#veteran-class
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a good recon is like polishing a turd
0% dmg + dump stat on dmg
Better to buy random lasguns and hope for a good stat roll, or wait for the shop to have a good one
If you have the money just buy a bunch of them from brunt
But it doesnt hurt to keep checking the shop whenever it restocks
Melk too
I'm partial to the Mk XIV myself
Exec stance + MMF eating so good this patch
Been running helbore in recent havocs
Fun as hell

If you are a twitch shooter, mobility can work as a dump. You need collateral for 1 niche situation. If you can shoot a bomber the moment he starts the pull animation, you can stagger the karker out of it. Dumping collateral will always fail to stagger in time.
HAPPY THANKSGIVING VETERANS
Thanksgiving? If you were there, on the front lines... of the Gachi Wars... You wouldn't be thanking noone ...
my favorite colonizer holiday
Is iron will any good? I'm guessing yes?
no, it's a crutch, stop getting hit in the first place 
Ok, judging by that reaction I'm guessing one of better nodes
It's an auto take node on vet
The one of few nodes every single good vet build will take
It's arguably the best node lol
The only other node in tree I'd argue for is Reciprocity.
Also what would the "dump" stat on a Hellbore be? just a small amount off of everything?
You skip it, any serious vet main will 
WS + Zarona revolver is fucking based
bad
It's incredibly powerful. Is made better by the vet being better as well. You can choose not to take it if you really want to feel the differences though.
you should skip iron will and take the revive node on shout instead
much better use of a point
non-negotiable mandatory pick
iron is such a early game material you need diamond will or netherite will tbh
real
SHOW ME THAT UGLY GRIN
Adept Assassin feels like a weirdly annoying Penance to complete
What would the dump stat be on shovels
Just noticed mine is mixed all over the place
I dunno, probably mobility
Defense i believe in shovel
Nice, there is one with low defences right now
Probably should try other melee weapons more, but so far only really liked the shovel
defense on mk3/7
mobility on mk1
imo
some people might just want to dump defense for all marks for simplicity tho
Eventually you'll have enough money and resources to double up on weapons ime
yeah for the weapons i use at least
i have separate copies for each mark
too lazy to swap
Either works anyway. The difference is small enough most won't notice it.
What the enemies sees when we are doing a stealth res
Just a guy fucking gets up on its own, without any help, all the sudden.
Captain wolfer! We netted the ogryn and he uh, freed himself?
-# huh?
"of course he did"
Its why the new class should have been an Ork, stealth option would just be him painted purple instead of invis
Since Blood Axes are in lore
Avg comms from Adjutant's report to Cpt Wolfer on the battle.
"Another bullshit report is at hand, but same 4 dudes somehow managed to minced 2 companies to gone, honestly where did Grendyl got them?"
any tips for the adept assassin penance?
Which is? Idk whats the requirements
I always forgor them
Weapon Specialist CRIT kills?
Shock Troop Gauntlet
This?
Yeap
Yeah
Basically Revolver into a Shock Troop Gauntlet mission
Get a crit based weapon like laspistols and unto Shock troop gauntlet with ye
Kill someone with a melee first, then switch to pistol (for proc WS for your selected gun)
Then kill as much as you can
(use the double barrel shotgun)
I was just going to use the desperado on the laspistol
this is much easier witht he double barrel shotgun
I think I have Desperado Infernus
yeah just use a shotgun
just kill 3 guys in melee, switch to shotgun into a crowd
why are you even contemplating other weapons
shotgun, aim vaguely head level
enemies die
Hehehehehe true
If you're contemplating shotgun
Wave of dogs might also work
In case you don't find STG
3000~ enemies is how many companies?
Remember most of those enemies are either poxers or infected civilians
Send another 1000 homeless to fight them
1 ogryn or 3000 infested civilians who wins
Can combat axe and recon work togueter?
Yes very well
Its rather hard to go wrong with those two
Ah nice, thought it wouldnt work if I dont use certain nodes
May I share the build for some advice on what else to swap?
Well
Combat axe is one of the less node dependent weapons
Its nost dependent on vrutal momentum
Dont ask just do. At worst you will be launghed at
Eh good enough to me
I talk shit about voc
However you don't seem to have enough points to get AE, Skirmisher and EW
Hmmmm tried to see the difference in dmg and you can tell the difference against crushers
In another build where I do have these 2 nodes it takes 4 sometimes 3 heavys to kill a crusher
While the recon combat is taking 5, mostly 6 to take it down
For crushers you the axe
Onslaught was mostly used if you planned to shoot carapace with Recon
But now you have the Axe
Yeah, but it feels nice shooting the metal ragers and not get clink clink clink sound
I think Ill keep using the knife
Also which recon las you are using
6c will give you better results
Why
3-4 hits for Crushers on the combat Axe is pretty optimal
Yeah that one is pretty good, but the build I wanted to try is taking more hits
Hits a bit harder and has better mobility and headshot modifiers iirc
Check it in the psykhanium
Aig, let me check
Hmmmm yeah I do feel a difference
But 100 something less ammo
And less brrrrrrrrrrrrrr
The mk 12 recon lasgun is the single lasweapon where you can run out of ammo when playing with ammo conservation in mind
Just stab more.
