#veteran-class
1 messages · Page 1462 of 1
I have never seen a soul actually recommend camouflage.
I don't use mmf enough to really have an input but that's a new one for me
camouflage means you can easily dodge slide your way to max stacks off one headshot
but full unga bunga dmg is the way to go
or maintain high stacks in boss fights by clicking their face and dodge sliding to gain stacks
i just suck without the shout 😂
Dont worry, play the game and enjoy
tho i think if im not going full unga bunga dmg i should use a faster helbore
Whats camoflage doing in the interaction here
dodge sliding counts as crouch
camouflage gives stacks while crouched
normally you lose a stack from sliding, but that can't happen during the grace period immediately after headshotting something
so you just gain one instead
So you basically have time your shots and dodge slides to keep the stacks going
you can do either/or really
camouflage just makes it easier to force yourself to high stacks if there aren't many enemies and you NEED the stacks
or if you're in a boss fight where you ordinarily can't gain stacks
Huh, gotcha
deadshot on helbore 
Tbf it does actually benefit Helbore particularly well
cry about it
Whether it's worth it is a debate in itself but that extra 25% makes it way more consistent for crits.
every single time I have tried taking deadshot off with the helbore
I run out of ammo on it
Because I am single handedly killing every elite and specialist enemy on the map
and I need deadshot's crit chance to actually keep my ammo going
even with survivalist
in aurics
Okay I do get the logic with using dead shot but like
Everytime I run Helbore even without survivalist, I never run out of ammo
I guess if you really are leaning like
HEAVY on ranged, I guess I can see it though.
I need MORE
How else will you pay for new veteran skins
so true
Tell me about it I'm here for 10 hours a day with maybe 2 hours worth of work to do
I'm getting paid to just sit and read manga basically
oof weekend work?
i feel ya
I love seeing the scoreboard for exe vet games just because of the kill count for elites/specialists
who got 15 kills 😭
he DCed right at the start
Tbh I get this even with shout with that Helbore smoke build I posted earlier
Did I also mention I love Helbore
was a laspistol game for me
I tried that same setup with Las pistol but i just can't get behind it
Maybe Im also just getting too accustomed to hot shot making melee feel so much better too
It works wonders on bleed knife builds specifically
what blessings?
I should uyse infantry las more but I hate the fuckin' -1 skill point for it
dum-dum infernus
ah makes sense
Dum Dum infernus gud
im going to try a silly power sword + laspistol build
@calm shard is it a bad idea to run deadshot with laspistol?
It would increase its damage in general but understand that deadshot is a risk to use.
yeah
stamina loss always bad but the dmg is nice
Watch Untitled by Crunchie5 and millions of other Warhammer 40,000: Darktide videos on Medal. Tags: #warhammer40000darktide, #warhammer40, #000darktide
this is only with like dumdum 2 and infernus 2 😭
It only gets better.
kinda nuts
Gun psyker.
It is extremely good on gun psyker.
Very fun. Very powerful.
Basically makes you invincible against ranged units.
i might just use the "unga bunga" exe stance build with this gun
It would work.
highest crit/weakspot damage modifier of any gun in the game iirc
has bad base damage tho
which means it scales very very well with weakspot/finesse/crit damage from talent tree
It's also why it works so well on gunker since it's all about crit and finesse.
its kinda annoying how consistent is to get quite low damage with the class, even without using stuff like smokes it feels that it cant really keep up in damage compared to others. feels that a Gunker can do better in most cases but peeling.
Honestly, vet has good damage potential. It's just that it requires far more effort than other classes.
That's where it struggles. The skill ceiling is really high for what feels like comparable performance from other classes that dont have to invest as much skill into them.
this is nothing
I'm looking at you, arbites and ogryn.
it gets betterr?
Psyker is just unreasonably powerful but at the cost of being a glass cannon.
is 1.3k flak dps supposed to be impressive
Tbf on weakspots it's way more
Maulers are not the greatest enemy to use laspistol on
Because they actively have a counter to laspistol's strength
my honest reaction to this information
How fast is the ttk?
the thing is that as i said even gunkers feel much more rewarding than Veteran, they are just as much of a glass-jaw but psyker feels more on the cannon side while veteran is like an annoying mosquito
I don't know about that "just as much" part 😂 , all that vet toughness and toughness dmg reduction vs the filmsy psyker
veteran's TDR is massively overestimated
maybe, but is it less or more compared to psyker
a little more than psyker
but psyker's EE kinda removes a lot of the toughness drain that normally exists
so in the end it doesn't get that much better in practice
it's not as good as zealot, ogryn or arb
No no you don’t get it psyker is a glass cannon 😭
not even close
please, EE only becomes relavent on weapons like purge when it procs to a reason degree
it's rly more like
I need to make a fucking meme out of this
There's a lot of weapons EE takes advantage of for Psyker.
