#veteran-class
1 messages · Page 1297 of 1
knife is top tier
In havoc?
yea
taxe
my b i should of specified
last I updated that word doc is like 6 months ago lol
i mean id like to use it
I've been working entirely on steam version
I don't think mk4 tac axe is worth
best tac axe is mk7
mk2 is also ok
what brings up mk 7 over the rest?
more intuitive atk patterns
makes sense
(still not that great but it makes a bit more sense)
Hmmmm
Despite Mk4 H2 being an uppercut
It doesn't have any advantage of being an uppercut
yeah
arent most uppercuts in the game strikeDOWNS
i like that abt it
yea no BM 1tap breakpoint + 3 cleave
recipe for disaster
Question is
i really don't think it's that bad, even on vet
Can I use hotshot tier 1
But because of their angles, they usually reward accuracy with big weakspot damage
But Mk4 H2 has the same damage as all the other heavies
To make is decent
tac axe has CDDC of 3
after 3 targets u do zero damage in cleave
80% hit mass reduction is nothing burger?
if u want a stagger stick that depends entirely on weakspot hits and has low carapace & unyielding dmg, u can
But it’s feasible
do I recommend that? no
read what I wrote
i don't take brumentum on mk 4 yeah
Maybe you should strikeUP a conversation with FS about the naming convention
mainly for crushers
i didn't find shred really changing the horde clear time that much
but shred is ofc a good option too
i think relentless strikes was a bit better against crushers so that's what i ultimately went with
I might demo shred
lol u would think
I like the crit on my taxe as it goes through armour better and you get a lot of crit bonuses
Game sucks
Since it's basically a choppy dagger
Most unintuitive shit I’ve ever seen
I think tac axe has 1 rly good role for vet and that's about it lol
What’s that?
If you've got boltgun you don't really need an assassin weapon though do you
why not
Doubling down
that extra safety in block efficiency, dodge distance, stagger availability
helps a lot
yea, tac axe for the rest lol
I do love taxe
tac axe just sucks vs 2 armor types
But it isn't something I enjoy clearing blobs with
Mainly due to the very vertical strikes being not ideal for bromentum except in great densities
wasnt slaughter spree because of bruiser 1 taps
I put headtaker / shred below it in word doc (can't remember why)
on zealot, slaughter spree is pretty funny since u can guarantee melee crit hit
but on vet I can't rly think of a reason to use mk4 over the other 2 tac axes
trading away what tac axe is good at to light spam
the light spam is worth it 
all that m1 clicking just to be 0.25x of a rashad
laughs in Keep Swinging
and yeah obv taxe mk4 is nowhere near rashad
whats the best shotgun
doublebarrel 
DB
pain
kickback or ripper 
what makes the agrippna fall short?
But I'm a Mk2 enjoyer
combat shotguns' 1-tap consistency is pretty bad
using it right now and its the worst weapon in the game
or do shotguns not suffer dmg fallout
Yeah I've found the flame shot is the best shot, slug is hella inconsistent unless you go marksmen keystone
just min pellet count
I'm which case you probably aren't using the slug and instead relying on the tight spread to get relatively easy headshot
yea
damn
and that too lol
another day i wish vet had a dmg falloff talent
rework only hopes
i miss you huntsmen kruber
and waystalker
I could definitely use some pointers with the rashad. It has nice damage but does seem to balk at numbers
Shame it can't loop the heavy swipe
what heavy swipe
what axe are u using
Rashad only has overhead heavy pretty sure
check again what the name is
Ya the saltzpyre overhead spam
Push attack and heavy I think
Rashad is best though right
Yes
"best", I feel like diagonals hit weak spots the easiest, freaking verticals it shoulders and horizontals feel weird in prolonged combat, mind numbingly so
I'll have to double check maybe
I know if you do heavies with the axes they do repeated strikedowns. But I could swear you could get a one off back and forth heavy with pushing before it looped to strikes
that is not rashad
No need for " "
Wait, the downwards chops are not?
It is the best
I can never remember them by their names
rashad doesn't have horizontal heavy
Rashad moment
Cleave blue axe, what I thought was the rashad and then the thin taxe looking thing
I just know it loops the chops.
Antax is the blue one
And then you get the, but they are all red jokes.
finally figured out how to do combo chart for tac axe II
When knoife? Flees.
knife would be easier actually
hardest so far was power sword VI
those 2 special actions really took me time to figure out
Oh? Mk6 even?
yea because everything chains back into H2
it's predictably H2-central
this is power sword VI
it has 2 special actions that are chained by different attacks
and a combo heavy atk that's only accessible with special 2
is there a time limit for the damage buff on focus target or is it just until the ping goes away?
like should i keep pinging every 10 seconds
25s (same duration as tag)
fixed @unreal nova
so just tag and kill till it runs out or target dies pm?
tag, kill within 2s, repeat
that's how FT is meant to be played
but the damage buff lasts awhile. i mean like for bosses and stuff
cuz if i tag a boss and hes FTd does the buff last as long as the ping is on him so i dont have to keep pinging him
All I know is turn on and light, yes. Flees.
