#veteran-class
1 messages · Page 1586 of 1
ive used a gray falchion for 2 minutes, and already vastly prefer it over power sword
why cant power sword have this activation type
This guy gets me
because its way stronger
I just like it because it's cool, on psyker, plays extremely well into my psyker build preferences, is already just a good stable melee option with a lot of flexibility and the special.
Power cycle
yet it feels like crap
I like it because blade wave
I fucking love whenever there's an arbites or an ogryn with my character
true, but thats why
THE PROVOST IS GONE!
LOOTING SEASON IS BACK OPEN!
i love ogryn and vet interactions
power sword deserves this activation type, idc if it becomes busted #MakePowerSwordFeelGoodAgain
I love bodyguard and arbites interactions lmao
CO-IN-KI-DINKS
And the arbites also responded with CO-IN-KI-DINKS back to ogryn
Power sword is a particularly technical melee weapon (even if not too overloaded in terms of execution requirements by popular standards at least in here) so that aspect to it can turn people off. It's really amazing and always has been since the game's closed beta. I'm not certain about any low points in its use history but power sword is hands out veteran's most potent melee option.
i wont lie its a strong weapon, the problem is it just feels like crap to use. I can understand some "timing and skill", but in general, that activation type just feels terrible to use.
If it wasnt for power sword being a horde deleter, no one would use it cause of how annoying that activation type is
Like compare power sword activation to Force Greatsword Imbue
I'm used to it and have been rotating it in builds for ages now. When I'm really in the mood for it, I love it. Otherwise, it's not a mandatory choice thankfully. That'd be very stale.
Power cycle is the only reason I can use power sword
i respect your choice though, i just personally hate how it feels, no matter how good it is
And i feel it just sucks seeing power sword legit Require power cycler to be standable in long term use, when falchion has just a overall better version of the same skill
wait, that would mean that the ogryn is smart enough to read such a word and then reproduce it in a fitting context
but he wouldnt know how to pronounce it
smart ogryn
Is he a bully because he's smart or is he smart because he's a bully
he is a bully because hes smart

The execution for the weapon being a hard stop for folks is totally understandable. It's not exactly intuitive prior to experience and knowledge and also requires a mandatory blessing for its potential to be wholly maintained up to the highest difficulties.
However, I'd say that that aspect of execution can be satisfying for players that like having to consciously weave into their core gameplay to reap the benefits. There's a learning curve to it to bring out the best it can produce. Whether it's horde or single target, it's exceptionally reliable and flexible. Beyond a mandatory blessing and narrow but effective combinations of that and perk combos, it's extremely rewarding for people willing to take that step to understand it.
I will say that relic blade though is a more fluid experience coinciding a powerful weapon choice exclusive to zealot. Probably one of the most involved and interactable melee weapons in the game on a smoother display and feedback.
I'll write that down
bully is decently smart too yeah but bodyguard uses big words properly a lot
brawler is dumb as fuck though and thats why i love him
id also antagonize a zealot if they constantly said for my fucking execution and extermination
too bad i dont play zealot lol
my favorite interactions in the game are brawler and bully rubbing their single brain cells together to form a thought
how is the chainaxe currently
its alright
i like it, but its single target nature can feel sluggish
not great against armor
you'd think it would be
its very good with martyrdom
It's more like cruelty is easy to come by and might makes right being a core value within the imperium and the broader 40k universe's narrative conventions. I'd say that bodyguard displays the greatest curiosity and focused scrutiny. Perhaps not as "high" as the non-abhuman classes, but actually curious and expressive enough to defy some ogryn stereotypes and limitations from what i understand. I think bodyguard also expresses enthusiasm over the idea of being given the bone head surgery.
the attack speed buffs improve those rev attacks, and the damage helps breakpoints
i want an horde mlee that also doesn't suck balls against armor for vet, but the selection isn't all that
Shovel
you would have krak grenades to rely on
When in doubt, shovel
i might try zealot, just for relic blade. Problem is zealot drip aint vet drip
it sucks balls only against armor, absolutely shreds everything else
shovel more like the neglected child am i right
Unless you're not satisfied from common meta/endgame capable melee choices, veteran got a pretty wide selection to choose from fr.
That's me, I don't like ds
yeah bodyguard and bully have an interaction where bodyguard says he wants a bonehead and bully says he doesnt
not really for horde weapons with good antiarmor
and i'm excluding power sword because i hate it
When does veteran get a greatsword
ive seen bully describe things in such a way that may be dread
That's the real question
for himself or his squad
bully hints at his past a little bit where it sounds like hes been betrayed by people a lot or something along those lines, hes a softie sometimes too
he just pushes people away
Ok, why wasnt i told zealot had vet drip
how
Tactical axes can put in the work I'd say, especially between hordes and sneaking in single target kills. Duelling sword has a horde clear output I personally find agreeable but it's definitely not as loud at all compared to other options that can tackle hordes more reliably. Power falchion works very well in my experience but I haven't felt the limits of it yet at my current havoc level so I'm reserving my fuller thoughts for that after I spend enough time playing high/40 havoc. I remember people talking about the buffs to assault chainsword being nice but idr if that holds up for veteran compared to zealot.
