#veteran-class
1 messages · Page 1283 of 1
There's a pinned one on #zealot-class but I don't think it covers vet's exclusives
Hammer of the emperor guide, check the pins
thanks!
obligatory, "I want a helgun" post.
Obligatory "Where's the Melta" post
I just want some proper gear for once not some random boomstick the retinue found in some old man's hab or secondhand gear that we stole from an abandoned enforcer station
List of Vet weapons I want
- Meltagun
- Longlas sniper
- Revolving Grenade Launcher
- Hellgun
- Light Stubber
- Powerfist
vet needs good melee weapons more than good ranged weapons
Shovel 2
Thats the best you'll get
powered shovel when
but, ranged is his whole schtick tho no?
1.5 years ago, yea
but this is not a ranged combat game
this is a melee combat game that has guns
vet has the worst variety in good melee weapons
Not when you are in a game that is focused on beating hordes of enemies with melee instead of ranged
how exactly do u plan to shoot better if 1 core pillar of the combat system is largely missing in your kit
ngl, i do have my vet just like my zealot
and my psyker like my zealot
hell, everyone is just melee
idk, maybe it’s cuz i’m new, but having fun with just ps rn
Oggy just slaps things around.
can’t wait
Okay maybe not pysker
fgs sciers gaze has been fun lmaooo
Should I get a third wound on vet? Or just stick with toughness
It is annoying to just die if there's a bit of corruption
If you're comfortable with the game i always recommend no extra wound talent
Take an extra hp
What's your curio setup because wounds are worse with corruption build up
Take HP. 21% to help get closer to the 201 HP breakpoint.
whats the 201 hp breakpoint do?
It's just so accidental bursters and snipers don't gib you.
It's like a def breakpoint.
dont you survive those woth less than 200 hp
Melee is a core combat system mainly cause beyond Heresy hordes are going to swarm and force you out of ranged unless your team is literally baby sitting you
And no one wants or is willing to do that
unless your psyker
I mean, for vet, I guess. Is mostly a psyker thing. Never hurts to have a little more hp for chip that goes through.
Infinite ammo and situational infinite cleave yeah they can massively get away with it
Inb4 but plasma
Plasma you do not use to horde clear I’ll state that lmao
it was normal for most psykers in my lobbys to have 800k ranged dmg and 20k melee dmg
I might, if paid at least $7 an hour.
I'll legit make a vet build to take all the support thing if I'm paid that much per hour.
it's insurance to prevent being gibbed at one wound, or by two snipers/bursters
but in general, if you don't take extra hp, getting hit by a burster sniper hurts a LOT more
I take 21% hp but on havoc idk if that 200 hp is reachable
oh yeah not talking about havoc
not without major toughness loss

ctrl F
unarmored
flak
rising heat
gets hot
Barnacle Splendiferous
Weapon Specialist Keystone has “some” clutch niche utility but overall it needs some love… lets talk about it. The Good Always Prepared (good easy ammo refill for slow reload weapons) On Your Toes (good reliable toughness regen especially for non-shouties) THE BAD ONLY Keystone with 5 talent sync, no lock outs and very weak nodes Inv...
thoughts?
not a fan of changing base WS to be dmg orientated
it's especially touching on the "feel" aspect by removing dodge buffs & atk speed buffs
whoever says vet doesn't want more than 10% atk speed does not play veteran melee enough
Which combat knife is better btw? Is there a difference in how they perform?
"WS too weak" lolz
invigorating change is not good enough, still meh at best
conditioning change is an absolute nightmare for code
not sure if author is anywhere remotely close to coding
ikr going from rashad/boltpistol marty to rashad/boltpistol ws feels like a massive downgrade its not even worth the ranged buffs
fleeting fire change is very weird
III is simpler
VI is better
dmg invulnerability is not smth I rly am a fan of
I also don't think the author properly evaluated veteran's overall talent tree in reaching some of their conclusions
WS's subnodes are weak, and veteran is taxed heavily in reaching other strong talent picks
it's 2 steps of elimination
…what does that mean
III has simpler moveset
VI has better performance
I already illustrated my design for WS subnodes in my draft
…okay, thanks
WS by itself is too strong, and subnodes too weak, and other good talents cost too much to get
so divert some of that power into the subnodes, and simplify point taxes
it's not rocket science
I just hope the reload node stays the same
I like the rashad + double barrel combo c:
Vet shout build for high havoc.
I've been using this with plasma.
