#veteran-class
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I use it on my las pistol/DS havoc build
bold
With that many gunners, you usually don't notice if the gunners fire at 300 RPM or 1000 RPM right?
that's true
You were right, it was right above that

To be bold or bald, that's the question
Thank you, dunno why I couldn't suddenly find it 😄
I can 'kind of' see it on a las weapon it's just that if you're also costing 2 per shot then like that's still only 7-10 shots or something before you need to reload
Go for it
But this still in the context of high level havoc isn't it?
anyway yeah there's also the slot system which is basically a number of slots around you. also there's some weirdness sometimes
so bald and so foolish
like. Shotgunners are melee! this is why smoke grenade is completely and utterly worthless garbage vs them :v
I imagine they also fire enough to barely make a difference in damage
the codex astartes names this maneuver steel reign
Ogryn meta
Huh?
Wait I never heard this
Huh
Do you have information regarding it?
well the test there to see if it still applies is simple. Walk into a room of nothing but like 30-50 soldiers. Do they all fire at once? Or does only a few of them fire at a time every second or so?
Cause it isn't even in the wiki
ok admittedly that's from tanner so meh you can look at it on their site. But I did do a code dive after it.
🥹
Smoke grenades do two things: The first thing they do is create a fog blocker on the map(which some map modifiers ALSO have)
The second thing they do is, when you are inside the smoke cloud, they apply a buff on you which makes all line of sight checks fail unless the enemy is inside a smoke cloud.
This matters for like... two things. First is aggro: but if they're already in a combat state, this doesn't matter and they have perfect vision of you.
Second is ranged attacks. This also tends to not be the... most reliable, and as you might know from gunners they will still shoot at you with perfect accuracy even if you're hiding behind cover and not visible. As long as they started shooting. (until you stagger them with suppression and/or kill them)
I'm gonna roll it back abit
So shotgunners
Aren't considered melee
Dunno where tanner is getting this
The smoke works of you're not insid
It is in essence a loS blocker
That's the first thing they do, I mentioned that. Fog blinder.
You can put it in front of you on enemies that already aggroed to you and they will lose los
If they're more than a certain distance away from it, and the LOS check passes through the fog, it fails.
Smoke also gives the stealth buff. Throwing at your feet is pretty good
it could also have been tweaked at some point
But this fog isn't the same as fog on ventilation purge
Yeah snipers often penetrate the ventilation purge
Naturally
Smoke yourself while doing auspex checks on that phage tree 
the 'melee' thing is probably because shotgunners movement are that of melee types like maulers, and they won't strafe or hide behind cover
Well
They do follow the rules of smoke
yes gunners and ranged units in general have general logic to stay at range, which is tuned up for both gunners and especially for snipers
(hence why they like to run away when you get close if you didn't kill them already)
Like i skimmed the video thst tanner said about shotgunners and no where did it say they ignore smoke
Alot of that video was about dodging
eh they'll at least move up to the smoke and start shooting when close enough
A lot of ranged units will also move up when they lose LoS bc of smoke
it seems to be more like shotgunners are a 'melee unit' for movement that are holding a shotgun turret which fires automatically.
I needed a video something fierce
Its hilarious seing gunners running into melee whwn you smoke em
As far as I've played ranged enemies don't start shooting if they're also in the smoke
Unless I misunderstood something
They will stop shooting and start running closer to attempt to regain LoS
if both units are in the smoke, they should pass the los check anyway. Fog blocker are ignored if they're close enough to the smoke. The stealth buff is ignored if they are inside the smoke.
Which is very funny
At that point regular shooters pull out their melee yeah
oh right i also vaguely recall weird AI logic based around whether or not you have your melee out or not 
What is the stealth buff?
I haven't heard theseee
throw smoke at your feet, stand in the cloud, look at your buff bar. step out of the smoke and watch it disappear, step back into the smoke and boop it there again
When you stand in smoke enemies cant target you from outside the smoke
this does nothing except as mentioned, it's another modifier to the LOS check function
How the smoke just blocks enemy los
Smoking at your feet is generally better bc of this
it's a little extra insurance I think that the smoke actually does what it's supposed to do.
which, yes, makes smoke at your feet far more reliable than between you and a target
Yeah it was super unreliable before they added the buff
I like to throw smoke on bosses so we can kill it without getting disturbed 
Hey, can I get feedback on a vig autogun build I've been using?
tbh i still think smoke grenade needs a buff still, especially because in a way it also penalizes you heavily by cutting off your vision as well
I didnt even know it added a buff, one of the largest changes smoke received was snipers getting blinded by it
Well
Unless you're insid
I really don't think it needs a buff
It really is a psyker bubble without hp
Just a timer
Agree it needs a buff it really should have a shorter delay before exploding
it's not :x the los checks are finnicky and I don't like them
If anything I'd say this is certainly one of the reasons why it's so good for higher havoc
Since enmies shooters will blow up a psyker shield in seconds
https://darktide.gameslantern.com/build-editor?id=9db0a9ad-1fa6-436b-b1c0-ade00fe22c4c Just want some feedback, it has been working rather well so far to mop up anything far away from the group
It also has the obvious downside of making it harder to shoot out of the smoke compared to bubble shield
They can't blow up a smoke grenade
Hmm aaa eee
You could also go to the front of the smoke and see better while staying concealed
honestly for me veteran just has two grenades, with smoke being a silly toy that is usually more trouble that it's worth.
