#veteran-class
1 messages · Page 1678 of 1

Niceeeee
Hey guys which knife marks are better mk3 or mk6?
that was your long one?
mine was adept assassin
even with revolver it took a bit
i think that (killshot) was like the 1st one i got done
i used marksman a lot
to this day I dont see the appeal of psword
like yeah the cleave and damage is good but the slowness cooks you in public lobbies
especially if you got a weapon like helbore
taxe clears it imo
i guess if your bar is pub leap frogging for green circles
somewhat related
assault chainsword is
so fucking good
the special is great on bosses
clutched a auric match with it
you can kinda use anything in auric
also as soon as there's like, 2 crushers, you stop having a weapon
i use it in havoc aswell
The humble krak grenade
3 kraks in a world of 100 crushers
well
i suppose if you take the refill on elite kill
but i dont
just the regen
why do u not take it
my classes are made very specific
like i want all crit and weakspot stuff if im a crit weakspot build
what does it look like
crippling overspecialization
my gut says demo team in havoc is roughly as good as the "regen 1 grenade per minute" node
especially if it procs while you're spamming kraks into a bunch of crushers, because instead of giving you nades on a regular cadence it's more likely to proc when a bunch of elites die (i.e. when you've just used a bunch of nades but potentially need more, which is exactly the scenario in which nade regen is most useful)
Chill it’s gonna go crazy
my favourite part of playing veteran is when recon lasgun go brrrrr
It's arguably better
vraks
Blue one
vraks
Why is Vraks the best one? I find it a bit difficult to keep aim on it when ADSing
It just kicks up. Aim neck area.
Best dps
Please make it not deactivating when you attack would be so peak
you wish
I wish for veteran to get grenade launcher there’s no saving me
It’s fucking amazing
Kraks for days
horrible
quick check, dump stat for a plasma gun?
read on reddit that had changed with a patch not long ago?
Well 69 thermal allows for the most amount of uncharged shots without venting still
gotcha. I had thought of dumping ammo too, since it seems like a fairly ammo efficient gun
I'll keep buying plasma guns till I get that roll then
You can make a temporal one by dumping charge rate until you get the god roll
understood - thanks boss
I'd rather dump thermal tbh
I think i bought like 30 plasma guns so far, no luck even for a charge dump
oh shit
there's a charge rate dumped plasma gun at the requisition shop rn
yoink
Can someone help me out a bit? Helbore Lasgun has 3 marks - IV, V, and IIIa, Im looking for the one with the highest damage on charged shot, I found an old guide from 2 years ago, but marks have changed, It was simply I, II and III. Am I just looking for the Highest ADS damage? Not really specified in description
They were talking about something else
The proper dump still 69 thermal 71 charge
Also
Don't trust reddit

