#veteran-class
1 messages · Page 1561 of 1
Im mediore at best.
I am not bragging I am calling you an idiot for unrelated reasons to my ego
Higher difficulties should not be accessible to average players otherwise people who need a game to be challenging cannot find enjoyment
If you do not have fun on higher difficulties then you can simply lower the difficulty to a level where it's fun for you
There's only so much you can restrict yourself while still playing the game on higher difficulties
Especially if the weapons you happen to like using are the stronger ones
Like yeah I could go and try to solo havoc 40 with a devil's claw sword and that'd be a "challenge" but it sure wouldn't be a fun one because I don't like the devil's claw sword, and I don't like doing solo runs
Equally also this right here is why all the major cosmetic rewards from havoc require Havoc 25 at the highest
So people who do not enjoy Havoc's challenge do not need to interact with it too much to get the snazzy black uniforms
Then i respectfully disagree.
I think people should be able to clear havoc regardless of their skill.
They should have the cheese option and the high effort option for people enjoy the challenge.
You cannot have both
They will conflict with eachother, and everyone will choose the cheese option simply because why wouldn't they
Helldivers 2 had this exact problem
Everyone and their fucking dog is a meta-chaser like you in that game
And they constantly bitch about the game being easy, and the devs keep buffing and buffing and buffing because weapons being good isn't enough for them
And there's no challenge to be had for someone like me because I don't like solo runs, and I want my games to be challenging most of the time
The way i see it like in elden ring we have the omegalul build with mimic and the no aow play style to enjoy the game.
Elden Ring is not a coop focused game
Elden Ring is designed for solo play, and any coop inherently makes the game much easier as a result
We can have different lobbies for different group of people right ?
Helping out in havoc 30s is always funny
Darktide is designed entirely around the expectation that there will be four players
Like literally it's a core part of the design because of Coherency
it has the highest concentration of dunning-kruger players who try to coach everyone else on the team
yeah because they're not good enough to get to 40
This would inevitably divide the playerbase, and one side or the other would simply cease to exist
Likely the "I want the game to be hard actually" side as that tends to be a smaller part of the community
Again see Helldivers 2
There was a brief moment that Difficulty 10 was actually kind of hard depending on how the game was feeling (and the enemy faction ofc)
And literally exactly this happened
oop that's not the full thing
I'm against the idea making the game harder especially just for the small minority of players.
Just do challenges run.
What the fuck do you think Havoc is?
Nothing is forcing you to engage with it if you don't like it
It's there specifically for the people who want shit to be harder
Again as I said earlier the most desirable cosmetics from it require Havoc 25 at the highest
Do you think havoc need to be more difficult than it is right now ?
Everything beyond that is just to flex
Wait aren't you guys arguing for the same thing
And get the snazzy titles from Havoc 40
I dont think so at all, average players struggle after new tree, they are not winning more my friend.
I'm arguing that hard difficulties that exclude average players should be allowed to be hard
Nate thinks that average players should be able to accomplish anything
yeah except havoc isn't that hard and is mostly annoying to go through
I... don't think that's what he's arguing?
Thing is
Havoc right now is hard and tedious
a lot of the good players don't like it either
Its only easy for meta abuser.
and it just makes the game even harder for average players
there basically zero variety and the modifier isn't fun
The tedious part comes from some straight dogshit modifiers
I think what Nate is saying is that there's no need to make Havoc even harder than it already is
when you could make it 'easier,' and it would STILL be too hard for your average player unless they put in the work to get better
(which is fine)
breakpoint literally don't exist because modifier etc
Most people are not meta abuser like me, they don't join discord to ask for advice man.
Ahh I missed that
If you nerf the game, they wont even play havoc.
I dont see the problem tbh
imo it's a combination of ass modifiers, enemy health buffs, and less frequent gold toughness compared to before the patch
Less frequent gold toughness needs to happen more
Lower difficulties exist for a reason
Until gold toughness is no more
Gold toughness is indeed a problem
So what is the incentive for the dev to improve havoc if most dont play it man.
Most don't play it, but statistically it's the most dedicated players that spend the most money on the game
There's monetary incentives in providing content that extremely dedicated players can continue to enjoy if the regular game doesn't keep appealing to them
Which is also why Havoc keeps getting new modifiers and having old events pushed into it
Aspirational content that most players can't do unless they put in the time and effort to improve is fine imo
Yeah like
The problem is that the devs are in an arms race with the players (and themselves)
Shocking news
and thus we get powercreep
Hardest difficulty supposed to be difficult
The combination of enemy health buffs, tree changes, the enemy horde trigger changes, and the current havoc modifiers make the list of viable weapons in havoc even smaller than it was before
which means the game is more one-dimensional
and thus, more tedious/boring
There's even less room for experimentation than there was before
Good players can and do make suboptimal weapons and talents work all the time, of course
But the gap between, say, bringing kraks and VoC + bolter or plasma + psword to a mission
and literally anything else
difficult =/= annoying
is huge
yeah exactly
the current state of things just makes the game more one-dimensional and annoying to 'solve'
chuck kraks at wall of armor and meat while frontline staggers it
riveting gameplay
Why is gold toughness not just more toughness why does it even have the additional effect
No idea
Just make it better against ranged if it needs to stay special
Problem is, Havoc is pretty much balanced around gold toughness preventing snipers/overheads/bursters from doing massive health damage
and it's balanced around gold toughness existing to help you push up against walls of gunners that will otherwise shred you in 2 seconds
I haven't really felt this personally?