Long shot isnt that good
....especially because to use the smoke grenade you give up either the best carapace deleting tool in the game, or large horde clear.
The damage buff is based off distance so when it kicks in it only gives you a tiiiny bit of damage
And THEN starts ramping up
Yeah the other nades are great. With smoke being a bit too finnicky to be reliably useful
I mean all of those grenades are valid
i think off memory like 12 meters to 20 meters
Smoke gives you a defensive option
Just throw it at your feet
oh yeah. Also. CLOSE COMBAT. Do you know how close 'close combat' is? :3
Or throw it in front of you as close as you can
Never throw the smoke ontop of enemies far away

Its definently not
Maybe back when it didn't block snipers yeah
I feel that smoke grenades pays off more if you're in an organized group with folks you know. Cause 75% of the time I have randos run out of the smoke to do their own thing instead of helping me deal with the 40 EFFING GUNNERS
With Randoms like
As long as you can throw it where it's gonna like... block los you'll be good, smart folks will position around it or go inside to benefit from the added vision while chilling inside
some of the definitions in the game are frankly hilarious
Anything else?
damage_settings.ranged_far = 30
damage_settings.in_melee_range = 8```
I dint know the recommended talents for the headhunter so I'd definelty check out the guide
Yes. 'melee range' is within 8 meters. AKA coherency range. You are in 'melee range' of your squadmates in coherency.
And 'close range' is out to the edge of that, aka 30 meters. I would not call 30 meters away 'close', that's like... the effective range of combat for the most part?
Take close order kill and confirmed kill instead
(it does reduce in strength linearly afaik from 12.5m to 30m tho)
No long shot no exilerating
but this is why dumdum is afaik more or less an always pick for weapon blessings.
yeah the effective range on dumdum is enormous even tho it doesnt sound like it
Dumdum damage works iirc in that it stacks at long ranges but the damage works at close
8m?
Or 12?
30 meters.
12 pretty sure
well it decays at 12.5 linerally but
I ought to check
The vigil is guide compliant except I took +25% on Maniac instead of +10% on elite
Is it a manic or elite case? I'd certainly check the breakpoints to see
Dumdum only stacks on enemies within 12
Longshot has a dmg increases that starts at 12 and increases up to a max at 30m
Yeah that's bad
i think kill zone is fine tbh because 8m is still 'melee range' but yeh logn shot is a dead point for anything except getting through that tier of talents faster :p
But 12m is a lot of lee way
It's 12m at
1% damage increase or so
At a maximum of 20% at the max range
Like you're not gaining any damage at its minimum
You're going surgical and DA so you do need flak and unarmoured seeeeminfly
Which is different to what ya built
At least the guide is suggesting an OR case so I'm assuming it has a breakpoint suggestion when you do run surgical + DA
I still one shot flak enemies
Longshot has the specific purpose of helping with reaching 1hit BPs on long range weapons.
Particularly against gunners since they are the only enemy to be that far away
And dredge gunners?
1 shot to the head
On an ilas7
With inverse range drop off like
Also revolver and boltgun
I really gotta test it out
why does veteran only have two talent columsns in the code did they scrap one of them and like... spread two talent columns into one somehow 
Cause at that point it just sounds like you run fire team
tbh that would explain a lot about veteran
Vet tree is good yeah. Few talents that are filler
Just that a few keystones need readjusting
Cabal id certainly ask paths reasoning as to why there's an OR case for the headhunter but
Zealot has so many talents that are just taxes to reach the good talents
I don't knoooow otherwise
Can you dredge gunner 1 tap headshot without a surgical crit?
Without unarmoured?
No
Can you do it with unarmoured?
Stand by
Without a surgical crit
I can hip fire 1 shot without surgical with +25% unarmored
Ah
I might see why
It is a break point for unarmoured for killing flak and unarmoured without a surgical crit
The big downside to vig auto gun is that it does reduced damage to maniacs
oh yeah zealot definitely has the worst tree imo
...also I think psyker has the best tree but biased.
veteran is somwhere between psyker above and ogryn below
That is likely where surgical + DA goes in
I'm understanding why theres an OR case for the headhunter
One for defensive option for gunners
One for surgical DA flak and unarmoured
Surgical da for maniacs
Unarmoured flak for break point without crit
Least that's what I'm thinking is happening
Open salvo is likely for your breakpoint for your gunners with ghost as defensive vs gunners
So yeeahhh
You're gonna want flak + unarmoured for surgical + DA
Yeah, without the +25% to maniacs I no longer meet the break point to 1 shot a maniac without popping EXE
huh, volley fire/executioner's stance has 'deterministic recoil'
also 'ranged_alternative_fire_interrupt_immune' but i'm not sure what that is?
