#veteran-class
1 messages · Page 1556 of 1
weps is just keep buying til I got perfect stats and then upgrade it to max rarity right?
curio just get from melk
yesn't
have to level the weapon/sacrifice that weapon to level it to get access to its blessings and higher power levels and such
I dunno how long ago you played so that may also be a different system
it's set yeah
indeed
sadge
god it would be amazing if you could
just focus on getting 430s and then change to what you want
do I just keep buying from melk
back to recon lasgun brrr
I thought the gun can equip sight and such
I might remember it wrong
mod
Not locked, but it is level based. Don't chase a 420-430 until you're level 30.
i'm already lvl 30
dudes what is the most useful weapon for marksman focus penance ?
just anything that lets you hit weakspots reliably
even if you don't kill stuff fast enough
recon lasgun if you're spraying down hordes
pretty easy in mortis, especially with the buffs to crit and such
power sword
just get max stacks and go melee shit
It doesn't
The penance doesn't require ranged kills
Just kills at or above 10 stacks
p sure it has to be weakspot kills
ranged weakspot kills give stacks
any weakspot hit keeps the stacks refreshed
so once you hit 10+
you can use whatever to hit weakspots and kill stuff at the same time
you're not getting any extra power if you're not using ranged tho
thanks proper gitz
i am once again requesting advice
how does one handle 4 bosses at once in a single area
in mortis or?
havoc 21
like 2 monsters and the twins?
captain, twins, slug
got a second slug right after the other
but it died so i only count 4 at once
You obviously have to focus one at the time if possible. Crowd Control is also advisable.
rinda is the most dangerous so you should all focus on her
okay well simple you pull out your gun (and kraks if you have them), obliterate the slug in a single magazine
and then kill melee twin
then monsters, last captain and rodin
The most dangerous in your situation would be Rinda Karnak, aka Sword Twin, closely followed by either the captain or Rodin Karnak, Pistol Twin.
yeah melee twin is most dangerous
they can be made useless with bubble and staying far enough away
but burgle is fragile and with a good build will die FAST
The captain depends on his loadout. If he has a Plasma Pistol and a Sword, it might be worth going for him first and to keep Rodin busy with something else.
monsters get in your face
i see
the usual problem is that teams aren't used to it at havoc 21
Should the normal boss be a weakened one, you can also go for that one first, because it should die the fastest and it is one body less to worry about.
but when you get higher up, people are more experienced and can coordinate better
yeah weakened sure
twins are susceptible to CC once their shields break and the shield is on a timer and not based on damage
so if all focus you can kill them after one shield break
Even if it's not
Honestly if possible, Burgle should be prioritized if it's in the mix
@calm shard It depends.
Yeah depends on me being there
burgle is fine if there's a bubble
The area denial that Burgles can cause result in serious problems if left unchecked
Yeah which is why I do check them with my raking fire vraks infantry autogun
I check them out of this dimension and back to the warp
Nah even with bubble
it's not more of a prio than melee focused ones imo
best case is her targeting shieldgryn or KD psyker
I will delete Rinda in a 1v1 lemme at her
I guess it depends on the environment too honestly
Because issue with Burgles is that they'll make fighting actively harder just by being a massive obstacle to get around.
I mean if it's just captain and a monster, monster is first
can't be an obstacle if they're DEAD
I stab
just in general have one brave soul put their big boy pants on and run behind the damn thing
yeah but threat is still not above rinda or other monsters
nah burgles are the run killers on specific locations
chaos spawn will either eat shit and die instantly or wipe the team
with very little in between
They make Rinda even more of a threat.
I have seen many runs go awry because the Burgle wasn't prioritized.
Rinda can just go through it. You can't.