It is, if you good at aiming hellbore.
Or 6c rec las
damn that needle pistol draw time also cancer
oh is it not?
yeah not liking the needle pistol at first look
Not if you hold m1 with mk12 reclas all the game
I hold M1 with Mk14 recon las all game :)
if you're lucky, you have 100% crit rate with Recon so you basically have infinite ammo
so just be lucky c:
At least it looks like it reloads fast
apart from fading light 2, tox gas might be the most miserable havoc modifier
was there more gameplay?
they ended clip right before they got poxburster'd lol
With on your toes I take it any number of stacks count, as long as some number of stacks exist?
yes
Thinking of going back to weapons specialist, been using focus target but don't think I am really making full use of it while I would be making more use of weapons specialist
Reapers do count?
Unrelated question. Have you tested martyr's purpose CDR at its best vs current pious on zealot? I've been running both and i honestly feel little to no difference.
According to kulis curio guide yea
PCT is very slightly better CDR if u get weakspot hit every 2s
however it's not a big enough difference to justify extra point cost usually
Sounds good. I've started running martyr more in my havocs but i've honestly had no idea what to spend the extra point on if i don't go PCT. Let me show you. 1 free point here
I main crusher most of the time so luckily, desperation value here is very high
And as for the heal on dmg taken, it's a little too iffy for my liking. I don't appreciate getting pushed back to another wound
Punish Impiety?
I presume +10% crit damage for perks on a helbore lasgun, what about the second one? +10% dmg to specialists?
Both of those are bad
oh really? why so, surely if you crit a lot then more crit damage is good
Can’t go wrong with flak and 5% crit
The amount of crit damsge is useless
You can actually
Considering 5% crit is also a pretty lame perk
Critical Damage and Weakspot don’t apply to overall dmg like 25% vs. armour type
Ahh, so 2x 25% damage better to get?
It applies to the number like this 100 dmg (+10 from crit) with 10% crit damage perk applying to that attacher 10 dmg, adding 10% to that for 1 whole dmg
Bad example but it’s just giving a visual to the example
Flak and maniac/unyielding/unarmored pretty good
If you are keeping Bleed for the Emperor, you could take Restoring Faith. Otherwise, since you said you aren't feeling it, you could drop that and use 2 points on Providence + Abolish Blasphemers or Providence + Good Balance
Oh yeah, looking at armour and the only things with lots of carapacae armour are things I would usually krak grenade anyway
Probably grab flak/maniac then
Waste of ammo for recon to shoot carapace , more efficient to use krak or a melee that can handle carapace
power sword or dueling sword with recon is nice
recon can kill crushers with onslaguht and crit chance, speed depends
likely going to drop bfte, i'll think about it though thanks
Gone all in on krak grenades, can carry 4 of them
Partly want to get the armourbane penance, got top part of the veterans sentry uniform so may as well get the bottom part. But also loads of krak grenades are pretty fun to nuke a group of ogryns
kraks got a massive glowup
use a bolt pistol with lethal proximity too

Seeing a lot of veterans in games this evening, even had all 4 in a round earlier
Popular class yeah
depends on how much you value the special melee, i guess - mk4 is biggest single hit but slowest charge rate (and draw time? not sure about this) but the special melee is a slow chop which kinda sucks
imo V or IV
surgical + WOF is my go-to on both of them
III has its enjoyers too, i wouldn't say any one helby is stronger than the others
i meant perks, not blessings*
cara unyield
blessings kinda obvious
if i want melee i switch to melee ,no?
well the bayo is helpful tbh
sounds like mk4 is the gun for you then
quickly dispatch the annoying poxxer or specialist
because helbore draw time still isn't negligible
what is bad about 3
nothing really
i just think V is better for the role of "helbore, but not IV"
hits all the breakpoints i need it to hit
so might as well take it over the slower III
Holy shit 4 just 2-shots crushers?!??!!?
once weight of fire is fully stacked, all 3 helbores charge insanely fast and the limiting factor is usually how quickly you can acquire a new target, so (imo) the choice of which helbore to choose is an ergonomics question
if you're interrupted and need to swap to melee, the mk4 will take the longest to ramp back up after you swap back cuz it has slower draw time and slower initial charge, which means you stack wof slower. in extremely time-sensitive situations this is not great
ngl, bayonet stab feels good
but when they're ramped up (imo) mk4 is the best because at that point the charge rate difference is negligible
ok i suppose if i want to combine it with PS, then 5 is good option
But if i want to take chsword or dclaw then 4 is b etter to deal with crushers
5 wrecks crushers too tbh
takes more than twice time it seems?
gonna be build-dependant
MMF on helbore goes hard
Does shock trooper work for helbore?
