#veteran-class
1 messages · Page 1505 of 1
i hope they unfuck the blessings
or tune the weapon a bit
but i'll take it just for flavor
they wont
want it to be a vet adjacent relic blade
which it is XD
let it sit on the shelf
Its worse tbh
yeah pretty much
Relic blade is actually good for what it is.
I feel they tried to make this a sorta safer, more mobile but weaker power sword but ended making the damage a little too lackluster to justify everything else.
The Falchion is a bit scuffed, yeah.
But it's otherwise decent.
Won't be bringing it to any Auric missions, but I'll have fun with it in Maelstrom.
I think vet top 3 melee rn are power sword VI, rashad and tac axe VII
falchion maybe 4th? cuz the other options aren't as good as falchion (DS and knife aren't rly melee centric)
anyone have a helbore build?
You can at least toe down with crushers with relic
Even if it might not be the best.
p.sword will never not be good just slightly less fun 🙂
knife is really good still
It's Power Sword, Rashad, Chainaxe.
it's not rly a melee focus weapon tho
Knife is a close 4th, I'll give it that.
fatshark took away my ToD
I'll be real, the changes have made knife actually more viable to me as a proper melee focused weapon
now i actually am using my gun more XD
At least in my honest opinion.
chainaxe buff this patch was ok but not enough to push it to top tier
it's unreal
If you give it serrated you can stack ungodly amounts of Bleed.
Nah, only 16
BUT
Mercy killer is now a genuinely viable choice.
And it's really good.
mercy killer and uncanny really lets you dismantle crushers
you don't even need MK to delete crushers
because of how damage juiced vet melee is now lol
Now that serrated is not a tax
This tree is really nice
what keystone do we use for helbore now?
Unless I want to get goofy and stick Precognition & Ripost on my knife.
FT or MMF
marksman's focus
for helbore? probably longshot imo
Man did the helbore suck this much before? Feels even slower than I remember
Very. toughness regen, innate suppression immunity, ogryn node extends the duration
Honestly though, I've been using executor on knife for the extra cleave
wat it was waaaay worse before
Feels really good.
both preferably
Idk maybe it’s my build but I’m having bad luck with it sometimes
depends
for most weapons I'd say longshot
Also using the llla version
helbore
I can exe stance boltgun and kill ogryns 
is shattering puncture on the new bolter a meme or actually good
also, is exploit weakness too good to drop if I'm going helbore?
Meme
Doesn't really fire fast enough to make much of a difference
Is a mod doing this or
what do you actually run on it then
I think the thing stopping my helbore from being better is skill at this rate. Used to be goated with it
I run surgical + PF now
How the actual fuck did you manage this?
perks?
unyielding carapace
wait why surgical 🤔
marksman's focus
Marksman focus or focus target? I like both but mostly use focus target
You always could but it'll be more immediately lucrative yeah.
What is Shredder good for, it doesn't really seem to do severe damage or stagger to kill feed enemies
It's also just easier to pump up your vet with huge quality of life talents from before earlier and at free to lower costs.
Just gonna double barrel shotgun it
Heyo, never really messed with Plasma Gun before, what's the dump stat on it?
general purpose horde deletion and stagger
wwwwwhorde clear
shredders are very strong btw...
I mean, you can especially at higher levels but it's more for general horde clear, explosive cc in the moment and all that and its bleed if you just can't get to certain enemies sooner
the grenades? combine with Out for Blood and Born Leader, then toughness regen for team go brrrrrrr
Is double barrel actually good at all or just a meme weapon?
the only thing shredder does is kill no armour adds
very strong
MF is a stronger keystone atm for ranged
FT has better pathing
I just like FT because it helps me headshot more frequently
Shredder can kill most gunners after some ticks. Plus, having a grenade like that for that purpose as a case use is genuinely fantastic.
Plenty of things that can get mixed on those hordes that take some generous damage while also just being told to sit down .
What's the dump stat for Plasma?
I got my dump stat for stopping power but idk myself
@tired egret
stopping power is literally never the dump stat because it directly impacts damage
am I crazy or is "every build the same" not that much better than before. like
There was some super specific spread but I take charge rate for my dump stat. Not gonna spend the dockets for hoping that brunt gives me a nicer roll. Unsure if that stat spread is still going to even matter.
the good talents/bad talents in vet tree are mostly unchanged but now you just get to take all the good ones
idk you still did that anyway pre-patch
but like large swathes of the tree are still not worth touching
uhhh
i mean vet could already use a second rework
but this tree is objectively a massive upgrade
I mean, if you're only going to making generalist builds then naturally that's going to mean just taking strong talents that support that playstyle. That's kind of the crux of "every build" kind of thinking usually.
im not using voc so
here's my builds :)
the like meta stuff is still there for vet
but deviant off-meta builds got a lot stronger
What’s the weapons for right one?
why is infil censored
las weapons what do you think
pfft
whats the dump stat for the new power melee?
