#veteran-class
1 messages · Page 1428 of 1
I remember it being worse than the chainsword.
he's learning to hate the dueling sword
Actually a really fun weapon to use is the chain axe if you want a chain weapon
I always hated it.
Did you turn it on
Yes.
nah this can't be happening
I love the chain axe
dueling sword and crusher are the only melee weapons in the game I havent tried yet 
when has the CS ever been good?
Couldn't kill a damn pox walker.
Yeah don't swing it at all if you don't use the special to turn it on
did you turn it on?
Did you turn try turning it off then turning it back on?
Ok, Roy.
Tbh for a new player Rashad or power sword will work well
*Returning
ok so I'm just going to pretend you didnt say that
Best melee weapons on Vet atm is:
Rashad, PS, DS, Knife
brother just use the chainsword if you want. Just remember to use the mk13g
if you're dedicated to the shock troop idea
no love for my boy the heavy sword
I mean it’s good
i would love it more if it actually killed maulers
You’ll just cope against any Cara
well I'll be damned the power sword doesn't kill poxwalkers in one bodyshot
news to me
I'm willing to try PS, see if it truly has gotten better.
And watch the zealot steal your kill
trash weapon frfr
yeah ps is meta
Even before the ps was the best
but also like
*small warband of arbites.
was the PS ever weak?
No
no
no
I recall it being weak when i used one.
I think people just trash talked the shit out of it post nerf
back when people still treated even the most minor of nerfs as "the weapon is ruined"
I did
Idk, it was a few years ago.
I don't really know if I could ever call this weapon weak
this is my gun build I have zero melee talents
but people were over reacting
power cycler was in the game on launch
ok so, I will say this, everything you thought you knew about the game just wipe from your mind for now
because I keep hearing things about the past that may or may not be true or anecdotal, so lets just move on to the present
oh shit yeah
It just used to give you 5 swings instead of 3
No
It was absolutely fucking broken at launch
I honestly hope it gets removed and PS just gets more swings
I remember chainsword being able to 1 shot a mauler.
Or works like relic blade
standard PSword gave 3 swings?
and infinite cleave
and they nerfed it down to 2 swings? and only near infinite cleave
and people freaked the fuck out?
was that it?
yes it was stronger before the BM "nerf"
here is the problem with CS
what happens if you have maulers on you?
I don't have a chainsword on my vet but I do have a chainaxe which is close enough
and yes mauler one shot
Fucking love the chain axe
I kill them all. Usually.
such a goofy weapon
so lets say 3 are on you and a horde, what do you do?
Toss a krak nade in, activate voice clear the horde and focus the mauler after.
Kill them all
ok lets assume you dont have any kraks and VOC is on cooldown
because the whole point of this hypothetical is to explain a serious problem on the CS
especially in higher level content
voc on cooldown is actually the least believable part 
The fact it has no stagger?
rely on zealot with relic blade to clear 'em out
no
how do you deal with a mauler with the CS?
just one
the main problem with the CS is that the actual damage values against carapace and even flak is a touch on the low side
relying on the special
which yeah, you are forced to stop moving
It's a chain weapon issue, they need to stick on enemies to do significant damage which other weapons can achieve more easily
that's part of it, but the full damage will not be executed if at any point you are interupted or need to dodge
yep
and when you are reving you cannot block
so basically it's either take the bleed blessings (less than optimal) or just use normal heavies and beat them to death with a blunt object
This is very unfortunate.
why I can't enjoy chain weapons, all other weapons magically go through enemies, chain special needs to stick to them 
so if you have 3 maulers on you, you rev and try to hit one of them but the other 2 start their overhead animation so you need to dodge
Kind of a power-fantasy trap, isn't it?
don't get it wrong. It's not like ultra dog shit, just that it requires a lot more technique to use
if you try to wave clear with the lights the CS just bounces on the maulers and you cant touch the horde
I like the chain axe a lot
it's just like... kinda... not great
Chainswords are definitely far into the "ultra dogshit" territory
If it was just maulers/crushers that they got stuck on sure
if you want the chain weapon fantasy, chainaxe is definitely the way to go
But they get stuck on literally every enemy that is not the trashest of trash
I suggest this
If the enemy dies before receiving the full rev damage, the weapon swing carries through and revs the next enemy in range
which chainaxe variant is the best
Or give chaxe more cleave like Evi
mk4
personal preference they're about equal tbh
it's not just that the CS is bad intio heavily armored targets, it's that if there is at least one enemy in the horde that you can't cleave thru, you basically have no wave clear anymore
Chain sword likes wrath because of its unique finesse fall off
is it?
I prefer IV because it can stunlock bulwarks and crushers to death
I like spamming light attacks and using heavies for hordeclear
I find XII has a bad attack pattern for horde clearing
If you’re running it do flak + maniac, shred + wrath
so the way to use chainaxe is do heavies for horde clear and special lights for single target?
