#veteran-class
1 messages · Page 1314 of 1
can i stay at the back for the whole mission?
or like be downed
theres cheese for it
alr
Gold toughness op
critical attacks from plasma gun generate x40% of the normal amount of heat (that is immediately gained from firing)
wait, why? surely that's a downside?
the heat amount gained during the pre-fire delay is unchanged
oh, 40 percent
it's 1-3 extra shots before forced venting depending on RNG
i read that as x40
thanks
is Infernus laspistol still good for melting tough targets?
which targets
uhh, monstrosities, maulers, crushers
ragers
can you just dump a magazine into them and wait for the burn to melt them?
You mainly used that on pus hardened enemies in havoc but theyre gone so
aah ok, so now it's just a hipfire hose?
infernus only stacks burn up to 12, which isn't that much dmg most of the time
it's just "there"
if u had to use it, use it on mk2
mk2 is overall much better than mk10 as well
If you crit you FUCKING DIE 
Do NOT crit on a plasma build, worst mistake of my life
Or you just run insane crit, but only shoot once every min or so.
The other blessing gives me guaranteed 2 extra shots maybe 3 can’t remember if it was a total of 10 or 11 shots before overheat. Seems like that’s just a superior blessing unless you really want to constantly gamble for one extra shot.
WS gives you ONE guaranteed crit
the fire rate is the only thing that persists for your gun
optimized cooling loses all stacks when u stop continuous fire
focused cooling works better if u shoot a few shots at a time
Guh.
I don’t think I have ever played a single other game that does as bad of a job at wording and elaborating upon mechanics as this game does.
Focused cooling mentioned 
yeah
don't forget the ones that are outright wrong
Well, I guess you don't play their older games. XD
Grenade tinkerer having used to give stun immunity is so funny
Best ability?
Voice of Command
Talent point? Or Active Ability?
the other 2 aren't close
any tips for getting long throw penance?
Augmented volley fire is bad?
And is there a DMR like weapon? Like a sniper that's not too slow
executioner's stance is usable if you are EXTREMELY good at the game
But it'll still be worse than Voice of Command
the second variant of vigilant autogun and hellbore lassgun maybe
Graia Vigilant Autogun, Mk IIIa and Mk V helbores
too bad this game only have scope for lassgun
Oh yeah Mk VII lasgun is also adequate for a marksman-esque weapon
Nothing else has a scope? Smh
Or the Agripinaa infantry autogun
Also yes without mods the lasguns and laspistols are the only weapons with reflex sights
no weapon in game currently has a scope
(without mods)
closest you get is the lasguns and laspistols that have reflex/collimator sights
(red dot sight basically)
Don't like those bleh
What about pistols
Any you can use for long range?
Bolt pistol maybe?
I think every pistol in game has quite good range
65% mobility autogun, nice
except for the blue revolver variant that doesn't ADS and instead fans the hammer
Shredder autogun
Is that one any good?
It looks cool
Shredder Autopistol cannot ADS
It is best used as a secondary for a very melee focused playstyle
So it's really more a Psyker/Zealot thing
Heard it's pretty fun with Executioner's Stance though since it makes your spread much tighter
i'm kinda new to the game, what makes VoC better than ES?
Seems to just refresh armor and stagger enemies
It's just much more versatile
Just something very cheap and simple
golden toughness and stagger
The stagger and durability allows you to play much more aggressively
And even if you're using your gun primarily the area stagger gives you plenty of breathing room to aim without having to dodge for a few seconds
Aoe extreme stagger with normal toughness replenish that can be turned into golden toughness
you got bolter pistol
Golden toughness would be able to tank the black fortress and save Cadia
Nice

I would say as far as pistols being a primary go the Laspistol would be the best one followed shortly by Bolt Pistol
Revolver doesn't have enough ammo
Laspistol
It is commonly used by officers and commissars. It has more ammo and versatility than bolt pistol in game.
For vet especially, you get las weapon talent, which makes it even better.
knockback + toughness regen on demand + gold toughness which means you dont take chip damage
so a kind of 'oh shit' button?
plus unlike zealot's beacon where you can't attack while using it and needs to pulse for the full effect VoC lets you go straight into the action since it instantly applies the effect and doesnt holster weapons
you can use it for that while also just using to give your team the extra toughness and create some breathing room via staggering enemies
it's very versatile
and each specialist you kill shaves off a part of the cd
huh, well i guess i'll have to give it a try now
You can be literally about to die, hit F, and become invincible for ten seconds
exe stance and infiltrate require so much more effort to use
it's kind of sad
but atm voc feels like the only thing vet has going on in havoc outside of ammo and nades
VoC stagger also works on bosses.
yeah it's also amazing for that, and useful for things like getting teammates out of a chaos spawns grab
"If you can breathe, you can kill."
