#veteran-class
1 messages · Page 1728 of 1
There’s nothing for it. Practice and work on your mobility and movement. It’s p important in this game
M1 has 18 cleave
M2 has 105 cleave
waow
exe stance gives u stun immunity
and u should learn how to fight ragers with power sword
it's just a matter of reading attack animations
and not being greedy with hit trades
heavy attack once lel
I fucking wish
i think infiltrate ngl
and it wouldn't be op either
@slow sky opinion on sunder on relic blade?
since you have to go unpowered sometime
carapace cleave and 15% heavy attack damage
not that strong ngl
yeah but you can't have relic up alway
plus it does much less damage than ps
and sunder doesn't help when it unpowered
it wouldn't be as op
psword is balanced around it (non existent) weakness
Also 4x effective cleave
yeah it still wouldn't be as op as psword
Yeah because power sword is power sword
What is the strongest veteran build for plasma
And the strongest veteran build for power sword
Power sword
give me slaughterer instead 
heavy atk actually does do smth
but it's mainly for slaughterer
the unique thing about activated H sweep for power sword is that its impact stays the same across cleaved targets
at 7
power cycler +10% so 7.7
if u have slaughterer u can push it to >10 which will medium stagger every rager it hits
it's 20%
but sunder for relic blade and falchion would be peak
Unfortunately falchion is doomed to be mid forever
imagine sunder supercharge on relic blade
falchion stay circumcised
I don't remember the Adms so idk how good it would be
Power sword has alright adms
From what i remember
Yeah brittleness aint doing much
The relic blade ones
Ye this is relic blade
Sunder is a great defensive blessing
The much increased cleave + stagger profiles help with controlling hordes
Whereas Slaughterer is more the offensive blessing
sunder with serrate edge talent goes crazy
mmmm I could go for an oreo McFlurry
but the McFlurry Machine Spirit would definitely be displeased
sunday? i wished it was sunday
And OP
Super OP xdd
surely
Slaughterer is strength: dmg, stagger, cleave.
You take sunder to bypass carapace
It's not really an offensive vs defensive.
I already mentioned why it wouldnt be op
I will die on this hill
So which one is the prefered falchion mark
they are like the relic blades, perform almost similar
I meant, which one you prefer
I prefer mk2
I think they perform close enough to be a personal preference
Moveset clicks better
much like with relic blades
Wdym 20% free dmg would not be OP 😭
Isn't like relic blade mk2 considerably superior
Than mk10
not at all
other way around
it's just the elitist leet propaganda
they both perform like 90% similar
pick whichever you like more
I like mk2 relic blade because of moveset
Elitist? Idc about that I just care about mk2 being considerably more flexible
yeah except you're on a timer and it doesn't help when unpowered
unlike psword where you have 100% uptime
so your unpowered is mega gimped
it's a big trade off for higher high but dogshit low
how
I wish mk10 heavies looped forever
I mean
Just like exesword in vt2
huh,m
mk2 has a tad better single target, mk10 has easier horde clear, but stab is the bread and butter of relics, and those are the same
you can use shitty version of it aka evis
also there strikedown loop
the sweeps do loop
Yeah but I said like exesword
there is not a single thing that mk2 have over mkx
I like mk2 because it lets you flow into combos from lightspam seamless
Aka strikedowns looping
actual non sense because this also apply to mkx
but mk10 perfectly horizontal sweeps are nothing to scoff at either
also the moveset is intuitive
not really no, you have to heavy after the stab to get into the overheads, mk2 you can heavy whenever
on mkx you can reset into pa if you need to switch to single target
but like I said, it's truely up to pref, they are both fine
which is not seamless anymore in my book
I know the combos
ok what
seamless in this case I meant, without having to block cancel
because as opposed to VT2, block canceling pisses me off in DT
so clunky compared
Holy truth nuke
blocking is mega gimped in this game but that not the point
it was just schemantics
bottom line, they both fine
and so seems to be the case with falchions as well
anyway both of them does the same thing well but mkx have much better attack angle
technically h3 h4 loop on mk2 is more dps but the uppercut angle is dogshit and doesn't have weakspot prioritization
MK2 has more flexible single target attacks
it doesn't work that way since it can clip whatever
but is true, those uppercuts can be rough to land
angle is fine but aforementioned no weakspot priority
so you can clip other thing/other hitboxes instead even when angling
main reason I prefer is the aforementioned, mk2 lets me lightspam I can transition into heavy light combos, without having to block cancel
how
I mean that apply do mkx too
I still don't know what you're on about
Does it? What can be linked into a light strikedown?
pushattack heavy light
I swear I tried that and didn't work that way
push attack reset into strikedown
I'll have to check further
Can't rn, at work
get unemployed
Later if you're available
I think you mean up down strikedown
which the mk10 doesnt have
it has a stab
which technically speaking, is still a strikedown
it is a strikedown
yep
both of them have full loop
mkx have better horde clear loop whole mk2 on paper better single target
(uppercut should get hitbox priority)
mkx just win imo with much better angle on all of it attack
also to anyone that gonna say that mk2 pa is safer you can just do push l2/h4 on mkx if you need a way to reset combo into horde clear
I really like just spamming heavy light light into mixed hordes with mk2, which will alternate 2 strikedown with 2 vanguards for a balanced dmg output
its all about what you are used to
at the end, the dmg will be similar
I've played the mk2 enough to have trouble intuitively using the mk10 anymore
just pick one and stick to it really
a good relic user will be differentiated from a bad one by the sprint attack usage, not the mark
For keystone Marksman's Focus -- how worthwhile is Long Range Assassin on the high-difficulty chaos field?
pretty worth it I think, though depends if youre on auric
back when I touched vet in auric on wastes it was key against really far tox bombers
Laspistol I mainly do Auric Maelstrom. Haven't dared yet to bring it on my current Havoc 25+.
wait are you asking about the wasteland?