Hm...guess I gotta agree with you there on the variety tip after all that.
power falchion has a much longer powered mode than the relic blade, but i think both should have the principle applied that
one should deactivate the mode when you dont need it
Ah yeah, ye olde rashad. I personally think it works really well and think of it as my choice for what folding shovels would be. That's an example where your horde clear is gonna be pretty reliant on push attacks being weaved in as necessary for combos. Can't speak for havoc at the higher/highest levels though. It's not the only metric that matters imo, but I do take that into consideration in terms of stretch for a weapon's potential.
while in combat with heatsink or cranial grounding at full, which is common, the cool off within the unpowered mode is greatly faster
thus, one should learn the discipline of turning it off whenever they may
I might start playing with energy leakage because my relic blade habits got me hardly making more use of burning out my meter to make heatsink more noticeable to me now that I actually know how it works.
i still would think wrath, cranial is the usual option but hm
ive yet to try energy leakage
Originally, I thought it meant that build-up of heat meter was made more efficient based on killstreak momentum to maximize things.
Maybe I'll experiment with a heat rate stat dump just to force heatsink into my mind lol.
i think that may work
It might be a better fit for me due to personal habits with the weapon. I like wrath, but given some aspects of P. Falchion that can be a pain upon tempo mistakes for me where relevant. That extra strength boost can make it more attractive to me as a mainstay blessing.
If I'm playing just fine during a session, locked in and having my fun, I really do like the weapon. Haven't tried the other mark for it yet though.
on the relic blace
blade
energy leakage scales on 4% strength for each stack
up to 5 stacks, thus 20% max
which mark do you use?
Mk1 or whatever it is. I like the look of it more.
that is...
And it's already familiar.
light strikedown, uppercut heavy?
The one the game pushes on to the player by default. Shares the same moveset as...force greatsword iirc?
That or mkx relic blade idr.
ah
m
ive only used the other mark
my habits from the mk2 relic blade carry over well
The one that has the black finish with the blue vent trim. Not the other one that looks more prestine.
Whatever that one is. Currently just not looking it up. 😅
"Aridin MK I Power Falchion" is the one. I haven't used the other one yet.
ah
m yes, that is the one i use
with heat on mind, i dont like the feeing of committing to long single target combos
i feel it helps against everything but crushers
but, then i have krak grenades
gotta have something on hand for when you run out
I can't remember the forum thread FS posted when they originally released the weapon so idk the move list and combos they recommended (and if they hold up after playerbase scrutiny to whatever ends) for that mark I don't use.
there are combos in the google doc thats pinned, i think
I just like the P. Falchion any day and it's not a total wash to pick it up for the difficulties I play in the most so I run it. I usually hang in auric. Low havoc is just where I'm at as I keep finding games and climbing so I haven't felt any harder limits yet like I said mentioned previously.
oh, damnit, its not updated for falchion
i liked the idea of a more mobile power sword (because sometimes i get tired of having shit mobility) but i just dont vibe with either moveset
That's fine. I like them because of the versatility and I suppose the years of playing vt2 into darktide and vice versa has had me gravitate pretty easily towards melee weapons with more robust combo routes, even before optimal methods are applied.
that'd be it
m
wasn't a big fan of saltzpyre's hammer or elf spear and such
ive devised a power falchion build, energy leakage and decaptitator
I still love my most favored class of weapons being high mobility, high weakspot damage archetypes between both games and they're often much simpler but weapons like halberd in vt2 with kruber, spear for kerillian, crusher and relic blade for zealot, and P. Falch for vet are very attractive.
rapier was always my favorite saltz weapon for those criteria
but its moveset is braindead
you need to be doing something wrong to not know it
controlling a situation with a weapon with such weak light attacks was difficult
i guess that would be its weakness
To this day, I love halberd in vt2. I haven't played in maybe...several months now iirc but assuming it's still where it's at in its output for cataclysm and its variations from deed/winds of magic modifiers or chaos wastes, I'm basically soulbound to it atp. It's not even my "prime" favorite, it's just so fun for me to okay with a tool that rewards my discipline with it while also actually being a potent choice.
Style and substance? Delicious, thank you~ 🫀
so one sometimes takes flense but also uses push attacks often
whc's instant kill on headshot crits helped extremely with that
(and if you're being really lazy... you can just lightspam a stormvermin and eventually kill it)
Amongst other weapon archetypes.
ah, darktide. the weapon lacking in polearms
nah polearms are awesome
i count two in the whole game?
and its criminal that we don't have any yet
crusher, pickaxe
Closest approximations.
but a proper spear or halberd or glaive, still nada
polearms may be any type of pole weapon
a crusher is a polemace, the pickaxe is a polepick
agh
i would say pickaxe being a polearm is more because ogryn's pickaxes are fucking enormous more than pickaxes would usually qualify
it does put me disheartened
I'm not that deep of a weapons pervert and I never formally trained in weapon arts enough for any kind of practicality but yeah, I'd genuinely consider crusher and pickaxe to fit that category.
a two handed chainaxe for the players has been in the files since launch
pickaxe isnt that different from like, a polearm with a stabby bit on it so yeah id say it counts
give me a blaze force spear, because psyker obviously does not have enough finesse damage
ill give it to ogryn pickaxes but no other pickaxes in fiction
And in crusher and pickaxes' case, they got that robust move set I've talked about before so it's a great fit. And they're both also just solid weapons so I just keep getting fed my jams.
Crusher push attacks feel so cool.
karsolas feels great
it is like
karsolas my beloved
Idk. Sienna is my least played character and I've hardly invested in her melee options beyond dagger, flame sword, morning star and I think that's it.
the crusher's moveset is almost exactly like sienna's polemace in feel
many of the same attacks
Neat.
Which subclasses can access it and in what ways has your experience got you to noticed the usefulness of it?
Cataclysm need not apply either.
all of em i believe
i dont think it has particularly good crit rate so, unchained is always there if you want to do more with your melee
I got a weird relationship with unchained.
melee focused necromancer, also unchained
its a slightly odd class, with some pretty bad talents still
iirc
eahh
no, not that bad, i was wrong
its just that it has one or two that feel like must-takes, which i never really like
Everything about unchained to me feels better on psyker through darktide's way of adapting it.
