#veteran-class

1 messages · Page 1122 of 1

sullen jackal
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yes well I think they also do smoke and mirrors things so you don't notice it. Like the gunners firing slower than they normally would, to keep the attack cadence steady.

frail skiff
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I use it on my las pistol/DS havoc build

cyan verge
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bold

sullen jackal
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With that many gunners, you usually don't notice if the gunners fire at 300 RPM or 1000 RPM right?

cyan verge
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that's true

swift river
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You were right, it was right above that

sullen jackal
umbral scaffold
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To be bold or bald, that's the question

swift river
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Thank you, dunno why I couldn't suddenly find it 😄

cyan verge
terse idol
sullen jackal
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anyway yeah there's also the slot system which is basically a number of slots around you. also there's some weirdness sometimes

cyan verge
sullen jackal
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like. Shotgunners are melee! this is why smoke grenade is completely and utterly worthless garbage vs them :v

terse idol
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I imagine they also fire enough to barely make a difference in damage

cyan verge
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the codex astartes names this maneuver steel reign

umbral scaffold
umbral scaffold
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Huh

terse idol
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Do you have information regarding it?

sullen jackal
terse idol
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Cause it isn't even in the wiki

sullen jackal
terse idol
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🥹

sullen jackal
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Smoke grenades do two things: The first thing they do is create a fog blocker on the map(which some map modifiers ALSO have)

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The second thing they do is, when you are inside the smoke cloud, they apply a buff on you which makes all line of sight checks fail unless the enemy is inside a smoke cloud.

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This matters for like... two things. First is aggro: but if they're already in a combat state, this doesn't matter and they have perfect vision of you.

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Second is ranged attacks. This also tends to not be the... most reliable, and as you might know from gunners they will still shoot at you with perfect accuracy even if you're hiding behind cover and not visible. As long as they started shooting. (until you stagger them with suppression and/or kill them)

terse idol
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I'm gonna roll it back abit

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So shotgunners

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Aren't considered melee

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Dunno where tanner is getting this

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The smoke works of you're not insid

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It is in essence a loS blocker

sullen jackal
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That's the first thing they do, I mentioned that. Fog blinder.

terse idol
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You can put it in front of you on enemies that already aggroed to you and they will lose los

sullen jackal
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If they're more than a certain distance away from it, and the LOS check passes through the fog, it fails.

odd sparrow
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Smoke also gives the stealth buff. Throwing at your feet is pretty good

sullen jackal
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it could also have been tweaked at some point

terse idol
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But this fog isn't the same as fog on ventilation purge

odd sparrow
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Yeah snipers often penetrate the ventilation purge

terse idol
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Naturally

placid portal
sullen jackal
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the 'melee' thing is probably because shotgunners movement are that of melee types like maulers, and they won't strafe or hide behind cover

terse idol
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Gunners will also just shoot you from long range

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In vent purge

terse idol
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They do follow the rules of smoke

sullen jackal
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yes gunners and ranged units in general have general logic to stay at range, which is tuned up for both gunners and especially for snipers

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(hence why they like to run away when you get close if you didn't kill them already)

terse idol
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Like i skimmed the video thst tanner said about shotgunners and no where did it say they ignore smoke

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Alot of that video was about dodging

sullen jackal
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eh they'll at least move up to the smoke and start shooting when close enough

terse idol
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So shotgunners aren't melee

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I've never heard these about smoke

odd sparrow
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A lot of ranged units will also move up when they lose LoS bc of smoke

sullen jackal
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it seems to be more like shotgunners are a 'melee unit' for movement that are holding a shotgun turret which fires automatically.

terse idol
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I needed a video something fierce

odd sparrow
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Its hilarious seing gunners running into melee whwn you smoke em

terse idol
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Unless I misunderstood something

odd sparrow
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They will stop shooting and start running closer to attempt to regain LoS

sullen jackal
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if both units are in the smoke, they should pass the los check anyway. Fog blocker are ignored if they're close enough to the smoke. The stealth buff is ignored if they are inside the smoke.

odd sparrow
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Which is very funny

terse idol
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At that point regular shooters pull out their melee yeah

sullen jackal
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oh right i also vaguely recall weird AI logic based around whether or not you have your melee out or not Thonk

terse idol
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I haven't heard theseee

sullen jackal
# terse idol What is the stealth buff?

throw smoke at your feet, stand in the cloud, look at your buff bar. step out of the smoke and watch it disappear, step back into the smoke and boop it there again

odd sparrow
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When you stand in smoke enemies cant target you from outside the smoke

terse idol
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Weird

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I thought that was just a consequence of like

sullen jackal
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this does nothing except as mentioned, it's another modifier to the LOS check function

terse idol
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How the smoke just blocks enemy los

odd sparrow
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Smoking at your feet is generally better bc of this

sullen jackal
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it's a little extra insurance I think that the smoke actually does what it's supposed to do.

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which, yes, makes smoke at your feet far more reliable than between you and a target

odd sparrow
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Yeah it was super unreliable before they added the buff

placid portal
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I like to throw smoke on bosses so we can kill it without getting disturbed KEKW_ogryn

frail skiff
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Hey, can I get feedback on a vig autogun build I've been using?

sullen jackal
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tbh i still think smoke grenade needs a buff still, especially because in a way it also penalizes you heavily by cutting off your vision as well

terse idol
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I didnt even know it added a buff, one of the largest changes smoke received was snipers getting blinded by it

terse idol
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Unless you're insid

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I really don't think it needs a buff

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It really is a psyker bubble without hp

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Just a timer

odd sparrow
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Agree it needs a buff it really should have a shorter delay before exploding

sullen jackal
terse idol
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If anything I'd say this is certainly one of the reasons why it's so good for higher havoc

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Since enmies shooters will blow up a psyker shield in seconds

frail skiff
odd sparrow
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It also has the obvious downside of making it harder to shoot out of the smoke compared to bubble shield

terse idol
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They can't blow up a smoke grenade

frail skiff
sullen jackal
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honestly for me veteran just has two grenades, with smoke being a silly toy that is usually more trouble that it's worth.

sullen jackal
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....especially because to use the smoke grenade you give up either the best carapace deleting tool in the game, or large horde clear.

terse idol
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The damage buff is based off distance so when it kicks in it only gives you a tiiiny bit of damage

