w weapon specialist

lunar maple
#

John marston

gentle lake
#

yes

lunar maple
#

Bro

#

I have a core memory

#

Playing red dead 1 online

#

My friend killed my horse and started trampling me

#

Like running over me turn around repeat

#

I get a chance before I die and throw my tomahawk and it hits his horse square in the brain

#

The horse goes head first into the ground like it turned 90 degrees

#

My friend gets flung past me

#

Straight into the ground like 190 miles per hour

#

His skull gets pushed through his ribs and out his ass basically

#

I remember he was somehow barely alive and I think I blasted his shit clean smoof off point blank with a shot gun

#

It was a lot of just out of breath cursing and shouting and laughing and cry scream laughing

#

If you feel bad for his horse he trampled me with it like 5 times in a row atleast

#

Also he shot my horse in the fucking head lol

drowsy perch
gentle lake
#

wdym

drowsy perch
#

the hitreg is real bad for it

#

shots either dont register or for some reason count as a bodyshot when its weakspot

gentle lake
#

ah

#

hmm

#

is hit and run a good blessing

#

does it count melee kills

#

Death splitter too

#

nvm

#

ranged only

#

sad

tall torrent
tall torrent
gentle lake
#

upsetting

lunar maple
#

Question does only in death does duty end, and leave no one behind effect eachother?

hearty panther
#

the damage reduction yes

slow sky
#

only manual revives proc it

hearty panther
#

oh, really?

#

sad

tame lodge
#

Casual Death duty L

lunar maple
#

Does rending strikes seem any useful ?

#

I used to use it

#

10% rending to all weapons

lunar maple
tame lodge
#

iLas likes it

lunar maple
#

I main Chainsword

#

Using inf las rn

#

Been fan of it since It since it was buffed

lunar maple
#

Just my luck

#

Thanks

#

Is withering fire worth getting also with it or eh ?

tame lodge
#

Imo it's eh but like

#

It makes iLas cleave go from 1.5 to 2.25 cleave

somber axle
#

Helbores and Recon Mk XIV I'd say yes because those have base 3 cleave. Helbore Mk V has a fast enough charge rate to go Surgical/Hot Shot for an effective 9 cleave. Recon Mk XIV can go Deathspitter/Dum Dum and squeeze a little more cleave for funnier horde clear

#

Those are just two examples

#

I wouldn't for any Infantry Lasgun because their base cleave is too low

#

Plasma also has 18 cleave which is so much you don't need Withering Fire

hollow ibex
#

3 cleave is prob the sweet spot to start taking wifi tbh

tall torrent
#

insane abbreviation

lunar maple
somber axle
#

Welcomes!

willow prairie
#

hey babe i heard you like doomed yuri @tall torrent

quiet lark
#

holy shit i love doomed yuri

hollow ibex
tall torrent
#

art looks nice tho

drowsy perch
#

how does exhilerating takedown work?

#

like once it hits 3 stacks does it just stop working until a stack fades?

#

or is that purely for the damage reduction and it still gives 15% toughness on ranged weakspot kill

quiet lark
#

you'll get the toughness and refresh the tdr

crimson garden
#

What’s a good balanced weapon setup for vet?

dry cloak
crimson garden
crimson garden
tame lodge
#

Notice how Moe shot 3 times

crimson garden
#

Mmm yes, secret third bullet

brave acorn
thorn lark
#
drowsy perch
#

and thats pretty good

void elk
edgy grotto
#

@drowsy perch they still cap out at 40% and it literally only takes 2 weakspot hits to max out at 40, so all onslaught does is give your second melee hit 2.5% brittleness, it's trash

willow prairie
#

brittleness of the same kind do not stack

slow sky
#

Yeah there is no reason to use both

#

Granted the same was true with old uncanny cuz it hit the hard cap on rending bonus anyway

drowsy perch
#

ok thats dumb but also weird that i got increased damage

edgy grotto
#

I wouldn't say it's dumb, it'd be way more dumb if it stacked to 80% brittleness, you put that and skullcrusher on an enemy and they'd just get Thanos snapped by whatever hit them

ancient path
#

damn my krak grenades

#

i cant 3d print as many krak grenades

willow prairie
#

krak nerf is really unnecessary lmao

slow sky
edgy grotto
#

you also wont need as many of them in theory, less carapace to krak after all

slow sky
#

Also their potency in lower difficulties was increasingly oppressive

#

(Yes we have to keep lower difficulties in mind)

