#veteran-class
1 messages · Page 1293 of 1
Yeah I try to throw before i engage
Which results in every attack action you do having some sort of delay before the attacks come out
So u need to do everything preemptively before the rest of ur dps hits
If u just dumb rush into a mixed horde, u will get hit
I always try to funnel mixed hordes
What's your question soldier
Tbh on knife vet I throw myself at ragers and some mixed hordes
When yall become the third best class again?
But that’s knife

Maybe in 2027
This a xbox moment
Probably next year or like december this year
I feel the power scaling will be more difficult to decide what the worst is then though
Well I mean, all class are good now
Current vet is 4th
I think when zealot gets a rework the best class discussion is gonna get real interesting
Yeah but it's like fine
Exactly what I said
P much

I should play some ogryn now
I don't think I have since the pickaxes were added lol
Since the train update?
The one before that
Pickaxes were from Secrets
Well, turns out I am not here long enough to know what were the updates before the train one

Secrets of the machine god (Bolt pistol, shock maul, DB shotgun and pickaxes)
Before that was path of redemption which was the penance rework
Good, Mid, Peak, and Busted
then before that was traitors curse part 1 and 2 and before that was patch 13
Biggest weapon update, yes?

Still its funni
Hopefully next update they focus more on adding weapons instead of upgrading the tree of veteran or something

It'll be zealot
It'll probably be new weapons
Gods willing
Veterans will be depressed for 2 years
Womp womp
They give us a melee weapon in June who cares
The plasma pistol
Literally a bolt pistol reskin
Plasma pistol should be multi class I think
I mean
Vet needs a melee before a ranged
Zealot again of course
Ps zealot
Why? Plasma pistols thing could be that it's multiclass

chat can we just make DS psyker exclusive again
Hell gun
say it was mass hysteria and it was never a non psyker exclusive
delete DS, give psyker force DS
Give vet power ds
honestly......
Rework DS to make it parry
relic ds for zealot
give zealot relic DS, and make it extremely long for no reason
I always wanted the veteran class to get an lmg of some sort if those exist in 40k
I mean power sabre would be awesome
Literally the relic blades for melee
ogryn just gets a shard of metal and they call it the DS
Nerf DS
it doesnt look anywhat similar but it makes them feel good
Dueling sharpthing
buff every weapon in the game so that DS is dog shit
Isn’t there a thinner version
Flip the tables and make DS a class
Tac axe take over
except that one
it stays current power level too
(i just dont like it)
no, it's already in people's inventories
every character with it is now converted into a psyker
@slow sky I did a tac axe run on vet and it went well it’s not too bad
That also isn't a solution, psyker DS is still really good
Gotta use a stam mode tho
lol no
Imagine the outrage 
do yall even think before u type
Psyker wit da relic blade
yea ik
Literally noone here does lmfaooo
Something I did yesterday while running the Rashad I kept push attacking a door because i was trying to use it like a knife

