#veteran-class
1 messages · Page 1677 of 1
veteran confirmed racist
Could i just dump stat ammo on plasma gun if im not using it that much?
lmfao.
Wouldn’t recommend
Doesn't veteran already generate ammo?
yeah but its dependant on your max ammo
and it has a cooldown
so if u have to use a bunch of ammo inbetween the 5s youre slowly gonna get lower and lower
im literally just not into guns as much so i dont think ill ever use the whole mag
and like the dump stat is in a weird spot?
Yes, there’s a reason for that and I wrote it in the guide
well i hope i can get that dump stat cause isn't that rarer to hit?
Other
Well idk which “other” ur talking about
me neither
Vet top 3 best class
Maybe in another lifetime
is there anyway you can upgrade weapons to green in mass?
to level up?
yeah
yeah i dread doing it this way
thanks i found it
like id like to discard them but my money has to be put to good use
yeah i have some mods already
great best o luck
i like vet just for field improv ngl
is this an insane build or smth
tbh it works well
my melee is a main i kinda just spam fire
dogs get staggered by everything...
(i could just oneshot them with revolver but)
i think only on head?
ive hit body shots and not staggered
atleast with other guns
if they're biting
GOOD
sick of shooting a fuckin' gunner and he starts breaking it down then I can't hit his ass
still happens if you shoot a different gunner beside him
*kill
which annoys me greatly
hhm
opinion on
infantry lasgun
last time I used it
it was really stinky
I got it from ainz dn build
and from there I learned Ainz likes CBT
its very mid
better options are las pistol for comfy headshot spam
and helbore for armor pierce
i think im gonna try usin it later
for veteran's sniper build is there an alternative weapon
infantry lasgun from what it feels like
aiming for so long and charging is so bad in this
revolver is by far
the best sniper vet has
crusher? one shot it mate
running crit build revolver and vet + ranged talents
i want to do the range stuff on veteran so i really just need something that is generally good
recon las is decent if you just want ranged
the sniper build with the helbore is like really demanding of a perfect team
infantry las can also be good as a decent ranged
revolver is the best sniper cause its low mag (i reccommend the clip size talen) but amazing damage
depends on what ur doing
if you want to use inflas save yourself the effort and just use laspistol
Agri combat shotgun is a nice higher mag consistent precision weapon
No I don't....
i run mk7 stagger blessings on inflas and its pretty nice
effectively the same gun with better stats
this is my silly stagger gun
damage isnt bad either
tho due to the recoil im rarely hitting head
hence both armor perks
Use the fastest version (MKV), put weight of fire on it, talent for damage and you will fire very, very quickly and kill many, many things.
I mean i kind of want to use the helbore but with the lack of covering from my team id rather utilize something quick that also doesn't require so much precision
vet doesnt need to be covering fire
kinda need to look after yourself
each class has multiple playstyles
if your entire thing is oneshotting elites/specials
your team wont care about no covering
well typically enemies run past and go for me when im in the backline
DCLAW MAXXING!!!!!!!!!!!!!
this is what i use on my revolver vet
uh i think i do need to focus elites for that penance tho
(i know i use both unarmored perks dont @ me)
Do you really need that much cleave dawg.
yes
you really do not
I
Would not
plus
i want my sword to be a hot knife through butter on any difficulity
Yeah we have a sword for that
why at hell are you taking infested on dclaw
Power sword
It actually has cleave damage and does more than 40% to flak on light attacks
you are shredding through them already with wrath
do you need to charge helbore for it to do anything?
I DO
it shoot harder
depends on the enemy, usually you only need to charge it for a tiny bit
it does make it from like 1-2 hit to 1 hit all naked guys
full charge is for ogryns and the like
and being able to literlaly just
Test it versus dreg bruisers
slice hordes into bits
mmf
feels so good
idc if its not really good for anything else
my revolver cann one shot literally everything
it actuallly does this normally too with common damage buffs
it just feels better
its a vibe
not a stats thing
like it feels like it goes through everything just smoother
clean slice
mmmm that marvel rivals controversy has given me new perspective on "vibes" based gameplay
idfk anything about rivals
i just play the game 4 fun
infested and unarmored feels more fun
and people get mad about it while i still be winning
you..play...this game..for...fun?!?!?!?!?!?
gaming is hard work
not "fun"
you need to be playing optimally at all times OR ELSE
I just can't stand dclaw being useless against anything with metal on its model AND not feeling good outside of the parry
Pick one
if u struggle to kill carapace w dclaw im sorry u have a skill issue 🥀
Simply backtrack the entire map to kill one crusher
It's not that bad depending on their attack rng
would plasma gun be bad for a range build?
I played it with The Build on zealot and its still just sad how little it does to anything
I liked it personally
I had uh
like 99% crit chance basically
me when I wack things to death
If you crit max its almost tolerable
how can i get a decent helbore sight as well?
ur stuck with what the mks have
Listen its good because I wack things to death
this game dont got attachments

valid tbh
pain in za dick
but you get used to it
man sights are so important cause the gun takes up so much space with iron sights
for whatever reason iron sights that take up a large part of the screen i always end up aiming too high
time to make more tea before mom gets up
i dont know why
its fineeeeeee
but yeah I like
kinda carried using helbore and dclaw(BEST WEAPON IN GAME)
i really do believe you can get quite used to it over time
esp w exec stance
i would like to not get used to his
you could main it
its pretty fast and decent damage
its kinda what i do as ogryn
shield too slow for just a few enemies
so i shank them with rippre
i think the fact the iron sight is only a slight bump so like most of the enemy is covered
or on armor since head hits fully stagger and can opener blessing
wasn't like this before they "improved" MK IV's sight
its also kinda just weirdly spaced
wider than youd expect
this shit look like i put a png onscreen
it really is
or like a battleship
if only it just let you hipfire
guns like that were actually so insufferable that they made dot sights or something
dont fact check that
wait srsly?
why does it have stopping power stat and stagger blessings then 😭
It’s funny that my 2 fav melee moveset weapons are both meh at best
DC sword 7 and falchion 2b
And/or damage depending on weapon
Not great cuz the weapon itself isn’t good at stagger
It'll be good one dayyyyy
Alright I think I got my stupid support tank build working.
