#veteran-class
1 messages · Page 1364 of 1
it fucking sucks
zealot taking the ogryn and Arbites treatment will be so good i feel
*takes ludicuous ammounts of hopium
ikr, no longer will they have to pay a point tax to get the funny +10% attack speed node
we pray at least...
we lit those candles to appeace the machine spirit and the oberfed megalodon
I thought vet takes just as much
yeah but some of those nodes are the obligatory +toughness nodes that all classes are forced to take
was counting more the optional ones
Oh how much ones total I wonder I count 10 on my standard shout ws build
Looks like zealot is also 9-10 đ
I take 6 on mine but I'm a Focus Target Shout build
8 if you count the obligatory toughness nodes
FT is such a pain to use atleast for recon las if youre using both mouse fingers for aiming and shooting
You guys get good builds?
I feel like I'm losing value if I don't use it frequently which is why I use WS
ironic you say that because WS is like 90% melee, 10% ranged
every good Zealot build is this with minor adjustments :c
Yeah you end up with a melee centric build with ws
if they're feeling spicy, a Zealot might take the book 
its kinda like discount zelot
honestly I find WS overrated because of that
"oh wait I only have melee stacks like 10% of the time"
I just pick up Trench Fighter and go Focus Target for my keystone
unless I'm doing something like Revolver or Shotgun which need the crit
well it's on vet's melee side of the tree
the buffs are kinda underwhelming for most guns
indeed
the first shot crit is really only good on very few weapons
I pick up Trench Fighter and stop there
definitely better on the slow firing precision weapons
should be reworked to like straight damage for like a couple seconds instead of first shot is crit
my tree looks like this
I wish I could get Target Down for the stamina but a Stam curio covers most of it
I like taking the .25 stam delay node for most of my builds
esp for PS because of the push attack spam
I considered that but I found Target Down better for that
because it's immediate stam and toughness on a specialist/elite kill which you probably do a lot
usually 10% minimum
Yeah the only problem is I don't mark every single elite and specialist that I kill
then you're getting closer to like 25% stam and toughness on a marked kill
so it's not that bad as long as you mark somewhat often
Also theyre loadout dependent so what weapons do you run with FT?
the best part about FT is any weapon works with it
weapon choice doesn't matter
I could slap this build on a Vraks mk.5 or a Plasma and get roughly the same benefit
it's also the only keystone that buffs grenades :p
and I like explosions c:
You should run the bolt pistol cheese then
indeed, I used to but bolt pistol like 5% damage from being great
god if Bolt Pistol could just get Pinning Fire or something
Yeah breakpoints on it are whack
its like just below a one shot on most guys, but doesnt FT get you there
yeah you need some whack ass build
Kill Zone + Agile Engagement or Executioner Stance 
I've decided to try a knife
Emreror's teeth
This thing is OP tho i suck at using it
Will Fatshark give us dual shotpistol
hoping vet & zealot get a tree rework thats more like a web
similar to oggy psyker and arb
i imagine they have to
now that they realized the 3 railroads approach is fucking dogshit lol

Where sparkhead?
I can't relate. I love zealot.
Looks a lot like Grass is greener on the other side.
forgot to add psyker with ogryn and arbties
Or 10 shots of full crits, one for every charge you have.
have you tried hiding in a ferris wheel and shooting a bunch of running goons, though?
It always is, if you are vet. Vet's still the worst class atm.
that's why it's a ghost town 
conga line of goon death
It's not like on equal as the third place so still okay.
speaking of worse classes, is there agreement on the best frag nade veteran?
veteran was just a generally bs difficulty. hardened was more fun imo
because of aim flinching when you got shot youd not be able to shoot back very well
yeah, but certain missions were absolutely brutal
smoke nade ofc
it still would make the slow firing precision weapons that much better
I know. Why I wish it just did that. 1 kill, 1 crit.
Should work something like that like stacks you can use up
The trade is better than 1 crit, then increased chance to crit.
Which gets lower and lower the more stacks you burn.
Bloody Arbites don't even need to last hit for their version that's stronger.
welp Arbites is gonna be OP on release thats a given looks like it might replace vet/zealots role too
I wonder what the modern gaming gimmick will be for the next class.
maybe by the time the class comes around there will be a whole new set of modern gaming memes (it'll take years)
ult teleports the class to a pocket dimension where they have to tend to a many plot farm (like farmville) and the results of their farming cause them to get buffs or something
im glad I could save the earth by sharing this genius idea
that original mafia game from facebook
mafia wars
it looks like it doesnt have the damage to be a direct replacement for zealot, but can frontline well to do the job done
I never played it.
Partly because it was like...based entirely on having lots of friends?
And partly because it seemed like a bad game.
they were all bad games I yhink
Hopefully I can ride the OP Arbites wave to assignment level 40 before a balancing patch 
Been hard capped at 37 for weeks
just ride ogryn hes the busted class atm
one of the easiest playstyles too just spam m1
I mean I clear H40 weekly I just dont have the group consistency to up my clearance level
Once everyone is playing an OP class maybe the winrate will go up a bit and I can get there
oh wait you guys were literally just talking about this lol
veteran bros is it over
im looking at the arbite skill tree it just looks like better vet
Because it basically is.
