#veteran-class
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Why you being a brat though I said you have some points but overall I think casigator preform better as ranged stance
That trigger on impact
I'm not being a brat
I just don't like liars
It's simple
I'm sad the arbtes grenades arent heavy single target damage tbh...

it is, its the one keystone i liked when they gave us the tree, even though most people just hated them all
I didn't lie
Why are you mad
Because you did bruv
I think most people were just sleeping on it, people were so critical of the conditional nature of the keystone at the time even though its super easy to fulfill

I also dont think people really factored in how good 10% attack speed is
Also for that, but they are one of the few CC tools the class has, that's another reason why shout is so good
the only thing I would want to change in it is the timer on the ranged spec part. It feels silly, the ranged proc is not even that great and it is one time use only. I see no reason for it to have a timer
pretty much that, was always funny seeing someone who complained yesterday warming up to it when they actually tried it
How I said you have a point on immediate impact but overall casigator has better buffs for ranged
It does
yeah I mean its super fun! it is also a little sleeper as theres another +attack speed node RIGHT before it
which is easily missed because its not in the keystone itself
you could TECHNICALLY get it without going ws but functionally you cant
Im not a fan of the term tax nodes because some of them can have actually pretty good stat buffs, but people hate on them because they dont get a cool picture
how though?
the real tax for vet is the fact you have to pay to go sideways in the tree
Casigator is the tank mode where you get mag refill on kill and more damage as you kill elites and specials
the actual ranged buff component of cas stance isnt even that noteworthy
Sorry if I'm being silly that's nuncio aquial
Wait
depends really idm them but it depends on their frequency
Casti is even worse
I think the psyker tree really nailed the pathing
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arbie shotguns evaporating a horde, elites and all, in one shot is always something it see
yeah casti is literally just a meh tank ability
the movement hit on cas stance is so rough
There's almost no ranged buffs here
it basically kills the ability for me
it could literally make you invincinle and I wouldnt use it
I get you are near indestructible to gunfire, to make the robo cop scene, but castigator doesn't feel like a tanking skill, more like a toughness reset
The mag refill feels huge especially on longer reload or smaller mag weapons. ES suffers on these weapons so in my opinion feels worse and not as universal as casigator can feel
Maybe because you can stand in the open answering fire with impunity
yeah its big just... I mean its fairly token benefit imo, especially when the other abilities are so stacked
It's it's sub nodes you get the buffs
the forbidden dodge key
doing that with ghost perk on a vet gun is always fun
You can also dodge slide in it, so you are absolutely indestructible to gunfire
its kind of a strange argument because although yes you only need ES the support nodes FOR ES are awful
I'm sorry vet tree micro managing has ruined the idea that sub nodes are also a part of the ability
yeah, agreed... even if they WERE good they'd still be too expensive to take
this stupid shit
theyre just amputated bits being sold back to you at extortionate prices...
is one of the worst things in the vet tree
I Cant lie
literally a must have grenade regen node
and they have it lead into the most boring strongest ability
why
yeah they should all just be a base part of the ability.. it feels so silly
Casigator is really good on forceful keystone as it gets a nice damage buff from it and you just go tank mode then disable the threats for your team to mop up
If you need 3 skill points to try and compete with a single skill point, then that's a problem
I'm gonna fix vet tree watch
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yeah I've posted this exact screenshot in chat before 
legit dude
this would fix so many issues
It'd save a lot of builds 2 points lol
Yeah vet tree is really expensive and it's been a issue for awhile I think the community has been asking be fixed since like the tree released
I think they gave up after failing to design a cool tree several times in a row
its a shame because I think all of the vet node options are actually cool
outside of smokes...
Plus a dogo
even still zealot needs a rework more than others
nerf duelist, make the rest of the class better
no more singular zealot optimal pathing
The buildโข
I dont even get why they reworked ogryn instead of just giving them weapon buffs and some things to help in havoc...
the big man felt fine, an honest class in a sea of power creep
tbf for ES the highlight all shooters one is one i do agree with as a modifer node, but not being able to highlight ogryns by default is just dumb and if highlight was shared to all allies by default it would give ES some extra team assistance to compare better with VoC
Don't say that, we are not sure if Zealots are in the room
this bit of the tree is really good, good talents are scattered all around
Everything above the abilities though? Pain
Suffering
Agony
yeah I mean you can keep that as a node, I'm never going to take it is the thing though
They should bunch the similar greys into one like they did for arbites as if you look at their Grey's they are actually stronger than normal greys well except for the generic ranged,thoughness and melee at the beginning but that is compensated by blues doing basically the same thing but with a bonus
Because their tree sucked
i want to keep it as a node because i dont want to take it, i need to see specials not my screen turn yellow
power level wise they felt fine though
you could mash your face into your keyboard and live
no? I mean... I've played ogryn before
My man didn't played pre rework ogryn
ah yeah, that was bad admittedly
but they werent weak
I mained ogryn
I don't like Determined, I don't feel like it makes that much difference. Even when I was mainly a helbore dude
their heavy attacks for the two weapons that were good felt good
You really had no options
there was no tree that deserved rework as much as ogryn
Gunlugger sucked
I just cant stand suppression at all
yeah but like I said buff their underperforming weapons
they permanently change the day to monday for the good ol commodore?
