#veteran-class
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It just has too hard of a competition with other blessings
0 to 0.2
The attacks did no damage before
That is infinitely higher
still nothing compared to the rending its losing
but is da shovel meant for killing doe
yes
Still too little to compensate.
shovels are meant for unarmored horde or single targets
Even if it was 0.05 to 0.2, thats still a 4x increase
now theyre gonna be shit against single target
my teammates watchin me do all this bullshit instead of just being the ranged class
They got like all of their attacks buffed
And talking purely about shovel here. Knoife may need a buff as well.
and the britleness will make it so that the damage gets even higher on enemies
Lmfaoooooooo
Please god no
PLEASE NO
never say that again
Knife is one of th3 weapons least affected
"the ranged class" ๐
It hits the adm of 1 with newcanny
At 40% brittleness it's pretty much already doing full damage on the attacks you actually want to hit bigger targets with
And that's fine.
Shovel needing a buff? I will say it again.
2 hits for max brittleness btw
no, knife needing a buff
and i wasnt saying 0.05 to 0.2, i was saying they buffed each stat by only that range
each attack got 0.05 to 0.2 more
shovel needed it
if the target you hit with combat knife is not dead after the first stab then it isn't a human sized target
in which case
the second or third stab will definetly do it
They also buffed its damage against maniac from 0.5 to 0.75, you can now one shot ragers with the PA
I feel the need to mention
A small change in ADMs
Is not a small change in damage to that armor type
It's the same reason that despite Rending Strikes only having 10% rending
I guess skullcrusher decimator meta now.
An increase of 0.1 to an adm of 0.25 is functionally 40% more damage for that attack
that's just objectively wrong
considering 40% is the max
no
that is ass
shovel doesnt even have good cleave against armor
literally like the worst weapon to have brittle
What are you even saying
What are you talking about
Wdym it had bad cleave against armor
it gets stopped by a single guy in armor
Why specifically "against armor"
Carapace????
...Because of carapace override?
Like every other weapon????
false
Shovel is fine 
It cleaves through flak just fine.
every weapon in the game wihtout perfect strike or sunder
with rending it was
this is really not the hill you should want to die on
Every weapon has that caveat unless they're running a blessing that explicitly lets them ignore it
I play a kriegsman helborn shovel build, and it can clear flak fine, if i really need it i just use a krak at my feet
Name me one weapon, without a blessing, that can do that innately
There is only 1 melee that can currently and it is borderline negligible
Another loss for weapons without Sunder, perfect strike unstoppable Force or brutal Momentum
๐ฃ๏ธ
crusher special?
Perfect Strike lovers rise up
with uncanny?
That hitstops on carapace
ah shoot what is it
and hsword is still not enough to clear crusher hitmass lol
oggy shield h2?
also yesh crusher special
What
oggy h2 have infinite cleave but it doesn't bypass carapace
its a bs change that shovel shouldnt have been hit with
the light that does override it also ignores 75% hitmass so it does
moth
i have played the changes
they are fine
i'm getting conflicting answers ๐ญ
the shovel
its fine
you mean the special?
it also means a bunch of other weapons are getting fucked by this
as in like
I guess start using skullcrusher decimator.
since US was on a bunch
I agree
it took 3 hits
yeah
instead of 2
that one
to kill that last mauler
Because you won't get 1:1 old uncanny shovel.
I promise you all the weapons that had uncanny did not need uncanny. it's just an abused blessing
ahem
good
Uncanny deserves the nerf.
shovel absolutely needed it
for anything auric or higher
It's getting buffed ๐ญ
shovel and force swords are getting innate buffs to carapace, and baseline, to compensate
It has a mass modifier against carapace
the others are the reason its being nerfed in the first place
and it's getting changed so that it can hit carapace without deflecting
So it can cleave through
I know
not gonna be enough
Cleave override and all.