Or the soulblaze+Wall unintended interaction
meta weapons only 2, purge and recon

psyker gets ~140 (~70 in havoc)
veteran gets ~250 (~163 in havoc)
and then ur looking at 500+ for zealot
and ogryn gets like 800+ sometimes
arb can also get pretty crazy numbers if u take castrated stance
i mean purge is one of THE meta psyker staves
and then there's shit like laspis and IAG as well
and hell even fgs
that can reliably proc EE
Any melee weapon that can get considerable crit chance and swing fast. Infantry auto, laspistol. Surge staff with surge blessing, assail,
that arby's grit talent automatically puts it at the top
Vraks5 erasure has been strong lately
Psyker has options
so it's like
yea u can say veteran has more toughness than psyker
but it's not so much more that it's on an entirely separate tier
Psyker can attain survivability through a different means
They don't play by the same rules.
only melee weapon that MIGHT apply is the knife, and you'd be memeing swing that thing into a horde, as for staff, surge used to meme because the collatoral hits' crit also counts
is recon the thing to dethrone? i feel that the recon itself is mid at best, the thing that elevates it is the infernus
but I think they fixed that part
no just the avg psyker gameplay doesn't come vaguely close to the concept of "aiming at head"
oddly it feels that the veteran works kinda like a support, quite fragile but can bring some neat buffs to the team, to the point that i see smokes being quite valuable
or "pulling down mouse to control recoil"
huh? anything with crit works
u can't blame them
Dueling sword with riposte, force swords with riposte, even force greatsword can have decent upkeep cuz of riposte
whatever unique survivability psyker can achieve, gunker pretty much throwed all that away, that build is just pure yolo
Have you ever tried horde clearing with a knife on gunker
ok that's just skill issues
yes it's shit compared to FGS
not a fan of that, knife feels like something you would take as movility stick, not for horde clear when you can take Voidblast
This meme about knife not being able to horde clear needs to stop!!!
FGS is one of the weapons with very high EE uptime
it can horde clear, i just dont like it
knife is like
If anything, psyker can legitimately circumvent the one actual problem knife has with hordes because of kinetic deflection.
FGS can do that 100 pox in 15
That's not even saying a lot since FGS is just on a completely different level compared to anything else in the game honestly
you can say it's skill sure if you can't survive as gunker, but it's nothing to do with skill when talking about objective measurement of survivability comparing gunker vs regular bubble/staff
yea warp slash
this is base weapon swinging tho
why take warp slash when that is something SO valuable for the weapon?
that's funny then because i don't recall gunker losing access to any defensive tools of staffker, except what... shield?
so sounds like a player issue to me
yes, except that tiny thing called bubble, whatever does that have to do with survivability
I do wonder
and it's one of many defensive tools
if you can't live without bubble
that's not a class issue
not even that, bubble gunker works in the concept that is more utility to remove specialist and other ranged enemies without much crits
if you cant live without bubble you dont deserve bubble
learn to slide
it's mid in everything but warp slash lol
even in Havoc spamming sprint slide save lives
read up, the entire point of argument came from me saying gunker is more yolo than normal meta psykers, not sure what you are talking about now
it's not
and the fact that you think it is just tells me you don't know how to play gunker
normal meta psyker needs to slide, otherwise they are fools with their less than 6 seconds bubbles
you use bubble not to turtle around but to ACT
Or they are smart enough to plop the shield on top of the ranged enemies

Since that's unironically better
indeed, and it stops bombers tosses
damn right
you objectively think gaze gives you more survivability than bubble, I don't know what to tell you other than the fact you are coping
are you just intentionally being dense, or is that your normal state?
You know. I was gonna ask how. But then again I'm one of the only nutjobs that would run scrier FGS on Havoc so fair game
since when has gunker and staffker been boiled down to "gaze" and "bubble"
EE = walk to the gunner army and laught as they cant kill you, slide still so you dont die stupidly
half the time staffker doesn't even run bubble
and you're just purposefully ignoring all the other shit that psyker has
Havoc
in its toolkit
everyone seems to forget vent is good too
I don't think that's what they're saying. They're more or less implying that gunker can have pretty good survivability compared to what you would call "meta" psyker.
Which it definitely can.
he's just beating up a strawman
yeah half the time psykers don't run bubble in havoc, okay 😂
what are u comparing it to
not by much, psyker still relies on fundamentals to survive, toughness regen aside
Party finder is wild like that
Because it's the option that benefits the team in survivability the most. Not necessarily the psyker themselves.
kinda like smoke veteran in a way
cuz if u compare FGS with actually good weapons like power sword or pickaxe it is miles behind in like every single metric if not for warp slash
and then there's the bubble knight build
which is gunker... except with a fucking bubble
Force great sword has dummy big precision and crit damage
I run it for everything now
crazy that ppl dont like running that
That's what I mean. Baseline. It isn't the best.
But running it with the means to make it beefy makes it really good for horde clear even without the slash
But that's a very particular setup
FGS is good to pull its weight, would say its just as powerful as Psword if not better (because if we take the active from FGS why should not meassure it to unempowered Psword?)
yea u gotta do all that extra addon to make it come close to those other weapons
and those other weapons can also be juiced further
somebody started this whole line of discussion saying despite psykers been glass on paper it's got unique survival tools
which is true
but then I said a lot of those "unique survival tools" biggest been bubble, and also perma ranging with staff, is ditched on the yolo gunker
somebody's response to that is a nonsensical "skill issue" 😂
Psyker is really unkillable until they're suddenly not
Anticipation Propaganda
like listen, nobody said you couldn't make it out as gunker despite the yolo conditions

got nothing to do with wtf was talked about
take example
Anticipation is a meme honestly
borovian pickaxe
I stopped using the deimos force sword for single target
Just smack your target in the head with the mark 6 fgs
slight update to the meme
borovian with the avg melee ogryn build kills 60k unyielding in 22s
can't forget the stam regen delay
Honestly the stupidest thing about psyker.