or hit its mouth
the only boss tier enemy that does not matter is club captain; everything else is a threat in its own regard & can be more or less deadly depending on factors such as;
terrain
enemy faction
modifiers
density of the enemy
I don't think I have ever had a wipe because of a plague ogryn
I've had situations go from bad to worse with them around, but never because of them
they're most likely to get you thrown off the map
there's little air tho, it doesn't get you over railings
tertium is not osha compliant
yes they can; uppercut, stomp & charge send you flying & can get you off bounds - you should know better
chaos spawn existing in my general vicinity does that
still, little air
there's more railings than not
you can also position yourself while dealing with one
when you're airborne you're airborne
chaos spawn is same strategy as rinda & sword captain; they pressure you soo much you have very little space & time to do anything and thats their shtick
and remember; you can ge hit while airborne
even pounced by a dog
shot by a sniper & other ranged units
grabbed by a mutant
ect
*thude
Gotta love the invisible wall that just shoves you back lol
oh cranial corruption is back in havoc
...that means pus hardened will be back soon too
fatshark remove all the bad modifiers (ones I don't like) from havoc please
just wait until rotten armor + the blight spreads
blight is gonna be a lot nicer with the free beacon at least
I keep saying that they should buff Plague Ogryn
His overhead should be the same as a crusher's
stomp should just AoE insta kill

charge if you get knocked back into a wall should just pancake you
my mate somehow got the EXACT xp needed to 30
Look at this
without actually leveling up
Unless I am stupid
it just doesn't show, i'm pretty sure
man rotten armor is such a fucking slog
you can spam kraks at them all day and they keep coming
ah
ideally you have flamer/purg psyker to kill bulwarks + rotten armor maulers/ragers, so you can save kraks just for crushers
See the difference is Cranial is a nothing burger modifier imo
thats the limitation of kraks vs like purg psyker
Pus hardened is just let’s encourage inferno psykers to be annoying
Maybe it's time to go back to tradition...
Bolt pistol puncture + frag grenade spam
- uncanny strikes to remove the armor
Traded by Moebian 21st
Depends on your build, but I don't take either of those
Thurst tends to be better to reach single shot thressholds
Precog tends to be better on extensive fights when constantly dodging
But I love running my beautiful Relentless Strikes...
how is recon dmg compare to other gun that vet can use btw
Just had 3 vet team plus me who is bubble psyker. It must be 3 goated vet because they made auric high intensity looks like heresy because they are just deleting disablers and specials. And most elites before they even reach us
its not that great when facing some armored units but I just love it just purely I can mow down a hoard
Nerfed from what I heard sadly ( due to talent change )
Vets actually killing specialists?
Is today opposite day?!? 😭
so back to the basic lasgun then?
Ah someone said recon, my time to shine 😈
funny that I have that build open rn
Wait is my build famous? 🤯
I just sort by update recently
and your build came up
so I click that
I don't really lke exc stance ngl mostly bc the force fov thing
Get a mod that removes it
so, is it just me
or veteran keystones are very niche?
idk i dont feel like using any of them, perahps im dumb
Keystoneless used to be fine
However now it's much easier to get any of them
The biggest change is making MF more accessible
MF?
Marksman Focus
ohhh
They also cleaned up the top of the tree so you no longer need to waste points
So now every build should have a keystone
it's easy & effective with not much requirement on aim (headshot)
Weapon specialist IS vet basically tbh
I play on Hong Kong server so that might affect player skills a bit ?
Right or left usually
I'll go with right
Right for team damage
because I have VoC
got it thanks
how good is the basic lasgun
the starting lasgun
I saw one of the vet that I think they using the basic lasgun or something and he 1-2 shots most elite/special
It's okay.
Literally a bad helbore at this point
Usable but has not aged well
here's mine that I run if you want some inspiration to play around https://darktide.gameslantern.com/builds/9f3c6424-3c04-4446-9875-2fcdecb5b950/flexible-helbore-havoc
would not taking born leader be a troll move?
rending node on marksman focus is whispering like the green goblin mask
You can skip born leader, I like it because the extra radius is handy for grenade regen and shouting for the team
as for the rending node, I'd rather take straight-up damage where possible, which is why I went for longshot instead
since longshot will always be a 10% damage base bonus, and it only goes up from there
born leader directly competes with demo team (because both are on the same row, which means you only need one of them to get to tactical awareness) and demo team is one of vet's best nodes in high difficulty because of the sheer number of specials/elites that spawn, so normally if you want more talents further down in the tree born leader is one of those talents that gets cut pretty early
yeah, exactly, and that's why I said born leader is an optional talent in the build notes
I like having that extra buffer on coherency radius
like you mentioned, it's actually pretty decent with out for blood!
It's particularly good with Confirmed Kill actually
Since the regen stacks.
o true
yeah, I was split between confirmed kill and out for blood
how good is hellbore lasgun?
I decided to go for Confirmed Kill since the build ends up being very good against high-priority elites/ specialists . Might as well lean further into it
it's so peak. It's my fav weapon now. admittedly it's a very love-it-or-hate-it kind of weapon
One of vet's best options for a priority target killer.