Didn't realise the stacks of marksmans focus decay 1 by 1 rather than all at once, suddenly a lot more tempting
i always thought marksman focus was underrated
I never looked at it properly and had assumed they decay all at once so didn't bother with it, oh its 1 by 1 and any weakspot hit keeps it going too
is dclaw unyielding + flak
and rampage + shred?
also are any impact blessings even do anything?
Wraith or Rampage for dclaw?
i started at shroudfield in this game and i guess i'm back to the stealth antics after many eons
do stealth with vet or no balls
saw that alot even before the rework
with what weapons
knife or shovel usually
Trying to sell my friend on Wrath + Shred over Rampage + Sav Sweep
@atomic void i cant vouch for the build cause i dont use it but i do see this get recced semi often
thanks king
yes, it's perfect for helbore. I've cleared out entire rooms and taken down bosses without reloading
ss is kinda dead in hi density hordes
No
wrath works better
already got what i wanted habibi
Also just better uptime
Lots of times you’ll kill several groups of 1-2 enemies with a third running over and you just get no bonus if both blessings only proc from hits that strike all 3 targets
What type of armor is captain shield
Yellow
I can vouch for this @atomic void, I took this to havoc 40 and it was excellent and works very well; I do plan to tweak it to my personal flavor but is great
thanks boss
I really like when people just try to find excuses for Havocs going badly when it's just the map being complete ass lol
silo cluster map goes south because we get captain and twins in one spawn, and despite me pretty much nuking every boss before that along with trying my damndest to cull the horde, second things go south and i'm the last alive
"shroud relic is just bad, stop using it"
like ???
Psyker? You gud?
-# this is a havoc 7 match
the warp is too much for him
Uhhh, usually company size is 100+, so around 30 Companies are fucking gone
let him be
that being said
I have been having
too much fun with shroudfield relic
This shit may have put me on to maining zealot in Havoc
Tho, this is Imperial guard, so i don't know how is the imperial formation is worked, all i know is division is replaced with regiments
Because british and all of that
Being able to just banish a beast of nurgle at a moment's notice is so nice.
Usually it goes from top to bottom like :
division - regiment - Battalion - company - platoon - squad - team - individual
But i heard that britain ww2 uses regiment significantly different
In one auric mission. Lul. So 10-30 companies poof per run.
Yea, it sucks being the 6. Moebian in this trying time huh
Yep. Hilarious though.
It is indeed
What’s good to run on infantry lasgun ?
shroud is only worse at farming dmg than fotf
maniac, flak, headhunter, deadly accurate
use at least 1 rending talent on vet tree (not onslaught)
preferably also use executioner's stance
Which enemy’s are maniacs again?
dreg ragers, many of the specialists
the utility of nuking a boss in short time far exceeds the utility of being purely high damage imho
and also making further pushes than you'd be able to without the stealth
Reasonable response to the setting
Most specialist enemies, and dreg ragers
Snipers and Tox Bombers are unarmoured, Scab Bombers are flak/unarmored, Pox Hounds (and bursters?) are infested
the others are Maniacs
I made a random hellbore build with the fastest charging one and I think I’m in love
Did a whole maelstrom mission without picking any ammo
Fun fact, the other psyker with 53rd set died first into a ledge by a plague ogryn, with another one down by same plague ogryn, another one being chased away by chaffs leaving me and the boss dueling it out.
0 kraks, 0 team mates, 0 chaffs
Mano-o-Mano
The guard never surrenders
Me when I'm stuck in a 1v1 with the boss but I have my trusty powersword
I don't have a Psword at that time
I used my Chaxe
And my revolver
"*Its just you and me, big guy.
You might have nurgle blessings and i ran out of kraks awhile ago, but i have my gun.*"
"Hadron, Play, the good, the bad, the ugly theme" https://youtu.be/AFa1-kciCb4
my favourite them tune ever from the legendary film the good the bad and the ugly composed by enio moricone (sorry bout spelling) from the famous series which included a fistful of dollars and for a few dollars more
I'm a sucker for a good spaghetti western tbh
I fucking wished Vet got cowboy cosmetics
Especially da hat
He got da revolver, with da best nodes combo along the way.
FATFISH WHEN?
The only reason Im remotely excited about the Hive scoom DLC is that they'll likely buff the autoguns, especially the braced autoguns 
Watch Old Henry
its not spaghetti but its a good modern Western
If they buff infantry autos I am killing someone
Nurglites?