FNP got nerfed into oblivion
purely subjective on me but I will never deal with it so it makes me happy
they didnt need a hyper adjustement
that is fair, I have a friend that gets motion sickness from it
Is there resource or list of actual good builds to look at?
helbore has immense resistance to suppression and is basically unnaffected
Except release vet tree on the initial release of reworked treea
idk dude outside of havoc it was bordering on impossible to die as ogryn
They NEEDED it, many of their perks made no sense or helped the class
gunlugger at least had niche boss explosion
That doesn't mean the tree was good
no it doesnt
Gunlugger wasn't real
It was literally
One ability
but they can readujsut things without hyper buffing them
that one wasnt finished tho. doesnt really count
i have it for Ilas simply because when a horde of gunners is suppressing the hell out of your position its when youre needed most to be shooting and shooting properly
The whole side of the tree sucked
Ahh that makes sense, maybe I should brush up my Infantry Lasgun and use Determined with it. i feel like tht would be a gun that could benefit from it
Really hard
bro stop x reacting my messages I'm gonna have an anneurism in real time
it would. though im a hardliner and never ever take determined
The ranged focused tree had let's see
gun lugger was all I played
Stop being wrong
idk, in auric at least they felt really easy
Why do you keep reacting with kisses to everyone of his replies xxx
10% ranged damage
Remember when fatshark tried to gaslight us by saying vet is too good for keystones and you guys don't actually need them
As 2 separate nodes
granted thats a mental hold over from when the game still had shooting galleries where zealots could only sit in a corner and cry
5 each
i dont tho
if I, as someone with basically no ogryn play time, can mash my head onto my keyboard and still compete in auric without sweating
they were power level fine
they just needed qol
stop buffing everything
That's what they did with the tree
less power creep
Maybe it was just the forum's but they tried to justify it quite hard
sounds like something that one infamous cm would have said honestly
And the weapon buffs
im fine with FS buffing all classes to the same level of ridiculous if it means they can actually balance the rest of the games difficulty around the classes more consistently
We do agree that current Orgyn is in need of nerf, but old Orgyn perk tree was NOT ok
Ogryns are pretty nutty, they just got overshadowed by Arbites currently
weapon buffs were desperately needed
tree rework =/= mega buff everything
arbites throwing shade on a lot of classes tbf
which is the impression I've been given by everyone who now seems to think ogy is turbo broken
Perks in Orgyn tree were BAD man, idk how to tell you this more straightforward
so wrong hes looped around to being right
Arguably vet got weaker each time his tree got reworked
she* but thats what I was saying the whole timeee
that was my entire point
the overall power level of the class was fine, what wasnt fine was their choice variety
nahh... the first rework definitely was a down grade but the one after is overall better
the tree was weak but the meta builds were strong, therefore they nerfed the tree because ofcourse they did
The old power level of the class was NOT good nor healthy
vet pre tree was also kinda nuts but that was so long ago I'm struggling to remember
they were easy
yeah but this falls under variety issue
That's not a good thing either
You need lights for Paul
I Agree it was not fun
You need lights for Bully clubs
I think Ogryn are strong but idk about broken. It feels like they do their jobs pretty well and that's about it. Well... maybe some of their ranged weapons might need a bit of a tiny tweak but thats about it
eh agree to disagree I think some classes should be easier
you need a range of difficulty for your playerbase really
All classes should have an easy point, but also a place to reach higher
... i thought thats what the difficulty levels were for
its just harder to make classes that dont have accurate weapons more challenging because you remove a lot of skill input of aim skill
yes and no, I still want to play the game with my worse friends at a fun level
not everyone is gonna sink hundreds of hours in, there being some classes that are lower skill floor is good for that stuff
Its a PvE game if youre not playing on a controller aiming is always pretty easy
people that want a higher skill floor can gravitate to the other classes
also yeah this
To this day idk how people play this game on controller
if every class was requiring vet accuracy though, console players would be even worse than they already are
for the amount of times I've been killed by random barrels I'd say this is a pvp game ๐
necessity
Ironic even more since we are on vet chat, the class that is supposed to be super accurate
the problem is if your classes arent equal in general performance then you cant balance the misison difficulty levels appropriately
The game companies need to give mouse and keyboard to console players
doesn't controller have like aim assist or some shit?
I feel like vet doesn't have enough ranged focus in his tree, zealot is always melee no matter how you approach it. But Vet kinda lost that identity
I don't play on controller so idk
Yeah, everyone has gun now, it's not special for Vet to have gun
skill floor doesnt equal power ceiling though
like before
ogryn was low skill floor
but you need to be way better at ogryn to get as high of a result
they were just super safe
I would like if we had a second set of keystones like the arbie dog that are modifiers for our ranged weapon, so we can treat our weapon like arbies love their dogs
vet became more of an all rounder class but yeah
they are really good at everything
they're by no means bad
I feel the same, vet is too much of a Jack of all trades class and not enough of a ranged class in terms of overall identity
Make so we get many keystones specialized on each gun family to get neat buffs
but equally yknow
if you ignore the actual dedicated ranged tree
it does suddenly become not the ranged class 
I feel like his trees should be
ranged precision
ranged dakka
sneaky ranged
not shout therefore useless
boo no ranged dakka
feels like im an anti specialist specialist by trade, but had to pick up a bunch of side jobs to pay rent lmao
ranged combat that doesnt require you actual aiming is boring
its spectacle without substance
Brautos not living to become the embodiment of dakka is so much of a crime
said the gunlugger
yeah but I rarely play ogryn, little treat :3
and the reason I rarely play ogryn is exactly that
But the other classes seem to manage to get their identity spread throughout their tree and not just one branch
because all their weapons are shitty accuracy
they did get the like.. dmr stubber which seemed cool but I didnt really try it
Me whit me sniper Orgyn: you take backsies
stealth as the focus of an entire tree is a bit much tbh, all we need are some one off nodes like [-30% threat when ADS for 5s] or something
the thing is though, its not like vet is getting only melee buffs in other parts, a lot of their damage buffs are just universal
vet doesnt need more damage
third tree focus could be heavy weapons
Just like Arby...
