#veteran-class
1 messages ยท Page 1553 of 1
the top performing weapons all need pretty major nerfs tbh
how strong is the controller aimassist?
feck off, thanks
and I do think those top performers can all be nerfed without being made useless
wat
especially when i had blitz bound to a thumb mouse button so putting pressure on the left side of the mouse made me shank my shots 60% of the time.... didnt take me long to realize i needed to change my controls for zealot...
really cant aim much with my game runs at 20 fps regularly
Buff the mk 4 chain axe ๐ฃ๏ธ
if you want to make the game harder for yourself, don't use "top performing weapons"
play with other people who don't want to play with "top performing weapons"
are u one of those "buff only" people
ah yeah, everyone just has that choice to
not do that
I just miss 3 on a shotgunner 3m away
strong enough to make you miss headshot because it gravitates toward body
like i don't get what you're saying here
like, I'm pretty radical on the side of "most things need buffs" but I still think the top performers need to brought down a bit
my biggest pet peeves with the tides game is that there no way to have mixed input
if i play on my deck sure as shit i am not hitting anything ranged
Most weapons have either a damage of a wet noodle or a moveset that I loathe (without mods).
Just use a rock
yea and most of them should be made better
And it's not like nerfing would solve the 0.1% sweats issue of content being too easy.
most of them should be made better
I think he has a point tho. It's not that deep.
Like in elden ring the game has the auto win weapons and the high effort weapons.
It is that way so everyone can have fun regardless of skill level.
but the top performers should also be leveled out as well
Nerf inferno staff
you dont queue up in elden ring though
nightreign...
Some of them are legit so powerful that it actually does affect the game for other people
For example.
Rumbler ogryn.
there's a difference between nerfing top performers because I want difficulty, and nerfing top performers and buffing other weapons at the same time so that there's more variety
Inferno is too good, can agree too that.
even in vermintide the flamestorm had a 50 enemy cap that got dropped to 12 in tbt and it still does top dps
But it's due to infinite cleave.
idea: make the ammo modifier on havoc likewise put a cap on peril
75% reduced ammo -> peril is capped at 25% (you will explode at 25%)
:^)
Like of course there needs to be those particular things that can allow a player to pick up the game and rock with it.
But those things shouldn't be able to adversely affect the game for everyone else.
I also think you are right. Top performer are way too strong right now. It's bad for the game because the dev try to balance the game around them.
It is a genuinely complicated issue that affects many games. Not just Darktide.
Does havoc also change toughness or is that just a modifier?
I also don't think that you should balance around top1% playerbase, it kills casuals.
toughness nerf and no grace period
In all seriousness, I think if ammo is going to get shafted, staff should be affected in some way
Also is that it don't make much sense to make things perfectly balance in a coop game as we aren't competing. As long as it isn't breaking others experience it should be left alone
Make the smite staff better too
I'm not asking for perfect balance just a smaller discrepancy between the top performers and the rest
it's all fantasy anyway,
has never delivered on balance
preferably by tuning down the top performers so they're less op and buffing the rest so they actually stand close to the top
I don't think the discrepancy is that much of an issue. I do generally agree with "play worse stuff in aurics then"
But the reason havoc 40s are so ass is because the top builds are too powerful for the game to handle without doing completely ass shit like pink crusher packs and stimmed boys never dying
Buffing the bottom is the best way imo
(Buff Infil!)
if u buff the bottom towards the current top performers as a standard then u giga power creep the game again
Thing is, even if Infil does get buffed
It's still VoC or bust in most cases (see: Exe Stance)
Me and this one guy spent a whole minute in a melee fight with a single stimmed bulwark
buff bottom (slightly), nerf top slightly, nerf high level havoc in accordance
nah most weapons need pretty sizeable buffs
Does that include my mk 4 chain axe asking for my beloved?
yea I think that can use some buffs
it's pretty close to being perfectly balanced imo
perfect balance to me is where it's good enough on its own and can get rly strong given u specifically build for it
but also that specific build should have tradeoffs elsewhere
should be like, it works well at a baseline then u can make it "op" given enough investment (that also have opportunity costs)
Brb Going to make a chainaxe stealth build
so u end up with more builds that are op in diff ways
cuz at this point there's no going back from power creep
u might as well make power creep more interesting
I think if FS grabs their collective nuts they could do it
they wont though cause it'd piss so many people off even if they did it right
(it being "go back from power creep")
chainaxe 4 specifically
I think if the saw-rip atks ticked faster, and heavy sweeping atks had good cleave dmg with no CDDC & slightly faster chain time, it'd be basically perfect
I also don't think it's hard to nerf top performers without making them useless
cleave blessings in general should be less value
You could even nerf gold toughness by making it just heavily reduce the damage you take from the next hit
Instead of preventing it from breaking toughness entirely
That way, it'd still be very strong at preventing overhead/sniper/burster deaths
without making it the absolute best at the job
my idea for D&H nerf was to make that node increase the ability's CD and have the gold toughness be a lower value with a shorter duration
on top of CDR nerf
so that the gold toughness state is deactivated easily from taking dmg even when it's up
and it's up less often
Hmm that's a neat idea
this is less code-intensive than reworking gold toughness' entire mechanic
so easier to execute