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And THEN starts ramping up

odd sparrow
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Yeah the other nades are great. With smoke being a bit too finnicky to be reliably useful

terse idol
sullen jackal
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i think off memory like 12 meters to 20 meters

terse idol
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Smoke gives you a defensive option

sullen jackal
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or was that 40 meters

sullen jackal
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oh yeah. Also. CLOSE COMBAT. Do you know how close 'close combat' is? :3

terse idol
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Or throw it in front of you as close as you can

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Never throw the smoke ontop of enemies far away

terse idol
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Maybe back when it didn't block snipers yeah

frail skiff
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I feel that smoke grenades pays off more if you're in an organized group with folks you know. Cause 75% of the time I have randos run out of the smoke to do their own thing instead of helping me deal with the 40 EFFING GUNNERS

terse idol
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With Randoms like

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As long as you can throw it where it's gonna like... block los you'll be good, smart folks will position around it or go inside to benefit from the added vision while chilling inside

sullen jackal
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some of the definitions in the game are frankly hilarious

frail skiff
sullen jackal
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damage_settings.ranged_far = 30
damage_settings.in_melee_range = 8```
terse idol
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I dint know the recommended talents for the headhunter so I'd definelty check out the guide

sullen jackal
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Yes. 'melee range' is within 8 meters. AKA coherency range. You are in 'melee range' of your squadmates in coherency.

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And 'close range' is out to the edge of that, aka 30 meters. I would not call 30 meters away 'close', that's like... the effective range of combat for the most part?

terse idol
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Take close order kill and confirmed kill instead

sullen jackal
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(it does reduce in strength linearly afaik from 12.5m to 30m tho)

terse idol
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No long shot no exilerating

sullen jackal
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but this is why dumdum is afaik more or less an always pick for weapon blessings.

trim steppe
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yeah the effective range on dumdum is enormous even tho it doesnt sound like it

terse idol
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Dumdum damage works iirc in that it stacks at long ranges but the damage works at close

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8m?

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Or 12?

trim steppe
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12 pretty sure

terse idol
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Itsnnot 30

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Or well

sullen jackal
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well it decays at 12.5 linerally but

terse idol
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I ought to check

frail skiff
terse idol
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Is it a manic or elite case? I'd certainly check the breakpoints to see

odd sparrow
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Dumdum only stacks on enemies within 12

Longshot has a dmg increases that starts at 12 and increases up to a max at 30m

terse idol
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Yeah that's bad

sullen jackal
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i think kill zone is fine tbh because 8m is still 'melee range' but yeh logn shot is a dead point for anything except getting through that tier of talents faster :p

odd sparrow
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But 12m is a lot of lee way

terse idol
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1% damage increase or so

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At a maximum of 20% at the max range

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Like you're not gaining any damage at its minimum

terse idol
# frail skiff

You're going surgical and DA so you do need flak and unarmoured seeeeminfly

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Which is different to what ya built

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At least the guide is suggesting an OR case so I'm assuming it has a breakpoint suggestion when you do run surgical + DA

frail skiff
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I still one shot flak enemies

odd sparrow
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Longshot has the specific purpose of helping with reaching 1hit BPs on long range weapons.

Particularly against gunners since they are the only enemy to be that far away

terse idol
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And dredge gunners?

frail skiff
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1 shot to the head

terse idol
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With inverse range drop off like

odd sparrow
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Also revolver and boltgun

terse idol
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I really gotta test it out

sullen jackal
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why does veteran only have two talent columsns in the code did they scrap one of them and like... spread two talent columns into one somehow stare

terse idol
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Cause at that point it just sounds like you run fire team

sullen jackal
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tbh that would explain a lot about veteran

terse idol
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Code diving ain't helping explaining it

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Vet has like a pretty good tree

odd sparrow
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Vet tree is good yeah. Few talents that are filler

frail skiff
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Just that a few keystones need readjusting

terse idol
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Cabal id certainly ask paths reasoning as to why there's an OR case for the headhunter but

odd sparrow
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Zealot has so many talents that are just taxes to reach the good talents

terse idol
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I don't knoooow otherwise

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Can you dredge gunner 1 tap headshot without a surgical crit?

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Without unarmoured?

frail skiff
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No

terse idol
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Can you do it with unarmoured?

frail skiff
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Stand by

terse idol
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Without a surgical crit

frail skiff
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I can hip fire 1 shot without surgical with +25% unarmored

terse idol
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Ah

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I might see why

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It is a break point for unarmoured for killing flak and unarmoured without a surgical crit

frail skiff
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The big downside to vig auto gun is that it does reduced damage to maniacs

sullen jackal
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...also I think psyker has the best tree but biased.

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veteran is somwhere between psyker above and ogryn below

terse idol
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I'm understanding why theres an OR case for the headhunter

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One for defensive option for gunners

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One for surgical DA flak and unarmoured

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Surgical da for maniacs

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Unarmoured flak for break point without crit

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Least that's what I'm thinking is happening

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Open salvo is likely for your breakpoint for your gunners with ghost as defensive vs gunners

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So yeeahhh

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You're gonna want flak + unarmoured for surgical + DA

frail skiff
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Yeah, without the +25% to maniacs I no longer meet the break point to 1 shot a maniac without popping EXE

sullen jackal
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huh, volley fire/executioner's stance has 'deterministic recoil'

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also 'ranged_alternative_fire_interrupt_immune' but i'm not sure what that is?

terse idol
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I wouldn't mix and match

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Perresonally

frail skiff
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Gah I'm an idiot

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By maniac I meant a rager

terse idol
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Naw we learning chadgryn

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Yeag

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You have surgical da for them

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That's why you don't need maniac+

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If you go maniac at least I'm referencing the guide

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Then you take open salvo and ghost for gunners, for dredge gunners

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Ooh it's elite

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My brain

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I swear

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If the BP is open salvo + elite

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For gunners

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That... also makes sense

frail skiff
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The thing is

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With surgical

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It takes about the same time to get the stacks needed to get the crit on surgical than for OS to refresh

terse idol
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Then you'd do the other build eh? Sounds like you'd benefit more from ghost

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Especially with Exe

frail skiff
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A fair point

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Let me see if I have a second god rolled vig auto gun and I will do comparisons

terse idol
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I gotta sleep doe goooo night

frail skiff
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Night

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Stupid out of memory errors

teal canyon
frail skiff
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Sure

teal canyon
frail skiff
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Your build almost mirrors my Brauto gun build

teal canyon
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When 40 gunners show up and i suppress the hell out of them.
Make crushers soft and bosses dead

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Very fun in tight spaces. Not effective on long ranges tho

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Anyway.
Counter 40 bloody gunners

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By being making you gunner

frail skiff
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"Look at me. I'm the gunner now."

teal canyon
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You even can strafe shooting like one of them

frail skiff
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I wish Graia had like double the mag size

sullen jackal
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huh the 'close damage' distance scaler uses the square root of the value between 0 and 1 representing how far away they are. 0 at 12.5 meters and 1 at 30 meters.

static panther
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YEAHHHHHHHH les gooooo

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took wayyyy to long

teal canyon
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Range is so bad i start to shoot short bursts while crouching and not moving often

sullen jackal
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so halfway in between those two values at 21.25 meters, it's... ok well it's 70% of the way to the minimum bonus. so yeah the falloff outside 12.5m is big :p

frail skiff
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I only have 1 vet penance left

umbral scaffold
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whered this guy on the right get his recolor of this outfit

frail skiff
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I think they released a second version

teal canyon
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Armageddon?

