#veteran-class
1 messages · Page 1499 of 1
i wonder if oggy taunt will make them pull out their melee like shotgunners
hopefully
ideally i'd still want a dedicated sniper to kill them though
the taunt will make them shoot immediately out of panic and never stop firing
from what i've seen they shoot pretty fast too, idk if there's enough time to regen dodges between shots
it unlocks their full auto ability
and they turn to normal gunners
except with plasma
How’re shotguns currently
Am I being irrational thinking that Tactical Awareness should get the same "ally in coherency" modifier that Ogryn get with Bruiser?
Tbh yes
It seems like Bruiser and Invocation of Death are drastically easier to proc.
IoD is also nerfed significantly too though
It should be including elite kills too tbh
U sure?
it seems like they’re cutting back on most if not all cdr talents
100% compared to 200% is still a pretty significant hit
How is IoD nerfed? It lasts for 1 second longer and procs easily?
It just went up in cd by 5s lol it’s not a big deal
Especially since FotF has a cooldown subnode now that refunds u 20%
whats the condition for the cd?
hitting something?
okay fair point on this one
Kill something within 5s of using FotF
lol
Kill within 5 sec one ability
oh
Because the actual cooldown reduction is less
easy
so basically guaranteed
Howdy yall
Was there news about the upcoming Vet changes
IoD already had a ton of uptime even before this
theres probably a video up with all the skill tree changes
Psyker vet and zealot trees have been shown by YouTubers already
If my choice were the new Tactical Awareness, or CRD on Ranged Crit I would run not walk to select it.
feels weird that every new weapon for vet is a melee weapon
for the ranged focused class
Honestly I just want the game to go in a direction where CDR isn't as prominent of a thing.
Vet needs more of those
Sorry that’s psyker
Yea need more melee
Need at least 5 good melee weapons on vet
maybe I should play cod
Currently there’s 1
like exclusive weaps?
No
or just in general
Any
Chainaxe!
whats the 1 good melee
power sword
PS
no
chainsword, taxe, and ds are all good no?
...chainsword???
I cant see taxe being bad on any character
Chainsword 💀
is it bad
Power sword hits crusher for 5.5k next update
Taxe is fun, but feels really short.
One of us
💀
Ironically also what the FS dev said.
anyone got an image of the full tree?
curious as to how my setups are gonna map out on the new tree
i must drop 1 of the following:
- superiority complex
- focus target
- iron will
glass cannon build
sorry if the quality is terrible but here’s what a friend sent to me of the new trees
Why
ran out of points trying to get obliterate + shock trooper
onslaught*
for recon lasgun
it's peak I fear
the zealots finally have a way out of the build™
not to mention loner aura finally got removed!
What’s the build?
Hoping I'm gonna be able to recreate stealth build
You have hella backstab nodes so you would def be able to
- shroudfield and its subnodes got buffed
I'm aggressive type of stealth tbh
don’t forget the other .5 of the build by going IJ instead
Very much appreciated.
So, does that mean that there's a potential niche case for smokes+raking fire?
Cause that sounds neat with this new tree
Granted, my first priority is going to be to rebuild Recon Las/Combat Shotty builds, but still.
@hybrid plover does this work
yes it does! tysm
we got the Arby's triple barrel shotgun
Paying 3 points to get that is not worth
When WS exists
true
what's CO
ok yeah like what case are you even gonna use it
Going from SC / IW / TFD row to aura ur choices are pretty limited
meme build with infantry autogun and raking fire
The singular person who uses infiltrate might
and infiltrate now innately having 30% damage
if ur using infiltrate you might as well just hit the melee backstab
it doesn't reward melee like shroudfield does
ig
I already see an extreme gimmick build with it but generally not worth it anywhere else
Infil + CO + Raking Fire + DumDum Mk5 Inf
BON B'Gone Spray
I see the vision but yeah it's gonna be a gimmick at most
Are Onslaught builds still achievable?
@junior grail
Very much so
Idk why you'd do it seeing there's a bunch of other really good talents you can pick up there now but pop off
Oh Onslaught is in the middle now?
right side
No
next to WS
Right side’s bottom left
Oh I plan to experiment but just in case I feel nostalgic with Recon Lasgun
Ahhh so it takes quite a bit more this time to get Onslaught especially for going left tree
Not really
A lot of stuff above it is consolidated now
Though actually I guess if you're going left, I suppose that is a concern
sacrifices must be made for shock trooper + onslaught
But I will be looking forward to the new MMF
should i drop killzone instead maybe
I'm kinda sad that the Falchion didn't get a Sunder type blessing.
I still think my Mk6 PS is going to be king for that blessing alone.
yeah ps6 was always going to be king
I run 2 +3 stam curios with it and it's my GOAT
Good mobility, good defense with stamina, good damage, good cc, good cleave.
u probably don't even need two stamina curios anymore
since the stam delay's better now
I'm a little miffed by the Mark Target nerf, but I'm hoping with the rework I'll get some extra talent points to put into duck and dive.
My build was based around Mark Target refunding stamina on elite kill to keep spamming push attacks, while having good melee defense and sprint.