#

You'd have enough kraks to kill every crusher, bulwark, and boss the moment one spawned

#

A lot of that still bled into higher ones too, up until there were walls of armor

#

Now theres another issue
Wall of armor also get nuked by your regenning kraks

ancient path
#

you will fight crushers, gamer.

surreal rune
#

apolgy for bad english

where were u wen uncanny strike die

i was at house eating dorito when phone ring

"uncanny strike is kill"

"no"

pastel yew
# willow prairie krak nerf is really unnecessary lmao

I think this is to make it so Kraks don't bulldoze higher difficulties with the decreased crusher spawn rates, it'd perhaps not be necessary in current patch but you need to think that Kraks are just instant killing some % of crushers. Rough numbers that arent reflective but if you could 1 shot 1/3 of crushers before, and we get 1/3rd less post patch, now kraks singlehandedly are killing 50% of all crushers. etc

#

without a cooldown hit, they'd be getting buffed by system changes

willow prairie
#

yeah i get it now

pastel yew
#

honestly I do not like the way they're going about changing crushers though

#

I feel like reducing the numbers and not the how polarizing carapace is will do little to fix the problem

#

you still need specific gear to be able to kill them, now you just have to kill slightly less of them

#

frag grenades are getting nerfed a lot harder by the changes due to uncanny nerf, though I guess there are still blessings for melee weapons that give raw strength that boost them

#

power sword gets one though I'm not sure if thats worth giving up their other better blessings

hearty panther
#

ngl the "you need specific weapons or you cant do anything" line with crusher discourse has always been a canard to me

#

literally everything can deal with crushers its just a question of speed and efficacy. you might have to spend more time not getting hit with a heavy sword than a thunder hammer but that's it

atomic void
#

no big conga lines means 1-2 shotting them isnt as relevant as before

willow prairie
#

the problem is that speed and efficiency matter

hearty panther
#

of course

#

there's also three other players on your team

willow prairie
#

that the whole problem with cara

willow prairie
hearty panther
#

so unless you're all running taxes you really shouldnt worry (and even then)

willow prairie
#

taxe have average cara dps on most class

hearty panther
willow prairie
#

it's not bad

haughty acorn
#

In a vacuum, anything can deal with anything. When thrown into the context of an army of carapace, 2 dogs, and Trapper, some bursters...
Dealing with that stuff needs to be quick in order to minimize complication.

willow prairie
#

you can say whatever you want but this won't make me bring like hsword to havoc still

atomic void
hearty panther
#

gamer spotted

atomic void
#

dt playerbase is very afraid of a big enemy with a slow overhead

hearty panther
#

people just refuse to learn or dont want to feel inadequate for even ten seconds

#

its really not a big deal

#

aaaaaaaah fuck my allergies this morning

#

neighbour mowing his lawn at 7am piece of fucking shit

#

you know its officially spring when the sweet sound of socially inept dickweeds power up their leafblowers at the first ray of sunlight

#

im gonna go piss on his lawn

turbid ibex
#

Honestly quite incredible

grand perch
#

update broke my sword KEKW_ogryn

hearty panther
#

no it just transcended

grand perch
#

time for dark souls broken blade run

pastel yew
#

the reason this is so stupid to me is that weapons that CAN deal with carapace, are barely worse IF AT ALL than weapons that cannot at doing other tasks

#

melee weapons that can deal with carapace aren't usually being penalised at horde clear for example, and in the cases where they are (combat blade and DS) it doesn't matter because they have such nutty defence/mobility that they can ignore the horde mostly

pseudo fiber
pastel yew
#

this is the main issue with it being so polarizing to me, if weapons were trading off strengths properly maybe it'd be less obnoxious

#

topical for the devils claw

tame lodge
pastel yew
# hearty panther there's also three other players on your team

IDK I learned pretty quick that the instant you dont bring something to deal with a specific threat you're going to get matched with people that also didnt and are now severely lacking. There's a point of critical density where players having this mentality suddenly leading to teams lacking, vs just everyone making sure they packed the tools they need individually

