#veteran-class
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Most melee weapons have +0%
oh
Most ranged weapons have +5%
why it is not say these things?
Great question
game is weird
is good for revolver?
the mark with scope
which is reload one bullet
none speed loader
Just run Always Prepared under weapon specialist
i have not yet enough talent points
Then that talent is an ok choice
ngl i dont even know what stopping power does
No
that is sad
Donβt ever dump stopping power
Stopping power affects stagger and damage
Wait wasn't that only for heavy attacks?
No
Waos
You'll want to try to get 60 thermal resistance for now. The most optimal choice is 69 thermal resistance, 71 charge rate. Though that will, very very likely take a lot of rolls to get.
Not worth wasting away what money you have now
Later on, when you're rich
ok thank you
and thank you for teach for the survivalist thing
i finish long mission and have not pick up ammo
and finish mission with full ammo
Yeah
Survivalist is, unfortunately, much better than the other 2 auras
It's what nearly everybody runs for a reason
Yeah the only reason to not run Survivalist is if a Vet already has Survivalist
Makes that penace a pain in the ass because bots also have ammo regen lol
surv is a big dog, whereas the other two are tiny widdle baby that doesn't hit breakpoints/provide no advantage
It also doesnt help that havoc fucks with ammo economy

Reccy lasgun with 0% stability
Is uh
Funny
You don't feel most of the recoil but the gun really wants to show that it has a big recoil
point the camera at the screen
and how does it look like with 80% stability
i see
Get obs or use shadow play my man
Unless you're on console I guess
Discord mobile
No; carapace chest, rest is flak
This isn't my laptop just yet, hopefully next year
thank you
serious question and please help me figure this out, why is it that on my zealot running ANY talent with blazing piety refuses to one shot crushers and typically does a healthy 2-3 hits for dueling sword. But when I use the SAME dueling sword on my "squad command" build veteran, im consistently 1 or 2 shotting crushers. Make it make sense
Shadow nerf to zels man
desperado probably on vet helps boost your finesse a lot, zealot you need to dodge to get your finesse bonus
Focus Target
Skirmisher
Bring it Down
15% Melee dmg node
Agile Engagement
Desperado
Precision Strikes
Exploit Weakness
Marksman
One shotting I doubt it even if you crit and max stacks of uncanny
But Vet generally has more melee damage than Zealot, assuming you get the holy Trinity of talents in the bottom right side
Zealot usually gets those one shot damage spikes from shroud or fury
Veteran deals more finesse damage than Zealot
That's the TLDR
Finesse melee vet is OP rn xdd
i don't think finesse is tied to class
and zealot gets some pretty insane finesse related talents
well outside of c rit chance iirc
No but vet has a lot more reliable and good finesse talents
Regarding weakspot, just Duellist
And crit chance, scourge and blazing piety
Not exactly "big" ones
Desperado is the only finesse talent outside of the weakspot one on the left side
Vet just still does better with finnese melees than Zealot tho
Veteran is a better melee class than zealot? π±
Because of all of these
Yes!!!1!!!!
whats the holy trinity?
i mean vet has a lot of damage talents, wouldn't say it has a lot of melee finesse talents
there's... desperado, and arguably reciprocity, though that's just a general talent
Reciprocity, Desperado, Skirmisher
95% of vet builds should have those 3 talents on this patch
These dmg talents alongside the Finesse ones just makes finesse melee on vet mega OP
Imo
feels bad man, i like playing church of ass :/ now I have to play pope of ass or eater of ass
what does this even mean
character names
Just worship ass smh my head
We all pray to a "God"
I assume you are talking about your Zealot
But Zealot's strength is different from Vet
Yes Vet does better base melee damage, but their mobility is still cheeks
And they have some of the worst toughness Regen nodes in the game that heavily require the ability to do it for them
Yeah it's just kinda silly that the melee class does less melee dmg than the other class tho
Even if Zealot can be a lot more tanky and clutch better
Zealot isn't really the "melee" class
I don't think that is how Darktide is represented in "roles"
Because Zealot has one of the best range weapons in the game, the flamer
I see it as what they are good at killing
zealot is purgstaff with ammo
I see Zealot as the elite/boss killer
Very mobile and good at taking out high HP targets like ragers, maulers, and crushers safely
Vet is the best specialist killer
Very good at taking out trappers, mutants, flamers, bombers
how would this contrast to, say, a melee psyker
Psyker is just broken π
i mean, psyker doesnt have until death and has less base hp
I don't think anyone would use this argument in good faith tho
By far the strongest class in the entire game at everything
Only weakness maybe is boss damage, but that is relative to the build
Veteran kills bosses better nowadays
UNLESS zealot is running stealth
Veteran also kills elites better nowadays
Until death is useful as a crux for bad situations, which is what Zealot gets into a lot
But it doesn't matter to Psyker whenever everything in front of you dies from 3 button presses
https://youtu.be/eEq-Ij0-YBA?si=IbaCw8C1IKDD4cRF
Zealot dreams of doing that dmg without stealth (and worst part is I didn't even have Agile Engagement or Marksman proc'd on that vid π )
No combat abilities used, but from both Arbites and Veteran, it would reduce the amount of hits needed on the Ogryn by 1
I suggest changing the name of the vid
Truly
No matter I just made it to prove a point
Another distinction would be the uptime of their cdr talents. Veteran will struggle to hit 15% uptime on Tactical Awareness for a match. Zealot will be over 50% uptime on their melee crit cdr talent.