Born Leader seems pretty good when every melee swing is regenerating 130+ toughness.
Thoughts on Grenade Tinkerer and Grenadier for Frag Grenades?
if you aren't doing a super grenade build.
Falchion 2b could be so much better with a few simple tweaks
its almost good for dumb niche builds that don't take melee talents.
(almost isn't enough)
Maybe we’ll start getting teasers for next update this week
Next update: Make it worse
You like your 60 FPS? We halved it now.
Not again
Hello, I’m pretty new to the game, I’m like level 13 I think, but my question is, for weapons, can I off the rip start upgrading the rarity asap or should I wait until I’m higher level to do this? Same goes for empowering weapons?
Wait til you're level 30, it's better just to use the drops you get from missions til then
Ah okay thank you! And 30 is max?
30 is max player level yeh
Gotcha, thank you
Why do I see people over 30 here and there then?
Yeh Havoc Clearance is a skull with laurels
goes up to 40
which is the stacking difficult mode
I just came back to Darktide after a year long break, so I'm still trying to get the hang of all the changes
This makes any difference to gear? I saw red 500 gear similar to the Vermintide
naw that's a mod
Scamazed by youtubers
Mods yeh
Gear maxes at 500 / orange
Curios max at 430 iirc
Would you recommend any solid source for builds? I see that Exec Stance has seemingly fallen out of favour, and I really liked it year ago. I'm wondering how to make it more viable again
xd
Same reason not that many people played hunter Markus Kruber in vermintide, despite being better archer than Kerillian somehow
kerillian has a full auto bow so there
I played Hunter with Boarspear/Bow on Kruber almost exclusively lol
Emperor bless, will take a look
i just played standard merc captain ngl
tho i did play a lot of grudgeraker and throwing axes...
Most Keri's I saw late in the game were using throwing spears
How is it in Darktide? I saw 2 new classes, but I'm the most vanilla white bread John Darktide who plays veteran exclusively. Any gear for other classes comes with the dlc?
DLC gear is exclusive to those classes
nope neww classes have exclusive weapons just like the base classes do
but they can use vanilla weapons as well
At least they did something good compared to vermintide. I remember despising having to buy winds of changes for the weapons
winds of change is definitely a mistake ye
What???
maybe, but those 2 classes have the distinct downside of not being a veteran
Straight to the garbage they go
that's fine
You don't go out of stance doing melee kills now. It refreshes even.
It's just old man gaze now
Not even sure why, but I really don't enjoy those other classes. In vermintide when i finally broke out of playing kruber only i enjoyed and mastered at least 1 spec of the other 4, but in Darktide i just cant
Hard to miss a yellowish figure tbh
iunno, most of my darktide gameplay is hack and slash
well you cant really miss pressing 1 button
instead of needing to click
While i was scouring the internet I saw a lot of crying about Patch 13 or something, that supposedly nerfed exec into unplayability, but I missed that part entirely when i was on a break from fatshark
i have no idea, only started like 3 months ago
people will cry and whinge, big deal, your personal experience is most important
Patch 13 came out October 2023 lmfao so those complaints are a tad outdated
True enough, thanks for poining out the pinned guide, will take a look after work 🫡
Shit, guess i didnt play for 1.5 year, time flies, huh
Indeed
Ohno
Crazy
Jank is part of the charm
One tapped by captain shields
Trying to dodge on a slope
Dogs not working
Poxbursters
Nah wouldn't say it is
Learning to fly?
Longshot probably fixed
Guys, I have a quick question about "The Bigger they are..." Talent in the Exec stance skill line. The skill says that it extends the duration to 8s, but doesnt mention the refresh on highlight kill. Does having this talent refresh the Exec stance to full 8s as per the Bigger they are talent, or just 5 sec as per the exec stance description? I'm wondering if its better to go with this or counter-fire for the ease of picking targets to refresh duration
yeah the full 8 seconds
Good, that's better. Still need to think between Counter-fire and Bigger they are, both seem quite good
I have tried both
Initially I thought counter-fire would be the superior choice because there are more enemies it highlights
but after doing a bunch of runs I realised the bigger they are works better for me
the main reason is the 8S duration and 8S extension
reloading my gun takes 3 seconds if I don't manage to animation cancel it (longer if I try and fail to animation cancel) and I often have to clear horde a bit before firing again
I found the 8 second helps me keep exec stance up for longer
and on damnation and Auric I seem to almost always have enough targets to keep reseting the duration
plus, the enemies that reset its duration are the actual priority targets that i should probably be focusing on anyway. With the bigger they are, I can switch to a krak, launch it at a crusher, switch back to my gun, and by the time I took out my gun again my exec stance is back up at 8 s
which feels very nice
meanwhile with a 5s duration if I ever take out a krak and try to deal with a bulwark or crusher, then I am probably losing exec stance because by the time i switch back to my gun and find some poor gunner to blast it tends to run out
@atomic onyx
Solid read, good arguments, would recommend that poster again
Now i just need to find a decent Helbore to actually try the build out
in h40 the 8s duration just feels best to me too
even doing my best to take out little shooters, i drop exe when i dont want to too often without it
- lots of ogryns in havoc
and they have huge HP pools
so the boost helps a lot
A refreshing eight seconds of stun immunity and toughness regen in melee is also pretty sweet.
exe stance makes you unable to be stunned?
didnt realize that
It's one of the unlisted bonuses
Stun immunity
Slow immunity
Can't be broken out of ADS
It's always been there but it had very minimal application until they let us use the ult with melee.
my most common way of dying on my exe stance build is by being surrounded by a horde and not getting any toughness regen because my only top toughness node is confirmed kill
i am now wondering if I should use exe stance differently
The good ol days of losing your entire stance cause you had to unnet a teammate or dared to be pressured enough to throw a grenade.