Being able to get back into gold toughness feels egregious to me
after "losing" it
instead of it raising your toughness cap for the duration, I feel like a DOOM style overheal (where you cannot heal back the extra health gained once lost) would make more sense with gold toughness
Yeah I've been questioning this since it got added
I thought it was a bug lol
Instead, what gold toughness does is increase your toughness cap and lets you 'overcap' for a duration
very strange
Wait that was an addition?
I played on release but i didnt play a lot back then
Pretty sure it's been that way since the talent trees were added
was gold toughness even a thing at all on release? wait it wasnt was it. there wasnt even alternative abilities right?
(i played < 10 hours on release before quitting because of peformance issues)
yea just volley fire
but it was mega op
x0.25 TDR when volley fire is active
but ever since gold toughness has existed, I think its behaved this way yeah?
Nah
It was added when the talent trees were added
One powercreep thing I appreciate greatly is that you dont take damage when you get hit at full toughness (overheads/sniper/box burster exceptions)
I dont know if it was playtesting or release but ive heard that was not always the case
Nah I'm pretty sure that's always been a function of gold toughness
It's part of what makes it so strong
I'm predicting that's what will get nerfed
no not gold toughness
just regular toughness
in my experience, people rarely bring gold toughness into auric maels which is nice
or bubble. its really fun :D
bubble more common than gold toughness
What melee weapon do you guys run on a vet Bolter build
I typically stick to power sword but it's way too slow to pair with bolter
knoife
tac axe
combat axe
I've been using the knife again recently, just did in replacement of the dueling sword on my plasma build and yea I really like it
technically dueling sword but i refuse to use it out of principle
Same
I'll use it on psyker and only psyker out of principle
What tac axe and combat axe variants
mk7 is usually the pick for tac axe
but i like mk4 personally
and combat axe
rashad always
like there's no reason to use anything else
Hahaha chain go brrrrrrrrrrrrrr
shock maul any decent?
No just use a chain weapon 
shock maul just feels more like an arbitrator wepaon honestly
I use crusher and shield w shock maul
and arby being the only class that can cheat skullcrusher out
also no it just a worse multi class crusher
Fatshark should just make all weapons available for all classes. โ๏ธ
Can't wait to use oryn pickaxe on zealot
only a spoonful
Real
relic blade ogryn
My vet is over level 200 and I still haven't touched havoc ngl
Haven't found a group
man knows havoc aint for him
The hidden master has just come back from his hiatus.
honestly i get it
i go for the pub experience
it is
a rollercoaster
I also am not playing with mods cause this most recent update broke my mod list
So that doesn't help
most op cheatmods are working
so just cull your list of the chaff
all you need is skitarius, nameplates, spideysense?
or combo tracker if you don't want to go full hax with skitarius
also do remember to update the mod loader
I personally don't use spidey but game audio is ultra fucked i kinda get it
Honestly this was probably why I had issues
Also cannot forget the vacuum capsule mod, still works too
oh, crystalline focus is also peak for the memes.
Go for heresy, you'll get competent teammates without grinding your nutsack off
Uprising or malice? Nah fam, you'll get idiots
Heresy is harder than auric sometimes
because of the teammates
Team-enemies might be a better term
Lmao
But I'll always get lvl 30 squads instead of 15s
Or 20s
And d i e
Last time i played malice, i got an arbites, i was like ayyy
Until he used his shredder autopistol
To hunt snipers
Yes
He chase snipers
That was on the far ends of the map
With shredder autopistols....
On malice you should be able to pull the team even if those are teamemies
Heresy and above is a bit tricky as one mistake your health is gone
I had waaaaayyyy more enjoyment in heresy than the other 2
Suddenly my resources is are piling up (which is nice)
I feel that resource don't get better beyond damnation
Not that anyone playing above need more though
its only increasing the cap with shout no?
not with book
pretty sure if you lose Book gold you can't get it back
naw
Getting too silly
Wait, is the scoreboard a mod or have I just never found the button for it?
haven't played vet in a hot minute. Are the pinned guides updated? If not, anybody got a link to post-update talents?
its a mod
๐
that just links to the build editor. If that's a 'make your own build' suggestion, that's fine. I've already updated my talents. Just want to check for solid options that's aren't obvious choices
wot
"anyone got a link to post update talents"
english correctly and you'll get the thing you want
optimal post update talent builds, I should have said
however, I referenced the pinned guides, so what I intended should have perhaps been obvious?
unepic perhaps
skirmisher and exploit weakness are now very strong
Do Tunnel Vision (+10% Stamina on weak spot kill) and Deadshot cancel each other out?
if you kill fast enough
TY. Next question: any point to +75% Krak damage? Stock grenades seem to delete anything excluding lords (in psykarium, at least).
lords?
he means lorde
Kraks dont natively kill crushers on damnation+, with it tho it'll ensure a kill even up to havoc 40
Plus it absolutely juices their boss damage ability, you can easy toss a few and watch a boss vanish
pretty sure they do like 4000 something damage without it no?
they do 10k ish with so probably in the 6ks actually