Half of it sounds like reworks intended for Vet but given to paid class instead.
execution order especially
just better focus target
terminus warrant is just better weapon specialist
im really really hoping we'll get a total vet rework later this is actually just everything vet does but better
and in a better laid out tree lol
also one wolf too you just get demo stockpile for ree on top of a DR bonus ??
So Arbites is gonna be the p2w class? lol
Itâs been over man
đ
the only thing keeping vet in the game is psword tbh
worst part is even if they do rework vet itâs prolly gonna be last lol
im pretty sure zealot was meant to get some updates since itâs the oldest tree in the game
maybe veteran viable in 4-6 months đ„
Vet will get overhauled before DT2 probably
you mean 2030
I haven't seen the Arbites tree yet, does he have a way to generate gold toughness
no
At least vet retains that advantage lol
no but you get toughness for literally existing
arbites get a better version of focus target and weapon specialist too lmao
not even exaggeration like itâs LITERALLY the same skill but better
But in terms of team comp for hi havoc and whatnot, vet has a support advantage
wweeeeyoooo
arbites has easily the best stam economy in the game
of any of the classes
BONUS DAMAGE TO STAGGER
TOUGHNESS GEN ON STAGGER
PASSIVE TOUGHNESS GEN FROM FORCEFUL
istg lol
i know they gotta make it gooooood for $12 but :/
not even mad it looks fun as hell but why even play vet after monday ?
I won't lol
arbite speakers SLOW DOWN ENEMY ATTACKS lmao i foresee that being very very strong
I already don't since Ogryn and zealot exist
in addition to granting slowdown and suppression immunity, toughness DR, reload speed and revive speed
itâs on gameslantern already you can check it
Crazy
btw the arbite shotgun literally does the same damage the plasma is gonna do after patch. lolmao
Looking forward to purging some heretics with it
also has a 30% bonus dmg to staggered enemies blessing
also shotgun revolver looks fun
voltaic mine has like a giant AOE stagger + electric stun
shotgun has a blessing for 30% (or 35%?) damage to electrified enemies lol
lone wolf alone is gonna probably be the âmeta pickâ, you lose the hound but you get passive buffs AND regenerating grenades
well... arbites could use free ammo from vets
25% ammo passive đ„
itâs literally what vet currently is, i dont know if thatâs, like, intentional ? like maybe weâll get an actual âsharpshooterâ playstyle for vetâŠ. eventually
tbf that exists, you just have to play helbore, ilas or vigil. and it's kinda ass. but it exists 
I LITERALLY CALLED IT.
everything good about veteran is achieved easier and/or better by the arbite tree, bar overtoughness from shout and 1% ammo per 5 seconds, lol
Vet is now dispenser with a mini turret glitched on.
yeah the problem is that itâs kinda ass like you said
to be clear
they need to make executionerâs actually useable i think
and give vet, like, a belt fed machinegun or something
the lack of proper machine guns surprise me lol
only ogryn gets machine guns ig
does arbites get good boss DPS
yeah that and braced autos still feel pretty ass to use
i know im kinda jumping the gun since theyre not released yet
30% passive (1% per stack 30 stacks) damage to monstrosities and elites and whatever
from one of the keystones
also ability cooldown regen from stagger or monstrosity damage lel
I'm kinda annoyed arbites grenade goes up to 4 stacks
yeah arbites even get a better frag đ
For FREE.
Right?
Frags requires pathing with crazy taxes for the exact same.
and you only get two kraks
Or 3, with annoying taxes as well.
I suppose they don't have the potentially insane regen vet can get but
The leaked plasma changes are not final
yea but still itâs funny to think about
my only hope is we get a vet rework next major update
Prob not
cuz didnât they say there will be 4 major updates for the game this year or something
Zealot is up next
Thus, no point playing vet anymore. Either cough up USD$12 or play Oggy or something.
Maybe the reworked Zealot.
iâd be personally fine with zealots getting an overhaul if vet didnât just get all of itâs class identity ripped in a better form for arbites lolol
Arbites kinda does more of zealotâs tricks than veteranâs
mmm yeah, i was mainly looking at the keystones ig
you cannot convince me itâs not just better focus target & weapon specialist
Thing is, it doesn't matter. It already killed the worst class in the game.
Itâs not better than weapon specialist at the very least
Unless you totally enjoy being ammo dispenser.
Middle bottom half pathing is ass
also the whole layout of the skill tree is so much better too, like every node is interconnected. if you want an extra grenade on vet thats instantly like a 3 point tax lol
Left and right are the main picks
middle seemed aight
Thereâs not much interesting going on leading to the middle keystone
same crit gain as weapon specialist no?
At this point, just unnerf survivalist and just have vets be a walking dispenser.
i already dont remember the numbers
No
It doesnât give u any crit chance actually
It also doesnât reload ur weapons for u
Or buff ur dodges
And arbites has the worst dodge template in the game (tied with psyker)
thereâs a modifier that gives you 25% crit i swear
maybe i misread
Crit damage
itâs like per stack or something
Not crit chance
shotgun revolver for arbite seems tough as hell though
counterpoint, with all the crit nodes on the left it may actually be good on autoguns
i hope the zealot rework is as good as the ogryn one i want martyr to be useable or something

Yea, that part is good
i have a build i wanna try with brauto
He basically spawns in with 23.5% crit chance
stagger damage bonus and toughness sustain will be crazy though
weakpoints counting as stagger seems really strong
or might be really ass who knows
Itâs almost mandatory if u want to build melee
Sir Kruber with a crusher is also what i wanna try out
Which is the best way to build him from what Iâm seeing
yeah cuz you can rock 2 shields too
also the shield is like a suppressor thing or something too
double shield isnt really giving you something more
i wanna go for the speakers (already forgot what theyâre called) they give SO many buffs itâs crazy
wonder what the potential uptime on that is gonna be though
nuncio aquila
Theyâre kinda the weakest of the three
Castigator and BTL are much more versatile
Castigator is sort of* a selfish nuncio-aquila
BTL is pretty crazy
20s CD for on demand heavy stagger
But can be as low as 10s with CDR spec

to sweden
I'm gonna close the wallet until I see some semblance of direction for the veteran class from Fatshark.
