#veteran-class
1 messages · Page 1356 of 1
recon damage is quite averange, its hold in a good spot because it can put fire damage quite fast
pair that with good ammo economy and the capacity to surgically hunt specialists and you have the ole reliable TF2 dispenser with a gun
ok i knew the new CAB was quite an improvement over the old one
but i hadnt actually had to clutch with it yet and my god, so nice
Idgaf what people say it’s literally static toughnesss regen if you never get hit
It’s an A-S tier talent imo
(Hit as in melee)
all the moments where i would normally had fallen back to literally catch a breath and also proc CAB, didnt have to cause my toughness was already maxed
since it was just generating the entire time im sprinting around knifing dudes in the skull
kinda ironic in a way
oh yeah I love Catch a Breath's new form
playing Vet and being able to ignore shooters is funny
Don't let this distract you from that fact that the Helbore Lasgun has a longer draw time than the Plasma Gun
why does lasgun dump collat instead of mobility
yh that one
you also don't want to stagger because headshots are good
Plasma is instant cause- fuck you that’s why
so might as well move faster
because the Helbore Lasgun is a better weapon than the Plasma Gun which is why it needs so many drawbacks
🗣️
flawless Fatshark balancing
Real
I wish we got to hear from how they design weapons
art and map design is cool Fatshark but we want to see what the weapon balance team is smoking because holy shit pass me some
I want to have a word with however gave the Vigilants an abysmal maniac adm
I'm really interested to see how they rebalance the existing shotguns
Cause I like the idea it’s spitballs when it’s not aimed at the head
But hits hard when it’s headshots
what is the meta build for vet
Power sword, frags, weapon specialist with VOC
thats my build....
its our build, comrade
You seriously derailed me with the exe stance
incredibly baseD
what do i put on the power sword and which one?
with brutal momentum and power cycler
and perks?
📌 Pins has all this information and more-- specifically the Hammer of the Emperor guide. It's a bit old, but 95% of it is still relevant since vet has barely seen any changes lol.
I’m assuming this isn’t havoc
So maniac and elite
its havoc
cara unyield
OK then might need carapace
thank you
You know ppl copy pro player builds...
So, I read how weapon specialist works, but what's the gameplan with it? Always switch weapons?
Does it matter you kill or just kill anything?
Thank you for the help.
Just have your melee out when it pops.
VI
Carapace
Elite
Power cycler
Brutal momentum
question: what does the infiltrate skill needs to be on a better spot than whatever it currently is?
shorter cd, some of the subnodes baked directly in
not penalized in terms of pathing
and uh, maybe a full rework though idk how they'd rework it
the damage node should come build in imo, idk if weaker but it should give you some damage bonus
honestly feel like both the damage node and double stealth should be built in lol
one of the perks that make me feel that vet needs a second tweak on its perk tree
double steath too?
yeah
but what subnodes it should have? feel that even the tougnhess resist is not a good one
I feel like a class skill should have 2 subnodes, maybe 3 at most.
imo you can run the low profile as long as you are doing something like bypassing a crew to shoot in the back some bulwarks for the team
Unless they are either this or that kind.
if you are sitting off the fight you are indeed a jerk
funny how the bad skills have 3-4 subnodes while the broken one has 2
true, there is no "only in death does duty end" in Ba Sing Se
Just too much bad things tbh.
Hum, should i take the run saver that cost me radius and coldown of my skill...
or the other that is broken as hell but give me piss toughness?
i wonder i wonder
If they ever reworked vet (again, lmao) some kind of "subclass" or at least talents revolving around coherency could be cool
Probably the ranged side
And perhaps make it some of the first coherency-related talents to not be throw picks
Then make VoC radius scale with coherency effects or something
Idk it just makes sense for the guardsman, whose entire thing is strength in numbers, to have something like that
again
vet hasn't really been reworked tbf
just sorely neglected with small bandaid fixes
That barely makes the class closer to what seems to be current standards.
Question: why is recomended using flak-maniac for the bolter and not something like unyeling?
I will never understand the gaslighting of Veteran rework when it was literally just them adding keystones that the class didn't have
its not a rework if it was lacking something the other 3 had
I forget what but did they not rework it a little beyond that too
I wasn't meaning when they finished an unfinished job xd
not really no it was just moving and adding talents they promised before hand
Veteran basically was super bare bones P13
for Class rework standards
Its why I dont consider veteran reworked
it was the original set up they promised
Dont let Ogryn or Psyker mains gaslight you otherwise
so veteran def needs a proper rework in this current age
we shall expect one for the 4100 year
cause they dont have the choice of well
actually chosing a blitz or ability without being forced to path through talents they dont want
we can
just we get taxed
HEAVILY
yeah zealots dont have a tree, but a tunel
arbites, zealot, veteran
psyker: gets a total overhaul of the tree
ogryn: gets a total overhaul of the tree, and most of its weapons
vet: gets keystones added months after everyone else
Mfers be like GuYS vET aLrEaDy goT a ReWoRK
Arbites is going to be fine
I doubt they'll ever need a rework unless they manage to fuck it up
i'm turning this into a copypasta
but they had PTers help them build it
im new to havok what are these numbers in the bottom right?
