#veteran-class
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tanner
🤮
Alright what's your favorite combat axe setup
it wont make a difference for me but at least by using the best build i can PROVE i am the STUPIDEST PLAYER
Is he not good
He has a video claiming world first havoc 40
he's very good at pretending he knows shit
I like some of tanners videos, helpful advice, but he does have a nails on chalkboard voice
Meta was bm headtaker unarmored flak me think ? Can OS all trash on weakspot and good against big stuff
and then people come here with the "info" they "learned" from his video
and it's always fake news lol
alright
Which marks?
What is he doing wrong and who's a better vet
karl tanner?
Rashad ? Dunno new name
ok not always, but even a broken clock is right twice a day
He’s an ok player but he really doesn’t know that much lol
the original knife stealth build vet
Rashad mk3 combat axe
who is the best one
theres always a winner
I claim to be the king of france
Nah
these people should just fight eachother irl
all things in life should be decided that way life should be constant puglism
I don't get it. I don't like his videos they are way too long and he argues with himself, but I would consider him one of the top players purely based on the fact that he did world first havoc 40 in like 24 hrs
who did?
He claimed it on youtube
Playtesters did it way before him lmao
Unless I am thinking of someone else
There were playtesters soloing havoc40 before him
yeah i mean, not surprising.
answer me you fucking coward
Well, I did 120 crushers without ranged in less than 2min on psy first
coward fuck
<@&735928989146939404> can y’all help the situation here
coward fuck
I was the one insulted and spit on for asking a question
fucking cliques
Tanner wasn’t first, and whoever was first was a playtester that’s under NDA
I am assuming he means after it went live
Sounds like those first to max lvl on wow extension release
He had someone in the team with the Havoc 40 title
That was funny
What's up?
That's a riot
Well I will avoid his youtube channel from now on
Bob had some issues
Who are actual good youtubers or do they all suck
Don’t bother with Darktide youtube, there’re better sources for info elsewhere
Here?
Yeah there's no need for this chief, please take it easy
Youtube bad, gameslantern bad
I can basically promise you my guide (pinned here) explains more than almost every DT YouTuber lol
Just about every good darktide players doesn't make content
for YT i only follow telo and ryken atm
telopots is mostly just twitch streams
Here we constantly one up another so humility is forced upon us through constant struggle
Wasn't he one of the first people to finish havoc 40 though?
Yea but If I want info where do I go
Chat is +maniac +elite a bad idea on the plasma gun
ryken does some mechanics research, which is more than most YTers, but his builds are mostly thematic
I just hate ragers
Nah, he had a player on his team with h40 title while he’s doing that
Depending on your talents, no
I enjoy Mr.Muggsy
Well, it still works with "one of the 1st" 
Watch the top pinned video you might learn smth
For argument sake, what's wrong with tanners plasma gun/DS4 build on gameslatern
reginald
@formal lake soloed most of h40 but he is still bad (i did not show it but i still resent you for that sunder taunt the other day)
Oh huh neat
Mister E
lol
I clutched mister E in a random auric game
DT youtubers are shit
I'm about to get ratioed aren't I?
In any case, we dont really watch dt youtube here
a guy with the exact same opinions and behaviors as another really bad player...
💀
He’s missing 1 breakpoint for plasma (Dreg Shotgunner 1HS, unyielding is mostly wasted for plasma) and duelling sword is usually best used with a build that doesn’t take bottom right side talents at all (because it takes so little investment to work properly)
If you’re going bottom right side for weapon specialist, combat axe / power sword both scale a lot better
Red nodes are very helpful for burst dps on veteran to match enemies’ health increase in havoc
no bring it down is pretty cursed imo
He might be the worst
not taking the free 25 tgh node either in favor of weapon specialist.. with dueling sword + plasma...
He seemed pretty decent
I’ll give u 1 simple tip on how to identify if someone knows what they’re talking about
insanity in a build
If they rank ogryn’s bully club above the worst tier possible in a tier list
You can safely disregard all their opinions basically forever
I watch dt youtubers, but even the best are several tiers below what other popular games have.
Even vermentide has ChocoB, jsat, Party Knife, etc... that either 1) Have god tier gameplay or 2) Go in-depth on the pros/cons of everything and provide reasoning behind decisions + numbers needed to hit necessary breakpoints.
And tide games are 99% breakpoints. Not a single darktide youtubers goes into depth on them
It's atleast a solid C tier
No reason not to just pick shield or pickaxe
Nah, whatever is lowest is where it deserves
What if i dont play ogryn ? 
i simply point to reginald again
But it's not the worst ogryn melee
He does not go in depth on bps
The honor goes to the power maul
I wish that wasn’t the case
And again, bps are 99% of tide optimization
breakpoints matter less in dt because u usually have so many active buffs. Not saying they don't matter, but they definitely don't matter as much.
Aren't breakpoints more complicated that just testing in psykarium due to external buffs and havoc enemy buffs
Good news that havoc throws most breakpoints out of the window
Oh no, you've awaken the beast
breakpoints -almost- haven't mattered for multiple patches
havoc renders them moot almost entirely because of everything having buffed everything.
