#veteran-class
1 messages · Page 1387 of 1
Psyker is already good with toughness regen without ability
Ogryn is also too
Vet had few toughness regen (without ability) as zealot has few also, two class is feel as skill needed not get hit many time.
What did yo u expect
Redditor hive minded of (bad) youtuber builds
Vet probably has it worse
sad spongebob
Because of an essentric individual 😈
?
eccentric
Outspoken
I don’t get it (as non-native speaker)
Outspoken I heard but don’t understand meaning
Point is, Vet has had a pretty bad history with misinformation
Well Darktide in general
But especially Vet
you mean misinfo like plasma should do 4000 damage on left clicks?
If that really deal lot damage it would be too nice
The problem with Path's work is that it isn't platformed ATM
The majority of people won't see his guide on Gameslantern or Steam
Because they are Reddit dweller
That's why when Path drops the steam guide, we up voting that shit 😈
Are we scheming rigging elections?
not scheming, deciding on
Counter rigging with rigging 
can neither confirm nor deny these allegations
Redditor would down vote path steam guide because they do bomb vote forum
That’s is my thinking how they are
Man getting 3 boss spawns at the same time sucks literal cheeks
Are they weakend?
No
How about 3 real bosses, one of each, plus a weakened one for good measure.
They are full health
Right at the start of the mission
BoN, Captain, Lieutenant Twins
Not really
Totally really.
On havoc 23 with all trash mobs getting superbuffed
Oh just 23? 
Even more doable.
Dude it's not doable I'm on my last strike for 23
I mean
it is
but that exact situation was not
BoN, Captain, and Lieutenant Twins
I mean 3 fucking chaos champions
23
Did your entire team died?
Easy
Yeah our entire team was fine
23 is like.. on the grand scale of things.. nothing.
until well 3 bosses that have healing enemies around them
You kill the healing mobs first obviously.
5 crushers with encroaching garden
This is your first time havoc?
This is like normal havoc experience.
Just 5?
it can get much worse.
Also crushers are not that scary, it's the reapers that are pretty nasty with the healing
Is reaper deal more damage than human sized gunner?
Need help? I can help ya 
No
I never try higher havoc after first time havoc with 1-2 with my friend (then we stop playing together l)
I've been playing havoc since it came out idk what happened in the arbites update but it became astronomically bullshit
They add pus harden back
I don't even have pus hardened
Ppl got overconfident with new class & there are alot of returning/new players
I just have 5 bosses a minute ontop of healing bosses and rampaging bosses
But you’ll get it
I think havocs have gotten easier since season 1
Pus hardened isn't even bad
Pus is probably one of the most annoying to anti specialist classes
It can probably ruin breakpoints on guns like plasma
I don't care about pus hardened
It makes gunners scary, which is by default pretty nasty
Is mosquito
Pus hardened doesn't bother me because I primarily either play close to mid range classes, or classes that stack dots
It doesn't really matter though because they nerfed the modifiers, it doesn't spam as often as before
Yeah it was never that bad
To me personally getting the fucking 5 man blob of crushers with nurgle garden healing eachother and everything else around them
is infinitely more annoying
especially when you combo it with ally death = enrage buffs
@unreal bone @steep flower i think we both would be more than happy to assist.
Without one shotting melee like ogryn sure sound pain
No it probably was one of the nastiest modifiers in the entire game, there was a reason it was removed after the first season
I'm going to try one more.
I already deranked down to 22 because 5 to 7 bosses spawned every 30 seconds
Real bosses not weakened
BoN was always one of those 5 to 7 bosses
making the floor is lava while you juked multiple chaos champions
That healed eachother
and were enraged
And Champion with crusher land strike killed you
Nah the crusher didn't kill
The sheer amount of shit that slowly piled up killed us lol, like 5 to 7 bosses ontop of all the specials being healed and enraged
Havoc is havoc
Feel like need tactic and cunning to deal the problem
And has be quick
Hitting the dead horse slowing spread disease didn’t stop it
Havoc needs you to be both brutally cunning and cunningly brutal
Gmork
Gorkamorka
Also pus hardened is inverse the higher havoc you go. Lower havoc rank, the higher the damage reduction from pus hardened
You sure?
If I recall correctly, unless if the devs changed it recently
Like infantry lasgun dmg fallout inverted?
I meant like the flat damage reduction you get when shooting pus hardened enemies
Yeah it's rough
Just 3? 
How about sniper gauntlet
Don’t know how many
That won't help you 
As far as I remember
The resistance is higher the higher ranks
I think I found the calculation for pus hardened https://steamcommunity.com/sharedfiles/filedetails/?id=3375980903
Maybe the resistance could be because of the higher health pool at higher havoc?
Holy moly
Idk feels kinda silly that a heresy sniper gets x10 HP meanwhile a havoc40 sniper (damnation+50%) gets just 50%)
Is it around the same amount of dmg required? Idk
Still feels very silly if true
I never had a problem with pus hardened
From my experience I got so frustrated with pus hardened with lower havocs that I started using infernus on las weapons to stack burn
I'm fine now, CRAZY how as soon as I derank 1 level and lose nurgle garden the mission becomes 1000x fucking easier.