FGS with all that additional juice doesn't break under 30s most of the time
to this day i cant believe how bad is the veteran's stamina regen
and then arbi gets it too 
for god knows what reason
oh wait
🤑
u gotta have like
25 DD + scrier's gaze
and roll crit RNG pretty well
Ez 
meanwhile vraks 5 will do 3x FGS's boss dps
and 3x its dps vs most elites too
in the same setup
FGS feels that is build for horde bullying
it is strong for single target but his forte is killing the swarms
They don't even fucking need it.
Honestly one of the only nodes I will call a proper tax node on arbites
which it doesn't even excel in outside of warp slash
like
half ur horde clear comes from assail
why are you stripping warp slash from it but still call Psword better when we know that without its active it is garbo?
Because the class is already so tanky. As long as you know how to dodge at even a bare minimum level, youre probably fine lmao
because warp slash has a 20 kill "CD" to be good and power sword takes 1 button press to be good
Tbf, there's way more uptime on power sword special than warp slash
and even if ur not comparing vs power sword
the normal unactivated relic blade
is still better than FGS without warp slash
maybe i have grown to its utility with stuff like vent and bolter bleed, but even the stagger from it has been quite useful for me, not to mention a good way to spam to keep on 100 peril
there's no way you just said that 😂 , only way assail clears more is if you actively don't use FGS
3 light atks to kill a single bruiser
yea ~half comes from assail's clear itself and the peril generated to give +cleave
They're not wrong though. You do have to beef it up quite a lot for it to start putting in that kinda work.
Why are we bothering comparing unique weapons as if it's apples to apples?
It just scales so far because psyker is a class that scales unreasonably in power compared to any other class.
wy are we bothered that Paul is still garbo compared to all other stuff?
why we compare entire classes like they are supposed to measure the same
why we put metrics for the sake of "balance"
this man gets it
I feel like it's gotten more heated than usual today. Saturday must be boring for everyone rn
im waiting for the 19th, not intended to be too heated tbh so sorry if inconfortable mate
Nah it's cool. I like heated discussion about core game mechanics. 
As long as it doesn't devolve into full on name calling and insults, why not?
if assail weaving gives u 2x horde clear compared to just swinging the sword
isn't assail half its horde clear lol
idk what's so controversial about it
maybe I just word it in a shockingly confrontational way
you do that from time to time mate Path
Very, matter of factly attitudes can come across as confrontational tbh
k first all, it's only that flak head bruiser that needs 3 hits, and we are about talking raw hits here without gaze buff
But I've been here enough to know it's not really intended to be confrontational.
as for cleave, both gaze proc'd warp splitting and wrath blessing is enough without relying on assail
assail is mostly reserved for taking out ragers/ranged chaffs
and for the more sweaty weaving for that melee dmg buff
there's not enough of it to go around for pure horde clear on diff above auric
oh yea forgot to mention
that 15s was with wrath too
was genuinely pretty surprising when I tested it
it's not confrontational so much as shockingly going against what psyker mains experienced playing gunker all these time
like yes, some specific variation of gunker want to focus more on making the FGS single target, going pure crit blessing with no cleave and using the mk6
in those cases the horde clear of FGS melee goes down
but if you use say mk8, spec cleave, and juicied up on gaze/peril, you'd be mowing down horde of chaffs like it's nothing
I did and it's nowhere close to actually good horde clear melee weapons
just straight up not in the same league
warp slash, diff story
I mean compared to what?
assail? maybe if you have infinite of it
reason why i take warp splitting, it helps the weapon a lot to reach that power while freeing the blessing, not always posible so that make sense
if you are comparing it to other psyker melee, none is better, and it's still a top contender chaff clearing weapon for all weapons on all classes
rashad for starters
yeah not if you don't use warp slash
rashad is 2x as fast
FGS stats are all kinda mid
to compensate for how ridiculous its special is
It has kinda bad cleave, not very good damage, and quite slow swings without using weapon swap tech
I'm pretty convinced some people have a very warped (hah) view of what good horde clear melee actually is
heavy sword my beloved
Tac axe, especially on Gaze since you can actually get to damage levels where BM becomes extremely consistent
Illisi my beloved ❤️
illisi is like 1.2s faster than knife
even starting at 97% peril
and spamming special heavy atk
people actually think psyker has good horde clear melee and it's all so unironic too
even FGS with warp slash, if u start at 0 charge, will take ~9s vs 50 pox
that is still slower than a rashad
is that with or without gaze/dd tho
and a little behind power sword VI & III as well
p sure it's with
it sounds about right from my experience
if u gotta have 25 DD + SG to pass a base 10% atk speed rashad
fastest I've ever gotten a lvl 1 charge from nothing into a horde was like...7 seconds?
