#veteran-class
1 messages · Page 1182 of 1
And really, just ignore the troll.
who?
I mean, that is havoc 40 flamer zealot lul.
Shredders and Purge dunk on hordes is the thing
IDK, he first person I blocked other than crazy thirsty perverts I meet.
most situations I need to pull out the flamer I can keep flaming until eveything is either dead, or my reserves are completely gone. almost no need to reload ever
who?
Dudes mad @ me
Is fine. We go back to flamer vs burny stick. Both gud, melt bosses in emergency.
Who?
why are you dodging this so much
tknives just fall off hard because of havoc modifiers while shredder spam still clears rooms
I made the claim Zealot aint worth playing if not utilizing tknives well because their nades are ass and the rest of their kit doesn't stack up well against the other classes, vet in particular.
Not far ahead in melee and lightyears behind in range + nades
Which led to ppl disagreeing
how would immolation grenades be ass when pus hardened skin doesn't work on dot effects
bro play whatever you like and stop arguing lmao
Who else is complaining about psykers when playing with pugs? Who else said knives are the only option for zealots? Who else is like zealots using ammo in h40 is bad?
I'd like to see those have some sort of method of regenerating, similar to how vet can regenerate theirs
I dunno you haven't said their name and are fidgeting like a child being called out for bad behavior
Yeah I know how tknives work I main zealot lmfao
You have to set it up before u throw though
No you're wrong
No you're wrong
Wrong for thinking they should regen?
You're wrong
Uncanny strike is not 120% rending
24% stacking 5 times
does that not equal 120%?
Pretty sure it's fairly obvious who I mean. That Music4Therapy guy. Guy needs to get off and listen to music instead.
Going up to rending’s innate cap of 100% (the excess 20% does nothing)
Was that so hard to just say their name?
And they're very obviously not a troll they just have bad takes
Rending (and ADM modifiers in general) are innately capped at 100%, and cannot exceed this value
everyone I have asked has said excess rending provides extra damage
That’s a different thing
If rending boosts an attack’s total ADM >1, the portion that’s >1 is converted into +damage at 0.25x of value
But rending itself has an innate cap of 100%
Going to gen+at least 2 mains to complain when lfg exists to not deal with randos doing whatever.
okay, but the total value attributable to the trait is still 120% which means it is still getting the full effect and then adding damage
I wasn't explaining the specifics I was pointing out the value that the trait provides based on the skill description
Again, total value is 100% because rending is innately capped at 100% (the extra 20% does nothing)
If this 100% rending helps an attack exceed >1 ADM (which it most likely will), the portion that’s >1 will convert into +damage at 0.25x of its value
I like how this is what you're arguing instead of asking why in the hell did they think a blessing that caps rending is a good idea
Uncanny’s rending bonus actually goes in
0%
24%
48%
72%
96%
100%
Does brittleness and rending stack if both are at 100%
it'd be fine if it didn't apply to anything else and just the weapons attacks...probably
And also if the DS4 wasn't bullshit
yes, obviously you cant rend more armor that actually exists, again, I only was specifying the total value based on the skill description
Actually wait no it wouldn't be because it's still an obvious choice on any weapon that has it
They stack additively on top of the attacks’ base ADM
Brittleness can only go as high as 80% even in the most extreme condition
Normal brittleness goes up to 40%
If there’s a veteran to apply exploit weakness onto enemies, extra 20%
If there’s a flame staff with penetrating flames, another 20%
I dont think I've ever gone to gen chat
Yea, skill description just missed out on the part that explains how rending works
Should be 20% at full stacks and melee-rending only
yeah, never was the intention to argue specifics on the game mechanics, it was just a point that you hit the rending cap
Like most fatshark tooltips, they don’t tell u remotely enough on how things actually work
wish they would specify crit rate somewhere for the weapons. unless they do and I just do not know where it is. I was going with the assumption for awhile that all weapons just held the base 5% until someone told me my knife actually is giving me +15% to that and I had way more crit rate in my build that I really ever needed
that'd be at least sensible
If it is only giving 20% I am just going to swap back to ruthless backstab though. Only reason I swapped is because people convinced me that it was more worth it for that since it applies to hits aside from backstabs
Is only in the code, so gotta ask one of those ppl who read them.
should definitely be a stat that is more visible. crit rate is pretty significant to some builds
Only weapons that have a "critical bonus" or "finesse" modifier can see their crit rate
actually I don't think finesse can it might be only critical bonus
where? my knife has finesse stat, but it doesnt say anything about increased critical hit chance
Only crit damage.
ah okay
Critical bonus might have it.
At least the tacaxe.
The numbers guy has it all lul.
isn't vet base crit 10%?
I need to forward this to my friends group chat now. a lot of information their that is going to effect their builds
thank you
This excludes other conditional activated talents that affect crit chance
Melee weapons’ crit chance bonus are only applied when attacking with melee weapon
Ranged weapons’ crit chance bonus are only applied on ranged attacks
So for example, Helbore’s +5% is only for the “gun” portion of the weapon, not the bayonet
In addition, talents that strictly say “+melee attack crit chance” only affects melee weapons’ attacks’ crit chance
Veteran’s Desperado’s +10% melee crit chance bonus only applies to melee weapon
great info, I appreciate it
shit that should be visible in game but just isn't because fatshark
I was there and can still barely believe how bad it used to be
literally just got vague bars with no explanation or inspect
What a guy
I mean, no change from VT. Lul
5 String
<@&735928989146939404> pin this thx 
I'd like to hear other people's opinions regarding meta vet vs meta zealot
which part in particular
Am I wrong to think vet and zealot aren't far apart in terms of melee damage?
