#veteran-class
1 messages · Page 1699 of 1
One of my favorite melee weapons lol
Nice
Why ranged cleave da fuk
ask path makes lasgun decent enough
2.25 cleave
That's like
Agripina 1 levels of cleave
2.1
And since Agri1 is my favorite IAG
Path
Inagine shooting a horde with inf lasgun

Just take field improv & you’ll be good

Probably
💯 mah boi
Probably to offset the weakness to Flak
Oh wait cleave I'm dumb LOL
Yeah that's silly probably should just go Field Improv instead
Idk
Field Improv is also one of those idk picks
That being said
Nothing on that row matters
Ranged Cleave is at best giving you one more groaner on an iLas right?
Vs free grenades on ammo kit and corruption heal on medkit
It's not enough to get you past an extra poxwalker because of the hit mass
Field Improv is doing more especially for expeditions where it gives free grenades to everyone on ammo pick up at the sanctuary too
Vs free possibility of grenades and corruption heal on medkit
Nah
1.5 cleave base
Groaner is 1.25 mass
You already shoot through 1
But then again
That row is buns
Pick your poison

I wouldnt run range cleave on inf las
Really good in expeditions. Hilariously makes 'nade refills for the team 10 salvage.
Lately ive been running this w/ IIb ghost + HH w/ unarmored & maniac
Id prob make adjustments were i to use in havoc
So Withering Fire is doing actually nothing LOL
For the iLas at least
It's increasing your 1.5 cleave to 2.25
Maybe they keep it that way to swap Helbore without having to redo the tree

But it's such a waste of a point otherwise
Possible
Since they share pretty much the same build
Unless you're FT Helbore instead of MMF
But then the rending looks off for Helbore
Unless you're using the IIIa with the lower ADM vs Carapace is there any purpose to rending for the Helbores?
Nope
Would still need to swap talent points around anyway
its a shame they nerfed the plas guns cleave on normal shots
lol nobody ever uses charged.. i havent seen it being used once bc it takes too long to do it, if they made it an instant shot that took twice the ammo itd be better, like just an alt fire. or add an alt fire that burns ammo by 0.25 a second and adds heat but during this stage you can fire infinite . mayeb thatd be a good mechanic for a melta or something
a alt fire that changes the rate of ammo consumption in exchange for more or less strength and stuff would be neat. or a infinite ammo ranged option for non psykers, like volkite pistol or smth that doesnt need reloading
tbh ill probably never play vet again
Im hoping out on copium they nerfed it because theyre adding a plasma pistol which will have infinite cleave on the regular shot, but the secondary fire is like aimed plas shotgun
No they should have done that
Infact it made literally no noticeable difference to plasmas performance
And even if it did they added a new node that gives 50% ranged cleave anyway
U cant shoot through infintie enemies anymore xd
We need a plasma pistol so bad
going from infinite to 50% seems like a bit of a nerf but yeah
tru, plasma pistol thats as snappy and quick as the gun and bolt pistol woudl be sooo good
If you want any copium they slowed down the draw speed to add a plasma pistol
Since plasma had a surprisingly fast one
yeah
it was amazing
they got rid of that?
damn rip
i loved how quick it came out
they better add a plas pistol now 😭
idgaf id pay for dlc weapons tbh
No we won't
They already said no to thay
Since the recent patch -- what's the current meta shelf for veteran Curios enroute to the Havoc 40 endgame & their modifier rotations?
I managed to snag 3x 17-toughness curios, 3x 3-stamina curios, & finally 1x 21-health curio.
I'm looking to minimize respecing my curios.
Would 3 17-toughness curios be over-redundant, compared to 2 + 21-health?
Does combat ability cooldown have a place in Havoc 40 veteran curios?
Yes
Fr
I run 1x hp, 2x toughness with 3x HP, toughness, and gunner resist
With the recent 0-penalty to the Shout-revive -- only 1 or no need for revive-ally?
Gunner resist, while I figure mandatory given the hail I get from Auric & Maelstrom -- was wondering whether 2 or just 1 would suffice.
1
Most stats are not additive
ur prob gonna want 3 in havoc
I haven't began to spec my top-gain curios yet -- but so far my current curio set up
Toughness -- Combat Ability, Toughness, stamina
Toughness -- Combat Ability, Toughness, Gunner
Health -- Combat Ability, Revive, Gunner
Isn't 3 excessive for how they stack together? Having +hp isn't better I take?
& with the Havoc modifier rotations, was wondering what other Toughness/Health curio setups can be useful for swapping.
3 gunner is great on havoc ye
3x all the latter? if I'm reading right.
3 gives u almost 2x durability vs gunners
I usually bring a stam instead of the 2nd toughness, because of the tons of block/push attacks I do with power sword
Yea, this is my own experience.
So, combat ability curio, in Havoc 40? That on the wayside?