You're looking for mk4
The hardest hitting ranged weapon in the game
Ah, I thought as much, but wasnt sure. Thanks for the clarification
Is there like a shooting range? Something like the dummies in vermintide? Didnt see the psyker grill offering anything like it
Oh, i thought those are like solo battles or something
but i guess those would be Mortis Trials
Also, while at it, can someone explain the choice of tactical axe as a melee weapon for the sniper loadout? The special attack is amazing for staggering dudes, but i feel like im struggling in horde clear a bit
It's a low investment melee because sniper builds tend to be all about your ranged
It's a fast melee
Safe
Special, heavy and push attack being able to stagger ragers is pretty good
Yeah, gotta admit being able to stagger a charging rager is amazing
but clearing waves feels like a carpal tunnel sim
Cause that cleave on heavy definitely aint it, unless those blessings i dont yet have will change that much
Do you have Brutal Momentum?
On weakspot kills it deals the first target damage to another 3 targets, totalizing 4
Woah, that is not in the description
Well, gotta grind one mastery more to reach those 2 recommended blessings
Back to it, thanks for the answers 🫡
use mk7 taxe with headtaker + brutal momentum, for horde clear do push attack into heavy
and repeat that loop
probably the safest horde clear loop there is
quick question: if you play private, as a duo, and don't rez the bots, do you get punishing waves? (without solo mod)
because the spawn went quite insane
aren't you supposed to get easier waves if anything
I got the answer, no it was not last man standing
it was a specialist surge during an objective
bursters, flamers, bombers mostly
a big thing you're getting from TAxe that you might not be getting from other weapons is decent dodge distance and sprint speed.
depends on what you're comparing it to but if its, say, power sword, oof.
Mark 3 is the middle ground, Mark 5 is the fastest firing and the most DPS but has the hardest time reaching one-hit-kill breakpoints because of that, and Mark 4 is slow as molasses but hits hardest.
IMO Mark 3 is ideal for generalist sniper builds and Mark 5 is ideal for "put everything into ranged nobody gets within 500m of our team" builds. You can stack enough +damage stuff to let the Mark 5 start getting some one hit kills on very tough targets but it requires you to devote most of your talents to it.
Mark 4 is..... too slow IMO. It hits carapace pretty hard but it just takes forever to charge.
Mk5 also charges fast enough to barely even feel like a helb0re
Yeah
I run it with Weight of Fire
If you get kills quick enough Mk5 with WoF can also keep up with deadshot stamina drain, which is nice for the big crit boost.
Idk if you need to deal with Deadshit for damage
its really really nice when it works and really really awful when it doesn't
and instant stagger, access to crits, brutal momentum...
good all rounder
Yeah, it benefits from melee focus but doesn't require it. It does good enough with almost no melee investment.
Sent you my helbore build
I disagree, mark 4 is way better in a team comp with marksman's focus. You start chunking out insane 6-9k damage hits, especially with weight of fire etc - you can really auto-delete one special a every time you click.
I was of the same opinion as you until I got a few more hours in serious games with it.
I really want to like the Mark 4 but when WoF isn't at full stacks it is brutally painful to wait that long to kill a single specialist.
I used it for quite a while, the carapace damage is real and the boss damage is good but specialists are what the helbore is for IMO
I don't have that experience?
I think the real competitor to the Mark 4 isn't the Mark 3, its the Mark 5.
You don't even need to fully charge it for specialist killing, unless it's maulers/crushers.
because if you're willing to "put up with some bullshit" to deal big damage, the fastest model gets you there.
I haven't seriously ran the mark 5 tbh.
I'll give it a try in auric, but the 4 beat out the 3a for me by faaaaaar.
if you put enough focus into ranged damage (and it needs to be almost your entire build) it can OHKO reapers and such.
or whatever the middle on is called
3a is the middle child.
I do like 8-9k on repears with the 4 lol
yes, but you don't do that with a .2 second charge time :p
No, surgical is still a must
Even when you're doing fast shots it is still giving +10-+20% crit.
Hrm.
thanks, will check it out, i just caught up with the new weapon upgrade system, just played my first damnation in over a year since i finally got weapons up to 500
If you want to Live Dangerously you can also add Deadshot plus the stamina regen talent from Marksman's Focus, which gives you crazy high crit chance but also means you have Deadshot which is pretty awful when it isn't working.
I'm having kind of mixed feelings. Axe mark 7 is just such an easy choice compared to Helbores
if you're getting constant kills you can outpace the stamina cost with the MK5, its fast enough, but if you run out of Stamina then you're stuck with the worst talent in the game.
Helbore takes a lot of practice and is also very team reliant IMO. There are some teams that it just doesn't work with.
Helbore is powerful because its unlimited ranged power that is functionally immune to attrition. If your veteran is protected they can kill basically infinite ranged enemies for an unlimited period of time. That's very valuable for some team comps and nearly worthless for others.
Its a slow weapon and if you're running with 3 Hive Scum you're just going to spend the entire game trying to catch up.
I don't worry about that, I aim to make 3 builds at least, with each of the special powers, right now i have ready Power Sword/Plasma gun and i just geared up exec stance build
I just cant decide which mark of the helbore
I'm not sure I'd take Exec Stance on most helbore builds. Depends on what you're doing with it and what weapon you're using.
Its not bad, the recent buffs help a ton
but the question is how much extra damage is it really giving you on the targets you're usually shooting? 25% extra damage on targets you're already killing in one hit is 0% extra damage.