Well just wondering trying to setup my helbore rn
yeah I mean you can take different grenades etc. and not get locked into horrible talent chains so that's a plus
mobility
thank you
if I was gonna use helbore with the gun one I would drop killzone for one motion
I guess my point of pain is just that the gap between good/bad talents is still massive
i can actually afford to take quality of life talents now, like reload speed 
it's just easier to dodge the bad talents now
The ways that the tree can be split now just genuinely lets you load up on what you couldn't before and that's genuinely huge for vet which has pretty stable and impactful talents that happen earlier.
skirmisher is probably going to replace BID permanently in my builds xd
I dodge slide a lot
and it's so much damage
Only "bad" talents are probably still like competitve urge or something but I haven't even bothered with it.
new skirmisher is insane
comp urge isn't bad
yeah competitive urge is okay
it was only bad before because of positioning
@tall torrent is surgical actually worth? the only thing i dont outright kill in one shot is crusher
the talent itself was ok
I love Comp Urge
unless i also have marksman up
I love gambling to get a damage crank
and crit both shots
that sounds like GOOD ODDS TO ME
Where do people use it? Genuinely curious because the little on ranged kill support talents are fun on paper but fell off with me quickly back then.
Crit body shots are quite a bit better than regular bodyshots
fun on paper but like fuck am I killing something near a teammate every 3 seconds
and I shoot my gun so goddamn much that I run out of ammo with reciprocity+survivalist+deadshot xd
I was thinking of playing around soon and just turning the recon lasgun into a utility dispenser ray for myself and other people.
would be better if it was teammates near you or in coherency or smth
Maybe some safe melee or whatever.
and also not 3 seconds
I can just force the position needed, Most of the time people are at the very least one corner away from me most of the time.
And I like that they merged natural born leader with charismatic.
still not taking it 
Too bad, I'm gonna. :Y
I'm greedy and stubborn, no talent is competing in my builds typically. If I want it in there, I'm putting it on.
Imma slap it on.
And shoot my angry laser gun.
consider
smokes do not benefit much from demo team
due to their extremely long duration
yeah if i was running smokes
is there a prticular reason you wouldn't be
I can't believe I've actually ran out of Diamantine
I should go into new mortis trial as grneade spam vet running smokes
and gamble my entire livelihood on electric smoke showing up
electric smoke should be the tinker for smoke tbh
if you take my double duration smoke I'll probably wither away
just run demo team like the rest of us
no
new weapon dropped, you know what that means!!
my inventory is about to be greener than grass
We have the single worst implementation of CDR talent in the game now. Bruiser is also the "you or an Ally" as well. I need uptime running, but if you told me that we have 50% less Tactical Awareness uptime than a similar skill Psyker with Psykinetic's Aura I would not be suprised. Changing TA to the new format without tweaking the trigger condition was a pretty big FU to Shout that sadly catches Infiltrate as collateral damage.
At least zealot got some compensation by adding the CDR to the abilities themselves, but veteran really just got shafted there
Or a executioners stance build
Ex-Stance technically has something baked in, but Infiltrate just got hosed.
try this
yeah i'm prob going to start maining ES now
infil just keeps getting cucked
I have a hard time believing that no one on the dev team or in testers pool noticed how much worse the TA was verse the psyker and ogryn versions, so probably just straight anti-shout choices they slide in there.
on one hand it 1 shots like most enemies
the other.. the moment a rager or a any flak armored enemy gets in your face, youre fucked
I went ahead and reported it as a bug just to be contrary.
First Power Falcion I bought and consecrated, haven't done any leveling up with it yet but I got lucky with the randomised blessings.
Sadly Infil is the one out I see in a havoc match and think “I know you know you’re griefing, but I’ll let it slide unless we wipe three times”
infil basically got nerfed so
Even Shroudfield before the buffs could be justified with a bonk build
Oh
And now Shroudfield is better than ever
Great
shit like this is why i keep saying vet already needs another rework
I probably should find an executioners build
According to one of the playtesters (Cole), you’re supposed to use it with the ranged backstab talent
it was punished for the sins of voc
The new talent tree is WAY better than before
i mean sure, i can see how that can work
true....
But infil got left in the dust
but relatively speaking it got weaker
compared to the ot her options
cus it didnt really get anything unique to it besides surprise attack being baked in
which is like
ok
Could I run knife on this instead
And both infil and shout got indirect nerfs through tac awareness getting nerfed
but the cd nerf hurts it the most
yeah knife works
What should I run on it? Perks and such
Wouldn’t be surprised if one of the major goals this patch was “Too many people are completing H40s, we need to nerf gold toughness generation without actually nerfing gold toughness”
Oh definitely
You could give it more buffs and it still wouldn’t be as useful as the other two ults
cara/flak + uncanny + FT/lacerate/riposte/precog/mercy killer
By a long shot (hah)
your choice
I actually don’t know how you’d buff Infiltrate. Drop the cooldown to 30s, for one
45 seconds (longer with Overwatch) is just too much for how little impact it brings
make 90% threat reduc baseline
Like sure, you get some bonus damage and an aoe suppress when you leave stealth. But Exe does the former better, and VoC does the latter better
I feel like Im putting more than half my clip in a specialist head
That would be a good start imo, though I think some people like the option to take it because they don’t like dumping aggro on teammates
dumping aggro on my team is what i live for
Same
seeing my team rush forward while I got 2 mauler 1 trapper on my ass :(
I think Infil needs to give massive single target damage like Shroudfield if it wants to compete with the other ults imo
Problem is, new Exe Stance already pumps your damage
I didn't notice at first when reading patch notes but tac awareness nerf is pretty huge
even ignoring that it happens over time so stacking kills doesn't benefit, I mean
they could focus on the movement of infil, make you a speed demon I guess
100% for 3 seconds is half the benefit of 6s
wait it might be bugged to be even worse than that
should one tap most specialists
Beeg Iron yeehaw vet time!