I don't have numbers for the backstab cdr talent, but would love some.
Doesn't matter much when shout has 30s base cooldown
Meanwhile the zealot equivalent has 60s
Hard to tell without context.
Should I use Punishing Salvo or Sustained Fire on Infantry Autogun?
Could be trolling, Could be your actions.
i was have more damage than rest of the team if add all damage of them up
2 of them also not help me from net gun thing after all enemy die
it is mission vi and is at last part
is many amount sad
You asked for a distinction so I provided one in class CDR. Let's compare Infiltrate to Shroudfield for uptime. Don't let bias cloud logic. Whenever someone asks for the drawback to veteran, having the worst CDR of any class in the game is a legitimate response.
15% tactical awareness uptime is straight up skill issue
or maybe playing unmodded and can't spot specials in the dark 
That's fine, post your uptime screenshot for a match. I'm happy to learn.
Most of mine were auric high shock if you'd like to compare apples to apples.
vet rat build is my favorite
Eh i feel like it's more or less worrying yourself about nothing. Regardless, both classes have good ability regen, now, piety is an outlier for that but there will always be such cases. Even with the recent nerfs VoC is still spammable to hell and back
At least personally i never felt left without VoC when i wanted VoC
Also there's the fact that with the base cooldown of VoC any more cdr would certainly be pushing it for vet
What is voc is meaning
Voice Of Command ability
Is to recharge toughness thing
Yes, to you and your teammates, it also provides large stagger around you
People mainly take it for its subnode modifier, which gives you gold toughness +50
i agree we should nerf vet again 
Yes, and buff arbitrator

Tired of these OP classes smh
Someone dunk on infiltrate
I think ranged for vet should be buffed but melee to be nerfed
with how arb dropped im more worried about the new class
Not worrying so much as annoyed by the knee jerk response of "git good" whenever I mention Tactical Awareness uptime. I find asking a person to post their uptime after they comment on my "skill issues" normally causes them to get really quiet when they realize they don't hit 15% consistently.
The oldest argument; what is vet? I've given in to the melee hybrid dream.
WS too good man
It's unfortunate, but as long as you are satisfied with your gameplay it's good
10 billion more infiltrate subnodes !!!!!
I couldn't tell you what my uptime is, but i can get that mod when i'm home to see
He already is!1!!!!
My primary issue is the impact of Infiltrate. It got decimated by the change.
I am too ignorant on infiltrate to know sadly. Might play more with it sometime though, so i can understand
good all these filthy infiltrate mains need to go smh smh
ts pmo

I can only see this from stance and voc context
Ah, the final boss
Exestance definitely got hit the least.
Exestance is so stupid
Definitely not decimated, but made harder for indirect reasons.
Just bake in the bonus dmg and make it last a bit longer
Passive toughness gen has never been easier to upkeep
Thats all you need to do
yeah lets get another 5 subnodes and reduce the time to 2 seconds
waiter waiter!!! more infiltrate nerfs!
I've also heard ideas about a satchel charge you can use when infiltrating
sneaky mode to apply the big boom
The thirty % damage boost helps... but it will be available 30% less often with the change to TA. Decimated was exaggerated, but it didn't keep up iwth the power creep.
was it ever a thing tbf
Holy shit, it's Cyrus from Dawn Of War.
top 10 most relevant vet nodes
Keystoneless infiltration veteran has been a thing before.
ok but compared to literally every other vet build
With solid success too. This was before havoc eventually happened but that's pretty much where infiltrate experiences its hard stops.
Stealth grenadier was very underhanded.
If we're talking about people and their sense of viability there was a brief time where people literally thought ws was terrible because they had to press a button to swap weapons.
WS terrible... my bayonette won't trigger it.
And even within that comparison, keystoneless infiltrate was completely viable with ease. Not necessarily popular but not a slouch of a playstyle.
Only thing safer than that was voc anything and people are still convincing themselves that they need to throat voc for the rest of their lives
WS was probably the least annoying keystone before they reworked the others
I agree. Tell that to what the buzz was at the time. Some mfkers just up and acted like focus target did nothing just because it was so simple. Self-reports were wilder back then.
I just remember all the crabwalking. Kind of glad that went away.
Is the focus keystone thing is good?
I mean I still don't think FT is that impactful, most targets dont stay up that long except bosses
With weak point damage
situationally
Focus target, or marksmans focus?
It's just not that dynamic of a thing.
But the basics of what it does has never been suboptimal.
Both are fine, depending on weapon.
Which is most good?
I like revolver
^
true
Yeah situational for the others
I like the revolver with no scope
Probably Focus Target. Not sure you'd have the ammo economy to keep marksman up.
MMF is a comically high damage boost for specific ranged weapons
It is feel like cow boy
ws is just generally good
never cared much for the revolver
I more enjoy the bolt pistol
mmf is useless for like half the weapons though any non precision weapon or ones with no finesse like recon lasgun
That's not half of all weapons
It's just the braced autoguns and recon lasgun
the knife is my most used
It's free damage and sustain. Right now as the game works, it's incredible when paired with exestance and charismatic as a start.
also the revolver because it just one shots things anyways
Goated for Havoc
it just shreeds
Information, damage boost, additional toughness gen on an already toughness generous class, etc.
People gotta stop looking at tools in isolation.
I like as well as but I love cow boy
If you're already a solid shooter/just good at popping vips or have any variety of spatial and situational awareness, ft in combination with other shit is far better than it used to be.