"If I'm dead, I can't kill."
Literally the Cadian vet voice line.
It basically is though. Everything else needs buffs. If we take Oggy to be the standard now.
HAMMER OF THE EMPEROR
Basically, you kill more by the fact that you are alive.
NO DYING TILL I SAY SO
Just walk close as a last resort.
yeah it's kinda crazy how strong oggy is
like yeah it's a fucking ogryn
but you can run an fnp taunt build and still do great damage
Idk I don’t play VOC
while having stuff like rumbler
While vet either goes ultra paper glass and still does less.
GL is such a strong Orgryn weapon.
Or goes tankier but also does even lesser than the avg oggy of equal skill.
I find it more versatile than the rumbler.
you mean grenadier gauntlet?
they have different uses tbh
rumbler is more versatile with it's group killing and monstority damage while gg is better for specialists
Rumbler also is better at higher ping cos AoE anyway.
Rumbler is more versatile in that its broken
GG at over 50 ping, GL hitting anything.
Which one?
Projectile direct hit weapon + 300-400 ping = ...
Made a zealot for fun lol
zealots are an investment in insanity
ADHD mfs play zealot and it’s like taking meds to relax
Speaking from experience
For the lore, the Mk10, powerful slow shooting.
For gameplay Mk2, fast firing, high dps, benefits more from blessings.
I love the talent that makes ogryn not slow down while prepping a heavy
With the speed boost from bullrush
Feels like I'm figure skating, swinging a cruise ship's anchor around
Zealot talent tree needs some change, but zealot itself is pretty strong.
I rarely see zealots in matches I noticed. Mostly ogryns. That's probably why
Zealots were the most popular class, but h40 meta is looking like 2 ogryns, 1 psyker, and a zealot/vet
Havoc is a specific thing though
Well anything below that there really isn't a meta because any comp will do
h40 quad ogryn

its really about having the most ogryns without missing anything important, golden toughness and bubble
unless the ogryns are just good emough to do without those
tbh relic blade goes a loooong way for zealot
So who’s the thinking man’s class, psyker or veteran? I know this vet chat but try to be objectively non-biased
At this point im torn on Zealot or Veteran from how Dated they've both become
though veteran when not in a good scenario of killing things
will fold far faster than Zealot
Like, which of the two requires more thought and work to situate themselves in a bad situation
Zealot tree is just boring, Vet tree is just bad
Psyker when its not an OP Build or Vet
Even that wording has my bias in it
thats honestly my opinion
I'd agree Zealot/Ogryn are the two easiest classes to play
They have a lot of safefy nets for bad players to make mistakes and not get punished
I’d say I try harder with aiming on vet, but on zealot I just hipfire or spam shots I barely use
Lmao I got way better ammo management playing zealot than I do on vet
Psyker doesn't really have much for "safety nets" besides shield
Yeahh
Psyker is really just breathing room management
If you can independently manage that without requiring teammates to babysit you or be overdependent on smite, you in the upper echelons of psyker playing
is it just me or is the fps on hourglass maps absolutely awful
like i'm on a 4080 and it still drops to below 60 there
psyker gets a lot of defensive tools, it's just up to you whether you want to bring them really
But maybe delete your shader cache and verify game files to clean out the bloat
Does puncture on bolt pistol proc on assail without holding the bolt pistol? Or do you need it in your hands before it hits to proc it
assail is affected by puncture?
i knew warp slice was
if it's the same thing, then yeah you need the bistol in your hands while the shard hits the enemy
I mean yeah there is kinetic deflection and force sword/fgs with deflection, but nothing quite like VOC, Chorus/FotF, or ogryn just pressing left click 
Lmao ain’t the zealot throwing knife immediate so puncture would just apply on throwing knives?