It feels amazing, when team isnt braindead and has some decent front i can just sit back and pop heads on 10 gunners in the background, feels good man
do helbora se weż ciężki miecz za broń do walki wręcz
VoC is attractive for a sniper build because it covers your biggest weaknesses and doesn't interrupt what you're doing at any point.
wszyscy krzyczą żeby toporek brać, sprawdza się dobrze póki co, na special łamie ragerów a to spory plus
a heavy sword ci gnoja na jedny cięzki cios ściagnie jak w łep trefisz
podwójnie jak to ten nieopancerzony
Exec Sword Vermintide się przypomina na Kruberze
Might be a bit pedantic of me but i want a dedicated exec long range build
Helbore fits the bill perfectly and i very much enjoy using it, the question remains which one
No that makes sense, its a fun build role
eviscerator mk15
to jest dokładnie ten moveset
If you're gonna use exec stance I'd do the MK5, fastest charge means the 25% damage bonus is most relevant.
the MK5 is also the best overall DPS so exec stance will help you melt bosses
A jak z horde clearem stoi? bo helborem to moge se pogrzebać bagnetem w pośladach co najwyżej
MK5, the weakest one dmg wise?
eviscerator to broń ekskluzywna do zeloty
yes
least damage fastest charge
surgical / WoF for blessings IMO, even with its short charge time
a ja nie ogarniam, gram tylko i wyłącznie vetem, jestem podstawowy jak białe kajzerki xd
to zacznij grać innymi
każda klasa czegoś uczy
Hm, need to visit Psykanarium to check dmg on my usual suspects, ranged gunners, shotgunners and etc
ale to w swoim czasie
ehrm can we have real languages in the chat
fuck off donte
😄
or should i say learn
also if you can get used to dodge sliding you can keep skirmisher up while using your helbore without too much trouble, worth learning since plenty of vet builds like having the damage boost.
@latent star Im not sure how bosses look at the higher levels, been up to damnation so far, and every boss has just been grenade spammed xd
yeah idc
definitely learn how to slide dodge
Bosses slightly hurt my framerate more than hp, due to dropping fps because of 7 krak explosions
Its hard to outpace 4 upgraded krak grenades for boss damage, which does give you a safetly valve for lots of veteran builds that don't otherwise have great boss damage.
Yeah, time for psykanarium, my only goal is to 1-tap up to gunners/shotgunners
devs are swedish
should be able to get there with Marksman's Focus stacked up a bit.
When i see rager rushing me i swap to melee anyway
you can easily oneshot gunners and shotgunners without anything i think
maybe not with the fastest helbore, didn't try
Not sure if that's true for the MK5
Yeah, that's what we're discussing
others can easily
and ngl, that Mk 4 helbore, the strongest one single hit wise, has SUCH a shitty bayonet attack jesus christ
i wouldn't bother with the bayonet
i ran with other versions and that light jab feels really good sometimes
whereas 4 with its overhead is just so bad
Bayonet used to be real strong, its a shell of what it used to be.
its very situational, i like to just jab some dog or some other lightly armored single mob that rushes me instead of switching to melee
but switching to melee is actually faster
also Hot Swap talent (the 50% weapon ready speed) is really good on helbore
whereas i cant express enough how BAD the bayonet feels on mk4
because helbore is so fucking slow
Yeah, im running with One motion since im using the cookie cutter guide build from pinned comment for now
One Motion, thats it.
does me wonders, but that bayonet is just so satisfying sometimes
sometimes you just wanna stab a guy.
jabbing dogs is, oh, so sweet
all other arguments aside, im willing to swap to some other mark of helbore purely because of the bayonet jab
I think a lot of it is personal preference, there are at least plausible reasons to take any of the three variants.
Yeah if you use mark 4, almost never bayonet lol
Tbh, I looked at actual DPS breakdown if you go "full auto" with all of them, and I think the middle one actually won out.
I'm leaning towards the middle child, mark 3, because this whole boss argument doesnt speak to me really
Mostly I'd recommend seeing which mark gets you the fastest charge time while still getting you the killshots you want and going with that.
that's the middle one
since so far seems that the entire darktide community agrees that if its bigger than humanoid model, you must spam grenades on it
and gotta admit, it works
it's barely any slower than the fastest
If you're a slow shooter but accurate, mark 4 all the way. If you can click heads like second nature, maybe go faster charging.
Mark 4 does have the perhaps underrated benefit of encouraging you to aim :p
Mark 5 is just a better lasgun lol
to make recon lasgun fans feel even worse.
look at me, I'm rapidly shooting carapace armor with a las weapon and its mildly effective!
but it has better carapace adm than the hard hitting helbore
I recall everyone using the fastest shooting one back in the day xd
the one that goes BRRRR
It shredder armor with each hit iirc
Looking at Psykanarium even at auric mark 3 just pops gunners raw without marksman focus
yeah, that settles it, feels like mark 3 suits me best
will train a bit and after that the biggest challenge, the stealthy build, God, i feel weak already
You can underhand throw grenades while infiltrated. Which doesn't make infiltrate good it is still bad but it is really funny.
(it doesn't break stealth)
Nah
V has the highest DPS
can someone explain in like a sentence why the best veteran gun is supposedly the plasma gun? what's the playstyle you're supposed to run with it
Well it’s not
There you go 
Best for what?
random matches at the higher difficulties I suppose? I just don't get how the plasma gun is supposed to be used
See target behind 97 poxwalkers
You spam M1
That's it
Horde clear? Special sniping? Anti gunner? Bossing?
well that's what I'm trying to determine, how the gun is used
Weapon Specialist, pull it out for a guaranteed crit, obliterate the head or any specialist you desire, return to regular murder schedule.
It's also fine without WS but I do think that's where the weapon particularly shines
Rapid fire it into a horde to pad the damage numbers