On Psyker and Vet
No gold is straight up no hit run.
so they'd probably have to completely revamp Havoc scaling and spawns
No one can face tank.
Yeah it's def hard mode
Dante Must Die mode
tbf Psyker is the same but even stronger now
Zealot, Arbites, and Ogryn are 100% capable of facetanking even on havoc
Or well "face" tanking in that you can get hit in between dodges relatively frequently
because why wouldn't you be dodging
Its old builds got even better, melee psyker is now viable, and Just a Dream lets it tank hits better than Vet can in most situations
Well, it does not have the same behaviour as toughness so it would be confusing. Gold toughness getting melee'd is still gating your HP, normal toughness getting melee'd will chip. This would be hard to tell in one condensed big toughness bar
then remove gold on vet, i move on to ogry, arbites, or zealot
Veteran can against ranged enemies specifically because Exe stance+MMF is wild
why would i play vet
every class can get shredded in a couple seconds flat if you just walk into gunfire

The way you talk why do you play this game at all
You still need to dodge and slide, which isn't facetanking
yeah the 2 currently strongest class in the game with the strongest weapon
I play to win, not to lose.
I don't like losing.
Vet has the "key" to solving the biggest problem in havoc right now

which is massive amounts of health and armor
that key is called krak grenades
(also psword, bolter)
so yeah, it feeling the same or better after the patch would make sense
I can't see how Zealot would get worse either
What with FOTF still being a "press this button to annihilate the nearest Crusher"
Zealot technically got much better as a class
but it is often relegated to chorus duty in havoc, even with the big buffs
Which sucks because Chorus Zealot is outright bad
Then again tbh i feel like people shove more things into "mandatory" in havoc then there really are. It's easy to blame personal faults on teamp comp/loadout but that can also blind you to your own play
It is tbh
Like genuinely would be a throw pick if people weren't so reliant on gold toughness
no it isn't
But that is a product of Havoc demanding utility over straight damage
what are you talking about ?
Chorus buffs your team's damage by 30% for 10 seconds
Chorus zealot got nerfed lately
post your purple + rotten armour run time pls
makes everyone invulnerable, gives you gold toughness
zealot lets you mass stun a horde and is essentially a get out of jail free card
h40
chorus isn't spammable anymore doesn't mean it is bad
thats the most valuable thing you could have on tide endgames
but it is not bad
Every class in the game has tools to give the team breathing room, and most of them are not stunning you for 5 whole seconds to do so
but it being less spammable does make other ult more appealing
It is the best breathing room tool in the game though
how is that bad
Like you could call it a crutch
stunning..... you....??
Arbites pocket smite, Vet shout+grenades/bolter, Ogryn box, taunt, charge, grenadier gauntlet, rumbler
which I would agree with
yeah stunning you for 5 seconds along with the entire horde
Psyker voidblast staff, bubble, shriek (kinda), bolt pistol
while giving 30% damage to your team
post your purple + rotten armour runs time then we talking about chorus weak or strong.
All of which are stronger CC tools that don't stun you for 5 seconds, and usually also do damage
Regen Shock Mines is indeed very very good as well
doesn't shout last for 1 second
you stun and then 2 seconds later they get back up unless you magdump kraks
It's upwards of like 10 seconds on some of the human enemies depending on the stagger anim you get
chorus is guaranteed
None of those make your entire team invulnerable, though
bro cannot be real
It's also very good at staggering bosses actually
And it makes good players play even better
This is why chorus is so strong.
It make no skill players be on pair with fotf
if i can take the pressure off my team for more than 5s such that they're not getting shot at, they dont have to worry about anything related to movement/blocking and can just do optimal dps
What a weak player uses as a crutch, a good player uses as a tool to be even stronger
Except chorus doesn't really do that
Go run fotf and see if you have better time than chorus in pubs.
etc etc
If you could sprint while using it sure, but slow jog
I do usually because I actually get to play the game
But I also rarely play zealot
then post your run time my guy
uh ok
I run fotf too because im bored of chorus
They're my least played at around level 87-ish true level
FotF tax axe my beloved
Fotf and shroud are def a lot more fun than chorus
FotF is more fun than Chorus, imo
its way more fun
But chorus is def not bad in the sense of being weak
Chorus just needs a rework imo
fotf is more fun but that doesn't mean chorus is weak
I severely disagree just because of how much shit in this game outclasses it while allowing you to play the game
Shout vet is right there
Whether that’s a pulsing aura that lets you act during it, or something else, I dunno
If you need your gold toughness to live play that
I agree wholeheartedly that chorus is boring af. But calling it's weak ??
post your fotf run time in pubs with rotten armour + purple and compare the differnt.