Yeah, you probably don't even need to do that anymore at this point
I haven't seen any patch notes related to Vet Stamina so idk
PS6 push attack's main problem was vet's innate stamina delay but from what I can tell, one of the stam delay nodes have been taken out and are now baked into the class
Well that's nice, I'll have to experiment with that then.
But I've also grown used to the push attack parries so idk
I'm glad I'll also have a reason to use Competitive Urge again though.
Since it won't be a tax anymore.
50% weapon swap speed, huh?
Well, Lucius is buffed to be actually useful just because you don't need to reload
one of vets stamina talents has been baked into the class by default same as the suppression immunity
Always has been
Helbore's been top tier for a while
Are there any patch notes out yet?
It's just gonna be better now lol
I'd love to read this
I disagree.
Tell that to the myriad of vets that have been using it in Havoc
That said, I'm certainly whelmed by the falcion
The only thing it have going for it is ammo before
I just wish it had better cooldown, the downtime makes me think of a more sluggish relic blade.
base stam regen delay reduced from 1s to 0.75s (now same as zealot)
and good damage to all targets across all ranges
And incredible sustained fire potential
Considerable unyielding damage, meaningful one shot breakpoints
I won't lie
it wasn't 1 tapping flamers before lol
Mk4 specifically has good carapace damage
its pretty ok against everything that isnt carapace when unpowered
carapace enemies just dont bother
I only used Helbore for Havoc for the Hotshot melee bug, and then using the Brittleness shot for spamming into crushers to make the Flamers go brr.
if you have a bit of damage beef up, it can, and given how the tree's playing out, it's probably not going to be hard at all to accomplish that
well, if you had some damage beef up
now it's just going to be easier to do exactly that
Hotshot + Sunder + Serrated Blade MK6 Powersword is an absolutely dirty melee vet setup for Havoc.
The number of times carapace or unyielding been a problem for me is near zero. The number of times I need gunner, disabler, or grenadier dead now and not 3 sec later is near million
and the helbore's been good at taking out all of those targets since the buff
I wonder if that still works tbh
it just requires more deliberation than other ranged options to do so
also, reapers are probably one of the worst gun units in the game and that's unyielding
Charge+long pull out was really keeping down this weapon for me. Now the pull out is short af. So it's actually useful for me even if the charge mechanic is still my least favorite mechanic in fps ever
I don't think hotshot impacts melee anymore.
I'm gonna go test rn
It doesn't.
I have an insane clip of me cleaving like 40 Maulers lmao
It hasn't since they fixed the blessing inversion bug
which
unfortunate
but it is what it is
Agreed.
I assume Lethal Prox doesn't affect Shredder now?
It still does lol
Dbarrel looking at this like omni man looks at planes
Wowza
I'll find it one sec
I guess the lethal prox interaction is intended to be a thing
Because I'm not sure why they'd fix hot shot and not that.
The Tactical Awareness vs Bruiser issue still annoys me. It feels like their solution to disliking gold was nerfing CDR, but it's going to hit Infiltrate hard as well.
Usually gun I have suppress shit out of all range units and my team can disassemble them
I don't have it recorded but I know that manstopper allows you to cleave 128 bosses
double barrel stocks are through the roof
I can sense my knife db setup is gonna benefit immensely from the rework
It was great using this for Havoc
Serrated Blade is underrated for the Zealot and Ogryn synergy.
nope you are turning to dust the second you load in
:3
we got you nice urn
mercy killer stocks through the roof
i will die happily
Anyone able to claim their twitch drops for the vet
i claimed it on twitch after connecting twitch to fatshark but i didnt see the rewards in game
Vet can stand for both animal doctor and a war veteran
war animal doctor

Revive speed curios + leave no one behind makes the vet into greatest animal doctor of pubs
Plus the shout end everybody is up again.
i have actually never witnessed anyone use that node
not even in a video
dont know what it looks like
Me neither
which one?
revive shout
oh the trap node
yea
that's, probably going to be even worse with this update actually
unless they change it to be just simply "shout revives allies" I don't think it'll ever be chosen
I've seen it ingame a few times
the vet shouts and then the downed players nearby do a quick version of the standing up animation, like it's sped up
was it any good?
I think I've seen a grand total of one time someone use the revive shout in my 860 hours of playing this game
Ive seen it couple times recently but mostly from new folk trying aurics for first time
If it didn't increase the cool down I could see it being ran
It's just detrimental to run it

On the note of CDR:
Tactical Awareness: 100% Ability Cooldown Regeneration for 3s after you kill a Specialist Enemy.
Bruiser: 100% Ability Cooldown Regeneration for 3s after you or an Ally in Coherency kill an Elite Enemy.
Psykinetic Aura: 100% Ability Cooldown Regeneration for 3s after after you or an Ally in coherency kill a Specialist or an Elite Enemy.
Vet got absofreakinglutely hosed on CDR.
Because old tac awareness was insane
Damn they really fucking kicked vet in the balls and took his lunch money
True but with the nerf it should atleast work on elites aswell to compensate
They should just nerf psykinetics
Waiting for Infiltrate is going to be like watching paint dry.
Yellow toughness hatred was alive and well in the rework, but it got some colaterall damage.
I haven't paid attention to any of the changes really. is exe stance going to be worth running now?