Other than ammo pack.
Ammo dispenser with a mini turret.
I mean, Arbites has impact 'nade which is krak and frag had a baby.
does not do the same damage as a krak
and has less blast radius than a frag
and no bleed

i have no idea what gun to use on vet anymore..
Hits harder on impact than frag, bigger radius than krak (also explodes faster). Starts with 4. Krak is only 2 and frags is 3. You need like tax to get +1.
RNG.
Baseline is you taxed 1 node for regen.
If regen was innate, sure.
They traded dog for it and other stuff.
im just not sure what is the vet identity anymore tbh
is it sergeant shout spam WS with free nades?
is that all?
We don't even have an equiv to dog.
Not with how crazy taxed anything is on vet.
Call me a pessimist, but you know it to be true.
The only way is surprise secret vet rework releasing alongside.
I know. Thus... another year of basically being the kid left in dumpster class?
i think we'll get the zealot rework in autumn/winter
and then presumably vet next year
Thus, another year of waiting.
What are the three main talent trees of the Veteran Class? I know the middle is like sergeants (And being the greatest motivator on Tertium) but I can't really discern exact jobs and playstyles between the three of them
At this point, just unnerf survivalist so we can just do the one thing FS left the class with.
left side is supposed to be the sharpshooter
and right side is the cqc expert
point is at higher difficulties ammo economy is one of the main friction elements
so it is innately worse
depending on the difficulty and density left side can be competitive
if the economy does not scale alongside its hard to compete with melee though
considering its essentially free
Sharpshooter
Squad leader
Commando
That's helpful, thanks
ogryn gets a grenade launcher and ammo generation that scales with mob density
Vets? Enjoy your laspistol.
Whatâs wrong with the laspistol
It's the best "inf" ammo gun.
But it sucks at real densities.
It's great with full auto, but it's not a rumbler.
it does not suck by itself
just the fact that you cant full stay ranged diminish the value
as opposed as a quick swap rumbler everything has bleed/burn stacks and is on their ass
Thing is, it can't pierce hordes to clear them all or hit things behind a wall of flesh.
You can say plasma, but it hits like a sniper pierce than area around the blast.
In a real situation, a sphere/dome blast is better than a line.
Also the fact it can act like a krak if it comes to that.
A lower direct damage one, but still.
So you want a hordebreaker?
Naw. Just, what even does vet have when other class does what vet has but better in some ways.
Well, other than being an ammo dispenser.
So what should vet have
It's own thing? It used to at least have 'nade regen...
But mortis gave it to everyone with luck or Arbites.
Vet still has nade regen though
So in a perfect world, what unique thing would you want to see for vet
And no, the ads behind things barely even work. I get shot behind crouch cover so much, it's a joke.
It keeping explosive ordinance and Arbites losing 'nade regen.
Go all into 'nades more for vet.
Customisation and boosting it, and actually give the class proper 'nade launchers that also keep the bigger boom stuff.
The guard has many roles tbh.
But all of vets blitzes, and 6 nodes, are all about grenades already
And idk if people would be happy if vet just turns into a mini rumbler
But yeah, I think arbites would be fine without grenade regen; thatâs a little busted , even if it means giving up the dog
Why go into them.
the main things vet need are a buff to base stats, reworked talent tree (including buffs to many weaker talents), and buffs to a shooting playstyle
First, is to remove useless tax nodes and give them to vet baseline.
The tax alone kills the class ontop of how meh many nodes already are.
I would then slot in a more 'nade focused thing as a side to the middle tree.
Remove grenadier and grant it to all 'nades baseline.
So +1 to all 'nades.
Stuff that depict shock & awe tactics
And attrition
âAttritionâ and âstrike teamâ are kind of incompatible lol
how would that work đ€
shock and awe is kinda what arbites does already too
And a proper launcher, bonus if the launcher 'nades are based on your 'nade choices.
Frags are bigger aoe things, krak is like the hyperprop from DRG, smoke is gas.
hello, bosses are unyielding enemies right?
Yes.
Arbites doesnât do shock troop stuff in lore
Iâm more referring to like, concentrated firepower for sufdenly overwhelming the enemy because veteran doesnât really have that atm and thatâs one of imperial guardâs most common strategies
Or could just be 3 marks you pick from.
Only monsters are unyielding
Captains are not
Oh right, caps are flak and cara.
theres also to add that the current sharpshooter idea kinda fails
oh i see what you mean
so maybe add something to the vet tree that let precision weapon have some form of collateral?
to balance them against automatics
how about an artillery strike 
How do you strike in a building.