You just get to exist and provide benefits. All you gotta do is basic veteran shit and you're golden.
Turn your gun into a utility vending machine. It's free.
Hell. Exestance + Ft makes bosses nothing. They just die. You just look at them and hold down lmb
What are they gonna do? Die slower?
Can't afford to fire and are near highlighted vips? Lucky you, your melee will keep exestance going so you'll just keep getting passive toughness regeneration, bonus damage, whatever. You're not getting the guaranteed safety of voc, sure, but exestance antics have always been predicated on personal killstreaks. The better the pilot, the better exestance just becomes
The gutted nature of TA offends me, so I go WS or MF. I'm petty and hold a grudge like a newborn baby.
whats ta
Tactical Awareness.
Isn't it still a must pick tho
how does ta affect what keystone you pick
Pathing
Tactical awareness is good? I never use it yet
I soon will have enough talent point
I feel like the core build runs through TA anyways
best node in the tree
It's a must take
That is amazing
You can't get to focus target without running through it.
At least you're genuinely honest about where you're coming from it. Though I wouldn't say that ta take a hit necessarily means that it's not still useful. If anything it's still a core mainstay of the majority of vet builds. The only real harm done was to like infiltrate.
you see all infiltrate needs is another subnode that bakes in cdr
I feel Zealot should've been the only one with stealth

I mean it did hurt shout a lot too, it's just shout was considered OP
I never use this
If anything Infiltrate should be reworked into something else entirely
Is good?
use what? focus target?
Yes
Nah. They went with blending kruber bardin and saltz into veteran so it having a sneak makes sense in itself.
And I know just what it could be...
VT2 Bounty Hunter ult
I'm not sure what the beta goal was for Infiltrate. Feels like it took collateral damage that was aimed at Shout.
To be fair this could be said about every single class
I think they just wanted to nerf all cdr, they hit ogryn and psyker too
but vet got hit the hardest
Shout is just a fundamentally powerful tool for tide games. Been this way ever since vt2.
Shouts and taunts have always been strong in the tide games
They did, but the trigger conditions for the ogryn and psyker CDR talents are much more generous than TA.
yeah we should keep hitting him 
Agreed, but Infiltrate needed a more thorough rework post CDR change.
I do feel vet shout is ridiculous tho
30s base cooldown, 10s of gold toughness
Makes me eeo
Meanwhile in VT2 it's at least 90s cooldown, and none of them make your team unkillable
yeah therefore we should remove ogryn from the game 
Yeah with go again you can keep taunt with 100% uptime
Also psyker bubbles you can have pretty much 100% uptime too
You want Tanner to pop in? That's how you get Tanner to pop in! π
I guess but focus more on what I'm speaking on here i suppose. Veteran already pulls from ranger veteran, it already pulls from mercenary and uh witch hunter's passive.
So much of darktide is fragmented and juiced up stuff from vt2 subclasses. Which is fine to me, but in the case of vet the issues with infiltrate feel more like collateral from the talent tree system rather than subclasses.
whats bounty hunter ylt
rework infiltrate into nothing and make vet have only 2 ult choices
you pull out a gun and shoot a big bullet that does a lot of damage
My two changes: Rework Infiltrate, Make TA trigger on ally in coherency kills as well.
They really could just go the easier route and just merge modifiers into it the same way they merged the charismatic, grenadier, etc. Making baseline changes like guaranteed suppression immunity also come to mind.
thats not a rework you just deleted the ability and replaced with something else
brooo lets make shout even more busted brooooo
seems different from most abilities in dt which just buff you, also sounds mid lol
Boring
its infiltrate because enemies cant see you because they're dead
Or... hear me out... adjust shout cooldown... instead of TA? Crazy talk I know.
Or... hear me out... adjust shout cooldown... instead of TA? Crazy talk I know.
nah, keep tactical adjustment
Yeah
Bh ult would be goated tho
im gonna detonate and take all of you with me istg
smh all these infiltrate mains smh smh
infiltrate π
Change the Ogryn to a Catachan Jungle Fighter and keep the tree literally the same 
Shout still OP nowadays tho, reverting Tactical awareness would be kinda cringe Even if increasing shout base cooldown
The TA adjustment and trigger condition renders skills that trigger off ability use even more fringe.
6 fucking flat second ability reduction
that's fucked up no matter how you slice it
Cuh
good agenda posting thank you darktide fbi
I never advocated reverting TA effect... I advocated giving it a new trigger condition.
Zealot weakest havoc class
What could that be
book needs buff, it should passively deal 15% of enemy hp per second its out
i think that would be fair
Either specialist and elite, or ally in coherency. Same as ogryn and psyker.
low damage doesnt mean its weak, book zealot is very impactful for the game plus has tools like beacon and flamer which are busted on havoc
buff zealot 
Oh so 80% uptime in havoc then
just make shout 60-70-80s cooldown
Wa
easy peasy
book zealot is not as strong as shout im sorry lol
The 30% damage teamwide buff makes up for the lack of damage your doing while booking imo
shout should be usable a limited amount of times per match because your vet runs out of voice
This
no, no, it's a relic, it should kill daemonhosts immediately
The uptime of TA is horrendous compared to every other classes trigger condition. One class shouldn't have a 15% uptime on CDR while another has 75% uptime on CDR.
shout should only be usable 5 times per character 
from experience my teams are more effective without the book, most its used for is CC which vet handles better as its a hard knockdown vs a nudge
once your vet loses his voice its time to make a new one
Don't really care which way they adjust it.