Somewhere around there
ig the warp slash has the advantage of having some range ig
taxe is actually a strong contender
but then clearing a horde of enemies that are all below half isn't special is it?
but people here over all are underestimating FGS way to much imo
Brother. I play gun psyker on havoc 40s
nah
I'm just being accurate to what it is
FGS is mediocre statline wise
Imagine a world where I can actually damage all the targets hit by the 10.5 cleave taxe
it's an overall mid stat melee carried by a broken special attack
relax, I know you do, not talking about you
mid stat doesn't mean bad
but there's rly nothing particularly eye catching in any metric
so does smoke make melee enemies more dumb, and prevents ranged characters from shooting you?
besides warp slash
Essentially, yes
OO
makes ranged enemies dumber and stop shooting you
Worth noting Reapers and Gunners have a bug where they keep shooting despite you being in smoke
so i would throw down a smoke and rev a player?
For some reason if they're walking while shooting they just keep shooting
I have no idea why
That is a good application of it yes
i finna cook
They shoot only where they last saw you though.
Just gotta move out of that spot.
warp slash super op tho
yeahi think that's how it is
i think it's intentional
i mean it kinda makes sense ig
gotta have 4 "no cleave interaction" tools on psyker surely
you have a high rate of fire big capacity weapon, might as well keep spraying
Accuracy by rate of fire.
helbore isn't the easiest to play even after the buffs
From the makers of cookie clicker: Head clicker - Warhammer 40000
yeah
i just like being able to move while clickin on heads ;-;
To be fair, fps are just more active clicker games, yes?
i believe the old saying is.... skill issue?
Just like Sekiro is a rhythm game, yes
is there a way to make my for the drip show in the armory and the pre game/post game cutscenes
Be gross and use the third person mod
Bastard
im not going to lie, vet feels like ass in current game environment
vet requires a particular finesse to get 1/3rd of the results that arby and ogryn can
very balanced game
how come zealot is more effective with bolter than a class focus on ranged
okay that's a bold statement there
bolter is 100% better on vet. zealot can just kinda cheat the draw time and that's really it
i mean, you can just dodge to gain more crit damage /weakspot damage and less recoil
huh
2 things here
Boltgun is much better on veteran than zealot
And veteran has not been a ranged class for almost 2y now
and build in high crit with piety
okay i see what you mean with the dance talent on zealot
but even then, it's still better on vet
way more burst damage potential depending on how you build
generally i think a lot of problem lies within keystones
you can 100-0 a plague ogryn with a magazine and marksman stance on vet
is that useful? no
is it funny? yes
It is useful
indeed it is
being able to tear a pogryn in two in a single mag is nothing to scoff at tbh
better to do most of the healthbar while using VoC Imo
safer for yourself
plus gold for the blueberries
also waking up and killing daemonhosts with bolter will never get old, they just become a non issue you don't need to care about avoiding
they don't even get to attack 
Nah boltgun is almost always just better with exe stance
also they need to rework the god damned marksman focus
I'd like to see and use a build around it
they need to rework the entire class
it required you stand still
they're already aware
IN A TIDE GAME
it's just a matter of when they'll do it
i know that zealot's getting their rework first though
No official word
if it is vet first I won't argue but I don't think its deserving over zealot
if its psyker though
just a hunch because zealot is desperately in need of it
build variety is horrendous on zealot
ended up in a random duo with a pubby
variety?
and it has the oldest tree
this is so sad
i wasn't bothered too much but poor guy
Who knows
FatShark could rework psyker before both

there's like two maybe three that's decent
I will go up to their office and cry very loudly if they rework psyker before zealot or vet
psyker might have some minor issues with the tree but holy shit it's not nearly as bad as zealot or vet
psyker is fine thou
but toughness on them definitely need some love
“Minor issues” when its fundamental design is off
Psyker has the most number of fundamental design issues
i mean that's not to do with the tree more than that it's just a fundamentally busted class as a whole
and i dont think they're really going fix that
Nah the tree itself has problems
It is both
just dont touch the key stones kek
i think the tree itself is a minor problem. the class in itself is the major problem imho
It’s easy to overlook psyker’s design issues because they’re op
But they have big issues
Having issues is requisite to playing Psyker.
Yea I mean
It’s kinda telling with how all psyker exclusive melee weapons behave
Except FGS
I was making a joke, but I do want to hear you elaborate.
The person behind FGS’s design is either on peak autism or meth
What kind of person makes a weapon’s best horde combo swap twice + light twice
Did u play rogue trader (video game)
I have it, haven't started yet
Someone who doesn't realize that's the optimal combo, I imagine
FGS is peak
regular FS mark is either bottom tier or busted (deimos)
Ok basically there’re 2 psyker companions u can naturally come across
One is a sanctioned psyker
One is an unsanctioned psyker
i dont know what to even say about illisi
Illisi got its head shoved in the dirt by FGS.
And the way they interact with psychic abilities is drastically different even when you don’t consider their normal roles
deimos is okay but the special locks you in place and that's bad
In DT what you could do is
Do not the special on Deimos
man you dont even need to do special
Deimos is an H2 stick
obscurus has the weirdest fucking moveset i have seen in this game so far
Obscurus is incredible
this
Obscurus has amazing damage output and range
and yeah it potentially also has the strongest output
Nvm ignore me
Forgot navigators and psykers are different
Have low peril (<50%) be on the sanctioned side where it’s more focused on sustain, defence which a lot of people have voiced complaints that psyker is too squishy
i never do
Have high peril (>50%) be on the unstable part where you tap into ludicrous damage bonuses but weaken your own defences as a result
A veteran main in an H40 the other day was chastising me, while he was dead, for not using Deimos special on Ragers. =|
you mean
This gives u a clear contrast between the 2 types of psykers that usually are used by the imperium
the one that will outright get you killed
And you can put in talents that support both styles of play
Where one can choose to focus on low or high peril
i mean i guess that vet has never used the deimos
We did not win.