Makes my ass itch
Havoc Rank
Is that difficulty?
1-10 Malice
11-20 Heresy
21-30 Damnation
31-40 Damnation+
Damnation+ aka suffering
were is maelstorm in that metric?
thank you very much
Maelstrom is just static
all throughout it
cause Monstrous specials is always active
I think at 15 it actually kicks off but like
Havoc sub 25 is beyond a snore fest
but also where a lot of bad players are
Correct
So if I increase my havok rank im more likely to get accepted for higher level havoks?
Anywhosits I like the idea of coherency talents that aren't dogshit
Sadly
There are like none that aren't
Basically
people tend to not accept low ranks
I manage to clear a handful of Havoc 40's cause its fun and I've learned how to play it mainly cause it requires coordination
but its brutally difficult
I'd say if you see a H40 ogryn take it with a grain of salt
Unless you get someone like Keje memeing and taking random ppl into H40.
just cause the class literally makes
Havoc 25+ feel like normal board damnation
and thats cringe
Once u reach havoc 40, u don't drop anymore, so I can see why lol
@narrow frost cough
How many new players have you thrown into H40 now ainz?
I would do the same tbh, but I just don't find havoc fun. Maybe I have the wrong mindset entering it
they ask for it
what is a melee weapon that I could use on another class
Okay true
Not quite. If I did PF in Asia, there's no communication. You can still win if you get decently good players.
Makes H40 so much easier if you're saying X area has a trigger or to focus a horde first before pushing ngl
still H40 is fun as hell
Yeah, never seen such awful builds in my life trying to get into H40 lul.
I have to slog from havoc 22 if I want to get to 40 LMAO
Or just ask Ainz.
If NA.
Could ask the SEA Discord then, though skill ranges.
There's a dedicated aussie havoc server so I'm mostly fine
Cos I understand if ppl don't want 300-400 ping.
Isn't it dead?
Is why so many Aussies ends up in SEA.
No there's another aussie discord but it's havoc focused
The general one is dead though lol
are wound curios always 1 wound
yes
what blessings/perks on chaxe
Besides, I'm not coordinated enough for h40. I always run off in auric damnation :p
slaughterer
headtaker
flak
and maniac
When you play Asia PF, coordination mostly out the window. You are expected to know what to do.
should i swap out flak and headtaker for carapace thunderous if i want anti crusher
Just carapace
mfw I join an asian havoc lobby and I see 3 ogryns
Play to win.
I can't really talk shit. My first h40 win was ds4 and recon on vet :p
thank you
DS and flamer. Though Zealot so all that matters is book spam.
Gone back to my knoife now though.
hopefully zealot will be reworked
Heh. More like other sides of the tree becomes more useful.
thing is
running fury is strictly 4fun
ogryn is just better at being a fury zealot
What would you wonderous people use on a Bolter in havoc 30-40? Or would you just not use a Bolter lol
Just take plasma to pew pew things through the crazy horde density.
Most guns can't cleave since the most basic trash has like, 3.8 or something hitmass.
And plasma skips that because infinite cleave?
Just high
Yes.
exe bolter is really stronk for havoc
but therein lies the problem
needs exe to hit the breakpoints
plasma you just spam into the thicc of it half the time
and milk the cleave
Fair, and then you don't have shout too
3
Lol
Bolter needs 5m min and doesn't pierce. Explodes.
So GL, you need to be aiming exactly right instead of cleave through and hit.
Just what I've been using in lower havoc and normal/auric and it works great, but heading into higher I was just wondering if there was something I was missing to try with it, but I'll just do plasma
what are good blessings to have for the catachan blade?
precog + riposte/uncanny
lacerate
MAN, i just felt like one of those helper NPCs passing ammo crates and stims to the team, almost like i was the only one doing looting, team managed to not die enough to win a game, but it was weird to try support them the best of my capacity
I've had those moments. Though what annoys me more is when you have a teammate that out preforms you by almost 50% and expect everyone else to be on their level when they are essentially soloing the map and mostly going off on their own.
Game was meant to be a teamplay not a cod solo mission.
i hate those, they are the first of run off so i have to rush to save them, and worse is that they are THE worse ones to try pass stuff or heal
I don't have fun when someone tells me how to be good.
then leave or mute
If I'm surviving, and doing good enough to help the team they should not expect me to preform 200% when I enjoy preforming at 100% just fine.
its revitalizing seeng some players that you know are not that good but they put the mileage and you help them to make up to the end of the mission
What do you mean you can't solo the Karnak twins on damnation with 3 plague ogryns on your ass?? Get good kid
A good player thata supports the team is always refreshing.
now if i could find more of those, i one was trapped in a net for the entirety of a fight and it took ages for people to come help (wasnt even down, i naded the enemies and i was in a safe spot)
Idk anyone who can do that as vet. I see a lot of psykers and zealots doing solo runs most of the time and they tend to be crazy good, but by chance they slip up once and a hound gets them and we are like 50 leagues behind them it gets rather amusing and frustrating.
Trust me, I'm lvl 17 with Veteran. I can totally do that.
But yeah that's always a good laugh.