Couldn't be easier
pretty sure they both have like the same attack pattern
lights will do normal sawing attacks
heavies do vanguard swings
honestly never use the special on either chainaxe unless that elite is alone
ye
Mk IV does great single target damage with its lights
And Mk XII does the same with its heavies
Mk4 Is just the best
Lights saw on the Mk IV
Heavies saw on the Mk XII
IV has great sweeps as it's light too.
oh wait nvm
yeha my game didn't update
go hit something with one of them
which is the one where I can spam m1 to do horde clear and use heavies for single target
I switched the mks and it didn't show the correct attack chains
Your point is "it doesn't instakill poxers so it's bad", right?
My point is it gets stuck on them and doesn't cleave
honestly just light spam with Mk IV it does good enough damage
My only issue is
Why can't I carry TWO chainaxes
You're thinking of the Xiiig
That one is bad for hordes.
and heavy spam on XII is fine too
I'm talking about the chainaxe
i thought 13g was the best variant of the chainswords??
and XIIIg spams lights into hordes too
Oh.
13g is
I use that for Purgatus Psyker
13g chainsword doesn't need to exist lol
It's the best for single target.
But gets stuck on hordes.
ok, just to clarify once again, which variant of the chainaxe lets me horde clear with lights and single target clear with heavies
instead of the opposite
it's the best for both
just spam lights into hordes
mk12
XII
k, ty
It doesn't sweep though.
uh, which perks and blessings mk12
man I should use this weapon again
no, im using it rn
When the Psyker is done using magic shit
brings out hugeass chainaxe
2handed Chainaxe like the Mauler
Well, after our discussion about CS, I'll work to afford a Power sword and see if I can roll a good one.
What Dump stat is recommended, mobility?
cleave targets
cleave target
Oh?
Interesting.
im assuming mk12 chaxe build is headtaker and thunderous
ew
headtaker slaughterer
Any reason?
its horde clear is the problem you'll run into
headtaker + Thrust/slaughter
very small change between 60/80
I currently do a shredder grenade shout focus build, with a shovel.
Gives me some decent horde clear.
itl handle single targets just fine without thrust ? or do I need thrust for them crushers
I’d recommend mk4
With headtaker slaughter
Thank you.
Any variants i should look out for?
im using mk4 rn, I dont like horde clearing with its heavies, Id rather spam m1 for horde clear
mk6
Mk 6 is almost directly better than Mk3
Mk6
Perks are elites carapace
What's the attack pattern like, any awkward angles?
no
Light spam
Push attack into light single target
How long does the activation last? Is it like the one I used where it was very short?
activate sword push attack, light repeat for single target
uuuuh
activation is weird
basically it turns off when you do anything other than swing
oh except block
you can block
With power cycler it will last for 3 hits
only if you haven't attacked yet
ye
My God.
dump stat on chaxe is defense right?
ye
This sounds like heaven compared to my past experience.
cara man
Tis why i recommend you that build
cara maniac?
ye
ye
i just need it to be able to kill everything
then cara man
does it kill crushers in one heavy sawing?
the mk4 will kill every non melee elite with a light
Got the Link saved. I'll check it soon.
Thanks.
so that just leaves cara and maniac
not the m4, the 12
4 is great, but i dont like spamming its heavies for horde clear
On light
one shot lights yes
We are unsubtly trying to tell you to use the mk4
I thought like that but what are you gonna do against the 30 ragers
Take your time to heavy them?
kills every melee elite except the ogryns with a light too xd
oh and maybe maulers
but its sooo haaard, sometimes Im doing horde clear and I click a light by mistake, the axe then gets stuck sawing into a gunner 
guess god wanted that gunner dead
Ight, bad roll, guess I'm off grinding.
do auric missions to reduce the grind bruv
I haven't got good weapons for that.
3 hits maulers
im loving mk9 hsword rn
its so braindead easy to use
h1 special forever
the whole game is just h1 special loop
Seriously tho.
got it down to a 2 shot
Very weak though.
yeah that shovel has perfect stat spread
That shovel would be good if defense was dumped
oh it's defense dump?
Yeah
you can make it work with mob
The dissonance goes crazy.
dump
Mobility > defense
it goes like uuuuh
Except crusher
It has more damage somehow
And hsword
3 shot a crusher lmao
Defense < Mob < cleave target?
is that with slaughterer headtaker?
and cara plus someperk?
yes
it's cara+maniacs
also with agile engagement up because this is a 2nd vet build
@tall torrent why isn’t cleave targets the dump for hsword that has bm and headtaker
with speed aura+infiltrate
are you using the special?
What one's better to use?
Mk1
Mk1 is the go to for me
I'll hear this dude out first.
You can
For the mk 1?
But should you?
i find combat knife really hard to use on vet compared to zealot
Can't.
Don't have havoc access.
Auric is the goal for now.