To clarify, I mean, in the game of high difficulties (e.g. Auric & above) where usually it's chaotic with the hordes & the special spawn rate.
ohhh
vet needs his talent points badly
I think it's a matter of math and what youre running
Unfortunately.
personally I've left marksman's focus alone and just go weapon specialist
hate having little melee ability
Agreed. But -- I do want to have fun outside of my usual WS & FT keystones.
well if youre running that keystone may as well go for the additional stacks
and play predominantly ranged
Yea, that's the unfortunate tradeoff with the bottom-left tree.
I also think it's a mistake for devs to put the las-ammo node in the bottom of the talent tree, instead of the middle?
Middle nodes tend to not favour a type of style. Unless you mean like withering fire, then expect it to be taxed to get somehow.
longshot talent worth it for plasma gun?
The stab is better than light strikedown
better stagger breakpoint, higher finesse
less cleave but u can still cleave through 1 dreg rager with it
I know
is stab 110% like uppercuts?
wait, you saying its not categorized as a striekdown
uppercut is just H smiter but x110% str lvl
stab is an entirely different atk from smiter
I see
on the sidenote
is middle helbore good enough for H40?
I kinda like it over the heavy one
If you don’t plan on shooting crushers yeah
Or you take armorbane
middle is green indeed
i also like to venture with the blue one on armorbane
very fun
60% brittleness
cant say practical as im not an expert
guh?
Only goes up to 40
Yeah; standard brittle
theres a reason i said 60 but i cant remember what gave that much
i mixed it up, sorry
You can have 65% extra ADM
trying to think what gives that much though
40% brittle + 10% rending talent + 15% rending from MMF keystone
just use helbore instead
its scab ragers
that are the issue
those are more readable and don't have fast running combos
u shud have flak on ur power sword and if u have slaughterer/sunder u shud be able to 1 tap them with activated H sweep
Can you tell me cleave on boro heavies please?
I wonder whether to pick cleave or stagger with
Forgor
Am outside getting food
aight
Just do stagger
yea you can never go wrong
pickaxe ogryn is still the most satisfying thing into moebians
After understanding cleave vs mass more
I personally don’t value cleave as much as stagger & strength
yea I've been here
I don’t run wrath on anything anymore
I still hate the slowdown so much on PS4
I dont enjoy playing vet enough to put up with
I know you can block cancel it
i see melee vet as just weaker hs now 😔
bro lol
everything is
DLC class gotta sell
I cant even imagine how OP the admech will be
i mean psyker horde clears the best, and ogryn and zealot are still in the meta cause really good support abilities
like, they dont even attempt to hide the obvious cash grab with scum
toxin is just that overtuned
but vet can be replaced by hs easily in the team comp
nah bro it isn't
blame the palyer's for it's current state
every sloptuber and half of the playerbase were shitting on scum and calling it weak
so they overbuffed it as a kneejerk reaction
so they had to buff scum to 50% winrate
i still remember everyone making vids shitton on the rocket
then they made it just delete everything xddd
I mean yea Rashad hive scum is diff lvl
ARE*
At release it was pretty meh tbh
then they overbuffed it 
Considering that Fatshark always know what they are doing
This isn't overbuffing shit

All hail Fatshark
On Havoc, best used for Rotten? Or there other havoc conditions where Slaughtere more effective than Sunder?
wanna try running the combat shotgun, what would be the best/most fun melee to pair with it thats not duelling or power sword?
Rashad Combat Axe
power falchion
probably the moebian 51st modifier
i find bm is better than sunder there
so slaughterer would be better there as well
Uniformed horde, yea?
the groaners get upgraded to bruisers basically
Slaughter is best mixed horde dps overall & better stagger breakpoints, also better cleave vs elites than BM
SunderDEEZ
69/71 but there's a variant of 68/72 that works too iirc
What is the variant
I have no idea because it's all based on decimals and we can't see those
Ah I see
I don't think anyone's done the exact testing but a form of 68/72 should work like 69/71 based off the sliders
It does.
I have a plasma with that stat allocation
Big Dom has a video on this
It’s 68 thermal resistance 72 charge to hit the break point of 8 repeated shots from 0 if I remember right
Slaughterer is just good in general because P sword’s heavy attacks have decent stagger and apply the stagger uniformly to cleave targets
So if you have slaughterer stacks, heavy attacks will keep a rager horde in check.
It's both.
Pretty sure 69/71 is a guarantee for the 8 shots
But 68/72 can still achieve it through rounding errors.
Swell.
u shudn't rely on heavy atk still
cuz windup long
but it is gud for a first strike stagger at the start
it also just is more dmg
68/72 does, though supposedly I've heard its 8 shot is inconsistent at times. As someone who has a 68/72 -- I never really paid attention to it much on field (especially since shortly afterward I luckily got the 69/71).