But has a bit of a skill floor to it.
it takes some time to pull out and charge so it's probably one of the least reactive weapons vet has
but once it's out you can hit some insane breakpoints with it, i think almost everything except crushers (maybe maulers too?) is oneshot on crit headshot
my god bruh
yeah, the breakpoints can go crazy with the helbore. I've one-shot reapers on havoc 40 and it never gets old
ok I will try
yeah, feel free to give my build a try and make changes as you see fit. There's a lot of flexibility you can do on the build notes down below https://darktide.gameslantern.com/builds/9f3c6424-3c04-4446-9875-2fcdecb5b950/flexible-helbore-havoc
time to grind mastery
helbore vets on havoc are a hit or miss, if its a armor seed id rather have a melee vet
Armor seeds suck
been having a lot of fun with the new melee
what's a good setup for power falchion
None because the power falchion isn't good
Half joke aside. I run Cranial and uh. The one that gives you strength based on heat level
Forgot what it's called.
cranial + wrath/leakage/heatsink
unyielding carapace
dump mob
Dump mobility
Cranial/Wrath
Flak/Carapace is what i run
Trench fighter + WS recommended
i unironically like overload because im so bad managing the heat guage
Not the best against armor
serrated blade or nah?
It's a little crazy how mediocre it is against flak.
For falchion?
It could be far worse tbh. Vet has innately high crits so it doesn't feel THAT bad imo. I usually one tap heads on gunners/shotgunners, and 3-4 shot crushers if crits are on my side
whats armor seed
Havocs, and technically any game's enemy variety are dictated by seeds.
Havoc can sometimes just give you a seed that's "Oops, all Scabs!!!"
god i must be doing something wrong, the hellbore still feels like wet noodles sometimes
You have surgical and you’re hitting heads, right?
3a helbore is crazy effective on havoc for anything not carapace armored, basically can machine gun one shot headshot down entire rooms of gunners
It's nuts really
5 is the one and only machine gun helbore 
With the average crit and dps uptime on that thing 2 shots on reapers and bulwarks are normal
Ew blue gun
Green gun go with my cadian
Ooga booga
🫃
who did this to u
i use the slowest helbore mark (4?) with surgical + weight of fire and once wof is stacked the limiting factor is (by far) how fast i can acquire a new target, the charge speed is actually insane. a lot of the time i'm only shooting with 2 stacks of surgical, which is like 0.6-0.8s between shots
Yeah the problem is the reaction time when you’re constantly switching between melee and ranged
Which is a common scenario
Though tbf half charges work too
I might like the build
but my hellbore rn is at lvl 6 mastery and not really max lvl so
currently sometime 3 hits special die or 5++ hits
lol
sometime just 1 but that probly bc they low hp or I score crit
take your time with the mastery and tuning it until it feels good for you 
do I have to use the wep in order to lvl them up
or I can just pick it up and just go melee only and it will still lvl up
You can do this
Or power level by buying upgrading to green
And sacrificing
V fast III middle IV slow and bayonet sucks
Faster means less damage per shot
charge rate and bayonet melee
Mk V is the fastest charging and has a bayonet stab
Mk IV is the slowest charging and has a bayonest slash
Mk IIIa is the middleground with a bayonet stab
mk IIIa and mk iv are the go-to recommended ones, so at this rate it's down to your preference
On Overwatch tips?
play cassidy
I personally like the IIIa the most, even on havoc
widowmaker if no strong dive on enemy team
Take shout play malice and git gud at melee basics
You just need to avoid hp damage btw
Toughness damage is fine
it's not super hard when you have gold toughness with ~70% + uptime
Is shovel any good? Idk I use chainsaw and like the swing of shovel but idk how good it would be in things past heresy mode
Mid
it's ok
the best way to run it is kinda cheesy tho
Cheesey in what way? As in the run long trains kinda way?
mk1 shovel can do some fun things
I tried mk1 last night and while usable it’s just sooooo mid lol
Melee WS build
that kinda insane
on damnation difficulty too
even non crit will just leave it at 1 hp
may I ask how?
very curious, as I have recently been trying to make lasgun work in higher difficulty.
that a hellbore lasgun
not normal lasgun
altho i have trouble killign hoard now
plasma sword thing take too long to swing or do decent dmg
shocking
cant' even kill grunt in one hit without using energize
ah.
maybe I should play zealot instead
i'm currently in a scenario where there only 2 real player and 2 bots
and we in a endless hoard trying to finish objective lol
Double barrel shovel :B
you don't ever attack without energizing
it's useless without the special
what other melee that good with hoard clearing for vet?