Enjoy your 30% damage... don't mind us as we take 30% of your ability uptime.
I'm blind, where did they move the ability that gives toughness for not getting hit?
it looks like it gives 1 second off once per second while you have the buff but it expires right before you'd get the third tick
well its very OP im suprised it took more than 1 year for nerf
And the proc conditions are significantly crappier than the Ogryn and Psyker counterparts.
now it's nerfed to the fucking ground lol
yeah 200% nerf + it doesn't stack is like
idk one or the other why both lol
unusable talent now
Yeah, fine with the CRD change... but for fooks sake, rework the trigger condition.
idk you have to take it on the way to +25t and bring it down so like, you still take it ig
Just add "or ally in coherency" and your instantly at Ogryn talent levels
Still way below the Psyker Aura, but what else is new.
or make it work on elites or something
i mean it's in the middle tree so coherency special kills would make the most sense
Yeap, either Elites AND Specialist, or Specialist and Allies... or you know, the psyker version would be nice.
That's actually what I sent in in the bug report.
vet second rework when
this is the third
they just need to do a pass on the shit talents at this point, otherwise the tree layout is good I think
like there's not a ton of decision making going on here imo
the middle sucks yeah
field improv/serrated blade/GBITF are all basically taxes
Serrated is basically a taxe but its better than the other options imo
prob the least tax-like of the point taxes
but even then lol
So I know it's early but do we know what the dump stat is on the power falchion?
If I had 5 requests: Change the trigger condition of TA to include allies, Buff the other two auras, Do something creative with smoke, Just start over with Infiltrate... holy crap, Roll Survivalist and Shock Troop into one ability and make it player only, Come up with another aura in its place.
mobility
does any of you use the +50% weapon swap speed node if using agile engagement/weapon specialist?
not needed on most guns that synergize well with WS
unless you're doing something... interesting like WS helbore lol
do you guys reckon vet is close to arbites now in strength? the damage seems crazy
im just using rashad axe and recon lasgun
Heck no.
The damage always been crazy
not even close lol
Similar damage, drastically worse crowd control and survivability.
i mean even if you stack enough damage to 1 shot like rashad the conditions are more annoying to maintain
the damage is def higher
arbites just gets it for free but we gotta maintain AE and skirmisher
This... they get it for breathing, we have minigames.
Much like tactical awareness currently.
this whole set of things is crazy
don't get me wrong I love the AE minigame, but it's weaker to have to do it
we have exploit weakness too and skirmisher more or less procs constantly lmao
also, AE is more damage than any one arbites perk
They're not as tanky but their dps potential is crazy now
and its really easy to proc with most weapons
Vet is good in their own way and that's a good thing.
Tactical Awareness is easy... all you have to do is shoot the specialist, before the dogs get it, the pysker dots get it, the zealot gets it, or the teenager that still has reaction time gets it. See, simple.
it is that easy tho lol; that's why they nerfed it.
That's actually... not related to how they nerfed it.
The nerf was the cdr modifation, not the trigger event.
they nerfed tactical awareness because it gave 6 secs everytime you killed a specialist; killing specialists is insanely easy, the trigger event is too easy to proc. that's why they nerfed the payoff.
So matching CDR mod to ogryn and psyker, drastically more restricted trigger conditions.
i agree
Can I just say this update fucking rocks
You fucking rock
Crusher health buff is cool as hell
i kinda wish it was 200 but TBH i'll take less CDR if it means I get to keep the right bottom tree perks as they are.
I no longer have to look at 15+ metal chunks that does nothing
And can actually strategically play around them
Ogryn, Psyker, Zealot, Vet all thave the 200% wording and same duration, so that won't change. Best option would be to get the "or ally" qualifier that Psyker and Zealot have tacked on for killing specialists, or in the case of pyskers specialists or elites.
And my single target stagger special attack actually mean something now
I dunno man. Like I get the concerns around Tactical Awareness and how it relates to Infiltrate but I don't think it being tied solely to specialists is that bad.
whats your guys pick between executioner stance and shout?
It will not have an uptime close to that of psyker. The math just doesn't work. Also won't have an uptime close to ogryn.
And rather it solely being the vet that has to kill them
ES because shout is boring
If anything
shout is awesome. it's just that it's all we've had for like 18 months lol.
Maybe a hot take
And fighting plasma gunners is giving me fond memories of dealing with scab shooter groups on release
I think all the other classes should have the ally kill contingency taken away too.
Power falchion yay or nay?
I think ES is about as good as VoC now on the right build
I'd be fine with either, so long as it's balance. Though IoD will need a pass as well. Easier to just change TA.
My biggest gripe with power falchion is it's just a tad bit too short
And the heavies are tad bit too slow
Though that really is the issue of all the sword type weapon it seem
The less people can spam abilities, the better in my honest opinion.
what is that
My brain gets confused with button sequences, tagging a fella 6 times and activating and deactivating the bug zapper on the falchion
Fair, I just hate psyker and ogryn getting substantially more cdr... for existing in coherency.
