#veteran-class
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aha
I don't got that much time or energy to play all these games
60 hours of SM2 is already ok
my goat getting old :(
I say as I have 60 hours of sm2
someone's gotta update the guide for DT
good luck making a new guide for these new changes
I’ve been doing nothing but playing COD Zombies and Deadlock
I’m basically burnt out on Darktide
why would I need to make a new one
new guide? he's just updating it
Till this update drops
they literally list the numbers, so it wont take that long
sorry update the one you made
Ainz I ever send you that Deadlock Metro clip that I reference at random
no
how is the witcher 3
I tried to play witcher 1 and then got bored lmao
combat is meh
story is better than most other story RPGs (but is this really a high bar to pass?)
progression system is fun
world is cool
Fatshark nerfing ogryn AGAIN
It’s not even a NERF
they changed it to full rending to melee rending
What it should’ve been
... Hence a nerf
Me when a feature is removed that wasn’t intended
Was it a nerf or not?
Chat can we get 50 Ogryn buffs please
its still effectively a nerf
No because it literally doesn’t effect the Opportunist shield playstyle at all lmao
...
OGRYN DOESNT EVEN FUCKING GET UNCANNY STRIKE
u shud try far far west
doesnt benefit bleed anymore
You've obviously never played ogyrn
Doesnt really matter?
If you have to abuse Rending Bleed to kill carapace when in the same fucking patch notes they’re being adjusted
Idk what to say other than skill issue
karsolas special light heavy
Literally
rending on bleed does more than just carapace
It’s not that deep
You didn't even know that existed for ogryn so stfu lol
which is also not gud outside pickaxes btw
dont care
.
so i guess FS just confirmed they assumed every psyker abuses the uncanny + SB interaction
what a fucking joke
For the bottom-right side of the tree,
how well in top-high Havoc does Power Sword compare / compete with the Duelling Sword regarding proc'ing & executing the talents?
A compensation
it's honestly very fair
I too would assume psykers to abuse mechanics more than they actually do
quickpaw is now WELL aware what people think of inferno staff lmao
If you’re playing it to abuse that I think you’re mentally cooked instead of playing it for the actual Rending on Stagger
That it’s batshit broken?
did pysker have rending on their staffs or something?
uncanny strikes melee
Build up rending with melee
tbh I don't think opportunist being global rending was bad
Puff inferno
because u did have to have stagger (as well as actually meaningful stagger duration) to enable it
Nuke entire hordes
and in fatshark tradition most melee weapons are ass at stagger
fine to assume, but why compensate for it lol
no shit aye? so you build it up then you use it on the staff
yeah
smh
Shield is pretty consistent at staggering
It’s only bosses it struggles with which I mean that’s a fucking given
They’re monstros
would it really be a fatshark balancing pass if it didn't involve buffing psyker in some inexplicable way
he's replied here, the forums and reddit now they 100% get it
Chat can we please get 500 Ogryn nerfs
it shouldn't just be inferno, it shud be psyker in general
witchhunting is actually so based in 40k I totally get why they do it
i had a psyker teammate that used a melee soulblaze build and dude was fucking shit up
i should replicate it myself
All seriousness it’s not that doom and gloom cause Ogryn is still ludicrously tanky and still hits hard as hell
ogryn literally cant die
One nerf isn’t going to kill the class that’s what I don’t understand
And will literally never understand
people underestimate 50% DR on dodge a massive amount
nah I can make that happen
Hell I’m shocked Veterans aren’t pissing themselves over the Krak nerf
nerf psyker toughness from 125 to 50 (so that they start with 5 toughness in havoc)
Probably because it’s genuinely needed
I mean I sort am?
plus demo team
Yeah not even mentioning that
Like it’s not even that huge of a nerf but still needed cause of the overall scaling back of carapace
True
It doesn't kill what's already dead
[hyperbole]
because gotta buff psyker in the update
The voices told me zealot gets an Iconic next patch
man so many things need changes and not just veteran
yea
I think most of this balancing pass are gud tho
Ogryn players when they have to dodge and gain %50 DR tomorrow
I think it's actually 40% (x60%)
but yes that dodge DR is seriously op
It’s still pretty crazy how much it gives
Notice how you're not talking about the guns
#noticing
Oh yeah
your so fucking tanky its unreal
on ogryn with the dodge DR consistently i was last man standing
Class is weak though so point rejected
You’re an idiot and should die
mo&krill yourself
The slight tweaks to the Twinks were alright but they’re just shy of being actually solid
Also the voices told me zealot gets an Iconic soon
To be honest man I don't believe so; it seems like a minor fix to a bigger problem.