No twbs

Truly a great node
You can run exe stance and get it
zealot tree isnt spoiled for choice id say
but i just finished exec penances, im sick of it, in fact im so sick of it im trying to do the mmf penance without using execstance 
They changed it
changed that like 8 months ago
Did they?
Yup
Didn't know that.
used to
Ainz did you see my question above to path?
not anymore
.
Yeah, I know. I was there.
def isnt that useful, iirc its only block cost on Hsword
Oh Fr?
plus cleave targets can also changed dps on non headshot
I feel like the MK 1 shovel leaves you open to Carapace enemies.
At least with the Vii you can fold it.
if you kill them
they die
special also staggers them out of overheads
PA is good single target dps for crushers
Yes, but how effectively can you do it with a weapon with little rending.
easily
uncanny strike gives you rending anyway
I do havoc 40 with these weapoins
without rending
its a huge skill ceiling being able to deal with carapace
I'm just getting my vet in good shape after a very long hiatus.
Havoc 40, 4 vets all with smoke grenades
Heavy Sword and Tactical Axe gaming
here is 4 vets all with smokes and no rending
2 heavy sword
2 taxe
and only 1 gold toughness
(we meant to have 0)
Sapper shovel is my only usable weapon that may be havoc worthy if I can make it to auric.
And do a maelstrom.
My short term goal is to get a PS worth using.
Brb, grinding money.
Nevermind, nobody's online.
just kill them
knfie can penetrate carapace?
how.
that
huh
I actually have that
didn't put 2 and 2 together though
which enemies are specialists btw
for the 6 sec for inflitrate
the guys who like to spawn behind you and net you, flame you, throw bombs, pounce you, etc.
way better than infantry autogun I assume...
anything that isn't a crusher or boss
genuinely only those 2 are bad targets for shredders
got it
Well
Shredder can be useful for boss stagger
Just need to be careful with timing due to fuse delay
Don't they only stagger chaos spawn
I've only ever seen it happen to chaos spawn
I remembering it staggering plogryn and it can make BON vomit people out
But it’s been a while since I’ve tested
One of the most boring to use, but somewhat effective
I had no infiltrate, still revived during twins fight, dude immediately goes down we lose
wow
And he is playing Arby too
(throwing grenades overhead removes stealth, but rolling them doesn't? Okay)
I don't really see what them being an arbites player has to do with it
People go down as Zealot and Ogryn all the damn time
Their talent tree is just really idiot proof
It's difficult to make a weak build for them without actively trying to
Since a lot of their skill tree forces you to make somewhat reasonable decisions
Walk it off: run to gain toughness
"run it off" sounds pretty badass
Vet: 25% ammo but far away
ARB: 25% ammo but in the middle
also arbites not having passive stat increase nodes other than 6 or 8 i think
everything else being actual skill
they have 7
Of which you are only required to take 3 of them
from wich 2 are just passive toughness increases
yeah
that you dont even accidentally dodge
I am killing specials but my talent isn't being reduced by 6...
You're sure you're killing specials and not elites?
They still do but they need to be in the epicenter of the blast and BON needs to finish the animation of the swallow (just to be sure; if you shout as vet as it devours a teammate it will just shrug it off)
I bet even chainsword will be good on arby; shredder is, achlyss Caxe is; might aswell be chainy 
Trust me i’ve seen some arby builds that were… subpar so it is still not that hard for an imbecil to fk it up
Wdym?
What is the difference? To make sure
Bosses
The white bar is the shield, you melee that right?
Then red bar is health, you shoot that, right?
Like the twins and assassination mission people
And Rolling Steel champ
Specials spawn constantly regardless where you are, elites don’t; elites don’t have special properties like trapper that can incapacitate you or mutant throw you away
All ogryns except for the boss are elites, for example
Aaa you mean void shields; they are yellow first of all and you don’t shoot them; they have 50% range dmg reduction but take more dmg from melee
Yeah
Had a Twin game and I kept shooting at them
Wondered why it was tickling them
Is like oggy.
@grand perch also sick pfp mate :)
Elites;
Both shotguners
Both gunners
Both ragers
Mauler
Bulwark
Crusher
Reaper
Specials;
Both bombers
Both flamers
Trapper
Mutant
Dog
Sniper
Poxburster
Now kiss eachother

Thank you
:D
I am so pissed everytime I see their pathing to +25% ammo
it pisses me off especially because arby doesn't even need that node
it is already a busted enough class
Its almost insulting to the Vet class, like is there for just a blatant "Yeah this is better Vet, go kark off we don't care"
I've honestly just gotten tired of the power creep. The class isn't that interesting anymore because it's so abrasively powerful.
all of these little things just accumulating to "better vet that isn't ammo dispenser" :(
The fact that Vet still is just ammo dispenser and VOC spam is just comically bad
I'm sure fatshark already knows something's gotta change but knowing their track record, it'll probably be a while before vet gets their needed touch up
ye
Doesnt vet still have the fastest ranged special and elite clear?
not really
Nah its not 
in theory, if you're playing your balls off, it can
Nah 
but arbites can muster that same kind of killing potential without any thought whatsoever
If another karking dog jumps my target while I am mid-burst I am going to lose my mind
Is it tho? I do not feel like i just do those things when i play vet 
of course there's exe stance and infiltrator, and i guess the other auras, but really the general idea for how vet's play is, well, exactly that. shout and survivalist. because it's the setup that gives them the most survivability by a severely large margin
Bullets means trapper kills.