3 folds that leave you open?
we took away 120% rending and gave u tiny increases to adm
ok
waow
idk i did just fine with deci skullcrusher just fine before in havoc
yea, ignore the other 2 shots
and now that just got buffed
You see my name. I understand the way of the Heavy Sword 
true
literally just started using shovel again and bought a fucking cosmetic for it
If shovel do the better armor damage
and now im gonna have to dump it because its gonna be hot shit against armor
...I can use skullcrusher
i liked it because it was good for horde and single target armor

now its gonna be shit against anything but horde
and skullcrusher makes horde clear significantly faster, especially with serrated
plus elites too
Literally just doing double damage by swinging your shovel
HOLY SHIT
uh
Not literally
why the fuck would anybody use it
More like
it was always shit
40% BRITTLENESS IS A HUGE AMOUNT OF DAMAGE
80%
so its not changing
like isnt that the worst brittle blessing there is now
it's not ๐ญ
Thunderous, is right there.
its not even good for hordes
That's dog.
its literally 2x as good as thunderous
talent isnt a blessing
Why argue about this when you can just decide to use the weapon or not and move on
shattering impact also stacks 2x slower and costs ammo too
thunderous and shattering are blessings
weak aura
because i like the fucking shovel and i just bought a fucking cosmetic for it
and now its being made hot shit for anything above auric
So did i and i still use it
idt brittleness is weak, I just don't really like that it's target dependent
it was always shit
but skullcrusher sounds fun at least
so nothing changed
Shattering is also broken on certain guns because it affects explosion.
skullcrusher alway been good
wait, until it comes out, so you can make that darn conclusion proper instead of immediately assuming it's gonna be hot ass
except people who have used it for way longer in way harder difficulties are telling you its not, including people who have used it with the changes in play
We have serrated + shredder frags/kraks for a reason people
it just have trouble vs bosses and crusher on stagger cd
because it hasnt been nerfed yet
So maybe it needs a fix as well?
this is why you don't crutch on blessings to like a weapon by the way
u also never answered if youre using uncanny
technically its a hit
it happens every time
bromentum....
so shrimp will keep shrimping
Ill probably still use it bc i dont get pissy if my favorite weapon gets nerfed, i just find a way to make it good again
well i would use revolver against armor but its fucking impossible to use with how absolutely garbage the servers are right now
i mean scum can run headtaker + deci but scum make everything better
this is why mandatory blessings need to not be a thing
half the fucking shots dont register
Don't take my Perfect Strike away from me ๐ญ
They've done nothing wrong
Bulwarks are the bane of my existence
try harder
if the weapon only works well when you have a specific blessing
its poorly designed and needs to change
luckily
they did that this patch
There's a reason my bistol is actually 22 shots.
I mean power cycler, power surge, bromentum still exist
and i dont like that they exist
ok and
bromentum is the bane of my existence in terms of design
"the thing you like is getting nerfed but theres other stuff thats good"
???
i dont want to use other stuff i want to use the fucking thing i want to use
without it being made shit
then fucking use it
this has got to be a mental blockade that stops you from understanding it isn't a nerf

you're getting really upset about what could not be nearly as bad as you're thinking it is because you haven't tried it yet
you literally can't try it yet
whats stopping you from using?
tiny fucking adm increase is nothing
wow u do like 5 more damage
wowowowowowowoeoed
drdtghryyjrtydjutdyjdtyjuyfkyuftyuiftj
jyt
jytd
jytd
tdjy
jtdy
this is NOT how adm works
what shovel needs iis better horde clear and stagger
The real issue is more, they are nerfing things without nerfing the hp of the things that were buffed because of the things being nerfed.

decimator is horde clear tho
So all niche weapons still aren't great.
cddc still exists on it
that's like the most fun thing on shovel
...Is this update not cutting down crusher spawns by like 30%
like I know that's not the only thing that needs to be done here
but they are nerfing the rate at which those things appear
and it is significant in practice
my friend wants to let you know they hope u can get caxe reworked to not require brutal momentum
i cannot tell you how noticable it feels
But there's a clear indication they're adjusting things to combat the hyperdensity
Last time they claimed to lower crushers, I saw more of them.
in Everything*
this means ambient spawns. ambush waves. crowd distribution. event modifiers
because that was only done for certain scenarios and excluded shit like rotten armor
this is Literally Every Scenario
Not talking rot. Just standard missions.
I still hope they have some spawn override for crusher packs hidden in some place
that's why I said And
Two things to note. Yeah it's not every instance of crusher spawn. This time it is.
And to be fair, this one is kind of an oversight on Fatshark for making it like this
But the increased density across the board kind of undid the nerf to crusher rate for that update
They won't spawn as much in one instance, but there's more instances for them to spawn.
So it was just Fatshark doing a dumb. Explains why I saw no change or even more crushers.
So in practice, it didn't truly change the issue with crusher spawn rates
It wasn't that bad after class rework
but now more weapon are becoming viable since less crusher span
higui you're harping on someone clearly unwell right now
stop being lame
that's their brand
I'm being truthful
I'm not sugarcoating it
I promise you that you've parroted this enough
thanks
Though, would still say 30% is too little when you are getting walls of 8-12 of them every time they spawned.