but that would just be dakka tree
literally all vet needs is that screenshot shown earlier, grenade regen up to the one guaranteed node, and then collapse the subnodes so you can more freely go between the trees
idk the vet should be THE precision class
dakka is volume of fire, heavy weapons like bolter and plasma have overkill damage to play with
I don't want damage I want buffs to playstyle like the other classes get
we already have plenty of other classes with a dakka focus
Dakka is dakka, no matter iz smol dakka or big dakka
what more do you want then? vet gets mad toughness on elite kills and mad boosts to killing them
mechanically vet isnt struggling
its a tree pathing issue
precise ranged should be 1 tree, too limited focus for an ENTIRE class
tell that to ogryn bro
tell that to psyker
I just don't like stealth as a mechanic in Darktide, one team mate disappears for a a while, all the aggro he was supposed to hold converges to another player. So the stealth player can go behind enemy lines and kill ONE (1) bad guy with big damage. I just can't really like that.
nah psyker has variety
The class is not weak per see, but it's build variety is rivaling the zealots
psyker has gunpsyker and voidstrike if you want to actually aim
iz cald smol and big dakka cuz deres a diferenz
That would be cool ngl
its build variety is fine if you dont hyper metaslave
But all Dakka
you dont NEED shout in the same way zealot NEEDS its single mega node
I wish tbh
a lot of the zealot paths are also pretty shit
almost all of the vet paths are okay at the worst
nah their ranged melee combo is fun
*leaving stealth suppresses nearby enemies*
ws might be turbo broken but idm it because its actually engaging
Yeah, but is a BIG spike of power there, be wary of not mixing the class power with your own capacity to compensate it with your skill as a player
Why every time I use infiltrate I at least pop a grenade or smth
Make the increased aggro a little easier to bear
Ogryn a lot of take and give back out twice as hard buffs
Psykers either strong quelling the warp or strong being high warp with a variety of buffs
Arbites stagger gods who benefit from staggering
Zealot get speed and melee and stronger the closer to death they are but they do suffer a lack of flavour
Vet more damage not much in terms of playstyle buffs
I guess thats fair, but its also not fair to really judge everything else based on one hyper outlier
its like me saying all other vet weapons are dogshit because the plasmagun exists
it is, but if the game has shifted to the point where melee is a constant thing to be engaged with then vet just needs general melee perks spread across the tree rather than just one branch focus
almost all of them might be worse yes, but they're still really good
The thing is that for what is happening in the ObeseFish balance, it seems that the outliner is meant to be the average
yeah some melee buffs should be sprinkled throughout, but the focus should remain on your range
the fatshark balance team is just one guy throwing darts at a dartboard, you can't convince me otherwise
I will not, for I believe it's not aman but a chimp
yeah idk I remember when Zealot stealth was the thing you would see in every lobby and there were a few cool clutch moments when they saved allies but that was about it. Most of the time it just felt like we had -1 guy.
the monkey will write shakespear levels of balance eventually
fatshark carefully buffing really underperforming weapons
Agreed, enemies spawn in such obnoxious ways that you are forced into melee often enough
Except the average idiot who magdumps even on melee vs 4 ragers
also fatshark: yeah lol lets take that top 1 ranged weapon and buff it again
precision balance changes on display with the ogryn
oh and lets buff scriers gaze as thats probably underperforming
sometimes they nail it
honestly I really think the thunderhammer buff, although not huge, did bring the weapon to where it should be
current thunderhammer is my take on what every weapon should be in terms of power level

a world where my beloved chain axe can exist in peace without being outperformed by other weapons that do its niche just as well without the draw back
still sad the combat knife mk3 got nerfed because of zealots on meth, it used to be a really neat omnitool for vets
I dont even member which mark I used
I used the stabby one that everyone said was bad
wait when did the knife get nerfed
my heart is going to break into 1000 tiny pieces
they only ever nerf the fun shit dude
voidstrike nerf, knife nerf, ranged fury of the faithful nerf
I get it would be a pain
But I really dislike the shared weapon balance
a while ago i assume, it doesnt do crowd control nearly as well as it used to, the shove barely staggers stuff now
theres definitely something to be said about them sharing weapons making it very difficult to strike a good point for all
but hoenstly I dont mind some things being a little too strong
as long as its not so strong as to actively make my experience worse by having someone on my team with it, we good
Balnce ranged
Oops Vet weakspot buffs just made it do a bit more than expected
Chainsword

I'm just a humble chain axe farmer watching people one shot the crusher I'm already about to kill with the DS mid rev ;-;
I want to love the Csword but it takes soooooooooooo long with Crushers
I go shovel
so I can actually kill them
depends really, a lot of the time I'd say its the opposite
the combat axe for example is WAY better on vet than zealot
Why tho?