They do the same thing though, one just does it better
Why not?
we have all the best takes and if we were in charge of darktide balance this game would be lit
Should all classes have high CDR?
vote nitoric acid as darktide dictator 2026
Change ogryn and psyker to be self only and one category, I'd be fine with that. Though Out for Blood is a heck of an outlier.
Poor design and makes balancing talents a nightmare.
Does it???
They could kinda do what they did with zealot
Add combat modifier nodes
Yes, captain 2 word troll π
why do we even need cdr anyway lets just make each ability have 0 cooldown 
To help that ability
this will surely have no unintended effects
Holy shit you're entitled LOL
Or... remove cdr completely. Also fine with that.
A stun for 6 seconds is way more impactful than just one knockdown
holding relic the entire fucking match
shields within shields within shields within shields
0 damage zealot

exactly
"im a pacifist" ahh
Indeed... my attempts to point out differences in Zealot and Veteran in logical posts that get back snide 2 word answers are the height of entitlement π«‘
beasts of nurgle would fuck it all up i guess
The Emperor Provides.
I agree that tac awareness is in a weird position to every other class. It's still only specialist and only yourself while giving the same benefits as other classes cdr
Please consider using the Uptime mod to back up your opinion with numbers is the peak of trash talking.
good
A saint!
Feels like they wanted veteran to feel like its output is tempered by execution. That's not to say that execution doesn't matter for other classes, but veteran definitely can be the "be better or die" kind of class. Idk
Things can definitely go south in a hurry.
nah lets make them braindead again i should be comatose and able to h40 as vet
So that's my thought for the way tactical awareness has functioned for the class even when veteran was just very breezy to hold momentum for.
Amazingly, you can pick something between the extremes.
imo it just feels like they were lazy and didnt want to change the conditional for vets cdr, and just changed the effect
Could be a placeholder change too before more patches. Happens all the time.
vro are we fr i have not said a single serious thing in like an hour

Like how the special events were just tech demos for havoc modifiers in the future.
room, read
Gotcha, hard to tell if someone is taking a piss.
chances are about 80/20
Vet's should be the same as psyker and ogryn or just have unique ways to get it like zealots CDR nodes
~60/40 in vet chat's case. Serious/unserious
vet should get cdr for breathing (its resting his lungs so he can shout again)
weakspot cdr...?
I've got a post up asking for skilled players cdr uptime... it went about about as well as you'd expect on reddit.
For as long as I've ever been in the darktide discord between leaving and coming back, vet is one of the more serious ones in terms of how often people talk about the class.
ive gotta be honest ive never really wanted for more cdr on vet
"3%" π£οΈ π£οΈ π£οΈ
no shout infinite ability π
Well reddit is a particularly incredible place. Much worse on the circlejerk than the discord
fine, but only if sprinting adds more time to your cooldown
your ability to mash the f button is directly tied to how well you perform 
15% is a skill issue... followed by silence when asking for their uptime π
At least here people actually test things out and use that for their arguments and overall just showing what can be done in the game lol
Reddit is like, a really good place to just crave sounding like the same majority rule of total nonsense.
wait we're cooking lowkey
god no, i dont want a marksman's focus situation please
You'd probably need something like power DI to check the uptime right?
I just run Uptime mod... it's amazing.
oo I need to get that
We all have a lot of notions about our build and talent value. Uptime helps you remove the bias.
think about it
the world if shout entirely crippled
Itβs not as accurate as it sounds
I'm sorry that I don't feel the need to gain validation from some randoms on discord, at least not enough to stop playing eu5 and start up darktide, look through hundreds of uptime logs for the vet ones.
oh, true
shout should prevent you from sprinting like castigator's stance
you're out of breath after being so loud, why would you be able to move as well
There's also just hella passives that aren't really hard to keep up. You just do the thing and get the benefit.
Some stuff show in uptime βaccuratelyβ but not intuitively
shout too much and your head explodes
Like
like
That one wasn't actually aimed at you. I got "skill issue" "git good" and "learn to play" on the reddit post as well. I honestly do want a larger sample size if you're willing.
like psyker
Agile engagement uptime is crazy but ur not actually using it that much
Blessings also show up weirdly
I don't think my numbers are necessarily fair, I play with psykernautics and nameplates. 
True, melee or ranged only skills can skew the results significantly. Best tool I've found though.
Itβs not like a fully accurate way of interpreting whether smth has high uptime or not
But it is a good reference point
Honestly, any sample size beyond just my own has value.
you need to extrapolate useful uptime as well
if you're not shouting on cooldown, then you can be wasting cdr 
Yeah, that part gets tricky though. I'm targeting the CDR skill uptime only.
what abillity?
I think people ought to just start at studying how statistics work before any of that but that's just me.
I mostly use exe stance
So TA vs Out for Blood, vs pykenitic aura... etc.
I survived statistics and a few calcs... but didn't love them. That takes a different kind of brain. Love electrical circuits though.
actually coherent statistics??? in my darktide???? no way
That's what we have Path, Angry Crabs, and Kuli for.
angry crab died
Holy shit... really?
no like he left the server
Oh... thank goodness.
Statistics is pretty interesting even if math isn't my focus (yet...?). I gave myself a stray because I basically forgot my 101 stat coursework. π
can someone let me know what the current best build is for a helbore
in the skill tree
all the builds i find online are pre update
I honestly just want a stronger base in statistics so I can just engage with them more consciously.