2 questions: am i better off pathing through confirmed kill up top instead?
and if i wanted to modify it for recon las, and pick up 'shock trooper' on the bottom left, im basically forced to drop 'On your toes', right? is there a better way to modify it to grab shock trooper? maybe drop Demolition team?
drop on your toes for shock trooper with recon
also weapon swap speed is the way to go
ok
and the only other ranged weapon that even comes close to recon and plasma right now is like, the bolter, or maybe a bolt pistol with the meme blessing for bigger grenades lol
is anything else good for vet in high havoc?
revolver?
its really just plasma, vet is very limited in weapon choice
its the only thing with cleave in our arsenal
ya
you either pick cleave with plasma, or ammo economy, rate of fire and dots with recon
revolver loses breakpoints that matter in high havoc, you could bring the fan the trigger revolver to kill bosses I guess? can't remember the names of them
they need to buff other stuff tbh lol
meanwhile psyker has infinite ammo and infinite cleave...
vet feels strong/good with recon and plasma, no doubt
just a shame nothing else is really viable
i like the double barrel hot swap WS build in AM, but havent personally tried it in havoc
but had a vet on my team in havoc 30 the other night that did well with it
I feel like vet is zealot 2.0 pretty much
instead of frags they got flamer, and instead of our precision weapon they use throwing knives
correct recon las build?
their melee proficency though is straight up better
I run flak instead of unyielding
that's what i use personally
seems fair but in this havoc meta i feel like you really want that boss dmg
and i see a ton of reapers and bulwarks
i think perks can be flakiack/unyielding/crit
eh I put that on my sword
flak tho works on captains, ya?
you cant really afford to dump ammo on bosses at leasrt with plasma
flak is captains yeah
but they also take like 2x damage with melee soo
with plasma no, sometimes i do on a BON or plague ogryn a few headshots to help out.
but with recon you can
i think recon being a lot better with boss dmg, edges it out in high havoc over plasma rn
bc of the boss spam
but its close
I think using your sword on bosses is just way better though
maybe having unyielding is going too hard into that tho
it just depends
being able to delete one quickly and safely for the team when theres 3-4+
really is crucial
and going in with melee is rough with twins/captains
and BON
I alwats have to do a majority of the boss damage on havocs as vet
like its just necessary to kill them the fastest which is with the sword
so unyielding on the sword too
you really need a team to kinda accomodate you like if your team has no stagger/impact then youre gonna get trampled
what is the best helbore mk to use
Are those the better perks on power sword?
power cycler is a massive deal
I would've thought old faithful rampage would've been on there
brutal momentum is solid but not as mandatory as power cycler
carapace is definitely needed, but unyielding is mainly for havoc
Blessings
olh for blessings its always power cycler, and a choice between surge or bm
My bad
I made literally the same mistake, when you said perk
They feel like they should be the other way around
¯_(ツ)_/¯
I mean sunder and bm
power cycler is a massive deal
Is carapace mainly for armoured ragers?
sunder lets you constantly stunlock waves of ragers/maulers
without power cycler, special move is a niche thing that takes a lot of time
crushers and maulers
Don't you have a plasma/bolter for them?
with power cycler, you can get into a rhythm of special->attack->attack->attack
you cant really waste ammo on havoc agaisnt them
its like 5 shots to take one crusher out
lot of vets blowing through half their ammo in high havoc before 25% of the map is done
Dare I ask what vet is meant to do
Yall know what are the best perks and blessings for the infantry lasgun and chain sword?
More if you're going to melee I'm sure ogryn and priest do a far better job
kill spcialist mainly long range ones
after a point, melee isn't optional
there's just stuff and you need to pull your weight
Oh I'm aware of that
you can't rely on your team do the melee for you
I wish there was a subset of vet that was viable and it was optional like how staff psyker is designed
You got to be smoking a carton of deathsticks a day to think you'll get to ignore melee as a vet
pistol+sword in melee slot
make it happen
First they'd have to make ammo actually abundant on havoc
and ranged vet would need better toughness regen/tdr against shooters at the least
you could with ilas prob
maybe even recon
it's just not a good idea 
Yeah it works on malestroms but not havoc
the infinite ammo is really not infinite even with every crit chance node and perk
plus the fact your fighting carapace and bosses every second
Does Opening Salvo function with Plasma?
yes... but it sucks
Yeah, thinking about Mortis options.
meme quickdraw revolver is what I do
Seems like it could have entertainment value with Death Dealer path.
Vraks 5, and Marksman Focus Bolter are also fun.
I wish you could pick your starting path from all 5. Building for Death Dealer, then it not being an option is annoying.
Can someone with a perfect plasma (71/69) try an experiment for me? Once you fire your 8 light shots and it auto vents for you, do you get 1 or 2 more shots before hitting your heat limit again?
71/69 CHARGE RATE/HEAT?
I get 2 shots extra
charge 71/thermal 69
Thanks! That's also what I'm getting with this one and I'm uncertain if it's worth trying to chase perfection.