Never fought the Karnak twins yet. Though people tell me its rough.
it has a trick, separating both of them is important, and someone who is dealing with fodder should trigger the ranged enemy mines to release the area
the melee one being easy to isolate is a big factor
Half the time the entire team is just running circles around the arena freaking out because of the one of the twin chasing them down and the other 3 shotting him with the gun
Like the most I can put into a match is 125%, but if I put beyond that I'm essentially no longer relaxing and am trying hard which is unfun for me most of the time.
honestly, just running back makes the melee one be in a bad spot alone so easily
she cant even hit you if you run
its hilarious
I'm trying for the Havoc armor sets on my main and every match is just ballbusting.
Heard about that. Apparently there's a stagger resist mode that makes any stagger weapon useless.
it doesnt
elite at 50% hp get stagger immunity
but before 50% hp they are normal stagger
doesnt change much
besides making smite and DOTS worse
Like you'll do really good then 20-30 minutes into the match the game spawns reskinned Karnak twins, 2 plagues ogryns and a daemonhost
And you just get fucked
Fair. Though if you're surrounded and can't stagger 5 crushers because they are at 50% hp, it might be a bit rough.
yeah you still want to kill confirm them asap so in the first stagger they should die
crushers is not an issue
bulwarks?
now that is something
ah yeah, because without stagger you can't knock back their shield.
gotta have someone go behind.
or do a matador when they attack, not ideal so its important to kill confirm them asap
any
marksman? like marksman focus?
It's not a full focus because marksman is kind of aids, but pretty much full ranged support.
recon is really solid to save ammo and still remove specialist
Snipe with the Boltgun
If I went entirely down the left tree I'd suffer.
bolter might be ammo intensive but is good sniper and grenade in an emergency
Krak or shredder?
Krak
shredder is better, krak has its issues
krak's prob better at lower difficulties
but falls off extremely hard
frags are king prob heresy and up
Smoke seems useless as it doesn't register with flamers which is annoying.
smoke is good in havoc
the cc of the frags helps a lot
I've had some pretty good success with the krak on lvl 4 missions
it does
but you need to be standing within its radius bvefore they fire
or they leave a linger trail
not when they are already shooting. once they start shooting they keep shooting past the smoke.
true......
while if I drop smoke in front of gunners and they can't see they usually stop shooting, but flamer doesn't.
I personally feel like that should be fixed, but idk.
because the flamer stops shooting after a burst, but will still shoot past smoke once his burst is done. So idk if that should be fixed or just be a feature.
Also, I feel like the Vigilant autogun isn't as useful as the Infantry. My infantry seems to do more damage than my Vigilant.
@faint beacon
uh oh
||IAGs are better||
||specifically the Vraks||
3
Of course I wasn't using the Graia pattern. So idk if I should max out the damage for it to be useful or not.
plasma cleave is ~55.125 for hipfire, ~105 for charged shot
I'm going to test Graia and see if it's more useful in higher difficulties for the Vigilant.
Pinning Fire + Shattering Impact or Pinning Fire + Cavalcade for mag dump dps on bosses?
path, can i ask why bolter doesnt take perks like unyeling instead of maniac and flak?
Based off feel I would've thought the Bolter had way more penetration but I guess not lol
best blessings for Devil's Claw Sword?
Vigilant rewards precision and has incredibly way better ammo economy vs infantry
shred rampage
I use pinning/caval on Bolter, dunno about autoguns but it works good on monster can launcher
what about refinement?
flak maniac/unyield
Oh you mean dump stat
60% mobility
everything else 80%
Dump stat = make the lowest
I usually dump mobility on all my weapons unless someone tells me there's a more useless stat. Like when someone told me that collateral was not useful on recon becauase it isn't a stagger weapon.
there's a handful of weird dump stats on a few weapons
but its not common
Power Sword is Cleave Target
I'd say the only other "weird" things you might see might be more unusual perk combos
Vigilants typically want Maniac + Elite
Defense on some things
For some reason my little monkey brain had crit bonus as a dump stat on an old revolver
I kept defense on some of the ogryn weapons because having insanely low dodge on both distance and number of dodges is annoying.
I mainly did it for the pickaxe.
gimme my dodge.
shield can plant itself to refresh the dodges, and its overall a more fighting weapon due its insane stagger
60-80 doesnt give a dodge
dodge distance though
Shield my beloved
gets hammered
Can't wait to see how good the arbites shield is
but its not a huge deal on Ogryn
not worth, dump defense and bask in the shield's big stagger
when you can delete everything in front of you
as an ogryn distance is sometimes relevant at least for when I play him.
esp with pickaxe
Ogryn is the only class that doesn't have Lingering dodge
so you actually have to time dodges
for distance you could dodge slide
They do push stuff near them with dodges though
indeed
for my helbore I dumped stability. The gun doesn't have insane sway and recoil like the infantry lasgun does. At least not when I use it.
tis why its the dump stat
didn't know it was.
check pins
I haven't asked a lot of these questions, only recently.
i'm assuming it's the ranged primer?
Pinned guide is still moderately up to date
we're working on the steam version coming-
eventually
Hammer of the Emperor is the guide, has lots (and i mean LOTS) of data
@tall torrent Shit speaking of we might need to make an Arbites base stat chart come the 23rd onwards
man
why do people keep looking at the most out of date guides
as opposed to the most recent
need mods to just unpin the old/unresearched shit
that indeed would be helpful
Jesus he's still hard at work for that? Props
I usually branch off to commando to grab this so I can kill more armored targets with my marksman. Idk if that's a bad idea or not.