Almost like constantly healing enraged multiboss spawns isn't fun Fartshart 🙃
Nurgle Garden got replaced with Final Toll and my life literally became 1000x easier
I don't think that is really that much easier.
Enemies that have healing don't heal each other.
chad
@quiet valley
gigachad
I always accept
wuz iron will do again
Tdr past a % of toughness
I could play 1 game after i eat (i’m heading home now) & help ya rank up if you wish or tomorrow if today is too late 
It's what makes vet tankier than most characters
any good vet names
John Darktide
Not taking crutch talents
iron will? A crutch. Simply don’t get hit.
Demo team? A crutch. Just get better at melee
Based
Stuck with a bunch of crushers in a small room with no nades? Just git gud and give them the chainsword
Ping galeophobia he’s big fan of iron will and despise someone not taking it.
I wanna see reaction 
Hold up if we're roasting builds y'all might get pissed at mine
Let us see
(to get the perm just chat more until you get red name)
Heard dat
you took both demo stockphile and improvised?
Oh no…
and demo team?
Basically just took every grenade perk
that's quite lot grenade regen
When I tell you I have the highest boss damage of anyone on my team 100% of the time...
you have 2 krak only
At least take Precision Strikes
Yes, 2 krak is enough
oh you have twin blast
Yuh
that is gamble
I usually run these with the plasma gun and power sword so I can roleplay my dreams of Cadian Sergeant
I can't remember what they're called but Cadians have particularly good heavy armored plasma gunners as I recall
Karskins ?
https://medal.tv/games/warhammer-40000-darktide/clips/kBVzMrVy6Uuvh9elc?invite=cr-MSx0UncsMTA3NDAxNTcz
@grand perch
Watch The "karker" question by Galeophobia and millions of other Warhammer 40,000: Darktide videos on Medal. Tags: Warhammer 40,000: Darktide, Warhammer, 40,000:
Love LC
love this
Train mission
2 arbiters
also called
- Well I guess I shoot the horde because the dogs track my eyes I fucking guess
the autogun will destroy my left mouse button
Using Ilas or laspistol is destroying the mouse
Just me or the Heavy Recon feels more efficient than the Light one by a lot?
With Onslaught talent on the light one
Heavy one has cleave so it cuts through crowds, last time I read up on an analysis though the light one had better DPS and ammo efficiency overall
Just finished writing up my Guardsman LARP build if people want to roast it lol https://darktide.gameslantern.com/builds/9f4bad2d-0591-481c-b5b8-80fb1d07e4c6/lasgun-sharpshooter-2
Why do you have always prepared on Lasgun? 🤔
executioners stance, last thing you want to do is use it only to find your lasgun was empty
I know this is a LARP build but you have no wave clear either
3.3% of your ammo in a Lasgun is like not even a single shot I think
And what if you don't reach 10 stacks?
33% on a clip that is pretty full is not amazing either
Always prepared is for things like shotguns, revolvers or plasma
You also are not taking shock trooper
IG it isn't needed on ILAS but it is a much more efficient way of dealing with the clip size
I call it a larp but I do actually use it a lot, if you dont have 10 stacks from when you last did melee then you werent in a crowd so you probably had time to pull you gun normally and reload as needed
Also, always prepared is much more valuable when you can spam it
For example if I use a revolver, 3% = 1 bullet
So all I need to do is kill one target, switch quickly and I get a free bullet
33% of 100 is 10 shots (3 ammo per shot), with this build its 10 elites/specials dead with proper aim
No it's 10 kills not shots
I mean even if every single shot actually one shots the target
I doubt it because maulers, crushers, and reapers exist
But the fire rate isn't insane, so it will take a while to reach 10 stacks
Again the problem is that the benefit from always prepared is pretty bad on guns with large clip sizes
Because the value is rounded based on the number, not the actual ammo cost to fire the gun
10 stacks is from melee, because always prepared activates when you swap from melee to ranged, scaling on how many kills you got
And again, it is more efficient to spam the ability instead of waiting for the max stacks
But unfortunately you are not getting much ammo every time you proc it
Like I said, try shock trooper it is much more effective on the lasguns
idk what to say besides I use this build and it gives enough ammo to let you do your job regardless of whether you had time to reload since you last shot
sure shock trooper can be nice, but its not as simple as drop one and pick the other, theyre on different branches of the tree
I did write a small essay explaining how each node fits into the build and how its played
noted, thx
You can explain all you want, but the idea of taking always prepared instead of other nodes on the tree for more damage or simply reloading the gun is the issue
You also don't take iron will, probably the best talent in the entire tree
what other damage nodes does it need to take? it hits the breakpoints it needs to
I'm assuming you are talking about ES
But what about non headshot hits , not crit hits, or when the cool down is not up, or when you are shooting at something that has armor or a high HP pool
Not to mention havoc values, but that isn't important here.
Or other damage nodes for your wave clear, or your melee
crit hits arent needed, and weapon specialist/agile engagement allows it to perform on par with when ES is active for a short burst after you hotswap it
I also don't know why you take confirmed kill and out for blood
Do you know the crit values for ILAS?
im saying whether it crits or not is not relevant to whether it does what i want it to
I doubt it because you can't bodyshot non crit one shot on most flak elites or maniacs with the Kantrel
So unless you are playing perfectly in all scenarios a d hitting headshots all day like a Faze clan members, I am very skeptical that you are consistently hitting the one shot breakpoints
ill take that as a compliment then?