Did they add variants for the Boltgun, haven't been on in a while to check the changes
I do think it has a variant coming.
Less base damage, more explosive?
Or some such.
Ah, just heard from someone i knew irl that they did, so I thought that was what the new was update about, plus some other changes
There's no point in that because you are already almost always killing specials in auric+, if you add elite to it might as well just be a straight base cd reduction across the board and it is the entire opposite of trying to nerf cdr.
Old tactical awareness and other cdr talents were meant to be giving you more ults to get out of hairy situations when there are too many specials spawning, but with the game getting as killy as it became, too many specials are spawning and we are killing them too quickly and with little issue to the point that ult is almost always on and the multiple cdr for this patch is supposed to make the reduction fit the speed we are killing things
I mean, it does what it says on the tin? you are revived immediately
but is it better than higher piss toughness uptime? no.
Tactical Awareness being nerfed the way it is is a step in the right direction to keep Shout in line
But now they have to do more to make Infiltrate worth using
Which can come down later in time
Marksman focus buff is nice
Just play vet like how you always should have been playing them and you'll be fine.
They did make the damage bonus baked in, for one
Don't think it's enough.
But it's a start.
Vets stealth is still largely utilitarian in nature
18 seconds of free time
I mean I feel like the reason for most people to play stealth has always been "I like to play stealth"
Was Tactical Awareness being so much worse than Psykinetic Aura and Bruiser discussed?
It's really not that bad lol
It's going to trigger significantly less than the other two, for almost the same talent.
If you're playing Infiltrate, it will be significant.
No because if you play vet well enough, it is not that hard to upkeep it at all.
Jesus, camp someone elses posts.
Yes, abilities that allies can proc... will proc more frequently. Get gud, does not infact change code.
I detest the "if you're a good vet" defense for imbalanced talents.
I can agree with Infiltrate being kinda shafted, but that can be worked on in the near future
Also, you're expressing an opinion about something. Someone is free to voice their opinion on your opinion, you know.
Vet has always been the class where you should prioritize specialists and that hasn't changed. If you do exactly that, the CDR nerf isn't that bad.
It's not even a matter of being "a good vet". Just doing the thing that vet is incentivized to do.
Tactical Awareness: 100% Ability Cooldown Regeneration for 3s after you kill a Specialist Enemy.
Bruiser: 100% Ability Cooldown Regeneration for 3s after you or an Ally in Coherency kill an Elite Enemy.
Psykinetic Aura: 100% Ability Cooldown Regeneration for 3s after after you or an Ally in coherency kill a Specialist or an Elite Enemy.
Everyone will target specialists.
Honestly one way to do it is have the CD regeneration rate different for each ult
Agreed, and I phrased that poorly. You were 4 out of my 5 responses though.
Which I always found kind of strange why that wasn't the case when tactical awareness was still -6 seconds
Feels like we went right to the bottom of the barrel for cdr. I'm curious if it was a conscious decision, or if being significantly worse then two other mirrored talents on other classes was overlooked.
If shout was the culprit, I wish they would have just modified it.
I think it was a conscious decision specifically because of Shout.
Problem is, they didn't consider how this would affect Infiltrate. It barely does anything to Executioner's Stance because of how it functions.
Now we're roughly on the same page.
Yes and no, everyone target specialist, but vet is a ranged focused class that has most of its ranged option be single target ones which means the most optimal play is specifically targeting specialists
NDA
So they just need to up Infiltrate in some way to compensate or nerf Shout's cooldown entirely.
Ah, fair... thought that ended when the patch rolled out. Makes sense that it's separate.
I think we've always been. Just that Vet's mean of CDR isn't that bad sounding to me. But I do think Infiltrate needs some more love if they're going this route.
infil will suffer forever 
sometimes I lift the veil a little on discussions or lines of thinking that I was directly a part of but vet is not my wheelhouse so then I'd have to go look at what other people were saying in the playtest and that's a firm no-no. that NDA is indefinite
I feel like infil on vet has always been having kind of an identity crisis
They should remove all CDR from the game so it doesn't become ability spam
Specialists are a generally a priority target, so it's not like I'll be the only one aiming for them 😉
And with psykers and dogs spreading dots to half the screen, getting the actual kill is tricky.
Ye, true, but the best way to play vet is to be the #1 specialist hater in the party.
I soundwhore those fuckers when I play vet so I'm usually the one getting the most kills on 'em
I think a certain level of CDR that scales with enemy density is a way to enhance the responsiveness of the players' toolkit as difficulty increases without letting players spam abilities in lower diffs, it's somewhat elegant. it's a matter of tuning the numbers. changing everything to cooldown rate buff instead of flat cooldown reductions is part of that
infil is prob the only shit ability in the recent history of the game to become even shittier after a tree rework

I play with a h40 quick twitch youngsters, they're getting most of the disabler kills.
Even when I'm trying to fight a boss, I even hear a slither of the existence of a trapper and I'm putting my foot down and finding that pervert before she can ever bother.
I expected the cdr update, just assumed the trigger would be brought closer in line to other classes.
