#veteran-class
1 messages · Page 1719 of 1
The weakpoint thing?
Always Prepared?
Always prepared
Oh. Don't ppl run plasma with it as well?
not needed
Oh, I know, some ppl just run it anyway so...
Never needed for plasma
For convience sake for them lul.
it's just IQ tax
nothing more than that
a third of the reason plasma is among the best is because it's at least 1 point cheaper than every other vet gun
Also, couldn't one skip always prepared on Bistol as well if needed?
reload is pretty slow and it only has an 8 shot mag
compared to plasma having like an effective 30+ shot mag
and also a really big reload cancel
I think I got lucky with the stats
so nothing about the maxed out damage?
Stopping power is also damage
well the damage will become maxed out on an 80 dmg roll at 500 anyways
if you're short on plasteel/diamantine rn sure use it, but you can get a better roll
Any pointers on making the infantry lasgun work for havoc?
You use heavy laspistol on the fast mark.
Infantry lasgun
I use ex stance with either focus target or MMF
I can get reliable 1 taps on specials with the heavy mark
and 1-2 shots on elites
depending on faction
Yes, the joke is the heavy laspistol is better than it.
Do you think MMF is better than focus?
Ainz You use deadly accurate on it too right?
with build in comments
erm
yeah
also
I pair it with smokes so I can have uninterrupted time to get headshots on ranged enemies
easier to line up heads
Honestly, it might depend on skill
MMF if high uptime with headshots but FT is more general
but again, I didnt feel a difference
oh thats me
too bad i missed april fools checking up on that alt, i should have swapped the values to 71 thermal 69 charge for a day @tired egret
ty
Noted
W luck today, only took like 1 mil
Tried some whacko ogryn rippergun build that the dude said you needed a 66% ammo, that broke me twice
lol 2.5m later best i got still was 70/70
yeah it's worth tho
I HATED IT 😭
66% ammo on ripper means stuff like blaze away/inspiring barrage proc on every shot
Indeed, but at the end of the day while I was using it all I could think was "Why am I using a ripper gun in the first place?"
LET IT RIIIPPPP
they're fun
It does make a difference. Stacking blaze away every shot vs every 2 shots is huge on a 3 round burst.
This says a lot about ogryn weapons
They don't got ammo
And one of the proper builds has you dumping ammo stat
the ammo dump is not that big tho
and any other class would do the same if they could get a 19 mag weapon with blaze away
that's pretty funny
assuming 66 is the min max
is there really a diff between 60 and 66 like how much ammo?
is it something dumb like on IAG where its only 20 shots?
Iirc ripper at 65% gets 19.8 in the mag
And 66% is 19.92
💀
60% is 19.2 so 19 it is
uuuuh
so does that translate to the same amount of bullets per mag or like?
i guess it's relevant for the increased ammo
maybe?
It's rounded down to 19 if I'm not mistaken
And since BA and such uses 10% of the mag
It gets rounded down to proc every shot
66% instead of 60% is for the extra reserve ammo
67?
It's one less total mag iirc?
Damn I really prefer how the VII infantry lasgun handles
How much better does the Iia than it? I don't like the fast semi auto fire rate even with FullAuto
Or are their purposes kinda different
well the IIb deals less damage with a faster fire rate but you're gonna be shooting enemies in the face either way
Yeah
I've heard the IIb has higher ammo economy and damage over a period of time than the VII, but it's kind of difficult to handle for me
And is the slowest ilas just dead? The IX I think?
It has its moments of 1 shotting maniacs iirc
Man I can never seem to headshot charging ragers consistently
I had the same problem with the ragers and plague monks in Vermy2
Im feeling a bit bored, csn you guys give me some weapon builds? I usually run Kraks, plasma and combat knife
Embrace Ilas
Headshot machine
I do like lasguns everynow and then, but what mark you think is the best?
I swear by the XII, but I'm a boomer. The Ia is perfectly serviceable
Sorry but i have the iq of a ogryn and i only remember the lasguns by colour, what one is that?
vii, the middle mark, feels the best to me, but they're all good
(talking about inflas)
Have you tried the fun of Double Barrel Shotgun Manstopper Lacerate Weapon Specialist Always Prepared
Never reload only shoot

There's also Boltpistol Lethal Proximity Puncture Shredders with Grenadier/Tinkerer and a melee with Uncanny like Knife or Shovel for just always throwing grenades that empty rooms
If you want a laser pointer that cleans mixed hordes well you could also try Recon Mk XIV Dum Dum/Deathspitter with Withering Fire
Also if you haven't yet then Helbore Exe Stance Marksman's Focus is a fun build but make sure to bring a melee like Tac Axe because investing into the bottom left means you have less talent points for melee investment
What mod are you using to get recon on ogryn?
