#veteran-class
1 messages · Page 1385 of 1
aight ty
coming back to vet after playing arbites is like someone taking the training wheels off
Ran into the psyker again 
I’m planning to revisit vet to brush up my skills lol
tips for using the plasma gun?
When come the nerf what you gonna do?
oh dont have to aim?
Nah just hipfiring
ah ok sweet
Is deal 500+ damage
damn ok
You can spam before get overheat
and what percentages to not shoot at before i go boom
well, u don't have ADS, but ur gonna have to aim for headshot
just used it for first time and went boom LOL
It auto vent when you’re at 90%
don't charge shot, simple
But when charge it doesn’t give you safety
@tall torrent what do you think upcoming plasma nerf?
You should aim for the head
nerf 😦 I justed started using it
Hard to miss the head anyway
I read they trying make secondary charge useful
The hitbox is big
yeah okay
@tall torrent dog electro is counted as melee?
With your melee equipped yes
that's why my crit % is so low on arbi with the crit node
With blessing high voltage with dog talent electrocute yeah
electro ticks fuck the number up
twas driving me nuts
why I have 10% crit with 7.5+18
and I know it's not critchance
still
idk
idk how u even decided building crit was bad in the first place lol
He said the Arbi 16 percent crit mode barely increased his crit rate based on the scoreboard
you won't realistically get +18% out of the talent, more like 15%, which is 10.5% dmg at 70% critdmg
more with the 25% node obviously
yea I told him scoreboard's way of calculating it is super flawed then he either didn't understand what I meant or refused to
Which is what I told him too
I understand what you say
that still didn't explain the number
electro dmg does
and even at +15% ,crit it only gives 10% maul dmg
powerDI is more accurate so i use that
taht shit takes too long to load
if it still checks crit hit rate then it's still super flawed
no other way around it
it does check it
Mmm I use simple show crit chance
usually howers around 5-25% depending on weapon i use
yea, then the check is flawed
because crit hit is not the same thing as crit attack
and even without, a simple math will prove the 16% talent being just average
instead of the must have everyone tries to make it out be
even at a theoretical 100% uptime, which you won't have, albeit close to
it's 16*.7=11.2
I don’t take take it in all my builds
ye me neither
being called out for it as usual 😄
it's fine if you want EO, but that's bout it
tbh is such low investment
and arbites revelatum is relatively high in uptime
so its not difficult to justify that point there
not at all, now that I figured out what's skewing my numbers
the 15% dmg ones are still more important is my point
are you doing a melee build?
yep
I just wish I could grab forceful talents with EO
EO is so fuckin good
leaves exe stance in deep shame
I will never not have adamant will
and will of the lex is always at 10 with an electro dog stacking it
but implies you get some cdr
so I dont care about will with lone wolf
but with dog, it's just always at near max stacks
do you really have need for will of the lex when running melee though?
let's me skip a toughness talent up top
its a very low investment constant toughness battery
idk, force of will/hammer of judgement/up close/walk it off seems pretty high value
comes handy kiting barricade as last man alive
I know that from experience 😄
but I don't mind not having lex
adamant is a must tho
depends on weapons i think
shield already block everything
so you just get only stun immunity
which is also kind of whatever considering how safe shield is
especially with a 20m 210 degrees stun cone
true
it's whatever with shield
but I am only using shield on my nuncio spam support build
that has EO for CDR
bonk stick too much fun
🛡️ 
Lasguns being able to mutilate is something new?
I don't remember Recon being able to do that
the gibbing has been increased for everything
now even a blunt weapon is able to bisect a mutant or crusher

Damn
Kinda weird for the blunt ones, but the lasguns being able to do that, has increased enjoyment factor tbh
Finally, canon lasgun
you mean cannon lasgun 
Is the recon lasgun the best gun for the sharpshooter keystone grind
Or whatever the left one is
gibbing makes me feel good inside
its also sort of diminishing the adrenaline factor of chain weapons tbh
its probably a bug tbh
but Im enjoying it
Tac Axe bisecting Poxwalkers gives a certain filling I cant describe
Gibbing errors all around it seems
nah, u want high finesse weapons for that keystone
Watch I dont think a shock maul is supposed to do this by Galeophobia and millions of other Warhammer 40,000: Darktide videos on Medal. Tags: Warhammer 40,000: Darktide, Warhammer, 40,000:
gibbing bug is awesome and at all but there are like
clear indicators this isn't intended
You swing it so hard, they go BOOM.
I kinda wish they just make it a toggle in the settings for those who actually like this.
Or a free DLC that enables BLOOD FOR THE BLOOD GOD mode.
im surprised the shock maul killed it so fast
but splitting in half doesnt seem likely
Like how they used to do it in some other WH games.
Shaul Buff
Arby makes it fucking insanely cracked
but I mean thats a given with the class lmao
Also they changed how specials work on it
i use it with the perfect block blessing and skullcrusher on veteran
super nice
for silliness
Smash shield into things, they go BOOM yes.
I think they should up the gibbing system just a smidge
still not as good as arb maul
well no shit its overtuned
Path, is the smaul and shield better than normal smaul?
I think they're about equal
shock maul's stagger is not that impressive
u kinda want forceful to reach actually good stagger breakpoints
but arb's best keystone is EO by a pretty wide margin
E Stance highlight except forever
EO design is peak but some stuff are clearly overtuned
pretty much every duration on EO can use a 3s reduction
I run this though.
from 8s down to 5s
EO has to be the most stacked keystone in the game
Veteran with jump pack ability
really dont like the plasma gun ngl
Is what you get when someone made it.
what else can i use on havok thats halfway decent?
And not the usual devs.