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Steel legion is better than meat legion

sullen jackal
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dumdum is 10% right?

teal canyon
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I once had a dream with orks in darktide

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They cant aim for shit

sullen jackal
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ok nope 6%

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but that does the whole square root falloff between 12.5m and 30m where it lowers quickly but doesn't fully go away until 30

frail skiff
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If we had the cults AND greenskins to deal with I'm afraid that the Adeptus Astartes would be called in then

teal canyon
sullen jackal
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aaah. So that's how long shot works. It gives 0.2 damage at far distance... which works with the square root to the veterans advantage, actually. huh stare

frail skiff
sullen jackal
teal canyon
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And some orks gun are just explode if you shoot at it

sullen jackal
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it gives damage_far = 0.2

teal canyon
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But they have 2000hp each and no armor

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They also, for some reason, die really fast when burning. Zealot scorched boyz really fast to death

sullen jackal
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tis how you counteract their troll regen, obviously

cyan verge
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they're mushrooms so they burn good

sullen jackal
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hmm. also infinite cleave might be better than I thought it was when i think about it. because i suspect that might make it so that every target hits takes the first target damage maybe. Thonk

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also dumdum activates on a hit at any range looking at the code. The stack is applied on_hit which has no qualifiers to it.

cyan verge
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lol

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amazing

sullen jackal
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lasts two seconds it seems

tawny timber
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damn

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just had a mission crash

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close to the end of maelstrom on archivum

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some bullshit man 😭

sullen jackal
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because of the falloff curve though, you only get half of dumdum's benefit at 16.875 meters out however, with full benefit at 12.5 meters out and closer

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if you're at the rear of your squad's coherency range, that's about the distance to the other side of their coherency aura

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putting it like that ok that does seem very close range doesn't it Thonk

bleak tangle
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is it me or like the specialist spawn rate is really cracked lately? I've never seen a lone muty after the new patch

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one time we got like 17 muties back to back. The run died, we laughed but it got me thinkin'

sullen jackal
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wait lol gadgets are just copypasted from vermintide 2 i think and are the modifiers for curios that's funny

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..with some odd things like "play with only bots buff" that increases your max health by 25%.

static panther
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I GOT THIS ONE TOO

cyan verge
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gratz

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now do just a flesh wound

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good luck dude

static panther
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kark

frail skiff
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@terse idol Hit me up later, I have the results from testing both guns. I also tested with Focus Target and Marksman's focus with interesting results between both keystones

static panther
cyan verge
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you literally just have to take damage

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you have to get hit but not hit so much you go down until you are below 1 wound and then play basically the entire mission like that

pseudo fiber
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it's not that hard I've duo'd it a bunch

shadow dagger
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just take both cheat death talents

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eat an overhead

cyan verge
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lol

shadow dagger
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refill

cyan verge
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yes you can do that but

shadow dagger
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and proceed as normal

cyan verge
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what do you mean refill

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he's not gonna explain wtf he means by 'refill' is he

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well anyway

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importantly it is worded so you can't just go down and then play like that you need to be below 1 wound

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so the safest thing is to just get hit by a poxwalker until below 1 wound so you, at least don't INSTANTLY DIE when you go down

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and yeah it's not. impossible. but. yeah it's a lot harder to just find anyone who could give a fuck to help you out

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and on top of that, since you're new since you're trying to do this penance, you are obviously new, you're gonna probably suck and have trouble just being alive in heresy

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fun fun fun

pseudo fiber
cyan verge
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which is not the worst but

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I swear 2 g that holy revenant has a hard cap

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on the heal

pseudo fiber
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25%

cyan verge
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yeah

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I hate this

pseudo fiber
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So you'd be under a wound

frank ledge
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It sucks

cyan verge
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it should literally be unlimited

pseudo fiber
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Used to be 75%

cyan verge
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like you only get like a couple SECONDS

frank ledge
cyan verge
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like ohhh it'd be busted no it'd just be fair

steep grail
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under no circumstance should holy revenant be unlimited

cyan verge
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why, cuz you could become immortal just by being good

steep grail
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you're already immortal by playing zealot?

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let's just give them a second hp bar why not

cyan verge
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they deserve it

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as a treat

steep grail
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until death already shouldn't be procing for good players, if the healing was unlimited the amount of unhealthy habits encouraged would be insane

dry cloak
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It was uncapped in the before times wasnt it?

cyan verge
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no offense but that's a ludicrous thing to say

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you can't be like oh it'll never trigger if you're good, like okay I mean, sure, but, people make mistakes

steep grail
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your mistakes shouldn't be rewarded with a full heal

dry cloak
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Its not a full heal

steep grail
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right but majorita is saying HR should be uncapped

dry cloak
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I get 1.5 wounds on my marty build

steep grail
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which I think is ridiculous

steep grail
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yeah, and it WAS ridiculous

cyan verge
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sounds fun 2 me

steep grail
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you think giving it to the giga buffed zealot NOW would be a good idea?