Does it work on single player missions? Or just in the Psykhanium?
@muted kayak I’m loving the new rifle lol it’s finally fully blessed 500 power

How do I get the scoreboard plugin to work like this, shits jank on my screen
LMAO i think i've got that same build on my account- i have a hard time with it still
Is the mk3 shock maul way better than the agni because I feel like the attack loop for the mk3 is just better with groups and with single targets vs
U need scoreboard and ovenproof scoreboard plugin mod
What's the good Lasgun now, Recon or Infantry?
recon is prob better still
prob ilas but being better than recon aint that difficult
recon is alright
They're both mid tier weapons. I think the difference in performance for the most part is negligible and depends on what playstyle you want
Playing the IIa iLas and spamming shots as fast as you can feels like a Recon that actually cares about headshots anyway
But then a Recon Mk XIV with Dum Dum/Deathspitter will carve through a mixed horde to grab a trapper by the throat and melt them
Good Lasgun is Helbore
But Recon and iLas are fine
Laspistol is good too
tbh just playing random stuff on the new event
There’s a new event?
ye
Face off against a tide of nothing but the toughest enemies in Darktide! While low in number, don’t underestimate them! After the clamour and chaos of the Rumbling Giants attack, the streets of Tertium feel eerily quiet. Don’t let your guard down, though, the Heretics may be low in number, but Wyrmwood agents report the troops present sh...
Helbore
i mean it honestly feels easier than auric hi intensity this event
It does
breed that replacement
how do u use the plasm gun? i suck hard just blew myself up
what is it even good for
Uncharged shots only
Good at killing human sized elites and specialists
Usually 1 shot headshot
Reapers at 2 shots headshot
18 cleave on uncharged shot so it can go through a good number of targets
It never blows up if uncharged shots only btw
feels so clunky
but i think its a reaally powerfull weapon that i just suck at using
It is pretty good
Also the reason why you only use uncharged shots is because charged shots damage to ammo ratio is just not good
Almost 3 times the ammo usage for less damage than 2 uncharged shots
also really slow
what blessings are you guys using on shovel
Mk1 uncanny+skullcrusher
the rest (and for more informed opinions) read the guide
i prefer decimator to skullcrusher but both are good
Decimator is better for general use
Skullcrusher is however exceedingly strong in specific circumstances
Due to being fucking stupid
Shovel is just in a weird spot where its like kind of an impact weapon but also kinda not so it can take advantage of it but only sometimes
Impact does things? I heard it wasnt worth investing on in the past
Decimator is just unconditional big damage numbers, plus its the shovels only reasonable method of getting some more cleave which it appreciates
I mean in terms of weapon design
A weapon with good impact
Impact does have a place, its basically how much stagger your weapon builds up
But its a lot more specific in its use case cuz majority of the time when it matters, its whether it can get a specific enemy to stop doing something for a few seconds
Like ending a ragers combo, or canceling a crushers overhead, or staggering a bulwark so his shield is open, thats the kinda stuff impact is for
It matters in the context of skullcrusher because thats a damage taken debuff that applies on staggering enemies or hitting them while staggered, but only is in effect whilst they're still staggered
If youre staggering left and right, that shit is everywhere
Skullcrusher+Decimator memes on mk3.
And its no small amount either, t4 skullcrusher is +40% damage taken per proc, up to +80% damage taken
The folding shovels trigger it twice on a special hit, with the rip benefitting from the first 40% while adding on the second after
And the og mk1 has a special stab that staggers to the head, which can be followed with a push (adding more skullcrusher) then the push attack from that to slam dunk on a dweeb with the high finesse overhead
Yeah but the folding shovels are for dweebs
The mk1 is for real gamers
It's a shovel dawg
It doesn't matter
It is still mid tier
Refer to the previous crusher 1 shot for more proof

Ironically I think it’s best on MMF builds where you’re using your gun most of the time lol
Does anyone elses shovel only do the first attack when heavy spamming while sprinting?
you're probably sprint canceling into H1
Gotcha... Just wondering because I don't think it happened for every weapon. Though I do remember having this issue with heavy sword, but I think that got patched
Yeah the long cd kinda sucks really bad if you use it as your primary
its not an issue
thats a property of weapons
some weapons can sprint while doing attacks and some cant
heavy swords and devils claws notably changed within the last year
heavy sword
Heavy as in it drags you and your team down,
That is interesting I see, but do you have any builds that actually take some kind of impact increase then?
just curious to try out stuff
I use the skullcrusher already on a bunch especially with ogryn
the OG shock maul really likes it
which also has skullcrusher
a notable example is the fact that hammerblow stacked up allows it to stagger ragers out of combos
does it need any node support or just by itself with hammerblow?
just hammerblow
with it being a blunt weapon, it already has decent impact and hammerblow scales off of that
it increases the mauls stagger by 2.25x just by hitting shit
methink it should be able to do this baseline and hammerblow just make it reach better stagger thresholds
why does it have to have a x0.5 maniac impact ADM
hey guys I need help with on Overwatch penance could someone help?
if you can't find anyone to help, switch to south africa servers, load up an expeditions, and head immediately for extraction
and if you find someone to help stil do expeditions
do the bare minimum difficulty on a really fast map to run through, i think i got mine on the relay station map where you shut down a heretic broadcast
cant remember the exact name theyre all the same
I read on web that if you die at the beginning and stay dead you will be done with this
thank you for both answers I will try this if I cant find anyone
Just rng extract.