Golden toughness is like 50% of the reason why people bring chorus
I have a feeling chorus will always be your character holding the holy icon out because that’s a classic 40k mini pose
the other 50% is to mass-stun a horde for longer periods of time
Also ngl this is actually a pretty good idea
yeah except for the cc and damage boost
gold toughness voc is enough
Exactly
PRAISE HIS NAME
imagine if ogryn, arbites, vet or psyker could stand still for 5s+ and just focus on doing damage
that's technically top optimal dps you're doing since they dont need to care about defending themselves
I don't need to imagine because literally all of them have tools to do this themselves
they can just focus on dps
AND youre buffing their damage
the same for venting shriek vs bubble.
I don't agree with the notion that venting shriek give you faster run.
They can save those tools for when chorus isn’t up
yeah bubble on Psyker is pretty good
Very good*
Ironically not the best at what it does, and certainly not Psyker's strongest ability because Scrier's is stupid and Fatshark keeps buffing it for some unknowable reason
But it's def a strong ability
If this is a havoc vs not havoc divide we’re having here, then I totally understand
It could give a faster run but it would also be a lot riskier
gyze the pick rate on scrier's gaze is low which means it must be WEAK we need to buff it!
fatshark prob
In premade yes, in pubs no way it's faster
in pubs you'd be lucky to have a single guy with horde clear
All my premade friends stop playing after a couple weeks 🙁 pub life it is
this includes inferno psykers who somehow can't kill hordes
actually crazy
Chorus just makes you die slower because your group won't have damage
That’s a bad player issue then
Especially if you (the one guaranteed good player) are the one running it
Not a bad ability issue
no man, Think of it as a tool to enable less skill players.
wow whole team get 30% more damage and you still manage to have no damage
You can't solo carry pubs
If the players are that bad then you were going to have a rough time anyway
Having good damage can turn around a bad situation by killing enemies that cause problems
and you can just cancel it once the buff kick in so not like you're losing anything
If the players are decent, chorus will shore up their weaknesses
It's strong because it's enable low-skill players to play optimally.
I sure fucking can...up to like havoc 29 on gun psyker
If they’re good, they’ll be even stronger
Not quite good enough to carry above that yet
And my binging of FFXIV is not helping in that regard
its also strong because it allows high-skilled players to just not care about the game
^
The main reason I never run krak in pubs despite it so strong right now is you never need more dmg.
You need to keep your team mates alive.
They die to gunners not, crushers
tbh Havoc 40 is so predictable and tedious right now that I get more enjoyment out of helping H30s climb with off-meta builds
Fun thing about that you can actually do both
I find they die to both crushers and gunners
Use a vigilant autogun, laspistol, whatever head clicker of your choosing
I find smokes more fun anyway
I have been adoring krak+exe vet
It is very fun aye
i can never get a game up with off-meta builds since i keep getting rejected
I can't carry with it because I am shit but it's definitely capable of supporting the team and killing all the gunners
Born Leader +exe with CK you can just gun down every elite/special on the map and it keeps your teams normal toughness topped up the whole time
Smoke + bubble = melee only run, no need to even engage with gunners
just straight up ignore them
Ive been adoring crack
People aren't checking your build they're looking for True Survivor title
the only thing i shoot is specialists.
Or already having done a 40
Lay off the pipe mate
Mostly because you need mods to check someones build
this is the one ive been missing
And I can tell you this for a fact because I don't have True Survivor
But I run literally every Havoc 40 cosmetic on my character frame
And get rejected anyways
i honestly fucking hate party finder
You want one? I can give you one 
Just take smoke, enable your front line to melee gunners.
Throw another smoke at your feet and take your time looking for specialists.
Sure. I'll throw the game to ensure we fail 
Nah you won’t 
recon lasgun or infantry lasgun?
They serve different roles
Just use whatever you have
melk is sellin a 60% mobility recon one so
That being said the ilas is kinda overshadowed by a lot of other options
Recon dump stat is collateral
which is ideal though, mobility?
I remember at least one of the marks dumped cleave but mobility works on all og them
Like as long as the other 3 stats are all at 80 it doesnt matter much
cleave damage is not a thing on ds anyway
Mk V dumps cleave because it gets replaced by defences
So what if you can see
the darkest tide of me
No one will ever change
This reject that I have become
Def/cleave damage is better dump for ds4 and 5. Mobility for 2.
Mostly because mk2 actually has (small) area hitting attacks.
🫃
what kinda build works best for the shredder autopistol?
kinda thinking it works well on infiltrate/weapons spec
good with WS yeah
usually best as a quickdraw sidearm
These are my helbore (mkIII) builds give feedback pls and thanks (top is CK and Longshot)
MK2 either
MK4 dump cleave
MK5 dump defense
No skirmisher?
Unsure
I find im not getting the 4 stack uptime as much as I'd like
You can dodgeslide once every 8s and you should be able to keep it up fully stacked
Yes if you dodgeslide it also counts
I know but still tedious
Its a huge dmg boost but idk if worth if im going for heavier ranged focus
I play with mk 4 and even then it's still worth it
Where should I pull a point to include
What's your Tactical Awareness uptime?
Pretty consistent i target specialists often
For exe build i can deff pull 25+ toughness node but idk about voc build
I felt that way as well, but uptime mod only showed a 12% combat uptime.
Reality is, everyone targets specialist. The closer the team is to your skill level, the trickier the kills become.
Mmm
I havent measured my uptime so you could be right
I can imagine not taking for exe stance but id imagine its still pretty important for VoC no?
Definitely has more value for VoC and Infiltrate.