If anything, I think the one major issue with how this is playing out
Is the Arbites' EO keystone
as for special awareness, I would not be surprised if it was just changed to cooldown rate to fit that mold and the trigger condition wasnt touched for simplicity's sake and not for any particular deliberation. I don't know, lol
Since that gives specifically that class wallhacks for those priority targets
Which, why the hell does it do that to begin with?
Honestly I have an out of pocket idea for this issue
Just switch the CD of shout and infil around
See, this sounds good
But uh
Also
I don't really want a stealth ability to be spammable
For pretty obvious reasons
I think they just need to make Infiltrate stronger as a whole
stealth abilities on low cooldowns has historically made speedrun shenanigans worse
Doesn't need even need that, just add "or allies" like the other two.
But yeah again infil doesn't get much value for being spammed a lot
Posted it in reddit with the comparisons of the three... looking forward to being -120 by morning.
Stealth is poopoo getting aggro on your teammates after running thru the entire level and pulling every enemy even more poopoo
Fatshark can't do that, also the only true real scaling with density a player should have is their own skill otherwise it becomes slop
isnt that what zealot got now
repeat stealth on kills or sth
zealots cooldown reduction got shanged
General reddit response was "screw stealth" "screw piss", but only on veterans...
didn't hear about that but I do know they have a -% threat talent now
Which I have
Quite mixed feelings about.
I mean chorus isn't gonna be as spammable for sure.
if you need to kill things, that's not speedrunning.
speedrunning is when you ignore enemies entirely and just beeline through the level and break spawns
5s threat reduction after stealth, to make a backstabbing spree easier iirc
I mean as long as the stealth player is actually killing things, I guess I'm okay with this.
And given that, it sounds like they're incentivized to actually do that more now.
I guess it does confuse me as to why Shroudfield got such a big glow up while Infiltrate was kinda left in the dust.
Because it does exacerbate the concerns about Tactical Awareness being nerfed the way it has.
How about old tactical awareness but only when stealth kill
when in doubt, the answer is usually limited resources + prio
That's what I figured.
Because this update is secretly just execstance propaganda /s
I guess that means Infiltrate is probably at least a consideration at the moment but given Vet already has shout and now Executioner's Stance being buffed, they're probably figuring out what to do about Infiltrate
I had an idea for infiltrate myself that I hope could be experimented with one day. lean into the ambush predator element and give it a Fear effect on unstealth, sending enemies running away from the vet for x seconds. proper positioning will allow you to hammer & anvil enemies into the arms of your team.
That, would actually be a really interesting approach.
Especially if they can't attack while under the fear effect?
I could definitely see that being a worthwhile pick.
Even maybe a +% damage debuff to the enemies affected.
Or just to drive someone close enough to a ledge for shenanigans.
Got so scared they wanted to jump off
I had a very op idea of just dropping a zealot flash grenade on leaving stealth
That's kinda what happens already though
The suppression on leaving stealth is actually pretty strong.
But it's not enough imho
Maybe a dmg boost upon enterting stealth
That's a thing now
It's the 30% extra damage just baked into the class now.
Ooh, really? I haven't seen any of the new changes just yet
It's the only thing that changed with Infiltrate really, unfortunately :(
What else is new
Yeah Infiltrate is def getting the short end of the stick on this one
Never liked the skill even back then tbh 
It's fun but
I mean that's all I can say about it.
It's never been great and this update is doing it no favors.
Even with the consolidation of the 30% damage node
Wonder if Ex-stance still counts down cooldown while active? TA change could screw with that a bit if not.
It still counts down.
I fairly remember being carried by a Vet that did had it on this one time
I guess it takes a bit of getting used to
That seems like the winner from the TA change then assuming a weapon that can maintain it.
Yep. ES is kinda untouched by the change
What about VoC
Unchanged, but probably up half or less as often.
Well, unchanged in the upkeep sense since assuming you kill your targets, you'll just end up at another charge soon enough
But it got the toughness buff too lol
Honestly.
I kinda wanna try it with weapon specialist
And see if I can make a pure dps monster vet.
Toughness is nice. I miss that Total Damage Reduction they're throwing out like candy.
Nope. Still an Arby thing
😔
I want the "night vision" effect on infiltrate to actually work
instead of making visibility worse
Do we like the new falchion?
everyone seems content with it other than Bath
its unyield and cara damage is apparently kinda ass
but also, PS is nuts with the new tree so kinda no point switching to it lol
thats what suppressing is meant to do, isnt it? make enemies run away from the suppressing source?
but most enemies just dont give a shit about it anyways
Sounds like a Heavy sword with an on button 
i like infiltrate stealth bomber though, and with better placed grenade perks its gonna be awesome
that suppression immunity by default is gonna be so nice
I wish, Swedish labour law sounds great for employees overall.
You cannot handle the truth 
In fact, it might be worse, without the high stagger special 
Suppression rarely makes a difference when it's you who received it. But hey, buff is a buff
it can make some situations annoying when you have 20 shooters and 10 gunners shooting in your general direction to kill
and going to them 1 by 1 with a non braced weapon
💀
The Accuracy vet did need to be buffed anyway
Bolter moves plenty from suppression, Ilas the supp immunity was a must take
it is a good change
Bolter did not need to hit the head to shut up the angry shooting mob
But yes, I'll take it
No complaints from me.