Those are just staples; there are many more variables… and personal skill
Having bullets gud, especially when bad arbys hoover all the tins
At this point I don't use any weapon I can't be self suficient with scavenger
Zealots with Bolters and now Arbiters just...
yeah
Maybe you haven’t meet a good vet in a while (its soo easy to brick a vet its unironically the hardest class to build rn)
That's exactly the problem
Man we should play 
I main vet darn it.
I use infiltrate, but also I don't even bother with Havoc
One can teach another my friend

To get ammo reduction and ranged resistance all day
I play SM2 then with the shit balance it has 
I'll admit though. I'll give them this.
That helbore buff is wonderful because running it with shock troop in havoc, it is literally impossible to run out of ammo
And it works but I guess my thing is
4 vet party go.
Helbore now feels nice even to me
Sadly I still suck with semiautos because for some reason I have an innate accuracy debuff when firing something that is not automatic

Unlike 4 psykers it ain’t gonna lose to bosses 
It feels like vet's really limited in getting to the same kind of level of effectiveness as say, arby who you can just, do anything with and you'll destroy everything regardless
Wat bosses?
Try aiming higher, sights are slightly misaligned
oh yeah i saw this
they're aware
but holy shit now that arbites is out, it's become painfully apparent that vet needs a touch up
Nah, is something with EVERY shooter I play, is a joke in my friends group
I WILL do a silhouette to a target with a semiauto, but also I will nail the same target from a lot further away with an automatic weapon
I just.... miss when I can't hold down the trigger
no karking clue why exactly
just so there's more options to level it out with the other classes as opposed to the same ol' same ol'
Not really; arby is primarily melee class while vet is range, arby is strong because it gets alot of buffs from interacting with enemies, vet gets alot of buffs that are active all the time or when you don’t interact with the enemy
Thing is, is like oggy. You get so much shit for basically free.
see, that's what I thought. And then you give arby the agrippina shotgun, revolver, autoguns
i feel that's a part of what's wrong with arbites design right now. if the ranged weapons stayed at close range, the class would honestly be a lot more leveled out
Vet is minmax or suffer.
I'm fine waiting the time will pass either way I just hope there's some good variety when the rework releases
And I suffer for getting field improv and born leader.
and they're so forgiving with their tree, and execution order existing as a whole makes them very good at just being another, way easier vet
it's dumb
Of all classes zel needs it more tbh; vet has choices in build making… zel has ‘the build’
My breakpoints are atrocious lul.
you know
fair
Zealot is just
Be glad it cannot use a flamer/las weapons
OH I AM
DON'T YOU WORRY
GOD I CAN'T EVEN IMAGINE HOW BAD IT'D BE IF THEY HAD LAS WEAPONS
Recon las & las pistol
Oh god
Does it matter?
They'll still hoover up every tin.
i mean they wouldn't even have shocktroop to rely on so it'd be even worse
Does it matter when they hoover up 90% of ammo?
I have no clue how someone using Recon and Shocktrooper can run out of ammo (nvm, Havoc maybe?)
That's my point
Shoot hordes and crushers.
It'd be more like 100%
No. That 10% is oggies.
My trustworthy Shovel doing both (Why tf the shovel is better at this than the Chainsword in my exprience)
That's if the oggie can get to the ammo
For their rumblers.
Altho the only range weapon choices ppl consider for arby (apart from class specific) are;
Boltgun
Bolt pistol
Zarona revolver (rarely)
Agri Cshotgun (rarely)
That's the joke.
😔
Agri shotgun is starting to become a well known staple for arby tbh
here i am with graia vigi on arby (its painfully bad comapred to vet with graia)
Shotpistol is the safe option.
Even in havoc you don’t if you micromanage it; the problem is ppl are dumb and run out of ammo even on shock trooper recon las build 
Since it's honestly very, very, very good now.
Lately I've been running Brauto because that suppression sometimes makes a lot more comfier to gun in the middle of a horde
and I also just hipfire always anyways
as you should
the only brauto you actually want to brace sometimes is the graia
Nah I mean I don't ADS with anything 
I just prefer hipfiring any gun
Never seen one use one; all use the executioner ones
Brauto just makes it a lot more comfier
I wish Graia ROF was on normal fire tbh
definitely been seeing them pop up more lately than usual
Class specific as i mentioned is not mentioned
probably because people are realizing it got a massive glow up
Maybe on lower lvs but not in havoc
nah even in havoc for me
Maul and Shield
Pistol and Shield
For the maximum funny
dude carrying two different shields for the ocassion
It always was good tbh; ppl just used easier options cause lazy & copycat
not nearly as often as exe shotguns but it's been coming around
One for fighting and one for dining

good but the ammo economy wasn't great before
To be fair, bistol is for impact lone wulf.