Avoid that talent if you can unless its Vrak 5 Auto Gun or Recon
those are the only small collection of guns that make Onslaught have value
what should I choose to get more armor pen then?
What gun are using is my question
incredibly dependent and plus Veteran has to compliment his weapons with usually something he's lacking
all of them, but I'm currently trying to level up my autoguns. currently using vigilant.
that or the Blitz
If its the Graia IAG or Agri IAG rending strikes
but its not suggested to use that on carapace
Vigilants actually get Value from Rending Strikes also cause it increases damage a bit against something it struggles against
which is maniac
is this useful even if you run out of stamina?
No
when you're out of stamina it drops
so you need to run a Keystone or something that gives you stamina back
you can use that with a perk from the focus target keystone, which gives stamina and toughness, but is generally a "not worth the effort" perk
Example if you pick Focus target right under rending strikes
Target Down!
you actually get a shit ton of value from it
helps with Power Sword and Taxe builds on Vet
that and Deadshot builds
cause remember
you dont even need to score the kill
and you get Stamina + Toughness
deadshot and shock trooper on a Laspistol actually slaps
As long as your team kills it
should I use this with shredder grenade? currently got this and the regen grenade one.
ehhhhh
Not really no
not worth the point tax
Veteran suffers from not being able to reach good stuff from taxing pathing
so you have to make sacrifices
not needed, you can but as people say: its a tax node on a class that doesnt have many to spare
do you need a build for a Vigilant?
I'm mainly just asking for advice. Though a full build is not needed.
vigilant sucks anyway 
Gotcha, I've dumped like ludicrous amounts of time on that Rifle so I know its weaknesses and strengths
rude
true, but rude anyway
give it better maniac ADMs and we can talk
They should give it a billion damage so I can use it efficiently without thinking
i can't stand guns with bad maniac ADMs
also, rpm precision weapons + fatshart servers
is a combination made in hell
Cuz u don’t need it
someone read how Obesefish balanced Dueling swords
That’s ez
ADM?
Not sure if this is worth in any scenario.
It’s quite strong
its pretty damn good on builds that encourage hitting heads
but i take they need flak and maniac, right? i cant find what exactly but i can take your word
melee you should just be attempting it naturally
Unyielding only matters for 1 mag boss
And 1 mag boss needs all weakspot hits in hipfire
armor damage mult, which is what it sounds like
impacts damage done to certain enemy types
Just not that frequent in occurrence to be worth running a perk for

There’re 3 other pages in addition to this
thats just a super TLDR
Gotta send the whole thing
cause there's a shit ton more
I think having maniac as an armor type is dumb af. They should replace it with unyielding and be done with it.
The super TLDR is with the 3 extra pages
This says almost nothing
Complete Global Saturation
That’s the TLDR of it
But flak and maniac are kept because they help something or just because the most common targets you will shoot?
and thats just ADM btw
So this is the main reason why uncanny is bonkers
LMAO
pretty much yes
Maniac gives flamer 1hs
Flak gives a bunch of body shot breakpoints
I always thought it was my knife crit alone that was one shotting muties LMAO
Between Deathspitter / Infernus which ones give more mileage on recon? Been using infernus, but doesn't seem to do much.
Ok, thanks for the answer
Deathspitter is a bit more damage but infernus is much more generalist
Either is fine
well its because its also a Finesse weapon
and thats another fucking
5 page thing to send
Actually no nvm
@iron marten
Incredible
I cooked pretty hard with da new guide
Feels pretty weird looking at the raw numbers of weapons you've used hundreds of hours for
So how does deathspitter work? Just like Dumdum and have to be close, but this one is kill in close range?
Finesse in a super duper TLDR is Crit and Weakspot bonus related basically
but that image gives a rundown better
No
Strength doesn’t scale from distance, it’s constant value
“Close ranged kill” is ranged attack kill within 12.5m of player
Yeah cheers for the tldr
Close ranged kill is NOT “close ranged - kill”, it’s “close - ranged kill”
First time looking at this in my 1k hours in darktide xD
Jesus christ I just looked at the DOT Chart
I punched those numbers in myself 
Not that bad
Ah, the way they have it worded sounds like it only works on close kills. lol
Appreciate it.
U should see me reading the game’s source code and calculating stagger
Then hand testing stagger breakpoint to make sure it lines up
I appreciate the effort you put in to this and verifying it as well...
Makes me wish darktide had a console like source games
I’m close to finishing ranged weapons for now
But I went to play BL3 for now while waiting for dlc
Arbites update should change some stuff
U can go look at combat shotguns’ current section
It’s all prepped up for update
When running a commando and using a shotgun, is this useful?
Agile Engagement is one of the best Talents on Veteran but its depedent on your Aura and ability pathing
What aura should I use?
what sort of build is it
Top tier veteran talent
It's a custom build, one that relies on the shotgun and the catachan blade to kill what I can't kill with the shotgun. Rager's eat my ammo so I use the catachan blades riposte to make them kill themselves.