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the one with like 70% damage reduction already?

dry cloak
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Zealot needs general tree overhaul

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Same with ogryn

analog mural
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well back then marty was based on hp so having it heal your entire hp bar was kind of a detriment actually

steep grail
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that is probably true but I was bad at darktide back then so I wasn't really tracking martyrdom ngl

dry cloak
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The times where you pressed f to move forward

cyan verge
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idk zealot does not feel that OP to me

steep grail
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you're crazy

cyan verge
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maybe I just don't know how to build it

steep grail
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zealot is SUCH a problem class imo

cyan verge
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but by comparison, psyker seems way more OP in every respect especially in havoc

dry cloak
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Zealot is very forgiving clasd

dry cloak
steep grail
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psyker is more op in the sense of damage

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but that's only gunker

dry cloak
cyan verge
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inferno staff is carrying havocs right now

steep grail
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which yeah I agree gunker is turbo busted and needs immediate nerfs

dry cloak
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Force great sword

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With SC

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Is also good

steep grail
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maybe

cyan verge
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have not used force gs much myself

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people seem to like it

steep grail
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gunker is absurd damage and fatshark kinda refuses to touch it

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or

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thats a lie

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they refuse to nerf it meaningfully

dry cloak
steep grail
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i think zealot psyker vet ogryn

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is my ranking of the classes

dry cloak
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Especially with mk6 that only has strikedown heavies

tawny timber
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been playing scriers gaze force greatsword

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sweet mother of superman its cracked

steep grail
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there's a large gap between vet and ogryn and not really a sizable one between the other three though

dry cloak
tawny timber
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cant say

dry cloak
steep grail
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id think DD

cyan verge
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okay since I don't understand what's so strong about zealot

steep grail
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Duelist

tawny timber
steep grail
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it's Duelist

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and all of their DR

cyan verge
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duellist...

dry cloak
steep grail
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don't get me wrong

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LOVE ogryn

tawny timber
steep grail
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if they fix his vaulting bug I'm there every time

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but until that's fixed

dry cloak
steep grail
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god the class feels like dogshit to me

tawny timber
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keep in mind im a mid ass darktide player

dry cloak
tawny timber
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like im the guy from the ranked teammate memes

cyan verge
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okay yeah that does own

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I think I did trigger this earlier while farming this god damn penance on a boss and it did a lot of damage

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uh I mean, I am playing veteran

steep grail
cyan verge
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damage reduction though... my build here only gets +15% DR?

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is there meant to be more on the tree somewhere

steep grail
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enduring faith

tawny timber
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esp with the toughness damage resistance

cyan verge
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oh, yes, enduring faith

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a node, I don't have

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oop

steep grail
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always take it

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ALWAYS take it

cyan verge
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yeah I had 'second wind'

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lol

analog mural
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enduring is not an always take, especially on less crit heavy builds

steep grail
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backstabber -> scourge -> enduring faith

dry cloak
steep grail
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I would wager that

analog mural
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ok, so not always then

steep grail
#

totally

tawny timber
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all i know is I hit F and see red

analog mural
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like I would never take enduring on a thammer build

cyan verge
#

yeah okay I see why blades of faith is such a good pick now

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better pathing than immolation

dry cloak
steep grail
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i couldnt be paid to use thammer

cyan verge
#

I am using knife atm so that's not a bad time to take enduring faith

analog mural
#

yes on knife enduring is pretty much up all the time

cyan verge
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I am grinding this out

steep grail
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it's also up all the time with ds4

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since you crit so much

cyan verge
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oh yeah, the DS4

steep grail
#

so much bleed from scourge

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more crits

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aaaaa

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zealot is so busted

cyan verge
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which, I have heard is 'objectively better than knife'

steep grail
#

it is

cyan verge
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okay now I understand why

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sometimes I see zealots

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who just can do whatever they want and not die

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that makes sense to me now

steep grail
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you have to try

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very hard

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not to get DR on zealot

cyan verge
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or just be bad

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honestly, I didn't even like understand until you explained it to me just now

#

and I am at 330 hours in darktide, so I bet there's zealots in heresy and damnation who are throwing stunstorm grenades and such going "what is DR"

#

oh who am I kidding, they're using immolation

outer geyser
#

What's DS4?

cyan verge
#

DualShock 4

#

it's a playstation controller

analog mural
cyan verge
#

if you use it you get an unfair advantage

#

it has an attack that can 2-shot crushers, sometimes 1-shot

outer geyser
#

Nah I meant weapon, not a controller for a console that has no games.

tawny timber
#

DarkSaber 4

cyan verge
#

oh, it's also a duelling sword, aka the DS IV, it's a comfortable controller that can be used with your computer if you have Steam

#

I wouldn't tho

#

mouse and keyboard

tawny timber
#

msk king

#

@dry cloak i cant find a decent way to build it for warp siphon

tawny timber
#

since its on opposite side from SG

#

and you have to take comparably mid nodes

dry cloak
#

I reized this will be a issue

tawny timber
#

i will press forward and attempt to find a way

dry cloak
#

Ok

bitter turtle
#

It's almost always a 2 shot unless you meme and run thrust+uncanny

#

And knife can do similar

#

It's op bc agile

#

Absurd defensive blessing

analog mural
#

lol agile is not what makes DS op

bitter turtle
#

Infinite dodges is op as shit and the main diff between it and knife

analog mural
#

brother ive cleared many havoc 40s and no top players run agile in my experience

bitter turtle
#

I've also cleared havoc 40 multiple times since week 1 in full ds4 teams, i don't see why you would not run it and I see it on other ds4s

#

Idk

#

What do you guys run then

#

Thrust?

analog mural
#

because dodges refresh fast already, especially with ij, and DS already has op mobility without agile

#

you simply do not need agile

#

its better to go damage

bitter turtle
#

Well again, what do you run instead then

#

And what would you say makes ds4 better than knife

analog mural
#

depending on build, some variation of riposte/precog/uncanny/thrust

bitter turtle
#

Their ttk is not that different outside of thrust meme

#

And knife sprint speed is slightly higher iirc

analog mural
#

I would say DS and knife are roughly equal, but DS is simpler to use because of its simpler patterns and longer range

bitter turtle
#

Well

cyan verge
#

my DS4 is...

bitter turtle
#

If you see agile as unnecessary then yea I guess

#

I also thought it was not any better than knife at first

#

But a lot of clutches I've done would not be possible w/o infinite dodge

cyan verge
bitter turtle
#

And like you still 2 shot crusher so ate

analog mural
#

you should dump cleave damage instead of mobi btw

bitter turtle
#

Yea not like you kill more than 1 thing at a time

analog mural
#

it only affects unarmoured/infested and not by a lot

bitter turtle
#

Cleave damage on ds4 is as confusing as stability on helbore, who picks these stats

cyan verge
#

what's difference between 60% and 80% tho

analog mural
#

longer dodges, faster sprint

bitter turtle
#

Slightly more speed and dodge distance

#

It's not normally really noticeable so everyone dumps it

#

But

#

Ds4 cleave is nonexistent

cyan verge
#

2% dodge distance and... something sprint speed, I would guess like, +0.90 I guess

bitter turtle
#

So cleave dmg is probably even more useless

cyan verge
#

I guess with havoc yeah

#

especially with havoc

#

no sense to have cleave damage

bitter turtle
#

Like I think a heavy stab cleaves even in normal damnation for like 20 dmg on the 2nd target lol

#

On poxwalkers

#

Might as well not exist

cyan verge
#

my Mk V lookin at me funny "bro? bro why you lookin at me like that..."