Thing is, we just have to see.
It seems Cole is more aware of how this game is gonna feel after the update since
Playtester
So there's gotta be some credence that it's at least noticeable.
if it is as they say in truly everything then the double dipped spawns in horde events will give you like 4 to 5 crushers now
it's really funny how Cole had to highlight the significant part
You forget, they don't have avg players test the game.
cough falchion incident cough
but im not talking about skill
im talking about how much armor it feels like there is
and its not a lot
even on havoc
But they do have players that would realize something is different immediately the second the actual instance comes up.
if average player get to test darktide then scum would have infinite ammo desperado bolter
They do?
and yeah they do
If anything, it's good it's not the average player because you'd need the game sense to be aware of a change like that.
they have average folk in their playtesting bunch
But also you'd be encompassing all sorts of players with the avgs
Honestly, what even is average in this game anymore?
Unless you count the devs themselves. Last time I saw. They are worse than avg. Or abusing smite.
Less than 2k hours? 
I don't wanna do anything but heresy, is my criteria
had a friend like that
No they just have actual casuals
im getting about 1k dps against crushers without uncanny with shovel, with proper staggers
its higher if i take advantage of VoC for longer SC windows
it ends up being similar to taxe light spam, if done correctly
I'm cooked.
I'm not friends with the person anymore bc she had a mental breakdown about me not wanting to do heresy after I swapped to pc
oh and this is without a +cara perk
Not everyone has 2k free hours
accumulated 2k hours from console time and pc time
my conclusion is a simple one
I want heatsink buffs
i remember when heatsink was stupid OP
I still use it despite everyone else telling me not to
I'm too much of a chud to care about heat bar management
The Emperor will show his mercy to me at the Golden Throne
play for another 5 hours and 2 minutes
I mean
We are 1 step away from having overload heatsink meta
Full time job btw
it is not unemployment. it is great passion
So it's just you. Real friends just play on a diff where everyone can enjoy on some degree. Not fun if all you do is be on the floor if their skill lvl just isn't there. Assuming no ping issues as well.
you have more hours than me
-# in the real game
To just turn your brain off and kill things
I just happened to get fixated enough to become somewhat decent at it
Okay yeah I really am cooked if I got more hours than a playtester 
I don't much care for playing on any difficulty
Though I know you got hours in other departments.
I actually wasn't there for the beta.
what I do care about are my boundaries being pushed because someone can't understand the game is not to be balanced or viewed from a Heresy Difficulty perspective
this isnt including the hours in test
I KNOW
I WAS INTENDING MY PREVIOUS MESSAGE TO IMPLY THIS INFORMATION
WHY AM I CAPS LOCKED
unlock yourself pls
My fucking brainworm
Why
Sleeper agent activation code
The Index sleeper agent prescript
So difficulties are boundaries now? Sure, gatekeep more elitist.
i swapped grenade nodes for +elite dmg and +rending
not what I meant !
i can now get 1k dps with 2 stab push combos, and lights in between
each light at 10 stacks of deci doing 371 dmg
still with no +cara perk
oh and I get blocked too
General chat dwellers are very normal and well adjusted
There's no way you just said that
Ah yes I agree
With all honesty.
And truthfulness.
Do they Know?
as a gen chat dweller I can agree
anyway
properly build shovel with no uncanny deals with crushers pretty decently with the adjustments
not amazingly, but it was never going to
but it hovers around taxe light spam dps when executed properly which is considered fairly decent at armor
Shovel moment
when SC finally gets its due nerfs tho, thats when id like to see shovel get some finesse bumps, then the age of take a swing can finally arrive
would take a swing be good with horizontal PAs if that happens
on the shovel?
yeah
lol

embed fail
Wouldnt crusher need to be adjusted too
at that point i would be evil and say
smaul and crusher
1 stack of skullcrusher innately
SC and Deci with Onslaught
exactly
it becomes inconsistent based on what i do
so theres a wide range of dps times
because do i lightspam to stack up, then stagger and pa spam to captialize?
if so, how much?