Boom bigger.
now, honestly, you don't even need the 25% ammo node on vet if you're using it with survivalist
Tbh… i used accatran before buffs on vet and i did nit had problems with ammo, nor i have them now (and i use is extensively)
That's my tank build.
You wanna tho cause obvious range class & superiority complex

yeah don't get me wrong, you'll still use it because it just makes the most sense
but i can tell i almost preserve ammo to the point where i barely even pick it up because survivalist just gives you enough to replace it
i feel almost like i'm not using enough of it sometimes
Depends if you use it alot or not tho… and on what weapon too cause if you are WS vet you most likely won’t be shooting alot
I mean, I love weapon specialist so...
Figures 
I don’t use it; playstyle is good but the keystone itself does not support certain weapons; i use Focus target more & don’t even spec into right bottom tree
Imo Focus Target > WS in Havoc
yeah I feel you. and I've seen focus target vets doing crazy numbers
In havoc 1.0 WS was nice but in havoc 2.0 where you get soo many bosses FT is just much better
maybe I should relent and use focus target since i've been using the helbore so much lately...
We play tonight we can share in our… veteran shenanigans yeis?

Maybe you should have been a psyker main. All they do is bulli or gaslight.
ADMITTEDLY, it is very late for me, but I'm down tomorrow tho
Nah; i don’t have the smarts 
What time is it for you? Its gonna be 1pm for me
Papa, ppl aren't on crack schedules like I am.
i'm on my insomnia shenanigans at the moment
and admittedly, I should be taking my ass to bed
but also vet talk
Do et 
Tomorrow we gandah togethah 
OKAY I GUESS I'LL TRY FT TOMORROW
I figure since I actually have a gun I literally don't have to worry about ammo with, it just makes sense now.
okay i'm going to knock myself out with a dumbell unconscious
goodnight all
actually yea ur right, u can dump it (at most 1 cleave difference)
I just don't think defences mean that much for it
Mk I or Mk III; up to your preference & range choice
Congrats, you’ve got the fastest stick
Ofc
It says 3
I've got a fancy steel bat.
I lie. A bat deals more damage than this.
Thats why you take uncanny; Mk I weakness is carapace while Mk III & VII is unyielding
Are you talking about something else or the PS?
It doesn't have uncanny strikes.
Ah i see. Shovel.
It does not; its a perfect dump 
Shovels
If you wanna use 3 then get Decimator & Skullcrusher on it; you’ll destroy everything exept unyielding so bosses, bulwarks & reapers 
Should I pair uncanny with hammer blow?
Nah; you don’t need uncanny on mk 3 & 7 & decimator gives you better benefits that shovel needs aka cleave
Would it pair with mk 1 THO?
Mk 1 does not cleave well outside of heavy att spam and it staggers well as it is; maybe decimator & hammerblow could stop rager combo but unsure but then you lose carapace dmg
More or less thinking about Maulers.
@tall torrent tell me pls; will hammerblow & decimator hit stagger breakpoints on ANY shovel mark vs ragers in mid combo?
Maulers are ez; its the ragers you need to be careful with when you use the shovel
Dodge backwards and shoot usually works.
It's great for boss damage, and I believe it doesn't help in reaching any breakpoints for anything below monstrosities in H40 for the Mk4, but I might be wrong
Maybe
Idk I haven’t checked shovels
I have 5 vet melee weapons unchecked
3 shovels
2 knives
i just cant get away from recon lasgun everything else feels so slow
average recon user
i would use it more often if it didnt literally feel like a water gun
Everytime I use the recon
I make sure to let my team know I'm using the recon
By shooting everything that moves
And going red in the first 5 minutes


look at this cheapskate, getting 5 minutes of ammo out of his recon
but i run out of ammo on the plasma in the first 2 minutes
that's wild
if you spend ammo that fast with the plasma you probably blow yourself up
also the Plasma can one tap most elites in the game what are you shooting
It has 100 cleave
Clearly it's a horde clearing gun
mag dumping groaners with Plasma 
i blow myself up at least 3x per match
Rookie numbers honestly
in my defence i never played plasma before and took it straingt into auric
only blew myself up once! and i did decent
If it does achieve a breakpoint i’m gonna fly to the moon 
I shall await the results patiently 
recon las gaming
This post was fact checked by true recon gamers
Recon players blissfully unaware of the poxwalker behind them
Just as the god emperor intended
"I shoot my gun because it is fun" says the recon enjoyer, an statement that absolutely mind breaks the sweaty havoc player
Ammo tins consumed 20
Did they rework recon lasguns? I remember them differently
Havent touched em for almost 2 years
They got buffed
its super soaker simulator its a blast
plasma goes for flak/maniac with blaze away and gets hot ?
its a bore
you just kinda stand there and hold m1
riveting.