If i had to choose between agile engagement or skirmisher which is best
Prob skirmisher
Could leave out 25+ toughness but thats pretty valuable
Skirmisher
both are very strong tho obviously
I remember that they give equal damage boost, just that Agile engagement requirement is more weapon dependant
well skirmisher is also base damage
Helbore + ps6
which is even better than AE
Idk how necessary sup complex is for helbore w/voc
Maybe ill leave out agile and try that
@tall torrent any advice pls
Also, do kraks count as ranged kills and proc 25% melee dmg on agile
What's the alternative to plasma gun on H40? I hate that weapon
Helbore
Really?
Do people still use the Bolter and Recon in high havoc?
idk how the meta's shifted
but they were popular for a while too iirc
recon 12 in particular iirc
Why do you hate it ? Are you running out of ammo or it's too op for your enjoyment ?
I just don't like the weapon itself. It's not fun
Feels like shit
Yeah. Helbore is my go-to. Its sights have been improved. Draw time has been sped up. And I don't see myself panicking over ammo even on havoc 40
What do you want to use your gun for, sniping specialists ? I don't think there are many options viable.
Nice question. I'm basically the krak guy so... I'm not sure what's my purpose beyond that. It's been ages since I did H40 on my vet so I'm kinda lost what's the meta these days
Even if you're running the medium-firing mk III helbore, I found myself able to one-shot reapers on havoc 40
And what's the preferred mk? Also, any build in particular? I'm going VoC, surprise surprise
I can share you my build if you want to give it a try. Do note that there's a lot of flexibility as noted in the build notes https://darktide.gameslantern.com/builds/9f3c6424-3c04-4446-9875-2fcdecb5b950/flexible-helbore-havoc
The go-to on helbore is either the mk iv (slowest firing) or the mk III (medium firing)
Down to preference between the two
If you looking for a gun that can shoot gunners and specialist effectively I think helbore is the only sensible choice.
Other guns might run into ammo problems if you shoot gunners.
Hellbore it is then, I don't remember the last time I played with that gun, maybe I never did, lol
i won't stand for this mkv slander
also do note that when we talk about draw time, the old version of the helbore was pull out, flick switch, aim down sights, now it's recently been updated that you can immediately start aiming down sights right before you flick the switch
I'll admit, the mk v helbore is hilarious with weight of fire 
I see
So mkIII to start with?
yeah, I'd say so. It is the middle ground among the variants. You can then tune your desired mk to your liking
Zarona is also good if you don't like helbore. But I'm pretty sure that gun has ammo problem
Used to be a huge zarona nerd back in the day
Ammo restriction suck man.
And is the hellbore worth charging it (I guess it is) or just use it as regular rifle
yeah, best to charge it. it's also why Weight of Fire is one of the recommended blessing to speed up charge time
charging it up also gives you the opportunity to build up crit with Surgical, and save ammo thanks to shock trooper talent
Better to charge but when you're familiar with your dmg you can easily swing uncharged shots, hipfire even
Usually yeah. I never tried the other keystones with it
Ok, all set, gonna try it. Pray for this rusty vet
Man stopper and flechette? Is there something I’m missing with the flechette bc I’ve never got any mileage out of bleed stacks on something that does 1500 damage on alt fire
That's the combo I use with just swapping back between melee and ranged. Haven't tried others yet
I’ve been wanting to make the db work on other classes including arbites. Just haven’t really seen a point in using it
It's s nice weapon for punching holes in crowds and tearing specials and some elites open.
I personally feel like most of its strengths are easier to reveal on vet than zealot or psyker. I ignore arbites because it's kind of a hard class to fail building weapons for.
The extra bleed is good for larger targets imo. Scattershot and man-stopper make sense to combo on paper but don't quote me.
It's one of my more underused tools currently. But I like it a lot
There’s really bad damage drop off on DB
And you can proc bleed on an entire horde thanks to manstopper
Can try this one maybe. Gave it a spin with other melee options and it felt fine.
Also you need flechette for specialist sniping at range
So flechette is pretty important to take on vet DB
I usually play in aurics so idk anything about how dbs fair in high havoc or havoc period but in aurics it can definitely put in work.
It's also a weapon that really benefits from things like Always Prepared and is extremely noticeable when you don't have it.
The cruelty...
What?
Ah
Damn that build was actually fun too
I'm a weirdo that like duck and dive so I scooped that and dropped the +25 toughness node for it. Sacrilege to most, fulfillment for me
I don’t rly play MF much sorry
Db is very havoc viable
It just requires a particular finesse to pull it off.