@hidden tree
yea i read thats why i got confused whne you said kill within 2s
thanks
Is just to maximise use on smaller targets.
the kill within 2s part is to use its minimum refresh mechanic
where u gain 1 stack immediately
yea i get it now
this means in actual combat, every enemy u tag is usually at 2 stacks
yup
nvm I did not
why not skullcrusher on devils claw?
its stagger is ass
shiet
You're right, I got my caxes completely mixed up
where exactly is the issue
so if it had an impact blessing it would do better?
like
workable
or soft trolling with that chicanery
i dont think you can salvage it
damn
spearhead boltgun perks are flak maniac right?
i be using hotshot tier 1 (80% hit mass reduction on weakspot hit) to avoid taking cleave blessings
so thats one blessing slot free for me
exe stance with baked-in outline upgrades and -aggro from poxwalkers would be sublime
please fatshark 🙏🏻
yea
true baked in outline for shooters would be huge
can get talents like insta reload in its spot
baked in outline upgrade would be good to remove the node tax
just make the ogryn outlines the tax part
Special 1 chains into Special 2
I can't connect them without making lines cross
buff that one by making highlighted ogyrns have 20% power on headshot
or dmg received
discount tag
it doesn't need to take subnodes
it might overshadow bring them down, but yeah it isn't really worth a node
guys please send me your MMF recon lasgun builds 🙏🏻
its tied to executioners stance
15 stacks and tunnel vision
please dont because its not good
even at 15 stacks MMf the finesse bonus is hardly there
it will help me to farm the penance and i'm playing basic damnations so i should be good
Woops wrong one
MMF?
marksmen focus
fair nuff
ah
Oh, he wants to do the crabwalk simulator.
Doesn't finesse increase your crit chance
Is crit damage.
If it did then it probably would be busted with infernus
headhunter good enough
I use MMF for the stamina regen
Is basically meh on recons.
you got a hav 40 one i can compare to?
deadshot solid enough
Good if you use inf las or hellbores, i guess.
I know it's not viable, but which is the most usable version of the stupid hellbore
automatic weapons do amazing with mmf
The big one seems too slow and clumsy
That's for malestroms, havoc 40 I run something else one sec
no
my eyes are open
these are all additive eh?
what gun for that?
like 10% weakspot perk would add to 30% from precision strikes equaling 40%?
Plasma Psword
today I've been playing deadshot+tunnel vision, a buster crept behind me and I didn't have stamina to push attack him
i'm starting to think that deadshot is NOT GOOD
makes sense
lmao WS with invigorated kinda decent for this
ranged specialist gives 20% stamina once you get out your melee
nothing burger hella tax to do that for deadshot which is alot for a niche
time to play ogryn
i mean the lazy answer would be this
but im looking into something that doesnt break the apparent rule of no double attack entries
in this the viewer would hopefully understand they need to follow special 2 here
It was never good. Just funni memes.
They just made it slightly more usable to meme with.
my soul will never find peace until I grind MMF penance with a Helbore
see you in a month
do it with shotgun
Just stab things in the face.
lawbringer makes it hella doable
While crabwalking.
veteran gaming
just hotshot and you'll never have to crab walk in your life
only thing holding back mmf is hit reg
if I wanted to cheese it I just could take camouflage and magdump into a horde
That's just crouch in the kitchen on mercantile.
with a recon lasgun
And hack away for 45 mins.
mk xiv las gun good for mmf?
since it has a bit for cleave?
do cleave headshots stack up mff?
nah I don't wanna do that style
I'll cope with this
No
Yes
Yeah I specifically run it with the MMF stamina node so that situation doesnt happen as much, also I took the .25% stamina regen and my curios all have 12% stam regen
yeah i think its impossible without crossing
i still need to learn what to run: sprint efficiency or stam regen
I did power sword without crossing cuz special 1 doesn’t directly link into special 2
best i could come up with was this
don't really get what's better in the field
For veteran, sprint efficiency
For zealot, stamina regen
For psyker, neither
For ogryn, optionally get sprint efficiency
Psyker with stam regen is funni though.
why sprint efficiency for vet and stam regen for zealot? did you run some tests?
Cos vet takes so long to start regenning, you are better off reducing stam usage from sprinting instead.
While zealots regen is already fast, so goes nyoomer. Psykers can just slide spam and regen stam so heh.
Oggies is like vet in a way.
Is stam regen, the amount regained. Not delay?
Random thought, because isn't only the vet grey nodes the only thing that change stamina delay?
