#veteran-class
1 messages · Page 1376 of 1
have you answered where would a new player gut such a weapon from
Then, I hope they have USD$12 for Arbites so the dog carries.
this build implies level 30 and I repeat that at level 30 I didn't have a maxed weapon
nor did I know what weapon is effective against carapace
it doesnt need to be maxed, it needs to deal with armor
if we're discussing malice or heresy you deff dont need a maxed weapon
Its not really about the weapons now or even grenades; its about understanding the enemy - not being afraid of them and engage them. I understand backing slightly away into a more favorable ground when you face multiple elites but when its 1 - 3 its not great
You don't know bad players then.
Still traumatised at having to solo with random green 200 weapons.
Bad players will bring un-upgraded weapons to auric
the discussion of skill is muddling the conversation to a point where we're ignoring the major elephant in the room: shredders and survivalist are far more new player friendly than kraks and fire team
It's not called "entry" for no reason. When they are comfortable with carapace and bosses they are free to swap from krak or to keep using them if not
The build presented and paths of it is oversimplified; there is no proper explanation
I totally did not enjoy having to use a 15% damage melee because just trying to lvl and hoping for the barest of skill. Doggo gud, doggo best friend.
I agree with survivalist and nodes leading up to it but a weapon is more complicated
Also, any veteran vet would have those anyway and auras don't stack.
Not really; krak kills them and prevents them from engaging the most feared enemy; its delaying not getting comfortable
The build is a basic route for levelling and something that will do them before they start to figure out options.
And personally, outside of higher Havoc, kraks with 60s regen and demo team are still good. Removing that pesky bulwark so you can thin out the armoured horde with ranged fire can be clutch sometimes.
And why do I play lower diffs at times? Turn brain so off and go full gremlin.
its better that a new player is punished early and learns how to deal with armored mobs than it is to suggest sub-optimal builds and develop worse gameplay habits down the line and carry them into higher difficulty
A new player being punished early might drop the character or the game
i understand thats what people are advocating here, but this is just the wrong basic route to take
Meanwhile me in auric games with knife for the sole goal to give team ammo and med packs they don't pick so my loot goblin must share so they have no excuse when they die stupidly
One must engage in order to understand and if it will end up being squished (more than once) then its ok; nobody who started learning did everything perfect
Fking right that one is! 
This is basically it. The only reason some even do vet is just for penance points. The class sucks to play so much early on already.
Unfortunate; darktide ain’t exacly a mayo jar clicker
Too weapon power reliant, squishy and slow.

They don't have even Assail to carry them.
And I learned fighting 8 crushers in a dark room with melee is a bad time lol. Even with hours under my belt and plenty of civi maelstroms.
Hard to see the overhead coming occasionally. Maulers are especially bad, come at you out of nowhere
tell that to ogryn players
I play it specifically because it has the funny shotgun melee experience that is not worth the effort but feels more rewarding than meleeyker
And look, the starter inf las is so shit, I know ppl who only used shovel.
Seen copied meta oggy builds and ppl folding hard 
So nah
Me who use Branx with no attack speed nodes
I know. Is what I do. My build is support 'nadier after all.
chat do i change my veteran to loose cannon
Need to hear the dialogue between loose cannon and the Arbys
Is nice; all voice sets are nice; use what you like in this department - don’t ask others 
Boom and room bleeds, but any oggy just takes away my damage for reason.
Just cover against the ambush wave behind the team, no one takes that wave
I mean, I had two proper built gunluggers failing to gunlug. I gave them all ammo even and just relied on shotpistol to deal with trappers.
but shredders are better at killing maulers than kraks
LC best imo. Gremlin go!
like, if you're lucky you'll kill a few crushers in a cluster with a krak
I would say gunlugger is harder to play than classic club spam build cause of lower survivability & micromanaging of rezources
You must be using some nice shredders
u get gunluggers?
all i get are rumbler tauntgryns
Extremelly rare that is
Naw, doggos deals with it. Don't ask, 3 Arbites and a Vet. I just stare.
and im completely ignoring the synergy between shredders and uncanny strikes interaction
?
It's heresy.
Honestly, I agree. Especially if you don't know the better builds.
Way less tanky than meleegryn
is there any reason to use smokes
Yes
Yep. I get funni (more fun than hard meta) build oggies or Arbites only.
Objectives, revives, ranged enemy hordes
Many reasons in fact
Especially against gunners
Break Rodin or NOT Rodin AI.
Not having 0 toughness all the time is nice.
but they can be fun sometimes
Because I always somehow have Rodin's AI and get plasma'd.
Newbies won't know that though.
thats why im ignoring it
ranged captain is so easy to dodge what
Saw a band of dogos riding a Pogryn like they were cowboys, it was both hilarious and cool, such good boys
@vapid thunder The way Kari has to play, it is.. not as easy as it might seem. Dodging with 300+ ping is.. challenging.
Play at 400 ping and come back to me about easy to dodge.
why whould you ask someone to pass for such torture Karien? are you evil?
By the time I see the warning, too late to dodge.
Bonus they all emp said boss.
Maybe she's just enjoying pain.
Sadomaso.
||I'm supposed to be a Slaaneshi after all, right?||
Why pubbing Damnation and hoping for decent teammates but getting some... players where their dogs carry them at 300+ ping...
Trying to clutch 300+ ping sucks.
||corresponding cheers to your partner's good luck
||
She's ace.
ok now THAT's funny
Why is your ping so bad?
call it a timer. can you kill it before the krak blows up?
... yes.
That's cos SEA is ded at this hour. I have to play EU or US.
And yes, I either play 5 ping or 300+...
Ahh okay that makes sense there's no fixing playing on another continent's server
So people question how.
I’d love to see the Krak arm time get lowered
god emperor, please.
Mainly cause by the time I toss it at anything but a boss my team has already collectively killed the Cara enemy
3 kraks, shorter fuse time, faster deploy rate
i love throwing kraks on crushers/bulwarks and hearing zealots spam their blitz towards them
NO I GOTTA TOP DPS CHARTS
throw a krak and a zealot full unloads on a bulwark, then sprints towards a big ammo pickup
Honestly it’s got me thinking once I get bored of Arby which happens occasionally
Combat shotgun build with Kraks might go hard
Seeing it’s going to inevitably be a WS build
Probably gonna be a Caxe, Taxe, or PS melee
@faint beacon You don't understand, you must use Shredder Frags!
WS gives you already mobility to weapons that do not have it
and taxe isnt great on cara for when inevitably you wont have a krak at hand
are you gonna use a shottie on a bunch of crushers?
Taxe has ok carapace damage
yup
It’s buff + the talents vet offers
Again I know what I’m getting into when I’ve done multiple Taxe H40s
breakpoint ples why u do this to me 

reverse falloff
you should take longshot 
This is what ive been rocking on my vet lately.
A lot of fun
Longshot Agri CS
Lmao
Longshot
Lmao
Now I see where I've been going wrong with the hellbore. The point of aim is below the tip of the sight. This makes the sight even worse
Prob depends on the skin
And fwiw
Super easy to nail headshots with how big the projectiles are lol
Oh good, they get worse 
Anyone else get that glitch where in the customization if you go over the kreig stuff it just stays on over the other head custom stuff?
@normal bay Something to do with the metal and reflecting and so on
Oh wow, so Dog bomb with Bistol is like, Bigger and does apply puncture.
Arbites Chat wasnt much help because all of them answered with: haha shotgun go brr, so i'll ask it here:
"Anyone in here who considers themselves an expert/conaisseur of autoguns (any of the 3 will do) on any of the human classes? I want to compare notes for a gunner build on arbites"?