On like psyker they don’t matter much
Here they go...
calculating psyker breakpoints 💀
Plasma? Axe? Do you not know?
are we playing the same darktide
just forget it on psyker lol
Nothing like a good schizo meme to defuse the situation
Psyker aint worth calculating bps on. Every staff should run 5% crit chance perk, the same 2 blessings, and the other perk should be incredibly obvious to everyone here
i'm flabbergasted by some of the shit i read here
You can say breakpoints don’t matter much for havoc and I’d agree
Oh no, it was just a temporary setback
stealth knife zealot joins havoc
does the ready-unready thing during setup
he starts running off immediately and i start votekick
it doesnt pass
he triggers DH and leaves, we wipe
who could have foreseen this turn of events?!
Whack
Havoc level 25?
nah 34 or so
Stealth is rough in havoc
I like the idea, the easy saves and objectives
But people get themselves into trouble separating from the group
yeah nah guy was just griefing
I thought the DH only went after the one that woke it?
If the targeted player leaves, daemonhost targets someone else until that newly targeted player is dead
Lovely
yup had that happen to me
ogryn purposefully triggers DH
leaves immediately
DH kills me
he returns, completely unharmed
idk if the most recent patch fixed this sort of behavior
i reported him, but fatshart won't do shit
Cant keep a sigma male down
Which autogun has the most stagger?
would be nice if the havoc leaver penalty was present in all auric missions too
Shredder autopistol, unironically
But excluding that, the highest would be agripinaa Mk VIII braced autogun
weird, I don't have a single braced or autopistol on my psyker.
@peak tree Dont mind me mission 1 bullet on the scab rager
but only 2 bullets for each
not too shabby
I'll give that a go for a bit.
I had a feeling thist ab might know better than some, btu this is for my psyker. Running brain burst and dome which doesn't give me many opptions for pushing enemies back.
There is a few things you can do
want me to give you a few psyker tips
I'm always open
Brain burst has been the most fun for me across the three, and man I just hate having damnation+ without the dome, so can't imagine not using it most of the time on a psyker.
@tall torrent
Looking for a fun/cool Helbore Lasgun kit
Do you prefer the IV or V?
can you still complete the on overwatch penance by jumping off a cliff?
on rolling steel yes
or take plasma and overload
oh ok, i saw people were doing that but people were also saying that they fixed that exploit recently
i DO NOT want to do it legit
also on rolling steel i may add
i helped a guy do it on rolling steel by staying at the start and then he overloaded on plasma spawned near us and got the penance
oh so its different from"die and have your team complete the mission without rescueing you"?
yes
yes, it works on any map
well which of you are correct?
both
Both are ok
I love wondering why I have so low FPS, checking my graphics settings and seeing a bunch of stuff I always leave on Off activated
Motion blur ? Get that crap outta here I deactivated like 2 years ago
Bloom ? Flare ? Sure I like to become blind during my gameplay
Right so
I farmed twin fails for xp from 0-30 and I've made a build
I'd like feedback on how terrible it is
Since I've literally never played vet before

If anyone's even awake
huh
Ppl are busy screaming at each other on gen chat
hey myself included
https://cdn.discordapp.com/attachments/1283692507271790644/1324652407086383166/image.png?ex=6778ee30&is=67779cb0&hm=811e1e6b57826a6276cb09eb147cb2fbb5e46b362c9e3f41daa3aad6c8e36793&
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https://cdn.discordapp.com/attachments/1283692507271790644/1324652408059596800/image.png?ex=6778ee30&is=67779cb0&hm=b5763cc554b4aec20cff709f621669bf6c78b2f8b3dc8d7472e554f2d391349e&
knife/shotgun
anyone down to help me with On Overwatch
Looks fine. Some passing node could be swapped but that your build
Armor pen on right tree, speed aura, and born leader specifically
Smoke also, but it is less about being bad and more about "meta meta meta"
smokes without grenade tinkerer bothers me
it doubles the duration
Yeah smokes usually want that
meaning you can keep an area smoked for 3 minutes straight from the grenade regen alone
kk
Must login for drama
Exploit weakness should be the 25 toughness node to the right instead
Also I don't see how the middle tree ends but you probably want to move 2 points from the beginning of the tree (like the 2 point dip into out for blood) into the end of middle tree
Get demo team and bring it down for example
middle tree ends at iron will
what's uhh
born leader
ah i see it
oh i didn't realize i could path through the orange one
mm
if i take kraks.. will i need tinkerer to kill crushers on damn
don't think so but it makes it more consistent at killing multiple
also better boss damage
Kraks kill everything in one shot except for bosses, no need for tinkerer... And no idea if the same is true for havoc
Why deadshot
On db I'm guessing?
Melee exploit isn't great
yeah but pathing prevents taking right side tree without fucking myself, no?
