#veteran-class
1 messages · Page 1303 of 1
i am running plasma gun and i was wondering if i should use it for elites and bosses or not that's really it
wat mode
damnation, trying to practice for havoc runs later
havoc you cant waste ammo on bosses, I only use for ranged elites and specials you can also do it for grouped ragers/maulers
awesome
rather than use it for killing, you can also use it to shift aggro focus onto you
sometimes some of the bosses have healing modifiers and it will help things to kite bosses away
or just to seperate them period
also depending on the mods firing into the horde can help keep things under control if the team is lacking wave clear, especially if your team is deferring all ammo pickups to you
(assuming plasma)
Pardon me frens, might anyone with a Havoc 35 mind helping me get a downless run?
I've only got a clearance of 13 and don't really feel like climbing back up to 40
VIc
is uncanny strike and lacerate/flesh tearer the only worth mentioning blessings combo for the combat blade?
for mk3 it's just uncanny + lacerate
mk6 can prob do uncanny + precog/riposte/FT/lacerate
if you were running onslaught, would you still take uncanny?
yeah i don't think there's actually that much overlap in use cases despite them doing somewhat similar things
so its always uncanny + lacerate to make use of bleed benefiting of rending
that's how i'd run it yeah
if you do mk3
serrated blade and weapon specialist are very important
Nah I'd never use bleed

Still nice on the 6, heh.
Since when did Vigil Station Oblivium have a Scripture spawn smack dab in the data interrogation rotation
And the thing is, we had gotten the prior two areas' Radios; I had sniffed out every other spawn leading up to the final room and I thought the chamber right before the final medicae was the last possible spawn, so I was terribly confused
Thankfully a Big Man I was with found the last Radio in the aforementioned smack dab location, a lit room with cots
Just Fatshark things.
I just assume they can show at any item spawn point.
Would explain the weird clipping at times.
Or the point where they spawn outside the map.
Speaking of:
Personally I think live_event_label:N/A has been quite fun
I like the Radio minigame and don't really understand the complaints about it, plus the Radio Operator is cool
I’m having trouble navigating hordes and running out of stamina. To be clear: am I to exhaust dodges while corralling them, or do I dodge special attacks decisively ?
Use dodges intelligently
Don’t just spam them
Or do
That works versus trash but when you have to deal with mixed start thinking
so shove and then sprint/slide away ?
saved that guys bacon there 
It used to be there, but moved to said location
To the room besides activation switch on top 
all perks can be found in the mastery tab
everything can be modified
except blessing rolls on accessories
Power rating is basically meaningless
It's just an indicator of how upgraded the weapon is once you're max mastery
Fully upgraded, 300 of 500 points will be the weapon stats, and how these 300 points are distributed is what matters, and that's called rolls
Typically you want 80 in 4 stats and 60 on the remaining stat, which is called the dump stat
What's the best stat to dump?
Weapon dependant, check the pins for the guide on that
Spoiler: you never want to dump damage except on zealots flamer
I dumped mobility.
Flees.
You're not fleeing fast enough with that mobility dump 
Switches to dueling sword. FLEES.
But really, dumping mobility still works for me.
It's a miniscule amount of dodge and often the preferred dump, it's just that flamer in particular is where damage does even less
I know, but if I'm lagging and am blind to debuffs... XD
Can't believe I've been using supbar weapons all this time
I hope when the next Vet weapon releases it also has a really annoying dump stat
I hope all weapon stats get reworked so there's no simple choice for a dump stat on any of them 
@tired egret but with three values
And each value has an annoying decimal so you have to test for each
Hell fucking yeah
Guys, What is your prefered Infanterie autogun ?
They should give veteran the skitarii gun that shoots radioactive bullets.
You mag dump once and die from radiation poisoning.
And this gun Deals Radioactive damage over time indefinetly?
Vraks
I usually use agripinaa these days
much better range than vraks even if it has lower dps and ammo
Break points are better. Even if the difference is small
break points on vraks when I introduce 10 meters of distance between me and the enemy
(it has lost half its damage)
I'll take it
It's the worst option
Agripina iag my goat

I'm just here to ask for some small advice, I have already seen a lot of YouTube videos and also I have my own knowledge of what is the most important stats for different weapons.
but the most recent video I've seen explaining stats, what has been changed was in 2024.
what is more important for a veteran? the damage stat or the movement stat
damage
because I'm agreeing with the video back then it seems to still be true there's not much different between 60 and 80 in regards to damage at least on some weapons for example on the chain sword
And why is important to have 80 damage
Some weapons need 80 damage to meet breakpoints
And the difference between 60 and 80 mobility just doesn't matter
look at this the damage is not that much less it's literally 26 less damage
yea but there's like
and that's that is not that important compared to the shredder status
see that's where you're wrong some weapons seems to either be minus or at least neutral if you don't have above 60 movement
so you straight up move slower with the weapon versus if it's 80 you gain a speed Boost
but for some reason this is something I hate in the game even though I have 80 movement on this chain sword I don't have the maximum movement which is advertised
Congratulations
You just lost Groaners and Poxwalkers breakpoints

A maxed out heavy attack on a heavy sword does what? 300ish damage supposedly?