Because of the dodge DR on ogryn
dodge DR on ogryn also nukes all of your talent DR LOL
a lot of small/medium changes at the same time generally will add up to be bigger than they appear
Was there a funky balance patch or something
Carapace has been a huge issue for ages honestly
balance patch next week
nuked uncanny strike
oui
PSYKER BUFFED
30% less crushers
dont get me started with carapace, so many havok 30 runs lost because of that issue XD
You deadass rn?
rotten armor override is now infested
yea why would I lie
and theyre looking at shield enemies later
For fun, I do it sometimes
fair enough, I guess I'll just have to wait and play to see where this goes
Been fucking BEGGING THEM
Why uh, why are they buffing psyker
We got a preview
because fatshark balancing pass must always include psyker buff otherwise code wouldn't run (this is the me lying part)
Putting carapace on their exposed limbs is a fucking crime bro
Rotshields don't get spammed like bulwarks
replace them with stormvermin maulers that have a shield with a health bar and can be staggered in melee out of their shield instead of resseting to neutral when you hit the shield
I believe that tbh
Cause now you have to play a JRPG to fight them
What are they buffing on psyker
inferno
You mean the single most spammed psyker weapon that trivializes everything if you know what you're doing?
Obscurus too
They're buffing that?
yes
@fatshark what the fuck guys
They did nerfed uncanny strike (thank the Emperor) but yeah
Is all Uncanny just Shivs uncanny now?
yea exactly
Sometimes this company makes me feel insane
Yesn’t
quickpaw responded on the discord the reddit and forums about the inferno staff buff
They’re changing uncanny to brittleness
uncanny is brittleness
believe me he is WELL informed
Oh they also nerfed rotten armor
So now it's Inferno meta for rotten armor
(Nothing changed)
No longer rending
Ew
no
he's not informed well enough
because psyker as a whole needs nerfs
Yeah lmfao, always was ime
not just inferno
And only works like Veteran onslaught with how they worded it @fair shale
So uncanny dead?
Aka commit to one enemy to actually apply debuff
That's like beyond nerfed ngl
no because unlike onslaught
post-nerf uncanny is still good (and too good)
Gotcha
They do anything to scum?
Unlike Shartslaught
less rockets
Reasonable
not sure if this was answered already but here goes
do the shovel changes, on paper, sound good?
will it suffer with canny being changed?
Also reasonable
ill take mid over worse man
Is DS gaming now fair and balanced and honest and humble?
Sounds overall better basically
no, of course
Just lots of ADM changes which might make the shovel a bit better
But we shall wait and see
dueling sword already had good carapace ADM
they kept their dodges and mobility
nothing humble bout it
yay
cant tell if you hate shovel statistics
but i get it tbh
i dont wanna do statistics for things i dont like using
it's the most overhyped melee in the game
even more so than falchion
I would sincerely say that goes to chainsword
but shovel is close to it indeed
many people like to be a soldier with a shovel
even if
it struggles doing much of anything
Byproduct of krieg association
i blame battlefield actually
u have to gaslight urself to think shovel is good basically
bottlefield
I mean it’s a fucking sapper shovel it’s notorious for being utilized as both a weapon and tool
Its just a bad weapon propped up by two of the best blessings in the game
Hence the page worth of value adjustments
yea but the real life sapper shovels are like 2handed and actually with sharp edge that's usable as a blade
DT shovel is 1handed and basically blunt
When I think of Sapper Shovel I don’t think Krieg memes I think actual WW1 trench warfare
same
See this is DT so they’ll naturally make it incorrect
hopefully these changes mean something to it?
no it's staying mid at best
shovel being an axe in the files
Never ceases to upset me
Like if Vet is just going to be the “Axe” class just give us a Breacher Axe or 2H shovel and I’ll be satisfied
too bad hive scum mogs vet at using combat axe
Shovel is the weapon that my low IQ brain understands on vet
Unfortunate truth
Well DS too but I feel like a wimp using it
doesnt hivescum also mog with tac axe
Tbh they Mog a lot of classes in melee
or is psyker still up
yea
Yeah I mean they’re like
psyker is rly just force sword and FGS
because those 2 were tuned specifically for psyker before other classes got more dmg bonuses
FGS is perhaps the worst designed melee in the game
oh? i havent heard this yet
which is fair given it's designed for psykers
how come?