#

that or they have the tools and don't prio

hearty panther
#

I don't really care in quickplay, that's the nature of it. Sometimes you're dropped into a live match so it's not even like an option presented itself to make an optimal team

#

In havoc its entirely by choice

#

And it remains the case that you will not immediately lose against crushers on sight just for bringing an underperforming carapace weapon

pastel yew
#

and again, it's not like weapons that can deal with carapace have trade offs to factor that in

azure shell
#

gotta love that shredder nerf....

hearty panther
#

Really what I'm hearing is some weapons are too strong against carapace

pastel yew
#

but reducing the number of carapace enemies doesnt do that

#

its a bandaid fix

hearty panther
#

But that's also not the popular framing right

#

It's not "these weapons are too good against carapace" its "carapace scary so i have to run the good weapons"

#

Carapace really isn't that scary

pastel yew
#

ideally both the upper and lower limits were squashed some

hearty panther
#

Where's Ainz with their solo psyker rotten armor attempt list? Maulers kill then like 50% of runs and they're mostly flak lmao

pastel yew
#

so the worst examples werent as useless, and the best werent so adept at it unless they're coming with other trade offs like the chainaxe / thunderhammer

pastel yew
#

rather than being difficult to kill

hearty panther
#

yes, which is why crushers are menacing.

#

they too can squish you flat

pastel yew
#

tbh I don't like the framing of killing carapace as difficult to begin with when the more accurate descriptor is tedious

hearty panther
#

I can't fucken bReeaaaAth

azure shell
#

Basically nothing changed melee wise, you'll still run dueling sword, you'll still never run shovel unless you're playing auric. Big nerf to shredders in general.

hearty panther
#

shreddies will be just fine

pastel yew
#

idk to put long ramblings short. no weapon should be borderline useless or take a million years to kill carapace, weapons that clear carapace quickly should have other drawbacks to account for that, reducing spawns without adjusting ADMs doesn't fix the issue it just makes you have to be annoyed by it less

hearty panther
#

still big aoe stagger

#

two will still drop most enemies

azure shell
#

I mean the difference in damage without the rending form uncanny strike is substantial, no they won't 😄

hearty panther
#

three will do the rest

#

Just no more melting carapace packs

pastel yew
azure shell
#

well it certainly won't hit break points as it used to,, which in high havoc, obviously matters

hearty panther
#

plus shorter replenish cooldown

pastel yew
#

only shorter because kraks are getting nerfed

hearty panther
#

really the meta remains smokies

pastel yew
#

and kraks arent even getting nerfed

#

they're being adjusted to keep up with system changes to account for lower spawn density

#

they should still perform generally as well as they were

azure shell
#

I still think kraks were only worth it if you ran double vet in a group, shredders way too good in general to use kraks as a 1 vet team

pastel yew
#

I mean it depends, they're a lot more of a choice between them then used to be

#

I had mentioned earlier as well that sources of strength will still boost your bleed damage

#

though yeah its a heavy hit

azure shell
#

Yeah they're insane vs armor but half the time I feel like killing mixed hordes is way more important.

#

and now without rending, you will run into the situation where everything is left with 1 hp and those gunners that would have died before uncanny nerf will mow you down 🙂

pastel yew
#

hopefully if frags do fall behind some they'll get adjusted but, eh

#

how long was ogryn grenade useless

#

did that even get fixed

tawny badger
#

instead of 500 crushers it's now 500(-1) scab ragers

azure shell
#

but yeah, psyker gets soulblaze and fire staff buffs!