Just not certain where it's rounding for that extra point.
unyielding not needed for power sword on havoc
it's just QoL
elite is better (3 hit both ragers, same bulwark breakpoint)
I'm gonna try flak for now cause captains are actuallyh the main problem
oh what I thought its flak damage
no, void shield is 7th armor type
but it has dmg gate so after u hit dmg gate, atk speed matters more than dmg
for example
rashad light atk has higher dps vs void shield than heavy atk
because of the dmg gate
Is that while charged shockmaul seems to bring it down quickly?
*why
no wonder the brain dead ogryn m1 bujlds are so effective
I think carapace + elite, power cycler + brutal momentum for power sword VI is the strongest vet melee rn
scales incredibly well with vet's talent tree
u can make it still 2 tap crusher like damnation
with marksman + CQKZ up
problem is havoc breakpoints are wonky
it's not
like its 3-4 hits on crushers
power sword is absurdly cracked at breakpoints
only thing that fucks breakpoints over rn is orange
crusher is 5400 health carapace
power sword energized Push ATK, with 5%Mdmg, desperado, superiority complex, 25% carapace and 10% elite is 2249 on weakspot vs carapace
L4 is 1957
so ~4.2k dmg in 2 hits
with marksman and CQKZ up, they give u ~1.338x the existing dmg
5627 dmg vs carapace in 2 hits
enough to kill a crusher at max havoc scaling, assuming orange isn't in play
and if it is, just hit it with L1 follow after L4
it's not complicated
So it's 3 hit
it's 2 hit
with marksman + CQKZ
3 hit without
and if orange is in play, 3 hit with marksman + CQKZ
marksman??
red node on left side
theres not enough points for that
there is tho
only thing u rly sacrifice is +1 nade and twinned blast
but marksman scales super well for power sword cuz it's a flat x1.2, since u don't get strength anywhere else for it
but the 25 toughess and ogryn killing node
yea they don't scale as good
🥲
marksman is for every enemy
BiD is only for ogryn and monster
doesn't include any other elite
doesn't include captain (scab captain, admonition champion, scab lieutenant)
and u alrdy can get a 25 toughness on bottom right side, with toughness curious in support of it
ill try it on a havco
Marksman + CQKZ also 2 taps bulwarks from full health
Any changes to plasma perks with the new havoc?
nop
Nah
Core numbers unchanged
Granted, I think recon scales even better than before cuz of extra bosses
And being able to burn BoN from afar is a pretty sweet deal
6c have a role? or stick with the 12?
6 is good
much better ergonomics, doesn't slow you down while firing
and better ammo econ
XII's RPM is just overkill usually
Would this be close for a recon/ps havoc build as the sole vet?
Thanks!
i'd skip marksman and go for CKQZ or extra toughness
marksman doesn't help with recon very much
CKQZ will boost infernus damage
so it's a tossup between toughness and CKQZ imo
i'm assuming you're taking WS because of psword dodges
I can probably get by without it, but I hate not having a keystone.
yeah fair
works
PS6 finally clicked after deciding to take it far more slower
Weapon spec PS6 is my favourite thing to do whenever I just wanna slice brainlessly
been running around psyk with plasma testing about get hot vs blaze away stuff
What's different two performing
how do u play vet
kill.
Dodge
Melee Ranged hybrid
Shoota and krumpin
Shoot and stab on similar ratios
sounds fun
turn off the game
is it true that u gotta have a third hand to be good at it
This build SUCKS
don’t use it
that would definitely help, i guess
so its the right for me then
but probably not by much
Only if you’re a sedition play tester
humans have enough trouble controlling the fingers they have
can i use that gun that goes zappidy zap
i dont think there are any electric guns
if that's what you mean
plasma? recon lasgun? the world may never know
lasgoon
las weapon are hot zap
plasma are mechanic fire
Infantry Lasguns if you can aim
Recon Lasguns if you want to slurp ammo, it do go brrrrr
Helbores if you want clunky but really hard hits
Plasma goes wooomp (affectionate)
Laspistols if you can aim
I like my way Gets hots + Focused Cooling... (plasma) ☹️
is this a mod for plasma heat gauge?
no that's boss health bar
testing damage total
Interested to see Rising Heat, Gets Hot.
sigh... boot the game up again
Heh, no good deed goes unpunished.
can I get a hellbore build with kraks
vs BA + Op.C
Rising and blaze
All these are full charge from 0?
These are light attack
All start from zero heat
My plasma is gambling on damage
How is BA and OpC doing so much damage on first light shot?