You'll have to pick either or case in this instance
I wouldn't mix and match
Perresonally
Naw we learning 
Yeag
You have surgical da for them
That's why you don't need maniac+
If you go maniac at least I'm referencing the guide
Then you take open salvo and ghost for gunners, for dredge gunners
Ooh it's elite
My brain

I swear
If the BP is open salvo + elite
For gunners
That... also makes sense
The thing is
With surgical
It takes about the same time to get the stacks needed to get the crit on surgical than for OS to refresh
Then you'd do the other build eh? Sounds like you'd benefit more from ghost
Especially with Exe
A fair point
Let me see if I have a second god rolled vig auto gun and I will do comparisons
Wanna see my gunner cosplay to destroy everyone in cqc?
Sure
Your build almost mirrors my Brauto gun build
When 40 gunners show up and i suppress the hell out of them.
Make crushers soft and bosses dead
Very fun in tight spaces. Not effective on long ranges tho
Anyway.
Counter 40 bloody gunners
By being making you gunner
"Look at me. I'm the gunner now."
You even can strafe shooting like one of them
I wish Graia had like double the mag size
huh the 'close damage' distance scaler uses the square root of the value between 0 and 1 representing how far away they are. 0 at 12.5 meters and 1 at 30 meters.
Range is so bad i start to shoot short bursts while crouching and not moving often
so halfway in between those two values at 21.25 meters, it's... ok well it's 70% of the way to the minimum bonus. so yeah the falloff outside 12.5m is big :p
I only have 1 vet penance left
I think they released a second version
dumdum is 10% right?
ok nope 6%
but that does the whole square root falloff between 12.5m and 30m where it lowers quickly but doesn't fully go away until 30
If we had the cults AND greenskins to deal with I'm afraid that the Adeptus Astartes would be called in then
They fought eachother on the bridge, we moved in shooting, then ork gunner starts shooting me and cant hit shit
aaah. So that's how long shot works. It gives 0.2 damage at far distance... which works with the square root to the veterans advantage, actually. huh 
Where are you getting this info?
And some orks gun are just explode if you shoot at it
it gives damage_far = 0.2
But they have 2000hp each and no armor
They also, for some reason, die really fast when burning. Zealot scorched boyz really fast to death
tis how you counteract their troll regen, obviously
they're mushrooms so they burn good
hmm. also infinite cleave might be better than I thought it was when i think about it. because i suspect that might make it so that every target hits takes the first target damage maybe. 
also dumdum activates on a hit at any range looking at the code. The stack is applied on_hit which has no qualifiers to it.
lasts two seconds it seems
damn
just had a mission crash
close to the end of maelstrom on archivum
some bullshit man 😭
because of the falloff curve though, you only get half of dumdum's benefit at 16.875 meters out however, with full benefit at 12.5 meters out and closer
if you're at the rear of your squad's coherency range, that's about the distance to the other side of their coherency aura
putting it like that ok that does seem very close range doesn't it 
is it me or like the specialist spawn rate is really cracked lately? I've never seen a lone muty after the new patch
one time we got like 17 muties back to back. The run died, we laughed but it got me thinkin'
wait lol gadgets are just copypasted from vermintide 2 i think and are the modifiers for curios that's funny
..with some odd things like "play with only bots buff" that increases your max health by 25%.
I GOT THIS ONE TOO
kark
@terse idol Hit me up later, I have the results from testing both guns. I also tested with Focus Target and Marksman's focus with interesting results between both keystones
How do I get below that much health too?
you literally just have to take damage
you have to get hit but not hit so much you go down until you are below 1 wound and then play basically the entire mission like that
it's not that hard I've duo'd it a bunch
lol
refill
yes you can do that but
and proceed as normal
what do you mean refill
he's not gonna explain wtf he means by 'refill' is he
well anyway
importantly it is worded so you can't just go down and then play like that you need to be below 1 wound
so the safest thing is to just get hit by a poxwalker until below 1 wound so you, at least don't INSTANTLY DIE when you go down
and yeah it's not. impossible. but. yeah it's a lot harder to just find anyone who could give a fuck to help you out
and on top of that, since you're new since you're trying to do this penance, you are obviously new, you're gonna probably suck and have trouble just being alive in heresy
fun fun fun
Maybe they meant the heal from holy revenant?
which is not the worst but
I swear 2 g that holy revenant has a hard cap
on the heal
25%
So you'd be under a wound
It sucks
it should literally be unlimited
Used to be 75%
like you only get like a couple SECONDS
Used to be most of ur hp
like ohhh it'd be busted no it'd just be fair
under no circumstance should holy revenant be unlimited
why, cuz you could become immortal just by being good
you're already immortal by playing zealot?