I do like how much snappier the helbore feels when switching
which variant is doing numbers rn post buff
III is prob the best
IV is good too
V is prob the worst, but doubt it really matters
rad ill start leveling them
probably gonna swap to a power sword too much as i love my shovel
Peripheral vision is for dogs
how many greens are needed to get a weapon from level 1 to 20?
Cos dogs deal with shit so they never learn to turn around.
Every time I hear a woosh, doggo is on it already.
I just still dodge spin from muscle memory.
With 3 arbites you don’t even have time to kill gunners they just fall over
Or you shoot but they got pinned so you miss
That is super aids as well. They just knock everything over and the powersword has short range
I literally just waste half the game shooting and swinging at air with 3 arbites
I already lost 3 million since coming back haha
helbore, recon, boltpistol, boltgun
3a for general purpose and 4 for big targets
IIIa and IV
IIIa is faster but doesn't hit nearly as insane breakpoints
IV hits the best breakpoints of all ranged weapons in the game but is unwieldy for reactionary shooting
Casual Mk4 W
I wish helbore as a whole charged a bit faster than they do rn
Common PC gamer win
Wish ws ranged attack speed made it charge faster
so are helbores worth using now?
Charge speed unaffected by attack speed
Best gun in the game
which variant
3a / 4
gonna have to give a try
Hey, veterans... can you reload your boltgun this fast? I think you can, but, I am curious
plasma brainrot gets boring
and I think I'm over spamming arbi
H40 is like playing auric on him
is the helbore part of guide works for havoc?
gets hot
Why does it have 18 bullets

And it's probably a mix of left and right side reload talents
+15% mag talent on arby
Im genuinely convinced Vet is in such a fucking terrible state after watching 3 arbys just bumrush everything and outdo everything I can
feels fucking awful
ogeryn could already do that after the rework im used to it
Holy hell servers are dying
I'll admit it was easier dealing with ogryns cause of their lack of mobility
Arby? Yeah
wow just power sword stabbed two bursters stacked on eachother
Fuck
I forgot mmf
Brb
Video doesn't want to upload

Heh, veterans still on top for reload speed possible
The vet that reloads their bolter faster than the zealot reloading their autopistol lol
longshot, the acid test to see who uses the psykhanium
can 4 veterans give 200 gold toughness
yes
Going insane trying to do on overwatch. How do enemies damage me through my toughness? Sometimes the trash mobs do nothing, sometimes 2dmg out of nowhere.
toughness isn't a perfect shield unless you're at max toughness or have gold toughness
damage will spillover
so you just gotta play very carefully
use voice of command
push a lot
remember to maintain situational awareness
Hey, I'm a new player. How do i do the marked for death penance? If i use volley fire and land a headshot it doesn't count and idk what i did to get 3 out of 4
What penance is that
@radiant fjord sometimes it's buggy and doesn't always count. The description is exactly what you're supposed to do.
You'll get it pretty easily if you keep trying.
Melee damage will bleed through your toughness based on the % of your total toughness you have at the time of taking damage. If you have 100% toughness, you block 100% of damage. etc.
Mk6
So subsequent hits will naturally cause health damage until you've regenerated.
Whatever that is
yeah its achlys
what's achlys got over ps?
er
scandar/mk 3
The push attack elevates it over the mk3.
Essentially a better moveset that works on both single target and hordes.
Better single target damage
Slightly better mobility
Slightly better safety
Slightly better hordes
copy
also the new difficulty system
is auric like, harder than old damnation or the same
man trying out vet again
and it's just so overshadowed by literally everything else in the game
even frag grenades aren't anywhere near use useful as they once were
because everything fucking dies before the bleed does anything
I'm doing a recon lasgun mk XII build.
+25% unyielding/+5% crit chance/infernus and headhunter
I'm looking to actually get a decent version of the weapon. How do I go about acquiring god rolls?
Or something close to it so I'm not wasting time consecrating
take dumdum instead of headhunter, then you either camp requisitions and hope you get lucky
or got to brunts and buy 10 weapons at a time and hope one of them is the god roll
dumdum stacks massive damage with burns
Still new
new auric is old auric with slightly higher spawn intensity
old auric is damnation but always with high intensity
so new auric is damnation high intensity with slightly even higher spawn intensity
and new auric high intensity is even higher on top of all that
So you basically just want the stats as close to the potential of each one as possible I guess?
Thanks guys
sweet
thanks
I played a high² intensity game with Clad today
Hab Dreyko
No difference noted
Less than 2k enemies

did u rush map
I think we went average
hab dreyko spawns kinda wack at times
Real
The scan sections were a snooze fest
ya
Another dueling sword 4 w
finished the 2 shock mauls
acquired UI icons for all non-ogryn classes' exclusive weapons, except psyker staves
got over 100+ Ranged Elites in a Auric² match
you might just be getting a weird map or something but like
the elite clumps are noticeably larger
this shit so ass.gif
@smoky pivot erm you forgot a chat
Hello zealoters
https://imgur.com/a/jaVcOyF <-- Close to decent right? Just consecrate and enhance them to 80 I guess?
me coming back to the vet skill tree
why do people choose bromentum over sunder for ps?