It can literally be 10 secs in one direction.
I am going in extraction now I will try it
Then just not getting hit by anything in melee.
I never played extractions before
Look for the extract out arrow thing.
Just gas to it.
Be careful of the lightning.
fair nuff
It will kill in 3-5 strikes.
i assumed since they were asking they didnt want to cheese it but we ball
oh right that's the first node in this expeditions rotation lol
I hated it thus.
Gotta warn them.
Opposite of fun.
you can do the same for other penances like that
10 auric missions without getting downed
tho just don't use this method with random ppl that are not in it for that
ye you shouldn't have any issue on south africa servers
since that works for penances on regular maps as well
they're always dead
Can you not set private missions for expeditions tho
Could do a priv for the same result
not solo
Aiyah
If you find an actual person there, start ?¿?¿? spamming.
Unless someone trying to get penances as well. XD
Wtf Karien
This ain’t LoL Lmao
Gtfo with that chinesse shit

I like that feeling in any game when someone connects and wants to do what you wanna do
Priceless
It's a literal dead server. I'm not even talking SEA dead because I play at 1-5 AM in the night.
Cos you can still play actual games on SEA, just at very specific hours.
Karien is a lone megalodon shark in the vast & empty SEA server

Damn; must be a trip
Friend of mine tried the helbore lasgun yesterday. He was NOT a fan lmao.
Is there much of a place for back stabbing stealth build for vet similar to shade from vermintide or is it just kinda not good
Zealot shroudfield would be more similar since it gets the single target backstab damage boost
infiltrate works pretty well
but you wont walk through enemies
:0
Didn't realise zealot had one tbh
Fair enough
Might make me come of psyker for 2 seconds
Yeah infiltrate kinda struggles to be on the same level as that and exec stance
Zealot works better for that
Infiltrate is good for bomber builds or if you want a one point ability
And the +30% damage for 8s is nice even if the uptime is dogass
Honestly, the TDR could even be baseline and nobody would bat an eye.
But overall exestance is pretty much just the best ability on vet rn
True
I'd like if the movement speed bonus also lingered after exiting stealth
I would say, slowly decreasing till the damage buff poofs.
But the damage boost also doesn't work if you upkeep the stealth bit.
Since stealth breaks the moment stab.
The damage boost lingers after you exit stealth tho?
And it stays at 30% until it ends
Yeah. So is like swapping speed into damage base, but prefer the speed to fade out than blep.
Why does it even need to fade in the first place?
I'd like if they made more changes before baseline tdr
What else can they really do? Buff it so that invis kills extend stealth? Would be too busted.
Movement speed linger, slightly lower cooldown, slightly longer lingering buffs
Reworking the +1 charge node
That's just removing the +33% cooldown penalty.
That works
We already pay a talent tax for 2x uses.
Why longer cd?
Should zealot fury be taxed +33% CD for 2x?
No, right?

Wrong place, go back to Zealot mains.
vet stealth should offer you attack speed after you come out of it
finesse damage and attack speed on exiting stealth
the threat node should be changed
maybe something like applying brittleness to everyone around you
Eh not really
why
Attack speed also not really needed with the +30% damage buff being there
yeah but it's objectively worse than zealot stealth and the buffs that it gives you
Makes you effectively stay stealthed to most other enemies while you pick off the priority targets
I don't see how giving it attack speed after you come out of stealth wouldn't be a welcome change
making the enemy brittle would give you so much more wiggle room for that
Not really?
It would just help against crusher packs pretty much
and that's not a good priority to have?
Yeah but like
You probably already have tools to deal with them
And it doesnt help in the same way low profile does
that's fair
Also there are other things infiltrate could use help with than boosting damage further
Like 30% bonus damage is already a pretty significant boost
Lower stamina usage in stealth, hrm...
turn it to strength fr
problem with infiltrate is like the stealth is literally doing nothing but fucking your team over
Unless you use it to lug batteries.
actually maybe change it to smt like ranger vet ult?
Or do minigames.