I really fuck with its flavor the same way I like all of the third subclasses flavor-wise (eh I'm weird about zealot too...and slayer).
i miss this talent
I think it's passive pettiness from when I was newer to the game, couldn't keep up with people and would get jealous of output from people playing those classes save unchained. Usually battle wizards put up the wild numbers.
Absolutely
Like completely a different world of execution. There's so many grace periods and the fact that as long as you don't cast at 100% without other talents playing into things, including a guaranteed vent purge abilities and any peril quell on killstreak talents it's a totally smooth much more powerful expression of Sienna imo.
Comparatively at least if omitting the realities of vt2 and dt's scale of difficulty and punishment.
I like peril based damage builds, especially through right tree psyker templates by preference so I just get all the sauce I wanted with unchained Sienna at a much less subdued expression by narrow comparison.
But sometimes I just want to play unchained with a flame sword and rip something open with pyromantic battle mage berserker antics.
peril quelling costing you nothing but time (as oppposed to health) helps too
Huge
not even time, if you have vent/any autoquell perks
i deeply miss flame sword and flail
blazing spirit doesn't hit the same
i want everything in front of me on fire (without purgatus)
Mhm, that too. There's many doors that psyker can take. It's genuinely the most dynamic and internally varied class in the game to make builds for.
I don't have a hierarchy of preference fr but I will say that psyker is always calling to me to be first place for beloved. It breaks free from being tied with vet and zealot for "1st" place.
I love the immersion of critical/high peril play during AI director crucibles. The sounds come together wonderfully to give that fell of constantly being at that point of failure that it makes playing extremely risky so much more satisfying.
oh shit
i mean i love voice of command
and uh.
shredder autopistol
i never expected psyker to become my main
Yeah, I love shredder autopistol with psyker too. 
i didnt enjoy it because it felt squishy, but it kind of... isnt, played right
listen, true aim shredder autopistol with scriers?
genuinely good boss damage
Psyker is only squishy if you don't know how to dodge.
pretty much
and thats how i survive better as psyker than literally any other class
Change is the way of things, you see...
You have near complete gunner immunity, the only thing that can fuck you up is fire and pox gas, pox gas is mostly mitigated by quietude JAD or bubble.
simply pop scriers and sprint through it
i need to be able to cover myself in soulblaze, that should make me immune to regular fire
Eh SG is strong but I don't like running it on staffs.
thats how psyker powers work i think
ueah if i take a staff its usually with bubble
but apparently EK scriers is good, iunno
Bring back battle wizard dash...
i do miss free movement abilities
It can be odd but I like it. Still prefer bullets, blades, blunts and lasers with psyker bullshit baked in.
It's just cool. Simple as.
For me at least.
I've been assailing dudes using prescience to disrupt destinies to transition in and out of my scrier's gaze ever since it became a thing. I already liked psyker a lot for the same reasons I like Sienna but to a degree I wasn't ready for.
So when they originally implemented the talent tree system, I was cooked when it came to psyker. As it got stronger, less used setups became more viable so it was just a win-win-win-win-win for me.
it already was super strong before it got reworked again
I take scrier's gaze, I take warp speed, I take max stamina curios with sprint efficiency, stamina regeneration and ability cooldown reduction. I play with high mobility and finesse weapons with 80% mobility.
Toughness and health are suggestions. Speed is all.
Don't need them if you don't get hit 
Speed. Is. All.
It's silly too to triple down with that because psyker gets to play with talents like empathic evasion too. Silly shit.
i guess technically if you have dueling sword stamina helps with parrying
but you probably dont need 9
You'll pop like an overcooked sausage if you get touched enough so more practical curio spreads still sliding in mobility-friendly perks is always nice.
2 tgh 1 stam is what i always run except for FGS
Redundant? Yes. Unnecessary? Completely. Impractical? I agree. Able to be made more optimal? Of course.
Fun? Extremely so.
All I need.
Dying is hilarious too when it happens.
In my experience, I get like, maybe four critical mistakes and I'm downed/incapacitated.
Can't downed if I just barely/never get hit.
to be fair, four critical mistakes are enough even if you have regular curios
depends on the mistake i guess
is getting trapper'd into a pool of fire and tox flamer a single mistake or three
And psyker also has damage reduction talents of extreme significance these days too so variations of those builds i like the most can usually squeeze them in.
i would like to use Just a Dream but i think i am have skill issue
Again, win-win-win-win-win. :^)
I've noticed with quietude JAD you take 5 damage from the full mutant slam combo
If nothing else is hitting you

With SG you take 0

Just go nuts and do stuff. Playing psyker really does just mean you get to hang with powerful builds with a unique diversity of possibilities within that and outside of it.
The swag is waiting for you.
Always.
With only 2 hits and any additional source of tdr you can take 0

You just need to take those final steps. Embrace and face change and thrive within through all its shifting tides and folding realities.
Does the feather not flow with the push and pull of the winds before being swallowed by the earth? Or ashened by flames? Drowned in seas? And even then, change persists. Eternal and beautiful and blue and pink and purple and red andandandand.
Err
:^)
You should lose your mind and play speed right tree pysker.
Mettle DD warp speed is overkill imo
But you should totally do it and move tech with knife on top of it
sprinting around hunting down blue enemies with scriers and a big fucking sword is addictive
Market do you know how to properly move tech?