sunder gives you so much cleave, you can hit like 5 crushers in a single hit
bromentum gives infinite cleave when the condition is triggered and the weakspot damage helps reach 2hit crusher breakpoint
But it's not infinite cleave, it's cleave for 4 extra targets
no someone has a clip of it here
And ps is already great at killing chaff meanwhile sunder allows you to destroy hordes while scab ragers maulers and crushers and shit are in there too
sunder cleaving about 11 guys. Brutal killing every single trash mob with mob spawner
but yes sunder is also good
sunder and brutal are both the top options
It's not infinite cleave
It applies first target DMG to 4 other targets
I feel like sunder is a bit more useful, I'd rather cleave a lot of anything than absolutely everything but only if there's nothing but chaff
You don't really need the extra cleave tbh
Brutal momentum + the extra energized hits blessing = 
But most of the waves are mixed anyway
And being able to cleave through like 3 maulers and 2 crushers is great
meanwhile with momentum I will get stuck in the first target
You'll 2-3 shot a crusher so you can just pick them 1 by 1
Brutal momentum just turns normal hordes into a meme
I'm sure path has the juicy numbers on this if u ask him
@tall torrent Do you have any juicy numbers? I don't understand why bromentum over sunder for ps
And I wanna know
red encourages confirming as many kills as quickly as possible
and brutal momentum does that much better
BM also hits very slightly better breakpoints
IV is a solid weapon, very fun 
XII is... There
Mk4 chain axe is good
@unreal bone flak, maniac + headtaker , slaughter + defense dump stat
Chain weaponry has been a Vet staple since its release just about. I say do what you are comfortable with. I personally never liked the Chain weapons because Antax Combat Axe worked for me. I am presently testing the Agni maul with Hellbore. I wanted to check the theory of Falter on the Hellbore.. as it turns out I can 2 shot Crushers without crits
Now make the chainsword not abysmal dogshit
sad but true
A bug I hope they don't fix, or just tweak a bit
The increase in mutilation with any weapon ahs made the combat "feel" better
Veteran is now a poor man's arbitrator
MkIV is the way to go; dump stat is mobility (not defence cause your main horde dealing combo is push attack into heavy and defence makes your pushes cost less), unyielding & cara for perks (you don’t really need flak dmg bonus, this weapon chews through flak as it is). Everyone recommends headtaker + slaughterer blessings but the weapon itself ain’t the best at clearing hordes (cause you can dmg up to 4 enemies with one swing even if you cleave through more); i personally use bloodletter (srsly use it) & thunderous (with that you chew through carapace & bleed does more dmg to them cause brittle debuff)
Stop the 🧢
Don't worry, it'll only take another 9 months to overhaul the tree
9 months? Ambitious
In the grim darkness of 2025, there are still no new vet weapons
He has enough
Vet still has the most weapons of any class, last I checked
Vet also was "promised" weapons soon
Like fucking 7 months ago?
The obese fish as always lying
early 2025 they said 🤡
I mean its still early
I remember calling it cap back then
July isnt december so still early
but I can't belive is July already and they are sweeping it under the rug
FS keeping the tradition that their word is worth the shit you stepped on the street accidentally
yeah any update would be nice; "sorry we focussed on the new class, will release in September" would be enough
Basic communication? 
To send a blog post they need to sacrifice the astropath to send the message through the warp I assume
At this point I just think the higher ups seriously think the community forgets the issue
And while some do, is just a mounting pile of issues that ends up exploding one day or the next
Did they ever roll out a more comprehensive adjustment of the boltor aim-model?
I remember they rolled out a band-aid fix and said they'd need more time to really fix it.
Wouldn't know, only came back to the game to play the "storyline" update
If you're talking about bolt pistol, its been fixed as far as I know. Normal bolter/boltgun as far as I know is fine now too, its definitely one of the most powerful guns.
No they never made that fix
Tbf the recoil reduction fixed it enough
Meh, it's just a pattern of saying they're gonna do things and then wuietly dtopping them. Also I still donÄt really like how the bolt pistol feels.
I mean maybe they're looking at a fix and it's more complicated than they thought.
Or its such a baked in issue it'd take a rework of systems to fix it.
Could be a million things
Immeasurably complex got memed hard but it's hard to grasp how difficult these fixes and changes can be too outsiders and non-devs
Hellguns when
Never; remember we are prisoners 
Rocket launchers when
Same deal
Would be a nice blitz ngl
Maybe some scoped secondaries to make better use of executioner stance. Or literally just adding a scope mark variant of the vigilant autoguns
Or the ability to penetrate cover during exec stance when using physical rounds
Guys, lets take bets on what happens first
The fascination with scopes in a horde shooter has always been weird to me
Helbore sight, or heat death of the universe?
Better sights yes sure. Scopes? Hell naw
Depends on the zoom, if its also decently accurate with hipfire that would cover closer things normally
Anything, just so long as it doesn't block my entire bloody view of the enemy
you line your ironsights up on the enemy's head and the rest of the helbore blocks their entire body so you can't see what animation they're in
I find you have to aim above or at the very tip of the head lol
Did they say that? I only remember them saying vet won't be left out for too long (in other words vet mains will be left to die, as they should be. Ogrynchads have won the battle of attrition)
I guess you're technically right
I was inferring the "early" part
Been waiting for them since karking release
We aren't though we are inquisition soldier with a dodgy past
if we have boltguns, we can get hellguns
Maybe not hellguns as they are backpacks weapons which would be mean infinite ammo and heat control but hotshot las weapons for sure as they just eat more ammo than standard las to be anti armour
it would be cool if the veteran rework was focused around the different types of weapons they can use, to make some of the less used weapons by other classes viable for Vet
We aren't. In the end of the campaign we are part of inquisitor's warband
Plus plasma and bolters are much more expensive and complicated weapons. If they can give it to rejects, than hellgun won't be the problem
After all, considering how bad plasma is, it's getting dull to play only las-weaoons and bolters
And no, you won't convince me to switch to autoguns
wait
Tho maybe I'll give them another try myself
Plasma is still meta
I did actually come up with an idea like that, based on how the Arbites has a second set of keystone choices to modify the dog, seems only right to have additional keystones to modify your guardsmans best friend!
https://forums.fatsharkgames.com/t/arbites-has-shown-a-lot-of-weaknesses-in-vet/109831/96
did I miss a patch or something?