and instead of focusing on activating it when i see targets for it, activate it when surrounded
I have read that hellbore is considered quite good at the moment and is probably more meta than what I use. Personally I enjoy recon lasgun a lot more, and I feel it benefits more from the reduced sway and recoil (can be hip fired to laserbeam heads)
I might toy around a bit with some different weapons, Helbore is highly recommended right now. I'm still getting my bearings after a long break (about 2 yrs) and only the Chainsword/Powersword + Plasma gun build is still somehow viable after all that time, so I'm rocking that until i get some decent gear to try Sniper build and the laspistol one
Plasma is just insane, but i dont like to stick to one build only, so I want 3-5 builds i could rotate whenever i feel like it
it is so crazy to me that plasma not only deals really good damage and stagger
but even goes through bullwark shield
bullwarks are the reason I run kraks on every build
but with plasma I am not even sure you have to
The most insane part of all this for me is the ridiculous ammo capacity. I would understand the ability of plasma, especially compared to something like bolt gun
But bolt guns have tiny magazines, whereas i only reload my plasma gun on mid-break points like elevators or chambers between 2 zones
Even the heat-dumping seems weird for me, since its always 5-ticks, regardless of heat, so I dont really feel punished in any meaningful way for reaching 100% heat, when i dump 20% per tick in the worst case scenario
What’s the preferred lasgun to use (besides accatran)
The Helbore, apparently, cant say why though, still looking for it xd
Helbore can deal with all targets if built right, including crushers
(and shoot through airlock doors)
Any that isn't Infantry
I've been trying SO hard to make infantry work the last few days since the cadian cosmetics released
You see, they aren't bad
They just aren't good
A Laspistol is better than it
There is the cringe VIc which has better ergonomics (faster movement when firing and reload), less bad muzzle flash and slightly higher DPS without talents/blessings than the other options, this is the option this chat seems to favour
and might be the better option overall
but there is the superior meme potential of BRRRRRRRR
on the XII
and also XII goes better with stuff that requires stacking like the very popular infernus blessing and the forbidden onslaught talent that shall not be spoken of
are you talking infantry lasgun with those numerals?
Ah I thought you were asking about recon
He was asking about anything but recon
since you mentioned accatran and I thought you wanted the mark
I was talking about infantry lasgun
alright, I have no info on those, aside from them being considered kind of bad last time I saw someone ask about them
Infantry Lasgun is useable. It's just got a more drawbacks than it should. It's kinda outclassed in efficacy and usability by helbore and the Graia Headhunter
Poor dodges, very bad stamina drain, sights that are very slightly higher than where the shot actually goes and awful recoil
Mk 9 (IX) is far too slow for anybody but very skilled marksmen to use effectively.
Mk 7 (VII) is the middle-ground option and ideal for executioners stance builds with good one-shot headshot power and two-shot bodyshot potential on most if built right.
Mk 2b (IIb) is rapid firing, basically a vraks autogun except it gives you carpal tunnel.
It also struggles to deal with Plasma Gunners effectively because it's a finesse weapon that can't penetrate carapace in the slightest, which makes it compare even worse to Helbore/Headhunter
/rant
It basically has the post buff recon issue, where it requires all damage buffs to be usable, which inevitably cripples your build
I hold the opinion buffing wont necessarily change its current popularity too much since recon already more or less does its job but much more easily
Helbore in a sense too, but it can punch heavier armored targets more consistently
I would def use it more if it got the buffs it needs
I would too, but id argue recon would still be taken more than ilas since its easier to use
Id really like if they make the 3 marks more distinct, i.e. IIb is burst fire like the scab stalkers use and IX has innate rending
Wdym innate rending?
Better adm.
do any marks have rendering
None of the lasgun marks, no
No weapon has innate rending
Moreso just adjusting ADM
Make it punch through cara/flak more significantly to correspond to 15-25% rending on cara, for example
So just increasing the carapace and flak adms
Yeah pretty much
Like, one thing that I think really cripples the ilas is that the graia vigilant autogun fills the niche of all of the (infantry) lasguns and is better in every way. It can one-shot headshot everything except crushers which it can 3-4 shot. It has no recoil, it has a good magazine, it is manoeverable and has the same reload. It's even ammo efficient (though obv less ammo efficient than a lasgun with shock trooper). Take any lasgun build and replace the lasgun with a vigilant mk VII and it's only improved.
Oh, and has a decent rate of fiire.
It also requires heavy investment that the lasgun requires, but you get like... more capability as a result, so your melee weaknesses are far less pronounced
I guess to be more specific, VII having slightly better flak adm and IX having significant flak and cara adm
Then IIb more or less the same but is a 3-round burst
In addition to other QoL (less recoil, bigger hitbox, more ammo)
also why is the infantry lasgun so stamina intensive to run with?
ive been on that shit for YEARS
Is there an in universe reason for lasguns having worse recoil than autoguns?
seems kind of strange to me
no, in universe they dont have that problem
what they do have is they need to replace the focusing crystal every 2-3 battles because it starts becoming less lethal from over-use but thats the most they deal with
Nope
Because in-universe they straight up have no recoil
Because its y'know
A fucking laser
Iirc there is a lore justification for recoil along the lines of, the weapon feels awkward without recoil so the gun has artificially added recoil
lol
But yeah it is a laser, there shouldn't be recoil
It's not really even lore the devs said they did recoiless lasguns and jt felt bad
i can't find a source for this even though people keep saying it
i've not looked recently but i've tried to look this up in the past
no lore justification, its purely about game feel
a recoiless gun just does not feel good to 'shoot'
what are the best perks/blessings for the shovel? the guide here doesn't say a thing
btw I have almost uninstalled this game after experiencing infantry lasgun for the first time. it was the first weapon the emperor gave me as a vet, and I thought "great, I like the idea of using a laser weapon"
I got the slowest firing variant
Actually there's been some lore reasons before.
