#veteran-class
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that's the overhead
Procs BT
The ritual totens are the only thing that made me use normal heavies
š
Ice? You got it
Rev Heavy
But yeah a CRIT rev light deals like ~475 damage to a Scab Bruiser head
The same ~475 damage that can be distributed to 6 groaners/walkers on rev light
You might need a little help from rampage though
Unironically one of the best horde clearing
Rev light spam
How I use the chainsword because sawing through an enemy releases the happy chemical in my brain
And because of BT you can go martyrdom/IJ and still have easy access to IoD
Then you either choose Twbs or Enduring Faith
My successive metal clattering noise as I saw a maulerās head off is godly
Of course this gets trickier when elites are involved in the horde
You end up like Cole
Not Cole smh
Meow
The Rev Heavy miss into Chastise
It was painful to witness
But do be happening to the best of us
Im pretty sure thats also an old clip
doing this when i get home š¹ā
i tho 15 was just spam lights for hordes 
It works but not as effectively as rev lights
and 4 was for the revved shenanigans
like for cleave
also, would someone please explain the difference between the crusher and power maul
Crusher is a one-size-fits-all weapon that works against everything. Continuously attacking the same thing ramps up its damage exponentially, if built right. Power maul is more like if you turned smite into a weapon.
Paul has the power to keep everything in the room on the floor and good ogryns can keep this up indefinitely.
does anyone actually use this gun
stat wise it's just a worse lasgun and I feel the same way after I've used it
Crusher can do what Paul does, you just ruin your dps. It's far more efficient to knock over key targets and then beat them to death while they're on the floor.
Maybe finish upgrading it and put the perks and blessings it calls for on before rating it.
I use
i've used the paul a lot

and like how i can one shot a ton of enemies
You can literally 2 shot Maulers with it
@faint beacon what to run on graia vigilant?
but i guess i can give the crusher a try for a more general use build
Just remember the push attack has the highest damage out of everything in the moveset. (unless you're weird and use thrust)
how do you even use this
Graia calls for surgical, yeah. The other two call for headhunter.
Nope, 2r burst is best.
(agripinaa)
Surgical + Deadly Accurate with Maniac + Elite
Double Tapper has no zoom
I think I'll stick to my lasguns and bolbgun
That's a deal breaker for me
Headhunter + Falter
Agri IX is Surgical/HH + Deadly Accurate with Maniac + Elite
That's actually better.
Its better
Makes using executioners stance way less of a pain.
it lets you play far more aggressive
can see shit coming from your peripherals easier
Why I say the Agri IX is the best for more constantly rushing in
on that, is executioners stance any good when you have the tagging keystone
Focus Target is just good in general
i know, that's why i run it on a marksman build instead of stance
stance just ends up feeling weak once you use focus target
what does focus target have to do with exec stance at all?
its not really a marksmans build if you go voc > FT. thats just generalist damage and survivability
@faint beacon I'm gonna finally give Agri IX a go
It sucks don't bother
It was alright
My only question is how did you play it
Cause I have to stress itās very much a click on elite or special head tool quickly before getting back into melee
I just used my standard VoC/Krak/WS build
the maniac ADMs on the vigils piss me off
Iāve been doing Kraks, VOC, Agri IX with FT and both supportive nodes with Taxe 7 and I managed to out damage a HH Pickaxe Ogryn
Itās always very impressive when an ogryn doesnāt top frag everything because youād genuinely have to be very stupid not to
A veteran has to do ridiculous combos with a power sword just to deal less damage in melee
Ironic part is they were trying
Ogryn is more results with less effort
But doesn't mean vet can't outperform even purg psykers for danage
I was just doing ludicrous shit and managing to barely top frag
Cause it was our damage being neck and neck till events happened
Left is Ogryn, second is Psyker
I was Vet with smokes
Is it safe to say Veteran as a class requires the most effort to be incredibly good with at this point?
Outside of the things I can count on my hand that make it overpowered
I'd also disagree since DS and plasma exists
Left click adventure
But he is the class with the least broken things
Amount
In my case I use PSword
I try to keep the DS to Psyker; For me it helps me keep each class' identity to itself
Sounds about right
Idk Iād say from personal experience on game impact the classes are looking something like this
Ogryn > Psyker > Zealot ā Veteran
But muh glass cannon psyker
Vet needs nades to keep up
consignment yard start, 4 heinous rituals within the first room alone. with chaos spawn on top
Zealot has to use āThe Buildā and they also have undying
what were they smoking
A crack pipe
restarted mission - again 3 rituals in first room but more bosses this time
Sounds like a fun time
They need to not make rituals stack near each other
Ham and I were doing duos last night on comsplex
And we kept getting double ritual on the 1 st stairs
We wiped like 4 times to those
There is a location of excise vault where there could be 5 rituals
In the 2nd hanger bay
I hope if they ever do a sequel they go all-out on the character customization
Is that face modded? Dont think I have ever seen that hair style?