Nothing patched it's just bad, despite the popular opinion
People are over hyped about cleave, tho it lack damage
oh neat lemme read
yea
unchanged
I even had the argument on forum, and it was discovered that plasma has basically same hit points as lasgun with crit/salvo build
it's not the best breakpoint gun on vet now
It should be
it was
Like, trade useless cleave for raw damage
just this patch, helbore buff made it better breakpoints
It's simple
it was never lacking in dmg
Plasma should be one-target oneshot machine
It is
Pretty much ranged thammer
u call this lacking in dmg?
Boss-deleting gun
3 headshots to kill mutants with maniac perk, 4 without.
Needs a headshot to kill a fucking gunner.
YES, IT LACKS
those are cool ideas, thanks for posting!
Here we go again
this is such an unserious guy lol
Power Cycler + Slaughterer or Brutal Momentum for Power Sword?
Sorry, you can't run away from the truth
Mk 3 or 6?
Tbh just take sunder
I frankly don't know the difference. I've been running around with a chainsword the entire time
I just hope plasma is still fun and not nerfed into a useless weapon
Power sword seems nice, so I got one to 500
Your opinion =/= truth
Yep. See no problem especially if it will have no cleave
This quote works both ways
what can I say but lol
But I'm not the one denouncing the most used vet weapon at the highest difficulties 
You clearly aren't playing above malice
I mean, yeah, it's good on malice
One shots most enemies
As most of the players claim
Jesus my man
I personally don't like plasma because it's a weapon that requires precision but doesn't ads and that fucks with my sens on controller
If you want to sleepwalk trough missions arbiters are over there
Which kinda show where most of the people are playing
I'll have you know I'm a sedition gamer
They took my difficulty away 
Nah, I'd take zealot first
Push l1 l2 push l1 l2.
Tbh still haven't touched arbiter tho bought it on release
That's rough. Sedition hardest difficulty fr
But as one dude said - Arbiter is basically get but better xD
Pretty much true from what I saw
Fatshark dumbing down the game 
basically vet but better cyber
Push attacks on the powersword automatically de-energize booo
ah this meme i see
I dunno
Don't say anything, bc you are clearly aren't maining vet
I haven't played darktide in ages
and I haven't played vet/zealot in ages before that
Only familiar with Oggy and Arbite at this point
I think I have a type
and that type is "Unkillable"
What a way to rephrase that you have silly takes
There are specific follow up attacks that keep the combo going. But it's a tight window. Best to look up a vid or ask for the combos in here. I'm not that familiar with them
wrecking balls
It was auto correct
what perks to use on plasma
I mean, you hate me but I say the truth
I'm too lazy to learn the chart
and I wanna play vet again at some point before I burn out
Only Syvat020's opinion matters guys, we can close this chat and just let him post 
Depends.
+flak
+carapace
+unyielding
+maniac
mfw
Maniac will let you actually one shot maniacs and 3 tap mutant instead of 4 tap
maniac is needed for flamer oneshots isnt it
Oh, I forgot unarmored
why are you shooting mutants 
they literally take 3x more melee dmg
I swear plasma crowd and pswords need for nerf deniers when it used to have like 7 powered swings act exactly the same
i only shoot if there's a big congaline otherwise waste of ammo
Oh yeah, no, the correct move is to always melee them
but I get into mash m1 spam on the arbite shield lmao
and the light attacks do basically nothing to mutants
Waiting for them to go to melee is the way of... Not really smart people
Because if you can spray it off from the distance - you are doing it
that's a crazy sentence
probably takes less time to dodge and time a headshot that 1-2 taps them than wasting 4 shots
Especially if you're a dueling sword nerd that oneshots mutants on a headshot
Play the game first, bruh
i do, bruh
but even like the combat axe three shots them or something
In only specific situations
Or you can just wait to one/two shot the mutie with your melee. It's not difficult unless it's a full wave
its not slow to kill them in melee except with certain melee weapons(poor ogryn shield)
hit da head 
And so on
Yet people still bring it to maels with mutie waves 
I just like my humble infantry lasgun, so ways of promoting weapon build variety is something I like to think about
I'll forgive them if they do work on everything else
Meanwhile you can insta-land 3-4 headshots and just kill them, bruh
like rushing into rager waves and permastunning them
or controlling bulwarks/crushers
I can handle that
They won't 
sadge
my pals 
hopefully shield gets buffed at some point
so the light attacks aren't slow as fuck and actually do damage
Unless it's not a full wave AND there's a walk behind you for him to stop OR mutant charges into you, and not your teammate
It's just easier and better to gun them down
Unarmored flak
hey are you familar with this this
Unless you brought revolver or bolt pistol
I need ammo!
I need ammo!
I need ammo!
I need ammo!
I need ammo!
Player has left the team
If it targets someone else, that is not my problem lol
Yeah on a logistical level, a hellgun is much cheaper than a bolter just by nature of the ammo
I will continue having 25-30 ammo pickups a mission
and there's nothing you can do to stop me
Didn’t add the player complaining about ammo stealing
Bruh, people like you are the reason run are getting over
They aren't terrible these days. H1 is just that good
And probably the ones I run to revive among 8 crushers
-
See arbites player with yellow ammo
-
Ping ammo box
-
They pass it without paying attention
Ah, I truly missed the Darktide quickplay experience

they're just giving it to you brother 
Same with nades
Nades are the worst case
I’m gonna be honest I don’t use ammo allay much with Arbites
I'm pretty liberal with my guns on arbite
u dont need ammo or nades with half arbite builds
Bruh, never ran out of ammo since release
They're very very good
I wish it would show that a player has grenade regen / can’t pick grenades up by default
so its hard to put them down
Arbites are known for their giving nature
Usually they give lots of beatings
dare I say it
Probably only with recon las
overpowered
I got smacked a few matches ago for that
In my defense, Shredder nade for some dumb fuck reason didn't knockdown the crusher
True
some may be lethal
Yeah they are
I never go otu without nade regen
the MAKE SPACE potential of a shredder nade is so comfy
But about does
?