let's just give them a second hp bar why not
until death already shouldn't be procing for good players, if the healing was unlimited the amount of unhealthy habits encouraged would be insane
It was uncapped in the before times wasnt it?
no offense but that's a ludicrous thing to say
you can't be like oh it'll never trigger if you're good, like okay I mean, sure, but, people make mistakes
your mistakes shouldn't be rewarded with a full heal
Its not a full heal
right but majorita is saying HR should be uncapped
I get 1.5 wounds on my marty build
which I think is ridiculous
It was
yeah, and it WAS ridiculous
sounds fun 2 me
you think giving it to the giga buffed zealot NOW would be a good idea?
the one with like 70% damage reduction already?
well back then marty was based on hp so having it heal your entire hp bar was kind of a detriment actually
that is probably true but I was bad at darktide back then so I wasn't really tracking martyrdom ngl
The times where you pressed f to move forward
idk zealot does not feel that OP to me
you're crazy
maybe I just don't know how to build it
zealot is SUCH a problem class imo
but by comparison, psyker seems way more OP in every respect especially in havoc
Zealot is very forgiving clasd
A good psyker is a lot better than good ogryn or vet
No
inferno staff is carrying havocs right now
which yeah I agree gunker is turbo busted and needs immediate nerfs
maybe
gunker is absurd damage and fatshark kinda refuses to touch it
or
thats a lie
they refuse to nerf it meaningfully
Its absurd when you get your combos down
Especially with mk6 that only has strikedown heavies
there's a large gap between vet and ogryn and not really a sizable one between the other three though
Disrupt destiny or warp siphon better for it?
ive only run disrupt destiny
cant say
There is a large gap between ogryn and the rest
id think DD
okay since I don't understand what's so strong about zealot
Duelist
im pretty sure its movement
duellist...
Can you test it with warp siphon if you have time. Please
precision stubber 
sure I will tomorrow its like 3 am
Thanks in advance
god the class feels like dogshit to me
keep in mind im a mid ass darktide player
So am i
like im the guy from the ranked teammate memes
hmm
okay yeah that does own
I think I did trigger this earlier while farming this god damn penance on a boss and it did a lot of damage
uh I mean, I am playing veteran
this is probably the best damage node in the game
damage reduction though... my build here only gets +15% DR?
is there meant to be more on the tree somewhere
enduring faith
i will say though scriers gaze is what does a lot of heavy lifting for melee psyker
esp with the toughness damage resistance
enduring is not an always take, especially on less crit heavy builds
backstabber -> scourge -> enduring faith
Most of my time as psyker was in melee without SC
80% of zealot builds grab it
I would wager that
ok, so not always then
totally
all i know is I hit F and see red
like I would never take enduring on a thammer build
yeah okay I see why blades of faith is such a good pick now
better pathing than immolation
I mean 3 hitting crushers with mk6 fgs is nice
i wouldnt know
i couldnt be paid to use thammer
I am using knife atm so that's not a bad time to take enduring faith
yes on knife enduring is pretty much up all the time
I am grinding this out
oh yeah, the DS4
which, I have heard is 'objectively better than knife'
it is
okay now I understand why
sometimes I see zealots
who just can do whatever they want and not die
that makes sense to me now
or just be bad
honestly, I didn't even like understand until you explained it to me just now
and I am at 330 hours in darktide, so I bet there's zealots in heresy and damnation who are throwing stunstorm grenades and such going "what is DR"
oh who am I kidding, they're using immolation
What's DS4?

if you use it you get an unfair advantage
it has an attack that can 2-shot crushers, sometimes 1-shot
Nah I meant weapon, not a controller for a console that has no games.
DarkSaber 4
oh, it's also a duelling sword, aka the DS IV, it's a comfortable controller that can be used with your computer if you have Steam
I wouldn't tho
mouse and keyboard
Ok
I reized this will be a issue
i will press forward and attempt to find a way
Ok
Thats not why it's op
It's almost always a 2 shot unless you meme and run thrust+uncanny
And knife can do similar
It's op bc agile
Absurd defensive blessing
lol agile is not what makes DS op
Infinite dodges is op as shit and the main diff between it and knife
brother ive cleared many havoc 40s and no top players run agile in my experience
I've also cleared havoc 40 multiple times since week 1 in full ds4 teams, i don't see why you would not run it and I see it on other ds4s
Idk
What do you guys run then
Thrust?
because dodges refresh fast already, especially with ij, and DS already has op mobility without agile
you simply do not need agile
its better to go damage
Well again, what do you run instead then
And what would you say makes ds4 better than knife
depending on build, some variation of riposte/precog/uncanny/thrust
Their ttk is not that different outside of thrust meme
And knife sprint speed is slightly higher iirc
I would say DS and knife are roughly equal, but DS is simpler to use because of its simpler patterns and longer range
Well
my DS4 is...