If you have the weapon equipped of course
yeah, pretty sure zealot can't even equip them, it's just a quickthrow
fortunately psyker doesn't get golden toughness
it's a braindead enough class already
wasn't so much saying golden toughness, I was referring to a quick "refill toughness option"
well it's not instant, but quietude can be pretty fast
same with mettle on the right setup
All psyker abilities can give a bump tbh through quietitude
Venting and SG both quell 50%
And dome at least regenerates toughness while standing in it
Which helps so much if you're having hits slip through in melee
Psyker's only weakness when it comes to the class in general is if you generally dont know how to manage your toughness you will go down a lot, but they do have a handful of safety net talents that being very ease of access Toughness Gen talents and Empathic which turns off the biggest threat to taking chip damage in the game
that being ranged enemies
Veteran just recently got a Talent that can let them ease against ranged chipped which is Catch a Breath's change but admittedly its not the best for the sole purpose of even if you block an attack it goes down on Cooldown
I'll admit the Psyker's skill floor is the highest cause people get funneled out by how squishy it is
but it literally can nuke maps when you know how to play the class correctly
Granted, the entire game really discourages blocking as a whole beyond absolute emergancies
Which I think is stupid imo
Cause Relic Blade is the one rare melee where blocking is generally useful in a handful of scenarios
Its stamina consumption on block is incredibly low thats the big reason
that and Activation-Deactivation is counted as a blocking state
ogryn and psyker are the only classes I really end up ever blocking with, and most of that blocking on ogryn is just the autoblocking during a revive

Zealot can block a bunch as well
the reason Veteran is discouraged heavily from it is cause
Low stamina and High Delay on stamina
so you generally dont have much up time with stamina outside of your keystones
Honestly that and the 2 delay decrease nodes vet can pick up are really the only big things helping with keeping your stamina topped off outside of Duck and Dive and thats not incredibly helpful in dire scenarios
its an okay talent
but why path that way when Reciprocity is right there
Its honestly a big reason I've been viewing veteran very much as a class that's "All or Nothing"
cause if you cant get kills you will feel incredibly weak
but if you are getting kills you actually feel useful
Keep in mind this is keeping VOC out of the question cause thats probably the one big glaring issue Veteran has
I feel like the only class that isn't hard bottlenecked in ability choice is ogryn tbh
Zealot is ancient and the other choices massively kneecap your DPS
Zealot is probably the biggest Bottlenecked by Ability choice followed by Veteran
Ogryn and Psyker are probably the only 2 that genuinely can choose their 3 choices and still be incredibly useful and or have a really good build
the only issue Psyker has is probably the tax on trying to reach a Far Left/Right keystone
Like shriek into Disrupt if you're trying to run that for some reason
I Guarantee right now if the tax on Veteran's tree was trimmed we'd see a lot more EStance and Infil users but also consider that VOC is just so fucking strong
Vet rework 2026

Dead serious they should return the Instant reload to Estance and give it either like TDR on ADS or Regen on ADS so it can at least compete with VOC
Infil?
I Have no fucking clue I dont play it enough
but it does need its tax nodes trimmed a bit
instant reload definitely
idk what to do about durability
maybe make it like FOTF
50% toughness restore
nah durability is def an issue
Instant reload I sleep
esp with the way the tree is currently set up
Ranged TDR is what it needs
I mean it's not as terrible as people make it out to be, just extremely prone to misuse.
stacking TDR and toughness regen for weak spot kills during exe stance?
and that persists shortly after it ends?
like crazy ranged TDR during ability
or just the old 75% TDR it used to give on activation
Personally I just like the idea of if you're actively aiming you get rewarded with regen
I should pop Exec stance and be able to peek gunners on H40
and TDR? Could either be very high when ADSing or just like 50% or under if its static the entire time the ability is up
VoC should not be better at picking gunners than Exec lol
TDR only for ranged attacks
Like infil is great for res and objectives, I just think the cooldown is a bit too high (considering voc is 30 seconds) and there's too many tax nodes
45 seconds, gives max Toughness and drops all agro on you
that and its longer than shroud its pretty fucking good
just VOC literally does what it does better
Stealth is just bad in Havoc thats all
Its bad mainly cause you're fucking your team over
it really serves like 1 purpose and 1 purpose only
Shit needs to die on havoc
easy make infiltrates 30% damage boost base kit
(and also 10 seconds instead of 5)
isn't it 8 seconds base?
the damage boost node
Also make Kraks do dmg XD
oh
Honestly Idk how to explain Veteran
he's "weak" cause he's just old
very dated
There's a lot of things he has that could use the most minor changes and a handful of actual talents that need reworks
and then the obvious tree shuffle to help with the insane point tax
and boom
Fixed
Covering Fire dead since release
Smoke needs some sort of gimmick to encourage you or your team to stay inside of it even against melee
Demolition stockpile being a 100% pickrate 
forever worthless
I know path said it should give you massive stamina buffs inside of it
shit was even on the pre class rework talents and still useless
Smoke is mostly fine, just needs to remove ground effects/gas
Call me insane but you think this should get changed to "You and your Team"
that would be nuts
Let him cook
Kindaish?