Not sure if the 5% move speed aura is worth it.
that sounds like a good idea... if you're using double barrel shotgun
Alright.
Would use that aura for all my builds if it wasn't for the pathing...
It has the best pathing of all 3
10% melee damage
Agile engagement
5% crit chance
Just for going that way
Is it mainly cause of agile engagement and whatnot
Yeah, fair
I was mainly talking cause of nades
And then exe stance
and o4b
Weapon Swap Speed too if you're a helbore user (me)
Though I do miss the talent being vanguard
Sprint cost reduction was peak with knife
slug round shotgun ain't worth it is it?
I feel like the once called lawbringer has a lot more potential with crowdclearing and damage.
none of the comabt shotguns are worth it rn lol
double barrel is the only good shotgun rn
slug is the least worst of the combat shotguns
lawbringer is totally and utterly eclipsed by double barrel
Damn, did the fire shotgun get kneecapped that badly
I see. I wonder if they plan on reworking the old shotguns.
yeah
They will when the arbites class drops
They're bringing the combat shotguns up to contend with the arbites shotgun
By how much, idk
the initial shot of the fire does little to no dmaage and the fire stacks don't do a lot of damage on their own. it also shoots slower than the other shotguns and does the least amount of damage and has the lowest ammo compacity. So idk wtf they were thinking.
Rip
I remember when it was a decent secondary for zealot
Now they all just use bolters
Or flamer
Also the flamer shotgun has the widest spread making it hard to land all your pellets into someones head when aiming down sights.
So it's like the worst shotgun in the entire game imo.
Crazy to think shotguns would be bad in a horde game lmao
the thing that's interesting is the shotguns in this game have increased choke when aiming down sights. other games don't have that curtesy. So idk if they are trying to make it semi-balanced by reducing damage but it hinders the weapon entirely.
If you miss half your pellets than you aren't doing any damage.
while in other games half your pellets is still half your damage.
while it feels like half your pellets in this is like 75% of your damage vs 50% in other games.
yea abt that
arbites shotgun didn't look all that impressive in the gameplay vid they showed
idk, damage scales weirdly in this game.
so I have very low hopes
Let me cope
Haha
nah
u just gotta understand which is which
I feel like it scales weirdly specific with pellet based weapons. Like half your shots missing can tank all your damage half the time while half the pellets in another game will still kill most npcs.
Seeing the "tldr" screenshots lol
that's because of a specific mechanic called minimum pellet count
and most shotguns are undertuned in that regard
If only they kept the suggestion channel. They can't seem to balance things properly without the advice of others.
as someone who's been in other discords with suggestion channel for game balancing, don't
most people playing this game have ZERO idea what their suggestions actually mean
I realize a lot of them fill up with nonsense.
it is what it is
though most places that added suggestions to their discords usually have a word requirement, and have specific details you must add. That limits a lot of the people who just type a sentence of "make gun shoot better". Though I won't argue any more on that fact.
they do have forums for communication
I guess that's a point, but I'm not sure if suggestions are allowed on that.
u can say a lot of things on there
whether they take in ur suggestion or not is a different story
Though I guess the point is, do they care enough to read them?
and, given how deep the game's mechanics are
99%+ it won't matter
for example
stagger is a core mechanic in this game
there are maybe 6.5 people in the entire community (excluding developers) that understand how it works
like on a core level, or even on a basic level?
I don't know any specifics, but it seems to be there are requirements to both proc and activate a stagger on an npc. It isn't just as simple as shoot and stagger.
there're multiple steps for it
2 checks
and stagger accumulation pool
the 2 checks use data that's not really accessible
weapons' attacks can do diff level of stagger
this is also modified by stagger armor modifier
so it can vary a lot
then there're diff stagger stages with corresponding thresholds if u do stagger
and then for the fancier stuff
stagger category matters
yea
at most 6.5 people understand how all of this work
So different types of stagger, and stagger levels based on armor type, and damage type?
or am I missing something else?
what's "damage type"
well if you inspect a weapon next to the damage value will be corresponding stagger value as a blue number
inaccurate
what I meant by that is like getting hit with a slug that does 100% more stagger than a simple melee attack that only procs maybe 5% stagger.
the in game dmg tables are not always accurate
and especially the stagger values listed
thats like one component and its not the only fixed component
Though it is based on the stagger type based on the damage type, or weapon type?
is lethal proximity on bolt pistol always good or is it good only for grenade build?
I have no idea what ur talking abt I'm sorry
lethal prox is p. much always good
only for grenade build
that is not how stagger works in the game
other stuff will do more damage but its utility is always appreciable
if not for grenades, what should I take instead?
well you said the stagger has a build up right?? so if a slug does more stagger it fills up the bar faster?
stagger accumulation doesn't usually come into play unless ur weapon attacks very quickly against an enemy that's still capable of standing after getting hit a bunch of times
different weapons do different amount of stagger. A thunder hammer will stagger more than a combat knife
The amount of stagger will also be modified depending on the armor type of the enemy you're hitting.
IE staggering a carapace enemy will typically be harder than to stagger a flak or unarmored enemy
but its more complicated than that
Sounds like it's down to a science that my pea brain will not understand without a damn history lesson on the fundamentals which could take hours from what I can see.