Vigilant, braces, and infantry
Braced Autogun is just a power house with lots of suppression that doesn't rely on crits, but are worse than infantry autos dps wise
Vigilants are Dedicated Marksman Rifles
High Finesse scaling
Good flak adms
I know about the MK v.
I wanna talk about Talent tree nodes
Anyone who has a deeper grasp about arbites talent tree, feel free to DM me. I have several talent tree builds for gunner, i just wanna know If i am on the right track with those
I think there are one or two nodes on the left side of the tree with crit Chance and Terminus decree gives range damage buffs. So middle tree Keystone, ammo aura and some of the left side nodes like the two percent crit Strike chance and the rending node ive taken so far.
Also the extra ammo node, the increased ranged damage note and a few more
I use both braced and infantry interchangeably, with slightly different playstyles but largely similar builds.
Vigilant may need its own specific build entirely
I wonder If castigators stance or nuncio aquilla are better suited for a Vigilant autogun build
For learning how the Vigilant works with the Arbitrator, maybe use the Nuncio-Aquila, but i think Castigator Stance is better.
Casti I’ve noticed
I can comfortably use the Vigilant on my Zealot, while being surpressed, so it shouldn't really be needed.
Casti lets you tunnel vision under pressure which is admittedly a bad habit but sometimes
You seriously need to stand still for one second to snipe that annoying ass Tox bomber
I tend to make it work better on Vet but like Vigilants are good on Arby and Vet
Zealot and Psyker can make them work but they excel on those two classes
Really quick, off topic, which personality voice do yall think is the most used.
just got out of the Retirement home, what are we using nowadays?
I'll try both
By the way, since i got you here, when i recently played Veteran (cadia sands) and met a quickplay random scothish voice Actress zealot named Evelyn that told me not to disapoint her in Chat before the Mission, was that you?
Sounds good to me since i take a little longer to shoot and aim than most others. And one generally needs to aim for weakspots with the vigilant since the body shot damage is abyssmal
Well, i hate to give you a White collar answer, but, IT DEPENDS

I’ve gotten chastised for running lone wolf on Arby to a point I’m trying to think of a response to justify my LW keystone pick lmao
Plasma gun and duelingsword are still meta somewhat, but just as many roads lead to rome many weapons are very good or at least usable. Lots of A tier, quite some s tier.
It's not the weapon that makes the reject though
It is the man behind the screen 
You guys got a good class recommendation I feel like with recon laz I be dragging my teams sometimes
Same here. Categorize it under the "Nickelback or pineapple on Pizza - hate". People just like shitting on something and that lone wolf thing is, within the doggo hype, the easy and "hip" way out to do that.
My retort has usually just been "he is with hadron getting spoiled with treats and getting upgrades".
That shuts most of them up
Block those that it doesnt
Class or gun?
The recon las absolutely fucks on all classes that have it given the right build
I had the same happen to me when i said i am happy that there is the option to trade the dog for personal buffs.
Just say “my RL dog just died”
Emotional damage Manipulation.
Clever .
Very clever
Unless its true. In that case, here is a hug 🫂
Class I just wanna run something that’ll help me get through havoc so I can unlock the penances
My RL dog has indeed passed but that was fifteen years ago 😓
Eh, all classes work
I dunno If recon las is such a good idea, but on vet, with shocktrooper and shout it should be usable
The Recon is very much usable.
Recon las is good with vet
I think I do have a good class. I don’t know if I’ve the most efficient things picked for it
Some pain never really goes away. Salute to your dog and sorry for your loss 🫡
But number one mistake I see with recon las players is just spraying everything with lasers and not using their melee
I’d rather my dog avoid combat when I personally enjoy getting my hands dirtier
Aka
Thanks 🤝
Best way to find out is screenshot your build and weapons stats and put it here
I can play without dog cause I know how to without needing it
I use the fencing sword, whatever that is obviously, but that’s just cause I was told it was probably the best option
Dueling sword
Thought it already did with the new update
Not yet, the leaked patch notes were just leaks and not actually changes made
But it’s coming eventually
Gotcha
You have to admit, the very mechanics of that weapon make this behavior very tempting 🫣🤣🤣
Yeah definitely
Every once in a while towards the end of the match, if I have a lot of ammo I just mag dump them
Totally fine if you want to just burn out your ammo at the end of the match
But then again also, sometimes I just feel like letting loose with lasers
That is to be expected. Ever since the start of the game.. you will always have at least one person in public matches that grabs an automatic and shoots everything that twitches. mag dumping is the name. I get SO TIRED of it. It is like how lazy do you have to be for an automatic? I have been using the Infantry Las Rifle XI I think its name is? Since the beginning. I have had no problems with tapping
they're new, they'll learn eventually. It's not like you see that on havoc or something
No its not new players. I see it in Havoc on and off. As a matter of fact, a few of the 2025 Veteran builds are the automatics. It makes 0 sense to me not just for the mag dumping but also because of how short "close damage" is.. It is 8 meters or less. This means if you took the hardest hitting Recon which is the XIV.. It would go from 147 damage to 21 damage on certain enemies outside of 8 meters. This is why the Infantry Las is better. If you don't like the IX, the VII is fine too. the VII has more stability so its easier for "snap shots"
Mag-dumping and waste of ammo will always happen
shooting is far safer than melee after all
True but that is why you get a weapon specific towards that. Even at higher difficulties, I can two tap a Rager in the head with the IX. That only costs me 6 ammo in total for one Rager. I have over 700 in reserve
Sounds like someone hates automatic rifleman
Let me provide “suppressive” fire mannnn
Oh I do very much. It is un-necessary and wasteful.. Both on ammo and numbers. Let me just delete an enemy at long range. See that Tan and Green rager? Its gone in two Las Shots
Automatic Rifles serve a purpose indeed.
Infantry Autogun can provide very good suppression and stagger on lightly armoured targets when you get overwhelmed
but mag-dumping just because you can? No.
I win fights with superior firepower
I am not certain what math you are trrying to do but.. I have been to the Meat Grinder to check the numbers knowing Hit Registry is always a problem. Depending on which enemy it is, my IX will hit for close to 1,000 damage per shot on the head
Not real math more of a guess
Yes and that is always the problem. Every automatic person I see is a mag dumper. I have yet to see one actually use it correct. As I said, if you want to shoot anything that twitches at that distance, Infantry Las is better for that. It is geared towards far damage and it does it well. Especially the IX because it can benefit from higher damage blessings that the VII can't
I shoot at anything that moves because I like the light show also automatic weapons my beloved
Average rifleman when a crew served is active
The Emperor gave us full auto. He expects us to use it
What’s the problem anyway? I can dump all the ammo I want; you ain’t using it😉
This is what I am referring to. This is why we can't have nice things in most games
Here to spread the word of infiltrate veteran
Infiltrate is fine. I use that knowing how oblivious some of my team mates can be. I remember the last match I played as Veteran, I killed 3 Ragers then a few seconds after, I had 3 chasing me from an unknown angle. I was dodging and axe'ing them as best as I could but you would think that between the Rager noise and my Las Gun that my team mates would turn around. Nope. They are too concerned with trying to speed run the mission. So I was like ahaha.. This is on you. I stealthed and they downed one of my team mates because they came from behind
kek
Ngl the combat shotgun doesn't compare to the Arbites ones. Not saying they should do the same damage, but watching them oneshot almost everything on damnation, and the fact that all of their shotguns can pierce carapace annoys me. With their shotgun doing 1k+ I think this is how it should go for our shotguns.