No no not that
I meant this picture are test base on shot per damage
Like uh scale on heat
Issokay rejects love and forgive each other
But not with what I have my plasma on it
Someone gonna point out my blessing is bad pick what so ever
I got nerve with data and datas with among nerd pandemic
I wish the classic warhammer weapons were a little more enjoyable, like the chainsword or shovel
mfw the shovel is a weapon of choice
in the 41st millenia, the shit scooper is still the melee weapon of choice
Ogryn shovel does big pp dmg
Human sized, not… really… formidable
(Note: I never tried those foldable shovel and already sheeptalk about is bad)
I thought only the foldable was good
it does decent carapace damage but it looks stupid
The og one (with thrust) is okay for horde, doesn’t go above rank
the non foldable looks cooler but is terrible
Heavy attack need go faster
you would think in a warhammer game the chainsword and lasgun would be strong
The lore wise tell it
But game wise like nah if is follow lore wise; it’s power creept
The mk1 shovel is far from terrible.
Uncanny + skullcrusher is enough to obliterate a crusher, you just have to use your brain for it.
Skullcrusher Decimator is similarly funny
Special headshot > push > push attack headshot is like half a crushers hp without carapace damage.
50% power will never not be funny
Decimator is meh
Shovel doesn’t do enough stagger to make best use case of skullcrusher against elite enemies
pass a infantry autogun build rq
As a lasgun main, my plan against crushers is "tag it and run the fuck away because it's not my problem"
if you brought a lasgun, you brought a melee that can deal with carapace, or kraks.... right??
been using lasguns a lot and infantry autoguns
I ain't wasting kraks on crushers tbh
the columnus medium autogun is a lot of fun
it also plinks scab shooters to the brain and needs like 2-3 shots for heavier dudes
i take my achlys combat axe
Carpel tunnel is fun
when i need to kill lots of guys i hipfire into crowds after expending all my frags
it makes a lot of crunching sounds
i like
After trying out a bunch of melees I realized that simple is better
"don't hipfire into crowds" this is the end event of smelter complex i am surrounded
i am hipfiring at head level into crowds
mk1 devils claw
2 repeating vanguard heavies
easiest horde clear of all time
? it's one of their main uses
I know but I prefer to chuck em at bosses
Zealots or Ogryns are more than happy to kill crushers
I clear the chaff for em
Btw anyone else use the automatic mod for their infantry lasgun
It's a lifesaver I tell you
vet regens nades pretty quickly
so don't feel that you have to save them
Aslong as you always have 1 handy you're good
All they have to do to make kraks good is make them nearly instantly blow up
You’ll literally spend more time throwing and waiting for them to blow up than it takes to melee them down
That's why u always keep them on rotation w one handy for emergency situations
Just take the 45 second regen there's no need for the other tbat makes it like happen 50 times unless your in havoc
i think they should make them 3 base
in addition to making them impact nades
I don't think that would make them good even if they did both of those things
If you wa t impact nades go play oggy with GG
true, or make the fuse shorter then
Havoc made me realise I need plasma gun 😂
But it was in the back of my head for a long time
How consistent is Nade regen on Spec kill
More like homing nades
Given it's a chance it's not consistent at all, but triggers often enough to be very worth it
Pox hound wave modifier
hey @tall torrent you're smart about veteran
how would you build for mk iv helbore in new havoc
you really cant win with it unless you get carried
can someone explain why exe stance brauto is a funny build?
Cuz it gives additional accuracy due to the zoom in
Its that simple?
Also it reloads quick enough so exec does not expire while reloading
So shredder also works
Suppose it does but never tried that
From what i gather it has better finnese than brautos
So it would scale better with exe stance
Gonna something to have to do after school. Outside of farming curios
Idk if you have work. If youre capable of testing it fast please do
Wörk wörk
@dry cloak @grand perch sigh were you guys not here when brauto/shredder exe stance was the meta?
people used to hate shredder exe stance vets it was before the talent tree update where every vet choice had exe stance
But i experienced oneshotting 4 crushers with shovel on oggy
oggys broken
I started playing after skill trees were added
anyways it was an og build before they nerfed it
killed shredder pistol and made exe stance a lot worse now
they were fun builds though
i hope they buff the semi auto rifles
Theres 1 seminauto the other 2 are burst
And the thing is i play the 3rd burst on the regular without sweating
Of course I bloody was
God awful meta that was
really good
ogryn op
ogryn facerolls
It needs MORE
Ogryn is better zealot
zealot is the most boring class imo
They need a talent tree rework too
just need a shorter fuse and a greater carry capacity
2 kraks is kinda nonsense when you consider how much armor there is in the game
should get 4 by default imo
perhaps a slightly larger blast radius too so you can easily kill clusters of armor
Won't do much. It's like the nuke but far worse.