@elder vessel I feel like you described what most people wanted when the darktide trailer was new
Granted I think it's stupid some people were complaining that a wh40k game had "too much of an emphasis on melee combat"
if i hear those words come out of anybody mouth in my lifetime
But most people want that guardsmen experience if they ain't never played Warhammer or tide
it'll be too soon
does anyone know how the flamer's backpack explosion works
dont shoot the backpack (or do its funny)
sometimes i notice it does just a small fire aoe and othertimes a huge amount of damage to enemies in the vicinity
whats the criteria for this
@serene bough I think there's 2 tiers of leaks
Flamer backpack is triggered by ranged damage
1 is you can headshot to defuse
2 is holy shit he's panicking and so should you
And then any kill after phase 2 is gonna = a fire barrel I think, so ho damage
Are you sure it's not 1? Because he acts normal with a few leaks
And this is if you use a pea shoota
When they introduced the mechanic enemy shots could trigger flamer backpacks and it was invisible 
Fatshark did that?
It was a bug but yes
Tier 1 backpack fuse, headshot kill body shot kill
okay nvm i figured it out i think
he has to detonate without someone shooting to kill him
guess you need the tier 2 explosion to trigger the damage but naturally exploding has a much larger AoE
learn something new everyday i guess
So what you're saying is spicy or not kill it asap
Do both have the same property I wonder, one is fire, the other is the barrel
In many ways the poxburst issue
i mean realistically, someone in game is gonna probably kill him before naturally detonating
but its kinda good to know
is block efficiency useless? on Curios
looks like its just some flat chunk of health since dog, sniper, and flamer are all taking different damage numbners
juicy
pretty bad, esp on vet
It's not useless but I'm my opinion block efficiency is trumped by raw stamina and good stamina management
Yeah vet has 2 issues, poor Regen rate and poor Regen start
never realized it only behaves as a barrel if you let him naturally detonate though
i see, i dunno if im confident in going down t o 1 toughness curio tho
oh huh
interesting
The real question is how often you died to getting ganged on by ragers
why would you go down to 1 toughness curio?
you could do 2x toughness 1x hp
Or overrun because you ran out of stamina to push-attack
i still do 1x toughness 2x hp on builds with both 25 toughness nodes
Because those are very real issues with vet
oh i feel like i need the 3 stam curio tho
the 1 stam 2 toughness basic bitch is what im running
you can honestly drop stam
You definitely don't need 3 stam curio
3x toughness curio perks is almost as much as a toughness curio
actually, maybe not
i thought a stam curio was necessary
I've been getting good at dodging back away from them D:
but then i dropped it, and realized it hardly mattered for me
a +3 stam curio i mean
i cant really tell the criteria
1 stamina curio is soft mandatory for frequent sprinting and if you do duelling sworddahgrt
huh really
Because you finna eat dirt if you run out of stamina to push a burster
i don't take stam curio on any character
unless i'm memeing with deadshot or something
you think health is more worth?
I run 2 toughness 1 HP with stam regen as a perk on them. I don't really feel that I run out of stamina that often
I've never gotten a 21% tho 🥲
unless I do something stupid
The forbidden skavenslave of darktide is you need to push a burster and some douche squad all spikes you and you run out of stamina to push
Stam curio on vet makes sense since vet has pretty poor stamina profiles
i feel like im constantly running out of stam chasing my teammates
i run two toughness 1 stam
on auric, 200+ hp is a very good breakpoint to have, tho kinda ass to build for
otherwise i think having one health curio is a good choice still
rather than going all touhgness
1 health curio good
2 TGH 1 stamina is solid
1 HP curio is so you don't get blown up by shit one shot
yeah
that does happen often enough
I don't think i ever die cuz im out of stam
i die cuz i didn't play pixel perfect for a split second
Do you use a dagger/DS though?
and get one shot through my toughness 🥲
u can just do health/toughness/stamina then run 3x toughness perks lol
like I said, Stamina regen as a perk on the curios will probably help with your stamina issues
Nah im a power sword rashad im basic, i run DS on my reconlas build only
plasma gun vet
ignores every single ammo bag I ping for him
runs red in the second section of the sewer in magistrati oubliette
plays melee-only until we wipe in the next room
That delay tho oof
even if he grabbed those ammo bags he would only get like 18% ammo
sprint efficiency > stam regen on vet anyway
They really need to retool vet and zEalot nodes though, and I'm sure they will
I mean if you're putting yourself in situations where you run out of stamina by blocking I'd say it is more of a position issue than anything
Why
dogshit stam regen delay makes stam regen much less valuable
left image is forced detonation, right image is natural detonation
just do this
The fact that vet has the two delay nodes on opposite ends of the talent tree is insane
its weird bc it doesnt seem to matter for the reaper, they just take 3k damage
left just looks like barrel fire tbh
And that's just to have acceptable stamina delay
Can't tell if this is awful advice
I tried it and found it unappealing to say the least. Not really using stamina all that much on Vet
you can also see the sniper flung to the right
whereas forced detonation he's still there
Stamina is definitely useful on psyker though
if you get a +3 stamina curio and those stam delay OMs you could cosplay a worse Zealot even better
Honestly though if you sprint alot or a weapon has a crazy good push attack it's a strong case for STA
😭
you really want to path to 2 nodes on opposite sides of the tree on the most heavily taxed class in the game?