So I gotta refresh myself.
Yeah, I'm just going for straight uptime percentage for the CDR talents in each class. Probably a fault in that approach, but much less mathing.
Events keep messing up the percentages.
I wouldn't even begin to understand how the fuck people design them trackers. I know nothing
This game not complicated enough to need statistics course knowledge
Like I see the numbers. They're big and plentiful.
How they figure that math? Dunno.
I was just talking about it broadly for like critical reading and clinical stuff like that which I really would need for studying, let alone anything that might throw me into the researcher mines
you could just look at how many times you're shouting per some section of time but you can't really use that to compare to other abilities
And for combating institutional mis/disinformation.
All jokes aside though, if your good at your class and willing to play a few non-event Auric High Shocks, please send me a clip of your Uptime results (bonus points if you highlight the icon that is your CDR talent for me).
Whats the blessing for the reccy lasgun?
The flame one and uhh
How are you going to standardize for people who hold on to their abilities and as such aren't getting the cdr benefit
dumdum
Dumdum, infernus, deathspitter I think.
Gotcha
I think/hope the CDR talent uptime is independent of the ability use in the mod. Otherwise I'm hopeful that with enough instances it will balance out for each playstyle.
Tac awareness prob can use an adjustment that counts coherency alliesβ kills
With that said
If that does become a thing
I think the gold toughness subnode for VoC needs to have a CD penalty
just give me elite kills π
From the earliest draft I sent to playtester my design was to make VoC gold toughness be at minimum 20s CD
Yes.. I like adjusting individual ability cooldowns for balancing.
Elites, or allies... or we could go the psyker route and get both.
Psyker OP.
Regarding this earlier by the way. Notice how easier it is taking advantage of vet's tools, whatever was spent during this fight (4 bullets and an ability use) will be replenished soon by the end of it either way. Also, on the MkVI push attack is incredibly strong and your main source of damage, the horizontal heavies are good for trash hordes like the melee bruisers.
If i was in a team though this would play out more confidently on my side. I'd likely just bullrush with VoC and push attack everything to death
if there's one habit you gotta drill into your head it is not being afraid to use resources
it's not like a MOBA game where your ult is of great importance
there's almost always a way to replenish whatever you lost quickly
Then ur best bet is to run
???
oh kiting
Knife doesnβt have good stagger
well yeah
you can easily outpace shit with knife
in this case though 5 ragers is whatevs
can quickly weed them out
except that they're dreg ragers and in an actual match there's a good chance their lunge attack ignores your dodge because lag
Most melee weapons unfortunately arenβt good at fighting multiple ragers at the same time
By good at I mean doing it consistently with 0 health chip & no external stagger
i mean, at what ping would this realistically affect you to that point
might happen without noticing but at least personally i rarely run into that kinda problem
anything above 30 in my experience
i either play the game or fatshark disconnects me from servers
no in between π
got 9 dcs in a row last havoc
New DS π
Also kinda struggles
DSβs parry isnβt that high cleave to stagger multiple
I miss old DS poke
DS can use like 5 more nerfs tbh
Single target still too high
And dodge template override in general needs to be toned down
no, buff other weapons to be as strong
No
It won't be inferno staff anyway.
Melee?
sure
DB? You mean the infinite cleave budget inferno staff db? 
considering it has actual drawbacks vs long range that can't be covered like purga
Because u essentially trade away the ability to dunk on most specials past 10m reliably with it
On the class that generally does mid-long range better than others
Manstopper can use some changes tho for sure, but thatβs less of a DB thing and more on the blessing itself
And as for melee I donβt think thereβs a single βbalancedβ melee where I think it doesnβt need any changes whether that be nerfs or buffs
shock maul is perfectly balanced
Shock maul can use some buffs
Its aight, I wouldn't mind slightly better crusher dmg or smth but its not a weapon I'd want overbuffed
Would not mind just minor buffs, the capacity to bully captain shields is quite funny, not to mention that applying skullcrusher with them is a nice help for team sometimes
I try playing shock maul like 1h mace and get smacked for it. Partially a skill issue tbh. I like the zaps.
I think DT would be in the healthiest state if everything was balanced around Combat Axe
(every melee I mean)
This is a wild take
Caxe has needs from the perk tree, utility in it's many stagger attacks, damage to be respected across all enemies
I mean what else would you use as a template tho
Isn't P.Falchion just Rashad but weaker, ergo would you consider it balanced?
Of a power level where people both can have fun and enemies don't instadie
Even achlyss combat axe?
probably a weapon that doesn't have an extremely unhealthy relationship with a make or break blessing (brutal momentum) where if it loses certain BPs it becomes drastically worse
There is no βbalancedβ melee imo
But I think the 2 closest are tac axe and relic blade
But I also think both of them need changes still
Funny, I usually feel Relic blade is a little weak (even weaker than taxe in some cases)
Achlys combat axe is way way way way below what Iβd call βbalancedβ
My takes are highly controversial but
I think relic can use more first target damage when activated, and a shorter activated duration
Also have more blessings added to it
Buffing... Relic blade?