If you see agile as unnecessary then yea I guess
I also thought it was not any better than knife at first
But a lot of clutches I've done would not be possible w/o infinite dodge
And like you still 2 shot crusher so 
you should dump cleave damage instead of mobi btw
Yea not like you kill more than 1 thing at a time
it only affects unarmoured/infested and not by a lot
Cleave damage on ds4 is as confusing as stability on helbore, who picks these stats
what's difference between 60% and 80% tho
longer dodges, faster sprint
Slightly more speed and dodge distance
It's not normally really noticeable so everyone dumps it
But
Ds4 cleave is nonexistent
2% dodge distance and... something sprint speed, I would guess like, +0.90 I guess
So cleave dmg is probably even more useless
Like I think a heavy stab cleaves even in normal damnation for like 20 dmg on the 2nd target lol
On poxwalkers
Might as well not exist
my Mk V lookin at me funny "bro? bro why you lookin at me like that..."
oops I dunno what happened
I do like to go fast tho
uh why does it have mobility and defences
different mks get different stats
the mk V has defences instead of cleave
sometimes
there's only a couple like that but yeah
yeah oof cleave instead of finesse
Cleave targets on bromentum weapon 
oh I think a patch just dropped
like an hour ago yeah
how many bugs did it add tho
yeah the penance was fixed
the penance
oh no they only just did that now
like they SAID it was gonna be dec 3rd
then it just wasn't
classic fatshark version control
oh that was a bug, yeah okay
good
https://store.steampowered.com/news/app/1361210/view/512943879502168920 here is what I am reading it at
Hey Everyone, Hotfix #55 (1.6.2) is currently being rolled out across our platforms and it should be out everywhere in an hour. You can read the notes below!Audio FixesFixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g. the audio crackling). Merged fixes for the a...
I'll provide source I'm good like that
um this was awesome???
why would you 'fix' that
Yea i do that
Dev Note: Cancelling a Havoc deployment will provide a refund of the charge used to start the Assignment if it's done in the first 60 seconds of attempting to start a deployment. Afterwards, a player will not receive a refund for the charge spent.
okay so you can cancel when you join and you see your zealot is bringing shroud or something
Players can demote an Assignment Rank to get a new Assignment that is one rank lower. lol
does this mean you can go "okay that's too hard" and nope out
oh that's it huh
well hopefully the audio is patched and works better now
Obesity crab when psyker:
Dueling sword.
Bulging carp when others:
Slowhammer
Charging sim sword
Spammace of fingertiredness
because just earlier I saw both a hound and a bomber in the same moment throw a grenade and leap at me silently WHILE I WAS LOOKING AT them and I got so mad
Was it on the new map
I've noticed a lot of issues when they play the unique track on the walk up to the final cathedral area
wait
this implies it thinks I am not on windows 10
oh it thinks I'm on windows vista...
refer to #ogryn-class
what for
joke, cuz the bugs
oh true
you are getting bugs rn cuz of update right?
um, well, it gives me the fatal error then lets me open the game so
I don't know
oh now it says 'my version of windows 10 is not new enough to do directstorage' and then still opens
none of my mods are broken, cool
well so far
I wish there was a new weapons for vet, too bad only three operators got a new one.
@bitter turtle u on rn?
Next year my friend
It's 4 am right now for me lmao
Ah shit
what are the best perks for dueling sword on yalls opinion?
I have unarmoured and im think i should get rid of that because maybe its already good enough on unarmoured stuff
I take carapace and maniac
But that’s mostly because I’m a caveman who just prefers straight damage against the enemies I dislike most
I’m sure there is a more technical, finesse option
those are good
carapace got an unintentional buff imo since now scab rager chest is carapace lol
instead of flak I assume
Oh wise rejects, what is the dump stat on the plasma gun
Why not 70/70?
the same reason it's NOT like 60/80 or 80/60, cuz it hits the right breakpoint
I mean disclaimer that is obviously a pretty specific set of stats so you're gonna have a heck of a time getting that exact spread so you can just use like a 70/70 if you find such a thing, it's fine probably
but if you want 'perfect' there u go
Still an easier grind than 2/3 of the Havoc penances.
(The level 40 Havoc one less so if only because you can use private/public group with high ranks to "jump" levels)
(That having been said, I have yet to do that 😅 )
Sometimes I forgot people here are insane.
What did you mean you grinded 50 rolling steels
TBF probably not 50 in a row
But built up over time
Still a bit of a semi grind though
Since it means playing that mission everything RNG decides to let it show
That's what? 8 hours of Rolling Steel?
at least one steel that is likely rolling
yeah
now why would I do that, well, I am grinding the 'don't let anyone get downed' penance
and also scoring some mission clears on classes I am not playing so much
cuz I still gotta get those
(you know, 'play 100 missions as the guy')
How...how did you get the Mission terminal to show it consistently...?
it's called mods
so I just tell darktide, I am going to this mission now, and it goes ok
Ah
yeah, funnily enough earlier there was a gap for 6 hours where rolling still just did not show up
so I needed this
but honestly it saves sanity points a lot for many penances and since often if you are trying to do some junk penances you don't really want other people involved it helps there too since randoms can't get sucked into your game by quickmatch
nice
I tend to grind the Class penance without much overlap with any map ones.