that so many of our armory is shared with 2 other classes is why I wish we had more keystones focused on tailoring builds to let vets do more with the same gun
better breakpoints without needing to initially dodge, and better synergy with the class over all for things like weapon spec
one swing fully charges weapon spec crit
granted FS struggles with balancing the weapons that are class specific too
the rashad is quite silly
fun weapon though
rare for me to like a really mindless moveset but
honestly the sound of their heads coming off sends me into a state of tranquility
I play vet to be Rambo, knifing heretics
I love Csword ripping and tearing, but man
The commitment is too high for the constant horde spawn
I played Knife for the longest time and I still think it is one of my favorite vet weapons
but I do prefer the Power Sword for constant horde
honestly I want to love it
but its elite kills are so limp
Exactly
its basically just a pleb munch weapon in a game where the plebs arent an enemy they're health packs
also yeah powersword is almost as good horde clear wise and still has nutty elite kills
AND it has a cooler moveset
we love the power sword thrust...
I just wish there was a talent somewhere that allowed me to add a bit more mobility to it
day 1000 of seething about trees epic style
It has never been nerfed.
I wouldn't mind paying a talent point to add extra dodge distance, sprint speed or even just an extra dodge
PS I hate to use
I don't like the constant loop of use of it
Can someone please help me with agri shotgun ๐ซ
I feel like Iโm doing something wrong
Iโm not hitting breakpoints even with headshots
manstopper scattershot if you go crit for the slug
try the mark that lets you cancel the charge
thats also the one that gives you the mad ogryn/boss damage combo in push attack light 1
Nah, I am aware of that thing, but still
at what range n difficulty?
thats fair yeah
its just a shame a lot of the weapons that have that are just spam lights ;-;
๐
oh they're the chainaxe... #1 chainaxe fan
oorah
oneshotting crushers just feels good
Iโm using full bore and the stagger damage one (executioner?) with flak and unyielding
Auric/havoc
for havoc I'd have no real idea on the shotguns as they're hard to test for since pyk hasnt got support, but for regular auric you should be able to consistently one tap headshot up to 15m
can you post your skill tree
I used to run exec stance shotguns before
that was fun
but you basically needed exec stance then to make them not shit
Reminder they took away our 20 percent sprint efficiency node
of all the movesets of the melee weapons I've played so far, I think the Claw Sword has the coolest looking stuff, I really like parry.
thats the one underspoken benefit of exec stance... all that damage mod makes a lot of underperforming weapons suddenly very acceptable...
I can later, afk atm
I just wish it came out faster and wasnt such a huge window... it kinda defeats the point of a parry when you can massively whiff the timing and it still goes through because the window is that big
Zealot still has it
fair fair
๐ญ
Nvm Iโm using full bore and no respite
just sprint slide... infinite stamina (conditional)
the game is too hectic for the parry window to be precise lol
maybe so but ... having it be a little shorter would be fine
that would just make it obtuse to use
it feels like you hold that shit for a solid 5s
if it was shorter and the parry faster, it'd give the weapon a really good back n forth flow
I'd like to actually weave the parry into my attacks rather than it being a hard callout defense option
POWER FIST
I think that is just unnecessary skill taxing on something that is not even that good to begin with
but it could be goood
It's like Deadshot, it doesn't do much but if you're not careful with it, it drains you completely
my vet being edgy
I would love Deadshot to be a reasonable option
instead of a bait talent
it drains a little too much
the bonus you get is nice
but the drains a bit too intense unless you run focus target for the % recovery
which is another point spent
but combining that with 2 stam curios and a weapon with deadly accurate?
gold.
a lot of the veteran talent tree has that, very short punishing windows for things that are not even that good
I'm not against skill expression but requiring skillful, mindful use of mechanics for shit buffs is just stupid.
deadshot is very much like "you need all of these things BUT IF YOU DO GET THEM LIKE.... you can make this one underperforming weapon better because of a specific blessing"
it is fun though but oof
can you provide some examples ig
its the vet weapon thats been coming soon for 7 months :3
I feel like is a constant punish for it being the good class from patch 1-12
again, why is For the Emperor 5s? Why is the Ranged Activation of WS a short timed window? It is a small little buff that is not even that fantastic
it is a single shot
I wanna follow Commissar Raege.
That or the recent design team is clueless of what makes Veteran appeal
Powerfist bistol.
There is also that other talent that is 5s, always forget the name of it, lemme look it up
you're a little off here, I do get your sentiment though
i think power fist is gonna be 2 tricky for them to add cause its not a weapon u can hotswap from
for the emperor is in a weird spot where individually it isnt something special
Agile Engagement
but when combined with the other nodes of its kind you get a huge boost
because its meant to be part of that lines theme
which is swapping
also
agile engagement is turbo good
-looks at Arbitrators carrying around two shields-
its literally one of the best nodes in the vet tree
they could lower the damage buff to 20% or even 15% and remove the timed window or make a reasonable timed window and that would be fun to play with
I dont think it's that much of a problem
counterproductively this would actually make it worse
spear* spear* spear*
as the reason you take agile engagement is because of it pushing your weapon over certain breakpoints for example both the knife and bolt pistol
with agile active get new breakpoints
Not just spear.