it's subpar at being a sword
toxin has the highest damage of any DOT
oh yeah
its ability carries it for me
i just generally love greatswords, relic blade is my child, but fgs hardly feels the same. in a very bad way
none of psyker exclusive melee weapons were designed with any semblance of real melee complexity
You should read by that wording alone that is barely ethical at all
which is fair to assume for psykers
more ethical*
Ethical and Psyker are basically opposites
which is not a high bar
Erm
In terms of morality
A criminal like gangster isn't ethical
True
Rather a criminal than a witch…
Welp let's see how the show goes
It's the Arbites Shock mine incident again
veteran stock crash of 5/2026
it's fine
fug
I mean I guess this isn't too big of a change for veteran since Rending Strikes but man
shovel buffs tho 🤤
who eggplant reacted me..............
They should become humble once ObeseFish gets the balls to cut it's legs as it deserves (aka never)
🍆 is my favorite fruit
yea no
that 90s krak grenade nerf
it's fine
demo team untouched so...
true that carapase armor doesnt spawn that often so it doesnt feel like a big deal
It's fine unless you're stuck in the 500 kraks penance
Sapper Shovels is meta now right?
Sapper Shovels > power sword? RIGHT?!
always has been
in a different lifetime maybe
not this one tho
What's the opinion on laspistol vs ilg on vet?
Always has been 😏
laspistol better usually
I see it has a higher finesse but both are good
If you can hit the headshots with deadly accurate it pops off
It's the plague of like
3 weapons
That I cared to learn about
Low flak
In the flak enemies game
Embrace low flak
@tall torrent is any of the infantry lasguns or the vigilant auto guns worth using on Zealot?
not enough dmg
Damnit, wanted to make a zealot using an assault rifle that wasn't the Vraks
Due to the ghost blessing they have a niche build
But
You are not suppression immune on zealot
Good luck keeping it steady
Vigils and ILGs suffer from Suppression
Vet gets away with it cause of built in immunity as a perk
To think I actually adjusted to how it would wobble all over the place like a fucking Invincible Edit on Vigils before Determined was made to be an innate perk on Vet
This is the equivalent to developing sea legs
Thank you, you get it
I literally managed to get adjusted to how fucking wobbly it would be under suppression and I would still beam enemies
Peak mentioned
Its good to see uncanny strikes getting nerfed
Am I misreading something or was soulblaze buffed
Yes
Why 
because in their mind it's weak now that you can't benefit from uncanny amping the dot
Because FS can’t make a balance patch without at least a psyker buff, otherwise their code wouldn’t run
It would just runtime error
Remember when havoc came out then the year rolled over and ended up breaking it?
It was because they didn't buff psyker back then
Maybe their code and servers are attached to a literal psyker at FS HQ
What happened? I was busy cooking
PSYKER BUFFED
In the guide it says ghost can proc dodge talents but I'm not seeing this?
Mfg again??!
I have to nerf myself and play zealot or what?
Oi from the new update that is coming, vet will no longer be able to amp the bleed from frags with unccany, right?
Yeah
Fold shovel is looking at me funny now
Because in theory I could stack 2 uncanny really fast with it
So bleed is the great loser from what I am reading, no ?
against which enemies
gunners?
Nah I thought it would proc on weakspot hit, turns out you need to be shot at afterwards aswell
ya cos u need the dodge to go off to trigger the dodge talent
well u do need to dodge smth for activating those talents
just being in a dodge state is not enough
Damm how big is the Uncanny nerf
I was running shredders with it recently
Is the shovel better now overall despite the loss of the interaction?
burp
The projection is that it'll be mid still
@tall torrent
This is trigger
Specially made for me
They played you
To get to me
I will not fall for it
will anyone think of the poor combat axe
Only if they also buff poor psyker too 🥺
Scriers could use a buff
Fatshark seeing all the metric to combat Axe
And seeing their player base talking shit about it

I wish they reworked the achlys
think the shovel adm increases are going to make it better or worse with the uncanny strike nerfs?
Uncanny is getting killed?
Wow, it sounds like ass
really what's getting killed is the interaction between dots and rending
the weapons themselves will still be quite good with the change to brittleness
this is the true tragedy for me
It's not a slap on the wrist but it's not killing the blessing either.