#

the fuck?!

pastel yew
#

it is kinda odd that they got buffs to account for the lost damage from uncanny but nothing else did

#

I guess maybe nerfing the dueling sword was already 1 too many major balance change for the patch and they didnt want to risk angering people

#

I mean what would they run of we balanced all the overperforming outliers PANIK

azure shell
#

well it didn't achieve anything, there's still nothing better than the dueling sword, yeah sure, power sword, but the underlying problem is the movement that dueling sword grants you, having that mobility is way too good

pastel yew
#

my faith in darktide ever being properly balanced is effectively 0

#

we will continue to follow the meta of power creep into massive sweeping health adjustments till we die

hearty panther
#

most players were not doing uncanny soulblaze chicanery

tawny badger
pastel yew
turbid ibex
pastel yew
#

stronger but harder

#

since its defensively kinda weak

#

where the ds anyone can pick up and do well

azure shell
#

well it's they're fault cuz they designed blessings so bad, "let's make a blessing that gives an armor penetration buff, on a weapon that already does good armor penetration, oh wait, but that buff buffs everything else as well. Let's not touch it for years and then suddenly remove it, it can't have side effects right?" :))

pastel yew
#

I like that it wasnt even fixed

#

they just

#

removed it giving rending and made it brittleness instead

#

peak

azure shell
#

still feels you're forced to run it right?

pastel yew
#

I do like brittleness more though typically, team damage boost but the max % is always much lower to account

hearty panther
#

single target vs player buff is a pretty huge nerf

#

so fucken overdue

pastel yew
#

idk I feel like you can just run other damage and you'll probably be happy even still you just wont be exploding crushers

#

combat blade has a lot of fun blessing combos

#

not sure about the ds

hearty panther
#

youll still be running uncanny on some weps

#

the rest of your build may adjust because of the loss of dot interaction

azure shell
#

I mean, i've played countless games and it's the same pattern everywhere, it's never well balanced, some balance changes seem pretty obvious, yet they're never done in a timely manner, or at all.

#

luckily this is a pve game at least

hearty panther
#

like i might finally be dumping perilous combustion

pastel yew
#

I dont mean that to be insulting

#

just

#

I can't see the logic of some decisions if thats not the case

tawny badger
azure shell
#

it's a pattern you see in all online games tbh

hearty panther
#

The devs have been pretty clear that outside of some crazy shit they have no interest in actually making something like havoc 40 balanced at the cost of all the lower difficulties

pastel yew
hearty panther
#

There'll be like 3000 players on and maybe 100 are doing H25+

pastel yew
#

havocs introduction genuinely killed my interest in the game

turbid ibex
#

g game

turbid ibex
#

:3

azure shell
#

devs think they know better all the time, seems some changes are not even tested, they never seem to listen to all the theorycrafters putting thousands of hours into their game and suggesting rational changes.

hearty panther
#

devs own the game my guy

azure shell
#

take the Shovel change

#

i went into psychanium

#

it's still mediocre as hell

#

:))

hearty panther
#

also i would bin 99.999% of all player suggestions

azure shell
#

literally could have been not done at all and i wouldn't have felt a difference

pastel yew
#

I Feel like too many balance decisions are made around appeasing a crowd that don't understand what they want or the harm it causes the game in the long run

azure shell
#

eh, it depends, but there are high level players out there that suggest some good changes that are well thought out and they are completely ignored.

turbid ibex
pastel yew
#

also some things are just genuinely perplexing. Fatshark got their pipette out trying to carefully add the smallest amounts of power to underperforming weapons like infantry las or thunderhammer

#

and then just go "hell yeah what if we straight up buffed the best handful of weapons majorly"

#

plasmagun being buffed when at the time it was either the strongest weapon or top 3

#

not even insignificantly

azure shell
#

it's like, wtf could even happen if you made it meta

#

it's not even a pvp game

#

right now you have dueling sword meta for 2 years

pastel yew
#

I loved them finally buffing shotguns into a good state, only to immediately send them back to the dumpster by increasing enemy health pools massively

azure shell
#

would still be a good change if something replaced it as meta, sure it wouldn't fix the game in the long run, cause you want multiple viable weapons, but just the fact that there's a new weapon at the top would bring ppl back

hearty panther
#

agrip is one of the best guns in the game

pastel yew
#

I've not used it since the healthpool changes

#

I'd imagine its still killer

hearty panther
#

its utilitarian as fuck

#

This is like the crushers again

atomic void
hearty panther
#

Bell curve meme "utility is good" "nooooo killing is the best utility" "utility is good" .jpg