Spear with krak warhead tips
Only if it's one of those explosive spears
the uhh.. riding lances? fuck what are they called
Agile Engagement is turbo ignored, I don't ever use it anymore because in the ocean of things I have to worry about during normal high difficult Darktide gameplay, I don't want to be bothered with juggling multiple 5s buffs
based
Power Spear
it just isnt though like
I promise
turn on the spear
this isnt me hard coping over something thats mid
agile engagement is genuinely one of the best nodes in the vet tree
looks goofy but u store a shield on your back, u cant just take the power fist off to swap to a bolter 
*Veteran pulls out another one
its really strong
please delete this node forever:
they'd have to find a way to make it work with every weapon
You now have a stick, Guardsman! Still has the basic AP of a lasgun! Get back to work
or just straight up make it vanish when u swap
Counterpoint make it like 75%
which would look silly as shit
suppression is such a strange mechanic
100%. Take it to range bully anything.
Hunting lance
close enough ;-;
its great as a defense against shooters but also it affects players which is cancerous
Then vet still has the other 50 percent suppression node lol
we just need more weapons that can do it competently
unless you're using a weapon with hipfire accuracy for some reason
yknow the vraks headhunter
suppression on players is weird because the screen shake makes some people sick
Also double that. 200% more supressiom. If you go both.
determined my beloved
and its completely immune to suppression
also the plasma gun innately ...
even more strangely
the agri slug shotgun
Knife is still either 2nd or 3rd best option
the slug has 100% hipfire accuracy too
Shotguns are immune
Laspistols are near suppress immune
Fucking laser pistol
As are helbores
yeah I understand that talent better now that I see it through the player's perspective less than the class's
mhm mostly pointing it out as I find it funny the hipfire slug is dead ass the most accurate thing in the game
its kinda ass but I always take it because the game is just more fun that way
my beloved.... combat knife is fun
It does?
A shame, I like suppression mechanics for both sides in a game
it can stay a little juiced
makes my mind go yeah time to rethink this approach
yeah my friend struggles with it
F
Uncanny need to be nerfed on knife as well xdddd
tbf I think suppression is fairly easily avoided so long as you're not in a bad position but it can be rough for clutch moment
something WILL go wrong
I don't really notice player suppression as much
nahhh I dont mind the knife being good into armor and single targets
never felt the need to take Determined
especially when the combat axe can be good into carapace and still be killer horde clear
I never feel it, thank you determined
the knife has a proper weakness in that its shit for dealing with the horde
admittedly... its move speed does let you counter that
bro's determined to waste that point
but at least it has a solid drawback
vs the generalist allrounders which tend to just be good at everything
By running away from the problem.
just running endless circles ๐
cant kill you if they cant catch you
Or well, running away from the problem as they bleed out from frags.
You did take frags, RIGHT?
I think the knives main issue isnt really its balance its the players that abuse it to just avoid the game n ditch the team
like I dont want the knife to have bad movement
it feels so unique compared to everything else
taking smokes 
I need the points for weapon spec nodes
unless I play havoc... then I can take frags... waa
Best mobility should not have best anti armor xddd
yknow the nice thing about spokes? it has a hidden buff
that gives you two talent points
a common victory against the moebian trash, gunners cant supress this ass
why not? its the single target clearing weapon
its trade off is that its horde clear is dogshit
it also doesnt have the best armor
thats just false
what is wrong with grenade regen?
that'd be the ds
also the rashad is killer into armor despite having no weakness
also several other niche options delete armor too

It's not bad enough
"I'm comparing Hitler with mega Hitler, that means the first Hitler is not a problem"
Don't take it too literal silly
0.0001
not bad compared to what exactly?
achlys axe levels
the chain axe? fair
It doesn't have the bonkers mobility of knife/ds
in the current state of the game if a melee had too bad horde clear it wouldnt be viable as a weapon
0.0001 cleave
the rashad is better than the combat blade in low havoc/auric down
combat blade is just hyper good in high havoc because the thing it does well is exactly what you want from your melee in that mode
also the rashad still gets move speed just less
Yeah that's why uncanny needs nerfing
Just like they plan to reduce it to DS
so the combat blade can be good at ... what... just moving?
you can get to a target then not kill them 
Single target unarmored
or have to rely on bleed build stuff
Me think the knife should stay were it is
great so mid to shit then?
because youre right
Tbh I would like a maniac dmg buff on knife if they nerfed uncanny
no melee weapon should be bad into carapace is my opinion
i would not want to duel ragers in a knife fight ngl
but its got drawbacks
theres nothing wrong with it
its not too dominant at what it does
Yeah letโs make the shovel even worse
which knife we talking btw, III or VI?