It’s it over for me?
This would make me uninstall the game 
I think you're gonna start smelling toast soon yeah
So tiktok brained you can't process peak
I gotta lock in when I play it
Baby sensory video fucking brainrot
You gotta do this to me for me to pay attention
Otherwise I sleep
I need that combo counter
Or kill counter
Take it as an compliment, ur tiktok brain makes you react to specials spawn sounds similar to brainrot sound effects in a YouTube short
Conditioned to stimuli like pavlovs dog
Born to run knife forced to play tac axe
@shy iris is a goat I need to run the new havoc with him (cough)
Wtf
Bro is the perfect darktide teammate
Hyperfocused savant going ham on the killfeed
Me, pav, and pendragon ran like back to back 40s
Tiktok female voice over “watch this I doing this”
One time pen was a smyker
“You won’t believe what happens to this trapper”
I’m pretty sure when havoc was released we queued up and ran through his 30s
“What you should do when you hear this ‘wanna kiss meh!’”
Our set up was 2 psykers, zealot, vet
Ty flamer for having a line I can’t hear any other way
Yeah pav and pen are awesome
depends on the rest of your build
like for my build, I run Focus Target and shocktrooper. I also run the mk iib infantry las with Ghost. So the build is a dedicated anti-range / anti-special / anti-elite. Bosses and crowd control are handled by the rest of the team, generally
yea thats what i have for plasma
do you use blaze away?
I haven't really gotten a lot of time with the plasma gun, though I am aware that blaze away is an option with it
do you ever use bolter mk IIb on hav 40?
i want to make a build for it
haven't been getting much use out of the boltgun, though I am aware that it's Puncture / surgical / Calvacade and pinning fire/ shattering impact
Depends if you want pinpoint shots or magdump
it's hard for me to recommend a build since I'm not familiar with your playstyle
why lacerate instead of flesh tearer?
easier to apply
But my ocd won’t let me have a plasma gun that ain’t min maxed stat array
I suggest looking at the Hammer of the Emperor guide on the pins and look at the recommended blessings and perks for them. Then build your talents to complement those
Are the tac axe people here
yes
bro is monching the ammo
Can I get a tac axe build for vet
so you dont use the bolter for bosses or whatever?
does kill zone proc alot?
yes
on hav 40??
Talents + weapon also like what gun do you use with it lol
damn
it it skill based
anyone free? i will stream i need someone to teach me the gmae
You just need the standard melee build with weapon specialist
I can help, but internet is dying
so I am not playing
is puncture any good on boltgun?
why not long shot over killzone?
that was quick! what about inspiring barrage?
Longshit
for the bolter build
its fine just watch stream i will ask questions u can lead me
a terrible talent
damn
yes, that will work
Not really taken because most people go for damage blessings
what curiuos you use for hav 40?
Appreciate it gamer I'll give it a go
why not use shattering impact for bolter
not meaningfully important on veteran
^
gale when're u continuing penance section
wow ive been using power sword but ds is much better for vet on havoc at least
for running away from problems & safety yea
in every other metric, nah
why maniac instead of unyeilding?
flamer 1hs kill
last question promise
Bosses it's way better at dueling them, and the main threats you need melee for are crushers/maulers/ragers it's better for
?
boltgun 1 headshot kill both flamers
Ragers are a huge problem in Havoc that and it’s a BP to instantly kill Flamers
power sword is better vs crusher/mauler/rager/bulwark
yea i suck at power sword
then again i havent used the other mark
mobility or stability dump stat? for the bolter
mobility dump on veteran
show me 1v6 against ragers with ps
every energized melee attack staggers 3
are u doing DS-only zero resource no hit ?
Yes I did that
powersword you gotta play almost perfectly, if you mess up once you get cooked hard
use resources then
it's generally rare to get melee-only zero resource scenarios in havoc
And against bosses too the extra mobility helps a lot more with ds
maybe single ones but waves of bulwarks your gonna die either way with a ps
again, u have resources
melee-only zero resource is a niche scenario that starts to be less and less applicable against density and with teammates being there
would yall say get back in the fight is better or catch a breath?
CaB all the time
really??
both, but catch a breath is easier to path toi
it's not remotely close
GBITF has been bad for a very long time
for plasma gun what about rising heat or blaze away
rising heat is more consistent
thats what i thought
blaze away I find I gotta just be spamming clicks and you dont really have time to acquire targets
on what weapons?
plasma
what website is that from
looks like steam
my work-in-progress steam guide
you can see the draft in the Hammer of the Emperor guide in the pins
that one hasn't been updated for like
6 months lol
dm me the newest one please
still pretty useful tho
I can't, not without adding contributors
just tell me which parts u want
outside of havoc & mortis, yes, if u want the best breakpoints possible
inside havoc
in havoc it doesn't matter for pushing breakpoints much
wdym
very literally
idk what pushing breakpoints means
it doesn't make u 1 tap more things in havoc
when I see the bolt pistol dueling sword build on h40 i cry
grenade veteran moment
and theyre usually trash
yea its kinda weird how people suck with those builds
ive been playing with the wrong perks and blessings on hav 32 this whole time till now
yea im taking yalls builds and adding onto what i enjoy