Pretty sure is amount gained goes up.
The delay is still forever without those 2 nodes.
Stam regen is the regeneration rate (per second) after delay has expired
Yes
And most of the time vet can’t afford either
Thank you
U basically always have to trade important talents to get stam regen delay reduction
Yah I never end up taking them
Or, have a better build. Take smokes with all grenade talents
I don’t get why vet stamina is this bad
It’s not like a dudes who’s been fighting all his life is going to be so out of shape
Old
Excuse me... There's that old man in Japan that runs up mountain sides at over 110.
How old can our vets be lorewise?
Carries too much stuff
the logical explanation for demo stockpile + demo team is that veteran actually just has an STC that prints grenades every once in a while

Battlefield levels of grenade spam
Yeah Didnt know the German Empire during the Kaiserschlacht used their entire surplus of frag grenades
Here's an ammo crate
SUS.
havoc 40 is so depressing if you dont wanna play meta builds
before the changes it was fun going in with tac axe and shredder pistol and such. not anymore
Queued up for Mortis Trials
Instant pop
It put me in the outro segment
I initially thought the match had just started as it was giving me abilities, then I noticed someone was missing a wound and people were saying GG
I was all 
free resources
I wish we can have no recoil with the infantry lasrifles
Like recon barely has any recoil, but we can’t have that for infantry :((
H40 always felt depressing tbh
Unless you got a good 4- stack to have fun with, its just slower and more tedious imo
If you're psyker you can still have fun and other stuff. 
And not just spam burga bubble 24/7
i specifically mean vet
Uh uhhhh... you have ds4 knife and p sword Xd
Revovler, recon las and p gun Xd
Smoke too it can also work.
Just no kraks.
Tru it's a bit sus and not bringing ammo aura feels really bad for efficiency.
whats shockmauls perks and blessings?
$25 petrol card and blessing of the omnissiah
Bring something to kill monstrosities
what mk?
Tfw finally complete a Malice Mortis in 24 minutes so I decide to chill grinding out the rest in Uprising
Tfw Uprising takes 10 minutes longer to complete
Cos ppl either suck more there, or you have to solo.
I'm gonna rework all melee weapons' combo charts
line crossing is fine at this point, idc anymore
tac axe is impossible without crossing lines
at least I have these lines colored
i see no issue with that
just dont make it similar green and red colors, the most common colorblindness
yea I'm prob gonna overhaul these colors
issue is I'm not colorblind
so idc which colors to specifically use
yellow? orange?
im gonna be honest idk what these combos flowchart means
Idk how people need bubble
For old havoc sure it depended on a modifer
New havoc it’s not needed
Venting will just wipe everything
which move chains into which next move
this looks pretty clean?
Not at 300 ping. My slides don't even do anything half the time.
But sometimes rampaging reaper kinda sucks. It's immune to cc. 😦
actually I'll swap red to white
By the time it procs It’s usually almost dead
When there's a healing guy behind it 
Maybe one day I'll be gud enough to play greatsword without bubble. 
nvm that sucks
Get better wifi ig 
ok version 6.7
seems readable enough in terms of color contrast even with full red/green blindness
I thought you were level 1000
He’s making a guide
Gotta reinstall my mods I forget which level i am
@tall torrent path for vet, on havoc do you prefer right or middle starting nodes?
if power sword, right
if duelling sword, middle
oi
how is based damage calculated?
like im reading kulis guides
it says its just a damage increase
enjoy ur read
i am actually enjoying the read
being able to make sense of something unintuitive is engaging learning to me
if u have questions, ask

ty good sir
i gotta read it some more to formulate what I want to ask
very in depth, i like the sorted separation of the types of circumstantial dmg
wtf is finesse curve?
like with how some ranged weapons having different ratios to weakspot and crit dmg or finesse numbers
is that smth in kuli's guide or mine
is that dc dw and dcw?
and x200% of its Bdmg on crit-weakspot hit
I don't know what their writing actually means
I just check the specific values
for example
against Flak
dW = 92 - 58 = 34
dC = 92 - 58 = 34
dCW = 115 - 58 = 57
this is what is used in calculation
ok
see the finesse section for how it's calculated
yeah i saw that portion and was thinking of vigilant rifles
I also have a section entirely dedicated to showing how different damage bonuses stack up in calculation
the 20% dmg and 20% str explanation is right proper
it being 144% dmg is cool
I never got to visualize that multiplier because I am not math brained
@tall torrent this is what I have been using for havocs, but I feel like I can optmize it further
I don't like recon

but I do 😔
actually, due to how dense the hordes are this season, I'm wondering if I can instead use XIV since it will help a lot killing the specialists thru the horde 🤔
4.8 mass poxwalker without orange
wait so it wont work? 😔
recon XIV has a cleave of 3
4.7 cleave at best

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
me using markman: 
Wait I think it's 4.5 at best
did havoc 2.0 reduce the ammo penalty some? or is it just that I'm 10 levels lower
to only affected armor types
I know they changed the highest penalty from -75% to -60%
That would explain the feel.