🫃
Literally everything
Maybe the dueling sword isn't at this everything
anything that's not knife or duelling sword
Ive nevfur even heard about this...will have to dig deeper I guess!
It’s insane with weapon specialist
Sirosky
That's not shovel
Yeah it’s to showcase DB 
Whats a DB
Double barrel
deez nuts
This is 50 bruisers btw
Whats a Double Barrel
Cool, do 30 Maulers
Kicked those heretics in the BOOOALs
OH LOOK WE'RE WINNING
Knife is actually not bad at horde clear, especially now tbh
Serrated + flesh go stupid together
I will show the shovel more love
Chainsword vs Rashad vs Shovel, which one better for
- Poxwalker clearing
- Mixed horde clearing
- Oh shit a Crusher/Mauler
Chord prob wins on first point but then it’s close
Rashad wins by far everywhere else
And Rashad wins easily on normal hordes too (hordes with bruisers in addition to poxxers)
So does shovel do anything better than Rashad other than move speed? They even have the same moveset
No
Except like
stagger
and having uncanny
This is a hydrogen bomb/coughing baby comparison
which one is which (I'm dumb and don't know the value of stagger and uncanny in this comparison)
Rashad is better than shovel (and most other weapons) in almost all respects
wow so nothing's changed in like 3 years
Nothing

Tfw a weapon that has SC AND Uncanny gets fucked by Rashad
I started DT by light spamming on Rashad
and years later, I am still light spamming on Rashad
Seems about right
Everyone asking for new weapons, new talents, etc
Rework on Achlys and Antax Caxe when?
🫃
using uncanny's ridiculously overtuned rending to make bleed do significantly more dmg
underrated but gold; takes away the only weakness of the shovel = unyielding dmg (armor is countered by uncanny on mk1 & skullcrusher on mk3)
Achlyss as i dubbed it 'Ahmed Combat Axe' - needs some love
Antax needs to have something else than 'Cleave Targets' (if it gets finesse then Rahsad will go to the trash unironically)
Should i get rid of insta revive so that it cools down faster or keep
Its too good to get rid of but ive lost a couple havocs bc its too slow to cooldown
But it’s insta revive
Get rid of insta revives
Just revive them straight after you shout
Hmmmmm
Reviving doesnt take 15 seconds
The extra cooldown does
Ok
Revive shout?
Its a noob trap
It sucks ass
Bet ill remive
FATSHARK! GIVE US A BOLT REVOLVER AND MY LIFE WILL BE YOURS
Leagues of votaan
for rashad do yall do carapace/unarmored or carapace/elite
unarmored + carapace
thanks
Carapace maniac
do you still need unarmored what with the extra damage vet has now??
only scab enemies got hp changes
playing vt2 make me appreciate how they manage to fuck up thammer that badly
for gen chat disc
This is for the rager
I'm guessing they were intending the rager to be the dreg mauler
Yeah
Rightmost anyway
Big two handed wep
theres also this
Ngl I wish the Moebians took more inspiration from the Blooded kit
i mean they can recycle that
But most of their helms actually are based on the Blooded helmets
Just a tragedy the Blooded use lucius pattern lasguns and Moebians kantrael
leech vt2 back?
Surely.... 
You know for an established regiment I haven't seen sergeants
And a command structure
It would be cool for Moebian Sergeants to spawn with pistols and chainswords
scab radio operator back?
other idea is that they make spikies tankier
Voxguys aren't sergeants
Yeah
but i mean the functionality
Power fist captain when
Which ogryns got their health increased?
Just the crusher right
Best traits and blessings for Mk3 Helbore?
i think they are
just they are dangerous enough on theyre own
carapace maniac surgical armourbane/weight of fire
cultist ogryns would be yellow coded
?
And it's to directly pull from the Blooded
Unleash
The trench sweeper
What if
We take a bulwark shield
thank ye brother
And slap it on a shotgunner
And multiply them by like
One hundred
Gentlemen
Imagine the HD2 heavy devastators
With a shotgun
Oh yeah I forgot about the incen corps
Yeah imagine that fucker
In darktide
And multiply him by a hundred
And you get kino
Purgatus users on their way to ignore the third new enemy in a row
exhilarating takedown or confirmed kill
confirmed kill
confirmed kill
the regen stacks
confirmed kill
kill stuff, have more regen
you take ET as an extra node on very gun heavy builds
because you're using born leader and wish for your team to become invincible just because you can click heads good
ET can be funny but CK is more consistent
yea that
I mean it's not like you have to spend 2 skill points to get ET like you used to
So I genuinely take it on my exe+born leader builds alongside CK
you also don't have to go through longshot being dogshit
cuz longshot goog and also not in the way
And Longshot isn't bad anymore
just going at it with laspistol deadshot build
counterifre and just head click my way through the entire mission
danks
laspistol sounds nasty on vet

does the toughness generation stack on covering fire?
i wouldnt think so, it probably just refreshes the buff. but dont know for sure
dumb question but what makes the duelling sword so good?