#

oops I dunno what happened

#

I do like to go fast tho

steady wolf
#

uh why does it have mobility and defences

analog mural
#

different mks get different stats

cyan verge
#

the mk V has defences instead of cleave

analog mural
#

sometimes

bitter turtle
#

Yeah

#

Like the caxes

cyan verge
#

there's only a couple like that but yeah

bitter turtle
#

I think antax? Has cleave instead of finesse

#

(Which is why it sucks)

cyan verge
#

yeah oof cleave instead of finesse

bitter turtle
#

Cleave targets on bromentum weapon potatonier

cyan verge
#

oh I think a patch just dropped

analog mural
#

like an hour ago yeah

steady wolf
#

how many bugs did it add tho

cyan verge
#

omg

#

I think they just fixed immolation grenades

#

sweet lord

#

glorious

analog mural
#

yeah the penance was fixed

cyan verge
#

the penance

#

oh no they only just did that now

#

like they SAID it was gonna be dec 3rd

#

then it just wasn't

analog mural
#

classic fatshark version control

cyan verge
#

oh that was a bug, yeah okay

#

good

#

Hey Everyone, Hotfix #55 (1.6.2) is currently being rolled out across our platforms and it should be out everywhere in an hour. You can read the notes below!Audio FixesFixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g. the audio crackling). Merged fixes for the a...

#

I'll provide source I'm good like that

#

um this was awesome???

#

why would you 'fix' that

vernal trench
#

Yea i do that

cyan verge
#

Dev Note: Cancelling a Havoc deployment will provide a refund of the charge used to start the Assignment if it's done in the first 60 seconds of attempting to start a deployment. Afterwards, a player will not receive a refund for the charge spent.

#

okay so you can cancel when you join and you see your zealot is bringing shroud or something

#

Players can demote an Assignment Rank to get a new Assignment that is one rank lower. lol

#

does this mean you can go "okay that's too hard" and nope out

#

oh that's it huh

#

well hopefully the audio is patched and works better now

teal canyon
#

Obesity crab when psyker:
Dueling sword.

Bulging carp when others:
Slowhammer
Charging sim sword
Spammace of fingertiredness

cyan verge
#

because just earlier I saw both a hound and a bomber in the same moment throw a grenade and leap at me silently WHILE I WAS LOOKING AT them and I got so mad

bitter turtle
#

Was it on the new map

cyan verge
#

no

#

it was on rolling steel

#

... interesting error

bitter turtle
#

I've noticed a lot of issues when they play the unique track on the walk up to the final cathedral area

cyan verge
#

wait

#

this implies it thinks I am not on windows 10

#

oh it thinks I'm on windows vista...

steady wolf
cyan verge
#

what for

steady wolf
#

joke, cuz the bugs

cyan verge
#

oh true

steady wolf
#

you are getting bugs rn cuz of update right?

cyan verge
#

um, well, it gives me the fatal error then lets me open the game so

#

I don't know

#

oh now it says 'my version of windows 10 is not new enough to do directstorage' and then still opens

#

none of my mods are broken, cool

#

well so far

hollow sphinx
#

I wish there was a new weapons for vet, too bad only three operators got a new one.

vernal trench
#

@bitter turtle u on rn?

bitter turtle
vernal trench
#

Ah shit

urban axle
#

what are the best perks for dueling sword on yalls opinion?

#

I have unarmoured and im think i should get rid of that because maybe its already good enough on unarmoured stuff

wanton vapor
#

I take carapace and maniac

#

But that’s mostly because I’m a caveman who just prefers straight damage against the enemies I dislike most

#

I’m sure there is a more technical, finesse option

cyan verge
#

those are good

#

carapace got an unintentional buff imo since now scab rager chest is carapace lol

#

instead of flak I assume

patent zephyr
#

Oh wise rejects, what is the dump stat on the plasma gun

cyan verge
#

@tired egret

#

there you go

patent zephyr
#

Why not 70/70?

cyan verge
#

the same reason it's NOT like 60/80 or 80/60, cuz it hits the right breakpoint

#

I mean disclaimer that is obviously a pretty specific set of stats so you're gonna have a heck of a time getting that exact spread so you can just use like a 70/70 if you find such a thing, it's fine probably

#

but if you want 'perfect' there u go

rich tapir
#

I have the perfect Rashad finally.....

#

I've seen the Light.

cyan verge
#

wow I love rolling steel soooo much

balmy flume
#

(The level 40 Havoc one less so if only because you can use private/public group with high ranks to "jump" levels)

#

(That having been said, I have yet to do that 😅 )

pseudo fiber
#

Sometimes I forgot people here are insane.

#

What did you mean you grinded 50 rolling steels

balmy flume
#

TBF probably not 50 in a row

#

But built up over time

#

Still a bit of a semi grind though

#

Since it means playing that mission everything RNG decides to let it show

cyan verge
#

uh

#

no I did about 50 rolling steels today

tame lodge
#

That's what? 8 hours of Rolling Steel?

upbeat snow
#

at least one steel that is likely rolling

cyan verge
#

yeah

#

now why would I do that, well, I am grinding the 'don't let anyone get downed' penance

#

and also scoring some mission clears on classes I am not playing so much

#

cuz I still gotta get those

#

(you know, 'play 100 missions as the guy')

balmy flume
cyan verge
#

it's called mods

#

so I just tell darktide, I am going to this mission now, and it goes ok

balmy flume
#

Ah

cyan verge
balmy flume
#

ah

#

I know what mods are, but still
Amaze

cyan verge
#

yeah, funnily enough earlier there was a gap for 6 hours where rolling still just did not show up

#

so I needed this

#

but honestly it saves sanity points a lot for many penances and since often if you are trying to do some junk penances you don't really want other people involved it helps there too since randoms can't get sucked into your game by quickmatch

balmy flume
#

nice

I tend to grind the Class penance without much overlap with any map ones.