I am pretty sure you can find it on gamelantern
Zealot is certainly more mobile and does have signif more built in dr when using said mobility (they have built-in 50% dr when dodging/sliding/sprinting)
That dodge/slide/sprint part is not working the way you think
Well
Vet feels more well rounded to me
Keep in mind this also changes between fotf and book
I’m fairly certain that 0.5x modifier only applies to the “bonus” damage that’s from enemies’ attacks’ toughness damage modifier
Not the whole damage
You can build melee vet and still be good with a gun. You cannot really do ranged zealot sadly
I though zealots with flamers and bolters did pretty good
Either way, in a pre-made group/optimal conditions you have overshield and/or a bubble.
With coherency, Vet reaches absurd levels of dr
Flamers arent really ranged, bolters are more as an oh shit button at mid range
I think zealots shooting is fine tbh
Used to be better
RIP Chastise Ranged
Laspistol still does most of the work it needs to, revolver does its job too
Zealot shooting feels like revolver/bistol to take out specials before dumpstering stuff in melee
What I mean is that there's few talents impacting range.
Pretty much
Because you are tankier while regaining toughness while dodging
And crit damage
And weakspot damage
And tdr
And reduced spread
or using a knife to do that, and having a flamer or bolter for emergency clear
how / with which attacks does taxe have 80% crchance bonus?
or is that finesse bonus and i am misreading
yeah, and that is fine, I am jhust saying that their shooting is not awful. You are just choosing weapons to suppliment your melee rather than making ranges your focus
taxe has 12% extra base crit at max crit bonus
All attacks excluding mk2’s L3 and SP2 are up to +12%
Mk2’s L3 and SP2 have up to +7.5%
You can still snipes elites and specials tbh
with bolter?
oh its about the stat got it
Oh yeah I agree. I am bolter zealot and I often have a nice 50% melee 50% range DMG split
Hmm
Yeah. Not the flamer lol
flamer is a screen wipe
bolter and duelling sword and u can kill anything at any range
When I run Zealot I typically run Crusher + Bistol
also depending on the team comp or game mode dictates how much ammo you can actually use as zealot
Except that sniper 500m away at the end of consignment yard
you should be able to be flexible
Crusher is insanely good/underrated
i dont have a problem killing things from 1km away
and use little to no ammo pickups if the game calls for it
I like killing that guy with the leftover fragbomb when I play ogryn
Ah sorry I read flamer and not bolter.


I like being able to play aggressively into bulwarks, if that makes sense
And crusher is like... if the trauma staff was a melee weapon
crusher, power maul and trauma staff are the weapons that can chain stun groups of crushers
Smite too 
I wish I could get my group's psyker players to try trauma staff
I personally prefer surge staff
good trauma staff players are godlike CC tho
Love me some trauma clutching
My last havoc got me some good practice
honestly a lot of my 30+ havoc wipes were due to getting cornered by massive elite packs
I feel like a lot of people do not realize how effective it can be and just ddo not give it a chance
I think the biggest peice a lot of groups miss out on is the infinite CC
like trauma or crusher or power maul
Anything u don’t kill is either standing still or staggered on the floor like u put a banana peel
It’s amazing 
Might try to get my wife to try it next time she plays psyker, I have tried to convince my firends but they are only interested in fflame staves and surge staves most of the time
or gun psykers
I've been hyping up how amazing Vet is as a class, but I haven't found a "comfort" pick yet.
My comfort picks right now are Dclaw + Surge Staff + Bubble Psyker... and Crusher + Bistol Zealot
Dclaw + Surge Psyker def my #1 go to
perfect team is VOC plasma/ds4 vet, ds4/flamer chorus zealot (beacon if needed), bubble purge psyker, and a well built ogryn
pysker doesnt HAVE to use purg, any staff works
FotF+Dagger : The Zealot is the ranged weapon
Idk what it is, on paper Vet looks miles ahead of Zealot but in practice Zealot feels much better to play
why plasma on vet instead of reconlas or laspistol
To me
more ammo, and scales better into late havocs
ranged cleave
recon las slurps too much ammo
even built with no ammo on crit
is still uses too much
40 havoc vet is weapon spec and meleeing 90% of the time
why are smykers so dumb
swap to plama to drop dangeerous specialists
plasma can drop them on the other side of a horde
he wont pull out his gun
Worse ammo economy and dps than the other two
infinite CC that eventually kills anything means they don't learn anything abut the game
a lot of vets defense is front loaded, if that defense is stripped, they can go down QUICKLY
because they don't have to to function
zealot can take fatal damage and not go down
happens to those staff psykers using trauma and purge too
Thats not even it for me though
they're 100% reliant on the infinite CC and crowd control from their staff/smite so they just...don't learn how to do anything else since the game rarely forces them to
even more rarely if there's even one competent player on the team that kills things that they can't CC for them
Ty Gawain 
Thats it for me. When things are going good on vet, they are good. When a certain amount of pressure is applied though, I fold quickly. In that same pressure, I can survive as zealot and pick things back up.