Ok, so the situational awareness node + Shout that decrease half of the time cooldown, do both of those things stack together?
Imma spam shouty to replace well, the shouty
GET UP, KILL, GET UP, KILL, GET UP, rinse and repeat
Mmmmmmmmmmm
Would the Bolt Gun and Pistol be OP if they had 20 and 10 round magazines respectively?
GIVE YOUR KARKING WARFACE
literally 5 seconds later
TIME TO EARN OUR PAY
Literally another 5 seconds
GIVE ME YOUR KARKING WARFACE
"The veteran that wouldn't stop shouting" Atoma 42nd millennium, by Bumblefuck Rannick le clueless
not necesesarily
you can get 18 round bolter on both vet and arby
extremely easy to aim stab heavies that do excellent damage, better horde clear than other dedicated anti-armor weapons for literally no reason, and enhanced dodges that only the knife and tactical axe share
then they should have 20 and 10 rounds
also a very strong blessing pool
I hate reloading these things
basically it's just braindead and easy to use
em no
It's not necessarily the best melee weapon on any of the classes that have it
It's just by far the lowest effort and easiest to use for its performance
Hows the new falcon? What's the heavy takedown capabilities on that thing
tehn play arby with castigators
Ok that makes sense, I noticed it was very strong against elites, but the horde clear felt very iffy at times.
not enough
garbage
you can get off like 20 something shot between reload then
IIb is pretty okay the other one is just straight bad
Both struggle with carapace but IIb less so because funky heavy trajectories that do hella damage
then mortis trial on vet with exe stanve if you are lucky you get infinite ammo upgrade and play heavy bolter
Do bleed stacks for infinite?
No
How much is the limit
Ah i see
Always remember, the veterans have held the line for 10,000+ years.
what
there is only 1 thing that reduces cooldown in vet tree, that being tactical awareness
the other node increases, not decreases
wrong game bro, you're looking for payday 2
Yes do the only in death Tactical awareness stack together to make spam the shout?
only in death makes the cooldown longer
not shorter
Increases! FUCK
I thought it made it shorter by half
Because that would be funny that i can shout alot
Tact axe?
Saul?
Shovel?
Knoif?
Idk man..
Its the light combat shotgun one
Tho i may change to heavy or medium, im running tests on it soon
Ngl the heavy SUCKS
Shocknaul or shovel really. You have enough elite damage
The heavy shines into hordes
Ok, less ammo, less RPM, shitty special ammo for bigger dmg.
I took chaxe and the last shotgun (accatran)
Also a thing with zarona or accatran if you are shooting hordes DONT AIM you are killing your clesve this way
worked well for me
The light have a stun AP slug that throws down a crusher
The medium has the duckbilled buckshot (which is nice for hordes)
Good combo
Zarona has flechette that bleeds enemies yes.
thanks bro
fun fact, the fire round doesn't do too much damage but has infinite cleave
You load it in doen time shoot it first and then jus shoot the horde
I see..
The times when it gone through walls
it goes through bulwark shields lmao
idk about going through walls though, that's news to me
It does not iirc. Fire applies through shield
This was old bug
ah I see
makes sense
@dapper coyote adding to combat shotties. Now they got really nice mobility. Try adding sprint efficiency on one of your curios if you want to.
Mmm
I see
I think tactical reload is also really nice on shotguns, try it out
Bopping snipers head is also a favourite past time in any missions lmao
Whenever a sniper is tagged
Its fucking dead
Yes it helps
The 30% one?
25% but yeah
A tip I learned with that is load one round
Stop
Then reload the rest
If your shotgun is completely empty
More for shotties than the revolver. Just stop shooting when you have 1 round left
I took it with the zarona revolver too since it doesn't have a speedloader like the aagripana one ¯_(ツ)_/¯
but yeah its definitely best on shotguns
I use the revolver mostly on psyker and arby
did you think of which melee you're going to take?