Bolter with Weapon Specialist will be interesting with the swap speed buff.
They made sniping less of a pain = more build variety
it still looks to be leaning the way of VoC and WS but, you'll have more points to go elsewhere atleast
Guess I'm out of melee vet riding a shotgun
I unironicaly played as scout with ex stance and shotgun
Double Barrel?
My all time favorite vet build is exe stace, WS and double barrel. I'll rebuild it this patch, gonna be awesome
Going full sicko mode
Ah yes, scout TF2 build enjoyer
Too bad ex stance don't activate weap spec
At least before this patch. Maybe they fixed it
@steep flower big
chain weapon might be good
oh that was fixed some time ago actually!
Are there weapon buffs in the patch? I didn't see them mentioned in the blog
no
Chain weapons only quality is to rev-change-change-rev for 20% constant speed boost for me
The last time I played was in August and bug was present still.
Yeah there will be some buffs. Seems mainly to helbore and chain weapons
Really, huh. I remember testing this in the Psykanium like half a year ago and it working. Maybe it just doesn't work in game?
Ha ha chainsword EVEN BETTER
I haven't had a chance to look at the update, still commuting home, are we back or are we still coping?
paul too
4/5s back
nah update bad
Thankyou veteran hivemind very clear and helpful
We're the worst hivemind
zealot chat exists
Why are we back? Why aren't we back?
Really obnoxious when you kill a bunch with a melee, activate and this guy starts reloading instead of pulverizing mob of ragers
WS side gives you a practically free 70% damage boost

New skill tree is good the falchion is like fine that's the good and the bad
Vet has reduced Stam delay and inbuilt suppression immunity
I got addicted to the relic blade when i switched off Vet, how well does falchion compare?
It'll be fine for horde clear into mixed hordes it's not great at Carapace
To be expected tbh
It stays activated longer than the relic blade though
More Helbore buffs?! 
Oh yeah, the sights 
Hey its a buff!
Don't get me wrong, this is a huge buff 
I didn't see that mentioned on the update news? What'd they do?
No more pinging to see where the enemies are
More zoom, or?
captains can spawn, hordes are on timers, moebian 21st can spawn, mutated hordes can spawn
Better iron sights I think..not sure on details
- Hordes are now timer based not progression based
- Captains can now spawn
- Mutated hordes and Moebian 21st can both spawn
- "more stuff"
Wait, i thought hordes were always timer based? The more you dawdled the more opportunities for the game to spawn horseshit?
More varied hordes too apparently.
Less big packs of the same enemy
nup
Is there a news source for this im not seeing
I must be missing something
Playtesters mainly
Ahh ok that explains a lot
00:00 : Intro
01:12 : Stamina/Dodge Bar QoL Improvements
02:13 : Campaign on its own separate playlist
02:24 : Auric Difficulty Bump
02:55 : THE DREADED PLASMA GUNNER
03:48 : Revive Speed now buffs Rescue Speed too
04:00 : Chainsword/Evisc Sawing Special Damage Buffs
04:35 : Vigilant Autogun QoL tweaks
05:25 : Finally, a decent Hellbore Iron Sig...
If you've got time
id rather them over normal monstrosities lol
gives good reason to the high single target hit weapons
Will watch when i get home
Man i hope vet is back because i really liked playing a FT support build at Heresy and below
I had to drop it and convert to the church of ogryn for Auric

What if Captains rocked up as a normal enemy but without a shield? Would make them more interesting
Dead in 5 seconds
Shield is the only thing making them so tedious to kill
just look at twins lol
falls over cuz no shield gating
imagine that but auric lol
Is this puncture and shattering impact?
I wonder is lethal prox grenade abuse going to get even crazier with the new BP variant 
I have a las daka build in mind
Hardly abuse at that point and more like synergy
got all the nade talents that're easily stackable now
pretty much get all of them for fwee
and if you're wanting more AoE shit, BP variant gonna help but its not gonna make lethal prox any different lol
I wonder if they'll buff the assassination target captains
doubt it
Been waiting for better grenadier possibilities for ages now so I'm excited for these new talent spreads.
yo
Spearhead Boltgun detailed changes
Locke Mk IIb
Ammo reserves from 100 to 90
(Magazine unchanged at 15)
What the sigma?
Check the ogryn stam change
is there any additional info compare to yesterday
yep. Also stam regen delay from 1-0.75 and suppression immunity baked in
Pretty much all the specifics of the changes to the base classes (zealot got more base toughness and arbites got less for 3xample)
also mods
where can I see the change list ?
anyone figure what causing crash fr
thank you !
Shotguns doing okay?
The damage curve will now be more differentiated depending on the armour type of the enemy:
On armoured types, the damage will be skewed more towards the final instance, simulating the chain blade finally ripping through the enemy defences (e.g. Flak or Carapace armour)
Conversely, the damage will be immediately much higher on less-armoured types as the chain teeth immediately bites into the flesh (e.g. Unarmoured, Maniac, Unyielding)
so chain weapons against armor are still ass because the damage is on the final instance and you have to risk getting overheaded by their buddies 
very cool
"However, the ‘“Last Stand” Vostroyan Lasgun’ skin has been further tweaked to place the aim position at the very top of the front sight"
nice first roll
chat anyone figure out what mod causing crash yet
Maybe best to ask in the modding server
5$ its scoreboard
nope, didnt have that one still was crashing
and i got shit like numericui, healthbars and thats it
It could be DMF itself
i did, in the end i just yeeted the mods
I'm thinking it's DMF too
BABY GAME
🫃
lmao
they not changing eviserator?