A joke I made was that veteran should get an ability where he calls in a death strike missile and obliterates the entire map + 14 other hab blocks nearby
We would be shot calling a strike in the Archivum.
power of the warp
If u didnât know, a death strike missile is basically a tactical nuke with infinite range
Look, we don't talk about the Voidstrike here.
It actually has like infinite range on the tabletop game
Do you think they will even let us do that in the Archivum?
So whoever is playing vs imperial guard, no matter where they place their most important units, theyâre always within strike range of a death strike missile
Hell yea
still funny
as for attrition @hollow ibex
the joke goes smth like this
traitor primarch of the world eaters, angron, can kill ~30 guardsmen per turn
therefore it only takes >180 guardsmen to win
I guess there's a crater now and the game crashes and your vet is deleted.
"Bold words for someone in infinite range"
how would that work tho, attrition is usually something represented at a higher level than a strike team
catch a breath is a decent implementation towards it
idea is that veteran should be able to sustain themselves quite well in prolonged combat
except current veteran kinda doesn't do that
current veteran is "u will kill ur way out of problems or u will be buried"
takes 5 steps forward
keels over due to lack of stamina
Needs both - stam delay nodes.
personal and team stat buffs for chucking a grenade?
for shock and awe
one idea I had for smoke was to make anyone inside smoke cloud instantly gain 100% stamina and have x0% stamina cost
to facilitate the battlefield confusion that a smoke should cause
why does my veteran not buckle his chin strap on his helmet does he think he is john wayne or something
I don't think keying buffs to the blitz is a design space that FS has explored much
there're a lot of changes that veteran's talents need
blitzes have been fairly self contained, any interactions are around regeneration
A good amount of buffs first even.
I want vet to be good at shutting down specific enemies given correct builds, and be able to sustain themselves in prolonged combat
neither is hitting the mark with the current implementation of veteran
shorten voc cd to 20 seconds
smth that could be nice is like
Because if you even wanna be like Arbites is standard, vets seriously needs a heavy uplift.
make enemies hit by grenade explosion have stagger threshold overrides, or reduced stagger reduction, or modified stagger resistance, thus making them easier to stagger
smth like that
again vet should be able to use shooting weapons with greater effectiveness
compared to the other 3 humans
current vet achieves neither "brutal shock troop assault" nor "attrition in prolonged combat"
just for a laugh as a node: "if your blitz detonates a barrel, both the blitz and the barrel have double effect"
Do you want to die?
it can, but cover peeking is just not heavily incentivized
I can set off every barrel in a room already.
one shot a plogryn with a grenade
More like, does nothing since things can shoot at me behind cover atm.
is deathspitter better on recon lasgun than infernus?
Well yes but no
Infernus dumdum best atm.
they can honestly borrow some ideas from rogue trader's implementation of soldier and arch-militant
both fit Veteran decently well
I remember seeing somewhere that infernus doesn't add that much value compared to deathspitter and that brown slow lasgun is better with it than blue fast one with infernus
and one that gives solid projectile weapons overpenetration
depends on ur needs
Burst fire talent 
I'm trying to get the marksman focus penance done and recon seems the best choice to farm it quick
but not sure which mark to use for it
I see thanks
kinda weird that veteran has only 1 talent for boosting firerate and only temporarily
*3.975
increased ammo consumption 
why not give veteran smth like the "two fang" skill from borderlands
every ranged attack u make, X% chance to fire twice
and make it not cost extra ammo
as long as it does not impact ammo economy negatively
just twinned blast but gun
although that would still not promote precision weapons
But but but, is just lucky shot that can stack with shocktroop, says random person.
Unless you ding ding ding mfer.
"Ogryn too strong"
nah, that would be only relevant vs bosses/minibosses and result in just wasted procs on everything else
make a talent that scales ranged strength (on weakspot hit) based on firerate
the less firerate u have the more it buffs dmg
I'm cooking, I know
Shooting crushers. 
i think the easiest solution would be like a choice node that gives custom bullet/ammo/whatever that can do either aoe or apply brittleness or a generic damage increase
so you get an easy path selection depending if you want a slow firing weapon
or a faster firing weapon
very basic idea
what's aoe for
no I'm asking
so like
Why not x% chance to double shot that has the same chance to shoot again and again and again.
So keep rolling. Heh.
being able to get some stagger and collateral on chaff would increase the value of vigilant weapons for example
just did some maths, it would actually be perfect
Even for bistol?
You know why.
boltpistol firerate is 96rpm hipfire, 128rpm aimed fire
essentially what this talent could be is like
+(60/RPM)% strength to ranged attack on weakspot hit
so in this case, boltpistol would get 62.5% strength bonus to weakspot ranged hits
a big chunk of extra damage that's enough to push 1 taps even for havoc
obv that 60 number can be tuned to smth else
but just an idea
I mean, something for the sharpshooter tree.
yea this could be a deep unlock
but it needs to be powerful enough to actually push 1 tap breakpoints
On slower weapons.
obv
Should still provide something to fast if someone is using it to path.
no
give a diff option in same row
just that doubleshot for free thing above
or a ranged atk speed boost talent
But you could use both for med guns.
smth that people would actually care about
there's no "med gun"
firerate discrepancy is large enough in this game
Is like blue vs green vs brown recon in sense.
the fastest firing "slow firing" gun is mk2b inf las at 300rpm
immediately above it is 461rpm infantry autogun & recon
then 500rpm braced autogun mk8
then 600rpm infantry autogun
then 666rpm recon
then it goes straight to 800rpm
the 900rpm
Slowest recon is sus?
slowest recon is 461rpm
Wait, then that's the VIc being sus?
ya
decrease the gif's playback speed by 90% and you'll have a more accurate representation of xiv
@tall torrent whats vets base crit chance?