Because I am too dedicated to Vet Class
yeah I finished 100 missions as vet recently and if I just kept playing I'd probably be doing vet and nothing else since it's my fav
but
I want to be effective with all classes
and roles
A noble sentiment
and clear all the penances, that I can reasonably accomplish
I only have the other classes on back-burner for their penance lol
the one I am aiming for though, 'don't let anyone be downed for 100 missions' is not reasonable
I worked out so like, okay I am at about 330 hours right, and I had earlier today, about 30 games where no one went down
out of 100
this means, if I want to do that """naturally""" just by playing
that's 700 more hours of darktide
Ouch
Ah
so now I am down to like 18 left
which I will probably do tomorrow
babysitting bots is not too hard but even still, they STILL sometimes just randomly get one-shot by something or outright die, or get trapped somewhere you can't do anything about it
I already got the drip I want thus far, so I am not really in a hurry to grind the actual penance track.
that and I have some weapon mastery ones I can just plug the itch with if needed
oh, yeah it's not really for that I just want to get it out of the way since it's a steam achievement
I see. I just ignore the fact that Steam has their own unique ones XD
it probably doesn't matter to most people, but I like to use it as a measuring stick for how 'complete' with a game I am
it's more accurate for some games than others...
for instance skyrim, as an example, if you do all the achievements for skyrim you've pretty much seen everything the game has to offer
for darktide, uh, well... less so
it doesn't have any for auric or havoc
but, I am doing it anyay
plus it annoys me when there's something like this that, would take me an absurd amount of time if done passively
I see, understandable
even if I went on to play 700 hours of darktide, I'd rather do it on my own terms and not like, oh I should try to play ogryn in malice so I can babysit newbies so they don't go down
I don't wanna do that lol
It's like me trying to finish off the explosive barrels kill penance
yeah I am only like 1k/2500
I can't really farm that deliberately, so I get how long passive takes
but I have 1k/2500 already, so whatever
it's not at all terrible
people fortunately at least in my games tend to completely ignore the existence of barrels so if you see a horde next to a barrel you can often just shoot it and no one will try to fight you for it, or possibly, even notice it was there
Also the rescue 500 people one lol.
I think I am at 4XX ish right now
Being outran by Zealots for the revive lol
I am also not really in a rush for that since, yeah I am picking up people all the time nbd, there's always opportunities to progress it and you can do it naturally
even if it's just the one bot dying again because for some reason your party is 3/4 and the last slot just will not fill
The real question for me right now is. Do I torture myself to get up to Havoc 35 or 40, be it by my own rank or hijacking others.
Currently ranked 30. But I have tried a single rank 39 run and...it felt like...actual hell.
Even with a team that did proper tactics.
lol
it depends on the map I am sure
if you get gloriana it's like gg that map is toxic but chasm logistratum seems like a relatively safe map to run
by comparison
it should be fun but it's not fun carrying every single other player since they have no idea what to do at any point in the entire map
why couldn't Enclavum Baross ever show up
Refinery is more difficult.
Gloriana inter void, I would argue, depends on whether your team knows what they are doing.
INCLUDING the 2 minute plague ogryn or whatever that throws people off the ledge to their instant death
I had someone the other day say "never seen that before!!!" after they got ledged
and I was like facepalming
like bro are you serious you're level 200 or something
refinery, yeah, more for the finale I assume than anything...
Refinery finale is ez with infiltrate :^)
Gloriana is filled to the brim with indirect gatekeeping.
- Staying in beginning ledge.
- Knowing how to clear the tram battery bit.
- Knowing how to clear the iced up gear room.
- Actually being able to adapt to the random objectives for the last part.
where is the holdout spot there anyway
is it like
the exit gate, if you're looking at it, to the left there's a little circular room with two doorways
is that the safe spot
For my groups it's typically that room yes but I've heard people who actually do the obj as a group hold out on the platform above that room
oh yeah that'd be good too
there's enemy spawns up there too though is the only problem I would have with it
But for my groups I'm soloing the valves so the lower room is more typical, ladders are annoying
Very cancer
somehow, less functional than like half life 2 ladders
Gloriana biggest knowledge check is
Do not fucki g use the right path drop down in the beginning
I told a group not to do it
They didn't listen
Drop down
Cspawn and captain instantly
Damnation
In the very beginning
I guess I am lucky I follow everyone that uses the left without knowing thay.
The tunnel
like the VERY beginning of the level
I know that bit
It's to the right, it looks safe, but it's a ledge you cannot climb back up
It's a one way path
So if 2 bosses spawn there you are fucked
Happy Fun Times!