I did say 68/72 is to hit the breakpoint
So 69/71 is more than enough for the extra shots
Yea, I only use PS heavy if there's enough comfy breathing space to both attack & soon afterward defend/retreat.
Personally I like Sunder because I also use serrated edge and it becomes handy to stack bleed across different targets
That's what I generally use on Auric Maelstrom. Havoc, I switch out Serrated with that grenade chance node.
Yeah especially for rotten armour as many krak grenades as possible is good
is shock trooper mostly recommended when using lasguns?
Recons
Regular lasguns and hellbore are actually pretty ammo efficient as is but you can still take shocktrooper
It’s pretty much mandatory for recon though otherwise you’d be chewing through ammo even faster
id still take it for helbore because its already good pathing to MMF which you want for it, and you already are gonna take surgical with it
so its not just efficient with ammo, its basically infinite
and since it doesnt consume ammo from the mag, reloading is rarely needed
Helbore without ST feels kinda ass ngl
Agreed
You kind of want to take your time aiming to begin with for Hellbore for priority targets
Shock Trooper only works with Lasguns. Helbores, Infantry Lasguns, Recons and Laspistol. I usually skip it on Infantry Lasgun because it has so much ammo it doesn't need it. I take it on Helbores because it's nice to offset the longer reload time so you've got more time shooting and less time waiting to shoot. It's basically a must have on Recons because Recons get a crit string of 2 so every crit you get is free and fires 2 shots for free which extends your magazine immensely with even a little crit. I only use Reciprocity and a +5% crit perk on my Recon Mk VIc and Recon Mk XII. But for goofing off I do Deadshot on the Recon Mk XIV because that variant uses 2 ammo per shot so the extra 25% crit from Deadshot with the 25% crit from Reciprocity and the 10% crit base with my 5% crit perk adds to 65%. It's also the slowest firing variant so it has the easiest time "breathing" with stamina. I wouldn't recommend Deadshot unless you're very good at watching your stamina bar to avoid emptying it and then being helpless when you need to block or shove (especially when a poxburster pops up). And I don't take it at all for the Laspistol because my builds with the Laspistol tend to be very melee focused with the Laspistol mostly there to help clean up specials (shoot approaching snipers, trappers, flamers, bombers, etc.)
Holy wall of text
As a warning don't do Deadshot unless you're wanting to goof off LOL
It's just for memes
And it's not worth on most weapons. Just an active detriment
Deadshot can be very fun
It is very fun for the few weapons it can synergize with tho
I only use it on some combat shotgun builds though
Yo let her cook.
People want info. They're getting info.

Someone actually pulled both recently and tested. Still 8 shots for both.
yeah I only really get Deadshot when I'm using the Agri shotgun
900 base damage crits 👌
Argi with CS is pretty lit
I CAST SOLAR FLARE
Community Discord - https://discord.gg/jJ55PDNq7P
Havoc 40 Commissar Build incoming ?!
Look, I have a 68/72, it does 8 in live games fine. I just don't like using it.
I've gotten a 68/72 that doesn't fire 8 shots
Rounding errors be like that
I had it way before that video, where ppl still dump that roll without testing. Was just tired of buying.
Oh don't worry I do actually have another that does fire 8 shots
I legit checked to see if one I got from a game would do the same
It did not.
Just requires testing imo.
68 in thermal maxed, right?
Fatshark being Fatshark.
does a teammate killing a target marked by enhanced target priority still refersh your exe stance duration?
@unreal nova then I guess Id have to pair it with more of the nodes, but that means sacrificing something in the build hmm
More, you don't take it unless in a premade that knows how to use info without taking all the kills.
dont think so
its specifically you getting a marked kill
You take either the ranged karks or oggy kark node.
and actually i know so
cause anytime my team kills all the enemies exe runs out way faster
And just use the other point elsewhere.
would just take the other perk that highlights all ranged
itd be easy to keep the uptime and the team now always has sight on elites and specials, great for the vent/power outage mission and general visibility
the problem is sacrificing another node for it
also anyone have thoughts on the shock maul and heavy sword on vet?
That is to taste, both have pros and cons.
Im sure, just wondering how they compare to the power falchion or dueling sword, they seem to be more powerful
I meant the exe stance nodes.
ah yeah, I was saying I have a problem with giving up a node for highlighting enemies for my teammates, as in the complete build I have now, it would be hard to give up anything
The weapons listed are on lower tier, you need a gun that kills crushers for them.
running kraks wont be enough?
most of my builds have brittlness and rending for the guns
What if you run out at a bad time.
I cope by blaming my teammates and calling them dogshit before hitting alt + f4 obviously, thats meta 🤓
In high havocs, walls of crushers/bulwarks is actually normal.
I know, Im just memeing
so basically, melee is very limited in high havocs for whats viable is all Im getting
pretty much the conclusion I already came too
Yep, you want something that can kill the above two.
Why Powersword is top choice if not boring or annoying to you.
The charge l l or charge pa l l.
yeah just tired of running power sword or dueling sword
wish they would buff other weapons or make more interesting blessings
or maybe add more weapons
Or nerf cara while nerfing outliers in the op side.