The reason why Tactical Awareness seems so bad in comparison to the other nodes for other classes is because allies can proc the means for the CDR.
Yep.
I agree but removing the ally contingency would prob just feel worse
Honestly I tried falchion with a melee vet and mixed vet for a few games and just got back to PS6
Or in psyker case... they have both elite and specialist, and allies
Go for it
mid
Getting hit during combo ruins everything and feels awful
But expect it to be
Honestly, I don't even think it should be that way if they're trying to go the route of nerfing CDR as a whole
Combat blade still king? 
But every class should have a different means of procing their CDR so it doesn't have to overlap
power sword still king
I want to test, but my Uptime mod is wonky.
Sure
There may be more funny stuff with combat blade and easier access to bleed on melee
Need to try it
wait they can? So if my teammate kills a specialist i get cdr too? I never noticed that
always pick serrated blade and get mercy killer
anything that can deal with crushers is probably good, i don't feel the crusher spawn reduction but i definitely feel the health increase
But i do think having the ally contingency just feels better and doesnt lead to situations where a teammate screwed you over unintentionally just for playing the game
That's the thing. Vet has the one CDR talent that doesn't work that way.
Psyker triggers on elite, specilist and allies. Ogryn on elite and allies. Vet only triggers on player specialist kills.
Zealot... apparently triggers repeatedly on everything under the sun.
Nah. Make it that each class has a different requirement to proc the CDR so those classes will know to specifically prioritize those targets.
Lots of overlapping CDR in their rework.
Other than zealot since zealot has their own thing going on with CDR.
zealot has best CDR rn
Ohh... CDR proc on ranged crit could be fun symmetry.
Eh idk about that
Literally constant 50% increased CDR when you play Martyrdom properly. Crazy stuff
I feel like it would end up being a bit too restricting on playstyle
the best one is pious cutthroat
Yeah, they got both the ability specific cdrs and the best base cdr talent in the game. Good times.
at this point theyre gonna make vet have to headshot specialist to get cdr sob
I think they had more lobbyists 😉
Vet is literally the one that I think is in a decent spot for the direction they're trying to go.
I mean yeah but making straight comparison for a specific aspect on classes that are fundamentally different isn't really that helpful.
If vet don't get cdr on ally kills maybe it's because vet don't really need that much or they want you to try really hard to kill specialists
Maybe, but I think Infiltrate in H40 as it stands and in the current state of TA will suck ballz.
new zealot stealth is quite fun
I mean, it just sucks in general
And kinda always has
I think it was 100% a subtle shout nerf they wanted to sneak past.
I do hope they buff it honestly.
I think ogryn's bruiser and psykers psykinetic aura is fine tbh,
it's just vet is kneecapped for no reason
Same. CDR on stealth kill mechanic for shroudfield is slick.
This... just add allies in coherency. They literally had to comment it out when they copied the Bruiser code for the reworked TA... da fuk...
Did a few havocs with PF
its pretty solid
not as good as Taxe now or PS
but its a solid choice
especially paired with shotgun
How did Taxe treat you?
Don't know about havocs as I never tried to bring infiltrate there, but for Aurics it can get the job done. It's weakier right now then other two options, yes, but I find it quite fun and potent in its niche. To some extent
Idk man. I feel like the less ability spam, the better
E.Weakness uptime being constant basically
so very good
Nice... trying to figure out what to pair with a las.
Tactical awareness going from flat 6s reduction per proc to giving cooldown regen was already a huge nerf to ability spam
Arbites not having the 200%/3 sec is puzzling in retrospect.
Ye. And admittedly I think every class should just have something equivalent to it.
Vet is the only one that can only proc off of their own kills on that specific target. I'd rather all classes just have a CDR that's more in line with that.
Hell now its at best 3 seconds reduced from each proc if youre not refreshing it
Maybe that's just me being tired of the ability spam fest this game has been for a long time.
Nah, it's a valid view. I'd just like all classes to have roughly simliar CDR uptime.
Again i much prefer having the ally contigency thing because it leads to less moments where a player unintentionally screws over another one because they were just playing the game
I think it’s only notably bad for infil
Then make the target different for each class.
VoC being as strong as it is getting capped to 15s is fine
And exe stance usually lasts u a while as it ticks CD anyway
Ex-Stance bypasses the mechanic. Infiltrate... feels like it wasn't tested.
So now youre just supposed to completely ignore specialists if youre not veteran?
Who's saying that?
My only old issue with TA, specialists were always a high priority target for any class.
So having 3-4 ranged players could really be noticable on cooldown impact.
If tactical awareness still only works on your own specialist kills, then every time an ally kills an specialist youre losing out on that cdr
It's. Literally always been that way lmao
Yes
Like this doesn't change anything.
And i want this changed
Kind of.. we had the -6 second CD reduction that covered a lot of missed specialist kills.
Much more impactful now to be in competition when you've got the wish.com version of TA.
Nerfs to CDR will always make me happy
Of course people are still gonna kill specialists that the vet could possibly be killing. While vice versa where vet can be killing elites that other classes could be killing.
But the point is to give those classes an incentive to actively go for those targets while not having any overlap with those particular targets.
There is no stat i hate more than cdr
As long as you voice the same opinion in the psyker channel, fair enough.