Showed up one day asking for plasma to 1 shot (Max 2 ) enemies
Showed them exactly that
For revival I go stealth
Underthrow a grenade and then revive
Same. But tbh I literally don't know how to use it
But... But... You needed a headshot!! 
I happened to end several runs without pressing it even once
I use it as a panic button or strategical I need to get THERE yesterday
Doing objectives
supporting the team
The minigame terminal objectives are basically trivialized with infiltrate
Pop it, start the minigame
you should be able to be finishing it by the time it runs out
mhmm
Also personally allows stupid aggresive play
you can overcommit
and with a quick F you don't have to pay that check
Tbh I tend to go super-aggresive and die because of this
Way too used to slower weapons
Btw in case you didn't notice, underthrowing a nade doesn't break stealth, idk how much common knowledge it is
So is grenadier time
I didn't know that
yeah the low throw doesn't pops you out of stealth, so you can freely spam all nades 
Btw is it just me or weapon spec is too clunky to use?
I kinda try to make it work for toughness and bolt-pistil reload
But i kinda hate how it is designed
Hate forceful switching
The timer basically forces you to rotate your weapons in a strict time limit if you want to "optimize it"
Swing-swing-swing-q-shot-q-swing...
MOMMY, LOOK, I'M SALTSPYRE
Focus Target is the onyl keystone that passes any amount of vibecheck in design IMO
of Veteran
Sometimes I wonder what the tree looked like when it was "weapon specific" made
I don't like focus target
before they redid it last hour
Since I was trying to remake my release vet - I went exe stance + marksman focus
Why in particular?
i think the best way to think about it is less as a thing you have to swap constantly for uptime and more a burst of extra power when you switch targets to help you clear faster, either to get back to what youre doing or to get control of the situation before you settle into your usual combat rhythm
I can see it if you don0t like tagging
Kinda not bad, but exe kinda lacks power
I read somewhere that a node to make Exec have either more cleave or rending (mutually exclusive nodes) would be kinda cool
Executioners stance is more about highlighting specials and shilouetting their heads for me lmao
tagging is kind of a need because a lot of times it is hard to aim without the highlight so I'm constantly tagging things. I feel like because of that I can never properly manage the Focus Target stacks. And it bothers me
Or just endlessly swap for double barrel memes 
I miss ranged damage reduction and bigger damage buffs.
MF gives enough. damage but maintaining it is pretty much a chore too
Yeah thats fair, but IMO still kinda dumbly designed
Then you have like Zealot that as long as someone is killing has a flat practically permanent crit boost
guys is it a skill issue or is the combat knife really awkward for hordes. ik people use it on havoc so it cant be as bad as it feels
its one of the most fun keystones in the game tho
cause its consistent
Honestly, with the node that restores stamina and toughness
The spam is great as a team support role
I like Weapon Spec, I just wish the buffs would last longer. There is no reason for it to be so punishing.
you always go back to 2 stacks I believe
Btw it would cool if you could apply focus target with double click, like with arbiter and his dog
zealot is a different story all together cause the class is built around building up dmg overtime
so you ALWAYS AT LEAST are restoring 10% toughness on coherency
back when auric was the highest difficulty, rashad + revolver went pretty crazy with weapon spec because you never needed to reload, you would horde clear and kill elites with the axe and insta delete every specialist/gunner with guaranteed revolver crits, then immediately go back to attacking... but now that the revolver can't hit breakpoints in havoc it's tougher to play
Like 1 click is a usual tag and two clicks is a focus target
and you go full squad lead tagging important targets
i use combat knife, iirc it got nerfed a while ago and doesnt control hordes nearly as well as it used to, but you still can dodge enough to weave through them and lay into them
Yeah it is a good keystone, I just don't like how it plays and it is mostly a me thing.
Tbf the main issue rn is that using Exec stance is summon pox on your back
Completely fair
I wonder: Does fire team aura damage bonus stack?
Wea Spec?
Like, would you get +15% damage if you have 3 vets?
Can we talk about why the ranged part of Weapon Spec is such a small window? Why is it such a small window? It feels like Fatshark is so stingy with Veteran, in any other class that buff would last until used and no one would bat an eye.
Yes
yes
But you spam push attacks on hordes
id imagine the idea was its for quickly swapping to pick an elite out of a crowd and then getting right back to getting stuck in, i agree its awkwardly implemented but i play like that so i get the idea

This is why I hated making weapon spec penance
Auras don't stack
Speaking of combat knife...
How do you guys use its punch?
Gotta agree to disagree
alt fire, same button as toggling flashlight
If it was until use it would feel much better
the time limit is just a mess IMO
Yeah it is and I like the gameplay and theme of it. I just don't know why it is so punishing. It's not even that good, compared to anything else we have in the game with other classes. It feels like Fatshark requires out of the Veteran a level of skill that none of the other class do.