25 toughness usually better but I guess if you're using knife
bc of desperado
boss damage
it'll work nicely with uncanny
ithink
i'll see how it works and if i have toughness issues i can just swap it
in my opinion
You could go for fireteam over close and kill and save 3 points
Grabbing fully loaded, superiority complex and stam regen or fully loaded, bring it down
mercy killer knife requires serraded blade and agile engagement for a hotswapping build like this would be hard to pass up
let me look at these ones you suggested thoguh
i dont recognize names..
vet nooblet
i show
does superiority complex hit bps with knife
I like taking lacerate and flesh tearer
With your current build
i guess if i'm taking kraks i dont need uncanny..
Are you 4 shotting Crushers
let me check
o
i'm 3 shotting them
4 if no crit
assuming i have stacks of uncanny (which i should)
I mean it's a better choice than shock trooper if you're using double bartel
u can also run flechette on db to semi make up for it
eeeh...
i forget
do crushers count as "Ogryns"
armor types make my head hurt
Yes
neat
think so
Crushers, Reapers and Bulwarks
Anyone who looks like an ogryn/3x your size
let me test the damage with agile engagement procced
Is an Ogryn
cause the rumbler blessing that makes it stick to unyielding and ogryns does work on crushers aswell
Crushers are all carapace iirc? Bulwarks and reapers are unyielding
As well as bosses
ohhh
but fatshark hates me so
ok nvm
technically reapers take dmg from eite, unyielding, ogryn,flak and carapace depending on where hit
if i take their advice I'll lose basically 25% uptime on skills & be forced to drop Mercy Killer which is a net loss since its always proccing on second hit, but precog is still op so it's not huge
and i'd gain 4 points which i could spend onnn...
veteran with only one of those is still a worse zealot, 1s stamina regen delay to 0.75s
I ran both for a while (mercy killer then precog) and noticed no different lmfaooo
two of them only gets to psyker level which is difficult to get to while having points for other things
r u trying to build knife double barrel wpn spec @wicked cedar
yeah
since this chat isn't as autistic about breakpoints as zealot is
its a little harder
i assume u want voc
i just don't think 25% total damage + free bleed is worth dropping for 20% ogryn damage and 10% rending, or 15% elite damage
It can be
@crimson pebble
Which DS mark is best?
Ask Path about havoc breakpoints
4
huh, I assumed it was 2
we're all nerds here
sorry did you think not nerds talked here
infiltrate works rlly well for this setup aswell imo and i wouldnt take kraks unless you just absolutely need to
infiltrate build is absolute point tax hell tho
i like kraks because i don't like other grenades and it trivializes armored enemies
which includes flak armor
being able to nuke a group of crushers isn't exactly a bad thing
the humble shredder grenade:
but i do like smokes
doesnt work on hav40 unless u also have tinkerer
nooblr
id still take shredder for ez revives and breathing room
hmm
iv done like 7 and all have been pubs
You will play only right tree infiltrate and you will LIKE IT
i could just drop serraded and go for precog
to be entirely honest
but
the bleed really helps mk6 cleave and horde clear
heavy light light
But why 4 and not 2 exactly?
theres debate about the opening heavy after a parry iirc
ones better but noone wants to agree on which
lacerate and flesh tearer horde clear!!!
ok tanner
4 has two poke heavies that do a fuck ton of damage and diagonal lights with no strike down which isn't as good on vet as it is on zealot (hence why people like 2 on zealot)
4 and 2 are both fine but I think the 4 edges it out damage wise
wait a minute
2 has better horde clear and basically the same heavy if I just spam special
-6 dashes on mk 5 feels like a normal dash on a power sword
u could do this w 1 free point somewhere
this is the build i use tho
haha crazy that's almost my exact mercy killer knife build
I like using smokes though
ok i think i'm finally done
why would u take the toughness dmg reduction infil node
lemme post it
it's 50%?
I'm usually using stealth as an "oh shit I just lost all my toughness to shooters"
so I use stealth to get it all back, and then it + iron will means I don't have to worry about them for the next 10 seconds as I stab them all to death
-90 threat is 100% tdr if you think about it
you get all your toughness back bass line
I will never once in this game assume that my teammates are not on the very brink of dying
what im saying
the second that I am not taking aggro from everything
the reduced threat also last 10 secs and they wont be shooting you the entire time
they will be shooting my teammates that I have zero confidence in the survivability skills of instead
gross
if youre worried about the survival of your teammates play voc
this is the final product
no
I like having fun too
marking you down on the brain explosion list
it's fine I normally play exe stance and just kill every ranged enemy with my gun
why no reciprocity 
it is not
I will start caring about the survival of my teammates when they stop running off like headless chickens (i.e. Auric Maelstrom & Havoc)
none
bruh
just the one on elite and specials
only just reg old tdr
where
They only get the shoot specials.
granted you can hit something like 90 if you get all of them
It has the strongest cdr in the game, Situational Awareness
in the middle tree where the fuck else would it be
all of the good vet shit is middle tree
Tactical Awareness in the middle tree
okie dokie
Tactical Awareness right, that one.
i thought u meant something else
so if i voc before killing a couple specialists i'll just have it back up before the gold toughness expires
thats good to know
mhm
Yeah i think the other node that has on specialist kill effect gives like 1 ammo or something
dog hordes equal like nearly 4 voc uses its insane
Hunting ground is very fun with vet
Local man literally too angry to take damage
Too angry at those DOGS
Epitome of "STUPID DOG(S), YOU MAKE ME ANGRY."