but havoc scaling will stop it one shotting, damage node is to keep it 1 tapping lol
helps for spamming on bosses too
what about the game after
what's consensus on mk3 bolter?
pinning fire goes hard
I like it, pretty decent imo
New bolter? Pretty meh ngl
what's the base crit on heavy laspistol? even without a 5% crit perk, it feels pretty ammo efficient with shock trooper
15%
nice! with reciprocity that's a pretty respectable crit rate, i've been trying out the weapon a bunch and it's really grown on me - good ammo economy, almost instant swap, kills gunners and reapers in ~3-5 shots, good boss damage
Any hot takes on the Infantry Lasgun, I kinda wish I see it more being used in higher difficulties but I think its kinda meh compared to the other lasguns
boosts boss damage, and makes them consistent throughout Havoc
It is at the absolute best estimate of it. A direct downgrade to the Helbore Mk V but with a much better sight
I just wish it had thinner circles on the holos
I'm not even really sure what you would do with the infantry lasgun
Just giving it more damage makes it directly better than Vigilants, or the laspistol
Just give it even more ammo
Since it also has Infernus memes
๐ฃ๏ธ
And the fire rate variance on the infantry lasgun between marks feels like the highest variance of any weapon in the game
The IIb and Mk IX infantry lasguns are wildly different weapons
Even the Mk VII has a much different use case than the IIb
I just like my lasguns 
Whats the dump stat on the assualt chainaxe? mobility or defence?
defence is worse
alright
has anyone tried covering fire with DB
i wonder if it would insta replenish toughness for allies
so ilas just lost its purpose yes?
ilas hasnt had much relevancy since recon buffs
it was used in havoc 1.0 bc of ghost, but now havoc is armored elite spam so the gun isnt as relevant
nah even further back when the first helbore buffs happened
nah, recon and ilas dealt with lighter armored elites & common gunners whereas helbore could handle heavier ones as well
recon doesnt require aim whereas ilas does so its just better in almost all scenarios
idr when the first helbore buffs occured
sometimes i worry about my build then i look at my teammates running crit damage
bring them down boosts krak damage enough to one shot crushers on auric and above
but taking the extra damage node isnt bad either

how much damage does a krak do?
so not above auric
crushers have 9750hp in H40, it'd help into somewhere in H20s though
ah right
anything new worth noting?
thats a lot of horsepower bro
the 75% is needed then
its unyielding and monstrosity damage iirc

im still waiting for the two handed chainaxe
games fun
but damn fatshark have a habit of not adding stuff people want
took them what a year or 2 to add a 2 handed power sword
sometimes it feels as though they forget about the game for 6 months
thats their usual schedule of expansive updates
4800
oh
Fun fact
Vet needed more melee weapons
Fatshark added the Power Falchion
Vet STILL needs more melee weapons

That's the quality of weapons nowadays I guess
Back in my day
We'd get Pickaxe levels of swag
(ignore that shock maul was released at the same time)
"Guns don't hurt people, butt stock of the gun that hurts people, we should invent a weapon that shoots butt stocks, write that down"
Variable damage setting
More damage+ rending = more ammo used
Oh yeah
Inverse fall off still a thing on it
That too
fatshark are allergic to adding stuff people want
instead they add rogue trader outfits rather than more cool weapons
i does its job good
if fatshark did that darktide would cease to exist a become something that aint a tide game
there still is a content drought
how so?
we got big update next in late november or december
yes i would want to new maps and stuff
but with fatshark just lower your expectations
most updates are happy suprise for me since i dont expect much
I think the issue with any vet melee is that if you add something that isnt the PS levels of stupid no one will use it, but if you do add something that's PS levels of stupid vet now has two of the best melees in game.
And frankly I dont think we need 2 powerswords
it took them very long to give out the skill tree rework
Iโd say barely seeing it manages to scrape by in a lot of things but absolutely folds in a very important thing veteran needs which is reliable stagger against ragers
but it feels as though more changes must come
shockmaul with falter
such as?
i have great success with shockmaul.
buffs? not exactly but changes yes
I want to hear what would you change
So Fatshark is a coward
They either
Get some courage juice
And nerf Psword
Or fuck it
All Psword levels
Nah I'm okay with some stuff being stronger and some stuff being weaker
It could but Fatshark ain't doing that
However small tweaks to the Falchion are needed
PS just defo stands tall on the power chart
Imagine a powered sword right
That sucks against armor
Fucking what
Like you needing RS to make Falchion actually work
?????
Hence I call the thing painfully mediocre
It literally just needs the smallest changes and itโs actually in a great spot
That and the PAs not staggering ragers is a fucking crime
honestly i think the horde clear is an even bigger issue than power falch's single target damage
I think itโs clear is like moderately acceptable
Mixed clear is its issue
Actual normal horde itโs amazing
Which again just falls to the underlying issue it sucks against elites
i think it's ok powered on
but once you lose power, it becomes a real shitshow
bros learned nothing from power sword design
Itโs either they have to overall juice itโs damage or give it damage blessings
The joke is this wonโt happen
And weโll have this mediocre power weapon for ages
And people will shill for it