It one shots a 4000hp mutant
Those numbers don't mean much lol
first off how is that relevant to for example the chain sword here if you're talking about the difference between 80 and 60 in damage I have no idea how much of a difference there is I haven't tried at all the heavy sword
and second straight up the video I saw which was over an hour long when into great detail of how little damage actually impacts a lot of Weapons it's basically weapons that are powered because the powers that is way more important than the damage stat
look at the stats and how big of a difference there is between the lowest and the biggest number that will increase damage
But did the video explain how damage is calculated when interacting with the enemies

And what do you mean powered?
Chainsword isn't a power weapon
yes it did and he did in fact cover how like I am saying some weapons only loses a small amount of damage like 10 to 20 damage between 60 and 80 versus some weapons that can loses up to 100 to 200
the shredder stat is when you power it when using the special action button
If the guy believes in his own mind things, just let him. No point in stressing over someone who believes in false or incomplete info.
You're not using the chainsword Revved 100% of the time
I'm trying to show you that looking at a 26 damage difference and saying it doesn't seem like much. Isn't really accurate when you account for all the modifiers and buffs.
And while it isn't a massive difference it can help with breakpoints on enemies. IE, one less swing to kill.
While 60-80 mobility will give you a minor % increase to sprint or dodge distance you won't notice in game. Hence why it's generally a dump stat
But mobility is essentially a meaningless number between 60-80. You have the same dodges
did you know that almost every weapon in the game hits a breakpoint by about 20 damage
I'm not saying damage is completely useless even on for example this chain sword but it's less important than more dodge and increase in mobility speed
as in it takes less swings or shots to kill something
by that tiny amount of damage
I have a 79 damage recon lasgun on my vet because I cba to get a better one
Mobility from 60% to 80% is not extra dodge
yes I in fact am
Nah it's not less important than mobility
and it means I don't one shot headshot stalkers with exe stance :)
It’s usually around 3% faster sprint speed at best
the only ones I don't use it on is weak enemies which usually die anyway in one headshot or two body hits
Oh so you're not using 100% of the time
That must take a while to kill 20 poxwalkers 

The only time you dump damage is if you are brain damaged or it's the flamer.
And even then, you can just also dump mobility on the flamer.
it is because now I have been experimenting myself and when I use some of my weapons which have as low as 20 mobility because they haven't been in powered yet I am basically slogging around and unable to dodge even week infected enemies vs 80 mobility where I can just dodge all I want
I think more importantly
What difficulty are they playing on where the game is not punishing this behaviour?
this might be just a flavor thing especially depending on what weapons a player prefer but I prefer to play light and defensively
60 vs 80 mobility is nowhere as big of a difference
You’re looking at 2% dodge distance and ~3% faster sprint bonus
I think even Malice would slap you pretty hard for spamming chainsword specials
Plz don't tell me you're struggling to dodge weak enemies
but that goes for damage as well? because as you can see it's 26 less damage that is literally not going to impact anything
that does impact things though
How do you play with weapon with worse dodges
Unless you are getting carried, I guess.
if the difference between 60 and 80 damage meant 100 more damage yeah I will always go for that
60 damage loses breakpoints on horde enemies
It's impacting
The funny thing is that 60 to 80 mobility actually doesn't change anything about dodges. So this is entirely placebo
Considering that Chainsword with 80 damage is pretty good against hordes
They fail to think of multipliers.
Because of the way total damage is calculated from different accumulating damage bonuses, I wouldn’t recommend dumping damage in majority of cases
80 mobility, where a small dodge on stairs will send you 40 feet
let's look at these two different combat axes I have
one has absolutely terrible mobility and the other one absolutely terrible damage
you are being told by someone who is literally making a steam guide with the datamined damage calculations that the game actually uses to determine your damage that you are wrong
and you are still digging in your heels
Congratulations you discovered what first target does
looking at the damage side by side even though one of them is not fully empowered in damage so it's only 32 not 60 it's only a difference of 30 Something damage in both heavy attack and light attack
Digging their own grave slowly.
30 is a lot
no it's not?
First target impacts the displayed damage value a lot more than “damage” does
And for combat axes, given they quite literally don’t function properly without 1-hit breakpoints for brutal momentum
Maxing damage is non-negotiable
and I bet you when this axes is empowered so damage stat is 60? the only difference is going to be once again something like 20 maybe 25 less damage which is nothing that will one shot all common infected in the head and might even kill some with a body hit and if not? it's just one more hit
why would damage ever be a dump stat in any game
It actually does if can enemy takes let's say 50 damage to kill something, and your weapon does 49 damage, that's two hits to kill something(if nothing else is doing dmg like DoTs). vs doing 50 damage and just killing something in one hit which makes things go faster. At 60 mobility you always have enough dodge distance to dodge a trapper.
one more hit is not a f****** huge difference versus being able to dodge in indefinitely I have played a lot of vermintide 2 and a lot of Dark Tide and in both games dodging is so important
It can be. For stupid meme melee soulblaze builds. Or Flamer.
I don't think he's reading/understanding the replies at this point 
isnt he kind of repeating the same statements?
Look at mobility
It’s only 2% better dodge distance
Which is 0.05m for veteran & zealot
And 0.04m for psyker
You have the same number of dodges at 60 as you do at 80
It only affects the distance and sprint speed by a meaningless %
Ask yourself if 0.05m better dodge really makes that big of a difference
oh hang on this is provably false and quickly so lemme go grab a 60 damage axe
One more hit can literally be the difference of you eating a crusher overhead when your dodges are exhausted.
More like, they are the sort going "I'm ALWAYS right. My opinions is correct and all of you are wrong and you should listen to me!".