The way i see it is that the stealth is supposed to be a way for the vet to approach enemies safely for the close range skirmisher stuff the right side of the tree wants to do
yeah except this isn't that kind of game anymore
the AoE bolter pretty nice on new event
but rager somewhat immune to the explosion cant stagger them
Is why 2-3 frags.
ran out
Pls no
That's when I press stealth and run away because bistol.
Thx
Secondary is GG
Was going to bring that anyways
Only ogryn ranged sidearm that feels good to use for me
Heavy stubber does not spark joy
Also there’s a blessing that gives extra strength on GG SP hitting 3+ enemies
That blessing is actually alr (paired with extra blast radius talent)
Also path you have the source code right
Do you think the names from the random name selector in character creation are there
It's pretty easy to navigate it
Then you get to the spicy part
I have no idea & honestly don’t care
Damn
do you think fire away isn't worth taking over other nodes? tho admittedly im not sure what i would change for it
it's not great
u do at best 4 stacks of fire on power maul SP (which has 10s CD)
and 2 stacks per GG SP
4 stacks of fire's dmg is very meh
hmm yeah
that's fair
also i was wondering if you could / would be interested in adding weapon swap speed to the guide
It's why Fatshark should buff fire overall
The only reliable good source of it is Flamer
But it's whatever since Fatshark knows what they are doing

Infernus lasguns
dots are already meta af on high havocs so I don't want any buffs to any dots rn
especially rotten
Wouldn't want any nerfs unless they nerf that as well either.
I said reliable good 🗣️
That being said
Fire is the second best base dots in the game
In the burn in holy fire universe
But it low-key could be better
But it's whatever
Fatshark knows what they are doing
It wouldve been better if zealot had burn synergy on their talent tree
And if immolation nades actually applied burn
bring back fire ogryn 32 stack
Flamer enemy is op asf in solos
I think a good amount of poxwalkers die to them lmfao
See?
Even Fatshark knows fire should just insta purge the poxxers

They know what they are doing
guys, is it just me or is it really hard to see the ranged enemies in this game?
After spending pretty much all my time in melee and then trying to take a more ranged role, I realized its really hard to see heads a lot of the time
they either glow in the dark or telegraph their attacks at all times p much
I mean its easy to see the lasers yeah
I mean even the muzzle flashes before they start firing
but half the time their heads are just barely peeking out behind cover, without highlight I wouldnt have known where to shoot
you get used to it
most enemies have a green glow or they're running right at you.
also, does the helbore have the same spread as the infantry lasgun?
I'd shoot at stuff half the time and it wouldn't die so I was wondering if it shoots straight or not
idt it has much spread at all in ADS
Would you guys recommend focus target or weapons specialist for a plasma gun build?
both are good
focus target prob best, but I don't like it so I run weapons specialist
Ty!
WS arguably has more utility regarding hordes.
while FT can be worthwhile during Maelstrom modifiers / Havoc where there are continuous bosses.
Gotcha, ty
there's no spread outside of shotguns, hipfire or brace
(there's just no pitch or yaw stat for ADS, which would indicate spread)
alright, thanks
both work
Best perks and blessings for the chainsword and plasma gun?
all covered here
Simply
Be taller
ironic 
im waiting for ppl trto call me in what they need : 3
is there like a LFG for eu servers looking for ppl? i was last time 2 years ago here so i apologize for asking : s
Stats any good?
yeah but you are going to reload it manually sometimes
what
Look at it
yeah it's 80%
meanwhile crit bonus is at 60
How is this worse
because if that one is 80%, another stat isn't
and you don't want the good stats to be below 80%
the good stats are the ones that give damage, the usual bad stats that should be at 60% are mobility, collateral and so on
So the whole thing is dogshit because of one stat being too high
well it's not optimal because a damage stat is too low
and because of that one stat being too high another stat is too low
yeah ngl I'm just gonna ignore you lot
lil bro is hilarious
Because critical bonus is too low
It's quite literally the most important stat for Revolver
considering you are shooting crits at the very least a solid 70% of the time
asks if stats are good
gets told no
"im going to ignore you"
no, reload speed is dump
I mean, it's still perfectly usable but that definitely isn't the most ideal dump stat to have.
it's maybe the worst, and every gun is going to have the total so yeah, the stats aren't any good
I mean in a sense that 60% to 80% crit bonus isn't like, gamechangingly different where it's just outright unusable as with all weapons
But yeah I wouldn't dump crit bonus either.
Reload speed or mobility are the usual dumps for revolver.
The current plasma gun I’m using has good stats but the charge rate is 80%. Is that ideal? I saw a guide on steam that said it should be like 71% percent
If you don’t have multiple million dockets ready to be wasted, don’t bother
Thermal dump is ideal for the financially strained
Gotcha, ty
what are the pros and cons of weapons specialist?