it'll give it some level of versatility
right now they're best just used for boss DPS and removing bulwarks immediately
oh, and uncanny needs to be nerfed and not be applied to shredders too
I don't think shredders need to be hit, I think they need to just completely rework kraks and smoke
an anti armor grenade makes sense in a game where armored units don't run at you a dozen at a time but you probably won't even kill every bulwark running at you with 3 right now
and the smokes are decent for a lot of stuff they just need to give some sort of buff for standing in it along with the visual of the edge of the smoke cloud being more obvious
moreso uncanny needs to be hit
I think that's the reason they gave us only 2 as the default. 4 Kraks and a single vet would trivialise any boss heavy mission
shredders acting as anti-armor aoe bc it applies to uncanny is going to make smokes and kraks redundant
well, aside from niche circumstances, but anybody w/ experience will take shredders over kraks
thats fine, or yhou could tune boss dmg a bit
theres just not enough kraks to make them useful, and when you consider how much shredders do i dont see an issue with this
which recon lasgun is the best
xii or vi
I don't like helbore that much
i used to main mk IV until the overhauled havoc mode
ive finally giving up on it, too much struggle in the current meta. its gotten just too slow
toughness gain is all additive
i would assume path checked the code on this one if he put it in guide, or at least tested
this is kuli's
mine isn't published
oh, k
let's say inspiring barrage has stacked 5 times
Ok
for the next 10% of max mag size u fire continuously
u will gain 20% of ur max toughness
if those ranged attacks from that 10% of max maz size kills an enemy
Oooo
that'll give u 5% of ur max toughness (Out for Blood)
these don't really interact with each other
Without it being a shooter meta anymore it struggles
Dang
I got a toughness support build that uses marksmen focus and the toughness replenishment node
To use born leader to share toughness
i wish smokes didnt literally disable the ai, i wish it just gave you ~90% dodge to ranged.
Payday 2 ah mechanics
tunnel vision is a different mechanic
it's a multiplier to toughness u gain
do you guys think 10% rending is better than 20% monstrosity damage
no
but depends
rending is generally working on every elite though
That’s also 20% to ogyrns
are u aware of excess TADM conversion
no
Can you explain that if it doesn’t take up your time too much
I like learning mechanics
Is there any notable difference between the MKIII and MK VII sapper shovels, because it doesn’t feel like much if any at all
Big difference in special attack dmg and commitment window to attack
The one with the meatier hit does wonders for dmg with skullcrusher
Like the two tap

What weapons fall under this?
i guess like dueling sword and knife
every single attack in the game
Ok I’m being stupid
Because what I’m asking is broad
As there’s properties to every attack
what does tadm even mean
it's quite literally in the picture
Total dmg multiplier
what is the a?
simplified, every excess rending+brittleness is converted into extra damage, but divided by 4
not just rending
brittleness also converts
Hmmm
i was literally just editing that in 
Nutty
how common is it to ever actually have full brittleness and rending
maybe on some bosses
Depends on talents and weapon blessings
Brittleness is capped at 40% I think
Easiest rending cap is from uncanny strike
if u have any brittleness at all, not hard to max
since regular brittleness caps at 16 stacks
as for rending
it has no cap
the basic conclusion is that if your attacks have predominantly high ADMs, rending and brittleness don't benefit you much
it only really matters for attacks that have innately low ADMs
the assumption that brittleness is "better" than rending because it helps whole team is also wrong
because rending works all the time for self and doesn't take time to apply to enemy to benefit
and ultimately, brittleness' team aspect only depends on what ur team has
if ur team has like, relic blade, power sword, plasma, etc
then bringing brittleness for them is basically not gonna matter
if ur team has guys with weapons that have uncanny strike
brittleness also won't matter enough for that
ex: using onslaught for recon to apply brittleness onto a crusher so your teammate with an uncanny DS4 can melee kill it "faster" is completely null
at max stacks?
yea
wtf
it's x0.9 TDR, all multiplicative
does that make it nutty or meh?
it's alr
compared to?
it's weaker than the other toughness gain talents (Confirmed Kill, Out for Blood)
ooo
i see
also locked behind longshot lol
longshot mid?
nah
longshot = longshit
it's bad
its also too bad everyone seems to use it cause they dont know better
50% chance on inspecting randoms vets, they have it
what would even fix it?
full value past 13m?
or nothing since all combat is close encounters
rework +%Fdmg's entire code
better yet
delete the whole thing
yeahh
make it a different talent
its funny i like the marksmen playstyle
popping heads
but damn does it feel clunky
and not rewarding
We discussing Longshot and ET pathing?
Cause I find it to be interesting but I think they should try to gear that side more towards a generalization of rewarding Weakspot hits and focusing on weak spots
not discussing, taking a dump on it
you mean like melee weakspot hits too? cause if any bonus up there is for ranged only, its always going to be worse than o4b or ck
Yeah just in general Weakspot
Rewards precision for both melee and ranged
Cause in a game where especially on higher difficulties where it’s far more melee based
On Hit vs On Kill would be handy too with all the psyker DoTs yoinking kills.