The main ones are using dueling sword and knife
Knife has 2 move techs but the most used one is heavy2 lunge holding
So you ready up heavy 2 and you spam the key to swap to primary
I just run and slide. If I use added speed from holding a melee heavy for combat blades, tactical axes and duelling sword, it's situational for me during s fight. When I'm just point with everything, I just go. I only think within the next like three possible dodges.
I'm just doing everything fast on purpose, even aiming.
Just for the thrill
Iz fun
And since I'm also doing high peril, the immersion is nuts.
Dueling sword movement tech involves heavy releasing just before a slide to carry the momentum of the lunge into the slide.
I am terrible at the timing off it though so I don't do it.
Didn't know about that one so I'll try it out eventually. Neat. I might have been leveraging that every now and again without consciously realizing it fr because that speed psyker triple down shit makes that matter so much by the time auric was on the menu for me.
you're always holding heavy just to poke things
slide dodge off of any ledge for a huge movement boost
uh
oh yeah, ive been doing that with dueling sword
i dodge slide backwards/sideways off of surfaces
with IJ and the stim buff from the event
i go fucking flying
Dueling sword mk5 has a movement tech on it's light 1 and 2
I sneak in light combos for scrier stacks. If I take whatever that bone talent is, I just exploit that.
So you space them out and you get huge speed.
It's like extra cleave or something based off of peril
I can see it yeah.
Does it carry through infiltrate and shroudfield?
As long as you don't hit an enemy yeah
Interesting
These are the movement techs I know off.
There are probably more but I'm not autistic enough about everything involving darktide yet
sprinting and just generally being faster in DT than VT makes them matter a little less i think
if im playing WP you know im spamming that book until i reach the blightstormer on the other side of the map
does unfaltering on zealot add any movement techs?
by its description, it says that it removes the movement debuffs on heavy attacks
Don't even really need to have a diagnosis. Fatshark games genuinely have a lot of sauce to pick up on fr.
best melee weapon for a krak focus build ? I have the recon lasgun as ranged
power sword is just always good
fantastic horde clear
IF you can tolerate its shit dodges and mobility
No idea.
unfaltering is so awesome, ive wanted it for zealot ever since i saw its equivalent on ogryn
except the issue is that im still not happy because i also need it for psyker
psyker also has a shitload of speed boosts
it does, but getting the "no slowdown on heavy" mortis boon has made me so much greedier
you would think that a greatsword with "force assisted movement" would have less speed debuffs
its honestly more mobile than i expected already, but i still want more
oh mettle is mandatory
more speed
DD's +20%, warp speed, mettle, hnhngnh
you could even take sprint efficiency on curio
what's the event buff today
Perks n blessings for braced autogun? And which mark should i use
Not really
Knife is still better
flakiac + deathspitter/fire f renzy
agri's the best rn
though graia's ok
(braced in general is not great though)
thought on how much worse the horde clear of the mk7 tac-axe is witrhout bromentum
trying to use agile like a degenerate
It’s not worth
is +25% ammo needed on higher havoc levels? I don't seem to ever need it in h30, wondering how the economy is on higher diff?
for plasma wep specialist vet
Even on Arby when I drop bm I don’t take agile
figured
I don’t take it
yeh cuz more damage = more 1 shots = less ammo right
was going to use it as a panic button to have infinite iframes in mauler/crusher horde
It’s good tho

What are you using plasma for
I should do this in havoc

@tall torrent what breakpoints will I miss if I take of flak on mk knife?
Was gonna slap on Cara
does lethal proximity (+radius from bolt pistol) even work on kraks
i can't tell the differenece
so it's more of a shredder thing yes
but the shredders already have huge ass aoe lol
yeah and it becomes galactic with lethal prox
What perks and blessings should I put on the power falchion?
Got Cranial + Leakage on mine with Cara & Unyielding
Someones prolly got better options tho kekw
Yeah that’s a good combo
I’ve experimented with cranial and wrath
I’m not a fan of heatsink
Which is probably the third option for the second slot
Cranial wrath
Flak unyielding
Ok thanks @tropic notch

Ain’t like, the damage falloff crazy on krak? Like centre is truth nuke, while further the goes radius away from centre makes the dmg become like nothing?
Epicentre is the term I fink
I mean, it increases the epicentre dmg radius by a decent bit to aoe packed up carapace
Referencing from kuli steam guide, the epicentre is 1.5m, further radius being 5m
Increased by 25% is around 1.8m I think
But idk if the epicentre increases from it, it might still just be a hotspot of 1.5 with the greater radius being increased
the epicenter is enough to delete crusher packs if some arbites doesnt decide to spread them out
(I've kiled like 10 crushers with a single krak)
Personally I run wrath and energy leakage with maniac and carapace
25% ammo is so doodoo farts on plasma
because its actually +12.5% ammo
Good evening, fellas
Why is the Hellbore Lasgun so ass
I just wanna larp as a kriegsman why does this build have to suck so bad
Well, is it a bad build or are you unable to use it well. Helbore is one of the harder weapons to use, it's delay in shooting, it needing headshots, slow swap speed
And using "this" without context isn't very constructive
this

I miss playing arbites already
skill issue
anyway which mark are using?
nyet nyet angel man, I am not Horus, am Boris!
my deci uptime on shovel lol...
mkvII vs mk3 shovel?