remove voc
Its more like they just nerf VOC
and raise the bar for Infil and Estance a bit
and its fine
just place normal plus 10 tougness node
but remember
a majority of players play Veteran on Malice
they will freak the fuck out if VOC gets nerfed
as much as I want it to happen
if ogryn and psyker can exist
so can voc in its current state
and this is coming from a guy that doesn't play voc
been looking at builds in havoc party finder to see what people are playing
oh no
Post the treee
Tbf could be extreme based on the right build
Dclaw serrated blade 💀
One Crusher:
extended dclaw usage would make me desperate for any kind of bonus damage too 
Im getting behind Skirmisher when im specifically running more stamina focused builds mainly cause im constantly keeping stacks above 2+
that and bless every keystone for having at least an option of being able to get stamina back from doing X thing
Dclaw: Making flak feel like carapace since release

I mean it is mainly cause you could do VOC
but yeah it destroys Bosses
Plus extra impact on exec
it destroys ragers as well
ngl its kinda fun but mmf is so hard to keep up
you need like all the ammo on the map
those unholy ammo pickups
Wish that every other autogun was not just a lesser Vraks, really don't see the niche of the others when it just performs so good in almost every scenario
It's not an anti sniper but that's the only thing I feel it doesn't outperform
Agri is ok tbf
Shredder never changes 
Wait you got 5 ammo crate charges wtf
2 psykers and an ogryn that didnt need em
I've had a bolter zealot take 7 charges while I was vet could be worse
shredder ap is pretty ammo hungry I guess
bolter zealots infuriate me
brother you are a melee class with a fucking dueling sword
the best anti-elite melee in the game
why do you magdump your bolter into literally everything that isn't a poxwalker
what are you D OING
You are telling me they don't only mag dump prior engaging in glorious melee combat against the champion of the arch enemy? Sissies
because its peak
dueling sword is boring
me boltah helps me kill armor better
shrimple as
of course you cant, there is nothing there

Nice Geodude
mr arm
Be self-sufficient enough to not need crate charges unless forced to clutch with room clearing frag spam.
gestures name
Hello, what blessings to take for the tactical axe?
Shred Headtaker
Shred Brutal Momentum
Headtaker Brutal Momentum
Thank you
trying new weapons, wondering if it's the same for the regular axe
gonna try them out yet, dont know which does what.
Agri has similar dps to vraks.
Columbus is lower, but it has better ammo eco.
In E stance it's good vs snipers
not rly
Once the range is long enough it will 
When the distance is enough to justify a Helbore lasgun then sure, otherwise Vraks just annihilates every competition in its preferred range
Regular axe is CBT
Tac axe is slightly better. Still CBT
Guh?
If by cbt you mean cock and ball torture
Whar
imagine not cleaving in this meta
What
what's not clicking
Do you know what Brutal Momentum does?
Even without it, it'll cleave
Besides maybe mk4 taxe because moveset
And BM also adds extra damage
I mean yeah in the case of caxe
But that blessing kinda instantly makes whatever weapon that has it OP
Bm/db moment
I mean
With the exception of Achlys combat axe lights
All axes cleave
🤓
Wholesome 1.5 cleave
blessed 1.5 cleave
Even the chain axes that have no cleave in some attacks have cleave in another
Achlys Caxe moveset be so good till you realize everything else about it is doodoo-dogshit
Literally me
moveset is not good about it
Needs rework
Mostly overhead lights meaning it can't make any use of bm
Lole
deadass my dumbass made the dumpstat cleave without noticing 🥀
do not take hp melee damage
you can take toughness damage
so run center ability on a low intensity malice mission
Or lfg someone will guard you for extra measure
I done with my friend doing over watch penance
fair enough
and keep spamming ability to keep up gold toughness
Not from my experience
The accidental perfect dump stat
yeah i thought dump stat on it was mobility
nvm
Power Sword tends to prefer Mob seeing its a lot more helpful on veteran
@narrow frost Your Favorite
I did 2 maelstorms with the tac axe using the second mark, I am more concerned with the weapon's armour pen dmg than the cleave itself to be fair
I have the ghost blessing on my vigilant autogun
Yet whenever people shoot at me while im clicking heads I get damage indicators
It lets you know that something is trying to kill you.
Same thing with Psyker invul to ranged attack on crit hit.
really not love how weakspot hit dependant is the inf Lasgun, on averanges it CAN deal comparable damage than a Recon but its lowest of body shots are DREADFUL when compared to the ones from the recon, you NEED to land headshots or you have a nerfed weapon, whch would be fine if the recon and infantry had the same recoil on shot, but spaming shots on its makes quite easy to miss
really im physically struggling to play veteran, its just doesnt feel right
doesnt really feel that different, what's the issue with maniacs?
Always has felt lacking but I might be thinking of vigilant auto
recon and infantry do averange same damage, but recon stacks fire MUCH faster (woncer how much that is carrying the weapon)
worst part imo is reverse dropoff
Actually yeah you're thinking the opposite
Las and Vigil are inverses oddly
I see
Vigil is better with Flak and Las is weaker against Flak
close and with headshots it deals LESS than a recon what in the actual HELL?!!
but Vigil is god awful against Maniac
obesefish plz
Manstopper round. Lore!
laspiss is bad against maniac too though
but that's just laspis
who was the idiot to test the inf lasguns and said "yeah, this is good" ? it should have benefits for good gameplay, not detriments from using it how the game will demand the most!
shredder: am i a joke to you still
implying they test anything
Laspis has damage drop off instead of reverse drop off...