Taking out priority targets that aren’t crushers
A true pro veteran move!
Remember to shoot the elites and specials your zealot and arbitrator buddies are going to melee too 
If they wanted points on the board they should have brought their own plasma gun.
is the primary attack the charged shot or the regular one?
In my experience plasma gun is that one titan meme "enemy in the west, removing west"
big dmg, penetration, high ammo count
The ammo is one of its weakest points tho
Too bad veteran has to scavenge (the inferior version of pickpocketing)
At least we know fatshark has the strength to nerf S+++++++ stuff
launch psword
no cooldown Scav
Sentry vet
Rending Flamer
What is sentry vet
I think it's the thing where vet gets -90% threat just not moving.
So aggrodumping by just standing still and shooting.
That seems really weird lol
Which FT subnode is worth picking on a sniper setup?
Tunnel vision is really good
15 stacks and Chink are funny but more in meme territory
the replenish toughness can be goodf
Ask Fatshark.
- if you take allies replenish what you replenish
Depends how much you want to specialize in group support. They're all pretty point efficient in terms of making your team better but those final vet points are always super critical for damage so every FT node you're taking hurts you quite a bit elsewhere.
the +damage node is pretty good IMO because even with nothing else its a +10% permanent global damage buff for you.
The toughness and stam regen is useful but its very soft power, the kind of stuff you rarely notice because its just constant background regen.
Focused Fire at 6 stacks is incredible bonus boss damage but you will rarely be going up to 6 stacks in regular firefights, you'll be tagging and clearing too quickly.
IMO the +damage node is almost always a good call because its just free +10% always damage (effectively at least). The other two are skippable but still beneficial.
Support sniper is also maybe the best build for the MKIV if that's what you want to run, you are probably losing access to the +damage nodes that let the faster helbores get really fast OHKO and the extra charge time is surgical stacks you don't particularly mind.
With just a x4 FT the MK IV can three crit crushers, which isn't amazing but is probably the best you're gonna get for that type of build and weapon.
Hmm I guess I'll take the damage node
Not a fan of mk4 though
Gonna stick with the 5
You could try a MMF build that also takes born leader and leans into a bunch of toughness regen....
That should be a big coherency and toughness boost for your team I think
tunnel vision gives you +40% extra toughness regen and I think that would modify your Born Leader group regen too
So you have an weakspot takedown, get Exhil + Confirmed Kill, that's 25% instantly base effectively about 35% because of the Tunnel Vision bonus, get that on every kill might add up to a fair bit of toughness support plus the benefiit of a big coherency field on vet.
yeah but then that relies on your team to keep you covered
which realistically almost never really happens
Right but that's the entire point of a support sniper, no?
also after 2500 kills on MMF I am heartily sick of that node
like if you know your team is gonna fuck off and not cover you might as well just run normal sniper or something else
"I'm giving everyone in coherency a huge buff!" we scream to the Ogryn player desperately trying to outrange said benefit while two Hive Scum die to a crusher on the other side of the map.
it's more like pulling out helb0re to snipe distant gunner emplacements and shit, instead of just running WS like I always do otherwise
Hmm, I guess the thing I'd ask about the build then is what is going to differentiate it from using a revolver, shotgun, or laspistol instead? The difference could just be "I'm sick of those weapons" but those seem like what you'd go to for that category.
I've tried quite a bit of FT Helbore, it isn't bad by any metric but I think its hard to make the build come together because Helbore needs so many nodes to work.
You gotta go deep enough for shocktrooper and go to FT and now you're looking pretty point poor for fun things to buy.
yeah basically, just wanna use Helb0re instead. Other than MMF, from the weakspot damage node downwards there's nothing on left side specifically enabling Helb0re, so may as well go FT instead
why would I need shock trooper, Survivalist is enough
the gun is so ammo efficient
shock trooper is so crazy that even when I was shooting literally all game at every single thing I didn't need a single ammo tin. Without it and with only survivalist, maybe I'll pick up one or two tins
Well try it out and tell us how the ammo goes.
Shocktrooper is huge on helbore
I see them getting caught by a trapper and insta leaving more often
Massively increases your effective mag size
The ammo economy thing doesn’t even matter that much
I don't think I'd run Helbore without Shocktrooper but I also think experimenting with shit is useful so godspeed.
I’ve tried without it and it sucks
such a cursed node.
whats funny is
twice ive been gotten trapped by a trapper and my pc crashed or the power went out
so i assume they thought i just ragequit
Well i always see them rushing ahead the team with their shivs to aura farm and then get themselves fucked
So if youre with the team and get trapped or killed I dont assume ragequit
Only when you're trying to aurafarm solo on a team game
the +25% node?
las crits not consuming ammo
tbf there's very few things in this game more infuriating than being caught by a trapper as an Ogryn
oh you meant the scum
Yea
being caught by a trapper and immediately getting roasted by a flamer
Silly ogryn player misread my sentence very typical