Accartran - MK IX from 674dmg to 874 dmg.
Zarona - Mk VI from 495dmg to at least 695-745dmg
Agripinaa - Mk VII from 400dmg to 600-700 dmg.
Idk does this seem unreasonable?
In yalls opinions are Autoguns worth running?
Mk3 doesn’t do shit against carapace
Also it's Carapace
yes strictly because they mostly pierce carapace, which in lore that isn't how it works.
Infantry Autogun
You should never use a shotgun for carapace rofl. That is what the Bonk or an Axe is for. Yes the Arbites Shotgun is OP and the Veteran should have access to stronger shot guns
No armor piercing? Lol
Accatran combat shotty needs help still but I think the rest is fine
Need to test more
only accatran shotgun needs direct damage buff
all of them need better min pellet count
agripinaa shotgun is better than arbites shotguns in most areas
Agri seems really fucking nice now
Nearly all the autoguns pierce the carapace, but the design of carapace is meant to deal with ballistics, while flak was to my knowledge meant to deal with lasguns, and other heated weapons. It's described as being able to tank at least one plasma shot if you get hit directly in the chestplate.
the arbites shotguns are not even that good
SUmmary of the conversation before you posted: Automatics are fine as long as you arent a mag dumper. You should only ever shoot things that matter like Ranged units. Melee units should either by dealt with by a team mate or you deal with it, with your melee. It is why I run an Axe.. I can transition between horde clearing to Strong attack, head dumping Crushers
quite good
None of the autoguns are effective against carapace without big investment
Idk about the lore
Just taking about the game
Shrug Not what I've witnessed. They steam roll everything, and I watch their shotpistol onetap gunners, the armor piercing shotgun they have also onetaps gunners. While the Agripnaa takes 3-4 shots unless you of course land a perfect slug round to the head. Though things get so hectic at times I find myself having to stagger 10 different gunners because we're being surpressed rather than going for an instant kill shot with a slug.
nah, the lack of range is horrendous
agripinaa shotgun does almost everything better
more ammo
more reliable 1 taps
more reliable boss dmg
The real issue with Veteran is that it is suppose to be a designated range unit for this game however.. Its options are limited when it comes to armor like Carapace. You have the Bolter which is good yes but it has a low ammo count. There is the Plasma gun which is a similar issue plus Heat you have to be on top of. It is why I supported the forum posts asking for new weapons like the Hot Shot Las. A Las weapon with a scope and armor melting would be nice
Melta gun I am not sure on yet. I could see that as being a fun close range Veteran weapon but I am not certain if it would see a lot of use
Yeah but a good arbites player can close the distance really well. Range is almost never a problem. And their armor piercing shotgun has plenty of range, I've used it and can onetap gunners at least from mid range.
They also have a shield.
🤓 the designated range unit is psyker
Vets more of a hybrid now anyways, though I do think ranged heavy playstyles should be more viable
True
Yes the Designated range is Psyker because Fatshark bungled the Veteran design
Arbites Shotgun is hilarious.. Flak Ragers dead in one hit.. Nailed 3 of them last night
Like I'm sitting here complaining about shotguns, fair point. Though for a close ranged weapon of devastation, it is lacking in terms of lore, and design. Though of course if I want to sweat a little which I don't enjoy, I could kill most things on the map no problem.
While I don't even have to put in much effort playing arbites with shotgun.
arbites shotgun pretty funny cuz it can just pull shit like this on u
https://cdn.steamusercontent.com/ugc/14146397060050835750/FD8FD2E1D919319A62EB8CC68B907256A70EBE48/
it's not even that far
Real life accurate shotgun
The problem with that is as I said, the game needs a better design with not just the classes but also the weapons. And let us say they design shotguns better.. The other issue is the Hit Registry. There is a reason I am considering moving from the XI Las to VII.. It is because the Hit registry is so bad as of late, that at least 2 of my hits do not register per enemy
Fat Shark used to be better at design during its earliest days. I miss War of the Roses. RIP the good Fat Shark days
yeah at mid range it can onetap most things on damnation. That shotgun also pierces armor pretty well, as I've killed many crushers with it. Though of course their damn shield and mace does plenty of armor piercing. Meanwhile veteran struggles with armor unless he wants to trade a horde clearing melee weapon for a single strike, and the only horde clearing shotgun, is the worst one, being the brown one.
Ah yeah, you're right.
Sometimes I forget the powersword exists because I hate using it so much.
😭
I'm not sure why horde clear should ever be a major factor in choosing ranged weapon
I use the Antax Mk V Combat Axe. Sure it is slow but it chunks hordes and Crushers. Two fully charged strong attacks to a Crusher head deletes it
I never touch the axes, maybe I should invest in one.
You should. Even at higher difficulties the Antax and Las XI has yet to fail me.. Once you get Brutal Momentum.. You can perma stun Crushers on Strong Attacks. It buys you time for the next strong attack wind up
if arbites shotguns got better range and actually 1 tapped with full consistency they'd be good
but rn they're just mid at best
mk3 has one niche worth going for
even tho I don't think it's a niche that's so good that it'd worth trading range sniping for
arbites' ranged sniping is so bad I gotta run a boltpistol just to have real 1 taps
that's an insane thing to say in this game
I will say it is surprising that as strong as the Arbites shotgun is, that it doesn't one tap certain things.. This is the closest IRL equivalent to the Executioner Shotgun.. Its the shell on the left. Compare that to the 12 gauge on the right
the most common breakpoints for ranged weapons are 1 hit flamer and 1 hit gunner
neither arbites shotgun does any of those 3 breakpoints consistently
- super small mag size
- low ammo reserve
any of the vet resident math heads done BPs on arbi yet?
didn't happen yet
breakpoint for what
I saw patchnotes
where to put last point for max efficiency
and I don't wanna hear about crits with maul
it sucks
those are not finalized
debating between 10% dmg or target prio
Oh phew
wonder if the 15% gets me any BPs with the shottie
Is there a point to having two impact blessings on a damn catachan blade? Like, why is this a thing?
Break points? Why would you need to know that on Arbites. I am a Veteran Main that is playing Arbites right now.. And the only thing you need to know is Bonk everything. If the Bonk fails, either you did something wrong, or the Hit Registry is acting up more than usual
why
not having emperor's fist already sealed its fate
20% with the +10% node
hmm, shud prolly get that for the 30% impact huh
not having the 25% one
any arbites build that doesn't include emperor's fist is automatically trolling
why is that so
it's that simple
does it give you rager stagger BP?
do u not know what first target is or smth
apparently I don't
would asssume it's the first target hit
I'm sensing that is not it
My Arbites is running the VI Shock with Suppression shield because it does more damage and stagger than the XI or whatever it is. I runn Hammer on the blessing because I can perma stagger up to Crushers. I make crushers sit down and question their life choices as they get punished.. I mean bonked repeately
every melee attack has different dmg profile for diff targets hit
first target is the very first
yea
emperor's fist is just always free dmg
on the one target that mainly matters, yea
purposefully not taking crit and soulguilt is also pretty troll ngl
how do i get emperor's fist on my vet
Everyone has told me not to do the 60s grenade replenishment due to branching with vet not being as good as other classes. Though with my shotgun commando build, I find I need smoke grenades more often, and have saved even a team of arbites with my vet because I smoked and forced 5 shotgunners to close the distance into melee.
Idk I feel like my build will get laughed at if I post it.