shovel should let you dig holes... then it'd be good
I never said to nerf uncanny on shovel
the slidy stabby one
That's one big stretch you're making lol
both IIRC VI has better hordeclear but its still weaker than most other weapons, certainly weaker than every other weapon thats actively used by players
I use mk3 though because stabby stabby appeals to my inner brit
the mk4 moveset is so much less fun
Both preform about the same
idk weapons should be nerfed when they're in a position of being so overdominant at their job as to completely nullify other options used by others
yeah thats my experience with them then
I have never felt that way with a knife on my team
Nah let's be fair it currently doesn't really
It's silly to say knife has drawbacks
the only melee weapon I think needs a nerf is the Dueling Sword
Knife is fine no need for buffs or nerfs
I mean is the argument here that it has even decent horde clear?
also
again
the Dueling sword is stupid
why nerf it
what is it doing to the game that is bad
that requires it to be nerfed?
what good would that bring
its not overperforming
unless you generally want carapace to be stronger
which is a fair take
I dont agree with it
I think that'd limit player choice and be quite boring
I think it is
carapace can be stronger if there wee weakpoints to exploit
they should be stronger, but not by making it so you have less ways to deal damage to them
as the weapons that cant deal with carapace feel awful to use
Yeah I should bring a knife into havoc 40 with my vet or zealot
at what level of play?
the reason knife has as good AP as it does is to simulate crawling all over them and jamming it in gaps
only high havoc
pointy stick overshadows a dedicated ant artmot weapons like thunder hammer
lets not balance the game around a dogshit game mode ๐
its should not
40
thats because the thunder hammer is not good into armor lol
the problem is that it is overperforming compared to other melee weapons. The problem isn't what it does it is what it does compared to other weapons. If everyone is sitting on a 5 and something is doing 9, you either bring everything to a 9 or you bring the one thing to a 5. Otherwise it just makes weapon choice a shit thing
its too reliant on its charge, it is great into armor when you have it
But it's not just havoc tho?
outside of havoc its not overperforming compared to other weapons
game aint balanced around havoc mate
and again
the reason it is that good in high havoc is because its specific strengths appeal to what you want in the game mode
it was always going to be S tier in havoc
any weapon that was specced around fast elite single target was always going to be
Before DS literally everyone was saying to nerf knife tho???
brother you need to take a breath and not insult me ๐
chillax
Did people just forget about it or are they grateful the knife is not as broken?
Vet is already limited with his melee enjoyment
rashad outside of high havoc is literally better than the knife
which sure we can nerf that too
if we're going to bring all weapons in line
idk I think the knife does one thing good, it lacks on other things. I never agreed with people saying it was broken
but thats not whats going to happen
now the DS I do agree
Rashad at least has a little more risk which feels fair...
it's a silly weapon
and again, the knife isnt so strong as to make my experience worse if its on my team
Knife trades off damage for mobility
if someone runs a plasma gun or a dueling sword I feel it actively making my play worse when using lesser weapons
the knife doesnt give me that vibe 
Uncanny bypasses this that's the issue
crushers should be what choas warrior are in vt2
I don't think the knife itself is the issue
2 really... single target clear and its movespeed
its a LOT of speed
It's uncanny strikes
the knife trades horde clear for single target damage
Against armored
you're not consistently one shotting crushers with the knife thats bs
ya
carapace enemies need to be buffed
in general
but not by making the armor have less options to bypass it
and cycle of power creep will continue
carapace is already too much of a damage reduction
And you want it to just be good at single target unarmored?
its polarising
The problem with the DS is that it does too much damage for how insanely safe it is. The knife doesn't even come close to how quickly and safely the DS can dispose of supposedly dangerous melee targets such as crushers and Maulers
they need to be buffed to adjust for that, and it'd make melee weapons that cant deal with caparace feel a lot better
I don't want it to absolutely suck against armor, but 100% rending for hitting headshots is stupid
as it should be
Should be brought down a little
the stabby heavy has an insane range for how much damage it does and how fast it is
60-75% should be better
120%
(the extra doesn't matter much really)
why? so some weapons can be unaffected and others can be turbo gimped.. you'd have a point if all the anti armor melee weapons had significant drawbacks to other areas but they dont
With out uncanny it will
Unless you use precog
the knife has its horde clear drawback, the chain axe has it even worse but the same line of thinking
Then buff AP and remove uncanny from it, or just nerf the effect from uncanny to 120% to 60% like they want to do with DS
mate take a 5-10 mm hardened steel palte and try to pierce it with rather flimsy saber
I'm fine with carapace enemies being stronger, but right now its literally do 0 damage, or kill them rapid
ds should nt be that strong

Truth nuke
you're not thinking with the right state of mind here... in real life you're not forcing the blade through the plate you're using the accurate thrust to get in gaps of the armor??
I don't mind the knife having good single target because you have to get close and commit. You don't need to commit to shit with the DS
you just poke from a safe distance and obliterate shit
yes joints and stuff. but ds4 is just clicking on heads
Guys why are we bringing megahitler to argue knife is fine tho
on that we agree, but where I dont think nerfing uncanny really does anything to fix this... the issue remains and then just feels worse because you have even fewer options
yes because mechanically you can't really implement that witout adding a load of new hit locations?