Pros = guaranteed ranged crit, much better melee
Cons = less damage than FT
thx
Weapons specialist makes the knife feel a lot better. I don't use it too much for the ranged stuff but it can be helpful even on the recon
WS doesn't really synergize with recon
recon prefers ft way more
yeah FT synergizes with anything that does damage lol
Not at all, but I like having the node that gives brittle, at least for the 500 maulers featured in this event
onslaught also isn't very good, i'm afraid
does the revolver and the chainsword work well with Weapons specialist?
yeah
revolver is one of the best weapons for ws
Any singleshot weapon works great with ws
helbore, bolter, laspistol/ilas in question:
is fully loaded worth it with the revolver?
which one is that?
gives you extra reserve ammo
ye
revolver and bolter are the two ranged weapons that really want that node
well probably bistol too
what about bring it down? i'm trying to find perks to sacrifice for WS
bring it down is a must have for pretty much every build
shit
you could recreate your build using this site so we can see what to remove
yes
any decent combat shotgun for veteran?
first of all these weapons
agri
get flak instead of crit chance on revolver
actually no respite is bugged rn apparently
done
so run fullbore and flak instead on the CS instead of no respite / cara
many thanks
get unyielding and flak on chainsword, replace blessings with shred and wrath
savage sweep doesnt really work that well on vet because you have 0 sources of melee cleave from your tree
fair enough
get rid of the wound curio, mutant resistance, corruption resistance and toughness regen
replace one hp curio with toughness and the wound with stamina
so you have one of each
perks for stamina curio?
you can keep the ones in there
but prob replace those health perks with somethng like gunner resist
not mention my vet a bit squish when it comes to health
toughness will keep you a lot safer
since you can regen it a lot more easily than health
now for the actual tree
wait
vet moment generally 😭
squishiest class in the game now lol
i can't find a toughness curio sadly
get rid of volley adept, one motion, opening salvo and close quarters killzone, swap leave no one behind with demolition team and competitive urge for the +25 toughness node
then use those points to path through desperado, skirmisher and exploit weakness to reach WS and always prepared
also swapping out FT for WS obviously
and also get agile engagement
are the modifiers for WS worth it?
always prepared is worth for most weapons besides like plasma
the rest not so much
also a big piece of advice
toughness regen one is ok
you ALWAYS want to take these talents in red on all builds you can
not taking them is a big damage loss
can you give me a few pointers on how to use this build now?
keep swapping between your melee and revolver constantly
sprint slide frequently to upkeep skirmisher
also tbh i'd replace infiltrate for exestance
this is what my revolver build would look like
infiltrate is still good, right?
its eh
imma try it with infiltrate if you don't mind at all
sure
fun but the weakest of the three ults
quick topic: favorite vet personality and why, if anyone's up to share
cutthroat
Loose Cannon.
exestance with revolver is decent, my only problem is that i'm used to using my gun most of the time
exestance revolver goes hard
infiltrate's good as long as you're not rushing into a group of enemies
imo at least
infiltrate's actually great for that
because you get a aoe suppression effect on uncloaking
and enemies are caught off guard
and you get a pretty good damage boost
which you can use to turn frags into mini nukes
behold: stealth bomber
hate it when you get jumped by ragers, i can't be the only one, right?
You throw them while invis and then break invis.
yeah yeah doesn't really matter
i hadn't perfected my invis fragging back then
Hey how do I get to see my enemy's health bar?
Which setting is that
Mods.
Basically cheats
They all mods, you can see enemy though wall (wallhack) if you want to so with mods tho so
It's "health bars" and "enemy improve" in Nexus, you should get the "enemy improve" one, more information, Mister E have a video on this mod I think 🤔
false
do yall use deadshot on helbore or nah
I put surgical on mine but it takes forever to build stacks for it so I thought deadshot would be nice to cut down on that time by a good chunk
I think atp it'll be leaning more towards infiltrate rather than the gun
No
Yeh
deadshot on nothing
combat shotty
💪 these bad boys
honestly same, but Im trying to make my ranged build not feel utterly miserable so Im in here trying to get opinions
slugs?
guns for me are either fun or utility
i dont really put that much focus into them anymore
fair enough
accatran for horde removal
yee thats the slug mark
no its not
?