Ur face is modded
working as intended
roll randomly if you lose the mission 
We were getting so lucky
1st easy ritual
That's 1 down
And twins
Easy
Then boom, 2 rituals
Beginning and mid event are the only hard places on comsplex
hey I just had both of my blueberries try and block crusher overheads
can't be that bad
this b vanilla
The more I pay attention, the worse reciprocity gets
Getting 8-10% on average out of
At which point, why bother
it's more that the others are meh anyways
Duck and Dive means no Desperado
and Close Quarters Killzone is eh
CQK
is eh
more consistent than recip for me
at least it's better than For the Emperor
15% close range damage for 10s on ability is consistent to you?
well to each their own lol
yes
every time ulti, it's there guarunteed
I don't know, recip looks like it shouldn't be hard to maintain high stacks
8s is a long time
yet, it just doesn't
it's weird really
I would expect around 20% on average from
Are there any infantry or vigilant autoguns that are good?

If there arenāt thatās fine Iām just asking
Iām not too familiar with them
Iām not a fan of brauto
What blessings would you use on vraks5?

WTF
They werenāt already?
Dumdum Deathspitter
Alternatively
Dumdum Raking Fire
whales are asexual?!
š
What blessings for this
Dumdum Deathspitter
It can also use the Salvo blessing
But feels bad not holding the trigger
Surgical + Deadly Accurate/Opening Salvo
what a find :D
gief
Okay I haven't played in ages so I need to know. I have a Mk IV Helbore and I don't remember that model. I remember the Mk I, II, and III models though
After the Great Rework, they changed the names of a lot of weapons, the Mk 4 is the slow firing one, the Mk 3 is the balanced one, the Mk 5 is the fast one
Why though, so Mk 4 is the "sniper" variant?
Why? Who knows why, it's Fatshark
But yes
A okay also, bayonet charge? When was that a thing?
It has been, but the Mk 4 does a slash and not a stab
(which is inferior to the other 2's stab)
So it can't charge?
I'd test it but I'm at work so I can't exactly get on the game lol
Dang, I wish I could. It would add a nice thing for the sniper
It would, but I guess it's to balance the firepower of the Mk 4
Yeah but the Mk 4 has its issues and wants you to keep it out all the time
Is recon las rifle instead of Plasma gun playable for havoc 40?
All 3 of them do, it's a "feature" of the Helbore family 
I thought the Mk 4 was the worst offender
Even with the swap speed talent, you're still taking 3 business days to take out the gun and charge it unless you're using Exe Stance
I can't remember if they have different pull out animation speeds between marks but I don't think so
It was in Havoc 1.0, it should be in 2
I run exe stance
I wonder how they'll balance Arbites to make the dogs useful
Idk
Is running the blessings that stack reduced charge time and more damage on 2nd, 3rd, and 4th shots good?
I mean we already have everyone for crowd control, and both psyker and veteran can pop distant elites and specials pretty easily
It's one of two "useful" blessings besides Hotshot, + mandatory Surgical
It would neat for the dog to lock down big targets
It's preference which one you prefer on your Helbore
Arbites would do what then? Would they crowd control while their dog handles big targets or lock them down for others to deal with?
Stack reduced charge time should be good, not sure about the salvo blessing
Okay how does that work? I wasn't around when it was released
I think theyāre supposed to pin enemies like the enemy hounds do, so theyāll likely be a control/support feature not attack or dps
I think charged shots reset the salvo so you'd never proc it, which is not only not great for what helbore does but is also anti-synergistic with the other blessing
Lets not forget that gunner Arbites can use the heavy stubber
I could be wrong though
I remember in the past it worked and would reset after the 4th shot
Based on what I know they use shields, shock mauls, heavy stubbers, and combat shotguns, so maybe they're the defense operative?
They are what Fatshark decides to make them.
Equipment they may have in 40K Lore must not equate to what they will have access to in Darktide.
True, but speculation is fun. What role needs to be filled that an Arbites covers is the question
It's probably more a matter of flavor than anything
All classes can "do" the same things as each other, with varying degrees of efficiency
Probably, but itd be the easiest way to get a clue of what they would play like
I refrain from speculations. It only leads to expectations which will inevitably be disappointed.
Hope is the first step on the road to disappointment
Isador Akias.
I guess, but its also pessimistic to assume that they can't do anything
I think volley fire works on helbore and makes for some nice headshots lol
I'm refraining from speculation simply because I'd like to see what they bring to the table
I agree to that.
Same
Not opimistic, not pessimistic, genuinely don't know what they'll do but I'm sure it'll be good
I also hope they have some of the more cop like stuff so shock weapons and what not
Something gives me the feeling the average guide is gonna be "just ignore the dog, take these Arbites perks that make you a killing machine"
iirc the blog post states your dog can lock down lesser enemies, stagger bigger ones, and can free you from disablers
Well if they can do that, then at minimum they're an excellent thing to have
Yeah cause no fun allowed
Guides are Guides.
Guide was the wrong word
They are not mandatory or some sort of handcuffs
It depends on where the node is
General advice of the public would make more sense to what Im trying to say
Tbh, Iām just happy to be getting a new class, regardless of if itās going to be broken, useless, unique or balanced
You can just ignore them or take the best bits from them and use them for yourself.