I do not know about the lowers though
Yeah
this is not quite accurate
because no weapon has 0% ADM
yeahh
Ey fellas. Can you provide me with something
Im thinking about this worker threads. I got 12 Cores, 16 Log processors.
What do i put it to, cus max is 14 worker threads.
@tall torrent what blessing su use for branx again? 🤔
Karsolas Pickaxe
Unyielding
Elite
Headtaker
Slaughterer
Borovian Pickaxe
Maniac
Unyielding
Headtaker
Torment
Branx Pickaxe
Unyielding
Elite
Headtaker
Torment
I kind of lean more towards borovian now
Well you're clearly seeing it dealing damage

wait am I reading the ability wrong?
oh it gives u strength from special hit, not the special attack itself
AAAAAAAAAAAAAAAAA
I was going to ask why Torment but I see why now with this clip
torment more so existing as a fuck you to bosses and Cara/Ogryns
"thrust if it was good"
Mainly in regards to Borovian
process lasso is good for that
you can remove core 0 from darktide running it, core 0 is usually worked like a horse from windows processes
idk if its all placebo
game usually makes it your max threads minus 2 and moves it down one, 16 is set to 13 by default
i find darktide is cpu loaded, so lowering the cpu heavy settings can help too
The hell, no idea how or what 😅😅
process lasso
if you don't know what you're doing, go with the default or play around with the amount of threads set
old reddit threads say equal to the number of cores, +1 or -1
Checked it, looks difficult. Damn😅
or go with 13
8 cores, so 7-9
but that's if you encounter crashes, it might tank your performance with less threads but might make it stable
also cpu cores are literally random, your pc might run best with a specific amount of threads running
again, default is 13 but play around with 9-13
yea
I have 16, what is the best thread count for this game? 🤔
the color scheme works well i think. i have no trouble telling red and green apart for instance
i only have 1 note. i'd sacrifice kill zone and rending strikes to get trench fighter drill. also i'd use 2 toughness curios but thats preference
not the best clip, but after discussing refining my builds here havoc, weapon specialist using a powersword
and being told to make sure to grab .25 stam regain, +3 stam and reroll powersword to 80 mobility
it does feel alot better
was getting sick of the DS and just felt too sluggish with powersword in havoc
Short clip of using a weapon specialist / shredder grenade regen veteran build with shout.
Build here: https://darktide.gameslantern.com/builds/9eaf1a97-69d7-4b49-8b0f-829e3d67871e/havoc-plasma-shout-weapon-specialist
but feeling a lot better now
good tips on that stuff for sure I was gimping the powerswords mobility/stam harder than i needed to
wish i captured more of this, probs another min or so of us fighting waves of guys before it starts but i wasnt recording fully just using shadowplay
when facing moebian 51st. Is sunder preferable to brutal momentum tho?
Or bc they have unarmoured heads BM still good im using BM + power cycler in the clip
sunder was only really useful to cleave through carapace, youre better off with BM
the balance of darktide would crumble if instead of 3.5 seconds it was 4
bm
Ashktually it's 21st 
lol tomato tamato
I like using them, but I have to wonder. Are the chain axes bad the father you go?
I feel they deal nice damage but I don't know if I'm just kidding myself
What perks and blessings should i use on bolter? Also dump stat?
I usually dump collateral so you can land follow up shots
Given you might accidentally put a crusher on its ass, which makes it notably harder to finish it off
chain axes aren't bad, the damage on the rev attack is great but the issue is that you're using a rev attack
it's too clunky and slow to be really comfortable to use in havoc
I see, I do like them though inknow they're a double edged sword, or well axe
Since you're stunning whatever you're killing, but you're also occupied if you want to finish the animation
Though you can dodge out of it if need be
Does that mean that all of the chain weapons aren't really used in havoc of any variety?
Anyone knows why this map appears locked?
just had a game where the veteran kept killing himself by jumping off edges
did he just want to be carried or something??
this was malice
wtf?
he ruined by win 15 games without a down streak the twat that he was, died while navigating the report function
What is your opinion whot kark grenates without grenade tinkerer ?
Maybe he misinterpreted the cliffhanger penance
What blessings are best for the hellbore, I'm guessing armourbane and weight of fire/sustained fire?
depends on the mark
Mk3a
Thought surgical would be too slow
It's free crit chance, and a lot of it just for shooting normally
Since you always have to charge
Or well almost always
Uh, i was lookin, but are there no veteran talent build pinned?