Since the data doesn't seem to swing 100% in one direction. It's in multiple directions.
all you really gotta know is that blunt weapons shock mauls, hammers, shovels, typically stagger better than sharp weapons, devil claws, heavy sword,power sword
the "typically" is sending me. Duelling Sword specials says hello
yeah that's why that stagger number is mostly useless
specials are the exception
Knife punch staggering ragers is also pretty funny
That much was pretty simple for me to understand. Even in most real life scenarios, armor is more susceptible to blunt force unless it's like a gambeson. Though I notice shotguns have decent stagger potential as well which makes sense also in a real life scenario since a shotgun blast can send you through a door at specific times.
for guns bolter and shotguns are the only ones with a note worthy amount of stagger
shredder
shredder is more supress than stagger
both really
its ok at it
which one is the shredder?
ah.
shredder autopistol little hand sized smg
I almost never use that gun unless I'm playing zealot.
I also don't own one currently on my zealot with good stats so I haven't used a shredder pistol in a while.
I can give u a simple example on how stagger is calculated
against an attacking dreg rager, who has 5/10/30 threshold corresponding to light/medium/heavy stagger stages, and a stagger resistance of 1
power sword VI's light 1 attack does 8 stagger, with stagger category = melee , and has 100% stagger ADM against all armor types, so it'll do 8 stagger vs maniac
while attacking, dreg rager has 50 stagger reduction vs melee
when the attack hits, it goes through 2 checks
- does the attack's stagger surpass the enemy's stagger reduction? (or 1/2 of the enemy's stagger reduction if weakspot hit)
- does the attack's stagger surpass the enemy's stagger threshold after having deducted 1/2 of the enemy's stagger reduction and being divided by the enemy's stagger resistance? (or 1/4 of the enemy's stagger reduction if weakspot hit)
if either check fail, no stagger
if both checks pass, it goes to determine how hard the stagger is (light/medium/heavy stagger stages)
so, in this case, for check 1, 8 stagger is not bigger than 50 (or 25, if weakspot hit), so the attack won't stagger an attacking dreg rager
however, if the attack is powered up, the powered up version of light 1 has "ignore stagger reduction" property which allows it to essentially apply a x0% multiplier to the enemy's stagger reduction
thus in this case, for check 1, 8 stagger is bigger than 0, so it goes into check 2
in check 2, (8-0)/1 is bigger than dreg rager's light stagger threshold of 5, but not bigger than its medium stagger threshold of 10
therefore a powered up light 1 attack will put dreg rager into a light stagger stage
@solar surge ^
also the discrepancy between check 2's value and enemy's stagger threshold determines how long the enemy stays in a stagger animation
but that's like, not necessary here for the sake of simplicity
i wonder if a mod can be made that can show a stagger bar or something
someone should
Irrelevant but I want this for Elden ring/Nightreign lol
makes sense. I understand the checks point. So will it not stagger even if you attack multiple times? Or is rager a specific enemy that can't be staggered unless you reach a certain threshold higher than his stagger resistance?
there's already several mods that do similar things like healthbars, status effects, showing the radius of medikits, accurate ammo counters.
generally getting more information seems to be accectable even if it gives a slight advantage

afaik stagger accumulation works on all enemies
but some enemies are so hard to stagger that it'll ages to build up
Showing radius of barrels, pox busters, daemonhost agro ranges too, very handy
you can keep hitting em until it happens. Some enemies just take a lot more stagger notably ogryns
though it seems like Rager has less acummulation if that's even possible.
Ah, so there is like an accumulation "armor" so to speak.
as written in the example above they take less stagger while they are attacking.
Its way easier to down them while they are running at you
I see.
not exactly
the stagger pool accumulates 1/2 of stagger value
I see.
so it will build up
How much stagger does the rashad push attack have? I often stagger ragers mid attack with it
but it'll still need to beat both checks
it'll just take a bunch of attacks to build up
I see now.
and ideally, u don't want to have to take several attacks to build up enough stagger to stagger an attacking rager
10.35 vs all armor types
it has "ignore stagger reduction"
so it'll go straight into check 2
welp i suggested a mod that somehow represents stagger
Me reading all this (kinda got it but it gives me a headache)
Oh damn, i was not expecting it to be that high
does the rashad special not have that?
(10.35-0)/1 is bigger than 10
so combat axe's push atk will medium stagger an attacking dreg rager, but not heavy stagger
it also has that
its actually comical you cant stagger ragers with rashad special when you can with push attack
u can
wait what
The rashad special can yeah
i tried that loads of times before i started to use push attack, never seemed to work
that was ages ago though...
another thing abt stagger accumulation is
it only accumulates when u FAIL stagger checks
if u successfully stagger (both checks pass), nothing goes into stagger pool, and the stagger pool is reset to 0
So much random stuff going on in the background of our funny shooty horde game
stagger pool also decays over time
within 0.2s of an attack, it doesn't decay
after 0.2s it starts dropping off linearly
Higher than 1
honestly
unless u main ogryn I wouldn't even bother with it
Can you still stagger chain chaos spawns with shovel heavy/punch chain on ogryn?