I keep seeing people hyped up about Darktide getting a version of chaos wastes, was it really that amazing
It was ok imo I preferred the campaign maps cause they were more challenging
But I think they can definitely do a lot of unique stuff if they bring it into darktide
"WHY ISN'T THE NET BURNING AWAY TOO!"
Getting netted and flamed is the exact opposite of getting dogged before a friendly mutant comes and saves you.
Yeah it is a bit too common to get trapped and instantly toasted by a flamer that just happened to be there
Heretics are trained in combined arms tactics
Get coordinated strike'd lol
Are we just trained better then?
Or are we main characters
Toughness is literal plot armor
toughness is the biggest improvement going from VT2 to DT
helbore not that bad tbh
helbore very good even
as long as you arent stuck in cqc
the no ammo on crit makes it really good if you crit build it
Better than the dregs yes
But the 6th is pretty much elite
the 6th are just current soldiers but chaos
The strategic vulnerability is painful but MK5 Helbore with Exec Stance and MMF does numbers.
noe

I just looked at your version, how come no ET?
or Longshot for that matter
even if you do nothing with your keystone but tag boss with FT then that's still +20% damage vs bosses for your whole team for a point
plus like, do more than that lol
true
longshot just isn't consistent enough to rely on for breakpoints
there's typically more valuable options
ET is also something that's fine but vet has easy access to so many high value talents that it's not worth it usually
One point in WS, MMF, or FT is pretty useful even if you aren't getting any of the secondary nodes.
Honestly the vet keystones are all good but the keystone support nodes are mostly bad.
MF is the worst one partly bc the talents to path to it are horrendous
plus stationary meme
ohh that's good
Its pretty good damage but its mostly limited to las builds because of pathing.
didn't notice bc the pathing to it is horrendous so I never read it lol
shock trooper is kinda a meme. Las weapons don't have ammo issues
like you need to take +25% ammo and stam regen delay then finally ST
way overkill on ammo and the stamina isn't bad per se but stam regen delay is a melee thing
stance too good
u usually don't need ET unless ur tanking havoc gunners
in which case ET is actually rly good
hmm
lemme show u a meme build
this is how durable vet is when u spec tunnel vision + ET
but u usually don't need it
ok that's funny
you do if youre playing high havoc
and now do it with 15 stacks
Hey I've recently just joined darktide and have been having a blast was thinking of going for 100% of the achivements
I just have a clarification question is for veteran i'm on overwatch 0 melee damage to toughenss or to health
And do you guys have any tips for it
health damage is what fails it
so any melee hits while youre at max toughness dont
Oh ok i thought it was toughness that makes life a heck of a lot easier
Are there any exceptions to it like pix hounds bumping into you or fire
nope
Also sorry one other clarification question for the dream team achivement does a pox hound or mutant grab count as a down?
Cause that would be dumb
it doesnt
Unnecessary tbh
yea any health damage
easy way is to go easiest difficulty (that it allows) and try and find some ogryns to help
or be a man and test yourself till you get it right
I got mine easily with an infiltrate based talent tree
wasnt that hard
Thanks ya my inital thought was toughness damage felt like it was way to punishing
infiltrate is also an easy way to do it
i think i got mine done before i was even level 30
yeah just go with something that lets you sit in the back and lets you hold block if you must
hold ur infiltrate when u get in an oh shit moment
but play it safe
yeah i spent most of it just blocking and shoving
did occasionally get hit but u can take 1 hit without health damage
i only run stamina for my support vet
and the 3 perks are 5 health 5 toughness and stamina regen (i use deadeye a lot)
on my others I just run toughness
also i think the +5 health and toughness are underrated
which i kinda get
you need to take it on all the curios for it to matter
but it is quite helpful
I run combat ability regen and sprint based on the loadout
significantly tankier than normal
toughness is good on vet
toughness maxxing is very good on vet
theres the uhh
iron will
and multiple other perks to regen toughness
if u got a lot of toughness its hard for enemies to get it low
90% of the time i get health damage its because of bursters or fire etc
toughness maxxing is very good on vet
also true
I swap it off for other keystones and go more risky
For the support build
For my other executioner stance build I defo take that
What are you taking that requires dropping iron will
Theres a difference between playing risky and playing dumb
Taking survivability options also enables you to play risky
Iron Will is one of the best defensive talents in the game, I don't think there is any reason to skip it basically ever.
The tankiest builds can do the dumbest riskiest stuff
The way bleed through works makes the top part of your toughness bar more valuable and letting you regen that easier makes Vet very toughness tanky
i overspecialize and have like 7 different classes but they all have iron will
I personally dont find it that crazy
But i can give it a try and see
its really only good if you get high toughness
Since I've tried both iron will and non iron will
if u have less than like 100-120 it doesnt do much
Yeah i dont
technically can stop like, an extra hit
How do you even do that on vet
is the + stamina curios even good
the perks i like
but the full blessing seems
not that good
Only if youre trying to be a clutch bot
And have carry potential for public matches
Aside from that nah
Well actually there is a little bit of use
On like 1 curio if youre trying to be more mobile
That’s basically equivalent of trolling
I wanna try Experimenting with Stealth Grenade Spam and Maybe with Bleed. Its mostly geared towards Crowd Control and breathing room for teammates. Is this viable or nah?
Don't take all weapon spec subnodes
You only need always prepared
Move them to Skirmisher and Exploit Weakness, then drop Onslaught for Tactical Awareness
alright, thanks
Also swap the red node for Reciprocity
And take lethal proximity on bolt pistol
Why are you doing a grenade build without it
Mostly trying something new?
And oh gods that knife induced ptsd
(if thats the right word)
Please for the love of all that is good do not run flesh tearer lacerate
any alts?

hmm, thanks again

And drop unarmored for carapace and flak for unyielding
sure
I'm also kinda afraid to ask but id like to see your top tree
Yeah
I was just experimenting builds
Mostly because I prefer faster reloads, on instinct I switch to range weapons for taking out elites
Yeah weapon spec does that already
any alts?
Hold on I'm just doing the whole tree at this point, should do the same thing better
Pretend you can see the top and bottom
I have no idea if this is going to meet bistol breakpoints btw
It should with lethal prox + puncture
Its fine and again, just experimenting.

Wanna do weird builds on the top of my head out of curiosity
Should take maniac over carapace just in case, bolt pistol breakpoints are really tight
honestly i thought this would be weak in havoc but its still surprisingly reliable
not for bosses or ogryns or muties tho
its very very weak for that
but a good ol assault chainsword or krak fixes that issue
it is cursed alright. At least always take superiority complex. Base damage is very strong in this game.
Don't worry pal testing soon
Right after finishing stuff irl
🤣
by all means try out the less used talents.
finally looked at your weapons.
After you tinker with your tree since you want to focus more on the nade aspect.
Id recommend getting uncanny on your knife and Lethal prox>Surgical for Bolt pistol.
The blast radius from the bolt pistol affects your nades even when its not out.
Shout would give more breathing room but if you wanna stealth. You would definitely be the Resser.
Never put cara on bistol lul. Pointless tbh. You use it to kill specials and certain elites usually. Snd you can just shoot plasmas in the body with 2-3 shots anyway.
check pinned guide, I have smth specifically for this purpose
really?
yea.
thanks

u should just read the guide in general
Can you record it as an audiobook??
is this build still fine?
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for fun or for Havoc?
i run crit revolver crit build and its pretty good
which one
ammo is a bit of an issue
Havoc or just normal matches
I mean early havoc
yea mainly
u can kill 7 elites/specials and then a lengthy reload even with perks
it can be really strong if your team keeps you mostly clear
but with more specials the ammo runs low fast
I will get David Attenborough right on that
Or Morgan Freeman. Nah Samuel L Jackson LOL
@austere mica @tall torrent @fluid rune after several games the crowd control works and breathing room but goddamn when ragers, maulers and crushers spawn I get deleted
But it did help teammates Prio elites
thanks for the help and recommendations

activate stealth and drop a frag. or just a frag as it staggers them
Yup
are you on havoc?
never
Aurics