More so I'm surprised only one varient uses armourbane. All them free brittle stacks seemed too good to pass up
Well the IIIa is slow and shit at killing armor even with it because it stacks too slow
And the Mk IV already kills carapace without it
This is the most generally reliable one, but Veteran swaps talents around to suit specific weapons pretty frequently
So it's not really a class with a standardized build
You take talents that are relevant to your weapons, and if there aren't any you care about you take grenade talents instead
ya, true.
if you need help with flawless execution i can help
is it too glascanon/ego play if u wanna use firing kill from left side?
It's not that it's a glass cannon or an ego play it's just that left side has no way to come back from a bad situation
Whenever you got time I'd love to, just will take forever doing 15 games
even on malice
It has genuinely great damage output, and kills specialists/monstrosities everything really quickly
i feel a bit bad rushing the newbies through but they dont let us private so
But what do you do about the things that end runs?
Ragers and Bulwarks aren't going to politely just let you shoot them
i can do it right now
for example?
Good luck shooting a chaos spawn to death with a horde breathing down your neck
Your teammates are down, and it's up to you, and exe stance just doesn't give you anything to deal wih that
both Infiltrate and VoC can help you there
Exe stance doesn't do shit
mhm
funny thing is,. im not gona blame anyone in particular, but everytime my friends and i play (nobody a vet.) and a vet joins- its the most useless shit ever (and nobody using the shout)
9/10 they using plasma gun and talking big about killing the elite, whiles my ogryn and zealot buddy both do more elite kills
(talking in herresy/damnation difficulty(
plasma gun+dueling sword is the current youtuber meta
so it's going to be what almost all of the bad players are using when trying to complete higher difficulties than they're used to
in the vain hopes that it will make up for their lack of skill

plasma is very good
dueling sword is a crutch
it's overpowered, and way too good, but it's not meta for current havoc
and aurics are easy enough that who cares really
havoc scales quite al ot
cant relate yet
up until rank 21 it's comparable to, or a bit harder than auric damnation
ohkay.
16 is when it's auric heresy, 21 is auric damnation
below that is just the regular easy mode difficulties
so should we for now just train auric 5 or just go havox ?
25+ is all harder than that, and you have to deal with the unique modifiers and AI director bullshit that Havoc throws at you
I would highly recommend learning the game in aurics to get a taste for intensity before going into Havoc
It gets out of control real fast there
send help
i mean we are no no players to DT if it sounded like that- havoc ist just new for us
Sure give it a shot
It has a bunch of unique modifiers and once you get to the mid-high ranks it's way harder and imo more fun than regular gameplay
Expect to see a lot of monstrosities though
Havoc missions don't give you plasteel/diamantine in missions or dockets for completing them, but every week gives you a reward chest based on your highest complete Havoc mission that week
That is plasteel/diamantine/dockets
It's nothing super special at the low ranks, but it's a lot at the high ranks
mhm
somewhere i did see not orange but red labeld weapons, even with unique skins
wheres that from?
But then if you are a high rank. You probably have a lot of hours in this game, and don't need either anymore
mods, and mods
lol
the skins might also just be out of rotation and probably never coming back
nope
ty 😄
somebody else explained a whole bunch for me too. so actuall only courios are the rail pain in the ass to get good ones.
yeah
I still don't have perfect curios on any of my characters except ogryn
Emperor blessed him
fuckin' annoying tbh
are weapons/crourius character bound? oO
so..diff class can or cant use shared wpns?
they can equip the same weapons, but you have to get a seperate version on the character
duh.
mastery is shared between characters though
as i told the other guys, i like Wh very much and i no lifed VT 2 and in DT for what they let VT 2 die for i thnk like 5 days a day at problems"why is it like in Vt2, duh"
why is not like in VT2
I dunno same reason all the exact same mods are top of the most popular list on Mod Nexus
That add the same basic UI features that are absent from this game too
Like actual numbers on the UI
ya
i watched a guide and is it me or did they made it more annoying to mod then before?
A little bit, but mostly because there isn't steam workshop support this time
It's just drag and drop+add mod name to a text file
And then actually remember to turn them on
Which I forget to after updates regularly, and wonder why the UI is unusable
I can't play without my dodge counter
Game must start getting good at 40k hours :^)
Brittleness sounds a lot better than it actually is. Especially on a gun that does enough damage to kill in one or two hits, where you don't profit at all from the extra damage
More for crushers and bosses
Is what I was thinking. As its guaranteed extra damage rather than a chance for more crit
Shoot them harder.