Rotten armor does give it trouble though since that actively counters the thing that's really good about it.
still pretty effective against clearing ragers and maulers
the bulwark shields and carapace will stop the infinite cleave of manstopper though
Rotten armor with the recent buff to crushers is kinda wild
It seems to spawn just as many crushers as previous patch
krak grenades willing rotten armor 20K effective HP crushers into existence so that they can have a use case
it was an inside job I tell you
@tall torrent for fire shotgun, is there a limit for how much burn you can apply
I read in your guide as if atleast 1 pellet hits a enemy
but how many pellets does it have
plus would manstopper make the pellets hit more then 1 target
Didn't they add a cleave limit to the fire shotty? Like 4 I think?
yeah it's pretty sad
I wonder if its a hard cap, so manstopper wouldnt work
fire shotgun with manstopper cleave on the fire shell+goes through bulwarks would be pretty rad
could run scattershot+flechette
Yea 10
Up to 6 per shot
0.45 stacks per pellet
Hard cap at 10 stacks regardless of how many shots u fire at the same guy
sorry, not the cap on a single target. How many enemies can you debuff with 1 shot
bad wording on my part
18 pellets iirc
now would arby cleave increase + manstopper make it hit like 50 enemies
However many u hit
The hard cap is 128 enemies
But that’s for every single attack in the game
Okay, thank you
128 enemies regardless of their mass
interesting
I'm honestly a tad tired of it.
This havoc season in general is just kinda tiring
Current modifiers just compound into some of the most sloggish gameplay I've ever experienced in this game
Except cranial maybe
Sounds about right. I'm interested to get there.
I had a havoc run start and about a quarter way through, it just crashed./
So I'm pretty annoyed. :/
I actually really wanted to make some serious time today for starter havoc runs but that crash and the length of time spent in the mission now just bled out into what I gotta take care of for today so...
Yeah the servers have also just been pure ass
I was running a vigil havoc and we had like
Six dcs
havoc is definitely interesting ig though. Different flow in many respects and I actually like the challenge so far.
But for whatever reason aurics are far more stable so I just stay there.
I like Havoc. I'm not entirely fond of Havoc at this moment though.
It really feels like they power crept havoc itself to deal with the power creep the games having.
Because the current modifiers are crazy bad in the higher tiers.
Seems like one of those earlier stages of raid content spheres yk?
I'm not really sure how people talk about havoc in some ways since now I'm just that new to doing it.
Havoc has been out for what like eight months or something?
Ye
I forgot when it debuted.
And while havoc has had some fuckass or outright broken (rituals) modifiers
Its never felt this sloggish before
While grinding for more EMONEs and PLASTEEL/Diamantine bricks.
I decided to make a new operator,
Behold his name is FatherGarcia (Zealot, Fanatic)
He shall be a shotgun wielding Rsword later on.
Referencing
https://youtu.be/ck4wUdFtAVY?si=0PgpjafaIyn1lT-H
Idk 100% but it seems like the kind of thing that can come with dropping raid level kind of content. It's a lot more delicate than some can realize . It's not a raid raid like Destiny or traditional MMOS but the way people approach it feels somewhat similar in terms of how coordinated people have to consciously be in order to have better runs.
But I don't have a fucking clue what I'm seeing in Havoc 40 lmao
Yeah what the fuck is up with that?
I don't mind it yet but wasn't rot armor introduced in that one event?
Feels like they're using these events to stress test possible additions to havoc later
Yes. And it was already pretty damn troublesome even in Auric
That's cranial
Oh.
Or are you talking about the clouds
the ones that displace and cause corruption
I totally get why people run corruption curios now
Because every blessed enemy explodes in pox gas.
I think that should be rng at least. Cuz you just end up not being able to see a damn thing sometimes
For reference on the type of time I'm on, I miss the old blood tornados from chaos wastes.
Absolute freak mindset
Just cloud after cloud.
Until an overhead you didn't see gets you.
"Oh they tryna kill us kill us. Ohhhhmhmhmhmhmhhm~"
It's funny because you'd think since tox bombers can't really spawn in rotten armor
That it'd be fine and all
Rot armor event was not that bad tbh
So havocs just combine unique modifiers with um the auric maelstrom ones?
People struggled because 99% players can’t deal with more than 1 crusher at a time with melee
Troublesome for the avg player in auric
Rot armor can be made a lot better if it reduced DOT as well
We're not those players, sadly to say.
And uncanny needs to be obliterated
I think there just needs to be a second look at how carapace affects the game loop as a whole tbh
Which combat axe is the good one?
3
Which is? I don't remember the marks
It’s more of a weapon tuning problem
Rashad
I see
choose between atnax or rashad
which recon lasgun variant do i use?
What’s a good weapon to use for ranged veteran for someone who gas bad aim?
Shotgun or Reccy
Or braced
Any particular marks or just whatever generates my gellar field?
6c
For combat shotguns, I'd avoid the lightest one (the green) and use either medium (blue) or heavy (tan)
For reccy i heard the medium one (green?) is the most popular
For more fuck aiming, use DB
Just look at the general direction and you'll probably kill SOMETHING with that duo doompipes
is recon lasgun's dump stat mobility like everything else?
Yes
Do the individual pellets of the shotguns count against accuracy for the Make Every Shot Count penance
melk is selling a 60 mobility one so i might use that
Idk, I've done that penance i think? Without using shotguns before
Nope
Awesome! Thanks chief! =^w^=
Okay so that penance is actually a lot easier than I thought
Do note that the heavy Combat shotguns SUPRESSES and stun enemies that are close to the trajectory of your buckshot when you shoot that thing
Recon lasgun
All 3 are ok, personally prefer VIc
This allows your near misses to easily reconnect since they'll standstill being in shock of awe
All 3 variants are ok, personally prefer VIc
Oh and you'll throwback anything that isn't bigger than a dude
I think you'll also stun Crushers on head hits though im uncertain about this one
with agripinna slug sure
Oh absolutely
Stagger isn’t the same as stun, but yes they do stagger crushers
That shit will throw off a fucking crusher
But i do feel like the light one isn't good for higher difficulties
So im sticking to medium/heavy
then you are using it wrong
it godly on proper vet built
Agripinaa is the best combat shotgun
on avarge yes
Why does the VIc reccy have significantly less ammo?