Furry garden destroying mutts
also the melee hits apply brittleness isnt used a whole lot u might be able to find some breakpoint w it idk most ppl opt for the 25% toughness tho
boss damage
was the only thing i was thinking of
i don't really take enough damage to warrant dropping free boss dmg for 25 toughness
:v
25 toughness is a lot and exploit weakness is bottom tier for every weapon except arguably tactical axe because it's in a weird niche
You do you but consider switching that
Especially good for high difficulties 
Bought dark tide finally
So it's been a while since I last played so my build will most certainly need to be redone
Are helbore las gun still good
They're solid
I use this for my helbore build (using Mk IV)
if you're not using Mk IV you'll probably want to take agile engagement and drop Superiority Complex and that middle tree toughness node
bayonet a guy for free 25% gun damage
What's good camo build?
though if you don't like focus you can also drop it for bring them down in midle tree
I'm stupid like that
you know what just because of that I'm taking demolition team off the build
yeah it's tailored to my preference alongside most of the obvious good skills
Is exec stand required?
No but why wouldn't you
not really but like
it lets you switch to the helbore instantly
rather than having to gently cradle it like a newborn child before flicking its on switch
just noticed after finishing a havoc 40, the highest completion this week hasnt updated. is that normal post hotfix?
I have the same
Seems to he affecting people at random no idea what it means yet
Don’t tell me it gonna be like that and reset
‚You did a 40? Nice, back to 20 cause You helped a random’
if it knows our current assignment rank i assume it will know our actual level
(hope)
What is best curio combo for vet
i run 3 toughness
I run 2 toughness 1 stam
2 toughness, 1 wound because I'm a noob
All the more reason to get rid of the training wheel wound curio
2 toughness 1 stamina with the holy trinity stats
Check the stickied guide for curio recommendations. 2x toughness is normally optimal regardless of build or weapon combination. The last slot is a flex slot between 1x stamina or 1x health.
For all 3, run +20% Damage Resistance (Gunners) as the perk -- you will appreciate this more as you move into higher tier content and high level havocs. For the secondary perk, I'd recommend +5% Toughness.
+4% Combat Ability Regeneration/+12% Stamina Regeneration/+15% Sprint Efficiency are all useful for the final perk slot.
You likely are asking this question as a newer player, but for Havoc 40, 2x toughness, 1x health with toughness, gunner resist, and ability regen is what I've find the most optimal at the moment.
Gunners turn into the most lethal threat and can take you from full toughness/health to downed within a second in Havoc 40, therefore building to counter them will make the runs more consistent and smoother.
In auric damnation, I run 2x toughness, 1x stamina, with gunner resist, stamina regen and sprint efficiency.
I am not new around 300h but most of it on Psyker and zelot
Starting vet with friend so I reach all to 30 at least and finish some penances 😉
I've tried +3 Stam but doesn't make me feel comfortable
Too many times I've suddenly lost my health without knowing why...
300 hours is typically considered newer across 'tide games. Most of the experienced players here have 1-2k hours
For breakpoints you want either 2 main health or 1 health and 2 health substats. In combination with 1 sniper res this let‘s you survive a sniper shot when wounded. It also let‘s you survive a specific amount of poxbursters
The breakpoint math has so many assumptions behind it to make it optimal, to include a perfect scenario where you take a bunch of burster hits starting at max toughness/health with no gold toughness.
use +health instead
Who is taking multiple burster hits as higher levels of play?
True, especially if you consider that there were already thousands of hours to be gained in vt1 and 2
I either take none, or 3 at a time
Oh for sure, just wanted to mention it
May I recommend push and positioning as the root cause problem and solution to that not occurring? I'm not building my curios around poor gameplay decisions. What I can't mitigate is 100% of inbound gunner damage throughout a 20-40min match.
I.e. Toughness reigns supreme, with 1x health curio to ensure the toughness applies to a solid effective health pool ratio.
Mostly positioning yes, I seem to find myself in the wrong place regularly
Also pushing having no effect for no apparent reason other than maybe lag
In the same relation to newer players running wound curios, I'd say the same logic applies here. Use the down/death as a moment to improve that for next time, and build curios instead to make long-term effectiveness with good gameplay.
Yeah there's nothing you can do about Fatshark servers
I do quite ok on Auric and am starting to feel decent in Maelstrom but I like my +1 wound even though I did notice it might not actually improve my survivability
does mf give the helbore new breakpoints?
