#veteran-class
1 messages · Page 1377 of 1
yes
they've always been anti-armour guns in my experience
since when did we have these volley gun hellguns
I wouldn't say no to a hotshot lasgun in standard config that's semi auto and packs more punch
infantry las could use variable power mechanic maybe
This take is so wrong its hilarious 
Vet gets back like half his toughness on ranged kills if you build right
5%
is all
confirmed kill scales a bit better vs elites
but not enough to match drain rate
and still kill dependent
on a special enemy headshot kill you get 15% from Exhilarating Takedown, 30% from Confirmed Kill, an extra 10% from Inspiring Presence, and then another 25% from 5 stacks of Focus Target
that's 80% total
25% from exhilarating takedown??
assuming you're not using middle bottom tree for whatever reason, maybe you're a WS build, that's still 45% alone from ET and CK right up at the first row of nodes
ah, misread
15% from ET
numbers fixed
also lol "yea lemme just spend 6 points on toughness gain talents and nuke my dmg"
I dunno if the % values add like that~ but the point is; CK, OFB & CAB are enough 
i'm 1-2 tapping crushers on this build
i'm also spreading it to teammates
Survivability > Dmg; glass cannons are nice but if you can’t sustain yourself then its a problem
u have a surprisingly large majority of the weirdest takes of all time for this game
And if you don't do your job damage wise, you might as well be a class that can support better than vet
Apart from like some builds i always take CK and somehow i can duel gunners just fine
And yet in practice it shows it works; i dunno man 
survivalist
Field Improv my beloved 
dont you get crazy passive toughness regen with marksman's focus
can't get enough of field improv
idunno man idk why u keep trying to argue vs cold analysis
Every Veteran should have Field Improv
The best support a vet can do is kill more stuff
ig it gives u pleasure or smth
the extra grenades and the corruption cleanse is fantastic
Cold analysis & raw numbers are one thing; practical execution is second - i said that some time ago 
always the meatgrinder meta
No plan survives enemy contact
no i want to blow fist sized holes into space marines crusher helmets
everything comes from analysis first
ur looking at a picture with far too many unstable variables to be considered worthwhile studying
thats what meltas and plasma is for
and touting experience as facts, when they are not
those aren't hellguns
the hellgun you want is for very very special boys and not us ex cons
You can analyse things to the bone but if it does not work in practice, one should reconsider.
shut up, i'm a very very special boy 
then the analysis is wrong or did not include enough, it's that simple
it does not work in reverse
people still post scoreboards as if they mean anything to arguments
As Hallowette would say, go back to your dataslates. 
They do show that it can be done
I don't fault u for using chainsword if u really cannot do combos
can be done vs "works as good as it should" are 2 very different concepts and u seem to not understand the difference
I remember the days I called her a butcher because she would often brick weapons and cost you millions
That's hadron
They kinda do because they show the results as actual numbers something you were just focused on
they don't
the quality with teammates can vary to such a wild degree that calling it "simply unreliable" is a compliment
the avg player in this game is so bad that saying "I topped dmg in quick play" is saying almost as little as saying nothing
Path is correct
oh sorry misplaced hatered but damn was hadron more of a devil towards the sacred gifts of the omnissiah than one of its priests
Vet cannot sustain against ranged unless your counting toughness overtime from elite kills and voc
Playing badly, dragging the game on to inflate the numbers...
vet instantly recovers like 30% toughness on special headshot before FT
It means your team is playing badly actually.
You say that i look ‚at a picture with far too many unstable variables to be considered worthwile studies’ yet you advocate for ‚cold analysis’; analysing needs to include potential ‚unstabilities’, be it positive or negative; they teach that at college when you need to conduct a study/research. Stating that vet cannot sustain vs ranged is oversimplification seen through your general playstyle which is to get close into melee while using range as a secondary option in order to maintain buffs; there are alternatives which work and in which i can advocate for; remember - you can untie a knot or cut throught it… or even burn it away, there is more than just 1 solution 
My message isn’t sending grrrr
Don’t forget about Catch-a-breath 
the main issue with vet toughness is for the most part you need to be getting the kills to stay healthy and other classes have became really good at killing, this is something you can mitigate by being really selfish with VOC but if you aren’t using VOC you might as well get fucked by 8 chainaxes if you have a team who are good at killing
Path explain catch a breath
yea, if u include teammates giving u toughness, veteran can, but that's saying next to nothing about veteran's own capacity
on their own, vs large groups of ranged elites, veteran cannot sustain vs them in ranged only and will be forced to use cover preemptively or be forced to charge into melee
u can try to refute it with ur own "proof" all u want but "try" is about the extent it goes
Vet will also crumble against ragers without powersword
nah
Ohs
yam u also have questionable takes I just don't point out every weird thing I see on the internet
I don't have the energy for that
Bleh
Lmfao
VOC makes ragers not real also most vet ranged options you can just walk backwards and make them not exist
Things like shovel you can dodge and stagger them really easily unless it’s one of the havoc packs that’s like “fuck you have 13 ragers”
Depending on what is defined as "ranged sustain". Many enemies have means to render ranged less effective or stop ranged attacks.
ability to maintain toughness in ranged combat
For me, it is out killing a big number of ranged enemies.
shovel is one of the worse weapons vs ragers cuz no group stagger and slow ttk
If I take the recon las, maintaining toughness is not something I ever care.
still works if you can take them one at a time
not fast enough to guarantee minimizing dmg taken
troo
and if a melee cannot guarantee minimizing dmg taken vs up to 3 ragers
it's not good enough
simple as that
Vet should be immune to suppression by default. Should also regen 5% toughness per ranged kill by default
Maybe also build in survivalist.