agripinna is slug
oh damn
good enough for what i want it to do
welp it is what it is
tbh I think im just gonna give up on playing ranged veteran and probs not touch havoc w/ this character
meleemaxxing is the real way to play the game
I like using range and melee hybrid
This game just ain't built for pure ranged sadly
any ,,tide,, game never will be
melee weapon is label as primary for a reason
They got some pretty fun options for melee at least. I love the knife
so far Ive been handling havoc fine, but I haven't gotten too far. I do eventually wanna beat 40 at least once just for the penance
No. Reciprocity and Surgical are enough for me even on the Mk V variant. You're charging shots anyway and at +10% crit every 0.3 seconds if you aim for 1 seconds that's 30% crit on top of Vet 10% base and +25% from Reciprocity already putting your crit chance at 65% just for one second of aiming
I only do Deadshot for funny Recon Mk XII memes with Dum Dum/Deathspitter and Withering Fire to offset the 2 ammo per shot cost
It's really not necessary on anything
Anything that wants crit has better/easier ways to get it either from Weapon Specialist and/or Reciprocity, or from blessings like Surgical/Headhunter
that's what Ive been doing for the most part, either entirely focused melee builds and sometimes hybrid because focusing on just using my gun to snipe stuff has been pretty bad
but what people recommend on havoc veteran is to take out ranged enemies but you barely get like half a second to aim before some melee enemy is knocking on your skull
Helbore always wants to be charging shots and the only exception is tap firing heads on the Mk IV to clear non-elite shooters but you will still be lining up shots and aiming down sights so you will naturally build your crits through fighting like normal
true, though in vermintide melee combat was practically mandatory, in this game you can use your ranged weapon for quite a while, and you did have things like scum shooting the entire mission before they realized how bad that is
honestly mk iv uncharged shots delete most human sized elites already lol
knife funny speed but its horde clear is lacking a lot, what's ur trick for it?
just shredder grenades or?
On 1 tap? 
bleed knife helps a lot
yeh but ragers might need 2
tbh I don't think I ever got the full 5 stacks from reciprocity when im trying to shoot stuff with the helbore, but I get your point
depends on build
Crit headshot Exe Stance MMF putting in the work for sure
yeah I am using surgical but I dont think I ever made use of the crit from WS except on revolver
What difficulty? I'm usually sitting at max stacks through most of Auric HiSTG and Auric Mael runs
I hardly ever notice it drop off and when it does I end up stacking it back up fast
But I also play more aggressive so I end up needing to dodge more
tbh a lot of the time even a fully charged mk4 shot doesn't kill them because you gotta move a lot, and have very little time for aiming so it ends up being a body shot
not to mention if they're moving too
I need to give another look to the Mk IV when I get home and play with the tap firing more
like lacerate? flesh tearer? or the bleed talent?
I haven't taken this to maelstrom since Im just testing it on regular auric first
honestly it might just be the fact that its the helbore, might have a better time if I use infantry lasgun or vigilant autogun
i prefer mk5 anyway lol
i only use knife on melee builds
so serrated blade, uncanny strike, flesh tearer and weapon spec
on mk3
tho you can use the same on mk6, i just like mk3 more
for ranged buids i usually run falch or taxe
those two are much better sidearms
Same
Inf las has a pretty serious damage output
it's very mid, but has a niche as a melee sidearm
Helbores feel like a weapon you should generally backline with but quickplay is very tricky for coordinating with randoms. They're good teachers tho because they'll help you learn to fight without a dedicated frontline to cover you for Helbore
Once you get extra comfy with it you can play more aggressive
Infantry Lasgun is still very solid though
yeah I might use the ilg because I still kinda wanna get use out of shock trooper, but I did want to use something that could deal with armor and bosses so the helbore was supposed to be that
Just still weak to Flak in close range
very reliable
Dodge and keep slashing. The mark VI with fleshrender helps a lot with clearing them out. I run smoke grenades to keep the ranged enemies off my ass and my team if they understand to get inside it
yeah it does feel like it has no personal defence and Im regularly forced to switch back to melee
tragic
lowkey I dont think I ever went back to the shock maul after getting its mastery penance
will it kill fast? no
will it kill crushers within reason ? yes
will it keep you safe with immense stagger? also yes
difference between marks is mostly preferance of moveset
fair enough
mk3 is better for sidearm
Ive been using the psword, dsword, chaxe and sometimes shovel
shock maul is p fun on zealot
aw hell nah
out of all the weapons I tried when I was doing their masteries, hsword is the one I have a very strong opinion on
and that is a negative opinion
Yeah it won’t do anything against armor. I typically run a power melee weapon for carapace
everyone has a weapon the dont like
It's the duelling sword for me. Not because it's bad. I believe it can be strong. I hate the way it looks.
aesthetic is very important believe it or not
I forgot which game it was, but there was 2 identical weapons (code wise), and the one with a better model and sfx had a higher winrate
^ tommy gun was the winner iirc
It's the goofy little stance it makes you take while using it. Thankfully the knife has uncanny strike so it can do mostly the same stuff
I could never figure out how to use it. I tried
still good enough for me to dig ur grave with
I think ima go with the mk3, its moveset is a lot nicer
@mods
I'll give the shockmaul a try. I'm using the recon lasgun with shock trooper so it might be good to have around with all these damn maulers
I just realized, why is the zoom on ads for vigilant autogun way more than the helbore??