I''ve not actually done much testing with this weapon yet
mostly because the one I wanna use... the heavy hitting one... has the dogshit melee
why'd they make it so useless
Also consider that toughness or health instead of a wound might prevent you from going down in the first place
taking multiple is just an awareness check
Most experienced players will not want you to run a wound curio, but obviously do your thing. I'd highly recommend breaking away from it. Planning to go down in the run is not very optimal. I'd much rather my teammates are built to not go down at all.
you need to catch em early or there are situations where you're just fucked
since they can distance so you can only shove one, and the second gets detonated by the first on you
just gotta be proactive about spotting then shooting them
or take something like shout
True, I'm reaching the point where the point where I'm either fine and won't go down, or going down will kill me regardless of the extra wound
1 shot crushers
you need bring it down, marksman, and superiority complex for it though
is focus target not enough?
nope
sadge
it's a lot of damage
back in MY day the helbore just one shot crushers even when you didn't build for it
Yeah, it requires consecutive miracles for a niche breakpoint value. You won't be one-shotting crushers cosistently throughout the run.
not that Ive used it loads now...
honestly the swap speed node is the main thing keeping me interested
the swap speed is so fucking long
which is nothing
oh also the headshot has to be a crit but you're already running surgical on helbore so who cares really
it's more funny than practical
You likely aren't prepped for max stacks at the start of a crusher pack appearing, and by the time you hit the value, your teammates have likely already prioritized and cleared half or most of the crushers that were up.
eh I mean from my understanding
you wanna swap off of the helbore as little as possible
so as long as you're headshotting at least 1 thing every 6s
you're not losing stacks
not a tall order really
I could see this in aurics. I haven't been able to sustain helbore out consistently in Havoc 40.
real? I'd argue the opposite honestly
since havoc teams usually play a lot more together and heavy cc
Yeah, no way in my experience. I play a 50/50 mix of pre-made and pub Havoc 40 and the melee of the helbore doesn't cut it. There's normally not enough room where I can keep it out for an entire wave without a melee swap being a more efficient clearing option.
yeah I guess its gonna depend on comp
psykers seem common though
purgy psykers especially
ngl I'm growing to hate flamer zealots on my team though 
like I get why they use it
but that thing just eats through so much ammo
I run the standard 2x DS/Flamer Zealot, 1x bubble Psyker/ 1x vet in pre-made.
Justifiably so. It trivializes waves in Havoc 40.
I mean psyker got the same shit and its freeee
It's not as fast in clearing time.
Can anyone drop me an infiltrator build?
Question: What is the stamina delay of the different classes?
for what weapons n what game mode
yeah
1 second for vet, 0.75 for zealot. 0.5 for psyker
their regen amount is also different but I cant member that
other than zealot is fastest
no idea on ogryn
Hmm
Uhh.
I'm flexible with weapons and any more
you can see the values on the gameslantern pages
Mode*
sure then gimme a sec
Stamina Regeneration Delay:
Ogryn - 1.0 sec
Psyker - 0.5 Sec
Veteran - 1.0 sec
Zealot - 0.75 sec
I'll try a Health curio, Stamina made me feel more squishy for some reason
this is what I've been running for regular auric
for havoc I drop the keystone
to focus more on grabbing grenades n shit
build is super fun though, very aggressive
Hmm
if you struggle against playing around the horde you could swap the mk3 for the mk6 combat blade
I think generally people say mk6 is best but...
I really prefer the moveset on 3
also sorry slow reply was in build editor
Alls good
Zealot has a ton of built in resists while dodging, sliding, and sprinting
Ew, smoke grenades.
zealot giga
And has 1.5 stam/s
only taking them for points
dont need grenades in auric
Vet and psy have 1
if you're running infiltrate
you need to go to the opposite end of the tree to grab frags
and if you do that you don't really have many points left
even this set up is already extremely tight with 1 spare for random grenade regen
Ye, vets all about spending as few points as possible up top
toughness and stamina on ws feels so fucking good
unfortunately... there's so little room for mauverability in the tree it sucks
like if you really really wanted frags
you can drop the 30% damage from stealth
and drop grenade regen...
but then you'd have frags with no regen and that sounds p shit as well
smokes at least have niche uses for objectives and revives
main point of the build is zoomin and hipfiring. Cant member the name of the person who suggested the concept to me but I'v'e been hooked on it since. This is easily the most fun build in the game
if I cleared a higher havoc this week than my assignment, can I drop mine down to get quick completes to chase the 50 and at the end of the week be thrown back up to my peak?
Yes, but make sure it actually registered your 40 clearance
yes, thats how it should work
Bugged rn and things aren't registering
But without the bug going around, it works
yeah last week (with the bug) it ignored my high complete and then dropped me for not doing my assignment down so kinda shy about it all
yup its done that to me twice...
I'd be safe and not do it this week
and on the first week it knocked my rank from 17 to 3...
then after I played 5 more to get back to 8
randomly set me back to 17
havoc really received the fatshark special seal of quality
spaghetti all the way down
nice
Lovely
How much health do vets typically run at h40? Base 150?