Like don't mag dump your bolter into fodder for example
recon is top tier
Dont invest in the dog being a similar thing held on a podium just because its pretty much useless, or already so good that there's genuinely no point upgrading it (should it even have any)
Oh is the Helbore MkIV good at dealing with armor? I have to relearn everything now
I think they said something about building the Cyber Mastiff?
most meta will probably to take the dog because it's pretty hard to beat an on demand resource-free priority target kill
Always depends on how good the dog will actually be at that
And how convenient and easy to use that will be.
cole said the no-dog-talent originally was ass but was buffed to be worth taking if u rly want to play as just a guy
Yes, but not an easy weapon to play
I will assume until they show anything that the dog is probably going to take too long to kill things unless it gets some nutty stuff in the tree
I think so, Ill gather the relevant info they gave us on it
but no one will know until they actually show it off
Is dog blitz or ult?
neither
Interesting
it's just double tag something from what we know so far
Oh right
but maybe you can get a blitz or ult that does dog things
https://forums.fatsharkgames.com/t/introducing-the-cyber-mastiff-dev-blog/108442
So far what we know about the dog:
-You can have it focus on targets by pinging twice
-It can't be damaged or targeted by enemies
-it will pounce and lock down human-sized enemies, on Ogryns it will do a heavy stagger and some damage, but itās not gonna lock them down permanently, On Monsters it will attack and bite but won't stagger a lot
-Can rescue you from Hounds or Mutants (Trapper is not mentioned, who knows)
-Can be opted out of taking
A cybernetically-enhanced attack hound never far from your side. Send your kill-dog to disable priority targets, maul enemies, and provide vital support to your strike team. Hello everyone! This is the first of several developer blogs centered around different aspects of the recently announced upcoming class, the Arbites! This dev blog will f...
They mentioned that
it's base kit, then improved through talents
probably smth similar to veteran having a bunch of grenade dedicated talents
arbites will have a bunch of dog dedicated talents
that's my guess
I assume a side of the tree is going to be like mostly dog and other buff stuff
because that seems like a safe bet
Its also invincible, and enemies ignore dogs
and yes, it's upgraded through the skill tree
I love it honestly. Of course I'm rocking it, the shovel, and Krieger uniform sooo
It's the invisible dog do do it's the invisible dog do do incredible how you can....
See right through it!
So maybe as a base, the dog is going to take things down like it's supposed to, Id wonder if it would get a skill tree node that makes it distract enemies
it can't be targeted by enemies
Too bad I can't make the dog a tank and have it get overheaded to death
That would be hard to balance though, so I wouldn't expect it
They could be talking about the base behavior of it for all we know
u can make it target specific enemies by double pinging
I assume they're just unhappy with how the necromancer stuff worked out and how good they are at tanking in vt2
so making it untargettable and just doing things is probably a much better option
I honestly think the necromancer was a decent class, but it sucked to have that be Sienna's ultimate considering its her entire gimmick
They definitely fired shots at that in the opening
I think it was something that didn't fit sienna as a character and was also just kind of bad for vt2
I think a summoner man would be fine in dt because the sheer amount of bullshit you have to deal with is so much higher
Yeah, the skeletons effectively just became a wall that made the game incredibly easy
just summoning like 4 generic guardsmen or something from the nearest door would be fine
New veteran tree incoming
Skellies also have the hp of a slaven slave in cata
They just.... die
True, theyre too good on lower difficulties and useless as an ult on cata
Yup
they die quickly but you can summon more than enough of them to buy a lot of time on cata
Literally the best part of them being the area stagger there, which is uber dissapointing
They can be, but you gotta invest in it
I think the skull item being the way to control them was a tad clunky
oh controlling them sucked yeah
On higher difficulties I find it best to use them as a way to vent heat quickly and without losing HP.
Yeah that was their other purpose
And Im glad they dont seem to be making the Cyber Mastiff a vent for anything on the Arbites' side
i'm just worried it's not going to do much
A summoner class that only summons to do their own thing more didn't do it for me
getting a disabler off you is okayish at least
I think itd be cool to see them do it right
Unfortunately that dog better have the speed force if its gonna be better than just shooting the sniper
I don't think it'd take much to make them decent
They're a slippery slope kind of balancing
just a skill to make their targetted jump stagger things around the target or give them cleave or some shit
if they can one shot trappers and flamers they'll be good enough lol
I assume they'll kill any human they jump on but it is going to take a while
Can't even rely on players to do that 
I think itd be massive if you got rewards for manually commanding the dog, encouraging you to actively use it for additional bonuses like toughness or cleave, potentially making the larger enemies take more outside damage while being mauled
but no way to know until they actually show it
You can target it by pinging enemies? Too bad, because the enemies that a dog could be really useful for are things like bombers that you can't ping because you don't have a line of sight to them.
Itll also do its thing automatically if you dont tell it otherwise
Maybe you could change its priorities somehow, that would be a great way to make the Mastiff an amazing addition
Maybe a skill tree node that causes it to trample through hordes of minor enemies, like a half width bull run
I think they probably don't want it to do much because it's going to be too strong too easily
I think their options are a strong arbites and a good dog, or a strong dog held back by a weaker arbites
Could be the difference in paths, where the huge things for the dogs make you sacrifice the potential of yourself
yeah it being able to bowl over a bulwark sounds nice in theory
Doggo
like i'm tentatively hopeful it'll be good
Good dog
Friendly ones too, and I'll buy the dlc
I imagine on release, its either going to be broken, or just weaker veteran that sometimes knocks an ogryn over
Lets hope they do the AI good
oh I fully assume it's going to be busted
i'm just wondering if fatshark is going to give them a gold toughness skill or not
Rumblergryn about to fire? Stagger him out of it 
Isn't the dog gonna be tied to either your blitz or ult? Consider for a while what else we can get in those categories, the dog can be pretty powerful and still not break balance.