Fact is, if a trapper is going to shoot at a zealot, the zealot will have to kill it.
I dont really see how making those talents ignore kills from allies would be particularly contributing to this
I just don't like the current massive zealot/psyker cdr vs minimal vet cdr.
It would dial back the ability spam meta even more.
I think that's really a number tuning issue not the issue of ally kill procing cdr
whats the meta now for vet? is it still voice of command and plasma gun? or bolt pistol for the crits?
Or maybe a compromise to have vet have the ally contingency but just dial the number back a bit more across the board.
Zealot aside, I'd rather all three be on ally, or all three be not on ally. The current mix is bs.
For everyone.
ally kill procing is good in a way because it alleviate the situation of one try hard killing every specials and hog much more cdr than they can use
melee vet and you'll like it
Again the fact stuff like awareness and psykenetic got changed from immediate flat cdr to cooldown regeneration was already a gigantic nerf to ability spam
Psykenetic aura specially since it no longer benefits allies
Because cdr's purpose for existence was meant to so that you can scale your combat/and sometimes defensive capability based on the amout of threat you are dealing with
Good old Fatshark.. We're going to give each class the exact same CDR base of 200% and 3 seconds. Then they went and gave every class wildly divergent trigger conditions, then tacked Ability specific CDR talents onto things... undoing the baseline they worked hard to create.
Okay to be fair.
Even beyond the CDR issue. Vet is in a pretty darn good spot with how beefed up they are right now.
Just had a Letterkenny moment in my head.
I think the bottom of the tree could def use some more attention
And middle aura still 💤
But other than that
Yeah right now it's kinda hard to look past the bottom right.
I know vet improved, I'm just curious to see how much every other class improved, and whether or not our improvement kept pace with the new havoc difficulty.
Its pretty good
Its more so the pathing
The pathing to the keystones is way too narrow and deep
I hate the three I have to run through across the top of that picture.
How was the new havoc btw
I just watched a discord stream, but it looked pretty brutal. Not giving it a go until this weekend.
Its 5 points to reach the keystone compared to the other classes where its 2/3 points
Maybe they want us to pick and choose
While also having nodes that are mandatory to path through to reach a keystone
Or maybe it's just a transition before the "better" tree and further changes are coming
Fully loaded, awareness, bring it down and desperado
I def expect further changes at some point
The way the post is worded seems to imply zealot was the main focus of the reworks with the psyker and vet reworks being more provisory
psyker already got one rework
and they just got another
fs doesn't even hide how much it plays favorites
Sure but it was a needed rework
hardly
and what has happened
again
is that the strongest class
got buffed
again
what arb
Depends on the weapon you're using.
Yes finally someone said it
Though I haven't been here long enough
nah it doesn't matter the weapon
arb is just braindead
even with the old and unbuffed chainsword
it was braindead
It matters immensely because I've seen the most braindead moronic motherfuckers hard-gravitate to certain weapons.
I just think that not being locked out of certain options because of what aura, blitz or ability you chose is a huge plus
Arb's talent just inflate the stats of every weapon so much it barely matters
skirmisher is fucking cracked now
dueling sword + spearhead boltgun feels like a pretty good combo
no hordeclear though
if its the new boltgun, it has horde clear
Pair it with Puncture to simply delete Tarpits.
"Reworked" dueling sword is good for horde clear
Or just dump three grenades because you have easy access to the fourth grenade perk
Valid choice
Horde clear
Shovel
I fucking love the shovel
it only doesn't seem as good when compared to psword
what build should i make for him? vigi autogun or lasgun?
Autogun fits his style more, imo
does gameslanter have some builds for it already?
Braced Autogun.
any specific mk?
Go Wild, is my recommendation.
eh it wasn't great either
but with the damage juicing vet got, should be ok
thats a mortis trials buff
ye
sick, thanks 🙂
w/ exe stance and chainsword
Karker coded.
Did you try buffed vigilants with exe stance?
I havent yet, def want to
any suggestions for how to build a vig? tried once a long time ago
The Two-Shot one with Falter & No Respite can do some funny amounts of damage.
Dunno I just know that you want to aim on head and hit stuff
lol true
exec stance, MMF, all the ranged damage boosts
not terribly complicated
I have insane sniping build with bolter and exe stance that I liked before and actually love now with exe buffs. The real downsides is that bolter is ammo hungry and have problems with swarms of regular shooters/stalkers
Now do it with the Bolt Pistol.
I do wonder if vigilants may fit into something in between
That thing is a decapitation machine.
vigils are way more ammo efficient yeah
Although if you're running WS you can just generate your own ammo via Faith in the emperor.
Bolt pistol? Actually I never tried using it as sniping tool, I always used it as grenade buffer/revolver but cooler (Not more powerful tho) and with magazine
You can slap surgical on it.
And it can get some mean Collateral kills in.
With new mark or old one?
On Psyker you can apply soulblaze to half the fucking map.
Old One.
New One isn't great for sniping.
better for Running & Gunning though.
Especially with Puncture.
Have you played BOLTGUN?
Prolly even worse no?
You use it the same way as the Bolter in that game.
the really karkin good sound effects and umph
You can also knock Bulwarks on their ass with it.