First one I could get behind supression immunity is just a point tax to be able to viably use certain builds
This is my cue to denounce Determined again isn't it
Everyone should be immune to suppression by default
They should put demo stockpile above the grenades and I'm not joking
Every class really will crumble under high enemy fire (maybe ogryn won’t to some extend with SG or Arbi with Stance, we won’t even bring bubble to the mix). Personally; sometime it was me providing toughness to others via VoC, sometime other teammates helped out but in general i was in numerous range fights where i could duel ranged units (even in havoc 1.0 using helly & exec). In the end everyone has to duck & cover from time to time but considering how CK & CAB work vet unironically has one of the best toughness regains while under fire (provided means of CK to proc; everyone will melt (maybe arbys stance won’t) to shooter armies if you let them settle & fire).
Try to Refute? Nah B; maybe to you but thats you - through practice i saw a different story, one that is worth imo to be considered… unlike your convenient disregards despite how CK & CAB work (and not considering a basic game mechanic of dodging & sliding while in the firezone which you did in the clip shown above). Thats pretty much all man 
this is a bit dumb it would be like saying everyone should have an extra wound because ogryn has it or everyone should have the stagger potential Arbites has. Classes are supposed to be classes they should all have things they are good and bad at and exclusive little functionality that is key to that class
I consider all these things before concluding, you're simply assuming me to not know when I do
blah blah blah suppression on players is just unfun
fuck that mechanic
Vet is suppose to be Trained why do he flinch? Oh wait… hes only Human… unlike Ogryn 
Just don’t get shot idk 
Just shoot through suppression
there's a very simple concept that u cannot seem to understand
"smth can work" and "smth works as good as it should" are 2 wildly different concepts and I almost always exclusively refer to the latter when I talk about anything balance related
until you can bring urself to see that, I'm afraid u can't really "prove" anything with ur posts
Yeah just shoot back dummy with your mile wide bloom cuz youre being suppressed
But how can you kill enemies without being determined‽
Spite
That's the problem with Vet, no spite talent, gg
Tru
Vet has some nodes I like because they have the right flavor but feel underwhelming in practice.
Longshot -> make short range weapons effective at longer ranges. Cool in concept, needs a bit more sauce. Just make it so that it eliminates damage dropoff.
One Motion -> improve weapon handling, very fitting, but only 25% is barely noticeable. Make it 50.
Grenade tinkerer and grenadier should be one node
But both work; burning through a knot or trying to untie it will take more time than cutting thought it ofc but they still work; thats the problem - you consider only the best and thats fine since you’re making a guide & all; i used fire shotty before buffs and through practice & build making it works and its satisfying to use despite your opinion on it. Did you even consider asking ‚How did you do it’ or ‚What did you do’? I assume not and thats something i hope you will bring yourself to see - same for vets sustainibility.
Lets just finish this topic… on your & my notes…
Wait… you play with bloom enabled?
you masochist
Oh… yeah i get it
plus im on console so im not even sure if I can turn off bloom
Grow fat with suppression

Ironically if longshot eliminated damage fall off, infantry las, bolter and others would do more damage up close
The fact you can’t increase turn speed of your camera on console is the cardinal sin of this game

Thats good; very good thx for showing me this 
Determined and Survivalist should both be baseline abilities
I almost always bring determined bc ilas is my favorite weapon
do you also bring voc?
i still dont bring determined on my voc + ilas build but there i kinda understand why you would
every player that hasnt informed themselves
Id like if they rework the top of the tree to be a web
i almost made a vid explaining why its shit in an attempt to curbstomp every 2nd vet i inspect running longshot
Id love to grab ET without longshit
if ET was 1 point dip, id consider it
its still nearly worthless in melee, where you need toughness the most
Well im guessing the idea was ranged toughness sustain
But it isn't competitive against the other two bc of what you just mentioned
yeah the vet tree is full of good idea bad execution skills
skirmisher, ET, longshot, covering fire, the whole of marksmans focus
list goes on
With the release of arby I feel like many of the abilities aren't scaled well any more either
cagitator blows exec out of the water its not even funny
Yeah, exe stance really fell from grace
theyre not directly comparable but man
Well I find it funny people used to complain vet was too tanky bc of exe stance range dmg reduction
And since Zealot seems to be next, none of these issues will be fixed until next year 
Im sure we'll see some buffs here and there but nothing revolutionary
Assuming MMF doesn't get a rework, id love if they bake in rending per stack and only made it apply to semi automatic weapons by default
this kills the burst vigis
Burst fire is technically semi automatic no?
Well if not, MMF apply to semi automatic and burst fire weapons
castigator + exe order is just betterer exe stance
its better but not strictly better
no enemy outlines, no zoom, no suppression immunity, no refresh on kill
enemy outlines are covered by exe order.
seperate skill then
Lol yeah exe order outlining is so bizarre
Just by existing all enemies become highlighted?
I know people in vet chat like to cope, but exe stance is outclassed by this combination
Its been said here before, but the amount of buffs arby gets for just existing and playing is kinda nuts
I say that as an exe stance enjoyer, I only used the other vet abilities to get the penances
he gets participation trophies left and right
Tbh taking anything other than VoC for vet feels taboo in higher difficulties
Same with survivalist
I normally play vanilla damnation or auric damnation
havoc I only went up to 30-ish
I do havoc 40 every so often but I don't enjoy havoc
Havoc is inferior to auric maelstrom in terms of quality and balance imo
Feels like these classes are now being designed/balanced with havoc 40 in mind
Which is not ideal imo, I do feel like vanilla damnation is a cake-walk with arbites.