So what is the curios perk spread? I think the guide only puts 2 gunner resist
(Also, would be the same for Hscum?)
2 gunner resists, yes.
3 +5 toughness
2x revive
and 2 +5 health.
But the revive could be swapped? If a node is taken for the recent Revive-Shout, I wonder.
Yeah but path saying here that 3gunner resist is worth taking, so want to know how is the set up, maybe remove that HP one?
It still helps with clutches to res from rescue zones
True.
I'd guess so? Or a typo?
I hav 3x toughness, 3x health, 3x gunner, with 2x toughness & 1x health blessing atm
If I'm reading this right, 2 tough + 1 health curio?
Aye, yeah
yea
Same deal, Ham put me on to it
toughness is not as good as people think it is
esp in havoc u need quite a large amount of it to make a difference
So other 3, survivability on havoc, I presume
having more weight than combat cooldown curio perk.
the only thing this loses out on is stamina management
You think this is better than the set up on the guide? Are there changes for the zealot too? And what about ally revive? Isn't it worth now?
it's rly just preference
however
in vt2 u ran block partly for reviving people
because the biggest threat to preventing that was getting guard broken
in dt the biggest threat is prob getting toughness broken
because u can pretty much always use AOE stagger tools to get revives in this game
There be any particular 40 modifiers by themselves or in combination, that would call for some curio perk swapping?
meh not rly
Hi path
i feel like i literally cannot pass a mission unless i take the bolter and just spraydown any elites that come at us. otherwise my teammates all die
Path why was it again that you didnt consider arby shock maul to be on the tier of rashad, power sword and fgs again?
I remember you explained it before but i forgot
looks like a phallus tbh
The fuck kinda phallus are you looking at
Ogryn c😋ck
It’s not as high dps as those 3
And has quite low dodge distance
I see
The problem with taking revive shout instead of revive speed is revive shout does not help with nets, ledges or rescuing respawned characters.
Which makes the point spent on it feel very situational
low bosses damage too
I wish I had 1 point to spare to do revive talent for havoc
it is what it is
also playing mmf helbore make me better at defend
ok i just found gold
It was never infinite
scum and vet literally got buffed this patch
Expeditions are getting so bad
Last several games I've been the only person who goes to the extract zone once timer ends and we're getting corrupted
It's like I either get a really solid team or complete idiots
At least you can reach the end of the map.
This one map, I've crash 9/10 times, every time when inside the Swagger sanctuary room the 2nd instance.
I've heard a lot of people are getting crashes. Strangely, I have had none
I've only finished the map, once, due to a lucky quickplay when everyone was at the extract zone.
Lucky you; i crashed before extracting
Honestly, it's probably better that way because some of these teams are complete dog water
Like they literally don't even notice the timer
failed H40 run, but did pretty well with Inf Lasgun + Exec Stance, Blight spread just shredded all my team's HP.
My last one, I was the only one who went to the extraction zone when our bars were completely corrupted. They were still fighting random hoards and then when everyone died, they blamed it on me
Been there, some got even mad that I started the extraction like I triggered the corruption damage
Fragging karkers
Me when I don't understand basic mechanics
80% damage, 8% ammo, 80% therm resist, 71% charge rate, 74% Stop power. What is this plasma gun
I've seen it, yet to touch it.
Mid tier
It exists
And it's there
Knif, shovl, and de plasma.
Ngl im a bit torn between Plasma gun or recon lasgun both are so fun ti use
Recon is a bit scab Gunner roleplay
I've been seeing recon
Helbore mostly, more Infantry Lasgun after the update and sometimes Recon
does the buff made it decent enough to compeete with the chain axes?
I use infantry lasgun these days. And because of the Voice of command changes, not straight nerf because the nodes were buffed, I started using executioners stance.
Unlikely
It ended up amounting to extra 3% damage iirc
Helbore/inflas mmf exe stance
Shovel double barrel weapon specialist
Ah was helbore buffed? Think i used it 1.5 years ago but dont think it was very good back then

50% cleave nod helps alot i heard
It got some pretty good buffs a couple patches ago
A much faster swap to action time and higher finesse
Thats about it but it really does a lot for it
2 shotting crushers in havoc 40 on an exe mmf build
One shotting everything else
And with the swap speed node youre going from pulling out the weapon to charging it in like .5s
What does mmf mean?
The animation didnt change, just the moment you can start an action, so if you recall the equip animation, you can start charging it when they begin to move the knob on the side
Marksmans focus
Keystone
It's all good, darktide has alot of shortened names
if you dont have 1k hours on all classes you wont know them all
Too many acronyms man 😔
Already have 1k + hours and still won’t remember lol
SG can often help proc WR so psyker can kill BoN faster then a Cspawn because of the 20% damage increase
we can be a bit special
here
Oh damn thats nice
From now on we call the all the enemies by the codes that the vet gives them
How about Traxis 77?
hey, any tips and build to do Make every shot count Penance ?