Instead of the current “I edge 24/7 to the goon god” metagaming strategy with psyker
Which is just incredibly boring
okay wait what is this scorebaord
what the hell was happening this game
holy cow
Sounds like you're recommending reworking the Psyker tree so, like left side is low peril, right side is high peril, middle is whatever else?
To oversimplify
Ovenproof plugin
oh, did they change obscurus move or something
No I mean what the hell were your teammates doing
hmm, before its like weird
Obscurus got buffed a few patches ago. Maybe when Taxe got buffed.
weird weird
Not necessarily
More like
Sprinkle in talents that go towards a specific peril portion across the entire tree that by the end of a build u have a genuine subplot going on that decides whether you’re significantly better at low or high peril, or you’re hybrid and use both well but don’t fully tap into either
yeah because as it stands, there is objectively no actual reason to be low peril
might try it later tonight
But it’s very counter to psyker’s metagaming strategy
Because if u kill too well u will literally kill the peril out of u
I do like the idea. Though it seems like high peril would probably be weighted toward being better, since you have more risk of Perils of the Warp
Same goes for the non-warp crit ranged atk reduce peril talent
i said it one time and i'll say it again
Nah give high peril actual downsides but make the damage bonuses even higher
I mean real consequential downsides
My dearest wish is for Perils of the Warp to become an Ogryn bomb. Give it friendly fire, make it throw allies like barrels, whatever. But I want to do my +3 wound curio/crystalline will suicide psyker.
by crack of bone should have been a scrier sub node as it stands, with the specific caveat that it stops when scrier's runs out
Smth like
x1.3 damage taken but u get +15% crit chance at >50% peril
or more toughness regen but more damage taken
And have One With The Warp scale higher at lower peril but decrease as peril goes up
because i can't actually justify using by crack of bone because your damage plummets when gaze isn't active and there's no other ability that actually has any synergy with the node
its dumb
OwtW is not very good in Havoc. :<
I know
But it can be an interesting choice if it’s high enough TDR and sustainable
And again psyker’s durability issue needs to be addressed
But if Psyker is more durable, then I can't gatekeep as effectively. You'd invite new players into the class. Heresy.
I think psyker’s highest damage builds need to have lower defence than they currently do
yeah, sometime two small smack and youre goner
And psyker’s melee/gun builds need to have better defence than they currently do
And these need to be built on top of a massively neutered version of empathic evasion
going to town on a small country's population of heretics
until a single rager comes up from behind you
yeah there's not much way to regen high enough toughness to sustain in melees
it's not necessarily toughness regen that's the issue
but being able to kill crusher in 3 light tac axe is funny enough i'll keep playing it
psyker's base tdr is horrible and even if you get the nodes to beef it up, it helps only so much when what that percentage is piggybacking off of isn't a high value to begin with
More durable only under specific conditions
I also think staves need to be nerfed a lot overall
Soulblaze needs major nerfs
nah blaze is fine
absolutely not
soulblaze is probably one of the most broken things in this entire game
VB’s stagger needs to be lower (scales down massively away from blast center) and completely unable to stagger ogryns

Inferno attack speed nerf
shhh
i am tired
Since giving it cleave mechanic prob will play very weird
of the inferno staff meta honestly
Imagine a world where psyker has to aim to do damage
imagine a world where a psyker can use something that allows you to actually see to do damage
good thing that im not playing inferno that much anyways 
I play Psyker because I have shaky hands and aiming is actually super hard for me
That’s ok EK still exists
I wish EK wasn’t a soulblaze staff
ek is a left click machine
EK is an autism macro machine
left click build is so strong i can stand in front of 20 gunner and click them in the head 1 by 1 
I think smth is very seriously wrong when its highest group dps option is to swap cancel every single charged attack to spam
Like who designed this
man i dont even use ek's charge attack that much, but i agree that it's ass
My opinion on these things, in less detail than you, is that I feel like Psyker should lean into the role as glass cannon. Especially as compared with Ogryn or Arbiter, they should be squishy and do super high damage, but probably have to make choices to give up damage in order to get more utility. I like Soulblaze as a mechanic, and I don't mind that it can snowball into absurdity. I have concerns that a lot of the suggestions around Psyker changes will neuter their ability to do damage without making them able to survive in any meaningful way. Already Arbiter and Ogryn, if they're good, can pretty consistently outdamage a bubble Inferno psyker, and I have had some get close when I play Shriek Psyker.
yeah currently psyker and survive just enough by killing everything so fast
I actually wouldn’t mind if psyker did more damage than they currently did if they fully spec’d into high peril, given that playing at high peril will have actual defensive downsides that make the player significantly less durable
if they're tweaking the damamge , they outta fix the survivability in some way
But as it stands psyker is playing like half the game while not having massively overtuned talents and tools that trivialize everything
Right now most of that durability comes from toughness regen in hordes, from Soulstealer and Mettle (since mettle now gives toughness on every enemy hit, not just one per attack). I would be fine with giving some of that up if Quietude sucked less.