"it's not bad"
"it does its job"
"You have to hit heads"
"it's fun"
I have fun with it. Does not mean its very good. Look8ng at devil clae
My biggest bandaid fix is literally
Just give it better stagger values
Minimum PA staggers ragers
Thatโs all
Please
It has no fucking safety against rager packs
PF doesnt :)
Cause fuck you
Ironically enough that stagger bug was like peak PF
gets fixed
surely there's more useable melees on vet now that u can deal mucho damagio in melee
Becomes abysmal dogshit
Veteran melee is risky hence you have to be careful with your melee choices
If you canโt get ragers off you
Youโre going to die
End of story
its shovel time
i unironically like the folded shovel idk if that's considerd good or not
its so fun
Mediocre
Not painfully mediocre like PF
Iโm just genuinely torn on how painfully mediocre the Falchion is cause I genuinely love how it feels but itโs not like Tac Axe where itโs like
Oh yeah it has a draw back
But it can help you out in bad scenarios
No itโs just ass
Lmao
Also the fact it needs Rending Strikes is a crime
Is the PF painfully mediocre at ragers though? Not praising it per say, but i wouldn't say it's that horrible. Been running Mk I with WS, cranial and wrath. It's pretty mid vs crushers but i've never felt bad vs ragers. Took it to auric maels yesterday and it felt fine
Like a uh
Walmart relic blade
Or
Down syndrome power sword
It does look damned good tho
Would feel better with maybe a 5% boost to melee speed. Feels slow without Trench Fighter but maybe that's because my post-update zealot has so much melee haste.
Id say that yes
I cannot deny
That i am relying on trench fighter and WS for my Mk I to work well
nah buff PS
PS weak
has to 2 shot crushers
smh
3 lights to kill a crusher is too many!
actually, how many is it now their hp got buffed?
the poor mobility, constantly having to power up and any stun knocks you out of it, the terrible unpowered mode
It's 4 lights with zero investment in melee talents on auric (tested in psyk)

Ironically the rework
To right side
Made unpowered good against horde
Not mixed but normal horde
unpowered PS only H40
I've noticed my shovel became much more efficient vs horde. Skullcrusher/uncanny and then the bleed does the real damage
Usually when they pile in packs you need something to stagger them to get them off you
PF lacks that
Which is like a huge kill for a melee with vet
bleed actually helps a lot of options which were worse at hordes now
Seeing ragers are an Achilles heel
also, mercy killer combat blade is actually viable
give PF DS jab
simply have your relic blade zealot kill the ragers haha
I feel i pick em out fast enough and keep enough distance for chain stagger to very rarely happen but i see your point. Vet is backed up by VoC stagger and shredders in such cases, though this is situational.
It's kinda like getting cut and saying it's fine because you got bandage and disinfectant on you. Do you though 
Yeah running Exe stance with like Kraks or Smokes make you realize real quick this weapon is not freedom of choice at all
And minimum could at least use a stagger buff on push attacks solely to supplement a get off me tool against ragers
- it uses stamina
Itโs not too much to ask
Totally. I don't know how this keeps happening to us tbh. Very odd choices, with power sword being as it is
It's literally the pipe water meme
Starving and getting fed
I LOVE my evisc zealot buy boy do i eat shit and train hard to play him well
Rule #1 of Darktide
Never trust your teammates
Rule #2
but always be a trustworthy teammate that plays for the team
nah
It saddens me to see players who are oblivious to seeing me in a net, but as soon I as I see them netted I drop everything to help them
some teams don't deserve me playing for them
Ngl thatโs where skill and game knowledge can shine the most
Conscientiousness is the true display of skill in most facets of life
But to be honest, if someone frequently puts themselves in a bad situation, and by extension the whole team, then yeah I agree they donโt deserve your effort
yeah i'll default to being a teamplayer
but some teams just don't want me to do that 
Is infurnus good?
I just didn't want to be rude and interrupt you and your friend
I won't always be there to save but the least I can do is hand you a grenade to clean you up
Omni-man intro posting will continue until I learn how to draw :)
"Stoic I am. Famous for it, ask anyone. And Humble too. That's a dead rare combination, so you should be dead impressed."
Enjoy the newest videooo in the ongoing personality series for Darktide.
Thumbnail heavily referenced from art by Kuro Xcho
The Peak about the Peak just dropped
is brutal momentum still the go to blessing on power sword or does sunder over take it now w/ all the armor/buffs?
no its power cycler, if you have that you're good
Yfw
I knew about power cycler. That's why I didn't mention it. I should have specified the second blessing.
ty
I think it needs a lot more than that
I just played a match where a bot managed to clutch the game
We were in the end of carnival 1. Waiting of valk to arrive
I was down, someone got netted
Another one was down
And the last guy got dogged
The netted guy quit
And the bot freed himself
And rescued the dogged ogryn
Prompt rescuing me
And eventually the whole team
If that guy didn't quit, we would have got wiped at the end of the carnival
10/10 Emperor's chosen came to rescue and clutch the match
Yep, mf just popped from the stratosphere and saved our arses from getting nurgle's whooping
sounds like the true mvp is the quitter 
Did Executioner Stance always proc Focus target? Or is that a new interaction?
Or is it just a visual bug? Becuase the Focus Target stacks are building in my UI
No I'm in the training area.
Oh wait, I thought the stacks built WHILE tagged. Not the other way around.
Blunt Brain moment
I'm bad at using focus target
I either forget I have it or simply tag stuff for visibility
i only really ping when i cant kill it myself lol
Man, now I'm imagining how cool it would be if you COULD use Executioner Stance to mass apply focus target
the day we get keystone / ability synergy...
(we just revert back to whc with vets using focus target + VoC for focus target against literally everything in a 9m radius)
I need to remember to install that mod that mutes ping sounds in case I get a serial pinger
Unless the synergy is something like "Ex-Stance counts as marking the targets" or something similar
woe m1 ping be upon ye
I got one the other day and it's so bad with darktide's audio stacking
does he know?