No survivalist
Double barrel
Shoot as much as you can into groups
Have a melee build for when you run outta ammo
Think thats arbites no
Arbites used Sextus Minoris
In this case
Traxis 12 is Loose Cannon being wrong
Because there's no Traxis 12
Omega Minoris is pretty easy
Daemonhost!
Omega Minoris 77 is also pretty easy
Mr. Beeeeeeeeeeast of Nurgle
Sigma minoris 33
Ty
SEXTUS MINORIS 107 🗣️
Cant believe arbites is such a nonce
Having sextus with 107 minorises
Only more evidence that they are mid

Traxis something something with a net
for sword mk6 whats my best attack combo against hordes? just active and 3 lights?
Hello
I recently started using armorsbane and infernus on my mk 5 helbore lasgun but I'm noticing headshots arnt setting them on fire but it happens occasionally when I shoot something else
The hecks going on I thought infernus triggers on critical hits do headshots not count?
I wouldn't infernus on anything without a high rof
It does proc on critical hits you either aren't noticing or aren't critting
so i should be block canceling after every combo?
power up though right?
Yeah
The weapon is useless without empowered attacks
ok
Just in case you dont already know: always run power cycler
@thorny sluice
thats such a based name
There should be like a hotline for something for goobers...
1st
Poor blessing choice
2nd
Infernus is on crits, headshots aren't crits
There is
Body
Critical Body
Weakspot
Critical Weakspot
It seems like you're assuming that headshot (weakspot) is automatically a crit
Which isn't the case
do u ever push before the light combo?
BC Push is good if you can afford to wait a bit
But for single target PA Light Light
It’s a very smooth action
You charge BC and push
So just instead of letting go the block
You push
Basically all at once
do i also bc after the push?
the push seems to change the combo, unless i bc after the push, then it resets to the original combo
Preferable blessings for the Spearhead Boltgun in Auric difficulty? ( & if also comfortable Maelstrom).
For my regular squad, boltgun mainly targeting the shooting enemies, while Krak deal with the armored heavyset tank-enemies.
I use Pinning Fire/Surgical
Idk what combo you’re using but for horde clear you don’t need to
Light spam is light spam
Well psword will force you to get better at melee 
im trying to stop crutching on the bolter
That would explain it thanks I'll need to revamp that blessing
Am running, Shattering Impact + Puncture. SI to debuff bosses for team damage.
Had wondered whether SI+Puncture was effective in Auric & Auric Maelstrom, or a different boltgun blessing combo is needed.
I think Shattering Impact was for a Crusher breakpoint iirc? And Puncture helps with a few too that it's just short of reaching. I use Pinning Fire/Surgical because you hit max stacks on your first shot into an elite as long as anything is around it and with the guaranteed crit from Surgical I can more reliably hit those breakpoints. Pinned guide recommends all four of those and leaves it up to preference
Tbh my knowledge on the Crusher breakpoint with Shattering is definitely outdated for sure. I remember that test being pre-Crusher HP buff
It probably still noticeably helps
Just not sure on the specifics
Boltgun already has 100% Unyielding ADM according to the guide so Shattering Impact isn't making a significant difference for bosses
I guess the brittleness helps if you have a squadmate running a weapon with low Unyielding ADM into the boss?
Or the brittle helps bleed adms
Oh true
I forgot about that but I'm not sure about any breakpoints you hit with that combo
I like how in #🐦tweets-sermons the falchion gets stuck into something
But it looks like the stalker just tanked that
King of Mid
What's a good melee to pair with the Infantry lasgun? Besides the power sword/shovel for now. I don't need armor breaking at the moment.
Tac axe is nice
Best melee for ranged vet builds basically
Dump stat as mobility I suppose
ye
check pinned guide, I have details updated for tac axe & some other weapons
Aw sick, I never have to ask again
i like the combat knife for ranged focus builds.
Feels kit appropriate.
I have the least experience in vet
Can someone recommend me a havoc viable helbore build?
Need something to motivate me to use vet because I never use vet
Knife. Keeps you quick so you can GTFO, can handle most threats
Knife needs melee investment
Which you’ll be lacking in a ranged build
Taxe needs basically nothing
And has close mobility
you can swap to shout whenever you need to for havoc if no one else is taking gold toughness.
Dont put armorbane on your hellbore like me, I personally find it useful but you just put on weight of fire like everybody else
or hot shot, I like the cleave for getting an annoying special through the horde
This looks good but I would really really avoid skipping shock trooper
Esp for kill zone
yeah i usually run shock zone, but someone told me skirmisher is worth it
I'll try that out whenever I get back on
Thank you
yeah, it's new
let me guess this + hotshot still isnt enough cleave for hellbore
No idea, I tried it in the psykanium with just withering fire and it cleaved a rager and shotgun guy
Im gonnaa have to search this chat if "Bring it down! +20% damage to ogryns and monstrosities" is worth the 4 point investment for other nodes that do naff all
Skirmisher is really good yeah. I’d just drop killzone or elite damage for shock personally
Eh you need one toughness node anyway
BID is good
From my last game on it felt alright but I was playing auric
so fucking frustrating how tight veterans tree is
What a time to be alive to see that Infantry Lasguns are this effective.