Is it the tan one?
its the green one
Because it consumes 1 ammo per shot and unlike XII it actually deals damage with each shot
XIV consumes 2 ammo per shot
Ah
"Actually deals dmg with each shot"
Wait, what? The XII doesn’t deal damage on each shot?
XII’s damage per shot might as well be scratching them with sandpaper
That's how i feel on the light reccy las
it does but miniscule amunts
I mean… on heresy in the meat grinder the XII melts maulers
With chest shots no less
yes because mauler body is flak
while head is cara
Flamer but with extra steps?
Ohhhhh
Infernus Deathspitter XIV is indeed bootleg flamer


Okay so I’m noticing that the reccy is outright bad against carapace no matter the mark
Brunt can we have flamer?
We have flamer at home.
Flamer at home:
there are not many guns good agiants cara without vertain blessings
nah thats deadorant in a can with lighter
Petition to give Veteran such a device :3
Yup
That being said you can get the bait talent on the bottom right, Onslaught
I currently have Dumdum and Infernus on my reccy
that's the meta yeah
IT IS?!?!?!
I usually avoid meta like the plague and just go with what sounds fun and useful
Did someone say RECON?
I can confirm this build is very good
For those of you that use knives, is the single target rotation for the MK6 just spamming the push attack? It feels like the single target rotation is spamming push attack
onslaught
🤢
Pretty much
Knives Push Attack dps is really high
Some combination of that
Because chaining just heavies isn’t very safe with mk6
Can also do light heavy
why
Onslaught makes it ok at it but not good still
Even with Onslaught it's just not very good. Somewhere between like 1500-2000 DPS on crushers
And you waste a shitload of bullets
Yeah
And esp with kraks being very good now
Melee being juiced as fuck
Even less of a reason to take onslaught
Yeah you can waste 1/2 a mag on a crusher or just melee it or chuck a krak at it
I have an onslaught mk12 build for memes but it's not optimal
Basically the reasons discussed above
I see
Yeah generally I use kraks for cara
Or special attack from my mk7 shovel
Shovel I find to be really good melee to accompany with recon lasgun
mk3 shovel 
what is a weapons "secondary action" for vet penances?
the guns ive seen have flashlight as their special
rightclick
so just ADS?
well not all of them are ADS, but yes
Onslaught is very strong as a damage tool for XII
The reason I take it, is so that you can take all of the right side melee nodes for free and still retain the damage of the recon
Hi guys
bro you got all the right side melee talents with a PS6 AND kraks 😭
shooting crushers at that point is just a waste of ammo
I tried Recon with Onslaught vs crushers, it felt really bad
like yes, you can kill them
but if there is more than one, it's going to take ages
and that's just auric
Isn't the krak good for mercing crushers?
I think that was even before they got their hp buff
yeah that's what i'm saying
I just unlocked auric
What I'm saying is that instead of taking, rending strikes, bring it down, FT and RF to give more damage to the recon
You just take Onslaught and the rest of the points go to the melee nodes and WS
It's not like before where you need to waste 3 points to grab it
So im still a fresh faced newb but that's what I use .
the build already takes ps6 (which fucks crushers), and kraks (which fucks crushers), so taking onslaught on top of all that is just a waste tbh
Ps6?
you're going to need 5 shots to catch up to rending strikes, and then prob more to overtake it, so it's prob only really worth for shooting crushers/maulers
So the power sword is better than the dueling sword?
Yeah
Good single target damage
Good horde clearing prowess
Just not the best dodges
76 bullets to kill a single crusher while skirmisher is active 💀
would be better with focus target obviously
Anyone wanna do some missions?
but i really don't think onslaught is worth it
You can relentlessly mock my shit build
Cutthroat be like
"Sanction my balls" lol
what am i watching?
Never said anything hint about shooting crushers 💅🏻
Free damage is free damage
you're going to need 5 shots to catch up to rending strikes, and then prob more to overtake it, so it's prob only really worth for shooting crushers/maulers
free damage
costs a talent point
5 shots is like nothing on XII
"bonding" conversation
Your planet broke
I fight because of that
We're going to kill you
Kill my balls
Darktide 2025
I don't see anything else on the tree that might be better
Maybe Killzone?