I got the 10 missions without going down penance without even trying.
Yeah theyre pretty simple to play too
Goes hand in hand with recieving so many participation trophies I guess
BUFF EX STANCE PLEASE FAT SHARK.
Notice this comment in the void
Vet deserves a W
No worries, they'll get to it, right after the zealot update. So I guess around Feb/March 2026 😁
Just another year or so lol
Generally, Zealot, Vet and Psycher need their trees updated/overhauled.
True, probably Vet, Psker zeolet is the order of most needing it
I'm not a experienced player, I've only beat Auric recently but my impression of Veteran is that we're pretty limited to a few choices as far as talents go. Those talents are good one size fits em all type of thing and you can fit lots of weapons loadouts into it but it is still pretty boring
Also
Priority Endowment gives you 3 shells in the double barrel
Thats some ork energy there
FOr them it would be mostly layout, as it is still has too many "do nothing" nodes imo.
VoC is so boring to use.
Yeah thats a pretty good understanding. Most of all the shooty talents and grenade regen are basically auto takes if your build goes into the "niche" of shooting your gun a lot, on the shooting-centric class
I don't think it is boring, it was super cool to yell at things, knock them down while supporting my allies at the same time. But after pressing that button for the 434154134th time, it lost a lot of the magic. I wish I could also press other cool orange buttons but they are pretty ass compared to VoC
VoC is too good to play without. Would much prefer the others were buffed more.
Exe stance could add bigger hitboxes to shots so actually going on headhunting spree is a bit more feasible for players without 10000 hours in CS or apex
Also infiltrate needs to do a bit more baseline IMO
yeah, lately I've been experimenting with new weapon set ups. Just leveling weapons that I haven't tried before and most of the time I just look at my talents looking for something I could change to make it fit better then realize that there is nothing to change. At most you change the keystones from weapon master to the mark one and even that doesn't feel particularly impactful.
Yep the vast majority of builds you swap 1-3 talents at most. The only exceptions being if you go a super melee heavy build or if you want onslaught on your recon
In addition to making some subnodes baseline, I'd like if activating dropped a smoke cloud
no
there can be way more interesting ideas for vet talents
And lots of those swaps are not even interesting choices. Some guns just innately have supression immunity so no reason to waste a point there.
I wish the sniper keystone wasn't so unusable, I love playing the helbore, I leveled from 1 to 30 with my helbore because I like being able to snipe things. But even on normal damnation the idea of staying still for even a couple of seconds is just not feasible.
it is though
its the weakest keystone sure
but you can absolutely deal with it
remember you dont have to stand still when you score a headshot kill or regular headshot
its alright but its just so limited since only guns with high finesse modifiers actually benefit, making it incredibly arbitrary which guns its useful for
Id only advocate MMF on IIb ilas
vigi and helbore my man
its also good on auto guns
Does helbore really need MMF
spray for a second into a horde at head height with an autogun and you are fully stacked
Eh
big fat boss damage
Id balk at taking an entire keystone just for a crusher but I guess thats useful
I agree but it's more about the feel of it. And it comes down to how I'm feeling about the Helbore in general these days, it feels like the game gets more and more fast paced that the gameplay of sniping things is harder and harder
nah you can definitely use helbore without it. But if you have It, it means you can go from something 2500 dmg -- > 4000 dmg
doesnt matter for a lot of enemies but for very tanky bois its a difference
I know IAGs have good finesse scaling but id probably prefer WS over MMF we're i to take an autogun
Never used vigil though
the crit from WS is only 1 shot tho, if my gun shoots 11/shots a second the crit dmg modifier works out to be way better
yesterday I took a break from leveling other weapons to go back to my usual setup, to a damnation game to snipe some things for fun. I ran with 2 Arbites and one Psyker and honestly. I was just being walked by them, the moment I couldn't even charge a shot before a dog got into the mob and killed it.
it didn't feel very fun
I end up just meleeing most of the match
I guess so
Seems counterintuitive that MMF works with infantry autoguns though lol
The keystone is about hitting heads not standing still

it is counterintuitive for sure but its much easier to stack on fast shooting guns. If you have the subnode for 15 stacks you can do a lot in between having to stack up again
and yeah exactly its the qunatity of headshots that matter most
i definitely think marksman focus could do with getting 5 stack on a full health kill so its actually better on precision weapons
You're probably right, maybe I'm just not good enough to make use of it
and pus hardened havoc 
Well
Uh
It doesn't really synergize with a bunch of guns
So the keystone still flawed
💀
Gotta try it with the buffed shotguns
ooh that might be kind of fun with the long ranged shotty
might more consistently put it into 1shot territory on bigger targets
I prefer Weapon Specialist most of the time, like I said, I don't think I'm good enough to consistently hit headshots the whole match and even if I was it feels like so much extra work compared to anything else I can play in this game for such small reward
on autoguns or recon you really dont have be very consistent you just aim at head-height on trash and you are fully stacked
that's true but it does feel a bit strange that the sniper keystone works best with spray and pray weapons, no? Or am I just being too attached to the idea of it? Idk, I just don't think I'd feel cool doing that
i 100% agree on the fact that its odd how its not great on precision weapon. But thats partially also because most precision weapons can already 1 hit most enemies so dealing even more damage by investing in a janky keystone that gives you something more to worry about really isnt that great
for example zarona revolver can 1 hit anything below 1400 without crit. And 2k with crit. So going above that only really increases ogryn kill speed
replaced by "the longest shot" instead 
do triple dmg against enemies more than 100m away
I still have to level up the revolver, I'll probably do it after I'm done with the laspistol
"Point Blank Long Shot"
You deal 100% damage up until 12.5 meters
0 damage from 13 to 29 meters
100% from 30+

agrip shotty gets a beeeeg damage buff from mmf
great finesse modifier and all
Arbitrator Tac Axe on Havoc 30 works well but jesus does my hand hurt lmao
At least the shields get taken down relatively quickly
the ideal shotgun range 
Then trappers net you since 0 damage.
wait on the bolt pistol is collat the dump stat or mobility
Collateral
Collateral. 60 to 80 changes 0 breakpoints.