Ok cole hear me out
SC is never getting touched
Relentless strikes on crusher
Because they would have to adjust ogryn weapons too
Skullcrusher
Super credits
Shut
I named my ogryn after that blessing
there is not a better class that fits it tbh
i just did 2500 damage with a crit PA
Shovel moment
Think about it crusher does need multiple hits to kill stuff
if you hit about 4-5 lights, then voc and spam PAs at their head you get close to as much damage as a shred/newcanny DS with a cara perk (the shovel doesnt atm)
So relentless strikes would be very cool and awesome amd strong on it
it was about 1800 dps and ds was about 2000
bear in mind newcanny barely changes DS at all
But DS did in fact
And if you go pa heavy you don't end up cleaving and losing relentless strikes stack
Get nerfed
The Emperor be with us
it doesnt seem like a lot
but thats a lot
are the crits still indicitive of one of the best finesse scaling weapons? yes
but is it as buttfuck stupid as it was before? no
it is still one of the best single target weapons in the game by far and people will still crutch on it tho
The riposte attack seems unchanged so maybe Fatshark is trying to open it as an option for attacking
Really long range heavies on fast zippy weapon
I mean
Push attacks are fast enough to keep stacks
Also I do want to mention this
My understanding is, the new Uncanny would function as a debuff. Is the debuff applied while your weapon is switched?
As it, the enemy would still have the stacks, as you've taken out your ranged weapon.
yes
That's how brittleness works yup
Do you know what brittleness is?
its basically finesse weapons version of thunderous
I know what brittleness is but I just wanted to be sure that's how it was gonna work.
thats what i should call it from now on
4 seconds or something
So yeah it ltierally is just better Thunderous across the board
5s
But my thought here is
uncanny applies 20% per weakspot hit
We are not calling it unc under though
This opens up some ideas for making ranged weapons do actual damage
Against crushers and the like
so its 2x as better as thunderous, but it just has to hit the head
so it cant do what thunderous does and aoe spams it via pushes
people will see that as an insult
The fact that you can put on demand brittleness on combat knife
It's 40% brittleness for free
sure I didn't.
What abominations can I create
Knife Brauto WS
Not that brittleness would matter much
US shiv desperado build
Because point blank brauto is around 100% adm
Make your uzis hit crushers
at that point you might aswell just kill it with stabs
the issue isnt the brittleness, thats actually quite a lot
its the fact that youd need to reapply it to every enemy
thats why they went this route rather than just make it melee rending
specifically when taking into account stuff like soulblaze
This was a hit to DoT damage
but not as big as it couldve been
Yeah but in this specific case it's just because point blank brauto Adms are quite high
melee rending would mean it is completely gone
brittleness means its less effective (lower cap, not global to all dotted enemies)
Honestly, it is kind of a hit to DPS too since, you won't be able to move from one target to the next with full rending like before.
That being said.
I'm alright with that.
uncanny actually got hit less hard
opportunist is melee rending now which means stuff like shield bleed took a hit
now that's kinda sad actually
I was actually lamenting this the other day
i will 
All 2 ogryn shield enjoyers in shambles
I hadn't thought about that until you mentioned
I wish shield did more damage
what other rending blessing got hit the same way
Bladed Momentum
yeah that one
I mean.
I guess if you use it, that's a nerf,
ig you could be ngl
Alright hold up
I won't let you forget 
you could with flamer or purg
Cole the burn adm buff indirectly buffs rumbler
Just game me fuel to pester Fatshark about buffing ogryn
I was running that with a Perfect Strike + Bladed Momentum build, with serrated
It's.
i hate compensation buffs that dont need to happen !!!!!!!!!!!!!!!!!!!!!!!!!
I mean it's pretty funny
but i think those becoming standardized is something that needed to happen for future changes and additions
melee blessings shouldnt be letting dots ignore armor types
id honestly argue, especially for opportunist, it could allow for it to be raised a bit
personally, i think scrier's gaze is quite underperforming when i smash my face on the keyboard
i think it needs some buffs
Actualy i think brainburst should oneshot crushers
My nails aren't painted when I'm casting BB, therefore buff Psyker
Also direct hit carapace buff is pretty funny
i played scrier's trauma today
Probably my last bet on what they would buff on inferno
psyker truly is just playing a different game out here
Tf are the differences between 2 laspistol marks?
One is good
One shoot slow. One shoot fast.
Any crit modifiers or other hidden stuff?