Pistols usually deal less damage at the cost of more ammo and just good burst damage
in games that is
hence I think Deadshot Lasp X is honestly
pretty damn good
I've been summoned
LasX propoganda lets goo
I've always wanted an excuse to use LasX for ages
I just never found the way to harness it and then Deadshot is just
right there
LMAO
XD
Deadshot helps with Vigils but I'll admit
seeing I've dumped what
2k hours now into that gun alone?
Deadshot is more of a huge QOL buff
but can go without it
Its pretty good but dont run MMF
you dont get enough stam uptime
FT is better for it
Deadshot is dmg and ammo efficiency for LasX
So if you do, run Deadshot on Vigil do FT + Target Down!
cause its way better Stam Effeciency for it
i've only been running MMF because of the meme toughness regen tbh
even though MMF is insane on Vigils
maybe i'll try deadshot instead
Makes it not feel sluggish either if you run Powersword cause that fucking mobility will always make me feel off
You can out pace stam drain with FT on the XIV Recon
Laspistol Mobility slaps
I wish that they buff the slow firing laspis.
I think its honestly okay
but thats how I feel with the Vigils
they're fun to play when built correctly
It should get the actual HEAVY laspistol title.
I cant seem to stay alive as vet is there anything that gives good toughness regen? or do i just need to not be dogwater?
but idk if its cause they've been powercrept or if they're just niche choices that I happen to like
VOC
Vet is kill stuff or Die atm
dying to melee or ranged is my question
Out for blood
Also yeah what Scab said
veteran is very much a class of Drought or Drown with toughness
if you cant kill you're in a drought of toughness and you'll tend to get hit more
if you're killing, you'll be set
fair
the guide suggest ghost and desperado for the blessings of the lasguns, i take inferno while useful isnt great for the ammo econ of the weapon?
Depends what you are using it for
And where
If you already using Deadshot and opening salvo, you probably don't need more crit so you can use burn. But burn doesn't do much outside havoc besides unyielding. Unsure on how much it does in havoc
Burn is good in havoc
Considering the density of unyielding yeah
Infernus only really gets value on Unyielding and Maulers for H40, It will save you a couple extra shots randomly but the main thing is the non weakspot boss dmg which is so good
Yes iirc
You know what would be fun? Giving vet the ADS mobility of laspistol on every weapon as a passive
Vet cope 2026
I believe they do
Zoom around with bolter aimed
would make up for shooter vet builds being fucking glacial lol
Yeah that's the thought behind it
(in addition to having shit stam)
still quite shocked how dreadful the stamina regen of vet is
what's Path's posture on Infernus for laspistol?
yeah Vet is old or smth
current one i mean
look cadian vet just doesnt get to jog and build consitution a lot anymore, on account of the planet being gone. cant run on space dust
smiker using the shredder like is an actual good weapon, meanwhile vet is shaking its fist on new stuff
shredder's good on vet too
Live image of veteran players waiting for any new weapons
New weapon? im sure that deal is delayed in need of an actual perk tree that is better than the mess we have live
what should I be running on duelling sword for perks and blessings
Live image of zealout players waiting on a new tree:
Tbh I’m bored of Darktide for now
The "Emperor's Hammer" guide in pins have the answer
Kinda same, Psykers and Orgyn feel quite neat to try some variations of builds, but not only wish that smite and Brain burst on Psykers were more engaging, zealot and veteran are genuinely not much fun to play imo
They need tweak for more fun
Skill tree is same corner I was uninterest at first seeing
Keystone zealot is okay and some node kinda boring
Veteran keystone need make more interest to play rather snipe yell dodge and shoot
Looks to me like wannabe zealot
Except the snipe and shoot
I get guardsmen is marksmen infantry
Nah the zealot keystones are garbo, they are just damage with a ribbon, there is not an engaging mechanic or game style unlocked by them
I wanna play veteran like ogryn
You know machine gun
Dakka dakka
But ogryn took vet job after talents rework
Now he’s just sniper zealot commander
I want to play Tank paladin zealot and Rambo machinegun Vet, absolutely they should have weapons like that (the braced A guns should be slow but be kings of dakka
Rambo Machinegun vet is my favorite
Seeing on talent art on left
He shooting machine gun
Yeh
I still have machine gun Rambo loadout is keystone less
My ogryn is a tank machine gunner with ammo hungry but vet is sort fitting for machine gun role since survivalist
That were nerfed
They really need to fix the perk tree of that 2 classes, I want to use the lil bro zealot, I think I have figured enough orgyn builds for a while, from grenadiers to leman Russ tanks
Meanwhile zealot has...oops, they are basically all the same carp
Appreciate it
Getting back into the game seeing so much has changed lol
Vet still suffering with barely any new melee
Just the maul
💔
The maul is cross class new melee
Yeah Is it any good or meh
Not really my kind
Honestly GG feels that it has a lot of ribbons and restrictions on its damage for no good reason
It shock enemy electrocute target
Single
Is a mace
Well I used it a bit before I took a long break
But never fully dived into it
Imo vet only has Knife and power sword as melee options (I don't and never will count DS)
The Shredder is legit scary on a psyker
True
Heavy sword is probably the non meta best weapon it has, it's REALLY good horde fighting tool, but struggle with caparace
Idk why the overhead swing doesn't have ok caparace damage, it's not that easy to chain and its not like it's horde clearing is SOO good, it should deal more damage imo
How heavy sword got little outperform to devil claw?