It works fine on precision guns, just shoot some shooters in the head a few times and now you're using less ammo on elites
Many precision weapons have so good break points that marksman focus is superfluous especially since you have to pay a 1 talent tax to get there. You can often just as well spend them on the generic damage upgrades in the middle tree and get many of the similar breakpoints.
And thats without having the mental tax of rembering to stack it up or trying to go for a play but finding out you didnt have the stacks to land that 1 shot. Its not super important and the damage can outweigh this. But personally id much rather have consistent breakpoints for my revolver.
ilas with marksman focus is good i just dont aim well enough lol
Pus Hardened and Arby putting Vet out of a job
4 real
2.3k levels on vet, and on Arby I'm getting double or triple my teammates dmg on Havoc...
Class just shits out so much dmg, and can duel gunners lol
Exec stance shaking an crying rn
yes
Your teammates then are lacking… or slacking
You have 4 'nades and shout. Pray to RNG for that 5%.
yes every match then ig
Especially considering that dmg taken; yeah nah
I got lines of boards
I’m excited to test out my new Helbore build
The beard must be free
im going to keep running this anyway
Great $10 spent.
Oh so that's why my instructor said that beards could affect the isolation factor of the rebreathers

Ye they do be lacking; just look at your own output and consider the rest - its like comparing rocks to mountains
Btw some of the names i do recognize from those 3 screens you’ve posted
In reg Aurics ppl barely even get to play lol
Ppl in auric usually don’t play cause they are dead 
tru
Helbore buffs were cool, but Vet is prob in the freezer for the foreseeable future.
I like’em chilly 
But real talk; majority of the time vet players are mid at best; mid builds, weird talent takes
Its extremelly rare to find a competent vet i could trust in havoc
Exactly how I feel, I don’t think I’m playing Vet as much anymore until a rework comes a long
Arby just does my playstyle a million times better
Thats why i usually take that role (and to show ppl that vet ain’t shit)
i've run vet in havoc post patch, and it just feels like I can drag people better with Arby
with armourbane on helbore I'm feeling a whole lot more confident bringing my vet into high havoc
Im just astounded by Castigator stance being Exec stance but with Full toughness fill on activation, basically dmg immunity during duration, Rolling dmg buff UP TO 50%, and round reload on kill from reserve
Dump on boltgun mobility?
Exec stance, um uh get some highlights ig, uh have some finesse dmg i think
It's not exec stance though
There's no buffs to gun handling
With left keystone you even get highlights lol
Lets you just run with braced/ads
That's not enough
but oh no, you can't sprint so its balanced against exec stance lol
I imagine castigator stance ends up being the weakest of the three Arbiter abilities?
sure thats cool but Exec stance really needs SOMETHING to get buffed
Yeah but it's not exec stance
Why is the SHOOTER ability not able to duel gunners in Havoc
yeah great point
you forgot to include how it doesnt matter its not exec. what matters is how much it blows exec out of the water
oh no
So it's not exec
blasts entire room away anyway

"this bomb isnt an A-bomb, its a h-bomb so thats completely different"
I just wanna pop Exec stance and do what Vet is supposed to do, kill gunners/shooters, instead of getting insta-gibbed by one shooter.
Just give ranged toughness reduction during ability use, give me SOMTHING
Bomb A gives better gun handling
Bomb h gives dr
They are different bombs

and one's way more destructive
Are they still bombs? Fuck yeah
You're both on a list now.
Huh?
Fuck me I'm blind.
Surge Staff flashbacks
I did just wake up in my defence.
Vet just needs a full rework at this point
So they can nerf VOC and buff/change the other options
What do we think about this revolver skin? 
It’s better than the other version of it
Probably one of the few decent looking gun skins I've seen, might grab it.
The other version being the default skin or some other premium one?
Also I noticed on my Recon Lasgun build I don't have the talent for VoC that gives me yellow toughness and damn, I didn't like that. I need to figure out what I can sacrifice to get that node.
tested out dclaw, yup, still shit lmao
ill prob get it
they dropped some really good skins this week lol
The inquisition stuff? Not my jam personally.
But then I am T'au guy, don't know much about Imperium things.
Also I've been enjoying the force sword on Zealot, might grab one of these skins but they are both red. I'm scared the skin will be very similar to the max mastery red skin, so I'm gonna wait until mine's levelled first. 
Sure we need handling on our recons, right?
Besides the point
I don't know if it's because the class is new so nobody knows the answers or because there's too much activity but hard getting my questions answered in the Arbites channel. 
whats the question?
I know, our exe stance gives basically nothing compared.
Just ask here or psyker mains tbh.
Closest thing to exec on Arby's is the Boombox
castigator is shotgun exec stance
Boombox is No dying since I'm here now.
I heard it was broken and provides 70% DR instead of 30%.
Which explains whenever I drop it and we keep in it, everyone barely takes damage.
It's not though
I took both subnodes.
It gives suppression immunity, recoil modifier and impact modifier

Kinda annoying that instead of compleatly new ideas we just get better versions of existing skins that make me feel like i wasted money on the other version
Both subnodes.