It got the sticky attack changes but it just got some balancing so nothing crazy this patch.
holy shit vet is positive stamina when run sliding nopw
veterans everywhere
are we still dooming or have we perked up yet?>
I'm in work so I'm dooming about thay does that count?
vet feal so much better after stamina change
no, you genuinely seem more positive than most in here 🙂
Idk how to build my new power falchion. Feels a bit underwelming against armoured enemies
It looks fun. I wanna try the power falchion out even if number calculations from pre update seem so so. Again if its havoc 40 viable then that's fine for mw
Yeah it's cara is low you're probably gonna need 25% Carapace on it
uhh what the fuck
I'm just testing Taxe in the psyk and the damage seems fucking bonkers
skirmisher is good now, god fucking bless
with the right side of the tree
It should be fairly tasteful. Normal power sword wins out for burst damage still, power falchion is good for sustained performance particularly for crowds.
1000 damage crits into crushers with lights 💀
what is the "stacking interval" mentioned in the patch nodes for Focus Target? is that the time to ready another stack?
ah, looks like it is going off gameslantern
What do you guys think the best blessing combo for falchion is at first glance?
oh my god they've killed Focus Target builds lmao
Target Down! didn't get a buff, did it?
Also I am happy getting a new power weapon with the newer mechanics baked into it but I still wish they'd go back and change the munitorum power swords too. I don't feel like there's any reason not to make this change eventually.
Update live?
Yes
update is live, downloading now
Neato
anyone else having issues with stores not showing stock?
this for sure felt like a kind of halfway step
I'm interested in trying kraks out now
Plus 1 charge and shorter fuse time?? Let's goo
You want to really fuck up your vision with Infil?
Use a stimm right when you activate it
Your screen will go all smeary for the entire duration
Ah I see that makes sense then.
I've reported it before and I still don't think it's fixed 🙁
I think Fatshark would sooner remove a class than do anything that could possibly upset Power Sword users again
Call that shit mixing drugs and alcohol
That'll be really nice honestly now that kraks are hopefully useful, that lets us build into not super armor penetrating weapons if we don't want to. Then we have kraks to deal with large squads of armor.
anybody got a good build for power falchion
Go for crits, Decap, Mark Target.
Probably the cleave blessing and then your choice
Maniac + Unyielding
this new talent system confusing me ngl
Grenade Tinkerer might be needed for Havoc now?
Funny enough in terms of veteran changes I am really just looking most forward to baked in suppression immunity, and .75 stamina regen. Also getting new talents for melee damage buffs on Veteran, and moving things like trench fighter upwards on the tree I feel like these are things veteran has been desperately needing for so long now
since last patch. imo probs his best melee
Also I called them making while engagement apart of weapon specialist eventually
For Kraks and Shredders, probably yeah
I think this part of the tree is a bit awkward
I don't really want any of these talents
what are you on about? it got buffed?
yeah exactly
For Smokes, I tend to find the extra duration unnecessary
its confusing me
on what build i wnat
You already got it. It's called power falchion
agree, it needs more work
but i always take field improv
well ok, yeah, for Havoc I'll take it
It's actually buffed overall
it's nice in Havoc
You have a slightly lower damage cap, but you also build stacks of Focus Target MUCH faster
Redirect Fire appears to have stayed where it is
difference in damage cap is literally 2%
yall got any like FULL Builds with falchion? (guns, talents, etc)
mostly i'm unhappy about Target Down being left behind
Yeah it's basically nothing
this talent system is fuqin me
but you get stacks quicker and more benefit from each stack
Yeah Target Down going untouched is a little sad
Sooo... No keystone vet is still best vet?
No need to change your mind
Field Improv saves runs in havoc
with how fragile Vet is (was?), Target Down was a huge source of regen for me
Vet can take keystones now
well, you always could
but they're even more attractive now
Anyone gonna try Marksman's Focus keystone at all now that the movement penalty was cut out, or do we still think it's poopy
I don't understand you here
its better now
Yeah, but there's so much good stuff and I don't think the keystones are a better pick.
Yeah the pathing design there is really odd.
My favorite has always been weapon specialist
2 amazing toughness regen talents are literally the first two talents on the tree
it's good
MMF got buffed overall, but Weapons Specialist looks bonkers
Confirmed Kill + Out for Blood = infinite toughness
Pretty sure the only weapons that want to go left side is Helbores, and you can still go the other two clusters anyway
WS was and is good. I just don't like that I have to micro-manage my weapon swaps
Tell me about it, I absolutely called it they were gonna make agile engagement apart of weapon specialist
"Better not reload now or I lose my WS stacks"
IAG, VAG
"Better not switch to melee yet, I want to keep my stacks"
Oh yeah and the autoguns
Probably Recons too, for Shock Trooper
Hmm...now all Veteran needs is a heavy Stubber or hotshot las and were golden
Although how on terra have we still not even gotten a plasma pistol yet
what is reloading?