On hit would be incredibly powerful
On kill can let you snowball off of chaffe to get toughness and TDR though admittedly it’s teetering on a better O4B
Pls proc psykine aura on hit kk thx
What's a high cleave, high swing speed melee?
Assuming I'm using cleave correctly, large number of enemies hit, not hit mass penetration.
Activated power sword or heavy sword
Cleave lets you slice through more enemies but it still will drop your damage through targets
“Ignore hitmass” blessings don’t give that damage drop through enemies if it kills
That’s a TLDR
Far better explanation in Paths guide in the pins
power sword has garbage dodges, and heavy sword lacks the ability to deal with armour, so high cleave weapons do sacrifice a lot of the other important parts of a melee weappn to have that high cleave in my opinion...
PS is still incredible it’s just you’re far less rushing everything
And you need to be more on point with defending yourself or letting the horde come to you
Cause the hell is a groaner horde gonna do to the never ending lawn mower that is PC4 Power Sword
power sword is fun until you're actually in a dire situation and it becomes pretty awful
fair point. I guess I just prefer Rashad caxe and/or folding shovels so much that any other option just doesn't feel right...
Yeah, but when you're rocking a heavy single target gun and conserving ammo for the main targets, they're the go to for cleaning poxwalkers off your tail so you can go back to shooting stuff
VOC and Frags are the solution to when you’re out of stamina and dodges
Ideally your team does that for you so you stay shooting, but that's not always the case
then its especially not the case
Never rely on pubbers to cover your weaknesses
Sadly not even then most of the time
PS is potent but I'll always value mobility over raw damage
does the power sword cleave through carapace
being able to avoid damage and move out of tough situations is better than trying to DPS your way through them imo
Yes
thats kinda nice
Active power sword cleaves everything but you need to sacrifice a blessing to make it worth it (needs power cycler)
It feels awful cause unpowered has 0 purpose to exist outside of being annoying
Only times I had genuine issues with Psword is daemonhostd
Every other melee except knife is not rly any different for those situations
I just find it hard to do the shove attack consistently when surrounded
Good luck dueling one of those lol
Just push first
hang on, i seem to remember Psword only cleaves cara if you take sunder
Pushing is a 360 degree stagger
VOC and Shredder stagger juggling but this is assuming your team is actively helping
They usually don’t
Lmao
Devil claw is clearly superior 
Yeah...
True, Fatshark please buff psword
Bring back 7 charged attack psword
if youre a level 1000 veteran they should give you a real power sword that stays active forever
thoughts
No
i wish they'd make the power sword more like the relic blade
I’m literally lvl 1081
No because no one gets good things in 40k
so why do i see that revolver has reload speed and mobility as dump stat
having to constantly spam activate the weapon is so tedious
@faint beacon
is that like having weapon specialist in mind
I’d rather they just tweak off mode and make it decent
ham and I are doing slap only hav40
500 bosses
I was curios to get killed
Waiting for fatshark to add named poxwalkers that 1-tap us
Patiently waiting for
1 unkillable crusher that you have to constantly respect the entire match
Just like Chaos Wastes
there is a modifer that spawns a ghost
that slowly follows you
and will hurt you when touches
I’m a bit more open minded to it now because power sword is by far vet’s strongest melee and it’s not close
Realistically you don't have other options
Yes
But also power sword is by far the strongest even if other options were good
It’s the best optimized for veteran’s talent tree
and you say that while ds4 exists?
Yea
Power sword wins in every metric that isn’t sprinting, blocking and dodging
only offense
and dispatching armor and faster without the need for stamina consuming push attacks
unless youre cleaving multiple caras
i guess
nah ill have to disagree on that one
It’s faster vs carapace if power sword has no stamina
But power sword kills faster with stamina, with better breakpoints
i'll still prefer knife to PS just because im partial to mobility
the need for stamina is a major problem
if the PS didnt have such trash mobility id probably take it over the knife
dodge distance is short
im telling you it is though, in practice
Just get some sprint effi curios so you can block stab immediately
Other than that, you should be fine unless you're just dodge spamming
It’s just in time for stam regen to kick in a little
It’s not like knife where u spam at such a high frequency
and if you have to block once, its game over
Nah
DS4 keeps up the damage, dodge and ability to block if necessary
Actually I block a lot with Psword
I haven't had stam issues at all with PS
Its not that bad
I'm going to be frank. The stam issue sounds like you just haven't used psword
I don't run stam curios or take stam regen node
It’s really not as bad as you’re picturing
veteran sprint speed like carrying a lot ammo
yeah only like 200 hours in high havocs alone
with ps it felt heavier
and ive gone down in situation where i wouldnt have with ds4
Like I could say dueling sword is shit because it has no horde clear. But everyone knows its fine in practice
Basically if u don’t run into stamina problems with Rashad, u don’t with power sword
They’re functionally very similar in terms of in-combat stamina use
Even though their push atks are for different enemies
The frequency at which you use those attacks is similar
have you started playing havocs again path? i seem to remember you didnt last iteration
I did
Psword needs a buff though
It’s by far the strongest
I’m also not using sunder for it anymore
BM scales better for new havoc
I want to be a rager with pswords instead
nah ill stick with DS4 for tryharding, the mobility is just too much of a gamechanger
i thought your name is who you are
They're cheating on Tac Axe
I think DS4 makes more sense on zealot than on vet now
Not loyal smh
DS4 doesn’t kill unyielding well enough without crits
Power sword 2-3 taps bulwarks
i saw a veteran that was dodging while sprinting or something. what talent does that? they were recon lasgun build. gun build
and when they shot things they started shooting faster too
it is. i enjoy tac axe immensely
i dont use it to tryhard
ill get to using it in h40 again eventually. i did before the rework
Sounds like a Weapon Specialist Recon? Which is a weird combo but ok
what ability dodges while walking or sprinting for veteran?