5%?
15 from knife, 5 from base, 10 from desperado, 20 from reso thats 50 crit chance right?
but i gotta build up reso
just read it can stack alot a once
5%
really leaning towards ft knife
just got someone true survivor with a ft knife on zealot didnt expect it to preform the way it did
Vet build 2 tough 1 stamina curio Good?
I like 1 stam on havoc depending on weapon
If Iâm primarily range fights 2 tough 1 hp?
i assume this isn't havoc.
generally best to get above 200 hp
then rest into toughness
Casual
yeah then the above applies
Gotcha
idk/idc about havoc
hey, are grenades affected by most of the damage skills? (like bonus elite/ogryn damage, close damage, ranged damage, etc)
pretty sure they all do
the skills on the skill tree
ranged damage too?
oh what about rending strikes? 10% rending to all weapons. not confident grenades count as weapons
Whatâs a good toughness level? Or should I keep buying my way up to 21%
If I get like 18% then yeah I should be good
toughness curios max out at 17%, chances of that are supremely low so settle for 16% 
I prioritize toughness on Vet since Vet just gets tons of toughness passively, your toughness by default in a maxed out tree is super high, unlike Zealot where health gets really high so I prioritize health. making the most of those percentages imo but it's really whatever you prefer. health provides more room for mistakes, toughness cushions gunner frustration
Cheers and love đ»
toughness is very powerful on vet obviously
the main reason you still want 200+ hp on vet is to make bursters and snipers less punishing
makes a huge difference
since those guys will just bypass your toughness without gold toughness
I think you want tdr to protect against that moreso. idk, sometimes I just lose all my toughness but no health loss, not sure what the conditions of my build for that are though 
toughness damage bleedthrough is a pretty nebulous mechanic to me
holy shit shredder grenades benefit from rending 
and yeah, grenades dont benefit from ranged damage 
well tdr doesn't do anything for you when they bypass toughness anyway lol
there's something that can protect bursters and snipers from bypassing your toughness without gold toughness and without simply having more toughness, cant think what else it could be
i don't think there is
there's only hp, toughness and gold toughness in terms of survivability stats
what does tdr do?
You can absorb a sniper shot with a buttload of tdr, flat toughness and sniper resist
No hp damage dealt
I forgot how much you need exactly though
if i stagger a monster with frag while holding a weapon with skullcrusher, will skullcrusher proc on the monster?
i think you'd have to do something incredibly stupid
like 3x toughness curio
3x toughness perk
3x sniper resist
iron will active
because snipers do something like 1200 toughness damage
I dont do all that and I do it from time to time 
well this is assuming damnation
ye I play damnation
and taking this approach leaves you very vulnerable to bursters
so it's a terrible idea anyway
whatever I'm doing in the cases I'm referring to works against both. I dont use burster or sniper damage reductions either
you running voc?
no idea what the threshold I'm hitting is though
because otherwise you'd be taking damage
without gold toughness. I know gold toughness prevents the bleedthrough
you can test it in psykanium
that's impossible
bursters always bypass toughness
without piss toughness
I've done it more than enough times to tell you it isnt, I just have no idea what combination of factors is allowing me to 
clearly it is
only global non-finesse damage bonuses apply
ex: melee/ranged dmg don't affect explosions, weakspot dmg doesn't affect explosions
ok yeah there's this for snipers
you prob remembered incorrectly
test it in the psyk
and post it
I've done it without all this
also I cant test is psyk cause console
I cant cause console
what did u have at the time
he tells me he took no hp damagewhile being burstered/sniped
and without golden toughness
burster no
sniper possible
that's what i told him đ€·
sniper shot deals 122.5 dmg with 10x multiplier vs toughness
I do have close order drill and iron will plus a tdr node at 140 toughness. that's been enough for a burster at least once that I recall quite clearly. I had a zealot at the time so it's possible the zealot tdr aura was also active
and has full spillover
was that damnation?
or lower diff
no
basically u need to have >1225 effective toughness or gold toughness
otherwise u will take full sniper shot dmg
there's no partial blocking?
full spillover = if attack breaks player's toughness, inflict full damage as if player had no toughness
Amen
close order drill and iron will is 99% and 50%, both active on 140 toughness should get pretty close to 1000 effective toughness. again not sure if teammate factors got me tdr as well but that could be the rest
I hate them more than they probably warrant because I frequently simply do not see their laser
Zealot benediction/chorus DR
that's still not saving you from bursters tho
this happens to me when half the fucking map is on fire
Doesn't ogryn also give DR to team somewhere?
and the red laser just blends in with the fire
Or they're aiming from behind so you get 0 chance to notice it beforehand
yeah I doubt those two skills alone are carrying all the weight, but they'll get me pretty far. it's probably teammate skills I didnt know about doing the rest of the work 
I'd like a little red lens flare as a tell a sniper is aiming at you
they do have that actually (of course you have to look at them)
the point is, there's a massive laundry list of requirements to resist sniper shots without piss toughness, and it's not practical
close order drill is x67% damage at full coherency
iron will is x50% damage
at 140 toughness, it'd give u around 418 effective toughness against 1 attack
you need almost 3x that to tank a sniper shot and not take health damage
Not exactly what I mean
I'm afraid u remembered smth wrong
how much is 3x sniper resist again
x(0.8^3)
oh so like 50%?