Experimental builds out of curiosity are always aurics
i didnt even see what your build is but ok
oh
i see
classic lmao grenades from stealth
Bring a melee weapon that kills them fast
Can someone tell me what ranged finesse in Marksmans Focus actually does?
Like I get that finesse normally affects weapon speed and crit but I'm more so wondering about how the percentages work.
Like is the flat 7.5% per stack just applied linearly onto stuff like speed/crit damage/crit chance?
Or is this some convoluted RPG thing where it gets plugged into like a 30 variable formula and like 75% finesse at max stacks only tallies out to being like a 3% benefit to the values it claims to govern?
finesse is weakspot/crit damage
Huh, no speed then.
yes
Does it affect the numbers directly. Like 75% finesse = 75% more weakspot / crit damage?
No plugging it into a long formula?
I'm a little brain rotted by MMOs and RPGs where every number the game feeds you gets abstracted through hidden formulas or acted on by other variables.
The easiest thing to do is probably go into the psykanium and test headshotting things with stacks to see if it’s acceptable breakpoints to you
I mean, I have. It sure seems to be making things die faster when I get stacks. But I am autistically a numbers person and want to know the exact thing these things are doing.
Yes, I am very fun to play Path of Exile with.
I’m sure path has the formulas in their guide
But numbers aren’t functional in game performance either
True but like, I just wanna know man.
Ngl I haven’t played MMF since I finished the penance
So I can’t tell you from experience how well it performs
So check the guide if the formula is there
I’m like, 90% sure it is
That the steam guide that's pinned?
Yes
I shall see, did not know that was there tbh.
Wow this has like...every number thing I'd ever wondered about...I should've probably checked steam guides before google which just kept giving me reddit pages of speculation.
check pinned guide
I'm fiddling around with weapons, since I feel like T-axe is not for me, I really struggle on horde clear with it, even with the enchantments, which melee weapons would you guys recommend with horde clear as priority?
If you’re playing vet, I’d suggest power sword. It is great for mixed hordes!
Yeah, I was initially thinking about either that or Chainsword, I'm trying to cook up some build that would fit me (with exec stance) and while i liked the sniper build from guide, the T-axe just feels lacking. The extra attack is great and all, but i keep getting swarmed by regular dudes, and that cleave one the axe just aint it
Tac axe is chosen specifically for that purpose
BM horde clear
Maybe i'm just a dumbass, but i have no idea how to do that. Maybe the Chainsword/Powersword gameplay routine of heavy attack + dodge made me lazy
What attacks are u using for horde clear
auto pistol psword still goated
Either Heavy chained into light for 2x sweep attack, or shove into shove-attack into heavy
But i keep catching myself doing 2x heavy, since that's what power sword/chainsword taught me
At least on mark 7
I don’t get how ur struggling with horde clear then
this mostly
Why heavy twice for power sword
power sword doesnt use heavies
damn, but that energized sweep is just so good for clearing lots of trash
U can just do energized light x3
Maybe i should just run taxe mk2 because it has 2 wide arcs on heavies, something that im more used to
But everything seems to shout to use mk7 for some reason
VII is the best one because it has the most versatile moveset of the 3, and all of its light atks have x110% str lvl
is there even any reason to use the II besides easier moveset?
Yum
Did you try push attacking into heavy
Oh nvm you did
I think it's just a muscle memory thing
Literally unplayable. This is driving me mad every time I see it.
this bleed any good
This is abysmal
both grenade build
If it’s a public GL build the default assumption is that it’s shit
Esp from a grifttuber
Let’s see…
who is a griftubrr
all of them
Not shit but not good either.

Much better than before, u could try
Also check pinned guide for bomber build
Feels weird to invest in grenades that much without uncanny strike
Bloodletter Opportunist 🥀
Instead of the superior
Bloodletter Thunderous 
Also damn
Both builds without Precision Strikes
Tf is wrong with those people
gameslantern
that's two extra nodes. what can ne removed
Two extra nodes well spent
ya what can we take out
What the actual comical fuck is this

abysmal dogshit
idk fresh off the mill
Chainaxe finesse is not that high
Boltpistol can’t 1 tap well with/without precision strikes
It’s understandable
also is poe 2 any good?
Get confirmed kill and change out onslaught and on your toes for the auto reload and something else and it’s fine
played poe for 800 hours. so I don't know much
And yet they decided to drop it instead of picking it up
A lot of stuff still missing but what’s there is very solid
its very much an early access
I think if you're not a PoE1 minmaxxer you will be much more likely to enjoy poo2 but there's no doubt that it needs a lot of work still
and they waste too much time on rebalancing or tweaking endgame
when the devtime should be used for the 1.0 release
Their decision process w.r.t. its handling is idiotic
im not minmaxxer I have a family
They're not treating it as early access where you keep tweaking and balancing stuff every couple weeks, but they're treating it like a full release with league based balancing, but then deliberately ignoring stuff saying its early access, it'll get fixed eventually
Bitch, make up your mind 
Then I think PoE2 is better for you
They only do skill tweaks on major patches now because people freaked out
Its entry level and casual play is more accessible
This is a gross misrepresentation that they successfully pulled off
People were not pissed off at the nerf
They were pissed off at the inability to respec
Their characters went useless overnight and there was literally NO WAY to respec or re gear
poe 1 when I stopped playing was clusterfuck with insane amount of mechanics that's impossible to keep up unless you are a streamer
Can’t you just spend gold
When this happened, gold respec costs were in the hundreds of thousands and income was lower and crafting was utterly dogshit
This was early 0.1
Respec was a complete fucking nightmare
respec should be fkn free
Pretty cheap now
Yeah that whole fiasco made them rethink it
But the claim that oh we can't mid league nerf people don't like it is a straight misunderstanding from that incident
I wouldn’t say so
I suppose it gave them an easy way to weasel out, given they're already going insane trying to run 2 games
make respecs free
I don't. For multiple reasons. But I've been playing the game for too many years so my perspective is different.
is there a good vet build to aim for A.S.S title? or just skill issue
Skill and a bit of luck I'd say
Sometimes you join in with half a wound left in the middle of 8 crushers and a flamer unloading on you