I don't think that's true? at least not with all weapons, because I'm looking at some of my weapons and the Dodge after reaching a certain point will go from maximum 3 dodges to 4 Dodgers
That's at 60.
then what about the mobility increase? for some build like knife bleeding you need high mobility
You just dump mobility. Just learn the heavy attack while sprinting move tech.
plus you should have amounts of stamina efficeny from curios
don't you? because you want as much mobility as possible that's literally how some people are able to beat a mission in 10 minutes or less
Up to you really, most will run what you have currently, 1 stam + 2 toughness. Vet gets a lot from toughness due a high base stat.
Not sure about havoc
It's not from high mobility
it's from them abusing the games mechanics
such as knife lunge tech
stam curios
some classes just being naturally faster than others
That's speedrunning. Doing that in pubs is an arsehole move though. Better done on Zealot as well.
i do not play havoc Yet
yeah here it seems like it's gonna require two headshots anyway to kill with or without 80 damage
That's a lot of messages, someone must have had badly informed opinions
By the emperor, I was right
i click 2 times i cramp
too mych work
that is true, I have not seen anyone speedrun with a veteran knife usually Zealot
Guy dumps damage for Mobility basically.
Because Zealot naturally is faster.
4 hits to kill a crusher with damage dump
In the best case, ~0.2m/s faster sprint bonus
I will say as I mained knife for a time, mobility is completely pointless and should be left at 60. You're better off getting damage as something dead is better than needed to exhaust a dodge on something still alive from low damage.
3 without
Which is around 3% faster sprint speed at best
It doesn’t matter enough
Again, refer to the damage stacking table I sent
also notice that it actually loses 74 damage per hit against crushers for having 60 damage
and that's enough to make it take an extra swing
and far more than what the stats advertise
yeah like I'm saying it's essentially one more hit with most weapons if you don't go fully 80 damage
but I care about being able to dodge, the distance, and how many times I can do it.
none of which 60 to 80 mobility affects substantially
And yes, I'm a weird build knoife main. You have to understand the number you see is the base, and you have multipliers increasing it further.
Dodge effects are more or less the same
Knoife gets way more on headstabs, backstabs and crits.
If I also remember correctly bleed damage are also based on the weapon's damage.
listen here's how I play and I'm not going to be convinced that's just the fact on range weapons movement speed is the dumpstead and on melee weapons unless the difference is really huge damage is the dumpstad because when I have my melee weapon out I want to be able to dodge without problems and sprint fast when I have my gun out I don't care about movement I camp out being able to one shot
you may have noticed in all my screenshots I'm using the Effective Dodge Count mod which is that 5/5 in the center of my screen
and that both combat axes have 5 effective dodges
It's ok to be wrong.
For a weapon that specifically wants to 1 hit a few enemies, yes it matters
Please just look at what mobility actually does
it's not about being wrong, it's about playing.
let's be realistic, enemies don't stand still so you can just hit them in the head every time, so you still gonna hit them more than one shot when you actually play.
yeah good idea about being realistic
here's 20 bruisers in the psykhanium
I'm gonan go through this with both axes and record it
so you can see the difference
Expect enemies are always mostly eyelevel with you
perks for that
my weakspot percenteges are lik 50-65% each game.
At 60% mobility stat, most melee weapons get
+1% dodge distance
+0.09m/s sprint bonus
5 dodges
At 80% mobility, most melee weapons get
+3% dodge distance (0.05m better)
+0.27m/s sprint bonus (3% better)
5 dodges (same)
unless you have max height
I can agree with that, for the axes shown I am more now inclined to consider mainly using the one with 80 damage but that's why I have two
If you you're not hitting heads, that's slowly an aiming issue.
@tired cargo see this
solely*
wasnt saying there was a challenge
just.. they arent eye level with me
Sorry, that response for the other guy, my vet is short lol. I still get decent weakspot percentages.
ah np
Dmg dump stat? Love seeing crazy takes in Vet chat lmao
only thing we got left
higui has entered the battle
we start critting each other
Fatshark can we have new weapons
Please
please
I mean
I was here when it started
maybe you are correct about the amount of dodges because I bought two blue shovels and one of them have Max Dodgers even though it's only 54 mobility hmmmm
Now I'm going to work so have
Fun
I know that I am
Dodges get to max at 51+% mobility (or defences, sometimes)
60 is enough for max dodges on every single weapon to date.
Unless fatsharks releases some funny patch notes lol. Hey guys you get TWO extra dodges at 80% mobility. Even though no one would take it as being able to kill something is better than more dodges and taking longer to kill something.
Nah
That’d mean dumping smth else
Fair.
That doesn’t relate to damage
Def.
I would trade 2 cleave for +2 dodges
You dump def before mobility though?
Ammo dump, useless stat anyway, just hoover up all ammo kits
then that is both a good thing and a bad thing
good thing is yeah I guess if just for the maximum amount of dodges you don't need above 60
but then the amount of reward for having maximum mobility on a weapon seems way less valuable??? why is sprint speed and dodge distance not increased further between 60 and 80?
Funny because FS buffed chain axes dodges because of the mobility dump
It is increased
0.09 -> 0.27 in most cases

It is a meaningful enough increase
I just dump mobility if nothing is different on dodges, I don't even know what defense does even now lol.
yeah but that's not enough why not round it up to a solid 1.0 increase in mobility
Buddy you’re playing a FatShark game
I only remember it makes blocking cheaper, so who cares
It's nice for revives
Cheaper push atks.