They did mention the carapace armor, I wonder if thats going to be a flavor thing or if there's going to be some kind of armor passive unique to Arbites
from the little we know so far no it's just double tag something
No, they said itll passively follow you and not take damage or aggro
from what I heard it's somewhere in the middle
not as strong as current ogryn/psyker
Its a thing we'll have to wait and see for
So either way vet about to be top 5 class 
hell yea
Like I don't know, maybe on a tree opposing the dog focus you take less toughness damage from ranged and smaller enemies
If the carapace armor isnt just "Hey look guys, we know Warhammer! It doesn't do anything though." then I'm sure itll have some significant relevance to the class
eh it's probably just a ult that makes them tanky for a bit
Definitely bad to speculate, but I think the Arbites is going to be worse at handling elites to make up for the strength of the dog, prioritizing crowd control and defense
I don't think they can possibly give it a kit that will be bad at killing elites without knowing they are fucking up
I dont think itd be bad, but it wouldn't be the best
Combined with the dog it'd probably be great is what Im hoping
Lock a mauler down with the dog and smash its bones outside with a shock maul
the only thing that I think is going to sink or swim it for being good or not is if it has a golden toughness thing
no
because it's absolutely not going to be better than ogryn in melee or as nuts as a psyker overall
With carapace armor being specifically mentioned I feel itd be a crime not to make them more tanky than the average human class
He gets shield too 
but I think it'll be stronger other than golden toughness utility than a vet for sure
Especially with the others wearing light carapace or even flak
i'll be shocked if the carapace armor thing isn't just an ability my man
just tankier but slower for 10 seconds or whatever
Yeah, I mean they definitely want to lean into the riot control aspect of an Arbites, so I think its going to be like a slower, defensive zealot that can throw dogs at people
it'll be a passive modifier
"+5% toughness reduction against crushers and maulers"
I doubt they're going to make him like ogryn level dr or whatever
I would cry
I would think less DR than Ogryn, but more than the others, even just as an ability
Psykers arent exactly known for heavy armor and Zealots enjoy the damage, Vets probably just wear the standard issue stuff
Arbites being kind of like the SWAT class would probably be a tiny bit heavier
To relate it to Vermintide, Im thinking Grail Knight more than Ironbreaker
veteran has flak/carapace
there's 1 veteran cosmetic set that says carapace
rest are flak
Yeah, though tbf thats a cosmetic more than what veteran was designed wearing
I mean Arbites are practically known by their armor if not their dogs
does it mean veteran gets flak/carapace damage reduction?
if only
no? more for shotgun/boltgun and their more frontal assault way of using the law
The carapace makes them more distinct from the other units, but their weapon choice as well ig
Point being they're a frontal assault group that uses dogs and shotguns/bolters and riot shields, they'll probably be built to run into danger more than a veteran that would generally hang back and shoot
At the very least they'll play more into short range combat than the vet while not being so ridiculously faithful that they cant die to damage
Here's a text block from the announcement that keeps me from sounding crazy:
"Exact punishment with extreme prejudice: Muscle forwards with reinforced Assault Shields and a choice of Dominator Maul or Arbites Shotpistol - Darktideās first defense/range combo. For tougher targets, the Arbites Shotgun packs a unique punch with its Special Issue ammunition. A more in-depth detailed breakdown of the Arbites weapons will be coming out soon."
personally I'm wondering if the funny shield they'll get can block sniper and overheads like the Ogryn one
They're meant to be the muscle forward human sized unit, so Id imagine at the very least itd be a missed opportunity if they made them bad for tanking through damage
Thx for the answear š did u know the 60% dumb Stat and what are the best perks?
From a flavor perspective it'd just be wrong to make their unique armor irrelevant
anybody got a builds for a revolver? or maybe something like the ogrynnomicon ?
You can change the toughness boost node with demolition team.
apparently collateral changes stagger vs bombers if u hit weakspot long enough, so maybe mobility
take always prepared for revolver
I don't speak foreigner. What in the hell is a "pistola bolter"?
@shell wyvern This one is for shotgun but can be used with revolver also you can change the ''+25 toughness'' and ''bring it down'' for ''fully loaded'' and ''superiority complex''.
Curios at you choice
If you think about it really hard
You'll realize they mean the plasma gun

We forgetting about the Shocktroops of the guard sporting carapace also?
Fear tactics and full frontal assault is the two things I can say when it comes the Arbites
Hopefully an unupgraded dog is as good as a random at least
(They would have to try to make it horrible)
They confirmed theres a talent where you can forego the dog for an overall stat boost
It will at least save you from dogs so it's already real
Youāll see me using that 75% of the time cause I seriously donāt need a get out of jail free card for dogs
the dog is there for style points, not a jail free card
i like me pet
like i genuinely want it as a cosmetic for the other classes
even if its just that, cosmetic
Real quick question lads. Whats the dump stat on power swords, mobility?
The dumps for all weapons are in the pinned guide
fatshark pls, ill give you so much money
But I think its cleave
Hammer of the emperor one yeah?