At least i managed to squeeze and slide my way out for the cspawn and traitor captain
Bon is actually just gg
Since a horde always comes in too to pin you against the the dead end
And then the whole tunnel is covered in slowing yellow vomit
After that wipe they listened and we went left on the ramp to rush the stairs
And then we cleared 
left on the ramp to rush the stairs...
You know that little ramp up with the box
In theory there is a high risk tactic.
You could have 1 person jump down and the other 3 stay top (there is yet another little corridor that allows you to overlook below to shoot BoN yellow spot)
You can drop down to the staircase directly
But as said, really high risk
To rush that room
That is on the second floor
That room is an excellent holdout spot
And can safely advance to the next part of the platforms easily
You can drop down directly into the entrance of the tunnels towards the end of the first platform area for cover
Talking of map tactics
@cyan verge it still surprises me the number of people who don't realise that for rolling steel
The top of the train
Is far easier to advance
yeah
So u know when you go forwward
there's like two dropdowns I can think of in this area
Theres 3 paths
One is going outside on the left
One is going inside the tunnels on the right
ye
oh yeah okay I see it
Assuming a dh didn't fuck you by sitting right under
The right path into tunnel is one way
It's the fastest in theory but a boss trigger is there
ohhh you mean following along here?
yeah I have done this path like once
everyone else always like
goes left
and then gets knocked off into the abyss
That spot is good for raining fire down on a BoN too
The stairs are the best area to be if a boss triggers too
ohhhh
You can kite somewhat by going up the stairs then jumping back down, then running back to that ramp again where you took that stairs picture
Yep
I am gonna remember this
anyway yeah
and no one knows how to do the tram bit
and every other area is pretty open and uh yeah
that is not really a nice thing on havoc
and if you are fortunate enough to get to the end yay you get random objectives and
capacitor is good RNG, the other capacitor is good RNG, and power switches... is... good RNG, but
power cells is toxic
and heat shields is like just OK
Yea.
Tram battery bit is basically...
(1) Clear as many gunners as possible before start.
(2) Keep pace with the (de)activations.
Imo the difficulty for final event goes
actually I think it's better if no one interacts with the objective at all, yet there's always one guy standing next to the power controls and they won't restart it ever, so I have to both be doing the synchronistors, and then go back up to reset the power
it's better that way.
But then everyone just...ignores everything to stay alive most of the time...
that way I have to do everything
2 capacitors (easiest) > heat shields > valves > 2 auspex hacking thing >>>>>>> batteries
The flip the switches one
oh that's power switches
Ya
yes that one is good
Idk what they're called
Yea
It's super easy
But heatshield is a joke since you have a great choke
And 2 capacitors is done in like
Literally 3 seconds
So those are still easier
Batteries are cancer
yeah
Especially if people forget to move
Yeah batteries suck bc you actually need to keep the middle clear
Unlike power switches
honestly I am looking at tram now and there's really no good place to hideout in this entire area, this sucks
Even if both involve running around the outside
The funny thing is, you could actually see your RNG luck as soon as you arrive at the final point.
is that so
Just see if the battery ports spawned on the thing or not
oh do they not spawn
If battery is not a thing, the ports shouldn't be there
I noticed because I got curious lol
can't believe I typed 'synchronistors' correctly
anyway gloriana sure is """fun""" on lower difficulties but I don't want to do it on havoc lol
Did you know
Stealth is enough time to do the synchronister and the power switch
:^)
lol
I am sure it is
actually these are one of the rare things though where
you cannot be interrupted while interacting
so there's that
I have no idea why it is like that
No and yes, actually.
You can be interrupted if an attack knocks you out of interaction range.
well yeah
But within the interaction range, you are correct.
shotgunners and reapers no long deal knockback tho
so nothing can do that except flamers I guess
and obviously hounds, trappers, mutants
but.
Ragers are cancer for that though.
don't let those touch you
oh
and ragers I guess
but that's like a mental knockback
like oh I really don't want to get hit by that dude, dodge
then you stab his face
or their faces
whichever
The number of times I lunge for it, only to find my bloody team has started worshipping Khorne, and a Rager/Mutie just slaps me off it...
lol
for me it's that same... guy, I don't even know, at the power controls going down while in ostensibly the safest spot in the area
who also isn't restarting it for me
while I do synchronistors
and fight every gunner simultaneously
while also fighting off ragers and muties
TBF that area is half a trap.
It looks safe, but get enough Flamers, bombers and Gunners spawning.
That platform is actually exposed as fuck.
Yep
the 'safest' spot in the area kinda just seems to be like in against the stairs on the right side
yeah
The respawn point is ideal to hold out for survival
that's on the right side right
But it doesn't have a good sightline.to actually kill the gunners
Standing on the platform looking out to the synchronisters, yea it's on the right
yeah, it has that little like, there's a shield-lookin wall thing that sorta gives you some cover from the rest of the arena
yeah...