idk if i should take desparado while im using a powersword or not and i have 1 talent point left with it on lol
desperado is really good
whats your entire tree look like
plasma gun and power sword build just for fun
gonna try it on havoc
i used it earlier on auric and found myself running low on ammo SOMETIMES not always
but i didnt go down
No Precision Strikes?
yea i was thinking that but the plasma is so inaccurate right?
@narrow frost Honestly looking over that bolter build you think O4B pathing might be as good as well?
Bleed would proc O4B Toughness Gain
O4B?
I was able to clear elites and specials for Voc
Plasma beam is the size of a human torso, you'll hit headshots by accident even. Drop the weird double grenade nonsense and go get those left side gun nodes
out for blood
drop tinkerer, get superiority complex
also get WS
over middle keystone
i tried that and never noticed it activating even in havoc
duelling sword scales better with middle keystone than power sword
I'll do small tinkering, I more find myself suffering from not committing cause of Bolter draw speed
and reload
superiority complex gives plasma 1hs vs both shotgunners, and power sword 2~3 hit vs crusher, mauler and bulwark in havoc
Less the reload its more the sudden special jumpscare and I have to slowly draw out my "Fuck off and die" cannon
so yall think double nades not worth it
Not really if you're running Stockpile + Team
Why care for the double when you can just spawn them into existence
twinned blast is ok
depends on what u can afford at the end tho tbh
most of the time no lol
what about desparado for knife? is it overkill?
it's great synergy
its not too much wasted crit?
true
should i ever take anything other than for the emperor for like bolters or plasmas?
like keep their heads down and born leader
born leader is usually the best choice in that specific row
but for non-havoc it doesn't matter too much
in havoc it matters because everyone has low toughness so born leader's value suddenly spikes up
yea
conflicted between determined, born leader, or grenade tinkerer
I use this for power sword + plasma
would you use the same for a bolter and chainsword or knife?
I don't run boltgun in havoc
if knife, I'd spec into one of the stamina regen delay reduction nodes, it helps a lot
but I don't like knife that much
it builds bad habits just like duelling sword
yea i just like the animations lol
thanks for the advice and help
oh one more thing, what curios do YOU prefer for that build on havoc?
i see people take stamina sometimes
17% toughness (x2)
21% health
5% toughness (x2)
15% sprint efficiency (x3)
20% gunner resist (x2)
4% ability cooldown (x2)
stamina is kind of overrated
thats what i thought too
yea but i never notice myself needing more
I just don't think it's as widely applicable as toughness or health
that too
especially for veteran
because veteran's stamina problem is horrendous
and most of ur stamina cost comes from sprinting
3x sprint efficiency scales better than +3 stamina a lot of the time
and allows u to take health or toughness
both of which are greater value than 3x their respective perk
it's just basic maths
you think toughness regen is ever worth?
quick question, Fatshark mentioned they'll be changing dueling sword. Any changes made yet or not yet?
no
never
not yet
ty
damn ok lol
I've taken dueling sword off most my zealot and vet builds anyway
back to knife for me
wait really? 1 x3 stamina curio isn't worth... 3x sprint efficiencies?
it does make sense
if u have 5 base stamina, let's say power sword
+3 gives u 8, a 60% increase to total sprint duration
3x sprint efficiency gives u 8.1417 effective stamina for sprinting, a 62.83% increase to total sprint duration
for pushing, ur more limited by stamina regen delay than total amount of stamina
outside of very niche scenarios
... huh
u can push as soon as u have >0% stamina
thats some good math. Also makes me wish we still had that old vanguard node
I miss that 20 percent sprint regen everyday
i miss executioners stance reloading my guns
this is actually in favour of +3 stamina btw
if u take middle route and get +1 stamina
+3 stam becomes 50% increase (+3 to 6 = 9)
so is that 62.83 on top of the 60 or thats with the sprint instead of stam?
I usually take movespeed
8.1417 effective stamina is 162.83% of 5 stamina
8 stamina is 160% of 5 stamina
i understand
I'm going to assume that this is with basically every character too then
not just vet
on psyker sprint efficiency doesn't matter (neither does stamina tbh)
getting more stamina doesn't reduce blocking attacks' stamina damage
on zealot, sprint efficiency is ok but not as good as stam regen rate for them
because zealot has 1.5/s base regen rate, which can go up to 2.04/s with 3x stam regen rate
for ogryn, sprint efficiency is better, but not to such a massive extent cuz u normally wouldn't build +stamina curios for ogryn anyway
so all in all
good on veteran
secondary to stam regen rate on zealot
worthless on psyker
preference on ogryn
bolt pistol dueling sword is so bad on havoc have to carry them
Anyone know a good build for vellore lazgun. I'm trying to 1 shot anything with flack
Mk IV helbore innately one shots every flak enemy except maulers
there are dozens of us
Fellas..
How do y’all feel about the infantry lasgun
Like I wanna make a build around it but I dunno where to go
infantry lasgun is decent nomatter what you do, tbh
its not going to win any awards for carapace damage
ilas is eh
but if you can beam heads, you will kill just about anything else in the game reliably
i can't stand vet without the melee talents anymore
Infinite bloody grenades are there
gotta have that attack speed eh siro?