Because I am too dedicated to Vet Class

cyan verge
#

yeah I finished 100 missions as vet recently and if I just kept playing I'd probably be doing vet and nothing else since it's my fav

#

but

#

I want to be effective with all classes

#

and roles

balmy flume
#

A noble sentiment

cyan verge
#

and clear all the penances, that I can reasonably accomplish

balmy flume
#

I only have the other classes on back-burner for their penance lol

cyan verge
#

the one I am aiming for though, 'don't let anyone be downed for 100 missions' is not reasonable

#

I worked out so like, okay I am at about 330 hours right, and I had earlier today, about 30 games where no one went down

#

out of 100

#

this means, if I want to do that """naturally""" just by playing

#

that's 700 more hours of darktide

balmy flume
#

Ouch

cyan verge
#

so I thought you know what I am just gonna grind that

#

hence the rolling steel

balmy flume
#

Ah

cyan verge
#

so now I am down to like 18 left

#

which I will probably do tomorrow

#

babysitting bots is not too hard but even still, they STILL sometimes just randomly get one-shot by something or outright die, or get trapped somewhere you can't do anything about it

balmy flume
#

I already got the drip I want thus far, so I am not really in a hurry to grind the actual penance track.

that and I have some weapon mastery ones I can just plug the itch with if needed

cyan verge
#

oh, yeah it's not really for that I just want to get it out of the way since it's a steam achievement

balmy flume
#

I see. I just ignore the fact that Steam has their own unique ones XD

cyan verge
#

it probably doesn't matter to most people, but I like to use it as a measuring stick for how 'complete' with a game I am

#

it's more accurate for some games than others...

#

for instance skyrim, as an example, if you do all the achievements for skyrim you've pretty much seen everything the game has to offer

#

for darktide, uh, well... less so

#

it doesn't have any for auric or havoc

#

but, I am doing it anyay

#

plus it annoys me when there's something like this that, would take me an absurd amount of time if done passively

balmy flume
#

I see, understandable

cyan verge
#

even if I went on to play 700 hours of darktide, I'd rather do it on my own terms and not like, oh I should try to play ogryn in malice so I can babysit newbies so they don't go down

#

I don't wanna do that lol

balmy flume
#

It's like me trying to finish off the explosive barrels kill penance

cyan verge
#

yeah I am only like 1k/2500

balmy flume
#

I can't really farm that deliberately, so I get how long passive takes

cyan verge
#

but I have 1k/2500 already, so whatever

#

it's not at all terrible

#

people fortunately at least in my games tend to completely ignore the existence of barrels so if you see a horde next to a barrel you can often just shoot it and no one will try to fight you for it, or possibly, even notice it was there

balmy flume
#

Also the rescue 500 people one lol.

I think I am at 4XX ish right now

cyan verge
#

yeah...

#

I think I am about 50% for that and revives

balmy flume
#

Being outran by Zealots for the revive lol

cyan verge
#

I am also not really in a rush for that since, yeah I am picking up people all the time nbd, there's always opportunities to progress it and you can do it naturally

#

even if it's just the one bot dying again because for some reason your party is 3/4 and the last slot just will not fill

balmy flume
#

The real question for me right now is. Do I torture myself to get up to Havoc 35 or 40, be it by my own rank or hijacking others.

Currently ranked 30. But I have tried a single rank 39 run and...it felt like...actual hell.

Even with a team that did proper tactics.

cyan verge
#

lol

#

it depends on the map I am sure

#

if you get gloriana it's like gg that map is toxic but chasm logistratum seems like a relatively safe map to run

#

by comparison

bitter turtle
#

Gloriana is the best map

#

So fun

cyan verge
#

it should be fun but it's not fun carrying every single other player since they have no idea what to do at any point in the entire map

balmy flume
#

why couldn't Enclavum Baross ever show up

Refinery is more difficult.

Gloriana inter void, I would argue, depends on whether your team knows what they are doing.

cyan verge
#

INCLUDING the 2 minute plague ogryn or whatever that throws people off the ledge to their instant death

#

I had someone the other day say "never seen that before!!!" after they got ledged

#

and I was like facepalming

#

like bro are you serious you're level 200 or something

#

refinery, yeah, more for the finale I assume than anything...

bitter turtle
#

Refinery finale is ez with infiltrate :^)

cyan verge
#

yeah

#

that would certainly help...

balmy flume
#

Gloriana is filled to the brim with indirect gatekeeping.

  • Staying in beginning ledge.
  • Knowing how to clear the tram battery bit.
  • Knowing how to clear the iced up gear room.
  • Actually being able to adapt to the random objectives for the last part.
cyan verge
#

where is the holdout spot there anyway

#

is it like

#

the exit gate, if you're looking at it, to the left there's a little circular room with two doorways

#

is that the safe spot

bitter turtle
#

For my groups it's typically that room yes but I've heard people who actually do the obj as a group hold out on the platform above that room

cyan verge
#

oh yeah that'd be good too

bitter turtle
#

Since the last valve is there

#

So its convenient

cyan verge
#

there's enemy spawns up there too though is the only problem I would have with it

bitter turtle
#

But for my groups I'm soloing the valves so the lower room is more typical, ladders are annoying

cyan verge
#

and yes

#

ladders in this game are

balmy flume
#

Very cancer

cyan verge
#

somehow, less functional than like half life 2 ladders

bitter turtle
#

Do not fucki g use the right path drop down in the beginning

#

I told a group not to do it

#

They didn't listen

#

Drop down

#

Cspawn and captain instantly

cyan verge
#

right path drop down...

#

where's that

pseudo fiber
#

Damnation

bitter turtle
#

In the very beginning

balmy flume
bitter turtle
#

The tunnel

cyan verge
#

like the VERY beginning of the level

bitter turtle
#

You can drop down

#

Yea

balmy flume
#

I know that bit

#

It's to the right, it looks safe, but it's a ledge you cannot climb back up

bitter turtle
#

It's a one way path

balmy flume
#

So if 2 bosses spawn there you are fucked

bitter turtle
#

And a boss spawn triggers there very often

#

If u get a bon in that tunnel

balmy flume
#

Happy Fun Times!

bitter turtle
#

At least i managed to squeeze and slide my way out for the cspawn and traitor captain

#

Bon is actually just gg

#

Since a horde always comes in too to pin you against the the dead end

#

And then the whole tunnel is covered in slowing yellow vomit

cyan verge
#

that also corrupts u

#

yeah oof

bitter turtle
#

After that wipe they listened and we went left on the ramp to rush the stairs

#

And then we cleared thumbsup_ogryn

cyan verge
#

left on the ramp to rush the stairs...