I only recently got my ogryn to level 30 so lol
Yeah u can
Yeah that was funny when I was doing that like a year ago
Think you can do it on daemonhosts as well
Would've been good in the totem event where they spawned a bunch
I think it's 2 heavies then the punch?
I just wake them up with a krak or 2 on vet and kill them with a Bolter before they even get to attack
Much more gooderer
also
I used to use helbore for that
this is actually super basic
this doesn't go into stagger while staggered
or stagger immunity
or stagger resistance modifier
Hellbore for killing DH?
a stagger representing mod would probably be really hard
yes
of all the people who could potentially do it 99% of them would probably want money
bunch of checks and stuff are involved
There's a cleaner and easier way to kill a dh with a helbore, but I only have it in psykhanium and it's just a blue stim instead
I can kill them no stim
Only thing that stops me is a friendly staggering it
Lmao
My name is literally let me solo DH because I just need them to not help
Yeah, deadshot is really needed for this
I want to try get a tiny bit more damage out of my build as I leave chaos spawns sometimes on like 1k hp and plague ogryns around the same
Well, deadshot has since been changed since this clip so maybe it's better now?
DH is the lowest health monster
I'm guessing it'd be crits
deadshot on helby is really annoying to build for
High DR though no?
Swear I remember that from somewhere but I could be tripping lol
Game has been throwing alot of BoN at me and I hate it
i love killing BONs
nah
Back bubble just feels inconsistent to hit and the way it moves sometimes makes it annoying to shoot
only 0.7~0.9x DR
What are other bosses?
depends on body part
Is the head of the BoN actually counted as a head?
no
Thought so
Yeah, but thought the head might be slightly higher than body in terms of damage
But norp
it is
The head head or the weakspot
this is not some obscure inaccessible info
unlike stagger
so basically shoot its tongue if you can but cant hit its weakspot
Wheres the headshot bit on a Beast
Can't wait to hear voicelines of the arbites being gobbled up
Oh full ranged damage to the tongue neato
Wait shooting at its mouth is just as effective as shooting it's back? The more you learn
is +1 wounds something I should still keep or should I invest in another stat like stamina, health, or toughness?
yea
are u used to the game yet
Frontally it's the tongue apparently lol, properly it's the bubble on the back
yes.
how much
Also, can BoN just not be staggered outside of certain things? I swear I don't stagger it with VoC
Is that relevant?
No?
yea I mean
if u play like "I will solo everything on the map" then wounds are redundant
Yeah if you don't go down wounds are pointless (unless zealot build)
Well I asked for what should I replace it with, not rather or not if I'm good enough not to get rid of +1 wounds.
Toughness is nice, stamina can be nice
all 3 choices are ok it comes down to mostly preference and the class u play as
I found + HP as a meme on ogryn to be funny because I could get above 500 health
I noticed some builds choose the hp bonus for vet because it goes up to 20+% while I've only ever gotten +17% on toughness.
Depends on how you're doing it, more hp is basically more chances to take chip damage through it
More toughness is less often chip damage through and stronger against ranged
I have 230 base toughness on vet and 280 with VoC
Only really get hurt in melee if I skill issue with a pack of ragers
+3 max stam can be a scam though
How so?
Just get it at a higher rating
Yeah, had a friend tell me about it like last month lol
health is good for everyone but ogryn basically
ogryn just scales significantly better on toughness that it's kinda wrong to not build full toughness on him
Why is that?
it shows as +3 on the UI though so it can definitely be a tricky one.
ogryn casually gets like x22% smth TDR
so ur 200 toughness (which u can get with 3x toughness) is really more like ~1000
Also why does psyker with not that much less toughness feel alot squishier than vet?
(possible skill issue which is valid)
very low TDR = low effective toughness

veteran can get to ~200 toughness usually
Christ
with iron will and 5% TDR node above nade regen that's ~250
they should give zealot more armor piercing stuff
Duelling sword not good enough?

A built in micro uncanny for zealot could be neat
Like a talent I mean but
That
i feel like it'd make sense for the melee class. they do have fotf of course but outside of that is a real struggle
ogryn innately has x75% DR and x80% TDR, for a combined total of x60% TDR
bleed DR scales up to x68% DR
NHF scales up to x85% TDR
these already combine into ~x35% TDR (somewhere like 600 effective toughness from 200 toughness)
top section has 4 dmg reduction talents
if u take the best one (ranged DR after getting shot), another x80% to it , now ~x27.7% (now ~721 effective toughness from 200 toughness)
if u are then meme building and take more dmg reduction, yea it can get to really low

also forgot about ogryn's TDR nodes
the absolute minimum u can get is x12.9% roughly (without FNP keystone)
so 200 toughness being more like 1545 effective toughness
Why bring shield when you are shield
this is why health is not worth on ogryn
there's only 1 correct choice and it's 3x toughness
Plus you regenerate that so quickly with heavy attack nodes
Insane yeah
Whats the requirement on heresy/damnation and above to take health damage through toughness?