does it dodge slide?
Recon with some blessing. I forgot the name. Its either Ghost or Run and Gun
Stripped down
Fuck
You don’t have to have blessing to sprint avoid ranged attacks
It’s just angle dependent
If u don’t want it to be angle dependent, u need stripped down
How can I use the laspistol?
Anyone know of any good YouTube vids of Thammer gameplay? Struggling to wrap my mind around good practices
I really like the design but it just seems impossible to use at higher levels
Tbh I hate the ds on vet
Only one I find viable is the mk 5
I find the knife better
Or Rashad
Use the mk2
You'd use with a more melee focused build
Oh rip
Just have no choice but to ruin your finger.
F for our console brethren
are there any veteran guides that are easy to follow
depends
are u completely new to the game?
Laspistol is goated when used as util instead of a gun sometimes. Can easily carry people on havocs with a trash mobility melee and then swap to laspistol for movement (+0.89 sprint speed) which is p much enough to outrun anything
And then it also has stupid unyielding dmg xD
Laspistol is nice but the fall off at range feels bad
not really just tying to find a build for veteran thats all
beginner for veteran
thanks
guys did they break the bayonet
like
its worse now
also you cant bayonet charge
aka you dont get a speed boost when holding the bayonet attack
its actually slower now
wtf??
was this intentional? These things werent even listed it was supposed to be a straight buff
no this was intentional
they nerfed the animation speeds for the stabby bayonets
why?
there probably isn't a single guardsman that can answer that question for you because it's probably one of the most asinine weapon changes i've seen them make yet
Because bayonets profit from melee damage Talents now
That is not enough of a tradeoff honestly.
it always did
desperado and agile engagement both helped
Then explain why my Mark 4 can suddenly one shot snipers
Yeah okay but now every Talent applies I think before it wasn't every one
Oh misunderstood that then
sooo its a straight up nerf
but what i dont understand is removing the movement speed
yes
it feels so stupid now
like before it was a tesco bayonet charge now it feels like you are awkwardly holding the weapon at your hip and SLIDING into your enemy
nope?
i am literally in the meat grinder right now
and it slows you down now.
to like melee charge speed.
test it.
are u talking about the move speed bonus for sprinting while holding a charged bayonet attack
or smth else
cuz this was unchanged
but if you first hold then sprint it works
i might be wrong but im like 80% sure it wasnt like that before
going for kraks instead of shredders is crazy IMO
when everyone can kill crushers faster than a krak can explode
but shredders provide insane stagger and CC value that really speeds up the work melees do
Bulwark removal & boss stagger
Shredder is not as reliable for boss stagger (has to be within 2m blast center)
And beginner players tend to struggle with ogryn threats more
true
Currently in the process of giving Vet a try on a break from Ogryn and Zealot. I understand Melee isn't exactly Vets Strongsuit but what's a good melee weapon for them to have? Especially early on
Melee is very important still
Early on you can use whatever
But the meta weapon right now is power sword (dogshit until you get power cycler 4 though)
Devils claw
And Rashad (may have issues until you hit level 30)
So just use whatever
Until you hit 30
inb4 someone recommends Duelling sword
single target use antaxe combat axe until high levels because the defense and cleave is better than rashad
I was told Zealot and Vet where best for starting players. Though people on reddit pointed it as more your range is more important always
The important bit is have fun actually
If you get a random drop revolver guess what you're using because you're level 5
You're using a revolver
Zealots the better starting class tbh
When I got the game I first started as psyker
Ogryn is where I ended up starting and now I'm admittedly struggling with everything else
Ogryn will absolutely spoil you lol
Also plays different from the lil uns
Nu, KNOIFE.