Venting heat was one I think
it was unbelievably anti-fun
Perhaps it depends on the author of whichever book is depicting the gun
true
oh im sure there's one somewhere out there because warhammer is a fucking mess
but the devs didnt care about any of that shit nor even tried to find such an example
they added recoil because without the recoil it felt like you werent doing anything
That sounds about right but the thing kicks like a mule lol
idk recon lasgun shakesa a bit but is still a laser beam if adsing
idk i think its genuinely perfect
no need to pull up or down
each one is spammable
yea exactly
you can just mash click and your shots will all land on your original point
recoil is really not its problem
Its tolerable to me when in exe stance but otherwise the recoil is dumb
Theres still a little bit if youre spam firing the IIb for example
Yeah and instead of just adding some small subtle recoil they made it feel like youre firing a fucking 50 cal
I dont think its unreasonable to think there couldve been a middle ground
Im guessing they built the guns stats with exe stance in mind
other than vet i cant recall seeing any other class run infantry las in the several years I've been playing
even with exestance the recoil animations are absurdly exagerated
i actually do run ilas on zealot and psyker
for zealot at high havocs the IIb is probs my go to of all ranged
on psyker i just find it fun
comical capacity and yeah iib comes out faster, isnt so fucken dumb on your stamina when sprinting, instant sprint to fire state
like 90% of what you do on zealot is melee so just having an extremely reliable sidearm is plenty for me
Stamina on ilas is definitely something to be addressed
yea it slouches against flak and unyielding but i really just need something to fuck up specials
and at its worst it's a machine that turns laser shots into ghost procs
but at like four times the capacity of the pistol
speaking of lasguns, which hellbore MK is considered the good one?
all of them are good but 4 is the one i think is used the most for the one shots
IV: Biggest alpha strike damage. Dogshit bayonet. Strong uncharged shots to make up for very poor charge times.
III: Middle child. More flexible than IV due to faster charge time, should have better one-shot breakpoints than V, but still lower rate of fire. Poor carapace ADMs.
V: Highest DPS Helbore, but lowest alpha strike damage. Very fast charge times (especially with weight of fire). One-shot breakpoints on smaller elites may be dependent on crits.
Just tried the pinned bomber build in hammer of the emperor. It’s a fun build, but I feel I’m probably not playing it properly.
Is it best to always stealth first, then underhand toss grenades? Will they get the +30% increase to damage to the nades from infiltrate?
tried to be objective (V is the best
)
thanks
underhand the first one, overhand the second one
i do it wrong in the clip lol
because what you really want
is the damage to apply to the bleed dots you inflicted
and you want to have time to throw the second nade
is an underhand toss just aiming and tossing at the grtound and that's it?
or is there like a super secret keyboard button combo i have to use
yeah
Ok, I’ve been trying to follow this when I play. I usually try to use it for mixed hordes or patrols. Any point against crushers and the like? Or mainly better for maulers/gunners, ragers etc?
it's ok against crushers if you have a weapon like knife with uncanny strike
where you can quickly stack uncanny strike after dropping the eggs
otherwise nades don't do much against crushers
What's the best ranged for shooting Poxbursters on a Marksman's Focus build?
because bleed has dogshit carapace ADMs (which uncanny strike can fix)
anything
bursters aren't very tanky lol
I did get yelled at the other day for daring to suggest one does anything but shove the burster
as long as its not close to anyone, lol
yeah tbh i don't mind people shooting bursters now
since they'er so fucking bugged
but you do have to be careful
Yeah, I’m using power sword and bolt pistol like the build suggests for the 30% explosion radius increase. But bolt pistol is..strong but annoying p
@hollow ibex do you ever use charged shots on the mk5 helbore gun or just spam uncharged shots?
Always charge
Yeah I mean the charged is so fast
Mk5 with weight of fire charges insanely fast anyway
alright, working on leveling it now
The fact that mk3a has lower carapace ADM than mk5 is such a Fatshark moment
Yeah doesn’t make sense
Can any one of you freaks recommend a plasma build
It doesn't need to be the best, just fun
Plasma is not fun tho :/
literally impossible
Havoc build on pinned guide
And take exestance
does las recon have some jank hitbox that makes it so headshot arent headshots?
Not exactly, but if you are running the burn blessings, it’s pretty common for enemies to die to your dots instead of your actual attacks
So it can make headshot kills harder to get
I sense the suffering of a Killshot penance chaser
ha ha noo....
while the shotgun is a lot better for it i kind of wish i had more horde clear
DB Fletchette Manstopper is the best horde clear weapon in the game no contest
hey guys, what are the best blessings for the Shovel?
Skullcrusher uncanny
and the dumb is still mobility or defense?
Mobility on mk1
Defense on the others
cheers! thanks guys 🙂
nvm the headshots on shotgun fail to give me stacks
you know killshot penance is just awful because the games code is truly horrid sometimes
mortis trial plus horde clear kind of goes crazy
also man i thought plasteel is the first to go but uh..
Normal. It used to be plasteel from what I heard. Now is dockets tbh.
yeah i noticed this as well. they must've changed the ratio a while ago
i had a huge stockpile of diamantine but it's almost out 😔
the upshot is you can freely spend plasteel leveling weapons i guess
Funny enough, I'm pretty sure they increased the drops for both, especially if you play on uprising or malice.
At launch it was Plasteel (gambling on upgrading weapons)
Then when they added Brunt's Armory it was Dockets (gambling on base weapon stats before gambling on upgrades)
Then when they added Auric it was Plasteel again (yuge docket rewards from Auric Damnation)
I heard that after Unlocked & Loaded it became Diamantine, but I have no idea anymore, I haven't run low on any of the three for a long time
overhand is LMB while your nade is out, underhand is RMB and has a lower arc iirc
Ohh, so it is a different button
i believe so - you can test in the psykhanium, i'm 99% sure LMB and RMB have different arcs. not sure how that interacts with infiltrate because i've never used infiltrate in my life, but you can also test that in psykhanium
For me, it's just dockets tbh since I starting buying the commissary stuff.
I would say the opposite
why?
Mk3 push is a swipe which works perfectly with lights for hordes so that would be mob dump
Rest is defence cause mk7 already has a flip mode for singles and its inferior to mk3 while mk1 runs uncanny and you combine that with serrated blade talent you melt everything by spamming; you don’t tank your stamina (you shoudn’t) - its basically safer (even if it may take longer)
i was only talking about MK1 anyway
and MK1 has a strong PA
which you'll be using against carapace frequently
that being said, dumping def is totally fine too
i doubt it matters at all
An overhead yes but you shoudn’t spam it - better to as i said; combine serrated with uncanny & spam lights then maybe finish with a push att
Never spam it
Did you ever tried mk3?
spamming it is the highest DPS iirc
Maybe you were using it wrong/wrong setup?