I wanted to know what perks/blessings to put on the weapons I've gotten to 20 mastery, and to see if there are any solid builds out yet because I've just been making it up as I go.
This is just better exec stance vet atm
Yes, but it literally is also No dying because I'm here now.
FatShark's cosmetics game is some of the worst I've ever seen personally.
which weapons tho?
When the cash shop team cooks, they cook, but recolors suck.
Where's the shotgun spread reduction
This is the only ability I haven't made a built for yet so might give it a try.
I liked the middle one, sorta like a VoC but in one spot. I also liked the shield bash one, very spammable.
skipping stam toughness regen
🤔
its bad pathing idc
ur bad pathing

honestly it's incredibly hard to fuck up an arbi build anyway
Wait, wrong one
wah wah wah
you can just go down the tree picking random shit and it'll be fine
There
How come you're not using the arbites shock maul?
SKULLCRUSHER
its very good debuff for your team
also the og shock maul special action deletes captian shields
Is like VoC and Chorus had a baby with no stagger.
And no gold.
Oh and bubble.
not a fan
i really wished you could recollect the device when you need to move
for some cdr
i end up hardly using it most of the time
Time left should restore CD, but always force a channel to store.
Don't wanna accidentally lul.
Book girl with crits here when needed.
I get a weird feeling I play semi-support on every class. >_>
Also Boombox voice lines aren't that great
That or the volume is too low
I can barely hear when an Arbites use any of their ability
I was contemplating swapping out the Arby Shaul for the normal one on my Arbitrator Sharpshooter build
@unreal nova Maybe because that is what the lag allows you to do.
I’m just wondering if I need to take Strikedown talent or if it’s Cara is fine as is
The OG does everything I need, horde clear, Carapace kills, skullcrusher debuff, and great utility for killing shields
2 lines per use, fairly soft.
Easier to listen in psykhanium.
yeah the unyielding is bad, but everything else on the weapon is so good, Im shooting most unyielding anyway
Shush. I can go drunk leeroy, just doesn't feel right.
Drunk leeroy Karien. I want to see that.
Papa saw my relic fury build before.
The fact he's still around means it couldn't have been that bad. Right?
It isn't. I basically don't have the physical mechanics to use it well.
Only outlier is bulwarks I’m going to fight them in melee but they buffed the special
So like you literally can open them up and immediately hit them in the head
use your dog with electric stacks, it opens them up for headshots with ranged
with the shotgun its usually a one tap, or a couple bursts from a vigi
well ig thats still good with mines, b/c you can use the special if there's a one or two, and the mines if there's a conga line of em
I tend to use the mines more for specific scenarios that lead to wipes
Aka Havoc punishment waves or “punishment wave lite” where the game is insisting on bulwark spam
mines uptime is pretty damn good with Lonewolf
If a nerf is warranted it will come later. Much later.
Maybe.
Judging by how long it took to send out the message that something is going to be done about Duelling Sword and Plasma Gun.
Ogryn also
If Ogryn and Psyker keep dodging nerfs I think they’re just complacent with this balancing idea now
And at that point I’d rather they make havoc even more brutally unfun
Nerfing anything in a PvE game is silly
no it is not
a spear or dual blade would go hard for veteran wouldn't it?
It is not.
Those weapons would fit the Zealot more, i am afraid.
The Veteran is NOT Markus Kruber.
guard has glaives
to an extent yes, Helldivers 2 Nerfpocalypse is the way not to nerf but you can do good nerfs
DS4 needs a nerf
i mean shock maul neither yet we still have it
HD2 made gamers have PTSD and straight up cry over any nerf even when it’s justified
Like I’m just saying
When little Timmy can clear high havoc without thinking
Cause he’s playing Ogryn
shockmauls are very much availbable to anyone
That’s an issue
nah it got to a point where every weapon where straight garbage
its just a mace with biult in taser
on a lore point
dueling sword too is kinda silly for a guardsmen but hey it's fun to use
yeah that's why a spear or dual sword could be cool for veteran, zealot and psycher
I mean
We have couple of minis with Sabers
The problem is that we don't really treat Dueling Sword as sabers on DT
arent those officers by chance?
Veterans have used Glaives and Spears but that’s more cavalry
So it’s not too far fetched
weren't those officers and the honorary guard regiment?
if anything is dueling swords were made to be sabres. its needs to be a cross between heavy sword and devil claw with some better mob than both
Handful of regiments use Sabers so I’d say similar to my take on spear
Not too far fetched
but less mob than knife
sabres and such were useb by officers usually
going by our history
knives are on many regular infantryman minis
I think the drafted FS changes to DS are a little too stupid
especially the Catachans
nerfs damage, but also armor penetration, and also removes the special, and also reduces the finesse on the already reduced damage
It has no direction
Yeah something along those lines
It's just everything goes down, kinda lame
I'd rather them nuke the carapace damage, greatly reduce flak, and remove uncanny altogether from the weapon
But keep high finnesse multiplier and damage
its a addendum to what DS should if it behaved like a proper sabre
remove uncanny from game
I disagree I think it's fine on the shovel
fair piont
So remove Uncanny from the game but keep it on the shovel 
¯_(ツ)_/¯
Shovel having Uncanny and Skullcrusher still being mid is actually a war crime
yes
I wanna be able to stab and squish unprotected heretics faces easily with MK4
I'm of no opinion since it doesn't matter; I'll just use what I want because it gives me joy and results 
yes couse dueling sword is meant to be used as the name suggest in duels. so 1 on 1. not 1 on 20 crushers
But no FS wants to nerf thrust damage AND then nerf the finnesse multiplier by almost 33%
It's stupid
are finally getting more weapons for veteran and the other class? game is kinda old and lacks a bit in many department
propah opinion
It means the weapon by itself is a relic of the past and is Carried by blessing choices
marinate in voc plsma gun
The parry is apparently gonna be the same damage than a current thrust heavy attack would be
xddddd holy moly they're ruining the fun of the weapon
It deffo needs nerfs but that's just stripping the fun out of it
I’d kill for any Helgun/Stubber for vet
what about meltas, heavy lasguns and many other guns
I do from time to time, I'm glad that mark overhead is getting buffs
and i'd kill for fist weapon on oggy
I vary from MK2, 4 and 7
sorry sometimes I do forget le numbers
graia brauto NEXT
I do use DC on aurics but on zealot
dont worry so do i
technically the grenade launcher gauntlet is fist with a big boom
propah fist weapon
I am trying so hard to like the las pistol it feels like hot garbage to me
Fatshark would have such an easier time balancing DS by removing uncanny from it xddd
meltas are rare. theres precedent with the moebian steel arc but thats it. heavier lasguns IDK
don't use mk x, and aim for the head
Then just worry about Precognition Riposte on the DS
No..