Thats actually one of the main selling points of vet over Zealot to me, Zealot requires a dodge or a melee kill to regenerate toughness.
Vet can chuck one of his 50 shredders and go from 0 to 100.
I feel signif better about recovering from being dropped to 0 toughness on my vet than I do on my zealot
I coulnt take vet or psyker past havoc 30, but getting to 40 was no prob with zealot
i feel like zealot fits the gameplay mold perfectly, whereas other classes dont exactly
I will say, being backed into a corner is scary af with Vet
like the gameplay mold of mostly melee, some range, high threat high mobility gameplay
the zealot just plays naturally into that gameplay mold
Feel right at home being backed into a corner tho as Zealot with a crusher. My god that thing eats everything
How often I've retreated from chaff and crumpled to the floor from a hit in the back
Never happens on zealot
Thats prob why I prefer Zealot, I still have vt2 habits
Psyker is easily most preferred
it's so unbelievably annoying playing gun build vet
I'll turn around stab the 2 poxwalkers meleeing me in the back so I can focus on aiming
Turn back around and instantly hear the melee audio queue again
and hey wow 3 more poxwalkers appeared
where'd they come from?
I'm not near an enemy spawn, or a high place they could've dropped down from
how did they get there
again, the game forces you into that gameplay loop where you are meleeing most of the time
and only pulling out range weapons in specific situations
shoe horning vet into the weapon specialist capstone paystyle in high levels of play
Last week on my psyker I legit melted 2 bosses with a dclaw by machine gunning off parries from the pack of ragers that was swinging at my back while I was looking at the bosses
really leaning into that gameplay at havoc 40 by cutting ammo drops to comicaly low levels
Thing is thats already my gameplay style
yeah even on gun vet I am running around with my knife a lot of the time
in between exe stance and killing every ranged enemy
I mostly just focus on killing elites/specials above all else while the other 3 goobers kill the horde
Dclaw is so good
Infiltration with Recon, hear that melee sound, Infiltration
Shoot the buggers in the back as they run to the rest of the team
oh my god do you guys get ghost hits too
i just shot a sniper in the head and i saw a burn mark a blood splat and a headshot crunch sound but not a hitmarker
and then it shot me and killed me
The thing that pushes me away from Zealot is that I hate their toughness regen
i absolutely cannot stand this smyker in my game still
im upset ive died faster than him
he has detonated or let poxbursters detonate in my face
multiple times
oh my god he has a flame staff
and hes just smiting hordes
clearly he's better than you because he hasn't died and you have /s
Yeah, most psyker players are dogshit
Tens, hundreds of hours of channeling smite or spamming assails in t1-3 difficulty has rotted their brains
psyker is quite the enigma
psyker has the highest upper limit for damage and CC potential of any class, in the most fragile of packages
good psykers are based af, bad psykers are a liability
Idk, at release I ran antax mkv + surge staff w/ BB. After the fix, the comfort pick became rashad + surge staff + BB.
Never really invested much time in smite, when I did I used it to weave similar to how you weave assails
i played psyker at release and failed miserably, switched to ogryn
These days, its dclaw + surge + bb
he never died and i died twice
i feel like jumping out of a window
All of zealot active abilities can restore toughness
the first time i was jumping down from a ledge and a trapper hit me midair and pulled me back up
if I get poxed once in a pub, I just start shooting them and stop caring about my team
the second time i shot a sniper in the head and it made all the reaction and noise of getting shot but simply took no damage and shot me
or if im playing stealth zealot I just pop stealth and peace out when a poxburster is coming
let them deal with it
not my problem
smyker never pushed away a poxburster
it directly contributed to my second death because i got exploded twice
he never dodged either
and he went down in a horde smiting
he had a flame staff
so stupid
Zealot have a lot of ways to restore toughness, but seems as tho (outside of book) they dont have "burst" toughness generate that enables them to safely go from 0 - 100 like a Psyker can. Vet has great toughness regen too
they also have ways to stack damage reduction though
and even regenerate some lost health
Fotf immediatly restores 50% toughness and they can have 2 charges
Youre keeping up the 20% atk speed buff from fotf tho
Ideally youre using it like every 10secs
Or you are using book
Right
yeah and then you stand there while your teammates are fighting
But charge cooldowns get hilariously slow in hordes with a cleave wep
or you could use chastise knock over a crusher and hit him for 3000 damage
currently hopping between a hammer chastise loadout and a chainsword chastise loadout
And if you are running stalwart thats extra tdr
Well, vet has uber high damage mitigation when at high levels of toughness... and if they get knocked down to mid/0 toughness they can go back to 100 by chucking a shredder
which one should i bring into my next match
Hammer feels soooo good
With charge
they don't have direct hp damage resistance though
Issue is I cant hordeclear well with it
and are the easiest to get stunned out of whatever you are doing
if you get hit once you are probably going to get hit again
Yeah twbs is a great node
slaughterer
idk usually my teammates can do it somewhat well, you're at least knocking people over
Knife + FoTF or Shroudfield and the cooldown reduction on crit = constant up-uptime and constant Toughness replenishment
the main difference is that veteran toughness damage reduction is frontloaded from iron will, zealot is not
Yeah, I trigger my shroudfield within 5 seconds after it ends once a fight starts
I'm used to psyker, where legit any time I generate or quell peril... inside or outside of combat, melee or ranged.... I generate a truckload of toughness
I can stand in a bubble and get like 10%/sec
honestly one of the biggest things that improved my gameplay was stop relying on toughness returning and just focus on avoiding damage.