I was debating between 10% melee, prio target or emp fist
Yes and you need as much damage as possible when running things like the VI Shock and Suppression because its max possible damage is 254 and it doesn't strike heads as easily as my Veteran's Antax Combat Axe. The Antax max possible is 306 plus it gets blessings like Brutal Momentum which is 15% Headshot damage bonus
scoreboard checks crit based on hits, not attacks
what does that even mean
as in, if u crit in an attack that hits 10 enemies, that'll count as 10 critical hits
so it's even worse
but if u crit in an attack that hits 1 enemy, that'll count as 1 critical hit
so, it's even worse
so the crit rate stat pretty unreliable
yea but 10% is gigalow either way
when on paper you can stack it up to 21%
Dog
I personally think they need to move rending strikes from all the way down here, to the top part of this tree.
getting 10% just means most of ur crit attacks landed on not that many enemies
it doesn't accurately reflect ur real crit chance
at the end of the day, that's a pretty good indication
Yes. You only run Critical if there is no other choice. Example is the VII Infantry Las. Because it doesn't have Stagger like the XI, you can't benefit from Falter. At that point you don't have any real good options other than Deadly Accurate + Head Hunter (for blessings)
nah it really is not
of your actual dmg done
is crit on a shotgun even good?
Ghost saves my butt on lasgun
even the shield
weirdly enough, yes
I can't imagine using it reliably without ghost
this is straight up untrue
I literally have stagger breakpoints done on it
I use ghost and falter on my infantry lasgun and it definitely helps with specialists
And elites
Falter I mean
ghost falter
You can do it yes but if you go to the meat grinder with both running Falter you can see the difference in damage.. I am talking from a numbers perspective which you should know given that screen capture
I have never seen that combo
ghost so I can shoot shooters
deadly accurate is almost bait tier on inf las
the only 3 blessings that matter on it are ghost, headhunter and falter
Falter so if I need a double tap on a flamer it doesn't continue roasting me
it also knocks shooters to the floor if you don't kill them with bodyshots
both VII and IX are mainly 2 taps
but my mk7 can one shot bodyshot shooters
most of the time ur crit-headshot will not be the first shot on an enemy
because headhunter needs u to weakspot hit smth first to stack it
I always felt the inflas had a healthy crit rate though
it doesn't change shots to kill in the vast majority of cases
the only time it does anything is vs reaper
where it doesn't even change ur ttk that much
The VII has a lower sway number than the XI which makes headshots easier. So in theory if you are a good shot then you can make the most out of the blessing. However I will agree for the average person, there are better blessings
and ghost is far better for tanking reapers
If you're 1v1ing a reaper with an infantry lasgun I would 100% take ghost over deadly accurate
deadly accurate still requires dedicated spec to reach 1 taps on important targets
It takes like 4-5 shots and they can shred you
it's just not worth running
yea, I talked about it above
honestly though if you build the infantry lasgun right you don't need to bank on crits to kill
it's nice when the crit instakills the dreg flamer but I was already going to shoot it again
Which you should have anyways if you running either Las. If you don't, then I am curious as to what that person is doing
when I say dedicated spec I'm moreso referring to exe stance and marksman's focus
otherwise crit-weakspot still doesn't do enough to push 1 taps
VII's dmg vs targets that actually matter for it
I have tested the VII before.. I know if you run Long Shot with Kill Zone.. That is 1 shot on most things but yes you need Exe stance to get it to do 1 shot on larger targets. I apply the same thing to my XI
longshot is pure meme
killzone can change some breakpoints but using on it for breakpoints is unreliable
True which is why I have my build in such a way that those two plus Precision strikes is not out of my way.. Reduces how often I need Exe stance to a point where I usually run Infiltrate
i need longshot to get exhilarating takedown
gunners and flamers are not "larger targets"
they're the baseline for ranged breakpoints
Playing arbitrator feels like I'm on easy mode in damnation
I went back to veteran and I was being left in the dust it was all I could do to kill a sniper before 3 dogs jumped it
By larger targets I mean Muties, Reapers, etc.. Those I need to push a lot of damage to make the shots count. I am not talking about break point when I say large target. I am more concerned with those dying as quickly as possible
Muties take a surprising amount of damage from inflas
I can kill one with 3 headshots if it's charging me head on
then they're straight up out of 1 tap range unless u meme build
How do you stack that kind of damage
1 Tap is only possible by critical on my build which almost never happens. Depending on hit registry, 2 to 3 tap on muties with my build
1 tap should not even be possible
What blessings should I get for the catachan knife?
this is already ridiculous meme build and it's still missing almost 1700 dmg to 1 tap reaper
For my build it is even at higher difficulties.. Muties are a 3 tap for me on average. Again hit registry is the limiting factor. You can post numbers all you want but I am telling as a long time Veteran main who runs what most consider a "meme build".. It works. Always has. I never feel like changing my build because of how effective it is. Even people in chat are surprised at how quickly I delete Muties and Reapers
Maybe he's using the super heavy infla
yea just, 1 tap reaper is not rly a thing for this gun
u gotta record to make me believe it
I am. As I said the XI though I have tested the VII in the past. That combined with every damage node I can grab
If you want to 1 tap reapers just bring the lawbringer shotgun with +unyielding
nvm I think I found the perfect blessing build with my knife.
have to have serrated blade for it to work.
IX still takes ridiculous meme build to even get close
uncanny + precog/riposte/flesh tearer for mk6
what if you also take a damage stim
Can you account for that
or teammate's damage boosts
What for XI calculations? Team Mates wouldnt be a factor more than likely. Look at its stats.. It is a far damage weapon not a close. If you are close enough for team auras, you are losing damage on it
it's barely more dmg than VII and mostly not in relevant ways
It is a hard choice but on mine I don't take +maniac
VII vs IX
so I know if I changed my variant to XI I could one tap ragers with no crits
That is a juicy boost to unyielding
And considering at higher difficulties that Unyielding enemies are in the 10K + range for health or something silly, it does make a difference (a little)
still takes ridiculous meme build to get the crit 1hs on reaper
it's just not worth running
currently using the mk3, went with serrated blade to stack bleed, uncanny, and mercy kill. manage to 3 shot a crusher if I land only melee head shots with the special +left click combo.
I mean the jump from 500 to 800 might shave off 2-4 shots
they should put hotshot on the inflas
mercy killer is not strong enough to warrant using serrated blade most of the time
Imagine the shotgunner conga line kills
mk3 knife scales a little bit better with lacerate than mk6
but mk6 is better overall even though more complex
indeed. I am not sure if you knew or others in this chat but.. There is more unyielding than some realize. This is the sectional damage for Reaper and bulwark.. notice their head type
ever see something that feels like it might be unhealthy for the game
mk6 does seem to have more horde clearing potential, and still has the jab stab combo. I guess I'll use it.