bitter turtle
#

You know that little ramp up with the box

balmy flume
#

In theory there is a high risk tactic.
You could have 1 person jump down and the other 3 stay top (there is yet another little corridor that allows you to overlook below to shoot BoN yellow spot)

bitter turtle
#

You can drop down to the staircase directly

balmy flume
#

But as said, really high risk

bitter turtle
#

To rush that room

#

That is on the second floor

#

That room is an excellent holdout spot

#

And can safely advance to the next part of the platforms easily

#

You can drop down directly into the entrance of the tunnels towards the end of the first platform area for cover

balmy flume
#

Talking of map tactics

#

@cyan verge it still surprises me the number of people who don't realise that for rolling steel

#

The top of the train

#

Is far easier to advance

cyan verge
#

where is the dropdown from here

#

it's not literally this right

bitter turtle
#

No

#

Thats the start of the map

cyan verge
#

yeah

bitter turtle
#

So u know when you go forwward

cyan verge
#

there's like two dropdowns I can think of in this area

bitter turtle
#

Theres 3 paths

#

One is going outside on the left

#

One is going inside the tunnels on the right

cyan verge
#

ye

bitter turtle
#

And there's a little ramp in the middle up

#

The little ramp is best

cyan verge
#

oh yeah okay I see it

bitter turtle
#

Assuming a dh didn't fuck you by sitting right under

#

The right path into tunnel is one way

#

It's the fastest in theory but a boss trigger is there

cyan verge
#

ohhh you mean following along here?

bitter turtle
#

Yea

#

Thats the safest path

cyan verge
#

yeah I have done this path like once

#

everyone else always like

#

goes left

#

and then gets knocked off into the abyss

bitter turtle
#

Left is better than tunnel but yeah more risky

#

The right tunnel is a deathtrap

balmy flume
#

That spot is good for raining fire down on a BoN too

bitter turtle
#

The stairs are the best area to be if a boss triggers too

cyan verge
#

ohhhh

bitter turtle
#

You can kite somewhat by going up the stairs then jumping back down, then running back to that ramp again where you took that stairs picture

cyan verge
#

I found the dropdown on the right

#

lol yeah this is baaaaad

bitter turtle
#

Yep

cyan verge
#

I am gonna remember this

cyan verge
#

and no one knows how to do the tram bit

#

and every other area is pretty open and uh yeah

#

that is not really a nice thing on havoc

#

and if you are fortunate enough to get to the end yay you get random objectives and

#

capacitor is good RNG, the other capacitor is good RNG, and power switches... is... good RNG, but

#

power cells is toxic

#

and heat shields is like just OK

balmy flume
#

Yea.
Tram battery bit is basically...
(1) Clear as many gunners as possible before start.
(2) Keep pace with the (de)activations.

bitter turtle
#

Imo the difficulty for final event goes

cyan verge
#

actually I think it's better if no one interacts with the objective at all, yet there's always one guy standing next to the power controls and they won't restart it ever, so I have to both be doing the synchronistors, and then go back up to reset the power

#

it's better that way.

balmy flume
#

But then everyone just...ignores everything to stay alive most of the time...

cyan verge
#

that way I have to do everything

bitter turtle
#

2 capacitors (easiest) > heat shields > valves > 2 auspex hacking thing >>>>>>> batteries

cyan verge
#

valves...

#

valves...?

bitter turtle
#

The

#

Levers you pull

balmy flume
#

The flip the switches one

cyan verge
#

oh that's power switches

bitter turtle
#

Ya

cyan verge
#

yes that one is good

bitter turtle
#

Idk what they're called

balmy flume
#

You just do a quick lap

#

Can't go too wrong

cyan verge
#

would be great for your infiltrate build tbh

#

do it in like 5s

bitter turtle
#

Yea

#

It's super easy

#

But heatshield is a joke since you have a great choke

#

And 2 capacitors is done in like

#

Literally 3 seconds

#

So those are still easier

balmy flume
#

Batteries are cancer

cyan verge
#

yeah

balmy flume
#

Especially if people forget to move

bitter turtle
#

Yeah batteries suck bc you actually need to keep the middle clear

#

Unlike power switches

cyan verge
#

honestly I am looking at tram now and there's really no good place to hideout in this entire area, this sucks

bitter turtle
#

Even if both involve running around the outside

balmy flume
#

The funny thing is, you could actually see your RNG luck as soon as you arrive at the final point.

cyan verge
#

is that so

balmy flume
#

Just see if the battery ports spawned on the thing or not

cyan verge
#

oh do they not spawn

balmy flume
#

If battery is not a thing, the ports shouldn't be there

cyan verge
#

that's neat

#

did not know that

balmy flume
#

I noticed because I got curious lol

cyan verge
#

anyway gloriana sure is """fun""" on lower difficulties but I don't want to do it on havoc lol

bitter turtle
#

Stealth is enough time to do the synchronister and the power switch

#

:^)

cyan verge
#

lol

#

I am sure it is

#

actually these are one of the rare things though where

#

you cannot be interrupted while interacting

#

so there's that

#

I have no idea why it is like that

balmy flume
#

You can be interrupted if an attack knocks you out of interaction range.

cyan verge
#

well yeah

balmy flume
#

But within the interaction range, you are correct.

cyan verge
#

shotgunners and reapers no long deal knockback tho

#

so nothing can do that except flamers I guess

#

and obviously hounds, trappers, mutants

#

but.

balmy flume
#

Ragers are cancer for that though.

cyan verge
#

don't let those touch you

#

oh

#

and ragers I guess

#

but that's like a mental knockback

#

like oh I really don't want to get hit by that dude, dodge

#

then you stab his face

#

or their faces

#

whichever

balmy flume
#

The number of times I lunge for it, only to find my bloody team has started worshipping Khorne, and a Rager/Mutie just slaps me off it...

cyan verge
#

lol

#

for me it's that same... guy, I don't even know, at the power controls going down while in ostensibly the safest spot in the area

#

who also isn't restarting it for me

#

while I do synchronistors

#

and fight every gunner simultaneously

#

while also fighting off ragers and muties

balmy flume
#

TBF that area is half a trap.
It looks safe, but get enough Flamers, bombers and Gunners spawning.