Armourbane in itself is pretty pathetic too
it would be cool if it was fully charged shot has 100% rending but as is, don't even bother
Oh, I thought brittleness was just a vulnerability that made them take extra damage. Shows what I know
what are best perks and blessing for revolver? just something for general purpose
it only reduces the armor value, so if an enemy reduces damage by 40% through armor, a 30 reduction will only increase damage by a whopping 12%
you wanna really max out on rending/brittleness for it to be worth it, so you can do stuff like abuse uncanny strike to cook crushers with grenades
and why the rending strikes talent is actual dog for 90% of builds unless you can guarantee that you get a breakpoint
do you think it should be buffed in any way? or is it fine where it is
armourbane, one some builds with the mk 3 helbore, does turn crusher 3 shots into 2 shots. so its not bad there
i think the way it works is fine but some applications are terrible and not worth it
and yeah, helbore is great with it, purgatus and zealot flamer are also insane
i dont think helbore is great with it. im saying in some circumstances it has a notable effect on one specific mark
Thank you for the help, I'm not trying to main the weapon. I just wanted to gauge how useful the weapon was. Just seems like a step up from the lasgun in being able to combat heavier targets but worse for hordes
That and the animation for swapping into it can be problematic when you need to pop an enemy
Lmao ppl leave for the smallest things,its not even auric Maelstrom and they leave
i dont mind a leave if it saves the game
does lethal proximity from the bolt pistol apply to explosion size when its not equipped? or only when its out
which one?
5
Even when it isn’t equipped
it's good enough to be a viable weapon in havoc and since we're talking about the helbore, yeah I'd say "great"
veteran seems to have no dr. how do yal stay alive?
vet has all the dr and infinite yellow generation
shout the world into submission soldier
one pox takes all of that away in one instant.
x3 17% Toughness curios and 3x 5% toughness perks on them
Atleast one of the +25 toughness talent nodes
Confirmed kill requires you to be hating elites and specials on sight
Infinite toughness if you’re on top of killing them over other teammates
Only time I struggle with toughness is when I use exhilarating takedown, no toughness ever in melee
are you doing 25-40 havocs?
ty
What melee weapon are you using?
i use a few. dueling sword for higher missions. but the chainsaw sucks ass on movement now
Is basically passive due to the way it's coded.
and the power sword is horrible
What blessings do you use for the chain sword
i am remaking every weapon for movement speed 80%
Mobility is useful, but others might disagree with its efficacy
1-2% increase to dodge range is marginal at best
Weapon specialist is good if you like dodge range distancing
Give agile a try on the duelling sword
It’s a bad habit blessing but it’s kinda fun to dodge dance infinitely
Power sword can’t have it all, it’s either elite killing power, horde clear, or mobility, and the power sword takes the former 2 over mobility
so close...
Why is power sword bad?
i'm assuming he's talking about the mobility
only reason, comparing to other weapons trying to clear horde, the Psword is 3 times faster AND can kill caparace
no way one say its bad outside of its weakness on speed
btw, have a question: why the shredder pistol has movility as dump? you lose too much by dumping collateral?
@umbral scaffold nerfed dodge distance side to side and movement speed. other ppl have stated how nerfed they made it.
almost all melee weapons have been done like that besides dueling sword, tactical axe, combat blade, and some other i think.
Honestly many human weapons feel quite bad, like i feel the shovels are better electro maul by miles, and stuff like Hsword are solid but crumble when faced agains caparace enemies
on veteran this feels worse because the class doesnt boost them that much
Ps6 is amazing in high havoc. Every time I see a vet with a dueling sword they've been a mess.
Kinda just flail around and not die
I've been converted from rashad to power sword
The Ogryn weapon pass was so nice. Almost all the melee came out S or A tier (minus Paul). I hope they keep that momentum with the rest of the melee weapons.
I think it's amazing cc... but so is death.
P tier, for Paul
Stop being mean to Paul or I'm telling the commissar 
the commisar hates Paul too
I think Paul is B tier if that helps.
man
what if vet had a tactical stance talent
make ads into a braced hipfire that was toggleable
ads and special activation would shift it
granting better ranged weapon mobility and recoil control and spread reduction
then again, that would trivialize ads
Paul got benefits from the perk tree, but A) its best trait on the infinite cleave of its attack is not benefit as much from the attack speed nodes, and B) its damage profile and the activation sluggishness isnt that rewarding, so its not a great weapon sadly, every other weapon i feel performs better nowadays
no need, just give vet a talent that increases movement speed while aiming
majority of weapons have super slow aim walking speed
ready-or-not-tier of aim walking speed lol
@tall torrent can I ask why the shredder auto pistol doesn't dump collateral? Is it just that mobility doesn't net much of any advantage from 60 to 80, or collateral is too important at that value?
neither matter that much
mobility 80 is +0.2m/s sprint bonus
collateral 80 is better stagger and suppression, on a gun that does stagger and suppression very well
So is it a better gun for a zealot as it advances than for a veteran, even if the stagger Vs many enemies would net it some good safety
it's basically made for zealot
just like how zarona revolver is basically made for veteran
What rapid fire gun with good finesse would be good for vet then? Only the Infantry Autogun?