They both have crazy finesse modifiers and I know they have innate crit but forgot the value
Mk2 is generally the preferred option
Fast one
the other also costs 3 ammo per shot
I'ma be real
Idek what that actually means for laser weapons
As in, the lasers being inconsistent with how much ammo they take as a number is just weird to me
Ogryn players treating this as like Catastrophic to Nuclear level nerfs
Oh also Mk2 has no sprint to fire delay iirc
i can understand if the weapon has another function that uses ammo differently
Something something Effeciency
but yeah, it's just there to trick you with the laspistol
I guess infantry lasgun does apply here actually.
I guess idk
We are going to buff Ogryn melees for the 40000th time
Ogryn guns buff still in the corner
Gathering cobwebs
And dust
But hey PBB is buffed!
And buffed in a really funny way.
if there was any buff you'd likely still complain
yeah sure

But don't worry about it
Fatshark knows what they are doing
And there's nothing we can do about it
But consoome
but endlessly complain on discord
pbb [redacted]s havocs now it so dumb
3 million damage into rotten armor with twink stubbers bro
ig man
least ammo taken
ig
what the fuck does he mean by this
Unfortunately for you the masses have deemed it weak
so its weak
Smh
it pillages
no this is just how it is
Thank you a.a
wholesome chungus gungryn (consistently more damage than purg psyker, player just needs to know when to shoot and when to melee)
it wont ever get nerfed or made reasonable because people think it still sucks
i apologize for overreacting i am in a break stuff kind of mood because i havent had my estrogen because stupid prescription bullshit https://www.youtube.com/watch?v=C3pGn9vwoaw
#limpbizkit #paulwildstar #freddurst #wesborland #wildstarproductions
Edited by Paul Wildstar for Wildstar Productions
Power maul so good it straight up freezes your game
Valid. Mood swings be like that
and ogryn guns cant be buffed cuz pbb is too strong when active and fixing that would require moving some of the pbb power to the ogryn guns but that means pbb gets nerfed and why would you nerf a """bad""" ability
Real
doesnt help that im already very prone to anger
those people just havent seen a PBB Rumbler
thats the only thing people think pbb can do
I guarantee you. That's gonna get a lot more popular in the near future
Running point blank rumbler should get you flayed and salted
Smh punishing people because they are making rumbler good (50% ammo refund)
Smh
I have an idea
btw while you dipped out i did a bit of testing
shovel with deci-sc can reliably hit 1k dps, if can hit 1.2-1.5k if you double down on talents for it (rending and onslaught) or use voc for longer stagger, and it can hit 1.8-1.9k dps if you do both. this is without a carapace perk
for comparison, standard blessing taxe light spam with no cara perk does about 1.1-1.2k depending on crits, and ds4 with newcanny/shred and with a cara perk does 2-2.2k dps.
not meaning to come back and be rude by bringing it up again, but just rather show the actual effects in practice of the changes and how that relates to both "good" and "great" cara dps options instead of just pointing at the adms since that doesnt always give a clear picture of how itll play out
You know that image of the kid having fun
And the guy going I hate you
Yeah that's yam vs rumbler ogryn
I should draw that

Just not today
I kind of figured hope ur okay moth
im just trying to get out of heresy difficulity...this is becoming really difficult
ive only beaten 1 so far...this is not easy
what level is your character?
27
upgraded weapons and blessings and stuff?
yeah
perhaps just a skill issue or team issue
Almost max level
not as an insult
this game takes a good bit of learning
im fairly good at most games but darktide was definitely a learner
and is still
Dont upgrade anything until your lvl 30
I think the biggest issue is getting used to the spam of carapace enemies
plasteel is whatever
i really don't think heresy has any spam of caparace enemies
You should read the devblog :)
oh
its the event
I read it but there's just a lot
the event of 10 thousand scab ragers and maulers
yeah its intentional for the event
its just a fuckload of elites
Dont play the event if you dont have good gear lol
make yourself a favour and stop using quickplay until ite ends
ya for newer players this event is gonna not be a fun time </3
yeah not the biggest fan of it so far and sadly every quickplay is the event
its fun with very specific builds
would but i fking hate bots so much
Team play and stay near close eyesight of team dodge and block got each other backs and tag any elites enemy u see for them and for yourself and countermeasures and ofcourse ur weapon for ur build
i just started playing the game after buying it years ago and tbh...wow
just pick a mission
arbie executioner + castigator goes crazy on the event
kill entire hordes of maulers in seconds
so called team play when heresy players:
(they just pushed a burster in your face)
i try to team play but i always just go ahead of the team cause i kill everything in like 10s or less
giving gifts :)
bursters been weird lately
ive been double pushing and they dont even budge
bro, they have been weird for like a year at this point
its just gotten a lot more common
every specialist is fucked up in some way rn it feels like
it does feel like bugged bursters r more common rn too i agree
like every other round gets a unpushable burster or 2
or sometimes those comes out of a hidden corner and then boom!