If you are good on you, hell I would recommend saying fuck the ILAS and put on a Hellbore
what origins make your veteran is there something you always pick for their individual stories gamers
Even if you do play perfectly it doesn't necessarily mean it is optimal though, you asked for the build to be "roasted" so I assume you were asking for criticism
swapping confirmed kill for iron will is something im willing to try, I prefered the extra toughness regen because its a build thats all about countering elites and specials
I can start from the top of you want, but like I said the tree looks oversaturated and you are picking talents that don't give you nearly the amount of benefit that other nodes can give you
no shocktrooper talent?
This is also another problem, why do you have out for blood and CK?
Please take iron will.
Also if you have insane toughness resit it makes your replenishment more valuable
Because the toughness is harder to crack
the ammo efficiency of the kantrael with scavenger is pretty solid by itself, ive never needed more than the 3 small tins in a mission
This is also another problem, your build has no answer to mixed hordes and you take krak over frags 🤔
But why would you take krak at all if the melee is a knife?
And your range is not a wave clearing range
IG there are builds out there that focus on boss damage, but usually the melee is then the wave clearing tool
i dont usually have trouble with hordes if thats what youre asking, armored enemies are the main thing that are tedious to work around, hence the krak
Have you played game modes with large hordes?
Because in all honesty I don't know what you are going to do in a situation when a horde with several ragers and maulers in it
ive been playing at auric level on and off since release, im happy with methods to control and make space in a crowd to deal with things
But your answer to every criticism has been "I outplay the situation and don't need it"
Well I can say the same with grey items and 0 talents in the tree 💀
What I am asking is the justification to take the nodes, not "I don't need x so I choose y"
i did explain why i chose what i chose in more detail tbf, put a lot of effort into making it easy to read at a glance 
You complain about the clip being too small and then you say this
To justify taking always prepared
i didnt complain about the clip size, the issue is how long it takes to reload
Also ammo is not the dump on ILAS
But you would need to reload less if you had a larger clip size, circumventing the issue of using ES
There is no drawbacks putting it at 80%, you can just dump mobility and you get everything you wanted
the difference between 60% and 70% is 96 to 101 ammo per mag... that adds 1.3 more shots per mag
it has a significant impact on the ammo resevoir but again, i dont have issues with overall ammo management
The difference between 60 and 80 mob is .3 meters in dashing
when things can get into a melee rather quickly, the improvements in movement are more valuable than 2 and a bit shots extra in the magazine
.3 meters is not more important that having more ammo the clip, pls stop capping 💀
2 shots isnt an adequate replacement to automatically refilling a third of the magazine because you swapped back to the gun
I'm not even sure you can even run a test to see if that .3m difference effects the real world gameplay
youre also ignoring the fact mobility also affects general movement speed, dodge limits and dodge speed
It's soo negligible that other factors are significantly more impactful
Yeah you know how much mobility it gives between 60 and 80?

Look at the stats and see how it changes from 60-80
You will realize something very interesting
Yucky!
Yucky build!
Builds heading in the right direction
But it’s looks rough and wouldn’t be something I’d enjoy
Only real way i enjoy vet is dbarrel knife or ps revolver/bistol
I'm still not sure if I like the Helbore III after the buffs. It still feels like the V is better
V is dependent on crit for 1hs flamer
And cannot 1 tap in havoc
idk, I feel like specially for big targets and bosses the V does better and other elites don't really bother me that much. I think I need to play more with the III and get comfortable with it
the stabs on the bayonete are way better though
Are u mistaking V with IV
oh maybe
yeah yeah
I played so much with this godamn gun and now that I haven't played it for a couple of weeks I'm already forgetting everything about it 
You get all your available dodges at 53% mobility
Or was it 56%
51%
has determined
no iron will
Chat can we send this man to the lowest depths of hell
Everytime seeing Ryan gosling I keep hearing Nightcalls
ilas wants determined
It looses a lot of accuracy when suppressed
Also why are people soo viscous, it's just a build 
a build in a game
Tbf
They kinda gave us permission to roast it

Yeah but roasting someone requires finesse 🧑🏻🎨
It’s a role play build don’t take it too seriously lol
Like: "where did you get this build from, Mr E?"
No shovel, roleplay ruined 😞
thats kreig roleplay duh
Roleplay ≠ gaslighting
am trying a few reworks based on lessons learned on the pyre though
@untold mulch
Idk who have done this but it is true, hillarious and sad at the same time
No doggo means no pets 😔
Kinda but arbitrator is pretty OP even without the dog
Me dog seeing the gunner 50 meters away and with 300% damage bonuses
Playing vet and arbi is night and day tbh lol
I only play without dog
Best Specialist killer is dog now
Vet got dethroned 😞
nothing excessive about recharging the shock mine that stuns an entire area for 15 seconds every minute
Do I have to be the one to place down the medipack for Field Improv to take affect?