Toughness and health
honestly I've no idea, the logic for getting +x% health seems to fall apart up there but its not really anyhting I've spoke to other people about
your toughness gets gutted too so
it's kinda just shit either way
Hmm
so maybe double toughness to offset the loss
maybe health still okay so you can tank more corruption
better off asking path probably
full list of conditions for each stage if you wanna peek at the others too
That takes you below 100hp
Yeah, youd def want health
Question is how much and how do you get it
3x ability regen is a given
I mean really it just seems more important than ever to just never at all get hit at any point for any reason
3x ability regen is okay yeah just so you can more reliably keep perma gold toughness up
but if you have perma gold toughness health doesnt matter
since you cant take chip damage
GL with that with the amount of bs running about.
yeah I mean fading light has proven a little problematic
mostly because I've built shitty behaviour into my playstyle from being able to bully auric
so sometimes I'll take a really bad trade n get one shot
just need to be more perceptive
at least in all the games I've played I've taken the least amount of damage but
I tend to eat one shots a lot more frequently than others
Is toughness damage reduction additive?
Heh. I just gamble if things hit me or not. Lag much.
whats sp?
nah multiplicative
still good though
if you're referring to the vet guide I think it's special attack
Aight, I have something to say
Devils Claw Mk7 is top 2-3 strongest weapons in the game
Melee weapons***
that will be
quite a hard sell
defensively its top 2-3 for sure
but overall I wouldnt agree as the competition is huge
Shock maul #1
combat blade, dueling sword, combat axe, power sword are all giga
likely more that I'm forgetting
unfortunately shock maul not #1 even if I wish it was as its cool
well I'd still wish it to #2 >:D since the chain axe exists
man going from knife weapon specialist build to my helbore build
I feel slow
where speed go
Remind me, what aree good bloessings for chsword?
I like Rampage and Savage Sweeps
Bloodletter helps kill tougher targets
man auric rn really is
fail one dodge lose the game
my past two losses this week have literally just been me dodging into a poxxie like a moron then the team immediately folding
as if I needed further proof people using the ASS title likely cheated it
xd
yeah the knife speed is fucking insane...
+0.8 then like 25% average speed on top of that
which is which?
Or got into games where they got carried maybe?
Just gotta not die, throw frags at hordes and run around not dying while the good players clean up?
Also which vigilant autogun is better?
Sorta makes me feel good that the run goes smoothly until I get knocked out and suddenly the whole run collapses
Makes me believe I may not be completely useless
Aight I was wrong, mk7 does not have a different parry. It does have a different parry follow-up though, the same as the mk1
Hotshot lasgun when?
i want heavy machinegun forever
braced autoguns arent enough
Just give me slow to pull out but big magasine, big damage braced heavy machinegun
They're all about equal
true though I feel like getting carried 5 games in a row is pretty unlikely with pugs
the best n worst part of darktide
bad players means you have more room to doom slayer...
bad players means you get to make exactly one mistake
True, but luck based.
still think I prefer this to playing with lvl 1k+
Fading Light reminds you that you're just a regular human in 40k
Guns become scary again 
its a good condition
fading light (1) should just be implemented into auric damnation+
it'd make auric damnation have some actual bite without making it too too difficult
I could get behind that ye
"Dont think that just because the enemy uses stubbers and not lasguns that they're not a threat - after all, it doesnt matter whether a bullet or a lasround pierced through your skull"
-Some astra militarum officer
Anything kraks can stick to as far as I know
I think they do
Basically, see scab mooks, toss.
Might be better if you lethal prox bolt pistol for it.
does the disconnect chees on Make Every Shot Count still count?
The disconect exploits have been fixed afaik
ah well damn, guess assassination it is
No more 🧀
i dont get why they kept it out of all the veteran penances that one didnt get redacted? its required to do for the emperor
just use a double barrle
you dont need to disconect cheese for this its
very easy
It's a lot easier with the ability to select fireteam
just make sure you dont got survivalist in your game and you're chilling
or ..
I actually dont think the ammo survivalist generates counts?
i did, dont remember missing at all but still didnt get it
I might be wrong
weird
I got it first try iirc
I just point blank both barreled enemies the entire game
then played melee
i can try again, not necissarily an annoying penance just tedious, any vet ready for casual heresy threat should be able to hit their shots
I got it by accident when the game used to crash all the fucking time at launch (a lot worse than now before you jest)
i never crash, i kinda wish the disconnect still worked, but alas, suffering breeds purity
think the weird part is less the accuracy its more finishing the game with no ammo
it's another one of those penances designed to make you play poorly
I first tried it with bolter, hit a shield
Then with plasma only using charged shots
Also it requires to not take the node that gives you ammo on specialist kills
I had a run for this penance be ruined cause of 1 round in plasma due to a sniper kill my team did right before extraction
i got it on my second try with the shotgun hell yeah
survivalist shouldn't affect the penance as long as you never swap back to the weapon once it's empty? i think
that's how it used to be, anyway - maybe they stealth patched it
yo nice!