also the laser pokes past you so should be able to see it even when looking the wrong way in some cases, and their warning sound is hard to miss lol. snipers are possibly the mist telegraphed enemy in the game
like I said, it's a super difficult and niche breakpoint
0.512
yeah i'm going to stick with my 2x hp curio thanks
i don't take CoD to begin with
so i have no chance of getting enough tdr lol
and i have the best luck with bursters + teammates 
Yeah that's great. I'll never be able to dodge sniper shots from the windup sound alone if I don't know they're there in the first place
It's a reaction time issue
definitely didnt but again dont know what all factors were stacked so cant give all the details, but I've pretty frequently taken no damage from both bursters and snipers without damage reduction to either and without gold toughness, and as a player who prides himself on his obersevational skills and understanding of game design, I can assure you I havent led you astray, just cant keep track of dozens of nearly invisible buffs during intense combat 
maybe if u recorded smth we can break it down
fair. I have to know in advance too 
I'll record when I see it again 
If only consoles would have the auto record feature of steam for example. It's really convenient to analyze something like this
I can record backwards really easily, I just didnt plan to break down why I didnt take damage since I've gotten comfortable with the possibility and tossed it up to high toughness+tdr stats
holy shit the leaked nerf... i thought theyd atleast keep it a good weapon plas is goinf to be completely fucking gutted wtaf... no cleave anymore and massive damage reductions across the board... well vet is gonna be the new pre work ogryn holy shit. Convinient that its being nerfed around arbites tho almost like theyre gonna make a class op so u buy it
Look what they dont to my boy.. they massacred
Say they nerfed the Plasma Gun without the Arbites, this would probably result in a lot of negative reviews because "my crutch got nerfed, now i have to learn how to play the game"
Which isn't really a good representation of how good the actual game is
Combining it with the Arbites release keeps that balanced
plasma change is not coming next patch, it's not finalized (and frankly there's 1 change that doesn't make mathematical sense)
If that is so, it is quite sad that it has to be.
Arbiters inly has shotguns and revolvers
Not a vet
it'll be fine vet has pretty good options like dbarrel and revolver
plasma is overrated anyways
gale was right about the vet cope
Plasma should be more about using that risky mode, hopefully it will be juiced so you use M1 for fodder gunners and the super shot to down crushers and the like
I swear the "plasma nerf" is the new pearl clutching
Busting out Microsoft PowerPoint to make a stagger process chart
Why people dislike using that? Are folks so scared of the Psyker ways?
Dear god man, don't do it
yeah
is there a mod that would keep my grenades "equipped" after throwing one? or an option perhaps?
Not one I'd know of
And still afraid of exploding gun

In order to do my funny wake up and kill DH before it gets to play the game I need to throw the second krak but sometimes, probably DT jank it doesn't equip the grenade straight away even though im spamming the button
would rather just not have to press it lol
wel lthink about this, if they nerf it that hard without giving it a ton more ammo theyre just making the game far more artificially difficult and relying on ammo drops and crates. theyre already rare in havoc 40 and thats the reason ppl pixked plas so ofren bc its like the only vet gun w super efficiency ammo wise. just seems like a backwards decision, going from lore accurate plasgun that they were praised for frequenly by fans of the series when other games dont dare to do that, its just backwards and afaik the only ppl cheering it on are mad bc plas vets get their name on the screen more often? Like theres nothing to take its place except a paid dlc (no plas pistol btw)
haha ur joking? revolver in havoc is stupid
very funny ragebait
Ill enjoy it while i can. Then ill not play vet again ever tbh
Its a symptom of a greater problem, theyre not offering anyrhing to counter the massive nerf. we'll still be low on ammo all the time.
ammo is already scarce U cant get randos to give u any most the time.
Well don't get hit by the door on the way out I guess
What it means is the psyker meta will be enforced
Well i care ab9yt rhe game. Id hate to see it die it has potential
Meanwhile me using my frag Nader Stealth vet, looting all and giving it to the less fortunate of my team: idk, it is fun imo
Careless nerfs kill the fun and divide the community!
U have to be really really good at rhe game to play like that in havic, lmao đ€Ł
Bolter is now the only viable vet pick for 40 and thats barely cutting it
Lol
I can survive, my team on the other hand, they are the reason I run shout most of the time
Lmao even
Rotfl if you can believe it
bro r y the type who runs hellbore?
I feel like I don't want to participate in this conversation
read too many bad takes today
All we do is argue in this chat
enough is enough
Combat Shotguns work in Havoc 40.
Honestly, very wise of you mate
Among others. My normal build is laspistol X
What do I drop to get weapon specialist? Or just leave it like this, not worth?
https://i.vgy.me/Z9ZEnM.jpg
What's the context of this build
ps 6 and recon VId
I mean recon XII
In that setup the only reason to take WS would be to improve pswords dodges and the attack speed. Wouldn't recommend
I'd rather drop onslaught and go for bring it down
There's even a spare point for demo team then
but damn I like onslaught
It's not bad on recon but overrated
I still wanna make a build with on onslaught. I'll do what you said, but I want a 2nd build that still has onslaught
If you couldn't drop onsalught, what would you drop to get weapon specialist or would you leave it like this?