It might be but it ain’t the safest
can confirm 3's pretty solid
yeah you can throw in lights
to break it up
so dumping mob instead of defense helps you maintain higher dps
against crushers and shit
because you can use the PA more
maybe, I'm just not a fan of the moveset as much
Thats what i do on mk1; i stack uncanny & bleed with lights then use push if its still alive: never spam to not tank stamina
you don't like light spam weapons? 😭
I thought you do a heavy-light combo?
yeah that works ofc
also its sweep pattern is a little odd
nah just light spam with serrated blade
against hordes
whereas mk1 heavy sweeps are straight horizontal slaps
against heavy it's special heavy spam
Mk VII wants heavy light tho
Bruh its literally 180 swipe with no angling (only 1st is and 4th is a strikedown)
Or heavy spam like mk1
oh yeah true
Identical
Same for PS
But its flip is dogshit in comparison to mk3
Thus its the worst shovel
Wanna know smth worse?
i think i just realized why i hate crowbar
lol what
Its worse than the crowbar
It does the same amount of dmg as the mk3 flip attack
Also angle vs perfect overhead
yeaaaah
If they would buff its dmg then it would be somewhat redeemable
After all its the heavy variant
I tried using it fir the first time yesterday and the heavy was almost unusable
What about the medium
Ooohhhhh
?
I didn't realize you were concealed as well
Gas is the same as smoke nade
TIL
I knew you couldn't proce outline abilities but now I'll try to use that to my advantage
It’s not rly worth cuz gas is way bigger buff to enemies & debuff to u than what concealment does for u
Say, what's the plasma gun's purpose? Is it to do immense damage against elites/specials?
Its your standard specialist/elite sniping gun
I see, and charge/tapfire? s'there any nuance there or just... bigger enemies get the bigger plasma shot?
Dont bother with charged shots
Hipfire should already one shot any enemy you'd want to shoot at
Use melee and kraks for stuff like crushers and maulers
I see
IMO the only real time to use the charged shot is when you need big damage and have a guaranteed crit ready from weapon specialist. That's niche and build-specific but a 100% crit charged shot can make some big holes.
Ok here is a question: imagine you are running boltgun and krak or helbore and krak or plasma gun and krak
And just need something to deal with hordes as your melee
You want mobility and safe horde clear
What do you take as your melee
Taxe
MK1 shovel
Tactical axe
Power sword has good horde clear but sucks at mobility
Heavy sword is good too
Which MK? i am a noob
Mk7 for axe
TAxe is great but I wouldn't say it's a good horde clear?
What is bm
Ok so I need that blessing on it?
And what other blessing do I want
With this setup
the fact that you can spam PA-heavy for no drawback is kinda nuts
You said heavy sword too
Yes
Got it
gotta get the combo down, push atk -> heavy for safe clear. Heavy -> light repeat for best dps, can be hard to chain correctly tho bc its very fast, but its good
also i think worse against armor? but idk, heavy sword 9 alt special spam with block cancel or special h1 repeat i feel may be close to a tac axe 7 on killing a crusher without any rending buffs, is it? or is tac axe clearly faster
I guess I'd consider high stagger important for safe horde clear but the TAxe can absolutely blender light targets if you're hitting weak spots.
And not light targets tbh
tax axe special is awesome too, stops maulers, crushers, even mutants and ragers in their tracks with a headshot
oh god, nvm
its not even close
i kinda thought the heavy sword special spam might be -close- to a tac axe with no outside rending buffs
but the tac axe is easily double the dps on a crusher, at least lol
derp on my part
wait - i havent used the power flachion much, maybe i need to try it
this thing has decent dmg into crushers lol
why is it bad again?
i guess downtime?
man its kinda good powered tho LOL
i need to use this thing and try it out in a live match, i never have tbh
this uppercut slaps on the one model, i see it has a 120%/110% bonus power on the uppercuts
but the moveset is kinda icky
the other has a nicer moveset
man i feel this thing would a really good weapon in the vets kit if it worked out, it can kill armor and horde clear, and is cool, isnt super slow like the psword
ill have to use it a few times to see if i notice the issues with it
the blessings are kinda meh, but relic sword does just fine with cranial grounding
Relic Blade is a different beast though
i feel like cranial + wrath, or heatsink would be good
ya true, not meaning to compare them 1:1
what blessings are considered best for it?
does it need wrath in h40?
it's 8~10 buffs away from being good
haha, im just messing with it in meat grinder, it just felt way better than i expected. tbh i heard it was dissapointing and never used it lol
theres a lot of good weapons with wrath, and which wrath is a good choice lol (at least in h40)
relic blade, for one
hope they do buff it, i would love a new toy for build diversity in h40, i know i CAN use it (and imma try a match with it tonight) but i dont wanna troll my team lmao
ive always run wrath over rampage in h40, and feel i noticed it, but i could be doing it wrong (for relic blade)
it's a bit lower single target dmg than ideal
unpowered non-smiter attacks are abysmal (really low ADMs, low dmg)
heavy attacks' windup are quite long for its intended role of a "more agile power sword"
it has quite a bit longer cooling downtime than relic blade
i see the downtime, and the bad unpowered mode as the two big things.
I dont feel the attacks are -that- slow, but ya its not great.
Im ok with the armor/single target being real bad when unpowered, just need better up time and maybe they could increase its unarmoured dmg/cleave when unpowered? It should still feel useable unpowered into groaners/poxies i think is the sweet spot, then power it up for elites/denser horde units like moebian etc
do people run heatsink on it to help the uptime? or is it not good bc you're missing 2nd dmg or cleave blessing?
heatsink is dogshit
if u want practical activated uptime max, run cranial + overload
rip
heatsink is actual bait
ah overload -25% is more uptime than heatsink? gotcha
Heatsink works at 1/4 value unless the weapon is overheated
Sure it will extend your activated duration
It just doesn’t extend it by that much more
And, when it’s overheated (full value), you need basically full Heatsink uptime to get it ~equal cooling time as overload
However overload does an actually good stagger blast (can stagger ragers, maulers and bulwark) and has no conditions attached to making the overheat duration shorter
do you think itll get a little love/buff, or nah? ive been hearing some people complain to 'stop buffing everything' due to power creep
I don't fully agree with those people and I think it needs 8~10 buffs to make it feel good & distinct
thats kinda nice, would you say cranial/overload are the best blessings on it?