If I dont take an aura does it give you a lower tier survivalist?
9 cleave is actually good
Nope
It'll probably consider it invalid build
And reset back to whatever was before
So why am I sweating to get skirmisher for 6% base all damaged, when I could just pick killzone for the 15% thats more easier to get to and doesnt cost 4 points
is it just cause its buffing melee to some degree
or the elite node for 15%
or hec I could get both if I took my 4 points back
o didnt see the 4 stack
anyone got some tips for ravagers and maulers
the melee guys, I think those are them
Depends on what weapons you have tbh
melee
im trying to do melee. ranged makes the game too easy
only struggle is teammatez taking my ammo

Very good
Psword is a great all rounder melee.
But shock maul is p effective too. Shovel is nice. Uhhh. Yea
yea basicaly. how do I avoid their damage?
I find often if I dodge backwards they just kinda warp onto me
dodge to the side
they slide/moonwalk onto me
the prometheus school of running away from things will fail you
take devils claw
Parry them
you can't avoid their damage because of how they attack
Block their combo and then stagger them when you get an opening
Can someone give me a good plasma build
I second this
is veteran even good for melee
or should i just go 'fatmangus' like all the other dorks
Vet has strong melee just not the same safety nets and mobility zealot has
Vet has the strongest melee weapon in the game
Prob stronger melee than zealot overall lol
Just lacking in mobility as hugz said
hello! If I run bolt pistol and power falchion with krak grenades, am I missing good armor damage? Open to use this shock club thing too l;ol
Falch and kraks both have good armor damage so you’re fine
Thank you!
Temu nades
How is the shock mail on armor damage?
im getting that feeling too tbh. but everyone tells me its amazing
but having to shoot 3-4 times just to kill something is not it
It’s great as a buff stick
Terrible as an actual gun
Mid lol
The entire weapon is just mid. The only real selling point is the vibes
It's no Arbites Shock Maul that's for sure :c
A lot of people seem to disagree with Mr E lol
Is there a good setup for Zealot to run in the expeditions? Don't think I have found many zealots in the mode.
power falchion and bolt pistol it is!
Not in the veteran chat
any setup works
zealot can just charge into gunners and shooters
or stealth and 1 tap the bosses
Zealot chat doesn't seem to work for asking this kind of thing, oddly enough
Yeah he’s the number one source of Darktide misinformation
Well shit. Who do I go to then?
FATMANGUSSSSS
Reginald?
Better but not great
I’d only trust the pinned guide
Most YouTubers are just there to sell clicks
PINS
The only one that does in depth research is Ryken
stealth (+2s duration), stamina aura, +9 stamina, 3x sprint efficiency, knife (+2 stamina, sprint efficiency), thy wrath be swift, take +5% move speed and the sprint speed talent
I don't think +9 stam is necessary with the stam aura buff tbh
what blessings/perks should I use for recon lasgun?
I'm just saying the malice TR speedrun strat
maniac / unyielding / flak / crit chance
dum dum (mandatory)
deathspitter / infernus
collateral is dump stat
Thanks!
funny, i have been sitting on a build that is basiacally this but the +9 stamina meme
@tall torrent is there a ranged gun you would suggest outside of knifes, revolver or the bolters (gun and pistol) for ranged enemy management?
on what
ah sorry, for zealot
laspistol is nice
autopistol is pretty good too if yk wat ur doing
for ranged? the gun doesnt have high damage falloff?
the shotguns are alr but I don't like them
yea
why are u as a zealot trying to do long range
most of the time im running around hunting bombers spreaded around (not many hands shooting them)
so want something to help reduce the bombs per second
also unrelated
packmaster might be top 1~2 (and honestly imo top1) strongest boss in the game
from those jerks
the dogs make it or is the shock effect it puts on you?
it's a combination of things
his debuff is actually insane
it's the strongest debuff in the game bar none
lol just play the mode on malice speedrun rn
difficulty only slows down progress
-5~10% sprint speed
+100~200% stamina cost (all actions)
-75~150% stamina regen rate
+150~300% dodge recovery time
refreshable while active (lasts for 10s)
and all of his attacks (except his charge) apply this debuff
his moveset is largely simple (except 1 short windup attack) and not hard to dodge
but if u get hit even once (even if u block the attack), ur basically fucked
this debuff is so crazy that he might actually be the first & only enemy in the game worth throwing 4 tinkered kraks at
that's crazy, didnt felt that intimidating to me when i had to fight it, but i guess i dodged that shock debuff
try fighting him solo in meat grinder with creature spawner
u will know what I'm talking about
Really?