On top of that
like when I was learning the game, and my toughness broke, I would focus on doing actions for my class that would return toughness
where now, when my toughness breaks, I focus soley on avoiding any more damage
and let my toughness restore naturally through gameplay
Its weird because it was never even a thought in my head until I started played non-psyker classes
Like, I was so used to toughness being something that just... went back to full
toughness restores for everyone, just need to keep fightning and stop taking damage
stop thinking about it
I rarely actually check my toughness bar because I’m more focused on dodging and maneuvering to kill. All my triggers for toughness are going to happen as long as I play correctly
Yee slaughterer helps
Pretty much
Bonus is just never getting your toughness broken
I get it, its just weird.
Like, with psyker you dont even need los to continue killing shit
Surge staff goes brrrr
yea but when your toughness breaks, you might think I need to kill more stuff with my staff to get toughmess, when really you should pull out your melee weapon and fucking defend yourself
dodge, push, kill
survive
toughness will come back no matter what
melee kills, coherency regen, crits
its just breaking that train of thought and using your mental focus soley on defending yourself and avoiding taking any hits
I probably part of the issue my friend has when playing veteran
its probably the biggest thing holding back a mediocre player
Too reliant in ranged and end up panicking or fleeing if to much melee is happening then go down regardless
My typical gameplay loop is to bubble, surge down the specials/guns, then when stuff gets in my face I whip out the dclaw and take them to cleave/parry town
someone who can get through a regular damnation but gets dunked in aurics
I mean I consider myself decent and still do this against ranged enemies
because you cannot avoid their damage consistently
aside from just like...not being anywhere near them in the first place
works against scab shooters sure
but stalkers, and shotgunners?
My purpose in life is to hop onto darktide and protect the homies from the guns.
Bubble up and zap zap
they'll just follow you and keep shooting you
I usually dont take too much from ranged enemies, primarily only do if I'm isolated from teammates
in a very general sense
or the cover will have a tiny gap in it and you get shot through it anyways
there is times where you push to melee, return fire on the spot, etc
or your character is too tall and LoS isn't drawn to the players camera so you get shot anyways
Enemies in my face? I'm handing out parries like oprah winfrey hands out cars
but a lot of the time cover can save you and give you space to react properly
like in a simplistic scenario you are a vet and facing a line of 10 gunners, a bad player will start shooting and trying to face tank with confirmed kill, while a good vet mike take cover and peek and kill one gunner at a time
Cover isn’t always to stop everything from hitting you, your mitigating what can hit you. The more you reduce what is hitting the more likely you are to survive.
if your caught in the open you either need to dodge+shoot and fight for your life or get into melee if possible
okay but it only takes 1 shooter to instantly destroy your toughness, and even outright kill you if it's in havoc
so any mitigation that isn't mitigating all ranged damage you take is just dying anyways
thats where the team aspect comes into play
there is no teamplay in this game
high havoc for me was just slowly walking the psyker bubble forward and operating on that
Thats where I come in fam
Okay, so the option is instead to get gunned down by 10 guys in the open?
in a simplistic sense
Drop the bubble
if I'm in the open I can be dodging, and sliding
and sprinting when that decides to actually dodge ranged fire once in a blue moon
Remember doing a mission and both our Psykers were making a bubble walkway to our respawns
if I'm in cover I'm not able to do that without leaving the cover
What were the names?
Had a game where me and a random did that today
Just use strupped down
And duck and dive
Be immune to gunfire
or I can use the good avoid gunfire blessing with ghost
and just stand there and shoot them
Bubble vs beast of nurgle = gg
I forgot but my name in the match was Castus
If you run run and gun you can pretend to be a zealot
Sprinting and hipfirinf
With a bauto or smthn
No one said remain stationary, you break line of sight with as many shooters as you can then kill them in more favorable terms. Cover does always mean sitting in a single spot and returning fire
With unlimited stamina
After playing zealot/vet
I feel better about running surge on psyker and killing gunners from range
Let me save your ammo fam
I do a lot of both
bonker/gunker is where it's at 
I staff down gunners/specialists
you could save me more ammo by not staggering them so I can just 1 shot headshot them :)
I'll kill half you kill the other half?
I love machine gunning parries man
Horde at my back, elites in my face. Parry parry parry while holding down block
i like parry
but i dont rely solely on it
mk1 has good side to side heavies
good at crowd control
Yeah, I run mk1
people say it is the worst
but normally my main weapon is serviceable with the devils claw as a backup for hordes
It dunks on hordes is the thing, and the push attack is the only one that is horizontal.
If I'm being pressured by elites, parry city at that point. Idgaf about the lack of an overhead.