I am a certified Quietude hater.

U should play rogue trader and see how unsanctioned vs sanctioned differ in their vibe it’s very directly noticeable
https://gyazo.com/36eb7540846ee6fdb981007e53d8e8a8
i was playing a havoc 21 and tried mk3 with that build i posted earlier
mk3 knife
I want low peril to mimic that sanctioned stable psyker vibe
And high peril to mimic the unstable but super overpowered psyker vibe
ongo was a purge psyker and law was a lone wolf arby lol
that scoreboard looks way too clean lol
it's a vermintide board plugin
its just so simple haha
Look, compared with other classes' non-kill toughness regen nodes, it's garbage. With my build, it's 4.5 toughness per tick, give or take. A Shriek is like 23 toughness.
@tall torrent do you have a build using bolter/exe stance you could show?
everytime the psyker went down, it was because they blew themselves up
This “edge to goon god” thing psyker has going on rn is just so uninteresting
Ya
the lower damage one was a chorus zealot and they both went down
and died
me and arbites
the main thing is it's toughness on demand, and also when ulting on 2 of the abilities
for that, good utility
arbites runs for a fucking ritual when we weren't ready for it
i don't always take it tho
It's very bad toughness on demand.
eh wouldn't say that considering that it allows you to regain toughness out of warp farts
im not a big quietude user myself anywa
nah it's not much
it basically only "matters" for auric or lower in last player standing
in havoc u will just die
Ogryn's passive toughness is like 12.5%/s while aiming their gun. =|
oh idk/idc about havoc
if anything psyker usually first or second to die
ogryn is fucking stupid
ogryn exists so people can't claim arbi is p2w

Veteran is 5%/s for not being targeted with a melee attack.
Zealot is 15% for dodging
block a single rager combo hit and u can kiss it goodbye
yeah except a lot of builds can't fit that in
and when you need it the most, it'll be off 
I have not actually seen a single H40 veteran build without it
i'm guessing because they're all pathing to survivalist
it's just not "predictably reliable"
Arbiter gets toughness for existing, ha. Not even gonna include them
arbites
unironically
yeah arbi doesn't need to be discussed 
Veteran is also, I think, probably not the class to balance against right now
NOT EVEN JOKING WHY IS THAT A THING
Veteran needs help
veteran needs >4 pages of talent changes, mostly buffs
arbite is like
breath
gets 50% toughness back
In my experience, I am the last person alive desperately trying to find space to attack, then dying alone.
depends on what mistakes the team makes
What are you talking about.
in my own experience, once im down as psyker ,team just overrun by elite hordes most of the time
three attack and some stamina and you got half toughness back
217 out of like 260 once the toughness over time ended.
I mean, this is my average H40 loss.
shield ogryn in 2025 is crazy
Or this.
again i truly need to know what was happening this game
have you seen the yee haw build
I will stop now.
While the veteran was down, he was critiquing my play.
boltgun veteran with <30k ranged dmg is crazy
@tall torrent you know what, you are right, tried gunker out in 40, assail kills more than FGS, nobody wants to engage these things at melee if one can help it
Blight
glad we could reach a consensus
also if I wanted to gaslight u I wouldn't be saying FGS horde clear is bad (cuz it rly is just middle of the pack)
I'd be telling u illisi was good
let me just ask you one thing though, when you guys look through all that stats, does weapon range come into play? because I don't see that stats displayed in inspect, and unless I'm seeing things the long range of fgs allows it go cleave more things per swing
You had to reload? Pathetic.
most weapons' reach are not that different
FGS and relic blade notably have more reach than most weapons
however this is not "so much more" reach that it ends up cleaving that much more stuff
this is mainly because neither get particularly high cleave
FGS with max wrath IV + 100% peril warp splitting gets like just 32 cleave on the heavy sweep attack
which is enough to go through 3 maulers and stop at a 4th, and this is an extreme scenario so most of the time ur stopping at the 3rd (not max wrath and/or not max peril)
compare this with a weapon that actually has high cleave, power sword VI with sunder
which gets to cleave through 4 maulers, not have the cleave be stopped by carapace (hence all weakspot hits for max dmg), and stop at a 5th mauler
i like how a single crit shot here does more damage to the boss than a tinkered krak nade
idc, plus you get to fan the gun
that's a win for me 
most of the time the "extra reach" comes into play with distance vs ragers
where u get to hit them before they can hit u
this is however, not that relevant for FGS, ironically, because FGS's high dmg single target attacks don't stagger ragers out of their combo
unlike relic sword's activated heavy sweeps which can
I'm not talking about cleaving through armor or reaching ragers, I'm talking about allowing it to hit more chaffs per swing when clearing horde
yes, usually doesn't matter that much because in havoc hordes have high enough mass that ur max wrath + max warp splitting FGS only gets to hit 8 poxwalkers
and ur prob gonna hit smth that drains a lot of cleave before that when u actually pull ur sword out
ex: mauler (10 mass), scab rager (10 mass)
u could get all ur cleave used up earlier in the attack because u hit smth a little further due to having more reach
hmmm, anyways it is interesting, but doesn't really come into play even if it is good, assail and the warp slice takes most of the clear load gameplay wise
ya
ngl brutal momentum would go hard on GS in general
it's a shame it'd be busted
nah
not enough first target dmg
on relic blade yea
u actually do a lot of dmg
on FGS nah
BM falls off a lot when u take more than 2 hits to kill the enemy
have you tried DD and scrier on FSG
I play it with 25 DD and scrier
it is not enough first target dmg to matter for BM
unless ur strat is to exclusively use stab/overhead vs every horde
in which case neither DD nor scrier matter
hm, wouldnt the amount of dmg provide by dd and scrier enough ?