maybe, I have no idea
i feel like survivalist doesnt compete with the others, 1% ammo is usually nothing even with guns that have 1000 reserve ammo
not like its hard to just avoid survivalist anyway
it adds up to a huge amount across a game
it gets better the higher the difficulty you play
though really its only in havoc where its super good
since you get way too much ammo on map outside of havoc
both other auras are pretty dogshit too though
5% speed is the best and that's not great
Man, now I understand why psyker is cracked in havoc
5% damage is nothing outside of very specific setups for like.. two weapons
I mean they bypass most of the shitty conditions everyone else has to deal with
psyker eating good
I guess they still get peril debuffs but ehh
psyker eating good until they accidentally go down in the middle of a horde they were soloing, and the team they were carrying cant compete
if the average game is 30 minutes (1800s), and you're fighting and killing specials/elites for 1/4 of the time, that's 450 seconds of killing, which means survivalist will trigger ~90 times for a total of 90% ammo per player
which is a decent amount
Especially in havoc 
havoc games also go longer and cut your ammo gains from pickups by 75%
on havocs you're fighting and killing specials/elites A LOT more than 1/4 of the time, and each bag gives you way less ammo
20%
outside of havoc though survivalist doesnt matter you have like infinite ammo
only havoc ive been in (18) i was pretty much only using zealots relic sword and every now and then i would dump a mag from my flamer
I have completed my havoc today with a grand total of... 0 highest havoc reached 
the ammo scarcity gets worse and worse as the havoc levels ramp up
Spaghetti code today
dude I
value your bravery
I am not playing havoc till next week
when I know if my progress is tracked
if I keep playing this week and lose even more ranks I will literaly mentally combust and never play again
wish zealots throwing knives were like grenades where oyu could aim them
i hit 40 this week... surely they won't roll back the titles?
I am gonna hit -40 next week
I mean you aim em before hand but yeah no trail
gonna be fun
otherwise next week im gonna have the emblem and the title but be clearance 20
the titles wont roll back but
actual rank isnt saving properly
and thats what I'm worried about
I've already been scammed out of 7 havoc games
I cant take anymore
8 if the ranks dont set
i want a just-for-fun mode where mob spawns are scaled up to astronomical levels but you have literally infinite ammo
because they feel very very generous
no
auric damnation
that's called havoc with psyker
just the head hit boxes are generous
you cant realy get much higher for enemy spawns
10 AURIC MISSIONS WITHOUT DYING? o7 jeez
i want to hold down m1 on my gunlugger when the match starts and never let it go
🫡
shrimple
hopefully you'l'l only lose 1 rank if it doesnt take
I cant believe fatshark would push such a broken system then go on holiday
(this is a joke, at this point its expected)
basically 0 content all year... right at the end BREAK IT
If I getting an overflow next week am gonna die from laugher
havoc 41 unlocked...
how does havoc work? i dont get what you are talking about
Havoc 4294967295 reached 
Havoc 40000 
Normally havoc goes from level 1 to 40
Havoc is a end game-game mode where you go through 40 levels that get increasingly more difficult
yeah what are you guys talking about losing titles?
Except I completed with highest rank 0. Which is not supposed to happen
I'm like
Right now when you complete, it does not trak the havoc level properly
90 percent sure something similar happened last year
So we don't know what will happen next week
me too
I cant remember exactly what though
darktides had a troubled life
could be loads of things
Pretty sure it happened in vermintide
Well, i can smell the bug cause
Definitely happened in vermintide
rat tide
its kinda wild how simultanously amazing and inept fatshark can be
I love their games but
holy
If I had a nickel for everytime Fatshark made a needlessly complicated extra difficult mode and then it got messed up
all things considered as someone coming back to darktide after a 2 years hiatus there is loads on new stuff
I guess the fault probably more lies with people higher in the food chain pushing things at suboptimal times
I'd have two nickels
if havoc n the ps release came any later they'd have missed krimis
i hit 40 this week and got the emblem/title, but when i check the "highest assignment cleared this week" thing it still says the highest i've cleared is a 20
games in a significantly better state
so i dunno if next week i'll be 40 or 20, or whether i'll still have the title or not
balance is worse though for sure
at least from my perception
theres a lot more just really broken shit
Balance is pretty fine
not that there wasnt before but it was lesser
Except dueling sword
idk maybe some of the op weapons are now balanced for havoc
but there are other weapons that are now dogshit for havoc
and in regular play loads of weapons are hillariously overtuned
skill trees too
I really hope havoc doesnt become hardest game mode... gimme difficulty 6
Well, having 75% less ammo regen kinda wrap havoc gunplay
the increased enemy health makes a lot of breakpoint-dependant weapons suddenly not work
e.g. rashad, revolver are both dicier to run (i think rashad still works in most cases if you have all the melee nodes tho, maybe not against mobian 21st + pox gas damage reduction but you have a psyker for that)
honestly I feel the health for enemies in damnation is a good level
its the everything else thats way too easy
only thing I'd maybe change is make carapace a bit more shit
and inflate the health totals for ogryn enemies
but as it stands auric gunners do 0 damage
most enemies are useless... idk
Auric gunners do quite a bit of damage
To anybody standing still at close range
As they should
I mean
I don't think thats the only time they should do damage
given you should never just stand right infront of an enemy not moving
I said earlier in chat but I think fading light (1) being moved to auric damnation+ would be a really fun change
I don't think it's about their dmg as much as their ai and the tools we have to avoid being shot.