Those exploding damm things
Yeah I understand team play is kinda lacking not sure about psykers they got good utilities
Arbiter players are also quite good most i saw in heresy
they are not good, it's more like
the class has so many safety nets that you really must be sleeping to play it badly
arbie is just very strong
like, most classes were fairly hard to start off
arbie was a fucking breeze through heresy even at low level
its like plot armor class
Yeah indeed they are very tanky and like the guy said got many safety nets stuff
I have a ogryn and a veteran both kinda hard start but more melee focused. Will there be more added later or any weapons ?
Hopefully
if they stop adding modes that nobody wants, maybe
omg I beat my 2nd heresy
Fatshark wasnt able to make new weapons for existing classes because they were pre occupied with dlc classes
Once admech releases hopefully theyll do some easy wins like porting polearm movesets to darktide
honestly most arbies i see are actually quite bad
when its a good arbie they are hella good though
I forgot expeditions exist lol but never tried havoc yet
since its already strong
Most i saw are always carrying that shield and mace and tanky build
you probably thought they were good by the fact they took little damage
congrats gamer
The doggo companion seems effectively under the right hand of a arbie
you'd think that, but dogless is better
Oh btw i still find it odd why a ogryn cannot counter being grabbed by a dog
Ah okay I dont know much about the others myself
Different*
(differently better)
Was also looking at the upcoming changes...wel idk maybe the next one will do but some are good
You lose the ranged disruptor and enemy stun with electrocuted bites
the ranged distruptor who attacks one target each 30 seconds or so
how about just shooting the gunners who are melting your face instead
Is better on stims or any events that can make things CC immune. Dog just bypasses. Otherwise, is just an RNG bullet more likely to kill than you shooting at high ping.
20% gunner resist on all curios
So like a ranged decoy distraction and able to find the gunner must be good then
its very helpful in higher dif
i like 3 revive perks
If I take three skills that reduce damage Ex. Takedown 3 stack + Iron Will + Hunter's Resolve - will I be invincible?
It's strange how all this works
they got diminishing returns
you won't be invincible, but you will be able to facetank a bit
Ok ty
Damage resistance sources are multiplicitive
So for example 2 sources of 50% dr will result in 75% dr
why you prolly shud never triple stack curio DR
not rly how it works
exactly how it works
even you dont take 3x gunner DR
which is what I was referring to
not according to your guide
literally 2x gunner 2x rezz in there
the last time I've checked at least
I haven't updated those builds in like forever
just been working on weapon section overhaul
so what made you change your mind
+17% toughness (x2), +21% health (x1)
+12% revive (x2)
+5% health (x1)
+5% toughness (x3)
+20% gunner resist (x3)
my actual curio setup for vet, hive scum and arb
zealot / psyker: +17% toughness (x2), +21% health (x1)
-4% cooldown (x3)
+5% toughness (x3)
+20% gunner resist (x3)
martyr zealot: +17% toughness (x1), +1 wound (2)
-4% cooldown (x3)
+5% toughness (x3)
+20% gunner resist (x3)
ogryn: +17% toughness (x3)
+12% revive (x2)
+5% health (x1)
+5% toughness (x3)
+20% gunner resist (x3)
because gunner DR is just very good
it's not "diminishing returns" vs gunners
you reduce the remaning by 20%
u could argue it's diminishing returns when ur getting shot by other things at the same time
but I feel like there is always something better you can grab
ok so
with 1x, u have 125% hp
opportunity cost
2x, 156.25% hp
3x, somewhere like 195% hp
it's a much bigger difference than 5% toughness
for sure
and before u say "but 5% toughness works for everything"
I dont care for that shit
yea and it does like nothing for everything on its own
I'm the one who runs 21% HP on everyone
5% toughness is like 4 toughness in havoc for most classes lmfao
toughness is good but a bit overrated
it's not as good as hp or x80%DR in a 1-to-1 comparison
the one part everyone seem to always forget
but it does matter when u stack a lot of it
extra HP is 1/1 for rezzing
"but just dont die"
right
I'm always full HP after I get rezzed
and I get +49%T for every class except ogryn
0% HP will get you under 25% or so
ogryn I go for full +66%T
as for why the other classes I run revive + 5% hp, cuz 2x revive is pretty good
and hp just good
and for zealot u alrdy have a talent that gives 25% revive speed
and revive speed is actually diminishing returns
I just do cooldown since they fairly dependent on ability for big dmg
and psyker is just ass at reviving in general
but ya those are my personal curio setups rn
prob will change guide to reflect that at some point
but weapon section changes take priority atm
I have 2x bomber on zealot because I fuckin hate fire and pox on martyr
but its more becaues I'M lazy
well, impatient rather
ill never give up on block and sprint
I actually have BCR on arbi
prolly not the best, but whatever, its an arbi
what they gonna do, kill me?