you can justify it in your head though
"oh the sharp thing is bypassing the gaps"
it makes perfect sense
Tbh people cried for Rashad nerfs because of how good it is as an all rounder weapon

the "you cant force a tiny blade through plates" argument is so needlessly specific
I mean I'd be fine with it getting nerfed
but again
Cara nerf + reduced crusher spawn would be the Best approach, this would allow us to actually nerf uncanny from knife without "making it useless"
it doesnt impact me when my team have it
literally the only nerfs I care about are ones that hit such weapons
or hit abilities which make the game more mindless like shout/smite
DS in generall neds a nerf its such a utlier in every mertic but horde clear its stupid
It's kinda silly the game sends you 5 crushers in auric and 20 on havoc at a time
if someone wants to use a really strong weapon fuck it, enjoy it.. have fun

it only becomes an issue when they're literally one shotting things I'm fighting with my lesser weapons
say it to people hating on rumbler ogryns
I think its importiant to remember weapons are part of a 2 piece kit, you want a melee that covers for the weaknesses of the ranged, or visa versa, and some ranged weapons just have a lot of relative weaknesses
I'm hating on rumbler ogryns because they fucking knock enemies over instead of killing them when I'm literally about to kill them ๐
All axes besides chainaxe should be bad because I dont like them
On a related note
The Arbites dogs are slowly draining my sanity as a Vet.
yeah I'd say so... though I'd go more along the lines of generally having carapace provide less resistance and then give em a little more health/ attack speed
When My voidstrike psyker knocks the trapper I was about to shoot with plasma ๐
as currently ogryn attacks are so fucking delayed as to be pointless
Carapace does make some weapons pretty difficult to use, I wish Autoguns got more play but as it stands now I think it is just pretty difficult to have it on a loadout when you have so many carapace enemies showing in batches on high difficulties
Much like vt2 Iโm mostly melee focused and my ranged is used purely for specials
yeah exactly, that and stuff like the devils claw being so trash into it
I'm not sure if the recent buffs adjusted it but
I dont want to use a melee weapon that cant deal with carapace
I love the fact that you can light attack ratlings and flamerats with melee on versus because they don't have armor there xddd
there was a glorious poiint in time where fury of the faithful rending applied to ranged attacks
Very silly choice
so things like shotgun and laspistol were actually hyper meta for zealot
and then they nerfed it
like whyyy
I want mah melee to be well rounded
Why i go shovel constantly lately
5 crusher stack is just a pain if I don't have anything that can kill carapace easily
Run FT Plasma
Ping enemies that Arby's pinged and kill it with plasma
getting a game with the classic classes lineup feels so good now... with all the arbites games i was worried I was doing something wrong
True
I did a train mission with 2 arbites and only on Assail spam days I felt like this
there just arent many ranged weapons to deal with armor unfortunately
a cosntant "well, I guess I hit W only for the rest of the game I karking guess?"
Give me hellgun FS
its less relevant on vet
but if you're playing zealot
genuinely what options do you have for ranged anti armor?
basically fuck and all
I think dogs stop being annoying only in Auric+ and I think that is a problem. Leveling with my friend on the arbites patch as a non arbites player was the most boring, annoying experience.
so you just run one of the same 2 weapons on repeat
lasguns doing literally nothing feeling
if you use a melee without carapace
Wonder if you played wif my melee psyker

lasgun damage being shit into carapace is kinda strange though... dont those things actually have like
mad impact
he uses his melee and you have revolver and bolter
compared to ballistic weapons
if you are a chill more casual player and you play damnation or something. Every game is a walking simulator as you watch the dogs clear every single threat in the map
exactly... but so many of the melee weapons are terrible into carapace so you just get hard forced into revolver bolter
Canonicalyl wise Lasguns struggle against carapace and above
But you know, autoguns even more, but game balance
its why I was so unhappy with the fury changes
because fury let you run other ranged weapons and then use your ability to kill carapace
Is stuff like Hotshotlasgun/hellgun that begins ignoring carapace
it was peak
Not at all
Fury give you rending
It also made flamer the best weapon at everything
on your first melee attack
acceptable loss
And he has a ton of crit
it made shotguns feel so fucking fun
Just stack 16 fire stacks, press F and literally every single enemy in the game dies
flamers never going to be a good thing to balance around though
its infinite cleave nonsense
you could also just make it not apply to dot effects or whatever
you're not killing a crusher horde with a devils claw with just fury
facing like 6+ crushers down
The heavy sword with buffs excluding duelist does 2147 on Cara and 2 or 3 more hits to kill
itll take you literally forever
Remember when autopistol was good
I used to lol
didnt it get rebuffed?
And you could like, triple your damage because of pinning fire
And then they nerfed it and autopistol has been shit ever since
tbf I used a bit of the autopistol recently on regular auric
it felt like
fine
its not good
And even after recent buff, it's still not very good
Dis the silliest thing ive heard all day
so you can really embody the run and gun
Time for tac axe vet
what are you gonna do
Why do you name all your games lantern builds โterribleโ
I dont even think zealots have the bp for the one shot parry? though I might be wrong on that
I believe 50 flak damage with the mk1
Itโs a crit weapon, and youโre using fury, you will make work of them
is it genuinely 50 damage ;-;
whats the dump stat for plasma? charge rate or thermal res? i only left click, and im too lazy to calculate if more thermal res gives me one more shot
the crits on carapace are still not that high with it
the ttk is intensely slow
What does this mean
once you burn your fury charges at least
@tired egret
its something stupid
It was low but J don't think it was ever 50
check the guide
I was looking for that dude
or thta
I knew we had someone with perfect plasma stats in their name
though honestly "optimal plasma"
what's the combat difference between the combat axe and tac axe?