Ah makes sense, then I like the defense since I used to use branx a lot and my efficient clear included PAs
Not worth, other 4 stats are better on branx
but yeah I dump that shit next if mobility is ever useful.
ive taken a liking to exe stance vigilant vii
i dont even know if its good ive just never enjoyed exe stance before
It depends on the weapon tbh.
But in the end dont dump damage lmao.
branx is absolutely hilarious
Ah i've been enlightened this day.
Yep. You can argue between def, mobility and collateral.
One of my favourite builds, I must have several hundred hours with exe + mf vigi 7
I know, I've been playing their games for 5 years

U can do smth similar with Borovian pickaxe
torment gaming?
Roughly 10% worse boss dps for better mixed horde
it feels similar to huntsman kruber which is weird because it isnt even stealth
Alright, been fun. I got to go to work in this SOCIETY.
i just really REALLY like elite sniping i think
I don't know about that, haven't played Kruber really. All I know is you can get beeg numbers if you fully commit to glass cannon vigi 7 and that tickles my dopamine
Laters.
i do quite like fat damage numbers
only success I've had with glass cannon vet in anything other than just auric is recon lasgun
havent really tried any other glass cannon vet builds extensively besides this one
Exe boltgun
Asking Path for a path. Funni.
"I am steve, as a child I yearned for the mines"
btw is that a mod to have enemies that aren't just dummies in the meat grinder?
Creature spawner
you could do something like this
hello
what blessings to use on assault chainsword for vet?
because they all seem good
cons: you're still using a chainsword
most of them are bad
shred/rampage is your best damage
the bleeding stacks one seems like a good boss burster
and almost all the others are gimmicks, or unnecessary
problem
bleed doesn't do good boss damage
Mhm
2 damage per stack per tick
assuming all sources of bleed do the same damage anyway
not how that works. DoTs stack exponentially
is wrath worth running than shred, since vet has a lot of crit chance anyway?
for big hordes
second mark, right?
XIIIg
the the 13g
anyways here's bolt pistol puncture bleed
yes, thank you
one hit does 29 per tick
and for the traits, flak armoured and carapce?
2 hits does 94 per tick
Shred+ Wrath/Rampage
you and your cursed guns
Shred>>>>
standard flak maniac
because chainsword can't kill anything that isn't unarmored/infested and flak/maniac are the most common things outside of that
oh ok, just know with serreted blade active I saw 2s 
would be 2 on 1 stack
but serrated blade got buffed so it's now 2 stacks on hit which is 8
and then 4 stacks is 26
oh? do all dots stack like that?
yeah
I didn't know if procs did damage based off of the source that caused it or the amount of them active
anyways the reason it's 29 on my psyker and 26 on my vet
for 4 stacks of bleed
I have +flak damage on my bolt pistol
and that's applying to the bleed damage
thank you
I mean nothing out of the ordinary
Shout with gold toughness
Iron Will
At least 1 +25 toughness node
2 toughness + 1 stam curios
Go early middle tree for an extra 33% resistance for just being in close range to teammates
I'd suggest shredder with out for blood as well if you don't wanna go early middle tree
As keystone you could use WS with on your toes but I think that last one is a waste
Common bleed L
i personally like running the route of shout -> Iron Will -> Focus Target -> Target Down. For curios I do 2 toughness and 1 stamina
So close.
running a havoc smoke grenade build
team wipes to twins because they all run away from the smoke the instant they spawn
why
this is the build btw
honestly probably going to take out for blood instead
My theory is that players are too used to treating smoke as a bad guy weapon, so they just subconsciously presume the smoke offers them no benefit
I have played 2 games with smokes instead of shredders and both I have gotten pretty huge value out of them
They stall captains super hard
It's also the case that's quite hard to see in it
Do they just stand inside the smoke? I've never actually tried
It's hard to see through it if you are outside of it
It is not hard to see if you are inside of it
If you cannot see through the smoke. You are not standing in it
What weapons are you using w this?
I was using plasma+power sword
Gun twin and captains will both just run around in the smoke confused
If you get too close to captains like ~3 meters of them they'll pull their melee out
Real
You're not going to stall them forever, but it stops them from shooting at you as they close the distance, and keeps them from being a problem for a bit longer when they do inevitably close in
Makes sense considering smokes are great for shutting down groups of ranged mobs
And you're running shout which is arguably better cc than shredder frags could ever be
it isn't
shredders kill everything
the opportunity cost of not taking shredders, and the point tax to get to ammo aura are the real things that kill smokes in havoc
Don't they struggle with killing carapace?
not if you use a weapon with uncanny
So big his mates call him a pox burster
https://imgur.com/a/O1FT7vx twins fight but smoke completely disables gun twin for the entire fight
Dirty fighting at its finest, I love it
bad grenades by the way
Seriously overhated yeah
Yeah smokes I think is equal to shredders in Havoc in isolation
The problem is that it's hard to get both survivalist and smokes 😭
"I'm going to put some smoke in your eyes"
I think every class except ogryn has an overhated build
yeah he big https://youtu.be/eifodrRhT9M
Warhammer 40000 Darktide Radio 4 SUMMONS!
hu.....MONGUS?????🎴🎴🎴🎴
The radio scab is weird looking, likely oddly huge. Doesn't even look like he's supposed to be big, comes across like a technical error and his render scale is too large
he had surgery to get taller
Whats the deal with so many ppl starting malestorm, rush forward, die alone and leave.... so many games like that..
pubbies, pubbies never change
knife zealot? 
probably, but i seen someone with 1000+ rank doinig it so...
you have to practice well for practice to matter
For some reason unless I'm playing solo knife feels bad on Zealot
But a lot better on veteran
heh started using knife out of boredom
even with martyrdom?
martyrdom makes any melee weapon funni
because at that level malestroms are boring prob so they just yolo
what does the radio operator do?
also, the books look pretty cool but stupid at the same time 
Lost my head.