For power sword is there a big difference between its marks or nothing really
Eh I run Taxe when I use plasma
Mk 3 heavy spam
Mk6 is PA into lights
PA can 1 tap anything outside boss and crusher
But the follow up light will kill
Mk6 is the clearer winner of the Power swords
Hmmm
The capacity to turn it on for immense cleave AND being able to combo from 100 to 0 a crusher in the right build is valuable
check pins
(hammer of the emperor guide)
The guide is quite accurate for today's Darktide until ObeseFish decides to make changes to the weapons on a significant way (probably would still be usable even on a Zealot and veteran post perk rework)
Is Dclaw still good
Its the universal sword balance
If you need something from the newest one I can check it
Is the shock maul good
shockmaul is better than chainsword in my experience
it will serve you well
try it
just done expect miracles
also tazing crushers balls is fun
An extremely low bar to climb admittedly
Only if you pick Charged Strike
But you know
It's charged strike

But just thinking about it
You won't have boss damage at all on psyker if you go smite shock maul
No sustain for a gun
No Assail for long range DD fishing
I like the chainsword more
chainsword is so sad but tricks people into liking it by having easy horde clear and a seemingly good single target
💀
“2005 Ram 2500, emissions deleted and new injectors. $35,000 firm, I know what I have.”
autopistol with exec and MF is really silly fun. if only they gave you more max ammo
Shock maul is great because it can straight up punch through a bulwark's shield with the special attack.
stupid fun 
just delete ragers np
Does autopistol even have decent finesse modifiers?
I can see E stance being good to tighten up the spread though, at least
It's about 1.5 finesse modifier now I think
Wow that is full gangster mode...
Hey, is desperado an additive buff to your finesse, or a multiplicative buff?
additive with weak spot damage/critical damage, multiplicative with other sources of finesse
at least I think that's how the crit mods stack
good you have seen the light
yeah ammo in the only probelm
i mean its not quite the cowboy revolver vs bosses but this dinky pistol comes close
agripvolver is in its own league
Can you break down the pistol build? I can’t decipher the perks specifically
Is it crit percent chance and elite dmg?
Oh wait I was misreading the chart. It’s flak and maniac. Nevermind.
Just ran a match with that build, it IS fun.
well ive done this
unyielding instead of flak. no flak bonus damage hurts but not too bad
Wouldn't it be better to substitute flak for maniacs as maniac classified enemies are also flak armored plus including a few others like the various gunners?
Genuine question, still learning.
Or is this specifically for "I fucking hate ragers" type of build
maniac type enemies arent flak armored, theyre maniac armored
yup
shredder has bad flak armor damage, so +25% on top of that wasnt that much
lol yeah i have a dedicated boss SAP
i wonder if i should dump collat on it instead of mob
I thought they were flak torso and carapace heads?
scab ragers are flak heads, caparace torso, dreg ragers are just maniac
Ah thank you for the correction!
So damnation and auric would likely benefit from carapace and flak reworks
whats the funny build for the revolver?
Ive just been using a bolter setup to nuke bosses/wake up and kill Daemonhosts
theres a variant where you go marksmans focus instead of FT, which can do more damage but is very hard to pull off, Ft is more consistent
that build does this:
its really meme though, due to overspecialisation
Does the pinned guide say what curios set up we should be using? And what perks we should use on it
there's a curio section
should cover what you're looking for
and also because the bolter can do the same thing with more ammo, and being better everywhere else
brother was holding on to dear life
anyone got a good plasma/power sword buuild for me to spring off of. havoc 30+ ready that is
They all build the same way really; only question is if you want frags or smokes
always frags
@floral flicker
I like taking like one or two of everything
2 combat regens 2 stam regens 2 toughness uhh 1 block efficiency 1 spring efficiency 1 revive speed I forgot what else
Revive speed instead of voc rez?