I knew this mostly from just shooting them
Unyielding on shotguns toasts them
Ah very good.. a Veteran that pays attention. Not many know this.. Even the older players. It is why I laugh when people say I am a meme build.. My build is in response to what I see in public matches and because I know the details of this game like that. Wait Scab Shotgunners? That is Flak on the head
Oh! I mis understood you
The devils claw is still sad enough that when I have to deal with dreg bruisers I swing for the body instead of the head
Their silly little helmets are flak
Yes this is why I run the Antax as mentioned.. It is slow because of it having Cleave instead of finesse at its stat but, I can usually one shot Flak Armor.. Even on Torso shots. Again hit registry though
I still think the achyls should be what the duelling sword is
The crazy part is that technically the duelling sword got another buff this patch
They made the lights a bit stronger
I wouldn't know. When Darktide was first released, I played Veteran. At first I was XI Las and Rashad but I quickly realized how problematic hordes can be with the Rashad so I switched to the Antax. I did try other ranged weapons as the passive tree changed. I know for awhile people recommended I try the Kantarael Las Pistol and the VII so I did switch to those briefly but went right back to the XI
tbh early on zealot playing caxe were running antax as well
Rashad is literally the busted horde clear axe right now
And the xi inflas has too much recoil
I just use the 7
Yes. I caught on to that much quicker than the Zealots did.. I was using the Antax C Axe before they did. And I doubt it. Rashad lacks cleave which means its damage doesnt distribute in the way the Antax does
the main reason for antax was the attack patterns that allowed for smooth 1 tap with right keystone
antax's cleave target stat matters for only 1 attack, and it's still the dump stat
You realize brumentum is a thing right
but tbh if you prefer that moveset over rashad nobody should stop you picking it
at the end of the day it just matters how you perform with a given loadout
even if said loadout might not have the theoretical higher/highest performance ceiling
1 attack can be clutch at times though. That term rings a bell but its been awhile since I heard it.. Brumentum. I will google it. I can always try the Rashad again but I have been very comfortable with my setup
And unfortunately when you do pick items or builds that work and are efficient, people will give you grief for it. Like mine has no movement speed and so people complain when I am not speed running the match like they are. Its like bro I am moving fairly quick. And even with your super speed there is no way you are completing this match in 5 minutes (which is what they aim for apparently)
Rashad is trash without brumentum but godly with it
you have to constantly slide on a caxe in general
That’s true of most weapons tbh
I have Sprint Efficiency and Stamina regen to make me move as quick as possible. I do the same thing on my Arbites
sprint efficiency does not increase your speed
just the rate at which your stamina depletes when sprinting
and you can already reach a neutral consumption with proper sprint sliding
stamina regen is generally the big one to go for
No but it helps me hold the sprint for longer and results in less complaints.. Every public match I get at least 1 complainer about something.. Whether it be I am not moving fast enough or I am not doing more.. Even if I do delete every elite or specialist in sight
not on veteran
Tbf sprint eff is good on vet
And Arbites. Again to be fair I have people who expect you to move at Sonic speeds. I know I can't eliminate complaints but if I can at least reduce them, I am happy
close damage stacks with melee right?
fair but would you actually get sprint efficiency as a choice? to me opportunity cost looks too high
I think stam regen is much more useful on Arbites than sprint eff personally
yea
depends on what the condition is
I’ve been running 3x sprint eff on vet for literally hundreds of hours
close quarters killzone? yes
dum dum? no
thanks for the info.
I hate that this doesn't come into effect after you leave stealth.
The moment I stealth I have 5 seconds to engage which is why I stopped using it.
stealth is just paying 2 point tax to not play one of the best abilities in the game
what voice of command?
yea
stealth usually is 2 extra point cost compared to VoC
I feel like stealth should just have overwatch by default.
that would imply a much longer cd
nah, it need low profile and surprise attack baked in
surprise attack needs to have way better uptime too
Oh is that a shotgun? You have to be hyper aggressive to make those work. I find Far weapons to be more consistent. Plus when I am playing Veteran or Arbites, I can't help but think of that of that epic 300 battle scene "This is where we hold them. this is where they die!"
low profile is borderline mandatory for what you are supposed to do with stealth
I never take low profile 
you are playing invis shade then
I prefer overwatch, having that extra stealth option, lets me get outta trouble quicker, and help downed teammates if I need to.
I don’t take double charge
I really want rending strikes with my commando build, but it takes 6 points just to get it.
borderline insane compared to other class trees.
That part is true. It is crazy to me at how powerful Arbites is in so few passive points. On my build I have the Rebreather passive which is 20% corruption resistance plus 75% reduced damage from tox gas. I am literally face tanking hordes solo in gas at higher difficulties
Yeah playing Arbites really highlights how bad vets tree is
what's rending strikes for
weapon specialist doesn't seem worth it anymore, idk when they nerfed it but I remember it increasing damage.
Indeed. It is yet another reason I support the Specialty idea requested in forums. It is more than just to bring the Veteran back up to the strength it should be. It is also because it is passive tree is a mess.. And not as strong as some other passives out there. I am honestly surprised that Veteran didn't get Rebreather passive like the Arbites did.. Considering in Warhammer 40K Lore, the Rebreather is Astra Militarum standard issue
? Thought it helped with piercing armor.
Just something useful to have, I always thought.
though it ain't worth sacrificing 6 points just to get to it imo.
yea but like
what weapons are u using that need it
this is also kinda weird, normally should be 2 points away
Quote of the day-
The real havoc challenge is to make it thru an entire game without your entire team disconnecting to error 2014
pretty much 6. but yeah, should be 2 points.
It’s still very good, just need specific ranged weapons
why no iron will 💀
not able to split the points up to get it.
what does ur tree even look like
I'm curious
And that is why I don't play Havoc anymore. The 2014 and 4001 error codes have been after me since I got Darktide on release.. I am so tired of it
Shrug Not something I want to be judged about. I probably should switch it up and go for the middle tree instead of ranged specialist, but what ever.
u can send in dm I'm not gonna judge
Let’s just say a good portion of the middle tree is mandatory
Iron will, demo stockpile, tactical awareness
the arbites skill tree makes vet look like poopy
And honestly demo team as well
You won't get judged unless you do a "meme build" like mine. I know in the past when I did post it, people laughed. I am always like laugh all you want the fact is I hold the highest elite and specialist kills on average per match
Vet tree is actually so ass lol
I hate how true this man speaks...- sincerely, a stealth/Exe stance Veteran
Agreed. This is me when I try to play Veteran in a group of Arbites.. I am that guy in the back making sure what they bonked to the side is actually dead
Humble job of the TF2 dispenser class, provide the Judges some ammo
Ahaha that too
😭
Because

Impact dclaw is a meme
And not a good one

had the mistake of using dclaw in auric and had 3 arbites on my team
Actually felt bad cause they were carrying my ass
Know what I'm doing
Plasma
I help Arby's get their marked stacks by killing the target they marked
Regardless of distance

Plasma is just a different flavor of dog
I fuckin love the mk8, don't need onetaps with a dog
the sound design on all arbi weapons is just mmm
both mk8 and shotpistol feels good to use/shoot
mk3 is a bit of a mix bag imo
they just feel meaty
there's a new class? I thought there was jsut an updated veteran, given that they have one of veteran's keystones :p
that no one in their right mind would ever use
tbh, kinda two
EO is like a better exe stance
@tall torrent what perks for arbi bistol?
unarmored + maniac
puncture + whatever?
does lethal prox work on dog zap?
nvm, if puncture does, lethal shouldn't
puncture + lethal prox if u don't run shock mine
if u do, run&gun
cheers
In the code for a while
So more than 2 days ago
(it was made available 2 days ago)
Same thing for inferno
damn if I get Long Bomb I'd get For the Emperor 3 for my Vet
Do it, you won't
@narrow frost Nurgle's rot VT2 just dropped
Wdym it sucks LMAO
only 600 enemies in 14 mintues
yes
honestly does anything in the game mean anything
nope
agreed
not really no
poxbreaker to show that you put too much time in the game
just means "oh more of this" like- you can very easily adapt to it
They both do and is as strong as you think. Kills everything hit by it except bosses, oggies and muties.