shredder's not too bad
Wanted to try something to use onlsaught for a grenade build, so was looking on the pistols for added mobility
The damage of the shredder is quite good but the range is troublesome for a class that struggle on melee
then laspistol?
vet doesn't struggle in melee, u just need to pick up a power sword
or anything with better hordeclear than ds
tbh, without desperado, PS can start having issues in thicc hordes
PS without melee talents doesn't feel great
I mean...I can't argue that logic
Thing is that most melee vet weapons struggle even with them
One of the few reasons I like Hsword it actually manages hordes kinda ok
that's most melee weapons
they did not design most of melee weapons to be able to handle complex mixed horde situations
Sure but stuff like the shock maul taking almost 3 times more than the power sword is quite a big difference on horde management capacity
yea, shock maul wasn't designed to be able to handle complex mixed horde situations
I hate that they make most of these supposed stagger weapons have dogshit base stagger
and count on u to use a blessing for stagger just for it to be able to stagger important things
it should be baseline good at stagger, then u add stagger blessings to make stagger breakpoints go higher (ex: medium stagger -> heavy stagger)
Yes true
Tbf I’m not even taking about mixed hordes. Just bruisers and poxxers
they made such a complex system for stagger
just so most weapons are bad at it
and only 7 enemies in the whole game actually are meaningful in terms of stagger
It would be nice if there was other blessings that would be worth taking, like imagine one that made the Smaul electrify on area with a CD
Like without melee talents or blitz/ult intervention, PS can get overwhelmed by basic hordes
nah just push
Block and push save lifes
Obviously but you still gotta clear out the bodies at some point
It can get sketchy
yea, it wants u to make a very conscious decision in what attacks u want to use in which situation
I like that actually
All this horde management talk and yet Vet's best management tool are nades, frag specifically
there's two specials on PS?
I don't think any other weapon it has can make you say "yeah I don't need those with this horde clear I have"
yea
not on vet at least
nah, not required
what's the difference?
they chain into different attacks, have different animations
and different attacks chain into either of them
Wait...THATS WHY THE FIRST SPECIAL CANT BE CANCELLED?!!
I usually swing first before special because doing first special feels oddly sluggish
Dear diary: today I learned stuff
which one
Would be first special
Mk 6 iirc
wdym can't be cancelled
When you activate it from neutral and want to swing to clear hordes, it almost forces to run the active animation instead of swinging immediately, I think block can cancel it as normal but you can swing from special 2 faster
I kinda wish one of the vigilant autogun variants was full auto
it you want full auto vigil play agripinna iag
just use the full auto mod
I do use the agripinna, I don't use the mod.
thats the thing vigil autos are meant to be burst fire/single shot
I don't think it should be very quick auto
if they were full auto they loose theyre thing
I just don't think the distinction between 2 and 3 round burst is actually that interesting
vigil autos need a look at
I should use the sights mod
right now its a matter what feels better to use
I generally just use the single shot
being accurate with the single shot feels more or less as good as the other variants
you get to snap around more, rather than control recoil
imo the burst ones have too much stagger
on enemies?
yep
i don't really think of the vigil autos having too much of anything
except maybe recoil
which is fine enough
I dunno what the agrippina IAG's RoF actually is
but moderately slower than that, instead of 3 round burst, would be more interesting to me
feels about 500 rpm, in my memory
461rpm
considering that I was basically playing the audio of it firing back to myself from memory
relatively happy with that guess
Weird, I remember it having issues to do just that. It was before the patch that buffed the activation to not dissipate on stagger so maybe they changed it (or I was crazy, which could be an actual answer)
they have negligent recoil if you dont move
yeah, it's fine enough
something around that 350-400 rounds per minute mark would be mildly interesting, to me
whether or not it's actually a vigil auto
450rpm
vigil autos have substantial recoil when fired rapidly (except Mk III)
yep
man
taxe kinda nuts with hotshot
i could take headtaker and decimator
and the cleave was slicing elites like butter with 80% hit mass reduction from hotshot tier 1
yea a whole lot of 0 dmg dealt
how so
tac axes' heavy atks have CDDC of 3 targets (deal 0 dmg past 3rd target)
and light atks distribute very little dmg in cleave
no
brutal momentum applies a x0% mass multiplier and allows u to carry previous target's dmg to the next, up to 3 times
which 3 "non factors"
the ones removed from hitmass upon weakspot kill
ty that is worded way better than what I was fumbling to put into words
speaking of damage distribution, does the newest version include CDDC for each weapon?
if it exists for that weapon, it'll be specified
sweet
how does first target damage math out?
is it a dmg multiplier to base damage, added to dmg and str buffs?