Whoever decided to buff them
Ill be killing a lot of someone
why? IAGs need love
Are you insane
IAG deserve love
I like the Columnus but it has the weaknesses of the other 2 guns without any remarkable strengths of its own
Agri and Columnus should be buffed. Agri just needs more ammo
Well, BAGs need to be buffed.
I think its getting buffed
And they fit the Best.
Cole kinda alluded to it
Agris fine colm 8 needs some niche
Sorry, AG. You don't want to brace a BAG.
Not worth the time to brace though.
all 3 should be more accurate
yeah
in braced mode
comically shit accuracy really makes them feel awful to use
at least let me hit weakspots at close range
also for FUCKS sake get rid of the crit chance penalty
Wjll add to list
Columnus's niche should be sustained dps
it should have the highest total dmg per mag
well it already does but that should be even more noticable
highest recoil + most dependent on headshots + smallest mag
and worse crit string
the columnus is equally dependent on headshots
I find the Agri's recoil the most manageable
and its also the best at range
thing is, Agripinaa is better at range, you can let a burst loose at a gunner at 50 meters away and somehow a bullet will hit his head and drop him
both Vraks and Columnus are worse in that regard
it isn't better at range, same ADM falloff, worse recoil
esp vs multiple gunners at range it's pretty apparent in difference
but each headshot deals more damage, and you only need to land 2 to drop a gunner
btw Vraks ADM should be given to Agri and Columnus since they have longer barrels, Vraks being the carbine should be the most headshot reliant. It already has the biggest crit string
vraks' ADM has more falloff than the other two
Agri is noticeably harder to do that with than columnus is.
This is a case where pure numbers don't tell the whole story.
Vraks RoF kicks really hard for controller tbh.
if u were going for mid-long range controlled bursts with agripinaa
I like columnus solely because it's just an easier weapon to use than both of them and can hold itself better at range.
at that point there's 1 gun that does essentially the same exact thing but better in almost all metrics
and it's the c3 vig auto
Agri and vraks are both delegated to shorter ranges for different reasons
But vraks is just
Better
but the vig auto cant full auto 
agrip's main advantage is 2.1 cleave which makes it a bit better at shooting basic horde to hit specialists
There's 'cheaty' mods for that.
it's actually not far off in firerate from agripinaa
while being almost entirely better
agripinaa firerate 461rpm
c3 vig auto firerate overall is ~420rpm
Full auto doesn't even matter for vigilants
I don't mod. I play with a controller.
Because you want to actually hit things
fair enough, but Agripinaa can go full auto at close range, and the c3 vig cant
the c3 vig is only better than it in one aspect
Its pretty easy to max the rof
like I just said they're really close in firerate, and vig3 does significantly better in dmg
vig3 actually 1 bursts enemies
at close range pretty sure vig3 is still higher dps lol
agrip is the 1 gun that has a super awkward role to fill
c8 iag at least has some notable upsides over its superior (v5 iag)
the only things a1 iag does better than vig3 are reloading faster and 2.1 clv
clearly the agri infantry auto needs 20 cleave
how to win all auric maelstroms forever without looking at the screen or putting in effort
suggestions welcome
Inferno psyker
i will not
Rumbler ogryn
this is the vet channel! >:CC!
Vet doesn't have ultra brain dead builds on that scale
the trend so far has been that i kill a bunch of things and then the screen is full of forever fire and forever gas and i leave in shame to go drink some more.
Exstance, mobility melee (knife/taxe/DS), kill specials 1st, pop all barrels before moving forwards
Yeah if your problem is specials than exe is your solution
Wall hacks helps determine the situation
it makes me question my usual mentality of 'stick with the blob at all costs' when people insist on sitting in the shittiest, most horribly claustrophobic little hallway-corner in the middle of some stairs for five minutes instead of moving forward where the concept of sight lines begins to exist again
While also being great survivability
Never trust teammates
Backing up is always safer then sticking together in a bad spot
i do like exe stance, ive somewhat returned to it recently realizing just how bonkers the dmg spike is, but i also feel kind of bad not having the 'stagger everything and give out free mangos' button on demand in what is ostensibly a team game
You see thats the fun part
probably one of the better pieces of advice i need to shove into my head
i have always been too loving and considerate
Darktide is just single-player with coop elements
The only things that kills me in my runs is my teammates actions
I have realized that this is true.
And killing specials all the time is probably worth more than piss toughness
especially with born leader
kill 5 specialists for team wide god mode
ive died far more trying to courageously rescue teammates than i have to my own error just playing the game with my own survival in mind
But yeah your team is the only completely unpredictable element of the game
wrong audio errors
Yeah learning to cut your losses is important
They'll be annoyed but you won't be dead
If you were to crit every shot and have shock trooper, would opening salvo remain active forever?
Wdym
For the foolish & selfish that is
That's the reality of solo qp...
Jokes aside they are thankfully not the majority yet
And ranged?
double barrel, inf autogun, las pistol, really just anything i'd usually use
As it should be.