they kinda feel the same
Itโs just something silly I do
tac axes are for cool people
I need to check if they are up to date
maybe itll be less pointless post nerf but rn it makes so little difference its so stacked anyway
Iโm gonna call you Silly Sally
That's about all the differences
also the changes are likely to make its ideal stats different
I do not like the Tac Axe, I like the Combat axe, thats the difference

I dont wanna develop rsi
I'm good
their moveset is also pretty boring
What is rsi
repetitive strain injury
I just hold a button and a mod attacks for me
Combat Axes are really really powerful
Tactical Axes are dogshit
They are not the same
WRONG
are they? people seem to glaze the tac axes
Both are good caxe is amazing taxe is also amazing canโt go wrong
both caxes and taxes are good
Yes
Hype moments and aura
Fucking 3 cleave weapon
4*
With a 3 targets cap
Bm
caxe also has 4
i'm just grinding "meta" builds for havoc so i have the mastery for them unlocked but recon lasgun with infernus and headhunter absolutely shreds anything so far. it's just a fallback plan in case i struggle too much and i'd rather be it hella optimized
the truth is though
most meta weapon stats
are like
barely better than slightly worse
And that's saying a lot when Paul exists
its a really tiny part of the total power of your build+play
I can get wanting it but
you're gonna be spending a load of resources to get this specific plasmagun
better to just spend those resources on other weapons to have more variety
playing more = bigger power boosts... more weapons = playing more is fun as you arent just doing the same shit
With Combat Axe you just walk up to someone and kill it
btw, how much are you spending per weapon with a correct 60% dump?
So whats the conclusion to this? do i take only health curios for H40 as vet?
You know I'm right
You can't truly deny it
It always seems like a rather cheap thing to get, I feel like I spend 200k on average
depends
if you're going to die
You want to say it's false
But we both know I'm right
I would say planning for that is a bad move generally though
Itโs good JUST BECAUSE OK?
also if you're guaranteed to need the wound curio, probably should practice more before playing hav 40
yeah i basically get 1 hit by anything so that extra curio will help in 40
ehh if i buy a high power weapon from the vendor its aight, and i usually get the correct stat dump weapon with like 100k worth of gold when using armory. as a new player only the diamantine or whatever its called is a struggle, even more so than red dust in vermintide i'd say
the other day i got 1 hit by 2 bulwarks bashing at the same time :c
I got given 20k diamantine recently
you know, I don't like axes in general, thematically I don't think they are cool. But the Combat axe is very easy to learn, overall pretty good weapon. I enjoyed my time with it.
Remember when plasteel was always in demand
idek where from
And you never had enough
it just appeared
I hate the tac axe though
And diamantine was completely useless
4k from event but i spend it in liek a day lol
I haven't run out of materials for a very long time
I don't even look at material costs
Why is suddenly diamantine more in demand
It was always plasteel before
What changed
What do you spend diamantine on
also potentially stat buffs for weapons
for getting them to the max
as before you just spent pennies to buy an outright perfect stat weapon
and then mostly plasteel to get it up
now you find one thats dogshit but has good caps and boost it... I +think+ thats it at least
The only thing I still sometimes run out of is money and even that is not a problem. I slapped +30% ordo dockets on curios and got like a million in 15 missions
+30% dockets has always been sleeper broken
It is
its literally the only thing you can equip
that makes your life easier after the game
its a no brainer best in slot
It's insane how good it is for money farming
Diamantine is the bottle neck for new players, it is how you upgrade weapons. But I think a lot of the people that play the game regurlaly don't have a reason to use them anymore
I still buy weapons regularly
Whether it's a new weapon for arby, a better dump stat or just another copy so I don't have to switch marks
Most of the time it's just another copy so I don't have to switch marks
yeah regular players dont have that problem, at some point you have everything you need and i've seen people stack like 80k
I have like 5 force swords
i started last week so
yea, I honestly have no idea what is plasteel or diamantine used for exactly
I just use it
yeah I started draining my diamantine lately because I've been leveling all the weapons I ignored this whole time
The only thing I run out of sometimes is money
the main diamantine drain is raising your weapon's level
Is there anyway to NOT get 1 from crusher overhead as vet in havoc high lvls
and yes i've tried dodging
yes, have at least 1 gold toughness
as long as you have piss toughness, you can't take health damage
yeah I think you can survive it with gold toughness but it also depends on the thingy that the map has
different effects and shit
I think
I don't play vet, correct me if I'm wrong
i've died from the crusher slam with full health and toughness(2 toughness curio)
did you have gold toughness
nah, but i cant always keep gold toughness up
:^)
Or, an easier variant
Just dodge
I don't know when was the last time I got hit by a crusher overhead I could see or hear
Most of the time I get hit by overheads it's silent crushers sneaking up from behind with 0 indicators
It's one of the easiest attacks to dodge
im doing a double barrel build ;')
this shit happens all the time in h40
this is a channel of god gamers, no one ever gets hit by anything and everyone always hits headshots in every shot
btw, damage resistance is multiplicative, correct?
two 20% gunner res isn't worth it i assume?
tru
isnt the fun of darktide that eternal persuit to get better though
clear higher difficulties
take less damage