i thought that that'd be enough 😮
no u take like 3 light sweep hits to kill a single dreg bruiser
and vs pure horde (groaner, poxwalker) u swing in diagonal with no weakspot priority
so it doesn't benefit off BM as well as combat axe, even tho u can use DD + scrier to juice dmg up
BM is at its best when u can 1 hit everything up to h40 armored groaner
which is the best possible "pure horde" clear in the game
I love the melee only AM roll, nade spam still hilarious.
play h40
doing incredibly well
teammates hit a barrel that knocks me off the map
i want to cry
https://gyazo.com/f81bda99459c836839cc1c204f35776f
other than an unfortunate barrel and a trapper who's a follower of tzeentch, i am pleased that the funny knife helbore smoke build does in fact slap in h40
i honestly cant even blame them. i should have known there would be a barrel there and shit got really hectic
funny thing is that i could have 100% gotten way more boss dmg but basically being a specialist's worst nightmare seemed more fiitting
I like to put my builds around specialists mostly but then idk if my team mates can do boss dmg - always worrying
its a nice quick responce dps gun vs unyielding primarily; its nice but banking on being great boss dps is a no; simply due to factors like random crit chance, pressure, constant movement ect
but i like to take a fan revolver on primarily melee classes that melee does not do that well vs unyielding
dat dmg taken as zel

console
FIGURES

How do I Guard? I played vet since the beta until the Arbitrator got released and I've just come back now and I am shockingly bad.
Guard as in?
That part was a joke as in imperial guardsman
Veteran has been nerfed (and obviously reworked) since then
They are generally accepted to be the weakest of the 5 classes
Ouch
generally
after all vet skill tree can be bricked the most when making a build & ppl are not the smartest on average in this game tbh
On the plus side, if you can clear on Vet, you can clear on any other class
No Zealot can brick their skill tree far worse than vet
cuase zel has 'the build'
Middle middle tree moment

Damn, bayonet still thankfully stab good
Step 1 get precision strikes
Step 2 get Desperado
Step 3 hit heads
Step 4 dodge
Step 5??????
Step 6 profit
Bonus step
Desperado not always needed but... Precision strikes... ALWAYS
Shush.
is it true that melee weapons that have uncanny increase the effectiveness of bleed against armored targets?
like if i were to have uncanny on my melee and for example flechette on my db, the bleed would be better?
Should do so yeah. Been a while since i've done this but the same happens with soulblaze on psyker so...
ah
You could do the funny, chug frags, inject combat stim, spam lights on their heads and profit from bleed. You can out dps kraks with this, shredding through carapace (admittedly this is hella specific)
Yehh
Thats the thing i like about veteran
You don't have to care about resources much
Plenty o ammo
Nades for days
yeah
Less stress, but then uber paper. XD
Yeaa
So stress again.
Thank god we got shout! (It bothers me that the sharpshooter class has a support ability as his stupidly most powerful one)
Maaan
Is funni, but am okay.
Pulling a literal "muh class identity" here but how i wish the other two were reworked to hell
After all...
Maybe soon
Am "Commissar", yes.
Yes, sah
'Nades for all, heh.
i played ogryn yesterday and was like, why are my nades not regenerating 😂
Not mortis.
what is mortis?
Mortis Trials?
ah
Ahh
Luck though.
its just finnicy to apply in practice
How does it work
I don't need the melee equipped right
yup; either apply the bleed first & stack uncanny or vice versa
if its low amount of bleed you start with uncanny
if its high amount of bleed you start with bleed application
That does sound finicky
Or do both at same time with serrated. Flees.
@tall torrent got the funny sword from Heretical
Is it the only 2h force sword in the game?
How does bolt pistol's Lethal Proximity bless work now? Does it still give +25% blast radius to vet's frags?
Do you need to wield it when frags are out for the effect to work? Like, if I'm on melee weapon and switch to frags, throw them, I'm automatically switched back to melee - do I need to make sure I'm going to frags from the Pistol all the time, instead, or something?
sweet, thanks
did you hit them so hard you died
This Blade has a guaranteed perils of the Warp on successful attacks at 20 veil degradation
I basically rolled Perils of the Warp
Which is basically instakill
As the only member on the party
So game over
It could've been Untamed Power, Warp Blast, Daemonic Attention
Perils of the warp
Rebound
Anything that is not mk1 is deci + skullcrusher
The Earth Protests
Perks are honestly whatever you feel works. Just understand that unyielding is not the shovel's forte
thanks, matching name too
Actually... you can use that for MK1 as well.