If you wanna keep it just play without weapon specialist it's not that good on this weapon setup
Probably shock trooper if i absolutely had to?
Damn, with recon?
It effectively gives me like 30-40% more ammo
So it's either drop onsluaght or keystoneless vet best vet
Keystoneless is fine
Vet really does need a 4th talent tree rework
Also, what about havoc? do you think recon VId is a good weapon for havoc?
I mean recon XII
Recon is probably the most point taxing weapon. Keystoneless is absolutely fine
Recon is excellent for havoc
But probably without onslaught, don't think I'll be able to kill many crushers with it
That's an ammo dump anyway, not great in havoc
Rely on psword or (god forbid) dueling sword for that
What would be the ideal ps and recon setup for havoc?
I can't decide on perks and blessings
And what about ps?
I have this
That is what i have.
But I need to drop 2 out of 3 talents choosing from weapon specialist, demolition team and field improv to get bring it down and two shot crushers
Or I leave all 3 but get 25% carapace instead of elites
Or not do anything and leave with a crusher 3 shot
For aurics I will run onslaught and you can't stop it
But it's pretty much useless for havoc and I'm trying to decide on my h40 setup with recon rn
Ok waste 4 talent points to kill 1 enemy type ig
3*
nah dont listen to him; loki good if you know what you're doing
ok fuck that's not enough and that's still a three shot
Onslaught gives you crusher ttk and some boss dmg, thats it
I need bring it down for 2 shot breakpoint
it does but its mainly for your team not you; ppl tend to say 'you dont need it' 'gives you' ect. Where is the TEAM in all of this? Think of your team & you gonna win more 
I think I'll just live with a crusher 3 shot I guess, other 3 talents are way too good
nice profile pic btw

Thanks
Whats the % chance that you wont have a Thunderous Ogryn, or Penetrating Flame Pskyer or Zealot?
Do you know where that pfp is from?
DW about breakpoints too much, Havoc 40 is hell for pure breakpoints, due to HP scaling and different modifiers/buffs/debuffs
Surprisingly you're the second person from this server to know that. It never happened before anywhere else
that % don't matter; what matter is you can help your team (and for the record; purgatus psykers usually run blaze away as far as i've played - zealots use penetrating more of all things
)
sadly no 
but i like it
when i saw it
ok, but still thanks
I am so surprised that the shock maul family is getting a buff as the mk III is a really good weapon
i prefer angi; both are good & underrated
here's the og, I just photoshopped the tiny sweat drop for my pfp
https://darktide.gameslantern.com/builds/9ef208ab-10b0-4906-ad1a-edbade89f9ad/h40-recon-xiv
This is probably the best Recon MK and setup for a ranged focused vet
It's zero ammo pickups required kills every enemy type in the game except Crushers with ranged
does this make sense
context?
I like the MK III as it has some nice wide light attack then get a sexy overhead smack down loop on heavy chained attacks
explaining stagger calculation
Looks decent, I would drop Field Improv for Kill Zone tbh
Which las you running
What does ECS mean?
pretty nice; onslaught on anything exept XII recon i can understand, not enough firerate. Use catch-a-breath; gives more value than get back in the fight 
end cumulative stagger
sum of the attack's end stagger, and that enemy's existing stagger pool
why 14
nah field improv saves games & lifes; keep it
Meant family as I don't really know all the las marks yet
is that for recon?
yea. it makes sense
Though it took a bit of figuring out
I do recommend CaB for most players but the ability to restore stamina on demand on a deadshot recon lets you control your dps burst if you need it, Between Confirmed Kill and Target Down you will have plenty of toughness
Recon is not the best weapon to Weapon Spec i'll say, it can definitely work tho
Get back in the fight is the one that activates when you run out of toughness mah guy
yes
Why?
It takes literally one kill to activate weapon spec
WS benefits a lot from 'Hot Swap' weapons
The brittleness perk works nicely for recon and you only need to move 2 talent points to get it
crit works only for 1 bullet
You only get the crit chance for 1 shot
if you're talking about onslaught, that's 3, not 2 and it would be complete dog for h40 anyway
i literally don't care, it's just for melee
if only you knew
but thats ok
Me when I spread misinformation
that i can understand; primarily for melee
I don't
Me when Iâm uninformed
ok; are you free tonight? we could play & could show you & explain stuff 
Post your Onslaught tree Im curious
what perk are you talking about
just tell me
I don't see any brittleness talents for 2 points
i hope i will have enough time; waiting for a guy to pick me up
onslaught
I am not taking fucking onslaught on h40
Havoc vet should be melee focused with your ranged being for specialist
it's worth 3 points and it's not even that good
i can show you it can be
Nah you can go pretty much full ranged build zero pickups
my vet in emperor, i literally play recon with onslaught 90% of the time
ppl tend to disregard debuff builds cause 'nooooo does not kill fast enough/mah scoreboard'; its for the team 
Thatâs silly
It doesn't debuff anything except monstrosities
crushers
H40 Gloriana Rampaging 21st, zero ammo pickups Recon XIV
They literally die in 2 seconds
not always; seen teams which folded cause no brittle
Onslaught will not solve that problem
Bolter will
Ogryn with club will
Or just any ogryn will
Please make your scoreboard show ranged Vs melee damage dealt for future reference. I'm curious
Onslaught does not apply debuffs in the same league as other class AOE debuffs, why gimp your entire build for a sporadic bursts of brittleness on a single target?