Yuh
Bet thanks gamer
cleave target
š¤ Appreciate it. Was just scrolling through it now LOL
Legit just got to its page too
There's cool guides for all classes in the pins. Just don't go treating them like word of god, even if they were written by god tier players. It's usually better to do your own field testing, because at the end of the day everyone plays the game a bit differently.
Right, it already is
The slop rotation today is genuinely awful, these outifts have no sauce
Drip or drown and they chose drown
Think Im gonna take a break from this game until Arbites release
I swear every day randoms get worse š
i need a de-netter dog š„¹
If you say no, then trappers can't legally trap you 
trappers in the office conduct meeting
Tired of THESE MUTHAFUCKIN' HERETICS ON MY MUTHAFUCKIN' PLANET
hackin and whackin and choppin that meat
For the recon lasgun which stat should I dump?
Collateral or mobility
Collateral dump means you'll stagger people a tiny bit less but that also means making sure their heads don't sway out of the way of your clicking
Gotcha, I have one with mobility at 60, is there much difference between the two?
Not a whole lot no, the higher mobility one MIGHT have an extra dodge so that can be impactful but not sure, I would inspect to double check
Thank you, appreciate it!
Max dodges are at 59% Mobility though, which is why we say to dump that iirc
Is there a build for veteran pinned? I cant find it
Or am I getting mandela'd
You could be right like I said
Not sure about recon specifically and it won't make much difference in either dump
I don't remember and cba to remember either 
There's a guide in the pins but not really example builds
Ah i liked that someone had pinned a zealot build and thats working good for me figured there might be a vet one
Vet is marginally more flexible than Zealot, hence the lack of THE BUILD
I was thinking going down the middle mostly
Bottom middle is mandatory anyways 
There's flexibility but you get taxed hard for trying to get smart
The keystone and the active you mean?
Just talents
Keystone is nice but not mandatory
The cdr talent, iron will, and either demo stockpile or demo team (you likely will want both)
All in the middle and mostly near the bottom
Interestin thx
Still some nasty point taxes and a keystone that is almost unusable.
Hence marginally
Yo
i cant be the only one that named my vet FusRoDah because of vet shout
i have never seen anyone else with such a perfect name
My Zealot is a shitpost, 2 of the others are Cosplays, and my Veteran is the only serious one
I appluad you for your creativity
I thought of naming my Zealot InigoMontoya but I think I've seen one before
unfortunately middle path is the only really powerful one
veteran really needs some tweaks
I named my psyker Saruman-The-Stinky
Exactly 18 characters
It was meant to be
As the God-Emperor intended
Which is the difference between 60% and 80% mobility powe sword?
2 cm of dash distance
Man, used the Hellbore lasgun for an auric
Big mistake
Low fire rate and Low charge speed
Lack of Weight of Fire
like +.18 sprint speed which is pretty huge for keeping up
but like the other dude said actually nothing as far as extra dodge distance goes
Eh, 60% max damage is good enough I suppose
The humble weapon specialist
it can be very good, but yeah not the easiest to play, and quite janky
Ah yeah weapon specialist can be good
Man, the Iron sights on the hellbore lasgun sucks
Its like the devs want me to miss my shots
I aim better with the normal infantry lasgun
some of the skins have better irons lol
or you can use the crosshair mod
but that takes away the charge bar
janky ass weapon
Or use weapon customization and give it whatever sights you want
i don't like my game crashing all the time
--lua-heap-mb-size 2048
I haven't had an out of ram crash since I started using this
Thanks
Weapon customization causes my game to lag hard
I can't stand using hellbore with these ironsights
Mk4 has bad iron sights too
š
I want a scope for the hellbore
For some reason any other skin replaces it
I'll just go back to using normal lasgun
I snipe with irons in bf1
The helbore was made for me
where do you put this?
Launch options on steam

OOOOOOOOOOOOOOOOOOO-
ty lol
I haven't been crashing too often, usually just from menuing quickly between cosmetics and loadout
but if I can remove that too, would be neat
menus are very common crashing points
classic
Needs to fully load or CTD.
only other times I can remember is mods not being up to date lol
question: if the mk4 is the pinacle of broken for the dueling swords, and the mk5 is the "worse" one, how much is that mk far from being balanced?
yes
Mk5 still has the best dodges in the game
Pen dump for memes.
And the heavies still hurt
While the difference from body to spot on the Mk4 is ~600 damage
Mk5s ~300
do you think is honest to use it? or should i keep my soul and keep using me shovel?