What happens after you insult Sefoni 
Apparently spawn some Specialists and basic shooters
So a weaker version of the boomer from left 4 dead
or maybe more like the cut screamer
i am glad that no one is vomiting on me in this game
true, i forgot about the vomiting slug fella
Psyker with bubble be like: "What vomit?"
soap bubbles are effective against vomit
Players you think would know better too 
I had about 3 leavers that last auric mael lol
I always wait for randoms if they lag behind a little.
I'm currently playing veteran with 5% speed node and 5% speed aura, I kinda have to wait for everyone, lol.
I am zooming everywhere.
Also got a talent that gives damage from sprinting, it's funny.
I took it.
Too late.
I also have infiltrate and the talent that gives speed when someone goes down, I am the Flash.
mistakes were made.
About "Competitive Urge" ; Base Damage, is it increase range damage?
Everyone just stands around inside elevators and I keep running around to keep up skirmisher stacks.
Idk but it’s a bad talent
Veteran got the zoomies.
Both competitive urge and skirmisher
If it's unspecified then it's all damage
They should really make skirmisher work on dodges and slides
Fucking stupid the way it’s currently set up
competing with rending strikes (always on) / BID (substantial boost against some pretty dangerous enemies)
ya
idk
I can't be bothered to attempt to test that
am lazy
Watching a veteran with a knife dance around enemies and dodge right into a pit.
Very entertaining.
And their character is like "Laugh it up", oh I will.
Does scoreboard still incorrectly calculate damage
PowerDI is what I used to use but isn’t working for me rn
PowerDI is the most accurate, but the scoreboard is mostly correct
Is a rating of "decent" the equivalent of "it's dodo trash"?
What's the rating for kraks and smoke nades?
krak good, smoke nade decent and overhated
decent as in, "I wouldn't fault u for taking it"
smoke's main drawbacks are people not knowing how to use them and the point tax it introduces for survivalist
"but would judge you, I mean Reciprocity is right there!"
wat
what's that gotta do with reciprocity
krak good
smoke decent
Just a jest, considering there is a lot of other options that are usually seem more optimal in a general PoV
peak
good
decent
(niche)
pathing only
not worth taking
that's the general order in rating
skirmisher (peak)
Thanks, where do stuff like onslaught and the "extra crit while aiming but cost stamina" are in? Niche?
Yez
no best talent bro trust me
Seriously, why sliding doesn't count? The sprint time for it to charge is so high
pick it while going deep weapon spec with all subnodes
Thrasher as in, The Thrasher from Zestubou no Shima (BO3:Z)
They keep trying to fix Skirmisher without .... fixing Skirmisher.
7 more fixes to Skirmisher
How so? What have they tried so far?
Just numerical buffs.
When it should be reworked
Morons the lots of em
I get the idea they're going for but the execution is very lacking and it really just needs a different, more generous trigger
You will never get stacks when sliding is THE way of travelling
If it actually had 100% uptime right now it would be an instant pick, but it does not.
So the numbers aren't the issue at all.
Mfw Duck and Dive triggers from all that but we won’t just do that with Skirmisher
U will have no uptime and be happy
I don't even mind the idea that it has no stacking mechanism and is only a 15~% damage buff at say, the start of an engagement and any downtime during when you're running between targets. But yeah, the fact it has no ability to trigger off sliding means it's dead in the water.
MMF and Skirmisher:
Nah if it’s only at start it’s still abysmal
MMF at least can get some stacks with infantry agun on horde, skirmisher don't see any value with everyone sliding from point A to B
You have to realize that Veterans Stamina regen delay is also higher
So you’re constantly managing lower stamina
It's like EP on Psyker right now -- it's still shit compared to the other two keystones, but at least it achieves its intended function.
Skirmisher just doesn't do anything practical
So ObeseFish made so we MUST slide all time and made a perk that doesn't work while sliding? Why I'm not surprised?
It isn't boosting your damage when you're being mobile (intended purpose) and you can't even rely on it to be stacked up entirely between engagements because it has to stack and those engagement windows shorten as the difficulty goes up
Also I still stand by my theory that sliding was not meant to become the default means of locomotion when they originally launched the game.

got a question for infantry lasgun, running kantrael mk7: Im having trouble deciding whether to use no respite and falter, headhunter and deadly accurate, and im currently on infernus and no respite, which of these is the most viable on damnation?