"dont get unloaded on", i'll write that down
Skill issue.
But it shouldn't take too long to get as long as you keep trying you'll probably get it by accident. Focus on getting better and you'll get the title.
And watch better players while you are having a lay.
So if I don't use some form of uncanny strike while using frag nades I'm missing out a lot of dmg?
any recommendations? havent looked into content creators at all yet
my best streak was 3 during a good modifier and map combo but in the 4th one my team went full ape XD
I mean watch others when you're dead in game
ah yeah, always do that
and helped alot so far
primarely catching myself forgetting that block exists
A guide on how Darktides Specialist enemies work, along with some tips and tricks to deal with them.
Thanks for watching! 💜
Socials:
https://www.twitch.tv/ripthejack3r
https://discord.gg/hVdG53QFSb
Chapters:
0:00 Intro
0:14 Priorities
0:39 Scab Bomber Audio Cues
0:55 Scab Bomber
2:51 Tox Bomber Audio Cues
3:12 Tox Bomber
6:05 Poxburster ...
This is a recent series that highlights a lot of interactions and mechanics you might not know. There's also great guides pinned for some classes and there are steamguides by kuli that are effectively gospel.
Check Pinned Guide
Slayer or Bomber build
I too am attempting to git gud and get ASS
If you want we could try to duo sometime
I can help later
sure am down, just shouldnt stack vet probs XD
Why not?
ya I can play whatever else, except Smellot
vet or zeal here
I will be online in ~8 hrs perhaps, idk what your timings are
I like how theres so much in this game to learn, that ive literally taught this guy how some things work, then I watch one of these cuz like "hey ik this guy" then I learn something I didnt know
thats 4am
Like I wasnt aware shotgunners will swap to match melee or ranged when theyre locked onto you in melee range
What build are u using
Wait wot
U didn’t know?
Do you think I ever have my gun out next to a shotgunner on any class whatsoever
I play melee builds
And if im using a gun build the shotgunner is dead before they ever get close enough for that to happen
Did you see the captain agro?
In Kuli guide
Similar to shotgunners
You can force them to swap by holding your ranged weapon and staying a few meters away
ig u just never noticed then
Never really in a position to notice
was using a recon lasgun build with VoC
now using bomber from pins
Plus its more ideal to have them in melee anyway
with revolver it's pretty easy to bait them into using melee but not actually in melee distance with u
kinda noticeable that way
ig not with DB
are u struggling with staying alive in general or are u getting fked over by bs
when shit hit the fan then the team was usually fully spread out 🤔 staying alive in general, especially with the ranged build, was quite comfy
when team plays slow and steady without rushing then it felt super nice in all aspects, the issue is the teams that just rush through everything with high risk
Shotgunners are my personal nemesis because I played a lot of EK/Voidstrike builds
So they would just synchronized racking blam

the deserved fate of all psyker players
I should've just dodged
I like playing assassination mission because a shotgunner pack spawns to aid the captain
My personal nemesis we meet again ahh sentence
whats combat shotgun best blessing?
Full Bore No Respite
Manstopper + Flechette/Scattershot
okok thx
depends on the variant
oh? which mark is used the most then?
best is VII
VI has some use cases
IX unfortunately ass
but combat shotguns are overall in a mid tier spot
they have really harsh ADM falloff over range (even for the most accurate one being VII)
and have subpar 1 shot headshot consistency on gunners & flamers (especially flamers since their tanks take x20% ranged damage)
kantrael is good because it has an incendiary special shell
which you can use ontop of scattershot flechette
Kantrael is solid strictly if you’re using it up close but like Agri overall is king
Also on sight, I see Mina
Sorry but Assatran is mostly a meme
A lot of ppl like the shotgun with the slug shot
Cuz you can shoot it like a rifle
Get them headshots on elites from far as heck
Which mark?
Oh nvm you got your answers 😔
i havent seen these sort of Mks before, is there a difference or its a skin? the stats seem the same, but i thought i remember people saying some Mks of melee weapons are better or something
oh i cant attach images
but yeah, do the different Marks of weapons change things?
"unique playstyles"