If everyone was like you teams would be a lot better. I too go out of my way to save my teammates.
And if your teammates helped you wouldve saved your teammate too
that is encouraging, but my main grievance is that it seems to make me play stupidly and as often as not die when i might have lived on to rez them at a checkpoint later
try to look for obvious threats to revive
most often bunch of gunners shooting at that spot
Fuck it this is the way.
We all make it or we all perish
and don't hesitate to cancel revive if you see dog/mutant/flamer/bomber aiming at you
ive come around to favoring blitz options that are revive-focused rather than anything else, after playing for a little bit
stunstorm grenades, any sort of stagger F, and apparently smonks
the most op meta in the game is friendship, bros...
Fax. Especially in havoc you NEED your team.
any idiot can mash m1 into a horde, why would i bring a grenade that automates that
I feel like people forget that
Friend needs to do better
Clutching is nice but surviving together is better
||i have not played havoc yet despite unlocking all current penance rewards (with no funny dlc class either) because i can never find/join a group to even try it out :[||
Preventing a disease is better than curing it
What havoc lv you are?
exact reason I run stuns on zealot for the rare occasions I play them
i think havoc 19, for the sole reason that i requested to join a random mourningstar striketeam, got bored of waiting, then started the game the next day and the game decided i was havoc 19. 
for greater context, currently at the stage of 'bored on damnation, consistent on auric, trying to consistently win maelstrom while minimizing reliance on skill level of randos'
turns out that requires me to pay attention as vet, which is probably my favorite class, hence me typing in here rather than somewhere else because psyker is psyker and zealot never dies if i am looking at the screen
That answers my upcoming question of ‚have you played high end havocs?’
i saw it on a youtube video once!
if '''content creators''' can beat it i dont see why i couldnt.
with the appropriate humility and learning mindset
Alot of them tho are not like superb; above average for sure, good & great even
But many don’t make optimized builds or make mistakes using certain weapons
because same grenade can stugger enemies long enough to do a revive?
Stugger

sometimes! but the extra wiggle room in some cases seems nice to have
Stugger 
in particular i'm trying to learn the nuances of smonk nades because i keep hearing about how cracked they are once you understand certain mechanical aspects of the game
Kraks are just better in havoc imo.
and rudimentary field tests suggest they are at least usable
And vet has plenty of ways to deal with a lil horde
Can explain some hours later cause at work
All multiplayer games are single player games with people-controlled bots 
All single player games is multiplayer where players just act like NPC's
Cues random Chinese teammate whose name doesnt display correctly who went Sly Marbo to rescue my ass instead of jumping on the Valkyrie
Damnation twins mission.... Should I just kill myself now
risking death to revive someone after finale for zero benefit is simply correct conduct
you should kill the twins... NOW
i had to watch a dude backtracking to try to save an ogryn who was surrounded by multiple ragers, crushers, bulwards and flamers while only he and another dude were alive during the finale
he ate dirt
had to repeat the twins mission so much when I first got to it
no one used to play it when I started, I couldn't even beat it on lowest difficulty on my psyker
Because it sucks, who would play it willingly
it's not too bad, good thing to learn when you start playing havoc
Taxe which mk is da best?
Twins mission is probably my favorite in the entire game
Tan one with most dmg on light attack?
this, I don't have their stats in my head
push attacks and heavies
Anyways, i just spam light attack, because im fucking lazy at melee-ing, and it worked quite well
helbore build!
can drop serrated blade, the bigger they are, or born leader for one motion if the swap speed bothers you
or 15 MMF stacks
should I use Onslaught for Devils claw?
Why do you want to torture yourself?
Ill give anything to that weapon at this point
Its such an iconic vet weapon i wamt it to be better too
devils claw should be reworked tbh
so janky
and the reward is not worth the risk
the only thing its good at is memeing the daemonhost and ragers
I think all parries should bypass carapace tbh
since they are so risky to get
literally the opposite of risky for dclaw since there is nothing stopping you from unga bunga spamming it
kinda the main quirk of the weapon
u parry a groaner by accident and u eat that overhead
it's not about optimization with the devils claw. it's about sending a message to the crusher overhead 
I think they should bite the bullet and old yeller it
dclaw 1 does need a rework
Mk VII is like okay and just needs better carapace damage
also completely throw out and change their blessing pool entirely
Not a single mention of making the flak damage better
Weapon would still be dogshit

Mk VII has good flak damage
yeah Mk VII uses push attack+light for flak damage
Nah it’s same ADMs
This is only because ur using the single target atks
It still sucks massive balls vs flak mixed horde with the cleaving atks
that hasn't really been my experience with the weapon tbh
it has high enough crit chance in practice and that does enough damage to flak even on the cleaving lights to kill
and the light spam horde clear having one of those strikedowns in it to kill flak
okay fine I'll go load up a mixed horde in psykhanium with whatever you folks think is appropriate excluding crushers because obviously it sucks balls into them
buckethead bruisers obv
Comparing it to the unarmored 180 weakspot
239 CRITspot
buckethead bruisers would imply dreg faction since they're really rare otherwise but I'll do scab ragers anyways
should I add a bulwark or two? just to make it not fun for my sake?