azure shell
#

I mean, i can think of a buff that would make vet a lot more fun right now, make vigilant autoguns penetrate armor so you can actually use them for something, they're horde clear is 0 anyway, it wouldn't make the class broken, the weapons baseline design makes it impossible to make it too strong anyway, because guess what, you have the fucking plasma gun which is better than any other weapon will ever be by just its design and 0 downsides

pastel yew
unreal nova
pastel yew
#

idk I wish we got more frequent balance from the top end of players rather than the rare changes we get that have motivation and intent so indecipherable it's like reading hieroglyphs

atomic void
#

look at slay the spire 2 reviews

#

u would thin kthe dev boiled babies alive

pastel yew
azure shell
# atomic void what is this mentality with shitting on devs lol its literally their game

not shitting, just making observations, it's they're game sure, but they make money from keeping players playing the game. They're basically afraid of big meta swings but that doesn't really affect the game in a bad way cuz it's a pve game, so they have rome to move in this department. They should be less afraid of big sweeping changes to weapons at least.

pastel yew
#

darktide genuinely feels like some changes are decided on by dice roll

hearty panther
#

You'll find most people are indeed playing

atomic void
#

tons of negative ones with 0 hours played recently

thorn lark
#

chinese bots

atomic void
#

the playerbase hates nerfs

pastel yew
#

honestly people complaining about important balance deserve all the clown reacts they get

thorn lark
azure shell
hearty panther
#

yes

pastel yew
#

heavysword should be top1

unreal nova
atomic void
hearty panther
#

they sidegraded dueling sword with the parry like a year ago and people lost their minds lmao

atomic void
#

the reason why havoc was made in the first place is because the player is too strong

hearty panther
#

happens every time the braindead shit gets a nerf

atomic void
#

u want to make them even stronger

pastel yew
#

semi related, just funny

unreal nova
azure shell
unreal nova
#

Been there from start of havoc till now.

#

Might have been broken from before even.

pastel yew
azure shell
#

Don't even get me started about havoc, I would introduce a hotfix in the next hour, simple change, increase ammo drops so ranged builds are actually viable. Would make the game mode so much more varied.

pastel yew
atomic void
#

also if u want a truth nuke a lot of stuff is viable in this game it just depends on skill level

azure shell
atomic void
#

u dont have to play at the absolute highest diffs if u cant cut it without the best builds Haha

#

i know my limit so u wont see me attempting that

azure shell
#

The best builds push you towards meleetide. Why?

pastel yew
#

weapons should be balanced against eachother and the difficulty set out by the game

atomic void
atomic void
azure shell
#

Why should Vraks build be not viable in havoc?

atomic void
#

its a melee centric game and every aoe/dot builds just cheeses the ai lol

turbid ibex
#

The game literally labels your melee as your primary and your ranged as your secondary

pastel yew
atomic void
#

the enemies are designed around melee speed

azure shell
#

Why do classes like psykers with "infinite ammo" get to play ranged and I can't as a vet. I'm pidgeon holed into playing freaking plasma gun and recon lasgun and that's it. Why does ammo being scarce need to be a defining part of havoc? It just ruins build diversity.

atomic void
unreal nova
atomic void
#

the solution isnt to turn every class into psyker

#

and vet isnt a ranged class

pastel yew
turbid ibex
#

Theyre much more hybrid class

pastel yew
#

I guess some rending changes but other weapons remain nuts

unreal nova
atomic void
azure shell
#

As I said, the simplest "fix" right now for havoc would be to just increase ammo drops so you can play ANYTHING else besides plasmagun and recon lasgun.

unreal nova
#

Is the worst DoT, didn't even get a slight buff.

pastel yew
#

dots in general are fucked and need to be completely redesigned

atomic void
#

also ammo being scarce is a thing to make u manage your resources aka the whole point of the mode

unreal nova
#

Yet they buffed soulblaze.

turbid ibex
pastel yew
#

idk they made toxin and thats generally how I think they should perform

thorn lark
pastel yew
#

strong but minimally boostable

atomic void
azure shell
unreal nova
tawny badger
#

the only thing that should be meta is combat blade punch

unreal nova
#

Even without rending and such.

pastel yew
thorn lark
#

every class has way to make the resources scarcity trivial

pastel yew
#

rather than requiring a shit load of targets or rending

#

from what I remember toxin was barely boosted by rending