I feel the same way
i like having 4 nades but it's hard to even get that because ilas tax
"just"
It seems like two points but you have to take into consideration how important talents are to certain guns
honestly given ilas' role in the game, it should just have built in suppression resist
like bistol of all guns has suppression resist
I finished 2 more sections
now just 2 blessing sections left
We could get rid of the peak mechanic and make vets class gimmick ranged suppression immunity.
i forgot there was a peak mechanic
Ironically peek is not peak
Who wants to magnet themselves to cover like it's 2009
mk2b ilas with fullauto mod and weapon customization feels like im playing call of duty
10/10
not having to dedicate points to determined would be nice
never take determined 🤮
i like being able to duel gunner lines
If Suppression ever bothers you just take a weapon that has perfect accuracy without aiming down sight
I mean your going exe stance most of the time which already gives suppresion resist
its a waste of a node if your pathing in that direction precision strikes is way better
yeah, if your character in cod had parkinsons
wouldn't be so bad if the blitz connected to one node like with ogryn
yeah vet gets taxed pretty heavily for jumping between archetypes
lewd
JUST DODGE LMAO 
it was a trauma staff
One of your many disciples @grizzled pebble

I had to solo a bon with a ps

I’m spent
Now I play purg psyker
I didn’t even run plasma I ran d barrel
Wif da power sore
My head hurts
What do people think about the mk12 recon lasgun currently?
It's really fun but it feels like it doesn't do nearly as much as a bolter/plasma gun, and ammo is a pain
theyre great, I haven't seen a successful vet in havoc with it though
I'm also never sure whether to use deathspitter or infernus
Infernus + Dum Dum is the way to go
Do u have the talent giving free ammo on crit?
It's really efficient with it i can play a h40 and only need like 5 smol ammo and 2 big
I do, but I find the crit on dodge perk to be finicky
I'm sorta stuck with my last talent point, Rending Strikes seems nice for better damage against armor but Target Down is really fun and having a near on-demand team heal is really nice
Why do shooters still shoot me when I already threw my smoke nades down?
You need to move. They shoot at where they last saw you.
hold the supression fire
i think thats the farthest my portrait ever tried to escape its frame
or maybe my right ear is the new center of my face
i dont think ever ever seen a border so close up and so high quality before
use shock trooper
altho mk12 still runs into ammo issues on havoc with it
mk6 is much more ammo efficient
If you want to stretch for even more ammo efficiency, I suggest the infantry las
whats the best overall shovel?
did they slow down the rate at which one can stab with the helbore's bayonet?
Standard or 7
Standard is pretty safe and it'll eventually kill hordes
7 beats on dangerous targets and it'll eventually kill hordes

it only cost me 3 mil but i got it
speaking of veteran
whats a good curios combo
rn im using 3 stamina, 1 21% health and 1 17%
so first one? ty. Decimator+Uncanny I guess?
on Hellbore, Hot-Shot acts in a way that it just increases cleave of the gun as long as first target hit is a weakspot, right?
No clue what optimal is but I run 3x toughness, 3x bealth, 2 gunner res and 1 sniper res
hotshot is one of the blessings with the wrongest descriptions
what it actually does is, it halves the amount of cleave a target takes off if you hit its head. meaning in theory you can hit twice as many enemies of that type if their heads line up
also it applies to your melee weapon as well, even when the helbore isnt currently wielded. which is the real reason to take it
its my favorite i have two builds for you
they should add a longlas and a melta gum
idk how useful a longlas would be in the current meta of the game
Me after getting a long Las on rogue Trader
Make the cleave like Sniper's
Then add a charge

My personal favorites among all the ranged weapons
Hellgun
Lucius Pattern my Beloved 
I am appalled and enraged
I find myself really disliking the reticule on the infantry lasgun
Dunno if it's a colourblind thing, but I just find it hard to see enemies through it easily.
The muzzle flash can be annoying at times
Woah, thanks dude
welp, there's a mod for that
https://www.nexusmods.com/warhammer40kdarktide/mods/277
ive never used it tho.
oh, had no idea.
but yeah, i wanted to take it so that I can snipe specials covered by a horde. if it requires headshots to line up, it's kinda... meh
useful? dawg it would be fun
doesnt work like a plasma gun, sadly...which actually has 50 cleave on left click shots, like the blessing for helbore claims. at best with helbore you might get a 1-2 more basic enemies if theyre lined up. youre sitll not going to cleave through a scab rager head for example
HOWEVER dreg ragers go down to 2 hit mass with hot shot headshot, allowing 1 cleave to pass through and hit another target
Heck I want the Hellgun before I get a Longlas. But couple a longlas with infiltration and it would be like vermintide's musket/hunter Markus had.
Best idea I hope to see would be a new class ability that allows you to swap to a third heavy weapon similar to Bardin's steam gating gun and allow us to sub spec into what we are looking for out of that ability.
i do not ask for new weapons anymore because no matter how many get added, people will always always ask for more. theres never enough, even when theres no niches left to be filled and old weapons are in dire need of updates
never enough weapons is good
The more iconic Warhammer weapons would be nice though.
yeah the wh40k universe is an invitationt to include more iconic weapons like power fist, melta, etcetc.
balance can always come later, love me some variety
Truthfully I just want my Scion armor and Hellgun plz.
Would be cool to have Volleyguns and Heavy Stubbers. Backpack ammo, make them work similar to braced autoguns, balanced by being slow AF or something
I've never really understood the idea behind balance in a pve game. But game devs know better than this frag grenade chucking shotgun enthusiast!
you need balance so people actually want to use these weapons and youre not spending precious dev time on weapons no one uses anyway 
No disagreement to that. It would be nice to see fellow vets not sporting the strobe flashlight.
As much that is.
Sup! I just made some funky build I'v tested on aurics so far. Feel free to test it out in the field and let me know what you think. 🙂
https://darktide.gameslantern.com/build-editor?id=9eae3884-108e-46d2-b7dc-87ab541dff95
both these talents sound useful at first until you learn just how dogshit they are
Yeah actual bait
I insist on some constructive feedback after testing, personal opinions at first sight and your household vocabulary will be simple ignored.
I considered this also but situationaly this perks helped me in some cases but will try it.
Do what tac axe suggests
Suppression on plasma does make normal shooters run for cover immediately, that's the only case where it's really useful
KTHD
It’s not like the build is bad
Just needs some adjustments
It’s also on fatshart not explaining how anything fucking works
Anyone know the best blessings for the shotgun?
Depends, check 📌 for guide
longshot is such a trap because it starts at 12,5m with 0.6% extra damage - essentially jack shit
ramps up to max dmg at 30 meters out which is a lot farther than is useful
i think plasma prefers WS over FT
someone corroborate pls
Other way around I think
hard disagree, not a finesse weapon
also, is killzone worth currently?
doesnt need the extra crit
on that, im not so sure
if the 15% extra damage hits any notable BPs
in this particular build id rather put that point into marksman for 20% power
in addition to your recommended changes
but im inexperienced with plasma breakpoints so i would need to test to see
its possible you hit gunner weakspot oneshot without the need for unarmored perk
Dogwater