they're both iron sights
ssshhh just go to sleep
don't expect too much out of smaul lol
hey guys im a veteran who like using the chainsword i just wondered what blessings do u prefer on it?
is bloodletter any good or am i better off with rampage and cleave
I put wrath and shred on mine, idk if thats any better though
should defo replace wrath with savage sweep much more cleave
they're both 200%, its just about how long they last and how you activate it
so hammer of the emperor recommends savage sweep on the mk4, and wrath on the mk13g
also i havent played in a while is the lagun nerfed bc i feel like its really bad
especially since recon lasgun exists, recon lasgun with onslaught and infernus just shreds everything so fast
which makes the infantery lasgun feel just so slow in its ttk
savage sweep's proc condition is bad
esp on vet
unfortunately, onslaught is not very good
how is it not?
it really only matters against crushers, and even then recon las sucks against crushers
you're better off spending that point somewhere else
It has very strong weak spot and rewards precision shooting. The fact is that recon is probably the better gun overall
It hurts to admit that
yeah i really like both but the standard one is just way cooler kinda sucks recon outshines it
thats kinda debatable
Not really
its a good dmg increase to all armored targets and it also help your team doing more dmg too
i have the game open with onslaught 1900 dps on mauler wouthout 1500 -1700
it provides a damage boost against other targets yes, but not enough to justify the opportunity cost. it's crushers it makes a big difference on, but recon las crusher dps is always bad
how is that conisfered bad
u tell me 200-300 more dps wont matter if u have 10 maulers swarming u?
It's a 3700 HP enemy
you should prob have your melee out for 10 maulers
And you only dealt 1900 damage
You shot a whole mag too right?
So you'll be using
20 mags
For 10 maulers
a whole mag?
Yeah how did you get 1900 dps
took 16 bullets
from 225
i can kill a whole group of maulers without reloading so idk what u mean
if it took you more than one shot
you weren't using a jakobs
ok show me how to one shot a mauler with recon lasgun
Wait
Onslaught is 2.5
Stacks 16 times
So you shot 16 times
And only got 40% when you stopped
prob shot more than 16 times bc i have high crit and shocktrooper
it just consumed 16 ammo
That's 16+ shots too many
Just use your melee dawg
Save yourself a talent point
Drop Onslaught
.
.
.
vs. maulers. first one is onslaught. second one i swapped onslaught for killzone
like i said, onslaught really only matters against crushers
i dont like to rely on killzone tbh
Actually
i have a 99% uptime on kz when i play
what's not to like about kz, besides it being mid
im not that good tbh
After all
They put it in the game
If it's in the game, it's to be used
And Fatshark knows what they are doing
Best blessings/perks for plasma these days?
actually i would say they dont bc onslaught kinda is op, and it makes high armor dmg guns like bolter look not so appealing bc they require more skill
lasguns are just point and click
No, the changes to plasma didn't change how you still use it
and have basicly unlimted ammo
https://youtu.be/vCSP1THD9cA?si=Re_DEx2m8tNGv9Sy Fatshark KNOWS what they're doing
That's the thing though
You're running Onslaught on a mediocre weapon
So tries to perform like an actual good weapon
recon las is the definition of a high skill floor, low skill ceiling gun
and onslaught only really works on the Mk XII
Fatshark knows what they are doing
which is the worst of the recon las
Recon is high skill floor?
i like it lol
there we go
the fast fire rate is insane with crit and infernus
Not really because there is a cap to how much burn you can stack
i feel like your saying i shouldnt run onslaughtbc u have personal problems with it instead of it ebing bad
^^
Fatshark doesn't want to care about it
It is bad
No it's actually bad
But don't worry
Fatshark wants you to run it
they prob don't even remember what it is
So run it
adms? is it a crayon flavor?
Because Fatshark knows what they are doing
why so hostile tho
So run Onslaught
Because Fatshark knows what they are doing
And they don't want you to care about
Adms
Brittleness
Rending
If Fatshark wanted you to care about it
They would explain it
But since they don't
Higui has found his joke for the rest of the week
They want you to just run it
And Fatshark knows what they are doing
So you should just do it
so can anyone who is not having a stroke can explain to me how onslaught is bad compared to not have it and what would be the laternative
The alternative would be using a better weapon
Or your melee
Why shoot too much when 1 shot does the job
But don't worry about it
Fatshark wants you to shoot a lot
Otherwise they wouldn't put Recons in the game
And Fatshark knows what they are doing
So run Onslaught dawg
Be happy
i like lasguns so whats the problem
Running a better weapon, kraks, swapping to your melee
All of which will be much more effective at dealing with crushers
You don't have to know that recons have 75% adm towards flak
Revolver, plasma, helbore, etc
So you don't need to know how much brittleness helps it
Because Fatshark doesn't want you to
So don't worry about
i dont really like any of those
Though unfortunately the vast majority of ranged weapons are not really that good against carapace
what does adm mean
Like for vet its pretty much just helbore and maybe revolver if you have hand cannon
Armor damage modifier
Basically the multiplier that determines how much damage your attack will do against that specific armor type (maniac, flak, carapace etc)
Rending and brittleness increase that multiplier until it reaches 1x (the majority of adms are below 1)
Huh
This can't be real right
How's recon 0% against carapace
Brautos are like
1% something

Chainsword is also 0%
oh yeah the lasguns are distinctly ineffective against carapace
Helbore
Even the iLas is like 1% something
But tbf
They say that a bunch of ilases can kill a spaez Mareens
And normally they use ceramite
Yeah?