Id say just nerf the armor
thats the main problem
Like cara alone ruins the viablity of so many weapons.
especially with that modifier in havoc, nurgles or whatever
Rotten?
yes the rotten armor
But yeah, weapon tiers is now basically, is this good against multiple crushers?
Is this good against a crusher?
so power cycler and power charge basically with power sword is all Im hearing or run dueling sword
what does "kraking" mean?
Krak = the anti tank grenade
Yea but the way Veteran says it its like a slur
You’re just looking a lil too far into it doc
You’re probably thinking of Karking
"Don't give them a FRAGGIN inch" i don't think they're talking about grenades in this context
It’s just their way of using profanity
oh Karking sorry not kraking. My bad, my teeth aren't wonky enough to understand these terms XD
I knew it
Yeah larking and fragging are just interchangeable profane words
Kinda like how the Japanese use Baka to multi use
I legit thought "karking" is an actual word
Nah
i see
Can i say "Go kark yourself" is that grammatically correct?
as a joke btw
More or less
All damage or just melee?
I assume the former, but it's darktide and descriptions can lie.
Ok, thanks. Never know with fatsharks descriptions.
Power cycler and sunder or BM.
Yeah because get hot is much better than blaze away and doesn't require you to spam
Gets hot and rising heat. Optimised cooling and blaze away if you going to just spam non-stop with very low downtime.
But IDK how ppl aim with needing to constantly pull trigger.
they don't
i look towards enemy and shoot
thing die eventually
but i want max strength
and ive gotten used to just spamming, swapping to melee, swaping to plasma and spamming
or just cooling if im far enough away
Oh.
Well, then do whatever you want. There's nothing to say on it. Just WTF.
plasma pistol as a vet exclusive would be so fuckin sick
why do people say u need 2 toughness curios and 1 stamina? mine are 1 health one toughness and one with stamina had a guy telling me i should replace the health one with another toughness
preference
certain attacks go through toughness so having more hp helping dying to those
this is the correct stat distribution ?
ye
ty
They don’t know what they’re talking about
They’re wrong lol
Oh guide already responded
Mostly to avoid one shots in auric and havoc but positioning is way more important imo, also I find that stamina regeneration is super important for block and repositioning and ability regeneration over more toughness or health. 50 yellow toughness near constant is better than 3 5% toughness blessings
IMO
its not really near constant anymore
Is it still 30 sec base cd with 12% cd reduction and tactical awareness? It’s fairly spammable still in my auric gameplay I don’t track it super close though
yes the cooldown still works the same way
but its nowhere close to the 30s cooldown 15s duration days
tn doesn't prevent one shots. HP prevents burster one shot in havoc. nothing matters in auric anyway
How does that work exactly? If the damage is more than current toughness and it has 100% bleed through it will kill you if your health is not more than 100% of the damage?
Some enemies have massive damage multipliers on toughness
And if they deplete your toughness they do full spillover damage to hp
As if you had no toughness to begin with
Like snipers
Yeah
Gotcha
They’re proximity based damage too I think
Stacking toughness against bursters is extremely inefficient
Not for like a year. Fatshark broke that.
You take full damage even if just clipped now.
Every YouTube video I watch is out of date I guess 😭
I wish more of this was ya know apparent in the game but have no idea how they’d add this without feeling like a wall of text
Is the way they do caculations for the damage. Used to count how many bones in the AoE, is now... Just deal full damage.
Says it's to lower lag.
Yeah, right.
If anything, they'll just say it's a feature to make the game harder like some people wanted.
😂 a feature not a bug
Also, the radius is bigger than it used to be.
Or at least, feels that way.
The blast can hit you even when out of range to push.
So you can die to BS.
That makes sense though you should have to risk a bit to push them back but I know what you mean sometimes they insta detonate coming out of doors… no fuse lit they just explode ya feels good
This is why you never stand near spawn doors when you hear them... But then again, silent specials so.. BLEP.
Yeah sometimes they’re silent thank god for the radius mod that will show explosion radius through a door even when they’re silent
I dont know why every random I get does that
but like. On purpose
to like push them back into the door
I only do that in that one room on the tank mission where you are forced right next to that door and the wall that’s gonna blow up
well that makes sense theres not much else to do lol
They're trying to camp spawning specials. It's why Exe Stance is so useful. You can see the golden silhouettes behind the doors and ping. It means you can warn them about the silent poxburster and they will back off
Plus it is always funny watching them scatter like roaches the second I ping a poxburster
LMFAO
hehe yeah
I hate the exe stance pov change I had mod to turn off that screen effect it would bother me so much using it.
That room is a trap. Always wait a little before running in. I had two people die from 3 bursters through that door once.
THey rushed in to grab the heals.
Noted thank you
That's fair
BOOM.
The slight zoom and the yellow edges can be jarring. Especially with the Vigilant Autogun zooming even more on ADS
Wait. Might be confused.
I mean the finale of Vigil Station.
The medicae room.
That door there is the worst spawn door ever.
I still need to take the next step to havoc my first try was with a group at like 21 and it didn’t go well 🤣 we had someone leave immediately when they got downed
Go to settings.
Find the Peril VFX thing, lower it down.
Oh I'm fine with it. I am used to it now
I just meant for new players
That's good info tho
I didn't know it could be adjusted
For some reason, it affects ALL the skill based overlays... Except Hive Scum stimm supply.
FatShark.