That obvious, the thing is that it is
Woah woah woah
Must is a strong word
And ObeseFish MUST know it
They just thought it would be cool to be able to slide into and out of cover and that was it. Remember how easy it was to slide into greebles in the environment on launch and get stuck? Lmao
Ok here's my idea
Skirmisher: X% damage gained per Y points of stamina consumed
Stacking with a duration
Lmao
50% mdamage, 100% mcleave, 300% mimpact
nah honestly 10% (x5) Mdmg for 10s
would genuinely be strong and worth picking for most builds
Funny that I run that with brain burst 
very good competition vs atk speed too
even if u make it 6% it'll still be plenty good
At this point make it so it gives 10% damage when you sprinted for one second
nah
sprinting for dmg needs to go
I say it as it doesn't decay until you attack
I'm still a bit flummoxed that EP Assail doesn't increase the flight time of the shard. It peaks at like 10+ target cleave per shard but they don't live long enough to actually do that
not good enough
because no combat uptime
u cannot maintain it in combat
so it's ass
Yeah idk tie it to all stamina use, so now it synergizes with Deadshot too
Like is not ass currently
It'd be pretty cool if sliding gave you stacks of it
That way you could maintain it by dodge sliding
Making the trigger sprint exclusively is what sucks
Costs 2 effective dodges to do
Or that
psyker has ghost but talent
ogryn has thrust but talent
give veteran slaughterer but talent
hey we have thunderous (tier 1) but talent on vet already
I genuinely think that's the best way to approach it
cuz bottom right is the one with least number of actual dmg buffs
It's all crit boosts
and veteran gets taxed for agile engagement
so having an alternative Mdmg buff would be very good
Oh yeah it's literally just Desperado and Skirmisher down there for raw damage
it also means it'll make some weapon scale way better for veteran than they currently do
And Skirmisher is ass so
tac axe needs that extra dmg
Do you guys run the perks to expand aura radius or is it large enough by default?
not worth taking
I'm not spending a skill point on that
I say as I spend skill points on smoke grenades
Get close or grog off
I'm already running infil and smokes, may as well go for broke
combat axe needs that extra dmg
tac axe needs that extra dmg
etc etc

and it's kill based
just give veteran a billion +weakspot damage nodes
All melee weapons need the extra damage
hit heads or do no damage
so it's not there outside of horde
ogryns but you have to aim
it'd be good yes
"oh but I'm not hitting weakspots 100% of the time"

I think 6%Mdmg (x5 stacks) for a few seconds (at least 5s) on melee attack kill would be a good rework for skirmisher
Then pick another class

(This is what Marksman's Focus is like already)
This again, Veteran doesn't have a Nintendo Dual Screen! And there is no other DS
I feel like it wouldn't really be "skirmisher" then though. Like rename it to something different
skirmish => brutal melee with short duration
Hordebreaker
I'm not against changing it to +6%Tdmg 
and work off every kill
is fireteam a useful aura or am I getting kicked for not running survivalist?
outside of havoc / CIVI, u usually don't need survivalist
It's an okay aura, but you only run it if you already have another vet in havoc
5% damage for free on everything is 5% damage for free on everything
But also 1% ammo is 100% damage on a shot
you can always melee more and save shooting for unreachable ranged enemies
also @calm shard can I ask you your opinion on the close and kill aura
You ask too much for the poor ammo hungry magdump rejects
Only Ogryns can grasp on the concept of using melee combat to have ammo for the gunners
good aura
takes a lot of weapons +10% movespeed to outrun horde enemies
No not yet
just wondering how many slurs I'm going to be called

if I ever go into havok without survivalist
If they themselves are not bringing the aura they can't play without then they are to blame
Though I do get why it can be seen as a must since I know some modifiers outright disable natural ammo pickups
on the topic of aura does multiple of the same aura stack?
no
however if you have a bot or very low level veteran
also if you're talking about the maelstrom modifier, not even
the default ammo aura stacks with the upgraded one
Nope, you need to broad your builds to have the most different auras to get benefits
So the optimal lugger grenadier rumbler ogryn use a low level veteran?
the no ammo pickup condition always gets paired with mostly melee enemies condition so you'll barely ever need to fire your gun realistically
would be funny if there were general passive nodes in the tree that let you skip the upgrades to blitz/aura/ability
it'd be mostly useless but funny
The real survivalist everyone wants but no one wants to be is the recon lasgun that manages its own ammo to let everyone else pick the big packs
And still kills all the tox bombers and other run ending enemy specialists while 1v1 the gunner twin
below 21 ur prob fine
depends on weapon
It's from 25 that ammo is reduced, right? Up to what % is reduced in H40?
think its only have 50% ammo at 40 used to be 25% i think but they buffed it one rank rework thing
forgot
current ammo gain reduction is at most x40%
used to be x25% at most
I see a lot of veterans use the 5% damage aura in heresy and damnation in normal mode.
outclassed
same
I know it might be a bad take
But I take 60% dmg on combat knife for 80% mobility
I just like the nothing burger sprint speed decimals
Mostly because it's a "good enough" aura and it makes getting to the rest of your skill tree cheaper
It's the best for pathing
Frag nades and the survivalist aura sharing same pathing makes the choice quite inflexible
Granted, is not impossible to branch but the tools there are quite good to skip
Question: what was the difference between each type of lasgun? Recon and pistol seems good with ammo efficiency and high crit + mobility but what is the selling point of the others?
infantry lasguns have effectively infinite ammo, even more so than recon lasgun and also get ghost as a blessing
infernus for recon helbore absolutely doesnt ever run out of ammo
Helbore does absurd damage
And also has infinite ammo
Mk IV Helbore can consistently 2 shot crushers, and even one shots them on a meme all damage build
Also tears through monstrosities
I usually manage 3 tap crushes (not havoc ones tho) what exactly is needed for 2 tap?