you can apply the 20% damage taken debuff to as many targets as you want simultaneously as WHC
by default
we dont need saltzpyre 2.0 in this game ๐ฅ
take your screaming into bonus damage back
shout giving crit would be cool
VoC subnode that makes it so you have to scream in voicechat to activate it instead of being on cooldown
VoC should give buffs and 100 piss toughness c:
what ranged options are people leaning on these days? Auric+ specifically
Only play vet occasionally, already have optimal plasma, bolt gun, recon las, infantry auto. Wondering what else would be good to build up in the current environment.
helboooore
really? Cool. Best used with the talents on the left side of the tree?
i've been using it with my generalist Shredder/Voc/WS build
but i imagine it could be monstrous with ES+Marksmans Focus
gonna search but guessing stability is dump on helbore?
yepper
anything else worth a look? I enjoyed the autorifle/recon las playstyle
bolt pistol?
i suck at it but apparently the double barreled shotgun has potential
i use a lot of heavy laspistol in h40 - good kill speed on everything except carapace, good boss damage, good ammo economy, and weapon swap is super fast. the downsides are 1) it's semi-auto so you really want the FullAuto mod 2) low cleave so you can't shoot through 30 dudes to kill a special
probably focus target for more damage
Why use it over Recon if I may ask
wdym
i tested in psykhanium and laspistol kills bosses faster than recon
how
at least, with my build
how would you build a laspistol
i think the unyielding damage multiplier is higher
dump stat, refinements, blessings
the exact same way you build recon lol
very high crit-weakspot vs unyielding
dum dum + infernus, flak + unyielding, take reciprocity on the talent tree
presuming las pistol is still not great vs carapace?
it suuuuuucks vs carapace
That's why we got the Catachan Combat Bladeโข
yea
ranged anti-carapace in general are meh
it's an armor type meant mainly for u to melee
especially with rotten armor
Bolt weapons and Revolvers seem to kill them fast though, no?
having to shoot through 40,000 carapace hp of rotten armor h40 crusher is just not feasible
ammo
I see I see
I still like shooting my bolt pistol at Crushers though
it's great fun
if you don't have mods, laspistol is an F tier weapon because you have to click once for each shot
fullauto lets it shoot for as long as you hold down the button
issat why people are recommending unyielding/carapace on the falchion?
partly
the other half of the reason is that it doesn't get that much value from flak or maniac
on the subject of falchion, virtues of Energy Leakage vs Wrath? Does energy leakage still function while the weapon is on lockout?
yes, decays as heat drops
So I assume laspistol has way higher crit which makes it viable when you consider the humble recon one?
according to the HotE guide the heavy laspistol has a bonus +15% crit chance
innate +15% ranged crit chance
vet has 10% base
ooo
so u on avg crit once every 4 shots
then reciprocity stacks
up to 50% crit chance at max reciprocity stacks
after trying the Zealot class for a while, i feel that it is still feels clunky to fight with it compared to basically everyone else, probably for how i was using Thammer, crusher and Evis most of the time, but the lack of buffs to the ranged side of its combat kinda hurts, dont love how pretty much have to double tap to kill something, all while its melee doesnt feel much stronger. Also, doesnt feel that it has many utility tools, the Blizes strike me as useful but never enough, Is this the Zealot experience even with the rework? feels that there are ways to tweak some melee weapons in the perks but the class weaponry doesnt feel there.
i think it's mostly cuz of the scab health buffs
U deserve:
so even though zealot got more melee power in the tree, enemies are also tankier
The humble Relic Blade
Only with Shroudfield*
Shroudfield is
The biggest diff between vet and zealot melee is that
Vet gets both +damage and +crit
Zealot is usually either/or but not both
honestly from how one dimensional the class can be i would expect to pull better numbers but at every corner i manage much better with others
It's a fun gimmick, but I still prefer the overall feel of relic blade
at least hammer is valid and usable now, esp with martyr
either have means to solve a situation or brute force mutliple bad scenarios
zealot just feels there while the ocasional "oops i stole your boss"
being able to burst a boss is very nice when you get something like double monster spawn + twins
there's no such thing as "stealing" when there's one boss per player
i say steal as "Sorry Wolfer, this ass is MINE", more of a joke than a complain
ah fair
whenever i'm on psyker i just hold block and pray that the zealot can kill rinda karnak before she beats my ass
but it feels that the class is missing something outside of this nuke style, with Psyker, Veteran or Ogryn i feel im actively doing something, with Zealot i feel im waiting for something
have you tried the relic blade with a fotf crit build? I view my role as horde clear and ranged suppression. I try to optimize charged uptime. Get to where the problem is, kill the problem. I don't have a full group for havoc, but it works great in auric, and I usually have lots of orange numbers on scoreboard, unless a flame staff psyker is "stealing" my kills.
(just in terms of measuring performance. I idgaf who's killing as long as the necessary targets are dying fast)
honestly? for how teams are, im ALWAYS the horde/specialist killer
that's not particularly new
that's just being a generalist?
That would be OP
You clear hordes and specialsits
you can't have both
OP HOW?! everyone should be doing that
your specialty is quite literally "killing every type of enemy" lol
If you SPECIALIZED in that
it would be op
relic blade fares extremely well vs mixed hordes. knives deal with specialists, bolt gun for monsters and softening up crusher packs
rb is also very 'safe' ime, the cleave is ridiculous
not as safe as crusher, but it actually kills things
the only thing it doesn't deal well with is massed bulwarks, unless someone else opens them up, then you can readily cleave those down quickly too.
psyker has a lot of AoE to deal with hordes and have tools on staff/blitz/gun to deal with specialists
Veteran is THE specialist original hunter and frags help a lot to make room and clear swarms
Ogryn general cc in melee can manage even the hardest to stagger enemies and can use weapons for anti long range in GG and Hstubbers
Zealot feels that can manage all in a bubble, but outside of it its hard because its ranged prowes is limited and not that buffed like other classes while going melee for them is not always a smart idea
no real need for ranged builds or buffs tbh, zealot's job is to frontline and blender crowds and make space not by stagger but by mowing down things while having very good DR
what's the swing pattern? ttk always feels painfully slow to me
zealot doesnt frontline tbh, it deals damage, but it doesnt hold a line that well
its also the easiest class to get used to imo because it's literally just "darktide: basics"
you do
by killing everything before they can do anything
push attack into light or push attack spam for single target
light into heavy loop for crowds
slaughterer vs skullcrusher for blessings
I strongly disagree. Depends on the loadout. Some weapons can easily hold a line and clear tight spaces. Notably crusher and relic blade
it doesnt 1 shot things but it kills decently enough while keeping u very safe
I imagine it gets more appealing on havoc?