I just completely modded out most screen fx the game is already hard enough to follow with screen vomit I don’t need weird vignetting and pov changes
Something I found out after deciding to drop it further to not go deaf playing psyker.
And yes, it affects the sounds as well and the visual effect.
IDK why they can't seperate them but FatShark.
Joke is, I found it out because it made my Zealot's crit effect near invisible at the level it's set for Psyker to not be jarring.
That's how I found out and tested with other such. XD
burster and sniper dmg have spillover property
if they hit u and break ur toughness, then all dmg is applied onto ur hp as if u had no toughness
burster is 100 dmg total with 10x multiplier vs toughness (so 1000 effective dmg vs toughness) whereas sniper is 122.5 dmg with also 10x multiplier vs toughness (so 1225 effective dmg vs toughness) which means u normally can't tank either with toughness alone (gold toughness still can)
havoc's health reduction goes up to -35%, and it's calculated as
class base health x(1-35% + extra % health)
veteran, psyker and hive scum have 150 base health so they get 97.5 in havoc, which means u get 1 tapped by both burster and sniper by default
burster does a portion of its dmg in corruption:
50 if u are in blast center (which is >1 wound if u have just 97.5 hp so u will just die)
35 if u are outside blast center
toughness is good just not as good as people think it is
because it scales from class base toughness which havoc reduces
if u get only a bit of extra toughness it won't be much
but if u get a lot of it then it'll start to matter significantly
Wait so gold toughness can stop it? How does that work? Just breaks all the toughness you have? Spillover applied to blue toughness instead of health? And doesn’t that mean health break points are much more significant than toughness in certain builds?
gold toughness prevents health dmg from most attacks (except the ones that bypass toughness entirely, like explosive barrel, pure corruption, ground fire, etc)
You can't take spillover with gold.
Okay thank you. Makes sense
and yes health matters significantly more than people think
because toughness is fundamentally a DR mechanic
Health has always been valuable. Thing is that not all classes need that much extra health.
I assume you want 123 hp at least 🤣
on a 1-to-1 comparison, health curio is better than toughness curio
but getting a lot of toughness also matters
Like zealot, since they already have a bulky health pool (even if they have a build specifically designed to use health as a DR buffer so it maxes health as much as the game will allow you to)
Noted good info for sure
also just to show how toughness bonus actually works in havoc
Vet, psyker and scum have the lowest base health pools in the game so those are the classes you'd want to consider running health for
zealot, psyker and hive scum normally end up with 125 base toughness
havoc hidden modifier -45
so these 3 classes start at 80
guys, did you know that we are casuals?
that means +10% toughness is really just +8 toughness
which is maybe 1 single gunner shot, factoring into TDR and stuff
what's vet's base toughness?
But if you take +25 toughness skill point the percent bonus would increase since it increases the base
yes
I said 125 as in, considering talents
Ahh
Yes.
vet usually gets 140 (or if u fork out a point somewhere, optionally 165)
The issue is that your toughness is taken through a flat debuff
While health is taken through a percentage debuff.
what
100
one +15
two +25
base
So numerically, health curios end up contributing a lot more in raw numbers than toughness.
so ur vet 140 toughness becomes 95
and then all the curio stuff gets multiplied to that 95
Havoc stuff
ah, extra casual stuff
Makes sense
Thanks going to mess around with my curios and try havoc again this week.
It does for HP at least
In H40 vet/scum/psyker have 98 HP
A single +5% HP will put them to 106 HP
Rather than 103
97.5
+5% gets u 105
Yeah. This is particular to havoc since Havoc debuffs toughness in a worse way than health.
i'm not playing havoc fam
Yes but that 5% is not being done on the 97.5
It's being done on the 150 base
So you need a 5% health to get past being one shot by a burster
Is what I'm trying to say
ur telling me smth I already know and just explained above
that doesn't sound like you'd have a good time
Yeah and I'll kiss you as well
How about that?
insane comeback
if u want to only have 5hp and no toughness after that, yea
For those 3 classes yes
I like to live dangerously… hit me
what's the pay off for havoc?
@unreal nova no need to be jealous
Let’s just say you don’t want to see me at a blackjack table
I can take you as well
Penance skins
And dia plasteel and gold
I think
sry I'm not into guys
Havoc is the best plasteel and diamantine farm
brain damage
Win a havoc 40 each week
And you get like 20k diamantine
That's way more than what you get from the events
23k diamantine is the max for h40
yeah but by the time you get to playing it you probably have upgraded the shit out of your gear
I wish that was true
nah i had to restart my account after swapping to pc
Idk I was pretty new when I started playing Havoc
maxed out vet and arby
Since Havoc released 2 months after I started playing
did my 40s that way
So the huge amount of materials was goode
just not enough
good move welcome to the master race
ram prices are too damn high
Who said I was one... Maybe I'm something secret
its been a headache
i am not sure how people like mnk on this game
but im still getting used to it
sry I assume every discord user to be male
Maybe I am, maybe I am not
Some call me he, some call me she
Some call me it for some reason
That's what I get for putting Any on my pronouns
thats a sentence for sure
Eh, not really, I ended up being more comfortable with either he/him or she/her
Idc about they/them
It/its feels weird
i don't know what you mean by mnk. i have only gamed on pc my entire life i'm not familiar with the idea that other devices could be used to game
mnk means mouse n keyboard
i mean
ive been on a controller for the better half of my life
havoc is actually worse than self objectification but that's another topic for another time
what's a controller?