I dont like placebo😂
my friend its not placebo
Yeah, I figured that much. I glad that they added finishing touch to exe stance continuous stream of buffs. I was enjoying using it before just for the sake of diversity to not stuck on shout, but it feels actually really great now
^
What's the dump stat for Chain Axe?
The Placebo Effect comes from the fact that you can turn entire groups of specials into spaghetti chunks.
I mean its less damage and ammo for a bit more explosion range
Defence if you're running Infiltrate, Mobility if you aren't.
Bad trade imo
God, it almost feels like a deth sentence for a weapon to have BOTH Defense and Moblity
The Chainaxe is a fun tool
I recommend giving Rev It Up a try, just to awaken your inner Speed Freek.
I don't know about new bolt pistol, but I also at first got a bit disappointed with new bolter on my zealot after dumping it into mixed hordes and getting mediocre results
But I understood that you shouldn't use new mark as an old mark
Try Puncture & Shattering Impact.
It's very powerful crowd control out of pocket
The blast applies the effects to all targets hit.
what talents reduce spread if there any?
Shoot a group with few shots, let them lie on the ground and decimate with melee
The new Boltgun pairs very well with the Falchion.
Knock enemies on their ass then Hack 'em apart.
Arguably "But why do I need to get things on ground instead of straight killing them"
It's called "Crowd Control"
However it's such bigger aoe control coverage on new mark
And Havoc will teach you why you need CC.
Oh also, have fun with the 21st spawning on Heresy.
Mutant poxers too.
Like much much bigger, it denies entire packs, you just have to finish them off. The one of the real downsides however is almost nonexistent boss burst damage
With burst old bolter it can get respectable even on zealot
That's why you stick Shattering Impact & Puncture onto it.
Because now they're staggered, bleeding & vulnerable to everything you can throw at them.
I find it's better against Plague Ogryns than my usual bolter because it's got better stagger.
Yes, so new bolter marks is more of are the situational sidearms then proper DPS weapons
It's both.
Like the Falchion, it's a jack of all trades.
I actually recommend pairing the two.
Master of none
Which is better than being "Utter dogshit against a fat fuck with heavy armour"
And you can just ragdoll snipers with it.
Then the bleed kills 'em.
It's alright-good, I need to test more of them anyway
But mentality of using new bolters as old ones makes people confused. That was my point
That's why I recommend adopting the mentality of Malum Caedo.
Still in my opinion they have some cons comparing to old ones. But that's subjective at this point, so whatever
Like em on zealot. Not sure about vet
It's not as good as the standard boltgun for shredding elites, but it's better in every other regard.
But it excels in handling Bulwarks.
And thanks for blessing tip, as I still was running with blaze away and strength on stagger one
I forgor

It's now an automatic Grenade Launcher.
Use it as such.
Yeah, pretty interesting
other then exe stance, does anything else reduce spread?
@lunar sedge Or pinning fire instead of Puncture.
Since it's staggering a fuckload of chaff per shot.
pinning shot is really good on that bolter
It is.
But I like being able to tap on a mob of Shotgunners and watch them bleed out on the floor.
Because fuck 'em.
Lets see how they like being stunned & shredded with no warning.
Bastards.
it's 2 seconds btw
for whatever reason it's discrete 1 second ticks instead of a continuous cdr buff and it doesn't tick on the frame the buff goes away
so you only get 2 seconds
I hate it when they knock my Ogryn down.
We can go up on this spot 
Well, yeah.
yeah falchion seems kinda meh to me
have people found favorite perks for the falchion yet?
It's
It's pretty meh
10 months for this shit
Vet needed more melee and we got this shit
It should have been a ranged instead
It wouldn't be so
Underwhelming
Hopefully they fix it next update or just give us some new shit
yo when melta
They said that they have a bigger update planned for later in the year
Probably for anniversary
I don't wanna be too much of a doomer but with how high quality the relic blade and fgs are I was expecting a bit more
shovel db has only gotten better in havoc
What are those cjk 😭
like it's just devils claw but with power sword activation lmao
it even has block frames on special activation
Relic has that too
that's fair
I think ps6 has it
idk relic blade is just so peak. Not just that it's good but it feels so good to use and the animation work is S tier
yeah i mean usual caveat of something being too strong
but even in that realm I prefer relic blade over rashad arbites
Why would you play Rashad arbites
That's like the dedicated fun hater build
Besides smyker or something
Is that a pretty standard specialist to elite split for havoc?
whats the bonus for power falchion sparkly mode vs relic blade sparkly mode
like how much more damage does it do
Around the same
whats the point of it then
THrowing power falchions
Was curious how shovel performed cause Shotgun Taxe and Shotgun PF performed extremely well
uncanny serrated blade was always goated and its only more accessable in this tree
Le Crit and Exploit uptime
and skirmisher and exploit weakness are both global buffs
so it affects dots from serrated and fletchette
I need to relearn that focus target goes to 6 now because i"m just glancing at my buff bar and not seeing the number 8 somewhere
its basically the power sword from dawn of war that the commissar uses. same shape n stuff
Isn't the Dawn of War Commissar weapon a Power Sabre?