Perfect strike & sunder both need changes but I think both would fit
Not a straight buff more like adjustment
It's ttk isn't that impressive, and feels that sometimes has to swing too many times to kill
Then again, I'm just a noob with the entire class
I also think every cleave blessing needs to be nerfed
relic blade buff would be fine, I feel like most of the problematic weapons are the very mobile weapons which are decent
like ds and knife
The one weapon that breaks that mold is the Psword, it's damage is beyond absurd but is slow as molasses for a 1handed
Yes pls
Tac axe is a similar ish story
I think it needs more first target damage
But the dodge template override needs to be weaker
Instead of 2.75m override, make it like 2.5m
Psword is like a chonky cat; still a cat but fat and thus slow & clumsy

So only psyker & arb get actual significant dodge distance boost (still less than before) with it
Nah, I feel it's damage is fine to struggle uninvested but still good due pattern and stagger on its push attack, it's mobility feels that could use a tune down but not much imo
It can use a bit more damage just to be less RNG dependent with single target dps
Iβm gonna blow ur mind with this
Doubt it knowing you
Vet with tac axe is ~similar carapace dps as arb maul
Can confirm, he no liar
Tac axe is funny
It's funny considering that utility of the taxe special as high stagger jab
Dafuq is that with rending strikes and WS up?
Crits just laugh to caparace
I wouldnβt consider tac axe for WS lol
Vet has extremely good melee dmg xddd
If I run WS itβs melee dps spec
How tho Iβm usually getting around 1k dps with light spam on mk7
Whatβs mk8
On a ranged spec
A good start for knife and ds would be actually removing uncanny strikes from them
Uncanny strike needs to be obliterated
Only after that I'd say to check if they need more nerfs
Yes
20% max (at 5 stacks). Melee rending only
Amen
Exterminatus it from the game
dps wise similar but vet cant play like arb and go all in, vet tdr is very conditiona
l
Tbh I was thinking of removing it from DS and Knife, that way shovel can compete ig
No
It just needs to be obliterated in general
Because force sword can still cheese the game with it
Rip shovel
Uncanny strike is the issue of many, shovel will survive it
kill it and improve shovel instead
And shovel needs better damage at base
Oh yeah also remove it from force sword
Not be an uncanny stick
This is the way
esp the folding marks
I have a dream
DS, knife and force sword struggling with carapace
I donβt think they should
they still won't struggle on crit builds
Crit + finesse build should still deal with them well
I also think carapace dps across melee weapons need to be more standardized
The current outliers are just so ridiculously above the avg
Yeah I did mention this a lot
Basically proposing on doing it how VT2 does it
Just don't make the head superarmor
If u pick out the outliers the carapace dps across weapons are ok-ish
what combos are you using then?
and talent tree / perks/blessings
Push atk + light overhead + heavy overhead
Heavy overhead with crit-weakspot hits for like 1.84k
what sort of build?
I can only imagine the mandlads that made caparace plasma gunners on release
and you're not running shred are you?
I think I had skirmisher, SC + BiD, EW
Nothing crazy
oh just the right side stuff but not WS
Yea I only consider tac axe for ranged spec
With shred you improve the crits, which is what make taxe bully caparace and unyielding iirc
U donβt have to run shred on it
Iβll record when Iβm home
it's just PA L H right?
i've grown to really like MkIV axe. run BM and headtaker on it like usual
I canβt believe I have to tread through 3km of Montreal snow just to record a tac axe clip
Yeah with the crits from the dodges you can crit relatively consistently, it's just nice to spam in crusher faces
condition, press executioner's stance button
eeasy game
of course I have an ability on melee
I press exe and become immune to all stuns
and guaranteed perfect knowledge on all trappers buried in the horde not playing audio
people just run mods to get that wallhack
You could do l1 h2 special
Those people are irrelevant
Genuine goober behavior tbh
I forgot who it was but I got a little destroyed learning about that mod lmao
just search "psykernautics"
I had no idea I got just have bootleg exestance on through mods pfft.
I mean spidey sense is almost the same, it's just radar instead of wall hacks
Spidey sense I got less smoke for fr. It's not something I'd ever put on, nor would need really. And until anything else happens with audio on the game that makes it untenable, I already developed the blindsense defense way back in l4d2 so eventually the tide games would give me the rest.
It also feels cool sidestepping a net, mutant or hound knowing full well that it was out of my los.
But there are tons of mods that effectively just feed players information that they use to perform better with. Like the mini game mods that show you the items for an auspex or the phage tree, etc.
decode helper is pretty cheaty too
anyone got tips for the veteran penance where you need to end a mission with 0 ammo and a 90% accuracy
i got all of them
use a shotgun db
that's private game only right?
get a shotgun and shoot and then just stop shooting
wouldnt know
don't think so
Only reason why I even bother with it is because in my experience, I'm usually the main one actually doing the minigames efficiently to begin with so I just put em on anyway. Don't exactly need them though.
dose each pellet count a seperate bullet or if a single pellet hits dose it count it as a hit?
the latter
Nah. You just have to have that 90% accuracy and be empty at extraction.
no accurance visible in game kinda sucks
also the game checks for if you have ammo WHEN YOU PULL YOUR GUN OUT
wati
so if i get 0 ammo
if you get to 0 ammo and just never equip your gun again you'll still get it even if you get ammo from another vet
i mean it's heresy difficulty right
yeah
It doesn't help that much I agree, but I feel like it does give you a pretty big advantage compared to not having it
Is that one hard confirmed? I've had conflicting answers from where I looked around on the internet.
same here
yes it is cause thats how it worked back in the old days too
Ah I see
Well I can hardly confirm it myself since I got the damn thing back on release
U need help?
just get to zero and never pull it out again
since it's on a baby difficulty, you can just go for sure by playing melee vet once you run out of ammo
maybe
my vet is only level 19 ):
Good to know if I ever say fuck it and do it some day. It's the only penance I don't have that I've never really fallen into completing. That and the zealot one.
i just wnat the shirt tbh
I can help u in private game
I'm pretty agnostic to penance cosmetics. I've just completed stuff over time by simply playing things out, experimenting and performing well.
sure i guess, if youre offerning
offering*
I'll use just about anything in combination unless it's like actually torturous for me to try.