I don't
Push Attack spam ad infinitum
I remember using it to skip first heavy on the knife with heavy swings
To go to overhead
But now we have knife with solo-targer heavies only
it is just an arbitrary skill check, for a mediocre buff. I just don't get it
So I wonder is it has any use at all
Same
The karking guard has to make do with what we are given
canon experience
yeah, weapon specialist is one of the better vet keystones, but the vet tree is just really bland especially in contrast to the reworked and new arbites trees
I love the class and I still main it but sometimes I look at other classes and I'm like "why are they allowed to be brain dead?"
When I play Zealot I just rroll my face on the keyboard and OH LOOK AT TAHT MISSION DONE
Vet and zealot are getting reworked anyways
Tbh vet tree is such a joke
I mean, yeah, some stat tax nodes are good
The punch is supposedly good stagger though
+15% melee damage is good
Again I ask
I wonder how the old tree looked like with weapon specific or such talents
+10% ranged damage is good
as it is, i use weapon specialist more for the melee perks, paired with agile engagement to give it some actual oomph and always prepared to make sure I never have to worry about exe stance with an empty mag lmao
But damn, you compare it to abrites and just laugh
I assume yeah WS is better as a melee-centric vet
pop your gun
shoot one enemy
get a buff to your melee
the dogs took my job, got a few games with the classic team lineup yesterday and suddenly i felt useful again lol
no
I kinda have to sacrifice agile engagement to get toughness of weapon spec proc
I haven't looked at most of the arbiter tree
Idk if i should
probably would get mad if I do 
I tend to almost always have WS just because the pathway to it has Desperado and Trench Fighter and those are absolutely needed for melee as Vet to even work. WS makes it a little better and with the way the game plays in Auric or higher, you have to melee all the time
Vet tree:
Tax node - talent - talent - tax node.
Arbiter: Tax node - talent -talent - talent - talent - talent - talent - talent
"I got an enemy right on my sig---" - dog pounces on it
fucking lovely
You should really check it
i did that but ive found other toughness sources more reliable, since when things get desperate im usually running around blocking and dodging and not having space to kill or swap weapons
I also use serrated blade so... Yeah
Since I run mercy killer
And +30% weak so damage node
I run the shovel straight up
Recon is a pain to deal with crushers, so the pickaxe mode is a lifesaver
2 horde blessings and I can just smack around the horde
Depending on recon
ah yeah, i used to do that until i reworked my kit yesterday, dropped mercy and serrated and swapped my knife to uncanny and precog instead
T4 infernal kinda melts them
They buffed infernal?
you dodge so often with the knife that precog basically gets constant uptime in a horde lol
I remember the stacks being kinda shit
yeah I feel like Recon does ok against crushers, at least compared to other guns
It melts crusher after I shoot 1/4 of his health
But I also had copied pretty specific no-keystone build
Maybe I am expecting too much of it
With shout
yeah onslaught is pretty good with the light Recon
You can check this build on YouTube
Why do u need to use gun to kill crusher in the first place
Yobarion assault trooper
I just liked it
In case your melee isn't great vs crushers
If I use Chainsword
I am not fighting a 4 Crusher stack
no fucking way
Then take a melee that does good carapace damage
🤦♂️
Because you're a ranged class and it's not your job to get your hands dirty
Let melee peasants to do this
idk, but when I was leveling the Recon I do remember using it on Crushers and being like "huh, not bad". I'm a helbore dude so I use my gun on everything, so whenever I'm leveling weapons I always experiment
Vet hasn’t been the ranged class for like 1y+ at this point
I need to try out the helbore
the draw speed buff may finally stop making me want to stab myself
I still consider him as such. And you won't change my mind
Helbore is really fun but nowadays I can't play it. The time it takes me to charge a shot there is already a furry missile(dog) on the enemy I'm aiming at
That’s ok
I wasn’t planning to change ur mind, just stating facts lol
Yeah, Veteran entire appeal visual wise was I am the gun guy
now that fatshark has shat the bed with class balance is another story entirely
im still a ranged anti specialist specialist! i just have to take a bunch of side jobs to pay rent
But ranged is still vet's main point
This basically 
Dis
The vet economy is in shambles
So why do u need a gun to kill crushers I don’t get it
I think the run and gun, pistol wielding Vet is pretty fun. That's what I've been playing
oh thats not me, infantry lasgun could never... I use a knife 
fits the fast pace of the game better than trying to snipe things
Pretty much just this
I hipfire my recon like I am playing Doom
Wish Csword was a bit better vs crushers so I can double down on doom 2016 gameplay
or maybe I need to rethink the blessings, haven't checked in a while
yeah it's fun, I still have to level the revolver but I'm looking forward to it. I just finished leveling the Bolter Pistol and that was so much fun
All 4 out of the 4 good melee weapons on veteran are good vs crushers
Based, tho I don't always hipfire
I’m not quite sure why ranged anti-carapace is ever smth particularly worth investing in on veteran
Onslaught is a 3 point spec that doesn’t matter for vast majority of cases
yeah, same, the light recon has too much spread for anything further than 20m or so
The heavy one though, can be hipfired no matter what
It's the way of the peasants.
We are guardmen. We point and shoot until it dies.
Even with peashooters
The true guard experience
I kind of wish the Infantry Lasgun was stronger
The bouncy recoil is a deal breaker
But I have to take PSword to deal with hordes and carapaces
I mean it should be stronger in the hands of a Veteran Guardsmen, it's iconic.
I wish veteran had something in their tree that let them buff their weapons
Light ILas should have been burst to save the players from carpal syndrome
Mhmm
I mean it is already stronger, but it kinda needs more
I wish my fav mk12 was the kinda again
Sweet days when it was THE workhorse
Actually
yeah I mean, I guess that was supposed to be the one that saves ammo if you crit with lasguns. But again Fatshark is always so stingy with Vet. It could easily be a straight up buff to las weapons on top of the ammo saving mechanic. But no...
stil lno clue why is lasgun specific
It reeks of the old tree, and they didn't know what to do so they slapped it 
I mean lasguns are iconic Astra Militarum weaponry, so I get it
but why isn't it more?