instead of nerfing weapons just make harder enemies
how about
and give the dodge back
buff underperforming weapons
Question: when is it too much to combine rending and brittleness when accounting for grenade bleeding?
vet just needs a revamped tree that isn't so point taxy
it's a damage profile
so every damage bonus scales from its values
additively or multiplicatively?
did I not show u the calculations??
sry i didnt read it because i was adhd'ing hitting units in the psykarium
the video I sent u yesterday
go watch that
I'll read it, ty for the time
and day
I genuinely appreciate the insight
I love darktide
XXXth target damage profile
is the very first line
that's what every other dmg bonus scales from
Veteran, can I ask for the formula and values to calculate brittleness/rending? Want to know when it's too much to add those values for grenade bleeding
Many thanks for the answers and fact checking, own you one mate
Just getting back intop darktide still not sure what to make of the new perks/ weapons any of these worth buying?
Just roll your own at brunt’s armory
It’s easy to get perfect rolls
So long as you have dockets and aren’t rolling for plasma or ripper
I'd buy all of those
Except the Shock Maul, low finesse stats
Then you'd have to change blessings and perks
Is ripper another weird one?
yes you want 60-66 ammo
Ahh, for the blessing interaction.
So you can just fully craft whatever you want now with enough resources?
yeh much easier to get perf weapons now
so i should save tokens for curios?
prob yeah
I think that's the primary use for melk bucks.
I got a friend who is completly new to the game. He asks me what build he should aim towards for ranged veteran and i dont want to completly overload his brain with the Hammer of the emperor stuff. Somebody got a link to a simpler guide?
ranged veteran kind of hasn't been a thing since 2023
psyker is the only viable "mainly ranged" class
Uh Ranged Vet yeah uh about that
Uh
Infantry Lasguns 2b 
Wait lemme get my I don't need ammo build
Again with the 'veteran isn't mostly ranged' approach
infantry weapon users rise up
You can definitely play H40 Ranged vet, zero ammo pickups required
Deadshot Laspistol MkX
Why laspistol though
The Ilas 2b has better ammo economy
he is in love with it
Yeah but the LasX actually can kill stuff
I tried Mk X laspistol for a week and concluded that it's not much more than mid
Doesn’t matter how economic it is if you can still play an entire match with no pickups
You can kill every enemy with better TTK than the Infantry Las
Wild take
nah, it rly just isn't much more than mid lol
if it had better maniac dmg, maybe
It’s probably better than the Plasma imo
Is that the slow firing one or the fast firing one?
Slow
I prefer the bullet spam of the fast firing one
Man how to turn everyone from playing Veteran: "Ranged Veteran hasn't been a thing since 2023" - As if any new player to a game were a class is named "Veteran" expect its build to be mainly ranged ...
Has better crit weakspot finesse multiplier than the other one
It does better TTK on everything except Carapace for Plasma, for free
It’s way better for Unyielding bosses as well
they're ~equal
Mk X is fully crit dependent
if u don't full spec into crit gambling it's not as good as II
recent deadshot buff made it a little better
but that's about it
if u gamble well, it can do insane numbers
Yeah but crit fishing on the MkX is like 60-75% crit
If hit registration was generous with the las pistol it would be peak
I love phantom hits
nah u can go way more than 75%
I mean while still getting other relevant perks ofc
u can actually get 100% if u spec hard enough
Marksmen focus held back from that
I love my outstanding marksmanship vanishing on thin air
vet 5%
laspistol +15%
opening salvo +10%
deadshot +25%
reciprocity +5% (x5)
desperado (blessing) +20%
total 100%
u actually don't even need opening salvo cuz it's painfully mid
could grab 5% on right side which is almost always better
True
situational 95% crit chance vs situational 100% is not that big of a difference
ghost is not as good on it compared to II cuz u can't shoot as quickly to hit as many weakspots (so worse coverage)
Desperado is pretty garbo
You only need Opening Salvo, and Deadshot
yea
Dum Dum + Infernus
??? WHAT
yea
4 stacks of burn on a 158rpm gun that fishes for crits
not as good
on Mk II, understandable
I’m bout to reinstall PowerDI to show you burn dmg after a 40
It’s a good chunk of your dmg to bosses
Makes Burgle TTk so much nicer not relying on Weakspot hits
crits themselves scale better than infernus DoT
unless ur entire plan is to proc infernus then pepper crits in
Infernus is just free dmg, you don’t need Desperado for more crit, its uptime is meh anyway
are u actually aware of desperado's tooltip being wrong
Yes
But you aren’t meeting the trigger condition as much as something like Reposte
You don’t want to be dodge spamming with ur las pistol to proc shit, just shoot it
how much is it supposed to account for
It more than makes up for the extra crit you get from Desperado, the DPS is more consistent throughout the entire match
yea but how much
15%? 20%? 25%?