but now that the Arbites has a shield and revolver, ogry needs a bolter and shield
yes
oggy aint getting bolters ever
i prefer mk 10 las pistol
i mean plasma rifles too in a way
I want something that’s heavy to lug around as a gun but spits out an ungodly amount of lasers or lead…
but im in minority here
Based
plasmas are more common from what i gather
A hellgun?
tehn play ogryn
I want them to give vet a Hotshot LasGun
Reason I dropped Ogryn
So ludicrously overpowered
the mk 2 feels like a laser pointer to me
Meltas and plasma are more comon for Astartes legions not so much for guardsmen since yk they big bulky and a wee bit too expensive for units that has a 3 minute life span in battle
gorg twin link better
Guardsman have plasma but it’s reserved for specialist squads
normal infantry men aint gonna use them mate
You don’t see many guard use it cause they are unreliable as shit
same with meltas
Portable bunker buster
They are used by shock troopers
Meh, nerf the flak and cara dmg a little more than what they posted and it should be mostly fine
Why doesn't everyone use it? Because it can vaporize a target and the user aiming it

In lore Plasma guns have a tendency to explode and take out half the trench line with it
The plasma gunner walks the battlefield knowing that he'll kill everything or the weapon will explode him
true xD
but if we going full lore for loadouts, how come only the zealot got the flame thrower and not the veteran, but game wise it makes sense
Bolters aren’t used by the guard either
Idfk why Zealot doesn’t have burn talents or things that reward via burn
Bolt Pistols maybe but not an actual Bolter
Especially chorus not applying burn I feel like is a crime
It's funny because in DT, flamer on Vet would actually suck
bolters we have is old arbites model that was SCAVENGED on atoma
😭 
It’s True
? ofc
It’s absolutely true
bolt pistols are used by officers and comissars
Well kinda?
in my codex every sergeant could have a bolter
Yea if the Munitorum like them
well the one we use in game is the same bolter used by the sisters of battle
You could in a theoretical world of if vet got flamer
"Won't even bother with it"
But it’s More likely they’d be issued a LasPistol
Las Weaponry is easier for Guardsman regiments
nope
sisters of battle are smaller then space marines so they need sized down bolters
Zealot doesn't have any talent that rewards weakspots either
I’m just realizing Onslaught would be Pen Flames but better @tame lodge
Yes
And they use Godwyn D'Az
sororitas have power armor we dont
flamer onslaught memes
Duelist is right there
That's not rewarding weakspots, that's buffing weakspots
Duellist rewards dodging
I love LasGuns man they are cool af
they are smaller then space marine tho and their bolters too
I want more Las Weaponry
They still have Powered Armour
yes but we rae using old arbites boltguns
we have a lot but we could get more variants i agree
We have 3 Varients of the LasGun and 1 model of LasPistol
a las MG and Shotgun could be awesome
come on...someone mention it
i got the reaction image right here for when someone mentions it
We have the Accatran LasGun which is used exclusively by Elysian Drop Troopers and we have the Helbore which is used by Kriegers and Cadians and me have the Standard M36 Kantreal LasGun
Actually
Onslaught caps at 40%
Pen flames can stack with it
60% brittleness flamer

Oh that’s fucked
Accatran... is that the recon?
Lmao
16 Burn with 60% brittleness
i see noice
Maybe that’s why we don’t have Flamer
2 models of laspistol
Its the same Model just different Variant
ah you counting it this way
then 1 model yes
i mean flamers are for more up close and personal fights and that's the Zealot's job, veteran is made for distance
I want a backpack Powered Hotshot LasGun so I can have my Lore Accurate Kasrkin Shock Trooper Loadout
But you can infer that Vet did some raid on entrenched/fortified positions
Flamethrowers were used for that kind of thing
Mhmm
In fact
Flamer is peak
If our vet had flamer
yes but class wise doesn't make much sense
Veterans identity has shifted to be a hybrid class
He wouldn't have long range
Veterans need to go back to being the Ranged Specialist
Because zealots have throwing knives
You have your gun for HPVs and your melee for hordes
Longlas when
finally someone mentioned longlas
Lmao
tho i have to point out a little problem, cadia background is broken
been sitting on this
I want my Scoped LasGun
Besides here’s a truth nuke
CADIAAAAA NOOOOO
C-c-cadia is broken
😭
My Cadian can’t be customised cause he will lose the eyes

Tragic
i miss my veteran yelling about Cadia
the only way i found was to pay the 50 000 to changeyour backstory and name
Making Vet exclusively ranged only in a horde melee based game will kill the class
Extremely few people will want to play it if they aren’t given incentive to take on hordes
it's not only long range but mainly medium range and long
Hence why Catch a Breath was completely changed same with Killzone
You barely ever have moments where enemies aren’t in your face
@deep bone The Cadian Purple/Violet eyes are tied to the Cadian Background. But iam sure you know that.