3's better
aight
Give Arbi shovel and my life is yours Fatshark
give arby thunder hammwe
MK3a
Yeah but I miss my autogun going BRRRRRRRRRRRR
skill issue
Give Ogryn powerfists
Would be too weak
Don't tell me I gotta level the fckin combat shotgun now
I mean the shotguns are pretty good
yeah all the shotguns are very strong
I do like my arby shotgun..................
it's pretty helpful in rotten armor, ngl
the extra radius does start to matter when you get literal blobs of carapace
idk how you'd meaningfully test this
but i would think the kill radius is tiny either way
i haven't exactly "tested" it
but i have brought it into havocs before
the difference is genuinely noticeable
build for braced autogun? feel like i should go keystoneless?
especially if you try to catch the groups in chokepoints and doorways
i've gotten like
i think 7 crushers at one point when i threw one on a bonbon and the radius scraped them
i've tried testing the exact range in psykanium and it genuinely doesn't seem to change
like if there's a single milimeter between crushers it still won't kill
dont get me wrong, it's still a really small radius
but when you have so much carapace in one space, that extra radius counts
i wouldn't recommend it otherwise in that regard but lethal prox kraks have actually put in work in rotten for me
aand since it does also increase the outer radius, they also kill a lot more trash around them
What's a good talent tree for shotguns
weapon specialist for double barrel
Nah combat shotgun
honestly you can kinda make the combat shotguns work with any setup on vet rn
if you want to go full meme
Would this be viable with the power falchion as well?
Dat dmg holy shit
yeah
Power Falchion is okayish in general so it’s pretty ranged dependent
power falch is usable on ranged focused builds
I know Shotguns and Boltgun are a yes, Vigilants are good cause both want Rending Strikes
because you don't need the weapon on all the time
Vigil + PF is good for true hybrid also
Obviously Taxe is better but like I think that leans more into melee atp
currentrly running aa gun vet
I can still kill crushers
with my columnus
shame I need rending strikes
Agri IX PF feels insane when you’re pairing it with RS cause it both causes their ADMs to jump significantly
imagine
Only issue I notice is the tug of war with ammo
if chink in the armor actually fucking worked
agri? more like assgri
combat shotguns have always been pretty good tbh
I can literally just magdump and faceroll everything
Agri more like
Greereer
Not sure about this take. I played lots of shottie in the early release and they were pretty mid. They've gotten much better the last year.
kantrael infinite cleave fire was good
the major issue with them has always been ammo economy but they were never really bad
now that's fixed so they're in a much better place now
other than accatran when the cleave bug was fixed
idk agri always felt pretty good to me
i just hated the ammo count
and zarona i guess was mid other than for bosses
When it comes to the special ammo of the combat shotgun, what is the ammo ability even?
Feels like, a rubber bullet
Is it just for stunning?
which one
are you talking about the slug?
I think yeah
it's a high damage shot that is most effective with weakspot hits
Single shot slug thing
try aiming for the head
yeah aim for the head
also
it's basically the primary fire on steroids
the slugs open up bulwarks
might try my full bore fletchette agri in havoc again...
no respite manstopper 
i love those nurgle blessed maelstroms
where for some reason
nurgle decided to be funny and make pretty much every trapper that whole run green
also i am trying this
very funny with deadshot
im going ws so
Hey, its been a few months since I last played and I missed the big balance patch.
What did the changes do for Vet? And zealot
Vet is dramatically better now. I’m sure others can explain the mechanical changes in more detail but generally it’s much less delicate to play now, it’s more capable in melee and less of a glass cannon. That’s just my impression as a pretty average player, that said
Vet still get awesome ammo economy?
Krak grenades are more usable now that you can, by default, carry a third one.
Yes, most definitely.
Bunch of talents got rearranged so you can reach a lot of the good ones more easily
Oh wow
Is shout still busted?
And executioner's stance gives you toughness regen
Idk if they changed voc
Shout is still good, but it was nerfed slightly I think
yeah it was nerfed
still very strong
it's just that ES is a legit competitor to voc now
infil is still in meme territory sadly
It was tuned down very slightly, but generally yes. The duration of the gold toughness was reduced from 15 to 10 seconds, but I honestly don’t even notice
I can’t speak personally having not used ES, but I actually see people using it fairly frequently
Yeah holy shit
I got all the chars (but ogryn) to 30 so am looking at the trees now
Played some Arbites and it still feels great
The ogryn/boss highlighting modifier for ES now also extends the effect duration to 8 seconds, making it a much more compelling alternative to the one that highlights basic ranged enemies
Vet now also has a mag size boosting talent just like the arbitrator's
As a bolter user, this update pleases me
So for the humans....
Vet - Emphasis on Gunplay
Zealot - Emphasis on Melee
Psyker - Space Magic
Arbites - All rounder, and can get a dog
Would this be a good tldr for a new player?
Guns are my jam. Think I’ll try vet first
please don't tell people vet is gunplay focused
Ye I didnt say that
or esle they think you never need to pull out melee
Nah, cause it gives the impression they should be primarily shooting on vet which is a trap a lot of new players fall into
I told them that at its heart tide games are melee games
And thay resources were limited
Id reemphasize that for vet
But vet has ways to bypass those resource limitations which allows them to use guns more than the others
Well yeah, I’m sure the wide array of bonk sticks and stabbers aren’t there for show
I know that was true before the balance update, but idk if it still is
Def tried to emphasize to them that this isnt call of duty nazi zombies
And regardless of class theyd be meleeing
But I like big booms, I cannot lie
Idk how to summarize the classes tho
i mean, if you mention that you still need melee then that's a decent summary
Okay. Actually, there is one thing about this that's off.
Vet's more of a glass cannon now than before patch.
But there's a lot of cannon
By all means-like I said, I’m a pretty average player, so I’d love to hear your take
Vet has some of the best toughness retention in the game, but no pure damage reduction available unlike every other class.
Lower base health, somewhat worse stamina economy. But their offensive potential is crazy good.