ya but arbites doesn't have helbore, so that balances out
on weapon spec double barrel think i can skip out on scatter shot for man stopper flechette
Am coping hard to do a reload build on Arbi for DB
Heyo. i just tried a build and got absolutely dogged on in level 4 mission. did smoke, executioner and weapon specialist. I was very slow and just had no durability. Is there a recommended build that uses one of the slow firing, marksman type guns
I don't want to only be effective with executioner stance and recon laz. that will get boring
If u want maximum effectiveness go Voice of Command
There are some variations but it'll include surv, shredders, and voc
what build
I do like abilities like that. Seems like I don't run into people running support type builds as much now
I use this for ilas but I dont recommend left keystone for 95% of builds
Depending on your weapon go right keystone or middle keystone
ilas is prob one of the few weapons ok with MMF
though i still don't take MMF on ilas anyway lol
Lol
I use bc it pushes a lot of meaningful breakpoints on auric w/ 3 stacks for IIb
I've been told multiple times marksman focus is bad
I thought it sounded strong at first, but you really need to be moving at higher levels it seems
mmf is taken so little i didnt realise what mmf was refering to for a minute lol
Its used in extremely niche circumstances for specific weapons
High dmg, single shot ones?
Overall FT is more consistent but there are few examples where MMF does well
reasonable guess
but no
you actually want high finesse weapons that also fire quickly
so stuff like IAG, vigilants, ilas mk 2
How effective are those? I'm a sucker for dmr deals, but this game is easy to be a burden on the team when you mess up and I don't actually want to do that if I can both find something fun and be useful
its hard being a veteran now that arbites is out 😦
IAG is meta, the rest are not
Okay, I have been wanting to get into those burst guns more
resets timer on weakspot hit, so something that will hit weakspots by sheer volume of fire can keep it going without worrying about the movement restrictions as much
vigilant can absolutely be strong but very few people make them work well
i'm not one of them lol
they just haven't aged well in the current meta
When using that marksman focus, do you lose stacks crouching? I know i can probably test in grinder, but I figured I'd just ask while i'm here
Sorry, crouching and dodging
The other classes seemed like they were easier to build, and that when not being what I assume is "optimal", that the differences in power or usefulness weren't as apparent
The vet tree isn't very flexible
But it's hard to say while looking at it through the eyes of a newer player
vet is fucked
Is it true that's it's considered outdated
honestly don't remember, been so long since i played MMF
If were discussing meta there is basically 1 path which alters depending on the weapon
Recon laz just seemed to blow anything else away I tried on the class.
recon las is very good yeah
Voice of command with smokes sounded like it would be good for some kinda pseudo support deal
And focus target
smokes tend to be more trouble than its worth, gets in the way of your own shooting and can disrupt the playstyle of others in random teams
Fair point.
not to mention the lack of lethality
frags are so useful it's hard to not take them
I was trying to look at it like "OTher people will be playing with more lethal builds, so maybe they have those bases covered and I can watch their backs in another way"
they can be, i think the easiest on the fly thing when i was using it was blocking doorways for force ranged threats in the next room to close in to melee range
I'll have to consider that then. Maybe try a few matches and see if I can be good at placing them more near the back of ranged so they're "blocked" but my team can see em
if it helps, all grenades have utility beyond lethality in how they stagger things and make space, so theyre all good for supporting others in their own way
im doing tac axe and double barrel with
Tac axe. What's with that? Seems i keep running into people mentioning how good it is
its a shame the trees so hard to navigate in general
ya
I’m having trouble reaching breakpoints with agri shotgun, I’m running flak unyielding full bore no respite, any other suggestions
You’re gonna want that stam node
Still linking those terrible builds?
I see. Heh. Patpats.
I’m dating you long lost twin from the states
She acts just like you
i sacked top two for iron and stam
And she’s old
figured id probably need the toughness regen but ill see
One last question for now. For curious, do you need to be specific with main stats? OR can you just do like, 1 for 3 stam and then 2 toughness
Wot? Explain.
You just need to get karking stuck in
yeah it's important to minmax curios on vet
for auric, i typically do 2x hp, 1x toughness
to hit the 200 hp breakpoint
i can relate, its a cool archetype but I dont like treating it like its the only thing vet can be
i don't think a stam curio is needed on any class
Okay, HP. Could you explain the hp part? Curious have me the most confused, and it seemed like asking and looking around at first, it was all toughness
Good
Screw your teammates

WDYM, she acts like me?
my only real consoldation is that agile engaements is way better than the rest of the nodes in that line
How am I supposed to trust that my team can deal with basic trash walkers if they can't handle a little smoke
How am I supposed to trust my team with Tox gas if they can't handle a little smoke

Someone is allergic to gunners
Ogryn is taking little longer
toughness prevents HP loss
toughness recharges HP doesnt
toughness absorbs ranged attacks completely and reduces how much damage melee attacks do to health inversely proportional to how much toughness % you have (100% toughness blocks 100% health damage)
toughness recovers by %, but how much % you loose per hit depends on how big the toughness pool is, and the less you loose the less damage bleeds through on melee hits
THEREFORE people like stacking toughness to put as much sponge between their health and lasting damage
people who spec into health prefer the security of having a higher tollerance to the damage that will eventually bleed through as things go wrong
... i think thats as condensed as i can explain that whole toughness management theory stuff atleast
UHHHHHHHHHH
Back up
So melee attacks actually go through toughness
Going all in on toughness is strong but brittle, going all in on health is squishy but forgiving
even when you have a toughness left
yes
BROOOOOOOOOOOOOOOOOOOOOOOOO
but not ranged attacks
That explains so fking much.