Im EU myself
i'm EU too
oh then u guys can do it
its like malice minimum right
heresy irrc
well they did nerf every difficulty so heresy is old malice
Does the game spawn more enemies if you have the pox gas modifier
Cause earlier I did a mission where we killed well over 2700 enemies, and even maelstrom didn't have that many
@lucid rivet if you want add 9979779385
was this havoc
It was auric
no code there
wait are you console or pc?
pc but it shouldn't matter, there is crossplay
Code did not match any player
it increases tox bombers spawns I think?
auric mael?
Well the pox gas mission was just regular auric
im pretty sure thats a fs friend code are you trying to add steam
i dont have steam
What about just regular poxwalkers and groaners
im console
never hurts having plenty of bad guys to kill

otherwise give me your code and i'll try
Absolutely 
Would have been one of the best missions yet if it wasn't for the fact it was a pox gas mission
the code should be 10 characters, are you sure this is the right code
what code is it youre asking for?
3623049113
but green drugs
It's the badddd version of green drugs
its probablt cause the gas stalls you out longer to fight more mobs
Yeah you may be right tbh
how dose this work exactly? Ive never used part finder before lol
you enter party finder and enter a lobby that meets the requirements
there should be a lobby with one player arbiter at heresy difficulty
i saw you and tried to accept but i don't think it worked
so turns out i have crossplay disabled
yeah you should enable that
im an idiot
maybe i also don't have it enabled?
sent it
i saw you but you disappeared after i accepted
try now
np
oh so H PA L?
too lazy to retest
PA light Heavy is the way to get all the correct strikes from neutral
that's what i tried and got nowhere near 2.2k dps...
the thing is that its crits what send the damage to the orbit
the last heavy does around 1800 damage, and the others around 800
but they need to crit
jumps overheads should do extra damage fr
cough poor unyielding cough
its all part of the method
Years of Minecraft crit prepared you for this
me and me lasgun with unyeling infernus: i cant hear you over the sounds of Pew-pews
Notice how you use a ranged weapon for unyielding instead of using the melee because the melee unyielding is poor
#nooticing
did you get it
idk if it counted
check in the penances
i saw your ammo regenerate tho
i didn't think of that
yea thats what screwed me a few times
i did end the mission with 0 ammon
in both clip and magazine
do you think melee hits count towards accuracy?
no
want to retry with the train?
but ill only shoot at bosses
Would be quite funny
and extremely large hordes
yeah train is perfect then
so i am physically unable to miss
tho it's shock troop gauntlet
Spidey sense isn't nearly as aggregious. It's basically a visualization of the sounds that the game should be making, which some just won't play, which is the main reason that mod even exists.
Psykinautics gives you complete foresight of all of those enemies and their movements and actions so you can just preemptively prepare for any encounter.
There's a reason wallhacks are granted by abilities.
Cuz they're Hella strong when you know how to abuse them.
Or we'll, why EO is Arbites best keystone by miles.
Don't get me wrong. I don't run Spidey. I feel any mod that gives you that much of an edge over other players who may not be able to have something like that just feels off to me personally but, I think one is definitely worse than the other.
spidey sense is actually better in a better player hands, because it helps you 360 while psykernautics is just in your fov
and good players just need to know the relative direction specials are then they can take them out easily
@silver patrol got it tysm
you are welcome, have fun
also, is the arbiter worth buying now or should i wait for new one
you are welcome again
The point I'm making is that spidey sense is visualizing info you should be getting as a player and sometimes just don't.
That's different from having access to information you shouldn't normally without actual investment
That's mostly true, but I'm pretty sure the direction audio isn't good enough to pinpoint the exact direction specials and elites are at all times for spidey sense so its not exactly the information we have
It's like that because Fatshark insists on elite/specialist spam to make the game harder to the point where the sound can't handle it.
This straight up is a non-issue in say, VT2
I like Spidey sense as someone who has some hearing issues so I can actually react to the enemies I would not hear because ObeseFish audio cues are so garbo
it's actually hilarious how specials and elites are noisy in vt2
while here you could just get ambushed by a ninja crusher
and damn, the skavens were the ones supposed to train ninja ogryns
not damn chaos
Seriously can't hear crushers, idk what is their actual sound cue to this day
They are the bane of my experience
There is a sound cue for crushers?
not really
pitter patter of their feet
They shamelessly don't have one?!
clinc clinc when i shoot them tho
it's not really something you pick up if you are not paying 100% attention and the area is not chill
oh it's a crusher!
you hear heavy foosteps when there's literally nothing around
so basically never
idk if they even have lines
It's just like deep bass monster stuff
yeah they are like bulwarks but deeper and a bit muffled (since they are full armor)
The footsteps are the main thing. Maulers usually make themselves known through their uh little chainsaw weapons.
they do, once they engage
Mhm. The ogryn units can be harder to hear sometimes in a thick fight
man i don't remember ever hearing ogryn lines lol
They roar for their lunge attacks and stuff which is a common opening attack against players already just dodging anyway.
also while bulwarks are generally a joke
damn, they sure hit hard
if they ever land a hit
I straight up forgot any lines bulwarks they use.
thankfully spidey sense does mark crushers with a red line
Gonna slap y'all
Same, the "I'll crush you" is from the maulers, damn you ObeseFish why?!