yea
go try to solo him in meat grinder
I did solo him in expedition before
I think with arby
Maybe because i think his moveset is kinda easy to read
i can see it being an issue with more health and the dogs, considering how much it nerfs your dodoges
his moveset is easy
he only has 1 fast windup attack
u just can't get hit by him like, at all
Maybe i didnt get hit then
Tbf i killed him mostly with glugger before
And only like2-3 times in melee
And i also had casti with arby i think
try to solo him in melee
Gonna have to get the mod later
how often he toss the shock attack? is there a limit? or he can keep you locked with no dodges?
all of his attacks, except his charge, apply the debuff
the only time he doesn't debuff u is when he charges at u (like plague ogryn charge)
really? i swear i blocked some of the attacks and didnt noticed it
also he has 66k hp (10% more than plague ogryn) and carapace head lol
if u get debuffed there's an on screen effect
pogryn powercreept 
outside of having fewer attacks that can ledge u (or throw u off map), he basically is plague ogryn pro max plus ultra
remember that he can see through stealth too
also all of his debuff attacks also ignore stun immunity
meaning u will get stunned even with TWBS on zealot or stance on vet
a boss to surpass metal gear
they also all use OOBB (u have to actually get out of attack area to dodge it, can't spot dodge)
and all of this
is just himself
without the hounds he spawns
funny how at least 2 people here felt it was weaksalsa in spite of all those traits
I thought he was weak at first too
cuz his moveset really is simple
he doesn't throw long attack combos at u
u just can't get hit by him at all
while managing the hounds he spawn in
More reason to enforce the "only one dancer with the boss" so the rest of the team kill the dogs
no lol
But that debuff sounds annoying
he's getting the 4 krak + concentrated fire treatment
Oh he gets absolutely nuked on sight, specially since he doesn't have shields
he's almost twice as durable as twins btw
Ogryn supremacy
twins have 72k hp, carapace head but 2x melee weakness, so effectively 36k carapace vs melee
packmaster is 66k hp, carapace head
krak is extra effective vs him cuz his center mass is unyielding, not carapace (thank god)
I now feel kinda sad for Pogryn, sac of farts deserves to be threatening, not power crept
and because packmaster has carapace, kraks will home in on him
Oh TRUE, most other bosses you have to aim to them for it to stick
also don't think zealot can stealth 1 shot packmaster cuz carapace weakspot
lemme see
Doesn't stealth give you rendin?
yes
Does it Keal?
played this patch havoc hs just is a better melee vet atp
I have tried the weapon specialist double barrell shotgun “insta-reload” slayer build and i must say it is kinda trash
you're using it wrong
sorry, but there's no other explanation
Can you please educate me? I was getting frustrated with two shots not taking out gunners from 10 meters away
Is it just supposed to be used in very close range?
it's melee build first & foremost
yea
Is there a viable combat shotgun build?
50 bruisers in less than 13 seconds
all you have to do is kill 3 enemies with melee -> swith to to DB -> kill one enemy with DB -> switch back to melee
Very wide statement. Because combat shotty became very universal weapon
and DB is mostly a CQC weapon, though you can still use it to snipe some specialists
like DB just fucks snipers
DB is very good against snipers
I play similiarly. Exept i use m2 shot
Youre right. Also nice video that was recorded timing
yes tho they're generally mid tier
Why 3?
3 guarantees a crit on your ranged wep
from wep specialist
and critting on DB is very important
you need crits to proc manstopper and flech
without crit, DB is pretty trash lol
Any melee weapon recommendation? I like the shovel personally
just keep in mind he's talking about auric
It’s so fun one tapping snipers across the map with a shotgun
so?
Power falchion go brrrrr
less things are "viable" in havoc
nothing i said changes in havoc
Everything is less viable in havoc by nature of havoc
What perks for DB shotgun? Crit chance and crit dmg?
flakiac
you don't need crit chance
WS gives 100% crit chance
crit damage is a never take
Flak and maniac?
Why not carapace
because DB sucks against carapace either way 
Yeah it can knock over crushers but thats about it
Ah ok
Could u explain maniac plz?
A lot of specials have maniac
Oh maniac is a trait?
Armor type
😅 I literally thought maniac = rager
dreg rager has the maniac armor type so there's that
Is crit chance never take in general or just for DB?
You aint wrong
Pointless when you run weapon specialist
You already get guaranteed crits
Off the top of my head it’s also trappers, flamers, and mutants
yeah notice how in the video above i hit 100% crit chance when i pull out my DB
Thanks guys love yall (say it back)
Emprah loves u
another one to the cult of double barrel 🙂↕️
Not many inquisition approved cults
So maniac just replaces whatever armor they look to be wearing?
We are already damned, what are they gonna do, execute us twice?