I was wondering why there was times I had toughness, but still dying
Because I would play very wildly, even with low health like on my zealot and not caring sometimes
because that toughness bar was so full
yeah its not a simple overshield, and the game doesnt go out of its way to actually explain that lol
I didn't know about melee going through, so I always assumed toughness was like a 100% shield and that HP was only for classes that weren't as good as generating toughness
there are enemies that essentially just bypass toughness
like snipers and bursters
Christ
if you ignore hp completely, and get burstered because a teammate thought it'd be funny to push a burster into you
I knew some things went through toughness but man
you're going to really feel it
This is huge
I've just been stacking toughness on stuff sicne I figured it was this pefect defense
flechete lets you get ranged stacks by swapping out to melee for the bleed outs
so if your toughness doesn't block the shot completely, and you don't have piss toughness up, it'll do full damage to HP
THis might be a game changer
anything that deals corruption damage also ignores toughness
i mean toughness is the perfect defence... against ranged damage... and the first melee hit you take
it just kinda goes downhill from there in a melee
yeah don't get me wrong, toughness curio/perks are still very important
esp on other classes
for vet, it's just kinda hard not to take 2x hp and 1x toughness if you want the 200 hp breakpoint
its something thats worth getting a full curio set of each and trying for yourself what balance feels right
and you could ignore the 200hp breakpoint, it's not a must have
question of what you want to prioritize
It's more about how non chalant I would be in melee range. opting to just attack and get the extra hits in while not paying attention to hp at all
This is great info. I'm gonna see what I can slap together now
yeah, working in some dodges or shoves to stagger would be attackers as part of your combat routine is a good thing to learn
thank you everyone. ima see what happens now.
appreciated
"Switch mode" reminds me of turning our e tools to "area beautification mode" in basic lol
is there a benefit to running helbore with marksman focus and long range assassin?
doubt it helps with breakpoints that much
you'll prob do a lot of overkill damage
and make the game much more difficult than it needs to be
true
probably a pain to deal with crushers too. forces you to do headshots when their torsos are flak
Another one
The other thing to keep in mind.. is check to see what damage type the weapon is good against. I am not saying it is the Chain axes itself but in general.. Some weapons have higher damage towards a specific enemy. Example my combat axe does 129% damage to Flak armor. This tells me to aim for the head on most enemies
You would be surprised.. There are people to this day that don't know which section of an enemy is Flak and which is Carapace
I have a question, does stacking max health with +5 toughness attribute better vs +17% toughness with +5 max health attribute with damage resistances to gunners for ranged veteran?
for aurics, ideal to hit 200+, then throw rest into toughness
and whatever resistances you wantg
That is quite a bit to respond to.. Unfortunately this game is based on % . The higher your toughness, the more you gain back for your passives. It is a small increment to a certain point. That said.. I have found having 16-17% on my Trinkets is more than enough. I use Sprint and Block Efficiency plus Stamina regeneration
people tend to lean towards toughness curios, mixing in health perks is a good way to keep things more robust though id point out what you could do is try 2 toughness curios and one health curio all with toughness perks - 15% toughness from perks is almost as much as an the 3rd toughness curio you dropped, while the ~20% hp from the health curio is way better than 3 health perks
Tried searching for the answer. Does the power sword still have the "get hit -> lose activation" bug?
True but what I was baffled with was I was maxing +16 and +17 toughness curious with both +5 toughness and health and somehow my toughness was in 170-180ish
Yes, it happens to me all the time
oh fantastic
I haven't seen a need to do that even out to Auric.. I just rely on the Trinket main stat of 16-17% toughness and grab other stats that are more useful. My ability to reposition is why I don't need much else.. that Stamina regen with Sprint efficiency means I can book it if needed
you really don't need both stam regen and sprint eff
the multipliers can have wildly different results because they apply to any +toughness nodes you take in the skill tree too
just take 3x sprint eff
+3 stam is pretty great
I dont need it yes but its what I am used to and it works
Yeah true, I find myself trying out those two possibilities to see which is better for survivability since I mainly focused my build on shooting people rather than engaging heretics in close ranges
Ah that may be it, some percentages may be going elsewhere with my talent tree so I may have to recheck onnn that one
most people pick up a +25 toughness node on the way to weapon specialist or focus target which is why it might not have come to mind
Yes that is what I am doing right now.. I am experimenting with the Hellbore IV. I have it paired with a Rashad Axe. It has the ammo reserve for higher difficulties and I am finding that with Falter, I can 2 shot a Crusher if using fully charged shots. So I think my original build is still viable. Perhaps it is not for everyone though
kinda forget its there
oh hey, managed to get 208/197 toughness/health
perfectly balanced as all things should be
Wait how do I post pictures, I cant seem to paste screensshots
need to yap a bit to gain perms
You have to upload it as a file or copy and paste a link
I have yet to taste that statistics
damn
Thanks for the feedback guys, will try out adjusting my talent tree so I can maximize either one and try to survive havocs
how good are the combat shotguns now with the recent patch?
r they finally viable?
agri has always been amazing
duckbill one is a bit stronger
fire is a bit weak though

agri is goated
is the dump stat mobility?
yes
I don't know, man. Is it?