think about it lol
sometimes
Zealot has 0.75s stam delay btw
but 1.5/s stam regene
when i see how long that stam regens
forced left, natural right
i do
It's true stamina on marked targets and stamina on headshot are "cheaper"
it's not that bad depending on weapon
I used Sprint Efficiency and it is good but I prefer Stamina regen
Than going for delay nodes at least
weapons like Helbore Mk4 don't require many points to get its oneshots
Is mark4 the one with the overhead
@tall torrent any idea how these flamer explosions work
Fuck that attack I can't believe it has no cleave or heavy attack
some guy here said that Helbore Mk4 was probably better than Plasma Gun and I'm inclining to agree
Ffs if they gave it like a heavy sweep it would be lit
It has higher cleave than mk3 and mk5
Tf you on
Yeah because plasma gun scavenge is trash

I think it is objectively more efficient in Havoc because of the neutral to positive ammo economy
like, it has crazy one-shots, goated boss damage, the best ammo efficiency in the game
@tame lodge it doesn't linger like the heavy stab
the helbore MkIV
okay so, i also think critical strikes on forced detonation triggers the major explosion
Still has higher cleave
I don't know about best efficienct, there's the one with the 3 ammo light shot and the 4 ammo heavy shot
whereas naturally detonating always triggers
it's more than efficient enough
@tame lodge if it barely works in practice it barely works when I'm trying to avoid semantics
you probably don't even need the + ammo talent
It's not that one needs the ammo talent
I've been trying it in 40s and I just never get below 50-60% for the whole mission
It's that the things after the ammo talent are kinda nice
oh right, I got confused to its placement
with Shock Trooper and decent aim ammo becomes not even a thing with the MkIV
I imagine that talent is getting moved to an "important spot"
No man
You said that it had no cleave
Which is just wrong
It has 6.5 cleave, higher than 3 cleave from mk3 and 5
When they rework the damn tax
ok yeah
Here we go being semantic
problem is that it has a stupidly slow attack
if you land a critical hit on the flamer in his 2nd animation he'll detonate like a barrel
The overhead will never hit multiple targets in practice because it barely lingers
if you just kill him without a crit he'll just create a puddle
And that's just a fact of how janky that attack is
and if you just let the flamer naturally detonate, he'll behave like a barrel
At least the stab lingers
I think you can test the overhead bayonet in the psykhanium right now and see that it does cleave fairly easy. It is just dogshit animation
the first animaiton doesnt trigger that explosion at all but will leave the puddle crit or no crit
Right, which is what I said
In practice if I'm not hitting many targets it's a dog shit cleave
if I could slot the stab on the MKIV I would without thinking twice
It's like how the Arby's maul isn't a lot of things on paper
But in practice it's literally the best at everything lol
I think the Bayonet on the MkIV is serviceable just not as good as the other Mks
Serviceable against what, one enemy at a time?
It needs like 10 effective dodges, or a party or something
I mean the real answer is just to hipfire beam cleave through shit
But there's really no reason for the overhead bayonet slash to be pure unfiltered dog shit
You';re kinda selling me on it
helbore is very good now these days
it just needed that swap speed buff lol
🧑🚀 
think they should still improve the Mk4's melee it feels terrible
after playing around with the IIb
like legit never a good time to use it
i think the best way to use is to just max out its dmg
if I got a couple of groaners spawning behind me as I try to shoot bad dudes ahead, which is the most common thing to happen. I can pretty reliably use the bayonet to kill them and keep shooting. Or at least buy me space to move. I wouldn't seriously fight something strong or a horde with the MkIV bayonet but it is not completely useless, that's just exaggeration imo
you can make an argument that the stab from other Mks can kill even Crushers but if the Mk IV had that, it would be griefing for all Vets to use any other gun
Crazy damage bug aside helbore used to have 2x its current melee attack speed and a remarkably forgiving headshot window
Now it has a frustratingly weird headshot window for the stab and half the brutal attack speed, which is a shame as I would prefer the return of either even if it means settling for the equip time
Not to mention zero attack speed scaling which I'm pretty sure it benefitted from 2-3 patches ago, and could use some blessings that affect the melee portion
Because what the fuck ogryn gets melee stab blessings
It has some downsides as well
Whats the downside
In a game where ogryns keep knocking shit down and all over the place and now you've got cyber mastiffs fucking with your headshots
You wish friendly fire was a thing
rending on helbore?