If I have space I'm using the surge staff, if I don't have space I'm cleaving away with the dclaw. And under pressure? Parry town bby
Feels so good
the third light is an overhead
parry light is your biggest strikedown combo for single target
otherwise its just heavy heavy light
Yeah
oh they dont have special attacks
i forgor
i havent played much vt2
i need to try again
Very few weaps have specials
But yeah, I have that playstyle engraved in my brain
Its why I run psyker
Zealot/Vet both have a ton of incentive to dodge, by not dodging youre missing out on key buffs. And stam costs are high in dt
For psyker stam is a non-issue and they lack the incentive to utilize dodges the other classes do
I think that's a midwit moment when someone learns how to utilize dodge and then just soley relies on dodge for damage avoidance
not using blocks or push anymore
at one point I though stamina contributed to dodges so I would run stam curios but never actually push or block
I run stamina curios to sprint longer
I spam all 3 usually
also not knowing about dodge counters so just spamming dodge, and when that crusher overhead comes and im like -10/5 dodges and just getting popped
And I like seeing tiny bars
This is why dpdge count should be displayed
yea its fucking ludicrous that it isn't
also one thing that really annoys me and why ogryn is in the state that its in, is that you can raise your stamina consideribly with curious but cant do anything to effect dodge charges
ogryn has a ton of base stamina and clearly is designed with blocking and pushes in mind, but any class can take a stamina curio or two and have as much or more stamina as ogryn
meanwhile ogryn cant do shit to boost its poor mobility
Is rending strikes a skill I need? Using helbore and shovel setup for sniping
No
Darn ok gonna make more changes
https://darktide.gameslantern.com/builds/9defb980-c781-4945-be26-2111c9ef9ad4/veteran-second-test
Hello, please describe your opinion on this build?
How viable can it be in havoc as a second vet?
The first veteran with frag grenades and an aura to restore ammunition.
What are your go-to blessings for laspistol?
ghost and dumdum
You don't have Iron Will
Aight thanks mate 
The talent sorta works but only if you really stand back and there are no ambushes
Which tend to happen on havoc a lot i've noticed
Yeah I tried staying back, but usually get anbushed by a flamer or bomber if there’s no horde
Helbore
I can hit shots pretty good with it but enemies tend to stagger me and move my aim
helbore is just a pain to use
The build I shared with you yesterday should work even in havoks
survivability due to -90% aggro for mobs + relying on gold Toughness to be able to miss a hit, and on plasma + perk for restoring Toughness when killed in the head 40% Toughness + to this the support component is that you give 15% the Toughness you restored to your allies
The reason you are running out of ammo with lasguns isnbecause your builds werent taking lastrooper
I’ve been using that build but just trying to do a volley fire penance
don't care, iron will should be in every build
Use the ilas for the volley fire.penance
Helbore makes the timing really tight
ilas?
infantry lasgun
I don't quite agree with this.
In this case it might work
Oh I tried it I’m just not a huge fan because sometimes what takes one shot with helbore takes 2 with that
Is infantry any good without the headshot blessing?
Probably just set up wrong
there's a reason why ironwill is rated as "always good" in the guide. hint: because it's very fucking good, and you should take it
I know this build, mine has a different idea
but ultimately it's your game, play how you want
what idea is that?
oh i missed the infiltrate
You do not take damage due to the ability to reset argo, and -90% argo after leaving stealth.
despite the fact that after leaving the Invis you have + 30% damage for 5s and + 20% damage to weak points for 10s.
+15 damage at close range.
You have krak grenades with +50% damage, add 30% and 15%, which gives you a very large burst of damage to bosses.
Next, you can use Kraks to kill shield ogryns.
and after leaving the invisibility with a shot to the head I kill or make the reaper almost dead
besides, 8s to complete the hack, it can help the team and -aggro after exiting, it will give you the opportunity to finish if you didn’t roll it well
Iron will is still very useful
hes 1 point from iron wil and wont grab it
I agree, especially if there is a lot of gold persistence.
But the idea here is that you are not being attacked 🙂
ahh... the "just don't get hit bro" mentality
love it
Heres the thing, you can still get hit with incidental damage
Nice idea in Heresy and under
Like some bs bomber
literally dont take a single defensive talent or you're a shitter
Tbh the main issue I see is plasma gun without survivalist
gotta get those scoreboard numbers up
you have 90% reduced aggro for this!
gets wacked once by a poxwalker
half toughness gone
it's not a perfect save, and your teammates won't always be there to shield you
Like plasma gun is an ammo guzzling machine
You don't need medical insurance bro. Just don't get ill 
And if you dont run survivalist
dont try havoc if you think 90% reduced aggro is going save you
the second build is objectively what you want
You will either cause ammo problems, or not have any ammo
I calmly ran on the aurik malestrom with this build
it's not awful for doing objectives on certain missions
Auric Mael is not a badge of honor
kraks solve problems that dont need to be solved by havoc teams
It's not the flex you think it is
2 charge can easily be moved to camoflauge
I've already played Havoc 40 and successfully completed them, now I'm trying to come up with non-meta builds that can work
I play Infiltration all the time, I'm still not going out without Iron Will
auric maelstrom is unironically easier than regular maelstrom (damnation difficulty)
I even use the 50% TDR node on infiltration just because hey durability
Don't forget, this is a build idea, and whether it will work or not, you need to test it 🙂
why are you running talents at all? are you some sort of filthy casual?
How I typically do stealth
t5 golden, 60-80 gold for mission
my havoc 40 build
So strong
Do you need survivalist?