Is the dump stat mobility?
Studies say yes
mobility stocks in shambles
Do XP curious effect the xp gain of weapon mastery levels?
ima give it a try
Always has been, unless the weapon can maybe dump warp resist, def or Collateral.
Is it better to go for a wound/health curio rather than a toughness for havoc40 where you get 1 hit from pretty much everything anyway?
which curio perks for vet?
Always toughness
Wound has way less value in havoc
And hp is just worse toughess
No point in wound if you go down, it's fairly hard to get picked up unless it's near the end of the "wave".
i usually keep mobility on some of my melee weapons
Taxe dueling sword knife
They do need mobility
with the changes to Taxe, what perks and blessings are being runned now?
@abstract sand is always correct
It's called a dump stat, because I feel like shit if I'm not running fast as hell
BADDA BING BABY
swapping +3 stamina curio out sure makes me feel like an ogryn
noticed i focused more on shooting though, so thats interesting
LC trolling arbites warms my heart
He's only nice to Male Fatalist thats the funny thing
... what happens if you can get 100% toughness damage reduction?
You would have 100% toughness damage reduction
Problem is that you can't have 100% toughness damage reduction
doesnt matter cus at a certain point going down eats 2 wounds
no
Health is way better on h40
Because toughness is hella nerfed
And health isn't
emperor light nerf the toughness?
I think you can actually reach that in Mortis Trials with the right build and a bit of luck. It basically means you only ever take damage from things that ignore toughness, like stuff that causes corruption damage.
So a lot of people take health curios
Heavily
And health is always health
ogryns just go for x3 health curios
And get 400-500 health
and not die
i done that
I do that
i made like 575 hp (525?)
I disagree to an extend, toughness is a reaction increase for the super gunners, as an example I'll grab 1 toughness and then 3 on secundary so I have 0.3 extra seconds to react and slide away
But ye stacking toughness is not as recomended

The toughness nerfs also don't work for in-tree toughness
Because you'd assume it's a not flat like drg
That and it's Fatshark math, we all know about gunner curio stacking
Literally anything is possible with the spaghetti
what's wrong with it?
You'd expect that unless states otherwise you'd get the full benefit of a stat and not a % of a %
You still get full benefit
You don't, you get diminishing returns.
It's just multiplicative, not additive
What's diminishing about it
I get full 20% every time
On the first gunner res, check the second.
It's just that 20% of a smaller number is less than 20% of a bigger number
I still get 20%
That's exactly the issue, you don't get 20% gunner res, you get 20% of 20% so it's a diminishing return for having it
But if it were diminishing, shouldn't I be getting less than 20% every time?
Let me make it simpler, why does already having gunner res at 20% affect me getting more and make it less effective?
You don't.
yes you do
You take 100% damage, with 20%, now you take 80% damage.
Reduce that by 20% more, now you take 64% damage
Reduce that by another 20%, now it's 51,2%
It's still 20% every time
Why. No game does it like this
If I'm stacking shadow res in WoW at 16%+20% is 36%
Which one
Dota is shit, next
DOTA2 is a mess though. Everything depends on the skill itself. XD
Let me finish my h40
And I'll do math
I'll even prove that every curios is more effective than the next one
If you look at it a certain way
Torchlight doesn't do it, Wakfu doesn't do it, drg doesn't do it, WoW doesn't do it, ff14 doesn't do it
Why does your resistance care about you already having resistance, it's unintuitive and a good reason people believe you get the FULL BENEFIT of a second res curio when you don't.
It's diminishing returns from stacking by definition, your first res is the biggest difference
drg literally does it
Drg uses flat damage resistances
It simply adds up your total % of dr
Unless we are talking about the glyphid armor pen calculation which is a convoluted mess
cus its gunner dmg x(0.8)(0.8)(0.8)
Then this should be listed as such.
not gunner res x (1.2)(1.2)(1.2)
like cmon man i flunked out calculus and even i get that
although i do wish it was at least additive
what's a good weapon for a voc build
if not the latter multiple
plasma as usual? maybe a lasgun?
all
most of them
This has nothing to do with calculus, it's a choice to not make it additive
The wrong choice and the obtuse choice as with many times with Fatshark
you build around weapons and grenade more than anything
dueling sword just doesnt vibe with me
Deep rock literally has most of it's calucations as multiplicative unless it's the same source
youre robbing yourself
althought theyre gonna nuke the toothpick
enjoy it while it lasts
the exe stance highlight's a godsend on the inferno event though, it bitchslaps flamers and gunners
Most, damage res ain't one of them and as such is the simplest to calculate
i might as well do one or two runs to experience its glory
plasma vet with voc is universally beloved
aight bet
yeah i cant see shit in the inferno event so the highlight helps plenty
is ogryn highlight worth on exe stance
drops are random
@frank ledge Do you agree that if I had 50% damage resistance and 100 health, it would be the same as having 200 health and 0% damage resistance
Yes
But I also believe that stats should be clear if additive or multiplicative and we should be able to see them easily.
Ok, so that's called effective health. Now, with 100 health and one 20% dr curio, we would have 125 effective health.