Lol
So just any hit after the first
Or during chip
Fair
Just didn't know for sure lol
Ogryn has 300 health by default
And golden toughness is technically not your new cap of 100% so no hp damage through that either
So getting hit here and there is not that much of a problem
Just dont rely on it too much
Just don't get hit
300hp is more than enough
Just that shrimple
Piss toughness is basically overshield
Why do people enjoy recon lasguns so much on vet? I just felt like it wasn't doing too much damage for the amount of ammo being put out, with exe and shooting heads
300 hp is more than anyone else gets, why would you need more
Shocktrooper
Had that too
Recon lasgun with shoxktrooper and survivalist allows for stupid ammo econ for a weapon like recon lasgun
Its still ammo hungry
Especially the mk12
Iirc
The fast one
Felt like I ran out of ammo with that faster than I would a bolter
Yeah I was using the fast one
melee more then
Thats your problem

I just changed gun 
Or mk14
the basic rule of thumb is
if u can hit someone within the next 2s with ur melee, probably not worth wasting ammo on them
Here I was planning on shooting them with my melee
Catmiral also a lot of people use the mk12 as fire spreader than a gun
If you want to kill stuff 6c or mk14
This aint vraks mk5
It is
Bonbon joins the chat 
beast of nurgle?
yea they take way more melee dmg than ranged dmg
still better to melee them if u get the opportunity to
Probably rewarding you for being in melee with it
Yup
Still need getting used to melee him alone
Which is terrible experience in small corridor 
Pokey sword to the back does wonders
honestly in my experience
pokey sword through the front to the back does true wonders
the best way to fight BoN if everyone has bad positions
Ayo?
yeah he keeps getting stunlocked because he is obsessed with grabbing
to a point where ur team has good positions to blast him from behind
cuz pubbers are frankly quite dumb to understand boss aggro
Does vomitting on you do anything other than the slow/corruption?
it lets him eat you
yes
Makes it target you to eat or something?
it makes him prioritize going after u
to vore u
you can totally use its obsession with grabbing you to your advantage. especially if you have terrain in the way to decrease its chance of walking closer to you to actually seal the deal
someone else needs to be bait smh
just walk close to it, it'll try to grab, dodge that, repeat
Just dodge directly away?
.....
Any fancy way you want to dodge it?
u got the nightmare blunt rotation for boss dmg
in terms of boss dmg u have no boss dmg
not sure how the grab really works, it seems like a special type of attack almost
i feel like it just happens if you're too close lol
yeah
The grab is a normal attack you can dodge
But it has weird properties
if you have some terrain in the way it's pretty good
it's worth it when a teammate is the bait 
Getting munched not goog
Can reach through walls
I have an amazing example on how to fight BoN in my 1st YouTube vid
Not shilling
But an actual example
To melee BoN
baiting BoN grab is not worth it except if you cheese the terrain. it's mainly risky if he has an open path straight to you
I didnt say good boss dmg but 1v1ing plogryn or cspawn is fine 
Getting vored by bonbon is death sentence tho
Depending if other bosses are active or aoe specials
Love me crusha
how did it not hit you when it did the tail whip?
now I see what people mean by "play like you are going to solo the map"
Dodge
also your fov is insanely high. like that one poxburster you pushed looked like it was pushed from leagues away.
Send me time stamp
Yeah
I edited config files
do you mean 3:53-3:54~? (because that's just it turning around weirdly)
To set to 100
Best BoN tip
Play by it's arms
You can dodge all of its attacks there
(if it's targeting you)
to be fair at least half of these plays wouldn't be possible with allies since they can get in the way/proc things to aim in your direction.
Oh lol couldn’t tell. Thought so, you’re not running dodge counter?
Fair enough
I don't need to know since it's muscle memory now
i cant see the hud nor can i see the reality, i just sense it like daredevil
Basically
buff bar is only useful if you need it for classes you aren't sure are going to proc that buff and how long it will be active.
What buff procs that you need to maintain/count?
I i never pay attention to the buff bar on my zealot, but on my veteran I tend to want to know what's procing and what isn't.
and more importantly how long it's staying active.
there's so many 3-5 second procs I tend not to be able to viably count when they are active or not. Though I don't have that issue with zealot.
barely have that with ogryn.
Only thing I can think of is maybe duelist on zealot
But its really easy
When you need it it's against bosses or armor
Thrust and momentum stacks 
So wait for an overhead then attack
With dodge node on it adding plus 3 it's always at 15 for me
He’s not on that high fov
DT base fov slider is just really low
Thrust is timing
mine goes up to 100+ but his 100 seems farther than mine.
Thurst max stacks is around 2 sec?
No, slider only goes up to 85
Unsure it's been awhile since used
To go above 85 u need to edit config file
you mean the bottom one not the top number?
Yea
I just stare at the 3 stacks while dodging/sprinting with th
ah, then yes it goes to about 85.
VFOV
Funny thing about the dodge gaining stacks for IJ, it can proc multiple times for 1 dodge
3 shooters shooting you will give you 9 stacks with 1 dodge
It’s almost a requirement for enjoying pub games
I usually turn off my hud and go 3rd person while blasting music if I pub auric
That does turn into not knowing that my team already went through 7 people cause they leave when they die
Played with a group of 3 others that talked the last few days and my god it's so completely different
Been playing solo pubs for like 700 hours with a few friends sprinkled in and they don't stick around lol