I remember the DoW2 version had a Falchion
Idk if serrated is worth running outside of mercy killer knife
with it being 2 its fucking massive with any fast weapon
especially generalists, like shovel and taxe
and shovel can use uncanny
Man what the fuck you mean I get iron will after choosing a blitz
i can see why you think that but imo i think its meant to be a reference. also would explain why its a vet exclusive
and its pairs nicely with fletchette
was there some crazy vet build that made vigi gun 9 op or something? cause it got hit hard
and now exploit weakness and skirmisher are good and are global damage buffs
commilarpers going crazy rn
Yea but at the same time tac axe is much better as a budget melee tbh
I only consider using it if I don’t want to bother with grabbing atk speed bonus
Idk if that 4-6 stacks of bleed on most enemies will make enough of a difference
tried out the new agri... not a fan of the mag size
Didn't play DoW2 as much, played the 1st one more
I expected the Falchion to be like the Taxe
well
"eh"
That's a dose of nostalgia right there
move set is ok imo
same :)
ive only tried mk1
moveset is alright
if basic
but yea i just dont understand what niche it fills
What do yall think the dump stat on the power falchion would be? I'm thinking heat management
mobility
i dumped mobility
as always
If they could up the falchions mobility then there'd be a niche of sorts
Make it as agile as the duelling sword
the idea of the pfalchion is good
it feels very generic as a weapon
not the execution
Heat management directly affects power state uptime
Its mobility
What gun pairs with pfalchion well?
all of them ?
it's so generic
I'm very surprised they didn't touch the plasma gun at all
DS4 and plasma rework were tested at the same time internally iirc
When turned on, it gets to be Rashad-but-with-cleave for ~15s
Now that I've maxed out both the assault chsword and the dueling sword, I've got pfalch on all my builds
And DS feels even better than before for some reason
does it
8 Heavies on a crusher to kill them is rather slow
I might just default to the foldable shovel again
i wanted to ask, are you using old shovel
not folding
i was thinking of going back to old shovel since you cant 1tap the big guys anymore
no one uses folding shovel
Scab ragers are the enemies that have killed me most, and I liked the assault chainsword's ability to lock them up with a special and usually kill them
theyre all dead from getting locked onto 1 target then overheaded
ragers are one particular weakness of chainswords tho, as soon as there is more than 1
are the buffs on chainsword make them worth using btw
they dont fix above mentioned issue with multi ragers, so no
armor damage is good now but still locks you in the full animation with the main damage on the last tick, so....eh?
They buffed chainsword stagger quite tremendously
So vigi mk9 got a +23% base dmg buff, a -20% finesse nerf (hs/weakspot dmg), a -30 % mag size nerf, and a -32% ammo reserve nerf.
All these nerfs for the privilege of doing 25% dmg to carapace which is nothing
Lmao bullied
There’re a bunch of stealth changes in this update
That's true. And I might not ever go back to chainsword now that I've maxed it. But when I did, I felt good about tapping my special, revving up, whacking a scab, and usually killing them.
yeah figures
I think infantry lasgun is one of them, with 90 mag size
Ranged weapons having mag size reduced is a bug
still, chainsword struggles against carapace
Also tinkerer is a worthwhile investment for krak
Gets u crusher 1 tap in havoc
Otherwise it takes a bunch of damage nodes and is quite finicky
I'm honestly a bit lost on what to take in priority in the tree now
i figured they set the max ammo value at 100% ammo stat and since were capped at 80, you get less than that
was easy to figure on psyker
I love my krak grenades. I love their stickyness.
Hey Vets, curious how ya enjoying the rework? I seen quite a few new fun builds stemming out of it.
by their notes graia vigi was supposed to have 25 rounds in the mag pre patch, but they always had 21
If there's a way to prime grenades, I haven't figured it out yet.
nothing new basically
nope
tho I would love to kill my self with a poorly timed nade in my hand
Then I'm sticking with krak.
eh, sticking
sticky surprise coming up
is it worth taking
and, is it good enough ?
I cannot remember if I used it on my old builds
both generally yes but not always must pick
Been having the most fun using stance hellebore builds but what mark and blessings are the most recommended
Usually no
It depends
It’s not as much damage as bottom right’s talents
that was the anwsers I was afraid to see
And tbh breakpoints are all over the place atm
Only usually take for stance builds tbh
which one ?
Because SC is usually for ur gun’s breakpoints
since stacks decay one by one now, i think theres a good argument for ET
Agile engagement
Skirmisher
Exploit weakness
+70% damage
+15% is pretty small compared to that
If anything is gonna change ur breakpoints a lot it’s gonna be those 3
oh, right, not left
yes, dyslexia strikes again
dammit, I wanted to use MMF with recon lasgun but I might go back to keystone less
does it include yourslef if you're in the 8m radius
yeah, but it's FS, so who knows really
yup
dont, finesse modifier on recon is still ass
oh great
No
I don’t think starting section is worth investing more than 3 points in
Usually only 2
I'm defaulting to that
tho one motion with boltgun/plasma could be nice
One motion is best imo for boltgun, helbore, DB shotgun
Ok looking into new tree I have no idea how to build a vet now
Stuff that actually takes time to draw and don’t care about range as much
There's so much good shit
Power falchion feels real weak
because it is
Power sword
Generic hybrid vet
Much appreciated mate
I'm just gonna remake an unhinged knife/revolver build
Vet will keep getting unique melee weapons until morale improves
next, Power Spoon
ive always used old shovel
because that weapon is like sex
Power fist
well im assuming it is, ive only used the shovel
it itches ?