If you just want a horde clear and CC stick.
(poke)
best lasgun?
im using the heavy one rn
its not optimized
is this vet guide in pins up to date
flakiac infernus headhunter?
That doesn't sound up to date. I don't think Path recommends headhunter. Is it the word document?
why are these seperate

understandable
second question, whats the optimal build for crit recon lasgun hose bs
ofc
yes
3 human classes have las
zel vet have bolter
arby only bolter no las
2 points
this is what I use
I only use gun on elites and specials
las weapon should never be used on horde
get melee kills to proc WS
oh wait
30 points
this is what I use
Yeah but iLas basically puts you at dedicated marksman wannabe role
Which isn't really something zealot tries to be
Although having some funny interactions
And gunker usually prefers high dps guns over ilas
if you'll be leaning into dedicated marksman, you might as well use helbore lasgun
what mk for shock maul i should take?
blessings etc
Skullcrusher + hammerblow is REALLY good
I think they are both good?
I might be wring but the la one has better single target damage?
And the other one better horde clear ? Idk
and flak/unyielding or carapace?
I think flak maniac?
Maniac for sure but I'm not sure about flak, memory fuzzy
My fav weapon
Thanks, i can't nothing about shock maul in the pins so im asking
Wait
There's a "hammer of the emporer" guide link
It has info about the shockmaul there, better than I can provide for sure 
Ah i see now, thanks again sah 
bros, do I run toughness regen speed or nah
never
so you can stack them and achieve absolute purity 
it only affects coherency regen speed
wasnt it 20, 35, 49?
I haven't got a better idea to replace it with though
if only I could do 9x toughness
okay so something came up and i had to leave but why would you not use the recon las gun to just sweep a incovenient flanking horde in one sweeping motion when your team is fighting the frontline? hell isnt there a talent that gives you 10% ranged crit chance for a portion of a fresh mag so you ideally just reload with the 25% faster reload talent to keep that up over using WS
the highly unusual Mk XIV Recon Lasgun
Might someone be able to supply a H40 plasma vet (preferably with kraks for the notorious armor crowds)
What
why is it a bad idea to mow the horde with a mk XII spray
Every melee weapon clears horde faster then any las weapon, 100% a waste of bullets.
Chainaxe hitting 1 enemy then stopping immediately:
Because the only range options in the game that are actually good at horde clear are Psyker weapons and the Flamer
huh
have you tried using the attacks with cleave
instead of using the ones that don't
Ik
mk3 has cleaving heavies while the other has cleaving lights iirc
Mk4 but yes
ye
I have like 400 hours on this game with 2000 on vermintide
Nobody asked
Ok witch
As if it doesnt contribute to any gamesense in dt
Have you tried using headtaker and slaughter to increase your damage, cleave, and impact?
I asked for a plasma vet build for 40s
i am rocking this, once i reach 30 im goin for the lexhead before starting aurics n all that jazz
Brother its a joke i know how shit works
But DO YOU KNOW that the chainaxe has a hard cleave damage cap of 4?
Can't ever damage more than 4 enemies
But do you listen to this
What the scallop
I play the game and test how things work
If i like it i use it
This is genuinely funny 
Dog is very distracting
Where one motion and out for blood

And no friggin ws
i remember people mentioning vet capstones are optional and figured this is way better than crab walking with MF or compulsively swapping weapons to maximize WS
Naw what
i may be remembering ancient ass info though
Anyone who says that is probably doing a recon meme
vet keystones are optional
You can go capstoneless
But realistically you're better off with a keystone
just free damage for the whole squad
WS is more playstyle defining but it's really good
Battlefield RP
MMF is for weirdos and whackjobs
Spot and get a bonus 
@fluid shadow my vet havoc build
idk man nuking a quarter of the effective hp of something by pressing one button seems like a really good option
Dueling sword is so overrated and it sucks
Watched a vet kite for 20 minutes in a havoc one time with it
Funny i use almost same build 
and it's only one build i don't suck as vet
i put off using duelling sword for so long cause i like using wacky shit so it took me 30'ing the 3 other classes before deciding to use the op stuff on vet, only for it to be finally nerfed and be balanced when i get to it
Speaking of havoc Everytime I die is due to a trapper or mutants
Only a good vet can make a terrible build 

Did a havoc yesterday with Arby crusher and got netted and instakilled me and the oggy were the only ones doing anything
now, the emperor did hand me this, would you guys reckon this is better than the mk 4 ds
Had a book zealot with a knife that had rending backstab and ripoest, vet was running ds and plasma
excuse me wtf is ur name
YOOOOOOOOOOOOOO
since we're sharing h40 builds https://darktide.gameslantern.com/builds/9fa86d35-de92-4be6-bc0a-76a4005860f0/smoke-skirmisher-2?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
bunny ears for vet when
Why you choose the stamina regeneration boost and not something else like on your toes?
it's more consistent across the board
It's good for vet
especially with something like power sword that rides or dies by the block attack
More consistent like on bosses where I can’t proc ws
Plus the ps is push attack reliant
I think vet has like lower stam regen delay by default?
I'm not sure, but it helps a lot
slowest regen delay in the game
Yep
for some fucking reason???
asbestos
Yeah I hate it
mesothelioma