I play DB
What would it do
It would be a plasma gun, in pistol form
why the shop is closed?
arb cosmetics
no the weapon shop
and it fills a completely different niche from the regular bolter
arb cosmetics
Issue with the plasma gun is it has a fast draw speed
High pen high ammo high damage
also its not closed I literally just bought like 20 something Falchions and maxed it lol
I thought they said they were gonna nerf the plasma at some point tho?
for me it just show nothing
Yeah but they seem to be reconsidering the changes for now
Is it sensible to rename my vet Tarkus? New changes make it so tanky
bruh
Probably gonna see how it performs with the talent tree rework before making a final decision on the plasma gun
reload it
And in addition born leader helps make team tank too
brunts broke
arb cosmetics will be in there
no more guns
this is the second time i reload the game
HDD?
they fucking ruined my boy grenade tinkerer
do it again
that placement is probably the most unfortunate possible in the entire tree
how lol
its under close and kill
All 3 of those nodes feel mandatory
this is a backend issue, your game client is having trouble pulling the list of available guns from the server
aka 5% movespeed
you might also have issues with other inventory menus
this is ideal ,yes?
Can be used at the same time I like the nodes being next to each other
Just get demo stockpile?
when im in the op menus it flashed fetching for item or something like that
Servers are probably overloaded right now with everyone logging in
It happens every update
it's a one point dip lol. I assume everyone is taking stockpile
If you're taking tinkerer surely you're taking stockpile too?
after spending points in the tree my preliminary take is that you just get all the skills lol
Can we confirm the Falchion doesn't have a mastery skin?
autogun time
Ahh, my favorite part of new weapons: buying tons of them, upgrading them, then sacrificing them to Hadron just so I can get Mastery 20
which rank is good to sac?
green/blue is most efficient afaik
green
it will save your wrist many clicks, anyway
Green
the one time I hope I dont roll 60 mob first time XD
there is no mastery difference between green and gold
Any perk nodes worth getting on the vet, been a while since I last played 
We're still figuring it out
Fair enough, I'll just wing it
power level is the only thing that determines how much mastery a weapon adds when sacrificing it - and it has to be at least Green, so just feed Hadron a shitload of cheap green weapons
think I gotta sharpshoot an agripp auto
Wanna test out the new boltgun, does anyone know how its different to the IIIb
Bigger explosion radius, slower rate of fire when hipfired iirc
More explosion rather than direct damage
I don't see mastery skin on new falchion 😭
Is the new Boltpistol the same
Yeah
Noice, thanks
anyone has a hellbore build i am terrible at making builds
Had an old screenshot saved, but idk how that will do with the new changes honestly
I'm probably going to try this
I love new executioner stance with updated keystone with infantry lasgun, but well, I'm not a "Havoc" player(just stopped playing it after getting armor) so IDK how it will go there
have tested it at 40, and achieved the most damage on the team
Hellebore 3
Im like trying to see the new ones too
As in most damage taken?
no most damage dealt
Wouldnt it be most dmg dealt 
I’m jking
I would try to trade something there for skirmisher
The glow up is crazy
tested with Zealot, Ogryn, Psyker as team mates
it has so much uptime now
Where is skirmishers?
Do you think infantry lasgun will stand a chance on Havoc? Because I desperately want to play with normal lasgun guy, but IDK how it will be on that mode. I also don't want to be useless
damn I swung the chainsword once and my game crashed
does the new bolter mark beat plasma gun?
Powerful
Damn
I realize I may be asking a bit too early since it just came out but: Falchion dump stat mobility or Heat Management/Power Output? 
Goodbye one motion 🤣
Mobikity
I tried playing with it and the damage buffs together are bonkers
mobility its always mobility why wouldnt it be mobility
aight, mobility it is
asking since it works on a same power up mechanic like relic sword, I got a bunch of Zealots tell me once that I should dump heat management
this seems like a good place to start
ofc I dont play zealot that much, so I dont know how good that advice is lol
Decap sounds broken
I'm probably gonna try energy leakage decapatator
Decap looks like the old Brutal Momentum with extra steps (which is fine)
off to make some work 
Decapitator has triggering issues because you have to kill enemies that haven't been hit by anything elsew.
Ahh, good to know
Still wish Infil had gotten some more love (even though I'd been wanting them to bake the 30% damage buff into the base skill for ages)
imo they should have given Infiltrate the Shroudfield treatment, except you would suppress enemies by killing them at range
At least Exe Stance looks juicy now
smoke stocks are in the stars 📈
what are the main differences between Helbore 3 and 4?
Smokes are even better now!
Wait did they fix the weird ADS issues with bolts ??
They feel really good to use now with that throw delay decrease
Yeaaah that tiny change actually looked super nice
Helbore 3 is faster firing, doesn't hold up against carapace as well, but still does considerable damage to anything that isn't carapace
Mobility
Helbore 4 is slower but hits like a truck and can actually hit carapace decently well
Bayonet attack, fire rate, damage output, ammo consumption.
Helbore 3 has the bayonet you can actually use. Helbore 4 doesn't.