Auric anyway.
Maulers take awhile to die though, But they will die with no extra touch.
did the plasma get nerfed this patch or is it still being looked at? i dont see it on the arbites patch notes so im assuming not
Not yet.
ok that makes sense on why i cant find it lol
Yeah that was just an accidental leak
Next update™
Soon™
makes sense
see you in 3 months
pretty much yea lmao
I don't even see that many plasmas in auric tbh
maybe a handful the last few months
I've been going through leveling all my weapon masteries and it's time for the shovel but I don't know anything about it- what's like the proper way/version to use on this?
So back to same old?
Nothing ever happens
malice level players are managing to creep into Auric
get near burster, it immediately gets shot by them before they get swarmed by a horde and go down
Probs old chars.
Cos even my psyker got granfathered in... And I played barely any aurics on her.
I have been stuck on this one cause people keep saving me
instead of letting my dog do it
did you let em know in the chat
I did that one on low diff. A dog spawned and I just afked.
do you remember how many games it has been for you?
10 in a row.
Losses kick you back a win basically.
or maybe im just fatigued
Perhaps. It was 10 for me.
Why, I understand this new system sucks for both old and new players.
Old players find it boring and is speedrunning easier diffs to get it done faster.
New players are left confused and basically left to die alone because multiple speedrunners every game.
And I know, Uprising and malice is like no enemies to the avg auric enjoyer... But to someone with no real experience... Heh.
I can help u
I literally just finished it lmao
Gotta do Impacts and Nuncio's and I should nearly be done cause the rest are literally just
play the game and passively get it
Not just new players.. Also the people doing their penances. There has been multiple times I have been left to die because I was holding a horde trying to do my penances. Little do these oblivious people realize.. Arbites or Veteran.. I can survive on both. When they wonder where I am 5 minutes later, those clueless a-holes finally figure it out
That's on you though. Doing penances with randoms means just moving when others are. Unless they agreed to help, they are on no inclination to stay and wait for you.
Not everyone wants to spend 2 hours on say, mercantile for someone to grind out penances.
And that right there is exactly the problem.. that kind of mentallity. Yes you are not obligated to but the fact is, if you want to speed run a match then you do so with a composition. Not random que. When you random que, you have to expect that not everyone will keep up. Or they have other objectives
Lol 2 hours? It can be done in 30 minutes or less. However people are not patient enough because they want it done in 10 minutes.. Taking movement speed nodes and things to have it done
Depends on the penance. Some try to do a few at once. Some require specific situations more annoying to come by. Time doesn't matter though. As said, game is about moving to the next point and doing things. They are just playing the game as it's made.
If objectives are done and they move along, it's more on you staying behind to farm than it's them trying to progress the mission.
It's better to LFG to find like minded people if you just want to grind kills.
Ah yes the classic blame the other player. One of the old hits. There is a fine line between moving from one objective to the other, and having unrealistic expectations. 10 minute completion is not possible from what I know. 20-30 minutes is typical of a random que. If it take more than 30 minutes then absolutely something was done wrong
10 mins is on certain maps. Train can be done in 6.
Other than train obviously is what I am speaking to.. That is where you see the hordes in numbers
Ironic that you complain about speedrun yet demand ppl wait for your penance
Its called random for a reason, expect nothing
I never did demand it lol. I just made a comment about being left behind that is all. As I said I can survive it but it doesnt take away from the point that its an unrealistic expectation. I am not saying have the patience of a saint but certainly.. A few minutes extra cant hurt you
Why I suggested LFG for like minded ppl instead. Pubs atm just want missions to end faster to unlock next diff. If it's aurics, staying too long just drains resources.
So then you are saying that by this logic, new players should LFG too because they need to clearly relay that they will not be able to keep up
Expect nothing, if they lagged behind thats on them, if they way ahead thats on them 
Im here to play, not follow some rules someone conjure out of their head
The only person conjuring anything is you Bone. you are not understanding what I am saying
Im not the one saying no speedrun or muh penance
Or they can just play uprising more. At some point, all the old players will be done with the forced uprising/malice/heresy games. Is why the first thing I tell new players is, play a difficulty until you are comfortable enough to not go down more than once before trying harder.
Overconfidence is a slow and insidious killer.
Or they'll find out after 24 deaths.
A moment of clarity in the eye of the storm 
Not a speedrun heresy. I play very slow btw. They just kept dying so I basically had to solo for most part.
They might continue but well, not everyone will tryhard to keep a win streak like that.
I never said no speed run lol. I said its annoying of people to do it in such a way they are oblivious to everything and have unrealistic expecations in the completion time. As I pointed out earlier, 3 ragers in one of matches back stabbed them. a rager is one of the most obvious things to be aware of, Bone.. I am not certain how much clearer I can make this for you
That is fine advice but also.. This not a Korean MMO where everything has to be done to a dot.. This is an online co op. Yes it can be tiring to deal with certain things or behaviors. I recognize this when I do make comments about it. However.. These are things you endure in more casual online games.. And to expect any different is silly.. Unless its a Korean MMO
Why I don't expect anything of ppl. I just expect them to be slightly better than the awful bots.
The last time someone says rager in 5h ago, you high?
Enjoy your coping mechanism, im out
Because honestly if you are somehow worse than them... you really shouldn't even be on malice.
Bone you are the one coping. I am explaining things multiple ways but you are not listening nor wanting to try
P.s. im fine running solo hi stg 
I love the Veteran rework (arbites lone wolf)
I'm not, though playing at 300 ping makes every trapper a nightmare.
And as for wanting people to be better than bots that is fine but.. My point was that for people to have an unrealistic 10 minute completion time (outside of train) is an issue because the people who do it (from what I have seen).. They are so focused on it, they are oblivious to everything else.. It takes them 5 minutes to even know I was behind them.. Even if I am standing right behin them
Soloplay ofc
0 ping 0 issue 
is telekine shield a "combat ability" for the sake of "Warp siphon"? trying to get the penance for 4 warp charges at 120s
I rather smug the times I clutched 300 ping games on damnation. Because.
Even when I get left behind due to double shield builds, I slowly murder my way to the next point. Problem of going all into impact for funni. But really, if you are playing lower diffs and hate speedrunners, I blame FS for making it worse. The mission to pass to unlock should be less the more chars with the difficulty already unlocked. If it's auric, you are expected to be able to play well and either stick or can catch up.
Nobody knows ypure playing on 300 ping, this isnt vt2 
Sadly, but ppl who actually play with me do. They compensate for my hate for trappers.
And crushers when I'm not playing a high impact char who can bully the heck out of them.
That is the problem though.. Lower difficulty is considered Heresy because that is the lowest you can go for some penances. I know a portion of the Arbites has Heresy requirements in their penances. I did Veteran so long ago that I am not certain if they did or did not. Yes absolutely.. If you play at Heresy or even Auric there is a certain skill level expected of you
I would like to think I have that because I am mindful of all of this and I do constantly check where the team mates are in the event one falls behind or something. I have been doing it more so with all the new Arbites lately
Because they would be too easy on lower diffs. You are expected to be able to play better when trying for them tbh.
Unless you ask someone to outright help with them.
Which goes back to LFG more or less.
Yes but expected in random ques. It is the same with any online game.. people are not the best at communicating. Or they again have unrealistic expectations and want everyone to follow that. That is all I am saying. And perhaps Fatshark doesnt help with this by giving movement speed to certain classes. Or more than other classes. I have to double check but I am fairly certain Arbites has no movement speed passives. I know Veteran does
They have it on stance but removes sprinting or the DD like node when doggos pounce on things so near perma +10%.