Because 100/(1-0.2) is 125
dude most descriptions are weird and vague and some of the translations are straight up wrong
like i had to translate an ogryn penance into french for a guy and it turns out it was completely fucked up so i reported it as a bug
If we add a 2nd curio, now we have
100/1-0.36 is 156.25
idk if it was ever fixed
This is the issue.
But 2nd one gave us 31.25?
Most games when you see a stat displayed you'd expect the stat to apply regardless of others
No
Atleast anyone that has been brained by mmos and deck builders
Deep rock literally has most of it's calculations as multiplicative
Not DR.
What's the difference
but what if 4 vets with
- iron will (+50% TDR when over 75% toughness)
- Close order drill (+33% TDR when all allies in cohesion)
- Exhilirating takedown (+10% TDR for 8 seconds for ranged weakspot kills, stacks 3 times)
imagine the untouchable guardsman squad
It's just a calculation
Taking colossus because mortis for funni.
If you hit a weakpoint that recieves 1.5x damage and have a 20% damage bonus, you don't do 1.7x damage, you do 1.8x because it's multiplicative
You can go to any forum, reddit, steam, the fatshark forums and people will still have no idea that your second gunner res provides less effective hp as we called it as the first
It's a design choice
To make it multiplicative
It's not a mistake
It's intended
They did it on purpose
You just replace the + sign with a * sign
When did I claim it was a mistake?
I'm bringing in the issue that it is unintuitive and contrary to gaming practice.
tbf the accusation of being unintuitive also seems intended considering how little of the games systems are actually explained by the game
It maybe confusing and unintuitive to know which one is it
Good games rather just make it imposible to reach 100% because they actually did the math on it and keep track on the limited supply of dr
Additive or multiplicative
Because each x0.8 DR effect can be calculated as x1.25 hitpoints which is the same thing
But it's a very popular practice
And the ones that don't display it properly unlike this mess
yes
I always thought for curios to give diminishing returns, each would have to be less than 20%
The resistance would need 1st 20%
2nd 32%
3rd 38%
1st one gave 20%
2nd gave 15%
3rd gave 10%
That's diminishing
Just a matter of expression
But what's diminishing about current curios resistances, I don't get it
Diminishing returns is very misleading
That's how I always thought diminishing returns work
English is a dumb language yes
But with diminishing what I mean is, your second application of the stat is less effective than your first.
So this
And in our case, it's always 20%
It isn't, you are getting less effective health per application
Your first application is giving you 125
Do you agree that if I had 50% damage resistance and 100 health, it would be the same as having 200 health and 0% damage resistance
Ok, so that's called effective health. Now, with 100 health and one 20% dr curio, we would have 125 effective health.
Because 100/(1-0.2) is 125
If we add a 2nd curio, now we have
100/1-0.36 is 156.25
And 2nd one is giving 31.25
So it's more?
That's just wrong then
In this game, Darktide your second gunner res curio is giving you less effective health because it's done on your 80% damage, not your base
you guys are still at it?
Yes
Which means it's a 16%
You are correct
You’re misunderstanding it
resistance would be a negative modifier to the incoming damage though
So, you have 36% damage resistance?
with 2 curios
right
Remember that when u arrive at a let’s say x0.8 value
Instead of 40%
The damage dealt to you is divided by this <1 value
And with 3 you get 48% and not 60%
So your effective hit point is going up just normally
It's the definition of a diminishing return
It straight up isn’t
It isn't
It’s the most misleading myth people talk about
I thought we were over the definition of diminishing returns
How the kark is getting 20+20+20 vs 20+16+12 not diminishing returns
For diminishing returns, every other curio should give less than tha previous.
For diminishing, our damage resistance calculation would have to look like this
1*0.8*0.85*0.9
That's diminishing
but our calculation looks like
1*0.8*0.8*0.8
What's diminishing about getting exactly 20% every single time
its 20% of a smaller total each time
It's a smaller 20% each time which makes every application less noticeable than the last
Because it's not applied to your base it's applied on top of each other
yes, that's called multiplicative stacking
yes
Multiplicative
As I just displayed it's not 20+20+20
It's 20+16+12
But there's nothing diminishing about it
because you apply the same 20% to a smaller number
For a total of 48% gunner res at 3 curios
Let’s say a gunner shot does 10 damage and u have 100 toughness
One DR x0.8 makes gunner shot do 8 damage and u have the same 100 toughness but u can take 12.5 hits
Two DR x0.64 makes gunner shot do 6.4 damage which means u can take 15.625 hits with the same toughness
Three DR x0.512 which allows u to take 19.53125 hits with the same toughness
The number of hits your toughness can take before depleting is going up, each being x1.25 of the previous value, this is simply not diminishing returns like people claim it is, it’s basic grade 3 mathematics
yes
so true
I just explained what diminishing is
For diminishing returns, every other curio should give less than tha previous.
For diminishing, our damage resistance calculation would have to look like this
1*0.8*0.85*0.9
That's diminishing
but our calculation looks like
1*0.8*0.8*0.8
You are getting less as you yourself claim in your paragraph by applying more of the stat.
That is diminishing
but he is getting more
He isn't, you are applying the same % on a smaller number.
You can take 10 hits at 0 curios
12.5 at 1 curio
15.625 at 2
19.53 at 3
So, 1st one gave 2.5
2nd gave 3.125
3rd gave 3.675
Read my scaling.