Longshot is ass, GBITF is dogshit, suppression is bad except on BAG/Plasma/Bolt, Focus Fire is ass without redirect, Killzone is ass
There is my constructive criticism
Rude smh
So its true what they say about orcas. Go throw some penguin around until it dies.
he is correct about those perks though, ignoring the bluntness of the comment
Orcas watched too many tanner videos. It’s rubbed off on him.
You’ll have to forgive him
I can explain why, but I like to get straight to the point 
i think its effective, can always explain if they ask
Nah I'll go Tanner mode and default to saying: "I'm a vet main that solos aurics"
Veteran needs a rework fr
2 year laters
Your opinion on killzone is ass 
Ur mom

i prefer calm and well mannered discussions personally
Keep the dream alive
On the Internet?
kill zone is actually cool now
if you need the 15%
for BPs
or if youre like me and mostly go for exec anyway 
yes, just because im behind a computer screen doesn't mean i want to behave like a troglodyte... sometimes i do though lols
The reason why I don't like it, is I'm always meleeing
Maybe don’t get hit 
Who is this Doppelganger?

H40 is actually really easy, just dont take damage and always land perfect hits
Shrimple
Never take damage, don't run out ammo, hit every target, do every objective
Truth is I played weapon specialist and focus target alternative meta builds with all the things you guys mentioned for long time and felt like vet build rn is limited to this path and playstyle only. Just fucking around and what comes around comes around "this perks is shit take this" "vet rework pls" "reeeeeee"
Most of the "meta" builds you see on games lanterns aren't actually meta
i unpopularly prefer the left tree the most, but the middle tree and the right tree definitely have some really "must take" nodes
"you NEED to take survivalist"
No you don't 
Unless it's havoc
all the melee related perks on the right i include in all my builds, and points down to tac awareness in the middle are always recommended
Also 99% of these builds don't take agile engagement, which is probably one of the best talents in the entire tree
Too point taxed to go for it tbh.
99% of these builds also never take Rashad, which is probably one of vet's best melee weapons
meh, agile engagement is great but its not a must have in all builds
what karien said, too many points to go for it
Played but I never used gbitf (VoC + Iron Will never breaking toughness lol)
And most of my encounters were close to mid range, not a lot of value from longshot
It has Precision and Iron Will though
I'd say 6/10
Needs small tweaks

Unless you are already going for smoke and Close and kill.
Reddit said vet doesn’t need rework, so it must be fine. 
Ogrynkek fits this sentence well
Oh but I didn't use that bleed knife mainly because non bleed knife>>>>>
But at least it's Flesh Tearer and not lacerate