i
i'm joking
okay you scared me
not trolling
if youre putting any/all on your profile then you should prob be alright with people actually using any pronouns for you
I ended up really liking havoc
lol you dont know how much i resonate with that feeling
no but i'm honestly handicaped on controller
I am, it doesn't bother me if someone decides to use it/its
it's ok
But I do feel it's never done with good intentional pff
yea well obviously lol
Exactly
Don't feel sorry for me!!!
what
I meant that in more ways than one
sorry u interpreted it that way
dw about it
i need another 2 caches of havoc before i can rest on my back for the rest of my gamelifespan
thats 2 more 40s!!!!!!!!!!! yaaaaaaaaaay
My sibling is trans it’s hard to get their pronouns right because I’ve known them my whole life. But as long as you try and be respectful. This is from the guy with re/tarred in his pronouns.
I just wished less people played full meta
Like I'm not saying people should inmediatly stop playing meta
ah alright then
But can I get a few games without full gold toughness, Inferno and such?
what do ya'll think about running born leader on vet?
That'd be so much fun
i would not use it its even if you explicitly asked for
Wait till they start talking to you in third person or something. Like talking to someone else in chat and being like "Vror wants to play and Vror has X map." While you are there with them.
Meh
psyker and hive scum can use like 200 nerfs combined
I should just host my 40 and look for anyone that isn't running meta stuff tbh
LOL this has happened a few times
Truke
and havoc would still be buried under at least 12 layers of dogshit
Truke
I think my only issue with Havoc rn is the modifiers
Because that's another way to avoid pronouns, even if it's weird as all heck.
been wondering how noticeable the toughness replenishment is and I can see it benefitting shout for the gold toughness to be proc'd easier in messy fights, just been looking into mixing the builds up and trying more support stuff
Yeah I get it
Bister Meast strikes again
Only 12? You mean 39 layers?
more like
the only good thing about havoc is the spawns
everything else and I really do mean every single other thing besides the spawns
Hmmmm maybe
are some degree of dogshit
I’d love to see Zolas cannons for beating havoc 40
Moebian 21st is fun
Final Toll is fun
I’ve really lost interest in the game with how poorly managed the direction is lol
toll is about the only good mutator
Toll is also fun yes
I've mostly been playing because other people want to play with me
the new event is fun tbh
Wdym the green armor one is great idek the name
Idk, I feel the best rotation would be Final Toll, Moebian 21st, Rituals and Contamianted Stimms
Yeah I heard. Not enough to bring me back. I’m only interested in permanent fixes to auric being too easy and havoc being CBT
It's funny cuz there's technically 3 modifiers that fit this description
And then you get it in Havoc, but with Rot.
70 rot ragers saying hello.
or
keep every mutator the same but only allow 1 mutator per mission
Idk the first one I played had random mobs explode into green gas and let me tell you it was not fun
The game has a serious issue where what used to be the endgame is too easy because of power creep
And the new endgame is just CBT because of said power creep.
That's Blight or Rot.
I think My issue is that there are clearly mutators that are nothingburgers and mutators that are game defining
There's no real in between for difficulty right now
More like brainrot
And it's actually a serious problem imho
Yeah auric is getting kinda boring but havoc I feel like I’m disabled
The day Fatshark nerfs DS, Deimos Forcesword, Force greatsword and combat blade
will not be enough
I'll do jumps of happiness
because there're still like 20+ other broken things
what would be enough actually
And I'm lazy to make the full list
Full list then:
Darktide II?
What’s wrong with Deimos 😭
Besides being a psyker weapon
See what karkers that use macros do.
yeah deimos is nasty
Wanna watch a H40 CS die in 4 secs?
Actually, less.
That's factoring the combo with it charging at you first.
So more like a 1-2 sec kill.
Well that’s just bug abuse
And people say macros aren't cheating. Or unfettered Skitarius.
I didn’t play much vermintide 2 did it suffer similar late game woes?
-
Gold toughness (Remove it's ability to ignore spillover)
-
Arbites Charge (cooldown)
-
Shroudfield (cooldown)
-
Rampage (cooldown)
-
Scriers Gaze (cooldown or Warp Unbound)
-
Hyper-Violence
-
Pickpocket (not allowing to be picked with Rampage)
-
Vulture's Dodge
-
Demo Team + Demo Stockpile (only nerfed for Kraks)
-
Arbites Shockmaul
-
Powersword
-
Forcesword (Deimos)
-
Force Greatsword
-
Shivs
-
Duelling Sword
-
Combat Blade
-
Needle pistol
-
Inferno Staff
-
Purgation Flamer
-
Rumbler
Chem tox overall seems a little op
I don't mind non regenerative nades having that power
I do dislike that talent that gives scum +1 nade tho
Yeah fair
Useless for the 'weakest' 'nade. Busted for the other two.
And yes, I consider blinders to be the most balanced one.