superiority complex+bring it down makes 2 crit headshots 2 tap
3 tap without crits, but you've got surgical you can force crits
or weapon specialist
having the red talents that give damage whne you use your active also makes it better
and full damage meme one shotting them ofc
All that is without keystones involved right? No focus fire or MMF
yeah
the 2 tap is literally just get 2 crits in a row with a helbore
as long as you have superiority complex+bring it down
oh right uh
helbore in question is +Carapace, Weight of Fire+Surgical
I always found it odd that folks use weight of fire and surgical when both feel counterintuitive, I kinda get it but is still odd for me
still like a what 20% crit chance maybe only 10 or 30 inbetween shots
depends on how long you take to adjust your aim
it's kinda counterintuitive, but both are very important blessings for the two slower helbores
it's usually +20% for me and I have pretty good aim
i tried mkiv without weight of fire... and it was aids
and surgical's just mandatory tbh
correct
Meanwhile me with my poor aim taking 5x longer to aim than you and still missing:
oh don't worry
I can see it downing that one rager and then preparing the next shot and then dying
I'll land that shot, hear the headshot noise
and it will count as a miss because the servers said no
so I'll have to shoot again
servers siding with the warp
me playing the mk 7 headhunter
Chaos god favouritism
Stop being so relatable
Raaaaah
ikr?

Blessings for Dueling Sword? Precog and Uncanny or Uncanny and Thrust?
what you like is usually best. precog uncanny is the meta
agile is good too for infinite dodges
It's real
is catch a breath worth it?
builds some really bad habits
decent if you're going to pick up surv anyway (and helped by the fact that the alternative is fucking useless)
but wouldn't path specifically for it
yeah figures, thought it could do me good on my infil build but it seems way too restrictive in its activation
go roll some perfect rippers
got one already
for the different marks?
one as general purpose inspiring barrage sidearm, one for can opener, one mk6 for pbb
is there any benefit to going sunder Mk3 ps on havoc
Why 3 if only Mk5 and 6 are worth the effort?
what is pbb
It's more a stagger machine if you build that way, I was thinking of making a build for it though
I just tried it and the snails pace while heavy attacking is pretty brutal
its actually really good vs mixed hordes and unlimited amounts of armor just suffers on bosses
looks like spamming heavies is better
sunder boosts the damage a lot
On carapace at least pa looked like it did way more dmg
I can't hear you over this Barrage
Raaaaah
FEEDING TIME
🗣️ 
how do i add an image?
sire melk has a power sword rn and im trying to see if its a god roll on stats
I also can't her you, but is because I walked ahead while shooting because I don't care for enemy gunfire from weak guns and death heritic
you need convict* role l I think
tell us the stats
damage 73% finese 76% cleave 77% mobility 76% cleave damage 79%
whats reject roll
oh nvm
my bad zooted off the lho rn
Psword wants 60% on cleave
why not higher?
Because active mode already gives you massive cleave
Also mobillity is important on such a low mobilty weapon
The less mobile the weapon the more relevant mobility becomes for it
should i prioritize getting an 80% damage one
on top of mobility and low cleave
bolter havoc 40
With 60% on cleave you can get up to 80% in the rest of stats
how much ordo dockets do you have? its easy to get god roll from brunts and upgrade it
300k not too much but a decent amount
What build was it? Focus target?
all in boyz?
survivalist, VoC, 1 point in FT
It takes about 10-15 brunt buys you can get it pretty sure
Remember: Darktide is a gatcha game but with guns instead of waifus
IM GOING ALL IN BOYSSSS PRAISE THE OMNISSIAH
what class is keje? @narrow frost
ogryn
jeezus ogryns busted
I think it’s worth having two mk5s personally
What you run on the second? I have one with inspiring and blaze away
damage 78/80% finese 27/72% cleave targets 22/68% mobility 78/80% cleave damage 62/80%
Can opener and blaze 
Will have it in mind
FIRST TRY BOYSSS HAIL THE OMNISSIAH
I don’t actually think can opener is that good, but it can be fun
I can see it for cleaver stabbing so you can also stab with gun for maximum bleeding
if youre doing that 66% ammo thing for ripper might as well use blaze away and either calvacade or inspiring
cause they both benefit it from that
finesse should be 80 too 😭
just got one that has everything but cleave targets at 80
just grinding them down so i can max out mastery
then empowering
guys i need a vet for h40
Power sword plasma
join me rn
raaah
What perks and blessing you run on dueling sword
Flak unyielding with uncanny riposte
Ty
Wait that was you? (Princess Oggy)
ya
ggs
I was just along for the ride 😭
We did good
h40s actually feeling easy with a good team
Yeah that was pretty chill run for purple red mods
can u send me the build I wanna take it for a spin
https://darktide.gameslantern.com/builds/9da7999f-314a-47e5-a245-2df66897ac31/ammo-fountain-havoc-40
Enjoy spreading Laspistol X propaganda now
Do u need infernus anymore since puss harden was removed? 🤔
im gonna modify it a bit
Its a lot of extra dmg, especially on bosses
But isn't Ghost better for NOT getting ripped apart by gunners?
Just dont get hit idk lol, not really an issue for me, gunner death is just bad positioning, or BS when getting locked on when grabbed/pinned
You are 1-tapping most shooters anyway for toughness
With the laspistol?