Vet isn’t in as bad of a state as zealot or pre rework Ogryn
But the tree definitely needs a rework
And the dogshit talents need changes
And the entire arsenal needs to be looked at
So in other words… a rework 
See the issue is if you touch any of those weapons it will also buff Psyker and Zealot
More like, make all the top and middle nodes path interwined so you aren't as heavily taxed on blitz and aura.
i dont think the tree is that bad
Well there’s definitely a lot of underperforming weapons in the game in general
its just that shredder, survivalist, and VoC just cannot be competed with
Pre reworking the future psyker and zealot rework 
these need to be rebalanced accordingly in addition to buffing other blitz, abilities, and auras
The real reason they feel good is cos the competition is bleah.
well, a hard 9m stagger that instantly heals your toughness + 50 gold toughness with all its listed benefits, located in close proximity to nodes that reduce CD by a flat 6 seconds, provide 50% TDR, and centered in the middle of the tree for easy access to all bottom branches of the vet talent tree... it'll be difficult to make the other two abilities compete with
More about 'nades.
and dont get me started on shredders vs kraks and smokes lols
Remember, a Trauma psyker can do more or less what they do without rng or 60 sec cd.
At least between kraks and shredders.
Smoke is good for fun of throwing it in midle of melee fight and make your team confused
im less concerned about power between other classes and more concerned that within the vet tree variety is heavily limited bc of the power of, for example, shredders compared to the other blitz
And well, oggy 'nades be oggy 'nades. At least those are limited.
I'm just as concerned because then why even play vet if every other class do stuff way better?
gun
yell codenames
Gunker is honestly the better gun class rn
Say hi to gunkers poofing bosses and such.
well you can buff the other blitz instead of hard nerfing shredders
shredders are not the issues as much as the combination between shredders and uncanny imo
Sure, right after the other classes get nerfed
id rather reduce some stagger to shredders and make kraks stagger more, in addition to higher blast radius and other armor related debuffs for the enemy
No point in nerfing vet atm unless every other class gets hard nerfed.
and smokes having some support utility like toughness regen
Is the only thing vets have that even matter.
Nah
Unless everything else gets heavily buffed, tell me why would you play vet then?
fun
And I couldn’t give a flying fuck. VOC is fair and balanced now.
Oggy is now so hilariously overtuned...
its my most played character
i mean this is just theory crafting
FS really just buffed psyker
💀
Assail needed help!
after they nerfed it for being op
we could discuss vet between other classes too but i really dont feel like it at the moment lol
id rather think about ways to make smoke, krak, infil, and exec better
smokes giving a team buff would be awesome
TBH Tac awareness is more of a problem than VoC
-6sec flat for specialist kill is stupid lols
This is it tbh. Most ppl path what they do cos the other stuff just feels bad or weak to use.
Sure, you can compensate with skill, but eh?
does smoke actually do what its supposed to? i used it for the penance but.. didnt really see whether it was effective
regarding abilities, VoC is the only one that actually helps the teams, exec and infil are less obvious in their assistance and sometimes even hurtful to take
It does, but feels weak. Enemies still shoot at where you were so you need space to move.
i regard it as a discount psyker bubble
Don't bother with high ping.
with none of the benefits?
it'll obstruct vision so enemies cant target you, so its good if you have an open area full of gunners
but like, thats the only reason to take it
niche
It's useless with high ping and packet loss.
and then you're giving up shredders, which hard staggers and bleeds everything, leading to room wipes
You still get shot anyway.
yeah, enemies will still shoot into smoke, so you may get pelted in the crossfire
It works on every ranged enemy (except bombers) and dogs as long as you stay inside the smoke
It might save you from snipers while rescuing/pick ups, but that's about it.
kinda sad
i wish they would base last longer
and maybe regenerate without further point investment
but theres loads of ideas to make smoke more interesting