Actually mastiffs fuck up my shots so much on the bolter
don't they all already do great carapace damage?
this is iLas mk2
And all the paid cosmetics have the fucking worst sight picture
also, no demo team 
I really don't want to play without demo team
you can't leave home without demo team
Slow draw to fire so u can’t transition between melee and ranged that quickly
It gives ur team a lot of ammo but if ur team doesn’t make use of that then it’s sorta a wasted upside
It also basically does not suppress enemies
you're missing out on like 300x more grenades
Like the vostrayan rifle sight picture is fucking awful, and they improved the model from one feature less slab to... A sight post that obscures your target
i mean yeah, the point is not to spam grenades its to shoot things
Im using a bolter anyway i feel like those drawbacks aren't that bad
im just testing for auric i wouldnt bother bringing iLas into havoc currently
Vet is the only class that can spam grenades, although only in histg
You should
in havoc 1.0 i brought almost always bc shooters were such a major threat
spamming grenades just tends to be better value than a lot of other nodes you can bring
some of them are p2w and have better irons tho
now that the major threat is elite deathballs of armor its not really worth bringing
you can remove a node if you wanna grab demo team
but this set up will 1-tap everything short of ogryns, mutants and ragers
still need to test whether or not 25% rending is needed though
I think the problem with iLas is the poor beam width
Extremely unforgiving precision for this type of game
ilas has a lot of issues tbh
hit box is small, recoil is large, if you dont bring exe stance you need determined
Relatively easy to get headshots on helbore and plasma gun
MMF 😵💫
and overall, its just more difficult to use relative to recon where you can just bullet hose at head length and get the same result
Shit, it's super easy to get headshots on the damn recon because the beam stream doubles as a targeting laser
ilas' problem is that recon lasgun exists and it's basically the evolutionary better of it, like comparing a musket to an AK
facts
were i incharge of balancing weapons, spammy/bullet hose weapons would be less effective than semi-auto/burst precision
Zealot can use iLas better since ammo economy and innate crit for all those damn crit blessings
but thats just my opinion
Not to mention all the good guns right now are the best if they have superb hipfire
err, i wouldnt bring ilas on anyone other than vet
?
At least zealot can make space with superb melee performance
shocktrooper alone makes las weapons better on vet
Not to mention actually use that -spread/recoil on evade
Yeah but the iLas is stupid efficient on ammo
It's the one weapon you could bring on zealot, use it liberally, and not conceivably run close to empty
ilas vet is much better at breakpoints and stability than zealot
ive never seen a zealot bring an ilas before
@elder vessel would you say..its a Helbore?
It's true I haven't either, but I'm saying you could make a better case for it
i dont agree to that at all
Because the iLas needs a ton of rethinking to make sense
I wish the Ilas was better just because it is the iconic guard weapon
buffs to the ilas would likely include slightly better damage profiles against flak/unyielding, and more buffs towards stability/handling
I don't even need the damage profiles
It has huge problems with aimed shots
Very frustrating to use
Factor in suppression and your team
yes, thats why im saying the bigger buffs should be twoards stability/handling
And the only head I end up wanting to aim at is my own
Fatshark won't let me be the guardsman the God Emperor wants me to be, armed with a shitty las rifle and a shovel
They need to take inspiration from the last fusil from space marine 2
Vet buff = determined is a passive. Not a node
i mean if built right the ilas can be effective (at least for auric)
there's just easier options that are similar or more effective, and its also not a great choice in the current meta of havoc
Yeah but you have to work hard, so hard it's not nearly as fun in practice as in your head
thats the shit the moebian snipers use
No I think they just use a longlas
actual good idea, thematically and mechanically
the fact that its more difficult to use is why i enjoy it
Las fusil is for astartes hands
got it stupid gun
@serene bough and for relatively worse paypoff
what's determined? is that the suppression immunity?
i dont midn it requires more difficulty if the pay off is better
Yes
Facts
i know, i'm saying the buffs should focus to increase pay off
But the payoff is most certainly not better
but part of that would be needing to tune down spammy options
A simply beam width change and a dimmer optic light would be nice
Nah I'm not for nerfing bullet hoses
because recon lasgun is obviously OP
whats teh build for helbore still shout WS vet ?
Op at what, annoying the hell out of people?
im just saying you're never going to find a place for a semi-auto rifle if you can just use a bullet hose option and get the same result
the difference is that the ilas has better precision over long ranges
its just always going to be easier to hold M1 and spray
and uh. that's it really
M1 spray is still better overall
well yeah that's the nature of a horde shooter
@unreal forge I hate the iLas for long range precision, and I mean it in the most scientific way
no, thats the poor balance of a semi-auto that will always underperform an M1 bullet hose bc it's universally going to be more effective