Exactly
I think blinders are perfect rn
Tox itself is not an issue it's just the degenerate needle pistol
Feels anti thematic to kill Nurgle spawn with a toxin somehow to me at least
Well, Toxins are used to kill plague and stuff so
I mean
Deseases beaten by literal toxic shit
I do think toxin as a DoT is a little crazy.
bonesaws existence is solely helped by toxin
Yeah but nothing really ends up getting more than 10 stacks UNLESS you're using needle Pistol
Yeah but just feels off I don’t claim it’s rational
Needle pistol is the problem
Uncanny is probably the first thing that needs to go. Whole game needs a damage hp mass and cleave pass.
Needle pistol should only be allowed to get up to 10 stacks, and reduce the amount of stacks applied to 4-5 per shot
isnt that already how much is applied per shot?
uncanny strike (nerf to 4% per stack, melee rending instead of global rending, across all weapons including shivs)
duelling sword (reduce single target dmg, reduce sprint bonus, reduce dodge template's dodge distance)
knife (reduce sprint bonus, reduce dodge template's dodge distance)
shivs (reduce sprint bonus, reduce dodge template's dodge distance)
deimos force sword (reduce H stab's stagger)
power sword (reduce activated attacks' cleave dmg distribution, reduce activated stab & smiter's first target dmg)
psyker's toughness (this is an easier nerf than doing ~100 nerfs across psyker's full kit that makes them way less dmg even outside inferno)
inferno staff (reduce stack apply rate)
desperado (increase cooldown to 60s)
rampage (increase cooldown to 80s)
hyperviolence (cap max possible dmg bonus)
hypercritical (internal cooldown of 0.5s)
gold toughness (remove ability to absorb spillover attack damage)
needle pistol (reduce base stack applied, keep weakspot stack applied the same)
rumbler (reduce blast center's dmg)
force greatsword (reduce warp slash's dmg, and its smiter/stab attacks' finesse)
pickpocket (internal cooldown of 30s+)
street tough (increase cooldown to 20s)
and more I can't name atm
Uncanny can be easily solved by simply making it "+20% rending on heavy attack weakspot"
Or remove the heavy attack requierement if you want
Remove it entirely
The point is that the idea of stacks is just stupid and shouldn't be entertained
Are we gonna ignore the fact that skullcrusher exists
Because Uncanny is not a problem as an idea
It's a problem on its values
@trim badger wdyt
If rending was fixed to 20% and nothing could change that it would be good enough
Rending is the debuff reduction to armor yes?
why so?
it's a self buff to ADM
Okay and brittleness is the debuff
@desert viper also this is just pure nerf
buff list would be at least 3x as long because I think most things need buffs
or at the very least adjustments
That's brittleness
No, stacks once and were Gucci.
i think youre being too generous with hypercritical, everything else is accurate
I don't like the idea of reducing DS single target dmg, yes to the movement nerfs
I think the best way to nerf DS damage is simply changing uncanny strikes for executor
I would do 1s internal CD personally but 0.5s is good enough to prevent 1 atk instakilling a lot of enemies at once
And that should solve the issue of DS dmg
also forgot to mention
And all weapons with infinite cleave have their damage capped and spread between effected enemies.
Also I don't think Hyper Critical is an issue tbh, I think it's fine
The entire issue is Hyper Violence xddd
DS should have increased block cost
not reduced
x1.4 front, x2.8 rear
knife too tbh
Well since it makes it too forgiving
tac axe as well
And inconsistent as well
but tac axe is not in the pure-nerf category to me so not mentioned here
Wouldnt uncanny strikes be more beautiful if it worked like opportunist?
But instead of "on staggered enemies"
This one is "on weakspot"
True it flew under my radar
I wouldn't mind a small tacaxe nerf
pretty much all the light & agile weapons need dodge template and block cost changed
Rumbler nerf
and all the heavy 2handers need block cost buff
I think it needs some adjustments, not full nerfs
would not mind more rumbler nerfs than that
I want more first target dmg but worse block cost and reduced dodge template dodge distance
This is gonna sound controversial but I don't think pickpocket is problematic anymore
Like, outside of needle gun + rampage ofc
And yes I know you can still play 95% pew pew with nerfed pickpocket
I nerf the ranged-spam playstyle for it's cringe
Exec Stance vet with Helbore:
u can't ranged spam it
also 80s for rampage?
I would give Ogryn 250% ammo
Honestly, it's actually bad for gun builds now since if you build for gun, you usually do not do enough melee damage to get kills before someone KSes you.
What does spam mean 😭
No??? It's still a beast for gun builds
barely any melee engagement, only shooting things
helbore without good frontliner has to actually melee
ur not doing mixed horde with a helbore alone
Only horde tbh
Tell that to having nothing to stab or you stabbing something and someone else takes your kill because they just one shotted it.
I also hav a very dumb idea for scrier's gaze
At least in H40
You'll always have something to stab
I already had gun scums screaming in chat to stop stealing their melee kills.
Because they were red ammo.
I can see how they can suffer in lower diffs
lmao skill issue & deserved
But in H40 there's always something to get ammo feom
The healthbars and outline mods for caps, monstrosities and horde is one in beta, it has many issues xdd
Desperado still a beast even with the 2 worst modifiers for it (21st and Rotten) since you can barely kill anything that isn't a gunner
I care abt buffs more than I care abt nerfs tbh
I want more good weapons so that there's more variety
Off topic but guide do you have a similar list to fix league of legends 🤣
that to me is more fun
Yes I would like to buff things as well
From QoL to substantial changes
Or even worse or funnier. two gun scums yelling at each other over the other shooting their melee kills.