No, that would be fun.
not the other part
Power Restraining Order
Power falchion is just meh
Power Stick and Stones might brake your bones.
It’s better than most? But that’s not a high bar to pass
It’s like chainsword but powersword
Tbh
shredder pistil, love the ideal

Shredder is actually ok
No fucking way
It’s not the best synergy with new vet tree tho
New vet tree is kinda either hybrid or sniping
Those are the 2 “meta” approaches
they made it way more consistent
at least you don't have to crab walk anymore yeah
pathing for it is still worse than ws tho
marksman's focus doesnt decay on movement anymore, its just click heads get big gun damage
new MMF is very nice
fwiw pathing for FT got worse as well bc ta got giga nerfed
Keystone itself good
The pathing to it, not as much
the perks on the way to marksman are still eh but the keystone itself is quite good now
U can refresh existing MF stacks from weakspot hits (any)
Which makes it a lot better in uptime
Poop, I'm missing one point to take Always Prepared (knife/revolver build)
what do I doooooooooo
anything new to vet?
Take always prepared over OYT then
How's the veteran looking so far
horrible
Sadly you're right
Could also drop that 20% ogryn damage & 25 TGH
And get marksman red node instead
no 
Losing out on one 25 TGH node is not that bad
U usually can’t afford both with marksman focus builds anyway
208 toughness 
i cant believe they managed to make survivalist even more of a mandatory pick
Also this is new vet’s boss damage
why they even keep the other two auras anymore is anyones guess
(additive so it's like 2%)
yeaaaaaaaaay.
This version of vet tree is not final
tbh if they made the movement speed one 20% i could see myself taking that one sometimes lmao
It’s like an intermediate
or even 10
20% move speed is bonkers
but yeah those auras are straight up bad
yeah and so is survivalist
You'd think they would have changed them
survivalist either needs to be removed or made a basekit part of the game ala payday 2 ammo boxes (or v2 ranger vet ammo drops)
it's so game warping
I heard one of the playtesters claim that Veteran is innately suppression immune now, has anyone tested this?
I mean, they could also buff/change the other auras
Yes
damn, what ?
yeah its real, i can just stare gunners down now its great
it's crazy for recon lasgun
Interesting that it wasn't in the patch notes
makes you think it wasn't intentional
Could be in upcoming vet talent changes
This patch is pretty obviously centered around making zealot tree good
Vet and psyker’s new trees both have issues that feel incomplete
they could also do a psykinetic and make it a mandatory non-aura node
Nevermind, it is, but its not explicitly clear because it uses the name of the talent rather than specifying suppression immunity
Vet having Suppression Immunity as Iconic is intended, don't worry.
Was a much needed QoL for shootyboy.
the helbore with extra swap speed is nice but the animation not being speed up at all is jarring
is it worth giving up 25 toughness for superior complex ?
is Hammer Of The Emperor still WIP from before the update?
With focus target it says resets to 1 when you use it, so does that mean you could immediately tag another enemy and still get +5% dmg?
Then presumably to get to maximum stacks of 4 is 4.5s delay after tagging something
What's the best way to break shields on bosses?
Fast high void shield damage melee weapons
special attack on the shock maul
Thx
close enough
Will you get all the shots I wonder
do we know what the dump stat for the Falchion is yet?
mobility
ty
shocking I know

Havoc armor making me not regretting buying night eagle lasgun when game launched(first ever steel legion bundle)
And I can't get enough from range veteran
one of the best weapon skins in the game
Anyone got a good autogun build for spraying and praying?
Is Lasgun Vet viable now in Auric/Havoc? I find the dmg really good in the meat grinder
Anything is viable in Auric
its havoc viable too
It's biggest issue was exe stance being much harder to use than shout
And now exe stance is much better
Melee vet is cute, but it still kind of feels like I should just play Zealot if I want to focus on stabbing things
Now its Infiltrate that is losing out
Infiltrate is in
mode now
Maybe it'll get reworked next year....
At least Exe is finally getting its due
Honestly a reduced cooldown might be all Infiltrate needs
Maybe. I feel like you'd still take Exe for damage, and VoC for safety
Infil lets you do objectives for free and revive people, but so does VoC
If they let Infiltrate make you go through enemies?
That'd be a nice start
The only meaningful change is that… you regen 10% toughness per second; ‚much better’

Upgrades are upgrades. Means you don't get shredded by pox walkers 
Although the MMF buff is nice too
it's actually insanely good
part of the reason why Exe was so hard to use before was that you'd get chipped by random crap downrange
now you can shrug it off as you slide around and shoot stuff
Considering how long you can stay in invis and the fact you can have 2 charges of it… and the fact that tactical awareness got nerfed to the ground i guess ye some minor cdr would be nice
You can even use the toughness gen in melee too lol
You know why it was considered not so great due to that? Cause ppl refused to use key talents that made vet very tanky like;
Close order drill
Confirmed kill
Catch a breath
Everytime ppl went only through out for blood path and wondered why they have no sustain

You could shrug off even before 
Yes but it's much easier now
The 10% toughness regen per sec is more of a bonus; rest is unchanged (exept ogryn hunting augment; thats pog)