For plasma in havoks
Ok fair
Bolters and gunluggers like it tho
if vet was running no aura, base aura stacks with the upgraded one
Where's Precision Strikes?
for double ammo aura goodness
What's the use of it?
Not significant in the context of this build
30% dps increase
if your not aiming for weakspots then hand in your vet card
lots of crit
finesse melee
Not using extra 30% damage against weakspot
Im fairly certain that havok 40 is just a copy and paste of tanner's begginer recon las build
Yeah definitely not significant
It's 30% on wp...
exactly
The idea here is that you deal a lot of burning damage, suppress the enemy, and you don’t need to shoot them in the head purposefully, and will you be able to?
Considering the spread, suppression of the enemy and the dynamics of the battle?
why post your build and accept zero critisisms of it?
what do you mean
30% extra damage on weakspots is like
obviously good
especially on vet because they focus a lot on that to begin with with all the crits and finesse bonuses
if you are a terminator and can direct all the shots to the head, then yes, but this is on paper. . .
get out
You cant hit heads with a recon las?
bro recon las is the easiest gun in the world to headshot with
zero recoil, basically zero spread
his build is plasma gun
- Don't play a short king
- Spray horizontally at head lvl
why are we talking recon, his build has a plasma gun
His havok 40 build he posted was tanners recon las build but worse
what is not acceptance?
I ask what is the point of 30% damage to weak people in this build?
oh the second build
it's 30% free damage for clicking the head which you should be doing anyways
especially with crits
On paper this is strong, in fact how often do you hit the head with this type of weapon?
what % of shots are to the head?
With my aim? I'd say like 70%
Probably ~80%
international keyboard L
Worse, phone keyboard
For example, for a bolter or the same plasma, I always take 30% in the head, since it’s not a problem to aim and shoot, but the point of taking it for a rapid-fire weapon is a question 🙂
30% weakspot damage includes melee
here I agree, I made this sacrifice =_=
Thrust is also an interesting choice on the ds
eh its a viable option
Agile thrust?
it's viable
let's just look at the results on the training field?
I can go into the room and show it, it will be easier to discuss
thrust is
the no uncanny strike on a fucking veteran build is what gets me
i would go unncanny + thrust
that's rending cap on your shredder grenade bleeds
uncanny+anything is viable
Agile is an extra safety net so Ill accept it
Uncanny+agile makes more sense
strike group 5
the dueling sword itself is enough of the extra safety net
then do uncanny+agile
Here I will not argue, I have not yet come to the conclusion that for me the best blessing for the saber
I tried this, now I'm trying with a charge
Ok, by the way uncanny effects your grenade damage, and your gun
Alongside your melee
hitting heads with the dueling sword gives you a universal damage buff to armor
I didn’t look at this side, then it’s perfect for a game with a constant change of weapons! Thanks for the info
possibly plasma and a saber with a talent for damage after a kill (+25%) and a stone for changing weapons
No problem
So, let's go back to 30% damage to the head, does anyone want to come on stream and watch?
Let's compare the result together?
compare to what?
with and without him
its 30% difference why do you need to tesT?
in the context of the use of weapons which I mean
I got it 🙂
It turns out that everything is so simple =_=
Personally I like having stamina to move so when going down to las trooper I pick up precision strikes over deadshot

Okay, if no one wants to join me in the training ground, then I'll go play a bit
I can't because Im at work on my phone
??? I throw grenades and stab things, wdym?
Ypu go for the head don't you?
When you stab
They do go boom
This talent is very specific, but it can work two ways, in combination with a talent on dodge (+30%) or with a stone on kills in the head and its mod gives 10% for 1 kill
Yup I know how to build around it, just typically don't use it
Boomies go boomier gud.
If you are running bp fairly certain it needs precision strikes to oneshot gunners
I just shoot twice and they bleed out.
True, but if kill in one shot more time with knife
ok, I'm leaving, I'll go play 🙂
Have a good day everyone
I even removed the autoload 33% boolet to meme twinned.
exactly why I stopped using it, even on slow guns
and I also use knife and combat axe a lot more now and they need stamina to function
precision strikes is only bad on like braced autoguns or other weapons with hilariously bad weakspot multipliers
knife is very fun just erasing maulers and crushers in a split second
it still effects melee
true. yeah which is why its basically a must take
dont it sucks on all weapons but 1
and that 1 weapon sucks
youre not wrong
If we ever get more points, I'm getting leave no one behind.
Just going all in on grenades
karien loves boomies
Why tactical reload over out for blood
Out for blood has a very good synergy with grenades
i was literally just typing something of that affair
dont question karien. she knows all
Slow reload on bp. Lul.
Out for Blood is perfect for grenade spam
One motion should already help with that
isnt that the skully node
It's slow but manageable
Its not the revolver
Yes, but if you have to babysit, needing boolet asap is a must.
Yeah you become a psyker level toughness regen in hordes
i told ya not to question karien
I would personally go slightly less in on the memes and remove nade tinkerer
I just play heresy after all.
And use those points for the dont need to reload talent and out for blood
if you're going to make a grenadier build
i've been using Krak Grenades, based on what i've been seeing I should probably switch to something else
I know it aint gonna happen
kraks are good
but experiment with frags too
smokes can be aight, in some situations
I rather drop ws than tinkerer.