Tbh I think they're probably the most glass cannon class in game rn
Every class is some amount of hybrid, but I’d say Vet is definitely the place to go if you like guns. Melee is a huge part of the game, for sure, but you have flexibility on how much you want to engage with it
when you have shout up - you're tanky, when you have above 75% toughness - you're ok, when you drop below that you are horizontal
A lot of why vet seems so tanky is because of their toughness but when that's out of the way or something hits you that just doesn't care about toughness, vet is the class that's gonna have the hardest time purely by stats.
I can see that.
Thing is, vet is so strong that a good one can just avoid that from happening by sheer killing power.
(and yet still has less killing power than psykers
)
I think they could buff Vet hp
Best defense is a good offense?
psyker can be the frail one
"frail"
that's what it's supposed to be at least...
Psyker is insane right now
yeah...
JaD is crazy work
Pretty much
oh yes 25% dr just for existing
Having a permanent Wi-Fi connection to the Warp will do that
Can't forget Immaterial Focus
10% DR just
There.
And stun immunity that in a lot of cases is just
there
yeah though i don't think that's as big of a deal as JAD
yeh
Ahhh Destiny 2 strats. "Just kill it before it hurts anyone forehead"
Hey we aren't gambling addicts here
Not after the crafting update 😅😅😅
I'm curious, buddy asked if theres anything like a sniper rifle in this game.
What would yall suggest?
The Revolver or Bolter
helbore
That too
How is the hellbore? Heard it got buffed
Having not used it myself I can’t comment personally, from what I understand it’s challenging to use because of the charge time, but powerful if used well
Arguably the best gun for a ranged heavy build in harder difficulties
I assume because it hits 1hko thresholds while also having vet las-weapon ammo economy?
yeah it's very good, though not everyone's cup of tea
The problem is that it requires you to aim and think
Which is the deal breaker for most tide players
What about the other las weapons? They worth a damn?
I haven’t used it in forever, does it penetrate carapace well?
las pis and recon las are good
ilas sucks
What is recon good for?
Recon Lasgun is excellent, Headhunter+Burn is a popular blessing combination
helbore deals with carapace well if you build for it
holding down LMB brainlessly
and dying the moment a crusher shows up
Yeah, it’s not exactly the most engaging weapon to use
HH isn't that good on recon, dumdum + infernus is the meta combo for sweats
I might have to give it a try now
Awesome. So theres variety.
Theres braindead and theres more calculated options available
Ah, my mistake
Recon is low skill low return, so its easy to get the most out of, but dont expect magic from it
i mean it's not bad
for how little skill it takes
you don't even really need to aim for heads
I didnt want to hype up Vet's ammo economy with las weapons only for him to find out later on its with just 1 gun
better than
But ye, having multiple options is 🤌
Infantry lasgun suffers from leaning on breakpoints more for the middle ground of targets, of which the game had outpaced the gun with spawns, and also has a wide range of things fighting the player on landing those hits
Like the revolver being a better DMR than the Vigilant Autogun?
tbf vigils are pretty good now (i still don't like them)
The sound design kills it for me. I know it’s decent now, and it’s great that it has more ammo than the revolver, but I’d just rather take the revolver if I have to pick
Exactly, that’s the perfect way of describing it. It’s just a very satisfying weapon to use
Has anyone played with Shovels very much? It’s a weapon that I want to use for flavor reasons, and it seems like it should be fantastic with all the blessings it gets, but I’ve never gotten much out of it when I’ve used it.
shovels are aight
Shovel good ime
i don't think they're top tier but 1 and 3 are good
They're not PS but most things aren't
I find them preferable to a lot of melees vet does have tbh
It feels almost like a one-handed version of the Zealot’s Crusher, the way it has so much knockdown and stagger
they're much more agile than crusher at least
They’re interesting weapons. I was messing around with them recently, if I’m not mistaken they’re fairly unique, yes? DT doesn’t have a lot of melee weapons that really specialize in stagger and knockdown if I’m not mistaken
Peak. It's my fav weapon and go-to in havoc
Shovel 1 goated
My fave weapon in the game tied with devil claw 4
The Crusher is probably my favorite weapon in the game because it’s moveset is so unique and engaging but with the Crusher (confusingly) being buffed recently, it feels like a struggle when you run into carapace. I’ve experimented with different blessings on it but it just never quite gets rid of carapace quickly enough
Ig, they are pretty safe. I suppose they're unique in that way for vet, only other melee i feel that safe with at all times is the standard shock Maul
crusher anti-crusher dps can be ok
but needs help from ult
and sketchy things like dropping all your stamina
for max damage
Yeah, exactly, you can make it decent, but i just worry about running into the huge packs of Crushers you get in Auric Mael and Havoc
it's a good time 
What blessings do you take?
Thanks. I’ve been experimenting with various ones to try and figure out what deals with crushers best, is the Strength bonus from Slaught better than Brittleness or Rending?
I wonder what would happen if vet had crusher
yeah slaughterer is pretty important
Thank you
I wish it was headtaker
Ok so can someone recommend a vet build that "just works?" I have very "good enough" melee-but cant land head shots in the heat of battle. I dont wanna be just a melee vet cuz that is what arbites is for. Im bad a paying attention stacks aswell.