Stop buffing everything, just buff genuine underperformers
can't say best but it certainly feels better than 13s cooling downtime 
ya im with you, i dont fully agree either, i dont think bringin up a weapon thats not used right now to be useable is truly power creep.
buffing things to be equal to or better than the current STRONGEST most op stuff, is power creep
The big issue with the power falchion is you take a pretty big weakness (activation requirement and very weak when not powered) in exchange for..... good horde clear that you can basically find on other weapons and decent armor damage when powered that you can basically find on other weapons.
part of what makes me wonder if i wont mind the downtime, is i want to run it on a recon las build, where i drop kraks and onslaught, and basically only use it for horde or crushers
unless power sword gets nerfed, falchion will always be a shadow of power sword
I just didn't expect falchion to be <0.5x of power sword's dps
the issue is that the people complaining about powercreep are actual god gamers who could sleepwalk this game 
this would allow me to spam shredders, which i find MUCH more fun than kraks
so while they're not wrong, they're also not representative per se, lol
I cud try to write up smth for suggested falchion tweaks since I do have their attacks' numbers
power sword needs a rework imo
im ok with that, my opinion is things dont need to be 'the best' to be solid and useable.
im ok with falchion being alwaysw a little worse than a min maxed powersword, but with other benefits (more mobility, easier activation system) it just has to be tuned right.
The falchion is almost viable as a "I don't want any melee talents but still want horde claer" weapon but its not quite good enough IMO and its still generally just worse than power sword.
(also I like 2b more than 1, I actually think 2b has one of the coolest movesets in the game)
it prob won't happen because falchion's alrdy released
this is what im interested in it for, ranged focus build, something for horde and crushers
ya its moveset is really cool, its just a lil awkward. What you doing for hordeclear with it
the bonus dmg on the uppercuts is cool
I've tried it for that purpose and while it does have some nice clear sometimes my takeaway from every game was either "I should have a shovel instead" or "I should just use power sword."
behold the new moveset formatting
ya i was just looking at it so far im on heavy-light repeat, they're diagonals not super horizontal but seem to work
despite L4 looking like an uppercut (that would use smiter), it's actually sweep
ah heavy, push atk, light,
H sweep (IIb's H1) is quite a bit better dmg than H tank (I's H3)
I still think falchion needs a lot of small-medium buffs
do you mean in terms of how many targets it hits, or its dmg profile
its weird bc it LOOKS like its doing a sweep, then uppercuts lol
especially on the h2
throws me off
1500 dps on an auric crusher doing l1, h2, repeat is honestly not bad lol
not h40 but damn
PS is exacerbated by blessings as well. Like power cycler + sunder/bromentum is so dumb what's the point
i gotta try it in a match tonight
bromentum needs to be deleted overall
you can also do h1, l2, l3, block cancel repeat with the IIb
ya its moveset is pretty cool
im using this thing tonight idgaf
we making it work
lol
is decapitator blessing doodoo? 💩
mostly, the activation requirements are unforgiving
The point (until relatively recently) was to have 2 amazing blessings and 8 dogshit ones to make it less likely to get the 2 amazing ones so players have to gamble (grind) more
the crafting rework was so long ago lol
and it also kind of nullifiies itself, since the requirement is "kill a full health enemy with one weakspot hit" and if you can kill an enemy with one weakspot hit already how valuable is that temporary extra finesse going to be?
it's using the sweep attack profile instead of smiter
it's kinda redundant. If you're getting one-shots then extra damage is half wasted. Ideally you one-shot a bunch of trash then hit an elite but it's not super consistent
trueee lol
nah
BM just reduce how many times it can be activated
it activating 3 times is pretty dumb
personally i dont think cleave blessings are the issue
screaming at my team to stop damaging the poxwalkers so I can stack up my finesse high enough to almost do powersword-level damage to the crusher.
yes
BM isn't just a cleave blessing since it just applies 1st target repeatedly
BM if it only worked once is a very fair & balanced blessing
not 3 times
conceptually it's one of the coolest things in this game
Yes, but this Blessing system is still derived from old crafting, it's just not RNG-based anymore.
Plus it takes Fatshark years to do things, and they very rarely make consequential changes to weapon blessings for whatever reason. How long has VT2 been out, with how many balance passes to classes and talents? Yet (as of the last time I played anyway), the only change Fatshark ever made to weapon traits was to permanently enshrine Swift Slaying supremacy.
this is true, its not like they've ever balanced weapn builds in that game, swift slaying has been the best in slot for literally ever
Generally no, but having a weapon with one drawback and then giving it a blessing that removes that one drawback so hard it makes it good in that aspect is a problem
ya good point
Good on paper 🥀
ah, ok, ill show the heretics my paper then with the math on it showing why it should be good, they'll die for me then ya?
im gonna try it tonight anyway, i need to take the weapon in a live match to feel it myself
good info tho guys ty
maybe they'll buff it next patch 👀
Problem with Decapitator is the proc condition
Don't get into that game with the heretics, trust me
Your own cleave damage distribution already fucks it up
Your own team fucks it up
Many such cases
Mk IIb
- change PA's attack template from Tank to H Tank
- change L1 and Lp's power level to 550
Mk I
- change PA's attack template from Smiter to H Smiter
cutting_am (ADM preset, used by Sweep & Tank)
- Unyielding ADM changed from 50% to 75%
- Flak ADM changed from 50% to 75%
power_am (ADM preset, used by all activated attacks)
- Unyielding ADM changed from 110% to 125% (won't affect power sword's activated attacks' ADM because they all have overrides already)
H Sweep (activated)
- add ignore stagger reduction
H Smiter (activated)
- override Maniac ADM from 100% to 110%
- override Unyielding ADM from 110% to 125%
- override Flak ADM from 100% to 110%
- override Carapace ADM from 80% to 100%
cooling rate modifier
- 0~30% heat: increase from 1 to 1.2
- 30~70% heat: increase from 1.2 to 1.5
and prob more
I'm too lazy to write them all
falchion rly can use a LOT of small buffs
it's heavily bottlenecked by sharing a bunch of ADM presets with power sword
and they were way too conservative of making its activated attacks have noticeably high dmg vs tougher enemies
So true bestie
power sword's activated stab has 412.5 dmg, 200% unyielding ADM, 125% carapace ADM and 1.65 finesse
falchion's activated H smiter has 410 dmg, 110% unyielding ADM, 80% carapace ADM and 1.485 finesse
wait, is this made about darktide? because my god hahaha. spot on "weapon that sucks on its own" "blessing that literally makes the entire weapon work" and "meh, throw something else in there bc we have to..." hilarious
oh also @tall torrent
It's worth noting that because of the way this formula works, +CD rate effects directly cause diminishing returns (often severely) from CD reduction effects and % CD skip effects.