I mean
but you will no longer be able/allowed to toss out two frag grenades and hit five heads and suddenly melt entire crowds
so this is really a nerf to dot damage
my bleed shovel was caught in the crossfire
You also lose half of the adm
For a lot of weapons that have uncanny, that's honestly a nothing burger
And you start from 0 on each target
most weapons were not using anywhere near even half of uncanny's hypothetical output
At most, you'll actually have to consider using heavies a lot more for full damage to carapace
so 40% brittleness is pretty damn fair and it is also a benefit to the entire team
And you can't just go to the next target and benefit immediately
They have to be hit with the stacks
I honestly enjoy this change.
Uncanny isn't going to be the "why wouldn't you use this" kind of blessing anymore
did they nerf bleed?
This also comes with them lowering carapace spawn rates
They nerfed Uncanny's interaction with bleed
including rotten armor
Reddit mfs really are this dense
Funny because this change means literally nothing for new rotten armor lol
also why they hittin my kracks
After all this time, they finally did the thing everyone was saying they should do and changed their armor type to infestsd
Deserved
like they just killed them
90 secs krak :c
yup
No it straight up wouldn't do anything for infested rotten
now everyones just gonna go back to shredder grenades
Brittleness/rending doesn't affect unarmored or infested values at all.
but by making it infested, dots do more damage
so 
not really cause again dot changes
90 sec krak nade
But yeah the dots themselves will be better.
secondly it's just nerfing your stockpile quantity, you'll still have shitloads of kraks because of Demo Team
What melee good for hordes besides power sword because I hate the power sword
Shovel
shovel, tacaxe
Shredders aren't gonna be able to nuke armor squads like before.
Not really demo will keep up with havoc density easy
shovel
Yeah shredder ate shit
Allegedly less targets to use it on
Oh right, fair fair, we will also use em less often cause less crushers soo umm we will see
I love the shovel
why is my text red
Discord is shitting itself
Shovel, tax axe 7, Rashad combat axe, combat knife are all good options
Though.
Next week is gonna shake things up a bit.
i feel like stuff gets nerfed too often when havoc is so difficult
could also run the heavy sword
nah shit doesn't get nerfed often enough
and they try to balance the nerfs
across the board
when there are blatantly outperformers
Tooooo many player nerfs I want your darktide
so outperformers stay as outperformers
Read the patch notes and say that again 
what the less crushers
Nerfing the heretics 😭
But like
Isn't havoc supposed to be difficult
That's why I'm confused
This is the start of them trying to reel back the power creep that's been plaguing the game.
Uncanny has needed a nerf for a long time now.
Because now there are actually other options to consider using.
the higher levels of havoc can be insane
And it isn't just a cheat code to let you kill masses of armor anymore.
I'm aware.
Brittleness also brings a new kind of playstyle on its own
That's why they specifically hit the spawn rate change harder in Havoc.
It's a readjustment to the game.
Brittleness on its way to be completely irrelevant as it always is:
45% less crushers in rotten armor
I'm already planning on shooting carapace with ilas
It's gonna be more relevant tbh
If I see a teammate with uncanny
honestly most of the time ive lost in havoc cause captain and 3 bosses spawn
The main reason why brittleness was so undervalued is because you already have a crazy amount of rending that invalidates what brittleness can provide
so waht there is 45 percent less crushers in havoc now?
30% less crushers overall
Now that it's only brittleness, the value of it is gonna show a lot more now since different sources of brittleness also stack with one another.
15% less ogryns in rotten armor
An additional ~15% on average reduction in Ogryn Crushers, Bulwarks and Reapers
Actually im wrong
I think the 15% is just generally for havoc
A global 15% less ogryns in havoc
And they also adjusted rotten armor spawns on top of that change.
So nearly half of the spawns you'd typically get.
So 45% less crushers which is very sizeable
That's a really big change to enemy density.
Scab ragers might take the place of crushers
And it's a good change.
We need more adjustments for individual enemies to be more imposing in their own right so they don't have to be spammed constantly.
Imagine scab ragers now have a carapace core for DOT
is anyone ever afraid of scab ragers
Um. The average player?
really
We may not have issues with scab ragers.
they are much weaker than dreg ragers imo
That is not indicative of everyone. 
Oh no dreg ragers are arguably worse.