If it wasn't diminishing returns we'd have 60% gunner res at 3 and not 48%
Each one gave more than the previous
No, it would be additive
Which is the karking point it SHOULD be additive
That's a different topic
That has nothing to do with this one
What we have is multiplicative
And nothing is diminishing
I am getting increasingly more effective hitpoints from 10 - 12.5 - 15.625 - 19.53125
You are getting more with each one, not less
If anything the jump from 15.625 to 19.53125 is bigger than the jump from 12.5 to 15.625
This is not diminishing returns
Yeah I'm done trying to get this across
It seems imposible to make you see that when a gamer, a consumer sees 20% they expect a + on their stat and not a *
And it also seems imposible to get across that every application is less effective than the last in a multiplicative system, like we currently have vs an additive one
You’re simply misunderstanding grade 3 maths
That's what multiplicative is
Read.
I know how to manipulate it to make it look like it’s diminishing but it actually just isn’t lol
Multiplicative IS NOT THE SAME AS diminishing
I am correct because I'm COMPARING THE SYSTEM to it's additive form
both vet and arbites chat are bad today
Diminishing, addtive and multiplicative are THREE DIFFERENT things
But you can't see that for some reason you keep thinking I'm saying the current system is diminishing
Yes you are
You are getting less as you yourself claim in your paragraph by applying more of the stat.
That is diminishing
When I'm talking when COMPARED to if the system was more intuitive aka additive
Just because u think x0.8 on and on results in increasingly smaller reduction in number
Doesn’t mean I can’t do the exact same thing and do x1.25 over and over to make the number larger over time
It’s still the exact same calculation
And there is no diminishing returns involved
Read the entire 20+20+20 vs 20+16+12 part.
u forgot that number is denominator
That's the result
I'm comparing systems.
Of course the result is smaller because 20% of a smaller number is less than 20% of a bigger number
/0.64, even though 0.64 is only -0.16 from 0.8, is still the EXACT same thing as 1.25^2
With multiplicative every 20% is the same but applied on a different number that would result in a lower number than additive.
Which was the entire reason I got into it
And as such it's a much simpler calculation and more intuitive to everyone involved
Yes
Why are you all arguing over this again? I thought it was already mathed?
You are correct
And it's not diminishing
I already gave an example of what would diminishing look like
J cannot understand inverse multiplicative calculation
Math hurt hed. Nawt rike.
All stats should be additive so I don't have to explain to steam that the second gunner res isn't a +20%
People need to understand that running 3x gunner res curios is not less effective
Speak for youself karker, ik what you did
There's nothing diminishing about it
Writing it as +20% is wrong in the first place
lol I just happen to be right here
That's the point?
You just aren't getting 60%.
NOT AGAIN
read this entire conversation from the beginning
I explained the same thing like 3 different times
That the stat reads +20% instead of what it actually is
Too bad nobody in this community can read numbers
Yes, it's not additive. Thus, not 60%.
Idek what I did to piss J off prior
yes
I'm pretty sure you can check 2 years ago

Running 60% ≠ its bad cause its not additive 60%
Back then we gad Darcy here
Was I even talking here 2 years ago I can’t remember
Our entire coversation has been about why resistance curios are not diminishing
And they all give 20%
thats a TLDR cause it helps a shit ton with gunner spam
Sorry I don’t keep track of everything
the Vigilant Autogun does some surprising damage if you're clicking heads on non armored targets, damn
yes
If I insulted u in the past I apologize
It's worse 
Oh idk then
Shotguns are doing its job better I'll be honest
J, idk what I did you you, but I'm sorry
what
just in case
Still need another buff, feels like.
I imagine so, I'm just leveling weapons. Not a big fan of the autogun so far but credit where credit is due
Vigils are now in a glaring instance of needing a bit of help cause I dont see myself using them when the shotgun is literally leagues better
The combats and the DB to a lesser degree.
I will never forgive the night you forced me to test 13 times that indeed 2 of the old veteran talents flat out reduced your damage
Huh

does everything the vigils want to do + more
I'm sure rawr, I'll never forget
I didn’t even play DT much before patch 13
the brainblasting realization that Fatshark...bad (at making talent do thing)
And patch 13 wasn’t 2 years ago either?
Holy shit
I don’t remember
I'm old
Well my bad I guess
I still remember the game being an unplayable hot pile of steaming shit garbage
And look at it now!
It's grown so much
Ik that pokemon, you did enough 
These classes exist
IT'S NOT A POKEMON
anything left out doesn't

IT'S NOT A DIGIMON
We do the evil
It's a main character from one very mediocre ranobe with some sick art

Now I have something to do while grinding thanks
Have a steam gem "Most classes have obvious innate weaknesses. The Arbitrator really doesn't have any from my experience. Zealot is notoriously bad against gunners and shooters. The Veteran struggles with monstrosities and hordes if not built into the right tree. Psyker struggles with monstrosities as well and is the most fragile if anything goes wrong."
User was close to enlightenment
my current weapon leveling setup is Tac axe and autogun, I took it to the Psykanium and I think it might be the worst setup you could ever have

Taxing
Specially on a mouse
Zealot is "notoriously" bad against gunners and shooters?
but, ogryn is BEST SAH!
I don't think it is possible, you can't kill a mauler or a anything with armor