this tbh
in aurics and below all classes can do everything lol
everyone is good at it
it doesnt matter
and that's basically all the good weapons of the class, and while it can slow down a horde classes that are dedicated frontlines like ogryn and Arby can STOP it entirely
and being hte best at it
nah zealot makes use of a lot of the melee arsenal simply because u have melee rending on demand
nah, they use duelling sword and knife very well still, hammer has reasonable horde clear and very fast unyielding ttk. Some people use tac axe to very good effect, but I don't know how that works
im doing well with all chain weapons, crusher, rb, knife, hammer ect just fine
idk about havoc but havoc is doodooo
thammer horde clear is not good sadly
but it has its niche
what difficulty are you talking about, so I have a frame of reference
knife doesnt slow a mixed horde, and the evil toothpick doesnt exist stop trying to gaslight me (have to try Taxe on a crit build, could be interesting)
mostly Aurics of High intensity but also around Havoc 20
different role. Flamer does that job if you've got a knife/duelling sword equipped
if you're running knife and u wanna deal with mixed horde easily u can simply get a flamer lol
zealot does not have an issue with killing anything
Auric? Then you're playing with consistently bad zealots? I dunno
at the level you're mentioning just grab literally any weapon u like and take a revolver to snipe specials and boom
you're good to go
im trying to learn the class, and doesnt feel near as good as others i have tried (also rude! im lame at worse, not bad!)
its just that other classes have ranged and melee builds or hybrids while zealot is le melee class
once u get used to that you're golden tho
like i said the class's gameplay loop is just darktide combat: the basics
u got your melee that functions as a primary and your side arm covers a weakness or certain need
all what u need
nothing super fancy
i have no issues surviving and killing, it just no other class left me feeling this incomplete, like im missing something in the puzzle (also dont love that the blitzes still havent changed because knife has regeneration and the rest doesnt feel that worth)
the rest are cool but u just gotta use them wisely basically
probably this is the thing? i guess is just 0% flashy, 100% effective on what it does
if ur used to power sword
then yes almost everything zealot has is comparatively worse
knife is a great blitz. Both stun and fire have their place, but knife covers a major weakness and gives you the flexibility to address non-special threats in range/melee slots
stun grenade is slept on, but depends on a good team
Man I better be careful when I use these grenade and I just forgot that I had them
i knew it was better than my beloved Eviserator, but also better than Relic blade? what's going on, is the RB just falchion+?
relic blade is very, very good
and easy to use well
just slightly trickier than evisc
but only slightly
"covers a major weakness" if range is that for the zealot, what's it for the other classes?
no, quick swapping to ranged to deal with specialists. Most of the weapons that zealot has to address that are relatively slow to ready. It also eliminates the ready animation for the bolt gun
power sword is like at least 2x better than relic blade lol
hit 2, q to throw knife, shoot
knife lets you do 2 specific things: 1) bring flamer and still be able to kill specials at range 2) knife cancel the bolter draw animation so you can pull it out very quickly to kill stuff
also instant kill specials on a headshot without swapping from melee. Allows for extremely quick reactions
ok does Psword needs a nerf? how is that short cirquiting thing doing melee better than Zealot?
I don't honestly think psword is better than relic blade
- is useful to stack burn on top of soulblaze because it lets you brute force mixed hordes until only carapce is left and 2) is good because you can swap between melee and bolter fast, which lets you kill even more specials quickly
having used both, with lots of time on relic. What exactly does psword do better than rb?
power sword is stupid
there is so much utility on those on top of their regular power and availability
*stares at other grenades
WHY you cant be like your brother?
no one can deny that
and also you get knives back on melee elite/special kills which means your frag bomb ogryn/krak vet can throw even more nades, whereas with the other 2 zealot nades you're competing for grenade boxes
yes it can use some nerfs
it simply has more juiced dmg
and once u get used to turning on its actually easier to operate than rb
u can also cleave carapace
soooo
I dunno, rb is dead simple and its activation is a block.
Does psword activation block also?
Quite literally every metric that matters
this post was fact checked by true relic bladers
if only relic blade had sunder...
so peak
sunder in its current state is very unhealthy for the game
cleave blessings in general should be tuned down
tell that to trapper nets
trappers get a free pass because nurgle said so
when i stop getting trapped through carapace i will concede that carapace cannot be cleaved
Horde clear
Single target
wait, does the frigging Psword has better mobility than Relic blades?
Yea