for curios
and never take voc rez
Voc rez is a noob trap
It's better to just yell really loudly very often to keep your team alive than save the shout to Rez someone up
hallo convicts
i has question for 2025 veteran
Does power cycler not stack as a blessing anymore. (for the power sword of course)
You can't stack Power Cycler 2 and 1 if that's what you mean
max you can get is 3 powered attacks before recharging
Is it worth as a blessing or would you recommend something else
PC is mandatory
Ty praise the emperor
unless you enjoy being far less effective, and enjoy suffering that is 
xD
I always find it funny Power Sword has one of the widest selections of useful blessings but you can only really use 1 because Power Cycler is mandatory
thats vet, taxes on everything even blessings 😭
what does a plasma gun god roll look like
68.x (where x is an unseeable decimal value where you can shoot 8 times without it overheating) thermal, 72 charge
aka 68 thermal 72 charge but not all 68s are created equal
@tired egret

I keep seeing this but I also hear this was due to a bug that was patched
dont think so
last time i saw someone mention themselves having a 68 that could fire 8 times without damage was just a month ago
You're thinking of something else which is based on misinformation regarding the charge rate dump
Reddit lies
Tell me lies tell me sweet Reddit lies
bug about this was patched yes
but it's godroll for an entirely different reason now
the bug was charge rate affecting damage (has been patched)
but the godroll distribution is same because it gives u max number of hipfire shots before venting, while giving u lowest possible pre-fire delay so it feels more responsive to shoot
I see
i wonder what the value needed to get 8 shots is. is it 69.01 or some shit like wtf
hey @tall torrent can i ask you about what you recomend for the Hlas pistol? i know what the guide suggest but want your PoV on stuff like infernus and concentrated fire
concentrated fire is abysmal dogshit
infernus just exists
dum dum basically mandatory
ghost is super strong for dealing with infantry
mk2 is a lot better than mk10 (much better dps and handling)
thanks for the review info, think i got all i needed
I tested boss dps between the two
dum dum + infernus
mk2 hit better boss dps than mk10, even when mk10 is using deadshot
both mainly aiming for headshots (mk2 is hipfiring for headshots)
mk2 has instant sprint to fire (which mk10 doesn't have)
mk2 has slightly better sprint bonus and aim movement speed (because it dumps stability so it has max mobility)
how much dps is lost on non infernus ones?
not much
if u had to use infernus, mk2 still uses it better because it shoots faster
it doesn't matter for any particular "breakpoint" or "shots to kill" case against priority enemies
think will give ghost a permanent spot, it has saved me some times in havoc, again thanks mate
infernus stacks burn up to 12
which is not that much dmg
it'll help boss dps a bit but that's about it
MKII has better burst DPS than MKX but its not nearly as ammo efficient
Burn ticks are good value, you can get them to tick for 400/500 a sec in Havoc with debuff/buff stacking
You don't have time to burst a boss 1-100% all the time with weakspot dmg, so the consistent 12 stack ticks are very comfy in high pressure situations
You apply stacks and deal with something else
I think generally MKX is better for full ranged build, MKII is a better sidearm for melee builds
mk10 base total dmg is 46.13k
mk2 base total dmg is 43.5k
both with +25% reserve ammo
mk10 has a 6% lead there
but it's worse in pretty much every other metric
mk10 also has 10m better falloff
ig that sorta matters
The main draw for me is better Deadshot stam eco, and the handling feels better when you can 1-tap most shooter/specials
but both are pretty bad at long range
would have been a very different story if those were scab ragers 
would be crazy to make the Auto pistol have better dodge speed/distance and sprint prorfiles than the Infantry? pistols are supposed to be more handly and fast, but the gun is basically the same in those stats
i think it has even worse dodge distance than the bulky hand cannon that is the bistol
yeah just checked and even worse sprint speed, what the hay?
finish a achievement, tho why is it so tiny
remember that weird evil ninja guy that was fighting a bunch of turtles? well, i think we made him a gun
Is there a blessing or node that makes it to where I restore ammo on elite melee kill
the "Survivalist" aura has exactly that effect
Ty
a classic ip grabber
shrimple as
what do you guys prefer on the rashad?
BM HT
really the only combo that makes it excel so much
BM is that strong
Brutal Momentum
Oh I am using bruhmentum
I just noticed decimator and was like I wonder if I want this over headtaker
what perks? I've been using cara and elite
why unarmoured?
I'm trying to test the breakpoints and I keep critting 
bruisers die in oneshot at max headtaker stacks, I can't even test it on gunners because it keeps critting lmao
I'll try flak unarmoured
For power sword what perks should I be using on it?