There's also that node where if you slide, you gain bonus sprint speed.
I don't remember too much so just those for now.
And they have psyker like stam delay.
Ah. Veteran has a 5% at all times node. That much I know. Well perhaps Fatshark will work on this at a later time. Arbites did power creep things in certain areas. So I am hoping the other classes will get another look by the Devs. Perhaps at that time the movement speed and or matches can be looked at again. Perhaps in some ways these higher movement speeds dont help with this unrealistic expectation I see
I just know speedrunning pubs just suck the fun for some, but randoms are randoms.
I get funni RPing oggies that apologise when they mess up or get happy when things go well... to the extremely toxic ppl who rage quit over things of their own fault.
I call pubbing gacha for a reason.
You have a high chance of bad players, mechanically or personality, low chance of decent players and even lower for good ones who will literally carry newbies who dun goof on joining harder games and the 0.001% chance to roll a god player who does the same as above but with meme builds.
Most ppl are selfish, and it's better to think they are and not expect much. Some are trained to higher diffs where leaving ppl who go down to die is better than trying to rescue and end up going down themselves.
That we can agree on. For me its not a matter of the fun being sucked out, its just annoying with their attitude towards it all. There are other examples besides the Ragers and Snipers I can recall of. I remember an Ogryn purposely through a grenade to explode a barrel to force one of my team mates off the map because they were not doing what they wanted them to do. I never understood it as that person wasn't taking damage and holding their own in hordes. Sure they were moving a little slow but at least they were holding. Still no excuse for griefing
However I do recognize and see comments from others that they are having the fun sucked out by these people expecting the 10 minutes I mentioned. That kind of selfishness I would expect in a Korean MMO not a casual co op like this
First Descendant is one example I can think of. People expected you to have not only certain gear but also, a certain gear score numbers before doing anything.. Or for that matter helping with a carry
This game can be casual on lower diffs, but FS did force Havoc players to go through like 40 missions of boredom to get auric. Most of them expect only the best, unless you got the top 0.1% that really don't care and just help ppl freely.
The oggy thing is just an arsehole player tbh. There's slow but progressing and then there's slow and near AFKing. I know if ppl are slow, they either don't know the map nor know the best way through. Found out some vet took the unsafe route in smelter and proceeded to die doing so as everyone else took the usual havoc route. I just stuck to them for the rest of the run since too slow to go help otherwise.
I legit went on malice, walked off on my own, and told my dog to attack other elites until a random hound pounced me.
Or perhaps forgot. I havent played Havoc in quite some time so I already forgot those routes.. I stopped playing at the very high difficulties once I detected the error 2014 and 4001 were increasing in frequency
Did they ever sell the boltgun in yellow? I swear to god the commissary needs to get busy.
Give me my lemon colored boltgun!
Honestly, at this point, it getting updated is like winning the country lottery first place.
Do an entire match where you only shoot the bolt pistol like this.
Rejected. If I shoot my bistol on Zealot or Arbites, it means I'm clutching or soloing already.
only with hive gangster outfit
I just started the game ( I am a level 3 vet) does the combat knife suck or am I using it wrong? It feels worse than the shovel or the axe I currently have available.
everything will suck fat doink until you're about level 25
that's when builds start to synergise
does that go for all classes? Is it like drg where I need like promotions for the game to get good
i mean, you don't need promotions for the game to get good in DRG
but generally yes you will feel ineffective in Darktide until you are almost fully levelled
you need higher stats on your weapons and you need certain talents deep in the tree to start mulching heretics like a lawnmower
well yea but a HUGE component of the game is behind that gate
just the overclocks
Knoife is like one of best that isn't outright Dueling Sword.
which are powerful, but not the be-all end-all
Problem, you need a minmaxxed knoife.
no prob
it's one of the things Darktide fumbles
the levelling process is really rough because your toolkit is terrible
the fastest way is to get carried if you have friends who are level 30 and can help you speedrun high-difficulty missions
as long as it doesn't take insanely long I'll probably do it, do you think the in-game time to level up is comparable to drg?
yup
awesome
isn't that also bad news
do the current Inferno event if you can for a fat payout
once you're done leveling up do you just switch to another class or is there other stuff to do
Trust me, the build variety and overall fun in the game is at its best at level 30
< have 1.6k hours in the game
except havoc ofc 
Not to mention masteries for weapons and penances
lol no build variety in this game is great
yeah okay
with the caveat that build variety is nonexistent in overtuned stuff like Auric and Havoc
maybe it's my little gen z brain but without working to some kind of goal games aren't as fun for me
(the only exception to this is payday 2)
but maybe Darktide can also be an exception
idk what to tell you then
Nah, Auric is also fine for build variety. Though I kinda do agree with the Havoc caveat
Vet gets particularly shafted
pretty sure you can make a variety of things work in Havoc
Yeah, at that point it's just my own skill issue lol
it's just a question of execution since Vet doesn't leave a lot of opportunities to make mistakes
If you’re skillful & aware you can that is
Only got to rank 40 once in havoc 1.0 and said that's it for me
And went back to auric lol
Meanwhile i play H40 for fun and only that
yeah havoc 1.0 was a solved problem more or less, 2-3.0 requires more flexibility in decision making

Its fun
Yeah fair
I used to be a malice player for a while so what do I know lmao
Everyone was
That + Party Finder is kind of awful
Are any of veteran's keystones really worth taking?
I keep feeling like my points are better spent on other areas of the tree
FT is generally good, WS is very good, but requires the right weapons
Gotta say this feels like it was one of the hardest ones in game to get.
Generally I use helbore and shovel for my krieg cosplay but have been branching out to the recon and infantry lasguns
Not a fan of the autoguns at all
I used FT for a long while but sometimes it feels like it doesn't really do enough to warrant giving up some of the other perks I've taken instead of it
well it'll give you a 20% damage boost against priority targets, a 7.5% constant damage boost for you and your entire team, and easy toughness/stam regen for 3 points
it's generally a good take
esp since every vet build requires that you go deep into center bottom of the tree
Focus Target claps serious cheekies
the stamina and toughness regen is great
Honestly not having dog is a nerf because dog is so bloody strong and if you give him shock pulse you get a regen grenade anyways
Weapon specialist if you want a versatile build
I just got it eventually 
Focus Target also makes it that much easier to snipe special enemies
the yellow-on-black contrast is way better than red-on-black
much, much easier to align your crosshairs with their head while fifty bajillion poxwalkers are trying to get your attention
Alright I might pick it back up then
if you pick up FT, all three subnodes are basically mandatory
people will complain about the 8-stack node but it's an extra 60% stamina and toughness regen
8 stacks is shit if you're playing FT as intended (tagging frequently)
you don't pick up FT for the extra vuln stacks applied to enemies
it's a nice cherry on top but you are getting it for the buffs you apply to teammates in coherency
you mean
the whopping 4.5% bonus damage?