relic blade if u wanna talk objectively comes short
Curious about the hordeclear claim specifically. How was that tested? RB seems to have a significant range advantage over the psword, though maybe that's a subjective feeling since I haven't ever tested them side by side myself
Can't compete with Brutal Momentum
Because brutal momentum is a fair and balanced blessing 
so you sac power cycler for brutal momentum, and take sunder?
can confirm, ppl just dont like the turn on loop but is undeniably strong
Sunder Power Cycler
so you have to take power cycler, which makes sunder a non-issue?
isn't the horde clear with sunder also really good
Power sword vs 50 pox is ~9s (sunder) and ~8.4s (BM) which leads relic blade at closer to 10s (this is if relic blade is turned on)
Power swordโs activated light attacks can stagger ragers & maulers, while attacking faster
Power sword with sunder has 43.6 effective cleave while being able to cleave through carapace, resulting in the highest melee mixed horde dps in the game
if there's maulers in the mix, sunder lets you not bounce at head height
Sunder PCicler can deal with anything
it is pretty weird that the heavies on the mk6 have no purpose
interesting. I'll give the sunder blessing mix a shot
power sword is so ridiculous that rashad and arb maul look comparatively balanced
what IS a balanced weapon in this trying times for the "Fair and also Balanced" enjoyers?
Ur not gonna like my answer
I already aware, HIT ME!
For havoc prob Rashad is the closest thing to โgood & balancedโ melee on vet
Which is a crazy thing to say
Also tac axe 7 and chainaxe 12
Time to embrace the rashad , Taxe and Chadaxe ways i guess
what were the rb times? Also, was this prepatch?
Are we talking about the same broken af Rashad
relic blade close to 10s because cleave is worse
and power sword gets serrated blade on vet tree
and yes this was prepatch numbers
currently power sword might be higher?
Rashad cleave maxes on havoc right
you can get 50% cleave built in now from Against the Odds, which is why I ask
wat
Bromentum
I c
yea
no cleave on elites
takes 5~6 atks to kill 1 crusher
doesn't instantly delete boss
no uncanny to cheese bleed
As long as they are not ogryns
I didnt know theres a cap
still not as high as power sword
At 60% cleave, Psword should have 10.7 cleave
10.9
not how it works
With BM you kill 4 walkers, they would amount to 6 cleave, so you can still punch through and hit a 5th
just get it right the first time
Nuh uh 
@tall torrent what does the Chain axe needs? similar to the Rashad?
it's sorta similar ish role
but it has cleave
Holy shit tested Laspistol, it shreds maulers for some reason on headshots
bruh
crit moment
blessings and perks for it? same as old age?
also mk12 over mk4
flak, carapace, headtaker, slaughterer
it's kinda funny that the light sweep does like 3x more on flak than on unarmored but
watever
might try infantry lasgun again, for the aura
fortunately have like 2 builds on my veteran that uses Psword, so i havent falen into the brainrot
40027 not sooner
So I can just post screenshots from it when people ask for info
I really don't feel like sorting through what you already posted as pictures