If only Combat Axe heavy didn't reset on sprinting...
Best part, there was a survivalist vet. They just never stood near said vet.
sry I play games for fun
I think the issue is that what people here call "good" differs from what babies call good
Like, anyone with a brain considers Crusher good
But for a lot of "buff only" players
They consider crusher bad
Naw, more cara is bad.
Because it invalidates so many weapons from being viable.
my definition of good is
usable baseline with a clear intended role
can be significantly stronger (to the point where some would call op) given sufficient investment
but that investment needs to come with asterisks to overall build to make it interesting
Especially when you get WALLS of them.
I'm talking about the weapon
The zealot/arbites crusher
Oh. Lul.
crusher is honestly pretty close to what I consider good
only thing I'd change is block cost
rest I'd keep the same
Maybe
Maybe I'm biased since I run Zealous
But I could see why it should be reduced yes
Zealous feels amazing w crusher
I'd defenitely say combat axe NEEDS a reduction in stamina cost
I rarely take the tdr aura anymore
I swear I love combat Axe but it has so many inconsistencies
Like, why does sprinting reset the heavy attack
Why does H2 has less range than H1 on rashad
Why does it take SO MUCH FKN STAMINA TO PUSH
nah I think it needs cleave changes and BM adjustment across the board
no it just takes 2
2 stam for push is pretty standard
WDYM, I ran out of stam after 3 pushes?
Do you mean every weapon baseline viable at havoc?
Depends on what you define as viable
Cuz I can use Combat Axe in H40 with martyr Zealot and do good
But it feels so clunky and annoying
Because of the issues I mentioned and the standard 2 stam push
Sorry meant to reply to this. What does baseline playable mean? Playable at auric? Playable at havoc 16? 40?
baseline playable as in
it doesn't suck at doing what it's supposed to be good at
Yeah I agree everything should be able to be used without feeling clunky or like the weapon is working against you while an alternate weapon fills the same role but better
2 stam push is fine
I think cleave and BM change would be enough
give it more blessing variety
also decapitator needs a rework
honestly decapitator working per kill and decaying one stack at a time would be really cool
Wouldn't +50% power that's easy to mantain a little bit of an issue?
what if they made PF good
Power falchion is good isn't it?
decapitator is 24% finesse per stack
lol no
Oh I confused it with the other
Maybe then
Why is PF bad?
It's good at horde clearing and not much else
it's not even good at horde clearing
ass vs mixed horde
cuz no stagger
Ahh
Low damage. Takes a bajillion hits to kill anything flak+ and has little stagger
I typically run shovel or DS on vet
Youre thinking of decimator I think. 5% power on consecutive hit to 50%
not good vs mixed horde cuz no reliable stagger vs rager groups
mid single target dps (not bad but not a selling point)
and u can't keep it activated forever so it's not actually reliable as a workhorse weapon, and its normal atks are horrible
(none of these issues apply to power sword btw which does >2x of falchion's dps)
^
Yea
I like Power sword but the dodge distance modifier was killing me while I was learning it. But felt good after a bit.
I think one thing the PF has over PS is that its unpowered state has a little more damage than unpowered PS
But that's comparing sticks to pool noodles
both are ass if not activated
Ps doesnt get locked out so it doesn't even matter
That too
There's no fixing that
🚬
🗣️
I tried heavy sword and wanted to like it so bad. I really love the moveset. I have played since launch but took massive breaks in between. Didn’t try using it until this last patch and it felt weak. Did it used to be good?
I'm inclined to say no. Remember being underwhelmed by it like, two years ago
heavy sword is pretty good at everything but carapace dmg
On Zealot, mind*
Heavy Sword has always been a underdog favorite of mine, but it is just unable to handle all around issues like other weapons (psword in the case of vet).
Havoc viable?
And yeah. Carapace it falls apart. Thick groups of flak it falls apart.
if u roll dreg seed, yes
if u roll scab seed, and ur hive scum with rampage (and its rending subnode), yes
otherwise it's not that gud into scab seed
Fun weapon though. Wish it was better.
Same
Try it on the event. Turns maniacs into butter.
Errr ragers
I see people playing with a shovel a lot. What's so good about it? Is it for crowd control? HC
shovel is mid
I just like playing with a shotgun, I'm trying to find a second weapon for it
what about the 12 stack crusher/mauler/bulwark push
Nothing
Except the blessings
2 of the most cracked blessings in the game are available to it
Uncanny and Skullcrusher
ok ty
It's literally Warhammer™ coded
It's the cool factor
It has always been good
The only time it was insanely broken was with old zealot dash and BM killing ogryns
Just like people running the first forcesword they get even if it's Illiasis xdd
I like it heavy chained staggers crowds, Idk the stats, the blocking is decent movement decent. Push attack for armor. Q has a lot of stagger with that one mark. Just a good all rounder weapon
IMO but I’m a normie
I’ll give it another try I really like the moveset and movement and attack patterns
You can kill them too if you want
Their only weakness is carapace
So bring kraks or similar
When was this?
Long time ago
BM got nerfed with Secrets of machine god
Because Ogryn shovel was too strong
Ahh so a while ago
And pickaxes were about to be added
Now the zealot change I don't remember when it happened
That was one of the best patches man
But the old dash was armor downgrade