And, fun fact, helbore 4 can't be overheated.
Huh
takes on mk1 vs mk3b
...When have the helbores overheatted?
Visual effect of yellow-hot barrel after long time shooting.
So its not actually overheating? ..or?
Not the visual effect.
Oh damn games lantern has already been updated
Not actually, no game mechanics are affected by that.
Yep
yep!
no it just works now
FUCK YES
been saying since yesterday, MMF is super strong now
damn
And even weaker if you're facing a captain.
we dont have to set roots now
it's all positive now
18 round magdump is 
if you check the stomach of your nearest ogryn you can find the missing 10
and the kraks are putting in work
I think Kraks with Tinkerer will be meta, especially in havoc. don't need tinkerer outside of havoc atm though
its refusing to update vehemently, i am waiting on it
yeah
weapon specialist making it that you don't even need tactical reload for a snappy reload anymore
absolutely love to see that
mine worked
this update has been very kind to bolter vet

MMF on recon lasgun yeeeeeeeeee
I'll actually use a keystone now
and easy field improv is very nice
Yooo bad north pfp
2% nerf on max stacks at the cost of having it recharge 12% faster is solid
helps against boss
Keep in mind the lower max stacks also makes it even faster
they're really nice quick staggers with alot of damage behind them too
6/9 seconds compared to the old 10/16
Yeah the uptime is way higher on Focus Target now
my smile went up like the fucking grinch
Also ngl im glad bolter's ammo reserves are now a multiple of the mag size
That always bothered me lmao

You're gonna need that slide for the plasma gunners
i rebound my crouch to c from ctrl long ago to not break my pinkie finger in half already, im good
true
shouldve gone to 145 before

speaking of, the plasma gun was untouched
How do you use this new Falchion lmao, kinda weird
Just gonna wait for people far smarter than I to develop builds-
Thought they would nerf it also
Krak is so bak
- take every increase damage skill
- infinite toughness bc kruber shout
- still worse than arbites rashad
What are veteran builds gonna look like now?
oop replied to the wrong person but still applies probably
Hey guys, I have a low level veteran character I made before update and when I logged init said I unlocked some avatar frame from pennance. But as soon as I click the avatar frame tab my game crashes. This has happened over 5 times, any fix?
I've played so much big guy, ogryn builds are largely unchanged with this update
they gave sights to the marksman weapon, i can finally use hellbore without guessing my shots holy shit
idk they just put a ton of vets best skills in the middle of the tree so you get to take all of them
I've never been a vet player really but even i noticed they got rid of a lot of random point tax. Or at least replaced it with good skills you would be taking anyway
you power up regardless and get to pick your specialty after, ensuring all vet builds have some sort of base stable power to go off of
remains to be seen if we can stack enough damage talents to make vet good on h40 but vet definitely still just mops auric
I mean
+70% damage
i guess i should've said "i didn't crunch the numbers on if there's enough damage stacking"
i'd be surprised to see arbites rashad beat out tho
Yee
it's available
tyvm
so does Veteran actually have DR and survivability on par with the other classes now?
or is it still way too fragile to be reliable?
explain
it has gold and alot of ways to regen tougho
plus iron will
and the coherency TDR
Voc spam op
yeah but the problem is that without the DR of Ogryn or Zealot the Veteran was unable to regen fast enough
You're vulnerable to oneshots without gold armor up
so is everyone other than arb
How lovely they added grenade to kraks
lol
i no longer have to schizophrenically mumble numbers to myself midfight, massive
lowered fuze too
but you can sustain a lot of chip damage through the various toughness regen talents
of which exe stance is one of them
yes and no
Yes I approve now I no longer need to be taxed for the grenade
ogryn is ogryn, zealot has lots of damage reduction and cheat death
Vet and Psyker are in that "tons of toughness regen but sometimes you just pop" boat
Surprised Grit didn't get nerfed on Arb tbh
I lower you
I put you in the middle
I haven't messed with the new Crystalline Will yet. I'm guessing you still take the full wound damage, just no corruption
yeah chip damage was never an issue for vet, even before this update - it's the inability to weather short-term bursts that was the real issue, and made Veteran feel inconsistient and made of tissue paper on Damnation and above. I'm asking whether that's still an issue for the class
I am fine with that arrangement
Iron will is now pretty much free to take
I think that'll always be a problem for vet since it's by design
But you have more ways to survive now
Same for the up to 33% tdr from allies in coherency
Iron Will is a free pickup in the new tree
shitty self build marksmans focus vigilant autogun with voc and all the grenade talents was fun in a quick auric
3 notes:
New Auric Histg is fucking amazing
Helbore with One Motion is not cancer to use
Exe stance is GIGA
gotcha, ty. will feel out the tree for myself then
now your average psykers response to being ganged up on by 7 ragers is to violently detonate
same
cute
nope, no damage if you can take any elite enemy with you
Oh wow
Rip focus fire
That's actually nice then
all will be forced to take weapon spec
Does it have a cooldown?
Doesnt say it does
nope, you are limited by how fast you can make peril and how many elites you can find to kill
nerfed into ground
Wowzers
"MY BELOVED SAYS WITNESS ME"