yes
okay bulwarks make this insanely annoying because they will just walk at you and never ever do anything
dogshit enemy design
https://imgur.com/a/GtAxz46 2nd attempt
I would consider this tolerably below average for a situation where I'm deliberately avoiding using the tools that I take specifically to cover this weakness
https://imgur.com/a/9yhxNcT because on the flipside it kinda just makes non armored hordes nothing
and is super safe into them
Dclaw is fun & can be potent but seeing it vs scabs…
Chainsword would perform better…
That says alot
uuuh maybe? lemme give it a shot into roughly the same enemy composition
because my ass was not counting how many enemies I put
Use bloodletter
why
Rev elites, don’t need to finish the attack; if it connects you leave 14 bleed
Stall
Repeat till dead
commit to the rev, tank the ragers
"normally" and it's brain off light light light light light light light
Lovely weapon

I still don't get why they made it so you can't use a stagger ability mid rev, even back when there were less enemies hitting you it was basically impossible to finish
that dclaw or chainsword?
chainsword
what do ya take on dclaw?
wrath+shred
important difference
mobility being dump stat?
Thats inferior to
Wrath + Bloodletter
Unironically
Don’t even need to tank; a rev poke will leave 14 bleed and generate dmg
Yes; 14 stacks
okay quick let me know you actually know how the weapon works real quick
what's the unique quirk the XIIIg chainsword has on its crits?
Use mk IV
if he doesn't know, care to enlighten us with the science
Better rev
Okay so you don't know how the weapon works
XIIIg has no cleave damage falloff on crits
More safe
A better weapon 
(Shred Rampage)
or well the crit damage doesn't iirc
It’s not that true, it’s more like, the Cdmg doesn’t falloff that much
yeah
But it does fall off
corrected myself
Love this
Not rly for other classes
when i saw that gif for the first time i died laughing
Mr Boss would just shrug it off
So we are getting needle pistol after all?
idk if vet is
no vet weapons allowed
For hive scum yes
I really wanted it
WS Needle pistol would be funny
now i can die in peace
also I would like to mention I am on my 6th attempt to get through the same-ish mixed horde with chord compared to dclaw
because this weapon is so much less safe and obnoxious to use
infernus vet, soulblaze psyker, bleed zealot, and poison hive ganger
then again, vet would probably apply bleed better than zealot
like it kills the ragers faster technically
but it has zero way to actually like forcibly hit them
because the game will prioritize dumb shit on the strikedown heavies
basically everyone else applies bleed better than zealot, and zealots dot damage currently breaks their fury charge so the crit applies to 1 tick of bleed instead of a melee hit
psyker is a stretch but bpistol bleed with assail and fgreatsword is funny
Its nice but you still lose heavily vs mixed hordes; bloodletter prevents that (also mk4 rev being standard while mk13 takes 1 extra tick of rev which even in situations where you could finish revving with mk4 you will not be able to on mk13)
that still in the game or was it patched?
Rly or just speculation?
still in the game I'm pretty certain?
On the teaser yesterday he shot a trapper once and then it died to dots shortly after
i have no idea 100% was just watching darktide youtubers talk abt it with stuff they're allowed to talk abt
DOT type exclusive to hive scum
You have less experience maybe; did you tried bloodletter?
Thats why you use mk4 & use light att while revving
It was bodyshot
But the bigger issue is draw speed
honestly very unlikely to help
A damnation trapper has 900 hp iirc
the problem is the bulwark shields taking massive priority over actual enemies
While I do doubt they were playing on damnation
I hope they patch that exploit like they did with hasan dogsplosion
Hyperaggressive class
Look inside
2s deploy rocket
1s deploy needle pistol
clearly this is because they have a +300% swap speed node
anyways actually killed the mixed horde with chord without dying
At least it reloaded fast
took twice as long as dclaw did
Hold
could be inexperience
Another reason why inferno grenades for zel are dogshit (what they should have been aka apply burn dot not flat dmg)
revolving the whole build around it sucks compared to just using any staff, with or without soulblaze
I sure hope not lmao
😭
There is a reason i recommend it cause i used it since forever; try it first - then form opinions 
Ye you’re using it incorrectly
are the reloads on either the akimbos slow? If theyre fast as hell they're going to be insane with the infinite ammo ability.
We didn't see the full pistol reloads
So uh yeah wait 4 hours
This is an early access version and may differ from the final product. Please be aware
Go to https://fatshark.games/chocob_HS to wishlist and follow for a chance to win the Hive Scum Class DLC or Deluxe Edition! More details about the Giveaway will be shared in an upcoming stream!