If head shot is problem probably want to go for high damage and impact weapons like shotguns or bolt
Every class mainly uses melee
Because uh
This is a melee game
What blessings do you suggest on it? I’m about to give it a try
That is true as well it may not be as much as vermontide but still 75% of the game involves melee
dumdum + infernus/ghost are prob the best options
Thank you
dumdum is a must take if it's available
Your face is a good time

kinky
Only if he consents, otherwise, respectfully 
I just got back in the game and I like playing veteran with spearhead gun build but I can't really find a good one or make one myself and seeing if anybody would help
define boltgun build
like what ability/keystone you using, what mark, and how are you using it
In my opinion the one thing that holds the bolt gun back is it's reload and that's what I went more towards and I really don't know what else to use it's been about a year and a half since I last played
tactical reload or volley adept help
a lot
volley adept
Ok thanks
What's the stat spread on your boltgun? Could you provide a screenshot maybe?
It's all 80 except for the 60 and mobility
Good, good. You're already there in that department. How about your perks and blessings?
Veteran can swing different combinations, but for general strong purposes there are a few that are much more sufficient for your needs.
Np tyt.
👍
Perks are plus 10 reload plus 10 range damage to elites the blessings are shattering impact and puncture
What's the best gun for "make every shot count"? Does the shotgun work? Or when part of the spread misses does it count against your hit %?
I suggest swapping shattering impact for surgical or pinning fire
Ok
No shade from me nor flaming at all but you're gonna be better served taking different perks. Something like flak/carapace, unyielding/carapace, maniac/carapace or unyielding can serve you much better. The first can open up more avenues for dropping tougher enemies that have flak vulnerabilities although I'd argue that flak falls off the higher you go as the bolter just does that much damage by itself before additional talent spreads meant to make it better for sniping and magdumping hordes of mixed armored enemies. The second in my opinion works best for players that want to strictly turn the bolter into a carapace elite/monstrocity/boss killer with high levels of efficiency. The third works as well but especially for dropping tougher maniac categorized specialists like the mutant if that's where your desire lands you.
As for blessings, I'd personally use something like shattering impact and pinning fire but surgical can have its uses for playstyle preferences that have you using the ads for the gun more often. As far as other blessing combos I genuinely forgot.
I'm not sure about the potency of calvacade and pinning fire but on paper for veteran for example compared to zealot who bleeds crit chance like a mfker and can use puncture to spin bleed effect bonuses from something the scourge talent which gives increased crit chance on bleeding targets.
Pinning fire is definitely a huge powerful choice, an anchoring blessing by plenty regards.
Ok thanks
Use tactical reload; problem solved 
Ez as pie
Less potent in general in comparrison to shattering & puncture; that combo counters every enemy in the game
Surgical is always nice but for boltgun it is not due to how it is used - its not a crit weapon to begin with too so cavalcade ain’t that better despite passive 10% crit chance from vet class itself
Shrimpact + Puncture 
hey crit bolter is good
It is nice yes but in comparrison to what shattering & puncture provide its worse
Don’t forget; crit is a gamba - consistency wins games
The brown one?
crit bolter is consistent as fuck
You mean the slowest
it has the better surgical
shrimpact's just a meme on bolter vet
has the highest damage per bullet
only useful for mag dumping crushers
thats how mks work
Ye the slowest firing one
are the other ones better?
also carries the most ammo
just got a 490 power purple one from drops and decided to try
its cool
And thats why its there; so you can counter every enemy (also you usually don’t wanna magdump no more cause crusher hp buffs; just shoot 4 times & get to melee)
yeah i mean if you plan on using bolter like a zealot
Green one is nice too 
The blue one tho… is mega doodoo
i should invest into the free ammo crits node
If ilas had no recoil blue one would be nice
But it does have recoil and thus it sucks
The shocktrooper node?
No other one ever existed 
yep
Its nice but not mandatory
looks at my bistol having infinite ammo
I agree
I love sefoni's buff on infinite ammo in the mortis trials lmao, just BANG BANG BANG BANG
Chat, whats does the stat finesse do?
weakspot and crit damage
Hmm, i see
Attack speed too on some melee weapon.
That's the finesse stat on weapons.
It's weird that finesse has two meanings in this game
Which one?
Im looking at my knife here and the one in the marksman node
Finesse damage is what dictates weakspot + crit damage.
Finesse stat is a particular weapon stat that also affects those things while also dictating your attack speed.
Welcome.
Destructive:
After strike you get 3 stacks of miserable bleak grimness.
Fatshark are swedish, they can't speak english so all the descriptions and terms are eternally fucked with no hope of ever becoming better
Get used to it
Fatshark themselves still don't know the difference between brittlness and rending
All i know is brittleness in game is reduce armor percentages effect for a time and rending is straight up ignore armor percentages
But rending is usually seen as (to outside/non darktide viewer) anti flesh or anti unarmored stuff
it's the same effect
oh nvm
i see you're just talking about how confusing it is lol
ive learned i cannot let my mic be recorded while playing
No
I was waiting for a shriek of pure terror and only got loud mouse
Completely wrong
Highly disappointed
They are the exact same, both reduce attack damage modifier vs typer of armor by a %
but brittleness is an enemy debuff
B r u h
and rending is a buff for you
Ah
Or at least that's what I think they should be
yeah they both do the same thing, just whether its on the player or enemy side
That's the one i tried to point out, brittleness is on the enemy
Rending is from you
Because fatshark doesn't know that
ES revolver is pretty fun
they increase your ADM by +.%
They regularly confuse the 2
if you had 20 rending and 20 brittleness, or 40 rending, or 40 brittleness
the result would be identical for all of them
My favourite is supercharge blessing that just gives 4 brittleness
What the fuck is 4
Peak wh40k, they even don't know what they wrote a few years ago, its like tech priests trying to understand old tech
WHAT DOES FOUR MEAN FATSHARK?