If agrip then sone good for horde if zarona and accatran then something for elites imo
All reload talents on the Combat Shotties is hilarious, my fingers almost cannot keep up with loading the special shells
tbh I didn't like the agripanaa one that much, I mostly use them on melee builds
Agrip is suprisingly good on exe stance builds
Just aim for the head
Nope
thats a big issue for me in this game 🤣
its actually pretty hard to see the sights on many guns
Im trying everything to sit which fits my needs
Lo and behold, the customisation mod
I have the Ilas sights on my combat shotguns
Which is why i can bop snipers skulls from 60m in the middle of a gagglefuck
Aye, 1-shotting Plasma Gunners etc (on non Havoc) was a pleasant surprise
I do same thing with the agrip revolve4
Actually anything that isn't a Crusher or Mutant is 1-shot
just gave it a shot, exe stance fixes the issue of its spread so it's nice but I wish the crosshair was a different colour
Also light combat shotgun special slug can take a chunk boss HP
I thought that mod was horribly buggy?
No
extended weapon customization right?
Some guns don't have proper zero (because we literally bolted the optic without zeroing it in)
I get tha you were using the green combat shotty?
u can change crosshair type in interface settings
Listen to the manul. He knows a lot
O wise cat
I was talking about the revolver in that message
And i was talking about exe stance with agrip shottu
or do you mean the build I was tlaking about before
oh I thought you meant agripanaa revolver
fr? I gotta try taht
No i meant the shotgun
oh yeah I can see why it would be good
it sounds annoying to reload it every shot though
^ having to constantly activate the power sword made me stop using it
No need for that
I play dot crosshair with no hitmarkers lol
For combat shotguns (all variants) your ADS instantly changes to Slugs
yeah I realized what you meant when I looked, it was type
I thought it was colour
I find it hard sometimes to see through the sights or to see the crosshair in the middle of all the chaos on screen
No. You still shoot buckshot just more concentrates
I was gonna say a slug doesn't have any spread
no it just reduces spread
Huh
ads reduces the cone but it doesn't swap to slugs
And you are right agrip special slug round has no spread
That doesn't answer as why i can hit targets as far as 80m
How tight is the ADS spread?
Very with agrippina
tbh that depends on how the game is coded
A lot with zarona and not so much with accatran
I see
idk in this game, but in games like payday 2 you can one shot snipers from across the map with a buckshot shotgun lmfao
I have been using the agrippina for most of the time
Minimum pellet count. If one pellet hits the target it counts as the minimum amount
I tried not using the slug and instead just using ADS and I see what you mean
I didn't expect to work that well, but still you gotta be careful to reload a lot to not run out and cut exe short
compared to smth like vigilant autogun
I usually load slug shoot it at the biggest target rest get the buckshit
I deactivated my crosshair for some screenshots and did not realise I hadn't reactivated it until halfway through the next match
At some point it becomes basically superfluous
which one are you using, the one on nexus or the version they uploaded to discord
I'd love to play hud less for immersion, but i failed everytime. I rely to much on it to know what's going on in the game.
I keep it cuz hipfiring without any crosshair is cancer
Discord
- master patch to make it run
thanks bro
It's generally recommendable to turn down the difficulty a bit when trying it out, to be able to retune your senses to accomodate the fact that information that is normally readily available to you has to be mentally evaluated
Do note tho that some of the guns that you might attach an optic to it isn't properly zeroed in
This is the case for All combat shotguns
So do lead well or use the Ilas Optic because this optic has multiple points to aim from
the joys of game knowledge
Who needs the grey knights when LEDGES just fuckin BANISHES THEM BACK TO THE WARP
I can't even play the game without spidey sense mod tbh.
I can't locate specialists consistently with only sound queue. I don't want to use the mod, it make the game look ugly, but without it I probably be the team burden. 
I have never used the spidey sense mod, always felt it was crossing a line for me. It might help to tune your audio settings
It feels cheap to use mod to compensate for the skills issue. But play badly is probably worse, cause it's affect team mates as well.
there is no kind of audio tuning that can fix the variety of sound issues this game has
i still have it on for barrels bursters and trappers
do i pay attention to it?