That doesn't mean people don't have issues with scab ragers.
This recent event has taught me that well enough.
scab ragers are this combination of somewhat squishy while also moving in slow motion
Kind of
Its the carapace.
Scab ragers are worse this event taught me
I hate them eating my cleave
You can't really CC them
Hit the carapace chest and no cleave
Like dregs.
10 mass too
they have flak chest, no?
Carapace
Oh you are late late.
But flak core
That got changed a while ago.
full carapace?
They have carapace covering pretty much everywhere but their heads.
is that flak then
But they're coded to be considered flak armored for base damage + DoT purposes
Yeah
Head flak
Everything else carapace.
actually nvm, i was thinking of mauler for the armor
but yeah they are pretty squishy with headshots
yes but no because uncanny being brittleness allows u to still buff DOT dmg
Because of this body-core difference
Explosions understand them as carapace
Dots understand them as flak
nah it's still too good
They are. But you can't really handle multiple of them as effectively.
It's not thunderous
Nor onslaught
Therefore good
Not as good as can opener
But still good
Unless you have something meant to do that without interacting with cleave
Wait, do explosions and DOT take different parts for the dmg calculations?
no, just torso
I always assumed it was core for both of them
yes
explosion is center mass
DOT is base
so for example
Oh woops
reaper is unyielding base + unyielding center mass + flak torso
I mean i never really even consider arms or legs
so both explosion and DOT work vs unyielding
it does let you buff DoT but you actually have to apply it to each enemy
whereas scab rager is flak base + carapace center mass + carapace torso
so DOT counts as vs flak but explosion counts as vs carapace for scab rager
yea, so flesh tearer uncanny still the way to go on knife for vet (and zealot tbh)
The buff is there but only the enemy you're specifically attacking is affected by it cuz of brittleness function
That's a genuinely big hit to DoT interaction
Krak grenade regn nerf seems a bit heavy. 75 second would have been fine
90 second seens to necessitate having that second regen node
You can't just stack uncanny and drop shredders and nuke crushers anymore
Don't get me wrong
well u shud hav it anyway so it's fine
40% brittleness is great. And the value of that is gonna show more now.
But its a pretty meaningful change in practice.
Now if they just don't buff inferno
ya just not enough of a nerf, it'll still be meta on every weapon that has it
im fine with that tbh
also idk about every
ill have to play and see but i might be ditching it on deimos
Eh?
I mean honestly precog looks like a pretty appealing option for getting a surge of burst damage
Ah I usually do have it, but it would be nice to be able to run the pick up allies faster node instead and not feel bad about not having more grenades
Thing about this change is that uncanny isn't a universal buff while you have your weapon out anymore
2s duration is unfortunate
I think I'd rather go mercy killer if I wanted the finesse on vet
You have to actively apply the stacks now.
it's 20% per hit?
maximum british? my word
8 stacks per weakspot hit
I like Executor, that may be part of my new build
and u go up to 16 stacks
so yes 20% per hit, maxed in 2 hits
still too good
on shiv I think it's 4 stacks per hit, 4 hits to max
but still very good tbh
oof
But lacerate is still pretty strong
but I could see going haymaker or executor over uncanny on shivs after patch
as for the others, nah
uncanny still too good
except MAYBE force sword
Probably still lacerate and uncanny for knives?
but that's just cuz force sword has unbelievably stacked blessing lineup (superiority, slaughterer, riposte, etc)
no, flesh tearer + uncanny for knife on vet/zealot
I refuse to believe that
Is actually not terrible in some instance
woaw
Which is the one that bleeds on crit and Which is the one that bleeds on body
flesh tearer is crit
Flesh Tearer is crit
Lacerate is body
flesh tearer and lacerate respectively
In the instance where you purposely play knife wrong
But we are not here to talk about that
I will be over here enjoying my lacerate knife on psyker ty
I would be surprised if admech didn’t get plasma gun tbh
I hope its not a straight skitarri, and more of a adept admech for versatility
This does make me realize that vet is like the only consistent damage class
Every other is on some temporary buffs bullshit
So I wonder if next class is temporary buffs or consistent
i mean
3 of vet's most important damage talents are all duration based
skirmisher, exploit and agile
i just realized I don't run any of those 
At least skirm dawg
dawg the furthest I've gone on the weapon specialist tree is 15% melee damage 
40% brittleness in two hits, great for helping out your teams recon vet shoot crushers with

make sure they're using deadshot on recon too 
joever
I will literally be plinking with iLas any crusher my uncanny Strike teammate will be fighting
oh my god you're right, ilas viability against carapace 
Powersword on admech? 
transonic sword yea
powersword_p3
I hope it works the same way
prob won't

What about a power whip
another vet nerf yay
They gave krak nade the shock mine treatment
can't believe they increased crusher spawns UwU
every time they "reduce" elite spawns it's as if they doubled it
"oh don't worry we reduced crusher spawns to compensate for the increased hp"
You mean quadrupled?