With Zealot I still have high survivability so it's not too bad
But vet is a struggle
You can't tank as much, try the forbidden tactic of blocking
I block a lot
Dodge more. CaB breaks on block which is dumb.
Yeah vet life is kinda rough now these days
He's levelling up his new vet
I got spoiled by ogryn and zealot
Try devils claw
And having your gun out 90% of the time
Devils claw is very safe for melee
It probably hits the least hard out of all the melee weapons but it cleaves and still has a way to fight armor in a pinch
That's horrible advice
Yes, but you will pick it up easily if you plan to path survivalist anyway.
I think rn on my vet I just have the axe
The learning curve is a struggle just because I got so used to being a tank
You might just actually have to remember how to play the game because you got bored of duelling sword
True
Ogryn people often report getting their head clobbered a lot
Axe might be a bad idea since it requires heavy investment for vet to work.
It's the stun
Axe is good on low levels because nobody has any decent armor penetration
Even as Zealot it's going smoothly going from ogryn
Is good when you hit 30, before it's... well...
I tried Psycher and immediately deleted the character
he's levelling up, he won't keep the axe
It will be perfectly fine in low levels
I mean it in general. CAxe is slow.
You want investment in bot right for it.
He said axe
I tried devils Claw and struggled hard
Why do you think so
Tacaxe is probs just a bad idea in general, also bad for cara anyway.
Were you getting hit a lot
Bad at carapace? Opinion ignored

taxe best weapon. not so sure about carapace performance at least on zealot but it's fun ah
Dog thankful for jesus
Well, if you only count crits to weakspot, you can just use knoife then.
Tac axe suffers on vet but it’s usable
I think just how weak it felt, but it could just be because I went from the other classes
Tac axe and dcalw are similar
On my Zealot I'm using assault chainsword and Ogryn is a power maul
They both suck at Cara and unyielding but are pretty good at everything else
ogryn is easiest to start but has a considerable skill requirement jump later on
zealot is easy to start and stays relatively consistent
veteran is harder to pick up (worse base stats, ranged combat is weakspot dependent)
Vet is a challenge leveling up
Ogryn is where I started around launch on Xbox. I got to like lvl 6 then dropped the game until recently
Vets good he’s pretty well rounded
probably start on ogryn? u have a wider margin of error as a beginner with ogryn
it's not until u get to challenging content later on where u have to rly hammer down the basics that ogryn's skill requirement spikes
Truth nukes from path
I've got my ogryn to lvl 23 now, just kinda branching off to try the other classes
Except for Psycher
Melee psyker my beloved
FGS has the lowest dodge distance in the game by a significant margin
Probably too spicy for most people. Especially if they just came from Oggy and Zealot, lul.
You can use other weapons
@tall torrent im starting to get annoyed not one shotting with the Rashad
I’m finally about to put on unarmored

Does that hit any dreg gunner or shot gunner bp?
Aren’t they unarmored as well?
hard to reach 1 hit vs them with rashad
cope with power sword VI u shall
mostly

Unarmored and elites?
Whats veterans best shovel
depends on ur keystone
Peity
unarmored + carapace prob
I’m trying to ween myself off of ij
Mk1 combos?
there're only 2 kinds of people that play rashad with piety
Watch he’s gonna say noobs
- the ones that don't understand how rashad works
- the ones that really want to speedrun boss kills
push atk for single target
Yeah I like it because I drop purge the unclean
heavy atk for dense horde
Am i gonna miss rashad if i try this shovel
I do have a ij build for it
yes

Well it's Rashad
Rashad you can really do anything
Pls buff everything
pre-nerf pinning fire and shredder pistol UwU
Is ogryn rly that easy to play to compared to the others? I had always thought Zealot was that but idrk
ogryn has so much toughness dmg reduction nodes and he gains minimum 5% toughness back per swing
After the buffs, absolutely
Yeah yeah I def believed those two (ogryn and zealot) were the easiest two to play but I wasn't sure which one was easiest
And yeah of all stupid players on auric maelstroms it seems ogryns are the class the majority plays
i got too used to ogryn just not dying it was hard to swap back to squishy afterward lol
Ogryn definitely feels easiest rn
Zealot can also be very durable tbf
But I think ogryns the easiest overall still
Especially if you build for durability
Also I'm curious, what would you call "challenging content"? Damnation, auric maelstrom, HAVOC?
High intensity shock troop gauntlet damnation and above
Ok ok thank u
So if hi intensity stg is abt where I'm playing I should my friend choose zealot or ogryn? Idk what would help him learn the game the fastest
I'm a big fashion person for games so Zealot and Vet are ones I try to play cause cool outfits. Ogryn I love gameplay but they are kinda lacking
is he just picking up the game or he's been playing for a while (<50hrs of playtime)
Just picked up the game lol
Like has not hopped on yet