Why only ammo saving?
fire down range penance 97/100 im gonna loose it
Arbiter has talents that by just existing they get some insane % damage buffs or damage reduction. Just by being there, not even a mechanic or weapon tied to it
Couldn't find the video of crusher 2 shot Infantry Lasgun
Tbh I didn't even search for it
I wonder under what drugs you can do it
2 shot crusher with ilas
I remember hellebore doing it
MMF 😔
- Look at arbiter tree
imagine if it was a real keystone...
Money is the tax
BECAUSE they have finally learnt something
They are all good nodes too 
Tbh always when I see Marksman's focus shortened as MF I read it like Samuel L. Jackson
MOTHERFUCKA
I am shoving the barrel of my lasgun on my head
Brb, I am done 
I TOLD YOU
Regarding tree revisions to promote build weapon variety, I might as well repost my idea here to get some feedback, basically a mid tree keystone choice (in addition to the end of tree keystones like how the arbites has an extra keystone choice for their dog)
Eagle Eye - First shot in a salvo auto crits on weakspot hit
Meant to help lean into precision weapons to help vets hit breakpoints without RNG while still rewarding good marksmanship.
- Tied to salvo to prevent it being disproportionately effective for guns that rely on volume
- Can be balanced by adjusting the salvo reset on a per gun basis
Extended Magazine - positive multiplier to magazine size (rounding up i guess?)
Meant to be a more middle of the road option, has value both for bullet hoses and low capacity heavy hitters.Being a mag size multiplier its impact should be proportional across all weapons
Could alternatively be a reload speed buff
Alternatively could inflict impact instead (stagger)
Overcharged Ammo - Overkill damage converted into suppression % AOE localised on target
Meant to synergise well with heavy hitters to turn the wasted extra damage into a feature by playing into the suppression system, used right it should help the bolter and plasma make space to reload as part of the weapon system
- Because realistically a bunch of your buddies getting overkilled into a fine mist by bolter or plasma should give most people reason to hesitate
- Can be balanced by tuning damage to suppression ratio
- Alternatively could inflict impact instead (stagger)
Jesus fucking christ what the fuck is this tree
Also look how can you skip the first 3 keystone via these nodes
Besides extended mag, all of these are exceptionally difficult to implement on the code level and can almost immediately be disregarded
I need alcohol to read this tree and I don't even drink
I want mechanics class that will be focused on weapon perks and blessings. Like having +1 perk/blessings slot and talents that ramp up perk/blessings power
Those aren't even tax they are sizable and useful
They have max damage limiter talent
Like, literally
you sure? first one works off salvo which is already a feature, third one works off overkill damage which is atleast a stat that is already tracked, and suppression/impact which are also existing functions
You can take more than X damage per 1 hit

I think what really radicalized me with Arbites is that I was watching ChocoB do Havoc 40s on one, he'd one shot a shotgunner with a Shield + mace Heavy then instantly swap to the Shield Pistol and one shot a Sniper and almost in the same motion swap back to the mace. While I'm out here with weapons that take three business days to swap and cannot one shot anything.
Crit override on weakspot hit with salvo condition is such a lengthy string of conditions that it’s more executable in like a CRPG game than darktide
all of that while being as tanky as an Ogryn
How does Crucian Roulette interact Always Prepared Keystone modifier? (the one that resotres ammo to the clip)
the 42nd millenium is truly a grim dark time
doesnt have to be crit override, can be implemented as +100% crit, same result
Yeah swap speed on the shield option are crazy quick
Then the problem is that even if it’s implemented, it’s not remotely good enough
it is straight up unfair
Salvo based bonuses are inherently pretty limiting
THE PATHING OF THEIR 25% AMMO IS LITERALLY THERE FREE
I am legitimally tweaking lads
Yeah and they tell us hellbore needs to be long because of it being weighty but the shield nah that stuff is as light as a feather
And guaranteeing crit is not such a massive improvement towards breakpoints
depends on what gun youre using, id use it for my infantry lasgun to ensure it pops heads no questions asked, just pair it with the right perk (Deadly accurate comes to mind)
I can also imagine people pairing it with a heavy hitter for stupid boss weakspot damage because people do stuff like that for fun
Add that on top of the dog being an absolutely broken mechanic, it is just way too much
Even with deadly accurate you’d need pretty substantial additional talents to increase damage to help it reach a 1 tap on gunners and flamers
Mags attached with duct tape.
Your every second reload is 100% faster.
Your reload is 100% faster but can be triggered only once fer 30 secs
Arbites are in a good spot but because zealot and vet are in such bad spots people think they are op
... i already do one tap in executioners stance, and thats not a massive buff over my usual damage
I had same reaction
I am speechless
Arbites is vet but better
You still need substantial spec
idk, I wouldn't mind Arbites being strong if it wasn't so disruptive to my favorite playstyle. I cannot play helbore as long as Arbites dogs are still homing super sonic missiles. Because it makes picking up my targets ten times harder. Most of the time I'm wasting time aiming and charging a shot because the damn dog will knock down the target and make me waste it
And the other issue is, relying on a lengthy salvo reset time for a guaranteed crit so u may crit-weakspot one shot
Is ultimately just not that impressive that it’s worth 1 point
You can’t be designing talents just for 1-2 guns
It's fine on vet tbh. You always want the talents on either side.