That platform is actually exposed as fuck.

cyan verge
#

true true

#

and you can be hit from like 270 degree angle

#

just anywhere

balmy flume
#

Yep

cyan verge
#

the 'safest' spot in the area kinda just seems to be like in against the stairs on the right side

bitter turtle
#

The platform is not safe

#

Too many gunners

cyan verge
#

yeah

bitter turtle
#

The respawn point is ideal to hold out for survival

cyan verge
#

that's on the right side right

bitter turtle
#

But it doesn't have a good sightline.to actually kill the gunners

#

Standing on the platform looking out to the synchronisters, yea it's on the right

cyan verge
#

yeah, it has that little like, there's a shield-lookin wall thing that sorta gives you some cover from the rest of the arena

bitter turtle
#

Only problem is

#

There is literally a spawn door there

cyan verge
#

yeah...

bitter turtle
#

Right next to the respawn

cyan verge
#

there's one behind the thing too

bitter turtle
#

But it's the best you're gonna get

cyan verge
#

like directly behind the platform

bitter turtle
#

An idea I had is

cyan verge
#

like lol good

bitter turtle
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Holding out in the tunnel

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That you came from

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But I never tried it

balmy flume
#

In essence, a lot of people are tricked into playing defense in the battery bit for some odd reason

bitter turtle
#

Also there's no backup plan

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Since it's a dead end

cyan verge
#

the main issue I can think of there is enemies can probably drop down from above too

bitter turtle
#

They do but

cyan verge
#

I would assume anyway

bitter turtle
#

Not like that's a huge problem

cyan verge
#

yeah if you are far enough back you can just kill them

#

it is a fairly spacious area, but uh yeah

bitter turtle
#

It's mostly specialists that come from that angle

balmy flume
#

Bombers can make the entry corridor painful

bitter turtle
#

Yeah I'm sure

cyan verge
#

bombers are just evil sometimes

bitter turtle
#

Thsts why I never suggested it

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To groups

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It's just a thought I had

cyan verge
#

sometimes they're like eh whatever I don't feel like trying but sometimes they just sit there and lob grenades at one spot over and over

balmy flume
#

Trappers camping ammo pickup next to an open door

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That is all I will say.

paper trellis
#

Managed to get exec stance penance last night. Never have to use that shitty ability ever again

balmy flume
#

It's not optimal to how Darktide flows

#

It has its uses

#

Just not with the way enemies rush you 99% of the time

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(Or. You need a dedicated backguard teammate)

#

Great for Ventilation purge snipers though

paper trellis
balmy flume
#

But still a niche use

paper trellis
#

Legitimately my groups are never coordinated enough for it to be practical

balmy flume
#

Completely understandable

paper trellis
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Except in havoc, where I can’t justify it

balmy flume
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Especially if PUG

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And Havoc...yea. The Toughness debuff and enemy buffs is just

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All the enemy gunners might as well be holding heavy bolters

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For all intents and purposes

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And they eat damage like fucking breakfast

paper trellis
#

To maintain it for any length of time you need to leave yourself open for counter fire, if you don’t maintain it, it’s functionally worthless

crisp oak
paper trellis
#

And god help you if the party doesn’t keep horde off you while using it

crisp oak
#

Not sure what exactly breaks stance tbh

paper trellis
crisp oak
#

Ah

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Yeah fuck kark that one

balmy flume
#

It helps if you get the upgrade that makes chaff shooters highlighted as well

#

But still a pain

paper trellis
#

I had to do it auric, never enough shooters in regular to get a long enough daisy chain

#

And you need a reload node

crisp oak
#

Do you need to keep shooting (wondering if I can just do hellbore shots for it and never have to reload)

paper trellis
#

I legitimately hated the build I had to run to get than penance

crisp oak
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The 4 weak spot on exec stance was ez cuz beast of nurgle

paper trellis
paper trellis
balmy flume
#

I recommend the Infantry Lasgun, if you can use the ACOG scope

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Makes headshots less painful

paper trellis
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Yeah that’s a good choice

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I ran it with recon to deal with the hordes still charging me while i did so

balmy flume
#

(Also, as said, very unique niche fun for Ventilation Purge counter Snipers)

cyan verge
#

oh the exe penance where you just keep it going

paper trellis
cyan verge
#

I honestly had no trouble doing it in heresy because I'd always be pushing at the front anyway, so whatever, I'd just kill one guy then another then another gg

crisp oak
#

Btw what is this loner penance that people bitch on it

cyan verge
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I was running the infantry autogun at the time too which has a quick reload

paper trellis
cyan verge
#

you absolutely need a gun with a fast reload to do it otherwise you are just not gonna be able to keep it up

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I was able to pretty consistently like kill one or two guys, reload, then aim at another guy while reloading and as soon as the magazine is seated just open fire to get another kill and keep going

crisp oak
#

I tried it with the infantry, killed the gunners too fast

balmy flume
paper trellis
crisp oak
#

Yup

paper trellis
#

The penance is aids. Hence running it in auric

cyan verge
#

loner is a zealot aura

#

it's like "you count as being in 2 coherency"

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which is like uhh okay cool

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so yeah there's a penance for, have loner active while I think backstabbing a ranged enemy to death

#

coherency is 8m which is both smaller and larger than you think so you always have to be like one or two rooms away and on top of that it has to be backstabs, so this penance, takes, for EVER

paper trellis
#

Mind you, I had to carry the runs where I got the instances of the 20 second sustain, shit sucked

cyan verge
#

yeah that's why I did it in heresy lol

paper trellis
#

On a build that was just ass to work around it

cyan verge
#

in heresy no one is doing anything

#

they're somehow playing, yet not doing anything

#

so you can just be always going ahead shooting everything

paper trellis
cyan verge
#

I would not want to try it in aurics where everyone is actively competing for special kills

#

oh

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that's unfortunate

#

but yeah sometimes in high difficulties I am actually trying to do my job and kill all specials but the other players are all already doing that so I am somewhat left to just mop up, not a good climate to use exe really imo

#

zealot with bolt pistol, zealot with boltgun, psyker with EP brain burst

paper trellis
#

Whole reason I made that shitpost grenade build was to let off some steam after finally getting the penance

cyan verge
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lol fair

paper trellis
#

After the responses realized I could make one that was more than just for shits and giggles so going to tinker once I get home from work

crisp oak
#

What grenadiers, theyre great

balmy flume
#

So. Many. Specials.

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Entire SQUADS of specials.

inland orchid
#

500 specials

paper trellis
#

Havok is fun, exec stance build is very much not. I don’t want to play havok with it

#

Once I get my krak penance done I can phase them out too

cyan verge
#

what gun did you run with it

paper trellis
#

Recon

cyan verge
#

oh sure