To compensate for the uncanny change we're buffing burn and soulblaze. Also, screw bleed DoT builds we really just don't care.
Can't fool me, you're just campaigning to be a beta tester 
The sleeper Bleed build rises; weapon specialist shock maul vet w/skullcrusher, and haymaker to stagger, so everything takes big skullcrusher bleeds
nah
fatshark knows what they are doing
Haymaker to stagger??
What??
theres no need for any testing
isn't there a stagger blessing called that?
oh hammerblow
Oh so just
Avg shock maul build
pretty much lol
Can also do the same thing with shovel too, which has a better base profile for most things and is getting buffed too
Could do a stagger blessing or something else like decimator for more raw damage and cleave which allows it to spread bleed better, considering it attacks much faster and has more cleave baseline too, so it gets better use out of serrated
Honestly wanted to try and odd chaxe shredder build. Sadly opportunist took some flak as well.
It did but it's better for the health of the game overall
it's actually pretty nice, slaughterer is global strength so it helps explosions & bleed DOT
they still haven't fixed chainaxe XII bug of being unable to refresh stance with sticky atks tho
I think slaughter opportunist was the blessing combination that intrigued me.
opportunist doesn't matter that much for chainaxe tbh
it has fairly good ADMs across the board
For a shredder spammer with Lethal Proximity bolt.
Did desparado HS catch any nerfs? (Fingers crossed)
lol
whats a good build for hive supplier maxxing
Pause
Lemme rephrase that
What's a build for supplier maxxing
Tekken move names frfr
Which is annoying when bleed needed uncanny the most.
with uncanny nerf so it probably balances out or its worse
but im more talking about the krak
I feel like uncanny nerf to brittleness is like too much lmao
keep it shiv level at 40% instead
reading the comment in the post is funny lmak
people still think taxe is bad
caxe bad
another one said right side vet bad
istg these people do not play this fucking game
they prob just regurgitate what mr. e tells them
na they right, right side Vet is bad and needs more damage UwU
time like this make me want to gatekeep the game
it's still too good
what
combat blade nerf
u max brittleness in 2 hits
😔
uncanny strike was nerfed?
looks the same t me
update's not live yet, they made an announcement with upcoming balance changes
fucked up
shovels gonna be ass
and i just started using it agian
wow yeah holy shit
uncanny strike is gonna be hot shit now
It's not
It just isn't going to be the obvious option anymore.
40% brittleness with a quick application like that is still good.
I'm happy I get to apply brittleness for my team now
idk brittle is kinda shit on melee compared to the other talents you can have
unless its a weapon with high cleave so it can hit multiple armored enemies
single target is garbo in high diff
unless its damage
It's literally rending but in debuff form
like the only thing keeping shovel useable in high diff was rending
and its still worse than what you could get with rending
not at all what
and its also just worse in general
where do you get these numbers from moth
It's ok
Shovel was always trash anyways
you would have rending against all enemies
Not a single thing lost
That doesn't mean it isn't gonna be a good choice.
instead of applying brittle to 1 enemy
It just isn't going to be abrasively overpowered like it has been for years now.
its even worse now
Nah it didn't change
shovel is not op??
Trash tier
this is about shovel
idc about the uncanny change
the rending was the only thing keeping shovel good
now its gonna be hot shit in high diff
because u no longer have high rending against all enemies
It was always shit dawh
It didn't change shit about it
at a time
Still shit
its absolutely worse
this is insane prejudice honestly
Crushers were the only real big benefit to using Uncanny on shovel
and maulers, and ragers
and literally anyone with armor
bro im blocking u ur being annoying as shit
I'll be here all day regardless

That's a lie actually
Imma sleep in like
2 hours
Shovel already has decent flak adms as is. And those are actually getting buffed across the board too. Whether it will be enough remains to be seen but
I feel like there's too much "This is gonna be shit" without actually trying the things out and making a conclusion from there.