Oh that’s blessings lol
I have my blessings done
I just wasn’t sure what I should do for the perks
Perk and blessing
Potato and broccoli
All the same thing but one is worse
Anyways its carapace and maniac


cara unyielding gang
unarmored/elite
carapace
brutal momentum
headtaker
carapace
elite
gives u best breakpoints with minimal talent dependency
can also 1 combo (2-hit) crusher and bulwark in h40 with red nodes active
No Rashad in Havoc 
Appreciate it
Time to get back into the game for havoc and mortis trials
Hey wheres my thanks?
I was the one who suggested carapace first
He is just copying me but better

Thanks for the help as well💯
is that rampage brutal momentum on it?
been considering running unyielding on psword for boss DPS
wish i could test breakpoints in H40
Dump stat for helbore?
yeah cara unyielding is the way
stability
Thanks
power cycler + BM
u can, just do maths
it doesn't matter too much cuz power sword's sustained boss dps isn't that great
losing elite means no more dreg rager 2-hit (base game) or 3-hit (havoc)
Is there something I don't know are Kraks considered bad or non meta?
Something something only purpose deleting bulwarks something something
it deletes clusters of maulers and crushers all the time
Current meta melee deals with that with ease
the dueling sword instantly deletes 8 maulers stacked on top of each other?
So, do you need crushers stacked for Krak?
Why not go frag with an uncanny weapon
No need to stacking
See?

they're a bit niche and can use some buffs
but they do achieve what they're supposed to be good at
In case you go with a melee/ranged incapable of carapace damage
they're way too niche righ now
nah they're ok even for weapons that can kill carapace easily
because it still removes whatever u chuck it at
I just think they need to be a lot better for single target crackdown, specifically bosses
I just bring them on havoc seeds that have crusher/mauler spam with the empwoered enemies that heal
they realy need to do meaningful boss damage without tossing 3 of them
and explode much faster
They should apply stacks of brittleness with grenade tinkerer similar to how shredders get increased radius
A faster detonation would be nice
Real
nah it won't matter
people grossly misunderstand what brittleness actually does
is it not just team wide rending?
do u know what rending does then
interacts with whatever armor damage modifiers a weapon has
so low ADM gets more benefit
yes, so
attacks that have high ADM don't benefit nearly as much
40% brittleness is only 10%dmg for attacks that have 100% or higher ADM against that specific armor type
yea but if the explosion applied brittleness in its radius things like bleed and burn would benefit alot
and soulblaze
not necessarily
because soulblaze and burn both have 100% or higher ADM against everything but carapace
on carapace it would no?
and you're not counting on it to kill carapace basically ever
it'd be a lot better if krak applied a x%dmg taken effect to all enemies hit by its explosion
that's a much more transformative increase to dps
Aoe Skullcrusher huh
I don't have any hope of seeing any changes inside of a 5 year period
skullcrusher is not x%dmg taken
I think they've washed their hands of the trees
skullcrusher code is wack
but it's +%dmg
not x%dmg taken
x%dmg taken would be soften them up
someone said next update is gonna be big
in terms of weapon balance changes
new vet weapon this year
wheres the list of H40 health pools again
they're basically used for Boss DPS and removing bulwarks
just x1.5 to every elite and specialist
x1.7 to every monster (not captain)
x1.35 to every chaos faction horde enemy
every now and then if you have extra you toss at a reaper whos harrassing your team, but otherwise thats their only niche
tyty
ive actually come to appreciate kraks a bit more in higher havocs
is the lack of maniac not an issue for Psword? i remember i have it with it due the guide, its this better?
maniac gives mutant 1hs with energized push atk with a specific setup, but only works for base game
it applies to neither havoc nor mortis due to increased enemy health pool
found that out the hard way :c
also depending on your setup, you can also 1 hit mutants with a heavy attack on the weak spot
needs sunder for that
yeah :c
Focus Target + Precise Strikes lets me get it on the Mk6
but without talents, needs the funny blessing.
Marksman's Focus should be replaced by an ability that let's you temporarily wield a specialty weapon I.e Hellgun, Grenade launcher, Longlaz selectable as a ability modifier
MAN, i tried a build without any of the nade regen perks and it REALLY itch not having them, veteran struggles to get off situations where masses are immense, and not even mention bulwark congas, when you dont have shout for it or it spawns too frecuently is quite opressive.
yeah that's why frags + nade regen are an easy go-to pick
isnt it better to swap exe stance? sounds more like an active skill than a keystone
one of the few true "crowd control" abilities Vet has
make it activate both 
yeah, veteran really lacks many "ok you jerks GET OFF" buttons outside of shout and frags, which sucks because kraks should also do similar cc but when sticking that aoe is quite small
thinking of, making execute stance more of a keystone and replacing it with a skill to bring a heavy cc weapon for a small time (from a light machine gun from the art to the grenade launcher) would be really cool
sorry a little drunk atm, yeah
yes i would have deployed some of my 5 grenades 