SC is good, but it doesn't help do damage to unyielding
Best target I noticed for onslaught isn't even crushers on Havoc, it's reapers
I can also shoot the little toes of the Bullwalks 
That was gonna be my next question
🫡
I use the dueling sword and recon lasrifle
Im still fiddling the build but I think it works.
strongest ult on vet
10-4
like i said, it's going to be more than 5 shots, SC is a good take, i'd just take that or normal rending
Ill switch to that once I get armorbane
Dueling Sword lacks on the horde clearing aspect
And we don't really recommend shooting hordes
Unless like
Hyper specific weapons
oh lmao i was expectign the ogryn to ledge himself or something so wasn't paying attention to the convo
Which weapons?
she can sanction me
Shotguns with Manstopper blessing (specially double barrel)
Braced Auto 8
Pls actually try it I've had 5 convos about this this month 😞

deserved, for taking onslaught
the one with cleave is pretty fun to shoot elite trains with
I think the Onslaught shit started when Tanner coped with it for the Vraks
onslaught's been a noob magnet talent as far as i can remember
it's not Bolter or DB for sure
It's a good magnet because people who use it on the most questionable weapons, I've seen people cope on it with mk3 knife or pen shot with bolt gun thinking it does 80% brittle
And people tried to cope with wasting 3 talent points to grab it
But XII and only costing one node now is a different beast 😈
@tall torrent what do you think of onslaught now that the pathing isn't dogshit
worth taking?
I think path recommends it for the mk12 in his guide
yeah, if you plan on shooting crushers lol
meh
I only take it on XII so ill take that W 😈
Which you shouldn't even think about it nowadays
6k hp
🗣️
If it was VIc I would do something like:
is this me hoping that the zealot has good build variety? i feel that while the perk tree looks nice its not really enabling any new style
and i fear im running out of copium
we have been like this since before the perk tree rework
(have a reconlasgun onslaught build myself)
I mean.
It "works".
It's just.
Slow.
It used to be so much better before the rework ironically
Because crushers weren't as beefy.
That being said.
Onslaught tac axe.
:)
I'll give onslaught recon this however. Fastest firing one is good for softening up a crusher to wail at it with your melee.
This is my daily serving of propaganda
It is genuinely not that bad
I don't think tinkerer is needed on non havoc at least
Could be swapped for superiority complex
Does skirmisher alone let it hit the BP for a crusher one shot?
i think kraks do 6k base?
ok yeah def
5.5k or so base damage
wait no talents are impacting it reee
but with a normal build + skirmisher you can hit one shot crusher breakpoint on kraks
pretty easily
Alright. Brain is a little cooked and I'm at work rn so I couldn't do the math lol
This class really growing on me. Thanks for letting us fight like real Astra Milatarum 🫡.
Veteran is a top 5 class
This is basically how exploit weakness worked
Before the rework
btw this would be a 2 shot on old crusher
I probably need to try out the other taxes, I've only really used 7
Mk4 is fun
Uppercut do damage
Like dis actually
Yeah though not a fan of it on vet
Yeah it feels more like a zealot pick
But I still like it on vet even if it's not necessarily the best mark for em
Marty Taxe mk4 goes hard
My first h40 win was a martyr chorus with mk4 taxe
I hold that setup dearly to my heart
my first h40 win had no chorus and I was playing shout vet with power sword+bistol
I am sucking so hard trying to play Exe Stance + MF
I'm not gonna try to play that again
last match almost fried my brain
The bleed knife grenadier build I'm running is cracking me up so much
I throw a frag
It splits I to two
Everyone in five rooms is bleeding
Does lethal proximity from Bistol actually increase your grenade blast radius as well, I think I saw someone mention that here
yes it does
i can hit hte entire room in the testing grounds when I toss a grenade in the middle
db?
oh the shotgun!
i'm running the bolt pistol
with the explosion size increase
Hmm, might try my own Grenade Vet now too, I had one before the talent tree reworked but everything just reset after the update
That’s fair too
Super powerful
its really fun lol
i toss two grenades
sometimes it procs 4 grenade throws
everything is bleeding
for the shotgun, I guess you're running like flechette
Is there a limit to how many stacks bleed stacks enemies can get from you
you can see me slightly confused here "where did everything go?"
LOL
"oh wait they're all dead already"
yuuuup
bleed maxes out at 16 stacks
what are thse ones that are like identical right next to each other
Ohhh
why isn't it linking gdi
there we go
you can obviously take bistol too
and if you run something with uncanny, you can move rending strikes to tinkerer for bigger radius
Huh, does the dmg boost work on the nades after exiting stealth
ah yes
i moved rending strikes over to CQKZ
for even more grenade damage
so if you really need to nuke a horde, stealth, underhand one grenade, overhand the second nade
and poof the horde is gone
updated the build
excellent
i really like the move speed nodes
how come overhand the second nade, to leave stealth for the bonus?
Someone wants a 'nadier build?
it's just personal pref
i can tell LOL
i'll try it
it looks so fun
I installed hte mod that lets you have like 28 build slots thank god
it's the only reason to play infil right now 

to be a stealth bomber
up to you
which is more useful +20% damage to ogryns and monstrocities or +25 toughness?
i like one motion because bistol doesn't hit breakpoints unless it crits
and if it crits, you don't need longshot anyway prob
could be wrong, haven't exhaustively tested breakpoints or anything lol
i would take at least one 25 toughness node
after that it just depends on your build
how much is 25 toughness is that a lot? i have 1 toughness node but idk if i should get 2
It’s a lot
Even taking 2 might be a good idea
You kinda want both.
I only run one but it just comes down to what your comfortable with
This build barely hits 20x Toughness from memory.
Not taking either is asking to get hurt though
I only take Tactical reload cos knoife is fast pullout anyway.
Is it worth not getting+20% orygn and monstrosity damage?
it can be but really depends on the build
Idk I'm using pretty much meta duel sword build
what's the build?