I agree
im a brittleness hater unless its a fast blunt weapon (eg clubs)
its kinda fucking garbage if its on a weapon meant for killing
and not debuffing
yeah except lower cap + can't stack unless another unique brittleness
Welp shovel wasn't made for killing
also shovel need uncanny for thing like bleed dot too
So it'll be good on shovel
for crushers
That's it
and this again
in the past yeah
You've used shivs, right?
yeah except shiv have like 60% against flak on light
for heavy its 61% against cara
you're getting near 100% adm against flak + cara
shovel was already not great at armor especially in crowds
for something like shovel which have literally zero cara adm it matter
like it needed the rending
shovel with brittleness is complete ass because why the fuck would you ever
thats like knife with brittleness
just take bleed or some shit
shovel attack fast enough for stacking to not be an issue
or the actual killing blessings
the issue is the value is 40%
problem is not application but value on shovel
Shovel is meant for staggering anyways
Hammerblow
Skullcrusher
Poor cleave damage distribution
Cleave damage distribution cap
Bad breakpoints
Special capable of staggering everything
Shovel currently has .75 on Flak. If anything, the main thing is that you're not gonna get as big of a rending overflow buff anymore. My point is that I don't think this is really going to affect shovel as much as the change to Uncanny would imply.
I'm talking about cara
Trauma
You literally mentioned Flak in the message I just responded to
But the point is 40% uncanny on shiv perfectly make it possible to get 100 adm on light for horde clear and heavy for cara
Bosses not included
Yes. And it does the same for flak on shovel.
the problem with shovel is cara adm
Oh my god
it was usable before but noe 40% is not enough
Quite literally everything about it
.
.
that the entire point of why i bring up 40% in the first place
.
its going to massively affect shovel
shovel is genuinely hot garbage against ANY armor
40% brittle is fucking nothingburger
since again, shovel is meant for killing
like ill have to get a video when US is changed but i just tested it with and without the rending
genuinely fucking unuseable
without rending
Shouldn't it just have good Adms to begin with?
Maybe because it's not made for killing
took like 15 seconds to get a mauler to 25%
lol
where are we getting this from
well it's a shovel, it's not meant for killing, it's not meant as a weapon either
I think he means like it's meant for horde clear and quickly eradicating pests
true...
it's just higui
mfs saying dumb shit like shovel not mean for killing or taxe bad
or ds good at horde clear
tbf, that particular kind of shovel is meant to be used as a weapon
what makes you think that
Now that's just a lie by Cy
dont forget the overuse of that gif
stop ragebaiting
Why are you lying cy
joybait me
Cy I literally never said it good for clearing hordes
It's a military grade sapper shovel. They're meant to be multipurpose in that regard.
i mean, they are meant to dig or for utility
it's like using a swiss knife to stab
like yeah, it works, but that's not the primary use
I would say a military grade sapper shovel is more needed for digging than combat
so it's not mostly meant for killing
Military grade
technically
all of the imperium
Its getting significant armor buffs and baseline armor damage to compensate
Not the primary, but they're usually pretty sharp to be used for that purpose in a pinch.
is it really significant armor buffs tho
And 40% brittleness is a lot
I hope it makes it half decent I like the shovel moveset
Ty Cole
Since that part seems to be getting glanced over.
The lights go from 0 to 0.2 already
The push attack is going from 0.25 to 0.35 (that puts it on the same adm as taxe lights, which are considered good at armor
No cddc removal?
if the melee weapon cannot eradicate a crusher in 5 seconds max it should not be used without kraks
yeah because uncanny strike is so unhealthy ppl can't imagine a weapon without it

aren't taxe lights "good" against armor because of their speed and finesse
If anything, this truly proves that uncanny needs a fucking hammer put to it so weapons don't have to be designed with it in mind
despite most of the damage getting filtered
If you add newcanny to it, you get nearly the same damage you got before, which was respectable
Guess what the PA has a lot of
Finesse
but not speed
If you forgo uncanny (or the other blessing slot) you can pop on skullcrusher
Stab push overhead
Big damage
also does it have a lot of finesse
also crit
Yes
It does
because i only see 1.5 at most
Its why take a swing is actually a really good blessing considering its condition
tf u mean significant they buffed it literally by 0.05-0.2