Thank you
Maniacs are dreg ragers and most specials
Kayex always be sayin
So many armor types lol
Not really
Unarmored, infested, flak, maniac, unyielding, carapace
Unless I’m missing one
I hate carapace
Prevalance of carapace is direct effect of power creep
Every time I see like 3 plasma gunners behind a poxie horde I die a little inside unless I’m running boltgun or plasma
With the new withering fire perk, zarona scattershot flachette feels like a better version of flachette manstopper double barrel
It’s more self sufficient in terms of crits, gets good enough cleave with withering fire, and actually works as a legitimate gun aside from the horde cleaving/bleeding gimmick
What's the best gun to use with exec stance ? OG lasgun ? Nostalgia is pulling me back to this ability
I like spearhead boltgun
Actually the best would be one of vigilant autoguns
hotfix today!!
more like the constant nerfs to shout is pulling you back 😂
What?
also its helbore or plasma
pretty much everything works (tho wouldn't consider DB shotgun with it) cuz it's not rly a ranged ability at this point
I'm not the biggest fan of the hellbore but I need to try it again
I absolutely can't use it without crosshair remap though
Unless they changed its atrocious sights
We're checking the loadouts right now
It could be either
But transonic stuff is usually skitarii
deluxe
Probably a skin
Fixed an issue where the Veteran talent “Field Improvisation” awarded Blitz charges when obtaining ammo in a Deadsider Sanctuary.
Literally why.

Sicarian class would be peak
I had them fix that actually after everyone yelled at me over taking ranged cleavw
I personally contacted fs to fix it
what do you mean larping? 
Vet is not the weakest class lmfso
Zealot and Ogryn and arguably arbites a little are right there
arbites are literally unkillable wtf you mean
i'm trash at this game and i can play aurics and havocs while asleep on arbite
They just can't one shot or have any decent breakpoint. All they have is tankiness that keeps getting nerfed.
Oh man
That sucks
That was literally the only reason to bring field improv on expeditions
honestly not what I expected them to have but kinda neat all the same.
I mean maybe smokes could use a little love, stealth could get a slight cooldown hit... generally the class is in a very strong state though
I think their presence alone would irradiate the other rejects to death
I mean if you're only judging a class by how hard it is to die as them I think you're missing a significant amount. If you werent gonna die on vet, does it matter if you werent gonna die on arbites? Maybe then the increased damage and support could have saved your team mate where they would have died when you're playing arbites... etc.
welp, vet no longer gives nades for 10 scrap in expedition
lmao
probably for the best
arent the grenades cheap anyhow?
Honestly no more reason to bring field improv
50
ah I thought they were 25 ngl
vs 10
facts
I dont foresee myself playing much more of expeditions anyway though
I don't know how the cleave distribution values work exactly but they almost doubled the values for plasma lights
so unfortunate XD
Because theres no crates on the map
Not for the vet
you can still buy ammo crates though right?
Then you get vote kicked for wasting time.
field improve was strictly for the team
Yeah but they are 100
vets that don't bring field improv are bad teammates
field improv is ALWAYS for the team
its very important I Sit here for 60 seconds for a single frag
So psyker without shield is bad teammate?
Ogryn without taunt is bad treammate?
it is a central talent for a reason
But yeah, the field improv is for everyone else.
zealots that dont bring chorus are bad team mates, arbites that dont bring nuncio aquilla are bad team mates, psykers that dont bring bubble are bad team mates 📢
It's just a bonus to quick refill them when buying ammo.
healing corruption and replenishing hp and toughness
i need my saftey bubble or imma bich at you
not because you are bad, but because i am
Zealot aura can do that too
Why dont they allways bring it?
it doesn't heal
because YOU specifically must
It was supposed to be 18 but the M1 charges it to 55% so it ended up being 9.5
Now it should be 36
Suuuure i get it now
it's 34.3 now
in combination with a health pack which you need for field improv it does?
very much does the same thing when you think about it and how field improv is used
Its just that as a vet field improv does nothing for me
And i need the point elswhere
what are you taking to get from elite damage down to the rest of the tree
Which is what they were shooting for anyways
I think its nice to have but depending on weapon I might not run it
On havoc sure ill bring it
Meaning that plasma cleave nerf wasn't shit
its literally right there

But not on expeditionsü
attack speed and bleed on melee route
Literally tax node
mhm, trench fighter and bleeds nice for the combat blade
which is often times the weapon I'm using on vet
the correct answer
improv has value still, but it isn't a must take
I agree
and it doesn't really save points if you care about damage
I Think the value of improv is greatly knocked by the fact that most people just take regenerating grenades
grenades as a whole need a rework
there are some havoc conditions I remember it being nice for but idk if I'd ever call it a must have
The only classes who really benefit are ogryn and scum
i will die on the hill of improv being a necessary talent
yeah the rocket value is big
the only time its bad is if you never find a health or ammo box
it works for your team too iirc
yes
so you'll always at least get some value
its very rare to have games you dont find any at all
in fact I'm not even sure if I've ever had that happen
cant you buy them on expeditions?
the worst game mode?