Most people use the damage but in kinda bad so I might benefit from toughness
I can just use DS4 with the build I posted. I usually run it if I know they are dragging me to USEast at up to 400 ping.
Because at that point, melee is just relying on agile to not die.
I this true? I dont know anything about metas. I saw it on a new builds description
Revive affects anything to do with assisting a teammate.
It's very good actually
in what way
You will notice it when helping people on ledges or in nets
it does this now and didnt before?
Correct
before it was only revive speed, not rescue speed
now it affects ledges, nets, and respawn totems
ok ty
What's tripping you up?
It can be one of the harder ways to play but exestance mmf is one of my bread and butters.
Still cant find a gun I enjoy using Exec with yet
Meta is a strong word
I'd say it's good
But also does nothing if your team is good
It is like wound curios, but for the team sucking, instead of you.
I don't think this is a fair assessment because there's just situations where skill level is a moot point for something like this.
No amount of skill will completely nullify the threat of a barrel propelling you off a ledge lmao
Or a silent trapper or poxburster. It's an insurance plan that actually does have more practical use than wounds do because it circumvents the stuff you sometimes just can't help.
Skill might not be able to help, but (cheat) mods can.

Like don't get me wrong.
Calling it "meta", is debatable.
But it is pretty useful for what it can do.
Does the pox gas modifier reduce horde spawns/patrols?
Nope.
Unless you're talking about that weird maelstrom that I've seen that constantly does corruption damage but completely takes out hordes.
No, it was a Heresy Power Matrix HL-17-36
Duo’d it with a zealot with a case of the zoomies
Which, given the modifier I guess makes sense
But like, no conga lines of crushers/heavy mixed hordes
It all felt terribly easy compared to some four man matches I played earlier today
Kk, I’ll chalk it up to that then
curio substats have never had a stable meta beyond "take at least one gunner resist or you will die"
Hell I don't even think you need that if you're not playing Havoc
Oh yeah. Speaking of
Revive speed definitely does hold weight in havoc
Because a perfect havoc game is never a guarantee lmao
I just grab the VoC revive thing 
You poor thing.

Like why don't they just take off all the debuffs at this point
It would still be debatable as to if it's even worth it, without the debuffs
vet just generally needs another rework lmao
Just let people have their revive build without severely nerfing themselves for crying out loud
I want my payday "get the fuck up" experience
It's time to revive the BUILT
Born Leader
Here I come 😈
Payday balance was never a concept tbh
How the hell do you just make a perk that does instant ranged revives
dog
how it feels playing vet when the stealth zealot shifts all agro onto you just to a kill a doo doo fart crusher idk
I just get surrounded and die. Or I take too long to kill stuff with Exe Stance. Or it falls off when I'm reloading
Just not a good time
Unfathomable amounts of skill issue obviously but unlike other stuff I try, here I'm just genuinely stumped
pay 1 talent point, so you can get +50% longer cooldown on your ability?
All for the privilege of getting nitwits off the floor slightly faster?
peak fatshark design
if you want to revive people, just run triple revive speed curio
shout -> pick 'em up
basically all the vet support talents are cucking yourself
Just get revive speed for your curios; it will be better
Hell; use ‚no one left behind’ talent too
Be the handmaiden from v2

Because pointing and yelling at someone insta heals gunshots

Is vet meant to be support for the team?
I was planning for infiltrate build but I am unsure how that will help the team and if the 3 other teammates die, then I have to defend all by myself.
Plus I think infiltrate only works if the other team can take care of the enemies without them all ganging up on you
Infiltrate is a positioning tool.
And that's about as good as it gets, unfortunately.
It is not in a good place right now.
And I suppose you can get good revives and a decent amount of burst damage.
stealth bomber is real
Mainly stuck with ogryn so unsure how to build vet.
Bomber is the most bs specialist in this game.
Sometimes they stand in places you cant even shoot back and throw nade at you.
Most of the time i have to wait for my teammates to ping his position for me.
In mercantile first event, they stand in the floor above where you cant shoot them and chuck down grenade.
Executioners stance is another option
Then I think about how teammates would like voice of command
Its best to just tell team in chat to help you by pinging specialist
Exe stance with enhanced is extremely useful in low visibility modifiers, ngl
READY FOR A BOOM?
I was running that on a lights out carnival with counterfire
In chasm station 2nd event ( hacking the thing at the middle of the room)
Sometimes my team mates ping the direction of bombers and i cant even see them.
I can only see the trail of the grenade. Its pure bs. 
It was so nice to see all the fodder gunners waiting to tear your shit up.
Now if only there weren't so many fucking tox bombers that game :^]
But btw
Exe stance
anyone got a good weapon specialist bolter build with rashad?
I keep having to bounce between like....one motion or the fast reload
and I'm like nooooooo i want both
Shit be doing da damage
Bolter WS… brave man

I hate 2nd event of chasm station so much.
If bombers spawn on the floor above the medicate, u cant do anything to them. 
Am I insane for thinking Vet Stealth might actually be better than Zealot Stealth
Let em cook 🔥
Last a lil longer, -90% threat compared to zealots 75%, can have 2 charges. I've been enjoying it a lot more than my zealot stealth build