while revive speed is undeniably very good, the classes I revive have tools to get it done 90% without
BTL, bullrush / taunt
stealth zealot
shout
I feel like its more impactful unledging and unnetting
@tall torrent do you know the interaction between new ogryn passive and other DR sources from tree?
is it additative or multi
trying to decide whether to hold on to implacable with pickaxes
multiplicative to all
aight thx
and it's x60% afaik, not x50%
okay
but x60% is still massive
so I dont really need 15% implecable on top slide charging pickaxes
it absolutely is
it's so good
I'M just used to having implacable on pickaxes slide charging around
but I can have 100% uptime on passive the same way, making 15% whatever
can prolly find a better place for that point
implaceable imo needs to be merged with NSM
NSM is the real reason to take it anyway
is it tho
never really used NSM
if you slide charge, you don't really lose movespeed
NSM is a massive improvement to og's mobility
it is very nice QoL
but you only heavy spam Karsolas, which I don't really use anymore
you can lightspam the other 2 to make space
but having the 2 merged would make sense, and would be a very welcome change
LOL
you seem to be able to store crunch cancelling your heavy
look at shit shit
too bad crunch still not good
Any Helbore enjoyers, what blessings do you like? At a blance brittleness and charge rate blessings seem the most useful. Surgical maybe but waiting between shots for a crit seems only situationally useful.
surgical is mandatory
brittleness is very bad i think
after that it's between weight of fire, armorbane and the cleave on weakspot hit blessing
also you naturally charge shots meaning the blessing is always up, what do you mean situationally useful
Charge doesn't take that long, especially if using weight of fire, so how many surgical stacks would I actually get per shot if firing as fast as possible while fully charging?
20-30% more crit even for quick shots is still a lot
enough to go never under 600 ammo while not taking ammo pickups through all the mission
helbore mk v running weight of fire firing at full speed still gives 20% per shot from surgical
Cool, tyvm
Is mk v the preferred mark? iv has the highest ads damage and both ROF and ammo look the same on inspect
is also a game changer
if you are as lazy as me
it also has the worst carapace adm
but nearly onetapping rotten crushers with the hard hitting one
is satisfying
ya
which is gonna be less of an issue next patch
you'd think the fast one would have less adm
not even considering the fact you don't need weight on fast one
so you can just stack even more brittle instead
Surgical ALWAYS imo
For the Mk V (fastest speed/lowest damage) Hotshot with Withering Fire because the ranged cleave can help clean up mixed hordes and snipe specials hiding behind meat shields better
For the Mk IV (slowest speed/highest damage) Weight of Fire to alleviate the slow firing speed
For the IIIa (middle speed/middle damage) I've been sold on Falter for the funny stagger breakpoints it hits but tbh I use the IIIa least
I have never touched Armourbane
I'd say that you could use Weight of Fire on the Mk V too if you wanted to be goofy but it's anti-synergy with Surgical. Less time charging between shots means less Surgical stacks. But with how fast the Mk V fires it becomes an Infantry Lasgun that pens Carapace
btw it is +10% crit chance per 0.3 seconds spent aiming down sights. If you spent 1 second aiming you have +30% crit chance
It's basically always worth having
Between Vet base crit chance of 10% and Reciprocity giving you +25% crit you'll end up critting most of your shots
And since Helbores benefit most from Marksman's Focus you can take Shock Trooper on the way down to it meaning you've got more uptime on shooting and infinite ammo
Less time reloading, more time killing
I run it on MK V sometimes. It can boost damage significantly
are you aware of your ADMs on the Helbore
look specifically at this section ADMs over range
at the bottom
for the vast majority of armour types you are getting negligible damage increases, and at best, you're slightly increasing Carapace at your worst range if you're trying to shove the Helbore into the Crusher's face
big brain
Brittleness is not doing anything for you on anything but Crushers
gonna do a run w/ mk iv, surgical, weight of fire, flak + carapace
Good thatโs what Iโm going for๐คฃ
And between the damage you get from stuff like Marksman's Focus 15 stacks, Executioner's Stance, Skirmisher, etc. you're going to be slamming Crushers in around 3 shots anyway