Darktide's new class Hive Scum is coming to Darktide December 2...
I'm using the normal moveset because I'm not using the meme blessing you keep talking about
but I'll humor you and see if it does better
Don’t think they’re that slow
They’re not quite boltpistol tier
Where the animation feels exaggerated for the sake of it
I guess reload speed talents and where you can actually animation cancel matters more, just wondering how easy the range stance would be to keep with a longer reload
You spoil me 
Tip; just poke with the rev don’t finish it on elites - abuse the slot system that puts some of them too much upfront (be mindfull that breaking off revving costs alot of stamina)
yeah this is immediately and noticably inferior to playing normally
it gets kills quicker but it forces you to play like an idiot and take pointless risks to get your damage
Its different but not inferior
You’ll have to practice more with it - its not as easy as other choices ngl but it does work well
when you could just be running shred and making your attacks do more damage more often
Gets kills quicker
Vs
running shred to make your attacks do more dmg more often
Its about killing the main threats faster aka elites so you can deal with others as they come with cleave - otherwise you end up like with that clip you showed - no oppening & barely any dent cause no real dmg
yeah except bloodletter literally has the sam issue of not being able to get opening
because your rev attacks will simply magnetize to the bulwark shields and fodder enemies
it's just less safe
with no significant upsides
This is why arb is the only class that can afford bloodletter
Cuz u just have enough cleave from talents to brute force it without clv blessing
so yeah bloodletter confirmed beyond any shadow of a doubt in my mind to be a shitty meme blessing
Inexperience simply; i will come home in some hours & do it myself
Tell me tho roughly; what enemies you put & in what quantity
It’s alr, wouldn’t call it good
8 scab ragers, 4 maulers, 2 bulwarks, and 30-ish dreg bruisers
If Chainsword could afford to run 4 blessings at once then bloodletter would be pretty nice
honest to god I'd run a second cleave blessing over it
this blessing is like actively shooting yourself in the foot because it encourages you to make bad plays
and waste stamina
making your clear far less safe to if the attacks behave get slightly faster kills into enemies that your weapon is still bad at killing
It’s not that much more damage either
After they buffed the single target strikedown atks
Bloodletter’s damage is not enough to 1 tap crusher reliably
I think it only helps vs mauler notably now
yeah cause the strikedown heavies you just 2 shot scab ragers
Ragers u can just push atk + light x2 + heavy
Should have done 10 Dreg ragers instead of 8 scab ragers
they're a little less remarkable for the sake of chord/dclaw shenanigans
just because they have so much better damage into them
Scab rager is mostly a cleave check
What melee wouild be second best after PS?
Running sanic speed attack go brrr
One of the axes?
Rev it up
Shred
DevaStrike
Hit and Run
Wait
What the fuck is hnr
That's not in the game atm right?
No
Rev it up if it was poopy
Dumdum, deathspitter, fire frenzy, which of them is the worst one?
In general or
in heneral
Deathspitter i think
I ran exe stance with autopistol today. It was fun. But omg, i was helpless against crushers 
Fire Frenzy
Look more into on what weapons you wanna use them on rather in general cause on some weapons one blessing is better while on others its dogshit 
there is no better or worse
it depends on the weapon
well actually dumdum is just the best, but for deathspitter or FF, it really depends
Not 1? In europe it will be 6pm and now its 5pm
this is what it says for me
for chocoB's video
unless he's trolling
and releasing it an hour late lol
Ppl might need preparing & stuff; also private life
i'm 95% sure that a premiere means the video is already recorded and uploaded
and it just automatically releases at a set time
Aaa in that case… yeah maybe… i more had in thought streams on twitch
Vets with all nade nodes be like:
Vrak
iag
Does weapon specialist affect fire damage from infernus?
i mena agile*
Same here...
Imagine being employed for a living 
i'd rather take fire frenzy
because the bonuses from strength don't do anything for vraks
rather take 50% damage over 35% strength
i mean with max stacks of DS you can cleave through one poxxer
yay i guess?
What melee weapons are best for killing hordes?
lol
power sword
Definetly achlys combat axe, honest 
Not shovel? Aww 🙁
Shovel is alright
brave statement to make around here parts 
what strength even does for guns? Cleave?
Maxed out the shovel as I find it seems to work and other weapons don't feel as good when I have tried them
dclaw 
Your best anti horde tool is the shredder frag grenade with any weapon that has uncanny strike
DS at max stacks gives 32.5% more damage, stagger and cleave
I use krak grenades
So I don't really need a melee weapon that does high single hit damage as for that I either shoot it in the face or blow it up
Wet pool noodle 
maybe it's because you don't have them upgraded
what are good keystones for infernus recon?