This isn't exactly true. % cd skip is kinda like %dr where more is exponential. CDR is the linear one. If you cast ability off cd CDR is just a linear % of how many extra ability casts you'll get.
To again use the damage resist example: gunner shots do 16.25. The first DR curio reduces the damage by 3.25, the next by 2.6, etc. We know though that this isn't diminishing returns because your actual eHP against gunners is going up 1.25x each time.
Similarly if you combine 20% cd skip with +100% cdr, your net cooldown will be 12 seconds, which is equivalent to +150% cdr
it's diminishing returns in the sense that the 20% CD skip on a 30s CD would be 6s, but once u have +CD rate stuff going on, it's not the full 6s you're getting
the end value that matters here is the exact CD number, not percentages
That's similar to saying "first gunner DR curio is 3.25 less damage per shot but the next is only 2.6, ergo diminishing returns." In the same way that what actually matters is the gunner's TTK, what matters is ability up-time.
No, because the end value that matters is how many shots you can take, not the exact damage number per shot
Like there is a point where you have enough up-time and you don't need more, just like having enough damage to hit 1-shot breakpoints etc. But that doesn't make it diminishing returns
Correct, the value that matters is eHP, and for abilities the value that matters is up-time.
What’s CDR here
Reduction or rate
rate, should've typed it out
Rate does cause diminishing returns on everything at the top
15 seconds off a 60 second cd is solid, but 15 seconds off a 30 second CD is huge, and that's because of the effective cooldown rate
We should kill cdr so we do not have debate like this
Is it rly a debate
I only pointed out that CD rate causes everything at the top to not cut CD by as much (in seconds) as people think
You can calculate % CD skip as a multiplier and it is like gunner DR calculation
But the end result is that, let’s say in the case of FotF
With martyr +50% CD rate you get 20s
With FotF’s % CD skip that normally does 6s, it becomes 4s
My point is that looking at the seconds is missing the forest for the trees. It's the same as looking at the DR curios stacking as 80%/64%/51.2%
The end result of CD that matters is how often your ability is up
Which is the cooldown in seconds, no?
If you have an ability that you use nearly off-cooldown, the number of times you get to cast that ability in a set time-frame is directly tied to effective cooldown rate. Like if you're casting fotf off-cooldown to burst elites you get 2 per minute. Introduce +100% CD rate and you get 4 per minute. Add in 20% refund on those elite kills and you're getting 5 per minute. For the sake of the example throw on the 12% from curios and you get 5.9/min
what if i throw in some beer
yea this is all well & good but ultimately if ur using it off cooldown the #1 thing you think about is the actual cooldown in seconds
If you only take the 20% cd skip then you get 2.5/min
How so? Casts/minute can increase linearly even as the seconds off CD 'diminish'
Going from 30 seconds to 25 seconds only takes you from 2/min to 2.4/min. Going from 15 to 10 takes you from 4/min to 6/min
question: does DBshotgun needs on the motion or Longshot? or can it take covering fire?
If seconds off cooldown didn't "diminish" then ability up-time would increase exponentially. Another 5 seconds off of 10 would take you from 6/min to 12/min
because if ur using it off cooldown, the most direct thing you're thinking isn't "I can use this X times per minute", it's "I get to use this every X seconds"
because as soon as ur not using smth immediately off cooldown, this "effective cooldown" concept crumbles
take FotF and shroud for example (both have % CD skip)
u don't always have 1 big guy u want to use it on, whenever the cooldown becomes ready
same tbh
even with FotF and with shout my concern isnt "use this as many times as possible in a small window" but rather "maintain the buff uptime as close to 100% as i can"
Using the ability off cd is just the most bare example. What effective cd rate actually means is "while this ability is on CD, I get X seconds off for every second that passes"
That's the same argument made by Tanner, interestingly.
Before you introduce stacking other effects unrelenting fury could similarly read "... gain +25% CDR for 24 seconds."
or even "... gain 1.25x ability regen speed until your next charge" to account for stacking
this model also is inaccurate because FotF getting 2 charges
I don't plan on changing the CD section following this logic you're proposing, it's just not convincing enough
Yeah I mean simplified analogies can only go so far
To account for that this theoretical version would add another 24s instead of refreshing
for "use immediately off CD whenever possible" this model holes up decently well
complexified analogies when?
but again, simplified analogy
however that "use immediately off CD whenever possible" prefix doesn't represent ability usage that well
why is discord sending me 3 ping notif sounds when I'm not getting pinged anywhere wtf
Again the using ability off CD is partially an example because it makes it the most obvious.