Do not question our holy overlords
Sir yes sir
It's all part of the great plan :)
yea
carapace can be made of ceramite but also armaplas and/or other stuff
prolly just using some non-ceramite material
Anyways
Recon adms are ranging from 65% to 109% depending on target and distance on all the targets for that matter
I forgot damage falloff was a thing icl
Meaning it's only ever worth running Onslaught for carapace
But you shouldn't shoot carapace with recons
But fuck that
isince someone said the fast shooting lasgun is bad which one is better the medium or slow fire rate one
Fatshark wants you to shoot carapace anyways
Otherwise they wouldn't put it in the game
And Fatshark knows what they are doing
Often the Vic
Aka medium
Good rof, good damage, good ammo usage
The heavy one has a niche build
But costs more to shoot
Has slower rof
the high rof one is alright if you're an Onslaught merchant
then again all the recons get a lot of mileage off of Onslaught
medium has the best balance of each
heavy is basically good on only one build lol
but it is very good on that build
as recon las goes at least
Does the death cheese for the on overwatch pennance still work?
technicznie
Dobra - muszę kiedyś odchaczyć . Najtrudniejszy jaki mi został
ogarnij se 3 madafakerów
bierzesz plazme
idziesz na pocią
wysadzasz sie
oni grają
rezują cie na koniec
Yeah but you can get away with bayoneting things if it isn't too dense. Plus it is always fun to bayonet a pox hound with the thrust
like 6 minutes ago I finished a mission and I had 2 of the 3 deaths trying to use the weapon
Helbores don't have nearly the same fun as before when melee perks and melee weapon blessings were applying to the bayonet too but they're still ok for taking care of the odd problem here and there
like atp Im starting to think Im being gaslit lmao
simply play behind your team
I miss when the bayonet was pretty decent for horde clear
It was sub-par even before the Crusher HP bonus but at least passable with meme trees for goofing off. I remember funny builds that would use pre-buff Recon to kill a Crusher with 3.6k-4k+ DPS while only using 4-6 ammo but it was super dumb. Now even despite the Recon buffs it isn't worth doing anymore. Too much has changed and it was questionable before. It's wasting time and ammo now
But the Recon balance is better now as a more versatile tool so it's fine and one of the good weapons to take into Havocs so I can't complain
Can perform solid against most targets other than Carapace and that's fine
Same and I remember seeing people post funny memes of going all melee no shooting runs on Helbores LOL
Helbore Dueling a boss
Affix bayonets
Helbore requires a lot of practice to make it work. And you have to be very comfortable with handling pressure solo for quickplay queues. It is amazing for coordinated content like Havocs but if you're pugging you will have very mixed results
You will feel like the weapon is getting you hurt more than your team
I wouldn't recommend it if you want chill games
Darktide is more melee than ranged generally
Pretty much yeah, it felt like I was nerfing myself
You will end up suffering and unless you like suffering you should go with another weapon
Back to the vigilant autogun it is
Cuz somehow that one actually has a better sight and ads than any of the lasguns
It is not like Plasma or Revolver letting you quick swap and adapt on the fly
Helbore wants to hard commit when you swap ranged so it requires a lot more emphasis on positioning
I don't often use the plasma or revolver either
yeah the onslaught recon las crusher ttk is pretty sad now
My fav gun is the bolter, it snipes, it melts, it eats more ammo than the entire team combined
how fatshark was feeling giving one of the most precision-reliant weapons in the entire game the shittiest iron sights humanly possible
https://tenor.com/view/fire-writing-gif-24533171
REAL
I think it was a good choice. It was clown behavior then, it is clown behavior now. But the clowning is more obvious and should deter people from it
it should but it really doesn't

I think when people see others instagibbing Crushers with one two punches from the Power Sword while they spend 20 seconds uselessly spraying a Crusher they'll begin to see the difference naturally
But they have to fail until they can see someone succeed
Even if you go full Psykanium Warrior set ups the TTK is awful
And on genuine builds it is worse
hold on I got a better gif than this