not a chance
issues that have gotten much worse honestly
I dont have large issues 95% of the time playing though
It's mostly due to different "regions/rooms" where the sound doesn't transfer properly. Knowing where those places are helps immensely
its that 5% you use those mods for tho
unless you just have a massive skill issue or actually use it as accessibility for a disability
5% of bad audio will still result in an immense amount of trouble because of how audio centric this game is
I just don't view it as a problem actively detracting from my level in any significant way
The only enemy in this game that makes me want to install spidey senses still remains Tox Bombers
but yeah knowing the areas is a huge reason why despite having it enabled (i always forget to turn them off)
i just dont use them
actual fucking dogshit enemy that doesn't play any audio queue until they've thrown a grenade like 80% of the time
spidey sense is good for 1 thing though
the overhead indicator
set it slightly above the default range
and youll know when a teammate near you has an overhead locked onto them
so you can pay attention to where they are since that audio wont be central to you
Those 5% are more or less predictable for me, based on it usually being caused by geometry and level design
so you dont get hit with the overhead your teammate is dragging in your direction as per ususal
That sounds like waaay over the line for me personally
I don't need my situational awareness to be completely removed from the game
I don't play the "extra mutants" Maelstroms though, as they cause issues
maybe, but you're not the entirety of this game's population, nor does that really change that the audio in this game just sucks sometimes
like i dont use the mod but i honestly get it
its compensating for the lack of awareness of your teammates
its incredibly hard to dodge an overhead that gets dragged into you that you werent aware of cuz they werent on screen and didnt play overhead audio cuz it wasnt meant for you
its very common for that to happen when the game spawns 8 bulwarks 10 maulers and 5 crushers
shroudfielder going stealth right next to me as they're about to get overheaded
I dont fault people for using it, I am simply explaining why I don't use it
my favorite
I prefer to keep a lookout for my sorroundings and seeing such stuff happen
I am looking behind myself on every second swing or do
So
the humble poxburster spawning around a corner you're about to walk up to with no audio cue:
or 10 of them
Be vary of spawn doors
it doesn't happen at spawn doors lol
They just spawn in thin air?
this game really will just spawn things in thin air like that sometimes
are u telling me you've never been downed before 
Not at all. And mind you, I HAVE seen silent specialists, but it's incredibly rare these days for me outside of predictable places
No I mean
You're downed
And you see all of the mobs spawning around you
even specialists
That just happens sometimes
Like you can't predict that.
reminder that this game is awesome actually
I usually don't watch myself being tied up for long. But no, I cannot recall it with specialists
day 2000000000000 of asking fatshark to remove the god fuckng awful pushbox from hounds
at least it better than assassin rat in vt2 
There is even radius indicators for Poxbursters?
Watching someone elses footage feels like I'm watching a different game sometimes.
Danger zone mod
danger zone mod
for barrels bursters and daemonhosts
I use it for barrels and to alleviate the whole "poxbursters don't play audio if they're in a spawn door" problem
And also daemonhosts that are in extremely tight corridors
They sometimes dont
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okay but thye sometimes do
and that's a bigger issue
Aye true
It's annoying
I guess I just prefer experience allowing me to know such things rather than having the information so easily accessible (in regards to zone indicators etc)
But I'm also old
And a bit of a masochist
no amount of experience in this game will make silent poxbursters predictable
I guess I see it as a bit of Tzeentch influence
It's just a game, not a competition play it how you want. It's not that deep.
I see maybe a single silent Poxburster per week. Granted, I only play 1-4 missions a night, but still
at least we're not this depraved
saw a chaos spawn throw two people in a row into ledge grabs the other day
this is actual cheating
Not just straight out of bounds? Lucky 2 sods
I got that twice last week
Not to a cliff, just straight to the abyss
christ
And yeah, I thought they fixed that too
And they're playing chorus zealot they don't even have to fucking do anything
Literally the most carried possible playstyle
And running mods like that anyways
and a macro for duelling sword
suddenly a burster and barrel radius doesnt seem that bad now
what the hell am i looking at
vs input macros and literal straight up global wallhacks
well first off he's a chorus zealot
right he's
so his role on the team isn't really to do much of anything
macroing combos is depraved
not even playing the game really
oh, speaking of captains, didn't they fix the captain instakill shield burst
which makes him running sweaty tryhard cheat mods and a macro all the stranger really
or was that another captain anim glitch
got teammates downed from full by the instakill shield burst this week too and that hasn't happened in a while
This is some next level shit haha. 
i can do you one better
god
HOW DO PEOPLE PLAY LIKE THAT
play?
I can't see
it's not even darktide anymore
I'm genuinely a few years too old for that video
I think that's enough Discord for me for now, those videoes are grueling
this look like warframe gameplay 
Can we assemble enough mods to remake the ubisoft ui meme
out here gathering mods like the infinity stones
i've never seen someone deliberately turn their game into an epilepsy trigger
which healthbar mod is that? 