The thing that it actually represents is "X seconds of cooldown per second"
Barrelling yourself but without damaging the cylinder
It's very important that the cylinder remains unharmed
With just IoD you get 2s/second. Add in the 20% cd skip and the effective cd/second is 2.5 seconds per second
Like a similar thing that you're thinking about in combat is "I kill that enemy in 3 hits"
The fact that changing that from 3 to 2 takes +50% damage, but then 2 to 1 an additional +150% doesn't mean that damage has diminishing returns
yea but again, like I said above, the most direct thing you're thinking isn't "I can use this X times per minute", it's "I get to use this every X seconds", not to mention that you're not always using ability immediately off CD
it's just not an argument convincing enough for me to change that section
aren't these two mathematically identical? it's just different ways to say the same thing
(because there's 60s in a minute)
if ur using ability as soon as it's off CD, yes
otherwise, no
and practically speaking, there's too much of that "otherwise" for this model to hold up
if you're not using ability as soon as it's off CD, does CDR matter at all? just wait longer and it'll be back
yes, take example of FotF
you're unlikely to continuously using FotF off CD if you already have high atk speed and you're mainly fighting ranged elites or ragers with relic blade
but you will continuously use FotF off CD vs crushers, bulwarks and bosses
there're different phases where ability is used more or less often
right, so from what you're saying, CDR matters for FotF only in situations when you're using it off cooldown
cdr matters in-so-far as the ability is up when you need it to be
this concept of "X uses per min" as an effective cooldown rate does hold up for "use as soon as it's off CD" cases
yeah, you only get value from CDR when it turns "i don't have the ability when i need it" to "i do have the ability when i need it", but if the situations in which you need to use the ability are less frequent than the skill's natural cooldown then you never need CDR
This still applies even if you aren't using it off cd
it however doesn't match this though
it's like TDR, which only has value when you take damage, and there are different phases in the game where TDR is needed more or less often. but when you measure how useful TDR is to your build you're normally looking at the high-pressure part of the game where you're taking a bunch of damage and actually need it
I still think considering CD's end result as "CD in seconds" is more intuitive
hence the "diminishing returns" writeup
e.g. for CDR, if high-pressure situations are all so short that you can never get two ability casts in the same "high-pressure window", then CDR is useless
Like if your gun takes 6 bullets to kill, then the first +20% damage reduces that to 5 btk, but for the next reduction you need a total of +50%
Same way reducing your CD from 60 to 50 is +20% cooldown rate but 60 to 40 is +50%
but if you can get two casts in the same fight with CDR and only one without then CDR has given you 100% more utility from your ability
yeah and that's similar to damage breakpoints
Getting further hit-to-kill reductions require exponentially more damage same way further second-off-cooldown reductions require exponentially more CD rate
And especially with fotf having a 2nd charge you have a lot of leeway with when you cast it and it still being effectively "off cooldown"
the closest analogue to CDR (imo) is attack speed. if you start with a weapon that swings once per second and you add 50% attack speed, you get 1.5 attacks per second (i.e. 0.667s between attacks). if you add another 50% attack speed, you get 2 attacks per second (i.e. 0.5s between attacks).
so if you care about "how many seconds does it take me to attack" then attack speed has diminishing returns because the first 50% attack speed brings you from 1.0 to 0.667, i.e. 0.33 reduction, whereas the second 50% attack speed brings you from 0.667 to 0.5, i.e. 0.167 seconds.
but if you care about "how many swings can i do in some amount of time" then attack speed is linear
the reason why i view it this way is because in a high-pressure engagement of X seconds, you can only get a certain number of casts off, and so whether or not CDR lets you hit the breakpoint of "i can cast one more time" is what is important. the part that's weird is that all high-pressure engagements have different lengths, and sometimes casting more can shorten an engagement even more
^
Like yeah you're not attacking non-stop same way you're not always casting ability off cooldown
atk speed actually not a good analogy cuz of this game's way of doing it
but that doesn't really make it diminshing returns (setting aside that +50% AS in darktide isn't actually that)
ok... shooting speed? fire rate? idk
firerate would be fine for constant firerate weapons yea
just consider actual attack speed instead of the darktide fake attack speed
I'm still not changing that section tho
viewing CD as X seconds is just far more intuitive
it's definitely more digestible, yeah
but the thing people sometimes miss is that more CDR gives you less "flat seconds reduction" the more CDR you have, but that's also because your cooldown was already lower thanks to the additional CDR
like, saving 3s on a 60s cooldown is roughly as valuable as saving 1s on a 20s cooldown in high-pressure situations
yea it is lower, I never said it's not lower
it's just not as much lower as it would be without CD rate
as CD rate increases, the amount of seconds being cut by the same X% CD skip decreases
%dr is also more digestible to people than eHP but people misinterpret %dr which is why you bother listing the eHP
DR is simpler because it's all multiplicative and none of the things being multiplied is an inverse value where the denominator can increase
i dunno about %dr being more digestible - for that one there is only 1 metric that matters, which is "how much more damage can i take if i have %dr"
CD rate is being calculated as a denominator where it can go up
you can pop a yellow stim and add 3 to it
You can simplify cd rate the same way. "How much more often can I use my ability if I have X cd reduction"
i mean, yeah... "X casts per Y seconds" and "X seconds per 1 cast" are mathematically identical, it's just that one of them has "diminishing returns" in the sense that the flat number grows less because they're inverses of each other
What I'm saying is you could portray any stat as the inverse effect to say it has "diminishing returns" but I don't find it very helpful to view stats that way.
Guys do I have enough hud mods to play h40
describing all effects in the linear way is the most consistent and useful
For an axe build what's better tactical or combat?
👍
Combat
Why that split for the axes?
because that's *generally *the decision tree you go through for axes
non-juiced combat axe is kinda rough because it's slow and really wants to hit brutal momentum breakpoints to kill 4 trash mobs per swing
clearly they just need to buff combat axe so we don't need to choose 
smh still waiting for revolver buff #8
And tacaxe doesn't need buffs to hit it's breakpoints, or it's just so fast one hit breakpoints don't matter?
You also put Scum with Combat Axe at top 1 class
it matters less
you can afford two-shotting scab bruisers
which is going to make caxe feel realllly bad
Makes sense.
Thanks.
I've been using power sword on my ranged build, it's painfully slow but also means idc if I get horde swarmed. Will try tacaxe instead to see how it compares.
If using double barrel shotty, is it best to aim then fire both shells at once, or two seperate?
I’ve been messing around in the grinder and it’s kinda similar from what I can telll
Usually just one
I’m sad there’s no plasma pistol for the vet
Honestly, that should 100% be a thing.
Perfect for that chain sword plasma pistol commissar look
Just Two More Years
trying to use the plasma gun in darktide after using the sm2 one is hard
i dont think ive ever heard using plas gun described as hard
its just really weird
and also just kills you if it overheats
instead of just. being unable to shoot
as far as i know, you never really use the charged shots
the "proper" way to use it is to just spam hipfire, which (iirc) is as accurate as the charged version but has more dps and can never kill you
yeh
idk if the game telegraphs this well, but you can "quell" the plasma heat with the special action (causes minor toughness damage) instead of reloading (which clears all heat but takes 3 business days)
Which is sad because I wanna charge shots and gamble with my life for BIG BOOM all the time 
there's nothing stopping you from doing it!
It takes a fortnight(the term of phrase not the game) to charge though 
For the time being, I’m sticking with my bolt pistol and chainsword
I love the old faithful skin for las gun in the shop rn
fucking FINALLY