for melee: different attack patterns, attack values, special attacks, etc.
for ranged: different rates of fire, damage per shot
can also change stats (like one variant may have cleave while another has finesse)
i see, i cant seem to find any difference between thge marks of the laser helbore rifle, but its very possible im blind (as i usually am)
Here
Also you can get details in the pins
so mark V would be better for an executioner stance build?
Guess I’ll never know lol
It's quite good if you reliably click heads
hell nah his personality is doomed to die heroically in battle
he is beyond saving
ADM is explained in the pins. Alpha strike is just the damage per shot
It’s all up to you tbh tho I like MkV
ahhh sorry, i got a bit lost, didnt realise it was the steam community link, i just glossed over it
I run it as well mostly for the charge times
I can hit headshots pretty easily so I dont think it really matters what mark I choose since they all hit the breakpoints for me
Armor damage modifier
Every attack has an adm for all armor types, a sword swing might have an adm of 1 against unarmored and .75 against flak
If the attack deals 200 damage, it would deal 200 to unarmored and 150 to flak
Rending is a flat additive number to that, 10% is +0.1 to the adm, up to the adm being 1
Then it becomes 10% = .025
So youd need 25% rending to reach the adm of 1 on that flak armor with that attack, and it only has 1/4th of its value past that
Less important but rending has an innate cap of 100% you wont get any further increase in damage past that, which is distinctly different than an adm of 1
Oh and rending only works on flak carapace unyielding and maniac
And brittleness functions the same way
Woe wall of text
Do you not know what crit strings are?
Or do you want like
A proof for that equation lol
So recon lasgun has crit string 2 as far as I know
say that crit chance is 10%
so the equation would be crit rate = 2 / (2-1+1/0.10)
ah got it
so 18%-ish
(it's not good)
@tall torrent You have probably spent more time on this guide than I have on my job in the past year
thank you
nah it wasn't that much work
eaten
c:
special attacks are different, charge time, charge damage/speed etc
for a combat engineer WS build would combat or db shotgun be better with the shovel
Idk what you mean by combat engineer but shovel db ws one of vets best builds
thats what i mean, i figured db is better but would power falc work with your build over shovel
Any melee thats capable of dealing with anything works, you just lose the bonus of control from the special and uncanny for the bleed
thanks
Which mark of the Recon Lasgun would you guys say is best?
VI overall
Oh it'll also feel bad cuz youll be activating it after every swap
Didnt think about that
yeah a friend pressured me into actually getting a proper furry OC and so I made a wolver
not NSFW but he naked, also literally only have his ref sheet because he came into existence about 3 days ago
the same spine surgery scars I have :)
was checking here out of curiosity, wasn't expecting this.
What the dawg doin
did today's update screw up crosshairs or something
I feel like even obvious shots are not landing
where I can clearly see it firing for the head but nothing connects
why is solo queue fucking full of stealth zealots man
there's an update today?
They nerfd it
Specifically because of you
And said you smell like cheese
It was surprising
Jk idk
Fuck fps games would be so much easier if had these for fingers for mnk
thats just means APM isnt an issue. Aim would still be
Good point
would it be a silly take to say that smoke nade should obscure mutant charges and dog pounces
like if your team is in the smoke both specials will just go straight through and if u happen to be in their way they get u if not they dont
Smoke only works against ranged units
Wouldn’t really matter hounds can stuff sniff ya out even if you’re in smoke
As for mutants I’m not sure
smoke already stops dogs from jumping
I mean pox hounds are effected by nurgle so I’m sure smoke wouldn’t work
Never mind I retract my previous statement
oh
interesting
wait u mean the smoke right
"• Smoke cloud effect: 5.5m radius, lasts for 15s; disables HUD nameplates of allies; players inside smoke are considered 'concealed' which alters the line of sight distance requirement of enemies during target selection; if a player holds aggro of an enemy who is in melee combat, the smoke has no effect on enemy perception; if a player holds aggro of an enemy who is in ranged combat, then the smoke makes the ranged enemy stop firing and change positions (this includes Sniper; Reaper is less likely to reposition); Gunners and Reaper when they are inside the smoke cloud's area of effect themselves keep firing at a player's last known position; Pox Hounds cannot lock on a player who is inside smoke cloud's area of effect and will keep circling the cloud; Trapper and Flamers need to be closer to players in order to start their shooting action; no effect on Bombers, Mutants, Poxburster"
not the start of the nade that causes a tiny stagger
yes smoke
no effect on mutants 🥀
i mean idk too much about the universe but based on how the mutant looks i assumed they use sight to track us
I always thought mutants were blind
well if u prefer we can assume theyre echo locating us
they ARE always yelling after all
That would make sense
Also hello @narrow frost
i feel like bombers should get baited by smoke if at least one teammate is obscured
cuz they would assume its best to just bomb the smoke area to catch someone out
Yeah they do nullify a smoke completely
i suppose they could just do the csgo thing of clearing smoke with fire
Eh that idk
my first oc was technically an adopt
i did have ocs before that (my moth is probably my first real oc) but i didnt have art for a long time
i wish smoke extingushed fire
itd make it a lot more useful than just sight blocking
u really want to use a nade to extinguish a fired area?
if it was tox smoke i could def understand
but the fire ones are only really game losing like 30% of the time maybe
tbh regular smoke pushing away/clearing tox smoke would be a really decent buff
tell me thats for bolter
Agri revolver
i hope you took 15 stacks mmf too
🔥
just play better tbh
this is why I don't believe in the "u just need 5% health for low hp classes" argument
Yeah it makes sense
I mean if you drop down there infront of your team as a backliner what ypu expect hp does not help if you are in a space youre not supposed to be in
No vet is the easiest class after zealot not even close
The truth isnt ragebait bro 🥀
Double burster? 
Yeah
Ogryn Like its the worst class in thr game you need to be good to survive with him for a long time without being in a useless block not helping anyone
No then psyker
how tf is psyker difficult
psyker used to be difficult :p
Its squishi you are onehit to almost everythink while you need to have high dmg.
How tf is vet difficult?
Toughness regen is creazy
High dmg on every field
Literally smoke grenade
he feels squishier than psyker