I need arbites so much
That's really on you, tbh.
me poop scooper it is then
Always honest weapon, that one.
if i was to put it in relative numbers
How important is stability for Helbore Mk 4?
lets pretend a perfect combat knife represents 100%
ds4 is 250%
ds2 is 200%
ds5 is 150%
but it doesnt have the insane pokey attack so nobody really cares
dump stat
Oh neat. Cause I'm taking single well aimed shots?
yes
Am I able to reroll all perks and blessings without limit?
appreciate the breakup explanation mate
is there a good vet guide that i can take some possible builds from
90% of the gamelantern ones just look awful
im running ds mk4/recon xii and i feel like i could make the talent setup way better
what sort of build are you looking for?
generic recon las build
No keystone?
none of the keystones have meaningful synergies with recon las
so it's quite common to do keystoneless for recon las
yea thats fair
i use focus target at the moment
but i dont feel like i get much use out of it at all
yeah focus target's prob the best candidate, because generic damage boost
but even then
so i may go keystoneless
No Shock Trooper. I weep
realistically, you should only be taking one or the other
surv or shock trooper
and use your melee at least half the time
This is what I use right now
But I definitely want to alter it
Trench Fighter appeals to me
yeah might as well drop FT at that point
Yeah
it's a very powerful melee talent
mandatory for some weapons, like rashad
if you take FT you'll really need to take redirect fire too
Also I never thought to take these
a good amount of the value from FT comes from redirect fire
since it's essentially a permanent 7.5% damage boost for you and your team
lol image didnt send
these @hollow ibex
Out for Blood my beloved
which is very strong rn
i think it took people a while to realize that o4b is prob the best
holy shit i never realized that
Yes
im out of the loop
out of the three toughness regen nodes you can get at the start of the tree
2.5% was hardly bad either
oh was it?
i just came back to the game last week
Ye
well, i think o4b is the best of the three now
current vet is so different than it was on release
two+ years ago i was using the kantrael lol
Throw two 'nades with lethal prox and Born Leader. Everyone full toughness.
im mostly copying this but wondering if i should swap out the +5% crit chance for Bring It Down or Shock Trooper
or just keep the crit chance node
yeah if you want
o yea
weapons
curios are two +17% toughness and a +3 stamina
(i fell for the stamina meme)
try rashad or PS instead for the melee
DS is a crutch, and will actively make you a worse player
it will likely get nerfed at some point
the outrage over DS has grown quite a bit the last few months
you know it's bad when even reddit picks up on it
oh im going to
i've just been playing a whole lot of ogryn that i haven't bothered with veteran stuff lately
which one is performing better in havoc right now
or are they about the same
i have never ever used the rashad
so
^ more unsafe
it's so cool though
rashad is a good way to learn all the melee fundamentals, except for combos
not that PS really has combos either tbh, but it's a bit more involved
i really want my favorite 40k weapon in darktide
(power fist)
fatshark! add power fist and my life is yours!
other than this i have a combat blade/stub revolver infiltrate build but that's so incredibly off-meta that it's comical
i enjoy infil even if it's not meta
swapping crit chance node for bring it down
rip shock trooper you were my goat
I really hope we get to preorder arbites soon or Fatshark drops what regional prices will be because while telling us it will be 12$ is ok it doesn't help allot for a country that doesn't do dollars and steam doesn't always do a one to one conversion rate
I just multiply it by 4.5x because of old steam price suggestions
Yeah this rocks
Played a Maelstrom to test it out
glad you like it, i mostly run meme builds but i do have a few non-meme builds for others to use 
only thing i changed was swapping that crit chance to bring it down
everything else was goated
That's prob worth it for bulwark racism
should i keep these perks by the way
i like the sprint efficiency a lot
Yeah that works
im throwing this away though
Very important in vet yes
unless you think +3 max stamina is actually decent
i dont think it'll make a huge difference tbh
the sprint eff seems to carry
I don't run stam curios on any character
But it's not the worst thing ever, valid pick to take one
People like taking a stamina curio in Havoc actually
I thought I needed a stam curios. But then I dropped it and realized it hardly mattered
Yeah because your toughness and hp get fucked anyways. I don't play havoc though
im not gonna discard it tho
you dont always find a +3
so
yeah now i have to wait for a +17% to show up
at least there's a 16 in the shop right now
You can buy curios from Sire Melk and hope that you get one.
Oh god i have to get new curios on arbite oh fucking hell
yeah i gamble there sometimes
Don't buy curios from Melk, btw
Why wouldn't you?
why wouldn't you
Fuck. Maybe I just won't get the dlc now
Yeah okay and?
the only purpose of melk's these days is for gambling
What else am i going to spend those tokens on?
I get it, low level player, no weapons, heard it.
One day they're gonna give it a new use, and everyone that gambled will be like "fuck, wish i saved mine"
Maybe. Maybe not.
@hollow ibex got anything for power swords by the way
i havent used a power sword in...
2 years
lol
It is not what it used to be.
People say Cleave. I don't know why, but cleave target it is.
psword doesn't have any specific talent requirements, though it benefits obviously from trench fighter and all that.
dump is cleave targets
since it barely makes a difference
Maybe because it is capped on cleave targets anyway so it does not matter.
wtf is cleave targets as opposed to cleave
the difference is minimal, so it's even less useful than mobility
What it says. Cleave targets is how many targets you hit. Cleave is the damage. I think.
Nah the extra cleave from 60 to 80 just isn't enough to cleave more stuff
All they gotta do is make it so all of the curios in melks shop are max rolled, and suddenly that currency is useful again. At least until you get a full array of em on every character, then they're useless again 
what's the difference between iii and vi
I still remember what melk's shop was gonna be, selling what is essentially Heroic Deeds from VT2
never liked that system, so I'm kinda glad it's not in Darktide
holy shit the mk vi's block attack
lol
block attack then light just erases crushers
idk. but what you really want is 68/72 (but it needs to be able to shoot 8 times without you taking damage)
Just curious is the train still in mission circulation
I have like 60k+ milk coins saved for arbites class to be released; iāve spend 20k to get +21% hp curio on vet once 
Ofc, all missions are
@open ravine It will show up sometimes, just like every other mission. It is not in Havoc tho.