Trench fighter though 
I can send you what I sent to a playtester for vet talent change ideas
So true I hate it
wish i could post screenshots because my damage table for my IX is literally only 100 or so dmg below those breakpoints, and salvo actually resets only a fraction slower than the fastest i can tap fire the gun, +100% crit damage with a class based +100% crit rate on weakspot hits for first shot in salvo would absolutely be hitting breakpoints on headshots consistently
Helbore blessings and perks?
My problem is the other classes get amazing perks and they don't get nerfed but vet had a few but most were nerfed like the no ammo on crit or golden armour stacking
Yes
Except it’s just not that worth
And you’re not thinking about havoc’s scaling either with this design
You can push crit-weakspot 1 tap in base game then ur breakpoints get fked in havoc
Revolver sends his regards
Remember when Recon got perfect synergy with Shocktrooper
And was INSTANTLY smacked in the first month 
Veteran gets skill taxed too, every single nice thing Veteran has is tied to some mechanic that we need to work around. The few talents we have that are just nice and easy to use become the only way to go. Which is boring in the long run
Wait there is one tax node. The 20% rending on crit and that is because it does nothing at all actually
Vet is too generic and should be made interesting
I don't know about that, I think Veteran is pretty good in terms of theme and fantasy. It is just weak, because devs seem unwilling to give them nice things that don't have some sort of caveat. Like why is "For the Emperor" only 5s? Like, what is the design philosophy behind it?
It is just shit for the sake of being shit
Fuck us, thats why
Vet doesn't really buff his focuses like the other classes do
Again, no other class gets this stingy design where everything is small and tight framed.
Zealot does
Zealot is also in a pretty bad spot in terms of bloat and small amount of actually viable builds
Zealot is still very good at what it is designed to do I feel
infantry lasgun is tap fire weapon, where hitting headshots is most effective to reward good marksmanship, all this trait would do with it is ensure it would oneshot headshot any human sized target not wearing carapace which i think is as much as you can hope to ask it to do and still be balanced
Sure
Surgical + Falter/Hotshot/Weight of Fire
Perks?
@pseudo fiber
Why not make a talent that gives it enough damage where it can 1 tap on weakspot hit regardless of crit
... it does, the whole point is every weakspot hit is a crit, with all the additional shenangians that allows
being tied to salvo is simply just to prevent it going off the rails with anything that just hoses down a general direction and hits weakspots by accident
Doesn't the left keystone do that
With hellbore and other high damage weapons
But not every weakspot hit is a crit? You’re still dependent on salvo mechanic and are forced to slow down firing to benefit
Did you forget about havoc’s health pool boost
Helbore IV can 1 tap without crit in havoc scaling rn
Helbore IIIa can 1 tap with crit weakspot in havoc scaling
They’re the highest breakpoint weapons currently
take the IX with the opening salvo perk into the psykanium, as far as im concerned i get full benefit from its +20% damage buff firing as fast as i could reasonably do aimed shots beyond point blank range, like its just free +20% damage i wish i had taken sooner
like sure i dont benefit when magdumping a horde of ragers while backpedaling, but im not exactly aiming for the head in that situation anyway
Anything you guys would change for a crit Laspistol X build? Without committing to deadshot or MMF
You said this was for a talent
Did you perhaps consider the consequences this talent would have for other weapons
i would go right side instead of middle. One motion is very important
Cuz to me it looks like u looked at 1-2 guns and decided this is good enough
Deadshot is not good
it would be a secondary keystone, where you pick one of 3, where i tried to make sure atleast 2 keystones would be theoretically viable for each gun
The red talent in line with shock trooper and exe stance
If you stack stamina it can work 
Just a pain
I don’t get why veteran needs smth like secondary keystone
Personally I like running surgical and armourbane
Is this supposed to be a copy of Arbites’ dog keystone nodes?
why does Deadshot even suck you dry also baffles me, another Veteran skill tax that exists for the sake of existing. The damage buff is not even that good
I like the MMF changes a lot
is Exec stance with Autogun viable in Auric?
Yes
its based on the idea yeah, one of vets problems imo is that a lot of their weapons dont really feel all that different from when in the hands of other classes, i wanted to suggest something that lets you pick a modifier that synergizes with your weapon to let it do things only a vet can do with it
Youll just get outdone by Arby players cause they can shit out damage without thinking
No offense but I think you could be significantly more creative with keystone ideas than that
I know lasgun is better
your first compaint was that it would be too hard to implement?
covering fire looks pretty nutty
if theres no icd then isnt any automatic going to trigger it rapidly being per hit
Yea, a crit override that’s salvo dependent when the class has recoil modifiers is a nightmare for code
It’s much more executable as a blessing, not as a talent
And it seemed like you only looked at 1-2 guns when coming up with that idea, completely disregarding the other weapons
Because if that was a real talent congratulations u made helbore the strongest gun in the game
btw is the Vraks or Columnus autogun better?
Not that big a deal for Laspistol (I know, I said the wrong weapon). Hard finding space for close order drill if I do.
You also made revolver significantly more busted than it already is
Instantaneous abysmal dog shit
No crit blessing needed you just take that and crit 24/7
I forgot to add ICD
One motion is necessary not for your guns, but for your grenades. In that case

Can trigger on self
Everything is if you are good enough 
Vraks5
Columnus is the old name for it
Yoo you're back again
I realized that problem after I submitted it to playtester
i like the free stims
I didn't even realise it worked on grenades 
I had more wilder ideas after I submitted
hi (if you mean me)
so the Mk V not the Mk VIII?
Free stimms would be awesome tbh 
yeah I learned it recently, and realized that pulling out a grenade feels like shit without it

Stimm every 60 seconds