QQ script for DS heavy 1 I can't
How do people even play like this holy fuck
Fucking healthbars
Its like the entire screen is one giant pile of numbers and information instead of the actual game.
welcome to another episode of what the fuck is going on
the fuck is this
who wants to play like this

🫃
This reminds me of a fever dream I once had
What the actual hell is this
is the mark iv the best hellbore for big pp damage?
still hating to wait with surgical, if only there was an even slower version
can i just get a blunderbuss
don't wait, just shoot
double barrel blunderbussy is already the manliest vet weapon
b-b-b-but the extra critt??
lowkey considering taking off unyielding off this mf just to spite crushers even more
this should be around average
take off the weakspot damage
Yes switch the weak spot since it only 10% compared to specific enemies
thats not why it should never be taken
it should never be taken because FS maths makes weakspot damage bonuses suck except if they are really big (like precision strikes)
Are you talking about diminished returns?
you mean to tell me 10% is dimished or is it not worth it compared to carapace 25%?
cant do either on the account of me being poorer than a scab
You're getting 10% of 5
Ew
which idiot coded it?
when the shark is too fat to go to a proper ux class
In that case add another 0 at the end
hmm
hear me out
why can't I do 25 to unyielding
and then 25% to unyielding
what about crit damage?
I did not consent to be recorded
I will be filing a lawsuit
and the voice changer is hilarious
it's not even gonna be 10% gonna be real
This UI wouldn't be out of place in a mecha game
it'd be admirable if it weren't straight up cheating
What autogun do you recommend to try 1st?
Which type. Vigilant braced or infantry?
If you’re completely new to autoguns I would suggest starting with infantry because they’re literally just assault rifles from any other shooter game
Habibis can someone give me a Bolter build for Havoc 40? Also, which Bolter variation is the best? III or IIIb....
II
This is the core; any grenade will work (preferably shredder for CC), 2 talent flex - i picked trench & serrated for shovel mk3 cause armor is more beefy than before and thus its there to conserve ammo while still having good horde control & clear 
Is Psword good for crowd control?
For crowd clear yes
For crowd control no
With sunder it has excellent crowd control too
You can perma stagger mauler and rager hordes until they die
I see
By crowd control i mean stuff stops attacking you which PS does not do; it kills it before that happens
Also i just used heavy combat shotgun
Holy shit
It smooves hordes like its fucking butter
And knocks back ragers
What the fuck.
It suppress/stunned a chunk of the crowd
Even near misses will make them stop for awhile
Which mark?
Idk, the one with tan and flame buckshot
I don't remember marks
I think its the kantrael one
Ah accatran; good choice 
Bye bye poxdoggos
im so sick of rotten armour honestly
especially with stims in the mix
ill even take pus hardened over it
because its the same thing but worse
Stims making a rager take more damage than a crusher is mad dumb
I was playing rotten garden yesterday
Please just make that not a combination that can happen
Fatshark I am on my knees
It is by far one of the most aggregiously sloggish mix of modifiers you can get in havoc.
Garden should do % of current health damage to their own when killing the pink ones
I was playing with ainz and ghasteophobia actually and I was getting fuckin washed up because there's just wall after wall after wall of carapace that just keeps healing itself until you get overheaded by something behind what you were fighting
Please take notes Fatshark
Did you have a sufficient amount of crowd control in your group?
Yes we did.
What was present? Just curious here 
They also should take my suggestions of giving ogryn Power fists, but they hate ge-neigh-us idea
Trauma psyker, two shout vets and chorus zealot
What did the zealot have in the grenade slot?
That I don't remember.
Well that is plenty then. What went wrong?
Literally, rotten garden
That set of modifiers just shouldn't exist together.
Like straight up.
So you did not have enough time and space to deal with all the armor i take it?
When the armor is constantly healing, kinda yeah
And when you can't even get the healers because of all the carapace, especially so.
And mind you, I was running smokes at first and just relented to kraks, and even then, it's just so much carapace healing each other.
Healing each other?
Yes.
The purples don't heal from other purples.
Not the pinks healing each other obviously.
Okay.
I think all of my havocs have only been Rotten Garden combo
thats it
none of them being actually different
Rotten Stims probably a once in a blue moon
but nothing but Rotten armor
I could offer a viable way of dealing with that stuff, but i feel like many here won't like it.
rotten garden is easy with a psyker, stimms though nahhh
stims with garden or rotten is just horrible if you dont have a taunt ogryn tanking the stimmed ragers
You don't necessarily need a taunt ogryn for blue-stimmed ragers.