It will also never have event modifiers i think.
I should build up my stack of melk tokens a bit for when arbites come out...
I think I'm at 10k now
I thought you said one shouldn't do that. Buying Curios from Sire Melk.
Just checking haven't seen it in a while
Melk actually seems to sell good stuff nowadays ever since the mastery update well except for his loot boxes they are trash and I think should be replaced with resources bundles so we can trade our melk coins in if we are good on weapons and curios
He seems to sell good stuff.
Stuff you might find interesting if one isn't familiar with the crafting system.
For everyone who is, his shop sole remaining use is Curios.
I wonder how many new weapons will be coming with arbites as currently it seems like only 3 a shotgun and two shield options one with a stub gun and one with a maul
Enough that the Arbites will be competent and well equipped, not enough to satisfy those who want more weapons.
The only proper way to get curios is from the milkman
@steep flower I agree. This is something from an earlier conversation.
Although proper might be a bit of a stretch, it is still RNG.
I am getting a feeling he will only get the 3 listed weapons then the generic human arsenal
That may be true. It may not be. The Arbites is a human operative after all.
Can't wait for Arbites with Duelling Swords, if it really goes that far..
I hope sometimes this year we get some lmg options like the human sized stubber and hotshot last gun
Would complement vet so well
@steep flower How dare you call the venerable Lord Darius Melk of House Straxamus this. 
i can't wait for fatshark to develop this class with a unique set of weapons just for them to let you use the dueling sword with it 
tbh combat knife isn't as bad
Only because the Duelling Sword exists 
I want them to bring back pre nerf power sword as considering what the dueling sword can do the power sword shouldn't have been nerfed
shredder autopistol used to be the strongest weapon in the game, we used to be a nation
Is shredder any good now? I havenāt used it
Rolling Steel can be hi-intensity, but never pox gas or lights out.

Noooo the hell it wasn't
Bushman I am going to melt your ice cream
You simply didn't believe in it 
Do you know how to handle that?
hi everyone, i seek a weapon that best allows me to stand my ground against the horde. so far i have tried dueling sword, shovel and power sword.
dueling sword kinda bad for this.
shovel can smack the horde around, but when it gets too big it gets stopped half swing due to the sheer mass of the horde in havoc. perhaps i lack the blessing for horde clear as ive used anti armor blessings.
power sword seems the best so far where i can swing, dodge, activate and run in to swing again. i lose ground but very slowly. only issue is due to my ping sometimes the sword will forget to activate. i really like the Zealot power sword which can block during activation but sadly we cant use that.
i have yet to try the mace, axes and chain weapons. want to clarify that my main goal is crowd control not neccessarily horde clear.
_ _
its fun sitting in a door way with power sword. if i have one person to give me time to activate the sword no one gets through
Are you block canceling with the PSword?
im not sure. i do try to block while activating but it feels very inconsistant
But yeah, IMO, PSword is pretty much the best bet for Havoc; It keeps the class' identity and it actually works
im not sure if that is me or the ping
remember to push with power sword
ive had it where my sword activates without the animation and ive also had it where i hear it activate but power goes off after 1 swing
doesnt the push use up a charge?
Rashad Combat Axe
i will look more into block cancel for power sword and the rashad combat axe. thanks for the guidance
no
Using shovel in havoc? Brave soul
only ever reached havoc 24 š
Yeah shovel can work for low end havoc but completely falls off hard
On higher end
Even mid
i thought shovel was one of the best weapons
Non havoc itās not bad
either flippy or spam overheads with decimator for armor
It doesnāt do enough damage from what Iāve seen in havoc like you wont really kill anything lol
ive tried the impact blessings in psychanium. you can knock maulers around which is quite funny. but i dont think impact helps against hordes. havent tried in a real game
i want to surive and crowd control. killing helps but not main objective
The Helbore with hotshot 1 + Shovel is the popular combo in havoc
i used to play helbore + shovel before bayonet nerf
I never see anyone run shovel the couple times I did they got steamrolled
vet just needs more options ngl
i wish power sword was decent when non activated. like it still a sword why is it so blunt š
I mean
On havoc 2
The best and only option is Psword
š
havoc 2?
Yeah lol Iāve been trying mk 5 DS but I feel like I do piss poor dmg
Havoc campaign 2 yeah
Even with FT stacks
is the plasma gun supposed to be good these days
at what
50+ cleave one shot machine
At deleting that
That being everything not carapace and boss
i'm so aggressively not feeling it
How are you playing it?