Like genuinely
check breakpoints
and see if you're actually killing in one less shot with Armourbane
i mean, other enemies you usually just instakill with a headshot
because that's really the only actual benefit you'll ever see with Armourbane, if your talent tree is even letting you get one less shot per Crusher at all
i dunno, i think armourbane is stinky in any case
tbh t he only place i'd use armorbane on helbore is mk3
and only if i plan on shooting crushers
i liked the feel of iiia but wasn't 1-tapping gunners every time
Yeah it's better on the Mk IIIa because it has worse Cara ADM
Yall cant stop me
but then I also just don't really use the IIIa because I prefer the Mk V
i can actually
it should 1hs gunners pretty reliably
I like how the avg ranged vet using falchion is woefully unprepared to face any mixed horde
I don't want to stop you. I just want to make sure you're aware of things. I do clown things all the time like Lock n Load + Opening Salvo with Deadshot and Reciprocity on the Recon Mk XIV using Deathspitter and Dum Dum and Withering Fire to have functionally 75% crit chance and funny amounts of cleave into mixed hordes but I'm well aware that Opening Salvo and Lock n Load are both not worth taking and it's purely for the meme and fun. Sometimes I swap over to the Recon Mk XII just to feel a 225 clip size on the same talent tree with 75% crit chance in Auric quickplay purely to goof off. But like it's not optimal and I know it
If you are having fun that's what matters 
But knowledge is sacred and to be shared
Trust me dude, I understand exactly what crimes Iโm committing ๐คฃ
I learn by trying stuff and if it donโt work I quit using it. Check back in a week and Iโll probably be running something different

I'd get acrophobia playing that FoV lol
it's only 120
why does it look so weird than
because DT has fisheye FOV
yea but 117 is unmodded
no
or is that 85
slider max is 85
and u don't need mods to get above 85
you know what I mean
I use mods to disable FOV change effects from abilities & sprint
that is a good idea actually
ConstantFov
GasOutline
FXlimiter
LessDoT
danger_zone
scoreboard
creature_spawner
enemies_improved
BetterEnemyTag
GlobalStore
show_crit_chance
DisplayPing
InspectFromSocial
my modlist is pretty light tbh
yea I've been trimming mine wherever possible
I can't live without disable screen effects tho
guesing you can just edit cfg file for FoV?
user_settings.config is where u can change VFOV above what the in game slider allows u to
but ConstantFov is required to disable FOV modifying behaviour from abilities and sprint
sick of dipping into 30s on a 9070 XT pre FG
I'm on Nvidia 4070ti Super but I also run Linux CachyOS
I get like 130~140fps in intense horde scenarios with DLSS FG2x active
and idk how much it'd be without FX limiter and lessDOT
frankly I have them just because
I will say tho
clarity > eyecandy
this game unironically runs with better frametime stability on Linux than windows
so I've heard
my settings are roughly medium and optimized for as much performance while keeping the visual flair
especially with AMD
enemy wounds is kinda whatever in my experience
it's just not super noticeable for most weapons
but stingray has weirdly long shader compilation process with proton so switching proton versions is a pain
can confirm
it is night and day
And I was using a stripped down version of w11
pretty much every game I played so far run with better frametime stability on Linux than win11
even tho it prob doesn't hit the same max fps
but frametime stability is far more important to me than fps number go up
On DT I hit the same fps but the stability is so much better
in meat grinder which is super optimized I get roughly the same as I do on win11 if I go uncapped fps
but capped fps gets me better frametime graph
no numericUI?
I don't rly need it tbh
and numericUI gets borked pretty often by updates
this apply to everygame
idk
rogue trader ran like ass for me
but idk if it's just that game being really badly optimized
how many of those are fake frames
rogue trader have issue with save number i believe
it certainly has some kind of memory leak or something
linux frametime be like
half
I have AMD, no MG for me
does anyone use that shit to begin with
what's mg
multi framegen
oh framegen
Nvidia can do up to 6x
Should Executioners Stance receive auto reload?
yes, and also aim for you
wouldn't mind it but also don't think it needs it
by act4, after I get the bridge visual upgrade based on my alignment, I get like 40 smth fps on the bridge