Ghost is good on havoc
yea the X
Ghost is probably a fine pick, but if you can play without it, why not take extra dmg blessing
X 
for infantry lasgun do I want ammo or mobility to be the dump stat
dumped mobility
i had this infantry lasgun but it dumped stability so i rerolled for another one
So my friend likes playing Vet in Auric Heresy/Damnation without any problems. But he's struggling with Havoc. Generally uses the revolver but it's way less effective in Havoc. He doesn't like the plasma gun and I'm trying to figure out a build for him so that he can actually enjoy havoc missions with me.
Recon lasgun? So normal crit/stamina build for it?
use agrip revolver. more fun
more like infernus, you wouldn't take stamina with it unless you're deadshot memeing
Thanks for the advice. o7
First real attempt at vet, any recommendations on weapons later on? Running IA5 and combat blade for the moment. I hear plasma is good.
try the classic chainsword plasma
or join the dueling sword and bolter people
chsword is bad
My chainaxe is meh last time 50 defences when before unlocked and loaded
Sprint stamina drain fast, swing feel heavy slow
Going back antax C.Axe
use the knife itll make you good at the game
I had knife on other loadout and never touch it
My primary run just any LMG-like braced auto, recon
Then antax for something more strong look weapon style
Drip/style over practical
Mk IV Chainaxe is so cool.
Started to like the duelling sword...but not the one everyone says is the best.
New dueling sword is mk4 cleaver on ogryn 😊
Mk V duelling sword has a pretty nice light attack combo, the third hit has about double the damage of normal light attacks on duelling swords and makes the attacks chain together nicely.
Tho it doesn't have the mega thrust as trade off, which means heavy attacks deal quite a bit less damage.
man this feels so satisfying with brautos, just hosing down an exposed shooter horde
only like half of them died tho 😭
wait until you see what the recon las does
Did they do something to the recon lasgun since 2023
there was like a time period where they gutted the ammo return off the talent or something like that
it got buffed pretty substantially
Any rough idea of when those patch were so I can go check the buffs out
the gun or the talent?
who do you take me for, ofc i know what recon can do against shooters hordes
its just not nearly as satisfying
yeah i never play recon either
Does Kill Zone Talent got turn off by getting target by melee?
like, is the timer reset the moment some mook trying to swing at you or just getting hit count?
I know what it say in game, but i'm having trust issue and not tech-savvy enough to check the code
I asked that before and the answer I got was, as long as nothing connects, you keep the buff
meaning the only way to lose the buff is blocking a melee or getting hit
dodging preserves it
that would be manageable
blocking a hit counts as getting hit in that regard iirc
now only if the game would stop magically teleport in 1 single poxer to stray hit me from behind the sec i turn back...
When can we get Stalin mustache
Also what even is he
A psyker?
I wanna doubt that because of the lack of head tubing
Man I wish we had the drum magazine for the shotgun
You know
The ones the scav shotgunners are rocking
That's my spirit 🥹
the tdr is so bad now, almost lost a fight to those normal shooters
and vets toughness regen options arent very good
only decent good is Out For Blood
is Infernus still best in slot blessing for recon in new havoc
or can I run headhunter for more ammo
If you're banking on crits for ammo efficiency you're probably doing something wrong
trying to deal damage with headhunter is painful compared to sticking with dumdum and infernus or deathspitter
Not all psykers have 30 tubes running through their skull. Usually, a psykhana collar is enough, and that fella is wearing one.
Yeah I am doing something wrong, and that is queuing into pub havoc games where I frequently find myself the only one shooting gunners and specialists
Which means that even with reciprocity and +5% crit on recon las I am running out of ammo
recon lasgun is fun in mortis trials, permastunning bosses with inf ammo
will i miss some breakpoints?
You can use it, but in the long run you can just reroll a minmaxed one tbh.
Did the Hadron bug show up?
i just got it after a mission. i can minmax it yeah and i have dockets, i'm just too lazy for this :))
want to try spearhead bolter + exe stance
should be fun
Ah. So is what it is. I just say, better to minmax for the long run, but this will be fine till then.
As long it's not havoc anyway.
it's too easy to get the ideal stat distribution to be honest. it's just a matter of clicking the button enough times. i wish FS could drop this last remnant of RNG and let us play with stat distribution (and make mobility and defence more important somehow)
Mortis might be an issue, but is mortis, you get BS OP stuff anyway.
And in all honesty, in Havoc, all breakpoints goes out the window.
Just the orange aura... just.
i haven't touched havoc yet, want to get auric exemplar / auric storm survivor
should be pretty easy if I don't play HI/STG damnations
my clearance rate of these is like 10%
If you're pushing for ammo efficiency I suggest infantry las over recon las
Heh. GL with that. Those are a nightmare to do pubbing.
okay time to get my controversial take of the day in
With all the new modifiers that counter damage over time effects in new havoc
I think smokes might genuinely be stronger than shredders in havoc
IF they work.
IF.
Imo defenses is underrated, push stamina cost is relevant on some weapons
In most cases, trash. Only weapons with really good push atks might consider it and even then... most of the time, other stats are better to keep.
Well every weapon has mobility as a stat
https://imgur.com/a/qp1lKq2 tremendous smoke grenade value
And I'd take Defenses over it any time, I think
At least, I definitely would on my chain axe 4
Nope.
For that push atk sweep chainaxe, yeah.
I stand corrected - can you name an exception?
plasma gun
Some oggy stuff, I know zealot has like 2 weapons.
Plasma has neither.
Thanks :) yay learning
plasma doesn't have a dump stat