rending trauma psyker will also solve that problem
Applying brittleness to a single crusher does not do anything
how many times you've seen trauma staff in havoc? rarely i say
I'll have run some new ones, I just hate that kind of clutter on my board
There are like 10 crushers, 5 bulwarks, 4 maulers and 8 ragers running into you
I literally played with it today
Ofc the dmg is padded a bit by Shredders
Applying brittlesness to one of them will not do anything
its a rare sight
Granted it was only h30 so i also took shriek instead of shield
But i played with it h40 before
You wouldn't like my day job
'sporadic' almost instantly 40% brittle debuff which helps with dmg, expecially DoT MAN
Yeah but your Pskyer/Zealot waves their fire aoe in that general direction and does that, but for the entire screen?
Ogryns with Thunderous also have cleave
still helps
hits 1 crushers
It applies brittlness to everything hit
Meanwhile onslaught costs 3 talent points and slowly applies brittlness to a single enemy
Recon has pretty much zero cleave, and anything your are brittling is going to die before anyone can really take advantage of the debuff stacks anyway, seeing that you are spraying into its head...
Monstruosities
Sure but why wouldn't the 3 other class options already be appling the brittleness stacks, they all have better options to apply brittleness.
Its just a waste of talent points imo
it is for h40
I don't understand. Brittleness helps with maniacs, gunners, maulers. You can't rely on your team in any coop pve game
On aurics there are not as many bosses and crushers that it still kill everything quick enough
And ammo is very abundant
I literally played games with 0 melee damage
It helps, but you could just take better nodes to kill those enemy types better, with the caveat of having to kill Crushers in melee.
Going an entire game without bonking a heretic with a shovel 
the better nodes being?
This is the best way to setup recon for Havoc atm
there are no resourvc :(( we die
Are there any resources or tables or websites that have adm for all the weapons?
Its always good to have and thats my point; you never know
What would space jesus do
Sweet
brittleness' value is wildly overestimated most of the time
it's simply better to use attacks with higher innate ADMs
onslaught is too costly for what it's worth
well you only have 1 attack on recon lasgun
Its just too much investment to make your ranged weapon to kill Crushers, if you wanna shoot Carapace with ranged, get yourself a Helbore MkIV
I just told you it's not only useful against crushers
You can ask Path about the actual math for Brittleness, but it doesn't add nearly as much as you would expect.
The only APPRECIABLE boost is against crushers
everything else it's moral support and won't meaningfully affect TTK/breakpoints
I think it adds 1 to 1 until adm becomes 1.00. Then it adds 1/4 and it hard caps at 100% brittlness
the hard cap for regular brittleness is 40%
And when arbites comes out brittleness will be there job
Help is help; having multiple sources covers potential loss of a teammate, be it physical or them being occcupied with something else
The MK8 shotgun shell
I'm honestly more leaning towards slug shotgun / shotpistol for arbites
I remember something caps at 100%
What was it then?
VII combat shotgun hits some insane monster dps numbers after buff
was a mistake, ADM boost has no innate cap
ADM conversion starts when total ADM exceeds 100%
ok
I wonder how useful shotpistol is gonna be vs shooters & gunners (in terms of blocking their shots)
which is why brittleness' value is wildly overestimated
They both seem solid. I just like the big chunky shotgun
Brittleness it still really good
4r capacity + inconsistent 1 tap over range kinda sounds cancer
it's good for what it is
but it's not much more than that
Rending trauma is still kinda insane
and people like to pretend that it's much more than what it is
So you think the mk3 is better?
It's just too good at applying brittleness to literally everything in an enormous radius
no, I'm saying I'm going for the buffed combat shotgun lol
Rending/brittleness effects cap at 100%
path just said it caps at 40%
I get 10% or more dps increase bodyshooting maniacs with onslaught. I am not convinced that focus target with added mechanical complexity is better
there're different types of brittleness
Im talking the actual effect on your damage
I meant more your thoughts on both arbites shotgun marks
model looks cool
The standard brittleness stacks cap at 16, which is 40%
But the actual effects that brittleness and rending combined have on your damage come to a hard stop at 100%
so I WAS right
if tagging enemy is enough to add mechanical complexity, u may want to change ur keybinds
I checked with kuli and this is not true
was a mistake he made
It hard caps at 100%
Ive tested it myself
The numbers line up, and I've verified with crab
So I WAS NOT right
bleh
So I WAS right
The 1:4 damage conversion is still a thing, but that stops at 100%
Noone actually understands darktide it's all based on vibes
so, lemme get this straight
if base attack's ADM is 60%
120% ADM boost would give it:
100% ADM + how much more damage?
is it (120-40)/4 = 20% more damage?
or is it (100-40)/4 = 15% more damage
I'm confused now
That's what I always assumed
120% adm boost as in 120% rending? Like uncanny?
And we're not even talking about exploit weakness adding brittleness beyond the cap
ya
critical brittleness is part of that ADM boost
cole is saying there's a hard cap to ADM boost as a whole
Ah now i understand
The last 20% is thrown out