WS if you want to focus on buffing your melee, FT if you just care about buffing your recon
Stagger, cleave, dmg.
wtf
4 stacks of FT change infernus 12 stacks damage from 291 (with 5 stacks of dum dum) to 402
why it works like that???
because it buffs all sources of damage on a tagged enemy
But it should be just 20%
20% *So it should be 349
idk the math, but dumdum also buffs infernus burn
just leave the game DC I respect MY time more than to wait around.
Thanks and disrespect everyone elses time by loading into fail screens
i think there is some multiplication with other nodes resulting in higher damage
does anyone else wish zealot could have two melee weapons
like on slayer, grail knight, and warrior priest in vt2
vet two ranged weapons
vet with lasgun and hive scum's 1911
ogryn with 3 grenades
holy fuck i was right
?
weakspot hits with ganger's poison weapons apply more or stronger poison
is it true that they implemented the swapping perks to the base game?
as in, you can swap auras or other perks like that mod let you
yes
hmm
shirtless ogryn and weapon ogryn cant use...
vet ranged stance never looked so ass now compared to desperado
Eh not really
Counts as dodging ranged and infinite ammo
That's it
Oh yeah suppression immunity but no one cares about that
Then Exec is all the possible buffs to your gun + tg replenish

Apples to oranges
no no both buff ranged talents and desperado is newer, therefore ES is dead in the water
omg its castigator stance part 2 hive scum new meta es dead in the water
Desperado and Exec stance competing for highlighted targets
😭
It just depends on who runs ahead more
Reload my damn gun fatshark
That's literally all I want from exe stance
Put the ammo
In the gun
vro just put the bullets in the mag 💔 💔 💔
Shotguns good
You just need to shoot the heretics
(And the psyker)
Not really as big an issue as you’d think, also vet was already competing with marked kills with arbites and just in general this entire game is built around competing for kills. There is alot of areas in the game as well where a competent exe stance vet can have killed everything before hive scum is in the effective range of most of their weapons
desperado marks everything in close kill range no?
so you arent competing with the methhead for kills as much as just gotta shoot further out
which one would end up giving you more damage on the recon lasgun?
without executioner stance
Dumdum
Aight thanks
I was thinking about taking headhunter to consume even less ammo but I realised it's really not a problem anyway
headhunter is a trap on recon
Oh really
Hello fellow brothers from the emprah
What's the best weapons you recommend for the veteran, long range and melee weapons as well pls
Depends on what you want to use your weapons for
everyone ready for the 45 second VOC nerf?
Maybe
Cole isn't sure if it'll make it in
but the "upside" is the revive node will have it's cooldown increase removed
I guess it's not a terrible trade?
I mean it's like what, 50 seconds with the revive?
Radius decrease still terrible.
It's still a nerf though
So, vet dumpster again?
vet's still going to be strong but if they don't get their rework finishedi n this patch
i wouldn't be surprised
Arbites shock mine regen speed to 90 seconds lmfao (deserved) but that#s getting dumpstered
exe stance and stealth are both stronger than they have ever been
hell yea
But still worse than the DLC class equiv.
stance buffed again and stealth got buffed?
no
oh then still stance/voc
me when i compare apples and oranges
With the joke on how what's that ganger left side thing is called being exe stance but way better.
you mean zealot stealth lol
NAH
nah the talent tree rework last update added some quality of life to vet stealth
oooooh. as a former stealth main, looking forward to that
were there other changes to vet?
or brauto 🥺
No?
I think kez is talking abt 1.9's talent tree change
I cud be wrong
it wasnt directly, but the talent changes in general and layout change made it so you could make some fun stealth builds
ye i am
duality of man ^
wasnt really much time to touch other classes this update
As it should be, shade kerillian should be bullied into oblivion
Take your aggro like a man
i mean power of the ult aside, it's also just a horrible design for a "co-op" game
Exactly
But Ganger gets threat reduction just dodging.
Or running.
I forgot.
I think sprinting.
Still puts more weight on the rest of the team in a way.
the -threat node for hvs might be meta
just saying
avoided them tbh
for ranged build?
it's kinda tuff to path cuz it's either +1 ranged weapon dodge or -threat
feels like it wouldn't do much if you're in melee
was just alot better things and the class has alot of stamina to dance around
oh yeah eh
I figured melee spec doesn't get much out of the +1 ranged weapon dodge
ive not played the most recent build though (the one people are making videos from)
Ganger seems to have a surprising amount of teamwork nodes and such
Low bar compared to arbi, who has nuncio and... 
Dog kills buffing.
And technically dog brittle counts, just annoying to path.
It does count but if anyone has used it i havent noticed
It's hard to notice in most cases since single target.
And well, it applies as fast as the dog can pounce and attack.
Is the new class just a buffed veteran
No
Damn I might actually like that then
Ranged Zealot with questionably Vet-ish things.