I mean it can be both for sure
ranged enemy dps is tripled in havoc, iirc (2.25x more bullets per "shot", 30% faster shooting)
but even if you're not moving, non elite gunners do nothing
and your toughness/health is close to halved so ranged enemy units are roughly 6x more dangerous
No, regular shooters, and stalkers do absolutely hurt if they tag you
Stalkers especially, they're aggressive
I don't think I've seen anyone get downed by a normal gunner like
in memory
poxwalkers more dangerous
Shooter in auric: 'tatatatata". Shooter in h40 'tatatatatatatatatatatTATATATATATtatatatata..."
unironically
It's just in the majority of cases we get tagged by one or two and instantly react and avoid the others
the animation for em is so fucking wild
In havoc, that one or two is almost death
either way I dont think fading light 1 is that severe
adding that to the games hardest difficulty is totally valid
you cant grind havoc for resources
Good
so you choose between a completely different meta, and challenging gameplay
or playing maelstrom/damnation
the missions could stand to give a little more currency tho
I'm fine with no plasteel or diamantine spawns
I personally dislike havoc because of the drastically limited ammo
yeah I mean I agree its a bit intense
especially when you have things to just
ignore it
it makes balance pretty lopsided
Like, I'm okay with playing no ammo, with no ammo regen on scab melee maelstrom
Havoc has the same problem as melee maelstrom. The no ammo aspect is kinda arbitrary difficulty
yeah I mean... I hope they continue to adjust havoc and listen to player feed back
as some changes n conditions are really fun
and others are not
ammo needed to be cut
I think 50% was like
fine
the fact it jumps to 75% is brutal
Also it is completely bypass by psyker
But it's also not a game mode where I might have to tackle a regiment of gunners at range
I just want a damnation havoc baby...
with the best from both
also fuck the party finder fr
Like, add some havoc modifers to maelstrom
I was instagibbed by a firing line of 8 snipers
Actual line infantry tactics
And then make a Maelstrom + with x amount of modifers at once
That should've been what havoc is
maelstroms are their own mess tbf
Also, I finally understood how head tentacle work when I got instagibbed by a crusher
some of them are really fun
I really hope they do DRG approach and add difficulty where you can pick modifiers from havoc to add ontop of mission
others are really boring
With increased rewards and whatnot
specialist waves n monstrous are the best
that'd be cool
Ooo yeah
No lights is interesting but overall doesnt really have much impact it feels like?
I'd like lights out a lot more if we just had a universal flashlight
And the mutated poxwalkers one was pretty cool
I kinda wish ogryn and zealot also had ammo regen abilities
not connected to a weapon
give everyone survivalist so vets arent pressured into taking it
I've suggested them once, zealots have team pick up increased ammo per pickup
Rogue trader can only afford a flashlight for specific weapons, not universally 
Ogryns get to poop out a satchel of ammo once every so often
literally impossible yo have a light on out shoulders or attacked at a hip
I also love the idea that like
It was forgotten back in the dark age of technology
"yeah so the powers out in this area... its indoors so no sunlight. We're gonna send you in with no light source2
Also tempestus scions who the scabs are based on have flashlights on their armour as well as horus heresy-era solar auxilia void armour
I dont understand why flashlights had to be attached to specific weapons like...
what was the point
Extra rashuns but ogryn just remembers he took some ammo
Honestly would be great
I feel like they just didnt know what to add to some of them
my favourite is vet stealth applying a night vision filter
that makes it harder to see in the dark
But then again i get it for recon for example but kantrael could've had a bayonet attached to it
The Emperor shall guide you in darkness
it's like getting hit by a boomer in left 4 dead

Any gun with a bash should have a bayonet imo, lucious should have the bayonet alt stance
The guard takes everyone afterall, bad vision or no
would be nice for some more variety to the ranged weapon specials though
I think having the gunbash is totally fine but
it needs to do giga stagger rather than nothing
like the double barrel
dashes off the edge of a cliff
'I see only the light of the emperor'
Wakes dh
Ideally we'd get an option to decide whether to put a bayonet on it tbh
But yeah i agree more guns should have them
how come only shotguns get funky ammo types
it's 40K just about anything that can fit in a bullet has been crammed in one
shotguns need a rewrok
DB is fine imo, but yeah combat shotties need a rework
yes db is good
inferno bolt shells.... 🤤
honestly that could just be a blessing
I guess technically flechette is alternate ammo even though its blessing form
same with puncture