8%
I know
Wait its 10
But why the fuck does it just say 4
Nvm
its 4 stacks of brittleness
Because brittle is typically handled in 2.5% stacks
its missing the +4
the plus at the start
its literally "thunderous but when its powered up"
many such cases
it uses the exact same debuff
stacks of brittleness are just the standardized brittleness
2.5% per stack, caps at 16 stacks/40%
brutal momentum
they took away the sword
cant have shit in detroit
25 who knows what but it's 25
why is it so smushed
W I D E skull
its a different icon
look where the skull is
and what its missing
ego status: boosted
Lol
heyyyyy
damn missed yet another "bitch about fatshark not communicating jack shit" therapy session
Chat what blessings is gud for knoif?
usually wanna use uncanny
your choices are riposte, precog, flesh tearer or executor
or mercy killer
flesh tearer and mercy killer working better on builds with serrated
I see
Yo, just read up on the september reworks
Yall feel like the update was good stuff?
Seems like it
vet op
🧑🚀 
Psykers tree got a hell of a lot better too
Hell, all the trees are much nicer pathing wise
yep. a whole lot more build flexibility for vet, less tax nodes, and updated helbore sights make it so peak
zealot finally has more than one path so yes its great
but also vet is way stronger now
vet is insane now
Way better than before, still has room for improvement
Crazy to think how Arby used to be broken but now is vet and psyker he ones broken beyond understanding
Me as an ogryn main just happy to throw rocks at heretics.
Friendship wins as always

I like you sah!
Just psyker
psyker was always broken, now its more so
Bet you like tossing that box full of grenades bigman, knock yourself over, all the nade refills are yours
psyker needs to not-NOT be made of glass bones, he is supposed to be the glass cannon aoe damage dealer (at least Nerf purgatus and uncanny strike FFS)
infinite cleave be as infinite cleave is
Not enough
Sure, but bare minimum!
I'll be honest i dont know how psyker works as I've not played one since beta. But playing along side them they seem very strong to the point where being a glass cannon is irrelevant when everything is dead by the time it gets to you
yes, yesss leave fgs completely untouched
psykers will now be reworked to have no toughness at all
they just have the THP system from vt2
I should return to vt2 at some point..
Remove all psyker rejects and bring the clones of lady Fuegonasus
Nah it needs to be better as a sword and less broken with warp slash
id accept that
is this still part of the bit
What bit
it's broken with the warp slash?
it can clear out rager/gunner groups pretty handily with full charge and DD
yes, 2 shotting crushers and having obscene horde clear is terrible
well, not obscene, great horde clear
of course ive never brought it into high havoc
I feel that making FGS better without it is a bad move, it performs ok enough to not mess it more, specially when other parts of thr class need more adjustments, like the stupid fire staff that should not melt caparace
It's not power sword horde clear
I'd trade warp slash for power sword horde clear tbh
that's a good deal
i can never let go of warp slash
if power sword horde clear means you have to activate it every 3 strikes like power sword, fuck that
Warp slash genuinely feels like a good different style
Which one is warp slash?
FGS is what i play to escape power sword
skitarius 
The moon blade slash great sword
It’s a sword where half of its mixed horde clear is assail
its the one where killing enemies fills up a bar and when you activate special, you can attack to shoot a horizontal beam
Oh the special
I thought it was a blessing or something
good, i love swapping between weapons constantly
thats warp slice which is unfortunately terrible
Bleeding warp slashes fill me with determination due the suffering I inflict to my enemies
Nah it shouldn’t have power sword’s clear
But it really does not perform like a big 2h sword lol
its a shame that the unique blessings that play to the weapon's unique abilities suck huge ass
Besides the low dodges
it doesn't really have low dodges
it has slightly better dodges than relic blade
Untrue, it’s actually worse
it has more dodge counts tho no?
Same 3 dodges?
alright fuck it im getting on
With lower dodge distance
i swear it was 4
They changed how it’s displayed
Seriously, to this day I feel ppl has gaslighted me to think Relic blade is good, idk if it is that psyker is better zealot or that power sword is so broken but relic feels quite dodo garbo
it isnt for me but ive seen actually good players go on enormous tears with it so i acknowledge that its good
Comparative to most other zealot weapons, RB is good
Comparative to the absolute top performers, RB is not
There is a talent that let you get another dodge, so maybe is that
relic blade needs a mark that's just anithorde for M and antiheavy for H so i can just go ungabunga
sprinting giving you immediate access to the thrust is peak though
Mele specialist class where it's melee prowess is garbo, let's make it also bad at shooting!
- MorbidlyobeseShrimp, probably
Don’t think it’s garbage
Tbh it’s roughly on the same tier as arb maul?
With less cc I feel
relic?
Not as good stagger but better mixed horde dps tbh
maul is so goat for cc
my fgs vs my relic
tho that's just arbites in general with the talents
Which is how it should be, arby should not be a DPS monster but cc bully
relic also has a sprint speed penalty which fgs doesnt
Ok now
Put that to their respective class dodge distances
you actually look like a chad while sprint with the fgs
See if it changes anything
son of a bitch
stacking all of the bonuses of fury of the faithful, riposte (talent), inexorable judgement, and etc
that is where you achieve the most dps with the relic blade
Yeah
you can achieve 100% uptime of fury of the faithful in combat iirc
Question, comparable to relic blade, how well is the Falchion performing?
Arby's same as psyker
Vet same as zealot
inexorable judgement also boosts dodges too
Ogryn at 3m
badly
i don't think i've seen a vet with a falchion yet
Man, and I already have a bad impression of the relic blade...
it is way worse at carapace than relic and especially power sword
relic blade is really good
Even among Reddit its shortcomings has been spread for everyones knowledge
has it