Crushers when they crush you
I tried to take a hit from one to test and GOLLY that might be a clumsy swing but it does hurt
They give me the pancake treatment and they don't even ask, so rude
I thought they do
I thought ive heard them say "maul you"
Its not even the worst attack. The worst attack is the stupid bash
not sure, they usually also get drowned in noise
the bash does like nothing but it's so annoying
in fact i think it does literally no damage
The shield bash?
yeah
Yeah it doesn't do damage
But it will completely deplete your stamina if you're blocking
Which is extremely dangerous actually.
that's crazy, they usually only do the bash if you attack the shield too much
I used kraks before the buffs to them solely because I hate bulwarks
Especially that stamina depleting shove
yeah everytime i see a vet vomiting 3 kraks on the bulwark train i can only clap
Bulwarks gotta be one of the worst designed enemies in the game if I'll be real.
yeah shits so annoying
and the fact that friendly fire can trigger the shield bash
gunner shooting into shield? now the bulwark can shield bash
i think their shield just has insane hitboxes
go fuck yourself
Hit boxes are extremely obnoxious.
It used to be even worse
i can only imagine
Those days were the worst
i think i experienced that too since i did play at release
force shield
when there was literally just a huge hitbox around the shield
then they made it only the actual physical shield
but buffed bulwark hp to "compensate"
lol
I feel it has a cd, once they use it they don't do for a while, but can be their opening attack
THEY SAY WRECKING CREW ITS ICONIC
the reaper line also goes hard
"loyalistssssss"
That's new one for me, oddly it's hard for me to not see them, unlike THOSE DAMNED CRUSHERS!
they also say "no stopping meeee"
yes yes
i think thats also the playable charge ogryn line
ive heard reaper and bulwark lines, ive never once heard a crusher line
i mostly watch out for their walking noises which typically works
crushers just say urgfhhh when theyre about to pancake you
yeah all their groaning but ive never noticed if they said anything coherent
im listening to a video and i dont recognize a single one of these
seems like they share it
i thought weaklings was said by the mauler
well he also prob has it
quite iconic imo
Never knew that bulwarks actually can pop stamina like that on blocked shield bashes. Genuinely interesting and cool sort of interaction for a unit like that. I usually have just dodged or already slapped a nade on them or whatever.
You find aids cool?
No. It's a devastating disease with messed up reasons for why it was allowed to spread. I do however, like enemies that have small things like that to consciously play around because I just like interactivity against enemies in video games like this. Sort of like how shields work in vt2 or how parrying interacts with plague rats, etc.
I like being able to engage with pve enemies in melee games beyond dodging and cutting their heads open.
Enemies with attacks that you must respect are awesome
yeah except this isn't something to respect, it's just shit design
it's meant to punish you for bashing their shield
yet it can be constantly triggered by heretic attacks too
it's also pretty much instant
so you can't really dodge it
It's definitely not instant but I will say that the speed is pretty quick and in tighter clusters just not exactly something that can always be dealt with. Granted I suppose that's why they're one of the worst enemies to get bully cornered by because of it. Never knew about other things affecting it as I usually just walk up and anticipate something coming out.
That's definitely the point of a short bash or like a jab from them chaos warriors in vt2.
Eh...more of a straight punch but whatever
it'd be fine if it can only bash a person that actually hit the shield themselves
wait, you cant see them leaning for it? they will try to do it as first move when you engage them sometimes
i wanting to use combat knife
I'm fine with it just being a possible opener
I just always assume a bulwark is going to come out swinging if I just walk up to it. They have like what three attacks? Four?
yes i know it is easy when using resource but i was doing practice for prepare for when have nothing
run, kite & pick them off 1 by 1
i do this in video i fight them
use heavy atks
That knife doesn't seem to be doin a lot of damage tbh
you'll never be in that position though, literally. what resources were used here that cannot be regained
4 bullets? survivalist gives it back immediately, ability? already back
Never noticed
i am not use this ability
in my experience they do a full noticeable stop before leaning for the bash, its a sudent stop
and i use revolver
so it is less effective
it is not only the resource that will always have it is the thing that maybe do not have bringing
i say this not because i do not want using resource but because i am not wanting advice about using specific item
I'll give it a look because I just twitch dodge usually or stutterstep towards them to bait their lunges.
And their sweep
will keep an eye out, not exactly an obvious tell in the heat of things
unless you already knew about it ahead of time
wats ur build
i am always use combat knife but i change with other thing
no I mean wats ur whole talent tree
Not speaking on how good they perform but goddamn the vigilant autoguns are satisfying as hell
i am not yet level 30
i usually assume thats the only move they will toss until they toss it, they cant do it repeated
i change many thing
Love stapleguns
oh then don't worry abt it
I'll also just say
knife is really not that great at fighting high mass dense hordes
oddly doesnt feel that has a lot of range, so you can backpedal and sometimes avoid it because they are too far away
it is sad but it is ok i love knife dodge
Tactical axe is a great alternative and has knife dodges
it's not as good dodge as knife