soon maybe
reworking weapon sections
How much did the vet rework shake it
not that much (?)
shout do infinite bleed 
it's 5 bleed stacks & cannot drop below 5 stacks
your power sword is curved, you need to consult Hadron asap
I thought it is 9999 bleed... The wording is wierd.
You should probably find a way to highlight the dump stats
when those horde clear tests are performed, what are the parameters? Talented/untalented? Just a mass of 50 poxwalkers spawned into the psychanium?
(asking because I want to be able to duplicate the testing for myself)
Yk it's not that bad
the infantry lasgun
I only died because my dumbshit Zealot did not push away a poxburster
is chainaxe able to complete with the chainsword?
I think you need to test it with mixed horde. I don't know if creature spawner have that.
Usually mixed horde is the problem not pure poxwallker or groaners.
might be better, tbh
Might be worse ngl

Chainsword can clear hordes at an acceptable time
chaxe horde clear isn't bad tbh
and it's very safe
someone is generating the timed numbers somehow though?
I just want to find out what the testing protocol was (whatever it is) so I can assess weapons for myself.
Mk4 heavies will kill 2 poxxers per swing when stacked
Most likely using talents
Targets blobbed into a wall
"saved" and it's one of the worst cleave damage distribution

which chainaxe is the best?
Are you talking about reginald spread sheet?
I don't know how he do it. Maybe there are details explain in the sheets. I'm not sure.
all i can say is that when i tried it, didn't feel the "bad" horde clear because it's a very safe weapon to use in hordes
Cleave damage ain't everything
Horde management is also very important
And mk12 chainaxe has got that in spades tbh
I can
still collateral dump on it?
yeah, seems we're using numbers to assess performance, but I can't duplicate the power sword's horde clear in live vs relic blade.
Trying to figure out what I'm doing wrong. I'm sure part of it is less familiarity/skill issue, but a test environment would let me assess and improve too
Yeah
Saw the both mobilities being 60 at the bottom and cleave targets being on the mid-ish side
Got a bit confused
I think the spread sheets are just raw data.
It dont translate well to the game.
Usually the best method is to just use power di to check your performance in real matches.
Oh its a mod, to see damage deal to what target.
Its very specific like horde dmg, elite dmg, montrosity dmg.
Eh
New bistol is just
Yes, it can even give info on ability uptimes
Disapppointing
I like the aoe stagger, but trading it for direct dmg is not worth.
awesome. I'll grab it. Any conflicts with scoreboard or does it act like a scoreboard plug in?
Feels "Fine" (TM) on Zealot, but that's not saying much praises
Honestly prefer the actual bolt gun for that cuz it at least does actual damage
you can run both I think power di condenses the info at the end
dclaw for reference
knife 6 for reference
I tried using the mark vi some games, can't one shot specialist just feel bad man...
Dclaw superiority
We ain't falling for dclaw propaganda
I cant find a creative way to use the aoe stagger as well.
on the Zealot its good to stagger while moving forward, since it cant kill enemies with a single shot anyway
What's the setup for Power Falchion?
Using Flak + Carapace and Energy Leakage + Decapitator rn
Flak + Carapace still good tho?
infantry lasgun attempt went well
I'd show leaderboard but I crashed near the end anyway
(I did horribly)
i can't use that gun. The recoil is just too much for me 
Doesn't get much value from flak iirc
Nor maniacs
elite maybe then?
So Unyielding + Carapace might be better
Usable I think
Actually I have an idea
What's the hardest hitting carapace damage weapon on Arby's
Woops wrong chat
Feel free to answer
The answer is Rashad though

Yeah same
for 200 damage it has the same recoil as a bolt pistol
which does 500 damage
Like what's the point
cool scope tho
been playing a lot of this, pretty fun build
Its my go to havoc build
And the results are noticeable
I've been honestly wondering about axing precision strikes off for certain builds tbh
no thoughts, just laits
"too risky"

Imagine the horror I went through
When a teammate tried to heal me
And the other martyr
Poor guy was trying to help

Even asked why no heal
So it was definitely innocent

or he was just looking for plausible deniability
because healing marty zealots is tantamount to griefing
and he knows it
Is that the 10% rending
I dont think i ever take that on any build ever
precision strikes is 30% bonus weakspot damage
What weapons are worth taking Rending on, or is it like a must have
weapons with bad specific ADMs that you want to correct
though realistically whether you take rending strikes will prob come down more to your build and whether you can reach it
in most cases
iLas and Vigis iirc
Recon can benefit from it if you're doing some Focus Target build or whatever
falchion
DC sword
vig auto
recon
inf las
are prob the main examples
Falchion ๐ญ
Honestly I even take it on knife so I don't have to use uncanny
Not necessary but it helps.
Whatโs our current S tier ranged options besides Plasma for hybrid build?
Helbore is good but mostly for ranged/not for the classic hybrid WS build no?
Bolter and dont let nobody tell you different