You can
with literally no value?
U can buy them only
Lots of heavy opinions being swung around
fatshark making 16 side game modes before they ever add a new map or non dlc weapon
75 supply for medkit
And they cost 100 scrap
Idk for ammo
What if we did a new class doe
tbf I dont mind that as much as at least its new content but... god damn the rest of the game is so starved
It doesnt matter if u like it
the most recent map isnt even a proper map as far as map pools are concerned
Hopefully the feedback has been heard loud and clear
or more enemies
well actually they did add 2 new
The worst mode is mortis trials and it isn't close reallt
i take that back
you're saying one specific game mode which is trash, is the reason you dont use one of the best support talent points for the tema
the last non dlc weapon we got was the power falchion which was a 1h clone of a more interesting weapon that released like over a year ago at this point
in the entire rest of the game
i don't want ot be mean to others, but I agree
No im saying im not using it on that mode anymore ffs
new boss is fun even if its mostly just a reskin of enemies we already had
And that it isnt a must take anyway
well the reason why you dont take 'the best support talent' is based on if you value it and if ppl think it is better to take over damage
Never said its bad
especially not if it affects breakpoints
if anything it IS a tax node that means 1 less talent to be taken when you get lower in the tree
there's also just so much good shit in the vet tree to grab
and i say that as someone who skips the attackspeed and bleed
vets got so much strong stuff
skipping attack speed is crazy to me, but you do you
gotta stab fast...
if you ever feel useless remember that the 5% movespeed node exists...
10% attack speed is active the ENTIRE run, and bleed on melee benefits from it
field prep isn't
also attack speed is multiplicative scaling
Its allmost like people play differently
you have to survive long enough to find 1 of the 2 crates it affects
going from 100% attack speed to 110% is literally a 10% raw increase on your total damage
no, you gotta play how i say, and when i say
going from 180% damage to 190% damage is not as much an increase
Yes King
? No it's a 0% increase because you're suppose to mag dump 

make melee attack speed apply to ranged weapons
I miss old fury of the faithful so fucking much
they nerfed something so much cooler than shit we have thats literally stronger and more boring
Tbh the nodes on that section are just bad in general
i think it might technically be more depending on if you are using onslaught
2 stacks of bleed lmao only good for knife
10% attack speed and +15 toughness (havoc specific) isnt terrible tbf but yeah a lot of them are bad
I dont even remember it tbh
old fury of the faithful used to give its armor pen to your ranged attacks too, and not just the first one
whilst also increasing your firerate
Yeah they tend to do that weirdly
so you could dash in, and fucking EXPLODE a pack of crushers with a shotgun
Oh wait i remember
it was so fun
it was the best node on the tree
dont care what anyone else says
Like Exec Stance used to give +50% ranged damage
it was literally most effective on non meta weapons, which proceded to go back to dumpster tier immediately after the change
Its still my fav zealot ability
Then they nerfed the shit out of it 
Love oneshotting crushers with eviscerator
I wish combat shotguns were just
remotely better
they're not terrible but they're just not good
I dont think the ammo capacity / slow reload justifies their mediocre damage
Can't break the rager breakpoint without a weird build though
there are a lot more weapons that do that whilst having more ammo or other utility though
its nice that shotguns can be used at some range but they dont quite appeal to the power fantasy of exploding a guy thats right infront of you
Except they're slower to pull out and not as reactive
I mean if we're talking auric specifically, the zarona is just hands down better whilst also having a partial reload
idk what the shotgun breakpoints are for havoc, I cant imagine they're any better
But that one has less ammo
does it not anymore? or is it more?
less total ammo, but its killing most things in less shots
so you're going to not feel it
+25% damage +25% weakspot damage
Just use slug shot for the bigger ones
straight up took an arm and leg
The tghnss regen is better tho imo
Yeah...it was like that for over a year
I wish it just only fired slugs... or it was a ammo toggle...
the fact you can 100% accurate hipfire slugs is some random trivia for you, its peak
knew it was touched, never knew it was done in a shed on the other side of the lake
im sorry
I love weapons that have random hipfire accuracy
That damage nerf was over a year ago. Back when VoC gave 100 piss toughness
I didnt mind exec stance when it was only a damage ability
Indeed, it's funny that hipfire is easier to snipe with than aiming
darktide tank meta is grim
oh yeah way easier
Ogryns are eating good though
"50% DR when dodging" 
Ah
or has been slowly pushed in that direction
.>
i blame bad game design effort
very valid
I blame shooter spam
working on cosmetics and dlc more than they should imo
we still have no psyker enemies
which is wild because... literally just copy paste the one from vermintide
its right there
Purg psykers
and i will never forgive FS for having the 1st working part of the game being the cash shop
well...