Which is kinda sad.
Indeed
I see, i'll try it out the next time i get on
I used to run a krieg grenadier build woth the helbore pre bayonet nerf
Drop 1 more grenade then

You want to really meme
You get them back quite fast tbh
I respect taking every nade talent
Drop the gold toughness node
Gonna try the build later today

Wait till you see the curios I have.
Take Born Leader instead of Twinned Blast
Out for Blood instead of the reload talent
Become the party healer
I run only the strongest curio perks: experience, ordo dockets, curio as mission reward
And +2 wounds
Im a martyrdom vet
If you ever get smokes
Remember to stay inside the smoke

But really
Get Inside the smoke
Not +6 wounds clearly throwing
Not even farming ordo dockets
(Really thats basically what my curios are)
Fartshark needs to rework this thing

Together with the ogryn
I just went 1 of everything cos lul.
Stam gud for knoife.
Bit of hp to not blep the moment toughness somehow bleps.
So I can un uncanny mercy killer
but that build is an abomination that doesnt run field improv
Heretic. You get 6 primed kraks for X-mas this year.
Twinned blast for bistol every time

Me spreading x-mas cheer with 2 kraks(I will only blow myself up)
Homie waited for Issac before blowing up 😌
That's 12 frags.
all with double frag
Boomies!
All with all of the frag talents
Except for one of the 4
Hes the krakman
BOOMIES.
Don’t gotta worry about a horde if they all turn into leaking blood sausages

His job is to blow his load on bosses
Reminds me does lethal prox effect kraks?
Yes.
Hehe so they get some range
Not much.
Enough to help with the penance
The starting range is small so that’s to be expected 

You go from krak at birb thing on floor not hitting doggo to barely hitting doggo.
Psykhanium.
Just sayin'. And no I totally did not test it out multiple times.
And yes, it works in the game, just not exactly worth it unless there's too many blep bleps on you.
And you twinned so they go potato.
how do you do this one folks
been trying to make just toss it directly up in the air as high as it'll go
Bridges helped me, I think on the prison assassinate?
oh my god im stupid
Saw a sniper with a squad of shooters next to him
All good 
Train also works, just aim for ppl on the top of the first tower thingie when you drop down.
400 hours and penannced ogryn and zealot fully and now almost veteran and I still do these stupid mistakes 
Reading hard.
There’s a lot of words to remember of course you’re gonna forget a few of them
Tiring, just wanna boomy things, yes.
Got this today so im happy though
Fancy book portrait, nice 
Ogryn ability that if they choose to sacrifice a grim or drop a book it instead throws it as x(1) rock
Still better than working for a title when you don't use titles.
I'm one penance away from my Nomad title
I'm like 100 points away from helmet
You throw a frag
Really far
underhand throw jumping off a box works
or some of those bridges
yeah just toss off a bridge
Toss it straight up and down
My cringe ass Bolt Gun build 
yeah i run something similar for exec
this is way too much of a proper build
not cringe enough
🧍🏻
I think i use this on bolter
got blasted, survived, but flew into the boss's attack 
Anyone got good shotgun build?
True survivor
Db or combat sadness
DB
I think you pretty much just run a general weapon specialists build
So you dont have to reloaf
combat sadness (unsuccessfully)
Tzeech kicking the servers
😭
it's actually not
most of the time it looks like this
besides the 1 spike
@tall torrent u got true survivor yet?
No
I’m not gonna use it anyway
I just restart when this starts happening
Restart game? Or whole pc
I don't even think better PC helps cause I tried upgrading a lot of stuff, maybe nvidia GPU could cure fatshark programming skill issues, but Idk doubtful
restart game
Does that even fix anything
Its like... slapping a bandaid on a wound that needs stitches
I noticed the stutters have something to do with assets loading in
What do I do to improve it then
I get them when the game decides hey its time to spawn morbillion enemies, or a player loads in/quits, or when I browse my cosmetics the game stalls to a halt etc
honestly I'm out of ideas on how to improve
upgraded cpu, got 32 GB ram, its decently fast ram too, 6000 CL30
Because I’m not at 100% usage on any of my cpu threads
I don't think CPU utilization is that simple but I also dont think big stutters are a CPU issue
I suspect game has issues with loading in assets, to me that seems more plausible as the reason for stutters
Running a 4070 here, and I rarely get stutters. Though, that might be DLSS with Framegen on carrying it
I clear memory when my game starts stuttering, seems to help a bit
Question: Is this the end roll you want for the helbore?
I wasn't sure if it was that, charge rate, or stability. The guide thing says stability, tho
Yea I dunno what stability does considering it's a single shot weapon
Built right it's the most ammo efficient gun in the game tho
Whats a good ranged weapon to go with devils claw sword? Just been using bolt pistol but wondering if there's something better, thinking of trying out my plasma gun for it since I've never used it before.
If it was a mag dump weapon stability would be important... or at least maybe a semi-auto... but for a charging single shot I can see why it says stability
Something for armor so probably the bolter/plasma gun/revolver(and maybe the helbore)
Devils claw is a defensive weapon, so any primary type weapon
Plasma gun, recon lasgun, bolter
Hellbore
Yeah ok thanks
And if you haven't used plasma gun I would be getting that guns mastery up asap
I'm level 18 or something with bolter so I was planning on finishing that soon as then doing plasma.