because that's effectively what 8 stacks is
and the extra 15% stamina and toughness regen, yes
not applicable
because you're playing it as intended, i.e. tagging frequently
so you're not even getting the benefit of the extra 3 stacks
re-applying any number of buff stacks to teammates refreshes their existing stacks
if you are frequently tagging and killing, you are constantly building to and then refreshing max stacks
with the 8-stack node, you can maintain 8-stacks for as long as you have enemies to ping and kill
not for target down purposes
this only applies to redirect fire
and like i said, you only get 4.5% bonus damage from 8 stacks for redirect fire
Nah; the 8 stack one might seem good on paper but it ain’t in practice - you won’t have enough time in the heat of battle to get from 0 to 8 to benefit from extra 3 stacks beyond the standard 5
Since you should be utilizing FT to the maximum cause its a debuff
huh! so it does, i thought from the perk description you'd get the benefit from stacks you have, not incoming stacks. duly noted
i just checked in the meat grinder and you only get the full +40% stamina recovery when you have applied 8 stacks
less stacks on an enemy recovers less stacks as expected
And thus spamming sometimes the tag vs specials is nice cause you keep getting benefits
And debuffing the enemy for faster kill
yeah you always want to spam the tag, i understand that
Also if you tag an enemy and then tag it again you won’t override for example 5 stacks with 2; that works only the other way around 
yep
Gotcha gotcha... Alright so I put on FT with everything but the 8 stack then
Hard disagree
I pick one, occasionally two. Never 8 stack node
I mean you don’t need to; i personally just use the keystone itself - all depends on your build tho 
I just aim for a general build that works good for most things I guess iunno
Me 2 
MOST of the time I use Helbore with Shovel
Cuz I luv Death Korps and have minis of them I've painted
Playing Death Korps in a warhammer mod of Men at War with friends is what kinda got me into 40k in the first place
I've just recently started to branch my veteran out into other weapons like recon las and infantry las
I don't like using the autoguns they just feel like too much of normal guns for 40k to me
Kinda same for the stub revolver
Agripinaa slug cleaves through multiple enemies. Does full bore work on all enemies hit or only on the first one?
only if the ranged attack hits 1 and only 1 enemy
cleaving through 1 to hit another will not activate full bore
reddit gold
If I hit 2 enemies with 1 slug full bore will not do anything?
That sucks
@noble canyon
Source your claims. According to Psykanium tests, if I nail 3 Poxwalkers in a row with 1 slug I get the Full Bore proc.
Here's a clip of me demoing Full Bore/Manstopper interaction in Psykhanium. Note the Full Bore buff appearing on ranged multikills.
lemme go check
Some bit of custom UI to show ammo count?
ok yea they fixed it
not sure when they fixed it
cuz originally it wasn't able to proc if attack cleaved to hit smth else
Weapon specialist is probably his best keystone for him especially with the knife, dbarrel, tac axe, and combat axe
All keystones are not bad, the problem is if there's something better
Or if you even wanna path there
FS coders actually doing something right for once, awesome.
That's Ring HUD. Stumbled upon it like 3 days ago, wasn't expecting it to be this good.
Hoiii can you dump collat on autopistol?
I wanna mainly use it on my zealot but I don't trust #zealot-class with any build advice 90% of the time
Lol
Well yes 60-80 collat doesn't change major stagger breakpoint (2 bullets for ragers) shredder is meant to be used for stagger and maniac damage
Up to you
Both work
Mobility or collat dump
That's good to hear since I'll prefer 80% mob just for the marginal sprint speed since it'll be a mobility took for PGS builds
after all on Havoc I'm forced to run flamethrower anyway so might as well have fun on Auric/below :P
Forced?
well that or I run reconlas or laspis. bistol is alright but on high havoc zealot it tends to require 2 shots to kill anything relevant </3
Bolt pistol is a great sidearm for instant aoe stagger, something like relic blade likes
But I understand
I would recommend combat shotgun
Try it out
oh I know
it's just I have every class maxed out and geared to the tits, so at that point I'd rather just run another class </3
Fair enough
MMF 
Mobility all the way
Who forces you to run flamer? I honestly never had an encounter when someone asked to bring a flamer on zel
I kinda do. I'd rather run flamer on high havoc that's all
That's my jam
And the jam is soursweet in taste 
It really really is
I've tried vigilant autoguns on arbites for comparison however. It's just not the same
Mmf does so much for vigi. Too bad for them helbore is superior in basically every way now
But you can’t use helly on arbi tho so vigi it is

when is a good time to find public havoc teams for people wanting to just try it out
where hellgun
recon las
not hellgun
Vet has many other issues, don't expect a hellgun any time soon
issues that would be solved by hellgun
...no
yes
No.
vet chat used to be cool 
zarona
unfortunately we probably won't get a hellgun anytime soon because it would just be an infantry lasgun with a 600-round mag that hits like a plasma gun
We got uhh 5% more toughness on melee kill is that good
vet gets crazy toughness gain from ganking special enemies what are you smoking
nowhere near zealot, arbites and ogryn
cannot sustain toughness well vs ranged elites
Vet needs to be high skill/high reward and benefit from headclicking, it's not quite the gun class it sells itself as.
hm, it feels like that to me
at least built for a FT/zarona headclicker
designed to mark, kill, and convert special enemies (including crushers) into buffs and regen
something is very seriously wrong when the best strategy to kill large gunner groups as a veteran is to walk up to them and melee them
i mean, yeah, ranged enemies suck at melee?
shout spam vastly overshadows everything else and you're kind of wasting your time in h40 if you're not running a high damage gun
that's how any class kills gunners, you rush them as fast as possible with your sword and take them to pieces when they scatter like scared chickens
but Veteran has the distinction of being able to put serious crit rates behind a Zarona, which lets them delete the gunners from cover
there's no big reward for being really good at shooting because playing something with a really high skill cap like autogun Exe MF is complete dog ass in practice
the problem is that when u can't do that, the ranged sustain for veteran sucks
even tho vet has a way better sniping gun than ogryn
and vet ends up playing very basic with you throwing your talent tree at the enemy while shooting logs from your plasma gun or bolter
what do you mean by "ranged sustain" exactly
ability to maintain toughness in ranged combat
yeah that's FT and a zarona
exhilarating takedown MF lasgun with ghost
helbore post-buff essentially replaces plasma for havoc
running revolver without WS is pretty insane
you're literally untouchable by ranged enemies even if you miss a shot like a doofus you can tank gunners
but it sucks
why would i need WS for zarona
you put crit buffs and Hand Cannon behind it, it will 1-2 tap a Crusher
shooting logs from your helbore then
they also gave it giant bullets
Imagine if the class specific ability to peek over cover to shoot actually made you a harder target and take less ranged damage
except u can't tank any ranged gunfire cuz no ghost
yeah the zarona does this anyway
it's a headshot pocket sniper
it deletes things you point it at
It's for your melee as well
what difficulty are you needing this for
Was this recorded in fatsharks office how is the weapon swap so fast
And you don't have to sit there waiting for surgical to crit
This is how I normally play 💀
And WS is what enables it to be the best it can be
U don’t need ranged anti-carapace in the first place
I meant more the server would delete my bullets
I’m on wifi all the time too
Damn you're goated then
what difficulty are you needing this for
What difficulty did u think that was
i have no idea i don't have magic difficulty-sensing eyeballs
Path is a sedation gamer
I have no idea why you’d need to run a revolver to kill crushers
Well known factiod
Wait were you the person who exclusively runs a chainsword for light spam
Cuz if so, fair to using ranged for anti-carapace
If you want to use a revolver against crushers, use exe stance for the one taps 
yup
i also light spam on ogryn and zealot
you don't actually need the combo mechanics if you understand what you're doing
thus, zarona
Blessed is a mind too small for doubt complexity
if i wanted to play weapon timing combos I'd be playing dark souls
this is a horde shooter, so i'm gonna shoot some hordes
hellguns aren't all like that. They are a class of anti armor las weaponry and the one people want is the hellgun volley gun which is basically a las stubber