Right next to the respawn
there's one behind the thing too
But it's the best you're gonna get
like directly behind the platform
An idea I had is
like lol good
In essence, a lot of people are tricked into playing defense in the battery bit for some odd reason
the main issue I can think of there is enemies can probably drop down from above too
They do but
I would assume anyway
Not like that's a huge problem
yeah if you are far enough back you can just kill them
it is a fairly spacious area, but uh yeah
It's mostly specialists that come from that angle
Bombers can make the entry corridor painful
Yeah I'm sure
bombers are just evil sometimes
sometimes they're like eh whatever I don't feel like trying but sometimes they just sit there and lob grenades at one spot over and over
Managed to get exec stance penance last night. Never have to use that shitty ability ever again
It's not optimal to how Darktide flows
It has its uses
Just not with the way enemies rush you 99% of the time
(Or. You need a dedicated backguard teammate)
Great for Ventilation purge snipers though
Funny joke
But still a niche use
Legitimately my groups are never coordinated enough for it to be practical
Completely understandable
Except in havoc, where I can’t justify it
Especially if PUG
And Havoc...yea. The Toughness debuff and enemy buffs is just
All the enemy gunners might as well be holding heavy bolters
For all intents and purposes
And they eat damage like fucking breakfast
To maintain it for any length of time you need to leave yourself open for counter fire, if you don’t maintain it, it’s functionally worthless
I need this mod for martyr skulls....
And god help you if the party doesn’t keep horde off you while using it
I need to do the 20 seconds 5 times one
Not sure what exactly breaks stance tbh
Basically you need to chain a bunch of shooters but have small gaps between kills so it doesn’t top off too early. It’s ass
It helps if you get the upgrade that makes chaff shooters highlighted as well
But still a pain
I had to do it auric, never enough shooters in regular to get a long enough daisy chain
And you need a reload node
Do you need to keep shooting (wondering if I can just do hellbore shots for it and never have to reload)
I legitimately hated the build I had to run to get than penance
The 4 weak spot on exec stance was ez cuz beast of nurgle
Takes too long, ttk leaves them open for other ppl to kill
lol yeah I got that at like lvl 4
I recommend the Infantry Lasgun, if you can use the ACOG scope
Makes headshots less painful
Yeah that’s a good choice
I ran it with recon to deal with the hordes still charging me while i did so
(Also, as said, very unique niche fun for Ventilation Purge counter Snipers)
oh the exe penance where you just keep it going
I prefer marking targets for that generally, there’s a pretty generous amount of wiggle room for the lock
I honestly had no trouble doing it in heresy because I'd always be pushing at the front anyway, so whatever, I'd just kill one guy then another then another gg
Btw what is this loner penance that people bitch on it
I was running the infantry autogun at the time too which has a quick reload
Penance is to play like an idiot and go off alone
you absolutely need a gun with a fast reload to do it otherwise you are just not gonna be able to keep it up
I was able to pretty consistently like kill one or two guys, reload, then aim at another guy while reloading and as soon as the magazine is seated just open fire to get another kill and keep going
I tried it with the infantry, killed the gunners too fast
Good ttk on it too
I think I did that alongside the stealth related Vet penances so me running off still made a bit of sense
That’s the problem you have to both stagger your kills and make sure nobody else gets a crack at them
Yup
The penance is aids. Hence running it in auric
loner is a zealot aura
it's like "you count as being in 2 coherency"
which is like uhh okay cool
so yeah there's a penance for, have loner active while I think backstabbing a ranged enemy to death
coherency is 8m which is both smaller and larger than you think so you always have to be like one or two rooms away and on top of that it has to be backstabs, so this penance, takes, for EVER
Mind you, I had to carry the runs where I got the instances of the 20 second sustain, shit sucked
yeah that's why I did it in heresy lol
On a build that was just ass to work around it
in heresy no one is doing anything
they're somehow playing, yet not doing anything
so you can just be always going ahead shooting everything
I couldn’t get a heresy run with enough gunners to physically do it
I would not want to try it in aurics where everyone is actively competing for special kills
oh
that's unfortunate
but yeah sometimes in high difficulties I am actually trying to do my job and kill all specials but the other players are all already doing that so I am somewhat left to just mop up, not a good climate to use exe really imo
zealot with bolt pistol, zealot with boltgun, psyker with EP brain burst
Whole reason I made that shitpost grenade build was to let off some steam after finally getting the penance
lol fair
After the responses realized I could make one that was more than just for shits and giggles so going to tinker once I get home from work
What grenadiers, theyre great
They are doing it wrong, Havoc is where you farm special kills.
So. Many. Specials.
Entire SQUADS of specials.
Havok is fun, exec stance build is very much not. I don’t want to play havok with it
Once I get my krak penance done I can phase them out too
what gun did you run with it
Recon
oh sure