Or just a mild DoT effect to everything that walks into it.
ultimately this is the main issue with vet tree, Survivalist, Shredder nades, and VoC are undisputed best in slot across the board so other options feel like you're playing a gimmick
people say survivalist isnt "needed", but its necessary in havoc and even when not necessary, just more useful than 5% dmg or move speed imo
because of team effect right?
yeah, shredders hard stagger and wipe mixed hordes ( also applies to uncanny so it can penetrate armor) in addition to vets various grenade regens makes it the best of the blitz
Survivalist is gonna make ammo a non-issue in maelstrom, and in havoc its essential for people bringing heavy weapons that require every bit of ammo they can get their hands on
VoC gives gold toughness and a 9m stagger, can be spammed easily, and is far better and clutching situations than the other two abilities
gold toughness alone already makes VoC better than the other two abilities
Honestly, infil needs it's nodes baked in.
..i run infil
i do like infiltrate, i use in my personal build
i dont play havoc vet tho
Would make it a more viable pick up instead of taxed to heck.
i also have zero “flushed” out builds, if it sounds good i have it
and if it works for me
i think all the active abilities should have only 2 sub-nodes to pick from with the others baked in, thats another think about VoC, it only requires 1 point for their sub-node
fortunately for auric difficulty many builds and weapons will suffice, but in havoc you'll find the meta makes build variety more restrictive
at least some of them
fuckin' four upgrades
Yeah the lower threat feels like it should ya know be there
i actually despite that node
That's one of the ones that should stay as an optional upgrade
it just screws your team more often than not
It's good for rez I have found
It's good for doing specific objectives or for single handedly killing large groups of ranged enemies
But otherwise just kinda fucks your team
Well no it's actively worse for revives than regular infiltrate
I would assume either the Damage or the damage reduction.
Because instead of sharing aggro with the person you revive every single enemy just focuses them
Right after they get revived
The lower aggro should be a subnode.
At least two of them baked in
i actually run hunter's resolve and overwatch, but that's bc in my personal build i dont path down middle for tac awareness or iron will
wouldnt call it optimal just my preference
I don't use it enough to know, I prefer to scream at the karkers
Or maybe just give both damage and damage reduction upon popping out, sub nodes is the lower aggro and the 2 charges.
I feel like double stealth and TDR should be basekit for Infiltrate
And then have Infiltate itself give like attack speed or something
i like this, but also, make them last longer than 5 and 10 seconds
I think both at 10 secs would be fine.
My biggest issue is the smoke grenade, throwing a wet fish would be more useful!
i prefer 15 seconds, just bc the cooldown is 45 seconds base
Smoke grenades are good
Smokes are extremely useful, especially in havoc
Smokes actually quite good
Smokes only suck if you lag.
The problem is they are on the right side of the tree
It's not cracked in melee but it does the job it's made for quite well
It's like you aren't throwing anything.
They're just difficult to build for, and hard to justify over the literal best grenades in the game (Shredders)
I think smokes are kinda garbage tbh
Shredders are god tier
its one of those things that you can make redundant with better positioning
Smokes are very useful in basically turning half of the gunners into melees
but yeah, sometimes chaos causes positioning to be imposisble and smokes can help that defensive niche
It also stops snipers
You know what would be nice for smokes? make them highlight enemies within the smoke
and dogs/flamers
Is why I want it to do things. Choking gas effect would be nice.
My issue with smokes is it screws over every other gun user with a fat cloud
this is a good idea
There is a mod I think that sorta fixes that
you can see through smokes if you're standing inside them
But that REQUIRES modding.
Yes but for anyone not moving up it's an obstruction.
And before you say whatever to console players, it needs to work for everyone.
Also I think u can still highlight in smoke, u just can't highlight in gas
A grenade made to blind... Highlighting the enemies