Hey guys, where do I go to play the campaign? When I booted up the game it gave me a decision if I wanted to play the campaign or to skip it, thinking I can play it later, so I skipped it and I can't find it on the ship
My character is fine
He’s still Cadian
uhh check the barber shop guy and see if he gives you an option to play it again
Nope
Someone tried already.
oh rip then
yea ever since the update i tried changing my hair but doesnt let me save the changes unless i change Eyecolor even tho my character is cadian
You can do it to skip, but not to unskip.
Yea it’s a bug
There’s also a mod where you can the prologue (Tancred Bastion)
Being a Vet main in the big 25 is painful
How so
This class doesn’t feel as potent as the other classes rn
Especially with the Arbites being out
I’m just trying to find a good setup for Vet rn
I might try Bolt Pistol
painful on vet
if you are going for shreder grenades you can increase their Blast radious with the close proximity blessing on the Bolt pistol
Peak
I’ve just hit full blown burn out on vet and added it’s not in the best of states
I’m gonna playing Arby hell of a lot more till something happens to Vet or even Zealot
So do I not get to play the new stuff that told me on that I could do if I played the campaign?
Cuz it said that I'll be able to play the new missions and other stuff that was mentioned on the decision to play the campaign or to skip it
The "new" stuff is just the old stuff but new voicelines. They haven't added a new mission or anything.
Also, I can't find the tab in the mission terminal that would switch from normal levels to auric levels
Wanna play tac axe soyker wif me

No
Oh that goes hard
Prepare yourself
I'm trying to play auric damnation or auric Hersey but there is no tab button that I can find
@faint beacon ngl I did a exe stance hellbore and had a ton of fun
Never thought i would
It was fun to actually use something different that the dbarrel or revolver
@lost bay That is because Auric Damnation or Auric Heresy does not exist anymore. You now have Auric Difficulty after Damnation.
how are you guys liking the devils claw?
It’s pretty good
wasn't buffed enough
or rather they didn't buff the main issue with it
flak adm
Man I dunno what it is about the Arbiter class but I feel like an absolute tank in melee.
really high base stats, lots of damage reduction just by playing the game
I feel more fragile as Vet unless I'm spamming VoC, but with my Arbiter it's like I don't even need VoC.
Yeah I feel like my talents that regain toughness in various ways help a lot.
I'm sure riot shield also helps with managing hordes and such.
Also running it dogless which I think gives me some damage mitigation too.
Oh and that talent I just remembered that caps the damage taken.
the toughness regen is fucking stupid on arbites lol
Yeah like I whack a few guys and my toughness shoots up in massive chunks.
Oh and this is entirely without using the middle active skill which is like the VoC thing.
Which one's confident strike?
Taking that and subnodes means no dying till it's down.
If they hit you, hilarious dr anyway, but they already attack much slower.
Guessing we're gonna see a buncha nerfs post-DLC release once everyone's spent their money. 
I have no idea if it's the strongest class but feels like a noticable difference in terms of skill floor.
Oggy is still better in good hands.
Psyker can do more in havoc but you need skills.
Since psyker dies if even slightly out of position.
the class is particularily attractive to solo players wanting to be 2 rooms ahead at all times
who needs cohesion or a rescue from dog when you can play arbites
even havoc 40 this shit happens
So all the stealth loner zealots.
except they can get hounded
On Arb I'm using random builds I just made up, just whatever sounded good, I stumble my way through missions tanky as fuck. On Vet I'm using "good" builds, and unless spamming VoC non-stop I feel like I'm trying harder for mission completion.
dealing with mutants is harder for them too
Is like oggy
Get the top diamond and it'll just work.
I hear Arbites struggles with boss killing, dunno if that's true. Might need team support for that.
its hard being a pro shooter right now
Maybe in high havocs.
HA
no
But aurics lol no.
the dogs are murdering every elite before i can shoot
the shotguns one tap everything
30% monstrosity damage permanent goes brrrrt
4 dogs with brittleness mauling the boss is funni.
I lowkey hate the dogs because it accentuates a thing that mild irritated me before; having enemies get staggered as I'm about to pop their head. 
literally im getting left behind every match
i can't keep up with them
Isn't that meant to be Zealot zooming around like that?
they slaughter everything and sprint to the next area while im fighting the horde that dropped behindm e
And I'm Bistol memeing.
4 Arbs with dogs probably gives me confidence I can tackles higher diff missions I normally can't do.
switching away from the top left tree would be a start
but i get your point
never
yeah see
but even when im playing arbites too lol
Dogs will just maul any mid range specials.
they just keep moving so fast
im trying to use a shield and club
or playing psyker
Bistol secondary.
i cant use my staff to blow up a chunk of horde
I've mostly been doing non-doggy builds, gonna do some doggy ones more today.
they are slaughtered immediately
Abuse psyker stam regen delay.
i had 1 game with multiple ogryns
the new ogryn meta of lightspamming club on everything looks really boring honestly
Tried left side of talent tree today for Arb, Castigator and all that. Honestly surprised he doesn't auto switch to gun, maybe there's merit in using in for melee too.
i swear they had autoclickers or something
Keep swinging.