Yea
I've only just gotten one from the emporer's gift thing and I didn't want to buy one as I didn't know how they played.
Do they do more damage the higher the heat metre or something?
I spent a bit fiddling around but I couldn't figure it out.
I'll find some youtube videos on it thanks for the recommendations.
Good to know cheers
I see
It's not a good look when you do
People might think you're a Psyker
I'd probably have done that if I wasn't told I can't lie
I'm just dumb like that
I mean I only realised devils claw sword could parry when I got it to level 17, I just thought it was a mid weapon.
whats the heavy sword good for icl
Killing small elites
horde clear
Strike down heavies have built in Deathblow (2 targets)
Except like you probably don't have to kill to activate it
horde clear, rare melee weapon with good maniac damage
https://darktide.gameslantern.com/builds/9df0472e-a109-4ff0-b4c2-b0290a3c27a0/veteran-sniper-3 thoughts?
Passing out on iron will is a huge mistake
that and you should path down Exe stance if you're planning to snipe
i recommend swapping exhilerating takedown and longshot with Iron Will and demolition team
or you could drop shock trooper
helbore is already ammo efficient and u have survivalist
my whole build theory is that I'm using infiltrate as a get-out-of-jail-free card. I like having the safety net, but I do agree that exe stance is better for raw firepower
your get out of jail should be a shredder
toss one at your feet
melee out
and take advantage of the stagger
i'll try it out, thanks :3
Veterans of the chat
I come with a question
What is your preferred gun of choice?
is finesse important on a chainsword?
yes it's both damage and attackspeed
bolt pistol for sure... 10/10 fun
Agripina Infantry Autogun
Hmmm
I finally got a good Ilas recently
Seeing if it'll take the AIAGs place
Bolt pistol is fun, for sure
Agripina Infantry Autogun is the "heavier" variant of Autoguns
Not laser nor braced
I see
Agripinaa autogun my beloved
Plasma, bolt pistol, Recon lasgun, Bolter are all good af in any difficulty
Hey vets, whats the best shock maul setup i can use alongside my bolter?
the one that looks like a mace?
Gotcha
Honestly just try both and see which attack pattern and feel is for you.
Also fair, im just trying to figure out the best perks and blessings for it, been wanting to try it for a while
I like the one that makes your shock maul do more damage to shocked enemies
mobility is the dump stat as usual yeah?
Mobility is usually a safe bet. Cos it's basically 2% sprint speed loss. Unless there's a better dump.
Cough cough range cough
Range is a bad dump stat on everything that has it
Wait why?
Huh
yeah you kinda want range
Special dumps are like cleave target on powersword.
gonna give it a whirl
If you aren't charging the powersword up, why do you use it?
That's just bully ragers the build.
Funni bad cleave sword
Even then, you want falter+skullcrusher.
And even going falter+hammerblow is the funni cc shockmaul build.
Where you just light spam certain things to bully them.
Hammerblow+skullcrusher is another one.
what about opportunist?
Outdone by SC or HV
No point. Skullcrusher is just better if you want damage while bullying.
Plasma, it both looks cool, but it feels cool from a lore standpoint to be the badass with the potentially self-lethal weapon and the power to oneshot elites.
Which guns work best with Executor's Stance? I know boltgun is one example.
I think infrary gun
Boltgun
Helbore
Infantry lasgun
Infantry autogun
Plasma, to an extent
Braced autogun, kind of
what's the limit on the brittleness stacks for armourbane?
oh wait I found it in the vet guide, nevermind. 16 stacks
Plasma for me
What's a good build for helbore using Executor's Stance?
Holy shit using the plasma charged shot is so fun
There's probably better builds out there
But I didn't check it
There's also one with agile engagement for stab stab reasons
The sprint damage node on the far right is super good in low level missions
everything is good in low level missions
Skirmisher is one of the worst talents in the game
There is sprint damage?
And it isnt on the ogryn?
Wow
Vet heads what’s going on are we just piss at havoc or what, im running meta as hell and my zealot is just far more relevant what are y’all doing for high havoc
we exist to shredder spam
thats it
thats our job in havoc
Seen higher level ones just run recon lasgun with the burn on crit
So yes naturally the other classes feel better to play
my normal build is max grenades but havoc mfs convinced me the grenades aren’t as good in that environment
i hate this games players lmao
wat
how the fuck the ones who got to havoc 40 just gatelocked and cliched up
Veteran not having ways to gain toughness besides kills/VoC while also not having high impact commanding moves for team is putting him in an awkward position
Also pus hardened
Pus hardened directly saying fuck you to vet
But also a lot of h40 completed players are carried up there lol
seeing Vet's strong suits are more geared at gunplay but you still have good melee talents
plus it’s just no place for ranged or like support combat it’s just a mosh pit for 45 minutes
Look at least you're not Ogryn who has to literally play like 2 ways
I hate plasma but it’s the only thing thing that can reach then
everytime I see an ogryn now I feel pity
Nah, there’re more options
i know any thing is an option im just saying it’s not very fun or practical
I never run plasma in my havoc runs
but that is mostly because I am very concious of my ammo
i get paranoid of not having enough ammo
i do weapons specialist so it possivly loads for me I could never get a reload off lol