Yeah still shit
You basically uncharged shots ad infinitum
Or 8 times before overheating at 68.something thermal resistance
With Rising Heat and Gets Hot
and then basically alternate venting and shooting to take advantage of those?
but it's still really not one-shotting things on damnation
except the obviously squishy disablers etc
gunners tho? nah
Afaik you need Unarmored for dreg gunner 1 headshot
i just feel like i was doing all of the same things but better with revolver
except revolver with sufficient rending can actually fuck with carapace a little
minus the cleave obviously but like. they're never lined up. that's only a marginal win
then u built it wrong
unarmored + flak
have flak and unyielding on the theory that reapers are worse than dregs
yes but unyielding doesn't change it too much
does havoc affect that at all?
like, there might be so many more reapers that unyielding does make sense
idk i haven't pushed a lot of havoc
not rly because unarmored still matters more
hm
would u rather take 1 less shot to kill reaper
or be able to 1hs tox bomber
u decide which is more important
plasma vs hordes seems pants-on-head when one has frag grenades
fun
if you enjoy getting assblasted by poxers ig
tickles me like only the boltgun could
i enjoy being able to block, personally
dont need to block if the enemy is paste
can't paste the enemy if it ninja spawned behind you
300-375 hp is nothing to plasma
also like. the numbers don't lie. but does it or does it not seem a little silly that to optimize the "no, you don't have cover or armor" weapon you have to give it extra help versus Herbert Q. Heretic who came to fight with his nurgle aids and a biggish stick and that's it, no shirt or nothing
we're playing a very silly game yes
just put unarmored + flak on ur plasma
alright as long as i'm not the only one thinking that
unarmored is a very underrated perk
Tox bombers do be cancerous yes; sadly only them are proper unarmored target to consider (and maybe dreg gunners cause they have some unarmored parts)
dreg gunner heads are unarmored yeah
Surprisingly their core body that is responsible for receiving DoT dmg is flak which is⦠not weird but not natural for the faction they represent
Only snipers, tox bombers, dreg shooters & groaners are pure unarmored
i wish there was a +1000% damage to pox bombers perk just so i could show them how much i hate em
Returning Player here Executioner Stance is no longer Meta ?
not being snarky: was it ever meta?
Yes
i remember shout being far and away the best ever since it was introduced
if you mean before that, then... if you read "meta" as "best in slot" then exe stance wasn't meta because you only had one ult. that's not a slot, that's just A Thing You Can Do
Wasnt there a time where you could get Executioner Stance at 100% Uptime and you were also immune to supression or smth
you can still do that
suppression immunity is a talent and uptime longer than cooldown is pretty easy if you take the node that highlights regular shooters too
It is because of a weapon blessing. I think it's called Ghost
Or am i missunderstanding something here?
i don't take exe stance anyway 
Ghost is immunity to ranged damage
There's a blessing
Between the eyes
Immune to suppression for 3 something seconds after a headshot
Right
which is sort of stupidly antithetical to itself 
hey you need help with making accurate shots under withering fire? no problem just do a really accurate shot so you can do more accurate shots
nowadays if i want immunity to ranged i just do stripped down + duck and dive
cuts to it being available on Laspistols, the immune suppression weapon
I don't think it's ever been meta since we've had more skills my dude
š
and that, yeah
VI is just straight up better 
Oh also the refresh is now baked into Exec stance
So you can still keep it up ad infinitum
Taxe needs to go to prison
in my humble opinion, determined is useless
in my objective opinion, it is near 100% useless when you already get suppression immunity with exec stance
Itās useless unless youāre playing ILAG
But the question is why are you playing ILAG
you mean ilas?
infantry las slander? imma throw some hands
what gun synergizes the best with knife
anything can work but i'm partial to double barrel
Multi targets esque gun
ok but:
revolver?
suppression is the only real reason i miss shots when i run the good old hand cannon
i could theoretically remove field improv for determined, but i like the support utility so much that i haven't yet
theres always ways to play around suppression
and i use them, but being able to no-sell it is also fun
I think of it like Until Death on Zealot
You really shouldn't need it but its utility and quality of life is hard to argue against.
A lot of weapons don't care though and hipfire is always an option.
Because Veteran is super point starved, yes. And it isn't always necessary depending on your gun (Plasma, Helbore, etc.)
But for an IAG user its pretty valuable.
Or anyone not running XStance
With revolver u can afford that
With infantry lasgun u kinda canāt avoid it unless u exe stance anyway
The rest yes
nah i dont even use it on revolver. but i realise im an extremist when it comes to that particular talent
any day now Veteran will get that tree rework yesiree
Itās pretty nice to have for revolver
really suppression immunity should be veteran baseline
and they'll bring back my vanguard
And u donāt need a lot of talent spec for revolver anyway
U donāt need superiority complex for example
you still have a melee weapon to consider
unless u play knife u can spec any melee for revolver
u rly can afford determined lol
Which one was Vanguard?
20% sprint efficiency
theres extra ammo right there for the picking
and monstrosity damage if you go 1 less into ws
yea could just move demo team / on your toes
taking extra ammo for the sake of extra ammo is kinda meh anyway
i would take all of these talents over determined
its so little value when you can play around it
why take QoL when you can take something solid instead
like what lol
the extra ammo doesn't matter enough in modes where revolver is good
the ogryn dmg doesn't matter enough for either revolver or axe/power sword in modes where revolver is good
if you dont like extra ammo or extra damage theres still close order drill
I rly think it's just a "choose what u like" scenario
yea then again can just drop demo team for it
demo team is not that high value for krak
;_; shut up you dont know that
but why would you drop such a fantastic talent like demo team to enable QoL like determined š
cuz it's nice to be able to shoot straight regardless of suppression?
agree to disagree i guess
what's wrong with preference
you have to prove your preference mathematically against a perfect model