Or skitarius.
it must hurt your fingers to just spam light click nonstop
and they were still taking tons of damage
Depends on how cheaty the combo is.
I was wondering what's up with Ogryns. Some of these guys were carrying my runs and when I watch them they're just casually hand-waving everything to death and I'm thinking "there must be some crazy tech going on that I can't see from third person". 
its just bleed and lightspam on the clubs
Tac axe enjoyers can relate.
Oggies are overtuned atm but ppl suck at them.
ogryn is god tier because he applies bleed and a million debuffs per hit
You mean knoife spammers.
so you take something that swings fast and mulch
Sometimes I hold left click for knoife.
@formal hamlet It is called being overtuned. Maybe.
Yeah I don't play Ogryn or Psyker so I wouldn't know.
Overtuned may hide some of one players weaknesses
I'm on my Vet 90% of the time, jump onto Zealot once in a blue moon, now I got Arb to play with too I guess.
but in the long run it won't equate to skill
Naw, I'm mechanically trashfire.
I like recon lasgun for Vet lately since I can just really go crazy with it, but fuck me I can't see shit through those iron sights half the time.
Arbites made playing zealot harder now. Where shield and knoife?
Weak.
I keep trying to block shots. XD
The special on the maul shield is pretty neat.
It's like a free extra nade or something.
I dumped power output cos I forget about it often.
Not gonna lie I forgot about it the first day or two.
And then I was like "wait I've not even tried my special yet".
XD
The pistol shield one feels meh, great for style points though.
But the maul one I was getting good usage out of.
But the Arb maul without shield, and the shotgun specials, I really don't touch.
Feels pointless loading a special round into the shotgun because by the time I do, the team killed the fucker anyway.
And I don't think the maul special electrocutes, but gives me bonus damage on someone already electrocuted? Not sure.
Pistol shield has some fun interactions currently with bugs on right side talents
Oh. 
75% cleave applies to ranged hits as well, and the talent that gives you 15% ranged damage on stagger can be procced with shotpistol shield bash
I recall some folks here saying Boltgun was looking to be Arb's best ranged weapon.
I didn't even know those were bugs lol.
The first is a bug
But its a node that link to the 2nd and is very easy to proc on that weapon specifically
yeah idk about taht
it's good for sure, but idk if it's the best
Nothing like getting 12 shotgunner kills with 2 bullets 
Yeah it was a bit of pre-release theory crafting IIRC.
Best weapon is prob mk8 shottie tbh
The class unique weapons definitely feel great to use for me.
in what way
All this crap and it doesn't matter because Diamantide runs out first. 
Great breakpoints for specials, 120% adm on unyielding, good range and good ammo economy
Also 25% brittleness for 8s on demand
it's 2 shots for elites in a lot of circumstances
on a gun with 4 shots lol
the range and ammo economy aren't as good as you think they are
Maybe it's a difficulty thing, it feels great on the diffs I play on, though I can see it not hitting certain breakpoints for highest diffs.
Just allways have one loadet one ammo box small or big replenishes all special shells.
One taps stuff from quite far away.
that'll get fixed in auric/damnation 
Damnation is the highest I play on at the moment.
Outside of high havoc you 1 tap most specials/elites
Finished an Auric Maelstrom but it was like 4 Arbs so kinda stumbled through the entire thing.
Haven't tried Havoc yet I think.
Yeah and the second mark has huge range aswell
In auric you can even 1 tap ogryns up close
And still slaps in cqc
I need to try the regular shotty because I'm curious how much of it is the Arb shotty and how much is just shotty buffs we got this patch.
As for ammo economy is much better than a bolter
agri slaps the arbi mark 8 shotty all over the place
Agree and u can even get 25% extra with a talent like the vet
I happen to have one with a good roll on this Arby, I might give it a whirl. 
honestly most of the time i forget to use the slugs
becaues the primary fire is so strong now 
Don't think my combat shotgun was max mastery anyway, gives me an excuse to get that done too.
TBH I'll get more use out of slugs than the alt fire for Arb shotgun.
Which perks/blessings for Agri shotty?
has anyone ever came across a bug where your keybinds stop working?
keybinds and mouse wheel
also which one of yalls combat shotties is the fav
I've been using the Accatran for max damage.
Ill try out the agri. Ive seen a clip of it's weakpoint damage.
I thought it was a finesse shotgun for a second.
It's a funni shotgun but not and revolver but not. The shotgun just deletes things upclose.
accatran got kinda fucked
barely got changes
well ig at some point the fire rounds got the ability to inflict flechette
interesting.
but still way worse than agri
No Respite Full Bore
Full Bore Manstopper
ive been on a shotgun binge
gotta try out the double barrel soon
love the doom build
Oh I like the gun a lot overall, I just meant the special attack specifically.
I meant the shotpistol and shield. It's like trying to be both but... Lul.
Yeah it's a cool idea, I like shooting while having my shield up.
And it feels very satisfying to fire.
Speaking of shields I like the shield bash animations.
Stabbed the edge of it into a dude's skull feels pretty neat.
Heavy voltage works on the shock maul and shield like this, if you stagger and enemy on an attack with it, it applies the debuff on them so they take more for heavy voltage. Using a shotgun with the same and quickly firing while they are zapped increases the damage done.
Pretty sure it's one of IronBreaker's weapon.
What, the shield?
shotpistol
I dunno about that.
Takes a while to get close, can take multi shots to down the sniper, sometimes there's more than one, would rather have something that can properly reach out and just dodge one tap.
Like it's doable but not exactly my first or second choice for sniper killin'.
1 tap on head
Naw, 3 hits for certain targets.
i mean snipers