a lot of the skins especially early on were riddled with errors
I'm not sure if those were made in house though
They don't coordinate with the Vermintide team
It's painfully obvious
surely some of the people from the darktide team worked on vermintide though?
fr
I only started using it more after the patch with the tghns regen
i cant think that they do given how theyve handled things
Either they don't and keep retreading mistakes from ignorance
Or they do and they WILLFULLY retread these mistakes
it's the latter
Exec Stance got wildly nerfed at one point and it just was left like that for over a year
removing simple guides and coherency circle makes me think this too for a separate reason
That blog post where they said "we added powerful abilities to blitz so we can better control them" like no shit that's what Vermintide did 😭
wait is dark communion the last real map release?
😭
They also updated the lacking weapon system the was already a good design in VT2
have we actually had... two entire game modes added to the game since our last actual map
The trench thing
thats not a real map... its an operation
or whatever its called
Why is that not a map?
I dont get it
Is it not in havoc or?
It's the last lore update at least
from what I've seen you cant play it in havoc or auric maelstrom
I dont play as much though, and certainly not havoc anymore
but I Dont think I've ever seen it in maelstrom
I might be wrong on that
I dont mind i dont play havoc anymore either
yeah havoc requires a level of comittment to the game I do not currently have
There's a new Havoc season out if the dogshit conditions of the last season annoyed you
But eventually i did it 
idc if I'm dropped into the most abysmal situations
I just do not want to use the party finder
Yeah the party finder 100 percent kills that mode
surely there are havoc games with people ragequitting that I can drop into
yup, it also killed a lot of my interest in the game

they stopped balancing the game around the other modes and just let shit be broken because its fine in havoc
so the modes I Do actually want to play are going to just be forever fucked
genuinely one of the worst decisions they've made, unironically unhappy
Eh they are not balancing game around havoc you know
Yeah
recent releases dont seem to follow that no? stuff like certain scum abilities / weapons
though if they're not balancing at all then woof
I mean look what they did woth scum
but at least you can play havoc and be challenged
Like that class needet a buff
Darktide needs general weapons balance
Abysmla dogshit😂
And nerfing of vet psyker arby and hiv
havoc isn't fun, but it is where I go to realize a concept
Nerf Zealot too solely because they annoy me
darktide devs carefully buffing some of the weakest weapons in the game
whilst not nerfing some of the most overperforming problem causers at all
Yhey fear review bombs
Meanwhile 8th revolver buff
we did it guys! we saved the lasgun!
Simple as
As soon as i unlocked it all i realized how little fun im having with ts
Never touched it again
Havoc is just annoying stat nerfs/buffs to me
50% more hp on the tankiest enemy in the game? 
I'm going to get judged for my geninely dogshit opinion, but I liked how deadly gunners were in the original havoc and wish that they were that deadly in auric maelstrom 
Yayyyy……
I 5hink that bosses need buffs
Ye
Did you play during clandestium gloriana realease?
i like it because numbers can get really big and you never fully realize how big they get until you hit the inflated stats. Numbers are fun
Not the sword captain tho
They tried a shooter buff and backpedaled hard because the average player loses to poxwalkers let alone people with guns
By buffs i mean 2x hp for all and then case by case basis
yes, admittedly that one was rough. I was literally running stealth/smoke vet when that was in my rotation lol
Yeah inwouldnt mind too much
I mean release as in secret of the machine god update
tbf I do think the shooters were a bit too strong but rather than sensibly adjusting them they just went "nah they go back to being garbage"
or, yeah
and it really shouldn't be this way, thats why i always argue against ppl saying certain things are bad or not viable
I mean u can but they are kinda right thats the sad thing
every time an enemy is threatening, people cry and they get nerfed
Yup
Like a player like me who doesnt have the time to play 12 hrs a day
Wait until they break past the Iron Will 😭
I cannot use whatever i want in havoc and win
this literally shows people's proneness to acquiescence, which i dislike
Both factions need adjustments and more differences between each other
reapers fuck you up without toughness, since they have a mad health modifier... admittedly I've ate a bad reaper burst or two but that was 100% me being way over confident rather than them being threatening. Regular scab and dreg elite gunners do fuck all
If i choose some whacky loadout and keep going down im kinda trolling my team
@pastel yew once again we are back to we need to nerf players
And the 3 fails limit doesnt help
tbf what a lot of people consider wacky or trolling in havoc is often crazy
yes and no. I refer the recent discussions on crit and damage in the other chat. In some cases that agreeance allows misinfo to guide judgement
Yeah but lets assume i know some stuff
best we can do is power creep the entire game to account for it and leave even more weapons behind because we dont want to nerf the smaller amount of overperforming stuff 📢
So i know that this loadout is t ideal
They did tweak it by giving all scabs roughly a 30-50% hp increase
Im kinda trolling now