This just sounds like a cheat mod.
I think it would be better as a gas grenade or something. Obstruction and DOT.
No it's confirmed as a bug
it's supposed to blind them, but we would like to shoot back at them too
You should be able to ping thru gas cloud
Because you actually mark things and there is a sound que
its not exactly a sci fi concept, colored smoke grenades have been used for concealment, movement, signaling, defense, and marking targets
I am still not the strongest smoker to see though smoke

Then that's just FS at fault.
you're skaven, if anyone could do it, you can
There is no such thing as Skaven
He's not Thanquol
Boo
But yeah, Smoke needs to be less overbearing in terms of visual clutter for the players.
Nah
It stops lots of enemies interacting with you
Not getting shot and enemies not interacting with you are very different things
Anyway, my point is, so a smoke grenade has a little holy water in the mist, help mark these heretical enemies
I feel like having it mark enemies would be a lot of visual clutter though
We already shout loud enough to stagger plague ogryns
When the whole reason you'd want to do that is to make smoke less visually cluttering
just mark ranged threats, perhaps?
Just make the smoke effect more transparent and lower to the ground
Slap some Windex Double Blessed in there and watch the heretics melt!
i dont really see how tbh
The zealots don't trust the veterans sadly
Wait wrong one
The zealots don't trust the veterans sadly
Well, it still won't be cluttered as marksman giving the whole team wallhacks
Good position isn't going to make flamers run around like blind cockroaches
Wot. You mean shrieking psykers.
Dogs can't pounce you, Trappers have to be in the smoke to shoot at you, Flamers have to be in the smoke to shoot at you, Ranged enemies that want to shoot you will walk into the smoke to try and get an angle since the smoke blocks LoS
I'll say this, half of that doesn't work if you are lagging.
ive heard mixed things regarding smokes and trappers, dogs, and flamers
some say its useful others say it does nothing
You're immune to dogs and flamers inside the smoke
Seriously?!
idk how much i believe that tbh, ive definitely been shot at by flamers in smoke clouds
I've been sniped through smoke
If you have like 200 Ping, they will.
Yeah dogs don't jump if you're inside the smoke
not flamers
flamers have to get very close
Perhaps I'll give it another chance
but they can still track players
i dont think i have problems with ping but ive still noticed
hounds lose tracking
Yes and this makes them crazy
Cos at that point, you aren't where you see you are on the server. So herp.
Probably because of their combat ranges
It's more or less worse with lag.
It is very important that you're inside the smoke
Otherwise you don't get the concealed effect
I'm pretty sure I am with a twinned to my feet.
Point is. Smokes are considered... slightly underpowered compared to the other options
... so let's nerf zealots!
What a power move huh
because extra funni.
they're underpowered compared to shredders
which is true of everything basically
5 intro sections left in guide
I would still point solidly at Krak grenades as the worst grenades in the game
just finished void shield
god speed
Damn, well get vet guide this year
finished all blessings for veteran
the god emperor of mankind is underpowered compared to shredders
Needs a shorter fuse timer.
When grenade tinkerer halving the fuse timer?
so now it's missing
5 intro
21 melee
? curio
? enemy
? build
? penance
? havoc
Why do you think it's everyone else needs nerfs, or Vet needs buff to everything that isn't shredders or VoC.
penance and havoc might come after public release
I don't prioritize them anyway
they should be quite short
What if:
Shredders keep as they are.
Kraks also inflict a damage taken debuff on enemies they don't kill.
Smoke grenades add a movement speed buff to allies inside it.
vet having a source of gold toughness and ammo regen will always make them a viable havoc pick
Oh and that CDR note, that doesn't need a buff.
krak yes
smoke no
movement speed buff to the smokes that want you to stay inside them
my idea for smoke was for every player inside smoke to be locked at 100% stamina
which means infinite block, push, push ATK and deadshot
Sounds a lil strong, but also cool
Vet needs to be strong, with a power fist
Or it being choking gas, small damage, chance to stagger smaller enemies, lower chance to knock down.
I'm afraid tweaking numbers aren't going to be enough
They'll have to tweak some activation conditions as well
💀
Vet guide will come out when Fatshark reworks cash shop
Might be related to time spent in the gas increasing the effect.
yeah and some talents really need to be moved around
I mean, it was more in general.
I think biggest remaining sections are melee weapons and enemies
Just dodge 🤷 
also only just now realizing since we were talking about smokes
that they completely disable the plasma gun twins AI
they don't even throw their mines
Nice
regular scab/dreg captains also do the same thing until someone engages them in melee and they switch weapons
What if smokes made enemies move and attack slower inside it?
by general balance ideas for the blitz are:
Shredders:
Reduce stagger moderately
Remove interaction w/ uncanny
Kraks:
Increase blast radius to make cluster kills more common
Decrease fuse time before explosion
Heavily increase stagger radius
Apply brittleness to anything in blast radius
Heavily increase unyielding damage
Base carry capacity of 4
Smokes:
Add support utility for being in smoke like toughness & stamina regen
not my idea for krak
oh i thought it was you who mentioned
Doesn't need base carry capacity of 4. Three would be nice though
my idea for them are
frag bleed 6 stacks nerf to 5 stacks
krak massively increase unyielding damage, cause enemies hit by blast to get x?%damage taken for 5s
smoke makes players inside smoke cloud have 100% stamina and x0% stamina cost
yeah smokes basically only need some kind of buff when you're inside them that makes it obvious that you're inside them
their effect is plenty strong on its own
even if pathing to them is fuckin' annoying
There are no enemy slow effects or abilities. Maybe smoke grenade slows enemy movement and attack speed?
I want krak to deal at least 10k dmg to unyielding
I feel like it's more important that you can tell you're inside the smoke more than if enemies are
Real like clouds on the corners of your interface
(Like a reduced version of inside the Tox gas)
yeah kraks should be boss chunkers and armor crackers, as the name implies
i really want to use kraks in some of my builds
Me wishing I could convince my friends to do an all veterans wearing Cadian armor strike team
okay tested it some more and that whole "completely disables gun twins AI" thing might be more true than I initially thought
if their LoS gets obscured by a smoke screen while they are aiming a shot they actually just...freeze?
Like they just stand there
and don't move
that seems like a bug
ya'll if they added a melta gun would you want it like the one in SM2 or the one from DOW?
Personally I prefer the DOW depiction as its a straight beam that eviscerates everything in that range with extremely high pierce but not necessarily the best for hordes (but extremely good against elites and bosses)
with one person using a las pistol and chainsword + voice of command, one person using Helbore + Stealth, the other 2 using the marking one and either a lasgun or plasma gun and all 3 usin shovels or knives?
Voice of command w plas gun and Kasrkin armor, two sharpshooters in standard flak armor and a lightly armored infiltrator
i was goin for for a more standard squad aesthetic
"Rinda, watch me hit the mannequin challenge"
I was just trying to get a clip showing how smokes block LoS even if you aren't standing inside them
It's just a hollow sphere that enemies aren't allowed to shoot through
Me throwing a buffed krak at a beast: 
Nah bro, smokes are garbage btw
smoke havoc meta
A 2 hour unedited YouTube ranter told me so
when
I did actually do this in the last havoc rotation
The problem wasn't the smokes themselves, it was just hard to not waste points to get survivalist and smokes


